Rev 414 | Details | Compare with Previous | Last modification | View Log
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 171 | demige | 1 | |
| 2 | ;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY (Super Mario Bros (JU)) |
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| 3 | ;by doppelganger (doppelheathen@gmail.com) |
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| 4 | |||
| 5 | ;This file is provided for your own use as-is. It will require the character rom data |
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| 6 | ;and an iNES file header to get it to work. |
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| 7 | |||
| 8 | ;There are so many people I have to thank for this, that taking all the credit for |
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| 9 | ;myself would be an unforgivable act of arrogance. Without their help this would |
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| 10 | ;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into |
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| 11 | ;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
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| 12 | ;way I could have done this without your help), as well as the authors of x816 and SMB |
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| 13 | ;Utility, and the reverse-engineers who did the original Super Mario Bros. Hacking Project, |
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| 14 | ;which I compared notes with but did not copy from. Last but certainly not least, I thank |
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| 15 | ;Nintendo for creating this game and the NES, without which this disassembly would |
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| 16 | ;only be theory. |
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| 17 | |||
| 18 | ;Assembles with x816. |
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| 19 | |||
| 20 | ;< LOW low byte |
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| 21 | ;> HIGH high byte |
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| 22 | |||
| 23 | ;------------------------------------------------------------------------------------- |
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| 24 | ;DIRECTIVES |
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| 25 | |||
| 26 | if Z80==0 |
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| 27 | .index 8 |
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| 28 | .mem 8 |
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| 29 | |||
| 30 | .org $8000 |
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| 31 | endif |
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| 32 | |||
| 33 | ;------------------------------------------------------------------------------------- |
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| 34 | |||
| 35 | Start: |
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| 36 | if Z80==0 |
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| 37 | sei ;pretty standard 6502 type init here |
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| 38 | cld |
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| 39 | ldan ++%00010000 ;init PPU control register 1 |
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| 40 | sta PPU_CTRL_REG1 |
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| 41 | ldxn ++$ff ;reset stack pointer |
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| 42 | txs |
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| 43 | VBlank1: lda PPU_STATUS ;wait two frames |
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| 44 | checka |
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| 45 | bpl VBlank1 |
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| 46 | VBlank2: lda PPU_STATUS |
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| 47 | checka |
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| 48 | bpl VBlank2 |
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| 49 | endif |
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| 50 | ldyn16 ++MEMDATA_end-AREADATA;ColdBootOffset ;load default cold boot pointer |
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| 51 | ldxn ++$05 ;this is where we check for a warm boot |
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| 52 | WBootCheck: |
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| 53 | if Z80==0 |
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| 54 | ldax TopScoreDisplay,x ;check each score digit in the top score |
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| 55 | cmpn ++10 ;to see if we have a valid digit |
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| 56 | cmpcy |
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| 57 | bcs ColdBoot ;if not, give up and proceed with cold boot |
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| 58 | dex |
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| 59 | bpl WBootCheck |
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| 60 | lda WarmBootValidation ;second checkpoint, check to see if |
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| 61 | cmpn ++$a5 ;another location has a specific value |
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| 62 | bne ColdBoot |
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| 63 | ldyn16 ++WARMMEMDATA_end-AREADATA;WarmBootOffset ;if passed both, load warm boot pointer |
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| 64 | endif |
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| 65 | ColdBoot: jsr InitializeMemory ;clear memory using pointer in Y |
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| 66 | sta SND_DELTA_REG+1 ;reset delta counter load register |
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| 67 | sta OperMode ;reset primary mode of operation |
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| 68 | ldan ++$a5 ;set warm boot flag |
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| 69 | sta WarmBootValidation |
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| 70 | sta PseudoRandomBitReg ;set seed for pseudorandom register |
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| 71 | ldan ++%00001111 |
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| 72 | sta SND_MASTERCTRL_REG ;enable all sound channels except dmc |
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| 73 | if Z80==0 |
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| 74 | ldan ++%00000110 |
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| 75 | sta PPU_CTRL_REG2 ;turn off clipping for OAM and background |
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| 76 | endif |
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| 77 | jsr MoveAllSpritesOffscreen |
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| 78 | jsr InitializeNameTables ;initialize both name tables |
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| 79 | inci DisableScreenFlag ;set flag to disable screen output |
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| 80 | if Z80==0 |
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| 81 | lda Mirror_PPU_CTRL_REG1 |
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| 82 | oran ++%10000000 ;enable NMIs |
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| 83 | jsr WritePPUReg1 |
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| 84 | endif |
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| 85 | |||
| 86 | call NonMaskableInterrupt |
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| 87 | call gettimer ;hl=timer |
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| 88 | ld (oldupdtimer),hl |
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| 89 | |||
| 90 | EndlessLoop: |
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| 91 | if Z80 |
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| 92 | call EmulatePPU |
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| 93 | call gettimer ;hl=timer |
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| 94 | oldupdtimer=$+1 |
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| 95 | ld de,oldupdtimer |
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| 96 | ld (oldupdtimer),hl |
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| 97 | or a |
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| 98 | sbc hl,de |
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| 231 | alone | 99 | if FASTDEMOBEFOREBREAKPOINT |
| 174 | demige | 100 | ld c,1 |
| 206 | alone | 101 | jr z,c_logic0 |
| 171 | demige | 102 | else |
| 103 | jr z,nologic |
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| 104 | endif |
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| 174 | demige | 105 | ld c,8 |
| 171 | demige | 106 | ld a,l |
| 174 | demige | 107 | cp c |
| 108 | jr nc,$+3 ; |
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| 109 | ld c,l |
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| 206 | alone | 110 | c_logic0 |
| 174 | demige | 111 | ld hl,logicframe |
| 112 | ld (hl),c |
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| 171 | demige | 113 | ld b,0 |
| 114 | ld d,b |
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| 174 | demige | 115 | logic0 |
| 171 | demige | 116 | call NonMaskableInterrupt |
| 174 | demige | 117 | ld hl,logicframe |
| 118 | dec (hl) |
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| 119 | jr nz,logic0 |
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| 206 | alone | 120 | jr logicq |
| 171 | demige | 121 | nologic |
| 231 | alone | 122 | ;jr $ ; |
| 123 | YIELD;halt |
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| 124 | ld b,0 |
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| 125 | ld d,b |
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| 206 | alone | 126 | logicq |
| 171 | demige | 127 | endif |
| 128 | jmp EndlessLoop ;endless loop, need I say more? |
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| 129 | |||
| 174 | demige | 130 | if MUSICONINT |
| 131 | include "smbsound.asm" |
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| 132 | include "smbmusic.asm" |
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| 289 | dimkam | 133 | ;display $,"<=0x8000" |
| 174 | demige | 134 | endif |
| 135 | |||
| 171 | demige | 136 | ;------------------------------------------------------------------------------------- |
| 137 | ;$00 - vram buffer address table low, also used for pseudorandom bit |
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| 138 | ;$01 - vram buffer address table high |
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| 139 | |||
| 140 | VRAM_AddrTable_Low: |
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| 141 | .db LOW VRAM_Buffer1, LOW WaterPaletteData, LOW GroundPaletteData |
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| 142 | .db LOW UndergroundPaletteData, LOW CastlePaletteData, LOW VRAM_Buffer1_Offset |
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| 143 | .db LOW VRAM_Buffer2, LOW VRAM_Buffer2, LOW BowserPaletteData |
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| 144 | .db LOW DaySnowPaletteData, LOW NightSnowPaletteData, LOW MushroomPaletteData |
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| 145 | .db LOW MarioThanksMessage, LOW LuigiThanksMessage, LOW MushroomRetainerSaved |
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| 146 | .db LOW PrincessSaved1, LOW PrincessSaved2, LOW WorldSelectMessage1 |
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| 147 | .db LOW WorldSelectMessage2 |
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| 148 | |||
| 149 | VRAM_AddrTable_High: |
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| 150 | .db HIGH VRAM_Buffer1, HIGH WaterPaletteData, HIGH GroundPaletteData |
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| 151 | .db HIGH UndergroundPaletteData, HIGH CastlePaletteData, HIGH VRAM_Buffer1_Offset |
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| 152 | .db HIGH VRAM_Buffer2, HIGH VRAM_Buffer2, HIGH BowserPaletteData |
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| 153 | .db HIGH DaySnowPaletteData, HIGH NightSnowPaletteData, HIGH MushroomPaletteData |
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| 154 | .db HIGH MarioThanksMessage, HIGH LuigiThanksMessage, HIGH MushroomRetainerSaved |
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| 155 | .db HIGH PrincessSaved1, HIGH PrincessSaved2, HIGH WorldSelectMessage1 |
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| 156 | .db HIGH WorldSelectMessage2 |
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| 157 | |||
| 158 | if Z80 |
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| 159 | tpalettes |
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| 160 | dw waterpalette |
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| 161 | dw groundpalette |
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| 162 | dw undergroundpalette |
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| 163 | dw castlepalette |
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| 164 | endif |
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| 165 | |||
| 166 | VRAM_Buffer_Offset: |
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| 167 | .db LOW VRAM_Buffer1_Offset, LOW VRAM_Buffer2_Offset |
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| 168 | |||
| 169 | NonMaskableInterrupt: |
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| 170 | if Z80 |
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| 171 | ;ldx VRAM_Buffer_AddrCtrl ;load control for pointer to buffer contents |
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| 172 | ;ldax VRAM_AddrTable_High,x |
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| 173 | ;ld d,a |
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| 174 | ;ldax VRAM_AddrTable_Low,x |
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| 175 | ;ld e,a |
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| 176 | ;ex de,hl |
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| 177 | ;ld de,PPU_SPRLIST |
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| 178 | ;ld bc,0x100 |
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| 179 | ;ldir |
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| 180 | ;ex de,hl |
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| 181 | ;ld d,b;0 |
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| 182 | lda Mirror_PPU_CTRL_REG1 ;d0 = ( ) |
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| 183 | sta PPU_CTRL_REG1 |
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| 184 | else |
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| 185 | lda Mirror_PPU_CTRL_REG1 ;disable NMIs in mirror reg |
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| 186 | andn ++%01111111 ;save all other bits |
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| 187 | sta Mirror_PPU_CTRL_REG1 |
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| 188 | andn ++%01111110 ;alter name table address to be $2800 ; |
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| 189 | sta PPU_CTRL_REG1 ;(essentially $2000) but save other bits |
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| 190 | lda Mirror_PPU_CTRL_REG2 ;disable OAM and background display by default |
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| 191 | andn ++%11100110 |
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| 192 | ldy DisableScreenFlag ;get screen disable flag |
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| 193 | checky |
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| 194 | bne ScreenOff ;if set, used bits as-is |
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| 195 | lda Mirror_PPU_CTRL_REG2 ;otherwise reenable bits and save them |
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| 196 | oran ++%00011110 |
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| 197 | ScreenOff: sta Mirror_PPU_CTRL_REG2 ;save bits for later but not in register at the moment |
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| 198 | andn ++%11100111 ;disable screen for now |
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| 199 | sta PPU_CTRL_REG2 |
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| 200 | ldx PPU_STATUS ;reset flip-flop and reset scroll registers to zero |
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| 201 | ldan ++$00 |
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| 202 | jsr InitScroll ; ( ) |
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| 203 | sta PPU_SPR_ADDR ;reset spr-ram address register |
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| 204 | ldan ++$02 ;perform spr-ram DMA access on $0200-$02ff |
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| 205 | sta SPR_DMA |
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| 206 | endif |
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| 207 | ldx VRAM_Buffer_AddrCtrl ;load control for pointer to buffer contents |
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| 208 | ldax VRAM_AddrTable_Low,x ;set indirect at $00 to pointer |
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| 209 | sta SCRATCHPAD+$00 |
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| 210 | ldax VRAM_AddrTable_High,x |
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| 211 | sta SCRATCHPAD+$01 |
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| 212 | ;cp 0x03 |
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| 213 | ;jr nz,$ |
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| 214 | jsr UpdateScreen ;update screen with buffer contents |
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| 215 | ldyn ++$00 |
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| 216 | ldx VRAM_Buffer_AddrCtrl ;check for usage of $0341 ;VRAM_Buffer2??? |
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| 217 | cpxn ++$06 |
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| 218 | bne InitBuffer |
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| 219 | iny ;get offset based on usage |
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| 220 | InitBuffer: ldxy VRAM_Buffer_Offset,y |
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| 221 | ldan ++$00 ;clear buffer header at last location |
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| 222 | stax VRAM_Buffer1_Offset,x |
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| 223 | stax VRAM_Buffer1,x |
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| 224 | sta VRAM_Buffer_AddrCtrl ;reinit address control to $0301 ;VRAM_Buffer1??? |
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| 225 | if Z80==0 |
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| 226 | lda Mirror_PPU_CTRL_REG2 ;copy mirror of $2001 to register |
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| 227 | sta PPU_CTRL_REG2 |
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| 228 | endif |
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| 174 | demige | 229 | if MUSICONINT==0 |
| 171 | demige | 230 | jsr SoundEngine ;play sound |
| 231 | alone | 231 | else |
| 232 | soundenginepatch=$+1 |
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| 233 | call SoundEngine_noint ;play sound logically |
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| 174 | demige | 234 | endif |
| 171 | demige | 235 | jsr ReadJoypads ;read joypads |
| 236 | if DEMO |
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| 237 | ld a,(readdemo_stopflag) |
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| 238 | or a |
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| 239 | jr nz,randomskip;PauseSkip |
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| 240 | endif |
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| 241 | jsr PauseRoutine ;handle pause ;- , |
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| 242 | jsr UpdateTopScore |
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| 243 | lda GamePauseStatus ;check for pause status |
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| 244 | lsr |
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| 245 | bcs PauseSkip |
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| 246 | if Z80;OPT |
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| 247 | ld a,(TimerControl) ;if master timer control not set, decrement |
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| 248 | or a |
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| 249 | jr z,DecTimers ;all frame and interval timers |
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| 250 | dec a |
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| 251 | ld (TimerControl),a |
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| 252 | jr nz,NoDecTimers |
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| 253 | DecTimers: ;xor a |
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| 254 | ld b,21;ldxn ++$14 ;load end offset for end of frame timers |
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| 255 | ld hl,IntervalTimerControl |
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| 256 | dec (hl) ;decrement interval timer control, |
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| 257 | ld hl,Timers+20 |
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| 258 | jp p,DecTimersLoop ;if not expired, only frame timers will decrement |
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| 259 | ld a,20 |
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| 260 | ld (IntervalTimerControl),a ;if control for interval timers expired, (21 frame rule???) |
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| 261 | ld b,36;ldxn ++$23 ;interval timers will decrement along with frame timers |
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| 262 | ld hl,Timers+35 |
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| 263 | xor a |
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| 264 | DecTimersLoop: cp (hl);ldax Timers,x ;check current timer |
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| 265 | jr z,SkipExpTimer ;if current timer expired, branch to skip, |
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| 266 | dec (hl);decx Timers,x ;otherwise decrement the current timer |
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| 267 | SkipExpTimer: dec hl ;dex ;move onto next timer |
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| 268 | djnz DecTimersLoop ;do this until all timers are dealt with |
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| 269 | NoDecTimers: ld hl,FrameCounter |
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| 270 | inc (hl) ;increment frame counter |
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| 271 | else ;~Z80 |
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| 272 | lda TimerControl ;if master timer control not set, decrement |
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| 273 | checka |
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| 274 | beq DecTimers ;all frame and interval timers |
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| 275 | deci TimerControl |
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| 276 | bne NoDecTimers |
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| 277 | DecTimers: ldxn ++$14 ;load end offset for end of frame timers |
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| 278 | deci IntervalTimerControl ;decrement interval timer control, |
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| 279 | bpl DecTimersLoop ;if not expired, only frame timers will decrement |
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| 280 | ldan ++$14 |
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| 281 | sta IntervalTimerControl ;if control for interval timers expired, (21 frame rule???) |
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| 282 | ldxn ++$23 ;interval timers will decrement along with frame timers |
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| 283 | DecTimersLoop: ldax Timers,x ;check current timer |
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| 284 | checka |
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| 285 | beq SkipExpTimer ;if current timer expired, branch to skip, |
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| 286 | decx Timers,x ;otherwise decrement the current timer |
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| 287 | SkipExpTimer: dex ;move onto next timer |
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| 288 | bpl DecTimersLoop ;do this until all timers are dealt with |
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| 289 | NoDecTimers: inci FrameCounter ;increment frame counter |
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| 290 | endif |
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| 291 | PauseSkip: ldxn ++$00 |
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| 292 | ldyn ++$07 |
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| 293 | lda PseudoRandomBitReg ;get first memory location of LSFR bytes |
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| 294 | andn ++%00000010 ;mask out all but d1 |
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| 295 | sta SCRATCHPAD+$00 ;save here |
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| 296 | lda PseudoRandomBitReg+1 ;get second memory location |
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| 297 | andn ++%00000010 ;mask out all but d1 |
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| 298 | eori SCRATCHPAD+$00 ;perform exclusive-OR on d1 from first and second bytes |
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| 299 | clc ;if neither or both are set, carry will be clear |
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| 300 | beq RotPRandomBit |
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| 301 | sec ;if one or the other is set, carry will be set |
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| 302 | RotPRandomBit: rorx PseudoRandomBitReg,x ;rotate carry into d7, and rotate last bit into carry |
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| 303 | inx ;increment to next byte |
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| 304 | dey ;decrement for loop |
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| 305 | bne RotPRandomBit |
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| 306 | randomskip |
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| 307 | lda Sprite0HitDetectFlag ;check for flag here |
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| 308 | checka |
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| 309 | beq SkipSprite0 |
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| 310 | |||
| 311 | if Z80==0 |
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| 312 | Sprite0Clr: lda PPU_STATUS ;wait for sprite 0 flag to clear, which will |
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| 313 | andn ++%01000000 ;not happen until vblank has ended |
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| 314 | bne Sprite0Clr |
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| 315 | endif |
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| 316 | if DEMO |
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| 317 | ld a,(readdemo_stopflag) |
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| 318 | or a |
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| 319 | jr nz,Sprite0Hit |
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| 320 | endif |
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| 321 | lda GamePauseStatus ;if in pause mode, do not bother with sprites at all |
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| 322 | lsr |
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| 323 | bcs Sprite0Hit |
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| 324 | jsr MoveSpritesOffscreen ;3443t (3 Goomba + 2 + ) |
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| 325 | jsr SpriteShuffler ;545t |
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| 326 | Sprite0Hit: |
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| 327 | if Z80==0 |
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| 328 | lda PPU_STATUS ;do sprite ++0 hit detection |
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| 329 | andn ++%01000000 |
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| 330 | beq Sprite0Hit ;, - |
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| 331 | ldyn ++$14 ;small delay, to wait until we hit horizontal blank time |
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| 332 | HBlankDelay: dey |
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| 333 | bne HBlankDelay |
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| 334 | endif |
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| 335 | |||
| 336 | SkipSprite0: lda HorizontalScroll ;set scroll registers from variables |
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| 337 | sta PPU_SCROLL_REG_H |
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| 338 | lda VerticalScroll |
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| 339 | sta PPU_SCROLL_REG_V |
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| 340 | if Z80==0 |
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| 341 | lda Mirror_PPU_CTRL_REG1 ;load saved mirror of $2000 |
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| 342 | pha |
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| 343 | sta PPU_CTRL_REG1 |
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| 344 | endif |
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| 345 | if DEMO |
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| 346 | ld a,(readdemo_stopflag) |
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| 347 | or a |
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| 348 | jr nz,SkipMainOper |
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| 349 | endif |
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| 350 | lda GamePauseStatus ;if in pause mode, do not perform operation mode stuff |
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| 351 | lsr ; ??? 1 |
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| 352 | bcs SkipMainOper |
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| 353 | jsr OperModeExecutionTree ;otherwise do one of many, many possible subroutines ;49489t (3 Goomba + 2 + ) |
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| 354 | SkipMainOper: |
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| 355 | if Z80==0 |
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| 356 | lda PPU_STATUS ;reset flip-flop |
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| 357 | pla |
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| 358 | oran ++%10000000 ;reactivate NMIs |
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| 359 | sta PPU_CTRL_REG1 |
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| 360 | endif |
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| 361 | rti ;we are done until the next frame! |
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| 362 | |||
| 363 | ;------------------------------------------------------------------------------------- |
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| 364 | |||
| 365 | PauseRoutine: |
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| 366 | lda OperMode ;are we in victory mode? |
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| 367 | cmpn ++VictoryModeValue ;if so, go ahead |
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| 368 | beq ChkPauseTimer |
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| 369 | cmpn ++GameModeValue ;are we in game mode? |
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| 370 | bne ExitPause ;if not, leave |
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| 371 | lda OperMode_Task ;if we are in game mode, are we running game engine? |
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| 372 | cmpn ++$03 |
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| 373 | bne ExitPause ;if not, leave |
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| 374 | ChkPauseTimer: lda GamePauseTimer ;check if pause timer is still counting down |
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| 375 | checka |
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| 376 | beq ChkStart |
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| 377 | deci GamePauseTimer ;if so, decrement and leave |
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| 378 | rts |
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| 379 | ChkStart: lda SavedJoypad1Bits ;check to see if start is pressed |
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| 380 | andn ++Start_Button ;on controller 1 |
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| 381 | beq ClrPauseTimer |
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| 382 | lda GamePauseStatus ;check to see if timer flag is set |
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| 383 | andn ++%10000000 ;and if so, do not reset timer (residual, |
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| 384 | bne ExitPause ;joypad reading routine makes this unnecessary) |
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| 385 | ;jr $ |
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| 386 | ldan ++$2b ;set pause timer |
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| 387 | sta GamePauseTimer |
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| 388 | lda GamePauseStatus |
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| 389 | tay |
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| 390 | iny ;set pause sfx queue for next pause mode |
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| 391 | sty PauseSoundQueue |
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| 392 | eorn ++%00000001 ;invert d0 and set d7 |
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| 393 | oran ++%10000000 |
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| 394 | bne SetPause ;unconditional branch |
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| 395 | ClrPauseTimer: lda GamePauseStatus ;clear timer flag if timer is at zero and start button |
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| 396 | andn ++%01111111 ;is not pressed |
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| 397 | SetPause: sta GamePauseStatus |
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| 398 | ExitPause: rts |
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| 399 | |||
| 400 | ;------------------------------------------------------------------------------------- |
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| 401 | ;$00 - used for preset value |
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| 402 | |||
| 403 | SpriteShuffler: |
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| 404 | if Z80 |
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| 405 | else |
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| 406 | ldy AreaType ;load level type, likely residual code |
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| 407 | ldan ++$28 ;load preset value which will put it at |
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| 408 | sta SCRATCHPAD+$00 ;sprite #10 |
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| 409 | ldxn ++$0e ;start at the end of OAM data offsets |
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| 410 | |||
| 411 | ShuffleLoop: ldax SprDataOffset,x ;check for offset value against |
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| 412 | cmpi SCRATCHPAD+$00 ;the preset value |
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| 413 | cmpcy |
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| 414 | bcc NextSprOffset ;if less, skip this part |
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| 415 | ldy SprShuffleAmtOffset ;get current offset to preset value we want to add |
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| 416 | clc |
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| 417 | adcy SprShuffleAmt,y ;get shuffle amount, add to current sprite offset |
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| 418 | bcc StrSprOffset ;if not exceeded $ff, skip second add |
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| 419 | clc |
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| 420 | adci SCRATCHPAD+$00 ;otherwise add preset value $28 to offset |
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| 421 | StrSprOffset: stax SprDataOffset,x ;store new offset here or old one if branched to here |
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| 422 | NextSprOffset: dex ;move backwards to next one |
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| 423 | bpl ShuffleLoop |
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| 424 | |||
| 425 | ldx SprShuffleAmtOffset ;load offset |
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| 426 | inx |
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| 427 | cpxn ++$03 ;check if offset + 1 goes to 3 |
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| 428 | bne SetAmtOffset ;if offset + 1 not 3, store |
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| 429 | ldxn ++$00 ;otherwise, init to 0 |
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| 430 | SetAmtOffset: stx SprShuffleAmtOffset |
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| 431 | endif |
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| 432 | ldxn ++$08 ;load offsets for values and storage |
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| 433 | ldyn ++$02 |
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| 434 | |||
| 435 | SetMiscOffset: lday SprDataOffset+5,y ;load one of three OAM data offsets |
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| 436 | stax Misc_SprDataOffset-2,x ;store first one unmodified, but |
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| 437 | clc ;add eight to the second and eight |
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| 438 | adcn ++$08 ;more to the third one |
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| 439 | stax Misc_SprDataOffset-1,x ;note that due to the way X is set up, |
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| 440 | clc ;this code loads into the misc sprite offsets |
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| 441 | adcn ++$08 |
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| 442 | stax Misc_SprDataOffset,x |
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| 443 | dex |
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| 444 | dex |
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| 445 | dex |
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| 446 | dey |
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| 447 | bpl SetMiscOffset ;do this until all misc spr offsets are loaded (3 ) |
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| 448 | rts |
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| 449 | |||
| 450 | ;------------------------------------------------------------------------------------- |
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| 451 | |||
| 452 | OperModeExecutionTree: |
||
| 453 | lda OperMode ;this is the heart of the entire program, |
||
| 454 | jsr JumpEngine ;most of what goes on starts here |
||
| 455 | |||
| 456 | .dw TitleScreenMode |
||
| 457 | .dw GameMode |
||
| 458 | .dw VictoryMode |
||
| 459 | .dw GameOverMode |
||
| 460 | |||
| 461 | ;------------------------------------------------------------------------------------- |
||
| 462 | |||
| 463 | MoveAllSpritesOffscreen: |
||
| 464 | ldyn ++$00 ;this routine moves all sprites off the screen |
||
| 465 | jr MoveSpritesOffscreen_go;.db $2c ;BIT instruction opcode |
||
| 466 | |||
| 467 | MoveSpritesOffscreen: |
||
| 468 | ldyn ++$04 ;this routine moves all but sprite 0 |
||
| 469 | MoveSpritesOffscreen_go |
||
| 470 | ldan ++$f8 ;off the screen |
||
| 471 | SprInitLoop: stay Sprite_Y_Position,y ;write 248 into OAM data's Y coordinate |
||
| 472 | iny ;which will move it off the screen |
||
| 473 | iny |
||
| 474 | iny |
||
| 475 | iny |
||
| 476 | bne SprInitLoop |
||
| 477 | rts |
||
| 478 | |||
| 479 | ;------------------------------------------------------------------------------------- |
||
| 480 | |||
| 481 | TitleScreenMode: |
||
| 482 | lda OperMode_Task |
||
| 483 | jsr JumpEngine |
||
| 484 | |||
| 485 | .dw InitializeGame |
||
| 486 | .dw ScreenRoutines |
||
| 487 | .dw PrimaryGameSetup |
||
| 488 | .dw GameMenuRoutine |
||
| 489 | |||
| 490 | ;------------------------------------------------------------------------------------- |
||
| 491 | |||
| 492 | WSelectBufferTemplate: |
||
| 493 | .db $04, $20, $73, $01, $00, $00 |
||
| 494 | |||
| 495 | GameMenuRoutine: |
||
| 496 | ;jr $ |
||
| 497 | ldyn ++$00 |
||
| 498 | lda SavedJoypad1Bits ;check to see if either player pressed |
||
| 499 | orai SavedJoypad2Bits ;only the start button (either joypad) |
||
| 500 | cmpn ++Start_Button |
||
| 501 | beq StartGame |
||
| 502 | cmpn ++A_Button+Start_Button ;check to see if A + start was pressed |
||
| 503 | bne ChkSelect ;if not, branch to check select button |
||
| 504 | StartGame: |
||
| 505 | ;jr $ |
||
| 506 | jmp ChkContinue ;if either start or A + start, execute here |
||
| 507 | ChkSelect: cmpn ++Select_Button ;check to see if the select button was pressed |
||
| 508 | beq SelectBLogic ;if so, branch reset demo timer |
||
| 509 | ldx DemoTimer ;otherwise check demo timer |
||
| 510 | checkx |
||
| 511 | bne ChkWorldSel ;if demo timer not expired, branch to check world selection |
||
| 512 | sta SelectTimer ;set controller bits here if running demo |
||
| 513 | jsr DemoEngine ;run through the demo actions |
||
| 514 | bcs ResetTitle ;if carry flag set, demo over, thus branch |
||
| 515 | ;jr $ ; |
||
| 516 | jmp RunDemo ;otherwise, run game engine for demo |
||
| 517 | ChkWorldSel: ldx WorldSelectEnableFlag ;check to see if world selection has been enabled |
||
| 518 | checkx |
||
| 519 | beq NullJoypad |
||
| 520 | cmpn ++B_Button ;if so, check to see if the B button was pressed |
||
| 521 | bne NullJoypad |
||
| 522 | iny ;if so, increment Y and execute same code as select |
||
| 523 | SelectBLogic: lda DemoTimer ;if select or B pressed, check demo timer one last time |
||
| 524 | ;jr $ ; select |
||
| 525 | checka |
||
| 526 | beq ResetTitle ;if demo timer expired, branch to reset title screen mode |
||
| 527 | ;jr $ ; select |
||
| 528 | ldan ++$18 ;otherwise reset demo timer |
||
| 529 | sta DemoTimer |
||
| 530 | lda SelectTimer ;check select/B button timer |
||
| 531 | checka |
||
| 532 | bne NullJoypad ;if not expired, branch |
||
| 533 | ldan ++$10 ;otherwise reset select button timer |
||
| 534 | sta SelectTimer |
||
| 535 | cpyn ++$01 ;was the B button pressed earlier? if so, branch |
||
| 536 | beq IncWorldSel ;note this will not be run if world selection is disabled |
||
| 537 | ;jr $ ; select |
||
| 538 | lda NumberOfPlayers ;if no, must have been the select button, therefore |
||
| 539 | eorn ++%00000001 ;change number of players and draw icon accordingly |
||
| 540 | sta NumberOfPlayers |
||
| 541 | jsr DrawMushroomIcon |
||
| 542 | jmp NullJoypad |
||
| 543 | IncWorldSel: ldx WorldSelectNumber ;increment world select number |
||
| 544 | inx |
||
| 545 | txa |
||
| 546 | andn ++%00000111 ;mask out higher bits |
||
| 547 | sta WorldSelectNumber ;store as current world select number |
||
| 548 | jsr GoContinue |
||
| 549 | UpdateShroom: ldax WSelectBufferTemplate,x ;write template for world select in vram buffer |
||
| 550 | stax VRAM_Buffer1-1,x ;do this until all bytes are written |
||
| 551 | inx |
||
| 552 | cpxn ++$06 |
||
| 553 | bmi UpdateShroom |
||
| 554 | ldy WorldNumber ;get world number from variable and increment for |
||
| 555 | iny ;proper display, and put in blank byte before |
||
| 556 | sty VRAM_Buffer1+3 ;null terminator |
||
| 557 | NullJoypad: ldan ++$00 ;clear joypad bits for player 1 |
||
| 558 | sta SavedJoypad1Bits |
||
| 559 | RunDemo: jsr GameCoreRoutine ;run game engine |
||
| 560 | lda GameEngineSubroutine ;check to see if we're running lose life routine |
||
| 561 | cmpn ++$06 |
||
| 562 | bne ExitMenu ;if not, do not do all the resetting below |
||
| 563 | ResetTitle: ldan ++$00 ;reset game modes, disable |
||
| 564 | sta OperMode ;sprite 0 check and disable |
||
| 565 | sta OperMode_Task ;screen output |
||
| 566 | sta Sprite0HitDetectFlag |
||
| 567 | inci DisableScreenFlag |
||
| 568 | rts |
||
| 569 | ChkContinue: ldy DemoTimer ;if timer for demo has expired, reset modes |
||
| 570 | checky |
||
| 571 | ;jr $ |
||
| 572 | beq ResetTitle ; ??? , Start , , , |
||
| 573 | asl ;check to see if A button was also pushed |
||
| 574 | bcc StartWorld1 ;if not, don't load continue function's world number |
||
| 575 | lda ContinueWorld ;load previously saved world number for secret |
||
| 576 | jsr GoContinue ;continue function when pressing A + start |
||
| 577 | StartWorld1: jsr LoadAreaPointer |
||
| 578 | |||
| 579 | ;jr $ ; start |
||
| 580 | inci Hidden1UpFlag ;set 1-up box flag for both players |
||
| 581 | inci OffScr_Hidden1UpFlag |
||
| 582 | inci FetchNewGameTimerFlag ;set fetch new game timer flag |
||
| 583 | inci OperMode ;set next game mode |
||
| 584 | lda WorldSelectEnableFlag ;if world select flag is on, then primary |
||
| 585 | sta PrimaryHardMode ;hard mode must be on as well |
||
| 586 | ldan ++$00 |
||
| 587 | sta OperMode_Task ;set game mode here, and clear demo timer |
||
| 588 | sta DemoTimer |
||
| 589 | ldxn ++$17 |
||
| 590 | ldan ++$00 |
||
| 591 | InitScores: stax ScoreAndCoinDisplay,x ;clear player scores and coin displays |
||
| 592 | dex |
||
| 593 | bpl InitScores |
||
| 594 | ExitMenu: rts |
||
| 595 | GoContinue: sta WorldNumber ;start both players at the first area |
||
| 596 | sta OffScr_WorldNumber ;of the previously saved world number |
||
| 597 | ldxn ++$00 ;note that on power-up using this function |
||
| 598 | stx AreaNumber ;will make no difference |
||
| 599 | stx OffScr_AreaNumber |
||
| 600 | rts |
||
| 601 | |||
| 602 | ;------------------------------------------------------------------------------------- |
||
| 603 | |||
| 604 | MushroomIconData: |
||
| 605 | .db $07, $22, $49, $83, $ce, $24, $24, $00 |
||
| 606 | |||
| 607 | DrawMushroomIcon: |
||
| 608 | ldyn ++$07 ;read eight bytes to be read by transfer routine |
||
| 609 | IconDataRead: lday MushroomIconData,y ;note that the default position is set for a |
||
| 610 | stay VRAM_Buffer1-1,y ;1-player game |
||
| 611 | dey |
||
| 612 | bpl IconDataRead |
||
| 613 | lda NumberOfPlayers ;check number of players |
||
| 614 | checka |
||
| 615 | beq ExitIcon ;if set to 1-player game, we're done |
||
| 616 | ldan ++$24 ;otherwise, load blank tile in 1-player position |
||
| 617 | sta VRAM_Buffer1+3 |
||
| 618 | ldan ++$ce ;then load shroom icon tile in 2-player position |
||
| 619 | sta VRAM_Buffer1+5 |
||
| 620 | ExitIcon: rts |
||
| 621 | |||
| 622 | ;------------------------------------------------------------------------------------- |
||
| 623 | |||
| 624 | DemoActionData: |
||
| 625 | .db $01, $80, $02, $81, $41, $80, $01 |
||
| 626 | .db $42, $c2, $02, $80, $41, $c1, $41, $c1 |
||
| 627 | .db $01, $c1, $01, $02, $80, $00 |
||
| 628 | |||
| 629 | DemoTimingData: |
||
| 630 | .db $9b, $10, $18, $05, $2c, $20, $24 |
||
| 631 | .db $15, $5a, $10, $20, $28, $30, $20, $10 |
||
| 632 | .db $80, $20, $30, $30, $01, $ff, $00 |
||
| 633 | |||
| 634 | DemoEngine: |
||
| 635 | ldx DemoAction ;load current demo action |
||
| 636 | lda DemoActionTimer ;load current action timer |
||
| 637 | checka |
||
| 638 | bne DoAction ;if timer still counting down, skip |
||
| 639 | inx |
||
| 640 | inci DemoAction ;if expired, increment action, X, and |
||
| 641 | sec ;set carry by default for demo over |
||
| 642 | ldax DemoTimingData-1,x ;get next timer |
||
| 643 | if Z80 |
||
| 644 | sec |
||
| 645 | endif |
||
| 646 | sta DemoActionTimer ;store as current timer |
||
| 647 | checka |
||
| 648 | beq DemoOver ;if timer already at zero, skip |
||
| 649 | DoAction: ldax DemoActionData-1,x ;get and perform action (current or next) |
||
| 650 | sta SavedJoypad1Bits |
||
| 651 | deci DemoActionTimer ;decrement action timer |
||
| 652 | clc ;clear carry if demo still going |
||
| 653 | DemoOver: rts |
||
| 654 | |||
| 655 | ;------------------------------------------------------------------------------------- |
||
| 656 | |||
| 657 | VictoryMode: |
||
| 658 | jsr VictoryModeSubroutines ;run victory mode subroutines |
||
| 659 | lda OperMode_Task ;get current task of victory mode |
||
| 660 | checka |
||
| 661 | beq AutoPlayer ;if on bridge collapse, skip enemy processing |
||
| 662 | ldxn ++$00 |
||
| 663 | stx ObjectOffset ;otherwise reset enemy object offset |
||
| 664 | jsr EnemiesAndLoopsCore ;and run enemy code |
||
| 665 | AutoPlayer: jsr RelativePlayerPosition ;get player's relative coordinates |
||
| 666 | jmp PlayerGfxHandler ;draw the player, then leave |
||
| 667 | |||
| 668 | VictoryModeSubroutines: |
||
| 669 | lda OperMode_Task |
||
| 670 | jsr JumpEngine |
||
| 671 | |||
| 672 | .dw BridgeCollapse |
||
| 673 | .dw SetupVictoryMode |
||
| 674 | .dw PlayerVictoryWalk |
||
| 675 | .dw PrintVictoryMessages |
||
| 676 | .dw PlayerEndWorld |
||
| 677 | |||
| 678 | ;------------------------------------------------------------------------------------- |
||
| 679 | |||
| 680 | SetupVictoryMode: |
||
| 681 | ldx ScreenRight_PageLoc ;get page location of right side of screen |
||
| 682 | inx ;increment to next page |
||
| 683 | stx DestinationPageLoc ;store here |
||
| 684 | ldan ++EndOfCastleMusic |
||
| 685 | sta EventMusicQueue ;play win castle music |
||
| 686 | jmp IncModeTask_B ;jump to set next major task in victory mode |
||
| 687 | |||
| 688 | ;------------------------------------------------------------------------------------- |
||
| 689 | |||
| 690 | PlayerVictoryWalk: |
||
| 691 | ldyn ++$00 ;set value here to not walk player by default |
||
| 692 | sty VictoryWalkControl |
||
| 693 | lda Player_PageLoc ;get player's page location |
||
| 694 | cmpi DestinationPageLoc ;compare with destination page location |
||
| 695 | bne PerformWalk ;if page locations don't match, branch |
||
| 696 | lda Player_X_Position ;otherwise get player's horizontal position |
||
| 697 | cmpn ++$60 ;compare with preset horizontal position |
||
| 698 | cmpcy |
||
| 699 | bcs DontWalk ;if still on other page, branch ahead |
||
| 700 | PerformWalk: inci VictoryWalkControl ;otherwise increment value and Y |
||
| 701 | iny ;note Y will be used to walk the player |
||
| 702 | DontWalk: tya ;put contents of Y in A and |
||
| 703 | jsr AutoControlPlayer ;use A to move player to the right or not |
||
| 704 | lda ScreenLeft_PageLoc ;check page location of left side of screen |
||
| 705 | cmpi DestinationPageLoc ;against set value here |
||
| 706 | beq ExitVWalk ;branch if equal to change modes if necessary |
||
| 707 | lda ScrollFractional |
||
| 708 | clc ;do fixed point math on fractional part of scroll |
||
| 709 | adcn ++$80 |
||
| 710 | sta ScrollFractional ;save fractional movement amount |
||
| 711 | ldan ++$01 ;set 1 pixel per frame |
||
| 712 | adcn ++$00 ;add carry from previous addition |
||
| 713 | tay ;use as scroll amount |
||
| 714 | jsr ScrollScreen ;do sub to scroll the screen |
||
| 715 | jsr UpdScrollVar ;do another sub to update screen and scroll variables |
||
| 716 | inci VictoryWalkControl ;increment value to stay in this routine |
||
| 717 | ExitVWalk: lda VictoryWalkControl ;load value set here |
||
| 718 | checka |
||
| 719 | beq IncModeTask_A ;if zero, branch to change modes |
||
| 720 | rts ;otherwise leave |
||
| 721 | |||
| 722 | ;------------------------------------------------------------------------------------- |
||
| 723 | |||
| 724 | PrintVictoryMessages: |
||
| 725 | lda SecondaryMsgCounter ;load secondary message counter |
||
| 726 | checka |
||
| 727 | bne IncMsgCounter ;if set, branch to increment message counters |
||
| 728 | lda PrimaryMsgCounter ;otherwise load primary message counter |
||
| 729 | checka |
||
| 730 | beq ThankPlayer ;if set to zero, branch to print first message |
||
| 731 | cmpn ++$09 ;if at 9 or above, branch elsewhere (this comparison |
||
| 732 | cmpcy |
||
| 733 | bcs IncMsgCounter ;is residual code, counter never reaches 9) |
||
| 734 | ldy WorldNumber ;check world number |
||
| 735 | cpyn ++World8 |
||
| 736 | bne MRetainerMsg ;if not at world 8, skip to next part |
||
| 737 | cmpn ++$03 ;check primary message counter again |
||
| 738 | cmpcy |
||
| 739 | bcc IncMsgCounter ;if not at 3 yet (world 8 only), branch to increment |
||
| 740 | cmpcy |
||
| 741 | sbcn ++$01 ;otherwise subtract one |
||
| 742 | jmp ThankPlayer ;and skip to next part |
||
| 743 | MRetainerMsg: cmpn ++$02 ;check primary message counter |
||
| 744 | cmpcy |
||
| 745 | bcc IncMsgCounter ;if not at 2 yet (world 1-7 only), branch |
||
| 746 | ThankPlayer: tay ;put primary message counter into Y |
||
| 747 | checka |
||
| 748 | bne SecondPartMsg ;if counter nonzero, skip this part, do not print first message |
||
| 749 | lda CurrentPlayer ;otherwise get player currently on the screen |
||
| 750 | checka |
||
| 751 | beq EvalForMusic ;if mario, branch |
||
| 752 | iny ;otherwise increment Y once for luigi and |
||
| 753 | bne EvalForMusic ;do an unconditional branch to the same place |
||
| 754 | SecondPartMsg: iny ;increment Y to do world 8's message |
||
| 755 | lda WorldNumber |
||
| 756 | cmpn ++World8 ;check world number |
||
| 757 | beq EvalForMusic ;if at world 8, branch to next part |
||
| 758 | dey ;otherwise decrement Y for world 1-7's message |
||
| 759 | cpyn ++$04 ;if counter at 4 (world 1-7 only) |
||
| 760 | cmpcy |
||
| 761 | bcs SetEndTimer ;branch to set victory end timer |
||
| 762 | cpyn ++$03 ;if counter at 3 (world 1-7 only) |
||
| 763 | cmpcy |
||
| 764 | bcs IncMsgCounter ;branch to keep counting |
||
| 765 | EvalForMusic: cpyn ++$03 ;if counter not yet at 3 (world 8 only), branch |
||
| 766 | bne PrintMsg ;to print message only (note world 1-7 will only |
||
| 767 | ldan ++VictoryMusic ;reach this code if counter = 0, and will always branch) |
||
| 768 | sta EventMusicQueue ;otherwise load victory music first (world 8 only) |
||
| 769 | PrintMsg: tya ;put primary message counter in A |
||
| 770 | clc ;add $0c or 12 to counter thus giving an appropriate value, |
||
| 771 | adcn ++$0c ;($0c-$0d = first), ($0e = world 1-7's), ($0f-$12 = world 8's) |
||
| 772 | sta VRAM_Buffer_AddrCtrl ;write message counter to vram address controller |
||
| 773 | IncMsgCounter: lda SecondaryMsgCounter |
||
| 774 | clc |
||
| 775 | adcn ++$04 ;add four to secondary message counter |
||
| 776 | sta SecondaryMsgCounter |
||
| 777 | lda PrimaryMsgCounter |
||
| 778 | adcn ++$00 ;add carry to primary message counter |
||
| 779 | sta PrimaryMsgCounter |
||
| 780 | cmpn ++$07 ;check primary counter one more time |
||
| 781 | cmpcy |
||
| 782 | SetEndTimer: |
||
| 783 | bcc ExitMsgs ;if not reached value yet, branch to leave |
||
| 784 | ldan ++$06 |
||
| 785 | sta WorldEndTimer ;otherwise set world end timer |
||
| 786 | IncModeTask_A: inci OperMode_Task ;move onto next task in mode |
||
| 787 | ExitMsgs: rts ;leave |
||
| 788 | |||
| 789 | ;------------------------------------------------------------------------------------- |
||
| 790 | |||
| 791 | PlayerEndWorld: |
||
| 792 | lda WorldEndTimer ;check to see if world end timer expired |
||
| 793 | checka |
||
| 794 | bne EndExitOne ;branch to leave if not |
||
| 795 | ldy WorldNumber ;check world number |
||
| 796 | cpyn ++World8 ;if on world 8, player is done with game, |
||
| 797 | cmpcy |
||
| 798 | bcs EndChkBButton ;thus branch to read controller |
||
| 799 | ldan ++$00 |
||
| 800 | sta AreaNumber ;otherwise initialize area number used as offset |
||
| 801 | sta LevelNumber ;and level number control to start at area 1 |
||
| 802 | sta OperMode_Task ;initialize secondary mode of operation |
||
| 803 | inci WorldNumber ;increment world number to move onto the next world |
||
| 804 | jsr LoadAreaPointer ;get area address offset for the next area |
||
| 805 | inci FetchNewGameTimerFlag ;set flag to load game timer from header |
||
| 806 | ldan ++GameModeValue |
||
| 807 | sta OperMode ;set mode of operation to game mode |
||
| 808 | EndExitOne: rts ;and leave |
||
| 809 | EndChkBButton: lda SavedJoypad1Bits |
||
| 810 | orai SavedJoypad2Bits ;check to see if B button was pressed on |
||
| 811 | andn ++B_Button ;either controller |
||
| 812 | beq EndExitTwo ;branch to leave if not |
||
| 813 | ldan ++$01 ;otherwise set world selection flag |
||
| 814 | sta WorldSelectEnableFlag |
||
| 815 | ldan ++$ff ;remove onscreen player's lives |
||
| 816 | sta NumberofLives |
||
| 817 | jsr TerminateGame ;do sub to continue other player or end game |
||
| 818 | EndExitTwo: rts ;leave |
||
| 819 | |||
| 820 | ;------------------------------------------------------------------------------------- |
||
| 821 | |||
| 822 | ;data is used as tiles for numbers |
||
| 823 | ;that appear when you defeat enemies |
||
| 824 | FloateyNumTileData: |
||
| 825 | .db $ff, $ff ;dummy |
||
| 826 | .db $f6, $fb ; "100" |
||
| 827 | .db $f7, $fb ; "200" |
||
| 828 | .db $f8, $fb ; "400" |
||
| 829 | .db $f9, $fb ; "500" |
||
| 830 | .db $fa, $fb ; "800" |
||
| 831 | .db $f6, $50 ; "1000" |
||
| 832 | .db $f7, $50 ; "2000" |
||
| 833 | .db $f8, $50 ; "4000" |
||
| 834 | .db $f9, $50 ; "5000" |
||
| 835 | .db $fa, $50 ; "8000" |
||
| 836 | .db $fd, $fe ; "1-UP" |
||
| 837 | |||
| 838 | ;high nybble is digit number, low nybble is number to |
||
| 839 | ;add to the digit of the player's score |
||
| 840 | ScoreUpdateData: |
||
| 841 | .db $ff ;dummy |
||
| 842 | .db $41, $42, $44, $45, $48 |
||
| 843 | .db $31, $32, $34, $35, $38, $00 |
||
| 844 | |||
| 845 | FloateyNumbersRoutine: |
||
| 846 | ldax FloateyNum_Control,x ;load control for floatey number |
||
| 847 | checka |
||
| 848 | beq EndExitOne ;if zero, branch to leave |
||
| 849 | cmpn ++$0b ;if less than $0b, branch |
||
| 850 | cmpcy |
||
| 851 | bcc ChkNumTimer |
||
| 852 | ldan ++$0b ;otherwise set to $0b, thus keeping |
||
| 853 | stax FloateyNum_Control,x ;it in range |
||
| 854 | ChkNumTimer: tay ;use as Y |
||
| 855 | ldax FloateyNum_Timer,x ;check value here |
||
| 856 | checka |
||
| 857 | bne DecNumTimer ;if nonzero, branch ahead |
||
| 858 | stax FloateyNum_Control,x ;initialize floatey number control and leave |
||
| 859 | rts |
||
| 860 | DecNumTimer: decx FloateyNum_Timer,x ;decrement value here |
||
| 861 | cmpn ++$2b ;if not reached a certain point, branch |
||
| 862 | bne ChkTallEnemy |
||
| 863 | cpyn ++$0b ;check offset for $0b |
||
| 864 | bne LoadNumTiles ;branch ahead if not found |
||
| 865 | inci NumberofLives ;give player one extra life (1-up) |
||
| 866 | ldan ++Sfx_ExtraLife |
||
| 867 | sta Square2SoundQueue ;and play the 1-up sound |
||
| 868 | LoadNumTiles: lday ScoreUpdateData,y ;load point value here |
||
| 869 | lsr ;move high nybble to low |
||
| 870 | lsr |
||
| 871 | lsr |
||
| 872 | lsr |
||
| 873 | tax ;use as X offset, essentially the digit |
||
| 874 | lday ScoreUpdateData,y ;load again and this time |
||
| 875 | andn ++%00001111 ;mask out the high nybble |
||
| 876 | stax DigitModifier,x ;store as amount to add to the digit |
||
| 877 | jsr AddToScore ;update the score accordingly |
||
| 878 | ChkTallEnemy: ldyx Enemy_SprDataOffset,x ;get OAM data offset for enemy object |
||
| 879 | ldax Enemy_ID,x ;get enemy object identifier |
||
| 880 | cmpn ++Spiny |
||
| 881 | beq FloateyPart ;branch if spiny |
||
| 882 | cmpn ++PiranhaPlant |
||
| 883 | beq FloateyPart ;branch if piranha plant |
||
| 884 | cmpn ++HammerBro |
||
| 885 | beq GetAltOffset ;branch elsewhere if hammer bro |
||
| 886 | cmpn ++GreyCheepCheep |
||
| 887 | beq FloateyPart ;branch if cheep-cheep of either color |
||
| 888 | cmpn ++RedCheepCheep |
||
| 889 | beq FloateyPart |
||
| 890 | cmpn ++TallEnemy |
||
| 891 | cmpcy |
||
| 892 | bcs GetAltOffset ;branch elsewhere if enemy object =HIGH $09 |
||
| 893 | ldax Enemy_State,x |
||
| 894 | cmpn ++$02 ;if enemy state defeated or otherwise |
||
| 895 | cmpcy |
||
| 896 | bcs FloateyPart ;$02 or greater, branch beyond this part |
||
| 897 | GetAltOffset: ldx SprDataOffset_Ctrl ;load some kind of control bit |
||
| 898 | ldyx Alt_SprDataOffset,x ;get alternate OAM data offset |
||
| 899 | ldx ObjectOffset ;get enemy object offset again |
||
| 900 | FloateyPart: ldax FloateyNum_Y_Pos,x ;get vertical coordinate for |
||
| 901 | cmpn ++$18 ;floatey number, if coordinate in the |
||
| 902 | cmpcy |
||
| 903 | bcc SetupNumSpr ;status bar, branch |
||
| 904 | cmpcy |
||
| 905 | sbcn ++$01 |
||
| 906 | stax FloateyNum_Y_Pos,x ;otherwise subtract one and store as new |
||
| 907 | SetupNumSpr: ldax FloateyNum_Y_Pos,x ;get vertical coordinate |
||
| 908 | or a |
||
| 909 | sbcn ++$08 ;subtract eight and dump into the |
||
| 910 | jsr DumpTwoSpr ;left and right sprite's Y coordinates |
||
| 911 | ldax FloateyNum_X_Pos,x ;get horizontal coordinate |
||
| 912 | stay Sprite_X_Position,y ;store into X coordinate of left sprite |
||
| 913 | clc |
||
| 914 | adcn ++$08 ;add eight pixels and store into X |
||
| 915 | stay Sprite_X_Position+4,y ;coordinate of right sprite |
||
| 916 | ldan ++$02 |
||
| 917 | stay Sprite_Attributes,y ;set palette control in attribute bytes |
||
| 918 | stay Sprite_Attributes+4,y ;of left and right sprites |
||
| 919 | ldax FloateyNum_Control,x |
||
| 920 | asl ;multiply our floatey number control by 2 |
||
| 921 | tax ;and use as offset for look-up table |
||
| 922 | ldax FloateyNumTileData,x |
||
| 923 | stay Sprite_Tilenumber,y ;display first half of number of points |
||
| 924 | ldax FloateyNumTileData+1,x |
||
| 925 | stay Sprite_Tilenumber+4,y ;display the second half |
||
| 926 | ldx ObjectOffset ;get enemy object offset and leave |
||
| 927 | rts |
||
| 928 | |||
| 929 | ;------------------------------------------------------------------------------------- |
||
| 930 | |||
| 931 | ScreenRoutines: |
||
| 932 | lda ScreenRoutineTask ;run one of the following subroutines |
||
| 933 | jsr JumpEngine |
||
| 934 | |||
| 935 | .dw InitScreen ;0 |
||
| 936 | .dw SetupIntermediate ;1 |
||
| 937 | .dw WriteTopStatusLine ;2 |
||
| 938 | .dw WriteBottomStatusLine ;3 |
||
| 939 | .dw DisplayTimeUp ;4 |
||
| 940 | .dw ResetSpritesAndScreenTimer ;5 |
||
| 941 | .dw DisplayIntermediate ;6 |
||
| 942 | .dw ResetSpritesAndScreenTimer ;7 |
||
| 943 | .dw AreaParserTaskControl ;8 |
||
| 944 | .dw GetAreaPalette ;9 |
||
| 945 | .dw GetBackgroundColor ;10 |
||
| 946 | .dw GetAlternatePalette1 ;11 |
||
| 947 | .dw DrawTitleScreen ;12 |
||
| 948 | .dw ClearBuffersDrawIcon ;13 |
||
| 949 | .dw WriteTopScore ;14 |
||
| 950 | |||
| 951 | ;------------------------------------------------------------------------------------- |
||
| 952 | |||
| 953 | InitScreen: |
||
| 954 | jsr MoveAllSpritesOffscreen ;initialize all sprites including sprite ++0 |
||
| 955 | jsr InitializeNameTables ;and erase both name and attribute tables |
||
| 956 | lda OperMode |
||
| 957 | checka |
||
| 958 | beq NextSubtask ;if mode still 0, do not load |
||
| 959 | ldxn ++$03 ;into buffer pointer |
||
| 960 | jmp SetVRAMAddr_A |
||
| 961 | |||
| 962 | ;------------------------------------------------------------------------------------- |
||
| 963 | |||
| 964 | SetupIntermediate: |
||
| 965 | lda BackgroundColorCtrl ;save current background color control |
||
| 966 | pha ;and player status to stack |
||
| 967 | lda PlayerStatus |
||
| 968 | pha |
||
| 969 | ldan ++$00 ;set background color to black |
||
| 970 | sta PlayerStatus ;and player status to not fiery |
||
| 971 | ldan ++$02 ;this is the ONLY time background color control |
||
| 972 | sta BackgroundColorCtrl ;is set to less than 4 |
||
| 973 | jsr GetPlayerColors |
||
| 974 | pla ;we only execute this routine for |
||
| 975 | sta PlayerStatus ;the intermediate lives display |
||
| 976 | pla ;and once we're done, we return bg |
||
| 977 | sta BackgroundColorCtrl ;color ctrl and player status from stack |
||
| 978 | jmp IncSubtask ;then move onto the next task |
||
| 979 | |||
| 980 | ;------------------------------------------------------------------------------------- |
||
| 981 | |||
| 982 | if Z80==0 |
||
| 983 | AreaPalette: |
||
| 984 | .db $01, $02, $03, $04 |
||
| 985 | endif |
||
| 986 | |||
| 987 | GetAreaPalette: |
||
| 988 | if Z80 |
||
| 989 | ld a,(AreaType) |
||
| 990 | add a,a |
||
| 991 | ld e,a |
||
| 992 | ld hl,tpalettes |
||
| 993 | add hl,de |
||
| 994 | ld a,(hl) |
||
| 995 | inc hl |
||
| 996 | ld h,(hl) |
||
| 997 | ld l,a |
||
| 998 | ld (curpalette),hl |
||
| 999 | jp IncSubtask ;move onto next task |
||
| 1000 | else |
||
| 1001 | ldy AreaType ;select appropriate palette to load |
||
| 1002 | ldxy AreaPalette,y ;based on area type |
||
| 1003 | endif |
||
| 1004 | SetVRAMAddr_A: stx VRAM_Buffer_AddrCtrl ;store offset into buffer control |
||
| 1005 | NextSubtask: jmp IncSubtask ;move onto next task |
||
| 1006 | |||
| 1007 | ;------------------------------------------------------------------------------------- |
||
| 1008 | ;$00 - used as temp counter in GetPlayerColors |
||
| 1009 | |||
| 1010 | BGColorCtrl_Addr: |
||
| 1011 | .db $00, $09, $0a, $04 |
||
| 1012 | |||
| 1013 | BackgroundColors: |
||
| 180 | demige | 1014 | if Z80BGCOLOR |
| 231 | alone | 1015 | db 0xcc,0xcc,0xff,0xff ;used by area type if bg color ctrl not set |
| 1016 | db 0xff,0xcc,0xff,0xff ;used by background color control if set |
||
| 180 | demige | 1017 | else |
| 171 | demige | 1018 | .db $22, $22, $0f, $0f ;used by area type if bg color ctrl not set |
| 1019 | .db $0f, $22, $0f, $0f ;used by background color control if set |
||
| 180 | demige | 1020 | endif |
| 171 | demige | 1021 | |
| 1022 | PlayerColors: |
||
| 174 | demige | 1023 | if Z80MARIOCOLOR |
| 231 | alone | 1024 | dw 0x3f3f,0xbdbd ;mario's colors |
| 1025 | dw 0x3f3f,0xefef ;luigi's colors |
||
| 1026 | dw 0x3f3f,0x0c0c ;fiery (used by both) |
||
| 174 | demige | 1027 | else |
| 171 | demige | 1028 | .db $22, $16, $27, $18 ;mario's colors |
| 1029 | .db $22, $30, $27, $19 ;luigi's colors |
||
| 1030 | .db $22, $37, $27, $16 ;fiery (used by both) |
||
| 174 | demige | 1031 | endif |
| 171 | demige | 1032 | |
| 1033 | GetBackgroundColor: |
||
| 1034 | ldy BackgroundColorCtrl ;check background color control |
||
| 1035 | checky |
||
| 1036 | beq NoBGColor ;if not set, increment task and fetch palette |
||
| 180 | demige | 1037 | if Z80BGCOLOR |
| 1038 | else |
||
| 171 | demige | 1039 | lday BGColorCtrl_Addr-4,y ;put appropriate palette into vram |
| 1040 | sta VRAM_Buffer_AddrCtrl ;note that if set to 5-7, $0301 (VRAM_Buffer1) will not be read |
||
| 180 | demige | 1041 | endif |
| 171 | demige | 1042 | NoBGColor: inci ScreenRoutineTask ;increment to next subtask and plod on through |
| 1043 | |||
| 1044 | GetPlayerColors: |
||
| 174 | demige | 1045 | if Z80MARIOCOLOR |
| 1046 | lda CurrentPlayer ;check which player is on the screen |
||
| 1047 | ld de,PlayerColors |
||
| 1048 | or a |
||
| 1049 | beq ChkFiery |
||
| 1050 | ld de,PlayerColors+4;ldyn ++$04 ;load offset for luigi |
||
| 1051 | ChkFiery: lda PlayerStatus ;check player status |
||
| 1052 | cmpn ++$02 |
||
| 1053 | bne StartClrGet ;if fiery, load alternate offset for fiery player |
||
| 1054 | ld de,PlayerColors+8;ldyn ++$08 |
||
| 1055 | StartClrGet: |
||
| 1056 | ld hl,(curpalette) |
||
| 1057 | ld c,12*2 |
||
| 1058 | add hl,bc |
||
| 1059 | ex de,hl |
||
| 1060 | ;c>=4 |
||
| 1061 | ldi |
||
| 1062 | ldi |
||
| 1063 | inc de |
||
| 1064 | inc de |
||
| 1065 | ldi |
||
| 1066 | ldi |
||
| 1067 | ld (oldpalette),hl ;!=curpalette, |
||
| 180 | demige | 1068 | |
| 174 | demige | 1069 | ld d,b |
| 180 | demige | 1070 | |
| 1071 | if Z80BGCOLOR |
||
| 1072 | ldy BackgroundColorCtrl ;if this value is four or greater, it will be set |
||
| 1073 | checky |
||
| 1074 | bne SetBGColor ;therefore use it as offset to background color |
||
| 1075 | ldy AreaType ;otherwise use area type bits from area offset as offset |
||
| 1076 | SetBGColor: lday BackgroundColors,y ;to background color instead |
||
| 1077 | ;jr $ |
||
| 1078 | ld hl,(curpalette) |
||
| 1079 | ld (hl),a |
||
| 1080 | inc hl |
||
| 1081 | ld (hl),a |
||
| 1082 | endif |
||
| 1083 | |||
| 174 | demige | 1084 | ret |
| 1085 | else |
||
| 171 | demige | 1086 | ldx VRAM_Buffer1_Offset ;get current buffer offset |
| 1087 | ldyn ++$00 |
||
| 1088 | lda CurrentPlayer ;check which player is on the screen |
||
| 1089 | checka |
||
| 1090 | beq ChkFiery |
||
| 1091 | ldyn ++$04 ;load offset for luigi |
||
| 1092 | ChkFiery: lda PlayerStatus ;check player status |
||
| 1093 | cmpn ++$02 |
||
| 1094 | bne StartClrGet ;if fiery, load alternate offset for fiery player |
||
| 1095 | ldyn ++$08 |
||
| 1096 | StartClrGet: ldan ++$03 ;do four colors |
||
| 1097 | sta SCRATCHPAD+$00 |
||
| 1098 | ClrGetLoop: lday PlayerColors,y ;fetch player colors and store them |
||
| 1099 | stax VRAM_Buffer1+3,x ;in the buffer |
||
| 1100 | iny |
||
| 1101 | inx |
||
| 1102 | deci SCRATCHPAD+$00 |
||
| 1103 | bpl ClrGetLoop |
||
| 1104 | ldx VRAM_Buffer1_Offset ;load original offset from before |
||
| 1105 | ldy BackgroundColorCtrl ;if this value is four or greater, it will be set |
||
| 1106 | checky |
||
| 1107 | bne SetBGColor ;therefore use it as offset to background color |
||
| 1108 | ldy AreaType ;otherwise use area type bits from area offset as offset |
||
| 1109 | SetBGColor: lday BackgroundColors,y ;to background color instead |
||
| 1110 | stax VRAM_Buffer1+3,x |
||
| 1111 | ldan ++HIGH PPU_SPRPAL;++$3f ;set for sprite palette address |
||
| 1112 | stax VRAM_Buffer1,x ;save to buffer |
||
| 1113 | ldan ++LOW PPU_SPRPAL;++$10 |
||
| 1114 | stax VRAM_Buffer1+1,x |
||
| 1115 | ldan ++$04 ;write length byte to buffer |
||
| 1116 | stax VRAM_Buffer1+2,x |
||
| 1117 | ldan ++$00 ;now the null terminator |
||
| 1118 | stax VRAM_Buffer1+7,x |
||
| 1119 | txa ;move the buffer pointer ahead 7 bytes |
||
| 1120 | clc ;in case we want to write anything else later |
||
| 1121 | adcn ++$07 |
||
| 174 | demige | 1122 | endif |
| 171 | demige | 1123 | SetVRAMOffset: sta VRAM_Buffer1_Offset ;store as new vram buffer offset |
| 1124 | rts |
||
| 1125 | |||
| 1126 | ;------------------------------------------------------------------------------------- |
||
| 1127 | |||
| 1128 | GetAlternatePalette1: |
||
| 1129 | lda AreaStyle ;check for mushroom level style |
||
| 1130 | cmpn ++$01 |
||
| 1131 | bne NoAltPal |
||
| 1132 | ldan ++$0b ;if found, load appropriate palette |
||
| 1133 | SetVRAMAddr_B: sta VRAM_Buffer_AddrCtrl |
||
| 1134 | NoAltPal: jmp IncSubtask ;now onto the next task |
||
| 1135 | |||
| 1136 | ;------------------------------------------------------------------------------------- |
||
| 1137 | |||
| 1138 | WriteTopStatusLine: |
||
| 1139 | ldan ++$00 ;select main status bar |
||
| 1140 | jsr WriteGameText ;output it |
||
| 1141 | jmp IncSubtask ;onto the next task |
||
| 1142 | |||
| 1143 | ;------------------------------------------------------------------------------------- |
||
| 1144 | |||
| 1145 | WriteBottomStatusLine: |
||
| 1146 | jsr GetSBNybbles ;write player's score and coin tally to screen |
||
| 1147 | ldx VRAM_Buffer1_Offset |
||
| 1148 | ldan ++$20 ;write address for world-area number on screen |
||
| 1149 | stax VRAM_Buffer1,x |
||
| 1150 | ldan ++$73 |
||
| 1151 | stax VRAM_Buffer1+1,x |
||
| 1152 | ldan ++$03 ;write length for it |
||
| 1153 | stax VRAM_Buffer1+2,x |
||
| 1154 | ldy WorldNumber ;first the world number |
||
| 1155 | iny |
||
| 1156 | tya |
||
| 1157 | stax VRAM_Buffer1+3,x |
||
| 1158 | ldan ++$28 ;next the dash |
||
| 1159 | stax VRAM_Buffer1+4,x |
||
| 1160 | ldy LevelNumber ;next the level number |
||
| 1161 | iny ;increment for proper number display |
||
| 1162 | tya |
||
| 1163 | stax VRAM_Buffer1+5,x |
||
| 1164 | ldan ++$00 ;put null terminator on |
||
| 1165 | stax VRAM_Buffer1+6,x |
||
| 1166 | txa ;move the buffer offset up by 6 bytes |
||
| 1167 | clc |
||
| 1168 | adcn ++$06 |
||
| 1169 | sta VRAM_Buffer1_Offset |
||
| 1170 | jmp IncSubtask |
||
| 1171 | |||
| 1172 | ;------------------------------------------------------------------------------------- |
||
| 1173 | |||
| 1174 | DisplayTimeUp: |
||
| 1175 | lda GameTimerExpiredFlag ;if game timer not expired, increment task |
||
| 1176 | checka |
||
| 1177 | beq NoTimeUp ;control 2 tasks forward, otherwise, stay here |
||
| 1178 | ldan ++$00 |
||
| 1179 | sta GameTimerExpiredFlag ;reset timer expiration flag |
||
| 1180 | ldan ++$02 ;output time-up screen to buffer |
||
| 1181 | jmp OutputInter |
||
| 1182 | NoTimeUp: inci ScreenRoutineTask ;increment control task 2 tasks forward |
||
| 1183 | jmp IncSubtask |
||
| 1184 | |||
| 1185 | ;------------------------------------------------------------------------------------- |
||
| 1186 | |||
| 1187 | DisplayIntermediate: |
||
| 1188 | lda OperMode ;check primary mode of operation |
||
| 1189 | checka |
||
| 1190 | beq NoInter ;if in title screen mode, skip this |
||
| 1191 | cmpn ++GameOverModeValue ;are we in game over mode? |
||
| 1192 | beq GameOverInter ;if so, proceed to display game over screen |
||
| 1193 | lda AltEntranceControl ;otherwise check for mode of alternate entry |
||
| 1194 | checka |
||
| 1195 | bne NoInter ;and branch if found |
||
| 1196 | ldy AreaType ;check if we are on castle level |
||
| 1197 | cpyn ++$03 ;and if so, branch (possibly residual) |
||
| 1198 | beq PlayerInter |
||
| 1199 | lda DisableIntermediate ;if this flag is set, skip intermediate lives display |
||
| 1200 | checka |
||
| 1201 | bne NoInter ;and jump to specific task, otherwise |
||
| 1202 | PlayerInter: jsr DrawPlayer_Intermediate ;put player in appropriate place for |
||
| 1203 | ldan ++$01 ;lives display, then output lives display to buffer |
||
| 1204 | OutputInter: jsr WriteGameText |
||
| 1205 | jsr ResetScreenTimer |
||
| 1206 | ldan ++$00 |
||
| 1207 | sta DisableScreenFlag ;reenable screen output |
||
| 1208 | rts |
||
| 1209 | GameOverInter: ldan ++$12 ;set screen timer |
||
| 1210 | sta ScreenTimer |
||
| 1211 | ldan ++$03 ;output game over screen to buffer |
||
| 1212 | jsr WriteGameText |
||
| 1213 | jmp IncModeTask_B |
||
| 1214 | NoInter: ldan ++$08 ;set for specific task (AreaParserTaskControl) and leave |
||
| 1215 | sta ScreenRoutineTask |
||
| 1216 | rts |
||
| 1217 | |||
| 1218 | ;------------------------------------------------------------------------------------- |
||
| 1219 | |||
| 1220 | AreaParserTaskControl: |
||
| 1221 | inci DisableScreenFlag ;turn off screen |
||
| 1222 | TaskLoop: jsr AreaParserTaskHandler ;render column set of current area |
||
| 1223 | lda AreaParserTaskNum ;check number of tasks |
||
| 1224 | checka |
||
| 1225 | bne TaskLoop ;if tasks still not all done, do another one |
||
| 1226 | deci ColumnSets ;do we need to render more column sets? |
||
| 1227 | bpl OutputCol |
||
| 1228 | inci ScreenRoutineTask ;if not, move on to the next task |
||
| 1229 | OutputCol: ldan ++$06 ;set vram buffer to output rendered column set |
||
| 1230 | sta VRAM_Buffer_AddrCtrl ;on next NMI |
||
| 1231 | rts |
||
| 1232 | |||
| 1233 | ;------------------------------------------------------------------------------------- |
||
| 1234 | |||
| 1235 | ;$00 - vram buffer address table low |
||
| 1236 | ;$01 - vram buffer address table high |
||
| 1237 | |||
| 1238 | DrawTitleScreen: |
||
| 1239 | ;jr $ |
||
| 1240 | lda OperMode ;are we in title screen mode? |
||
| 1241 | checka |
||
| 1242 | bne IncModeTask_B ;if not, exit |
||
| 1243 | if Z80 |
||
| 1244 | DrawTitleScreen_go |
||
| 1245 | ld hl,TitleScreen |
||
| 1246 | ld de,VRAM_Buffer1_Offset |
||
| 1247 | ld bc,TitleScreenDataSize ;0x13a = 314 ( ???) |
||
| 1248 | ldir |
||
| 1249 | ld d,b;0 |
||
| 1250 | else |
||
| 1251 | ldan ++HIGH TitleScreenDataOffset ;load address $1ec0 into |
||
| 1252 | sta PPU_ADDRESS ;the vram address register |
||
| 1253 | ldan ++LOW TitleScreenDataOffset |
||
| 1254 | sta PPU_ADDRESS |
||
| 1255 | ldan ++$03 ;put address $0300 into |
||
| 1256 | sta SCRATCHPAD+$01 ;the indirect at $00 |
||
| 1257 | ldyn ++$00 |
||
| 1258 | sty SCRATCHPAD+$00 |
||
| 1259 | lda PPU_DATA ;do one garbage read |
||
| 1260 | OutputTScr: lda PPU_DATA ;get title screen from chr-rom |
||
| 1261 | stayindirect (SCRATCHPAD+$00),y ;store 256 bytes into buffer |
||
| 1262 | iny |
||
| 1263 | bne ChkHiByte ;if not past 256 bytes, do not increment |
||
| 1264 | inci SCRATCHPAD+$01 ;otherwise increment high byte of indirect |
||
| 1265 | ChkHiByte: lda SCRATCHPAD+$01 ;check high byte? |
||
| 1266 | cmpn ++$04 ;at $0400? |
||
| 1267 | bne OutputTScr ;if not, loop back and do another |
||
| 1268 | cpyn ++$3a ;check if offset points past end of data |
||
| 1269 | cmpcy |
||
| 1270 | bcc OutputTScr ;if not, loop back and do another |
||
| 1271 | endif |
||
| 1272 | ldan ++$05 ;set buffer transfer control to $0300, |
||
| 1273 | jmp SetVRAMAddr_B ;increment task and exit |
||
| 1274 | |||
| 1275 | ;------------------------------------------------------------------------------------- |
||
| 1276 | |||
| 1277 | ClearBuffersDrawIcon: |
||
| 1278 | lda OperMode ;check game mode |
||
| 1279 | checka |
||
| 1280 | bne IncModeTask_B ;if not title screen mode, leave |
||
| 1281 | ldxn ++$00 ;otherwise, clear buffer space |
||
| 1282 | TScrClear: stax VRAM_Buffer1-1,x |
||
| 1283 | stax VRAM_Buffer1-1+$100,x ;??? ? |
||
| 1284 | dex |
||
| 1285 | bne TScrClear |
||
| 1286 | jsr DrawMushroomIcon ;draw player select icon |
||
| 1287 | IncSubtask: inci ScreenRoutineTask ;move onto next task |
||
| 1288 | rts |
||
| 1289 | |||
| 1290 | ;------------------------------------------------------------------------------------- |
||
| 1291 | |||
| 1292 | WriteTopScore: |
||
| 1293 | ldan ++$fa ;run display routine to display top score on title |
||
| 1294 | jsr UpdateNumber |
||
| 1295 | IncModeTask_B: inci OperMode_Task ;move onto next mode |
||
| 1296 | rts |
||
| 1297 | |||
| 1298 | ;------------------------------------------------------------------------------------- |
||
| 1299 | |||
| 1300 | GameText: |
||
| 1301 | TopStatusBarLine: |
||
| 1302 | .db $20, $43, $05, $16, $0a, $1b, $12, $18 ; "MARIO" |
||
| 1303 | .db $20, $52, $0b, $20, $18, $1b, $15, $0d ; "WORLD TIME" |
||
| 1304 | .db $24, $24, $1d, $12, $16, $0e |
||
| 1305 | .db $20, $68, $05, $00, $24, $24, $2e, $29 ; score trailing digit and coin display |
||
| 1306 | .db $23, $c0, $7f, $aa ; attribute table data, clears name table 0 to palette 2 |
||
| 1307 | .db $23, $c2, $01, $ea ; attribute table data, used for coin icon in status bar |
||
| 1308 | .db $ff ; end of data block |
||
| 1309 | |||
| 1310 | WorldLivesDisplay: |
||
| 1311 | .db $21, $cd, $07, $24, $24 ; cross with spaces used on |
||
| 1312 | .db $29, $24, $24, $24, $24 ; lives display |
||
| 1313 | .db $21, $4b, $09, $20, $18 ; "WORLD - " used on lives display |
||
| 1314 | .db $1b, $15, $0d, $24, $24, $28, $24 |
||
| 1315 | .db $22, $0c, $47, $24 ; possibly used to clear time up |
||
| 1316 | .db $23, $dc, $01, $ba ; attribute table data for crown if more than 9 lives |
||
| 1317 | .db $ff |
||
| 1318 | |||
| 1319 | TwoPlayerTimeUp: |
||
| 1320 | .db $21, $cd, $05, $16, $0a, $1b, $12, $18 ; "MARIO" |
||
| 1321 | OnePlayerTimeUp: |
||
| 1322 | .db $22, $0c, $07, $1d, $12, $16, $0e, $24, $1e, $19 ; "TIME UP" |
||
| 1323 | .db $ff |
||
| 1324 | |||
| 1325 | TwoPlayerGameOver: |
||
| 1326 | .db $21, $cd, $05, $16, $0a, $1b, $12, $18 ; "MARIO" |
||
| 1327 | OnePlayerGameOver: |
||
| 1328 | .db $22, $0b, $09, $10, $0a, $16, $0e, $24 ; "GAME OVER" |
||
| 1329 | .db $18, $1f, $0e, $1b |
||
| 1330 | .db $ff |
||
| 1331 | |||
| 1332 | WarpZoneWelcome: |
||
| 1333 | .db $25, $84, $15, $20, $0e, $15, $0c, $18, $16 ; "WELCOME TO WARP ZONE!" |
||
| 1334 | .db $0e, $24, $1d, $18, $24, $20, $0a, $1b, $19 |
||
| 1335 | .db $24, $23, $18, $17, $0e, $2b |
||
| 1336 | .db $26, $25, $01, $24 ; placeholder for left pipe |
||
| 1337 | .db $26, $2d, $01, $24 ; placeholder for middle pipe |
||
| 1338 | .db $26, $35, $01, $24 ; placeholder for right pipe |
||
| 1339 | .db $27, $d9, $46, $aa ; attribute data |
||
| 1340 | .db $27, $e1, $45, $aa |
||
| 1341 | .db $ff |
||
| 1342 | |||
| 1343 | LuigiName: |
||
| 1344 | .db $15, $1e, $12, $10, $12 ; "LUIGI", no address or length |
||
| 1345 | |||
| 1346 | WarpZoneNumbers: |
||
| 1347 | .db $04, $03, $02, $00 ; warp zone numbers, note spaces on middle |
||
| 1348 | .db $24, $05, $24, $00 ; zone, partly responsible for |
||
| 1349 | .db $08, $07, $06, $00 ; the minus world |
||
| 1350 | |||
| 1351 | GameTextOffsets: |
||
| 1352 | .db TopStatusBarLine-GameText, TopStatusBarLine-GameText |
||
| 1353 | .db WorldLivesDisplay-GameText, WorldLivesDisplay-GameText |
||
| 1354 | .db TwoPlayerTimeUp-GameText, OnePlayerTimeUp-GameText |
||
| 1355 | .db TwoPlayerGameOver-GameText, OnePlayerGameOver-GameText |
||
| 1356 | .db WarpZoneWelcome-GameText, WarpZoneWelcome-GameText |
||
| 1357 | |||
| 1358 | WriteGameText: |
||
| 1359 | pha ;save text number to stack |
||
| 1360 | asl |
||
| 1361 | tay ;multiply by 2 and use as offset |
||
| 1362 | cpyn ++$04 ;if set to do top status bar or world/lives display, |
||
| 1363 | cmpcy |
||
| 1364 | bcc LdGameText ;branch to use current offset as-is |
||
| 1365 | cpyn ++$08 ;if set to do time-up or game over, |
||
| 1366 | cmpcy |
||
| 1367 | bcc Chk2Players ;branch to check players |
||
| 1368 | ldyn ++$08 ;otherwise warp zone, therefore set offset |
||
| 1369 | Chk2Players: lda NumberOfPlayers ;check for number of players |
||
| 1370 | checka |
||
| 1371 | bne LdGameText ;if there are two, use current offset to also print name |
||
| 1372 | iny ;otherwise increment offset by one to not print name |
||
| 1373 | LdGameText: ldxy GameTextOffsets,y ;get offset to message we want to print |
||
| 1374 | ldyn ++$00 |
||
| 1375 | GameTextLoop: ldax GameText,x ;load message data |
||
| 1376 | cmpn ++$ff ;check for terminator |
||
| 1377 | beq EndGameText ;branch to end text if found |
||
| 1378 | stay VRAM_Buffer1,y ;otherwise write data to buffer |
||
| 1379 | inx ;and increment increment |
||
| 1380 | iny |
||
| 1381 | bne GameTextLoop ;do this for 256 bytes if no terminator found |
||
| 1382 | EndGameText: ldan ++$00 ;put null terminator at end |
||
| 1383 | stay VRAM_Buffer1,y |
||
| 1384 | pla ;pull original text number from stack |
||
| 1385 | tax |
||
| 1386 | cmpn ++$04 ;are we printing warp zone? |
||
| 1387 | cmpcy |
||
| 1388 | bcs PrintWarpZoneNumbers |
||
| 1389 | dex ;are we printing the world/lives display? |
||
| 1390 | bne CheckPlayerName ;if not, branch to check player's name |
||
| 1391 | lda NumberofLives ;otherwise, check number of lives |
||
| 1392 | clc ;and increment by one for display |
||
| 1393 | adcn ++$01 |
||
| 1394 | cmpn ++10 ;more than 9 lives? |
||
| 1395 | cmpcy |
||
| 1396 | bcc PutLives |
||
| 1397 | cmpcy |
||
| 1398 | sbcn ++10 ;if so, subtract 10 and put a crown tile |
||
| 1399 | ldyn ++$9f ;next to the difference...strange things happen if |
||
| 1400 | sty VRAM_Buffer1+7 ;the number of lives exceeds 19 |
||
| 1401 | PutLives: sta VRAM_Buffer1+8 |
||
| 1402 | ldy WorldNumber ;write world and level numbers (incremented for display) |
||
| 1403 | iny ;to the buffer in the spaces surrounding the dash |
||
| 1404 | sty VRAM_Buffer1+19 |
||
| 1405 | ldy LevelNumber |
||
| 1406 | iny |
||
| 1407 | sty VRAM_Buffer1+21 ;we're done here |
||
| 1408 | rts |
||
| 1409 | |||
| 1410 | CheckPlayerName: |
||
| 1411 | lda NumberOfPlayers ;check number of players |
||
| 1412 | checka |
||
| 1413 | beq ExitChkName ;if only 1 player, leave |
||
| 1414 | lda CurrentPlayer ;load current player |
||
| 1415 | dex ;check to see if current message number is for time up |
||
| 1416 | bne ChkLuigi |
||
| 1417 | ldy OperMode ;check for game over mode |
||
| 1418 | cpyn ++GameOverModeValue |
||
| 1419 | beq ChkLuigi |
||
| 1420 | eorn ++%00000001 ;if not, must be time up, invert d0 to do other player |
||
| 1421 | ChkLuigi: lsr |
||
| 1422 | bcc ExitChkName ;if mario is current player, do not change the name |
||
| 1423 | ldyn ++$04 |
||
| 1424 | NameLoop: lday LuigiName,y ;otherwise, replace "MARIO" with "LUIGI" |
||
| 1425 | stay VRAM_Buffer1+3,y |
||
| 1426 | dey |
||
| 1427 | bpl NameLoop ;do this until each letter is replaced |
||
| 1428 | ExitChkName: rts |
||
| 1429 | |||
| 1430 | PrintWarpZoneNumbers: |
||
| 1431 | ;CY = 0??? |
||
| 1432 | or a |
||
| 1433 | sbcn ++$04 ;subtract 4 and then shift to the left |
||
| 1434 | asl ;twice to get proper warp zone number |
||
| 1435 | asl ;offset |
||
| 1436 | tax |
||
| 1437 | ldyn ++$00 |
||
| 1438 | WarpNumLoop: ldax WarpZoneNumbers,x ;print warp zone numbers into the |
||
| 1439 | stay VRAM_Buffer1+27,y ;placeholders from earlier |
||
| 1440 | inx |
||
| 1441 | iny ;put a number in every fourth space |
||
| 1442 | iny |
||
| 1443 | iny |
||
| 1444 | iny |
||
| 1445 | cpyn ++$0c |
||
| 1446 | cmpcy |
||
| 1447 | bcc WarpNumLoop |
||
| 1448 | ldan ++$2c ;load new buffer pointer at end of message |
||
| 1449 | jmp SetVRAMOffset |
||
| 1450 | |||
| 1451 | ;------------------------------------------------------------------------------------- |
||
| 1452 | |||
| 1453 | ResetSpritesAndScreenTimer: |
||
| 1454 | lda ScreenTimer ;check if screen timer has expired |
||
| 1455 | checka |
||
| 1456 | bne NoReset ;if not, branch to leave |
||
| 1457 | jsr MoveAllSpritesOffscreen ;otherwise reset sprites now |
||
| 1458 | |||
| 1459 | ResetScreenTimer: |
||
| 1460 | ldan ++$07 ;reset timer again |
||
| 1461 | sta ScreenTimer |
||
| 1462 | inci ScreenRoutineTask ;move onto next task |
||
| 1463 | NoReset: rts |
||
| 1464 | |||
| 1465 | ;------------------------------------------------------------------------------------- |
||
| 1466 | ;$00 - temp vram buffer offset |
||
| 1467 | ;$01 - temp metatile buffer offset |
||
| 1468 | ;$02 - temp metatile graphics table offset |
||
| 1469 | ;$03 - used to store attribute bits |
||
| 1470 | ;$04 - used to determine attribute table row |
||
| 1471 | ;$05 - used to determine attribute table column |
||
| 1472 | ;$06 - metatile graphics table address low |
||
| 1473 | ;$07 - metatile graphics table address high |
||
| 1474 | |||
| 1475 | RenderAreaGraphics: |
||
| 1476 | if Z80OPT4 |
||
| 1477 | ;lda CurrentColumnPos ;store LSB of where we're at |
||
| 1478 | ;andn ++$01 |
||
| 1479 | ;sta SCRATCHPAD+$05 |
||
| 1480 | ldy VRAM_Buffer2_Offset ;store vram buffer offset |
||
| 1481 | ld ix,VRAM_Buffer2 |
||
| 1482 | add ix,de |
||
| 1483 | ld a,(CurrentNTAddr_Low) ;get current name table address we're supposed to render |
||
| 1484 | ld (ix+1),a;stay VRAM_Buffer2+1,y |
||
| 1485 | ld a,(CurrentNTAddr_High) |
||
| 1486 | ld (ix+0),a;stay VRAM_Buffer2,y |
||
| 1487 | ld a,++$9a ;store length byte of 26 here with d7 set |
||
| 1488 | ld (ix+2),a;stay VRAM_Buffer2+2,y ;to increment by 32 (in columns) |
||
| 1489 | ld bc,MetatileBuffer;ld c,0 ;row |
||
| 1490 | ld hy,13 |
||
| 1491 | ;row=0..12 |
||
| 1492 | DrawMTLoop: |
||
| 1493 | ; Z80 - |
||
| 1494 | ;ld hl,MetatileBuffer |
||
| 1495 | ;add hl,bc |
||
| 1496 | ld a,(bc);(hl);ldax MetatileBuffer,x ;get first metatile number ;%xx000000 - attribute table bits, %00xxxxxx - metatile number |
||
| 1497 | ld e,d;0 |
||
| 1498 | add a,a ;*2 |
||
| 1499 | rl e |
||
| 1500 | add a,a ;*4 |
||
| 1501 | rl e ;e=0..3 |
||
| 1502 | ld hl,AreaParserTaskNum ;get current task number for level processing and |
||
| 1503 | bit 0,(hl) ;get current task number for level processing and mask out all but LSB |
||
| 1504 | jr nz,$+4 |
||
| 1505 | add a,2 ;multiply by 2, then add to the tile offset so we can draw either side of the metatiles |
||
| 1506 | ld hl,MetatileGraphics_Low |
||
| 1507 | add hl,de ;e=0..3 |
||
| 1508 | add a,(hl);l,(iy) |
||
| 1509 | inc hl |
||
| 1510 | inc hl |
||
| 1511 | inc hl |
||
| 1512 | inc hl |
||
| 1513 | ;ld e,a |
||
| 1514 | ;adc a,(hl) |
||
| 1515 | ;sub e |
||
| 1516 | ;ld h,a |
||
| 1517 | ;ld l,e ;23t |
||
| 1518 | ld h,(hl);(iy+MetatileGraphics_High-MetatileGraphics_Low) ;get address to graphics table from here |
||
| 1519 | jr nc,$+3 |
||
| 1520 | inc h |
||
| 1521 | ld l,a ;20.5t |
||
| 1522 | ld a,(hl);ldayindirect (SCRATCHPAD+$06),y ;get first tile number (top left or top right) and store |
||
| 1523 | ld (ix+3),a |
||
| 1524 | inc hl |
||
| 1525 | ld a,(hl) ;now get the second (bottom left or bottom right) and store |
||
| 1526 | ld (ix+4),a;stax VRAM_Buffer2+4,x |
||
| 1527 | inc ix;inci SCRATCHPAD+$00 ;increment vram buffer offset by 2 |
||
| 1528 | inc ix;inci SCRATCHPAD+$00 |
||
| 1529 | inc bc ;next row |
||
| 1530 | ;ld a,c |
||
| 1531 | dec hy ;cp $0d ;check for the bottom of the screen |
||
| 1532 | jp nz,DrawMTLoop ;jp c,DrawMTLoop ;if not there yet, loop back |
||
| 1533 | ld b,d;0 |
||
| 1534 | |||
| 1535 | ; vram buffer offset 13*2, 3 : |
||
| 1536 | ld (ix+3),b;0 ;put null terminator at end of data for name table |
||
| 1537 | ld a,(VRAM_Buffer2_Offset) |
||
| 1538 | add a,13*2+3 |
||
| 1539 | ld (VRAM_Buffer2_Offset),a ;store new buffer offset |
||
| 1540 | ld hl,CurrentNTAddr_Low |
||
| 1541 | inc (hl);inci CurrentNTAddr_Low ;increment name table address low |
||
| 1542 | ld a,(hl);lda CurrentNTAddr_Low ;check current low byte |
||
| 1543 | and ++%00011111 ;if no wraparound, just skip this part |
||
| 1544 | jr nz,ExitDrawM |
||
| 1545 | ;ld a,++$80 ;if wraparound occurs, make sure low byte stays |
||
| 1546 | ld (hl),$80;sta CurrentNTAddr_Low ;just under the status bar |
||
| 1547 | ld hl,CurrentNTAddr_High |
||
| 1548 | ld a,(hl);lda CurrentNTAddr_High ;and then invert d2 of the name table address high |
||
| 1549 | xor ++%00000100 ;to move onto the next appropriate name table |
||
| 1550 | ld (hl),a;sta CurrentNTAddr_High |
||
| 1551 | ExitDrawM: ;jmp SetVRAMCtrl ;jump to set buffer to $0341 (VRAM_Buffer2) and leave |
||
| 1552 | ldan ++$06 |
||
| 1553 | sta VRAM_Buffer_AddrCtrl ;set buffer to $0341 (VRAM_Buffer2) and leave |
||
| 1554 | ret |
||
| 1555 | |||
| 1556 | else ;~Z80 |
||
| 1557 | |||
| 1558 | lda CurrentColumnPos ;store LSB of where we're at |
||
| 1559 | andn ++$01 |
||
| 1560 | sta SCRATCHPAD+$05 |
||
| 1561 | ldy VRAM_Buffer2_Offset ;store vram buffer offset |
||
| 1562 | sty SCRATCHPAD+$00 |
||
| 1563 | lda CurrentNTAddr_Low ;get current name table address we're supposed to render |
||
| 1564 | stay VRAM_Buffer2+1,y |
||
| 1565 | lda CurrentNTAddr_High |
||
| 1566 | stay VRAM_Buffer2,y |
||
| 1567 | ldan ++$9a ;store length byte of 26 here with d7 set |
||
| 1568 | stay VRAM_Buffer2+2,y ;to increment by 32 (in columns) |
||
| 1569 | ldan ++$00 ;init attribute row |
||
| 1570 | sta SCRATCHPAD+$04 ;current attribute row |
||
| 1571 | tax ;x=row |
||
| 1572 | ;x=row=0..12 |
||
| 1573 | DrawMTLoop: |
||
| 1574 | stx SCRATCHPAD+$01 ;store init value of 0 or incremented offset for buffer |
||
| 1575 | ldax MetatileBuffer,x ;get first metatile number, and mask out all but 2 MSB |
||
| 1576 | andn ++%11000000 |
||
| 1577 | sta SCRATCHPAD+$03 ;store attribute table bits here |
||
| 1578 | asl ;note that metatile format is: |
||
| 1579 | rol ;%xx000000 - attribute table bits, |
||
| 1580 | rol ;%00xxxxxx - metatile number |
||
| 1581 | tay ;rotate bits to d1-d0 and use as offset here |
||
| 1582 | lday MetatileGraphics_Low,y ;get address to graphics table from here |
||
| 1583 | sta SCRATCHPAD+$06 |
||
| 1584 | lday MetatileGraphics_High,y |
||
| 1585 | sta SCRATCHPAD+$07 |
||
| 1586 | ldax MetatileBuffer,x ;get metatile number again |
||
| 1587 | asl ;multiply by 4 and use as tile offset |
||
| 1588 | asl |
||
| 1589 | sta SCRATCHPAD+$02 |
||
| 1590 | lda AreaParserTaskNum ;get current task number for level processing and |
||
| 1591 | andn ++%00000001 ;mask out all but LSB, then invert LSB, multiply by 2 |
||
| 1592 | eorn ++%00000001 ;to get the correct column position in the metatile, |
||
| 1593 | asl ;then add to the tile offset so we can draw either side |
||
| 1594 | adci SCRATCHPAD+$02 ;of the metatiles |
||
| 1595 | tay |
||
| 1596 | ldx SCRATCHPAD+$00 ;use vram buffer offset from before as X |
||
| 1597 | ldayindirect (SCRATCHPAD+$06),y |
||
| 1598 | stax VRAM_Buffer2+3,x ;get first tile number (top left or top right) and store |
||
| 1599 | iny |
||
| 1600 | ldayindirect (SCRATCHPAD+$06),y ;now get the second (bottom left or bottom right) and store |
||
| 1601 | stax VRAM_Buffer2+4,x |
||
| 1602 | |||
| 1603 | ldy SCRATCHPAD+$04 ;get current attribute row |
||
| 1604 | lda SCRATCHPAD+$05 ;get LSB of current column where we're at, and |
||
| 1605 | checka |
||
| 1606 | bne RightCheck ;branch if set (clear = left attrib, set = right) |
||
| 1607 | lda SCRATCHPAD+$01 ;get current row we're rendering |
||
| 1608 | lsr ;branch if LSB set (clear = top left, set = bottom left) |
||
| 1609 | bcs LLeft |
||
| 1610 | roli SCRATCHPAD+$03 ;rotate attribute bits 3 to the left |
||
| 1611 | roli SCRATCHPAD+$03 ;thus in d1-d0, for upper left square |
||
| 1612 | roli SCRATCHPAD+$03 |
||
| 1613 | jmp SetAttrib |
||
| 1614 | RightCheck: lda SCRATCHPAD+$01 ;get LSB of current row we're rendering |
||
| 1615 | lsr ;branch if set (clear = top right, set = bottom right) |
||
| 1616 | bcs NextMTRow |
||
| 1617 | lsri SCRATCHPAD+$03 ;shift attribute bits 4 to the right |
||
| 1618 | lsri SCRATCHPAD+$03 ;thus in d3-d2, for upper right square |
||
| 1619 | lsri SCRATCHPAD+$03 |
||
| 1620 | lsri SCRATCHPAD+$03 |
||
| 1621 | jmp SetAttrib |
||
| 1622 | LLeft: lsri SCRATCHPAD+$03 ;shift attribute bits 2 to the right |
||
| 1623 | lsri SCRATCHPAD+$03 ;thus in d5-d4 for lower left square |
||
| 1624 | NextMTRow: inci SCRATCHPAD+$04 ;move onto next attribute row |
||
| 1625 | SetAttrib: lday AttributeBuffer,y ;get previously saved bits from before |
||
| 1626 | orai SCRATCHPAD+$03 ;if any, and put new bits, if any, onto |
||
| 1627 | stay AttributeBuffer,y ;the old, and store |
||
| 1628 | inci SCRATCHPAD+$00 ;increment vram buffer offset by 2 |
||
| 1629 | inci SCRATCHPAD+$00 |
||
| 1630 | ldx SCRATCHPAD+$01 ;get current gfx buffer row, and check for |
||
| 1631 | inx ;the bottom of the screen |
||
| 1632 | cpxn ++$0d |
||
| 1633 | cmpcy |
||
| 1634 | bcc DrawMTLoop ;if not there yet, loop back |
||
| 1635 | |||
| 1636 | ; vram buffer offset 13*2, 3 : |
||
| 1637 | ldy SCRATCHPAD+$00 ;get current vram buffer offset, increment by 3 |
||
| 1638 | iny ;(for name table address and length bytes) |
||
| 1639 | iny |
||
| 1640 | iny |
||
| 1641 | ldan ++$00 |
||
| 1642 | stay VRAM_Buffer2,y ;put null terminator at end of data for name table |
||
| 1643 | sty VRAM_Buffer2_Offset ;store new buffer offset |
||
| 1644 | |||
| 1645 | inci CurrentNTAddr_Low ;increment name table address low |
||
| 1646 | lda CurrentNTAddr_Low ;check current low byte |
||
| 1647 | andn ++%00011111 ;if no wraparound, just skip this part |
||
| 1648 | bne ExitDrawM |
||
| 1649 | ldan ++$80 ;if wraparound occurs, make sure low byte stays |
||
| 1650 | sta CurrentNTAddr_Low ;just under the status bar |
||
| 1651 | lda CurrentNTAddr_High ;and then invert d2 of the name table address high |
||
| 1652 | eorn ++%00000100 ;to move onto the next appropriate name table |
||
| 1653 | sta CurrentNTAddr_High |
||
| 1654 | ExitDrawM: jmp SetVRAMCtrl ;jump to set buffer to $0341 (VRAM_Buffer2) and leave |
||
| 1655 | endif |
||
| 1656 | |||
| 1657 | ;------------------------------------------------------------------------------------- |
||
| 1658 | if Z80OPT4==0 ; Z80 - |
||
| 1659 | ;$00 - temp attribute table address high (big endian order this time!) |
||
| 1660 | ;$01 - temp attribute table address low |
||
| 1661 | RenderAttributeTables: |
||
| 1662 | lda CurrentNTAddr_Low ;get low byte of next name table address |
||
| 1663 | andn ++%00011111 ;to be written to, mask out all but 5 LSB, |
||
| 1664 | secsub ;subtract four |
||
| 1665 | sbcn ++$04 |
||
| 1666 | cmpcy |
||
| 1667 | if Z80 |
||
| 1668 | push af |
||
| 1669 | endif |
||
| 1670 | andn ++%00011111 ;mask out bits again and store |
||
| 1671 | sta SCRATCHPAD+$01 |
||
| 1672 | if Z80 |
||
| 1673 | pop af |
||
| 1674 | endif |
||
| 1675 | lda CurrentNTAddr_High ;get high byte and branch if borrow not set |
||
| 1676 | bcs SetATHigh |
||
| 1677 | eorn ++%00000100 ;otherwise invert d2 |
||
| 1678 | SetATHigh: andn ++%00000100 ;mask out all other bits |
||
| 1679 | oran ++$23 ;add $2300 to the high byte and store |
||
| 1680 | sta SCRATCHPAD+$00 |
||
| 1681 | lda SCRATCHPAD+$01 ;get low byte - 4, divide by 4, add offset for |
||
| 1682 | lsr ;attribute table and store |
||
| 1683 | lsr |
||
| 1684 | adcn ++$c0 ;we should now have the appropriate block of |
||
| 1685 | sta SCRATCHPAD+$01 ;attribute table in our temp address |
||
| 1686 | ldxn ++$00 |
||
| 1687 | ldy VRAM_Buffer2_Offset ;get buffer offset |
||
| 1688 | AttribLoop: lda SCRATCHPAD+$00 |
||
| 1689 | stay VRAM_Buffer2,y ;store high byte of attribute table address |
||
| 1690 | lda SCRATCHPAD+$01 |
||
| 1691 | clc ;get low byte, add 8 because we want to start |
||
| 1692 | adcn ++$08 ;below the status bar, and store |
||
| 1693 | stay VRAM_Buffer2+1,y |
||
| 1694 | sta SCRATCHPAD+$01 ;also store in temp again |
||
| 1695 | ldax AttributeBuffer,x ;fetch current attribute table byte and store |
||
| 1696 | stay VRAM_Buffer2+3,y ;in the buffer |
||
| 1697 | ldan ++$01 |
||
| 1698 | stay VRAM_Buffer2+2,y ;store length of 1 in buffer |
||
| 1699 | lsr |
||
| 1700 | stax AttributeBuffer,x ;clear current byte in attribute buffer |
||
| 1701 | iny ;increment buffer offset by 4 bytes |
||
| 1702 | iny |
||
| 1703 | iny |
||
| 1704 | iny |
||
| 1705 | inx ;increment attribute offset and check to see |
||
| 1706 | cpxn ++$07 ;if we're at the end yet |
||
| 1707 | cmpcy |
||
| 1708 | bcc AttribLoop |
||
| 1709 | stay VRAM_Buffer2,y ;put null terminator at the end |
||
| 1710 | sty VRAM_Buffer2_Offset ;store offset in case we want to do any more |
||
| 1711 | SetVRAMCtrl: ldan ++$06 |
||
| 1712 | sta VRAM_Buffer_AddrCtrl ;set buffer to $0341 (VRAM_Buffer2) and leave |
||
| 1713 | rts |
||
| 1714 | endif |
||
| 1715 | |||
| 1716 | ;------------------------------------------------------------------------------------- |
||
| 1717 | |||
| 1718 | ;$00 - used as temporary counter in ColorRotation |
||
| 1719 | |||
| 1720 | ColorRotatePalette: |
||
| 180 | demige | 1721 | if Z80COINCYCLECOLOR |
| 1722 | db 0xa1,0xa1,0xa1,0x31,0xf1,0x31 |
||
| 1723 | else |
||
| 171 | demige | 1724 | .db $27, $27, $27, $17, $07, $17 |
| 180 | demige | 1725 | endif |
| 171 | demige | 1726 | |
| 1727 | BlankPalette: |
||
| 1728 | .db $3f, $0c, $04, $ff, $ff, $ff, $ff, $00 |
||
| 1729 | |||
| 1730 | ;used based on area type |
||
| 1731 | Palette3Data: |
||
| 1732 | .db $0f, $07, $12, $0f |
||
| 1733 | .db $0f, $07, $17, $0f |
||
| 1734 | .db $0f, $07, $17, $1c |
||
| 1735 | .db $0f, $07, $17, $00 |
||
| 1736 | |||
| 1737 | ColorRotation: |
||
| 1738 | lda FrameCounter ;get frame counter |
||
| 1739 | andn ++$07 ;mask out all but three LSB |
||
| 180 | demige | 1740 | if Z80COINCYCLECOLOR |
| 1741 | ret nz |
||
| 1742 | ;lda AreaType ;get area type |
||
| 1743 | ;asl ;multiply by 4 to get proper offset |
||
| 1744 | ;asl |
||
| 1745 | ;tay ;save as offset here |
||
| 1746 | ;lday Palette3Data,y ;fetch palette to be written based on area type |
||
| 1747 | |||
| 1748 | ldy ColorRotateOffset ;get color cycling offset |
||
| 1749 | lday ColorRotatePalette,y |
||
| 1750 | ld hl,(curpalette) |
||
| 1751 | ld e,11*2 |
||
| 1752 | add hl,de |
||
| 1753 | ld (hl),a |
||
| 1754 | inc hl |
||
| 1755 | ld (hl),a |
||
| 1756 | |||
| 1757 | inci ColorRotateOffset ;increment color cycling offset |
||
| 1758 | lda ColorRotateOffset |
||
| 1759 | cmpn ++$06 ;check to see if it's still in range |
||
| 1760 | ;cmpcy |
||
| 1761 | ret c;bcc ExitColorRot ;if so, branch to leave |
||
| 1762 | xor a;ldan ++$00 |
||
| 1763 | sta ColorRotateOffset ;otherwise, init to keep it in range |
||
| 1764 | ret |
||
| 1765 | else |
||
| 171 | demige | 1766 | bne ExitColorRot ;branch if not set to zero to do this every eighth frame |
| 1767 | ldx VRAM_Buffer1_Offset ;check vram buffer offset |
||
| 1768 | cpxn ++$31 |
||
| 1769 | cmpcy |
||
| 1770 | bcs ExitColorRot ;if offset over 48 bytes, branch to leave |
||
| 1771 | tay ;otherwise use frame counter's 3 LSB as offset here |
||
| 1772 | GetBlankPal: lday BlankPalette,y ;get blank palette for palette 3 |
||
| 1773 | stax VRAM_Buffer1,x ;store it in the vram buffer |
||
| 1774 | inx ;increment offsets |
||
| 1775 | iny |
||
| 1776 | cpyn ++$08 |
||
| 1777 | cmpcy |
||
| 1778 | bcc GetBlankPal ;do this until all bytes are copied |
||
| 1779 | ldx VRAM_Buffer1_Offset ;get current vram buffer offset |
||
| 1780 | ldan ++$03 |
||
| 1781 | sta SCRATCHPAD+$00 ;set counter here |
||
| 1782 | lda AreaType ;get area type |
||
| 1783 | asl ;multiply by 4 to get proper offset |
||
| 1784 | asl |
||
| 1785 | tay ;save as offset here |
||
| 1786 | GetAreaPal: lday Palette3Data,y ;fetch palette to be written based on area type |
||
| 1787 | stax VRAM_Buffer1+3,x ;store it to overwrite blank palette in vram buffer |
||
| 1788 | iny |
||
| 1789 | inx |
||
| 1790 | deci SCRATCHPAD+$00 ;decrement counter |
||
| 1791 | bpl GetAreaPal ;do this until the palette is all copied |
||
| 1792 | ldx VRAM_Buffer1_Offset ;get current vram buffer offset |
||
| 1793 | ldy ColorRotateOffset ;get color cycling offset |
||
| 1794 | lday ColorRotatePalette,y |
||
| 1795 | stax VRAM_Buffer1+4,x ;get and store current color in second slot of palette |
||
| 1796 | lda VRAM_Buffer1_Offset |
||
| 1797 | clc ;add seven bytes to vram buffer offset |
||
| 1798 | adcn ++$07 |
||
| 1799 | sta VRAM_Buffer1_Offset |
||
| 1800 | inci ColorRotateOffset ;increment color cycling offset |
||
| 1801 | lda ColorRotateOffset |
||
| 1802 | cmpn ++$06 ;check to see if it's still in range |
||
| 1803 | cmpcy |
||
| 1804 | bcc ExitColorRot ;if so, branch to leave |
||
| 1805 | ldan ++$00 |
||
| 1806 | sta ColorRotateOffset ;otherwise, init to keep it in range |
||
| 1807 | ExitColorRot: rts ;leave |
||
| 180 | demige | 1808 | endif |
| 171 | demige | 1809 | |
| 1810 | ;------------------------------------------------------------------------------------- |
||
| 1811 | ;$00 - temp store for offset control bit |
||
| 1812 | ;$01 - temp vram buffer offset |
||
| 1813 | ;$02 - temp store for vertical high nybble in block buffer routine |
||
| 1814 | ;$03 - temp adder for high byte of name table address |
||
| 1815 | ;$04, $05 - name table address low/high |
||
| 1816 | ;$06, $07 - block buffer address low/high |
||
| 1817 | |||
| 1818 | BlockGfxData: |
||
| 1819 | .db $45, $45, $47, $47 |
||
| 1820 | .db $47, $47, $47, $47 |
||
| 1821 | .db $57, $58, $59, $5a |
||
| 1822 | .db $24, $24, $24, $24 ;blank metatile |
||
| 1823 | .db y26, y26, y26, y26 ;water/lava ;blank metatile for water |
||
| 1824 | |||
| 1825 | RemoveCoin_Axe: |
||
| 1826 | ldyn ++$41 ;set low byte so offset points to $0341 |
||
| 1827 | ldan ++$03 ;load offset for default blank metatile |
||
| 1828 | ldx AreaType ;check area type |
||
| 1829 | checkx |
||
| 1830 | bne WriteBlankMT ;if not water type, use offset |
||
| 1831 | ldan ++$04 ;otherwise load offset for blank metatile used in water |
||
| 1832 | WriteBlankMT: jsr PutBlockMetatile ;do a sub to write blank metatile to vram buffer |
||
| 1833 | ldan ++$06 |
||
| 1834 | sta VRAM_Buffer_AddrCtrl ;set vram address controller to $0341 (VRAM_Buffer2) and leave |
||
| 1835 | rts |
||
| 1836 | |||
| 1837 | ReplaceBlockMetatile: |
||
| 1838 | jsr WriteBlockMetatile ;write metatile to vram buffer to replace block object |
||
| 1839 | inci Block_ResidualCounter ;increment unused counter (residual code) |
||
| 1840 | decx Block_RepFlag,x ;decrement flag (residual code) |
||
| 1841 | rts ;leave |
||
| 1842 | |||
| 1843 | DestroyBlockMetatile: |
||
| 1844 | ldan ++$00 ;force blank metatile if branched/jumped to this point |
||
| 1845 | |||
| 1846 | WriteBlockMetatile: |
||
| 1847 | ldyn ++$03 ;load offset for blank metatile |
||
| 1848 | cmpn ++$00 ;check contents of A for blank metatile |
||
| 1849 | beq UseBOffset ;branch if found (unconditional if branched from 8a6b) |
||
| 1850 | ldyn ++$00 ;load offset for brick metatile w/ line |
||
| 1851 | cmpn ++$58 |
||
| 1852 | beq UseBOffset ;use offset if metatile is brick with coins (w/ line) |
||
| 1853 | cmpn ++$51 |
||
| 1854 | beq UseBOffset ;use offset if metatile is breakable brick w/ line |
||
| 1855 | iny ;increment offset for brick metatile w/o line |
||
| 1856 | cmpn ++$5d |
||
| 1857 | beq UseBOffset ;use offset if metatile is brick with coins (w/o line) |
||
| 1858 | cmpn ++$52 |
||
| 1859 | beq UseBOffset ;use offset if metatile is breakable brick w/o line |
||
| 1860 | iny ;if any other metatile, increment offset for empty block |
||
| 1861 | UseBOffset: tya ;put Y in A |
||
| 1862 | ldy VRAM_Buffer1_Offset ;get vram buffer offset |
||
| 1863 | iny ;move onto next byte |
||
| 1864 | jsr PutBlockMetatile ;get appropriate block data and write to vram buffer |
||
| 1865 | MoveVOffset: dey ;decrement vram buffer offset |
||
| 1866 | tya ;add 10 bytes to it |
||
| 1867 | clc |
||
| 1868 | adcn ++10 |
||
| 1869 | jmp SetVRAMOffset ;branch to store as new vram buffer offset |
||
| 1870 | |||
| 1871 | PutBlockMetatile: |
||
| 1872 | stx SCRATCHPAD+$00 ;store control bit from SprDataOffset_Ctrl |
||
| 1873 | sty SCRATCHPAD+$01 ;store vram buffer offset for next byte |
||
| 1874 | asl |
||
| 1875 | asl ;multiply A by four and use as X |
||
| 1876 | tax |
||
| 1877 | ldyn ++$20 ;load high byte for name table 0 |
||
| 1878 | lda SCRATCHPAD+$06 ;get low byte of block buffer pointer |
||
| 1879 | cmpn ++$d0 ;check to see if we're on odd-page block buffer |
||
| 1880 | cmpcy |
||
| 1881 | bcc SaveHAdder ;if not, use current high byte |
||
| 1882 | ldyn ++$24 ;otherwise load high byte for name table 1 |
||
| 1883 | SaveHAdder: sty SCRATCHPAD+$03 ;save high byte here |
||
| 1884 | andn ++$0f ;mask out high nybble of block buffer pointer |
||
| 1885 | asl ;multiply by 2 to get appropriate name table low byte |
||
| 1886 | sta SCRATCHPAD+$04 ;and then store it here |
||
| 1887 | ldan ++$00 |
||
| 1888 | sta SCRATCHPAD+$05 ;initialize temp high byte |
||
| 1889 | lda SCRATCHPAD+$02 ;get vertical high nybble offset used in block buffer routine |
||
| 1890 | clc |
||
| 1891 | adcn ++$20 ;add 32 pixels for the status bar |
||
| 1892 | asl |
||
| 1893 | roli SCRATCHPAD+$05 ;shift and rotate d7 onto d0 and d6 into carry |
||
| 1894 | asl |
||
| 1895 | roli SCRATCHPAD+$05 ;shift and rotate d6 onto d0 and d5 into carry |
||
| 1896 | adci SCRATCHPAD+$04 ;add low byte of name table and carry to vertical high nybble |
||
| 1897 | sta SCRATCHPAD+$04 ;and store here |
||
| 1898 | lda SCRATCHPAD+$05 ;get whatever was in d7 and d6 of vertical high nybble |
||
| 1899 | adcn ++$00 ;add carry |
||
| 1900 | clc |
||
| 1901 | adci SCRATCHPAD+$03 ;then add high byte of name table |
||
| 1902 | sta SCRATCHPAD+$05 ;store here |
||
| 1903 | ldy SCRATCHPAD+$01 ;get vram buffer offset to be used |
||
| 1904 | RemBridge: ldax BlockGfxData,x ;write top left and top right |
||
| 1905 | stay VRAM_Buffer1+2,y ;tile numbers into first spot |
||
| 1906 | ldax BlockGfxData+1,x |
||
| 1907 | stay VRAM_Buffer1+3,y |
||
| 1908 | ldax BlockGfxData+2,x ;write bottom left and bottom |
||
| 1909 | stay VRAM_Buffer1+7,y ;right tiles numbers into |
||
| 1910 | ldax BlockGfxData+3,x ;second spot |
||
| 1911 | stay VRAM_Buffer1+8,y |
||
| 1912 | lda SCRATCHPAD+$04 |
||
| 1913 | stay VRAM_Buffer1,y ;write low byte of name table |
||
| 1914 | clc ;into first slot as read |
||
| 1915 | adcn ++$20 ;add 32 bytes to value |
||
| 1916 | stay VRAM_Buffer1+5,y ;write low byte of name table |
||
| 1917 | lda SCRATCHPAD+$05 ;plus 32 bytes into second slot |
||
| 1918 | stay VRAM_Buffer1-1,y ;write high byte of name |
||
| 1919 | stay VRAM_Buffer1+4,y ;table address to both slots |
||
| 1920 | ldan ++$02 |
||
| 1921 | stay VRAM_Buffer1+1,y ;put length of 2 in |
||
| 1922 | stay VRAM_Buffer1+6,y ;both slots |
||
| 1923 | ldan ++$00 |
||
| 1924 | stay VRAM_Buffer1+9,y ;put null terminator at end |
||
| 1925 | ldx SCRATCHPAD+$00 ;get offset control bit here |
||
| 1926 | rts ;and leave |
||
| 1927 | |||
| 1928 | ;------------------------------------------------------------------------------------- |
||
| 1929 | ;METATILE GRAPHICS TABLE |
||
| 1930 | |||
| 1931 | MetatileGraphics_Low: |
||
| 1932 | .db LOW Palette0_MTiles, LOW Palette1_MTiles, LOW Palette2_MTiles, LOW Palette3_MTiles |
||
| 1933 | |||
| 1934 | MetatileGraphics_High: |
||
| 1935 | .db HIGH Palette0_MTiles, HIGH Palette1_MTiles, HIGH Palette2_MTiles, HIGH Palette3_MTiles |
||
| 1936 | |||
| 1937 | if Z80ATTR |
||
| 1938 | xa0=0xec |
||
| 1939 | xa1=0xed |
||
| 1940 | xa2=0xee |
||
| 1941 | xa3=0xef |
||
| 1942 | x27=0xf0 |
||
| 1943 | xba=0xf1 |
||
| 1944 | xbb=0xf2 |
||
| 1945 | x86=0xf3 |
||
| 1946 | x87=0xf4 |
||
| 1947 | x8a=0xf5 |
||
| 1948 | x8b=0xf6 |
||
| 1949 | x8e=0xf7 |
||
| 1950 | x8f=0xf8 |
||
| 1951 | y25=0xf9 |
||
| 1952 | y26=0xfa |
||
| 1953 | y35=0xfb |
||
| 1954 | y36=0xfc |
||
| 1955 | y37=0xfd |
||
| 1956 | y38=0xfe |
||
| 1957 | w26=10+('X'-'A') |
||
| 1958 | ;(water pipe bottom): |
||
| 1959 | x91=10+('J'-'A');0x91 |
||
| 1960 | x92=10+('F'-'A');0x92 |
||
| 1961 | ; ? |
||
| 1962 | else |
||
| 1963 | xa0=0xa0 |
||
| 1964 | xa1=0xa1 |
||
| 1965 | xa2=0xa2 |
||
| 1966 | xa3=0xa3 |
||
| 1967 | x27=0x27 |
||
| 1968 | xba=0xba |
||
| 1969 | xbb=0xbb |
||
| 1970 | x86=0x86 |
||
| 1971 | x87=0x87 |
||
| 1972 | x8a=0x8a |
||
| 1973 | x8b=0x8b |
||
| 1974 | x8e=0x8e |
||
| 1975 | x8f=0x8f |
||
| 1976 | y25=0x25 |
||
| 1977 | y26=0x26 |
||
| 1978 | y35=0x35 |
||
| 1979 | y36=0x36 |
||
| 1980 | y37=0x37 |
||
| 1981 | y38=0x38 |
||
| 1982 | w26=0x26 |
||
| 1983 | x91=0x91 |
||
| 1984 | x92=0x92 |
||
| 1985 | endif |
||
| 1986 | |||
| 1987 | Palette0_MTiles: |
||
| 1988 | .db $24, $24, $24, $24 ;blank |
||
| 1989 | .db $27, $27, $27, $27 ;black metatile |
||
| 1990 | .db $24, $24, $24, $35 ;bush left |
||
| 1991 | .db $36, $25, $37, $25 ;bush middle |
||
| 1992 | .db $24, $38, $24, $24 ;bush right |
||
| 1993 | .db $24, $30, $30, w26 ;mountain left |
||
| 1994 | .db w26, w26, $34, w26 ;mountain left bottom/middle center |
||
| 1995 | .db $24, $31, $24, $32 ;mountain middle top |
||
| 1996 | .db $33, w26, $24, $33 ;mountain right |
||
| 1997 | .db $34, w26, w26, w26 ;mountain right bottom |
||
| 1998 | .db w26, w26, w26, w26 ;mountain middle bottom |
||
| 1999 | .db $24, $c0, $24, $c0 ;bridge guardrail |
||
| 2000 | .db $24, $7f, $7f, $24 ;chain |
||
| 2001 | .db $b8, $ba, $b9, $bb ;tall tree top, top half |
||
| 2002 | .db $b8, $bc, $b9, $bd ;short tree top |
||
| 2003 | .db $ba, $bc, $bb, $bd ;tall tree top, bottom half |
||
| 2004 | .db $60, $64, $61, $65 ;warp pipe end left, points up |
||
| 2005 | .db $62, $66, $63, $67 ;warp pipe end right, points up |
||
| 2006 | .db $60, $64, $61, $65 ;decoration pipe end left, points up |
||
| 2007 | .db $62, $66, $63, $67 ;decoration pipe end right, points up |
||
| 2008 | .db $68, $68, $69, $69 ;pipe shaft left |
||
| 2009 | .db w26, w26, $6a, $6a ;pipe shaft right |
||
| 2010 | .db $4b, $4c, $4d, $4e ;tree ledge left edge |
||
| 2011 | .db $4d, $4f, $4d, $4f ;tree ledge middle |
||
| 2012 | .db $4d, $4e, $50, $51 ;tree ledge right edge |
||
| 2013 | .db $6b, $70, $2c, $2d ;mushroom left edge |
||
| 2014 | .db $6c, $71, $6d, $72 ;mushroom middle |
||
| 2015 | .db $6e, $73, $6f, $74 ;mushroom right edge |
||
| 2016 | .db $86, $8a, $87, $8b ;sideways pipe end top ;$1c? |
||
| 2017 | .db $88, $8c, $88, $8c ;sideways pipe shaft top |
||
| 2018 | .db $89, $8d, $69, $69 ;sideways pipe joint top |
||
| 2019 | .db $8e, $91, $8f, $92 ;sideways pipe end bottom |
||
| 2020 | .db w26, $93, w26, $93 ;sideways pipe shaft bottom |
||
| 2021 | .db $90, $94, $69, $69 ;sideways pipe joint bottom |
||
| 2022 | .db $a4, $e9, $ea, $eb ;seaplant ; 0- ??? |
||
| 2023 | .db $24, $24, $24, $24 ;blank, used on bricks or blocks that are hit |
||
| 2024 | .db $24, $2f, $24, $3d ;flagpole ball |
||
| 2025 | .db $a2, $a2, $a3, $a3 ;flagpole shaft |
||
| 2026 | .db $24, $24, $24, $24 ;blank, used in conjunction with vines |
||
| 2027 | |||
| 2028 | |||
| 2029 | Palette1_MTiles: |
||
| 2030 | .db xa2, xa2, xa3, xa3 ;vertical rope |
||
| 2031 | .db $99, $24, $99, $24 ;horizontal rope |
||
| 2032 | .db $24, xa2, $3e, $3f ;left pulley |
||
| 2033 | .db $5b, $5c, $24, xa3 ;right pulley |
||
| 2034 | .db $24, $24, $24, $24 ;blank used for balance rope |
||
| 2035 | .db $9d, $47, $9e, $47 ;castle top |
||
| 2036 | .db $47, $47, x27, x27 ;castle window left |
||
| 2037 | .db $47, $47, $47, $47 ;castle brick wall |
||
| 2038 | .db x27, x27, $47, $47 ;castle window right |
||
| 2039 | .db $a9, $47, $aa, $47 ;castle top w/ brick |
||
| 2040 | .db $9b, x27, $9c, x27 ;entrance top |
||
| 2041 | .db x27, x27, x27, x27 ;entrance bottom |
||
| 2042 | .db $52, $52, $52, $52 ;green ledge stump |
||
| 2043 | .db $80, xa0, $81, xa1 ;fence |
||
| 2044 | .db $be, $be, $bf, $bf ;tree trunk |
||
| 2045 | .db $75, xba, $76, xbb ;mushroom stump top |
||
| 2046 | .db xba, xba, xbb, xbb ;mushroom stump bottom |
||
| 2047 | .db $45, $47, $45, $47 ;breakable brick w/ line |
||
| 2048 | .db $47, $47, $47, $47 ;breakable brick |
||
| 2049 | .db $45, $47, $45, $47 ;breakable brick (not used) |
||
| 2050 | .db $b4, $b6, $b5, $b7 ;cracked rock terrain |
||
| 2051 | .db $45, $47, $45, $47 ;brick with line (power-up) |
||
| 2052 | .db $45, $47, $45, $47 ;brick with line (vine) |
||
| 2053 | .db $45, $47, $45, $47 ;brick with line (star) |
||
| 2054 | .db $45, $47, $45, $47 ;brick with line (coins) |
||
| 2055 | .db $45, $47, $45, $47 ;brick with line (1-up) |
||
| 2056 | .db $47, $47, $47, $47 ;brick (power-up) |
||
| 2057 | .db $47, $47, $47, $47 ;brick (vine) |
||
| 2058 | .db $47, $47, $47, $47 ;brick (star) |
||
| 2059 | .db $47, $47, $47, $47 ;brick (coins) |
||
| 2060 | .db $47, $47, $47, $47 ;brick (1-up) |
||
| 2061 | .db $24, $24, $24, $24 ;hidden block (1 coin) |
||
| 2062 | .db $24, $24, $24, $24 ;hidden block (1-up) |
||
| 2063 | .db $ab, $ac, $ad, $ae ;solid block (3-d block) |
||
| 2064 | .db $5d, $5e, $5d, $5e ;solid block (white wall) |
||
| 2065 | .db $c1, $24, $c1, $24 ;bridge |
||
| 2066 | .db $c6, $c8, $c7, $c9 ;bullet bill cannon barrel |
||
| 2067 | .db $ca, $cc, $cb, $cd ;bullet bill cannon top |
||
| 2068 | .db $2a, $2a, $40, $40 ;bullet bill cannon bottom |
||
| 2069 | .db $24, $24, $24, $24 ;blank used for jumpspring |
||
| 2070 | .db $24, $47, $24, $47 ;half brick used for jumpspring |
||
| 2071 | .db $82, $83, $84, $85 ;solid block (water level, green rock) |
||
| 2072 | .db $24, $47, $24, $47 ;half brick (???) |
||
| 2073 | .db x86, x8a, x87, x8b ;water pipe top |
||
| 2074 | .db x8e, x91, x8f, x92 ;water pipe bottom |
||
| 2075 | .db $24, $2f, $24, $3d ;flag ball (residual object) ; ??? |
||
| 2076 | |||
| 2077 | Palette2_MTiles: |
||
| 2078 | .db $24, $24, $24, y35 ;cloud left |
||
| 2079 | .db y36, y25, y37, y25 ;cloud middle |
||
| 2080 | .db $24, y38, $24, $24 ;cloud right |
||
| 2081 | .db $24, $24, $39, $24 ;cloud bottom left |
||
| 2082 | .db $3a, $24, $3b, $24 ;cloud bottom middle |
||
| 2083 | .db $3c, $24, $24, $24 ;cloud bottom right |
||
| 2084 | .db $41, y26, $41, y26 ;water/lava top |
||
| 2085 | .db y26, y26, y26, y26 ;water/lava |
||
| 2086 | .db $b0, $b1, $b2, $b3 ;cloud level terrain |
||
| 2087 | .db $77, $79, $77, $79 ;bowser's bridge |
||
| 2088 | |||
| 2089 | Palette3_MTiles: |
||
| 2090 | .db $53, $55, $54, $56 ;question block (coin) |
||
| 2091 | .db $53, $55, $54, $56 ;question block (power-up) |
||
| 2092 | .db $a5, $a7, $a6, $a8 ;coin |
||
| 2093 | .db $c2, $c4, $c3, $c5 ;underwater coin ; 3- ??? |
||
| 2094 | .db $57, $59, $58, $5a ;empty block |
||
| 2095 | .db $7b, $7d, $7c, $7e ;axe |
||
| 2096 | |||
| 2097 | ;------------------------------------------------------------------------------------- |
||
| 2098 | ;VRAM BUFFER DATA FOR LOCATIONS IN PRG-ROM |
||
| 2099 | |||
| 2100 | WaterPaletteData: |
||
| 2101 | .db $3f, $00, $20 |
||
| 2102 | .db $0f, $15, $12, $25 |
||
| 2103 | .db $0f, $3a, $1a, $0f |
||
| 2104 | .db $0f, $30, $12, $0f |
||
| 2105 | .db $0f, $27, $12, $0f |
||
| 2106 | .db $22, $16, $27, $18 |
||
| 2107 | .db $0f, $10, $30, $27 |
||
| 2108 | .db $0f, $16, $30, $27 |
||
| 2109 | .db $0f, $0f, $30, $10 |
||
| 2110 | .db $00 |
||
| 2111 | |||
| 2112 | GroundPaletteData: |
||
| 2113 | .db $3f, $00, $20 |
||
| 2114 | .db $0f, $29, $1a, $0f |
||
| 2115 | .db $0f, $36, $17, $0f |
||
| 2116 | .db $0f, $30, $21, $0f |
||
| 2117 | .db $0f, $27, $17, $0f |
||
| 2118 | .db $0f, $16, $27, $18 |
||
| 2119 | .db $0f, $1a, $30, $27 |
||
| 2120 | .db $0f, $16, $30, $27 |
||
| 2121 | .db $0f, $0f, $36, $17 |
||
| 2122 | .db $00 |
||
| 2123 | |||
| 2124 | UndergroundPaletteData: |
||
| 2125 | .db $3f, $00, $20 |
||
| 2126 | .db $0f, $29, $1a, $09 |
||
| 2127 | .db $0f, $3c, $1c, $0f |
||
| 2128 | .db $0f, $30, $21, $1c |
||
| 2129 | .db $0f, $27, $17, $1c |
||
| 2130 | .db $0f, $16, $27, $18 |
||
| 2131 | .db $0f, $1c, $36, $17 |
||
| 2132 | .db $0f, $16, $30, $27 |
||
| 2133 | .db $0f, $0c, $3c, $1c |
||
| 2134 | .db $00 |
||
| 2135 | |||
| 2136 | CastlePaletteData: |
||
| 2137 | .db $3f, $00, $20 |
||
| 2138 | .db $0f, $30, $10, $00 |
||
| 2139 | .db $0f, $30, $10, $00 |
||
| 2140 | .db $0f, $30, $16, $00 |
||
| 2141 | .db $0f, $27, $17, $00 |
||
| 2142 | .db $0f, $16, $27, $18 |
||
| 2143 | .db $0f, $1c, $36, $17 |
||
| 2144 | .db $0f, $16, $30, $27 |
||
| 2145 | .db $0f, $00, $30, $10 |
||
| 2146 | .db $00 |
||
| 2147 | |||
| 2148 | DaySnowPaletteData: |
||
| 2149 | .db $3f, $00, $04 |
||
| 2150 | .db $22, $30, $00, $10 |
||
| 2151 | .db $00 |
||
| 2152 | |||
| 2153 | NightSnowPaletteData: |
||
| 2154 | .db $3f, $00, $04 |
||
| 2155 | .db $0f, $30, $00, $10 |
||
| 2156 | .db $00 |
||
| 2157 | |||
| 2158 | MushroomPaletteData: |
||
| 2159 | .db $3f, $00, $04 |
||
| 2160 | .db $22, $27, $16, $0f |
||
| 2161 | .db $00 |
||
| 2162 | |||
| 2163 | BowserPaletteData: |
||
| 2164 | .db $3f, $14, $04 |
||
| 2165 | .db $0f, $1a, $30, $27 |
||
| 2166 | .db $00 |
||
| 2167 | |||
| 2168 | MarioThanksMessage: |
||
| 2169 | ;"THANK YOU MARIO!" |
||
| 2170 | .db $25, $48, $10 |
||
| 2171 | .db $1d, $11, $0a, $17, $14, $24 |
||
| 2172 | .db $22, $18, $1e, $24 |
||
| 2173 | .db $16, $0a, $1b, $12, $18, $2b |
||
| 2174 | .db $00 |
||
| 2175 | |||
| 2176 | LuigiThanksMessage: |
||
| 2177 | ;"THANK YOU LUIGI!" |
||
| 2178 | .db $25, $48, $10 |
||
| 2179 | .db $1d, $11, $0a, $17, $14, $24 |
||
| 2180 | .db $22, $18, $1e, $24 |
||
| 2181 | .db $15, $1e, $12, $10, $12, $2b |
||
| 2182 | .db $00 |
||
| 2183 | |||
| 2184 | MushroomRetainerSaved: |
||
| 2185 | ;"BUT OUR PRINCESS IS IN" |
||
| 2186 | .db $25, $c5, $16 |
||
| 2187 | .db $0b, $1e, $1d, $24, $18, $1e, $1b, $24 |
||
| 2188 | .db $19, $1b, $12, $17, $0c, $0e, $1c, $1c, $24 |
||
| 2189 | .db $12, $1c, $24, $12, $17 |
||
| 2190 | ;"ANOTHER CASTLE!" |
||
| 2191 | .db $26, $05, $0f |
||
| 2192 | .db $0a, $17, $18, $1d, $11, $0e, $1b, $24 |
||
| 2193 | .db $0c, $0a, $1c, $1d, $15, $0e, $2b, $00 |
||
| 2194 | |||
| 2195 | PrincessSaved1: |
||
| 2196 | ;"YOUR QUEST IS OVER." |
||
| 2197 | .db $25, $a7, $13 |
||
| 2198 | .db $22, $18, $1e, $1b, $24 |
||
| 2199 | .db $1a, $1e, $0e, $1c, $1d, $24 |
||
| 2200 | .db $12, $1c, $24, $18, $1f, $0e, $1b, $af |
||
| 2201 | .db $00 |
||
| 2202 | |||
| 2203 | PrincessSaved2: |
||
| 2204 | ;"WE PRESENT YOU A NEW QUEST." |
||
| 2205 | .db $25, $e3, $1b |
||
| 2206 | .db $20, $0e, $24 |
||
| 2207 | .db $19, $1b, $0e, $1c, $0e, $17, $1d, $24 |
||
| 2208 | .db $22, $18, $1e, $24, $0a, $24, $17, $0e, $20, $24 |
||
| 2209 | .db $1a, $1e, $0e, $1c, $1d, $af |
||
| 2210 | .db $00 |
||
| 2211 | |||
| 2212 | WorldSelectMessage1: |
||
| 2213 | ;"PUSH BUTTON B" |
||
| 2214 | .db $26, $4a, $0d |
||
| 2215 | .db $19, $1e, $1c, $11, $24 |
||
| 2216 | .db $0b, $1e, $1d, $1d, $18, $17, $24, $0b |
||
| 2217 | .db $00 |
||
| 2218 | |||
| 2219 | WorldSelectMessage2: |
||
| 2220 | ;"TO SELECT A WORLD" |
||
| 2221 | .db $26, $88, $11 |
||
| 2222 | .db $1d, $18, $24, $1c, $0e, $15, $0e, $0c, $1d, $24 |
||
| 2223 | .db $0a, $24, $20, $18, $1b, $15, $0d |
||
| 2224 | .db $00 |
||
| 2225 | |||
| 2226 | ;------------------------------------------------------------------------------------- |
||
| 2227 | ;$04 - address low to jump address |
||
| 2228 | ;$05 - address high to jump address |
||
| 2229 | ;$06 - jump address low |
||
| 2230 | ;$07 - jump address high |
||
| 2231 | |||
| 2232 | ;a=function number |
||
| 2233 | ;addresses of functions follow the jsr |
||
| 2234 | JumpEngine: |
||
| 2235 | if Z80 |
||
| 2236 | add a,a |
||
| 2237 | pop hl ;pull saved return address from stack |
||
| 2238 | add a,l |
||
| 2239 | ld l,a |
||
| 2240 | adc a,h |
||
| 2241 | sub l |
||
| 2242 | ld h,a |
||
| 2243 | ld a,(hl) |
||
| 2244 | inc hl |
||
| 2245 | ld h,(hl) |
||
| 2246 | ld l,a |
||
| 2247 | or a ;CY=0 ;??? ; 1-2 |
||
| 2248 | jp (hl) |
||
| 2249 | |||
| 2250 | else |
||
| 2251 | asl ;shift bit from contents of A |
||
| 2252 | tay |
||
| 2253 | pla ;pull saved return address from stack |
||
| 2254 | sta SCRATCHPAD+$04 ;save to indirect |
||
| 2255 | pla |
||
| 2256 | sta SCRATCHPAD+$05 ;($04..05) = return addr??? |
||
| 2257 | iny ;y = A*2 + 1??? |
||
| 2258 | ldayindirect (SCRATCHPAD+$04),y ;load pointer from indirect |
||
| 2259 | sta SCRATCHPAD+$06 ;note that if an RTS is performed in next routine |
||
| 2260 | iny ;y = A*2 + 2??? ;it will return to the execution before the sub |
||
| 2261 | ldayindirect (SCRATCHPAD+$04),y ;that called this routine |
||
| 2262 | sta SCRATCHPAD+$07 |
||
| 2263 | jmpindirect (SCRATCHPAD+$06) ;jump to the address we loaded |
||
| 2264 | endif |
||
| 2265 | |||
| 2266 | ;------------------------------------------------------------------------------------- |
||
| 2267 | |||
| 2268 | InitializeNameTables: |
||
| 2269 | if Z80==0 |
||
| 2270 | lda PPU_STATUS ;reset flip-flop |
||
| 2271 | lda Mirror_PPU_CTRL_REG1 ;load mirror of ppu reg $2000 |
||
| 2272 | oran ++%00010000 ;set sprites for first 4k and background for second 4k |
||
| 2273 | andn ++%11110000 ;clear rest of lower nybble, leave higher alone |
||
| 2274 | jsr WritePPUReg1 |
||
| 2275 | endif |
||
| 2276 | ldan ++$24 ;set vram address to start of name table 1 |
||
| 2277 | jsr WriteNTAddr |
||
| 2278 | ldan ++$20 ;and then set it to name table 0 |
||
| 2279 | WriteNTAddr: |
||
| 2280 | if Z80 |
||
| 2281 | ld hx,a |
||
| 2282 | ld lx,0 |
||
| 2283 | else |
||
| 2284 | sta PPU_ADDRESS |
||
| 2285 | ldan ++$00 |
||
| 2286 | sta PPU_ADDRESS |
||
| 2287 | endif |
||
| 2288 | ldxn ++$04 ;clear name table with blank tile #24 |
||
| 2289 | ldyn ++$c0 |
||
| 2290 | ldan ++$24 |
||
| 2291 | InitNTLoop: |
||
| 2292 | if Z80 |
||
| 2293 | ld (ix),a |
||
| 2294 | inc ix |
||
| 2295 | else |
||
| 2296 | sta PPU_DATA ;count out exactly 768 tiles |
||
| 2297 | endif |
||
| 2298 | dey |
||
| 2299 | bne InitNTLoop |
||
| 2300 | dex |
||
| 2301 | bne InitNTLoop |
||
| 2302 | ldyn ++64 ;now to clear the attribute table (with zero this time) |
||
| 2303 | txa |
||
| 2304 | sta VRAM_Buffer1_Offset ;init vram buffer 1 offset |
||
| 2305 | sta VRAM_Buffer1 ;init vram buffer 1 |
||
| 2306 | InitATLoop: |
||
| 2307 | if Z80 |
||
| 2308 | ld (ix),a |
||
| 2309 | inc ix |
||
| 2310 | else |
||
| 2311 | sta PPU_DATA |
||
| 2312 | endif |
||
| 2313 | dey |
||
| 2314 | bne InitATLoop |
||
| 2315 | sta HorizontalScroll ;reset scroll variables |
||
| 2316 | sta VerticalScroll |
||
| 2317 | jmp InitScroll ;initialize scroll registers to zero |
||
| 2318 | |||
| 2319 | ;------------------------------------------------------------------------------------- |
||
| 2320 | ;$00 - temp joypad bit |
||
| 2321 | |||
| 2322 | ;bit - button (ZX key) |
||
| 2323 | ;7 - A (A) |
||
| 2324 | ;6 - B (S) |
||
| 2325 | ;5 - Select (Space) |
||
| 2326 | ;4 - Start (Enter) |
||
| 2327 | ;3 - Up (7) |
||
| 2328 | ;2 - Down (6) |
||
| 2329 | ;1 - Left (5) |
||
| 2330 | ;0 - Right (8) |
||
| 2331 | ReadJoypads: |
||
| 414 | alone | 2332 | ldan ++$01 ;reset and clear strobe of joypad ports |
| 2333 | sta JOYPAD_PORT |
||
| 2334 | lsr |
||
| 2335 | tax ;start with joypad 1's port |
||
| 2336 | sta JOYPAD_PORT |
||
| 2337 | jsr ReadPortBits |
||
| 2338 | inx ;increment for joypad 2's port |
||
| 2339 | ReadPortBits: |
||
| 171 | demige | 2340 | if Z80 |
| 414 | alone | 2341 | push bc |
| 174 | demige | 2342 | if OSCALLS |
| 212 | alone | 2343 | OS_GETKEYMATRIX ;out: bcdehlix = cs...space |
| 174 | demige | 2344 | else |
| 2345 | ld bc,0x7ffe |
||
| 2346 | in a,(c) |
||
| 2347 | ld lx,a ;lx=%???bnmS_ |
||
| 2348 | ld b,0xbf |
||
| 2349 | in a,(c) |
||
| 2350 | ld hx,a ;hx=%???hjklE |
||
| 2351 | ld b,0xdf |
||
| 2352 | in l,(c) ;l=%???yuiop |
||
| 2353 | ld b,0xef |
||
| 2354 | in h,(c) ;h=%???67890 |
||
| 2355 | ld b,0xf7 |
||
| 2356 | in e,(c) ;e=%???54321 |
||
| 2357 | ld b,0xfb |
||
| 2358 | in d,(c) ;d=%???trewq |
||
| 2359 | ld a,0xfd |
||
| 2360 | in a,(0xfe);c=%???gfdsa |
||
| 2361 | ld b,c;0xfe |
||
| 2362 | in b,(c) ;b=%???vcxzC |
||
| 2363 | ld c,a |
||
| 2364 | endif |
||
| 171 | demige | 2365 | ld a,lx |
| 2366 | or b |
||
| 2367 | rra |
||
| 2368 | jp nc,quit |
||
| 2369 | if DEMO |
||
| 2370 | bit 3,b ;'c' |
||
| 2371 | call z,democontinue |
||
| 2372 | bit 2,c ;'d' |
||
| 2373 | call z,demooff |
||
| 2374 | endif |
||
| 2375 | rr c ;'a' |
||
| 2376 | rla ;A |
||
| 2377 | rr c ;'s' |
||
| 2378 | rla ;B |
||
| 2379 | ld c,lx |
||
| 2380 | rr c ;'Space' |
||
| 2381 | rla ;Select |
||
| 2382 | ld c,hx |
||
| 2383 | rr c ;'Enter' |
||
| 2384 | rla ;Start |
||
| 2385 | add a,a |
||
| 2386 | bit 3,h ;7 |
||
| 2387 | jr z,$+3 |
||
| 2388 | inc a ;Up |
||
| 2389 | add a,a |
||
| 2390 | bit 4,h ;6 |
||
| 2391 | jr z,$+3 |
||
| 2392 | inc a ;Down |
||
| 2393 | add a,a |
||
| 2394 | bit 4,e ;5 |
||
| 2395 | jr z,$+3 |
||
| 2396 | inc a ;Left |
||
| 2397 | add a,a |
||
| 2398 | bit 2,h ;8 |
||
| 2399 | jr z,$+3 |
||
| 2400 | inc a ;Right |
||
| 2401 | cpl |
||
| 2402 | if DEMO |
||
| 524 | alone | 2403 | pop de ;x = joypad number |
| 2404 | push de |
||
| 2405 | dec e ;( joy1/2) |
||
| 171 | demige | 2406 | push bc |
| 524 | alone | 2407 | call nz,readdemo ; writedemo ( joy2) |
| 171 | demige | 2408 | pop bc |
| 2409 | push af |
||
| 2410 | bit 4,b ;'v' |
||
| 2411 | call z,savedemo |
||
| 2412 | pop af |
||
| 2413 | endif |
||
| 2414 | ld d,0 |
||
| 414 | alone | 2415 | pop bc ;ld bc,0 ;x = joypad number |
| 171 | demige | 2416 | else |
| 2417 | |||
| 414 | alone | 2418 | ldyn ++$08 |
| 171 | demige | 2419 | PortLoop: pha ;push previous bit onto stack |
| 2420 | ldax JOYPAD_PORT,x ;read current bit on joypad port |
||
| 2421 | sta SCRATCHPAD+$00 ;check d1 and d0 of port output |
||
| 2422 | lsr ;this is necessary on the old |
||
| 2423 | orai SCRATCHPAD+$00 ;famicom systems in japan |
||
| 2424 | lsr |
||
| 2425 | ;pla ;read bits from stack |
||
| 2426 | ;rol ;rotate bit from carry flag |
||
| 2427 | plarol |
||
| 2428 | dey |
||
| 2429 | bne PortLoop ;count down bits left |
||
| 2430 | endif |
||
| 2431 | stax SavedJoypadBits,x ;save controller status here always |
||
| 2432 | pha |
||
| 2433 | andn ++%00110000 ;check for select or start |
||
| 2434 | andx JoypadBitMask,x ;if neither saved state nor current state |
||
| 2435 | beq Save8Bits ;have any of these two set, branch |
||
| 2436 | pla |
||
| 2437 | andn ++%11001111 ;otherwise store without select |
||
| 2438 | stax SavedJoypadBits,x ;or start bits and leave |
||
| 2439 | rts |
||
| 2440 | Save8Bits: pla |
||
| 2441 | stax JoypadBitMask,x ;save with all bits in another place and leave ; |
||
| 2442 | rts |
||
| 2443 | |||
| 2444 | ;------------------------------------------------------------------------------------- |
||
| 2445 | ;$00 - vram buffer address table low |
||
| 2446 | ;$01 - vram buffer address table high |
||
| 2447 | |||
| 2448 | ; : |
||
| 2449 | ;addrH, addrL, [SRLLLLLL (S=inc32, R=repeat, L=length),] S0BBBBBB? |
||
| 2450 | if Z80 |
||
| 2451 | UpdateScreen: |
||
| 2452 | ld hl,(SCRATCHPAD+$00) |
||
| 2453 | UpdateScreen0: |
||
| 2454 | ld a,(hl) |
||
| 2455 | or a |
||
| 2456 | ret z |
||
| 231 | alone | 2457 | ;cp 0x40 |
| 2458 | ;jr nc,$ ; - $42??? |
||
| 171 | demige | 2459 | ld d,a |
| 2460 | inc hl |
||
| 2461 | ld e,(hl) ;load next byte (second) |
||
| 2462 | inc hl |
||
| 2463 | ld a,(hl) ;load next byte (third) |
||
| 2464 | ex de,hl |
||
| 2465 | add a,a |
||
| 2466 | ld c,32 |
||
| 2467 | jr c,$+4 |
||
| 2468 | ld c,1 ;if d7 of third byte was clear, ppu will only increment by 1 |
||
| 2469 | add a,a |
||
| 2470 | jr nc,GetLength ;if d6 of third byte was clear, do not repeat byte |
||
| 2471 | srl a |
||
| 2472 | rra |
||
| 2473 | ld lx,a |
||
| 2474 | inc de |
||
| 2475 | ld a,(de) |
||
| 2476 | RepeatByte0: |
||
| 2477 | ld (hl),a |
||
| 2478 | add hl,bc |
||
| 2479 | dec lx |
||
| 2480 | jp nz,RepeatByte0 |
||
| 2481 | jp OutputToVRAM_q |
||
| 2482 | GetLength: |
||
| 2483 | ;CY=0 |
||
| 2484 | rra ;shift back to the right to get proper length |
||
| 2485 | rra ;note that d1 will now be in carry |
||
| 2486 | ld lx,a |
||
| 2487 | OutputToVRAM0: |
||
| 2488 | inc de |
||
| 2489 | ld a,(de) |
||
| 2490 | ld (hl),a |
||
| 2491 | add hl,bc |
||
| 2492 | dec lx |
||
| 2493 | jp nz,OutputToVRAM0 |
||
| 2494 | OutputToVRAM_q |
||
| 2495 | ex de,hl |
||
| 2496 | ld d,b;0 |
||
| 2497 | inc hl |
||
| 2498 | jp UpdateScreen0 |
||
| 2499 | else |
||
| 2500 | WriteBufferToScreen: |
||
| 2501 | ;a=addrH |
||
| 2502 | ;y=0 |
||
| 2503 | sta PPU_ADDRESS ;store high byte of vram address |
||
| 2504 | iny |
||
| 2505 | ldayindirect (SCRATCHPAD+$00),y ;load next byte (second) |
||
| 2506 | sta PPU_ADDRESS ;store low byte of vram address |
||
| 2507 | iny |
||
| 2508 | ldayindirect (SCRATCHPAD+$00),y ;load next byte (third) |
||
| 2509 | asl ;shift to left and save in stack |
||
| 2510 | pha |
||
| 2511 | lda Mirror_PPU_CTRL_REG1 ;load mirror of $2000, |
||
| 2512 | oran ++%00000100 ;set ppu to increment by 32 by default |
||
| 2513 | bcs SetupWrites ;if d7 of third byte was clear, ppu will |
||
| 2514 | andn ++%11111011 ;only increment by 1 |
||
| 2515 | SetupWrites: jsr WritePPUReg1 ;write to register |
||
| 2516 | pla ;pull from stack and shift to left again |
||
| 2517 | asl |
||
| 2518 | bcc GetLength ;if d6 of third byte was clear, do not repeat byte |
||
| 2519 | oran ++%00000010 ;otherwise set d1 and increment Y |
||
| 2520 | iny |
||
| 2521 | GetLength: lsr ;shift back to the right to get proper length |
||
| 2522 | lsr ;note that d1 will now be in carry |
||
| 2523 | tax |
||
| 2524 | OutputToVRAM: bcs RepeatByte ;if carry set, repeat loading the same byte |
||
| 2525 | iny ;otherwise increment Y to load next byte |
||
| 2526 | RepeatByte: ldayindirect (SCRATCHPAD+$00),y ;load more data from buffer and write to vram |
||
| 2527 | sta PPU_DATA |
||
| 2528 | dex ;done writing? |
||
| 2529 | bne OutputToVRAM |
||
| 2530 | sec |
||
| 2531 | tya ;a=end shift |
||
| 2532 | adci SCRATCHPAD+$00 ;add end length plus one to the indirect at $00 |
||
| 2533 | sta SCRATCHPAD+$00 ;to allow this routine to read another set of updates |
||
| 2534 | ldan ++$00 |
||
| 2535 | adci SCRATCHPAD+$01 |
||
| 2536 | sta SCRATCHPAD+$01 |
||
| 2537 | ldan ++$3f ;sets vram address to $3f00 ( 16 , 16 ) ;??? |
||
| 2538 | sta PPU_ADDRESS |
||
| 2539 | ldan ++$00 |
||
| 2540 | sta PPU_ADDRESS |
||
| 2541 | sta PPU_ADDRESS ;then reinitializes it for some reason ; 0??? |
||
| 2542 | sta PPU_ADDRESS |
||
| 2543 | UpdateScreen: |
||
| 2544 | ldx PPU_STATUS ;reset flip-flop |
||
| 2545 | ldyn ++$00 ;load first byte from indirect as a pointer |
||
| 2546 | ldayindirect (SCRATCHPAD+$00),y |
||
| 2547 | checka |
||
| 2548 | bne WriteBufferToScreen ;if byte is zero we have no further updates to make here |
||
| 2549 | endif |
||
| 2550 | InitScroll: sta PPU_SCROLL_REG_H ;store contents of A into scroll registers |
||
| 2551 | sta PPU_SCROLL_REG_V ;and end whatever subroutine led us here |
||
| 2552 | rts |
||
| 2553 | |||
| 2554 | ;------------------------------------------------------------------------------------- |
||
| 2555 | |||
| 2556 | if Z80==0 |
||
| 2557 | WritePPUReg1: |
||
| 2558 | sta PPU_CTRL_REG1 ;write contents of A to PPU register 1 |
||
| 2559 | sta Mirror_PPU_CTRL_REG1 ;and its mirror |
||
| 2560 | rts |
||
| 2561 | endif |
||
| 2562 | |||
| 2563 | ;------------------------------------------------------------------------------------- |
||
| 2564 | ;$00 - used to store status bar nybbles |
||
| 2565 | ;$02 - used as temp vram offset |
||
| 2566 | ;$03 - used to store length of status bar number |
||
| 2567 | |||
| 2568 | ;status bar name table offset and length data |
||
| 2569 | StatusBarData: |
||
| 2570 | .db $f0, $06 ; top score display on title screen |
||
| 2571 | .db $62, $06 ; player score |
||
| 2572 | .db $62, $06 |
||
| 2573 | .db $6d, $02 ; coin tally |
||
| 2574 | .db $6d, $02 |
||
| 2575 | .db $7a, $03 ; game timer |
||
| 2576 | |||
| 2577 | StatusBarOffset: |
||
| 2578 | .db $06, $0c, $12, $18, $1e, $24 |
||
| 2579 | |||
| 2580 | PrintStatusBarNumbers: |
||
| 2581 | sta SCRATCHPAD+$00 ;store player-specific offset |
||
| 2582 | jsr OutputNumbers ;use first nybble to print the coin display |
||
| 2583 | lda SCRATCHPAD+$00 ;move high nybble to low |
||
| 2584 | lsr ;and print to score display |
||
| 2585 | lsr |
||
| 2586 | lsr |
||
| 2587 | lsr |
||
| 2588 | |||
| 2589 | OutputNumbers: |
||
| 2590 | clc ;add 1 to low nybble |
||
| 2591 | adcn ++$01 |
||
| 2592 | andn ++%00001111 ;mask out high nybble |
||
| 2593 | cmpn ++$06 |
||
| 2594 | cmpcy |
||
| 2595 | bcs ExitOutputN |
||
| 2596 | pha ;save incremented value to stack for now and |
||
| 2597 | asl ;shift to left and use as offset |
||
| 2598 | tay |
||
| 2599 | ldx VRAM_Buffer1_Offset ;get current buffer pointer |
||
| 2600 | ldan ++$20 ;put at top of screen by default |
||
| 2601 | cpyn ++$00 ;are we writing top score on title screen? |
||
| 2602 | bne SetupNums |
||
| 2603 | ldan ++$22 ;if so, put further down on the screen |
||
| 2604 | SetupNums: stax VRAM_Buffer1,x |
||
| 2605 | lday StatusBarData,y ;write low vram address and length of thing |
||
| 2606 | stax VRAM_Buffer1+1,x ;we're printing to the buffer |
||
| 2607 | lday StatusBarData+1,y |
||
| 2608 | stax VRAM_Buffer1+2,x |
||
| 2609 | sta SCRATCHPAD+$03 ;save length byte in counter |
||
| 2610 | stx SCRATCHPAD+$02 ;and buffer pointer elsewhere for now |
||
| 2611 | pla ;pull original incremented value from stack |
||
| 2612 | tax |
||
| 2613 | ldax StatusBarOffset,x ;load offset to value we want to write |
||
| 2614 | secsub |
||
| 2615 | sbcy StatusBarData+1,y ;subtract from length byte we read before |
||
| 2616 | tay ;use value as offset to display digits |
||
| 2617 | ldx SCRATCHPAD+$02 |
||
| 2618 | DigitPLoop: lday DisplayDigits,y ;write digits to the buffer |
||
| 2619 | stax VRAM_Buffer1+3,x |
||
| 2620 | inx |
||
| 2621 | iny |
||
| 2622 | deci SCRATCHPAD+$03 ;do this until all the digits are written |
||
| 2623 | bne DigitPLoop |
||
| 2624 | ldan ++$00 ;put null terminator at end |
||
| 2625 | stax VRAM_Buffer1+3,x |
||
| 2626 | inx ;increment buffer pointer by 3 |
||
| 2627 | inx |
||
| 2628 | inx |
||
| 2629 | stx VRAM_Buffer1_Offset ;store it in case we want to use it again |
||
| 2630 | ExitOutputN: rts |
||
| 2631 | |||
| 2632 | ;------------------------------------------------------------------------------------- |
||
| 2633 | |||
| 2634 | ;y= |
||
| 2635 | DigitsMathRoutine: |
||
| 2636 | lda OperMode ;check mode of operation |
||
| 2637 | cmpn ++TitleScreenModeValue |
||
| 2638 | beq EraseDMods ;if in title screen mode, branch to lock score |
||
| 2639 | ldxn ++$05 |
||
| 2640 | AddModLoop: ldax DigitModifier,x ;load digit amount to increment |
||
| 2641 | clc |
||
| 2642 | adcy DisplayDigits,y ;add to current digit |
||
| 2643 | bmi BorrowOne ;if result is a negative number, branch to subtract |
||
| 2644 | cmpn ++10 |
||
| 2645 | cmpcy |
||
| 2646 | bcs CarryOne ;if digit greater than $09, branch to add |
||
| 2647 | StoreNewD: stay DisplayDigits,y ;store as new score or game timer digit |
||
| 2648 | dey ;move onto next digits in score or game timer |
||
| 2649 | dex ;and digit amounts to increment |
||
| 2650 | bpl AddModLoop ;loop back if we're not done yet |
||
| 2651 | EraseDMods: ldan ++$00 ;store zero here |
||
| 2652 | ldxn ++$06 ;start with the last digit |
||
| 2653 | EraseMLoop: stax DigitModifier-1,x ;initialize the digit amounts to increment |
||
| 2654 | dex |
||
| 2655 | bpl EraseMLoop ;do this until they're all reset, then leave |
||
| 2656 | rts |
||
| 2657 | BorrowOne: decx DigitModifier-1,x ;decrement the previous digit, then put $09 in |
||
| 2658 | ldan ++$09 ;the game timer digit we're currently on to "borrow |
||
| 2659 | checka |
||
| 2660 | bne StoreNewD ;the one", then do an unconditional branch back |
||
| 2661 | CarryOne: secsub ; ??? ;subtract ten from our digit to make it a |
||
| 2662 | sbcn ++10 ;proper BCD number, then increment the digit |
||
| 2663 | incx DigitModifier-1,x ;preceding current digit to "carry the one" properly |
||
| 2664 | jmp StoreNewD ;go back to just after we branched here |
||
| 2665 | |||
| 2666 | ;------------------------------------------------------------------------------------- |
||
| 2667 | |||
| 2668 | UpdateTopScore: |
||
| 2669 | ldxn ++$05 ;start with mario's score |
||
| 2670 | jsr TopScoreCheck |
||
| 2671 | ldxn ++$0b ;now do luigi's score |
||
| 2672 | |||
| 2673 | TopScoreCheck: |
||
| 2674 | ldyn ++$05 ;start with the lowest digit |
||
| 2675 | secsub ; ??? |
||
| 2676 | GetScoreDiff: ldax PlayerScoreDisplay,x ;subtract each player digit from each high score digit |
||
| 2677 | if Z80 |
||
| 2678 | secsub |
||
| 2679 | endif |
||
| 2680 | sbcy TopScoreDisplay,y ;from lowest to highest, if any top score digit exceeds |
||
| 2681 | dex ;any player digit, borrow will be set until a subsequent |
||
| 2682 | dey ;subtraction clears it (player digit is higher than top) |
||
| 2683 | bpl GetScoreDiff |
||
| 2684 | cmpcy |
||
| 2685 | bcc NoTopSc ;check to see if borrow is still set, if so, no new high score |
||
| 2686 | inx ;increment X and Y once to the start of the score |
||
| 2687 | iny |
||
| 2688 | CopyScore: ldax PlayerScoreDisplay,x ;store player's score digits into high score memory area |
||
| 2689 | stay TopScoreDisplay,y |
||
| 2690 | inx |
||
| 2691 | iny |
||
| 2692 | cpyn ++$06 ;do this until we have stored them all |
||
| 2693 | cmpcy |
||
| 2694 | bcc CopyScore |
||
| 2695 | NoTopSc: rts |
||
| 2696 | |||
| 2697 | ;------------------------------------------------------------------------------------- |
||
| 2698 | |||
| 2699 | DefaultSprOffsets: |
||
| 2700 | .db $04, $30, $48, $60, $78, $90, $a8, $c0 |
||
| 2701 | .db $d8, $e8, $24, $f8, $fc, $28, $2c |
||
| 2702 | |||
| 2703 | Sprite0Data: |
||
| 2704 | .db $18, $ff, $23, $58 |
||
| 2705 | |||
| 2706 | ;------------------------------------------------------------------------------------- |
||
| 2707 | |||
| 2708 | InitializeGame: |
||
| 2709 | ldyn16 ++GAMEDATA_end-AREADATA;++$6f ;clear all memory as in initialization procedure, |
||
| 2710 | jsr InitializeMemory ;but this time, clear only as far as $076f |
||
| 2711 | ldyn ++$1f |
||
| 2712 | ClrSndLoop: stay SoundMemory,y ;clear out memory used |
||
| 2713 | dey ;by the sound engines |
||
| 2714 | bpl ClrSndLoop |
||
| 2715 | ldan ++$18 ;set demo timer |
||
| 2716 | sta DemoTimer |
||
| 2717 | jsr LoadAreaPointer |
||
| 2718 | |||
| 2719 | InitializeArea: |
||
| 2720 | ldyn16 ++AREADATA_end-AREADATA;++$4b ;clear all memory again, only as far as $074b |
||
| 2721 | jsr InitializeMemory ;this is only necessary if branching from |
||
| 2722 | ldxn ++$21 |
||
| 2723 | ldan ++$00 |
||
| 2724 | ClrTimersLoop: stax Timers,x ;clear out memory between |
||
| 2725 | dex ;$0780 and $07a1 |
||
| 2726 | bpl ClrTimersLoop |
||
| 2727 | lda HalfwayPage |
||
| 2728 | ldy AltEntranceControl ;if AltEntranceControl not set, use halfway page, if any found |
||
| 2729 | checky |
||
| 2730 | beq StartPage |
||
| 2731 | lda EntrancePage ;otherwise use saved entry page number here |
||
| 2732 | StartPage: sta ScreenLeft_PageLoc ;set as value here |
||
| 2733 | sta CurrentPageLoc ;also set as current page |
||
| 2734 | sta BackloadingFlag ;set flag here if halfway page or saved entry page number found |
||
| 2735 | jsr GetScreenPosition ;get pixel coordinates for screen borders |
||
| 2736 | ldyn ++$20 ;if on odd numbered page, use $2480 as start of rendering |
||
| 2737 | andn ++%00000001 ;otherwise use $2080, this address used later as name table |
||
| 2738 | beq SetInitNTHigh ;address for rendering of game area |
||
| 2739 | ldyn ++$24 |
||
| 2740 | SetInitNTHigh: sty CurrentNTAddr_High ;store name table address |
||
| 2741 | ldyn ++$80 |
||
| 2742 | sty CurrentNTAddr_Low |
||
| 2743 | asl ;store LSB of page number in high nybble |
||
| 2744 | asl ;of block buffer column position |
||
| 2745 | asl |
||
| 2746 | asl |
||
| 2747 | sta BlockBufferColumnPos |
||
| 2748 | deci AreaObjectLength ;set area object lengths for all empty |
||
| 2749 | deci AreaObjectLength+1 |
||
| 2750 | deci AreaObjectLength+2 |
||
| 2751 | ldan ++$0b ;set value for renderer to update 12 column sets |
||
| 2752 | sta ColumnSets ;12 column sets = 24 metatile columns = 1 1/2 screens |
||
| 2753 | jsr GetAreaDataAddrs ;get enemy and level addresses and load header |
||
| 2754 | lda PrimaryHardMode ;check to see if primary hard mode has been activated |
||
| 2755 | checka |
||
| 2756 | bne SetSecHard ;if so, activate the secondary no matter where we're at |
||
| 2757 | lda WorldNumber ;otherwise check world number |
||
| 2758 | cmpn ++World5 ;if less than 5, do not activate secondary |
||
| 2759 | cmpcy |
||
| 2760 | bcc CheckHalfway |
||
| 2761 | bne SetSecHard ;if not equal to, then world HIGH 5, thus activate |
||
| 2762 | lda LevelNumber ;otherwise, world 5, so check level number |
||
| 2763 | cmpn ++Level3 ;if 1 or 2, do not set secondary hard mode flag |
||
| 2764 | cmpcy |
||
| 2765 | bcc CheckHalfway |
||
| 2766 | SetSecHard: inci SecondaryHardMode ;set secondary hard mode flag for areas 5-3 and beyond |
||
| 2767 | CheckHalfway: lda HalfwayPage |
||
| 2768 | checka |
||
| 2769 | beq DoneInitArea |
||
| 2770 | ldan ++$02 ;if halfway page set, overwrite start position from header |
||
| 2771 | sta PlayerEntranceCtrl |
||
| 2772 | DoneInitArea: ldan ++Silence ;silence music |
||
| 2773 | sta AreaMusicQueue |
||
| 2774 | ldan ++$01 ;disable screen output |
||
| 2775 | sta DisableScreenFlag |
||
| 2776 | inci OperMode_Task ;increment one of the modes |
||
| 2777 | rts |
||
| 2778 | |||
| 2779 | ;------------------------------------------------------------------------------------- |
||
| 2780 | |||
| 2781 | PrimaryGameSetup: |
||
| 2782 | ldan ++$01 |
||
| 2783 | sta FetchNewGameTimerFlag ;set flag to load game timer from header |
||
| 2784 | sta PlayerSize ;set player's size to small |
||
| 2785 | ldan ++$02 |
||
| 2786 | sta NumberofLives ;give each player three lives |
||
| 2787 | sta OffScr_NumberofLives |
||
| 2788 | |||
| 2789 | SecondaryGameSetup: |
||
| 2790 | ldan ++$00 |
||
| 2791 | sta DisableScreenFlag ;enable screen output |
||
| 2792 | tay |
||
| 2793 | ClearVRLoop: stay VRAM_Buffer1-1,y ;clear buffer at $0300-$03ff |
||
| 2794 | iny |
||
| 2795 | bne ClearVRLoop |
||
| 2796 | sta GameTimerExpiredFlag ;clear game timer exp flag |
||
| 2797 | sta DisableIntermediate ;clear skip lives display flag |
||
| 2798 | sta BackloadingFlag ;clear value here |
||
| 2799 | ldan ++$ff |
||
| 2800 | sta BalPlatformAlignment ;initialize balance platform assignment flag |
||
| 2801 | lda ScreenLeft_PageLoc ;get left side page location |
||
| 2802 | lsri Mirror_PPU_CTRL_REG1 ;shift LSB of ppu register #1 mirror out |
||
| 2803 | if Z80==0 |
||
| 2804 | andn ++$01 ;mask out all but LSB of page location |
||
| 2805 | endif |
||
| 2806 | ror ;rotate LSB of page location into carry then onto mirror |
||
| 2807 | roli Mirror_PPU_CTRL_REG1 ;this is to set the proper PPU name table |
||
| 2808 | jsr GetAreaMusic ;load proper music into queue |
||
| 2809 | ldan ++$38 ;load sprite shuffle amounts to be used later |
||
| 2810 | sta SprShuffleAmt+2 |
||
| 2811 | ldan ++$48 |
||
| 2812 | sta SprShuffleAmt+1 |
||
| 2813 | ldan ++$58 |
||
| 2814 | sta SprShuffleAmt |
||
| 2815 | ldxn ++$0e ;load default OAM offsets into $06e4-$06f2 |
||
| 2816 | ShufAmtLoop: ldax DefaultSprOffsets,x |
||
| 2817 | stax SprDataOffset,x |
||
| 2818 | dex ;do this until they're all set |
||
| 2819 | bpl ShufAmtLoop |
||
| 2820 | ldyn ++$03 ;set up sprite #0 |
||
| 2821 | ISpr0Loop: lday Sprite0Data,y |
||
| 2822 | stay Sprite_Data,y |
||
| 2823 | dey |
||
| 2824 | bpl ISpr0Loop |
||
| 2825 | jsr DoNothing2 ;these jsrs doesn't do anything useful |
||
| 2826 | jsr DoNothing1 |
||
| 2827 | inci Sprite0HitDetectFlag ;set sprite #0 check flag ; |
||
| 2828 | inci OperMode_Task ;increment to next task |
||
| 2829 | rts |
||
| 2830 | |||
| 2831 | ;------------------------------------------------------------------------------------- |
||
| 2832 | |||
| 2833 | ;$06 - RAM address low |
||
| 2834 | ;$07 - RAM address high |
||
| 2835 | |||
| 2836 | ;y = endaddr |
||
| 2837 | ;out: a=0 |
||
| 2838 | InitializeMemory: |
||
| 2839 | if Z80 |
||
| 2840 | push de |
||
| 2841 | ld hl,AREADATA |
||
| 2842 | ld de,AREADATA+1 |
||
| 2843 | pop bc |
||
| 2844 | dec bc |
||
| 2845 | xor a |
||
| 2846 | ld (hl),a |
||
| 2847 | ldir |
||
| 2848 | ld d,b;0 |
||
| 2849 | else |
||
| 2850 | ldxn ++$07 ;set initial high byte to $0700-$07ff |
||
| 2851 | ldan ++$00 ;set initial low byte to start of page (at $00 of page) |
||
| 2852 | sta SCRATCHPAD+$06 |
||
| 2853 | InitPageLoop: stx SCRATCHPAD+$07 |
||
| 2854 | InitByteLoop: cpxn ++$01 ;check to see if we're on the stack ($0100-$01ff) |
||
| 2855 | bne InitByte ;if not, go ahead anyway |
||
| 2856 | cpyn ++$60 ;otherwise, check to see if we're at $0160-$01ff |
||
| 2857 | cmpcy |
||
| 2858 | bcs SkipByte ;if so, skip write |
||
| 2859 | InitByte: stayindirect (SCRATCHPAD+$06),y ;otherwise, initialize byte with current low byte in Y |
||
| 2860 | SkipByte: dey |
||
| 2861 | cpyn ++$ff ;do this until all bytes in page have been erased |
||
| 2862 | bne InitByteLoop |
||
| 2863 | dex ;go onto the next page |
||
| 2864 | bpl InitPageLoop ;do this until all pages of memory have been erased |
||
| 2865 | endif |
||
| 2866 | rts |
||
| 2867 | |||
| 2868 | ;------------------------------------------------------------------------------------- |
||
| 2869 | |||
| 2870 | MusicSelectData: |
||
| 2871 | .db WaterMusic, GroundMusic, UndergroundMusic, CastleMusic |
||
| 2872 | .db CloudMusic, PipeIntroMusic |
||
| 2873 | |||
| 2874 | GetAreaMusic: |
||
| 2875 | lda OperMode ;if in title screen mode, leave |
||
| 2876 | checka |
||
| 2877 | beq ExitGetM |
||
| 2878 | lda AltEntranceControl ;check for specific alternate mode of entry |
||
| 2879 | cmpn ++$02 ;if found, branch without checking starting position |
||
| 2880 | beq ChkAreaType ;from area object data header |
||
| 2881 | ldyn ++$05 ;select music for pipe intro scene by default |
||
| 2882 | lda PlayerEntranceCtrl ;check value from level header for certain values |
||
| 2883 | cmpn ++$06 |
||
| 2884 | beq StoreMusic ;load music for pipe intro scene if header |
||
| 2885 | cmpn ++$07 ;start position either value $06 or $07 |
||
| 2886 | beq StoreMusic |
||
| 2887 | ChkAreaType: ldy AreaType ;load area type as offset for music bit |
||
| 2888 | lda CloudTypeOverride |
||
| 2889 | checka |
||
| 2890 | beq StoreMusic ;check for cloud type override |
||
| 2891 | ldyn ++$04 ;select music for cloud type level if found |
||
| 2892 | StoreMusic: lday MusicSelectData,y ;otherwise select appropriate music for level type |
||
| 2893 | sta AreaMusicQueue ;store in queue and leave |
||
| 2894 | ExitGetM: rts |
||
| 2895 | |||
| 2896 | ;------------------------------------------------------------------------------------- |
||
| 2897 | |||
| 2898 | PlayerStarting_X_Pos: |
||
| 2899 | .db $28, $18 |
||
| 2900 | .db $38, $28 |
||
| 2901 | |||
| 2902 | AltYPosOffset: |
||
| 2903 | .db $08, $00 |
||
| 2904 | |||
| 2905 | PlayerStarting_Y_Pos: |
||
| 2906 | .db $00, $20, $b0, $50, $00, $00, $b0, $b0 |
||
| 2907 | .db $f0 |
||
| 2908 | |||
| 2909 | PlayerBGPriorityData: |
||
| 2910 | .db $00, $20, $00, $00, $00, $00, $00, $00 |
||
| 2911 | |||
| 2912 | GameTimerData: |
||
| 2913 | .db $20 ;dummy byte, used as part of bg priority data |
||
| 2914 | .db $04, $03, $02 |
||
| 2915 | |||
| 2916 | Entrance_GameTimerSetup: |
||
| 2917 | lda ScreenLeft_PageLoc ;set current page for area objects |
||
| 2918 | sta Player_PageLoc ;as page location for player |
||
| 2919 | ldan ++$28 ;store value here |
||
| 2920 | sta VerticalForceDown ;for fractional movement downwards if necessary |
||
| 2921 | ldan ++$01 ;set high byte of player position and |
||
| 2922 | sta PlayerFacingDir ;set facing direction so that player faces right |
||
| 2923 | sta Player_Y_HighPos |
||
| 2924 | ldan ++$00 ;set player state to on the ground by default |
||
| 2925 | sta Player_State |
||
| 2926 | deci Player_CollisionBits ;initialize player's collision bits |
||
| 2927 | ldyn ++$00 ;initialize halfway page |
||
| 2928 | sty HalfwayPage |
||
| 2929 | lda AreaType ;check area type |
||
| 2930 | checka |
||
| 2931 | bne ChkStPos ;if water type, set swimming flag, otherwise do not set |
||
| 2932 | iny |
||
| 2933 | ChkStPos: sty SwimmingFlag |
||
| 2934 | ldx PlayerEntranceCtrl ;get starting position loaded from header |
||
| 2935 | ldy AltEntranceControl ;check alternate mode of entry flag for 0 or 1 |
||
| 2936 | checky |
||
| 2937 | beq SetStPos |
||
| 2938 | cpyn ++$01 |
||
| 2939 | beq SetStPos |
||
| 2940 | ldxy AltYPosOffset-2,y ;if not 0 or 1, override $0710 with new offset in X |
||
| 2941 | SetStPos: lday PlayerStarting_X_Pos,y ;load appropriate horizontal position |
||
| 2942 | sta Player_X_Position ;and vertical positions for the player, using |
||
| 2943 | ldax PlayerStarting_Y_Pos,x ;AltEntranceControl as offset for horizontal and either $0710 |
||
| 2944 | sta Player_Y_Position ;or value that overwrote $0710 as offset for vertical |
||
| 2945 | ldax PlayerBGPriorityData,x |
||
| 2946 | sta Player_SprAttrib ;set player sprite attributes using offset in X |
||
| 2947 | jsr GetPlayerColors ;get appropriate player palette |
||
| 2948 | ldy GameTimerSetting ;get timer control value from header |
||
| 2949 | checky |
||
| 2950 | beq ChkOverR ;if set to zero, branch (do not use dummy byte for this) |
||
| 2951 | lda FetchNewGameTimerFlag ;do we need to set the game timer? if not, use |
||
| 2952 | checka |
||
| 2953 | beq ChkOverR ;old game timer setting |
||
| 2954 | lday GameTimerData,y ;if game timer is set and game timer flag is also set, |
||
| 2955 | sta GameTimerDisplay ;use value of game timer control for first digit of game timer |
||
| 2956 | ldan ++$01 |
||
| 2957 | sta GameTimerDisplay+2 ;set last digit of game timer to 1 |
||
| 2958 | lsr |
||
| 2959 | sta GameTimerDisplay+1 ;set second digit of game timer |
||
| 2960 | sta FetchNewGameTimerFlag ;clear flag for game timer reset |
||
| 2961 | sta StarInvincibleTimer ;clear star mario timer |
||
| 2962 | ChkOverR: ldy JoypadOverride ;if controller bits not set, branch to skip this part |
||
| 2963 | checky |
||
| 2964 | beq ChkSwimE |
||
| 2965 | ldan ++$03 ;set player state to climbing |
||
| 2966 | sta Player_State |
||
| 2967 | ldxn ++$00 ;set offset for first slot, for block object |
||
| 2968 | jsr InitBlock_XY_Pos |
||
| 2969 | ldan ++$f0 ;set vertical coordinate for block object |
||
| 2970 | sta Block_Y_Position |
||
| 2971 | ldxn ++$05 ;set offset in X for last enemy object buffer slot |
||
| 2972 | ldyn ++$00 ;set offset in Y for object coordinates used earlier |
||
| 2973 | jsr Setup_Vine ;do a sub to grow vine |
||
| 2974 | ChkSwimE: ldy AreaType ;if level not water-type, |
||
| 2975 | checky |
||
| 2976 | bne SetPESub ;skip this subroutine |
||
| 2977 | jsr SetupBubble ;otherwise, execute sub to set up air bubbles |
||
| 2978 | SetPESub: ldan ++$07 ;set to run player entrance subroutine |
||
| 2979 | sta GameEngineSubroutine ;on the next frame of game engine |
||
| 2980 | rts |
||
| 2981 | |||
| 2982 | ;------------------------------------------------------------------------------------- |
||
| 2983 | |||
| 2984 | ;page numbers are in order from -1 to -4 |
||
| 2985 | HalfwayPageNybbles: |
||
| 2986 | .db $56, $40 |
||
| 2987 | .db $65, $70 |
||
| 2988 | .db $66, $40 |
||
| 2989 | .db $66, $40 |
||
| 2990 | .db $66, $40 |
||
| 2991 | .db $66, $60 |
||
| 2992 | .db $65, $70 |
||
| 2993 | .db $00, $00 |
||
| 2994 | |||
| 2995 | PlayerLoseLife: |
||
| 2996 | inci DisableScreenFlag ;disable screen and sprite 0 check |
||
| 2997 | ldan ++$00 |
||
| 2998 | sta Sprite0HitDetectFlag |
||
| 2999 | ldan ++Silence ;silence music |
||
| 3000 | sta EventMusicQueue |
||
| 3001 | if INFINITELIVES |
||
| 3002 | xor a |
||
| 3003 | else |
||
| 3004 | deci NumberofLives ;take one life from player |
||
| 3005 | endif |
||
| 3006 | bpl StillInGame ;if player still has lives, branch |
||
| 3007 | ldan ++$00 |
||
| 3008 | sta OperMode_Task ;initialize mode task, |
||
| 3009 | ldan ++GameOverModeValue ;switch to game over mode |
||
| 3010 | sta OperMode ;and leave |
||
| 3011 | rts |
||
| 3012 | StillInGame: lda WorldNumber ;multiply world number by 2 and use |
||
| 3013 | asl ;as offset |
||
| 3014 | tax |
||
| 3015 | lda LevelNumber ;if in area -3 or -4, increment |
||
| 3016 | andn ++$02 ;offset by one byte, otherwise |
||
| 3017 | beq GetHalfway ;leave offset alone |
||
| 3018 | inx |
||
| 3019 | GetHalfway: ldyx HalfwayPageNybbles,x ;get halfway page number with offset |
||
| 3020 | lda LevelNumber ;check area number's LSB |
||
| 3021 | lsr |
||
| 3022 | tya ;if in area -2 or -4, use lower nybble |
||
| 3023 | bcs MaskHPNyb |
||
| 3024 | lsr ;move higher nybble to lower if area |
||
| 3025 | lsr ;number is -1 or -3 |
||
| 3026 | lsr |
||
| 3027 | lsr |
||
| 3028 | MaskHPNyb: andn ++%00001111 ;mask out all but lower nybble |
||
| 3029 | cmpi ScreenLeft_PageLoc |
||
| 3030 | cmpcy |
||
| 3031 | beq SetHalfway ;left side of screen must be at the halfway page, |
||
| 3032 | bcc SetHalfway ;otherwise player must start at the |
||
| 3033 | ldan ++$00 ;beginning of the level |
||
| 3034 | SetHalfway: sta HalfwayPage ;store as halfway page for player |
||
| 3035 | jsr TransposePlayers ;switch players around if 2-player game |
||
| 3036 | jmp ContinueGame ;continue the game |
||
| 3037 | |||
| 3038 | ;------------------------------------------------------------------------------------- |
||
| 3039 | |||
| 3040 | GameOverMode: |
||
| 3041 | lda OperMode_Task |
||
| 3042 | jsr JumpEngine |
||
| 3043 | |||
| 3044 | .dw SetupGameOver |
||
| 3045 | .dw ScreenRoutines |
||
| 3046 | .dw RunGameOver |
||
| 3047 | |||
| 3048 | ;------------------------------------------------------------------------------------- |
||
| 3049 | |||
| 3050 | SetupGameOver: |
||
| 3051 | ldan ++$00 ;reset screen routine task control for title screen, game, |
||
| 3052 | sta ScreenRoutineTask ;and game over modes |
||
| 3053 | sta Sprite0HitDetectFlag ;disable sprite 0 check |
||
| 3054 | ldan ++GameOverMusic |
||
| 3055 | sta EventMusicQueue ;put game over music in secondary queue |
||
| 3056 | inci DisableScreenFlag ;disable screen output |
||
| 3057 | inci OperMode_Task ;set secondary mode to 1 |
||
| 3058 | rts |
||
| 3059 | |||
| 3060 | ;------------------------------------------------------------------------------------- |
||
| 3061 | |||
| 3062 | RunGameOver: |
||
| 3063 | ldan ++$00 ;reenable screen |
||
| 3064 | sta DisableScreenFlag |
||
| 3065 | lda SavedJoypad1Bits ;check controller for start pressed |
||
| 3066 | andn ++Start_Button |
||
| 3067 | bne TerminateGame |
||
| 3068 | lda ScreenTimer ;if not pressed, wait for |
||
| 3069 | checka |
||
| 3070 | bne GameIsOn ;screen timer to expire |
||
| 3071 | TerminateGame: |
||
| 3072 | ldan ++Silence ;silence music |
||
| 3073 | sta EventMusicQueue |
||
| 3074 | jsr TransposePlayers ;check if other player can keep |
||
| 3075 | bcc ContinueGame ;going, and do so if possible |
||
| 3076 | lda WorldNumber ;otherwise put world number of current |
||
| 3077 | sta ContinueWorld ;player into secret continue function variable |
||
| 3078 | ldan ++$00 |
||
| 3079 | asl ;residual ASL instruction |
||
| 3080 | sta OperMode_Task ;reset all modes to title screen and |
||
| 3081 | sta ScreenTimer ;leave |
||
| 3082 | sta OperMode |
||
| 3083 | rts |
||
| 3084 | |||
| 3085 | ContinueGame: |
||
| 3086 | jsr LoadAreaPointer ;update level pointer with |
||
| 3087 | ldan ++$01 ;actual world and area numbers, then |
||
| 3088 | sta PlayerSize ;reset player's size, status, and |
||
| 3089 | inci FetchNewGameTimerFlag ;set game timer flag to reload |
||
| 3090 | ldan ++$00 ;game timer from header |
||
| 3091 | sta TimerControl ;also set flag for timers to count again |
||
| 3092 | sta PlayerStatus |
||
| 3093 | sta GameEngineSubroutine ;reset task for game core |
||
| 3094 | sta OperMode_Task ;set modes and leave |
||
| 3095 | ldan ++$01 ;if in game over mode, switch back to |
||
| 3096 | sta OperMode ;game mode, because game is still on |
||
| 3097 | GameIsOn: rts |
||
| 3098 | |||
| 3099 | TransposePlayers: |
||
| 3100 | sec ;set carry flag by default to end game |
||
| 3101 | lda NumberOfPlayers ;if only a 1 player game, leave |
||
| 3102 | checka |
||
| 3103 | beq ExTrans |
||
| 3104 | lda OffScr_NumberofLives ;does offscreen player have any lives left? |
||
| 3105 | checka |
||
| 3106 | bmi ExTrans ;branch if not |
||
| 3107 | lda CurrentPlayer ;invert bit to update |
||
| 3108 | eorn ++%00000001 ;which player is on the screen |
||
| 3109 | sta CurrentPlayer |
||
| 3110 | ldxn ++$06 |
||
| 3111 | TransLoop: ldax OnscreenPlayerInfo,x ;transpose the information |
||
| 3112 | pha ;of the onscreen player |
||
| 3113 | ldax OffscreenPlayerInfo,x ;with that of the offscreen player |
||
| 3114 | stax OnscreenPlayerInfo,x |
||
| 3115 | pla |
||
| 3116 | stax OffscreenPlayerInfo,x |
||
| 3117 | dex |
||
| 3118 | bpl TransLoop |
||
| 3119 | clc ;clear carry flag to get game going |
||
| 3120 | ExTrans: rts |
||
| 3121 | |||
| 3122 | ;------------------------------------------------------------------------------------- |
||
| 3123 | |||
| 3124 | DoNothing1: |
||
| 3125 | ldan ++$ff ;this is residual code, this value is |
||
| 3126 | sta UnusedVariable;$06c9 ;not used anywhere in the program |
||
| 3127 | DoNothing2: |
||
| 3128 | rts |
||
| 3129 | |||
| 3130 | ;------------------------------------------------------------------------------------- |
||
| 3131 | |||
| 3132 | AreaParserTaskHandler: |
||
| 3133 | ;ret |
||
| 3134 | ldy AreaParserTaskNum ;check number of tasks here |
||
| 3135 | checky |
||
| 3136 | bne DoAPTasks ;if already set, go ahead |
||
| 3137 | ldyn ++$08 ; |
||
| 3138 | sty AreaParserTaskNum ;otherwise, set eight by default |
||
| 3139 | DoAPTasks: dey |
||
| 3140 | tya |
||
| 3141 | jsr AreaParserTasks |
||
| 3142 | deci AreaParserTaskNum ;if all tasks not complete do not |
||
| 3143 | if Z80OPT4==0 |
||
| 3144 | bne SkipATRender ;render attribute table yet |
||
| 3145 | jsr RenderAttributeTables ; RenderAreaGraphics #1 (.. 4-)? |
||
| 3146 | SkipATRender: |
||
| 3147 | endif |
||
| 3148 | rts |
||
| 3149 | |||
| 3150 | AreaParserTasks: |
||
| 3151 | jsr JumpEngine |
||
| 3152 | ; 7..0? |
||
| 3153 | .dw IncrementColumnPos ;0 |
||
| 3154 | .dw RenderAreaGraphics ;1 |
||
| 3155 | .dw RenderAreaGraphics ;2 |
||
| 3156 | .dw AreaParserCore ;3 |
||
| 3157 | .dw IncrementColumnPos ;4 |
||
| 3158 | .dw RenderAreaGraphics ;5 |
||
| 3159 | .dw RenderAreaGraphics ;6 |
||
| 3160 | .dw AreaParserCore ;7 |
||
| 3161 | |||
| 3162 | ;------------------------------------------------------------------------------------- |
||
| 3163 | |||
| 3164 | IncrementColumnPos: |
||
| 3165 | inci CurrentColumnPos ;increment column where we're at |
||
| 3166 | lda CurrentColumnPos |
||
| 3167 | andn ++%00001111 ;mask out higher nybble |
||
| 3168 | bne NoColWrap |
||
| 3169 | sta CurrentColumnPos ;if no bits left set, wrap back to zero (0-f) |
||
| 3170 | inci CurrentPageLoc ;and increment page number where we're at |
||
| 3171 | NoColWrap: inci BlockBufferColumnPos ;increment column offset where we're at |
||
| 3172 | lda BlockBufferColumnPos |
||
| 3173 | andn ++%00011111 ;mask out all but 5 LSB (0-1f) |
||
| 3174 | sta BlockBufferColumnPos ;and save |
||
| 3175 | rts |
||
| 3176 | |||
| 3177 | ;------------------------------------------------------------------------------------- |
||
| 3178 | ;$00 - used as counter, store for low nybble for background, ceiling byte for terrain |
||
| 3179 | ;$01 - used to store floor byte for terrain |
||
| 3180 | ;$07 - used to store terrain metatile |
||
| 3181 | ;$06-$07 - used to store block buffer address |
||
| 3182 | |||
| 3183 | BSceneDataOffsets: |
||
| 3184 | .db $00, $30, $60 |
||
| 3185 | |||
| 3186 | BackSceneryData: ;metatiles??? |
||
| 3187 | .db $93, $00, $00, $11, $12, $12, $13, $00 ;clouds (palette 2???) |
||
| 3188 | .db $00, $51, $52, $53, $00, $00, $00, $00 |
||
| 3189 | .db $00, $00, $01, $02, $02, $03, $00, $00 |
||
| 3190 | .db $00, $00, $00, $00, $91, $92, $93, $00 |
||
| 3191 | .db $00, $00, $00, $51, $52, $53, $41, $42 |
||
| 3192 | .db $43, $00, $00, $00, $00, $00, $91, $92 |
||
| 3193 | |||
| 3194 | .db $97, $87, $88, $89, $99, $00, $00, $00 ;mountains and bushes |
||
| 3195 | .db $11, $12, $13, $a4, $a5, $a5, $a5, $a6 |
||
| 3196 | .db $97, $98, $99, $01, $02, $03, $00, $a4 |
||
| 3197 | .db $a5, $a6, $00, $11, $12, $12, $12, $13 |
||
| 3198 | .db $00, $00, $00, $00, $01, $02, $02, $03 |
||
| 3199 | .db $00, $a4, $a5, $a5, $a6, $00, $00, $00 |
||
| 3200 | |||
| 3201 | .db $11, $12, $12, $13, $00, $00, $00, $00 ;trees and fences |
||
| 3202 | .db $00, $00, $00, $9c, $00, $8b, $aa, $aa |
||
| 3203 | .db $aa, $aa, $11, $12, $13, $8b, $00, $9c |
||
| 3204 | .db $9c, $00, $00, $01, $02, $03, $11, $12 |
||
| 3205 | .db $12, $13, $00, $00, $00, $00, $aa, $aa |
||
| 3206 | .db $9c, $aa, $00, $8b, $00, $01, $02, $03 |
||
| 3207 | |||
| 3208 | BackSceneryMetatiles: |
||
| 3209 | .db $80, $83, $00 ;cloud left |
||
| 3210 | .db $81, $84, $00 ;cloud middle |
||
| 3211 | .db $82, $85, $00 ;cloud right |
||
| 3212 | .db $02, $00, $00 ;bush left |
||
| 3213 | .db $03, $00, $00 ;bush middle |
||
| 3214 | .db $04, $00, $00 ;bush right |
||
| 3215 | .db $00, $05, $06 ;mountain left |
||
| 3216 | .db $07, $06, $0a ;mountain middle |
||
| 3217 | .db $00, $08, $09 ;mountain right |
||
| 3218 | .db $4d, $00, $00 ;fence |
||
| 3219 | .db $0d, $0f, $4e ;tall tree |
||
| 3220 | .db $0e, $4e, $4e ;short tree |
||
| 3221 | |||
| 3222 | FSceneDataOffsets: |
||
| 3223 | .db $00, $0d, $1a |
||
| 3224 | |||
| 3225 | ForeSceneryData: |
||
| 3226 | .db $86, $87, $87, $87, $87, $87, $87 ;in water |
||
| 3227 | .db $87, $87, $87, $87, $69, $69 |
||
| 3228 | |||
| 3229 | .db $00, $00, $00, $00, $00, $45, $47 ;wall |
||
| 3230 | .db $47, $47, $47, $47, $00, $00 |
||
| 3231 | |||
| 3232 | .db $00, $00, $00, $00, $00, $00, $00 ;over water |
||
| 3233 | .db $00, $00, $00, $00, $86, $87 |
||
| 3234 | |||
| 3235 | TerrainMetatiles: |
||
| 3236 | .db $69, $54, $52, $62 |
||
| 3237 | |||
| 3238 | TerrainRenderBits: |
||
| 3239 | .db %00000000, %00000000 ;no ceiling or floor |
||
| 3240 | .db %00000000, %00011000 ;no ceiling, floor 2 |
||
| 3241 | .db %00000001, %00011000 ;ceiling 1, floor 2 |
||
| 3242 | .db %00000111, %00011000 ;ceiling 3, floor 2 |
||
| 3243 | .db %00001111, %00011000 ;ceiling 4, floor 2 |
||
| 3244 | .db %11111111, %00011000 ;ceiling 8, floor 2 |
||
| 3245 | .db %00000001, %00011111 ;ceiling 1, floor 5 |
||
| 3246 | .db %00000111, %00011111 ;ceiling 3, floor 5 |
||
| 3247 | .db %00001111, %00011111 ;ceiling 4, floor 5 |
||
| 3248 | .db %10000001, %00011111 ;ceiling 1, floor 6 |
||
| 3249 | .db %00000001, %00000000 ;ceiling 1, no floor |
||
| 3250 | .db %10001111, %00011111 ;ceiling 4, floor 6 |
||
| 3251 | .db %11110001, %00011111 ;ceiling 1, floor 9 |
||
| 3252 | .db %11111001, %00011000 ;ceiling 1, middle 5, floor 2 |
||
| 3253 | .db %11110001, %00011000 ;ceiling 1, middle 4, floor 2 |
||
| 3254 | .db %11111111, %00011111 ;completely solid top to bottom |
||
| 3255 | |||
| 3256 | AreaParserCore: |
||
| 3257 | lda BackloadingFlag ;check to see if we are starting right of start |
||
| 3258 | checka |
||
| 3259 | beq RenderSceneryTerrain ;if not, go ahead and render background, foreground and terrain |
||
| 3260 | jsr ProcessAreaData ;otherwise skip ahead and load level data |
||
| 3261 | |||
| 3262 | RenderSceneryTerrain: |
||
| 3263 | ldxn ++$0c |
||
| 3264 | ldan ++$00 |
||
| 3265 | ClrMTBuf: stax MetatileBuffer,x ;clear out metatile buffer |
||
| 3266 | dex |
||
| 3267 | bpl ClrMTBuf |
||
| 3268 | ;jr $ |
||
| 3269 | ldy BackgroundScenery ;do we need to render the background scenery? |
||
| 3270 | checky |
||
| 3271 | beq RendFore ;if not, skip to check the foreground |
||
| 3272 | lda CurrentPageLoc ;otherwise check for every third page |
||
| 3273 | ThirdP: cmpn ++$03 |
||
| 3274 | bmi RendBack ;if less than three we're there |
||
| 3275 | secsub |
||
| 3276 | sbcn ++$03 ;if 3 or more, subtract 3 and |
||
| 3277 | bpl ThirdP ;do an unconditional branch |
||
| 3278 | RendBack: asl ;move results to higher nybble |
||
| 3279 | asl |
||
| 3280 | asl |
||
| 3281 | asl |
||
| 3282 | adcy BSceneDataOffsets-1,y ;add to it offset loaded from here |
||
| 3283 | adci CurrentColumnPos ;add to the result our current column position |
||
| 3284 | tax |
||
| 3285 | ldax BackSceneryData,x ;load data from sum of offsets |
||
| 3286 | checka |
||
| 3287 | beq RendFore ;if zero, no scenery for that part |
||
| 3288 | pha |
||
| 3289 | andn ++$0f ;save to stack and clear high nybble |
||
| 3290 | secsub |
||
| 3291 | sbcn ++$01 ;subtract one (because low nybble is $01-$0c) |
||
| 3292 | sta SCRATCHPAD+$00 ;save low nybble |
||
| 3293 | asl ;multiply by three (shift to left and add result to old one) |
||
| 3294 | adci SCRATCHPAD+$00 ;note that since d7 was nulled, the carry flag is always clear |
||
| 3295 | tax ;save as offset for background scenery metatile data |
||
| 3296 | pla ;get high nybble from stack, move low |
||
| 3297 | lsr |
||
| 3298 | lsr |
||
| 3299 | lsr |
||
| 3300 | lsr |
||
| 3301 | tay ;use as second offset (used to determine height) |
||
| 3302 | ldan ++$03 ;use previously saved memory location for counter |
||
| 3303 | sta SCRATCHPAD+$00 |
||
| 3304 | SceLoop1: ldax BackSceneryMetatiles,x ;load metatile data from offset of (lsb - 1) * 3 |
||
| 3305 | stay MetatileBuffer,y ;store into buffer from offset of (msb / 16) |
||
| 3306 | inx |
||
| 3307 | iny |
||
| 3308 | cpyn ++$0b ;if at this location, leave loop |
||
| 3309 | beq RendFore |
||
| 3310 | deci SCRATCHPAD+$00 ;decrement until counter expires, barring exception |
||
| 3311 | bne SceLoop1 |
||
| 3312 | RendFore: ldx ForegroundScenery ;check for foreground data needed or not |
||
| 3313 | checkx |
||
| 3314 | beq RendTerr ;if not, skip this part |
||
| 3315 | ldyx FSceneDataOffsets-1,x ;load offset from location offset by header value, then |
||
| 3316 | ldxn ++$00 ;reinit X |
||
| 3317 | SceLoop2: lday ForeSceneryData,y ;load data until counter expires |
||
| 3318 | checka |
||
| 3319 | beq NoFore ;do not store if zero found |
||
| 3320 | stax MetatileBuffer,x |
||
| 3321 | NoFore: iny |
||
| 3322 | inx |
||
| 3323 | cpxn ++$0d ;store up to end of metatile buffer |
||
| 3324 | bne SceLoop2 |
||
| 3325 | RendTerr: ldy AreaType ;check world type for water level |
||
| 3326 | checky |
||
| 3327 | bne TerMTile ;if not water level, skip this part |
||
| 3328 | lda WorldNumber ;check world number, if not world number eight |
||
| 3329 | cmpn ++World8 ;then skip this part |
||
| 3330 | bne TerMTile |
||
| 3331 | ldan ++$62 ;if set as water level and world number eight, |
||
| 3332 | jmp StoreMT ;use castle wall metatile as terrain type |
||
| 3333 | TerMTile: lday TerrainMetatiles,y ;otherwise get appropriate metatile for area type |
||
| 3334 | ldy CloudTypeOverride ;check for cloud type override |
||
| 3335 | checky |
||
| 3336 | beq StoreMT ;if not set, keep value otherwise |
||
| 3337 | ldan ++$88 ;use cloud block terrain |
||
| 3338 | StoreMT: sta SCRATCHPAD+$07 ;store value here |
||
| 3339 | ldxn ++$00 ;initialize X, use as metatile buffer offset |
||
| 3340 | lda TerrainControl ;use yet another value from the header |
||
| 3341 | asl ;multiply by 2 and use as yet another offset |
||
| 3342 | tay |
||
| 3343 | TerrLoop: lday TerrainRenderBits,y ;get one of the terrain rendering bit data |
||
| 3344 | sta SCRATCHPAD+$00 |
||
| 3345 | iny ;increment Y and use as offset next time around |
||
| 3346 | sty SCRATCHPAD+$01 |
||
| 3347 | lda CloudTypeOverride ;skip if value here is zero |
||
| 3348 | checka |
||
| 3349 | beq NoCloud2 |
||
| 3350 | cpxn ++$00 ;otherwise, check if we're doing the ceiling byte |
||
| 3351 | beq NoCloud2 |
||
| 3352 | lda SCRATCHPAD+$00 ;if not, mask out all but d3 |
||
| 3353 | andn ++%00001000 |
||
| 3354 | sta SCRATCHPAD+$00 |
||
| 3355 | NoCloud2: ldyn ++$00 ;start at beginning of bitmasks |
||
| 3356 | TerrBChk: lday Bitmasks,y ;load bitmask, then perform AND on contents of first byte |
||
| 3357 | biti SCRATCHPAD+$00 |
||
| 3358 | beq NextTBit ;if not set, skip this part (do not write terrain to buffer) |
||
| 3359 | lda SCRATCHPAD+$07 |
||
| 3360 | stax MetatileBuffer,x ;load terrain type metatile number and store into buffer here |
||
| 3361 | NextTBit: inx ;continue until end of buffer |
||
| 3362 | cpxn ++$0d |
||
| 3363 | beq RendBBuf ;if we're at the end, break out of this loop |
||
| 3364 | lda AreaType ;check world type for underground area |
||
| 3365 | cmpn ++$02 |
||
| 3366 | bne EndUChk ;if not underground, skip this part |
||
| 3367 | cpxn ++$0b |
||
| 3368 | bne EndUChk ;if we're at the bottom of the screen, override |
||
| 3369 | ldan ++$54 ;old terrain type with ground level terrain type |
||
| 3370 | sta SCRATCHPAD+$07 |
||
| 3371 | EndUChk: iny ;increment bitmasks offset in Y |
||
| 3372 | cpyn ++$08 |
||
| 3373 | bne TerrBChk ;if not all bits checked, loop back |
||
| 3374 | ldy SCRATCHPAD+$01 |
||
| 3375 | checky |
||
| 3376 | bne TerrLoop ;unconditional branch, use Y to load next byte |
||
| 3377 | RendBBuf: |
||
| 3378 | |||
| 3379 | jsr ProcessAreaData ;do the area data loading routine now |
||
| 3380 | |||
| 3381 | if Z80OPT |
||
| 3382 | ld a,(BlockBufferColumnPos) |
||
| 3383 | ld hl,Block_Buffer_1 |
||
| 3384 | bit 4,a |
||
| 3385 | jr z,$+5 |
||
| 3386 | ld hl,Block_Buffer_2 |
||
| 3387 | and 0x0f |
||
| 3388 | ld c,a |
||
| 3389 | add hl,bc |
||
| 3390 | ld (SCRATCHPAD+$06),hl |
||
| 3391 | else |
||
| 3392 | lda BlockBufferColumnPos |
||
| 3393 | jsr GetBlockBufferAddr ;get block buffer address from where we're at |
||
| 3394 | endif |
||
| 3395 | |||
| 3396 | ldxn ++$00 |
||
| 3397 | ldyn ++$00 ;init index regs and start at beginning of smaller buffer |
||
| 3398 | ChkMTLow: sty SCRATCHPAD+$00 |
||
| 3399 | ldax MetatileBuffer,x ;load stored metatile number |
||
| 3400 | andn ++%11000000 ;mask out all but 2 MSB |
||
| 3401 | asl |
||
| 3402 | rol ;make %xx000000 into %000000xx |
||
| 3403 | rol |
||
| 3404 | tay ;use as offset in Y |
||
| 3405 | ldax MetatileBuffer,x ;reload original unmasked value here |
||
| 3406 | cmpy BlockBuffLowBounds,y ;check for certain values depending on bits set |
||
| 3407 | cmpcy |
||
| 3408 | bcs StrBlock ;if equal or greater, branch |
||
| 3409 | ldan ++$00 ;if less, init value before storing |
||
| 3410 | StrBlock: ldy SCRATCHPAD+$00 ;get offset for block buffer |
||
| 3411 | stayindirect (SCRATCHPAD+$06),y ;store value into block buffer ;$06$07 = Block_Buffer_1(2)+BlockBufferColumnPos |
||
| 3412 | ;jr $ |
||
| 3413 | tya |
||
| 3414 | clc ;add 16 (move down one row) to offset |
||
| 3415 | adcn ++$10 |
||
| 3416 | tay |
||
| 3417 | inx ;increment column value |
||
| 3418 | cpxn ++$0d ;13 16 |
||
| 3419 | cmpcy |
||
| 3420 | bcc ChkMTLow ;continue until we pass last row, then leave |
||
| 3421 | rts |
||
| 3422 | |||
| 3423 | ;numbers lower than these with the same attribute bits |
||
| 3424 | ;will not be stored in the block buffer |
||
| 3425 | BlockBuffLowBounds: |
||
| 3426 | .db $10, $51, $88, $c0 |
||
| 3427 | |||
| 3428 | ;------------------------------------------------------------------------------------- |
||
| 3429 | ;$00 - used to store area object identifier |
||
| 3430 | ;$07 - used as adder to find proper area object code |
||
| 3431 | |||
| 3432 | ;TODO |
||
| 3433 | |||
| 3434 | ProcessAreaData: |
||
| 3435 | if Z80OPT3 |
||
| 3436 | ld c,++$02 ;start at the end of area object buffer |
||
| 3437 | ProcADLoop: |
||
| 3438 | if Z80OPT3ly |
||
| 3439 | ld ly,c;stx ObjectOffset ; DecodeAreaData |
||
| 3440 | else |
||
| 3441 | stx ObjectOffset ; DecodeAreaData |
||
| 3442 | endif |
||
| 3443 | xor a ;reset flag |
||
| 3444 | ld (BehindAreaParserFlag),a |
||
| 3445 | ld hl,AreaDataOffset |
||
| 3446 | ld e,(hl) ;get offset of area data pointer |
||
| 3447 | ld hl,AreaObjectLength |
||
| 3448 | add hl,bc |
||
| 3449 | bit 7,(hl) ;check area object buffer flag |
||
| 3450 | jp z,RdyDecode_AreaObjectLength_positive ;if buffer not negative, branch, otherwise |
||
| 3451 | ld ix,(AreaData) |
||
| 3452 | add ix,de ;TODO hl? DecodeAreaData |
||
| 3453 | ld a,(ix) ;get first byte of area object |
||
| 3454 | cp ++$fd ;if end-of-area, skip all this crap |
||
| 3455 | jp z,RdyDecode_endofarea |
||
| 3456 | bit 7,(ix+1) ;get second byte of area object |
||
| 3457 | jr z,Chk1Row13 ;check for page select bit (d7), branch if not set |
||
| 3458 | ld hl,AreaObjectPageSel |
||
| 3459 | inc (hl) ;check page select |
||
| 3460 | dec (hl) |
||
| 3461 | jr nz,Chk1Row13 |
||
| 3462 | inc (hl) ;if not already set, set it now |
||
| 3463 | ld hl,AreaObjectPageLoc |
||
| 3464 | inc (hl) ;and increment page location |
||
| 3465 | Chk1Row13: |
||
| 3466 | ;ld a,(ix) ;reread first byte of level object |
||
| 3467 | and ++$0f ;mask out high nybble |
||
| 3468 | cp ++$0d ;row 13? |
||
| 3469 | jr nz,Chk1Row14 |
||
| 3470 | bit 6,(ix+1) ;if so, reread second byte of level object |
||
| 3471 | jr nz,CheckRear ;check for d6 set (if not, object is page control) |
||
| 3472 | ld a,(AreaObjectPageSel) ;if page select is set, do not reread |
||
| 3473 | or a |
||
| 3474 | jr nz,CheckRear |
||
| 3475 | ld a,(ix+1) ;if d6 not set, reread second byte |
||
| 3476 | and ++%00011111 ;mask out all but 5 LSB and store in page control |
||
| 3477 | ld (AreaObjectPageLoc),a |
||
| 3478 | ld hl,AreaObjectPageSel |
||
| 3479 | inc (hl) ;increment page select |
||
| 3480 | jmp NextAObj |
||
| 3481 | Chk1Row14: cp ++$0e ;row 14? |
||
| 3482 | jr nz,CheckRear |
||
| 3483 | ld a,(BackloadingFlag) ;check flag for saved page number and branch if set |
||
| 3484 | or a |
||
| 3485 | jr nz,RdyDecode ;to render the object (otherwise bg might not look right) |
||
| 3486 | CheckRear: ld a,(AreaObjectPageLoc) ;check to see if current page of level object is |
||
| 3487 | ld hl,CurrentPageLoc |
||
| 3488 | cp (hl) ;behind current page of renderer |
||
| 3489 | jr c,SetBehind ;if so branch |
||
| 3490 | RdyDecode: |
||
| 3491 | ;push ix |
||
| 3492 | ldayindirect (AreaData),y ;get first byte of level object again |
||
| 3493 | call DecodeAreaData ;do sub and do not turn on flag ;y !!! |
||
| 3494 | ;pop ix |
||
| 3495 | jp ChkLength |
||
| 3496 | RdyDecode_AreaObjectLength_positive: |
||
| 3497 | ldyx AreaObjOffsetBuffer,x ;if not, get offset from buffer |
||
| 3498 | ;push ix |
||
| 3499 | ldayindirect (AreaData),y ;get first byte of level object again |
||
| 3500 | call DecodeAreaData ;do sub and do not turn on flag ;y !!! |
||
| 3501 | ;pop ix |
||
| 3502 | jp ChkLength |
||
| 3503 | SetBehind: |
||
| 3504 | ld hl,BehindAreaParserFlag |
||
| 3505 | inc (hl) ;turn on flag if object is behind renderer |
||
| 3506 | NextAObj: |
||
| 3507 | ld hl,AreaDataOffset |
||
| 3508 | inc (hl) |
||
| 3509 | inc (hl) ; |
||
| 3510 | xor a |
||
| 3511 | ld (AreaObjectPageSel),a |
||
| 3512 | |||
| 3513 | RdyDecode_endofarea: |
||
| 3514 | ChkLength: |
||
| 3515 | if Z80OPT3ly |
||
| 3516 | ;ld hl,ObjectOffset |
||
| 3517 | ld c,ly;ld c,(hl) ;get buffer offset |
||
| 3518 | else |
||
| 3519 | ld hl,ObjectOffset |
||
| 3520 | ld c,(hl) ;get buffer offset |
||
| 3521 | endif |
||
| 3522 | ld hl,AreaObjectLength |
||
| 3523 | add hl,bc |
||
| 3524 | ld a,(hl) ;check object length for anything stored here |
||
| 3525 | rla |
||
| 3526 | jr c,ProcLoopb ;if not, branch to handle loopback |
||
| 3527 | dec (hl) ;otherwise decrement length or get rid of it |
||
| 3528 | ProcLoopb: dec c ;decrement buffer offset |
||
| 3529 | jp p,ProcADLoop ;and loopback unless exceeded buffer |
||
| 3530 | ld a,(BehindAreaParserFlag) ;check for flag set if objects were behind renderer |
||
| 3531 | or a |
||
| 3532 | jp nz,ProcessAreaData ;branch if true to load more level data, otherwise |
||
| 3533 | ld a,(BackloadingFlag) ;check for flag set if starting right of page $00 |
||
| 3534 | or a |
||
| 3535 | jp nz,ProcessAreaData ;branch if true to load more level data, otherwise leave |
||
| 3536 | ret |
||
| 3537 | |||
| 3538 | else ;~Z80 |
||
| 3539 | |||
| 3540 | ldxn ++$02 ;start at the end of area object buffer |
||
| 3541 | ProcADLoop: stx ObjectOffset |
||
| 3542 | ldan ++$00 ;reset flag |
||
| 3543 | sta BehindAreaParserFlag |
||
| 3544 | ldy AreaDataOffset ;get offset of area data pointer |
||
| 3545 | ldayindirect (AreaData),y ;get first byte of area object |
||
| 3546 | cmpn ++$fd ;if end-of-area, skip all this crap |
||
| 3547 | beq RdyDecode |
||
| 3548 | ldax AreaObjectLength,x ;check area object buffer flag |
||
| 3549 | checka |
||
| 3550 | bpl RdyDecode ;if buffer not negative, branch, otherwise |
||
| 3551 | iny |
||
| 3552 | ldayindirect (AreaData),y ;get second byte of area object |
||
| 3553 | asl ;check for page select bit (d7), branch if not set |
||
| 3554 | bcc Chk1Row13 |
||
| 3555 | lda AreaObjectPageSel ;check page select |
||
| 3556 | checka |
||
| 3557 | bne Chk1Row13 |
||
| 3558 | inci AreaObjectPageSel ;if not already set, set it now |
||
| 3559 | inci AreaObjectPageLoc ;and increment page location |
||
| 3560 | Chk1Row13: dey |
||
| 3561 | ldayindirect (AreaData),y ;reread first byte of level object |
||
| 3562 | andn ++$0f ;mask out high nybble |
||
| 3563 | cmpn ++$0d ;row 13? |
||
| 3564 | bne Chk1Row14 |
||
| 3565 | iny ;if so, reread second byte of level object |
||
| 3566 | ldayindirect (AreaData),y |
||
| 3567 | dey ;decrement to get ready to read first byte |
||
| 3568 | andn ++%01000000 ;check for d6 set (if not, object is page control) |
||
| 3569 | bne CheckRear |
||
| 3570 | lda AreaObjectPageSel ;if page select is set, do not reread |
||
| 3571 | checka |
||
| 3572 | bne CheckRear |
||
| 3573 | iny ;if d6 not set, reread second byte |
||
| 3574 | ldayindirect (AreaData),y |
||
| 3575 | andn ++%00011111 ;mask out all but 5 LSB and store in page control |
||
| 3576 | sta AreaObjectPageLoc |
||
| 3577 | inci AreaObjectPageSel ;increment page select |
||
| 3578 | jmp NextAObj |
||
| 3579 | Chk1Row14: cmpn ++$0e ;row 14? |
||
| 3580 | bne CheckRear |
||
| 3581 | lda BackloadingFlag ;check flag for saved page number and branch if set |
||
| 3582 | checka |
||
| 3583 | bne RdyDecode ;to render the object (otherwise bg might not look right) |
||
| 3584 | CheckRear: lda AreaObjectPageLoc ;check to see if current page of level object is |
||
| 3585 | cmpi CurrentPageLoc ;behind current page of renderer |
||
| 3586 | cmpcy |
||
| 3587 | bcc SetBehind ;if so branch |
||
| 3588 | RdyDecode: jsr DecodeAreaData ;do sub and do not turn on flag |
||
| 3589 | jmp ChkLength |
||
| 3590 | SetBehind: inci BehindAreaParserFlag ;turn on flag if object is behind renderer |
||
| 3591 | NextAObj: |
||
| 3592 | jsr IncAreaObjOffset ;increment buffer offset and move on |
||
| 3593 | ChkLength: ldx ObjectOffset ;get buffer offset |
||
| 3594 | ldax AreaObjectLength,x ;check object length for anything stored here |
||
| 3595 | checka |
||
| 3596 | bmi ProcLoopb ;if not, branch to handle loopback |
||
| 3597 | decx AreaObjectLength,x ;otherwise decrement length or get rid of it |
||
| 3598 | ProcLoopb: dex ;decrement buffer offset |
||
| 3599 | bpl ProcADLoop ;and loopback unless exceeded buffer |
||
| 3600 | lda BehindAreaParserFlag ;check for flag set if objects were behind renderer |
||
| 3601 | checka |
||
| 3602 | bne ProcessAreaData ;branch if true to load more level data, otherwise |
||
| 3603 | lda BackloadingFlag ;check for flag set if starting right of page $00 |
||
| 3604 | checka |
||
| 3605 | bne ProcessAreaData ;branch if true to load more level data, otherwise leave |
||
| 3606 | EndAParse: rts |
||
| 3607 | |||
| 3608 | IncAreaObjOffset: |
||
| 3609 | inci AreaDataOffset ;increment offset of level pointer |
||
| 3610 | inci AreaDataOffset |
||
| 3611 | ldan ++$00 ;reset page select |
||
| 3612 | sta AreaObjectPageSel |
||
| 3613 | rts |
||
| 3614 | endif |
||
| 3615 | |||
| 3616 | ;x ! |
||
| 3617 | ;y ! |
||
| 3618 | DecodeAreaData: |
||
| 3619 | if Z80OPT3 |
||
| 3620 | if 0 |
||
| 3621 | ld hl,AreaObjectLength |
||
| 3622 | add hl,bc |
||
| 3623 | ld a,(hl) ;check current buffer flag |
||
| 3624 | or a |
||
| 3625 | bmi Chk1stB |
||
| 3626 | ldyx AreaObjOffsetBuffer,x ;if not, get offset from buffer |
||
| 3627 | Chk1stB: |
||
| 3628 | ldayindirect (AreaData),y ;get first byte of level object again |
||
| 3629 | cp ++$fd |
||
| 3630 | ret z ;if end of level, leave this routine |
||
| 3631 | endif |
||
| 3632 | and ++$0f ;otherwise, mask out low nybble |
||
| 3633 | sub 15;cp $0f ;row 15? |
||
| 3634 | jr z,ChkRow15ok ;if so, keep the offset of 16 |
||
| 3635 | inc a;cp $0e ;row 14? |
||
| 3636 | jr nz,ChkRow13 |
||
| 3637 | ChkRow14ok |
||
| 3638 | ld hy,a;0 |
||
| 3639 | ld a,++$2e ;and load A with another value |
||
| 3640 | jp NormObj ;unconditional branch |
||
| 3641 | ChkRow15ok |
||
| 3642 | ld hy,16 |
||
| 3643 | jp SpecObj |
||
| 3644 | ChkRow12ok |
||
| 3645 | ld hy,8 |
||
| 3646 | jp SpecObj |
||
| 3647 | ChkRow13: inc a;cp $0d ;row 13? |
||
| 3648 | jr nz,ChkSRows |
||
| 3649 | ChkRow13ok |
||
| 3650 | ld hy,34;sta SCRATCHPAD+$07 ;if so, load offset with 34 |
||
| 3651 | iny ;get next byte |
||
| 3652 | ldayindirect (AreaData),y |
||
| 3653 | bit 6,a;and ++%01000000 ;mask out all but d6 (page control obj bit) |
||
| 3654 | ret z;jr z,LeavePar ;if d6 clear, branch to leave (we handled this earlier) |
||
| 3655 | and ++%01111111 ;mask out d7 |
||
| 3656 | cp ++$4b ;check for loop command in low nybble |
||
| 3657 | jr nz,Mask2MSB ;(plus d6 set for object other than page control) |
||
| 3658 | inci LoopCommand ;if loop command, set loop command flag |
||
| 3659 | Mask2MSB |
||
| 3660 | and ++%00111111 ;mask out d7 and d6 |
||
| 3661 | jp NormObj ;and jump |
||
| 3662 | ChkSRows: |
||
| 3663 | inc a;cp $0c ;row 12? |
||
| 3664 | jr z,ChkRow12ok ;if so, keep the offset value of 8 |
||
| 3665 | ld hy,0 ;otherwise nullify value by default |
||
| 3666 | |||
| 3667 | iny ;if not, get second byte of level object |
||
| 3668 | ldayindirect (AreaData),y |
||
| 3669 | and ++%01110000 ;mask out all but d6-d4 |
||
| 3670 | jr nz,LrgObj ;if any bits set, branch to handle large object |
||
| 3671 | ld hy,22;sta SCRATCHPAD+$07 ;otherwise set offset of 22 for small object |
||
| 3672 | ldayindirect (AreaData),y ;reload second byte of level object |
||
| 3673 | and ++%00001111 ;mask out higher nybble and jump |
||
| 3674 | jmp NormObj |
||
| 3675 | LrgObj: sta SCRATCHPAD+$00 ;store value here (branch for large objects) |
||
| 3676 | cp ++$70 ;check for vertical pipe object |
||
| 3677 | jr nz,NotWPipe |
||
| 3678 | ldayindirect (AreaData),y ;if not, reload second byte |
||
| 3679 | bit 3,a;and ++%00001000 ;mask out all but d3 (usage control bit) |
||
| 3680 | jr z,NotWPipe ;if d3 clear, branch to get original value |
||
| 3681 | ldan ++$00 ;otherwise, nullify value for warp pipe |
||
| 3682 | sta SCRATCHPAD+$00 |
||
| 3683 | NotWPipe: lda SCRATCHPAD+$00 ;get value and jump ahead |
||
| 3684 | jmp MoveAOId |
||
| 3685 | SpecObj: iny ;branch here for rows 12-15 |
||
| 3686 | if Z80OPT3hy |
||
| 3687 | else |
||
| 3688 | ld a,hy |
||
| 3689 | ld (SCRATCHPAD+$07),a |
||
| 3690 | endif |
||
| 3691 | ldayindirect (AreaData),y |
||
| 3692 | andn ++%01110000 ;get next byte and mask out all but d6-d4 |
||
| 3693 | MoveAOId: lsr ;move d6-d4 to lower nybble |
||
| 3694 | lsr |
||
| 3695 | lsr |
||
| 3696 | lsr |
||
| 3697 | NormObj: sta SCRATCHPAD+$00 ;store value here (branch for small objects and rows 13 and 14) |
||
| 3698 | if Z80OPT3hy |
||
| 3699 | else |
||
| 3700 | ld a,hy |
||
| 3701 | ld (SCRATCHPAD+$07),a |
||
| 3702 | endif |
||
| 3703 | ldax AreaObjectLength,x ;is there something stored here already? |
||
| 3704 | or a |
||
| 3705 | jp p,RunAObj ;if so, branch to do its particular sub |
||
| 3706 | lda AreaObjectPageLoc ;otherwise check to see if the object we've loaded is on the |
||
| 3707 | cmpi CurrentPageLoc ;same page as the renderer, and if so, branch |
||
| 3708 | beq InitRear |
||
| 3709 | ldy AreaDataOffset ;if not, get old offset of level pointer |
||
| 3710 | ldayindirect (AreaData),y ;and reload first byte |
||
| 3711 | andn ++%00001111 |
||
| 3712 | cmpn ++$0e ;row 14? |
||
| 3713 | ret nz |
||
| 3714 | lda BackloadingFlag ;if so, check backloading flag |
||
| 3715 | checka |
||
| 3716 | bne StrAObj ;if set, branch to render object, else leave |
||
| 3717 | ret |
||
| 3718 | InitRear: lda BackloadingFlag ;check backloading flag to see if it's been initialized |
||
| 3719 | or a |
||
| 3720 | jr z,BackColC ;branch to column-wise check |
||
| 3721 | xor a;ldan ++$00 ;if not, initialize both backloading and |
||
| 3722 | sta BackloadingFlag ;behind-renderer flags and leave |
||
| 3723 | sta BehindAreaParserFlag |
||
| 3724 | if Z80OPT3ly |
||
| 3725 | ld ly,a;0;sta ObjectOffset |
||
| 3726 | else |
||
| 3727 | sta ObjectOffset |
||
| 3728 | endif |
||
| 3729 | LoopCmdE: ret |
||
| 3730 | BackColC: ldy AreaDataOffset ;get first byte again |
||
| 3731 | ldayindirect (AreaData),y |
||
| 3732 | and ++%11110000 ;mask out low nybble and move high to low |
||
| 3733 | rrca |
||
| 3734 | rrca |
||
| 3735 | rrca |
||
| 3736 | rrca |
||
| 3737 | cmpi CurrentColumnPos ;is this where we're at? |
||
| 3738 | ret nz ;if not, branch to leave |
||
| 3739 | StrAObj: |
||
| 3740 | ld hl,AreaDataOffset |
||
| 3741 | ld a,(hl) ;if so, load area obj offset and store in buffer |
||
| 3742 | inc (hl) |
||
| 3743 | inc (hl) |
||
| 3744 | stax AreaObjOffsetBuffer,x |
||
| 3745 | xor a |
||
| 3746 | ld (AreaObjectPageSel),a |
||
| 3747 | RunAObj: |
||
| 3748 | ;CY=0 |
||
| 3749 | ld a,(SCRATCHPAD+$00) ;get stored value and add offset to it |
||
| 3750 | if Z80OPT3hy |
||
| 3751 | add a,hy ;adci SCRATCHPAD+$07 |
||
| 3752 | else |
||
| 3753 | adci SCRATCHPAD+$07 |
||
| 3754 | endif |
||
| 3755 | call JumpEngine |
||
| 3756 | |||
| 3757 | else ;~Z80 |
||
| 3758 | |||
| 3759 | ldax AreaObjectLength,x ;check current buffer flag |
||
| 3760 | checka |
||
| 3761 | bmi Chk1stB |
||
| 3762 | ldyx AreaObjOffsetBuffer,x ;if not, get offset from buffer |
||
| 3763 | Chk1stB: ldxn ++$10 ;load offset of 16 for special row 15 |
||
| 3764 | ldayindirect (AreaData),y ;get first byte of level object again |
||
| 3765 | cmpn ++$fd |
||
| 3766 | beq EndAParse ;if end of level, leave this routine (TODO ret z) |
||
| 3767 | andn ++$0f ;otherwise, mask out low nybble |
||
| 3768 | cmpn ++$0f ;row 15? |
||
| 3769 | beq ChkRow14 ;if so, keep the offset of 16 |
||
| 3770 | ldxn ++$08 ;otherwise load offset of 8 for special row 12 |
||
| 3771 | cmpn ++$0c ;row 12? |
||
| 3772 | beq ChkRow14 ;if so, keep the offset value of 8 |
||
| 3773 | ldxn ++$00 ;otherwise nullify value by default |
||
| 3774 | ChkRow14: |
||
| 3775 | stx SCRATCHPAD+$07 ;store whatever value we just loaded here |
||
| 3776 | ldx ObjectOffset ;get object offset again |
||
| 3777 | cmpn ++$0e ;row 14? |
||
| 3778 | bne ChkRow13 |
||
| 3779 | ldan ++$00 ;if so, load offset with $00 |
||
| 3780 | sta SCRATCHPAD+$07 |
||
| 3781 | ldan ++$2e ;and load A with another value |
||
| 3782 | checka |
||
| 3783 | bne NormObj ;unconditional branch |
||
| 3784 | ChkRow13: cmpn ++$0d ;row 13? |
||
| 3785 | bne ChkSRows |
||
| 3786 | ldan ++$22 ;if so, load offset with 34 |
||
| 3787 | sta SCRATCHPAD+$07 |
||
| 3788 | iny ;get next byte |
||
| 3789 | ldayindirect (AreaData),y |
||
| 3790 | andn ++%01000000 ;mask out all but d6 (page control obj bit) |
||
| 3791 | beq LeavePar ;if d6 clear, branch to leave (we handled this earlier) |
||
| 3792 | ldayindirect (AreaData),y ;otherwise, get byte again |
||
| 3793 | andn ++%01111111 ;mask out d7 |
||
| 3794 | cmpn ++$4b ;check for loop command in low nybble |
||
| 3795 | bne Mask2MSB ;(plus d6 set for object other than page control) |
||
| 3796 | inci LoopCommand ;if loop command, set loop command flag |
||
| 3797 | Mask2MSB: andn ++%00111111 ;mask out d7 and d6 |
||
| 3798 | jmp NormObj ;and jump |
||
| 3799 | ChkSRows: cmpn ++$0c ;row 12-15? |
||
| 3800 | cmpcy |
||
| 3801 | bcs SpecObj |
||
| 3802 | |||
| 3803 | iny ;if not, get second byte of level object |
||
| 3804 | ldayindirect (AreaData),y |
||
| 3805 | andn ++%01110000 ;mask out all but d6-d4 |
||
| 3806 | bne LrgObj ;if any bits set, branch to handle large object |
||
| 3807 | ldan ++$16 |
||
| 3808 | sta SCRATCHPAD+$07 ;otherwise set offset of 24 for small object |
||
| 3809 | ldayindirect (AreaData),y ;reload second byte of level object |
||
| 3810 | andn ++%00001111 ;mask out higher nybble and jump |
||
| 3811 | jmp NormObj |
||
| 3812 | LrgObj: sta SCRATCHPAD+$00 ;store value here (branch for large objects) |
||
| 3813 | cmpn ++$70 ;check for vertical pipe object |
||
| 3814 | bne NotWPipe |
||
| 3815 | ldayindirect (AreaData),y ;if not, reload second byte |
||
| 3816 | andn ++%00001000 ;mask out all but d3 (usage control bit) |
||
| 3817 | beq NotWPipe ;if d3 clear, branch to get original value |
||
| 3818 | ldan ++$00 ;otherwise, nullify value for warp pipe |
||
| 3819 | sta SCRATCHPAD+$00 |
||
| 3820 | NotWPipe: lda SCRATCHPAD+$00 ;get value and jump ahead |
||
| 3821 | jmp MoveAOId |
||
| 3822 | SpecObj: iny ;branch here for rows 12-15 |
||
| 3823 | ldayindirect (AreaData),y |
||
| 3824 | andn ++%01110000 ;get next byte and mask out all but d6-d4 |
||
| 3825 | MoveAOId: lsr ;move d6-d4 to lower nybble |
||
| 3826 | lsr |
||
| 3827 | lsr |
||
| 3828 | lsr |
||
| 3829 | NormObj: sta SCRATCHPAD+$00 ;store value here (branch for small objects and rows 13 and 14) |
||
| 3830 | ldax AreaObjectLength,x ;is there something stored here already? |
||
| 3831 | checka |
||
| 3832 | bpl RunAObj ;if so, branch to do its particular sub |
||
| 3833 | lda AreaObjectPageLoc ;otherwise check to see if the object we've loaded is on the |
||
| 3834 | cmpi CurrentPageLoc ;same page as the renderer, and if so, branch |
||
| 3835 | beq InitRear |
||
| 3836 | ldy AreaDataOffset ;if not, get old offset of level pointer |
||
| 3837 | ldayindirect (AreaData),y ;and reload first byte |
||
| 3838 | andn ++%00001111 |
||
| 3839 | cmpn ++$0e ;row 14? |
||
| 3840 | bne LeavePar ;TODO ret nz |
||
| 3841 | lda BackloadingFlag ;if so, check backloading flag |
||
| 3842 | checka |
||
| 3843 | bne StrAObj ;if set, branch to render object, else leave |
||
| 3844 | LeavePar: rts |
||
| 3845 | InitRear: lda BackloadingFlag ;check backloading flag to see if it's been initialized |
||
| 3846 | checka |
||
| 3847 | beq BackColC ;branch to column-wise check |
||
| 3848 | ldan ++$00 ;if not, initialize both backloading and |
||
| 3849 | sta BackloadingFlag ;behind-renderer flags and leave |
||
| 3850 | sta BehindAreaParserFlag |
||
| 3851 | sta ObjectOffset |
||
| 3852 | LoopCmdE: rts |
||
| 3853 | BackColC: ldy AreaDataOffset ;get first byte again |
||
| 3854 | ldayindirect (AreaData),y |
||
| 3855 | andn ++%11110000 ;mask out low nybble and move high to low |
||
| 3856 | lsr |
||
| 3857 | lsr |
||
| 3858 | lsr |
||
| 3859 | lsr |
||
| 3860 | cmpi CurrentColumnPos ;is this where we're at? |
||
| 3861 | bne LeavePar ;if not, branch to leave |
||
| 3862 | StrAObj: lda AreaDataOffset ;if so, load area obj offset and store in buffer |
||
| 3863 | stax AreaObjOffsetBuffer,x |
||
| 3864 | jsr IncAreaObjOffset ;do sub to increment to next object data |
||
| 3865 | RunAObj: lda SCRATCHPAD+$00 ;get stored value and add offset to it |
||
| 3866 | clc ;then use the jump engine with current contents of A |
||
| 3867 | adci SCRATCHPAD+$07 |
||
| 3868 | jsr JumpEngine |
||
| 3869 | endif |
||
| 3870 | |||
| 3871 | ;y=AreaData offset ( GetLrgObjAttrib) |
||
| 3872 | ;x GetLrgObjAttrib |
||
| 3873 | ; x hy;SCRATCHPAD+$07 |
||
| 3874 | |||
| 3875 | ;large objects (rows $00-$0b or 00-11, d6-d4 set) |
||
| 3876 | .dw VerticalPipe ;used by warp pipes |
||
| 3877 | .dw AreaStyleObject |
||
| 3878 | .dw RowOfBricks |
||
| 3879 | .dw RowOfSolidBlocks |
||
| 3880 | .dw RowOfCoins |
||
| 3881 | .dw ColumnOfBricks |
||
| 3882 | .dw ColumnOfSolidBlocks |
||
| 3883 | .dw VerticalPipe ;used by decoration pipes |
||
| 3884 | |||
| 3885 | ;objects for special row $0c or 12 |
||
| 3886 | .dw Hole_Empty |
||
| 3887 | .dw PulleyRopeObject |
||
| 3888 | .dw Bridge_High |
||
| 3889 | .dw Bridge_Middle |
||
| 3890 | .dw Bridge_Low |
||
| 3891 | .dw Hole_Water |
||
| 3892 | .dw QuestionBlockRow_High |
||
| 3893 | .dw QuestionBlockRow_Low |
||
| 3894 | |||
| 3895 | ;objects for special row $0f or 15 |
||
| 3896 | .dw EndlessRope |
||
| 3897 | .dw BalancePlatRope |
||
| 3898 | .dw CastleObject |
||
| 3899 | .dw StaircaseObject |
||
| 3900 | .dw ExitPipe |
||
| 3901 | .dw FlagBalls_Residual |
||
| 3902 | |||
| 3903 | ;small objects (rows $00-$0b or 00-11, d6-d4 all clear) |
||
| 3904 | .dw QuestionBlock ;power-up |
||
| 3905 | .dw QuestionBlock ;coin |
||
| 3906 | .dw QuestionBlock ;hidden, coin |
||
| 3907 | .dw Hidden1UpBlock ;hidden, 1-up |
||
| 3908 | .dw BrickWithItem ;brick, power-up |
||
| 3909 | .dw BrickWithItem ;brick, vine |
||
| 3910 | .dw BrickWithItem ;brick, star |
||
| 3911 | .dw BrickWithCoins ;brick, coins |
||
| 3912 | .dw BrickWithItem ;brick, 1-up |
||
| 3913 | .dw WaterPipe |
||
| 3914 | .dw EmptyBlock |
||
| 3915 | .dw Jumpspring |
||
| 3916 | |||
| 3917 | ;objects for special row $0d or 13 (d6 set) |
||
| 3918 | .dw IntroPipe |
||
| 3919 | .dw FlagpoleObject |
||
| 3920 | .dw AxeObj |
||
| 3921 | .dw ChainObj |
||
| 3922 | .dw CastleBridgeObj |
||
| 3923 | .dw ScrollLockObject_Warp |
||
| 3924 | .dw ScrollLockObject |
||
| 3925 | .dw ScrollLockObject |
||
| 3926 | .dw AreaFrenzy ;flying cheep-cheeps |
||
| 3927 | .dw AreaFrenzy ;bullet bills or swimming cheep-cheeps |
||
| 3928 | .dw AreaFrenzy ;stop frenzy |
||
| 3929 | .dw LoopCmdE ;ret |
||
| 3930 | |||
| 3931 | ;object for special row $0e or 14 |
||
| 3932 | .dw AlterAreaAttributes |
||
| 3933 | |||
| 3934 | ;------------------------------------------------------------------------------------- |
||
| 3935 | ;(these apply to all area object subroutines in this section unless otherwise stated) |
||
| 3936 | ;$00 - used to store offset used to find object code |
||
| 3937 | ;$07 - starts with adder from area parser, used to store row offset |
||
| 3938 | |||
| 3939 | AlterAreaAttributes: |
||
| 3940 | ldyx AreaObjOffsetBuffer,x ;load offset for level object data saved in buffer |
||
| 3941 | iny ;load second byte |
||
| 3942 | ldayindirect (AreaData),y |
||
| 3943 | pha ;save in stack for now |
||
| 3944 | andn ++%01000000 |
||
| 3945 | bne Alter2 ;branch if d6 is set |
||
| 3946 | pla |
||
| 3947 | pha ;pull and push offset to copy to A |
||
| 3948 | andn ++%00001111 ;mask out high nybble and store as |
||
| 3949 | sta TerrainControl ;new terrain height type bits |
||
| 3950 | pla |
||
| 3951 | andn ++%00110000 ;pull and mask out all but d5 and d4 |
||
| 3952 | lsr ;move bits to lower nybble and store |
||
| 3953 | lsr ;as new background scenery bits |
||
| 3954 | lsr |
||
| 3955 | lsr |
||
| 3956 | sta BackgroundScenery ;then leave |
||
| 3957 | rts |
||
| 3958 | Alter2: pla |
||
| 3959 | andn ++%00000111 ;mask out all but 3 LSB |
||
| 3960 | cmpn ++$04 ;if four or greater, set color control bits |
||
| 3961 | cmpcy |
||
| 3962 | bcc SetFore ;and nullify foreground scenery bits |
||
| 3963 | sta BackgroundColorCtrl |
||
| 3964 | ldan ++$00 |
||
| 3965 | SetFore: sta ForegroundScenery ;otherwise set new foreground scenery bits |
||
| 3966 | rts |
||
| 3967 | |||
| 3968 | ;-------------------------------- |
||
| 3969 | |||
| 3970 | ScrollLockObject_Warp: |
||
| 3971 | ldxn ++$04 ;load value of 4 for game text routine as default |
||
| 3972 | lda WorldNumber ;warp zone (4-3-2), then check world number |
||
| 3973 | checka |
||
| 3974 | beq WarpNum |
||
| 3975 | inx ;if world number HIGH 1, increment for next warp zone (5) |
||
| 3976 | ldy AreaType ;check area type |
||
| 3977 | dey |
||
| 3978 | bne WarpNum ;if ground area type, increment for last warp zone |
||
| 3979 | inx ;(8-7-6) and move on |
||
| 3980 | WarpNum: txa |
||
| 3981 | sta WarpZoneControl ;store number here to be used by warp zone routine |
||
| 3982 | jsr WriteGameText ;print text and warp zone numbers |
||
| 3983 | ldan ++PiranhaPlant |
||
| 3984 | jsr KillEnemies ;load identifier for piranha plants and do sub |
||
| 3985 | |||
| 3986 | ScrollLockObject: |
||
| 3987 | lda ScrollLock ;invert scroll lock to turn it on |
||
| 3988 | eorn ++%00000001 |
||
| 3989 | sta ScrollLock |
||
| 3990 | rts |
||
| 3991 | |||
| 3992 | ;-------------------------------- |
||
| 3993 | ;$00 - used to store enemy identifier in KillEnemies |
||
| 3994 | |||
| 3995 | KillEnemies: |
||
| 3996 | sta SCRATCHPAD+$00 ;store identifier here |
||
| 3997 | ldan ++$00 |
||
| 3998 | ldxn ++$04 ;check for identifier in enemy object buffer |
||
| 3999 | KillELoop: ldyx Enemy_ID,x |
||
| 4000 | cpyi SCRATCHPAD+$00 ;if not found, branch |
||
| 4001 | bne NoKillE |
||
| 4002 | stax Enemy_Flag,x ;if found, deactivate enemy object flag |
||
| 4003 | NoKillE: dex ;do this until all slots are checked |
||
| 4004 | bpl KillELoop |
||
| 4005 | rts |
||
| 4006 | |||
| 4007 | ;-------------------------------- |
||
| 4008 | |||
| 4009 | FrenzyIDData: |
||
| 4010 | .db FlyCheepCheepFrenzy, BBill_CCheep_Frenzy, Stop_Frenzy |
||
| 4011 | |||
| 4012 | AreaFrenzy: ldx SCRATCHPAD+$00 ;use area object identifier bit as offset |
||
| 4013 | ldax FrenzyIDData-8,x ;note that it starts at 8, thus weird address here |
||
| 4014 | ldyn ++$05 |
||
| 4015 | FreCompLoop: dey ;check regular slots of enemy object buffer |
||
| 4016 | bmi ExitAFrenzy ;if all slots checked and enemy object not found, branch to store |
||
| 4017 | cmpy Enemy_ID,y ;check for enemy object in buffer versus frenzy object |
||
| 4018 | bne FreCompLoop |
||
| 4019 | ldan ++$00 ;if enemy object already present, nullify queue and leave |
||
| 4020 | ExitAFrenzy: sta EnemyFrenzyQueue ;store enemy into frenzy queue |
||
| 4021 | rts |
||
| 4022 | |||
| 4023 | ;-------------------------------- |
||
| 4024 | ;$06 - used by MushroomLedge to store length |
||
| 4025 | |||
| 4026 | AreaStyleObject: |
||
| 4027 | lda AreaStyle ;load level object style and jump to the right sub |
||
| 4028 | jsr JumpEngine |
||
| 4029 | .dw TreeLedge ;also used for cloud type levels |
||
| 4030 | .dw MushroomLedge |
||
| 4031 | .dw BulletBillCannon |
||
| 4032 | |||
| 4033 | TreeLedge: |
||
| 4034 | jsr GetLrgObjAttrib ;get row and length of green ledge |
||
| 4035 | ldax AreaObjectLength,x ;check length counter for expiration |
||
| 4036 | checka |
||
| 4037 | beq EndTreeL |
||
| 4038 | bpl MidTreeL |
||
| 4039 | tya |
||
| 4040 | stax AreaObjectLength,x ;store lower nybble into buffer flag as length of ledge |
||
| 4041 | lda CurrentPageLoc |
||
| 4042 | orai CurrentColumnPos ;are we at the start of the level? |
||
| 4043 | beq MidTreeL |
||
| 4044 | ldan ++$16 ;render start of tree ledge |
||
| 4045 | jmp NoUnder |
||
| 4046 | MidTreeL: |
||
| 4047 | if Z80OPT3hy |
||
| 4048 | ld c,hy;ldx SCRATCHPAD+$07 |
||
| 4049 | else |
||
| 4050 | ldx SCRATCHPAD+$07 |
||
| 4051 | endif |
||
| 4052 | ldan ++$17 ;render middle of tree ledge |
||
| 4053 | stax MetatileBuffer,x ;note that this is also used if ledge position is |
||
| 4054 | ldan ++$4c ;at the start of level for continuous effect |
||
| 4055 | jmp AllUnder ;now render the part underneath |
||
| 4056 | EndTreeL: ldan ++$18 ;render end of tree ledge |
||
| 4057 | jmp NoUnder |
||
| 4058 | |||
| 4059 | MushroomLedge: |
||
| 4060 | jsr ChkLrgObjLength ;get shroom dimensions |
||
| 4061 | sty SCRATCHPAD+$06 ;store length here for now |
||
| 4062 | bcc EndMushL |
||
| 4063 | ldax AreaObjectLength,x ;divide length by 2 and store elsewhere |
||
| 4064 | lsr |
||
| 4065 | stax MushroomLedgeHalfLen,x |
||
| 4066 | ldan ++$19 ;render start of mushroom |
||
| 4067 | jmp NoUnder |
||
| 4068 | EndMushL: ldan ++$1b ;if at the end, render end of mushroom |
||
| 4069 | ldyx AreaObjectLength,x |
||
| 4070 | checky |
||
| 4071 | beq NoUnder |
||
| 4072 | ldax MushroomLedgeHalfLen,x ;get divided length and store where length |
||
| 4073 | sta SCRATCHPAD+$06 ;was stored originally |
||
| 4074 | if Z80OPT3hy |
||
| 4075 | ld c,hy;ldx SCRATCHPAD+$07 |
||
| 4076 | else |
||
| 4077 | ldx SCRATCHPAD+$07 |
||
| 4078 | endif |
||
| 4079 | ldan ++$1a |
||
| 4080 | stax MetatileBuffer,x ;render middle of mushroom |
||
| 4081 | cpyi SCRATCHPAD+$06 ;are we smack dab in the center? |
||
| 4082 | bne MushLExit ;if not, branch to leave |
||
| 4083 | inx |
||
| 4084 | ldan ++$4f |
||
| 4085 | stax MetatileBuffer,x ;render stem top of mushroom underneath the middle |
||
| 4086 | ldan ++$50 |
||
| 4087 | AllUnder: inx |
||
| 4088 | ldyn ++$0f ;set $0f to render all way down |
||
| 4089 | jmp RenderUnderPart ;now render the stem of mushroom |
||
| 4090 | NoUnder: |
||
| 4091 | if Z80OPT3hy |
||
| 4092 | ld c,hy;ldx SCRATCHPAD+$07 ;load row of ledge |
||
| 4093 | else |
||
| 4094 | ldx SCRATCHPAD+$07 ;load row of ledge |
||
| 4095 | endif |
||
| 4096 | ldyn ++$00 ;set 0 for no bottom on this part |
||
| 4097 | jmp RenderUnderPart |
||
| 4098 | |||
| 4099 | ;-------------------------------- |
||
| 4100 | |||
| 4101 | ;tiles used by pulleys and rope object |
||
| 4102 | PulleyRopeMetatiles: |
||
| 4103 | .db $42, $41, $43 |
||
| 4104 | |||
| 4105 | PulleyRopeObject: |
||
| 4106 | jsr ChkLrgObjLength ;get length of pulley/rope object |
||
| 4107 | ldyn ++$00 ;initialize metatile offset |
||
| 4108 | bcs RenderPul ;if starting, render left pulley |
||
| 4109 | iny |
||
| 4110 | ldax AreaObjectLength,x ;if not at the end, render rope |
||
| 4111 | checka |
||
| 4112 | bne RenderPul |
||
| 4113 | iny ;otherwise render right pulley |
||
| 4114 | RenderPul: lday PulleyRopeMetatiles,y |
||
| 4115 | sta MetatileBuffer ;render at the top of the screen |
||
| 4116 | MushLExit: rts ;and leave |
||
| 4117 | |||
| 4118 | ;-------------------------------- |
||
| 4119 | ;$06 - used to store upper limit of rows for CastleObject |
||
| 4120 | |||
| 4121 | CastleMetatiles: |
||
| 4122 | .db $00, $45, $45, $45, $00 |
||
| 4123 | .db $00, $48, $47, $46, $00 |
||
| 4124 | .db $45, $49, $49, $49, $45 |
||
| 4125 | .db $47, $47, $4a, $47, $47 |
||
| 4126 | .db $47, $47, $4b, $47, $47 |
||
| 4127 | .db $49, $49, $49, $49, $49 |
||
| 4128 | .db $47, $4a, $47, $4a, $47 |
||
| 4129 | .db $47, $4b, $47, $4b, $47 |
||
| 4130 | .db $47, $47, $47, $47, $47 |
||
| 4131 | .db $4a, $47, $4a, $47, $4a |
||
| 4132 | .db $4b, $47, $4b, $47, $4b |
||
| 4133 | |||
| 4134 | CastleObject: |
||
| 4135 | jsr GetLrgObjAttrib ;save lower nybble as starting row |
||
| 4136 | if Z80OPT3hy |
||
| 4137 | ld hy,e; sty SCRATCHPAD+$07 ;if starting row is above $0a, game will crash!!! |
||
| 4138 | else |
||
| 4139 | sty SCRATCHPAD+$07 ;if starting row is above $0a, game will crash!!! |
||
| 4140 | endif |
||
| 4141 | ldyn ++$04 |
||
| 4142 | jsr ChkLrgObjFixedLength ;load length of castle if not already loaded |
||
| 4143 | txa |
||
| 4144 | pha ;save obj buffer offset to stack |
||
| 4145 | ldyx AreaObjectLength,x ;use current length as offset for castle data |
||
| 4146 | if Z80OPT3hy |
||
| 4147 | ld c,hy;ldx SCRATCHPAD+$07 ;begin at starting row |
||
| 4148 | else |
||
| 4149 | ldx SCRATCHPAD+$07 ;begin at starting row |
||
| 4150 | endif |
||
| 4151 | ldan ++$0b |
||
| 4152 | sta SCRATCHPAD+$06 ;load upper limit of number of rows to print |
||
| 4153 | CRendLoop: lday CastleMetatiles,y ;load current byte using offset |
||
| 4154 | stax MetatileBuffer,x |
||
| 4155 | inx ;store in buffer and increment buffer offset |
||
| 4156 | lda SCRATCHPAD+$06 |
||
| 4157 | checka |
||
| 4158 | beq ChkCFloor ;have we reached upper limit yet? |
||
| 4159 | iny ;if not, increment column-wise |
||
| 4160 | iny ;to byte in next row |
||
| 4161 | iny |
||
| 4162 | iny |
||
| 4163 | iny |
||
| 4164 | deci SCRATCHPAD+$06 ;move closer to upper limit |
||
| 4165 | ChkCFloor: cpxn ++$0b ;have we reached the row just before floor? |
||
| 4166 | bne CRendLoop ;if not, go back and do another row |
||
| 4167 | pla |
||
| 4168 | tax ;get obj buffer offset from before |
||
| 4169 | lda CurrentPageLoc |
||
| 4170 | checka |
||
| 4171 | beq ExitCastle ;if we're at page 0, we do not need to do anything else |
||
| 4172 | ldax AreaObjectLength,x ;check length |
||
| 4173 | cmpn ++$01 ;if length almost about to expire, put brick at floor |
||
| 4174 | beq PlayerStop |
||
| 4175 | if Z80OPT3hy |
||
| 4176 | if Z80OPT3hybug |
||
| 4177 | ld c,hy;ldy SCRATCHPAD+$07 ;check starting row for tall castle ($00) ; ! |
||
| 4178 | else |
||
| 4179 | ld e,hy;ldy SCRATCHPAD+$07 ;check starting row for tall castle ($00) |
||
| 4180 | endif |
||
| 4181 | else |
||
| 4182 | ldy SCRATCHPAD+$07 ;check starting row for tall castle ($00) |
||
| 4183 | endif |
||
| 4184 | checky |
||
| 4185 | bne NotTall |
||
| 4186 | cmpn ++$03 ;if found, then check to see if we're at the second column |
||
| 4187 | beq PlayerStop |
||
| 4188 | NotTall: cmpn ++$02 ;if not tall castle, check to see if we're at the third column |
||
| 4189 | bne ExitCastle ;if we aren't and the castle is tall, don't create flag yet |
||
| 4190 | jsr GetAreaObjXPosition ;otherwise, obtain and save horizontal pixel coordinate |
||
| 4191 | pha |
||
| 4192 | jsr FindEmptyEnemySlot ;find an empty place on the enemy object buffer |
||
| 4193 | pla |
||
| 4194 | stax Enemy_X_Position,x ;then write horizontal coordinate for star flag |
||
| 4195 | lda CurrentPageLoc |
||
| 4196 | stax Enemy_PageLoc,x ;set page location for star flag |
||
| 4197 | ldan ++$01 |
||
| 4198 | stax Enemy_Y_HighPos,x ;set vertical high byte |
||
| 4199 | stax Enemy_Flag,x ;set flag for buffer |
||
| 4200 | ldan ++$90 |
||
| 4201 | stax Enemy_Y_Position,x ;set vertical coordinate |
||
| 4202 | ldan ++StarFlagObject ;set star flag value in buffer itself |
||
| 4203 | stax Enemy_ID,x |
||
| 4204 | rts |
||
| 4205 | PlayerStop: ldyn ++$52 ;put brick at floor to stop player at end of level |
||
| 4206 | sty MetatileBuffer+10 ;this is only done if we're on the second column |
||
| 4207 | ExitCastle: rts |
||
| 4208 | |||
| 4209 | ;-------------------------------- |
||
| 4210 | |||
| 4211 | WaterPipe: |
||
| 4212 | jsr GetLrgObjAttrib ;get row and lower nybble |
||
| 4213 | ldyx AreaObjectLength,x ;get length (residual code, water pipe is 1 col thick) |
||
| 4214 | if Z80OPT3hy |
||
| 4215 | ld c,hy;ldx SCRATCHPAD+$07 ;get row |
||
| 4216 | else |
||
| 4217 | ldx SCRATCHPAD+$07 ;get row |
||
| 4218 | endif |
||
| 4219 | ldan ++$6b |
||
| 4220 | stax MetatileBuffer,x ;draw something here and below it |
||
| 4221 | ldan ++$6c |
||
| 4222 | stax MetatileBuffer+1,x |
||
| 4223 | rts |
||
| 4224 | |||
| 4225 | ;-------------------------------- |
||
| 4226 | ;$05 - used to store length of vertical shaft in RenderSidewaysPipe |
||
| 4227 | ;$06 - used to store leftover horizontal length in RenderSidewaysPipe |
||
| 4228 | ; and vertical length in VerticalPipe and GetPipeHeight |
||
| 4229 | |||
| 4230 | IntroPipe: |
||
| 4231 | ldyn ++$03 ;check if length set, if not set, set it |
||
| 4232 | jsr ChkLrgObjFixedLength |
||
| 4233 | ldyn ++$0a ;set fixed value and render the sideways part |
||
| 4234 | jsr RenderSidewaysPipe |
||
| 4235 | bcs NoBlankP ;if carry flag set, not time to draw vertical pipe part |
||
| 4236 | ldxn ++$06 ;blank everything above the vertical pipe part |
||
| 4237 | VPipeSectLoop: ldan ++$00 ;all the way to the top of the screen |
||
| 4238 | stax MetatileBuffer,x ;because otherwise it will look like exit pipe |
||
| 4239 | dex |
||
| 4240 | bpl VPipeSectLoop |
||
| 4241 | lday VerticalPipeData,y ;draw the end of the vertical pipe part |
||
| 4242 | sta MetatileBuffer+7 |
||
| 4243 | NoBlankP: rts |
||
| 4244 | |||
| 4245 | SidePipeShaftData: |
||
| 4246 | .db $15, $14 ;used to control whether or not vertical pipe shaft |
||
| 4247 | .db $00, $00 ;is drawn, and if so, controls the metatile number |
||
| 4248 | SidePipeTopPart: |
||
| 4249 | .db $15, $1e ;top part of sideways part of pipe |
||
| 4250 | .db $1d, $1c |
||
| 4251 | SidePipeBottomPart: |
||
| 4252 | .db $15, $21 ;bottom part of sideways part of pipe |
||
| 4253 | .db $20, $1f |
||
| 4254 | |||
| 4255 | ExitPipe: |
||
| 4256 | ldyn ++$03 ;check if length set, if not set, set it |
||
| 4257 | jsr ChkLrgObjFixedLength |
||
| 4258 | jsr GetLrgObjAttrib ;get vertical length, then plow on through RenderSidewaysPipe |
||
| 4259 | |||
| 4260 | RenderSidewaysPipe: |
||
| 4261 | dey ;decrement twice to make room for shaft at bottom |
||
| 4262 | dey ;and store here for now as vertical length |
||
| 4263 | sty SCRATCHPAD+$05 |
||
| 4264 | ldyx AreaObjectLength,x ;get length left over and store here |
||
| 4265 | sty SCRATCHPAD+$06 |
||
| 4266 | ldx SCRATCHPAD+$05 ;get vertical length plus one, use as buffer offset |
||
| 4267 | inx |
||
| 4268 | lday SidePipeShaftData,y ;check for value $00 based on horizontal offset |
||
| 4269 | cmpn ++$00 |
||
| 4270 | cmpcy |
||
| 4271 | beq DrawSidePart ;if found, do not draw the vertical pipe shaft (CY6502=1) |
||
| 4272 | ldxn ++$00 |
||
| 4273 | ldy SCRATCHPAD+$05 ;init buffer offset and get vertical length |
||
| 4274 | jsr RenderUnderPart ;and render vertical shaft using tile number in A |
||
| 4275 | clc ;clear carry flag to be used by IntroPipe |
||
| 4276 | DrawSidePart: |
||
| 4277 | push af |
||
| 4278 | ldy SCRATCHPAD+$06 ;render side pipe part at the bottom |
||
| 4279 | lday SidePipeTopPart,y |
||
| 4280 | stax MetatileBuffer,x ;note that the pipe parts are stored |
||
| 4281 | lday SidePipeBottomPart,y ;backwards horizontally |
||
| 4282 | stax MetatileBuffer+1,x |
||
| 4283 | pop af |
||
| 4284 | rts |
||
| 4285 | |||
| 4286 | VerticalPipeData: |
||
| 4287 | .db $11, $10 ;used by pipes that lead somewhere |
||
| 4288 | .db $15, $14 |
||
| 4289 | .db $13, $12 ;used by decoration pipes |
||
| 4290 | .db $15, $14 |
||
| 4291 | |||
| 4292 | VerticalPipe: |
||
| 4293 | jsr GetPipeHeight |
||
| 4294 | lda SCRATCHPAD+$00 ;check to see if value was nullified earlier |
||
| 4295 | checka |
||
| 4296 | beq WarpPipe ;(if d3, the usage control bit of second byte, was set) |
||
| 4297 | iny |
||
| 4298 | iny |
||
| 4299 | iny |
||
| 4300 | iny ;add four if usage control bit was not set |
||
| 4301 | WarpPipe: tya ;save value in stack |
||
| 4302 | pha |
||
| 4303 | lda AreaNumber |
||
| 4304 | orai WorldNumber ;if at world 1-1, do not add piranha plant ever |
||
| 4305 | if NOPIRANHAPLANT |
||
| 4306 | xor a |
||
| 4307 | endif |
||
| 4308 | beq DrawPipe |
||
| 4309 | ldyx AreaObjectLength,x ;if on second column of pipe, branch |
||
| 4310 | checky |
||
| 4311 | beq DrawPipe ;(because we only need to do this once) |
||
| 4312 | jsr FindEmptyEnemySlot ;check for an empty moving data buffer space |
||
| 4313 | bcs DrawPipe ;if not found, too many enemies, thus skip |
||
| 4314 | jsr GetAreaObjXPosition ;get horizontal pixel coordinate |
||
| 4315 | clc |
||
| 4316 | adcn ++$08 ;add eight to put the piranha plant in the center |
||
| 4317 | push af |
||
| 4318 | stax Enemy_X_Position,x ;store as enemy's horizontal coordinate |
||
| 4319 | lda CurrentPageLoc ;add carry to current page number |
||
| 4320 | ld h,a |
||
| 4321 | pop af |
||
| 4322 | ld a,h |
||
| 4323 | adcn ++$00 |
||
| 4324 | stax Enemy_PageLoc,x ;store as enemy's page coordinate |
||
| 4325 | ldan ++$01 |
||
| 4326 | stax Enemy_Y_HighPos,x |
||
| 4327 | stax Enemy_Flag,x ;activate enemy flag |
||
| 4328 | jsr GetAreaObjYPosition ;get piranha plant's vertical coordinate and store here |
||
| 4329 | stax Enemy_Y_Position,x |
||
| 4330 | ldan ++PiranhaPlant ;write piranha plant's value into buffer |
||
| 4331 | stax Enemy_ID,x |
||
| 4332 | jsr InitPiranhaPlant |
||
| 4333 | DrawPipe: pla ;get value saved earlier and use as Y |
||
| 4334 | tay |
||
| 4335 | if Z80OPT3hy |
||
| 4336 | ld c,hy;ldx SCRATCHPAD+$07 ;get buffer offset |
||
| 4337 | else |
||
| 4338 | ldx SCRATCHPAD+$07 ;get buffer offset |
||
| 4339 | endif |
||
| 4340 | lday VerticalPipeData,y ;draw the appropriate pipe with the Y we loaded earlier |
||
| 4341 | stax MetatileBuffer,x ;render the top of the pipe |
||
| 4342 | inx |
||
| 4343 | lday VerticalPipeData+2,y ;render the rest of the pipe |
||
| 4344 | ldy SCRATCHPAD+$06 ;subtract one from length and render the part underneath |
||
| 4345 | dey |
||
| 4346 | jmp RenderUnderPart |
||
| 4347 | |||
| 4348 | GetPipeHeight: |
||
| 4349 | ldyn ++$01 ;check for length loaded, if not, load |
||
| 4350 | jsr ChkLrgObjFixedLength ;pipe length of 2 (horizontal) |
||
| 4351 | jsr GetLrgObjAttrib |
||
| 4352 | tya ;get saved lower nybble as height |
||
| 4353 | andn ++$07 ;save only the three lower bits as |
||
| 4354 | sta SCRATCHPAD+$06 ;vertical length, then load Y with |
||
| 4355 | ldyx AreaObjectLength,x ;length left over |
||
| 4356 | rts |
||
| 4357 | |||
| 4358 | FindEmptyEnemySlot: |
||
| 4359 | ldxn ++$00 ;start at first enemy slot |
||
| 4360 | EmptyChkLoop: clc ;clear carry flag by default |
||
| 4361 | ldax Enemy_Flag,x ;check enemy buffer for nonzero |
||
| 4362 | checka |
||
| 4363 | beq ExitEmptyChk ;if zero, leave |
||
| 4364 | inx |
||
| 4365 | cpxn ++$05 ;if nonzero, check next value |
||
| 4366 | bne EmptyChkLoop |
||
| 4367 | ExitEmptyChk: rts ;if all values nonzero, carry flag is set |
||
| 4368 | |||
| 4369 | ;-------------------------------- |
||
| 4370 | |||
| 4371 | Hole_Water: |
||
| 4372 | jsr ChkLrgObjLength ;get low nybble and save as length |
||
| 4373 | ldan ++$86 ;render waves |
||
| 4374 | sta MetatileBuffer+10 |
||
| 4375 | ldxn ++$0b |
||
| 4376 | ldyn ++$01 ;now render the water underneath |
||
| 4377 | ldan ++$87 |
||
| 4378 | jmp RenderUnderPart |
||
| 4379 | |||
| 4380 | ;-------------------------------- |
||
| 4381 | |||
| 4382 | QuestionBlockRow_High: |
||
| 4383 | ldan ++$03 ;start on the fourth row |
||
| 4384 | jr QuestionBlockRow_go;.db $2c ;BIT instruction opcode |
||
| 4385 | |||
| 4386 | QuestionBlockRow_Low: |
||
| 4387 | ldan ++$07 ;start on the eighth row |
||
| 4388 | QuestionBlockRow_go |
||
| 4389 | pha ;save whatever row to the stack for now |
||
| 4390 | jsr ChkLrgObjLength ;get low nybble and save as length |
||
| 4391 | pla |
||
| 4392 | tax ;render question boxes with coins |
||
| 4393 | ldan ++$c0 |
||
| 4394 | stax MetatileBuffer,x |
||
| 4395 | rts |
||
| 4396 | |||
| 4397 | ;-------------------------------- |
||
| 4398 | |||
| 4399 | Bridge_High: |
||
| 4400 | ldan ++$06 ;start on the seventh row from top of screen |
||
| 4401 | jr Bridge_go;.db $2c ;BIT instruction opcode |
||
| 4402 | |||
| 4403 | Bridge_Middle: |
||
| 4404 | ldan ++$07 ;start on the eighth row |
||
| 4405 | jr Bridge_go;.db $2c ;BIT instruction opcode |
||
| 4406 | |||
| 4407 | Bridge_Low: |
||
| 4408 | ldan ++$09 ;start on the tenth row |
||
| 4409 | Bridge_go |
||
| 4410 | pha ;save whatever row to the stack for now |
||
| 4411 | jsr ChkLrgObjLength ;get low nybble and save as length |
||
| 4412 | pla |
||
| 4413 | tax ;render bridge railing |
||
| 4414 | ldan ++$0b |
||
| 4415 | stax MetatileBuffer,x |
||
| 4416 | inx |
||
| 4417 | ldyn ++$00 ;now render the bridge itself |
||
| 4418 | ldan ++$63 |
||
| 4419 | jmp RenderUnderPart |
||
| 4420 | |||
| 4421 | ;-------------------------------- |
||
| 4422 | |||
| 4423 | FlagBalls_Residual: |
||
| 4424 | jsr GetLrgObjAttrib ;get low nybble from object byte |
||
| 4425 | ldxn ++$02 ;render flag balls on third row from top |
||
| 4426 | ldan ++$6d ;of screen downwards based on low nybble |
||
| 4427 | jmp RenderUnderPart |
||
| 4428 | |||
| 4429 | ;-------------------------------- |
||
| 4430 | |||
| 4431 | FlagpoleObject: |
||
| 4432 | ldan ++$24 ;render flagpole ball on top |
||
| 4433 | sta MetatileBuffer |
||
| 4434 | ldxn ++$01 ;now render the flagpole shaft |
||
| 4435 | ldyn ++$08 |
||
| 4436 | ldan ++$25 |
||
| 4437 | jsr RenderUnderPart |
||
| 4438 | ldan ++$61 ;render solid block at the bottom |
||
| 4439 | sta MetatileBuffer+10 |
||
| 4440 | jsr GetAreaObjXPosition |
||
| 4441 | secsub ;get pixel coordinate of where the flagpole is, |
||
| 4442 | sbcn ++$08 ;subtract eight pixels and use as horizontal |
||
| 4443 | sta Enemy_X_Position+5 ;coordinate for the flag |
||
| 4444 | lda CurrentPageLoc |
||
| 4445 | sbcn ++$00 ;subtract borrow from page location and use as |
||
| 4446 | sta Enemy_PageLoc+5 ;page location for the flag |
||
| 4447 | ldan ++$30 |
||
| 4448 | sta Enemy_Y_Position+5 ;set vertical coordinate for flag |
||
| 4449 | ldan ++$b0 |
||
| 4450 | sta FlagpoleFNum_Y_Pos ;set initial vertical coordinate for flagpole's floatey number |
||
| 4451 | ldan ++FlagpoleFlagObject |
||
| 4452 | sta Enemy_ID+5 ;set flag identifier, note that identifier and coordinates |
||
| 4453 | inci Enemy_Flag+5 ;use last space in enemy object buffer |
||
| 4454 | rts |
||
| 4455 | |||
| 4456 | ;-------------------------------- |
||
| 4457 | |||
| 4458 | EndlessRope: |
||
| 4459 | ldxn ++$00 ;render rope from the top to the bottom of screen |
||
| 4460 | ldyn ++$0f |
||
| 4461 | jmp DrawRope |
||
| 4462 | |||
| 4463 | BalancePlatRope: |
||
| 4464 | txa ;save object buffer offset for now |
||
| 4465 | pha |
||
| 4466 | ldxn ++$01 ;blank out all from second row to the bottom |
||
| 4467 | ldyn ++$0f ;with blank used for balance platform rope |
||
| 4468 | ldan ++$44 |
||
| 4469 | jsr RenderUnderPart |
||
| 4470 | pla ;get back object buffer offset |
||
| 4471 | tax |
||
| 4472 | jsr GetLrgObjAttrib ;get vertical length from lower nybble |
||
| 4473 | ldxn ++$01 |
||
| 4474 | DrawRope: ldan ++$40 ;render the actual rope |
||
| 4475 | jmp RenderUnderPart |
||
| 4476 | |||
| 4477 | ;-------------------------------- |
||
| 4478 | |||
| 4479 | CoinMetatileData: |
||
| 4480 | .db $c3, $c2, $c2, $c2 |
||
| 4481 | |||
| 4482 | RowOfCoins: |
||
| 4483 | ldy AreaType ;get area type |
||
| 4484 | lday CoinMetatileData,y ;load appropriate coin metatile |
||
| 4485 | jmp GetRow |
||
| 4486 | |||
| 4487 | ;-------------------------------- |
||
| 4488 | |||
| 4489 | C_ObjectRow: |
||
| 4490 | .db $06, $07, $08 |
||
| 4491 | |||
| 4492 | C_ObjectMetatile: |
||
| 4493 | .db $c5, $0c, $89 |
||
| 4494 | |||
| 4495 | CastleBridgeObj: |
||
| 4496 | ldyn ++$0c ;load length of 13 columns |
||
| 4497 | jsr ChkLrgObjFixedLength |
||
| 4498 | jmp ChainObj |
||
| 4499 | |||
| 4500 | AxeObj: |
||
| 4501 | ldan ++$08 ;load bowser's palette into sprite portion of palette |
||
| 4502 | sta VRAM_Buffer_AddrCtrl |
||
| 4503 | |||
| 4504 | ChainObj: |
||
| 4505 | ldy SCRATCHPAD+$00 ;get value loaded earlier from decoder |
||
| 4506 | ldxy C_ObjectRow-2,y ;get appropriate row and metatile for object |
||
| 4507 | lday C_ObjectMetatile-2,y |
||
| 4508 | jmp ColObj |
||
| 4509 | |||
| 4510 | EmptyBlock: |
||
| 4511 | jsr GetLrgObjAttrib ;get row location |
||
| 4512 | if Z80OPT3hy |
||
| 4513 | ld c,hy;ldx SCRATCHPAD+$07 |
||
| 4514 | else |
||
| 4515 | ldx SCRATCHPAD+$07 |
||
| 4516 | endif |
||
| 4517 | ldan ++$c4 |
||
| 4518 | ColObj: ldyn ++$00 ;column length of 1 |
||
| 4519 | jmp RenderUnderPart |
||
| 4520 | |||
| 4521 | ;-------------------------------- |
||
| 4522 | |||
| 4523 | SolidBlockMetatiles: |
||
| 4524 | .db $69, $61, $61, $62 |
||
| 4525 | |||
| 4526 | BrickMetatiles: |
||
| 4527 | .db $22, $51, $52, $52 |
||
| 4528 | .db $88 ;used only by row of bricks object |
||
| 4529 | |||
| 4530 | RowOfBricks: |
||
| 4531 | ldy AreaType ;load area type obtained from area offset pointer |
||
| 4532 | lda CloudTypeOverride ;check for cloud type override |
||
| 4533 | checka |
||
| 4534 | beq DrawBricks |
||
| 4535 | ldyn ++$04 ;if cloud type, override area type |
||
| 4536 | DrawBricks: lday BrickMetatiles,y ;get appropriate metatile |
||
| 4537 | jmp GetRow ;and go render it |
||
| 4538 | |||
| 4539 | RowOfSolidBlocks: |
||
| 4540 | ldy AreaType ;load area type obtained from area offset pointer |
||
| 4541 | lday SolidBlockMetatiles,y ;get metatile |
||
| 4542 | GetRow: pha ;store metatile here |
||
| 4543 | jsr ChkLrgObjLength ;get row number, load length |
||
| 4544 | DrawRow: |
||
| 4545 | if Z80OPT3hy |
||
| 4546 | ld c,hy;ldx SCRATCHPAD+$07 |
||
| 4547 | else |
||
| 4548 | ldx SCRATCHPAD+$07 |
||
| 4549 | endif |
||
| 4550 | ldyn ++$00 ;set vertical height of 1 |
||
| 4551 | pla |
||
| 4552 | jmp RenderUnderPart ;render object |
||
| 4553 | |||
| 4554 | ColumnOfBricks: |
||
| 4555 | ldy AreaType ;load area type obtained from area offset |
||
| 4556 | lday BrickMetatiles,y ;get metatile (no cloud override as for row) |
||
| 4557 | jmp GetRow2 |
||
| 4558 | |||
| 4559 | ColumnOfSolidBlocks: |
||
| 4560 | ldy AreaType ;load area type obtained from area offset |
||
| 4561 | lday SolidBlockMetatiles,y ;get metatile |
||
| 4562 | GetRow2: pha ;save metatile to stack for now |
||
| 4563 | jsr GetLrgObjAttrib ;get length and row |
||
| 4564 | pla ;restore metatile |
||
| 4565 | if Z80OPT3hy |
||
| 4566 | ld c,hy;ldx SCRATCHPAD+$07 ;get starting row |
||
| 4567 | else |
||
| 4568 | ldx SCRATCHPAD+$07 ;get starting row |
||
| 4569 | endif |
||
| 4570 | jmp RenderUnderPart ;now render the column |
||
| 4571 | |||
| 4572 | ;-------------------------------- |
||
| 4573 | |||
| 4574 | BulletBillCannon: |
||
| 4575 | jsr GetLrgObjAttrib ;get row and length of bullet bill cannon |
||
| 4576 | if Z80OPT3hy |
||
| 4577 | ld c,hy;ldx SCRATCHPAD+$07 ;start at first row |
||
| 4578 | else |
||
| 4579 | ldx SCRATCHPAD+$07 ;start at first row |
||
| 4580 | endif |
||
| 4581 | ldan ++$64 ;render bullet bill cannon |
||
| 4582 | stax MetatileBuffer,x |
||
| 4583 | inx |
||
| 4584 | dey ;done yet? |
||
| 4585 | bmi SetupCannon |
||
| 4586 | ldan ++$65 ;if not, render middle part |
||
| 4587 | stax MetatileBuffer,x |
||
| 4588 | inx |
||
| 4589 | dey ;done yet? |
||
| 4590 | bmi SetupCannon |
||
| 4591 | ldan ++$66 ;if not, render bottom until length expires |
||
| 4592 | jsr RenderUnderPart |
||
| 4593 | SetupCannon: ldx Cannon_Offset ;get offset for data used by cannons and whirlpools |
||
| 4594 | jsr GetAreaObjYPosition ;get proper vertical coordinate for cannon |
||
| 4595 | stax Cannon_Y_Position,x ;and store it here |
||
| 4596 | lda CurrentPageLoc |
||
| 4597 | stax Cannon_PageLoc,x ;store page number for cannon here |
||
| 4598 | jsr GetAreaObjXPosition ;get proper horizontal coordinate for cannon |
||
| 4599 | stax Cannon_X_Position,x ;and store it here |
||
| 4600 | inx |
||
| 4601 | cpxn ++$06 ;increment and check offset |
||
| 4602 | cmpcy |
||
| 4603 | bcc StrCOffset ;if not yet reached sixth cannon, branch to save offset |
||
| 4604 | ldxn ++$00 ;otherwise initialize it |
||
| 4605 | StrCOffset: stx Cannon_Offset ;save new offset and leave |
||
| 4606 | rts |
||
| 4607 | |||
| 4608 | ;-------------------------------- |
||
| 4609 | |||
| 4610 | StaircaseHeightData: |
||
| 4611 | .db $07, $07, $06, $05, $04, $03, $02, $01, $00 |
||
| 4612 | |||
| 4613 | StaircaseRowData: |
||
| 4614 | .db $03, $03, $04, $05, $06, $07, $08, $09, $0a |
||
| 4615 | |||
| 4616 | StaircaseObject: |
||
| 4617 | jsr ChkLrgObjLength ;check and load length |
||
| 4618 | bcc NextStair ;if length already loaded, skip init part |
||
| 4619 | ldan ++$09 ;start past the end for the bottom |
||
| 4620 | sta StaircaseControl ;of the staircase |
||
| 4621 | NextStair: deci StaircaseControl ;move onto next step (or first if starting) |
||
| 4622 | ldy StaircaseControl |
||
| 4623 | ldxy StaircaseRowData,y ;get starting row and height to render |
||
| 4624 | lday StaircaseHeightData,y |
||
| 4625 | tay |
||
| 4626 | ldan ++$61 ;now render solid block staircase |
||
| 4627 | jmp RenderUnderPart |
||
| 4628 | |||
| 4629 | ;-------------------------------- |
||
| 4630 | |||
| 4631 | Jumpspring: |
||
| 4632 | jsr GetLrgObjAttrib |
||
| 4633 | jsr FindEmptyEnemySlot ;find empty space in enemy object buffer |
||
| 4634 | jsr GetAreaObjXPosition ;get horizontal coordinate for jumpspring |
||
| 4635 | stax Enemy_X_Position,x ;and store |
||
| 4636 | lda CurrentPageLoc ;store page location of jumpspring |
||
| 4637 | stax Enemy_PageLoc,x |
||
| 4638 | jsr GetAreaObjYPosition ;get vertical coordinate for jumpspring |
||
| 4639 | stax Enemy_Y_Position,x ;and store |
||
| 4640 | stax Jumpspring_FixedYPos,x ;store as permanent coordinate here |
||
| 4641 | ldan ++JumpspringObject |
||
| 4642 | stax Enemy_ID,x ;write jumpspring object to enemy object buffer |
||
| 4643 | ldyn ++$01 |
||
| 4644 | styx Enemy_Y_HighPos,x ;store vertical high byte |
||
| 4645 | incx Enemy_Flag,x ;set flag for enemy object buffer |
||
| 4646 | if Z80OPT3hy |
||
| 4647 | ld c,hy;ldx SCRATCHPAD+$07 |
||
| 4648 | else |
||
| 4649 | ldx SCRATCHPAD+$07 |
||
| 4650 | endif |
||
| 4651 | ldan ++$67 ;draw metatiles in two rows where jumpspring is |
||
| 4652 | stax MetatileBuffer,x |
||
| 4653 | ldan ++$68 |
||
| 4654 | stax MetatileBuffer+1,x |
||
| 4655 | rts |
||
| 4656 | |||
| 4657 | ;-------------------------------- |
||
| 4658 | ;$07 - used to save ID of brick object |
||
| 4659 | |||
| 4660 | Hidden1UpBlock: |
||
| 4661 | lda Hidden1UpFlag ;if flag not set, do not render object |
||
| 4662 | checka |
||
| 4663 | beq ExitDecBlock |
||
| 4664 | ldan ++$00 ;if set, init for the next one |
||
| 4665 | sta Hidden1UpFlag |
||
| 4666 | jmp BrickWithItem ;jump to code shared with unbreakable bricks |
||
| 4667 | |||
| 4668 | QuestionBlock: |
||
| 4669 | jsr GetAreaObjectID ;get value from level decoder routine |
||
| 4670 | jmp DrawQBlk ;go to render it |
||
| 4671 | |||
| 4672 | BrickWithCoins: |
||
| 4673 | ldan ++$00 ;initialize multi-coin timer flag |
||
| 4674 | sta BrickCoinTimerFlag |
||
| 4675 | |||
| 4676 | BrickWithItem: |
||
| 4677 | jsr GetAreaObjectID ;save area object ID |
||
| 4678 | if Z80OPT3hy |
||
| 4679 | ld hy,e;sty SCRATCHPAD+$07 |
||
| 4680 | else |
||
| 4681 | sty SCRATCHPAD+$07 |
||
| 4682 | endif |
||
| 4683 | ldan ++$00 ;load default adder for bricks with lines |
||
| 4684 | ldy AreaType ;check level type for ground level |
||
| 4685 | dey |
||
| 4686 | beq BWithL ;if ground type, do not start with 5 |
||
| 4687 | ldan ++$05 ;otherwise use adder for bricks without lines |
||
| 4688 | BWithL: |
||
| 4689 | if Z80OPT3hy |
||
| 4690 | ;clc ;add object ID to adder |
||
| 4691 | add a,hy;adci SCRATCHPAD+$07 |
||
| 4692 | else |
||
| 4693 | clc ;add object ID to adder |
||
| 4694 | adci SCRATCHPAD+$07 |
||
| 4695 | endif |
||
| 4696 | tay ;use as offset for metatile |
||
| 4697 | DrawQBlk: lday BrickQBlockMetatiles,y ;get appropriate metatile for brick (question block |
||
| 4698 | pha ;if branched to here from question block routine) |
||
| 4699 | jsr GetLrgObjAttrib ;get row from location byte |
||
| 4700 | jmp DrawRow ;now render the object |
||
| 4701 | |||
| 4702 | GetAreaObjectID: |
||
| 4703 | lda SCRATCHPAD+$00 ;get value saved from area parser routine |
||
| 4704 | secsub |
||
| 4705 | sbcn ++$00 ;possibly residual code |
||
| 4706 | tay ;save to Y |
||
| 4707 | ExitDecBlock: rts |
||
| 4708 | |||
| 4709 | ;-------------------------------- |
||
| 4710 | |||
| 4711 | HoleMetatiles: |
||
| 4712 | .db $87, $00, $00, $00 |
||
| 4713 | |||
| 4714 | Hole_Empty: |
||
| 4715 | jsr ChkLrgObjLength ;get lower nybble and save as length |
||
| 4716 | bcc NoWhirlP ;skip this part if length already loaded |
||
| 4717 | lda AreaType ;check for water type level |
||
| 4718 | checka |
||
| 4719 | bne NoWhirlP ;if not water type, skip this part |
||
| 4720 | ldx Whirlpool_Offset ;get offset for data used by cannons and whirlpools |
||
| 4721 | jsr GetAreaObjXPosition ;get proper vertical coordinate of where we're at |
||
| 4722 | secsub |
||
| 4723 | sbcn ++$10 ;subtract 16 pixels |
||
| 4724 | push af |
||
| 4725 | stax Whirlpool_LeftExtent,x ;store as left extent of whirlpool |
||
| 4726 | pop af |
||
| 4727 | lda CurrentPageLoc ;get page location of where we're at |
||
| 4728 | sbcn ++$00 ;subtract borrow |
||
| 4729 | stax Whirlpool_PageLoc,x ;save as page location of whirlpool |
||
| 4730 | iny |
||
| 4731 | iny ;increment length by 2 |
||
| 4732 | tya |
||
| 4733 | asl ;multiply by 16 to get size of whirlpool |
||
| 4734 | asl ;note that whirlpool will always be |
||
| 4735 | asl ;two blocks bigger than actual size of hole |
||
| 4736 | asl ;and extend one block beyond each edge |
||
| 4737 | stax Whirlpool_Length,x ;save size of whirlpool here |
||
| 4738 | inx |
||
| 4739 | cpxn ++$05 ;increment and check offset |
||
| 4740 | cmpcy |
||
| 4741 | bcc StrWOffset ;if not yet reached fifth whirlpool, branch to save offset |
||
| 4742 | ldxn ++$00 ;otherwise initialize it |
||
| 4743 | StrWOffset: stx Whirlpool_Offset ;save new offset here |
||
| 4744 | NoWhirlP: ldx AreaType ;get appropriate metatile, then |
||
| 4745 | ldax HoleMetatiles,x ;render the hole proper |
||
| 4746 | ldxn ++$08 |
||
| 4747 | ldyn ++$0f ;start at ninth row and go to bottom, run RenderUnderPart |
||
| 4748 | |||
| 4749 | ;-------------------------------- |
||
| 4750 | |||
| 4751 | RenderUnderPart: |
||
| 4752 | sty AreaObjectHeight ;store vertical length to render |
||
| 4753 | ldyx MetatileBuffer,x ;check current spot to see if there's something |
||
| 4754 | checky |
||
| 4755 | beq DrawThisRow ;we need to keep, if nothing, go ahead |
||
| 4756 | cpyn ++$17 |
||
| 4757 | beq WaitOneRow ;if middle part (tree ledge), wait until next row |
||
| 4758 | cpyn ++$1a |
||
| 4759 | beq WaitOneRow ;if middle part (mushroom ledge), wait until next row |
||
| 4760 | cpyn ++$c0 |
||
| 4761 | beq DrawThisRow ;if question block w/ coin, overwrite |
||
| 4762 | cpyn ++$c0 |
||
| 4763 | cmpcy |
||
| 4764 | bcs WaitOneRow ;if any other metatile with palette 3, wait until next row |
||
| 4765 | cpyn ++$54 |
||
| 4766 | bne DrawThisRow ;if cracked rock terrain, overwrite |
||
| 4767 | cmpn ++$50 |
||
| 4768 | beq WaitOneRow ;if stem top of mushroom, wait until next row |
||
| 4769 | DrawThisRow: stax MetatileBuffer,x ;render contents of A from routine that called this |
||
| 4770 | WaitOneRow: inx |
||
| 4771 | cpxn ++$0d ;stop rendering if we're at the bottom of the screen |
||
| 4772 | cmpcy |
||
| 4773 | bcs ExitUPartR |
||
| 4774 | ldy AreaObjectHeight ;decrement, and stop rendering if there is no more length |
||
| 4775 | dey |
||
| 4776 | bpl RenderUnderPart |
||
| 4777 | ExitUPartR: rts |
||
| 4778 | |||
| 4779 | ;-------------------------------- |
||
| 4780 | |||
| 4781 | ChkLrgObjLength: |
||
| 4782 | jsr GetLrgObjAttrib ;get row location and size (length if branched to from here) |
||
| 4783 | |||
| 4784 | ChkLrgObjFixedLength: |
||
| 4785 | ldax AreaObjectLength,x ;check for set length counter |
||
| 4786 | clc ;clear carry flag for not just starting |
||
| 4787 | checka |
||
| 4788 | bpl LenSet ;if counter not set, load it, otherwise leave alone |
||
| 4789 | tya ;save length into length counter |
||
| 4790 | stax AreaObjectLength,x |
||
| 4791 | sec ;set carry flag if just starting |
||
| 4792 | LenSet: rts |
||
| 4793 | |||
| 4794 | |||
| 4795 | GetLrgObjAttrib: |
||
| 4796 | ;x=??? |
||
| 4797 | ;y=AreaData offset |
||
| 4798 | ldyx AreaObjOffsetBuffer,x ;get offset saved from area obj decoding routine |
||
| 4799 | ldayindirect (AreaData),y ;get first byte of level object |
||
| 4800 | andn ++%00001111 |
||
| 4801 | if Z80OPT3hy |
||
| 4802 | ld hy,a;sta SCRATCHPAD+$07 ;save row location |
||
| 4803 | else |
||
| 4804 | sta SCRATCHPAD+$07 ;save row location |
||
| 4805 | endif |
||
| 4806 | iny |
||
| 4807 | ldayindirect (AreaData),y ;get next byte, save lower nybble (length or height) |
||
| 4808 | andn ++%00001111 ;as Y, then leave |
||
| 4809 | tay |
||
| 4810 | rts |
||
| 4811 | |||
| 4812 | ;-------------------------------- |
||
| 4813 | |||
| 4814 | GetAreaObjXPosition: |
||
| 4815 | lda CurrentColumnPos ;multiply current offset where we're at by 16 |
||
| 4816 | asl ;to obtain horizontal pixel coordinate |
||
| 4817 | asl |
||
| 4818 | asl |
||
| 4819 | asl |
||
| 4820 | rts |
||
| 4821 | |||
| 4822 | ;-------------------------------- |
||
| 4823 | |||
| 4824 | GetAreaObjYPosition: |
||
| 4825 | if Z80OPT3hy |
||
| 4826 | ld a,hy;lda SCRATCHPAD+$07 |
||
| 4827 | else |
||
| 4828 | lda SCRATCHPAD+$07 |
||
| 4829 | endif |
||
| 4830 | asl ;multiply value by 16 |
||
| 4831 | asl ;this will give us the proper vertical pixel coordinate |
||
| 4832 | asl |
||
| 4833 | asl |
||
| 4834 | clc |
||
| 4835 | adcn ++32 ;add 32 pixels for the status bar |
||
| 4836 | rts |
||
| 4837 | |||
| 4838 | ;------------------------------------------------------------------------------------- |
||
| 4839 | ;$06-$07 - used to store block buffer address used as indirect |
||
| 4840 | |||
| 4841 | if Z80OPT |
||
| 4842 | else |
||
| 4843 | BlockBufferAddr: |
||
| 4844 | .db LOW Block_Buffer_1, LOW Block_Buffer_2 |
||
| 4845 | .db HIGH Block_Buffer_1, HIGH Block_Buffer_2 |
||
| 4846 | |||
| 4847 | ;a=%000hllll |
||
| 4848 | ;out: $06$07 = BlockBufferAddr[i]+%llll |
||
| 4849 | GetBlockBufferAddr: |
||
| 4850 | pha ;take value of A, save |
||
| 4851 | lsr ;move high nybble to low |
||
| 4852 | lsr |
||
| 4853 | lsr |
||
| 4854 | lsr |
||
| 4855 | tay ;use nybble as pointer to high byte |
||
| 4856 | lday BlockBufferAddr+2,y ;of indirect here |
||
| 4857 | sta SCRATCHPAD+$07 |
||
| 4858 | pla |
||
| 4859 | andn ++%00001111 ;pull from stack, mask out high nybble |
||
| 4860 | clc |
||
| 4861 | adcy BlockBufferAddr,y ;add to low byte |
||
| 4862 | sta SCRATCHPAD+$06 ;store here and leave |
||
| 4863 | rts |
||
| 4864 | endif |
||
| 4865 | |||
| 4866 | ;------------------------------------------------------------------------------------- |
||
| 4867 | |||
| 4868 | ;unused space |
||
| 4869 | .db $ff, $ff |
||
| 4870 | |||
| 4871 | ;------------------------------------------------------------------------------------- |
||
| 4872 | |||
| 4873 | AreaDataOfsLoopback: |
||
| 4874 | .db $12, $36, $0e, $0e, $0e, $32, $32, $32, $0a, $26, $40 |
||
| 4875 | |||
| 4876 | ;------------------------------------------------------------------------------------- |
||
| 4877 | |||
| 4878 | LoadAreaPointer: |
||
| 4879 | jsr FindAreaPointer ;find it and store it here |
||
| 4880 | sta AreaPointer |
||
| 4881 | GetAreaType: andn ++%01100000 ;mask out all but d6 and d5 |
||
| 4882 | asl |
||
| 4883 | rol |
||
| 4884 | rol |
||
| 4885 | rol ;make %0xx00000 into %000000xx |
||
| 4886 | sta AreaType ;save 2 MSB as area type |
||
| 4887 | rts |
||
| 4888 | |||
| 4889 | FindAreaPointer: |
||
| 4890 | ldy WorldNumber ;load offset from world variable |
||
| 4891 | lday WorldAddrOffsets,y |
||
| 4892 | clc ;add area number used to find data |
||
| 4893 | adci AreaNumber |
||
| 4894 | tay |
||
| 4895 | lday AreaAddrOffsets,y ;from there we have our area pointer |
||
| 4896 | rts |
||
| 4897 | |||
| 4898 | |||
| 4899 | GetAreaDataAddrs: |
||
| 4900 | lda AreaPointer ;use 2 MSB for Y |
||
| 4901 | jsr GetAreaType |
||
| 4902 | tay |
||
| 4903 | lda AreaPointer ;mask out all but 5 LSB |
||
| 4904 | andn ++%00011111 |
||
| 4905 | sta AreaAddrsLOffset ;save as low offset |
||
| 4906 | lday EnemyAddrHOffsets,y ;load base value with 2 altered MSB, |
||
| 4907 | clc ;then add base value to 5 LSB, result |
||
| 4908 | adci AreaAddrsLOffset ;becomes offset for level data |
||
| 4909 | tay |
||
| 4910 | lday EnemyDataAddrLow,y ;use offset to load pointer |
||
| 4911 | sta EnemyDataLow |
||
| 4912 | lday EnemyDataAddrHigh,y |
||
| 4913 | sta EnemyDataHigh |
||
| 4914 | ldy AreaType ;use area type as offset |
||
| 4915 | lday AreaDataHOffsets,y ;do the same thing but with different base value |
||
| 4916 | clc |
||
| 4917 | adci AreaAddrsLOffset |
||
| 4918 | tay |
||
| 4919 | lday AreaDataAddrLow,y ;use this offset to load another pointer |
||
| 4920 | sta AreaDataLow |
||
| 4921 | lday AreaDataAddrHigh,y |
||
| 4922 | sta AreaDataHigh |
||
| 4923 | ldyn ++$00 ;load first byte of header |
||
| 4924 | ldayindirect (AreaData),y |
||
| 4925 | pha ;save it to the stack for now |
||
| 4926 | andn ++%00000111 ;save 3 LSB for foreground scenery or bg color control |
||
| 4927 | cmpn ++$04 |
||
| 4928 | cmpcy |
||
| 4929 | bcc StoreFore |
||
| 4930 | sta BackgroundColorCtrl ;if 4 or greater, save value here as bg color control |
||
| 4931 | ldan ++$00 |
||
| 4932 | StoreFore: sta ForegroundScenery ;if less, save value here as foreground scenery |
||
| 4933 | pla ;pull byte from stack and push it back |
||
| 4934 | pha |
||
| 4935 | andn ++%00111000 ;save player entrance control bits |
||
| 4936 | lsr ;shift bits over to LSBs |
||
| 4937 | lsr |
||
| 4938 | lsr |
||
| 4939 | sta PlayerEntranceCtrl ;save value here as player entrance control |
||
| 4940 | pla ;pull byte again but do not push it back |
||
| 4941 | andn ++%11000000 ;save 2 MSB for game timer setting |
||
| 4942 | clc |
||
| 4943 | rol ;rotate bits over to LSBs |
||
| 4944 | rol |
||
| 4945 | rol |
||
| 4946 | sta GameTimerSetting ;save value here as game timer setting |
||
| 4947 | iny |
||
| 4948 | ldayindirect (AreaData),y ;load second byte of header |
||
| 4949 | pha ;save to stack |
||
| 4950 | andn ++%00001111 ;mask out all but lower nybble |
||
| 4951 | sta TerrainControl |
||
| 4952 | pla ;pull and push byte to copy it to A |
||
| 4953 | pha |
||
| 4954 | andn ++%00110000 ;save 2 MSB for background scenery type |
||
| 4955 | lsr |
||
| 4956 | lsr ;shift bits to LSBs |
||
| 4957 | lsr |
||
| 4958 | lsr |
||
| 4959 | sta BackgroundScenery ;save as background scenery |
||
| 4960 | pla |
||
| 4961 | andn ++%11000000 |
||
| 4962 | clc |
||
| 4963 | rol ;rotate bits over to LSBs |
||
| 4964 | rol |
||
| 4965 | rol |
||
| 4966 | cmpn ++%00000011 ;if set to 3, store here |
||
| 4967 | bne StoreStyle ;and nullify other value |
||
| 4968 | sta CloudTypeOverride ;otherwise store value in other place |
||
| 4969 | ldan ++$00 |
||
| 4970 | StoreStyle: sta AreaStyle |
||
| 4971 | lda AreaDataLow ;increment area data address by 2 bytes |
||
| 4972 | clc |
||
| 4973 | adcn ++$02 |
||
| 4974 | sta AreaDataLow |
||
| 4975 | lda AreaDataHigh |
||
| 4976 | adcn ++$00 |
||
| 4977 | sta AreaDataHigh |
||
| 4978 | rts |
||
| 4979 | |||
| 4980 | ;------------------------------------------------------------------------------------- |
||
| 4981 | ;GAME LEVELS DATA |
||
| 4982 | |||
| 4983 | WorldAddrOffsets: |
||
| 4984 | .db World1Areas-AreaAddrOffsets, World2Areas-AreaAddrOffsets |
||
| 4985 | .db World3Areas-AreaAddrOffsets, World4Areas-AreaAddrOffsets |
||
| 4986 | .db World5Areas-AreaAddrOffsets, World6Areas-AreaAddrOffsets |
||
| 4987 | .db World7Areas-AreaAddrOffsets, World8Areas-AreaAddrOffsets |
||
| 4988 | |||
| 4989 | AreaAddrOffsets: |
||
| 4990 | World1Areas: .db $25, $29, $c0, $26, $60 |
||
| 4991 | World2Areas: .db $28, $29, $01, $27, $62 |
||
| 4992 | World3Areas: .db $24, $35, $20, $63 |
||
| 4993 | World4Areas: .db $22, $29, $41, $2c, $61 |
||
| 4994 | World5Areas: .db $2a, $31, $26, $62 |
||
| 4995 | World6Areas: .db $2e, $23, $2d, $60 |
||
| 4996 | World7Areas: .db $33, $29, $01, $27, $64 |
||
| 4997 | World8Areas: .db $30, $32, $21, $65 |
||
| 4998 | |||
| 4999 | ;bonus area data offsets, included here for comparison purposes |
||
| 5000 | ;underground bonus area - c2 |
||
| 5001 | ;cloud area 1 (day) - 2b |
||
| 5002 | ;cloud area 2 (night) - 34 |
||
| 5003 | ;water area (5-2/6-2) - 00 |
||
| 5004 | ;water area (8-4) - 02 |
||
| 5005 | ;warp zone area (4-2) - 2f |
||
| 5006 | |||
| 5007 | EnemyAddrHOffsets: |
||
| 5008 | .db $1f, $06, $1c, $00 |
||
| 5009 | |||
| 5010 | EnemyDataAddrLow: |
||
| 5011 | .db LOW E_CastleArea1, LOW E_CastleArea2, LOW E_CastleArea3, LOW E_CastleArea4, LOW E_CastleArea5, LOW E_CastleArea6 |
||
| 5012 | .db LOW E_GroundArea1, LOW E_GroundArea2, LOW E_GroundArea3, LOW E_GroundArea4, LOW E_GroundArea5, LOW E_GroundArea6 |
||
| 5013 | .db LOW E_GroundArea7, LOW E_GroundArea8, LOW E_GroundArea9, LOW E_GroundArea10, LOW E_GroundArea11, LOW E_GroundArea12 |
||
| 5014 | .db LOW E_GroundArea13, LOW E_GroundArea14, LOW E_GroundArea15, LOW E_GroundArea16, LOW E_GroundArea17, LOW E_GroundArea18 |
||
| 5015 | .db LOW E_GroundArea19, LOW E_GroundArea20, LOW E_GroundArea21, LOW E_GroundArea22, LOW E_UndergroundArea1 |
||
| 5016 | .db LOW E_UndergroundArea2, LOW E_UndergroundArea3, LOW E_WaterArea1, LOW E_WaterArea2, LOW E_WaterArea3 |
||
| 5017 | |||
| 5018 | EnemyDataAddrHigh: |
||
| 5019 | .db HIGH E_CastleArea1, HIGH E_CastleArea2, HIGH E_CastleArea3, HIGH E_CastleArea4, HIGH E_CastleArea5, HIGH E_CastleArea6 |
||
| 5020 | .db HIGH E_GroundArea1, HIGH E_GroundArea2, HIGH E_GroundArea3, HIGH E_GroundArea4, HIGH E_GroundArea5, HIGH E_GroundArea6 |
||
| 5021 | .db HIGH E_GroundArea7, HIGH E_GroundArea8, HIGH E_GroundArea9, HIGH E_GroundArea10, HIGH E_GroundArea11, HIGH E_GroundArea12 |
||
| 5022 | .db HIGH E_GroundArea13, HIGH E_GroundArea14, HIGH E_GroundArea15, HIGH E_GroundArea16, HIGH E_GroundArea17, HIGH E_GroundArea18 |
||
| 5023 | .db HIGH E_GroundArea19, HIGH E_GroundArea20, HIGH E_GroundArea21, HIGH E_GroundArea22, HIGH E_UndergroundArea1 |
||
| 5024 | .db HIGH E_UndergroundArea2, HIGH E_UndergroundArea3, HIGH E_WaterArea1, HIGH E_WaterArea2, HIGH E_WaterArea3 |
||
| 5025 | |||
| 5026 | AreaDataHOffsets: |
||
| 5027 | .db $00, $03, $19, $1c |
||
| 5028 | |||
| 5029 | AreaDataAddrLow: |
||
| 5030 | .db LOW L_WaterArea1, LOW L_WaterArea2, LOW L_WaterArea3, LOW L_GroundArea1, LOW L_GroundArea2, LOW L_GroundArea3 |
||
| 5031 | .db LOW L_GroundArea4, LOW L_GroundArea5, LOW L_GroundArea6, LOW L_GroundArea7, LOW L_GroundArea8, LOW L_GroundArea9 |
||
| 5032 | .db LOW L_GroundArea10, LOW L_GroundArea11, LOW L_GroundArea12, LOW L_GroundArea13, LOW L_GroundArea14, LOW L_GroundArea15 |
||
| 5033 | .db LOW L_GroundArea16, LOW L_GroundArea17, LOW L_GroundArea18, LOW L_GroundArea19, LOW L_GroundArea20, LOW L_GroundArea21 |
||
| 5034 | .db LOW L_GroundArea22, LOW L_UndergroundArea1, LOW L_UndergroundArea2, LOW L_UndergroundArea3, LOW L_CastleArea1 |
||
| 5035 | .db LOW L_CastleArea2, LOW L_CastleArea3, LOW L_CastleArea4, LOW L_CastleArea5, LOW L_CastleArea6 |
||
| 5036 | |||
| 5037 | AreaDataAddrHigh: |
||
| 5038 | .db HIGH L_WaterArea1, HIGH L_WaterArea2, HIGH L_WaterArea3, HIGH L_GroundArea1, HIGH L_GroundArea2, HIGH L_GroundArea3 |
||
| 5039 | .db HIGH L_GroundArea4, HIGH L_GroundArea5, HIGH L_GroundArea6, HIGH L_GroundArea7, HIGH L_GroundArea8, HIGH L_GroundArea9 |
||
| 5040 | .db HIGH L_GroundArea10, HIGH L_GroundArea11, HIGH L_GroundArea12, HIGH L_GroundArea13, HIGH L_GroundArea14, HIGH L_GroundArea15 |
||
| 5041 | .db HIGH L_GroundArea16, HIGH L_GroundArea17, HIGH L_GroundArea18, HIGH L_GroundArea19, HIGH L_GroundArea20, HIGH L_GroundArea21 |
||
| 5042 | .db HIGH L_GroundArea22, HIGH L_UndergroundArea1, HIGH L_UndergroundArea2, HIGH L_UndergroundArea3, HIGH L_CastleArea1 |
||
| 5043 | .db HIGH L_CastleArea2, HIGH L_CastleArea3, HIGH L_CastleArea4, HIGH L_CastleArea5, HIGH L_CastleArea6 |
||
| 5044 | |||
| 5045 | ;ENEMY OBJECT DATA |
||
| 5046 | |||
| 5047 | ;level 1-4/6-4 |
||
| 5048 | E_CastleArea1: |
||
| 5049 | .db $76, $dd, $bb, $4c, $ea, $1d, $1b, $cc, $56, $5d |
||
| 5050 | .db $16, $9d, $c6, $1d, $36, $9d, $c9, $1d, $04, $db |
||
| 5051 | .db $49, $1d, $84, $1b, $c9, $5d, $88, $95, $0f, $08 |
||
| 5052 | .db $30, $4c, $78, $2d, $a6, $28, $90, $b5 |
||
| 5053 | .db $ff |
||
| 5054 | |||
| 5055 | ;level 4-4 |
||
| 5056 | E_CastleArea2: |
||
| 5057 | .db $0f, $03, $56, $1b, $c9, $1b, $0f, $07, $36, $1b |
||
| 5058 | .db $aa, $1b, $48, $95, $0f, $0a, $2a, $1b, $5b, $0c |
||
| 5059 | .db $78, $2d, $90, $b5 |
||
| 5060 | .db $ff |
||
| 5061 | |||
| 5062 | ;level 2-4/5-4 |
||
| 5063 | E_CastleArea3: |
||
| 5064 | .db $0b, $8c, $4b, $4c, $77, $5f, $eb, $0c, $bd, $db |
||
| 5065 | .db $19, $9d, $75, $1d, $7d, $5b, $d9, $1d, $3d, $dd |
||
| 5066 | .db $99, $1d, $26, $9d, $5a, $2b, $8a, $2c, $ca, $1b |
||
| 5067 | .db $20, $95, $7b, $5c, $db, $4c, $1b, $cc, $3b, $cc |
||
| 5068 | .db $78, $2d, $a6, $28, $90, $b5 |
||
| 5069 | .db $ff |
||
| 5070 | |||
| 5071 | ;level 3-4 |
||
| 5072 | E_CastleArea4: |
||
| 5073 | .db $0b, $8c, $3b, $1d, $8b, $1d, $ab, $0c, $db, $1d |
||
| 5074 | .db $0f, $03, $65, $1d, $6b, $1b, $05, $9d, $0b, $1b |
||
| 5075 | .db $05, $9b, $0b, $1d, $8b, $0c, $1b, $8c, $70, $15 |
||
| 5076 | .db $7b, $0c, $db, $0c, $0f, $08, $78, $2d, $a6, $28 |
||
| 5077 | .db $90, $b5 |
||
| 5078 | .db $ff |
||
| 5079 | |||
| 5080 | ;level 7-4 |
||
| 5081 | E_CastleArea5: |
||
| 5082 | .db $27, $a9, $4b, $0c, $68, $29, $0f, $06, $77, $1b |
||
| 5083 | .db $0f, $0b, $60, $15, $4b, $8c, $78, $2d, $90, $b5 |
||
| 5084 | .db $ff |
||
| 5085 | |||
| 5086 | ;level 8-4 |
||
| 5087 | E_CastleArea6: |
||
| 5088 | .db $0f, $03, $8e, $65, $e1, $bb, $38, $6d, $a8, $3e, $e5, $e7 |
||
| 5089 | .db $0f, $08, $0b, $02, $2b, $02, $5e, $65, $e1, $bb, $0e |
||
| 5090 | .db $db, $0e, $bb, $8e, $db, $0e, $fe, $65, $ec, $0f, $0d |
||
| 5091 | .db $4e, $65, $e1, $0f, $0e, $4e, $02, $e0, $0f, $10, $fe, $e5, $e1 |
||
| 5092 | .db $1b, $85, $7b, $0c, $5b, $95, $78, $2d, $90, $b5 |
||
| 5093 | .db $ff |
||
| 5094 | |||
| 5095 | ;level 3-3 |
||
| 5096 | E_GroundArea1: |
||
| 5097 | .db $a5, $86, $e4, $28, $18, $a8, $45, $83, $69, $03 |
||
| 5098 | .db $c6, $29, $9b, $83, $16, $a4, $88, $24, $e9, $28 |
||
| 5099 | .db $05, $a8, $7b, $28, $24, $8f, $c8, $03, $e8, $03 |
||
| 5100 | .db $46, $a8, $85, $24, $c8, $24 |
||
| 5101 | .db $ff |
||
| 5102 | |||
| 5103 | ;level 8-3 |
||
| 5104 | E_GroundArea2: |
||
| 5105 | .db $eb, $8e, $0f, $03, $fb, $05, $17, $85, $db, $8e |
||
| 5106 | .db $0f, $07, $57, $05, $7b, $05, $9b, $80, $2b, $85 |
||
| 5107 | .db $fb, $05, $0f, $0b, $1b, $05, $9b, $05 |
||
| 5108 | .db $ff |
||
| 5109 | |||
| 5110 | ;level 4-1 |
||
| 5111 | E_GroundArea3: |
||
| 5112 | .db $2e, $c2, $66, $e2, $11, $0f, $07, $02, $11, $0f, $0c |
||
| 5113 | .db $12, $11 |
||
| 5114 | .db $ff |
||
| 5115 | |||
| 5116 | ;level 6-2 |
||
| 5117 | E_GroundArea4: |
||
| 5118 | .db $0e, $c2, $a8, $ab, $00, $bb, $8e, $6b, $82, $de, $00, $a0 |
||
| 5119 | .db $33, $86, $43, $06, $3e, $b4, $a0, $cb, $02, $0f, $07 |
||
| 5120 | .db $7e, $42, $a6, $83, $02, $0f, $0a, $3b, $02, $cb, $37 |
||
| 5121 | .db $0f, $0c, $e3, $0e |
||
| 5122 | .db $ff |
||
| 5123 | |||
| 5124 | ;level 3-1 |
||
| 5125 | E_GroundArea5: |
||
| 5126 | .db $9b, $8e, $ca, $0e, $ee, $42, $44, $5b, $86, $80, $b8 |
||
| 5127 | .db $1b, $80, $50, $ba, $10, $b7, $5b, $00, $17, $85 |
||
| 5128 | .db $4b, $05, $fe, $34, $40, $b7, $86, $c6, $06, $5b, $80 |
||
| 5129 | .db $83, $00, $d0, $38, $5b, $8e, $8a, $0e, $a6, $00 |
||
| 5130 | .db $bb, $0e, $c5, $80, $f3, $00 |
||
| 5131 | .db $ff |
||
| 5132 | |||
| 5133 | ;level 1-1 |
||
| 5134 | E_GroundArea6: |
||
| 5135 | .db $1e, $c2, $00, $6b, $06, $8b, $86, $63, $b7, $0f, $05 |
||
| 5136 | .db $03, $06, $23, $06, $4b, $b7, $bb, $00, $5b, $b7 |
||
| 5137 | .db $fb, $37, $3b, $b7, $0f, $0b, $1b, $37 |
||
| 5138 | .db $ff |
||
| 5139 | |||
| 5140 | ;level 1-3/5-3 |
||
| 5141 | E_GroundArea7: |
||
| 5142 | .db $2b, $d7, $e3, $03, $c2, $86, $e2, $06, $76, $a5 |
||
| 5143 | .db $a3, $8f, $03, $86, $2b, $57, $68, $28, $e9, $28 |
||
| 5144 | .db $e5, $83, $24, $8f, $36, $a8, $5b, $03 |
||
| 5145 | .db $ff |
||
| 5146 | |||
| 5147 | ;level 2-3/7-3 |
||
| 5148 | E_GroundArea8: |
||
| 5149 | .db $0f, $02, $78, $40, $48, $ce, $f8, $c3, $f8, $c3 |
||
| 5150 | .db $0f, $07, $7b, $43, $c6, $d0, $0f, $8a, $c8, $50 |
||
| 5151 | .db $ff |
||
| 5152 | |||
| 5153 | ;level 2-1 |
||
| 5154 | E_GroundArea9: |
||
| 5155 | .db $85, $86, $0b, $80, $1b, $00, $db, $37, $77, $80 |
||
| 5156 | .db $eb, $37, $fe, $2b, $20, $2b, $80, $7b, $38, $ab, $b8 |
||
| 5157 | .db $77, $86, $fe, $42, $20, $49, $86, $8b, $06, $9b, $80 |
||
| 5158 | .db $7b, $8e, $5b, $b7, $9b, $0e, $bb, $0e, $9b, $80 |
||
| 5159 | ;end of data terminator here is also used by pipe intro area |
||
| 5160 | E_GroundArea10: |
||
| 5161 | .db $ff |
||
| 5162 | |||
| 5163 | ;level 5-1 |
||
| 5164 | E_GroundArea11: |
||
| 5165 | .db $0b, $80, $60, $38, $10, $b8, $c0, $3b, $db, $8e |
||
| 5166 | .db $40, $b8, $f0, $38, $7b, $8e, $a0, $b8, $c0, $b8 |
||
| 5167 | .db $fb, $00, $a0, $b8, $30, $bb, $ee, $42, $88, $0f, $0b |
||
| 5168 | .db $2b, $0e, $67, $0e |
||
| 5169 | .db $ff |
||
| 5170 | |||
| 5171 | ;cloud level used in levels 2-1 and 5-2 |
||
| 5172 | E_GroundArea12: |
||
| 5173 | .db $0a, $aa, $0e, $28, $2a, $0e, $31, $88 |
||
| 5174 | .db $ff |
||
| 5175 | |||
| 5176 | ;level 4-3 |
||
| 5177 | E_GroundArea13: |
||
| 5178 | .db $c7, $83, $d7, $03, $42, $8f, $7a, $03, $05, $a4 |
||
| 5179 | .db $78, $24, $a6, $25, $e4, $25, $4b, $83, $e3, $03 |
||
| 5180 | .db $05, $a4, $89, $24, $b5, $24, $09, $a4, $65, $24 |
||
| 5181 | .db $c9, $24, $0f, $08, $85, $25 |
||
| 5182 | .db $ff |
||
| 5183 | |||
| 5184 | ;level 6-3 |
||
| 5185 | E_GroundArea14: |
||
| 5186 | .db $cd, $a5, $b5, $a8, $07, $a8, $76, $28, $cc, $25 |
||
| 5187 | .db $65, $a4, $a9, $24, $e5, $24, $19, $a4, $0f, $07 |
||
| 5188 | .db $95, $28, $e6, $24, $19, $a4, $d7, $29, $16, $a9 |
||
| 5189 | .db $58, $29, $97, $29 |
||
| 5190 | .db $ff |
||
| 5191 | |||
| 5192 | ;level 6-1 |
||
| 5193 | E_GroundArea15: |
||
| 5194 | .db $0f, $02, $02, $11, $0f, $07, $02, $11 |
||
| 5195 | .db $ff |
||
| 5196 | |||
| 5197 | ;warp zone area used in level 4-2 |
||
| 5198 | E_GroundArea16: |
||
| 5199 | .db $ff |
||
| 5200 | |||
| 5201 | ;level 8-1 |
||
| 5202 | E_GroundArea17: |
||
| 5203 | .db $2b, $82, $ab, $38, $de, $42, $e2, $1b, $b8, $eb |
||
| 5204 | .db $3b, $db, $80, $8b, $b8, $1b, $82, $fb, $b8, $7b |
||
| 5205 | .db $80, $fb, $3c, $5b, $bc, $7b, $b8, $1b, $8e, $cb |
||
| 5206 | .db $0e, $1b, $8e, $0f, $0d, $2b, $3b, $bb, $b8, $eb, $82 |
||
| 5207 | .db $4b, $b8, $bb, $38, $3b, $b7, $bb, $02, $0f, $13 |
||
| 5208 | .db $1b, $00, $cb, $80, $6b, $bc |
||
| 5209 | .db $ff |
||
| 5210 | |||
| 5211 | ;level 5-2 |
||
| 5212 | E_GroundArea18: |
||
| 5213 | .db $7b, $80, $ae, $00, $80, $8b, $8e, $e8, $05, $f9, $86 |
||
| 5214 | .db $17, $86, $16, $85, $4e, $2b, $80, $ab, $8e, $87, $85 |
||
| 5215 | .db $c3, $05, $8b, $82, $9b, $02, $ab, $02, $bb, $86 |
||
| 5216 | .db $cb, $06, $d3, $03, $3b, $8e, $6b, $0e, $a7, $8e |
||
| 5217 | .db $ff |
||
| 5218 | |||
| 5219 | ;level 8-2 |
||
| 5220 | E_GroundArea19: |
||
| 5221 | .db $29, $8e, $52, $11, $83, $0e, $0f, $03, $9b, $0e |
||
| 5222 | .db $2b, $8e, $5b, $0e, $cb, $8e, $fb, $0e, $fb, $82 |
||
| 5223 | .db $9b, $82, $bb, $02, $fe, $42, $e8, $bb, $8e, $0f, $0a |
||
| 5224 | .db $ab, $0e, $cb, $0e, $f9, $0e, $88, $86, $a6, $06 |
||
| 5225 | .db $db, $02, $b6, $8e |
||
| 5226 | .db $ff |
||
| 5227 | |||
| 5228 | ;level 7-1 |
||
| 5229 | E_GroundArea20: |
||
| 5230 | .db $ab, $ce, $de, $42, $c0, $cb, $ce, $5b, $8e, $1b, $ce |
||
| 5231 | .db $4b, $85, $67, $45, $0f, $07, $2b, $00, $7b, $85 |
||
| 5232 | .db $97, $05, $0f, $0a, $92, $02 |
||
| 5233 | .db $ff |
||
| 5234 | |||
| 5235 | ;cloud level used in levels 3-1 and 6-2 |
||
| 5236 | E_GroundArea21: |
||
| 5237 | .db $0a, $aa, $0e, $24, $4a, $1e, $23, $aa |
||
| 5238 | .db $ff |
||
| 5239 | |||
| 5240 | ;level 3-2 |
||
| 5241 | E_GroundArea22: |
||
| 5242 | .db $1b, $80, $bb, $38, $4b, $bc, $eb, $3b, $0f, $04 |
||
| 5243 | .db $2b, $00, $ab, $38, $eb, $00, $cb, $8e, $fb, $80 |
||
| 5244 | .db $ab, $b8, $6b, $80, $fb, $3c, $9b, $bb, $5b, $bc |
||
| 5245 | .db $fb, $00, $6b, $b8, $fb, $38 |
||
| 5246 | .db $ff |
||
| 5247 | |||
| 5248 | ;level 1-2 |
||
| 5249 | E_UndergroundArea1: |
||
| 5250 | .db $0b, $86, $1a, $06, $db, $06, $de, $c2, $02, $f0, $3b |
||
| 5251 | .db $bb, $80, $eb, $06, $0b, $86, $93, $06, $f0, $39 |
||
| 5252 | .db $0f, $06, $60, $b8, $1b, $86, $a0, $b9, $b7, $27 |
||
| 5253 | .db $bd, $27, $2b, $83, $a1, $26, $a9, $26, $ee, $25, $0b |
||
| 5254 | .db $27, $b4 |
||
| 5255 | .db $ff |
||
| 5256 | |||
| 5257 | ;level 4-2 |
||
| 5258 | E_UndergroundArea2: |
||
| 5259 | .db $0f, $02, $1e, $2f, $60, $e0, $3a, $a5, $a7, $db, $80 |
||
| 5260 | .db $3b, $82, $8b, $02, $fe, $42, $68, $70, $bb, $25, $a7 |
||
| 5261 | .db $2c, $27, $b2, $26, $b9, $26, $9b, $80, $a8, $82 |
||
| 5262 | .db $b5, $27, $bc, $27, $b0, $bb, $3b, $82, $87, $34 |
||
| 5263 | .db $ee, $25, $6b |
||
| 5264 | .db $ff |
||
| 5265 | |||
| 5266 | ;underground bonus rooms area used in many levels |
||
| 5267 | E_UndergroundArea3: |
||
| 5268 | .db $1e, $a5, $0a, $2e, $28, $27, $2e, $33, $c7, $0f, $03, $1e, $40, $07 |
||
| 5269 | .db $2e, $30, $e7, $0f, $05, $1e, $24, $44, $0f, $07, $1e, $22, $6a |
||
| 5270 | .db $2e, $23, $ab, $0f, $09, $1e, $41, $68, $1e, $2a, $8a, $2e, $23, $a2 |
||
| 5271 | .db $2e, $32, $ea |
||
| 5272 | .db $ff |
||
| 5273 | |||
| 5274 | ;water area used in levels 5-2 and 6-2 |
||
| 5275 | E_WaterArea1: |
||
| 5276 | .db $3b, $87, $66, $27, $cc, $27, $ee, $31, $87, $ee, $23, $a7 |
||
| 5277 | .db $3b, $87, $db, $07 |
||
| 5278 | .db $ff |
||
| 5279 | |||
| 5280 | ;level 2-2/7-2 |
||
| 5281 | E_WaterArea2: |
||
| 5282 | .db $0f, $01, $2e, $25, $2b, $2e, $25, $4b, $4e, $25, $cb, $6b, $07 |
||
| 5283 | .db $97, $47, $e9, $87, $47, $c7, $7a, $07, $d6, $c7 |
||
| 5284 | .db $78, $07, $38, $87, $ab, $47, $e3, $07, $9b, $87 |
||
| 5285 | .db $0f, $09, $68, $47, $db, $c7, $3b, $c7 |
||
| 5286 | .db $ff |
||
| 5287 | |||
| 5288 | ;water area used in level 8-4 |
||
| 5289 | E_WaterArea3: |
||
| 5290 | .db $47, $9b, $cb, $07, $fa, $1d, $86, $9b, $3a, $87 |
||
| 5291 | .db $56, $07, $88, $1b, $07, $9d, $2e, $65, $f0 |
||
| 5292 | .db $ff |
||
| 5293 | |||
| 5294 | ;AREA OBJECT DATA |
||
| 5295 | |||
| 5296 | ;level 1-4/6-4 |
||
| 5297 | L_CastleArea1: |
||
| 5298 | .db $9b, $07 |
||
| 5299 | .db $05, $32, $06, $33, $07, $34, $ce, $03, $dc, $51 |
||
| 5300 | .db $ee, $07, $73, $e0, $74, $0a, $7e, $06, $9e, $0a |
||
| 5301 | .db $ce, $06, $e4, $00, $e8, $0a, $fe, $0a, $2e, $89 |
||
| 5302 | .db $4e, $0b, $54, $0a, $14, $8a, $c4, $0a, $34, $8a |
||
| 5303 | .db $7e, $06, $c7, $0a, $01, $e0, $02, $0a, $47, $0a |
||
| 5304 | .db $81, $60, $82, $0a, $c7, $0a, $0e, $87, $7e, $02 |
||
| 5305 | .db $a7, $02, $b3, $02, $d7, $02, $e3, $02, $07, $82 |
||
| 5306 | .db $13, $02, $3e, $06, $7e, $02, $ae, $07, $fe, $0a |
||
| 5307 | .db $0d, $c4, $cd, $43, $ce, $09, $de, $0b, $dd, $42 |
||
| 5308 | .db $fe, $02, $5d, $c7 |
||
| 5309 | .db $fd |
||
| 5310 | |||
| 5311 | ;level 4-4 |
||
| 5312 | L_CastleArea2: |
||
| 5313 | .db $5b, $07 |
||
| 5314 | .db $05, $32, $06, $33, $07, $34, $5e, $0a, $68, $64 |
||
| 5315 | .db $98, $64, $a8, $64, $ce, $06, $fe, $02, $0d, $01 |
||
| 5316 | .db $1e, $0e, $7e, $02, $94, $63, $b4, $63, $d4, $63 |
||
| 5317 | .db $f4, $63, $14, $e3, $2e, $0e, $5e, $02, $64, $35 |
||
| 5318 | .db $88, $72, $be, $0e, $0d, $04, $ae, $02, $ce, $08 |
||
| 5319 | .db $cd, $4b, $fe, $02, $0d, $05, $68, $31, $7e, $0a |
||
| 5320 | .db $96, $31, $a9, $63, $a8, $33, $d5, $30, $ee, $02 |
||
| 5321 | .db $e6, $62, $f4, $61, $04, $b1, $08, $3f, $44, $33 |
||
| 5322 | .db $94, $63, $a4, $31, $e4, $31, $04, $bf, $08, $3f |
||
| 5323 | .db $04, $bf, $08, $3f, $cd, $4b, $03, $e4, $0e, $03 |
||
| 5324 | .db $2e, $01, $7e, $06, $be, $02, $de, $06, $fe, $0a |
||
| 5325 | .db $0d, $c4, $cd, $43, $ce, $09, $de, $0b, $dd, $42 |
||
| 5326 | .db $fe, $02, $5d, $c7 |
||
| 5327 | .db $fd |
||
| 5328 | |||
| 5329 | ;level 2-4/5-4 |
||
| 5330 | L_CastleArea3: |
||
| 5331 | .db $9b, $07 |
||
| 5332 | .db $05, $32, $06, $33, $07, $34, $fe, $00, $27, $b1 |
||
| 5333 | .db $65, $32, $75, $0a, $71, $00, $b7, $31, $08, $e4 |
||
| 5334 | .db $18, $64, $1e, $04, $57, $3b, $bb, $0a, $17, $8a |
||
| 5335 | .db $27, $3a, $73, $0a, $7b, $0a, $d7, $0a, $e7, $3a |
||
| 5336 | .db $3b, $8a, $97, $0a, $fe, $08, $24, $8a, $2e, $00 |
||
| 5337 | .db $3e, $40, $38, $64, $6f, $00, $9f, $00, $be, $43 |
||
| 5338 | .db $c8, $0a, $c9, $63, $ce, $07, $fe, $07, $2e, $81 |
||
| 5339 | .db $66, $42, $6a, $42, $79, $0a, $be, $00, $c8, $64 |
||
| 5340 | .db $f8, $64, $08, $e4, $2e, $07, $7e, $03, $9e, $07 |
||
| 5341 | .db $be, $03, $de, $07, $fe, $0a, $03, $a5, $0d, $44 |
||
| 5342 | .db $cd, $43, $ce, $09, $dd, $42, $de, $0b, $fe, $02 |
||
| 5343 | .db $5d, $c7 |
||
| 5344 | .db $fd |
||
| 5345 | |||
| 5346 | ;level 3-4 |
||
| 5347 | L_CastleArea4: |
||
| 5348 | .db $9b, $07 |
||
| 5349 | .db $05, $32, $06, $33, $07, $34, $fe, $06, $0c, $81 |
||
| 5350 | .db $39, $0a, $5c, $01, $89, $0a, $ac, $01, $d9, $0a |
||
| 5351 | .db $fc, $01, $2e, $83, $a7, $01, $b7, $00, $c7, $01 |
||
| 5352 | .db $de, $0a, $fe, $02, $4e, $83, $5a, $32, $63, $0a |
||
| 5353 | .db $69, $0a, $7e, $02, $ee, $03, $fa, $32, $03, $8a |
||
| 5354 | .db $09, $0a, $1e, $02, $ee, $03, $fa, $32, $03, $8a |
||
| 5355 | .db $09, $0a, $14, $42, $1e, $02, $7e, $0a, $9e, $07 |
||
| 5356 | .db $fe, $0a, $2e, $86, $5e, $0a, $8e, $06, $be, $0a |
||
| 5357 | .db $ee, $07, $3e, $83, $5e, $07, $fe, $0a, $0d, $c4 |
||
| 5358 | .db $41, $52, $51, $52, $cd, $43, $ce, $09, $de, $0b |
||
| 5359 | .db $dd, $42, $fe, $02, $5d, $c7 |
||
| 5360 | .db $fd |
||
| 5361 | |||
| 5362 | ;level 7-4 |
||
| 5363 | L_CastleArea5: |
||
| 5364 | .db $5b, $07 |
||
| 5365 | .db $05, $32, $06, $33, $07, $34, $fe, $0a, $ae, $86 |
||
| 5366 | .db $be, $07, $fe, $02, $0d, $02, $27, $32, $46, $61 |
||
| 5367 | .db $55, $62, $5e, $0e, $1e, $82, $68, $3c, $74, $3a |
||
| 5368 | .db $7d, $4b, $5e, $8e, $7d, $4b, $7e, $82, $84, $62 |
||
| 5369 | .db $94, $61, $a4, $31, $bd, $4b, $ce, $06, $fe, $02 |
||
| 5370 | .db $0d, $06, $34, $31, $3e, $0a, $64, $32, $75, $0a |
||
| 5371 | .db $7b, $61, $a4, $33, $ae, $02, $de, $0e, $3e, $82 |
||
| 5372 | .db $64, $32, $78, $32, $b4, $36, $c8, $36, $dd, $4b |
||
| 5373 | .db $44, $b2, $58, $32, $94, $63, $a4, $3e, $ba, $30 |
||
| 5374 | .db $c9, $61, $ce, $06, $dd, $4b, $ce, $86, $dd, $4b |
||
| 5375 | .db $fe, $02, $2e, $86, $5e, $02, $7e, $06, $fe, $02 |
||
| 5376 | .db $1e, $86, $3e, $02, $5e, $06, $7e, $02, $9e, $06 |
||
| 5377 | .db $fe, $0a, $0d, $c4, $cd, $43, $ce, $09, $de, $0b |
||
| 5378 | .db $dd, $42, $fe, $02, $5d, $c7 |
||
| 5379 | .db $fd |
||
| 5380 | |||
| 5381 | ;level 8-4 |
||
| 5382 | L_CastleArea6: |
||
| 5383 | .db $5b, $06 |
||
| 5384 | .db $05, $32, $06, $33, $07, $34, $5e, $0a, $ae, $02 |
||
| 5385 | .db $0d, $01, $39, $73, $0d, $03, $39, $7b, $4d, $4b |
||
| 5386 | .db $de, $06, $1e, $8a, $ae, $06, $c4, $33, $16, $fe |
||
| 5387 | .db $a5, $77, $fe, $02, $fe, $82, $0d, $07, $39, $73 |
||
| 5388 | .db $a8, $74, $ed, $4b, $49, $fb, $e8, $74, $fe, $0a |
||
| 5389 | .db $2e, $82, $67, $02, $84, $7a, $87, $31, $0d, $0b |
||
| 5390 | .db $fe, $02, $0d, $0c, $39, $73, $5e, $06, $c6, $76 |
||
| 5391 | .db $45, $ff, $be, $0a, $dd, $48, $fe, $06, $3d, $cb |
||
| 5392 | .db $46, $7e, $ad, $4a, $fe, $82, $39, $f3, $a9, $7b |
||
| 5393 | .db $4e, $8a, $9e, $07, $fe, $0a, $0d, $c4, $cd, $43 |
||
| 5394 | .db $ce, $09, $de, $0b, $dd, $42, $fe, $02, $5d, $c7 |
||
| 5395 | .db $fd |
||
| 5396 | |||
| 5397 | ;level 3-3 |
||
| 5398 | L_GroundArea1: |
||
| 5399 | .db $94, $11 |
||
| 5400 | .db $0f, $26, $fe, $10, $28, $94, $65, $15, $eb, $12 |
||
| 5401 | .db $fa, $41, $4a, $96, $54, $40, $a4, $42, $b7, $13 |
||
| 5402 | .db $e9, $19, $f5, $15, $11, $80, $47, $42, $71, $13 |
||
| 5403 | .db $80, $41, $15, $92, $1b, $1f, $24, $40, $55, $12 |
||
| 5404 | .db $64, $40, $95, $12, $a4, $40, $d2, $12, $e1, $40 |
||
| 5405 | .db $13, $c0, $2c, $17, $2f, $12, $49, $13, $83, $40 |
||
| 5406 | .db $9f, $14, $a3, $40, $17, $92, $83, $13, $92, $41 |
||
| 5407 | .db $b9, $14, $c5, $12, $c8, $40, $d4, $40, $4b, $92 |
||
| 5408 | .db $78, $1b, $9c, $94, $9f, $11, $df, $14, $fe, $11 |
||
| 5409 | .db $7d, $c1, $9e, $42, $cf, $20 |
||
| 5410 | .db $fd |
||
| 5411 | |||
| 5412 | ;level 8-3 |
||
| 5413 | L_GroundArea2: |
||
| 5414 | .db $90, $b1 |
||
| 5415 | .db $0f, $26, $29, $91, $7e, $42, $fe, $40, $28, $92 |
||
| 5416 | .db $4e, $42, $2e, $c0, $57, $73, $c3, $25, $c7, $27 |
||
| 5417 | .db $23, $84, $33, $20, $5c, $01, $77, $63, $88, $62 |
||
| 5418 | .db $99, $61, $aa, $60, $bc, $01, $ee, $42, $4e, $c0 |
||
| 5419 | .db $69, $11, $7e, $42, $de, $40, $f8, $62, $0e, $c2 |
||
| 5420 | .db $ae, $40, $d7, $63, $e7, $63, $33, $a7, $37, $27 |
||
| 5421 | .db $43, $04, $cc, $01, $e7, $73, $0c, $81, $3e, $42 |
||
| 5422 | .db $0d, $0a, $5e, $40, $88, $72, $be, $42, $e7, $87 |
||
| 5423 | .db $fe, $40, $39, $e1, $4e, $00, $69, $60, $87, $60 |
||
| 5424 | .db $a5, $60, $c3, $31, $fe, $31, $6d, $c1, $be, $42 |
||
| 5425 | .db $ef, $20 |
||
| 5426 | .db $fd |
||
| 5427 | |||
| 5428 | ;level 4-1 |
||
| 5429 | L_GroundArea3: |
||
| 5430 | .db $52, $21 |
||
| 5431 | .db $0f, $20, $6e, $40, $58, $f2, $93, $01, $97, $00 |
||
| 5432 | .db $0c, $81, $97, $40, $a6, $41, $c7, $40, $0d, $04 |
||
| 5433 | .db $03, $01, $07, $01, $23, $01, $27, $01, $ec, $03 |
||
| 5434 | .db $ac, $f3, $c3, $03, $78, $e2, $94, $43, $47, $f3 |
||
| 5435 | .db $74, $43, $47, $fb, $74, $43, $2c, $f1, $4c, $63 |
||
| 5436 | .db $47, $00, $57, $21, $5c, $01, $7c, $72, $39, $f1 |
||
| 5437 | .db $ec, $02, $4c, $81, $d8, $62, $ec, $01, $0d, $0d |
||
| 5438 | .db $0f, $38, $c7, $07, $ed, $4a, $1d, $c1, $5f, $26 |
||
| 5439 | .db $fd |
||
| 5440 | |||
| 5441 | ;level 6-2 |
||
| 5442 | L_GroundArea4: |
||
| 5443 | .db $54, $21 |
||
| 5444 | .db $0f, $26, $a7, $22, $37, $fb, $73, $20, $83, $07 |
||
| 5445 | .db $87, $02, $93, $20, $c7, $73, $04, $f1, $06, $31 |
||
| 5446 | .db $39, $71, $59, $71, $e7, $73, $37, $a0, $47, $04 |
||
| 5447 | .db $86, $7c, $e5, $71, $e7, $31, $33, $a4, $39, $71 |
||
| 5448 | .db $a9, $71, $d3, $23, $08, $f2, $13, $05, $27, $02 |
||
| 5449 | .db $49, $71, $75, $75, $e8, $72, $67, $f3, $99, $71 |
||
| 5450 | .db $e7, $20, $f4, $72, $f7, $31, $17, $a0, $33, $20 |
||
| 5451 | .db $39, $71, $73, $28, $bc, $05, $39, $f1, $79, $71 |
||
| 5452 | .db $a6, $21, $c3, $06, $d3, $20, $dc, $00, $fc, $00 |
||
| 5453 | .db $07, $a2, $13, $21, $5f, $32, $8c, $00, $98, $7a |
||
| 5454 | .db $c7, $63, $d9, $61, $03, $a2, $07, $22, $74, $72 |
||
| 5455 | .db $77, $31, $e7, $73, $39, $f1, $58, $72, $77, $73 |
||
| 5456 | .db $d8, $72, $7f, $b1, $97, $73, $b6, $64, $c5, $65 |
||
| 5457 | .db $d4, $66, $e3, $67, $f3, $67, $8d, $c1, $cf, $26 |
||
| 5458 | .db $fd |
||
| 5459 | |||
| 5460 | ;level 3-1 |
||
| 5461 | L_GroundArea5: |
||
| 5462 | .db $52, $31 |
||
| 5463 | .db $0f, $20, $6e, $66, $07, $81, $36, $01, $66, $00 |
||
| 5464 | .db $a7, $22, $08, $f2, $67, $7b, $dc, $02, $98, $f2 |
||
| 5465 | .db $d7, $20, $39, $f1, $9f, $33, $dc, $27, $dc, $57 |
||
| 5466 | .db $23, $83, $57, $63, $6c, $51, $87, $63, $99, $61 |
||
| 5467 | .db $a3, $06, $b3, $21, $77, $f3, $f3, $21, $f7, $2a |
||
| 5468 | .db $13, $81, $23, $22, $53, $00, $63, $22, $e9, $0b |
||
| 5469 | .db $0c, $83, $13, $21, $16, $22, $33, $05, $8f, $35 |
||
| 5470 | .db $ec, $01, $63, $a0, $67, $20, $73, $01, $77, $01 |
||
| 5471 | .db $83, $20, $87, $20, $b3, $20, $b7, $20, $c3, $01 |
||
| 5472 | .db $c7, $00, $d3, $20, $d7, $20, $67, $a0, $77, $07 |
||
| 5473 | .db $87, $22, $e8, $62, $f5, $65, $1c, $82, $7f, $38 |
||
| 5474 | .db $8d, $c1, $cf, $26 |
||
| 5475 | .db $fd |
||
| 5476 | |||
| 5477 | ;level 1-1 |
||
| 5478 | L_GroundArea6: |
||
| 5479 | .db $50, $21 |
||
| 5480 | .db $07, $81, $47, $24, $57, $00, $63, $01, $77, $01 |
||
| 5481 | .db $c9, $71, $68, $f2, $e7, $73, $97, $fb, $06, $83 |
||
| 5482 | .db $5c, $01, $d7, $22, $e7, $00, $03, $a7, $6c, $02 |
||
| 5483 | .db $b3, $22, $e3, $01, $e7, $07, $47, $a0, $57, $06 |
||
| 5484 | .db $a7, $01, $d3, $00, $d7, $01, $07, $81, $67, $20 |
||
| 5485 | .db $93, $22, $03, $a3, $1c, $61, $17, $21, $6f, $33 |
||
| 5486 | .db $c7, $63, $d8, $62, $e9, $61, $fa, $60, $4f, $b3 |
||
| 5487 | .db $87, $63, $9c, $01, $b7, $63, $c8, $62, $d9, $61 |
||
| 5488 | .db $ea, $60, $39, $f1, $87, $21, $a7, $01, $b7, $20 |
||
| 5489 | .db $39, $f1, $5f, $38, $6d, $c1, $af, $26 |
||
| 5490 | .db $fd |
||
| 5491 | |||
| 5492 | ;level 1-3/5-3 |
||
| 5493 | L_GroundArea7: |
||
| 5494 | .db $90, $11 |
||
| 5495 | .db $0f, $26, $fe, $10, $2a, $93, $87, $17, $a3, $14 |
||
| 5496 | .db $b2, $42, $0a, $92, $19, $40, $36, $14, $50, $41 |
||
| 5497 | .db $82, $16, $2b, $93, $24, $41, $bb, $14, $b8, $00 |
||
| 5498 | .db $c2, $43, $c3, $13, $1b, $94, $67, $12, $c4, $15 |
||
| 5499 | .db $53, $c1, $d2, $41, $12, $c1, $29, $13, $85, $17 |
||
| 5500 | .db $1b, $92, $1a, $42, $47, $13, $83, $41, $a7, $13 |
||
| 5501 | .db $0e, $91, $a7, $63, $b7, $63, $c5, $65, $d5, $65 |
||
| 5502 | .db $dd, $4a, $e3, $67, $f3, $67, $8d, $c1, $ae, $42 |
||
| 5503 | .db $df, $20 |
||
| 5504 | .db $fd |
||
| 5505 | |||
| 5506 | ;level 2-3/7-3 |
||
| 5507 | L_GroundArea8: |
||
| 5508 | .db $90, $11 |
||
| 5509 | .db $0f, $26, $6e, $10, $8b, $17, $af, $32, $d8, $62 |
||
| 5510 | .db $e8, $62, $fc, $3f, $ad, $c8, $f8, $64, $0c, $be |
||
| 5511 | .db $43, $43, $f8, $64, $0c, $bf, $73, $40, $84, $40 |
||
| 5512 | .db $93, $40, $a4, $40, $b3, $40, $f8, $64, $48, $e4 |
||
| 5513 | .db $5c, $39, $83, $40, $92, $41, $b3, $40, $f8, $64 |
||
| 5514 | .db $48, $e4, $5c, $39, $f8, $64, $13, $c2, $37, $65 |
||
| 5515 | .db $4c, $24, $63, $00, $97, $65, $c3, $42, $0b, $97 |
||
| 5516 | .db $ac, $32, $f8, $64, $0c, $be, $53, $45, $9d, $48 |
||
| 5517 | .db $f8, $64, $2a, $e2, $3c, $47, $56, $43, $ba, $62 |
||
| 5518 | .db $f8, $64, $0c, $b7, $88, $64, $bc, $31, $d4, $45 |
||
| 5519 | .db $fc, $31, $3c, $b1, $78, $64, $8c, $38, $0b, $9c |
||
| 5520 | .db $1a, $33, $18, $61, $28, $61, $39, $60, $5d, $4a |
||
| 5521 | .db $ee, $11, $0f, $b8, $1d, $c1, $3e, $42, $6f, $20 |
||
| 5522 | .db $fd |
||
| 5523 | |||
| 5524 | ;level 2-1 |
||
| 5525 | L_GroundArea9: |
||
| 5526 | .db $52, $31 |
||
| 5527 | .db $0f, $20, $6e, $40, $f7, $20, $07, $84, $17, $20 |
||
| 5528 | .db $4f, $34, $c3, $03, $c7, $02, $d3, $22, $27, $e3 |
||
| 5529 | .db $39, $61, $e7, $73, $5c, $e4, $57, $00, $6c, $73 |
||
| 5530 | .db $47, $a0, $53, $06, $63, $22, $a7, $73, $fc, $73 |
||
| 5531 | .db $13, $a1, $33, $05, $43, $21, $5c, $72, $c3, $23 |
||
| 5532 | .db $cc, $03, $77, $fb, $ac, $02, $39, $f1, $a7, $73 |
||
| 5533 | .db $d3, $04, $e8, $72, $e3, $22, $26, $f4, $bc, $02 |
||
| 5534 | .db $8c, $81, $a8, $62, $17, $87, $43, $24, $a7, $01 |
||
| 5535 | .db $c3, $04, $08, $f2, $97, $21, $a3, $02, $c9, $0b |
||
| 5536 | .db $e1, $69, $f1, $69, $8d, $c1, $cf, $26 |
||
| 5537 | .db $fd |
||
| 5538 | |||
| 5539 | ;pipe intro area |
||
| 5540 | L_GroundArea10: |
||
| 5541 | .db $38, $11 |
||
| 5542 | .db $0f, $26, $ad, $40, $3d, $c7 |
||
| 5543 | .db $fd |
||
| 5544 | |||
| 5545 | ;level 5-1 |
||
| 5546 | L_GroundArea11: |
||
| 5547 | .db $95, $b1 |
||
| 5548 | .db $0f, $26, $0d, $02, $c8, $72, $1c, $81, $38, $72 |
||
| 5549 | .db $0d, $05, $97, $34, $98, $62, $a3, $20, $b3, $06 |
||
| 5550 | .db $c3, $20, $cc, $03, $f9, $91, $2c, $81, $48, $62 |
||
| 5551 | .db $0d, $09, $37, $63, $47, $03, $57, $21, $8c, $02 |
||
| 5552 | .db $c5, $79, $c7, $31, $f9, $11, $39, $f1, $a9, $11 |
||
| 5553 | .db $6f, $b4, $d3, $65, $e3, $65, $7d, $c1, $bf, $26 |
||
| 5554 | .db $fd |
||
| 5555 | |||
| 5556 | ;cloud level used in levels 2-1 and 5-2 |
||
| 5557 | L_GroundArea12: |
||
| 5558 | .db $00, $c1 |
||
| 5559 | .db $4c, $00, $f4, $4f, $0d, $02, $02, $42, $43, $4f |
||
| 5560 | .db $52, $c2, $de, $00, $5a, $c2, $4d, $c7 |
||
| 5561 | .db $fd |
||
| 5562 | |||
| 5563 | ;level 4-3 |
||
| 5564 | L_GroundArea13: |
||
| 5565 | .db $90, $51 |
||
| 5566 | .db $0f, $26, $ee, $10, $0b, $94, $33, $14, $42, $42 |
||
| 5567 | .db $77, $16, $86, $44, $02, $92, $4a, $16, $69, $42 |
||
| 5568 | .db $73, $14, $b0, $00, $c7, $12, $05, $c0, $1c, $17 |
||
| 5569 | .db $1f, $11, $36, $12, $8f, $14, $91, $40, $1b, $94 |
||
| 5570 | .db $35, $12, $34, $42, $60, $42, $61, $12, $87, $12 |
||
| 5571 | .db $96, $40, $a3, $14, $1c, $98, $1f, $11, $47, $12 |
||
| 5572 | .db $9f, $15, $cc, $15, $cf, $11, $05, $c0, $1f, $15 |
||
| 5573 | .db $39, $12, $7c, $16, $7f, $11, $82, $40, $98, $12 |
||
| 5574 | .db $df, $15, $16, $c4, $17, $14, $54, $12, $9b, $16 |
||
| 5575 | .db $28, $94, $ce, $01, $3d, $c1, $5e, $42, $8f, $20 |
||
| 5576 | .db $fd |
||
| 5577 | |||
| 5578 | ;level 6-3 |
||
| 5579 | L_GroundArea14: |
||
| 5580 | .db $97, $11 |
||
| 5581 | .db $0f, $26, $fe, $10, $2b, $92, $57, $12, $8b, $12 |
||
| 5582 | .db $c0, $41, $f7, $13, $5b, $92, $69, $0b, $bb, $12 |
||
| 5583 | .db $b2, $46, $19, $93, $71, $00, $17, $94, $7c, $14 |
||
| 5584 | .db $7f, $11, $93, $41, $bf, $15, $fc, $13, $ff, $11 |
||
| 5585 | .db $2f, $95, $50, $42, $51, $12, $58, $14, $a6, $12 |
||
| 5586 | .db $db, $12, $1b, $93, $46, $43, $7b, $12, $8d, $49 |
||
| 5587 | .db $b7, $14, $1b, $94, $49, $0b, $bb, $12, $fc, $13 |
||
| 5588 | .db $ff, $12, $03, $c1, $2f, $15, $43, $12, $4b, $13 |
||
| 5589 | .db $77, $13, $9d, $4a, $15, $c1, $a1, $41, $c3, $12 |
||
| 5590 | .db $fe, $01, $7d, $c1, $9e, $42, $cf, $20 |
||
| 5591 | .db $fd |
||
| 5592 | |||
| 5593 | ;level 6-1 |
||
| 5594 | L_GroundArea15: |
||
| 5595 | .db $52, $21 |
||
| 5596 | .db $0f, $20, $6e, $44, $0c, $f1, $4c, $01, $aa, $35 |
||
| 5597 | .db $d9, $34, $ee, $20, $08, $b3, $37, $32, $43, $04 |
||
| 5598 | .db $4e, $21, $53, $20, $7c, $01, $97, $21, $b7, $07 |
||
| 5599 | .db $9c, $81, $e7, $42, $5f, $b3, $97, $63, $ac, $02 |
||
| 5600 | .db $c5, $41, $49, $e0, $58, $61, $76, $64, $85, $65 |
||
| 5601 | .db $94, $66, $a4, $22, $a6, $03, $c8, $22, $dc, $02 |
||
| 5602 | .db $68, $f2, $96, $42, $13, $82, $17, $02, $af, $34 |
||
| 5603 | .db $f6, $21, $fc, $06, $26, $80, $2a, $24, $36, $01 |
||
| 5604 | .db $8c, $00, $ff, $35, $4e, $a0, $55, $21, $77, $20 |
||
| 5605 | .db $87, $07, $89, $22, $ae, $21, $4c, $82, $9f, $34 |
||
| 5606 | .db $ec, $01, $03, $e7, $13, $67, $8d, $4a, $ad, $41 |
||
| 5607 | .db $0f, $a6 |
||
| 5608 | .db $fd |
||
| 5609 | |||
| 5610 | ;warp zone area used in level 4-2 |
||
| 5611 | L_GroundArea16: |
||
| 5612 | .db $10, $51 |
||
| 5613 | .db $4c, $00, $c7, $12, $c6, $42, $03, $92, $02, $42 |
||
| 5614 | .db $29, $12, $63, $12, $62, $42, $69, $14, $a5, $12 |
||
| 5615 | .db $a4, $42, $e2, $14, $e1, $44, $f8, $16, $37, $c1 |
||
| 5616 | .db $8f, $38, $02, $bb, $28, $7a, $68, $7a, $a8, $7a |
||
| 5617 | .db $e0, $6a, $f0, $6a, $6d, $c5 |
||
| 5618 | .db $fd |
||
| 5619 | |||
| 5620 | ;level 8-1 |
||
| 5621 | L_GroundArea17: |
||
| 5622 | .db $92, $31 |
||
| 5623 | .db $0f, $20, $6e, $40, $0d, $02, $37, $73, $ec, $00 |
||
| 5624 | .db $0c, $80, $3c, $00, $6c, $00, $9c, $00, $06, $c0 |
||
| 5625 | .db $c7, $73, $06, $83, $28, $72, $96, $40, $e7, $73 |
||
| 5626 | .db $26, $c0, $87, $7b, $d2, $41, $39, $f1, $c8, $f2 |
||
| 5627 | .db $97, $e3, $a3, $23, $e7, $02, $e3, $07, $f3, $22 |
||
| 5628 | .db $37, $e3, $9c, $00, $bc, $00, $ec, $00, $0c, $80 |
||
| 5629 | .db $3c, $00, $86, $21, $a6, $06, $b6, $24, $5c, $80 |
||
| 5630 | .db $7c, $00, $9c, $00, $29, $e1, $dc, $05, $f6, $41 |
||
| 5631 | .db $dc, $80, $e8, $72, $0c, $81, $27, $73, $4c, $01 |
||
| 5632 | .db $66, $74, $0d, $11, $3f, $35, $b6, $41, $2c, $82 |
||
| 5633 | .db $36, $40, $7c, $02, $86, $40, $f9, $61, $39, $e1 |
||
| 5634 | .db $ac, $04, $c6, $41, $0c, $83, $16, $41, $88, $f2 |
||
| 5635 | .db $39, $f1, $7c, $00, $89, $61, $9c, $00, $a7, $63 |
||
| 5636 | .db $bc, $00, $c5, $65, $dc, $00, $e3, $67, $f3, $67 |
||
| 5637 | .db $8d, $c1, $cf, $26 |
||
| 5638 | .db $fd |
||
| 5639 | |||
| 5640 | ;level 5-2 |
||
| 5641 | L_GroundArea18: |
||
| 5642 | .db $55, $b1 |
||
| 5643 | .db $0f, $26, $cf, $33, $07, $b2, $15, $11, $52, $42 |
||
| 5644 | .db $99, $0b, $ac, $02, $d3, $24, $d6, $42, $d7, $25 |
||
| 5645 | .db $23, $84, $cf, $33, $07, $e3, $19, $61, $78, $7a |
||
| 5646 | .db $ef, $33, $2c, $81, $46, $64, $55, $65, $65, $65 |
||
| 5647 | .db $ec, $74, $47, $82, $53, $05, $63, $21, $62, $41 |
||
| 5648 | .db $96, $22, $9a, $41, $cc, $03, $b9, $91, $39, $f1 |
||
| 5649 | .db $63, $26, $67, $27, $d3, $06, $fc, $01, $18, $e2 |
||
| 5650 | .db $d9, $07, $e9, $04, $0c, $86, $37, $22, $93, $24 |
||
| 5651 | .db $87, $84, $ac, $02, $c2, $41, $c3, $23, $d9, $71 |
||
| 5652 | .db $fc, $01, $7f, $b1, $9c, $00, $a7, $63, $b6, $64 |
||
| 5653 | .db $cc, $00, $d4, $66, $e3, $67, $f3, $67, $8d, $c1 |
||
| 5654 | .db $cf, $26 |
||
| 5655 | .db $fd |
||
| 5656 | |||
| 5657 | ;level 8-2 |
||
| 5658 | L_GroundArea19: |
||
| 5659 | .db $50, $b1 |
||
| 5660 | .db $0f, $26, $fc, $00, $1f, $b3, $5c, $00, $65, $65 |
||
| 5661 | .db $74, $66, $83, $67, $93, $67, $dc, $73, $4c, $80 |
||
| 5662 | .db $b3, $20, $c9, $0b, $c3, $08, $d3, $2f, $dc, $00 |
||
| 5663 | .db $2c, $80, $4c, $00, $8c, $00, $d3, $2e, $ed, $4a |
||
| 5664 | .db $fc, $00, $d7, $a1, $ec, $01, $4c, $80, $59, $11 |
||
| 5665 | .db $d8, $11, $da, $10, $37, $a0, $47, $04, $99, $11 |
||
| 5666 | .db $e7, $21, $3a, $90, $67, $20, $76, $10, $77, $60 |
||
| 5667 | .db $87, $07, $d8, $12, $39, $f1, $ac, $00, $e9, $71 |
||
| 5668 | .db $0c, $80, $2c, $00, $4c, $05, $c7, $7b, $39, $f1 |
||
| 5669 | .db $ec, $00, $f9, $11, $0c, $82, $6f, $34, $f8, $11 |
||
| 5670 | .db $fa, $10, $7f, $b2, $ac, $00, $b6, $64, $cc, $01 |
||
| 5671 | .db $e3, $67, $f3, $67, $8d, $c1, $cf, $26 |
||
| 5672 | .db $fd |
||
| 5673 | |||
| 5674 | ;level 7-1 |
||
| 5675 | L_GroundArea20: |
||
| 5676 | .db $52, $b1 |
||
| 5677 | .db $0f, $20, $6e, $45, $39, $91, $b3, $04, $c3, $21 |
||
| 5678 | .db $c8, $11, $ca, $10, $49, $91, $7c, $73, $e8, $12 |
||
| 5679 | .db $88, $91, $8a, $10, $e7, $21, $05, $91, $07, $30 |
||
| 5680 | .db $17, $07, $27, $20, $49, $11, $9c, $01, $c8, $72 |
||
| 5681 | .db $23, $a6, $27, $26, $d3, $03, $d8, $7a, $89, $91 |
||
| 5682 | .db $d8, $72, $39, $f1, $a9, $11, $09, $f1, $63, $24 |
||
| 5683 | .db $67, $24, $d8, $62, $28, $91, $2a, $10, $56, $21 |
||
| 5684 | .db $70, $04, $79, $0b, $8c, $00, $94, $21, $9f, $35 |
||
| 5685 | .db $2f, $b8, $3d, $c1, $7f, $26 |
||
| 5686 | .db $fd |
||
| 5687 | |||
| 5688 | ;cloud level used in levels 3-1 and 6-2 |
||
| 5689 | L_GroundArea21: |
||
| 5690 | .db $06, $c1 |
||
| 5691 | .db $4c, $00, $f4, $4f, $0d, $02, $06, $20, $24, $4f |
||
| 5692 | .db $35, $a0, $36, $20, $53, $46, $d5, $20, $d6, $20 |
||
| 5693 | .db $34, $a1, $73, $49, $74, $20, $94, $20, $b4, $20 |
||
| 5694 | .db $d4, $20, $f4, $20, $2e, $80, $59, $42, $4d, $c7 |
||
| 5695 | .db $fd |
||
| 5696 | |||
| 5697 | ;level 3-2 |
||
| 5698 | L_GroundArea22: |
||
| 5699 | .db $96, $31 |
||
| 5700 | .db $0f, $26, $0d, $03, $1a, $60, $77, $42, $c4, $00 |
||
| 5701 | .db $c8, $62, $b9, $e1, $d3, $06, $d7, $07, $f9, $61 |
||
| 5702 | .db $0c, $81, $4e, $b1, $8e, $b1, $bc, $01, $e4, $50 |
||
| 5703 | .db $e9, $61, $0c, $81, $0d, $0a, $84, $43, $98, $72 |
||
| 5704 | .db $0d, $0c, $0f, $38, $1d, $c1, $5f, $26 |
||
| 5705 | .db $fd |
||
| 5706 | |||
| 5707 | ;level 1-2 |
||
| 5708 | L_UndergroundArea1: |
||
| 5709 | .db $48, $0f |
||
| 5710 | .db $0e, $01, $5e, $02, $a7, $00, $bc, $73, $1a, $e0 |
||
| 5711 | .db $39, $61, $58, $62, $77, $63, $97, $63, $b8, $62 |
||
| 5712 | .db $d6, $07, $f8, $62, $19, $e1, $75, $52, $86, $40 |
||
| 5713 | .db $87, $50, $95, $52, $93, $43, $a5, $21, $c5, $52 |
||
| 5714 | .db $d6, $40, $d7, $20, $e5, $06, $e6, $51, $3e, $8d |
||
| 5715 | .db $5e, $03, $67, $52, $77, $52, $7e, $02, $9e, $03 |
||
| 5716 | .db $a6, $43, $a7, $23, $de, $05, $fe, $02, $1e, $83 |
||
| 5717 | .db $33, $54, $46, $40, $47, $21, $56, $04, $5e, $02 |
||
| 5718 | .db $83, $54, $93, $52, $96, $07, $97, $50, $be, $03 |
||
| 5719 | .db $c7, $23, $fe, $02, $0c, $82, $43, $45, $45, $24 |
||
| 5720 | .db $46, $24, $90, $08, $95, $51, $78, $fa, $d7, $73 |
||
| 5721 | .db $39, $f1, $8c, $01, $a8, $52, $b8, $52, $cc, $01 |
||
| 5722 | .db $5f, $b3, $97, $63, $9e, $00, $0e, $81, $16, $24 |
||
| 5723 | .db $66, $04, $8e, $00, $fe, $01, $08, $d2, $0e, $06 |
||
| 5724 | .db $6f, $47, $9e, $0f, $0e, $82, $2d, $47, $28, $7a |
||
| 5725 | .db $68, $7a, $a8, $7a, $ae, $01, $de, $0f, $6d, $c5 |
||
| 5726 | .db $fd |
||
| 5727 | |||
| 5728 | ;level 4-2 |
||
| 5729 | L_UndergroundArea2: |
||
| 5730 | .db $48, $0f |
||
| 5731 | .db $0e, $01, $5e, $02, $bc, $01, $fc, $01, $2c, $82 |
||
| 5732 | .db $41, $52, $4e, $04, $67, $25, $68, $24, $69, $24 |
||
| 5733 | .db $ba, $42, $c7, $04, $de, $0b, $b2, $87, $fe, $02 |
||
| 5734 | .db $2c, $e1, $2c, $71, $67, $01, $77, $00, $87, $01 |
||
| 5735 | .db $8e, $00, $ee, $01, $f6, $02, $03, $85, $05, $02 |
||
| 5736 | .db $13, $21, $16, $02, $27, $02, $2e, $02, $88, $72 |
||
| 5737 | .db $c7, $20, $d7, $07, $e4, $76, $07, $a0, $17, $06 |
||
| 5738 | .db $48, $7a, $76, $20, $98, $72, $79, $e1, $88, $62 |
||
| 5739 | .db $9c, $01, $b7, $73, $dc, $01, $f8, $62, $fe, $01 |
||
| 5740 | .db $08, $e2, $0e, $00, $6e, $02, $73, $20, $77, $23 |
||
| 5741 | .db $83, $04, $93, $20, $ae, $00, $fe, $0a, $0e, $82 |
||
| 5742 | .db $39, $71, $a8, $72, $e7, $73, $0c, $81, $8f, $32 |
||
| 5743 | .db $ae, $00, $fe, $04, $04, $d1, $17, $04, $26, $49 |
||
| 5744 | .db $27, $29, $df, $33, $fe, $02, $44, $f6, $7c, $01 |
||
| 5745 | .db $8e, $06, $bf, $47, $ee, $0f, $4d, $c7, $0e, $82 |
||
| 5746 | .db $68, $7a, $ae, $01, $de, $0f, $6d, $c5 |
||
| 5747 | .db $fd |
||
| 5748 | |||
| 5749 | ;underground bonus rooms area used in many levels |
||
| 5750 | L_UndergroundArea3: |
||
| 5751 | .db $48, $01 |
||
| 5752 | .db $0e, $01, $00, $5a, $3e, $06, $45, $46, $47, $46 |
||
| 5753 | .db $53, $44, $ae, $01, $df, $4a, $4d, $c7, $0e, $81 |
||
| 5754 | .db $00, $5a, $2e, $04, $37, $28, $3a, $48, $46, $47 |
||
| 5755 | .db $c7, $07, $ce, $0f, $df, $4a, $4d, $c7, $0e, $81 |
||
| 5756 | .db $00, $5a, $33, $53, $43, $51, $46, $40, $47, $50 |
||
| 5757 | .db $53, $04, $55, $40, $56, $50, $62, $43, $64, $40 |
||
| 5758 | .db $65, $50, $71, $41, $73, $51, $83, $51, $94, $40 |
||
| 5759 | .db $95, $50, $a3, $50, $a5, $40, $a6, $50, $b3, $51 |
||
| 5760 | .db $b6, $40, $b7, $50, $c3, $53, $df, $4a, $4d, $c7 |
||
| 5761 | .db $0e, $81, $00, $5a, $2e, $02, $36, $47, $37, $52 |
||
| 5762 | .db $3a, $49, $47, $25, $a7, $52, $d7, $04, $df, $4a |
||
| 5763 | .db $4d, $c7, $0e, $81, $00, $5a, $3e, $02, $44, $51 |
||
| 5764 | .db $53, $44, $54, $44, $55, $24, $a1, $54, $ae, $01 |
||
| 5765 | .db $b4, $21, $df, $4a, $e5, $07, $4d, $c7 |
||
| 5766 | .db $fd |
||
| 5767 | |||
| 5768 | ;water area used in levels 5-2 and 6-2 |
||
| 5769 | L_WaterArea1: |
||
| 5770 | .db $41, $01 |
||
| 5771 | .db $b4, $34, $c8, $52, $f2, $51, $47, $d3, $6c, $03 |
||
| 5772 | .db $65, $49, $9e, $07, $be, $01, $cc, $03, $fe, $07 |
||
| 5773 | .db $0d, $c9, $1e, $01, $6c, $01, $62, $35, $63, $53 |
||
| 5774 | .db $8a, $41, $ac, $01, $b3, $53, $e9, $51, $26, $c3 |
||
| 5775 | .db $27, $33, $63, $43, $64, $33, $ba, $60, $c9, $61 |
||
| 5776 | .db $ce, $0b, $e5, $09, $ee, $0f, $7d, $ca, $7d, $47 |
||
| 5777 | .db $fd |
||
| 5778 | |||
| 5779 | ;level 2-2/7-2 |
||
| 5780 | L_WaterArea2: |
||
| 5781 | .db $41, $01 |
||
| 5782 | .db $b8, $52, $ea, $41, $27, $b2, $b3, $42, $16, $d4 |
||
| 5783 | .db $4a, $42, $a5, $51, $a7, $31, $27, $d3, $08, $e2 |
||
| 5784 | .db $16, $64, $2c, $04, $38, $42, $76, $64, $88, $62 |
||
| 5785 | .db $de, $07, $fe, $01, $0d, $c9, $23, $32, $31, $51 |
||
| 5786 | .db $98, $52, $0d, $c9, $59, $42, $63, $53, $67, $31 |
||
| 5787 | .db $14, $c2, $36, $31, $87, $53, $17, $e3, $29, $61 |
||
| 5788 | .db $30, $62, $3c, $08, $42, $37, $59, $40, $6a, $42 |
||
| 5789 | .db $99, $40, $c9, $61, $d7, $63, $39, $d1, $58, $52 |
||
| 5790 | .db $c3, $67, $d3, $31, $dc, $06, $f7, $42, $fa, $42 |
||
| 5791 | .db $23, $b1, $43, $67, $c3, $34, $c7, $34, $d1, $51 |
||
| 5792 | .db $43, $b3, $47, $33, $9a, $30, $a9, $61, $b8, $62 |
||
| 5793 | .db $be, $0b, $d5, $09, $de, $0f, $0d, $ca, $7d, $47 |
||
| 5794 | .db $fd |
||
| 5795 | |||
| 5796 | ;water area used in level 8-4 |
||
| 5797 | L_WaterArea3: |
||
| 5798 | .db $49, $0f |
||
| 5799 | .db $1e, $01, $39, $73, $5e, $07, $ae, $0b, $1e, $82 |
||
| 5800 | .db $6e, $88, $9e, $02, $0d, $04, $2e, $0b, $45, $09 |
||
| 5801 | .db $4e, $0f, $ed, $47 |
||
| 5802 | .db $fd |
||
| 5803 | |||
| 5804 | ;------------------------------------------------------------------------------------- |
||
| 5805 | |||
| 5806 | if Z80==0 |
||
| 5807 | ;unused space |
||
| 5808 | .db $ff |
||
| 5809 | endif |
||
| 5810 | |||
| 5811 | ;------------------------------------------------------------------------------------- |
||
| 5812 | |||
| 5813 | ;indirect jump routine called when |
||
| 5814 | ;$0770 is set to 1 |
||
| 5815 | GameMode: |
||
| 5816 | lda OperMode_Task |
||
| 5817 | jsr JumpEngine |
||
| 5818 | |||
| 5819 | .dw InitializeArea |
||
| 5820 | .dw ScreenRoutines |
||
| 5821 | .dw SecondaryGameSetup |
||
| 5822 | .dw GameCoreRoutine |
||
| 5823 | |||
| 5824 | ;------------------------------------------------------------------------------------- |
||
| 5825 | |||
| 5826 | GameCoreRoutine: |
||
| 5827 | ldx CurrentPlayer ;get which player is on the screen |
||
| 5828 | ldax SavedJoypadBits,x ;use appropriate player's controller bits |
||
| 5829 | ;or a |
||
| 5830 | ;jr nz,$ |
||
| 5831 | sta SavedJoypadBits ;as the master controller bits |
||
| 5832 | jsr GameRoutines ;execute one of many possible subs ;9907t (3 Goomba + 2 + ) |
||
| 5833 | lda OperMode_Task ;check major task of operating mode |
||
| 5834 | cmpn ++$03 ;if we are supposed to be here, |
||
| 5835 | cmpcy |
||
| 5836 | bcs GameEngine ;branch to the game engine itself |
||
| 5837 | rts |
||
| 5838 | |||
| 5839 | GameEngine: |
||
| 5840 | jsr ProcFireball_Bubble ;process fireballs and air bubbles |
||
| 5841 | ldxn ++$00 |
||
| 5842 | ProcELoop: stx ObjectOffset ;put incremented offset in X as enemy object offset |
||
| 5843 | jsr EnemiesAndLoopsCore ;process enemy objects ;8639+8388+9593+999+999+404t (3 Goomba + 2 + ) ;<------------ |
||
| 5844 | jsr FloateyNumbersRoutine ;process floatey numbers ;73+941+73+73+73+73t (3 Goomba + 2 + ) |
||
| 5845 | inx |
||
| 5846 | cpxn ++$06 ;do these two subroutines until the whole buffer is done |
||
| 5847 | bne ProcELoop |
||
| 5848 | jsr GetPlayerOffscreenBits ;get offscreen bits for player object ;726t (3 Goomba + 2 + ) |
||
| 5849 | jsr RelativePlayerPosition ;get relative coordinates for player object ;228t (3 Goomba + 2 + ) |
||
| 174 | demige | 5850 | if 0;Z80 |
| 5851 | ld hl,(logicframe) |
||
| 5852 | dec l |
||
| 5853 | call z,PlayerGfxHandler ; ( ) ; - |
||
| 5854 | else |
||
| 171 | demige | 5855 | jsr PlayerGfxHandler ;draw the player ;3074t (3 Goomba + 2 + ) ;<-------------- |
| 174 | demige | 5856 | endif |
| 171 | demige | 5857 | jsr BlockObjMT_Updater ;replace block objects with metatiles if necessary ;250t (3 Goomba + 2 + ) |
| 5858 | ldxn ++$01 |
||
| 5859 | stx ObjectOffset ;set offset for second |
||
| 5860 | jsr BlockObjectsCore ;process second block object ;101t (3 Goomba + 2 + ) |
||
| 5861 | dex |
||
| 5862 | stx ObjectOffset ;set offset for first |
||
| 5863 | jsr BlockObjectsCore ;process first block object ;101t (3 Goomba + 2 + ) |
||
| 5864 | jsr MiscObjectsCore ;process misc objects (hammer, jumping coins) ;3249t (3 Goomba + 2 + ) ;<--------------- |
||
| 5865 | jsr ProcessCannons ;process bullet bill cannons ;431t (3 Goomba + 2 + ) |
||
| 5866 | jsr ProcessWhirlpools ;process whirlpools ;58t (3 Goomba + 2 + ) |
||
| 5867 | jsr FlagpoleRoutine ;process the flagpole ;96t (3 Goomba + 2 + ) |
||
| 5868 | jsr RunGameTimer ;count down the game timer ;174t (3 Goomba + 2 + ) |
||
| 5869 | jsr ColorRotation ;cycle one of the background colors ;57t (3 Goomba + 2 + ) |
||
| 5870 | lda Player_Y_HighPos |
||
| 5871 | cmpn ++$02 ;if player is below the screen, don't bother with the music |
||
| 5872 | bpl NoChgMus |
||
| 5873 | lda StarInvincibleTimer ;if star mario invincibility timer at zero, |
||
| 5874 | checka |
||
| 5875 | beq ClrPlrPal ;skip this part |
||
| 5876 | cmpn ++$04 |
||
| 5877 | bne NoChgMus ;if not yet at a certain point, continue |
||
| 5878 | lda IntervalTimerControl ;if interval timer not yet expired, |
||
| 5879 | checka |
||
| 5880 | bne NoChgMus ;branch ahead, don't bother with the music |
||
| 5881 | jsr GetAreaMusic ;to re-attain appropriate level music |
||
| 5882 | NoChgMus: ldy StarInvincibleTimer ;get invincibility timer |
||
| 5883 | lda FrameCounter ;get frame counter |
||
| 5884 | cpyn ++$08 ;if timer still above certain point, |
||
| 5885 | cmpcy |
||
| 5886 | bcs CycleTwo ;branch to cycle player's palette quickly |
||
| 5887 | lsr ;otherwise, divide by 8 to cycle every eighth frame |
||
| 5888 | lsr |
||
| 5889 | CycleTwo: lsr ;if branched here, divide by 2 to cycle every other frame |
||
| 5890 | jsr CyclePlayerPalette ;do sub to cycle the palette (note: shares fire flower code) |
||
| 5891 | jmp SaveAB ;then skip this sub to finish up the game engine |
||
| 5892 | ClrPlrPal: jsr ResetPalStar ;do sub to clear player's palette bits in attributes |
||
| 5893 | SaveAB: lda A_B_Buttons ;save current A and B button |
||
| 5894 | sta PreviousA_B_Buttons ;into temp variable to be used on next frame |
||
| 5895 | ldan ++$00 |
||
| 5896 | sta Left_Right_Buttons ;nullify left and right buttons temp variable |
||
| 5897 | UpdScrollVar: lda VRAM_Buffer_AddrCtrl |
||
| 5898 | cmpn ++$06 ;if vram address controller set to 6 (one of two $0341s) (VRAM_Buffer2) |
||
| 5899 | beq ExitEng ;then branch to leave |
||
| 5900 | lda AreaParserTaskNum ;otherwise check number of tasks |
||
| 5901 | checka |
||
| 5902 | bne RunParser |
||
| 5903 | lda ScrollThirtyTwo ;get horizontal scroll in 0-31 or $00-$20 range |
||
| 5904 | cmpn ++$20 ;check to see if exceeded $21 |
||
| 5905 | bmi ExitEng ;branch to leave if not |
||
| 5906 | lda ScrollThirtyTwo |
||
| 5907 | sbcn ++$20 ;otherwise subtract $20 to set appropriately |
||
| 5908 | sta ScrollThirtyTwo ;and store |
||
| 5909 | ldan ++$00 ;reset vram buffer offset used in conjunction with |
||
| 5910 | sta VRAM_Buffer2_Offset ;level graphics buffer at $0341-$035f |
||
| 5911 | RunParser: jsr AreaParserTaskHandler ;update the name table with more level graphics |
||
| 5912 | ExitEng: rts ;and after all that, we're finally done! |
||
| 5913 | |||
| 5914 | ;------------------------------------------------------------------------------------- |
||
| 5915 | |||
| 5916 | ScrollHandler: |
||
| 5917 | lda Player_X_Scroll ;load value saved here |
||
| 5918 | clc |
||
| 5919 | adci Platform_X_Scroll ;add value used by left/right platforms |
||
| 5920 | sta Player_X_Scroll ;save as new value here to impose force on scroll |
||
| 5921 | lda ScrollLock ;check scroll lock flag |
||
| 5922 | checka |
||
| 5923 | bne InitScrlAmt ;skip a bunch of code here if set |
||
| 5924 | lda Player_Pos_ForScroll |
||
| 5925 | cmpn ++$50 ;check player's horizontal screen position |
||
| 5926 | cmpcy |
||
| 5927 | bcc InitScrlAmt ;if less than 80 pixels to the right, branch |
||
| 5928 | lda SideCollisionTimer ;if timer related to player's side collision |
||
| 5929 | checka |
||
| 5930 | bne InitScrlAmt ;not expired, branch |
||
| 5931 | ldy Player_X_Scroll ;get value and decrement by one |
||
| 5932 | dey ;if value originally set to zero or otherwise |
||
| 5933 | bmi InitScrlAmt ;negative for left movement, branch |
||
| 5934 | iny |
||
| 5935 | cpyn ++$02 ;if value $01, branch and do not decrement |
||
| 5936 | cmpcy |
||
| 5937 | bcc ChkNearMid |
||
| 5938 | dey ;otherwise decrement by one |
||
| 5939 | ChkNearMid: lda Player_Pos_ForScroll |
||
| 5940 | cmpn ++$70 ;check player's horizontal screen position |
||
| 5941 | cmpcy |
||
| 5942 | bcc ScrollScreen ;if less than 112 pixels to the right, branch |
||
| 5943 | ldy Player_X_Scroll ;otherwise get original value undecremented |
||
| 5944 | |||
| 5945 | ScrollScreen: |
||
| 5946 | tya |
||
| 5947 | sta ScrollAmount ;save value here |
||
| 5948 | clc |
||
| 5949 | adci ScrollThirtyTwo ;add to value already set here |
||
| 5950 | sta ScrollThirtyTwo ;save as new value here |
||
| 5951 | tya |
||
| 5952 | clc |
||
| 5953 | adci ScreenLeft_X_Pos ;add to left side coordinate |
||
| 5954 | sta ScreenLeft_X_Pos ;save as new left side coordinate |
||
| 5955 | sta HorizontalScroll ;save here also |
||
| 5956 | lda ScreenLeft_PageLoc |
||
| 5957 | adcn ++$00 ;add carry to page location for left |
||
| 5958 | sta ScreenLeft_PageLoc ;side of the screen |
||
| 5959 | andn ++$01 ;get LSB of page location |
||
| 5960 | sta SCRATCHPAD+$00 ;save as temp variable for PPU register 1 mirror |
||
| 5961 | lda Mirror_PPU_CTRL_REG1 ;get PPU register 1 mirror |
||
| 5962 | andn ++%11111110 ;save all bits except d0 |
||
| 5963 | orai SCRATCHPAD+$00 ;get saved bit here and save in PPU register 1 |
||
| 5964 | sta Mirror_PPU_CTRL_REG1 ;mirror to be used to set name table later |
||
| 5965 | jsr GetScreenPosition ;figure out where the right side is |
||
| 5966 | ldan ++$08 |
||
| 5967 | sta ScrollIntervalTimer ;set scroll timer (residual, not used elsewhere) |
||
| 5968 | jmp ChkPOffscr ;skip this part |
||
| 5969 | InitScrlAmt: ldan ++$00 |
||
| 5970 | sta ScrollAmount ;initialize value here |
||
| 5971 | ChkPOffscr: ldxn ++$00 ;set X for player offset |
||
| 5972 | jsr GetXOffscreenBits ;get horizontal offscreen bits for player |
||
| 5973 | sta SCRATCHPAD+$00 ;save them here |
||
| 5974 | ldyn ++$00 ;load default offset (left side) |
||
| 5975 | asl ;if d7 of offscreen bits are set, ;TODO >>4 GetXOffscreenBits |
||
| 5976 | bcs KeepOnscr ;branch with default offset |
||
| 5977 | iny ;otherwise use different offset (right side) |
||
| 5978 | lda SCRATCHPAD+$00 |
||
| 5979 | andn ++%00100000 ;check offscreen bits for d5 set ;TODO >>4 GetXOffscreenBits |
||
| 5980 | beq InitPlatScrl ;if not set, branch ahead of this part |
||
| 5981 | KeepOnscr: lday ScreenEdge_X_Pos,y ;get left or right side coordinate based on offset |
||
| 5982 | secsub |
||
| 5983 | sbcy X_SubtracterData,y ;subtract amount based on offset |
||
| 5984 | sta Player_X_Position ;store as player position to prevent movement further |
||
| 5985 | ldaykeepcy ScreenEdge_PageLoc,y ;get left or right page location based on offset |
||
| 5986 | sbcn ++$00 ;subtract borrow |
||
| 5987 | sta Player_PageLoc ;save as player's page location |
||
| 5988 | lda Left_Right_Buttons ;check saved controller bits |
||
| 5989 | cmpy OffscrJoypadBitsData,y ;against bits based on offset |
||
| 5990 | beq InitPlatScrl ;if not equal, branch |
||
| 5991 | ldan ++$00 |
||
| 5992 | sta Player_X_Speed ;otherwise nullify horizontal speed of player |
||
| 5993 | InitPlatScrl: ldan ++$00 ;nullify platform force imposed on scroll |
||
| 5994 | sta Platform_X_Scroll |
||
| 5995 | rts |
||
| 5996 | |||
| 5997 | X_SubtracterData: |
||
| 5998 | .db $00, $10 |
||
| 5999 | |||
| 6000 | OffscrJoypadBitsData: |
||
| 6001 | .db $01, $02 |
||
| 6002 | |||
| 6003 | ;------------------------------------------------------------------------------------- |
||
| 6004 | |||
| 6005 | GetScreenPosition: |
||
| 6006 | lda ScreenLeft_X_Pos ;get coordinate of screen's left boundary |
||
| 6007 | clc |
||
| 6008 | adcn ++$ff ;add 255 pixels |
||
| 6009 | sta ScreenRight_X_Pos ;store as coordinate of screen's right boundary |
||
| 6010 | lda ScreenLeft_PageLoc ;get page number where left boundary is |
||
| 6011 | adcn ++$00 ;add carry from before |
||
| 6012 | sta ScreenRight_PageLoc ;store as page number where right boundary is |
||
| 6013 | rts |
||
| 6014 | |||
| 6015 | ;------------------------------------------------------------------------------------- |
||
| 6016 | |||
| 6017 | GameRoutines: |
||
| 6018 | lda GameEngineSubroutine ;run routine based on number (a few of these routines are |
||
| 6019 | jsr JumpEngine ;merely placeholders as conditions for other routines) |
||
| 6020 | |||
| 6021 | .dw Entrance_GameTimerSetup |
||
| 6022 | .dw Vine_AutoClimb |
||
| 6023 | .dw SideExitPipeEntry |
||
| 6024 | .dw VerticalPipeEntry |
||
| 6025 | .dw FlagpoleSlide |
||
| 6026 | .dw PlayerEndLevel |
||
| 6027 | .dw PlayerLoseLife |
||
| 6028 | .dw PlayerEntrance |
||
| 6029 | .dw PlayerCtrlRoutine |
||
| 6030 | .dw PlayerChangeSize |
||
| 6031 | .dw PlayerInjuryBlink |
||
| 6032 | .dw PlayerDeath |
||
| 6033 | .dw PlayerFireFlower |
||
| 6034 | |||
| 6035 | ;------------------------------------------------------------------------------------- |
||
| 6036 | |||
| 6037 | PlayerEntrance: |
||
| 6038 | lda AltEntranceControl ;check for mode of alternate entry |
||
| 6039 | cmpn ++$02 |
||
| 6040 | beq EntrMode2 ;if found, branch to enter from pipe or with vine |
||
| 6041 | ldan ++$00 |
||
| 6042 | ldy Player_Y_Position ;if vertical position above a certain |
||
| 6043 | cpyn ++$30 ;point, nullify controller bits and continue |
||
| 6044 | cmpcy |
||
| 6045 | bcc AutoControlPlayer ;with player movement code, do not return |
||
| 6046 | lda PlayerEntranceCtrl ;check player entry bits from header |
||
| 6047 | cmpn ++$06 |
||
| 6048 | beq ChkBehPipe ;if set to 6 or 7, execute pipe intro code |
||
| 6049 | cmpn ++$07 ;otherwise branch to normal entry |
||
| 6050 | bne PlayerRdy |
||
| 6051 | ChkBehPipe: lda Player_SprAttrib ;check for sprite attributes |
||
| 6052 | checka |
||
| 6053 | bne IntroEntr ;branch if found |
||
| 6054 | ldan ++$01 |
||
| 6055 | jmp AutoControlPlayer ;force player to walk to the right |
||
| 6056 | IntroEntr: jsr EnterSidePipe ;execute sub to move player to the right |
||
| 6057 | deci ChangeAreaTimer ;decrement timer for change of area |
||
| 6058 | bne ExitEntr ;branch to exit if not yet expired |
||
| 6059 | inci DisableIntermediate ;set flag to skip world and lives display |
||
| 6060 | jmp NextArea ;jump to increment to next area and set modes |
||
| 6061 | EntrMode2: lda JoypadOverride ;if controller override bits set here, |
||
| 6062 | checka |
||
| 6063 | bne VineEntr ;branch to enter with vine |
||
| 6064 | ldan ++$ff ;otherwise, set value here then execute sub |
||
| 6065 | jsr MovePlayerYAxis ;to move player upwards (note $ff = -1) |
||
| 6066 | lda Player_Y_Position ;check to see if player is at a specific coordinate |
||
| 6067 | cmpn ++$91 ;if player risen to a certain point (this requires pipes |
||
| 6068 | cmpcy |
||
| 6069 | bcc PlayerRdy ;to be at specific height to look/function right) branch |
||
| 6070 | rts ;to the last part, otherwise leave |
||
| 6071 | VineEntr: lda VineHeight |
||
| 6072 | cmpn ++$60 ;check vine height |
||
| 6073 | bne ExitEntr ;if vine not yet reached maximum height, branch to leave |
||
| 6074 | lda Player_Y_Position ;get player's vertical coordinate |
||
| 6075 | cmpn ++$99 ;check player's vertical coordinate against preset value |
||
| 6076 | cmpcy |
||
| 6077 | ldyn ++$00 ;load default values to be written to |
||
| 6078 | ldan ++$01 ;this value moves player to the right off the vine |
||
| 6079 | bcc OffVine ;if vertical coordinate LOW preset value, use defaults |
||
| 6080 | ldan ++$03 |
||
| 6081 | sta Player_State ;otherwise set player state to climbing |
||
| 6082 | iny ;increment value in Y |
||
| 6083 | ldan ++$08 ;set block in block buffer to cover hole, then |
||
| 6084 | sta Block_Buffer_1+$b4 ;use same value to force player to climb |
||
| 6085 | OffVine: sty DisableCollisionDet ;set collision detection disable flag |
||
| 6086 | jsr AutoControlPlayer ;use contents of A to move player up or right, execute sub |
||
| 6087 | lda Player_X_Position |
||
| 6088 | cmpn ++$48 ;check player's horizontal position |
||
| 6089 | cmpcy |
||
| 6090 | bcc ExitEntr ;if not far enough to the right, branch to leave |
||
| 6091 | PlayerRdy: ldan ++$08 ;set routine to be executed by game engine next frame |
||
| 6092 | sta GameEngineSubroutine |
||
| 6093 | ldan ++$01 ;set to face player to the right |
||
| 6094 | sta PlayerFacingDir |
||
| 6095 | lsr ;init A |
||
| 6096 | sta AltEntranceControl ;init mode of entry |
||
| 6097 | sta DisableCollisionDet ;init collision detection disable flag |
||
| 6098 | sta JoypadOverride ;nullify controller override bits |
||
| 6099 | ExitEntr: rts ;leave! |
||
| 6100 | |||
| 6101 | ;------------------------------------------------------------------------------------- |
||
| 6102 | ;$07 - used to hold upper limit of high byte when player falls down hole |
||
| 6103 | |||
| 6104 | AutoControlPlayer: |
||
| 6105 | sta SavedJoypadBits ;override controller bits with contents of A if executing here |
||
| 6106 | |||
| 6107 | PlayerCtrlRoutine: |
||
| 6108 | lda GameEngineSubroutine ;check task here |
||
| 6109 | cmpn ++$0b ;if certain value is set, branch to skip controller bit loading (playerdeath) |
||
| 6110 | beq SizeChk |
||
| 6111 | lda AreaType ;are we in a water type area? 1??? |
||
| 6112 | checka |
||
| 6113 | bne SaveJoyp ;if not, branch |
||
| 6114 | ldy Player_Y_HighPos |
||
| 6115 | dey ;if not in vertical area between |
||
| 6116 | bne DisJoyp ;status bar and bottom, branch |
||
| 6117 | lda Player_Y_Position |
||
| 6118 | cmpn ++$d0 ;if nearing the bottom of the screen or |
||
| 6119 | cmpcy |
||
| 6120 | bcc SaveJoyp ;not in the vertical area between status bar or bottom, |
||
| 6121 | DisJoyp: ldan ++$00 ;disable controller bits |
||
| 6122 | sta SavedJoypadBits |
||
| 6123 | SaveJoyp: lda SavedJoypadBits ;otherwise store A and B buttons in $0a |
||
| 6124 | andn ++%11000000 |
||
| 6125 | sta A_B_Buttons |
||
| 6126 | lda SavedJoypadBits ;store left and right buttons in $0c |
||
| 6127 | andn ++%00000011 |
||
| 6128 | sta Left_Right_Buttons |
||
| 6129 | lda SavedJoypadBits ;store up and down buttons in $0b |
||
| 6130 | andn ++%00001100 |
||
| 6131 | sta Up_Down_Buttons |
||
| 6132 | andn ++%00000100 ;check for pressing down |
||
| 6133 | beq SizeChk ;if not, branch |
||
| 6134 | lda Player_State ;check player's state |
||
| 6135 | checka |
||
| 6136 | bne SizeChk ;if not on the ground, branch |
||
| 6137 | ldy Left_Right_Buttons ;check left and right |
||
| 6138 | checky |
||
| 6139 | beq SizeChk ;if neither pressed, branch |
||
| 6140 | ldan ++$00 |
||
| 6141 | sta Left_Right_Buttons ;if pressing down while on the ground, |
||
| 6142 | sta Up_Down_Buttons ;nullify directional bits |
||
| 6143 | SizeChk: jsr PlayerMovementSubs ;run movement subroutines |
||
| 6144 | ldyn ++$01 ;is player small? |
||
| 6145 | lda PlayerSize |
||
| 6146 | checka |
||
| 6147 | bne ChkMoveDir |
||
| 6148 | ldyn ++$00 ;check for if crouching |
||
| 6149 | lda CrouchingFlag |
||
| 6150 | checka |
||
| 6151 | beq ChkMoveDir ;if not, branch ahead |
||
| 6152 | ldyn ++$02 ;if big and crouching, load y with 2 |
||
| 6153 | ChkMoveDir: sty Player_BoundBoxCtrl ;set contents of Y as player's bounding box size control |
||
| 6154 | ldan ++$01 ;set moving direction to right by default |
||
| 6155 | ldy Player_X_Speed ;check player's horizontal speed |
||
| 6156 | checky |
||
| 6157 | beq PlayerSubs ;if not moving at all horizontally, skip this part |
||
| 6158 | bpl SetMoveDir ;if moving to the right, use default moving direction |
||
| 6159 | asl ;otherwise change to move to the left |
||
| 6160 | SetMoveDir: sta Player_MovingDir ;set moving direction |
||
| 6161 | PlayerSubs: jsr ScrollHandler ;move the screen if necessary |
||
| 6162 | jsr GetPlayerOffscreenBits ;get player's offscreen bits |
||
| 6163 | jsr RelativePlayerPosition ;get coordinates relative to the screen |
||
| 6164 | ldxn ++$00 ;set offset for player object |
||
| 6165 | jsr BoundingBoxCore ;get player's bounding box coordinates |
||
| 6166 | jsr PlayerBGCollision ;do collision detection and process |
||
| 6167 | lda Player_Y_Position |
||
| 6168 | cmpn ++$40 ;check to see if player is higher than 64th pixel |
||
| 6169 | cmpcy |
||
| 6170 | bcc PlayerHole ;if so, branch ahead |
||
| 6171 | lda GameEngineSubroutine |
||
| 6172 | cmpn ++$05 ;if running end-of-level routine, branch ahead |
||
| 6173 | beq PlayerHole |
||
| 6174 | cmpn ++$07 ;if running player entrance routine, branch ahead |
||
| 6175 | beq PlayerHole |
||
| 6176 | cmpn ++$04 ;if running routines $00-$03, branch ahead |
||
| 6177 | cmpcy |
||
| 6178 | bcc PlayerHole |
||
| 6179 | lda Player_SprAttrib |
||
| 6180 | andn ++%11011111 ;otherwise nullify player's |
||
| 6181 | sta Player_SprAttrib ;background priority flag |
||
| 6182 | PlayerHole: lda Player_Y_HighPos ;check player's vertical high byte |
||
| 6183 | cmpn ++$02 ;for below the screen |
||
| 6184 | bmi ExitCtrl ;branch to leave if not that far down |
||
| 6185 | ldxn ++$01 |
||
| 6186 | stx ScrollLock ;set scroll lock |
||
| 6187 | ldyn ++$04 |
||
| 6188 | sty SCRATCHPAD+$07 ;set value here |
||
| 6189 | ldxn ++$00 ;use X as flag, and clear for cloud level |
||
| 6190 | ldy GameTimerExpiredFlag ;check game timer expiration flag |
||
| 6191 | checky |
||
| 6192 | bne HoleDie ;if set, branch |
||
| 6193 | ldy CloudTypeOverride ;check for cloud type override |
||
| 6194 | checky |
||
| 6195 | bne ChkHoleX ;skip to last part if found |
||
| 6196 | HoleDie: inx ;set flag in X for player death |
||
| 6197 | ldy GameEngineSubroutine |
||
| 6198 | cpyn ++$0b ;check for some other routine running (playerdeath) |
||
| 6199 | beq ChkHoleX ;if so, branch ahead |
||
| 6200 | ldy DeathMusicLoaded ;check value here |
||
| 6201 | checky |
||
| 6202 | bne HoleBottom ;if already set, branch to next part |
||
| 6203 | iny |
||
| 6204 | sty EventMusicQueue ;otherwise play death music |
||
| 6205 | sty DeathMusicLoaded ;and set value here |
||
| 6206 | HoleBottom: ldyn ++$06 |
||
| 6207 | sty SCRATCHPAD+$07 ;change value here |
||
| 6208 | ChkHoleX: cmpi SCRATCHPAD+$07 ;compare vertical high byte with value set here |
||
| 6209 | bmi ExitCtrl ;if less, branch to leave |
||
| 6210 | dex ;otherwise decrement flag in X |
||
| 6211 | bmi CloudExit ;if flag was clear, branch to set modes and other values |
||
| 6212 | ldy EventMusicBuffer ;check to see if music is still playing |
||
| 6213 | checky |
||
| 6214 | bne ExitCtrl ;branch to leave if so |
||
| 6215 | ldan ++$06 ;otherwise set to run lose life routine |
||
| 6216 | sta GameEngineSubroutine ;on next frame |
||
| 6217 | ExitCtrl: rts ;leave |
||
| 6218 | |||
| 6219 | CloudExit: |
||
| 6220 | ldan ++$00 |
||
| 6221 | sta JoypadOverride ;clear controller override bits if any are set |
||
| 6222 | jsr SetEntr ;do sub to set secondary mode |
||
| 6223 | inci AltEntranceControl ;set mode of entry to 3 |
||
| 6224 | rts |
||
| 6225 | |||
| 6226 | ;------------------------------------------------------------------------------------- |
||
| 6227 | |||
| 6228 | Vine_AutoClimb: |
||
| 6229 | lda Player_Y_HighPos ;check to see whether player reached position |
||
| 6230 | checka |
||
| 6231 | bne AutoClimb ;above the status bar yet and if so, set modes |
||
| 6232 | lda Player_Y_Position |
||
| 6233 | cmpn ++$e4 |
||
| 6234 | cmpcy |
||
| 6235 | bcc SetEntr |
||
| 6236 | AutoClimb: ldan ++%00001000 ;set controller bits override to up |
||
| 6237 | sta JoypadOverride |
||
| 6238 | ldyn ++$03 ;set player state to climbing |
||
| 6239 | sty Player_State |
||
| 6240 | jmp AutoControlPlayer |
||
| 6241 | SetEntr: ldan ++$02 ;set starting position to override |
||
| 6242 | sta AltEntranceControl |
||
| 6243 | jmp ChgAreaMode ;set modes |
||
| 6244 | |||
| 6245 | ;------------------------------------------------------------------------------------- |
||
| 6246 | |||
| 6247 | VerticalPipeEntry: |
||
| 6248 | ldan ++$01 ;set 1 as movement amount |
||
| 6249 | jsr MovePlayerYAxis ;do sub to move player downwards |
||
| 6250 | jsr ScrollHandler ;do sub to scroll screen with saved force if necessary |
||
| 6251 | ldyn ++$00 ;load default mode of entry |
||
| 6252 | lda WarpZoneControl ;check warp zone control variable/flag |
||
| 6253 | checka |
||
| 6254 | bne ChgAreaPipe ;if set, branch to use mode 0 |
||
| 6255 | iny |
||
| 6256 | lda AreaType ;check for castle level type |
||
| 6257 | cmpn ++$03 |
||
| 6258 | bne ChgAreaPipe ;if not castle type level, use mode 1 |
||
| 6259 | iny |
||
| 6260 | jmp ChgAreaPipe ;otherwise use mode 2 |
||
| 6261 | |||
| 6262 | MovePlayerYAxis: |
||
| 6263 | clc |
||
| 6264 | adci Player_Y_Position ;add contents of A to player position |
||
| 6265 | sta Player_Y_Position |
||
| 6266 | rts |
||
| 6267 | |||
| 6268 | ;------------------------------------------------------------------------------------- |
||
| 6269 | |||
| 6270 | SideExitPipeEntry: |
||
| 6271 | jsr EnterSidePipe ;execute sub to move player to the right |
||
| 6272 | ldyn ++$02 |
||
| 6273 | ChgAreaPipe: deci ChangeAreaTimer ;decrement timer for change of area |
||
| 6274 | bne ExitCAPipe |
||
| 6275 | sty AltEntranceControl ;when timer expires set mode of alternate entry |
||
| 6276 | ChgAreaMode: inci DisableScreenFlag ;set flag to disable screen output |
||
| 6277 | ldan ++$00 |
||
| 6278 | sta OperMode_Task ;set secondary mode of operation |
||
| 6279 | sta Sprite0HitDetectFlag ;disable sprite 0 check |
||
| 6280 | ExitCAPipe: rts ;leave |
||
| 6281 | |||
| 6282 | EnterSidePipe: |
||
| 6283 | ldan ++$08 ;set player's horizontal speed |
||
| 6284 | sta Player_X_Speed |
||
| 6285 | ldyn ++$01 ;set controller right button by default |
||
| 6286 | lda Player_X_Position ;mask out higher nybble of player's |
||
| 6287 | andn ++%00001111 ;horizontal position |
||
| 6288 | bne RightPipe |
||
| 6289 | sta Player_X_Speed ;if lower nybble = 0, set as horizontal speed |
||
| 6290 | tay ;and nullify controller bit override here |
||
| 6291 | RightPipe: tya ;use contents of Y to |
||
| 6292 | jsr AutoControlPlayer ;execute player control routine with ctrl bits nulled |
||
| 6293 | rts |
||
| 6294 | |||
| 6295 | ;------------------------------------------------------------------------------------- |
||
| 6296 | |||
| 6297 | PlayerChangeSize: |
||
| 6298 | lda TimerControl ;check master timer control |
||
| 6299 | cmpn ++$f8 ;for specific moment in time |
||
| 6300 | bne EndChgSize ;branch if before or after that point |
||
| 6301 | jmp InitChangeSize ;otherwise run code to get growing/shrinking going |
||
| 6302 | EndChgSize: cmpn ++$c4 ;check again for another specific moment |
||
| 6303 | bne ExitChgSize ;and branch to leave if before or after that point |
||
| 6304 | jsr DonePlayerTask ;otherwise do sub to init timer control and set routine |
||
| 6305 | ExitChgSize: rts ;and then leave |
||
| 6306 | |||
| 6307 | ;------------------------------------------------------------------------------------- |
||
| 6308 | |||
| 6309 | PlayerInjuryBlink: |
||
| 6310 | lda TimerControl ;check master timer control |
||
| 6311 | cmpn ++$f0 ;for specific moment in time |
||
| 6312 | cmpcy |
||
| 6313 | bcs ExitBlink ;branch if before that point |
||
| 6314 | cmpn ++$c8 ;check again for another specific point |
||
| 6315 | beq DonePlayerTask ;branch if at that point, and not before or after |
||
| 6316 | jmp PlayerCtrlRoutine ;otherwise run player control routine |
||
| 6317 | ExitBlink: bne ExitBoth ;do unconditional branch to leave |
||
| 6318 | |||
| 6319 | InitChangeSize: |
||
| 6320 | ldy PlayerChangeSizeFlag ;if growing/shrinking flag already set |
||
| 6321 | checky |
||
| 6322 | bne ExitBoth ;then branch to leave |
||
| 6323 | sty PlayerAnimCtrl ;otherwise initialize player's animation frame control |
||
| 6324 | inci PlayerChangeSizeFlag ;set growing/shrinking flag |
||
| 6325 | lda PlayerSize |
||
| 6326 | eorn ++$01 ;invert player's size |
||
| 6327 | sta PlayerSize |
||
| 6328 | ExitBoth: rts ;leave |
||
| 6329 | |||
| 6330 | ;------------------------------------------------------------------------------------- |
||
| 6331 | ;$00 - used in CyclePlayerPalette to store current palette to cycle |
||
| 6332 | |||
| 6333 | PlayerDeath: |
||
| 6334 | lda TimerControl ;check master timer control |
||
| 6335 | cmpn ++$f0 ;for specific moment in time |
||
| 6336 | cmpcy |
||
| 6337 | bcs ExitDeath ;branch to leave if before that point |
||
| 6338 | jmp PlayerCtrlRoutine ;otherwise run player control routine |
||
| 6339 | |||
| 6340 | DonePlayerTask: |
||
| 6341 | ldan ++$00 |
||
| 6342 | sta TimerControl ;initialize master timer control to continue timers |
||
| 6343 | ldan ++$08 |
||
| 6344 | sta GameEngineSubroutine ;set player control routine to run next frame |
||
| 6345 | rts ;leave |
||
| 6346 | |||
| 6347 | PlayerFireFlower: |
||
| 6348 | lda TimerControl ;check master timer control |
||
| 6349 | cmpn ++$c0 ;for specific moment in time |
||
| 6350 | beq ResetPalFireFlower ;branch if at moment, not before or after |
||
| 6351 | lda FrameCounter ;get frame counter |
||
| 6352 | lsr |
||
| 6353 | lsr ;divide by four to change every four frames |
||
| 6354 | |||
| 6355 | CyclePlayerPalette: |
||
| 180 | demige | 6356 | if Z80MARIOCYCLECOLOR |
| 6357 | ld hl,(curpalette) |
||
| 6358 | ld e,12*2 |
||
| 6359 | add hl,de |
||
| 6360 | ld a,(hl) |
||
| 6361 | xor 0xf3 |
||
| 6362 | ld (hl),a |
||
| 6363 | inc hl |
||
| 6364 | ld (hl),a |
||
| 6365 | inc hl |
||
| 6366 | inc hl |
||
| 6367 | inc hl |
||
| 6368 | ld a,(hl) |
||
| 6369 | xor 0xf3 |
||
| 6370 | ld (hl),a |
||
| 6371 | inc hl |
||
| 6372 | ld (hl),a |
||
| 6373 | else |
||
| 171 | demige | 6374 | andn ++$03 ;mask out all but d1-d0 (previously d3-d2) |
| 6375 | sta SCRATCHPAD+$00 ;store result here to use as palette bits |
||
| 6376 | lda Player_SprAttrib ;get player attributes |
||
| 6377 | andn ++%11111100 ;save any other bits but palette bits |
||
| 6378 | orai SCRATCHPAD+$00 ;add palette bits |
||
| 6379 | sta Player_SprAttrib ;store as new player attributes |
||
| 180 | demige | 6380 | endif |
| 171 | demige | 6381 | rts ;and leave |
| 6382 | |||
| 6383 | ResetPalFireFlower: |
||
| 6384 | jsr DonePlayerTask ;do sub to init timer control and run player control routine |
||
| 6385 | |||
| 6386 | ResetPalStar: |
||
| 180 | demige | 6387 | if Z80MARIOCYCLECOLOR |
| 6388 | if 1 |
||
| 6389 | jp GetPlayerColors |
||
| 6390 | else |
||
| 6391 | ld hl,(curpalette) |
||
| 6392 | ld e,12*2 |
||
| 6393 | add hl,de |
||
| 6394 | ld a,(hl) |
||
| 6395 | xor 0xf3 |
||
| 6396 | ld (hl),a |
||
| 6397 | inc hl |
||
| 6398 | ld (hl),a |
||
| 6399 | inc hl |
||
| 6400 | inc hl |
||
| 6401 | inc hl |
||
| 6402 | ld a,(hl) |
||
| 6403 | xor 0xf3 |
||
| 6404 | ld (hl),a |
||
| 6405 | inc hl |
||
| 6406 | ld (hl),a |
||
| 6407 | ret |
||
| 6408 | endif |
||
| 6409 | else |
||
| 171 | demige | 6410 | lda Player_SprAttrib ;get player attributes |
| 6411 | andn ++%11111100 ;mask out palette bits to force palette 0 |
||
| 6412 | sta Player_SprAttrib ;store as new player attributes |
||
| 6413 | rts ;and leave |
||
| 180 | demige | 6414 | endif |
| 171 | demige | 6415 | |
| 6416 | ExitDeath: |
||
| 6417 | rts ;leave from death routine |
||
| 6418 | |||
| 6419 | ;------------------------------------------------------------------------------------- |
||
| 6420 | |||
| 6421 | FlagpoleSlide: |
||
| 6422 | lda Enemy_ID+5 ;check special use enemy slot |
||
| 6423 | cmpn ++FlagpoleFlagObject ;for flagpole flag object |
||
| 6424 | bne NoFPObj ;if not found, branch to something residual |
||
| 6425 | lda FlagpoleSoundQueue ;load flagpole sound |
||
| 6426 | sta Square1SoundQueue ;into square 1's sfx queue |
||
| 6427 | ldan ++$00 |
||
| 6428 | sta FlagpoleSoundQueue ;init flagpole sound queue |
||
| 6429 | ldy Player_Y_Position |
||
| 6430 | cpyn ++$9e ;check to see if player has slid down |
||
| 6431 | cmpcy |
||
| 6432 | bcs SlidePlayer ;far enough, and if so, branch with no controller bits set |
||
| 6433 | ldan ++$04 ;otherwise force player to climb down (to slide) |
||
| 6434 | SlidePlayer: jmp AutoControlPlayer ;jump to player control routine |
||
| 6435 | NoFPObj: inci GameEngineSubroutine ;increment to next routine (this may |
||
| 6436 | rts ;be residual code) |
||
| 6437 | |||
| 6438 | ;------------------------------------------------------------------------------------- |
||
| 6439 | |||
| 6440 | Hidden1UpCoinAmts: |
||
| 6441 | .db $15, $23, $16, $1b, $17, $18, $23, $63 |
||
| 6442 | |||
| 6443 | PlayerEndLevel: |
||
| 231 | alone | 6444 | if MUSICONINT ;: MUSICONINT=0 |
| 6445 | ;YIELD |
||
| 6446 | ;ld b,0 |
||
| 6447 | ;ld d,b |
||
| 6448 | halt |
||
| 6449 | ;ld hl,0xffff |
||
| 6450 | ;ld (EventMusicQueue_noint),hl |
||
| 6451 | ld hl,SoundEngine |
||
| 6452 | ld (soundenginepatch),hl |
||
| 6453 | ld a,0x21 |
||
| 6454 | ld (soundenginecall),a |
||
| 6455 | endif |
||
| 171 | demige | 6456 | ldan ++$01 ;force player to walk to the right |
| 6457 | jsr AutoControlPlayer |
||
| 6458 | lda Player_Y_Position ;check player's vertical position |
||
| 6459 | cmpn ++$ae |
||
| 6460 | cmpcy |
||
| 6461 | bcc ChkStop ;if player is not yet off the flagpole, skip this part |
||
| 6462 | lda ScrollLock ;if scroll lock not set, branch ahead to next part |
||
| 6463 | checka |
||
| 6464 | beq ChkStop ;because we only need to do this part once |
||
| 6465 | ldan ++EndOfLevelMusic |
||
| 6466 | sta EventMusicQueue ;load win level music in event music queue |
||
| 6467 | ldan ++$00 |
||
| 6468 | sta ScrollLock ;turn off scroll lock to skip this part later |
||
| 6469 | ChkStop: lda Player_CollisionBits ;get player collision bits |
||
| 6470 | lsr ;check for d0 set |
||
| 6471 | bcs RdyNextA ;if d0 set, skip to next part |
||
| 6472 | lda StarFlagTaskControl ;if star flag task control already set, |
||
| 6473 | checka |
||
| 6474 | bne InCastle ;go ahead with the rest of the code |
||
| 6475 | inci StarFlagTaskControl ;otherwise set task control now (this gets ball rolling!) |
||
| 6476 | InCastle: ldan ++%00100000 ;set player's background priority bit to |
||
| 6477 | sta Player_SprAttrib ;give illusion of being inside the castle |
||
| 6478 | RdyNextA: lda StarFlagTaskControl |
||
| 6479 | cmpn ++$05 ;if star flag task control not yet set |
||
| 6480 | bne ExitNA ;beyond last valid task number, branch to leave |
||
| 6481 | inci LevelNumber ;increment level number used for game logic |
||
| 6482 | lda LevelNumber |
||
| 6483 | cmpn ++$03 ;check to see if we have yet reached level -4 |
||
| 6484 | bne NextArea ;and skip this last part here if not |
||
| 6485 | ldy WorldNumber ;get world number as offset |
||
| 6486 | lda CoinTallyFor1Ups ;check third area coin tally for bonus 1-ups |
||
| 6487 | cmpy Hidden1UpCoinAmts,y ;against minimum value, if player has not collected |
||
| 6488 | cmpcy |
||
| 6489 | bcc NextArea ;at least this number of coins, leave flag clear |
||
| 6490 | inci Hidden1UpFlag ;otherwise set hidden 1-up box control flag |
||
| 6491 | NextArea: inci AreaNumber ;increment area number used for address loader |
||
| 6492 | jsr LoadAreaPointer ;get new level pointer |
||
| 6493 | inci FetchNewGameTimerFlag ;set flag to load new game timer |
||
| 6494 | jsr ChgAreaMode ;do sub to set secondary mode, disable screen and sprite 0 |
||
| 6495 | sta HalfwayPage ;reset halfway page to 0 (beginning) |
||
| 6496 | ldan ++Silence |
||
| 6497 | sta EventMusicQueue ;silence music and leave |
||
| 6498 | ExitNA: rts |
||
| 6499 | |||
| 6500 | ;------------------------------------------------------------------------------------- |
||
| 6501 | |||
| 6502 | PlayerMovementSubs: |
||
| 6503 | ldan ++$00 ;set A to init crouch flag by default |
||
| 6504 | ldy PlayerSize ;is player small? |
||
| 6505 | checky |
||
| 6506 | bne SetCrouch ;if so, branch |
||
| 6507 | lda Player_State ;check state of player |
||
| 6508 | checka |
||
| 6509 | bne ProcMove ;if not on the ground, branch |
||
| 6510 | lda Up_Down_Buttons ;load controller bits for up and down |
||
| 6511 | andn ++%00000100 ;single out bit for down button |
||
| 6512 | SetCrouch: sta CrouchingFlag ;store value in crouch flag |
||
| 6513 | ProcMove: jsr PlayerPhysicsSub ;run sub related to jumping and swimming |
||
| 6514 | lda PlayerChangeSizeFlag ;if growing/shrinking flag set, |
||
| 6515 | checka |
||
| 6516 | bne NoMoveSub ;branch to leave |
||
| 6517 | lda Player_State |
||
| 6518 | cmpn ++$03 ;get player state |
||
| 6519 | beq MoveSubs ;if climbing, branch ahead, leave timer unset |
||
| 6520 | ldyn ++$18 |
||
| 6521 | sty ClimbSideTimer ;otherwise reset timer now |
||
| 6522 | MoveSubs: jsr JumpEngine |
||
| 6523 | |||
| 6524 | .dw OnGroundStateSub |
||
| 6525 | .dw JumpSwimSub |
||
| 6526 | .dw FallingSub |
||
| 6527 | .dw ClimbingSub |
||
| 6528 | |||
| 6529 | NoMoveSub: rts |
||
| 6530 | |||
| 6531 | ;------------------------------------------------------------------------------------- |
||
| 6532 | ;$00 - used by ClimbingSub to store high vertical adder |
||
| 6533 | |||
| 6534 | OnGroundStateSub: |
||
| 6535 | jsr GetPlayerAnimSpeed ;do a sub to set animation frame timing |
||
| 6536 | lda Left_Right_Buttons |
||
| 6537 | checka |
||
| 6538 | beq GndMove ;if left/right controller bits not set, skip instruction |
||
| 6539 | ;jr $ ; left,right |
||
| 6540 | sta PlayerFacingDir ;otherwise set new facing direction |
||
| 6541 | GndMove: jsr ImposeFriction ;do a sub to impose friction on player's walk/run |
||
| 6542 | jsr MovePlayerHorizontally ;do another sub to move player horizontally |
||
| 6543 | sta Player_X_Scroll ;set returned value as player's movement speed for scroll |
||
| 6544 | rts |
||
| 6545 | |||
| 6546 | ;-------------------------------- |
||
| 6547 | |||
| 6548 | FallingSub: |
||
| 6549 | lda VerticalForceDown |
||
| 6550 | sta VerticalForce ;dump vertical movement force for falling into main one |
||
| 6551 | jmp LRAir ;movement force, then skip ahead to process left/right movement |
||
| 6552 | |||
| 6553 | ;-------------------------------- |
||
| 6554 | |||
| 6555 | JumpSwimSub: |
||
| 6556 | ldy Player_Y_Speed ;if player's vertical speed zero |
||
| 6557 | checky |
||
| 6558 | bpl DumpFall ;or moving downwards, branch to falling |
||
| 6559 | lda A_B_Buttons |
||
| 6560 | andn ++A_Button ;check to see if A button is being pressed |
||
| 6561 | andi PreviousA_B_Buttons ;and was pressed in previous frame |
||
| 6562 | bne ProcSwim ;if so, branch elsewhere |
||
| 6563 | lda JumpOrigin_Y_Position ;get vertical position player jumped from |
||
| 6564 | secsub |
||
| 6565 | sbci Player_Y_Position ;subtract current from original vertical coordinate |
||
| 6566 | cmpi DiffToHaltJump ;compare to value set here to see if player is in mid-jump |
||
| 6567 | cmpcy |
||
| 6568 | bcc ProcSwim ;or just starting to jump, if just starting, skip ahead |
||
| 6569 | DumpFall: lda VerticalForceDown ;otherwise dump falling into main fractional |
||
| 6570 | sta VerticalForce |
||
| 6571 | ProcSwim: lda SwimmingFlag ;if swimming flag not set, ; 0??? |
||
| 6572 | checka |
||
| 6573 | beq LRAir ;branch ahead to last part |
||
| 6574 | jsr GetPlayerAnimSpeed ;do a sub to get animation frame timing |
||
| 6575 | lda Player_Y_Position |
||
| 6576 | cmpn ++$14 ;check vertical position against preset value |
||
| 6577 | cmpcy |
||
| 6578 | bcs LRWater ;if not yet reached a certain position, branch ahead |
||
| 6579 | ldan ++$18 |
||
| 6580 | sta VerticalForce ;otherwise set fractional |
||
| 6581 | LRWater: lda Left_Right_Buttons ;check left/right controller bits (check for swimming) |
||
| 6582 | checka |
||
| 6583 | beq LRAir ;if not pressing any, skip |
||
| 6584 | sta PlayerFacingDir ;otherwise set facing direction accordingly |
||
| 6585 | ; FallingSub |
||
| 6586 | LRAir: lda Left_Right_Buttons ;check left/right controller bits (check for jumping/falling) |
||
| 6587 | checka |
||
| 6588 | beq JSMove ;if not pressing any, skip |
||
| 6589 | jsr ImposeFriction ;otherwise process horizontal movement |
||
| 6590 | JSMove: jsr MovePlayerHorizontally ;do a sub to move player horizontally |
||
| 6591 | sta Player_X_Scroll ;set player's speed here, to be used for scroll later |
||
| 6592 | lda GameEngineSubroutine |
||
| 6593 | cmpn ++$0b ;check for specific routine selected (playerdeath) |
||
| 6594 | bne ExitMov1 ;branch if not set to run |
||
| 6595 | ldan ++$28 |
||
| 6596 | sta VerticalForce ;otherwise set fractional |
||
| 6597 | ExitMov1: jmp MovePlayerVertically ;jump to move player vertically, then leave |
||
| 6598 | |||
| 6599 | ;-------------------------------- |
||
| 6600 | |||
| 6601 | ClimbAdderLow: |
||
| 6602 | .db $0e, $04, $fc, $f2 |
||
| 6603 | ClimbAdderHigh: |
||
| 6604 | .db $00, $00, $ff, $ff |
||
| 6605 | |||
| 6606 | ClimbingSub: |
||
| 6607 | lda Player_YMF_Dummy |
||
| 6608 | clc ;add movement force to dummy variable |
||
| 6609 | adci Player_Y_MoveForce ;save with carry |
||
| 6610 | sta Player_YMF_Dummy |
||
| 6611 | ldyn ++$00 ;set default adder here |
||
| 6612 | lda Player_Y_Speed ;get player's vertical speed |
||
| 6613 | checka |
||
| 6614 | bpl MoveOnVine ;if not moving upwards, branch |
||
| 6615 | dey ;otherwise set adder to $ff |
||
| 6616 | MoveOnVine: sty SCRATCHPAD+$00 ;store adder here |
||
| 6617 | adci Player_Y_Position ;add carry to player's vertical position |
||
| 6618 | sta Player_Y_Position ;and store to move player up or down |
||
| 6619 | lda Player_Y_HighPos |
||
| 6620 | adci SCRATCHPAD+$00 ;add carry to player's page location |
||
| 6621 | sta Player_Y_HighPos ;and store |
||
| 6622 | lda Left_Right_Buttons ;compare left/right controller bits |
||
| 6623 | andi Player_CollisionBits ;to collision flag |
||
| 6624 | beq InitCSTimer ;if not set, skip to end |
||
| 6625 | ldy ClimbSideTimer ;otherwise check timer |
||
| 6626 | checky |
||
| 6627 | bne ExitCSub ;if timer not expired, branch to leave |
||
| 6628 | ldyn ++$18 |
||
| 6629 | sty ClimbSideTimer ;otherwise set timer now |
||
| 6630 | ldxn ++$00 ;set default offset here |
||
| 6631 | ldy PlayerFacingDir ;get facing direction |
||
| 6632 | lsr ;move right button controller bit to carry |
||
| 6633 | bcs ClimbFD ;if controller right pressed, branch ahead |
||
| 6634 | inx |
||
| 6635 | inx ;otherwise increment offset by 2 bytes |
||
| 6636 | ClimbFD: dey ;check to see if facing right |
||
| 6637 | beq CSetFDir ;if so, branch, do not increment |
||
| 6638 | inx ;otherwise increment by 1 byte |
||
| 6639 | CSetFDir: lda Player_X_Position |
||
| 6640 | clc ;add or subtract from player's horizontal position |
||
| 6641 | adcx ClimbAdderLow,x ;using value here as adder and X as offset |
||
| 6642 | sta Player_X_Position |
||
| 6643 | lda Player_PageLoc ;add or subtract carry or borrow using value here |
||
| 6644 | adcx ClimbAdderHigh,x ;from the player's page location |
||
| 6645 | sta Player_PageLoc |
||
| 6646 | lda Left_Right_Buttons ;get left/right controller bits again |
||
| 6647 | eorn ++%00000011 ;invert them and store them while player |
||
| 6648 | sta PlayerFacingDir ;is on vine to face player in opposite direction |
||
| 6649 | ExitCSub: rts ;then leave |
||
| 6650 | InitCSTimer: sta ClimbSideTimer ;initialize timer here |
||
| 6651 | rts |
||
| 6652 | |||
| 6653 | ;------------------------------------------------------------------------------------- |
||
| 6654 | ;$00 - used to store offset to friction data |
||
| 6655 | |||
| 6656 | JumpMForceData: |
||
| 6657 | .db $20, $20, $1e, $28, $28, $0d, $04 |
||
| 6658 | |||
| 6659 | FallMForceData: |
||
| 6660 | .db $70, $70, $60, $90, $90, $0a, $09 |
||
| 6661 | |||
| 6662 | PlayerYSpdData: |
||
| 6663 | .db $fc, $fc, $fc, $fb, $fb, $fe, $ff |
||
| 6664 | |||
| 6665 | InitMForceData: |
||
| 6666 | .db $00, $00, $00, $00, $00, $80, $00 |
||
| 6667 | |||
| 6668 | MaxLeftXSpdData: |
||
| 6669 | .db $d8, $e8, $f0 |
||
| 6670 | |||
| 6671 | MaxRightXSpdData: |
||
| 6672 | .db $28, $18, $10 |
||
| 6673 | .db $0c ;used for pipe intros |
||
| 6674 | |||
| 6675 | FrictionData: |
||
| 6676 | .db $e4, $98, $d0 |
||
| 6677 | |||
| 6678 | Climb_Y_SpeedData: |
||
| 6679 | .db $00, $ff, $01 |
||
| 6680 | |||
| 6681 | Climb_Y_MForceData: |
||
| 6682 | .db $00, $20, $ff |
||
| 6683 | |||
| 6684 | PlayerPhysicsSub: |
||
| 6685 | lda Player_State ;check player state |
||
| 6686 | cmpn ++$03 |
||
| 6687 | bne CheckForJumping ;if not climbing, branch |
||
| 6688 | ldyn ++$00 |
||
| 6689 | lda Up_Down_Buttons ;get controller bits for up/down |
||
| 6690 | andi Player_CollisionBits ;check against player's collision detection bits |
||
| 6691 | beq ProcClimb ;if not pressing up or down, branch |
||
| 6692 | iny |
||
| 6693 | andn ++%00001000 ;check for pressing up |
||
| 6694 | bne ProcClimb |
||
| 6695 | iny |
||
| 6696 | ProcClimb: ldxy Climb_Y_MForceData,y ;load value here |
||
| 6697 | stx Player_Y_MoveForce ;store as vertical movement force |
||
| 6698 | ldan ++$08 ;load default animation timing |
||
| 6699 | ldxy Climb_Y_SpeedData,y ;load some other value here |
||
| 6700 | stx Player_Y_Speed ;store as vertical speed |
||
| 6701 | checkx |
||
| 6702 | bmi SetCAnim ;if climbing down, use default animation timing value |
||
| 6703 | lsr ;otherwise divide timer setting by 2 |
||
| 6704 | SetCAnim: sta PlayerAnimTimerSet ;store animation timer setting and leave |
||
| 6705 | rts |
||
| 6706 | |||
| 6707 | CheckForJumping: |
||
| 6708 | lda JumpspringAnimCtrl ;if jumpspring animating, |
||
| 6709 | checka |
||
| 6710 | bne NoJump ;skip ahead to something else |
||
| 6711 | lda A_B_Buttons ;check for A button press |
||
| 6712 | andn ++A_Button |
||
| 6713 | beq NoJump ;if not, branch to something else |
||
| 6714 | andi PreviousA_B_Buttons ;if button not pressed in previous frame, branch |
||
| 6715 | beq ProcJumping |
||
| 6716 | NoJump: jmp X_Physics ;otherwise, jump to something else |
||
| 6717 | |||
| 6718 | ProcJumping: |
||
| 6719 | lda Player_State ;check player state |
||
| 6720 | checka |
||
| 6721 | beq InitJS ;if on the ground, branch |
||
| 6722 | lda SwimmingFlag ;if swimming flag not set, jump to do something else |
||
| 6723 | checka |
||
| 6724 | beq NoJump ;to prevent midair jumping, otherwise continue |
||
| 6725 | lda JumpSwimTimer ;if jump/swim timer nonzero, branch |
||
| 6726 | checka |
||
| 6727 | bne InitJS |
||
| 6728 | lda Player_Y_Speed ;check player's vertical speed |
||
| 6729 | checka |
||
| 6730 | bpl InitJS ;if player's vertical speed motionless or down, branch |
||
| 6731 | jmp X_Physics ;if timer at zero and player still rising, do not swim |
||
| 6732 | InitJS: ldan ++$20 ;set jump/swim timer |
||
| 6733 | sta JumpSwimTimer |
||
| 6734 | ldyn ++$00 ;initialize vertical force and dummy variable |
||
| 6735 | sty Player_YMF_Dummy |
||
| 6736 | sty Player_Y_MoveForce |
||
| 6737 | lda Player_Y_HighPos ;get vertical high and low bytes of jump origin |
||
| 6738 | sta JumpOrigin_Y_HighPos ;and store them next to each other here |
||
| 6739 | lda Player_Y_Position |
||
| 6740 | sta JumpOrigin_Y_Position |
||
| 6741 | ldan ++$01 ;set player state to jumping/swimming |
||
| 6742 | sta Player_State |
||
| 6743 | lda Player_XSpeedAbsolute ;check value related to walking/running speed |
||
| 6744 | cmpn ++$09 |
||
| 6745 | cmpcy |
||
| 6746 | bcc ChkWtr ;branch if below certain values, increment Y |
||
| 6747 | iny ;for each amount equal or exceeded |
||
| 6748 | cmpn ++$10 |
||
| 6749 | cmpcy |
||
| 6750 | bcc ChkWtr |
||
| 6751 | iny |
||
| 6752 | cmpn ++$19 |
||
| 6753 | cmpcy |
||
| 6754 | bcc ChkWtr |
||
| 6755 | iny |
||
| 6756 | cmpn ++$1c |
||
| 6757 | cmpcy |
||
| 6758 | bcc ChkWtr ;note that for jumping, range is 0-4 for Y |
||
| 6759 | iny |
||
| 6760 | ChkWtr: ldan ++$01 ;set value here (apparently always set to 1) |
||
| 6761 | sta DiffToHaltJump |
||
| 6762 | lda SwimmingFlag ;if swimming flag disabled, branch |
||
| 6763 | checka |
||
| 6764 | beq GetYPhy |
||
| 6765 | ldyn ++$05 ;otherwise set Y to 5, range is 5-6 |
||
| 6766 | lda Whirlpool_Flag ;if whirlpool flag not set, branch |
||
| 6767 | checka |
||
| 6768 | beq GetYPhy |
||
| 6769 | iny ;otherwise increment to 6 |
||
| 6770 | GetYPhy: lday JumpMForceData,y ;store appropriate jump/swim |
||
| 6771 | sta VerticalForce ;data here |
||
| 6772 | lday FallMForceData,y |
||
| 6773 | sta VerticalForceDown |
||
| 6774 | lday InitMForceData,y |
||
| 6775 | sta Player_Y_MoveForce |
||
| 6776 | lday PlayerYSpdData,y |
||
| 6777 | sta Player_Y_Speed |
||
| 6778 | lda SwimmingFlag ;if swimming flag disabled, branch |
||
| 6779 | checka |
||
| 6780 | beq PJumpSnd |
||
| 6781 | ldan ++Sfx_EnemyStomp ;load swim/goomba stomp sound into |
||
| 6782 | sta Square1SoundQueue ;square 1's sfx queue |
||
| 6783 | lda Player_Y_Position |
||
| 6784 | cmpn ++$14 ;check vertical low byte of player position |
||
| 6785 | cmpcy |
||
| 6786 | bcs X_Physics ;if below a certain point, branch |
||
| 6787 | ldan ++$00 ;otherwise reset player's vertical speed |
||
| 6788 | sta Player_Y_Speed ;and jump to something else to keep player |
||
| 6789 | jmp X_Physics ;from swimming above water level |
||
| 6790 | PJumpSnd: ldan ++Sfx_BigJump ;load big mario's jump sound by default |
||
| 6791 | ldy PlayerSize ;is mario big? |
||
| 6792 | checky |
||
| 6793 | beq SJumpSnd |
||
| 6794 | ldan ++Sfx_SmallJump ;if not, load small mario's jump sound |
||
| 6795 | SJumpSnd: sta Square1SoundQueue ;store appropriate jump sound in square 1 sfx queue |
||
| 6796 | X_Physics: ldyn ++$00 |
||
| 6797 | sty SCRATCHPAD+$00 ;init value here |
||
| 6798 | lda Player_State ;if mario is on the ground, branch |
||
| 6799 | checka |
||
| 6800 | beq ProcPRun |
||
| 6801 | lda Player_XSpeedAbsolute ;check something that seems to be related |
||
| 6802 | cmpn ++$19 ;to mario's speed |
||
| 6803 | cmpcy |
||
| 6804 | bcs GetXPhy ;if => $19 branch here |
||
| 6805 | bcc ChkRFast ;if not branch elsewhere |
||
| 6806 | ProcPRun: iny ;if mario on the ground, increment Y |
||
| 6807 | lda AreaType ;check area type |
||
| 6808 | checka |
||
| 6809 | beq ChkRFast ;if water type, branch |
||
| 6810 | dey ;decrement Y by default for non-water type area |
||
| 6811 | lda Left_Right_Buttons ;get left/right controller bits |
||
| 6812 | cmpi Player_MovingDir ;check against moving direction |
||
| 6813 | bne ChkRFast ;if controller bits <> moving direction, skip this part |
||
| 6814 | lda A_B_Buttons ;check for b button pressed |
||
| 6815 | andn ++B_Button |
||
| 6816 | bne SetRTmr ;if pressed, skip ahead to set timer |
||
| 6817 | lda RunningTimer ;check for running timer set |
||
| 6818 | checka |
||
| 6819 | bne GetXPhy ;if set, branch |
||
| 6820 | ChkRFast: iny ;if running timer not set or level type is water, |
||
| 6821 | inci SCRATCHPAD+$00 ;increment Y again and temp variable in memory |
||
| 6822 | lda RunningSpeed |
||
| 6823 | checka |
||
| 6824 | bne FastXSp ;if running speed set here, branch |
||
| 6825 | lda Player_XSpeedAbsolute |
||
| 6826 | cmpn ++$21 ;otherwise check player's walking/running speed |
||
| 6827 | cmpcy |
||
| 6828 | bcc GetXPhy ;if less than a certain amount, branch ahead |
||
| 6829 | FastXSp: inci SCRATCHPAD+$00 ;if running speed set or speed => $21 increment $00 |
||
| 6830 | jmp GetXPhy ;and jump ahead |
||
| 6831 | SetRTmr: ldan ++$0a ;if b button pressed, set running timer |
||
| 6832 | sta RunningTimer |
||
| 6833 | GetXPhy: lday MaxLeftXSpdData,y ;get maximum speed to the left |
||
| 6834 | sta MaximumLeftSpeed |
||
| 6835 | lda GameEngineSubroutine ;check for specific routine running |
||
| 6836 | cmpn ++$07 ;(player entrance) |
||
| 6837 | bne GetXPhy2 ;if not running, skip and use old value of Y |
||
| 6838 | ldyn ++$03 ;otherwise set Y to 3 |
||
| 6839 | GetXPhy2: lday MaxRightXSpdData,y ;get maximum speed to the right |
||
| 6840 | sta MaximumRightSpeed |
||
| 6841 | ldy SCRATCHPAD+$00 ;get other value in memory |
||
| 6842 | lday FrictionData,y ;get value using value in memory as offset |
||
| 6843 | sta FrictionAdderLow |
||
| 6844 | ldan ++$00 |
||
| 6845 | sta FrictionAdderHigh ;init something here |
||
| 6846 | lda PlayerFacingDir |
||
| 6847 | cmpi Player_MovingDir ;check facing direction against moving direction |
||
| 6848 | beq ExitPhy ;if the same, branch to leave |
||
| 6849 | asli FrictionAdderLow ;otherwise shift d7 of friction adder low into carry |
||
| 6850 | roli FrictionAdderHigh ;then rotate carry onto d0 of friction adder high |
||
| 6851 | ExitPhy: rts ;and then leave |
||
| 6852 | |||
| 6853 | ;------------------------------------------------------------------------------------- |
||
| 6854 | |||
| 6855 | PlayerAnimTmrData: |
||
| 6856 | .db $02, $04, $07 |
||
| 6857 | |||
| 6858 | GetPlayerAnimSpeed: |
||
| 6859 | ldyn ++$00 ;initialize offset in Y |
||
| 6860 | lda Player_XSpeedAbsolute ;check player's walking/running speed |
||
| 6861 | cmpn ++$1c ;against preset amount |
||
| 6862 | cmpcy |
||
| 6863 | bcs SetRunSpd ;if greater than a certain amount, branch ahead |
||
| 6864 | iny ;otherwise increment Y |
||
| 6865 | cmpn ++$0e ;compare against lower amount |
||
| 6866 | cmpcy |
||
| 6867 | bcs ChkSkid ;if greater than this but not greater than first, skip increment |
||
| 6868 | iny ;otherwise increment Y again |
||
| 6869 | ChkSkid: lda SavedJoypadBits ;get controller bits |
||
| 6870 | andn ++%01111111 ;mask out A button |
||
| 6871 | beq SetAnimSpd ;if no other buttons pressed, branch ahead of all this |
||
| 6872 | andn ++$03 ;mask out all others except left and right |
||
| 6873 | cmpi Player_MovingDir ;check against moving direction |
||
| 6874 | bne ProcSkid ;if left/right controller bits <> moving direction, branch |
||
| 6875 | ldan ++$00 ;otherwise set zero value here |
||
| 6876 | SetRunSpd: sta RunningSpeed ;store zero or running speed here |
||
| 6877 | jmp SetAnimSpd |
||
| 6878 | ProcSkid: lda Player_XSpeedAbsolute ;check player's walking/running speed |
||
| 6879 | cmpn ++$0b ;against one last amount |
||
| 6880 | cmpcy |
||
| 6881 | bcs SetAnimSpd ;if greater than this amount, branch |
||
| 6882 | lda PlayerFacingDir |
||
| 6883 | sta Player_MovingDir ;otherwise use facing direction to set moving direction |
||
| 6884 | ldan ++$00 |
||
| 6885 | sta Player_X_Speed ;nullify player's horizontal speed |
||
| 6886 | sta Player_X_MoveForce ;and dummy variable for player ( X-) |
||
| 6887 | SetAnimSpd: lday PlayerAnimTmrData,y ;get animation timer setting using Y as offset |
||
| 6888 | sta PlayerAnimTimerSet |
||
| 6889 | rts |
||
| 6890 | |||
| 6891 | ;------------------------------------------------------------------------------------- |
||
| 6892 | |||
| 6893 | ImposeFriction: |
||
| 6894 | andi Player_CollisionBits ;perform AND between left/right controller bits and collision flag |
||
| 6895 | cmpn ++$00 ;then compare to zero (this instruction is redundant) |
||
| 6896 | bne JoypFrict ;if any bits set, branch to next part |
||
| 6897 | lda Player_X_Speed |
||
| 6898 | checka |
||
| 6899 | beq SetAbsSpd ;if player has no horizontal speed, branch ahead to last part |
||
| 6900 | bpl RghtFrict ;if player moving to the right, branch to slow |
||
| 6901 | bmi LeftFrict ;otherwise logic dictates player moving left, branch to slow |
||
| 6902 | JoypFrict: lsr ;put right controller bit into carry |
||
| 6903 | bcc RghtFrict ;if left button pressed, carry = 0, thus branch |
||
| 6904 | LeftFrict: lda Player_X_MoveForce ;load value set here ( X-) |
||
| 6905 | clc |
||
| 6906 | adci FrictionAdderLow ;add to it another value set here (??? !) |
||
| 6907 | sta Player_X_MoveForce ;store here ( X-) |
||
| 6908 | lda Player_X_Speed |
||
| 6909 | adci FrictionAdderHigh ;add value plus carry to horizontal speed |
||
| 6910 | sta Player_X_Speed ;set as new horizontal speed |
||
| 6911 | cmpi MaximumRightSpeed ;compare against maximum value for right movement |
||
| 6912 | bmi XSpdSign ;if horizontal speed greater negatively, branch |
||
| 6913 | lda MaximumRightSpeed ;otherwise set preset value as horizontal speed |
||
| 6914 | sta Player_X_Speed ;thus slowing the player's left movement down |
||
| 6915 | jmp SetAbsSpd ;skip to the end |
||
| 6916 | RghtFrict: lda Player_X_MoveForce ;load value set here ( X-) |
||
| 6917 | secsub |
||
| 6918 | sbci FrictionAdderLow ;subtract from it another value set here (??? !) |
||
| 6919 | sta Player_X_MoveForce ;store here ( X-) |
||
| 6920 | lda Player_X_Speed |
||
| 6921 | sbci FrictionAdderHigh ;subtract value plus borrow from horizontal speed |
||
| 6922 | sta Player_X_Speed ;set as new horizontal speed |
||
| 6923 | cmpi MaximumLeftSpeed ;compare against maximum value for left movement |
||
| 6924 | bpl XSpdSign ;if horizontal speed greater positively, branch |
||
| 6925 | lda MaximumLeftSpeed ;otherwise set preset value as horizontal speed |
||
| 6926 | sta Player_X_Speed ;thus slowing the player's right movement down |
||
| 6927 | XSpdSign: cmpn ++$00 ;if player not moving or moving to the right, |
||
| 6928 | bpl SetAbsSpd ;branch and leave horizontal speed value unmodified |
||
| 6929 | eorn ++$ff |
||
| 6930 | clc ;otherwise get two's compliment to get absolute |
||
| 6931 | adcn ++$01 ;unsigned walking/running speed |
||
| 6932 | SetAbsSpd: sta Player_XSpeedAbsolute ;store walking/running speed here and leave |
||
| 6933 | rts |
||
| 6934 | |||
| 6935 | ;------------------------------------------------------------------------------------- |
||
| 6936 | ;$00 - used to store downward movement force in FireballObjCore |
||
| 6937 | ;$02 - used to store maximum vertical speed in FireballObjCore |
||
| 6938 | ;$07 - used to store pseudorandom bit in BubbleCheck |
||
| 6939 | |||
| 6940 | ProcFireball_Bubble: |
||
| 6941 | lda PlayerStatus ;check player's status |
||
| 6942 | cmpn ++$02 |
||
| 6943 | cmpcy |
||
| 6944 | bcc ProcAirBubbles ;if not fiery, branch |
||
| 6945 | lda A_B_Buttons |
||
| 6946 | andn ++B_Button ;check for b button pressed |
||
| 6947 | beq ProcFireballs ;branch if not pressed |
||
| 6948 | andi PreviousA_B_Buttons |
||
| 6949 | bne ProcFireballs ;if button pressed in previous frame, branch |
||
| 6950 | lda FireballCounter ;load fireball counter |
||
| 6951 | andn ++%00000001 ;get LSB and use as offset for buffer |
||
| 6952 | tax |
||
| 6953 | ldax Fireball_State,x ;load fireball state |
||
| 6954 | checka |
||
| 6955 | bne ProcFireballs ;if not inactive, branch |
||
| 6956 | ldy Player_Y_HighPos ;if player too high or too low, branch |
||
| 6957 | dey |
||
| 6958 | bne ProcFireballs |
||
| 6959 | lda CrouchingFlag ;if player crouching, branch |
||
| 6960 | checka |
||
| 6961 | bne ProcFireballs |
||
| 6962 | lda Player_State ;if player's state = climbing, branch |
||
| 6963 | cmpn ++$03 |
||
| 6964 | beq ProcFireballs |
||
| 6965 | ldan ++Sfx_Fireball ;play fireball sound effect |
||
| 6966 | sta Square1SoundQueue |
||
| 6967 | ldan ++$02 ;load state |
||
| 6968 | stax Fireball_State,x |
||
| 6969 | ldy PlayerAnimTimerSet ;copy animation frame timer setting |
||
| 6970 | sty FireballThrowingTimer ;into fireball throwing timer |
||
| 6971 | dey |
||
| 6972 | sty PlayerAnimTimer ;decrement and store in player's animation timer |
||
| 6973 | inci FireballCounter ;increment fireball counter |
||
| 6974 | |||
| 6975 | ProcFireballs: |
||
| 6976 | ldxn ++$00 |
||
| 6977 | jsr FireballObjCore ;process first fireball object |
||
| 6978 | ldxn ++$01 |
||
| 6979 | jsr FireballObjCore ;process second fireball object, then do air bubbles |
||
| 6980 | |||
| 6981 | ProcAirBubbles: |
||
| 6982 | lda AreaType ;if not water type level, skip the rest of this |
||
| 6983 | checka |
||
| 6984 | bne BublExit |
||
| 6985 | ldxn ++$02 ;otherwise load counter and use as offset |
||
| 6986 | BublLoop: stx ObjectOffset ;store offset |
||
| 6987 | jsr BubbleCheck ;check timers and coordinates, create air bubble |
||
| 6988 | jsr RelativeBubblePosition ;get relative coordinates |
||
| 6989 | jsr GetBubbleOffscreenBits ;get offscreen information |
||
| 6990 | jsr DrawBubble ;draw the air bubble |
||
| 6991 | dex |
||
| 6992 | bpl BublLoop ;do this until all three are handled |
||
| 6993 | BublExit: rts ;then leave |
||
| 6994 | |||
| 6995 | FireballXSpdData: |
||
| 6996 | .db $40, $c0 |
||
| 6997 | |||
| 6998 | FireballObjCore: |
||
| 6999 | stx ObjectOffset ;store offset as current object |
||
| 7000 | ldax Fireball_State,x ;check for d7 = 1 |
||
| 7001 | asl |
||
| 7002 | bcs FireballExplosion ;if so, branch to get relative coordinates and draw explosion |
||
| 7003 | ldyx Fireball_State,x ;if fireball inactive, branch to leave |
||
| 7004 | checky |
||
| 7005 | beq NoFBall |
||
| 7006 | dey ;if fireball state set to 1, skip this part and just run it |
||
| 7007 | beq RunFB |
||
| 7008 | lda Player_X_Position ;get player's horizontal position |
||
| 7009 | or a |
||
| 7010 | adcn ++$04 ;add four pixels and store as fireball's horizontal position |
||
| 7011 | push af |
||
| 7012 | stax Fireball_X_Position,x |
||
| 7013 | pop af |
||
| 7014 | lda Player_PageLoc ;get player's page location |
||
| 7015 | adcn ++$00 ;add carry and store as fireball's page location |
||
| 7016 | stax Fireball_PageLoc,x |
||
| 7017 | lda Player_Y_Position ;get player's vertical position and store |
||
| 7018 | stax Fireball_Y_Position,x |
||
| 7019 | ldan ++$01 ;set high byte of vertical position |
||
| 7020 | stax Fireball_Y_HighPos,x |
||
| 7021 | ldy PlayerFacingDir ;get player's facing direction |
||
| 7022 | dey ;decrement to use as offset here |
||
| 7023 | lday FireballXSpdData,y ;set horizontal speed of fireball accordingly |
||
| 7024 | stax Fireball_X_Speed,x |
||
| 7025 | ldan ++$04 ;set vertical speed of fireball |
||
| 7026 | stax Fireball_Y_Speed,x |
||
| 7027 | ldan ++$07 |
||
| 7028 | stax Fireball_BoundBoxCtrl,x ;set bounding box size control for fireball |
||
| 7029 | decx Fireball_State,x ;decrement state to 1 to skip this part from now on |
||
| 7030 | RunFB: txa ;add 7 to offset to use |
||
| 7031 | clc ;as fireball offset for next routines |
||
| 7032 | adcn ++$07 |
||
| 7033 | tax |
||
| 7034 | ldan ++$50 ;set downward movement force here |
||
| 7035 | sta SCRATCHPAD+$00 |
||
| 7036 | ldan ++$03 ;set maximum speed here |
||
| 7037 | sta SCRATCHPAD+$02 |
||
| 7038 | ldan ++$00 |
||
| 7039 | jsr ImposeGravity ;do sub here to impose gravity on fireball and move vertically |
||
| 7040 | jsr MoveObjectHorizontally ;do another sub to move it horizontally |
||
| 7041 | ldx ObjectOffset ;return fireball offset to X |
||
| 7042 | jsr RelativeFireballPosition ;get relative coordinates |
||
| 7043 | jsr GetFireballOffscreenBits ;get offscreen information |
||
| 7044 | jsr GetFireballBoundBox ;get bounding box coordinates |
||
| 7045 | jsr FireballBGCollision ;do fireball to background collision detection |
||
| 7046 | lda FBall_OffscreenBits ;get fireball offscreen bits |
||
| 7047 | andn ++%11001100 ;mask out certain bits |
||
| 7048 | bne EraseFB ;if any bits still set, branch to kill fireball |
||
| 7049 | jsr FireballEnemyCollision ;do fireball to enemy collision detection and deal with collisions |
||
| 7050 | jmp DrawFireball ;draw fireball appropriately and leave |
||
| 7051 | EraseFB: ldan ++$00 ;erase fireball state |
||
| 7052 | stax Fireball_State,x |
||
| 7053 | NoFBall: rts ;leave |
||
| 7054 | |||
| 7055 | FireballExplosion: |
||
| 7056 | jsr RelativeFireballPosition |
||
| 7057 | jmp DrawExplosion_Fireball |
||
| 7058 | |||
| 7059 | BubbleCheck: |
||
| 7060 | ldax PseudoRandomBitReg+1,x ;get part of LSFR |
||
| 7061 | andn ++$01 |
||
| 7062 | sta SCRATCHPAD+$07 ;store pseudorandom bit here |
||
| 7063 | ldax Bubble_Y_Position,x ;get vertical coordinate for air bubble |
||
| 7064 | cmpn ++$f8 ;if offscreen coordinate not set, |
||
| 7065 | bne MoveBubl ;branch to move air bubble |
||
| 7066 | lda AirBubbleTimer ;if air bubble timer not expired, |
||
| 7067 | checka |
||
| 7068 | bne ExitBubl ;branch to leave, otherwise create new air bubble |
||
| 7069 | |||
| 7070 | SetupBubble: |
||
| 7071 | ldyn ++$00 ;load default value here |
||
| 7072 | lda PlayerFacingDir ;get player's facing direction |
||
| 7073 | lsr ;move d0 to carry |
||
| 7074 | bcc PosBubl ;branch to use default value if facing left |
||
| 7075 | ldyn ++$08 ;otherwise load alternate value here |
||
| 7076 | PosBubl: tya ;use value loaded as adder |
||
| 7077 | adci Player_X_Position ;add to player's horizontal position |
||
| 7078 | push af |
||
| 7079 | stax Bubble_X_Position,x ;save as horizontal position for airbubble |
||
| 7080 | pop af |
||
| 7081 | lda Player_PageLoc |
||
| 7082 | adcn ++$00 ;add carry to player's page location |
||
| 7083 | stax Bubble_PageLoc,x ;save as page location for airbubble |
||
| 7084 | lda Player_Y_Position |
||
| 7085 | clc ;add eight pixels to player's vertical position |
||
| 7086 | adcn ++$08 |
||
| 7087 | stax Bubble_Y_Position,x ;save as vertical position for air bubble |
||
| 7088 | ldan ++$01 |
||
| 7089 | stax Bubble_Y_HighPos,x ;set vertical high byte for air bubble |
||
| 7090 | ldy SCRATCHPAD+$07 ;get pseudorandom bit, use as offset |
||
| 7091 | lday BubbleTimerData,y ;get data for air bubble timer |
||
| 7092 | sta AirBubbleTimer ;set air bubble timer |
||
| 7093 | MoveBubl: ldy SCRATCHPAD+$07 ;get pseudorandom bit again, use as offset |
||
| 7094 | ldax Bubble_YMF_Dummy,x |
||
| 7095 | secsub ;subtract pseudorandom amount from dummy variable |
||
| 7096 | sbcy Bubble_MForceData,y |
||
| 7097 | push af |
||
| 7098 | stax Bubble_YMF_Dummy,x ;save dummy variable |
||
| 7099 | ldax Bubble_Y_Position,x |
||
| 7100 | ld h,a |
||
| 7101 | pop af |
||
| 7102 | ld a,h |
||
| 7103 | sbcn ++$00 ;subtract borrow from airbubble's vertical coordinate |
||
| 7104 | cmpn ++$20 ;if below the status bar, |
||
| 7105 | cmpcy |
||
| 7106 | bcs Y_Bubl ;branch to go ahead and use to move air bubble upwards |
||
| 7107 | ldan ++$f8 ;otherwise set offscreen coordinate |
||
| 7108 | Y_Bubl: stax Bubble_Y_Position,x ;store as new vertical coordinate for air bubble |
||
| 7109 | ExitBubl: rts ;leave |
||
| 7110 | |||
| 7111 | Bubble_MForceData: |
||
| 7112 | .db $ff, $50 |
||
| 7113 | |||
| 7114 | BubbleTimerData: |
||
| 7115 | .db $40, $20 |
||
| 7116 | |||
| 7117 | ;------------------------------------------------------------------------------------- |
||
| 7118 | |||
| 7119 | RunGameTimer: |
||
| 7120 | lda OperMode ;get primary mode of operation |
||
| 7121 | checka |
||
| 7122 | beq ExGTimer ;branch to leave if in title screen mode |
||
| 7123 | lda GameEngineSubroutine |
||
| 7124 | cmpn ++$08 ;if routine number less than eight running, |
||
| 7125 | cmpcy |
||
| 7126 | bcc ExGTimer ;branch to leave |
||
| 7127 | cmpn ++$0b ;if running death routine, |
||
| 7128 | beq ExGTimer ;branch to leave |
||
| 7129 | lda Player_Y_HighPos |
||
| 7130 | cmpn ++$02 ;if player below the screen, |
||
| 7131 | cmpcy |
||
| 7132 | bcs ExGTimer ;branch to leave regardless of level type |
||
| 7133 | lda GameTimerCtrlTimer ;if game timer control not yet expired, |
||
| 7134 | checka |
||
| 7135 | bne ExGTimer ;branch to leave |
||
| 7136 | lda GameTimerDisplay |
||
| 7137 | orai GameTimerDisplay+1 ;otherwise check game timer digits |
||
| 7138 | orai GameTimerDisplay+2 |
||
| 7139 | beq TimeUpOn ;if game timer digits at 000, branch to time-up code |
||
| 7140 | ldy GameTimerDisplay ;otherwise check first digit |
||
| 7141 | dey ;if first digit not on 1, |
||
| 7142 | bne ResGTCtrl ;branch to reset game timer control |
||
| 7143 | lda GameTimerDisplay+1 ;otherwise check second and third digits |
||
| 7144 | orai GameTimerDisplay+2 |
||
| 7145 | bne ResGTCtrl ;if timer not at 100, branch to reset game timer control |
||
| 7146 | ldan ++TimeRunningOutMusic |
||
| 7147 | sta EventMusicQueue ;otherwise load time running out music |
||
| 7148 | ResGTCtrl: ldan ++$18 ;reset game timer control |
||
| 7149 | sta GameTimerCtrlTimer |
||
| 7150 | ldyn ++$23 ;set offset for last digit |
||
| 7151 | ldan ++$ff ;set value to decrement game timer digit |
||
| 7152 | sta DigitModifier+5 |
||
| 7153 | jsr DigitsMathRoutine ;do sub to decrement game timer slowly |
||
| 7154 | ldan ++$a4 ;set status nybbles to update game timer display |
||
| 7155 | jmp PrintStatusBarNumbers ;do sub to update the display |
||
| 7156 | TimeUpOn: sta PlayerStatus ;init player status (note A will always be zero here) |
||
| 7157 | jsr ForceInjury ;do sub to kill the player (note player is small here) |
||
| 7158 | inci GameTimerExpiredFlag ;set game timer expiration flag |
||
| 7159 | ExGTimer: rts ;leave |
||
| 7160 | |||
| 7161 | ;------------------------------------------------------------------------------------- |
||
| 7162 | |||
| 7163 | WarpZoneObject: |
||
| 7164 | lda ScrollLock ;check for scroll lock flag |
||
| 7165 | checka |
||
| 7166 | beq ExGTimer ;branch if not set to leave |
||
| 7167 | lda Player_Y_Position ;check to see if player's vertical coordinate has |
||
| 7168 | andi Player_Y_HighPos ;same bits set as in vertical high byte (why?) |
||
| 7169 | bne ExGTimer ;if so, branch to leave |
||
| 7170 | sta ScrollLock ;otherwise nullify scroll lock flag |
||
| 7171 | inci WarpZoneControl ;increment warp zone flag to make warp pipes for warp zone |
||
| 7172 | jmp EraseEnemyObject ;kill this object |
||
| 7173 | |||
| 7174 | ;------------------------------------------------------------------------------------- |
||
| 7175 | ;$00 - used in WhirlpoolActivate to store whirlpool length / 2, page location of center of whirlpool |
||
| 7176 | ;and also to store movement force exerted on player |
||
| 7177 | ;$01 - used in ProcessWhirlpools to store page location of right extent of whirlpool |
||
| 7178 | ;and in WhirlpoolActivate to store center of whirlpool |
||
| 7179 | ;$02 - used in ProcessWhirlpools to store right extent of whirlpool and in |
||
| 7180 | ;WhirlpoolActivate to store maximum vertical speed |
||
| 7181 | |||
| 7182 | ProcessWhirlpools: |
||
| 7183 | lda AreaType ;check for water type level |
||
| 7184 | checka |
||
| 7185 | bne ExitWh ;branch to leave if not found |
||
| 7186 | sta Whirlpool_Flag ;otherwise initialize whirlpool flag |
||
| 7187 | lda TimerControl ;if master timer control set, |
||
| 7188 | checka |
||
| 7189 | bne ExitWh ;branch to leave |
||
| 7190 | ldyn ++$04 ;otherwise start with last whirlpool data |
||
| 7191 | WhLoop: lday Whirlpool_LeftExtent,y ;get left extent of whirlpool |
||
| 7192 | clc |
||
| 7193 | adcy Whirlpool_Length,y ;add length of whirlpool |
||
| 7194 | sta SCRATCHPAD+$02 ;store result as right extent here |
||
| 7195 | ldaykeepcy Whirlpool_PageLoc,y ;get page location |
||
| 7196 | checka |
||
| 7197 | beq NextWh ;if none or page 0, branch to get next data |
||
| 7198 | adcn ++$00 ;add carry |
||
| 7199 | sta SCRATCHPAD+$01 ;store result as page location of right extent here |
||
| 7200 | lda Player_X_Position ;get player's horizontal position |
||
| 7201 | secsub |
||
| 7202 | sbcy Whirlpool_LeftExtent,y ;subtract left extent |
||
| 7203 | lda Player_PageLoc ;get player's page location |
||
| 7204 | sbcy Whirlpool_PageLoc,y ;subtract borrow |
||
| 7205 | bmi NextWh ;if player too far left, branch to get next data |
||
| 7206 | lda SCRATCHPAD+$02 ;otherwise get right extent |
||
| 7207 | secsub |
||
| 7208 | sbci Player_X_Position ;subtract player's horizontal coordinate |
||
| 7209 | lda SCRATCHPAD+$01 ;get right extent's page location |
||
| 7210 | sbci Player_PageLoc ;subtract borrow |
||
| 7211 | bpl WhirlpoolActivate ;if player within right extent, branch to whirlpool code |
||
| 7212 | NextWh: dey ;move onto next whirlpool data |
||
| 7213 | bpl WhLoop ;do this until all whirlpools are checked |
||
| 7214 | ExitWh: rts ;leave |
||
| 7215 | |||
| 7216 | WhirlpoolActivate: |
||
| 7217 | lday Whirlpool_Length,y ;get length of whirlpool |
||
| 7218 | lsr ;divide by 2 |
||
| 7219 | sta SCRATCHPAD+$00 ;save here |
||
| 7220 | lday Whirlpool_LeftExtent,y ;get left extent of whirlpool |
||
| 7221 | clc |
||
| 7222 | adci SCRATCHPAD+$00 ;add length divided by 2 |
||
| 7223 | sta SCRATCHPAD+$01 ;save as center of whirlpool |
||
| 7224 | ldaykeepcy Whirlpool_PageLoc,y ;get page location |
||
| 7225 | adcn ++$00 ;add carry |
||
| 7226 | sta SCRATCHPAD+$00 ;save as page location of whirlpool center |
||
| 7227 | lda FrameCounter ;get frame counter |
||
| 7228 | lsr ;shift d0 into carry (to run on every other frame) |
||
| 7229 | bcc WhPull ;if d0 not set, branch to last part of code |
||
| 7230 | lda SCRATCHPAD+$01 ;get center |
||
| 7231 | secsub |
||
| 7232 | sbci Player_X_Position ;subtract player's horizontal coordinate |
||
| 7233 | lda SCRATCHPAD+$00 ;get page location of center |
||
| 7234 | sbci Player_PageLoc ;subtract borrow |
||
| 7235 | bpl LeftWh ;if player to the left of center, branch |
||
| 7236 | lda Player_X_Position ;otherwise slowly pull player left, towards the center |
||
| 7237 | secsub |
||
| 7238 | sbcn ++$01 ;subtract one pixel |
||
| 7239 | sta Player_X_Position ;set player's new horizontal coordinate |
||
| 7240 | lda Player_PageLoc |
||
| 7241 | sbcn ++$00 ;subtract borrow |
||
| 7242 | jmp SetPWh ;jump to set player's new page location |
||
| 7243 | LeftWh: lda Player_CollisionBits ;get player's collision bits |
||
| 7244 | lsr ;shift d0 into carry |
||
| 7245 | bcc WhPull ;if d0 not set, branch |
||
| 7246 | lda Player_X_Position ;otherwise slowly pull player right, towards the center |
||
| 7247 | clc |
||
| 7248 | adcn ++$01 ;add one pixel |
||
| 7249 | sta Player_X_Position ;set player's new horizontal coordinate |
||
| 7250 | lda Player_PageLoc |
||
| 7251 | adcn ++$00 ;add carry |
||
| 7252 | SetPWh: sta Player_PageLoc ;set player's new page location |
||
| 7253 | WhPull: ldan ++$10 |
||
| 7254 | sta SCRATCHPAD+$00 ;set vertical movement force |
||
| 7255 | ldan ++$01 |
||
| 7256 | sta Whirlpool_Flag ;set whirlpool flag to be used later |
||
| 7257 | sta SCRATCHPAD+$02 ;also set maximum vertical speed |
||
| 7258 | lsr |
||
| 7259 | tax ;set X for player offset |
||
| 7260 | jmp ImposeGravity ;jump to put whirlpool effect on player vertically, do not return |
||
| 7261 | |||
| 7262 | ;------------------------------------------------------------------------------------- |
||
| 7263 | |||
| 7264 | FlagpoleScoreMods: |
||
| 7265 | .db $05, $02, $08, $04, $01 |
||
| 7266 | |||
| 7267 | FlagpoleScoreDigits: |
||
| 7268 | .db $03, $03, $04, $04, $04 |
||
| 7269 | |||
| 7270 | FlagpoleRoutine: |
||
| 7271 | ldxn ++$05 ;set enemy object offset |
||
| 7272 | stx ObjectOffset ;to special use slot |
||
| 7273 | ldax Enemy_ID,x |
||
| 7274 | cmpn ++FlagpoleFlagObject ;if flagpole flag not found, |
||
| 7275 | bne ExitFlagP ;branch to leave |
||
| 7276 | lda GameEngineSubroutine |
||
| 7277 | cmpn ++$04 ;if flagpole slide routine not running, |
||
| 7278 | bne SkipScore ;branch to near the end of code |
||
| 7279 | lda Player_State |
||
| 7280 | cmpn ++$03 ;if player state not climbing, |
||
| 7281 | bne SkipScore ;branch to near the end of code |
||
| 7282 | ldax Enemy_Y_Position,x ;check flagpole flag's vertical coordinate |
||
| 7283 | cmpn ++$aa ;if flagpole flag down to a certain point, |
||
| 7284 | cmpcy |
||
| 7285 | bcs GiveFPScr ;branch to end the level |
||
| 7286 | lda Player_Y_Position ;check player's vertical coordinate |
||
| 7287 | cmpn ++$a2 ;if player down to a certain point, |
||
| 7288 | cmpcy |
||
| 7289 | bcs GiveFPScr ;branch to end the level |
||
| 7290 | ldax Enemy_YMF_Dummy,x |
||
| 7291 | or a |
||
| 7292 | adcn ++$ff ;add movement amount to dummy variable |
||
| 7293 | push af |
||
| 7294 | stax Enemy_YMF_Dummy,x ;save dummy variable |
||
| 7295 | ldax Enemy_Y_Position,x ;get flag's vertical coordinate |
||
| 7296 | ld h,a |
||
| 7297 | pop af |
||
| 7298 | ld a,h |
||
| 7299 | adcn ++$01 ;add 1 plus carry to move flag, and |
||
| 7300 | stax Enemy_Y_Position,x ;store vertical coordinate |
||
| 7301 | lda FlagpoleFNum_YMFDummy |
||
| 7302 | secsub ;subtract movement amount from dummy variable |
||
| 7303 | sbcn ++$ff |
||
| 7304 | sta FlagpoleFNum_YMFDummy ;save dummy variable |
||
| 7305 | lda FlagpoleFNum_Y_Pos |
||
| 7306 | sbcn ++$01 ;subtract one plus borrow to move floatey number, |
||
| 7307 | sta FlagpoleFNum_Y_Pos ;and store vertical coordinate here |
||
| 7308 | SkipScore: jmp FPGfx ;jump to skip ahead and draw flag and floatey number |
||
| 7309 | GiveFPScr: ldy FlagpoleScore ;get score offset from earlier (when player touched flagpole) |
||
| 7310 | lday FlagpoleScoreMods,y ;get amount to award player points |
||
| 7311 | ldxy FlagpoleScoreDigits,y ;get digit with which to award points |
||
| 7312 | stax DigitModifier,x ;store in digit modifier |
||
| 7313 | jsr AddToScore ;do sub to award player points depending on height of collision |
||
| 7314 | ldan ++$05 |
||
| 7315 | sta GameEngineSubroutine ;set to run end-of-level subroutine on next frame |
||
| 7316 | FPGfx: jsr GetEnemyOffscreenBits ;get offscreen information |
||
| 7317 | jsr RelativeEnemyPosition ;get relative coordinates |
||
| 7318 | jsr FlagpoleGfxHandler ;draw flagpole flag and floatey number |
||
| 7319 | ExitFlagP: rts |
||
| 7320 | |||
| 7321 | ;------------------------------------------------------------------------------------- |
||
| 7322 | |||
| 7323 | Jumpspring_Y_PosData: |
||
| 7324 | .db $08, $10, $08, $00 |
||
| 7325 | |||
| 7326 | JumpspringHandler: |
||
| 7327 | jsr GetEnemyOffscreenBits ;get offscreen information |
||
| 7328 | lda TimerControl ;check master timer control |
||
| 7329 | checka |
||
| 7330 | bne DrawJSpr ;branch to last section if set |
||
| 7331 | lda JumpspringAnimCtrl ;check jumpspring frame control |
||
| 7332 | checka |
||
| 7333 | beq DrawJSpr ;branch to last section if not set |
||
| 7334 | tay |
||
| 7335 | dey ;subtract one from frame control, |
||
| 7336 | tya ;the only way a poor nmos 6502 can |
||
| 7337 | andn ++%00000010 ;mask out all but d1, original value still in Y |
||
| 7338 | bne DownJSpr ;if set, branch to move player up |
||
| 7339 | inci Player_Y_Position |
||
| 7340 | inci Player_Y_Position ;move player's vertical position down two pixels |
||
| 7341 | jmp PosJSpr ;skip to next part |
||
| 7342 | DownJSpr: deci Player_Y_Position ;move player's vertical position up two pixels |
||
| 7343 | deci Player_Y_Position |
||
| 7344 | PosJSpr: ldax Jumpspring_FixedYPos,x ;get permanent vertical position |
||
| 7345 | clc |
||
| 7346 | adcy Jumpspring_Y_PosData,y ;add value using frame control as offset |
||
| 7347 | stax Enemy_Y_Position,x ;store as new vertical position |
||
| 7348 | cpyn ++$01 ;check frame control offset (second frame is $00) |
||
| 7349 | cmpcy |
||
| 7350 | bcc BounceJS ;if offset not yet at third frame ($01), skip to next part |
||
| 7351 | lda A_B_Buttons |
||
| 7352 | andn ++A_Button ;check saved controller bits for A button press |
||
| 7353 | beq BounceJS ;skip to next part if A not pressed |
||
| 7354 | andi PreviousA_B_Buttons ;check for A button pressed in previous frame |
||
| 7355 | bne BounceJS ;skip to next part if so |
||
| 7356 | ldan ++$f4 |
||
| 7357 | sta JumpspringForce ;otherwise write new jumpspring force here |
||
| 7358 | BounceJS: cpyn ++$03 ;check frame control offset again |
||
| 7359 | bne DrawJSpr ;skip to last part if not yet at fifth frame ($03) |
||
| 7360 | lda JumpspringForce |
||
| 7361 | sta Player_Y_Speed ;store jumpspring force as player's new vertical speed |
||
| 7362 | ldan ++$00 |
||
| 7363 | sta JumpspringAnimCtrl ;initialize jumpspring frame control |
||
| 7364 | DrawJSpr: jsr RelativeEnemyPosition ;get jumpspring's relative coordinates |
||
| 7365 | jsr EnemyGfxHandler ;draw jumpspring |
||
| 7366 | jsr OffscreenBoundsCheck ;check to see if we need to kill it |
||
| 7367 | lda JumpspringAnimCtrl ;if frame control at zero, don't bother |
||
| 7368 | checka |
||
| 7369 | beq ExJSpring ;trying to animate it, just leave |
||
| 7370 | lda JumpspringTimer |
||
| 7371 | checka |
||
| 7372 | bne ExJSpring ;if jumpspring timer not expired yet, leave |
||
| 7373 | ldan ++$04 |
||
| 7374 | sta JumpspringTimer ;otherwise initialize jumpspring timer |
||
| 7375 | inci JumpspringAnimCtrl ;increment frame control to animate jumpspring |
||
| 7376 | ExJSpring: rts ;leave |
||
| 7377 | |||
| 7378 | ;------------------------------------------------------------------------------------- |
||
| 7379 | |||
| 7380 | Setup_Vine: |
||
| 7381 | ldan ++VineObject ;load identifier for vine object |
||
| 7382 | stax Enemy_ID,x ;store in buffer |
||
| 7383 | ldan ++$01 |
||
| 7384 | stax Enemy_Flag,x ;set flag for enemy object buffer |
||
| 7385 | lday Block_PageLoc,y |
||
| 7386 | stax Enemy_PageLoc,x ;copy page location from previous object |
||
| 7387 | lday Block_X_Position,y |
||
| 7388 | stax Enemy_X_Position,x ;copy horizontal coordinate from previous object |
||
| 7389 | lday Block_Y_Position,y |
||
| 7390 | stax Enemy_Y_Position,x ;copy vertical coordinate from previous object |
||
| 7391 | ldy VineFlagOffset ;load vine flag/offset to next available vine slot |
||
| 7392 | checky |
||
| 7393 | bne NextVO ;if set at all, don't bother to store vertical |
||
| 7394 | sta VineStart_Y_Position ;otherwise store vertical coordinate here |
||
| 7395 | NextVO: txa ;store object offset to next available vine slot |
||
| 7396 | stay VineObjOffset,y ;using vine flag as offset |
||
| 7397 | inci VineFlagOffset ;increment vine flag offset |
||
| 7398 | ldan ++Sfx_GrowVine |
||
| 7399 | sta Square2SoundQueue ;load vine grow sound |
||
| 7400 | rts |
||
| 7401 | |||
| 7402 | ;------------------------------------------------------------------------------------- |
||
| 7403 | ;$06-$07 - used as address to block buffer data |
||
| 7404 | ;$02 - used as vertical high nybble of block buffer offset |
||
| 7405 | |||
| 7406 | VineHeightData: |
||
| 7407 | .db $30, $60 |
||
| 7408 | |||
| 7409 | VineObjectHandler: |
||
| 7410 | cpxn ++$05 ;check enemy offset for special use slot |
||
| 7411 | bne ExitVH ;if not in last slot, branch to leave |
||
| 7412 | ldy VineFlagOffset |
||
| 7413 | dey ;decrement vine flag in Y, use as offset |
||
| 7414 | lda VineHeight |
||
| 7415 | cmpy VineHeightData,y ;if vine has reached certain height, |
||
| 7416 | beq RunVSubs ;branch ahead to skip this part |
||
| 7417 | lda FrameCounter ;get frame counter |
||
| 7418 | lsr ;shift d1 into carry |
||
| 7419 | lsr |
||
| 7420 | bcc RunVSubs ;if d1 not set (2 frames every 4) skip this part |
||
| 7421 | lda Enemy_Y_Position+5 |
||
| 7422 | or a |
||
| 7423 | sbcn ++$01 ;subtract vertical position of vine |
||
| 7424 | sta Enemy_Y_Position+5 ;one pixel every frame it's time |
||
| 7425 | inci VineHeight ;increment vine height |
||
| 7426 | RunVSubs: lda VineHeight ;if vine still very small, |
||
| 7427 | cmpn ++$08 ;branch to leave |
||
| 7428 | cmpcy |
||
| 7429 | bcc ExitVH |
||
| 7430 | jsr RelativeEnemyPosition ;get relative coordinates of vine, |
||
| 7431 | jsr GetEnemyOffscreenBits ;and any offscreen bits |
||
| 7432 | ldyn ++$00 ;initialize offset used in draw vine sub |
||
| 7433 | VDrawLoop: jsr DrawVine ;draw vine |
||
| 7434 | iny ;increment offset |
||
| 7435 | cpyi VineFlagOffset ;if offset in Y and offset here |
||
| 7436 | bne VDrawLoop ;do not yet match, loop back to draw more vine |
||
| 7437 | lda Enemy_OffscreenBits |
||
| 7438 | andn ++%00001100 ;mask offscreen bits |
||
| 7439 | beq WrCMTile ;if none of the saved offscreen bits set, skip ahead |
||
| 7440 | dey ;otherwise decrement Y to get proper offset again |
||
| 7441 | KillVine: ldxy VineObjOffset,y ;get enemy object offset for this vine object |
||
| 7442 | jsr EraseEnemyObject ;kill this vine object |
||
| 7443 | dey ;decrement Y |
||
| 7444 | bpl KillVine ;if any vine objects left, loop back to kill it |
||
| 7445 | sta VineFlagOffset ;initialize vine flag/offset |
||
| 7446 | sta VineHeight ;initialize vine height |
||
| 7447 | WrCMTile: lda VineHeight ;check vine height |
||
| 7448 | cmpn ++$20 ;if vine small (less than 32 pixels tall) |
||
| 7449 | cmpcy |
||
| 7450 | bcc ExitVH ;then branch ahead to leave |
||
| 7451 | ldxn ++$06 ;set offset in X to last enemy slot |
||
| 7452 | ldan ++$01 ;set A to obtain horizontal in $04, but we don't care |
||
| 7453 | ldyn ++$1b ;set Y to offset to get block at ($04, $10) of coordinates |
||
| 7454 | jsr BlockBufferCollision ;do a sub to get block buffer address set, return contents |
||
| 7455 | ldy SCRATCHPAD+$02 |
||
| 7456 | cpyn ++$d0 ;if vertical high nybble offset beyond extent of |
||
| 7457 | cmpcy |
||
| 7458 | bcs ExitVH ;current block buffer, branch to leave, do not write |
||
| 7459 | ldayindirect (SCRATCHPAD+$06),y ;otherwise check contents of block buffer at |
||
| 7460 | checka |
||
| 7461 | bne ExitVH ;current offset, if not empty, branch to leave |
||
| 7462 | ldan ++$26 |
||
| 7463 | stayindirect (SCRATCHPAD+$06),y ;otherwise, write climbing metatile to block buffer |
||
| 7464 | ExitVH: ldx ObjectOffset ;get enemy object offset and leave |
||
| 7465 | rts |
||
| 7466 | |||
| 7467 | ;------------------------------------------------------------------------------------- |
||
| 7468 | |||
| 7469 | CannonBitmasks: |
||
| 7470 | .db %00001111, %00000111 |
||
| 7471 | |||
| 7472 | ProcessCannons: |
||
| 7473 | lda AreaType ;get area type |
||
| 7474 | checka |
||
| 7475 | beq ExCannon ;if water type area, branch to leave |
||
| 7476 | ldxn ++$02 |
||
| 7477 | ThreeSChk: stx ObjectOffset ;start at third enemy slot |
||
| 7478 | ldax Enemy_Flag,x ;check enemy buffer flag |
||
| 7479 | checka |
||
| 7480 | bne Chk_BB ;if set, branch to check enemy |
||
| 7481 | ldax PseudoRandomBitReg+1,x ;otherwise get part of LSFR |
||
| 7482 | ldy SecondaryHardMode ;get secondary hard mode flag, use as offset |
||
| 7483 | andy CannonBitmasks,y ;mask out bits of LSFR as decided by flag |
||
| 7484 | cmpn ++$06 ;check to see if lower nybble is above certain value |
||
| 7485 | cmpcy |
||
| 7486 | bcs Chk_BB ;if so, branch to check enemy |
||
| 7487 | tay ;transfer masked contents of LSFR to Y as pseudorandom offset |
||
| 7488 | lday Cannon_PageLoc,y ;get page location |
||
| 7489 | checka |
||
| 7490 | beq Chk_BB ;if not set or on page 0, branch to check enemy |
||
| 7491 | lday Cannon_Timer,y ;get cannon timer |
||
| 7492 | checka |
||
| 7493 | beq FireCannon ;if expired, branch to fire cannon |
||
| 7494 | scf |
||
| 7495 | sbcn ++$00 ;otherwise subtract borrow (note carry will always be clear here) |
||
| 7496 | stay Cannon_Timer,y ;to count timer down |
||
| 7497 | jmp Chk_BB ;then jump ahead to check enemy |
||
| 7498 | |||
| 7499 | FireCannon: |
||
| 7500 | lda TimerControl ;if master timer control set, |
||
| 7501 | checka |
||
| 7502 | bne Chk_BB ;branch to check enemy |
||
| 7503 | ldan ++$0e ;otherwise we start creating one |
||
| 7504 | stay Cannon_Timer,y ;first, reset cannon timer |
||
| 7505 | lday Cannon_PageLoc,y ;get page location of cannon |
||
| 7506 | stax Enemy_PageLoc,x ;save as page location of bullet bill |
||
| 7507 | lday Cannon_X_Position,y ;get horizontal coordinate of cannon |
||
| 7508 | stax Enemy_X_Position,x ;save as horizontal coordinate of bullet bill |
||
| 7509 | lday Cannon_Y_Position,y ;get vertical coordinate of cannon |
||
| 7510 | secsub |
||
| 7511 | sbcn ++$08 ;subtract eight pixels (because enemies are 24 pixels tall) |
||
| 7512 | stax Enemy_Y_Position,x ;save as vertical coordinate of bullet bill |
||
| 7513 | ldan ++$01 |
||
| 7514 | stax Enemy_Y_HighPos,x ;set vertical high byte of bullet bill |
||
| 7515 | stax Enemy_Flag,x ;set buffer flag |
||
| 7516 | lsr ;shift right once to init A |
||
| 7517 | stax Enemy_State,x ;then initialize enemy's state |
||
| 7518 | ldan ++$09 |
||
| 7519 | stax Enemy_BoundBoxCtrl,x ;set bounding box size control for bullet bill |
||
| 7520 | ldan ++BulletBill_CannonVar |
||
| 7521 | stax Enemy_ID,x ;load identifier for bullet bill (cannon variant) |
||
| 7522 | jmp Next3Slt ;move onto next slot |
||
| 7523 | Chk_BB: ldax Enemy_ID,x ;check enemy identifier for bullet bill (cannon variant) |
||
| 7524 | cmpn ++BulletBill_CannonVar |
||
| 7525 | bne Next3Slt ;if not found, branch to get next slot |
||
| 7526 | jsr OffscreenBoundsCheck ;otherwise, check to see if it went offscreen |
||
| 7527 | ldax Enemy_Flag,x ;check enemy buffer flag |
||
| 7528 | checka |
||
| 7529 | beq Next3Slt ;if not set, branch to get next slot |
||
| 7530 | jsr GetEnemyOffscreenBits ;otherwise, get offscreen information |
||
| 7531 | jsr BulletBillHandler ;then do sub to handle bullet bill |
||
| 7532 | Next3Slt: dex ;move onto next slot |
||
| 7533 | bpl ThreeSChk ;do this until first three slots are checked |
||
| 7534 | ExCannon: rts ;then leave |
||
| 7535 | |||
| 7536 | ;-------------------------------- |
||
| 7537 | |||
| 7538 | BulletBillXSpdData: |
||
| 7539 | .db $18, $e8 |
||
| 7540 | |||
| 7541 | BulletBillHandler: |
||
| 7542 | lda TimerControl ;if master timer control set, |
||
| 7543 | checka |
||
| 7544 | bne RunBBSubs ;branch to run subroutines except movement sub |
||
| 7545 | ldax Enemy_State,x |
||
| 7546 | checka |
||
| 7547 | bne ChkDSte ;if bullet bill's state set, branch to check defeated state |
||
| 7548 | lda Enemy_OffscreenBits ;otherwise load offscreen bits |
||
| 7549 | andn ++%00001100 ;mask out bits |
||
| 7550 | cmpn ++%00001100 ;check to see if all bits are set |
||
| 7551 | beq KillBB ;if so, branch to kill this object |
||
| 7552 | ldyn ++$01 ;set to move right by default |
||
| 7553 | jsr PlayerEnemyDiff ;get horizontal difference between player and bullet bill |
||
| 7554 | bmi SetupBB ;if enemy to the left of player, branch |
||
| 7555 | iny ;otherwise increment to move left |
||
| 7556 | SetupBB: |
||
| 7557 | push af |
||
| 7558 | styx Enemy_MovingDir,x ;set bullet bill's moving direction |
||
| 7559 | dey ;decrement to use as offset |
||
| 7560 | lday BulletBillXSpdData,y ;get horizontal speed based on moving direction |
||
| 7561 | stax Enemy_X_Speed,x ;and store it |
||
| 7562 | lda SCRATCHPAD+$00 ;get horizontal difference |
||
| 7563 | ld h,a |
||
| 7564 | pop af |
||
| 7565 | ld a,h |
||
| 7566 | adcn ++$28 ;add 40 pixels |
||
| 7567 | cmpn ++$50 ;if less than a certain amount, player is too close |
||
| 7568 | cmpcy |
||
| 7569 | bcc KillBB ;to cannon either on left or right side, thus branch |
||
| 7570 | ldan ++$01 |
||
| 7571 | stax Enemy_State,x ;otherwise set bullet bill's state |
||
| 7572 | ldan ++$0a |
||
| 7573 | stax EnemyFrameTimer,x ;set enemy frame timer |
||
| 7574 | ldan ++Sfx_Blast |
||
| 7575 | sta Square2SoundQueue ;play fireworks/gunfire sound |
||
| 7576 | ChkDSte: ldax Enemy_State,x ;check enemy state for d5 set |
||
| 7577 | andn ++%00100000 |
||
| 7578 | beq BBFly ;if not set, skip to move horizontally |
||
| 7579 | jsr MoveD_EnemyVertically ;otherwise do sub to move bullet bill vertically |
||
| 7580 | BBFly: jsr MoveEnemyHorizontally ;do sub to move bullet bill horizontally |
||
| 7581 | RunBBSubs: jsr GetEnemyOffscreenBits ;get offscreen information |
||
| 7582 | jsr RelativeEnemyPosition ;get relative coordinates |
||
| 7583 | jsr GetEnemyBoundBox ;get bounding box coordinates |
||
| 7584 | jsr PlayerEnemyCollision ;handle player to enemy collisions |
||
| 7585 | jmp EnemyGfxHandler ;draw the bullet bill and leave |
||
| 7586 | KillBB: jsr EraseEnemyObject ;kill bullet bill and leave |
||
| 7587 | rts |
||
| 7588 | |||
| 7589 | ;------------------------------------------------------------------------------------- |
||
| 7590 | |||
| 7591 | HammerEnemyOfsData: |
||
| 7592 | .db $04, $04, $04, $05, $05, $05 |
||
| 7593 | .db $06, $06, $06 |
||
| 7594 | |||
| 7595 | HammerXSpdData: |
||
| 7596 | .db $10, $f0 |
||
| 7597 | |||
| 7598 | SpawnHammerObj: |
||
| 7599 | lda PseudoRandomBitReg+1 ;get pseudorandom bits from |
||
| 7600 | andn ++%00000111 ;second part of LSFR |
||
| 7601 | bne SetMOfs ;if any bits are set, branch and use as offset |
||
| 7602 | lda PseudoRandomBitReg+1 |
||
| 7603 | andn ++%00001000 ;get d3 from same part of LSFR |
||
| 7604 | SetMOfs: tay ;use either d3 or d2-d0 for offset here |
||
| 7605 | lday Misc_State,y ;if any values loaded in |
||
| 7606 | checka |
||
| 7607 | bne NoHammer ;$2a-$32 where offset is then leave with carry clear |
||
| 7608 | ldxy HammerEnemyOfsData,y ;get offset of enemy slot to check using Y as offset |
||
| 7609 | ldax Enemy_Flag,x ;check enemy buffer flag at offset |
||
| 7610 | checka |
||
| 7611 | bne NoHammer ;if buffer flag set, branch to leave with carry clear |
||
| 7612 | ldx ObjectOffset ;get original enemy object offset |
||
| 7613 | txa |
||
| 7614 | stay HammerEnemyOffset,y ;save here |
||
| 7615 | ldan ++$90 |
||
| 7616 | stay Misc_State,y ;save hammer's state here |
||
| 7617 | ldan ++$07 |
||
| 7618 | stay Misc_BoundBoxCtrl,y ;set something else entirely, here |
||
| 7619 | sec ;return with carry set |
||
| 7620 | rts |
||
| 7621 | NoHammer: ldx ObjectOffset ;get original enemy object offset |
||
| 7622 | clc ;return with carry clear |
||
| 7623 | rts |
||
| 7624 | |||
| 7625 | ;-------------------------------- |
||
| 7626 | ;$00 - used to set downward force |
||
| 7627 | ;$01 - used to set upward force (residual) |
||
| 7628 | ;$02 - used to set maximum speed |
||
| 7629 | |||
| 7630 | ProcHammerObj: |
||
| 7631 | lda TimerControl ;if master timer control set |
||
| 7632 | checka |
||
| 7633 | bne RunHSubs ;skip all of this code and go to last subs at the end |
||
| 7634 | ldax Misc_State,x ;otherwise get hammer's state |
||
| 7635 | andn ++%01111111 ;mask out d7 |
||
| 7636 | ldyx HammerEnemyOffset,x ;get enemy object offset that spawned this hammer |
||
| 7637 | cmpn ++$02 ;check hammer's state |
||
| 7638 | cmpcy |
||
| 7639 | beq SetHSpd ;if currently at 2, branch |
||
| 7640 | bcs SetHPos ;if greater than 2, branch elsewhere |
||
| 7641 | txa |
||
| 7642 | clc ;add 13 bytes to use |
||
| 7643 | adcn ++$0d ;proper misc object |
||
| 7644 | tax ;return offset to X |
||
| 7645 | ldan ++$10 |
||
| 7646 | sta SCRATCHPAD+$00 ;set downward movement force |
||
| 7647 | ldan ++$0f |
||
| 7648 | sta SCRATCHPAD+$01 ;set upward movement force (not used) |
||
| 7649 | ldan ++$04 |
||
| 7650 | sta SCRATCHPAD+$02 ;set maximum vertical speed |
||
| 7651 | ldan ++$00 ;set A to impose gravity on hammer |
||
| 7652 | jsr ImposeGravity ;do sub to impose gravity on hammer and move vertically |
||
| 7653 | jsr MoveObjectHorizontally ;do sub to move it horizontally |
||
| 7654 | ldx ObjectOffset ;get original misc object offset |
||
| 7655 | jmp RunAllH ;branch to essential subroutines |
||
| 7656 | SetHSpd: ldan ++$fe |
||
| 7657 | stax Misc_Y_Speed,x ;set hammer's vertical speed |
||
| 7658 | lday Enemy_State,y ;get enemy object state |
||
| 7659 | andn ++%11110111 ;mask out d3 |
||
| 7660 | stay Enemy_State,y ;store new state |
||
| 7661 | ldxy Enemy_MovingDir,y ;get enemy's moving direction |
||
| 7662 | dex ;decrement to use as offset |
||
| 7663 | ldax HammerXSpdData,x ;get proper speed to use based on moving direction |
||
| 7664 | ldx ObjectOffset ;reobtain hammer's buffer offset |
||
| 7665 | stax Misc_X_Speed,x ;set hammer's horizontal speed |
||
| 7666 | SetHPos: decx Misc_State,x ;decrement hammer's state |
||
| 7667 | lday Enemy_X_Position,y ;get enemy's horizontal position |
||
| 7668 | clc |
||
| 7669 | adcn ++$02 ;set position 2 pixels to the right |
||
| 7670 | push af |
||
| 7671 | stax Misc_X_Position,x ;store as hammer's horizontal position |
||
| 7672 | lday Enemy_PageLoc,y ;get enemy's page location |
||
| 7673 | ld h,a |
||
| 7674 | pop af |
||
| 7675 | ld a,h |
||
| 7676 | adcn ++$00 ;add carry |
||
| 7677 | stax Misc_PageLoc,x ;store as hammer's page location |
||
| 7678 | lday Enemy_Y_Position,y ;get enemy's vertical position |
||
| 7679 | secsub |
||
| 7680 | sbcn ++$0a ;move position 10 pixels upward |
||
| 7681 | stax Misc_Y_Position,x ;store as hammer's vertical position |
||
| 7682 | ldan ++$01 |
||
| 7683 | stax Misc_Y_HighPos,x ;set hammer's vertical high byte |
||
| 7684 | checka |
||
| 7685 | bne RunHSubs ;unconditional branch to skip first routine |
||
| 7686 | RunAllH: jsr PlayerHammerCollision ;handle collisions |
||
| 7687 | RunHSubs: jsr GetMiscOffscreenBits ;get offscreen information |
||
| 7688 | jsr RelativeMiscPosition ;get relative coordinates |
||
| 7689 | jsr GetMiscBoundBox ;get bounding box coordinates |
||
| 7690 | jsr DrawHammer ;draw the hammer |
||
| 7691 | rts ;and we are done here |
||
| 7692 | |||
| 7693 | ;------------------------------------------------------------------------------------- |
||
| 7694 | ;$02 - used to store vertical high nybble offset from block buffer routine |
||
| 7695 | ;$06 - used to store low byte of block buffer address |
||
| 7696 | |||
| 7697 | CoinBlock: |
||
| 7698 | jsr FindEmptyMiscSlot ;set offset for empty or last misc object buffer slot |
||
| 7699 | ;CY = 1(no subtract borrow)??? |
||
| 7700 | ldax Block_PageLoc,x ;get page location of block object |
||
| 7701 | stay Misc_PageLoc,y ;store as page location of misc object |
||
| 7702 | ldax Block_X_Position,x ;get horizontal coordinate of block object |
||
| 7703 | oran ++$05 ;add 5 pixels |
||
| 7704 | stay Misc_X_Position,y ;store as horizontal coordinate of misc object |
||
| 7705 | ldax Block_Y_Position,x ;get vertical coordinate of block object |
||
| 7706 | or a ;??? |
||
| 7707 | sbcn ++$10 ;subtract 16 pixels |
||
| 7708 | stay Misc_Y_Position,y ;store as vertical coordinate of misc object |
||
| 7709 | jmp JCoinC ;jump to rest of code as applies to this misc object |
||
| 7710 | |||
| 7711 | SetupJumpCoin: |
||
| 7712 | jsr FindEmptyMiscSlot ;set offset for empty or last misc object buffer slot |
||
| 7713 | ldax Block_PageLoc2,x ;get page location saved earlier |
||
| 7714 | stay Misc_PageLoc,y ;and save as page location for misc object |
||
| 7715 | lda SCRATCHPAD+$06 ;get low byte of block buffer offset |
||
| 7716 | asl |
||
| 7717 | asl ;multiply by 16 to use lower nybble |
||
| 7718 | asl |
||
| 7719 | asl |
||
| 7720 | push af |
||
| 7721 | oran ++$05 ;add five pixels |
||
| 7722 | stay Misc_X_Position,y ;save as horizontal coordinate for misc object |
||
| 7723 | lda SCRATCHPAD+$02 ;get vertical high nybble offset from earlier |
||
| 7724 | ld h,a |
||
| 7725 | pop af |
||
| 7726 | ld a,h |
||
| 7727 | adcn ++$20 ;add 32 pixels for the status bar |
||
| 7728 | stay Misc_Y_Position,y ;store as vertical coordinate |
||
| 7729 | JCoinC: ldan ++$fb |
||
| 7730 | stay Misc_Y_Speed,y ;set vertical speed |
||
| 7731 | ldan ++$01 |
||
| 7732 | stay Misc_Y_HighPos,y ;set vertical high byte |
||
| 7733 | stay Misc_State,y ;set state for misc object |
||
| 7734 | sta Square2SoundQueue ;load coin grab sound |
||
| 7735 | stx ObjectOffset ;store current control bit as misc object offset |
||
| 7736 | jsr GiveOneCoin ;update coin tally on the screen and coin amount variable |
||
| 7737 | inci CoinTallyFor1Ups ;increment coin tally used to activate 1-up block flag |
||
| 7738 | rts |
||
| 7739 | |||
| 7740 | FindEmptyMiscSlot: |
||
| 7741 | ldyn ++$08 ;start at end of misc objects buffer |
||
| 7742 | FMiscLoop: lday Misc_State,y ;get misc object state |
||
| 7743 | checka |
||
| 7744 | beq UseMiscS ;branch if none found to use current offset |
||
| 7745 | dey ;decrement offset |
||
| 7746 | cpyn ++$05 ;do this for three slots |
||
| 7747 | bne FMiscLoop ;do this until all slots are checked |
||
| 7748 | ldyn ++$08 ;if no empty slots found, use last slot |
||
| 7749 | UseMiscS: sty JumpCoinMiscOffset ;store offset of misc object buffer here (residual) |
||
| 7750 | rts |
||
| 7751 | |||
| 7752 | ;------------------------------------------------------------------------------------- |
||
| 7753 | |||
| 7754 | MiscObjectsCore: |
||
| 7755 | ldxn ++$08 ;set at end of misc object buffer |
||
| 7756 | MiscLoop: stx ObjectOffset ;store misc object offset here |
||
| 7757 | ldax Misc_State,x ;check misc object state |
||
| 7758 | checka |
||
| 7759 | beq MiscLoopBack ;branch to check next slot |
||
| 7760 | asl ;otherwise shift d7 into carry |
||
| 7761 | bcc ProcJumpCoin ;if d7 not set, jumping coin, thus skip to rest of code here |
||
| 7762 | jsr ProcHammerObj ;otherwise go to process hammer, |
||
| 7763 | jmp MiscLoopBack ;then check next slot |
||
| 7764 | |||
| 7765 | ;-------------------------------- |
||
| 7766 | ;$00 - used to set downward force |
||
| 7767 | ;$01 - used to set upward force (residual) |
||
| 7768 | ;$02 - used to set maximum speed |
||
| 7769 | |||
| 7770 | ProcJumpCoin: |
||
| 7771 | ldyx Misc_State,x ;check misc object state |
||
| 7772 | dey ;decrement to see if it's set to 1 |
||
| 7773 | beq JCoinRun ;if so, branch to handle jumping coin |
||
| 7774 | incx Misc_State,x ;otherwise increment state to either start off or as timer |
||
| 7775 | ldax Misc_X_Position,x ;get horizontal coordinate for misc object |
||
| 7776 | clc ;whether its jumping coin (state 0 only) or floatey number |
||
| 7777 | adci ScrollAmount ;add current scroll speed |
||
| 7778 | push af |
||
| 7779 | stax Misc_X_Position,x ;store as new horizontal coordinate |
||
| 7780 | ldax Misc_PageLoc,x ;get page location |
||
| 7781 | ld h,a |
||
| 7782 | pop af |
||
| 7783 | ld a,h |
||
| 7784 | adcn ++$00 ;add carry |
||
| 7785 | stax Misc_PageLoc,x ;store as new page location |
||
| 7786 | ldax Misc_State,x |
||
| 7787 | cmpn ++$30 ;check state of object for preset value |
||
| 7788 | bne RunJCSubs ;if not yet reached, branch to subroutines |
||
| 7789 | ldan ++$00 |
||
| 7790 | stax Misc_State,x ;otherwise nullify object state |
||
| 7791 | jmp MiscLoopBack ;and move onto next slot |
||
| 7792 | JCoinRun: txa |
||
| 7793 | clc ;add 13 bytes to offset for next subroutine |
||
| 7794 | adcn ++$0d |
||
| 7795 | tax |
||
| 7796 | ldan ++$50 ;set downward movement amount |
||
| 7797 | sta SCRATCHPAD+$00 |
||
| 7798 | ldan ++$06 ;set maximum vertical speed |
||
| 7799 | sta SCRATCHPAD+$02 |
||
| 7800 | lsr ;divide by 2 and set |
||
| 7801 | sta SCRATCHPAD+$01 ;as upward movement amount (apparently residual) |
||
| 7802 | ldan ++$00 ;set A to impose gravity on jumping coin |
||
| 7803 | jsr ImposeGravity ;do sub to move coin vertically and impose gravity on it |
||
| 7804 | ldx ObjectOffset ;get original misc object offset |
||
| 7805 | ldax Misc_Y_Speed,x ;check vertical speed |
||
| 7806 | cmpn ++$05 |
||
| 7807 | bne RunJCSubs ;if not moving downward fast enough, keep state as-is |
||
| 7808 | incx Misc_State,x ;otherwise increment state to change to floatey number |
||
| 7809 | RunJCSubs: jsr RelativeMiscPosition ;get relative coordinates |
||
| 7810 | jsr GetMiscOffscreenBits ;get offscreen information |
||
| 7811 | jsr GetMiscBoundBox ;get bounding box coordinates (why?) |
||
| 7812 | jsr JCoinGfxHandler ;draw the coin or floatey number |
||
| 7813 | |||
| 7814 | MiscLoopBack: |
||
| 7815 | dex ;decrement misc object offset |
||
| 7816 | bpl MiscLoop ;loop back until all misc objects handled |
||
| 7817 | rts ;then leave |
||
| 7818 | |||
| 7819 | ;------------------------------------------------------------------------------------- |
||
| 7820 | |||
| 7821 | CoinTallyOffsets: |
||
| 7822 | .db $17, $1d |
||
| 7823 | |||
| 7824 | ScoreOffsets: |
||
| 7825 | .db $0b, $11 |
||
| 7826 | |||
| 7827 | StatusBarNybbles: |
||
| 7828 | .db $02, $13 |
||
| 7829 | |||
| 7830 | GiveOneCoin: |
||
| 7831 | ldan ++$01 ;set digit modifier to add 1 coin |
||
| 7832 | sta DigitModifier+5 ;to the current player's coin tally |
||
| 7833 | ldx CurrentPlayer ;get current player on the screen |
||
| 7834 | ldyx CoinTallyOffsets,x ;get offset for player's coin tally |
||
| 7835 | jsr DigitsMathRoutine ;update the coin tally |
||
| 7836 | inci CoinTally ;increment onscreen player's coin amount |
||
| 7837 | lda CoinTally |
||
| 7838 | cmpn ++100 ;does player have 100 coins yet? |
||
| 7839 | bne CoinPoints ;if not, skip all of this |
||
| 7840 | ldan ++$00 |
||
| 7841 | sta CoinTally ;otherwise, reinitialize coin amount |
||
| 7842 | inci NumberofLives ;give the player an extra life |
||
| 7843 | ldan ++Sfx_ExtraLife |
||
| 7844 | sta Square2SoundQueue ;play 1-up sound |
||
| 7845 | |||
| 7846 | CoinPoints: |
||
| 7847 | ldan ++$02 ;set digit modifier to award |
||
| 7848 | sta DigitModifier+4 ;200 points to the player |
||
| 7849 | |||
| 7850 | AddToScore: |
||
| 7851 | ldx CurrentPlayer ;get current player |
||
| 7852 | ldyx ScoreOffsets,x ;get offset for player's score |
||
| 7853 | jsr DigitsMathRoutine ;update the score internally with value in digit modifier |
||
| 7854 | |||
| 7855 | GetSBNybbles: |
||
| 7856 | ldy CurrentPlayer ;get current player |
||
| 7857 | lday StatusBarNybbles,y ;get nybbles based on player, use to update score and coins |
||
| 7858 | |||
| 7859 | UpdateNumber: |
||
| 7860 | jsr PrintStatusBarNumbers ;print status bar numbers based on nybbles, whatever they be |
||
| 7861 | ldy VRAM_Buffer1_Offset |
||
| 7862 | lday VRAM_Buffer1-6,y ;check highest digit of score |
||
| 7863 | checka |
||
| 7864 | bne NoZSup ;if zero, overwrite with space tile for zero suppression |
||
| 7865 | ldan ++$24 |
||
| 7866 | stay VRAM_Buffer1-6,y |
||
| 7867 | NoZSup: ldx ObjectOffset ;get enemy object buffer offset |
||
| 7868 | rts |
||
| 7869 | |||
| 7870 | ;------------------------------------------------------------------------------------- |
||
| 7871 | |||
| 7872 | SetupPowerUp: |
||
| 7873 | ;jr $ |
||
| 7874 | ldan ++PowerUpObject ;load power-up identifier into |
||
| 7875 | sta Enemy_ID+5 ;special use slot of enemy object buffer |
||
| 7876 | ldax Block_PageLoc,x ;store page location of block object |
||
| 7877 | sta Enemy_PageLoc+5 ;as page location of power-up object |
||
| 7878 | ldax Block_X_Position,x ;store horizontal coordinate of block object |
||
| 7879 | sta Enemy_X_Position+5 ;as horizontal coordinate of power-up object |
||
| 7880 | ldan ++$01 |
||
| 7881 | sta Enemy_Y_HighPos+5 ;set vertical high byte of power-up object |
||
| 7882 | ldax Block_Y_Position,x ;get vertical coordinate of block object |
||
| 7883 | secsub |
||
| 7884 | sbcn ++$08 ;subtract 8 pixels |
||
| 7885 | sta Enemy_Y_Position+5 ;and use as vertical coordinate of power-up object |
||
| 7886 | PwrUpJmp: ldan ++$01 ;this is a residual jump point in enemy object jump table |
||
| 7887 | sta Enemy_State+5 ;set power-up object's state |
||
| 7888 | sta Enemy_Flag+5 ;set buffer flag |
||
| 7889 | ldan ++$03 |
||
| 7890 | sta Enemy_BoundBoxCtrl+5 ;set bounding box size control for power-up object |
||
| 7891 | lda PowerUpType |
||
| 7892 | cmpn ++$02 ;check currently loaded power-up type |
||
| 7893 | cmpcy |
||
| 7894 | bcs PutBehind ;if star or 1-up, branch ahead |
||
| 7895 | lda PlayerStatus ;otherwise check player's current status |
||
| 7896 | cmpn ++$02 |
||
| 7897 | cmpcy |
||
| 7898 | bcc StrType ;if player not fiery (<2), use status as power-up type |
||
| 7899 | ;jr $ |
||
| 7900 | lsr ;otherwise shift right to force fire flower type |
||
| 7901 | StrType: sta PowerUpType ;store type here |
||
| 7902 | PutBehind: ldan ++%00100000 |
||
| 7903 | sta Enemy_SprAttrib+5 ;set background priority bit |
||
| 7904 | ldan ++Sfx_GrowPowerUp |
||
| 7905 | sta Square2SoundQueue ;load power-up reveal sound and leave |
||
| 7906 | rts |
||
| 7907 | |||
| 7908 | ;------------------------------------------------------------------------------------- |
||
| 7909 | |||
| 7910 | PowerUpObjHandler: |
||
| 7911 | ;jr $ |
||
| 7912 | ldxn ++$05 ;set object offset for last slot in enemy object buffer |
||
| 7913 | stx ObjectOffset |
||
| 7914 | lda Enemy_State+5 ;check power-up object's state |
||
| 7915 | checka |
||
| 7916 | beq ExitPUp ;if not set, branch to leave |
||
| 7917 | asl ;shift to check if d7 was set in object state |
||
| 7918 | bcc GrowThePowerUp ;if not set, branch ahead to skip this part |
||
| 7919 | lda TimerControl ;if master timer control set, |
||
| 7920 | checka |
||
| 7921 | bne RunPUSubs ;branch ahead to enemy object routines |
||
| 7922 | lda PowerUpType ;check power-up type |
||
| 7923 | checka |
||
| 7924 | beq ShroomM ;if normal mushroom, branch ahead to move it |
||
| 7925 | cmpn ++$03 |
||
| 7926 | beq ShroomM ;if 1-up mushroom, branch ahead to move it |
||
| 7927 | cmpn ++$02 |
||
| 7928 | bne RunPUSubs ;if not star, branch elsewhere to skip movement |
||
| 7929 | jsr MoveJumpingEnemy ;otherwise impose gravity on star power-up and make it jump |
||
| 7930 | jsr EnemyJump ;note that green paratroopa shares the same code here |
||
| 7931 | jmp RunPUSubs ;then jump to other power-up subroutines |
||
| 7932 | ShroomM: jsr MoveNormalEnemy ;do sub to make mushrooms move |
||
| 7933 | jsr EnemyToBGCollisionDet ;deal with collisions |
||
| 7934 | jmp RunPUSubs ;run the other subroutines |
||
| 7935 | |||
| 7936 | GrowThePowerUp: |
||
| 7937 | lda FrameCounter ;get frame counter |
||
| 7938 | andn ++$03 ;mask out all but 2 LSB |
||
| 7939 | bne ChkPUSte ;if any bits set here, branch |
||
| 7940 | deci Enemy_Y_Position+5 ;otherwise decrement vertical coordinate slowly |
||
| 7941 | lda Enemy_State+5 ;load power-up object state |
||
| 7942 | inci Enemy_State+5 ;increment state for next frame (to make power-up rise) |
||
| 7943 | cmpn ++$11 ;if power-up object state not yet past 16th pixel, |
||
| 7944 | cmpcy |
||
| 7945 | bcc ChkPUSte ;branch ahead to last part here |
||
| 7946 | ldan ++$10 |
||
| 7947 | stax Enemy_X_Speed,x ;otherwise set horizontal speed |
||
| 7948 | ldan ++%10000000 |
||
| 7949 | sta Enemy_State+5 ;and then set d7 in power-up object's state |
||
| 7950 | asl ;shift once to init A |
||
| 7951 | sta Enemy_SprAttrib+5 ;initialize background priority bit set here |
||
| 7952 | rol ;rotate A to set right moving direction |
||
| 7953 | stax Enemy_MovingDir,x ;set moving direction |
||
| 7954 | ChkPUSte: lda Enemy_State+5 ;check power-up object's state |
||
| 7955 | cmpn ++$06 ;for if power-up has risen enough |
||
| 7956 | cmpcy |
||
| 7957 | bcc ExitPUp ;if not, don't even bother running these routines |
||
| 7958 | RunPUSubs: jsr RelativeEnemyPosition ;get coordinates relative to screen |
||
| 7959 | jsr GetEnemyOffscreenBits ;get offscreen bits |
||
| 7960 | jsr GetEnemyBoundBox ;get bounding box coordinates |
||
| 7961 | jsr DrawPowerUp ;draw the power-up object |
||
| 7962 | jsr PlayerEnemyCollision ;check for collision with player |
||
| 7963 | jsr OffscreenBoundsCheck ;check to see if it went offscreen |
||
| 7964 | ExitPUp: rts ;and we're done |
||
| 7965 | |||
| 7966 | ;------------------------------------------------------------------------------------- |
||
| 7967 | ;These apply to all routines in this section unless otherwise noted: |
||
| 7968 | ;$00 - used to store metatile from block buffer routine |
||
| 7969 | ;$02 - used to store vertical high nybble offset from block buffer routine |
||
| 7970 | ;$05 - used to store metatile stored in A at beginning of PlayerHeadCollision |
||
| 7971 | ;$06-$07 - used as block buffer address indirect |
||
| 7972 | |||
| 7973 | BlockYPosAdderData: |
||
| 7974 | .db $04, $12 |
||
| 7975 | |||
| 7976 | PlayerHeadCollision: |
||
| 7977 | pha ;store metatile number to stack |
||
| 7978 | ldan ++$11 ;load unbreakable block object state by default |
||
| 7979 | ldx SprDataOffset_Ctrl ;load offset control bit here |
||
| 7980 | ldy PlayerSize ;check player's size |
||
| 7981 | checky |
||
| 7982 | bne DBlockSte ;if small, branch |
||
| 7983 | ldan ++$12 ;otherwise load breakable block object state |
||
| 7984 | DBlockSte: stax Block_State,x ;store into block object buffer |
||
| 7985 | jsr DestroyBlockMetatile ;store blank metatile in vram buffer to write to name table |
||
| 7986 | ldx SprDataOffset_Ctrl ;load offset control bit |
||
| 7987 | lda SCRATCHPAD+$02 ;get vertical high nybble offset used in block buffer routine |
||
| 7988 | stax Block_Orig_YPos,x ;set as vertical coordinate for block object |
||
| 7989 | tay |
||
| 7990 | lda SCRATCHPAD+$06 ;get low byte of block buffer address used in same routine |
||
| 7991 | stax Block_BBuf_Low,x ;save as offset here to be used later |
||
| 7992 | ldayindirect (SCRATCHPAD+$06),y ;get contents of block buffer at old address at $06, $07 |
||
| 7993 | jsr BlockBumpedChk ;do a sub to check which block player bumped head on |
||
| 7994 | sta SCRATCHPAD+$00 ;store metatile here |
||
| 7995 | ldy PlayerSize ;check player's size |
||
| 7996 | checky |
||
| 7997 | bne ChkBrick ;if small, use metatile itself as contents of A |
||
| 7998 | tya ;otherwise init A (note: big = 0) |
||
| 7999 | ChkBrick: bcc PutMTileB ;if no match was found in previous sub, skip ahead |
||
| 8000 | ;jr $ ; , |
||
| 8001 | ldyn ++$11 ;otherwise load unbreakable state into block object buffer |
||
| 8002 | styx Block_State,x ;note this applies to both player sizes |
||
| 8003 | ldan ++$c4 ;load empty block metatile into A for now |
||
| 8004 | ldy SCRATCHPAD+$00 ;get metatile from before |
||
| 8005 | cpyn ++$58 ;is it brick with coins (with line)? |
||
| 8006 | beq StartBTmr ;if so, branch |
||
| 8007 | cpyn ++$5d ;is it brick with coins (without line)? |
||
| 8008 | bne PutMTileB ;if not, branch ahead to store empty block metatile |
||
| 8009 | StartBTmr: lda BrickCoinTimerFlag ;check brick coin timer flag |
||
| 8010 | checka |
||
| 8011 | bne ContBTmr ;if set, timer expired or counting down, thus branch |
||
| 8012 | ldan ++$0b |
||
| 8013 | sta BrickCoinTimer ;if not set, set brick coin timer |
||
| 8014 | inci BrickCoinTimerFlag ;and set flag linked to it |
||
| 8015 | ContBTmr: lda BrickCoinTimer ;check brick coin timer |
||
| 8016 | checka |
||
| 8017 | bne PutOldMT ;if not yet expired, branch to use current metatile |
||
| 8018 | ldyn ++$c4 ;otherwise use empty block metatile |
||
| 8019 | PutOldMT: tya ;put metatile into A |
||
| 8020 | PutMTileB: stax Block_Metatile,x ;store whatever metatile be appropriate here |
||
| 8021 | jsr InitBlock_XY_Pos ;get block object horizontal coordinates saved |
||
| 8022 | ldy SCRATCHPAD+$02 ;get vertical high nybble offset |
||
| 8023 | ldan ++$23 |
||
| 8024 | stayindirect (SCRATCHPAD+$06),y ;write blank metatile $23 to block buffer |
||
| 8025 | ldan ++$10 |
||
| 8026 | sta BlockBounceTimer ;set block bounce timer |
||
| 8027 | pla ;pull original metatile from stack |
||
| 8028 | sta SCRATCHPAD+$05 ;and save here |
||
| 8029 | ldyn ++$00 ;set default offset |
||
| 8030 | lda CrouchingFlag ;is player crouching? |
||
| 8031 | checka |
||
| 8032 | bne SmallBP ;if so, branch to increment offset |
||
| 8033 | lda PlayerSize ;is player big? |
||
| 8034 | checka |
||
| 8035 | beq BigBP ;if so, branch to use default offset |
||
| 8036 | SmallBP: iny ;increment for small or big and crouching |
||
| 8037 | BigBP: lda Player_Y_Position ;get player's vertical coordinate |
||
| 8038 | clc |
||
| 8039 | adcy BlockYPosAdderData,y ;add value determined by size |
||
| 8040 | andn ++$f0 ;mask out low nybble to get 16-pixel correspondence |
||
| 8041 | stax Block_Y_Position,x ;save as vertical coordinate for block object |
||
| 8042 | ldyx Block_State,x ;get block object state |
||
| 8043 | cpyn ++$11 |
||
| 8044 | beq Unbreak ;if set to value loaded for unbreakable, branch |
||
| 8045 | jsr BrickShatter ;execute code for breakable brick |
||
| 8046 | jmp InvOBit ;skip subroutine to do last part of code here |
||
| 8047 | Unbreak: jsr BumpBlock ;execute code for unbreakable brick or question block |
||
| 8048 | InvOBit: lda SprDataOffset_Ctrl ;invert control bit used by block objects |
||
| 8049 | eorn ++$01 ;and floatey numbers |
||
| 8050 | sta SprDataOffset_Ctrl |
||
| 8051 | rts ;leave! |
||
| 8052 | |||
| 8053 | ;-------------------------------- |
||
| 8054 | |||
| 8055 | InitBlock_XY_Pos: |
||
| 8056 | lda Player_X_Position ;get player's horizontal coordinate |
||
| 8057 | clc |
||
| 8058 | adcn ++$08 ;add eight pixels |
||
| 8059 | push af |
||
| 8060 | andn ++$f0 ;mask out low nybble to give 16-pixel correspondence |
||
| 8061 | stax Block_X_Position,x ;save as horizontal coordinate for block object |
||
| 8062 | pop af |
||
| 8063 | lda Player_PageLoc |
||
| 8064 | adcn ++$00 ;add carry to page location of player |
||
| 8065 | stax Block_PageLoc,x ;save as page location of block object |
||
| 8066 | stax Block_PageLoc2,x ;save elsewhere to be used later |
||
| 8067 | lda Player_Y_HighPos |
||
| 8068 | stax Block_Y_HighPos,x ;save vertical high byte of player into |
||
| 8069 | rts ;vertical high byte of block object and leave |
||
| 8070 | |||
| 8071 | ;-------------------------------- |
||
| 8072 | |||
| 8073 | BumpBlock: |
||
| 8074 | jsr CheckTopOfBlock ;check to see if there's a coin directly above this block |
||
| 8075 | ldan ++Sfx_Bump |
||
| 8076 | sta Square1SoundQueue ;play bump sound |
||
| 8077 | ldan ++$00 |
||
| 8078 | stax Block_X_Speed,x ;initialize horizontal speed for block object |
||
| 8079 | stax Block_Y_MoveForce,x ;init fractional movement force |
||
| 8080 | sta Player_Y_Speed ;init player's vertical speed |
||
| 8081 | ldan ++$fe |
||
| 8082 | stax Block_Y_Speed,x ;set vertical speed for block object |
||
| 8083 | lda SCRATCHPAD+$05 ;get original metatile from stack |
||
| 8084 | jsr BlockBumpedChk ;do a sub to check which block player bumped head on |
||
| 8085 | bcc ExitBlockChk ;if no match was found, branch to leave |
||
| 8086 | tya ;move block number to A |
||
| 8087 | cmpn ++$09 ;if block number was within 0-8 range, |
||
| 8088 | cmpcy |
||
| 8089 | bcc BlockCode ;branch to use current number |
||
| 8090 | cmpcy |
||
| 8091 | sbcn ++$05 ;otherwise subtract 5 for second set to get proper number |
||
| 8092 | BlockCode: jsr JumpEngine ;run appropriate subroutine depending on block number |
||
| 8093 | |||
| 8094 | .dw MushFlowerBlock |
||
| 8095 | .dw CoinBlock |
||
| 8096 | .dw CoinBlock |
||
| 8097 | .dw ExtraLifeMushBlock |
||
| 8098 | .dw MushFlowerBlock |
||
| 8099 | .dw VineBlock |
||
| 8100 | .dw StarBlock |
||
| 8101 | .dw CoinBlock |
||
| 8102 | .dw ExtraLifeMushBlock |
||
| 8103 | |||
| 8104 | ;-------------------------------- |
||
| 8105 | |||
| 8106 | MushFlowerBlock: |
||
| 8107 | ldan ++$00 ;load mushroom/fire flower into power-up type |
||
| 8108 | jr bonusblock_go;.db $2c ;BIT instruction opcode |
||
| 8109 | |||
| 8110 | StarBlock: |
||
| 8111 | ldan ++$02 ;load star into power-up type |
||
| 8112 | jr bonusblock_go;.db $2c ;BIT instruction opcode |
||
| 8113 | |||
| 8114 | ExtraLifeMushBlock: |
||
| 8115 | ldan ++$03 ;load 1-up mushroom into power-up type |
||
| 8116 | bonusblock_go |
||
| 8117 | sta SCRATCHPAD+$39 ;store correct power-up type |
||
| 8118 | jmp SetupPowerUp |
||
| 8119 | |||
| 8120 | VineBlock: |
||
| 8121 | ldxn ++$05 ;load last slot for enemy object buffer |
||
| 8122 | ldy SprDataOffset_Ctrl ;get control bit |
||
| 8123 | jsr Setup_Vine ;set up vine object |
||
| 8124 | |||
| 8125 | ExitBlockChk: |
||
| 8126 | rts ;leave |
||
| 8127 | |||
| 8128 | ;-------------------------------- |
||
| 8129 | |||
| 8130 | BrickQBlockMetatiles: |
||
| 8131 | .db $c1, $c0, $5f, $60 ;used by question blocks |
||
| 8132 | |||
| 8133 | ;these two sets are functionally identical, but look different |
||
| 8134 | .db $55, $56, $57, $58, $59 ;used by ground level types |
||
| 8135 | .db $5a, $5b, $5c, $5d, $5e ;used by other level types |
||
| 8136 | |||
| 8137 | BlockBumpedChk: |
||
| 8138 | ldyn ++$0d ;start at end of metatile data |
||
| 8139 | BumpChkLoop: cmpy BrickQBlockMetatiles,y ;check to see if current metatile matches |
||
| 8140 | beq MatchBump ;metatile found in block buffer, branch if so |
||
| 8141 | dey ;otherwise move onto next metatile |
||
| 8142 | bpl BumpChkLoop ;do this until all metatiles are checked |
||
| 8143 | clc ;if none match, return with carry clear |
||
| 8144 | if Z80 |
||
| 8145 | rts |
||
| 8146 | MatchBump: |
||
| 8147 | scf |
||
| 8148 | ret |
||
| 8149 | else |
||
| 8150 | MatchBump: rts ;note carry is set if found match |
||
| 8151 | endif |
||
| 8152 | |||
| 8153 | ;-------------------------------- |
||
| 8154 | |||
| 8155 | BrickShatter: |
||
| 8156 | jsr CheckTopOfBlock ;check to see if there's a coin directly above this block |
||
| 8157 | ldan ++Sfx_BrickShatter |
||
| 8158 | stax Block_RepFlag,x ;set flag for block object to immediately replace metatile |
||
| 8159 | sta NoiseSoundQueue ;load brick shatter sound |
||
| 8160 | jsr SpawnBrickChunks ;create brick chunk objects |
||
| 8161 | ldan ++$fe |
||
| 8162 | sta Player_Y_Speed ;set vertical speed for player |
||
| 8163 | ldan ++$05 |
||
| 8164 | sta DigitModifier+5 ;set digit modifier to give player 50 points |
||
| 8165 | jsr AddToScore ;do sub to update the score |
||
| 8166 | ldx SprDataOffset_Ctrl ;load control bit and leave |
||
| 8167 | rts |
||
| 8168 | |||
| 8169 | ;-------------------------------- |
||
| 8170 | |||
| 8171 | CheckTopOfBlock: |
||
| 8172 | ldx SprDataOffset_Ctrl ;load control bit |
||
| 8173 | ldy SCRATCHPAD+$02 ;get vertical high nybble offset used in block buffer |
||
| 8174 | checky |
||
| 8175 | beq TopEx ;branch to leave if set to zero, because we're at the top |
||
| 8176 | tya ;otherwise set to A |
||
| 8177 | secsub |
||
| 8178 | sbcn ++$10 ;subtract $10 to move up one row in the block buffer |
||
| 8179 | sta SCRATCHPAD+$02 ;store as new vertical high nybble offset |
||
| 8180 | tay |
||
| 8181 | ldayindirect (SCRATCHPAD+$06),y ;get contents of block buffer in same column, one row up |
||
| 8182 | cmpn ++$c2 ;is it a coin? (not underwater) |
||
| 8183 | bne TopEx ;if not, branch to leave |
||
| 8184 | ldan ++$00 |
||
| 8185 | stayindirect (SCRATCHPAD+$06),y ;otherwise put blank metatile where coin was |
||
| 8186 | jsr RemoveCoin_Axe ;write blank metatile to vram buffer |
||
| 8187 | ldx SprDataOffset_Ctrl ;get control bit |
||
| 8188 | jsr SetupJumpCoin ;create jumping coin object and update coin variables |
||
| 8189 | TopEx: rts ;leave! |
||
| 8190 | |||
| 8191 | ;-------------------------------- |
||
| 8192 | |||
| 8193 | SpawnBrickChunks: |
||
| 8194 | ldax Block_X_Position,x ;set horizontal coordinate of block object |
||
| 8195 | stax Block_Orig_XPos,x ;as original horizontal coordinate here |
||
| 8196 | ldan ++$f0 |
||
| 8197 | stax Block_X_Speed,x ;set horizontal speed for brick chunk objects |
||
| 8198 | stax Block_X_Speed+2,x |
||
| 8199 | ldan ++$fa |
||
| 8200 | stax Block_Y_Speed,x ;set vertical speed for one |
||
| 8201 | ldan ++$fc |
||
| 8202 | stax Block_Y_Speed+2,x ;set lower vertical speed for the other |
||
| 8203 | ldan ++$00 |
||
| 8204 | stax Block_Y_MoveForce,x ;init fractional movement force for both |
||
| 8205 | stax Block_Y_MoveForce+2,x |
||
| 8206 | ldax Block_PageLoc,x |
||
| 8207 | stax Block_PageLoc+2,x ;copy page location |
||
| 8208 | ldax Block_X_Position,x |
||
| 8209 | stax Block_X_Position+2,x ;copy horizontal coordinate |
||
| 8210 | ldax Block_Y_Position,x |
||
| 8211 | clc ;add 8 pixels to vertical coordinate |
||
| 8212 | adcn ++$08 ;and save as vertical coordinate for one of them |
||
| 8213 | stax Block_Y_Position+2,x |
||
| 8214 | ldan ++$fa |
||
| 8215 | stax Block_Y_Speed,x ;set vertical speed...again??? (redundant) |
||
| 8216 | rts |
||
| 8217 | |||
| 8218 | ;------------------------------------------------------------------------------------- |
||
| 8219 | |||
| 8220 | BlockObjectsCore: |
||
| 8221 | ldax Block_State,x ;get state of block object |
||
| 8222 | checka |
||
| 8223 | beq UpdSte ;if not set, branch to leave |
||
| 8224 | andn ++$0f ;mask out high nybble |
||
| 8225 | pha ;push to stack |
||
| 8226 | tay ;put in Y for now |
||
| 8227 | txa |
||
| 8228 | clc |
||
| 8229 | adcn ++$09 ;add 9 bytes to offset (note two block objects are created |
||
| 8230 | tax ;when using brick chunks, but only one offset for both) ; #9 misc objects ( ???) |
||
| 8231 | dey ;decrement Y to check for solid block state |
||
| 8232 | beq BouncingBlockHandler ;branch if found, otherwise continue for brick chunks |
||
| 8233 | jsr ImposeGravityBlock ;do sub to impose gravity on one block object object |
||
| 8234 | jsr MoveObjectHorizontally ;do another sub to move horizontally |
||
| 8235 | txa |
||
| 8236 | clc ;move onto next block object |
||
| 8237 | adcn ++$02 |
||
| 8238 | tax |
||
| 8239 | jsr ImposeGravityBlock ;do sub to impose gravity on other block object |
||
| 8240 | jsr MoveObjectHorizontally ;do another sub to move horizontally |
||
| 8241 | ldx ObjectOffset ;get block object offset used for both |
||
| 8242 | jsr RelativeBlockPosition ;get relative coordinates |
||
| 8243 | jsr GetBlockOffscreenBits ;get offscreen information |
||
| 8244 | jsr DrawBrickChunks ;draw the brick chunks |
||
| 8245 | pla ;get lower nybble of saved state |
||
| 8246 | ldyx Block_Y_HighPos,x ;check vertical high byte of block object |
||
| 8247 | checky |
||
| 8248 | beq UpdSte ;if above the screen, branch to kill it |
||
| 8249 | pha ;otherwise save state back into stack |
||
| 8250 | ldan ++$f0 |
||
| 8251 | cmpx Block_Y_Position+2,x ;check to see if bottom block object went |
||
| 8252 | cmpcy |
||
| 8253 | bcs ChkTop ;to the bottom of the screen, and branch if not |
||
| 8254 | stax Block_Y_Position+2,x ;otherwise set offscreen coordinate |
||
| 8255 | ChkTop: ldax Block_Y_Position,x ;get top block object's vertical coordinate |
||
| 8256 | cmpn ++$f0 ;see if it went to the bottom of the screen |
||
| 8257 | plakeepcy ;pull block object state from stack |
||
| 8258 | cmpcy |
||
| 8259 | bcc UpdSte ;if not, branch to save state |
||
| 8260 | bcs KillBlock ;otherwise do unconditional branch to kill it |
||
| 8261 | |||
| 8262 | BouncingBlockHandler: |
||
| 8263 | jsr ImposeGravityBlock ;do sub to impose gravity on block object |
||
| 8264 | ldx ObjectOffset ;get block object offset |
||
| 8265 | jsr RelativeBlockPosition ;get relative coordinates |
||
| 8266 | jsr GetBlockOffscreenBits ;get offscreen information |
||
| 8267 | jsr DrawBlock ;draw the block |
||
| 8268 | ldax Block_Y_Position,x ;get vertical coordinate |
||
| 8269 | andn ++$0f ;mask out high nybble |
||
| 8270 | cmpn ++$05 ;check to see if low nybble wrapped around |
||
| 8271 | cmpcy |
||
| 8272 | plakeepcy ;pull state from stack |
||
| 8273 | bcs UpdSte ;if still above amount, not time to kill block yet, thus branch |
||
| 8274 | ldan ++$01 |
||
| 8275 | stax Block_RepFlag,x ;otherwise set flag to replace metatile |
||
| 8276 | KillBlock: ldan ++$00 ;if branched here, nullify object state |
||
| 8277 | UpdSte: stax Block_State,x ;store contents of A in block object state |
||
| 8278 | rts |
||
| 8279 | |||
| 8280 | ;------------------------------------------------------------------------------------- |
||
| 8281 | ;$02 - used to store offset to block buffer |
||
| 8282 | ;$06-$07 - used to store block buffer address |
||
| 8283 | |||
| 8284 | BlockObjMT_Updater: |
||
| 8285 | ldxn ++$01 ;set offset to start with second block object |
||
| 8286 | UpdateLoop: stx ObjectOffset ;set offset here |
||
| 8287 | lda VRAM_Buffer1 ;if vram buffer already being used here, |
||
| 8288 | checka |
||
| 8289 | bne NextBUpd ;branch to move onto next block object |
||
| 8290 | ldax Block_RepFlag,x ;if flag for block object already clear, |
||
| 8291 | checka |
||
| 8292 | beq NextBUpd ;branch to move onto next block object |
||
| 8293 | ldax Block_BBuf_Low,x ;get low byte of block buffer |
||
| 8294 | sta SCRATCHPAD+$06 ;store into block buffer address |
||
| 8295 | ldan ++$05 |
||
| 8296 | sta SCRATCHPAD+$07 ;set high byte of block buffer address |
||
| 8297 | ldax Block_Orig_YPos,x ;get original vertical coordinate of block object |
||
| 8298 | sta SCRATCHPAD+$02 ;store here and use as offset to block buffer |
||
| 8299 | tay |
||
| 8300 | ldax Block_Metatile,x ;get metatile to be written |
||
| 8301 | stayindirect (SCRATCHPAD+$06),y ;write it to the block buffer |
||
| 8302 | jsr ReplaceBlockMetatile ;do sub to replace metatile where block object is |
||
| 8303 | ldan ++$00 |
||
| 8304 | stax Block_RepFlag,x ;clear block object flag |
||
| 8305 | NextBUpd: dex ;decrement block object offset |
||
| 8306 | bpl UpdateLoop ;do this until both block objects are dealt with |
||
| 8307 | rts ;then leave |
||
| 8308 | |||
| 8309 | ;------------------------------------------------------------------------------------- |
||
| 8310 | ;$00 - used to store high nybble of horizontal speed as adder |
||
| 8311 | ;$01 - used to store low nybble of horizontal speed |
||
| 8312 | ;$02 - used to store adder to page location |
||
| 8313 | |||
| 8314 | MoveEnemyHorizontally: |
||
| 8315 | inx ;increment offset for enemy offset |
||
| 8316 | jsr MoveObjectHorizontally ;position object horizontally according to |
||
| 8317 | ldx ObjectOffset ;counters, return with saved value in A, |
||
| 8318 | rts ;put enemy offset back in X and leave |
||
| 8319 | |||
| 8320 | MovePlayerHorizontally: |
||
| 8321 | lda JumpspringAnimCtrl ;if jumpspring currently animating, |
||
| 8322 | if Z80OPT |
||
| 8323 | or a |
||
| 8324 | ret nz ;branch to leave |
||
| 8325 | else |
||
| 8326 | checka |
||
| 8327 | bne ExXMove ;branch to leave |
||
| 8328 | endif |
||
| 8329 | tax ;otherwise set zero for offset to use player's stuff |
||
| 8330 | |||
| 8331 | MoveObjectHorizontally: |
||
| 8332 | ;PageLoc_XPosition_XMoveforce += 16*Xspeed (signed) |
||
| 8333 | ;out: a= X- ( ? - ?) |
||
| 8334 | ;CY |
||
| 8335 | ; y |
||
| 8336 | ; SCRATCHPAD+0,1,2 |
||
| 8337 | if Z80OPT |
||
| 8338 | ld ix,SprObject_X_Speed |
||
| 8339 | add ix,bc |
||
| 8340 | ld a,(ix) |
||
| 8341 | add a,a |
||
| 8342 | ld l,a |
||
| 8343 | sbc a,a |
||
| 8344 | ld h,a ; |
||
| 8345 | ld e,a ; |
||
| 8346 | add hl,hl |
||
| 8347 | add hl,hl |
||
| 8348 | add hl,hl |
||
| 8349 | ld a,l |
||
| 8350 | ld d,h |
||
| 8351 | ld hl,SprObject_X_MoveForce |
||
| 8352 | add hl,bc |
||
| 8353 | add a,(hl) ;get whatever number's here ( X-) ;add low nybble moved to high |
||
| 8354 | ld (hl),a ;store result here ( X-) |
||
| 8355 | ld a,(ix+SprObject_X_Position-SprObject_X_Speed) |
||
| 8356 | ld l,a |
||
| 8357 | adc a,d ;add carry plus saved value (high nybble moved to low |
||
| 8358 | ld d,b;0 |
||
| 8359 | ld h,a ;plus $f0 if necessary) to object's horizontal position |
||
| 8360 | ld a,(ix+SprObject_PageLoc-SprObject_X_Speed) |
||
| 8361 | adc a,e ;add carry plus other saved value to the |
||
| 8362 | ld (ix+SprObject_PageLoc-SprObject_X_Speed),a ;object's page location and save |
||
| 8363 | ld a,h |
||
| 8364 | sub l;(ix+SprObject_X_Position-SprObject_X_Speed) ;( X- ) |
||
| 8365 | ld (ix+SprObject_X_Position-SprObject_X_Speed),h |
||
| 8366 | ret |
||
| 8367 | else ;~Z80 |
||
| 8368 | ldax SprObject_X_Speed,x ;get currently saved value (horizontal |
||
| 8369 | asl ;speed, secondary counter, whatever) |
||
| 8370 | asl ;and move low nybble to high |
||
| 8371 | asl |
||
| 8372 | asl |
||
| 8373 | sta SCRATCHPAD+$01 ;store result here |
||
| 8374 | ldax SprObject_X_Speed,x ;get saved value again |
||
| 8375 | lsr ;move high nybble to low |
||
| 8376 | lsr |
||
| 8377 | lsr |
||
| 8378 | lsr |
||
| 8379 | cmpn ++$08 ;if < 8, branch, do not change |
||
| 8380 | cmpcy |
||
| 8381 | bcc SaveXSpd |
||
| 8382 | oran ++%11110000 ;otherwise alter high nybble ( ) |
||
| 8383 | SaveXSpd: sta SCRATCHPAD+$00 ;save result here |
||
| 8384 | ldyn ++$00 ;load default Y value here |
||
| 8385 | cmpn ++$00 ;if result positive, leave Y alone |
||
| 8386 | bpl UseAdder |
||
| 8387 | dey ;otherwise decrement Y |
||
| 8388 | UseAdder: sty SCRATCHPAD+$02 ;save Y here ( 0/-1) |
||
| 8389 | ldax SprObject_X_MoveForce,x ;get whatever number's here ( X-) |
||
| 8390 | clc |
||
| 8391 | adci SCRATCHPAD+$01 ;add low nybble moved to high |
||
| 8392 | push af |
||
| 8393 | stax SprObject_X_MoveForce,x ;store result here ( X-) |
||
| 8394 | pop af |
||
| 8395 | ldan ++$00 ;init A |
||
| 8396 | rol ;rotate carry into d0 |
||
| 8397 | pha ;push onto stack ( X-) |
||
| 8398 | ror ;rotate d0 back onto carry |
||
| 8399 | ldaxkeepcy SprObject_X_Position,x |
||
| 8400 | adci SCRATCHPAD+$00 ;add carry plus saved value (high nybble moved to low |
||
| 8401 | push af |
||
| 8402 | stax SprObject_X_Position,x ;plus $f0 if necessary) to object's horizontal position |
||
| 8403 | ldax SprObject_PageLoc,x |
||
| 8404 | ld h,a |
||
| 8405 | pop af |
||
| 8406 | ld a,h |
||
| 8407 | adci SCRATCHPAD+$02 ;add carry plus other saved value to the |
||
| 8408 | stax SprObject_PageLoc,x ;object's page location and save |
||
| 8409 | pla |
||
| 8410 | clc ;pull old carry from stack ( X-) and add |
||
| 8411 | adci SCRATCHPAD+$00 ;to high nybble moved to low ( X- ) |
||
| 8412 | ExXMove: rts ;and leave |
||
| 8413 | endif |
||
| 8414 | |||
| 8415 | ;------------------------------------------------------------------------------------- |
||
| 8416 | ;$00 - used for downward force |
||
| 8417 | ;$01 - used for upward force |
||
| 8418 | ;$02 - used for maximum vertical speed |
||
| 8419 | |||
| 8420 | MovePlayerVertically: |
||
| 8421 | ldxn ++$00 ;set X for player offset |
||
| 8422 | lda TimerControl |
||
| 8423 | checka |
||
| 8424 | bne NoJSChk ;if master timer control set, branch ahead |
||
| 8425 | lda JumpspringAnimCtrl ;otherwise check to see if jumpspring is animating |
||
| 8426 | if Z80OPT |
||
| 8427 | or a |
||
| 8428 | ret nz ;branch to leave if so |
||
| 8429 | else |
||
| 8430 | checka |
||
| 8431 | bne ExXMove ;branch to leave if so |
||
| 8432 | endif |
||
| 8433 | NoJSChk: lda VerticalForce ;dump vertical force |
||
| 8434 | sta SCRATCHPAD+$00 |
||
| 8435 | ldan ++$04 ;set maximum vertical speed here |
||
| 8436 | jmp ImposeGravitySprObj ;then jump to move player vertically |
||
| 8437 | |||
| 8438 | ;-------------------------------- |
||
| 8439 | |||
| 8440 | MoveD_EnemyVertically: |
||
| 8441 | ldyn ++$3d ;set quick movement amount downwards |
||
| 8442 | ldax Enemy_State,x ;then check enemy state |
||
| 8443 | cmpn ++$05 ;if not set to unique state for spiny's egg, go ahead |
||
| 8444 | bne ContVMove ;and use, otherwise set different movement amount, continue on |
||
| 8445 | |||
| 8446 | MoveFallingPlatform: |
||
| 8447 | ldyn ++$20 ;set movement amount |
||
| 8448 | ContVMove: jmp SetHiMax ;jump to skip the rest of this |
||
| 8449 | |||
| 8450 | ;-------------------------------- |
||
| 8451 | |||
| 8452 | MoveRedPTroopaDown: |
||
| 8453 | ldyn ++$00 ;set Y to move downwards |
||
| 8454 | jmp MoveRedPTroopa ;skip to movement routine |
||
| 8455 | |||
| 8456 | MoveRedPTroopaUp: |
||
| 8457 | ldyn ++$01 ;set Y to move upwards |
||
| 8458 | |||
| 8459 | MoveRedPTroopa: |
||
| 8460 | inx ;increment X for enemy offset |
||
| 8461 | ldan ++$03 |
||
| 8462 | sta SCRATCHPAD+$00 ;set downward movement amount here |
||
| 8463 | ldan ++$06 |
||
| 8464 | sta SCRATCHPAD+$01 ;set upward movement amount here |
||
| 8465 | ldan ++$02 |
||
| 8466 | sta SCRATCHPAD+$02 ;set maximum speed here |
||
| 8467 | tya ;set movement direction in A, and |
||
| 8468 | jmp RedPTroopaGrav ;jump to move this thing |
||
| 8469 | |||
| 8470 | ;-------------------------------- |
||
| 8471 | |||
| 8472 | MoveDropPlatform: |
||
| 8473 | ldyn ++$7f ;set movement amount for drop platform |
||
| 8474 | checky |
||
| 8475 | bne SetMdMax ;skip ahead of other value set here |
||
| 8476 | |||
| 8477 | MoveEnemySlowVert: |
||
| 8478 | ldyn ++$0f ;set movement amount for bowser/other objects |
||
| 8479 | SetMdMax: ldan ++$02 ;set maximum speed in A |
||
| 8480 | checka |
||
| 8481 | bne SetXMoveAmt ;unconditional branch |
||
| 8482 | |||
| 8483 | ;-------------------------------- |
||
| 8484 | |||
| 8485 | MoveJ_EnemyVertically: |
||
| 8486 | ldyn ++$1c ;set movement amount for podoboo/other objects |
||
| 8487 | SetHiMax: ldan ++$03 ;set maximum speed in A |
||
| 8488 | SetXMoveAmt: sty SCRATCHPAD+$00 ;set movement amount here |
||
| 8489 | inx ;increment X for enemy offset |
||
| 8490 | jsr ImposeGravitySprObj ;do a sub to move enemy object downwards |
||
| 8491 | ldx ObjectOffset ;get enemy object buffer offset and leave |
||
| 8492 | rts |
||
| 8493 | |||
| 8494 | ;-------------------------------- |
||
| 8495 | |||
| 8496 | MaxSpdBlockData: |
||
| 8497 | .db $06, $08 |
||
| 8498 | |||
| 8499 | ResidualGravityCode: |
||
| 8500 | ldyn ++$00 ;this part appears to be residual, |
||
| 8501 | jr ImposeGravityBlock_go;.db $2c ;no code branches or jumps to it... |
||
| 8502 | |||
| 8503 | ImposeGravityBlock: |
||
| 8504 | ldyn ++$01 ;set offset for maximum speed |
||
| 8505 | ImposeGravityBlock_go |
||
| 8506 | ldan ++$50 ;set movement amount here |
||
| 8507 | sta SCRATCHPAD+$00 |
||
| 8508 | lday MaxSpdBlockData,y ;get maximum speed |
||
| 8509 | |||
| 8510 | ImposeGravitySprObj: |
||
| 8511 | sta SCRATCHPAD+$02 ;set maximum speed here |
||
| 8512 | ldan ++$00 ;set value to move downwards |
||
| 8513 | jmp ImposeGravity ;jump to the code that actually moves it |
||
| 8514 | |||
| 8515 | ;-------------------------------- |
||
| 8516 | |||
| 8517 | MovePlatformDown: |
||
| 8518 | ldan ++$00 ;save value to stack (if branching here, execute next |
||
| 8519 | jr MovePlatform_go;.db $2c ;part as BIT instruction) |
||
| 8520 | |||
| 8521 | MovePlatformUp: |
||
| 8522 | ldan ++$01 ;save value to stack |
||
| 8523 | MovePlatform_go |
||
| 8524 | pha |
||
| 8525 | ldyx Enemy_ID,x ;get enemy object identifier |
||
| 8526 | inx ;increment offset for enemy object |
||
| 8527 | ldan ++$05 ;load default value here |
||
| 8528 | cpyn ++$29 ;residual comparison, object ++29 never executes |
||
| 8529 | bne SetDplSpd ;this code, thus unconditional branch here |
||
| 8530 | ldan ++$09 ;residual code |
||
| 8531 | SetDplSpd: sta SCRATCHPAD+$00 ;save downward movement amount here |
||
| 8532 | ldan ++$0a ;save upward movement amount here |
||
| 8533 | sta SCRATCHPAD+$01 |
||
| 8534 | ldan ++$03 ;save maximum vertical speed here |
||
| 8535 | sta SCRATCHPAD+$02 |
||
| 8536 | pla ;get value from stack |
||
| 8537 | tay ;use as Y, then move onto code shared by red koopa |
||
| 8538 | |||
| 8539 | RedPTroopaGrav: |
||
| 8540 | jsr ImposeGravity ;do a sub to move object gradually |
||
| 8541 | ldx ObjectOffset ;get enemy object offset and leave |
||
| 8542 | rts |
||
| 8543 | |||
| 8544 | ;------------------------------------------------------------------------------------- |
||
| 8545 | ;$00 - used for downward force |
||
| 8546 | ;$01 - used for upward force |
||
| 8547 | ;$07 - used as adder for vertical position |
||
| 8548 | |||
| 8549 | ImposeGravity: |
||
| 8550 | pha ;push value to stack |
||
| 8551 | ldax SprObject_YMF_Dummy,x |
||
| 8552 | clc ;add value in movement force to contents of dummy variable |
||
| 8553 | adcx SprObject_Y_MoveForce,x |
||
| 8554 | push af |
||
| 8555 | stax SprObject_YMF_Dummy,x |
||
| 8556 | ldyn ++$00 ;set Y to zero by default |
||
| 8557 | ldax SprObject_Y_Speed,x ;get current vertical speed |
||
| 8558 | ld h,a |
||
| 8559 | pop af |
||
| 8560 | ld a,h |
||
| 8561 | checka |
||
| 8562 | bpl AlterYP ;if currently moving downwards, do not decrement Y |
||
| 8563 | dey ;otherwise decrement Y |
||
| 8564 | AlterYP: sty SCRATCHPAD+$07 ;store Y here |
||
| 8565 | adcx SprObject_Y_Position,x ;add vertical position to vertical speed plus carry |
||
| 8566 | push af |
||
| 8567 | stax SprObject_Y_Position,x ;store as new vertical position |
||
| 8568 | ldax SprObject_Y_HighPos,x |
||
| 8569 | ld h,a |
||
| 8570 | pop af |
||
| 8571 | ld a,h |
||
| 8572 | adci SCRATCHPAD+$07 ;add carry plus contents of $07 to vertical high byte |
||
| 8573 | stax SprObject_Y_HighPos,x ;store as new vertical high byte |
||
| 8574 | ldax SprObject_Y_MoveForce,x |
||
| 8575 | clc |
||
| 8576 | adci SCRATCHPAD+$00 ;add downward movement amount to contents of $0433 |
||
| 8577 | push af |
||
| 8578 | stax SprObject_Y_MoveForce,x |
||
| 8579 | ldax SprObject_Y_Speed,x ;add carry to vertical speed and store |
||
| 8580 | ld h,a |
||
| 8581 | pop af |
||
| 8582 | ld a,h |
||
| 8583 | adcn ++$00 |
||
| 8584 | stax SprObject_Y_Speed,x |
||
| 8585 | cmpi SCRATCHPAD+$02 ;compare to maximum speed |
||
| 8586 | bmi ChkUpM ;if less than preset value, skip this part |
||
| 8587 | ldax SprObject_Y_MoveForce,x |
||
| 8588 | cmpn ++$80 ;if less positively than preset maximum, skip this part |
||
| 8589 | cmpcy |
||
| 8590 | bcc ChkUpM |
||
| 8591 | lda SCRATCHPAD+$02 |
||
| 8592 | stax SprObject_Y_Speed,x ;keep vertical speed within maximum value |
||
| 8593 | ldan ++$00 |
||
| 8594 | stax SprObject_Y_MoveForce,x ;clear fractional |
||
| 8595 | ChkUpM: pla ;get value from stack |
||
| 8596 | checka |
||
| 8597 | beq ExVMove ;if set to zero, branch to leave |
||
| 8598 | lda SCRATCHPAD+$02 |
||
| 8599 | eorn ++%11111111 ;otherwise get two's compliment of maximum speed |
||
| 8600 | tay |
||
| 8601 | iny |
||
| 8602 | sty SCRATCHPAD+$07 ;store two's compliment here |
||
| 8603 | ldax SprObject_Y_MoveForce,x |
||
| 8604 | secsub ;subtract upward movement amount from contents |
||
| 8605 | sbci SCRATCHPAD+$01 ;of movement force, note that $01 is twice as large as $00, |
||
| 8606 | push af |
||
| 8607 | stax SprObject_Y_MoveForce,x ;thus it effectively undoes add we did earlier |
||
| 8608 | ldax SprObject_Y_Speed,x |
||
| 8609 | ld h,a |
||
| 8610 | pop af |
||
| 8611 | ld a,h |
||
| 8612 | sbcn ++$00 ;subtract borrow from vertical speed and store |
||
| 8613 | stax SprObject_Y_Speed,x |
||
| 8614 | cmpi SCRATCHPAD+$07 ;compare vertical speed to two's compliment |
||
| 8615 | bpl ExVMove ;if less negatively than preset maximum, skip this part |
||
| 8616 | ldax SprObject_Y_MoveForce,x |
||
| 8617 | cmpn ++$80 ;check if fractional part is above certain amount, |
||
| 8618 | cmpcy |
||
| 8619 | bcs ExVMove ;and if so, branch to leave |
||
| 8620 | lda SCRATCHPAD+$07 |
||
| 8621 | stax SprObject_Y_Speed,x ;keep vertical speed within maximum value |
||
| 8622 | ldan ++$ff |
||
| 8623 | stax SprObject_Y_MoveForce,x ;clear fractional |
||
| 8624 | ExVMove: rts ;leave! |
||
| 8625 | |||
| 8626 | ;------------------------------------------------------------------------------------- |
||
| 8627 | |||
| 8628 | EnemiesAndLoopsCore: |
||
| 8629 | ldax Enemy_Flag,x ;check data here for MSB set |
||
| 8630 | pha ;save in stack |
||
| 8631 | asl |
||
| 8632 | bcs ChkBowserF ;if MSB set in enemy flag, branch ahead of jumps |
||
| 8633 | pla ;get from stack |
||
| 8634 | checka |
||
| 8635 | beq ChkAreaTsk ;if data zero, branch |
||
| 8636 | jmp RunEnemyObjectsCore ;otherwise, jump to run enemy subroutines |
||
| 8637 | ChkAreaTsk: lda AreaParserTaskNum ;check number of tasks to perform |
||
| 8638 | andn ++$07 |
||
| 8639 | cmpn ++$07 ;if at a specific task, jump and leave |
||
| 8640 | beq ExitELCore |
||
| 8641 | jmp ProcLoopCommand ;otherwise, jump to process loop command/load enemies |
||
| 8642 | ChkBowserF: pla ;get data from stack |
||
| 8643 | andn ++%00001111 ;mask out high nybble |
||
| 8644 | tay |
||
| 8645 | lday Enemy_Flag,y ;use as pointer and load same place with different offset |
||
| 8646 | checka |
||
| 8647 | bne ExitELCore |
||
| 8648 | stax Enemy_Flag,x ;if second enemy flag not set, also clear first one |
||
| 8649 | ExitELCore: rts |
||
| 8650 | |||
| 8651 | ;-------------------------------- |
||
| 8652 | |||
| 8653 | ;loop command data |
||
| 8654 | LoopCmdWorldNumber: |
||
| 8655 | .db $03, $03, $06, $06, $06, $06, $06, $06, $07, $07, $07 |
||
| 8656 | |||
| 8657 | LoopCmdPageNumber: |
||
| 8658 | .db $05, $09, $04, $05, $06, $08, $09, $0a, $06, $0b, $10 |
||
| 8659 | |||
| 8660 | LoopCmdYPosition: |
||
| 8661 | .db $40, $b0, $b0, $80, $40, $40, $80, $40, $f0, $f0, $f0 |
||
| 8662 | |||
| 8663 | ExecGameLoopback: |
||
| 8664 | lda Player_PageLoc ;send player back four pages |
||
| 8665 | secsub |
||
| 8666 | sbcn ++$04 |
||
| 8667 | sta Player_PageLoc |
||
| 8668 | lda CurrentPageLoc ;send current page back four pages |
||
| 8669 | secsub |
||
| 8670 | sbcn ++$04 |
||
| 8671 | sta CurrentPageLoc |
||
| 8672 | lda ScreenLeft_PageLoc ;subtract four from page location |
||
| 8673 | secsub ;of screen's left border |
||
| 8674 | sbcn ++$04 |
||
| 8675 | sta ScreenLeft_PageLoc |
||
| 8676 | lda ScreenRight_PageLoc ;do the same for the page location |
||
| 8677 | secsub ;of screen's right border |
||
| 8678 | sbcn ++$04 |
||
| 8679 | sta ScreenRight_PageLoc |
||
| 8680 | lda AreaObjectPageLoc ;subtract four from page control |
||
| 8681 | secsub ;for area objects |
||
| 8682 | sbcn ++$04 |
||
| 8683 | sta AreaObjectPageLoc |
||
| 8684 | ldan ++$00 ;initialize page select for both |
||
| 8685 | sta EnemyObjectPageSel ;area and enemy objects |
||
| 8686 | sta AreaObjectPageSel |
||
| 8687 | sta EnemyDataOffset ;initialize enemy object data offset |
||
| 8688 | sta EnemyObjectPageLoc ;and enemy object page control |
||
| 8689 | lday AreaDataOfsLoopback,y ;adjust area object offset based on |
||
| 8690 | sta AreaDataOffset ;which loop command we encountered |
||
| 8691 | rts |
||
| 8692 | |||
| 8693 | ProcLoopCommand: |
||
| 8694 | lda LoopCommand ;check if loop command was found |
||
| 8695 | checka |
||
| 8696 | beq ChkEnemyFrenzy |
||
| 8697 | lda CurrentColumnPos ;check to see if we're still on the first page |
||
| 8698 | checka |
||
| 8699 | bne ChkEnemyFrenzy ;if not, do not loop yet |
||
| 8700 | ldyn ++$0b ;start at the end of each set of loop data |
||
| 8701 | FindLoop: dey |
||
| 8702 | bmi ChkEnemyFrenzy ;if all data is checked and not match, do not loop |
||
| 8703 | lda WorldNumber ;check to see if one of the world numbers |
||
| 8704 | cmpy LoopCmdWorldNumber,y ;matches our current world number |
||
| 8705 | bne FindLoop |
||
| 8706 | lda CurrentPageLoc ;check to see if one of the page numbers |
||
| 8707 | cmpy LoopCmdPageNumber,y ;matches the page we're currently on |
||
| 8708 | bne FindLoop |
||
| 8709 | lda Player_Y_Position ;check to see if the player is at the correct position |
||
| 8710 | cmpy LoopCmdYPosition,y ;if not, branch to check for world 7 |
||
| 8711 | bne WrongChk |
||
| 8712 | lda Player_State ;check to see if the player is |
||
| 8713 | cmpn ++$00 ;on solid ground (i.e. not jumping or falling) |
||
| 8714 | bne WrongChk ;if not, player fails to pass loop, and loopback |
||
| 8715 | lda WorldNumber ;are we in world 7? (check performed on correct |
||
| 8716 | cmpn ++World7 ;vertical position and on solid ground) |
||
| 8717 | bne InitMLp ;if not, initialize flags used there, otherwise |
||
| 8718 | inci MultiLoopCorrectCntr ;increment counter for correct progression |
||
| 8719 | IncMLoop: inci MultiLoopPassCntr ;increment master multi-part counter |
||
| 8720 | lda MultiLoopPassCntr ;have we done all three parts? |
||
| 8721 | cmpn ++$03 |
||
| 8722 | bne InitLCmd ;if not, skip this part |
||
| 8723 | lda MultiLoopCorrectCntr ;if so, have we done them all correctly? |
||
| 8724 | cmpn ++$03 |
||
| 8725 | beq InitMLp ;if so, branch past unnecessary check here |
||
| 8726 | bne DoLpBack ;unconditional branch if previous branch fails |
||
| 8727 | WrongChk: lda WorldNumber ;are we in world 7? (check performed on |
||
| 8728 | cmpn ++World7 ;incorrect vertical position or not on solid ground) |
||
| 8729 | beq IncMLoop |
||
| 8730 | DoLpBack: jsr ExecGameLoopback ;if player is not in right place, loop back |
||
| 8731 | jsr KillAllEnemies |
||
| 8732 | InitMLp: ldan ++$00 ;initialize counters used for multi-part loop commands |
||
| 8733 | sta MultiLoopPassCntr |
||
| 8734 | sta MultiLoopCorrectCntr |
||
| 8735 | InitLCmd: ldan ++$00 ;initialize loop command flag |
||
| 8736 | sta LoopCommand |
||
| 8737 | |||
| 8738 | ;-------------------------------- |
||
| 8739 | |||
| 8740 | ChkEnemyFrenzy: |
||
| 8741 | lda EnemyFrenzyQueue ;check for enemy object in frenzy queue |
||
| 8742 | checka |
||
| 8743 | beq ProcessEnemyData ;if not, skip this part |
||
| 8744 | stax Enemy_ID,x ;store as enemy object identifier here |
||
| 8745 | ldan ++$01 |
||
| 8746 | stax Enemy_Flag,x ;activate enemy object flag |
||
| 8747 | ldan ++$00 |
||
| 8748 | stax Enemy_State,x ;initialize state and frenzy queue |
||
| 8749 | sta EnemyFrenzyQueue |
||
| 8750 | jmp InitEnemyObject ;and then jump to deal with this enemy |
||
| 8751 | |||
| 8752 | ;-------------------------------- |
||
| 8753 | ;$06 - used to hold page location of extended right boundary |
||
| 8754 | ;$07 - used to hold high nybble of position of extended right boundary |
||
| 8755 | |||
| 8756 | ProcessEnemyData: |
||
| 8757 | ldy EnemyDataOffset ;get offset of enemy object data |
||
| 8758 | ldayindirect (EnemyData),y ;load first byte |
||
| 8759 | cmpn ++$ff ;check for EOD terminator |
||
| 8760 | bne CheckEndofBuffer |
||
| 8761 | jmp CheckFrenzyBuffer ;if found, jump to check frenzy buffer, otherwise |
||
| 8762 | |||
| 8763 | CheckEndofBuffer: |
||
| 8764 | andn ++%00001111 ;check for special row $0e |
||
| 8765 | cmpn ++$0e |
||
| 8766 | beq CheckRightBounds ;if found, branch, otherwise |
||
| 8767 | cpxn ++$05 ;check for end of buffer |
||
| 8768 | cmpcy |
||
| 8769 | bcc CheckRightBounds ;if not at end of buffer, branch |
||
| 8770 | iny |
||
| 8771 | ldayindirect (EnemyData),y ;check for specific value here |
||
| 8772 | andn ++%00111111 ;not sure what this was intended for, exactly |
||
| 8773 | cmpn ++$2e ;this part is quite possibly residual code |
||
| 8774 | beq CheckRightBounds ;but it has the effect of keeping enemies out of |
||
| 8775 | rts ;the sixth slot |
||
| 8776 | |||
| 8777 | CheckRightBounds: |
||
| 8778 | lda ScreenRight_X_Pos ;add 48 to pixel coordinate of right boundary |
||
| 8779 | clc |
||
| 8780 | adcn ++$30 |
||
| 8781 | push af |
||
| 8782 | andn ++%11110000 ;store high nybble |
||
| 8783 | sta SCRATCHPAD+$07 |
||
| 8784 | lda ScreenRight_PageLoc ;add carry to page location of right boundary |
||
| 8785 | ld h,a |
||
| 8786 | pop af |
||
| 8787 | ld a,h |
||
| 8788 | adcn ++$00 |
||
| 8789 | sta SCRATCHPAD+$06 ;store page location + carry |
||
| 8790 | ldy EnemyDataOffset |
||
| 8791 | iny |
||
| 8792 | ldayindirect (EnemyData),y ;if MSB of enemy object is clear, branch to check for row $0f |
||
| 8793 | asl |
||
| 8794 | bcc CheckPageCtrlRow |
||
| 8795 | lda EnemyObjectPageSel ;if page select already set, do not set again |
||
| 8796 | checka |
||
| 8797 | bne CheckPageCtrlRow |
||
| 8798 | inci EnemyObjectPageSel ;otherwise, if MSB is set, set page select |
||
| 8799 | inci EnemyObjectPageLoc ;and increment page control |
||
| 8800 | |||
| 8801 | CheckPageCtrlRow: |
||
| 8802 | dey |
||
| 8803 | ldayindirect (EnemyData),y ;reread first byte |
||
| 8804 | andn ++$0f |
||
| 8805 | cmpn ++$0f ;check for special row $0f |
||
| 8806 | bne PositionEnemyObj ;if not found, branch to position enemy object |
||
| 8807 | lda EnemyObjectPageSel ;if page select set, |
||
| 8808 | checka |
||
| 8809 | bne PositionEnemyObj ;branch without reading second byte |
||
| 8810 | iny |
||
| 8811 | ldayindirect (EnemyData),y ;otherwise, get second byte, mask out 2 MSB |
||
| 8812 | andn ++%00111111 |
||
| 8813 | sta EnemyObjectPageLoc ;store as page control for enemy object data |
||
| 8814 | inci EnemyDataOffset ;increment enemy object data offset 2 bytes |
||
| 8815 | inci EnemyDataOffset |
||
| 8816 | inci EnemyObjectPageSel ;set page select for enemy object data and |
||
| 8817 | jmp ProcLoopCommand ;jump back to process loop commands again |
||
| 8818 | |||
| 8819 | PositionEnemyObj: |
||
| 8820 | lda EnemyObjectPageLoc ;store page control as page location |
||
| 8821 | stax Enemy_PageLoc,x ;for enemy object |
||
| 8822 | ldayindirect (EnemyData),y ;get first byte of enemy object |
||
| 8823 | andn ++%11110000 |
||
| 8824 | stax Enemy_X_Position,x ;store column position |
||
| 8825 | cmpi ScreenRight_X_Pos ;check column position against right boundary |
||
| 8826 | ldaxkeepcy Enemy_PageLoc,x ;without subtracting, then subtract borrow |
||
| 8827 | sbci ScreenRight_PageLoc ;from page location |
||
| 8828 | cmpcy |
||
| 8829 | bcs CheckRightExtBounds ;if enemy object beyond or at boundary, branch |
||
| 8830 | ldayindirect (EnemyData),y |
||
| 8831 | andn ++%00001111 ;check for special row $0e |
||
| 8832 | cmpn ++$0e ;if found, jump elsewhere |
||
| 8833 | beq ParseRow0e |
||
| 8834 | jmp CheckThreeBytes ;if not found, unconditional jump |
||
| 8835 | |||
| 8836 | CheckRightExtBounds: |
||
| 8837 | lda SCRATCHPAD+$07 ;check right boundary + 48 against |
||
| 8838 | cmpx Enemy_X_Position,x ;column position without subtracting, |
||
| 8839 | lda SCRATCHPAD+$06 ;then subtract borrow from page control temp |
||
| 8840 | sbcx Enemy_PageLoc,x ;plus carry |
||
| 8841 | cmpcy |
||
| 8842 | bcc CheckFrenzyBuffer ;if enemy object beyond extended boundary, branch |
||
| 8843 | ldan ++$01 ;store value in vertical high byte |
||
| 8844 | stax Enemy_Y_HighPos,x |
||
| 8845 | ldayindirect (EnemyData),y ;get first byte again |
||
| 8846 | asl ;multiply by four to get the vertical |
||
| 8847 | asl ;coordinate |
||
| 8848 | asl |
||
| 8849 | asl |
||
| 8850 | stax Enemy_Y_Position,x |
||
| 8851 | cmpn ++$e0 ;do one last check for special row $0e |
||
| 8852 | beq ParseRow0e ;(necessary if branched to $c1cb) |
||
| 8853 | iny |
||
| 8854 | ldayindirect (EnemyData),y ;get second byte of object |
||
| 8855 | andn ++%01000000 ;check to see if hard mode bit is set |
||
| 8856 | beq CheckForEnemyGroup ;if not, branch to check for group enemy objects |
||
| 8857 | lda SecondaryHardMode ;if set, check to see if secondary hard mode flag |
||
| 8858 | checka |
||
| 8859 | beq Inc2B ;is on, and if not, branch to skip this object completely |
||
| 8860 | |||
| 8861 | CheckForEnemyGroup: |
||
| 8862 | ldayindirect (EnemyData),y ;get second byte and mask out 2 MSB |
||
| 8863 | andn ++%00111111 |
||
| 8864 | cmpn ++$37 ;check for value below $37 |
||
| 8865 | cmpcy |
||
| 8866 | bcc BuzzyBeetleMutate |
||
| 8867 | cmpn ++$3f ;if $37 or greater, check for value |
||
| 8868 | cmpcy |
||
| 8869 | bcc DoGroup ;below $3f, branch if below $3f |
||
| 8870 | |||
| 8871 | BuzzyBeetleMutate: |
||
| 8872 | cmpn ++Goomba ;if below $37, check for goomba |
||
| 8873 | bne StrID ;value ($3f or more always fails) |
||
| 8874 | ldy PrimaryHardMode ;check if primary hard mode flag is set |
||
| 8875 | checky |
||
| 8876 | beq StrID ;and if so, change goomba to buzzy beetle |
||
| 8877 | ldan ++BuzzyBeetle |
||
| 8878 | StrID: stax Enemy_ID,x ;store enemy object number into buffer |
||
| 8879 | ldan ++$01 |
||
| 8880 | stax Enemy_Flag,x ;set flag for enemy in buffer |
||
| 8881 | jsr InitEnemyObject |
||
| 8882 | ldax Enemy_Flag,x ;check to see if flag is set |
||
| 8883 | checka |
||
| 8884 | bne Inc2B ;if not, leave, otherwise branch |
||
| 8885 | rts |
||
| 8886 | |||
| 8887 | CheckFrenzyBuffer: |
||
| 8888 | lda EnemyFrenzyBuffer ;if enemy object stored in frenzy buffer |
||
| 8889 | checka |
||
| 8890 | bne StrFre ;then branch ahead to store in enemy object buffer |
||
| 8891 | lda VineFlagOffset ;otherwise check vine flag offset |
||
| 8892 | cmpn ++$01 |
||
| 8893 | bne ExEPar ;if other value LOW HIGH 1, leave |
||
| 8894 | ldan ++VineObject ;otherwise put vine in enemy identifier |
||
| 8895 | StrFre: stax Enemy_ID,x ;store contents of frenzy buffer into enemy identifier value |
||
| 8896 | |||
| 8897 | InitEnemyObject: |
||
| 8898 | ldan ++$00 ;initialize enemy state |
||
| 8899 | stax Enemy_State,x |
||
| 8900 | jsr CheckpointEnemyID ;jump ahead to run jump engine and subroutines |
||
| 8901 | ExEPar: rts ;then leave |
||
| 8902 | |||
| 8903 | DoGroup: |
||
| 8904 | jmp HandleGroupEnemies ;handle enemy group objects |
||
| 8905 | |||
| 8906 | ParseRow0e: |
||
| 8907 | iny ;increment Y to load third byte of object |
||
| 8908 | iny |
||
| 8909 | ldayindirect (EnemyData),y |
||
| 8910 | lsr ;move 3 MSB to the bottom, effectively |
||
| 8911 | lsr ;making %xxx00000 into %00000xxx |
||
| 8912 | lsr |
||
| 8913 | lsr |
||
| 8914 | lsr |
||
| 8915 | cmpi WorldNumber ;is it the same world number as we're on? |
||
| 8916 | bne NotUse ;if not, do not use (this allows multiple uses |
||
| 8917 | dey ;of the same area, like the underground bonus areas) |
||
| 8918 | ldayindirect (EnemyData),y ;otherwise, get second byte and use as offset |
||
| 8919 | sta AreaPointer ;to addresses for level and enemy object data |
||
| 8920 | iny |
||
| 8921 | ldayindirect (EnemyData),y ;get third byte again, and this time mask out |
||
| 8922 | andn ++%00011111 ;the 3 MSB from before, save as page number to be |
||
| 8923 | sta EntrancePage ;used upon entry to area, if area is entered |
||
| 8924 | NotUse: jmp Inc3B |
||
| 8925 | |||
| 8926 | CheckThreeBytes: |
||
| 8927 | ldy EnemyDataOffset ;load current offset for enemy object data |
||
| 8928 | ldayindirect (EnemyData),y ;get first byte |
||
| 8929 | andn ++%00001111 ;check for special row $0e |
||
| 8930 | cmpn ++$0e |
||
| 8931 | bne Inc2B |
||
| 8932 | Inc3B: inci EnemyDataOffset ;if row = $0e, increment three bytes |
||
| 8933 | Inc2B: inci EnemyDataOffset ;otherwise increment two bytes |
||
| 8934 | inci EnemyDataOffset |
||
| 8935 | ldan ++$00 ;init page select for enemy objects |
||
| 8936 | sta EnemyObjectPageSel |
||
| 8937 | ldx ObjectOffset ;reload current offset in enemy buffers |
||
| 8938 | rts ;and leave |
||
| 8939 | |||
| 8940 | CheckpointEnemyID: |
||
| 8941 | ldax Enemy_ID,x |
||
| 8942 | cmpn ++$15 ;check enemy object identifier for $15 or greater |
||
| 8943 | cmpcy |
||
| 8944 | bcs InitEnemyRoutines ;and branch straight to the jump engine if found |
||
| 8945 | tay ;save identifier in Y register for now |
||
| 8946 | ldax Enemy_Y_Position,x |
||
| 8947 | or a |
||
| 8948 | adcn ++$08 ;add eight pixels to what will eventually be the |
||
| 8949 | stax Enemy_Y_Position,x ;enemy object's vertical coordinate ($00-$14 only) |
||
| 8950 | ldan ++$01 |
||
| 8951 | stax EnemyOffscrBitsMasked,x ;set offscreen masked bit |
||
| 8952 | tya ;get identifier back and use as offset for jump engine |
||
| 8953 | |||
| 8954 | InitEnemyRoutines: |
||
| 8955 | jsr JumpEngine |
||
| 8956 | |||
| 8957 | ;jump engine table for newly loaded enemy objects |
||
| 8958 | |||
| 8959 | .dw InitNormalEnemy ;for objects $00-$0f |
||
| 8960 | .dw InitNormalEnemy |
||
| 8961 | .dw InitNormalEnemy |
||
| 8962 | .dw InitRedKoopa |
||
| 8963 | .dw NoInitCode |
||
| 8964 | .dw InitHammerBro |
||
| 8965 | .dw InitGoomba |
||
| 8966 | .dw InitBloober |
||
| 8967 | .dw InitBulletBill |
||
| 8968 | .dw NoInitCode |
||
| 8969 | .dw InitCheepCheep |
||
| 8970 | .dw InitCheepCheep |
||
| 8971 | .dw InitPodoboo |
||
| 8972 | .dw InitPiranhaPlant |
||
| 8973 | .dw InitJumpGPTroopa |
||
| 8974 | .dw InitRedPTroopa |
||
| 8975 | |||
| 8976 | .dw InitHorizFlySwimEnemy ;for objects $10-$1f |
||
| 8977 | .dw InitLakitu |
||
| 8978 | .dw InitEnemyFrenzy |
||
| 8979 | .dw NoInitCode |
||
| 8980 | .dw InitEnemyFrenzy |
||
| 8981 | .dw InitEnemyFrenzy |
||
| 8982 | .dw InitEnemyFrenzy |
||
| 8983 | .dw InitEnemyFrenzy |
||
| 8984 | .dw EndFrenzy |
||
| 8985 | .dw NoInitCode |
||
| 8986 | .dw NoInitCode |
||
| 8987 | .dw InitShortFirebar |
||
| 8988 | .dw InitShortFirebar |
||
| 8989 | .dw InitShortFirebar |
||
| 8990 | .dw InitShortFirebar |
||
| 8991 | .dw InitLongFirebar |
||
| 8992 | |||
| 8993 | .dw NoInitCode ;for objects $20-$2f |
||
| 8994 | .dw NoInitCode |
||
| 8995 | .dw NoInitCode |
||
| 8996 | .dw NoInitCode |
||
| 8997 | .dw InitBalPlatform |
||
| 8998 | .dw InitVertPlatform |
||
| 8999 | .dw LargeLiftUp |
||
| 9000 | .dw LargeLiftDown |
||
| 9001 | .dw InitHoriPlatform |
||
| 9002 | .dw InitDropPlatform |
||
| 9003 | .dw InitHoriPlatform |
||
| 9004 | .dw PlatLiftUp |
||
| 9005 | .dw PlatLiftDown |
||
| 9006 | .dw InitBowser |
||
| 9007 | .dw PwrUpJmp ;possibly dummy value |
||
| 9008 | .dw Setup_Vine |
||
| 9009 | |||
| 9010 | .dw NoInitCode ;for objects $30-$36 |
||
| 9011 | .dw NoInitCode |
||
| 9012 | .dw NoInitCode |
||
| 9013 | .dw NoInitCode |
||
| 9014 | .dw NoInitCode |
||
| 9015 | .dw InitRetainerObj |
||
| 9016 | .dw EndOfEnemyInitCode |
||
| 9017 | |||
| 9018 | ;------------------------------------------------------------------------------------- |
||
| 9019 | |||
| 9020 | NoInitCode: |
||
| 9021 | rts ;this executed when enemy object has no init code |
||
| 9022 | |||
| 9023 | ;-------------------------------- |
||
| 9024 | |||
| 9025 | InitGoomba: |
||
| 9026 | jsr InitNormalEnemy ;set appropriate horizontal speed |
||
| 9027 | jmp SmallBBox ;set $09 as bounding box control, set other values |
||
| 9028 | |||
| 9029 | ;-------------------------------- |
||
| 9030 | |||
| 9031 | InitPodoboo: |
||
| 9032 | ldan ++$02 ;set enemy position to below |
||
| 9033 | stax Enemy_Y_HighPos,x ;the bottom of the screen |
||
| 9034 | stax Enemy_Y_Position,x |
||
| 9035 | lsr |
||
| 9036 | stax EnemyIntervalTimer,x ;set timer for enemy |
||
| 9037 | lsr |
||
| 9038 | stax Enemy_State,x ;initialize enemy state, then jump to use |
||
| 9039 | jmp SmallBBox ;$09 as bounding box size and set other things |
||
| 9040 | |||
| 9041 | ;-------------------------------- |
||
| 9042 | |||
| 9043 | InitRetainerObj: |
||
| 9044 | ldan ++$b8 ;set fixed vertical position for |
||
| 9045 | stax Enemy_Y_Position,x ;princess/mushroom retainer object |
||
| 9046 | rts |
||
| 9047 | |||
| 9048 | ;-------------------------------- |
||
| 9049 | |||
| 9050 | NormalXSpdData: |
||
| 9051 | .db $f8, $f4 |
||
| 9052 | |||
| 9053 | InitNormalEnemy: |
||
| 9054 | ldyn ++$01 ;load offset of 1 by default |
||
| 9055 | lda PrimaryHardMode ;check for primary hard mode flag set |
||
| 9056 | checka |
||
| 9057 | bne GetESpd |
||
| 9058 | dey ;if not set, decrement offset |
||
| 9059 | GetESpd: lday NormalXSpdData,y ;get appropriate horizontal speed |
||
| 9060 | SetESpd: stax Enemy_X_Speed,x ;store as speed for enemy object |
||
| 9061 | jmp TallBBox ;branch to set bounding box control and other data |
||
| 9062 | |||
| 9063 | ;-------------------------------- |
||
| 9064 | |||
| 9065 | InitRedKoopa: |
||
| 9066 | jsr InitNormalEnemy ;load appropriate horizontal speed |
||
| 9067 | ldan ++$01 ;set enemy state for red koopa troopa $03 |
||
| 9068 | stax Enemy_State,x |
||
| 9069 | rts |
||
| 9070 | |||
| 9071 | ;-------------------------------- |
||
| 9072 | |||
| 9073 | HBroWalkingTimerData: |
||
| 9074 | .db $80, $50 |
||
| 9075 | |||
| 9076 | InitHammerBro: |
||
| 9077 | ldan ++$00 ;init horizontal speed and timer used by hammer bro |
||
| 9078 | stax HammerThrowingTimer,x ;apparently to time hammer throwing |
||
| 9079 | stax Enemy_X_Speed,x |
||
| 9080 | ldy SecondaryHardMode ;get secondary hard mode flag |
||
| 9081 | lday HBroWalkingTimerData,y |
||
| 9082 | stax EnemyIntervalTimer,x ;set value as delay for hammer bro to walk left |
||
| 9083 | ldan ++$0b ;set specific value for bounding box size control |
||
| 9084 | jmp SetBBox |
||
| 9085 | |||
| 9086 | ;-------------------------------- |
||
| 9087 | |||
| 9088 | InitHorizFlySwimEnemy: |
||
| 9089 | ldan ++$00 ;initialize horizontal speed |
||
| 9090 | jmp SetESpd |
||
| 9091 | |||
| 9092 | ;-------------------------------- |
||
| 9093 | |||
| 9094 | InitBloober: |
||
| 9095 | ldan ++$00 ;initialize horizontal speed |
||
| 9096 | stax BlooperMoveSpeed,x |
||
| 9097 | SmallBBox: ldan ++$09 ;set specific bounding box size control |
||
| 9098 | checka |
||
| 9099 | bne SetBBox ;unconditional branch |
||
| 9100 | |||
| 9101 | ;-------------------------------- |
||
| 9102 | |||
| 9103 | InitRedPTroopa: |
||
| 9104 | ;CY = 0 after JumpEngine ??? |
||
| 9105 | or a ;??? |
||
| 9106 | push af |
||
| 9107 | ldyn ++$30 ;load central position adder for 48 pixels down |
||
| 9108 | ldax Enemy_Y_Position,x ;set vertical coordinate into location to |
||
| 9109 | stax RedPTroopaOrigXPos,x ;be used as original vertical coordinate |
||
| 9110 | ld h,a |
||
| 9111 | pop af |
||
| 9112 | ld a,h |
||
| 9113 | checka |
||
| 9114 | bpl GetCent ;if vertical coordinate LOW $80 |
||
| 9115 | ldyn ++$e0 ;if =HIGH $80, load position adder for 32 pixels up |
||
| 9116 | GetCent: tya ;send central position adder to A |
||
| 9117 | adcx Enemy_Y_Position,x ;add to current vertical coordinate |
||
| 9118 | stax RedPTroopaCenterYPos,x ;store as central vertical coordinate |
||
| 9119 | TallBBox: ldan ++$03 ;set specific bounding box size control |
||
| 9120 | SetBBox: stax Enemy_BoundBoxCtrl,x ;set bounding box control here |
||
| 9121 | ldan ++$02 ;set moving direction for left |
||
| 9122 | stax Enemy_MovingDir,x |
||
| 9123 | InitVStf: ldan ++$00 ;initialize vertical speed |
||
| 9124 | stax Enemy_Y_Speed,x ;and movement force |
||
| 9125 | stax Enemy_Y_MoveForce,x |
||
| 9126 | rts |
||
| 9127 | |||
| 9128 | ;-------------------------------- |
||
| 9129 | |||
| 9130 | InitBulletBill: |
||
| 9131 | ldan ++$02 ;set moving direction for left |
||
| 9132 | stax Enemy_MovingDir,x |
||
| 9133 | ldan ++$09 ;set bounding box control for $09 |
||
| 9134 | stax Enemy_BoundBoxCtrl,x |
||
| 9135 | rts |
||
| 9136 | |||
| 9137 | ;-------------------------------- |
||
| 9138 | |||
| 9139 | InitCheepCheep: |
||
| 9140 | jsr SmallBBox ;set vertical bounding box, speed, init others |
||
| 9141 | ldax PseudoRandomBitReg,x ;check one portion of LSFR |
||
| 9142 | andn ++%00010000 ;get d4 from it |
||
| 9143 | stax CheepCheepMoveMFlag,x ;save as movement flag of some sort |
||
| 9144 | ldax Enemy_Y_Position,x |
||
| 9145 | stax CheepCheepOrigYPos,x ;save original vertical coordinate here |
||
| 9146 | rts |
||
| 9147 | |||
| 9148 | ;-------------------------------- |
||
| 9149 | |||
| 9150 | InitLakitu: |
||
| 9151 | lda EnemyFrenzyBuffer ;check to see if an enemy is already in |
||
| 9152 | checka |
||
| 9153 | bne KillLakitu ;the frenzy buffer, and branch to kill lakitu if so |
||
| 9154 | |||
| 9155 | SetupLakitu: |
||
| 9156 | ldan ++$00 ;erase counter for lakitu's reappearance |
||
| 9157 | sta LakituReappearTimer |
||
| 9158 | jsr InitHorizFlySwimEnemy ;set $03 as bounding box, set other attributes |
||
| 9159 | jmp TallBBox2 ;set $03 as bounding box again (not necessary) and leave |
||
| 9160 | |||
| 9161 | KillLakitu: |
||
| 9162 | jmp EraseEnemyObject |
||
| 9163 | |||
| 9164 | ;-------------------------------- |
||
| 9165 | ;$01-$03 - used to hold pseudorandom difference adjusters |
||
| 9166 | |||
| 9167 | PRDiffAdjustData: |
||
| 9168 | .db $26, $2c, $32, $38 |
||
| 9169 | .db $20, $22, $24, $26 |
||
| 9170 | .db $13, $14, $15, $16 |
||
| 9171 | |||
| 9172 | LakituAndSpinyHandler: |
||
| 9173 | lda FrenzyEnemyTimer ;if timer here not expired, leave |
||
| 9174 | checka |
||
| 9175 | bne ExLSHand |
||
| 9176 | cpxn ++$05 ;if we are on the special use slot, leave |
||
| 9177 | cmpcy |
||
| 9178 | bcs ExLSHand |
||
| 9179 | ldan ++$80 ;set timer |
||
| 9180 | sta FrenzyEnemyTimer |
||
| 9181 | ldyn ++$04 ;start with the last enemy slot |
||
| 9182 | ChkLak: lday Enemy_ID,y ;check all enemy slots to see |
||
| 9183 | cmpn ++Lakitu ;if lakitu is on one of them |
||
| 9184 | beq CreateSpiny ;if so, branch out of this loop |
||
| 9185 | dey ;otherwise check another slot |
||
| 9186 | bpl ChkLak ;loop until all slots are checked |
||
| 9187 | inci LakituReappearTimer ;increment reappearance timer |
||
| 9188 | lda LakituReappearTimer |
||
| 9189 | cmpn ++$07 ;check to see if we're up to a certain value yet |
||
| 9190 | cmpcy |
||
| 9191 | bcc ExLSHand ;if not, leave |
||
| 9192 | ldxn ++$04 ;start with the last enemy slot again |
||
| 9193 | ChkNoEn: ldax Enemy_Flag,x ;check enemy buffer flag for non-active enemy slot |
||
| 9194 | checka |
||
| 9195 | beq CreateL ;branch out of loop if found |
||
| 9196 | dex ;otherwise check next slot |
||
| 9197 | bpl ChkNoEn ;branch until all slots are checked |
||
| 9198 | bmi RetEOfs ;if no empty slots were found, branch to leave |
||
| 9199 | CreateL: ldan ++$00 ;initialize enemy state |
||
| 9200 | stax Enemy_State,x |
||
| 9201 | ldan ++Lakitu ;create lakitu enemy object |
||
| 9202 | stax Enemy_ID,x |
||
| 9203 | jsr SetupLakitu ;do a sub to set up lakitu |
||
| 9204 | ldan ++$20 |
||
| 9205 | jsr PutAtRightExtent ;finish setting up lakitu |
||
| 9206 | RetEOfs: ldx ObjectOffset ;get enemy object buffer offset again and leave |
||
| 9207 | ExLSHand: rts |
||
| 9208 | |||
| 9209 | ;-------------------------------- |
||
| 9210 | |||
| 9211 | CreateSpiny: |
||
| 9212 | lda Player_Y_Position ;if player above a certain point, branch to leave |
||
| 9213 | cmpn ++$2c |
||
| 9214 | cmpcy |
||
| 9215 | bcc ExLSHand |
||
| 9216 | lday Enemy_State,y ;if lakitu is not in normal state, branch to leave |
||
| 9217 | checka |
||
| 9218 | bne ExLSHand |
||
| 9219 | lday Enemy_PageLoc,y ;store horizontal coordinates (high and low) of lakitu |
||
| 9220 | stax Enemy_PageLoc,x ;into the coordinates of the spiny we're going to create |
||
| 9221 | lday Enemy_X_Position,y |
||
| 9222 | stax Enemy_X_Position,x |
||
| 9223 | ldan ++$01 ;put spiny within vertical screen unit |
||
| 9224 | stax Enemy_Y_HighPos,x |
||
| 9225 | lday Enemy_Y_Position,y ;put spiny eight pixels above where lakitu is |
||
| 9226 | secsub |
||
| 9227 | sbcn ++$08 |
||
| 9228 | stax Enemy_Y_Position,x |
||
| 9229 | ldax PseudoRandomBitReg,x ;get 2 LSB of LSFR and save to Y |
||
| 9230 | andn ++%00000011 |
||
| 9231 | tay |
||
| 9232 | ldxn ++$02 |
||
| 9233 | DifLoop: lday PRDiffAdjustData,y ;get three values and save them |
||
| 9234 | stax SCRATCHPAD+$01,x ;to $01-$03 |
||
| 9235 | iny |
||
| 9236 | iny ;increment Y four bytes for each value |
||
| 9237 | iny |
||
| 9238 | iny |
||
| 9239 | dex ;decrement X for each one |
||
| 9240 | bpl DifLoop ;loop until all three are written |
||
| 9241 | ldx ObjectOffset ;get enemy object buffer offset |
||
| 9242 | jsr PlayerLakituDiff ;move enemy, change direction, get value - difference |
||
| 9243 | ldy Player_X_Speed ;check player's horizontal speed |
||
| 9244 | cpyn ++$08 |
||
| 9245 | cmpcy |
||
| 9246 | bcs SetSpSpd ;if moving faster than a certain amount, branch elsewhere |
||
| 9247 | tay ;otherwise save value in A to Y for now |
||
| 9248 | ldax PseudoRandomBitReg+1,x |
||
| 9249 | andn ++%00000011 ;get one of the LSFR parts and save the 2 LSB |
||
| 9250 | beq UsePosv ;branch if neither bits are set |
||
| 9251 | tya |
||
| 9252 | eorn ++%11111111 ;otherwise get two's compliment of Y |
||
| 9253 | tay |
||
| 9254 | iny |
||
| 9255 | UsePosv: tya ;put value from A in Y back to A (they will be lost anyway) |
||
| 9256 | SetSpSpd: jsr SmallBBox ;set bounding box control, init attributes, lose contents of A |
||
| 9257 | ldyn ++$02 |
||
| 9258 | stax Enemy_X_Speed,x ;set horizontal speed to zero because previous contents |
||
| 9259 | cmpn ++$00 ;of A were lost...branch here will never be taken for |
||
| 9260 | bmi SpinyRte ;the same reason |
||
| 9261 | dey |
||
| 9262 | SpinyRte: styx Enemy_MovingDir,x ;set moving direction to the right |
||
| 9263 | ldan ++$fd |
||
| 9264 | stax Enemy_Y_Speed,x ;set vertical speed to move upwards |
||
| 9265 | ldan ++$01 |
||
| 9266 | stax Enemy_Flag,x ;enable enemy object by setting flag |
||
| 9267 | ldan ++$05 |
||
| 9268 | stax Enemy_State,x ;put spiny in egg state and leave |
||
| 9269 | ChpChpEx: rts |
||
| 9270 | |||
| 9271 | ;-------------------------------- |
||
| 9272 | |||
| 9273 | FirebarSpinSpdData: |
||
| 9274 | .db $28, $38, $28, $38, $28 |
||
| 9275 | |||
| 9276 | FirebarSpinDirData: |
||
| 9277 | .db $00, $00, $10, $10, $00 |
||
| 9278 | |||
| 9279 | InitLongFirebar: |
||
| 9280 | jsr DuplicateEnemyObj ;create enemy object for long firebar |
||
| 9281 | |||
| 9282 | InitShortFirebar: |
||
| 9283 | ldan ++$00 ;initialize low byte of spin state |
||
| 9284 | stax FirebarSpinState_Low,x |
||
| 9285 | ldax Enemy_ID,x ;subtract $1b from enemy identifier |
||
| 9286 | secsub ;to get proper offset for firebar data |
||
| 9287 | sbcn ++$1b |
||
| 9288 | tay |
||
| 9289 | lday FirebarSpinSpdData,y ;get spinning speed of firebar |
||
| 9290 | stax FirebarSpinSpeed,x |
||
| 9291 | lday FirebarSpinDirData,y ;get spinning direction of firebar |
||
| 9292 | stax FirebarSpinDirection,x |
||
| 9293 | ldax Enemy_Y_Position,x |
||
| 9294 | clc ;add four pixels to vertical coordinate |
||
| 9295 | adcn ++$04 |
||
| 9296 | stax Enemy_Y_Position,x |
||
| 9297 | ldax Enemy_X_Position,x |
||
| 9298 | clc ;add four pixels to horizontal coordinate |
||
| 9299 | adcn ++$04 |
||
| 9300 | push af |
||
| 9301 | stax Enemy_X_Position,x |
||
| 9302 | ldax Enemy_PageLoc,x |
||
| 9303 | ld h,a |
||
| 9304 | pop af |
||
| 9305 | ld a,h |
||
| 9306 | adcn ++$00 ;add carry to page location |
||
| 9307 | stax Enemy_PageLoc,x |
||
| 9308 | jmp TallBBox2 ;set bounding box control (not used) and leave |
||
| 9309 | |||
| 9310 | ;-------------------------------- |
||
| 9311 | ;$00-$01 - used to hold pseudorandom bits |
||
| 9312 | |||
| 9313 | FlyCCXPositionData: |
||
| 9314 | .db $80, $30, $40, $80 |
||
| 9315 | .db $30, $50, $50, $70 |
||
| 9316 | .db $20, $40, $80, $a0 |
||
| 9317 | .db $70, $40, $90, $68 |
||
| 9318 | |||
| 9319 | FlyCCXSpeedData: |
||
| 9320 | .db $0e, $05, $06, $0e |
||
| 9321 | .db $1c, $20, $10, $0c |
||
| 9322 | .db $1e, $22, $18, $14 |
||
| 9323 | |||
| 9324 | FlyCCTimerData: |
||
| 9325 | .db $10, $60, $20, $48 |
||
| 9326 | |||
| 9327 | InitFlyingCheepCheep: |
||
| 9328 | lda FrenzyEnemyTimer ;if timer here not expired yet, branch to leave |
||
| 9329 | checka |
||
| 9330 | bne ChpChpEx |
||
| 9331 | jsr SmallBBox ;jump to set bounding box size $09 and init other values |
||
| 9332 | ldax PseudoRandomBitReg+1,x |
||
| 9333 | andn ++%00000011 ;set pseudorandom offset here |
||
| 9334 | tay |
||
| 9335 | lday FlyCCTimerData,y ;load timer with pseudorandom offset |
||
| 9336 | sta FrenzyEnemyTimer |
||
| 9337 | ldyn ++$03 ;load Y with default value |
||
| 9338 | lda SecondaryHardMode |
||
| 9339 | checka |
||
| 9340 | beq MaxCC ;if secondary hard mode flag not set, do not increment Y |
||
| 9341 | iny ;otherwise, increment Y to allow as many as four onscreen |
||
| 9342 | MaxCC: sty SCRATCHPAD+$00 ;store whatever pseudorandom bits are in Y |
||
| 9343 | cpxi SCRATCHPAD+$00 ;compare enemy object buffer offset with Y |
||
| 9344 | cmpcy |
||
| 9345 | bcs ChpChpEx ;if X =HIGH Y, branch to leave |
||
| 9346 | ldax PseudoRandomBitReg,x |
||
| 9347 | andn ++%00000011 ;get last two bits of LSFR, first part |
||
| 9348 | sta SCRATCHPAD+$00 ;and store in two places |
||
| 9349 | sta SCRATCHPAD+$01 |
||
| 9350 | ldan ++$fb ;set vertical speed for cheep-cheep |
||
| 9351 | stax Enemy_Y_Speed,x |
||
| 9352 | ldan ++$00 ;load default value |
||
| 9353 | ldy Player_X_Speed ;check player's horizontal speed |
||
| 9354 | checky |
||
| 9355 | beq GSeed ;if player not moving left or right, skip this part |
||
| 9356 | ldan ++$04 |
||
| 9357 | cpyn ++$19 ;if moving to the right but not very quickly, |
||
| 9358 | cmpcy |
||
| 9359 | bcc GSeed ;do not change A |
||
| 9360 | asl ;otherwise, multiply A by 2 |
||
| 9361 | GSeed: pha ;save to stack |
||
| 9362 | clc |
||
| 9363 | adci SCRATCHPAD+$00 ;add to last two bits of LSFR we saved earlier |
||
| 9364 | sta SCRATCHPAD+$00 ;save it there |
||
| 9365 | ldax PseudoRandomBitReg+1,x |
||
| 9366 | andn ++%00000011 ;if neither of the last two bits of second LSFR set, |
||
| 9367 | beq RSeed ;skip this part and save contents of $00 |
||
| 9368 | ldax PseudoRandomBitReg+2,x |
||
| 9369 | andn ++%00001111 ;otherwise overwrite with lower nybble of |
||
| 9370 | sta SCRATCHPAD+$00 ;third LSFR part |
||
| 9371 | RSeed: pla ;get value from stack we saved earlier |
||
| 9372 | clc |
||
| 9373 | adci SCRATCHPAD+$01 ;add to last two bits of LSFR we saved in other place |
||
| 9374 | tay ;use as pseudorandom offset here |
||
| 9375 | lday FlyCCXSpeedData,y ;get horizontal speed using pseudorandom offset |
||
| 9376 | stax Enemy_X_Speed,x |
||
| 9377 | ldan ++$01 ;set to move towards the right |
||
| 9378 | stax Enemy_MovingDir,x |
||
| 9379 | lda Player_X_Speed ;if player moving left or right, branch ahead of this part |
||
| 9380 | checka |
||
| 9381 | bne D2XPos1 |
||
| 9382 | ldy SCRATCHPAD+$00 ;get first LSFR or third LSFR lower nybble |
||
| 9383 | tya ;and check for d1 set |
||
| 9384 | andn ++%00000010 |
||
| 9385 | beq D2XPos1 ;if d1 not set, branch |
||
| 9386 | ldax Enemy_X_Speed,x |
||
| 9387 | eorn ++$ff ;if d1 set, change horizontal speed |
||
| 9388 | clc ;into two's compliment, thus moving in the opposite |
||
| 9389 | adcn ++$01 ;direction |
||
| 9390 | stax Enemy_X_Speed,x |
||
| 9391 | incx Enemy_MovingDir,x ;increment to move towards the left |
||
| 9392 | D2XPos1: tya ;get first LSFR or third LSFR lower nybble again |
||
| 9393 | andn ++%00000010 |
||
| 9394 | beq D2XPos2 ;check for d1 set again, branch again if not set |
||
| 9395 | lda Player_X_Position ;get player's horizontal position |
||
| 9396 | clc |
||
| 9397 | adcy FlyCCXPositionData,y ;if d1 set, add value obtained from pseudorandom offset |
||
| 9398 | push af |
||
| 9399 | stax Enemy_X_Position,x ;and save as enemy's horizontal position |
||
| 9400 | pop af |
||
| 9401 | lda Player_PageLoc ;get player's page location |
||
| 9402 | adcn ++$00 ;add carry and jump past this part |
||
| 9403 | jmp FinCCSt |
||
| 9404 | D2XPos2: lda Player_X_Position ;get player's horizontal position |
||
| 9405 | secsub |
||
| 9406 | sbcy FlyCCXPositionData,y ;if d1 not set, subtract value obtained from pseudorandom |
||
| 9407 | push af |
||
| 9408 | stax Enemy_X_Position,x ;offset and save as enemy's horizontal position |
||
| 9409 | pop af |
||
| 9410 | lda Player_PageLoc ;get player's page location |
||
| 9411 | sbcn ++$00 ;subtract borrow |
||
| 9412 | FinCCSt: stax Enemy_PageLoc,x ;save as enemy's page location |
||
| 9413 | ldan ++$01 |
||
| 9414 | stax Enemy_Flag,x ;set enemy's buffer flag |
||
| 9415 | stax Enemy_Y_HighPos,x ;set enemy's high vertical byte |
||
| 9416 | ldan ++$f8 |
||
| 9417 | stax Enemy_Y_Position,x ;put enemy below the screen, and we are done |
||
| 9418 | rts |
||
| 9419 | |||
| 9420 | ;-------------------------------- |
||
| 9421 | |||
| 9422 | InitBowser: |
||
| 9423 | jsr DuplicateEnemyObj ;jump to create another bowser object |
||
| 9424 | stx BowserFront_Offset ;save offset of first here |
||
| 9425 | ldan ++$00 |
||
| 9426 | sta BowserBodyControls ;initialize bowser's body controls |
||
| 9427 | sta BridgeCollapseOffset ;and bridge collapse offset |
||
| 9428 | ldax Enemy_X_Position,x |
||
| 9429 | sta BowserOrigXPos ;store original horizontal position here |
||
| 9430 | ldan ++$df |
||
| 9431 | sta BowserFireBreathTimer ;store something here |
||
| 9432 | stax Enemy_MovingDir,x ;and in moving direction |
||
| 9433 | ldan ++$20 |
||
| 9434 | sta BowserFeetCounter ;set bowser's feet timer and in enemy timer |
||
| 9435 | stax EnemyFrameTimer,x |
||
| 9436 | ldan ++$05 |
||
| 9437 | sta BowserHitPoints ;give bowser 5 hit points |
||
| 9438 | lsr |
||
| 9439 | sta BowserMovementSpeed ;set default movement speed here |
||
| 9440 | rts |
||
| 9441 | |||
| 9442 | ;-------------------------------- |
||
| 9443 | |||
| 9444 | DuplicateEnemyObj: |
||
| 9445 | ldyn ++$ff ;start at beginning of enemy slots |
||
| 9446 | FSLoop: iny ;increment one slot |
||
| 9447 | lday Enemy_Flag,y ;check enemy buffer flag for empty slot |
||
| 9448 | checka |
||
| 9449 | bne FSLoop ;if set, branch and keep checking |
||
| 9450 | sty DuplicateObj_Offset ;otherwise set offset here |
||
| 9451 | txa ;transfer original enemy buffer offset |
||
| 9452 | oran ++%10000000 ;store with d7 set as flag in new enemy |
||
| 9453 | stay Enemy_Flag,y ;slot as well as enemy offset |
||
| 9454 | ldax Enemy_PageLoc,x |
||
| 9455 | stay Enemy_PageLoc,y ;copy page location and horizontal coordinates |
||
| 9456 | ldax Enemy_X_Position,x ;from original enemy to new enemy |
||
| 9457 | stay Enemy_X_Position,y |
||
| 9458 | ldan ++$01 |
||
| 9459 | stax Enemy_Flag,x ;set flag as normal for original enemy |
||
| 9460 | stay Enemy_Y_HighPos,y ;set high vertical byte for new enemy |
||
| 9461 | ldax Enemy_Y_Position,x |
||
| 9462 | stay Enemy_Y_Position,y ;copy vertical coordinate from original to new |
||
| 9463 | FlmEx: rts ;and then leave |
||
| 9464 | |||
| 9465 | ;-------------------------------- |
||
| 9466 | |||
| 9467 | FlameYPosData: |
||
| 9468 | .db $90, $80, $70, $90 |
||
| 9469 | |||
| 9470 | FlameYMFAdderData: |
||
| 9471 | .db $ff, $01 |
||
| 9472 | |||
| 9473 | InitBowserFlame: |
||
| 9474 | lda FrenzyEnemyTimer ;if timer not expired yet, branch to leave |
||
| 9475 | checka |
||
| 9476 | bne FlmEx |
||
| 9477 | stax Enemy_Y_MoveForce,x ;reset something here |
||
| 9478 | lda NoiseSoundQueue |
||
| 9479 | oran ++Sfx_BowserFlame ;load bowser's flame sound into queue |
||
| 9480 | sta NoiseSoundQueue |
||
| 9481 | ldy BowserFront_Offset ;get bowser's buffer offset |
||
| 9482 | lday Enemy_ID,y ;check for bowser |
||
| 9483 | cmpn ++Bowser |
||
| 9484 | beq SpawnFromMouth ;branch if found |
||
| 9485 | jsr SetFlameTimer ;get timer data based on flame counter |
||
| 9486 | clc |
||
| 9487 | adcn ++$20 ;add 32 frames by default |
||
| 9488 | ldy SecondaryHardMode |
||
| 9489 | checky |
||
| 9490 | beq SetFrT ;if secondary mode flag not set, use as timer setting |
||
| 9491 | secsub |
||
| 9492 | sbcn ++$10 ;otherwise subtract 16 frames for secondary hard mode |
||
| 9493 | SetFrT: sta FrenzyEnemyTimer ;set timer accordingly |
||
| 9494 | ldax PseudoRandomBitReg,x |
||
| 9495 | andn ++%00000011 ;get 2 LSB from first part of LSFR |
||
| 9496 | stax BowserFlamePRandomOfs,x ;set here |
||
| 9497 | tay ;use as offset |
||
| 9498 | lday FlameYPosData,y ;load vertical position based on pseudorandom offset |
||
| 9499 | |||
| 9500 | PutAtRightExtent: |
||
| 9501 | stax Enemy_Y_Position,x ;set vertical position |
||
| 9502 | lda ScreenRight_X_Pos |
||
| 9503 | clc |
||
| 9504 | adcn ++$20 ;place enemy 32 pixels beyond right side of screen |
||
| 9505 | push af |
||
| 9506 | stax Enemy_X_Position,x |
||
| 9507 | pop af |
||
| 9508 | lda ScreenRight_PageLoc |
||
| 9509 | adcn ++$00 ;add carry |
||
| 9510 | stax Enemy_PageLoc,x |
||
| 9511 | jmp FinishFlame ;skip this part to finish setting values |
||
| 9512 | |||
| 9513 | SpawnFromMouth: |
||
| 9514 | lday Enemy_X_Position,y ;get bowser's horizontal position |
||
| 9515 | secsub |
||
| 9516 | sbcn ++$0e ;subtract 14 pixels |
||
| 9517 | stax Enemy_X_Position,x ;save as flame's horizontal position |
||
| 9518 | lday Enemy_PageLoc,y |
||
| 9519 | stax Enemy_PageLoc,x ;copy page location from bowser to flame |
||
| 9520 | lday Enemy_Y_Position,y |
||
| 9521 | clc ;add 8 pixels to bowser's vertical position |
||
| 9522 | adcn ++$08 |
||
| 9523 | stax Enemy_Y_Position,x ;save as flame's vertical position |
||
| 9524 | ldax PseudoRandomBitReg,x |
||
| 9525 | andn ++%00000011 ;get 2 LSB from first part of LSFR |
||
| 9526 | stax Enemy_YMF_Dummy,x ;save here |
||
| 9527 | tay ;use as offset |
||
| 9528 | lday FlameYPosData,y ;get value here using bits as offset |
||
| 9529 | ldyn ++$00 ;load default offset |
||
| 9530 | cmpx Enemy_Y_Position,x ;compare value to flame's current vertical position |
||
| 9531 | cmpcy |
||
| 9532 | bcc SetMF ;if less, do not increment offset |
||
| 9533 | iny ;otherwise increment now |
||
| 9534 | SetMF: lday FlameYMFAdderData,y ;get value here and save |
||
| 9535 | stax Enemy_Y_MoveForce,x ;to vertical movement force |
||
| 9536 | ldan ++$00 |
||
| 9537 | sta EnemyFrenzyBuffer ;clear enemy frenzy buffer |
||
| 9538 | |||
| 9539 | FinishFlame: |
||
| 9540 | ldan ++$08 ;set $08 for bounding box control |
||
| 9541 | stax Enemy_BoundBoxCtrl,x |
||
| 9542 | ldan ++$01 ;set high byte of vertical and |
||
| 9543 | stax Enemy_Y_HighPos,x ;enemy buffer flag |
||
| 9544 | stax Enemy_Flag,x |
||
| 9545 | lsr |
||
| 9546 | stax Enemy_X_MoveForce,x ;initialize horizontal movement force ( X-), and |
||
| 9547 | stax Enemy_State,x ;enemy state |
||
| 9548 | rts |
||
| 9549 | |||
| 9550 | ;-------------------------------- |
||
| 9551 | |||
| 9552 | FireworksXPosData: |
||
| 9553 | .db $00, $30, $60, $60, $00, $20 |
||
| 9554 | |||
| 9555 | FireworksYPosData: |
||
| 9556 | .db $60, $40, $70, $40, $60, $30 |
||
| 9557 | |||
| 9558 | InitFireworks: |
||
| 9559 | lda FrenzyEnemyTimer ;if timer not expired yet, branch to leave |
||
| 9560 | checka |
||
| 9561 | bne ExitFWk |
||
| 9562 | ldan ++$20 ;otherwise reset timer |
||
| 9563 | sta FrenzyEnemyTimer |
||
| 9564 | deci FireworksCounter ;decrement for each explosion |
||
| 9565 | ldyn ++$06 ;start at last slot |
||
| 9566 | StarFChk: dey |
||
| 9567 | lday Enemy_ID,y ;check for presence of star flag object |
||
| 9568 | cmpn ++StarFlagObject ;if there isn't a star flag object, |
||
| 9569 | bne StarFChk ;routine goes into infinite loop = crash |
||
| 9570 | lday Enemy_X_Position,y |
||
| 9571 | secsub ;get horizontal coordinate of star flag object, then |
||
| 9572 | sbcn ++$30 ;subtract 48 pixels from it and save to |
||
| 9573 | pha ;the stack |
||
| 9574 | ldaykeepcy Enemy_PageLoc,y |
||
| 9575 | sbcn ++$00 ;subtract the carry from the page location |
||
| 9576 | sta SCRATCHPAD+$00 ;of the star flag object |
||
| 9577 | lda FireworksCounter ;get fireworks counter |
||
| 9578 | clc |
||
| 9579 | adcy Enemy_State,y ;add state of star flag object (possibly not necessary) |
||
| 9580 | tay ;use as offset |
||
| 9581 | pla ;get saved horizontal coordinate of star flag - 48 pixels |
||
| 9582 | clc |
||
| 9583 | adcy FireworksXPosData,y ;add number based on offset of fireworks counter |
||
| 9584 | push af |
||
| 9585 | stax Enemy_X_Position,x ;store as the fireworks object horizontal coordinate |
||
| 9586 | pop af |
||
| 9587 | lda SCRATCHPAD+$00 |
||
| 9588 | adcn ++$00 ;add carry and store as page location for |
||
| 9589 | stax Enemy_PageLoc,x ;the fireworks object |
||
| 9590 | lday FireworksYPosData,y ;get vertical position using same offset |
||
| 9591 | stax Enemy_Y_Position,x ;and store as vertical coordinate for fireworks object |
||
| 9592 | ldan ++$01 |
||
| 9593 | stax Enemy_Y_HighPos,x ;store in vertical high byte |
||
| 9594 | stax Enemy_Flag,x ;and activate enemy buffer flag |
||
| 9595 | lsr |
||
| 9596 | stax ExplosionGfxCounter,x ;initialize explosion counter |
||
| 9597 | ldan ++$08 |
||
| 9598 | stax ExplosionTimerCounter,x ;set explosion timing counter |
||
| 9599 | ExitFWk: rts |
||
| 9600 | |||
| 9601 | ;-------------------------------- |
||
| 9602 | |||
| 9603 | Bitmasks: |
||
| 9604 | .db %00000001, %00000010, %00000100, %00001000, %00010000, %00100000, %01000000, %10000000 |
||
| 9605 | |||
| 9606 | Enemy17YPosData: |
||
| 9607 | .db $40, $30, $90, $50, $20, $60, $a0, $70 |
||
| 9608 | |||
| 9609 | SwimCC_IDData: |
||
| 9610 | .db $0a, $0b |
||
| 9611 | |||
| 9612 | BulletBillCheepCheep: |
||
| 9613 | lda FrenzyEnemyTimer ;if timer not expired yet, branch to leave |
||
| 9614 | checka |
||
| 9615 | bne ExF17 |
||
| 9616 | lda AreaType ;are we in a water-type level? |
||
| 9617 | checka |
||
| 9618 | bne DoBulletBills ;if not, branch elsewhere |
||
| 9619 | cpxn ++$03 ;are we past third enemy slot? |
||
| 9620 | cmpcy |
||
| 9621 | bcs ExF17 ;if so, branch to leave |
||
| 9622 | ldyn ++$00 ;load default offset |
||
| 9623 | ldax PseudoRandomBitReg,x |
||
| 9624 | cmpn ++$aa ;check first part of LSFR against preset value |
||
| 9625 | cmpcy |
||
| 9626 | bcc ChkW2 ;if less than preset, do not increment offset |
||
| 9627 | iny ;otherwise increment |
||
| 9628 | ChkW2: lda WorldNumber ;check world number |
||
| 9629 | cmpn ++World2 |
||
| 9630 | beq Get17ID ;if we're on world 2, do not increment offset |
||
| 9631 | iny ;otherwise increment |
||
| 9632 | Get17ID: tya |
||
| 9633 | andn ++%00000001 ;mask out all but last bit of offset |
||
| 9634 | tay |
||
| 9635 | lday SwimCC_IDData,y ;load identifier for cheep-cheeps |
||
| 9636 | Set17ID: stax Enemy_ID,x ;store whatever's in A as enemy identifier |
||
| 9637 | lda BitMFilter |
||
| 9638 | cmpn ++$ff ;if not all bits set, skip init part and compare bits |
||
| 9639 | bne GetRBit |
||
| 9640 | ldan ++$00 ;initialize vertical position filter |
||
| 9641 | sta BitMFilter |
||
| 9642 | GetRBit: ldax PseudoRandomBitReg,x ;get first part of LSFR |
||
| 9643 | andn ++%00000111 ;mask out all but 3 LSB |
||
| 9644 | ChkRBit: tay ;use as offset |
||
| 9645 | lday Bitmasks,y ;load bitmask |
||
| 9646 | biti BitMFilter ;perform AND on filter without changing it |
||
| 9647 | beq AddFBit |
||
| 9648 | iny ;increment offset |
||
| 9649 | tya |
||
| 9650 | andn ++%00000111 ;mask out all but 3 LSB thus keeping it 0-7 |
||
| 9651 | jmp ChkRBit ;do another check |
||
| 9652 | AddFBit: orai BitMFilter ;add bit to already set bits in filter |
||
| 9653 | sta BitMFilter ;and store |
||
| 9654 | lday Enemy17YPosData,y ;load vertical position using offset |
||
| 9655 | jsr PutAtRightExtent ;set vertical position and other values |
||
| 9656 | stax Enemy_YMF_Dummy,x ;initialize dummy variable |
||
| 9657 | ldan ++$20 ;set timer |
||
| 9658 | sta FrenzyEnemyTimer |
||
| 9659 | jmp CheckpointEnemyID ;process our new enemy object |
||
| 9660 | |||
| 9661 | DoBulletBills: |
||
| 9662 | ldyn ++$ff ;start at beginning of enemy slots |
||
| 9663 | BB_SLoop: iny ;move onto the next slot |
||
| 9664 | cpyn ++$05 ;branch to play sound if we've done all slots |
||
| 9665 | cmpcy |
||
| 9666 | bcs FireBulletBill |
||
| 9667 | lday Enemy_Flag,y ;if enemy buffer flag not set, |
||
| 9668 | checka |
||
| 9669 | beq BB_SLoop ;loop back and check another slot |
||
| 9670 | lday Enemy_ID,y |
||
| 9671 | cmpn ++BulletBill_FrenzyVar ;check enemy identifier for |
||
| 9672 | bne BB_SLoop ;bullet bill object (frenzy variant) |
||
| 9673 | ExF17: rts ;if found, leave |
||
| 9674 | |||
| 9675 | FireBulletBill: |
||
| 9676 | lda Square2SoundQueue |
||
| 9677 | oran ++Sfx_Blast ;play fireworks/gunfire sound |
||
| 9678 | sta Square2SoundQueue |
||
| 9679 | ldan ++BulletBill_FrenzyVar ;load identifier for bullet bill object |
||
| 9680 | checka |
||
| 9681 | bne Set17ID ;unconditional branch |
||
| 9682 | |||
| 9683 | ;-------------------------------- |
||
| 9684 | ;$00 - used to store Y position of group enemies |
||
| 9685 | ;$01 - used to store enemy ID |
||
| 9686 | ;$02 - used to store page location of right side of screen |
||
| 9687 | ;$03 - used to store X position of right side of screen |
||
| 9688 | |||
| 9689 | HandleGroupEnemies: |
||
| 9690 | ldyn ++$00 ;load value for green koopa troopa |
||
| 9691 | secsub |
||
| 9692 | sbcn ++$37 ;subtract $37 from second byte read |
||
| 9693 | pha ;save result in stack for now |
||
| 9694 | cmpn ++$04 ;was byte in $3b-$3e range? |
||
| 9695 | cmpcy |
||
| 9696 | bcs SnglID ;if so, branch |
||
| 9697 | pha ;save another copy to stack |
||
| 9698 | ldyn ++Goomba ;load value for goomba enemy |
||
| 9699 | lda PrimaryHardMode ;if primary hard mode flag not set, |
||
| 9700 | checka |
||
| 9701 | beq PullID ;branch, otherwise change to value |
||
| 9702 | ldyn ++BuzzyBeetle ;for buzzy beetle |
||
| 9703 | PullID: pla ;get second copy from stack |
||
| 9704 | SnglID: sty SCRATCHPAD+$01 ;save enemy id here |
||
| 9705 | ldyn ++$b0 ;load default y coordinate |
||
| 9706 | andn ++$02 ;check to see if d1 was set |
||
| 9707 | beq SetYGp ;if so, move y coordinate up, |
||
| 9708 | ldyn ++$70 ;otherwise branch and use default |
||
| 9709 | SetYGp: sty SCRATCHPAD+$00 ;save y coordinate here |
||
| 9710 | lda ScreenRight_PageLoc ;get page number of right edge of screen |
||
| 9711 | sta SCRATCHPAD+$02 ;save here |
||
| 9712 | lda ScreenRight_X_Pos ;get pixel coordinate of right edge |
||
| 9713 | sta SCRATCHPAD+$03 ;save here |
||
| 9714 | ldyn ++$02 ;load two enemies by default |
||
| 9715 | pla ;get first copy from stack |
||
| 9716 | lsr ;check to see if d0 was set |
||
| 9717 | bcc CntGrp ;if not, use default value |
||
| 9718 | iny ;otherwise increment to three enemies |
||
| 9719 | CntGrp: sty NumberofGroupEnemies ;save number of enemies here |
||
| 9720 | GrLoop: ldxn ++$ff ;start at beginning of enemy buffers |
||
| 9721 | GSltLp: inx ;increment and branch if past |
||
| 9722 | cpxn ++$05 ;end of buffers |
||
| 9723 | cmpcy |
||
| 9724 | bcs NextED |
||
| 9725 | ldax Enemy_Flag,x ;check to see if enemy is already |
||
| 9726 | checka |
||
| 9727 | bne GSltLp ;stored in buffer, and branch if so |
||
| 9728 | lda SCRATCHPAD+$01 |
||
| 9729 | stax Enemy_ID,x ;store enemy object identifier |
||
| 9730 | lda SCRATCHPAD+$02 |
||
| 9731 | stax Enemy_PageLoc,x ;store page location for enemy object |
||
| 9732 | lda SCRATCHPAD+$03 |
||
| 9733 | stax Enemy_X_Position,x ;store x coordinate for enemy object |
||
| 9734 | clc |
||
| 9735 | adcn ++$18 ;add 24 pixels for next enemy |
||
| 9736 | sta SCRATCHPAD+$03 |
||
| 9737 | lda SCRATCHPAD+$02 ;add carry to page location for |
||
| 9738 | adcn ++$00 ;next enemy |
||
| 9739 | sta SCRATCHPAD+$02 |
||
| 9740 | lda SCRATCHPAD+$00 ;store y coordinate for enemy object |
||
| 9741 | stax Enemy_Y_Position,x |
||
| 9742 | ldan ++$01 ;activate flag for buffer, and |
||
| 9743 | stax Enemy_Y_HighPos,x ;put enemy within the screen vertically |
||
| 9744 | stax Enemy_Flag,x |
||
| 9745 | jsr CheckpointEnemyID ;process each enemy object separately |
||
| 9746 | deci NumberofGroupEnemies ;do this until we run out of enemy objects |
||
| 9747 | bne GrLoop |
||
| 9748 | NextED: jmp Inc2B ;jump to increment data offset and leave |
||
| 9749 | |||
| 9750 | ;-------------------------------- |
||
| 9751 | |||
| 9752 | InitPiranhaPlant: |
||
| 9753 | ldan ++$01 ;set initial speed |
||
| 9754 | stax PiranhaPlant_Y_Speed,x |
||
| 9755 | lsr |
||
| 9756 | stax Enemy_State,x ;initialize enemy state and what would normally |
||
| 9757 | stax PiranhaPlant_MoveFlag,x ;be used as vertical speed, but not in this case |
||
| 9758 | ldax Enemy_Y_Position,x |
||
| 9759 | stax PiranhaPlantDownYPos,x ;save original vertical coordinate here |
||
| 9760 | secsub |
||
| 9761 | sbcn ++$18 |
||
| 9762 | stax PiranhaPlantUpYPos,x ;save original vertical coordinate - 24 pixels here |
||
| 9763 | ldan ++$09 |
||
| 9764 | jmp SetBBox2 ;set specific value for bounding box control ; #9 misc objects ( ???) |
||
| 9765 | |||
| 9766 | ;-------------------------------- |
||
| 9767 | |||
| 9768 | InitEnemyFrenzy: |
||
| 9769 | ldax Enemy_ID,x ;load enemy identifier |
||
| 9770 | sta EnemyFrenzyBuffer ;save in enemy frenzy buffer |
||
| 9771 | secsub |
||
| 9772 | sbcn ++$12 ;subtract 12 and use as offset for jump engine |
||
| 9773 | jsr JumpEngine |
||
| 9774 | |||
| 9775 | ;frenzy object jump table |
||
| 9776 | .dw LakituAndSpinyHandler |
||
| 9777 | .dw NoFrenzyCode |
||
| 9778 | .dw InitFlyingCheepCheep |
||
| 9779 | .dw InitBowserFlame |
||
| 9780 | .dw InitFireworks |
||
| 9781 | .dw BulletBillCheepCheep |
||
| 9782 | |||
| 9783 | ;-------------------------------- |
||
| 9784 | |||
| 9785 | NoFrenzyCode: |
||
| 9786 | rts |
||
| 9787 | |||
| 9788 | ;-------------------------------- |
||
| 9789 | |||
| 9790 | EndFrenzy: |
||
| 9791 | ldyn ++$05 ;start at last slot |
||
| 9792 | LakituChk: lday Enemy_ID,y ;check enemy identifiers |
||
| 9793 | cmpn ++Lakitu ;for lakitu |
||
| 9794 | bne NextFSlot |
||
| 9795 | ldan ++$01 ;if found, set state |
||
| 9796 | stay Enemy_State,y |
||
| 9797 | NextFSlot: dey ;move onto the next slot |
||
| 9798 | bpl LakituChk ;do this until all slots are checked |
||
| 9799 | ldan ++$00 |
||
| 9800 | sta EnemyFrenzyBuffer ;empty enemy frenzy buffer |
||
| 9801 | stax Enemy_Flag,x ;disable enemy buffer flag for this object |
||
| 9802 | rts |
||
| 9803 | |||
| 9804 | ;-------------------------------- |
||
| 9805 | |||
| 9806 | InitJumpGPTroopa: |
||
| 9807 | ldan ++$02 ;set for movement to the left |
||
| 9808 | stax Enemy_MovingDir,x |
||
| 9809 | ldan ++$f8 ;set horizontal speed |
||
| 9810 | stax Enemy_X_Speed,x |
||
| 9811 | TallBBox2: ldan ++$03 ;set specific value for bounding box control |
||
| 9812 | SetBBox2: stax Enemy_BoundBoxCtrl,x ;set bounding box control then leave |
||
| 9813 | rts |
||
| 9814 | |||
| 9815 | ;-------------------------------- |
||
| 9816 | |||
| 9817 | InitBalPlatform: |
||
| 9818 | decx Enemy_Y_Position,x ;raise vertical position by two pixels |
||
| 9819 | decx Enemy_Y_Position,x |
||
| 9820 | ldy SecondaryHardMode ;if secondary hard mode flag not set, |
||
| 9821 | checky |
||
| 9822 | bne AlignP ;branch ahead |
||
| 9823 | ldyn ++$02 ;otherwise set value here |
||
| 9824 | jsr PosPlatform ;do a sub to add or subtract pixels |
||
| 9825 | AlignP: ldyn ++$ff ;set default value here for now |
||
| 9826 | lda BalPlatformAlignment ;get current balance platform alignment |
||
| 9827 | stax Enemy_State,x ;set platform alignment to object state here |
||
| 9828 | checka |
||
| 9829 | bpl SetBPA ;if old alignment $ff, put $ff as alignment for negative |
||
| 9830 | txa ;if old contents already $ff, put |
||
| 9831 | tay ;object offset as alignment to make next positive |
||
| 9832 | SetBPA: sty BalPlatformAlignment ;store whatever value's in Y here |
||
| 9833 | ldan ++$00 |
||
| 9834 | stax Enemy_MovingDir,x ;init moving direction |
||
| 9835 | tay ;init Y |
||
| 9836 | jsr PosPlatform ;do a sub to add 8 pixels, then run shared code here |
||
| 9837 | |||
| 9838 | ;-------------------------------- |
||
| 9839 | |||
| 9840 | InitDropPlatform: |
||
| 9841 | ldan ++$ff |
||
| 9842 | stax PlatformCollisionFlag,x ;set some value here |
||
| 9843 | jmp CommonPlatCode ;then jump ahead to execute more code |
||
| 9844 | |||
| 9845 | ;-------------------------------- |
||
| 9846 | |||
| 9847 | InitHoriPlatform: |
||
| 9848 | ldan ++$00 |
||
| 9849 | stax XMoveSecondaryCounter,x ;init one of the moving counters |
||
| 9850 | jmp CommonPlatCode ;jump ahead to execute more code |
||
| 9851 | |||
| 9852 | ;-------------------------------- |
||
| 9853 | |||
| 9854 | InitVertPlatform: |
||
| 9855 | ldyn ++$40 ;set default value here |
||
| 9856 | ldax Enemy_Y_Position,x ;check vertical position |
||
| 9857 | checka |
||
| 9858 | bpl SetYO ;if above a certain point, skip this part |
||
| 9859 | eorn ++$ff |
||
| 9860 | clc ;otherwise get two's compliment |
||
| 9861 | adcn ++$01 |
||
| 9862 | ldyn ++$c0 ;get alternate value to add to vertical position |
||
| 9863 | SetYO: stax YPlatformTopYPos,x ;save as top vertical position |
||
| 9864 | tya |
||
| 9865 | clc ;load value from earlier, add number of pixels |
||
| 9866 | adcx Enemy_Y_Position,x ;to vertical position |
||
| 9867 | stax YPlatformCenterYPos,x ;save result as central vertical position |
||
| 9868 | |||
| 9869 | ;-------------------------------- |
||
| 9870 | |||
| 9871 | CommonPlatCode: |
||
| 9872 | jsr InitVStf ;do a sub to init certain other values |
||
| 9873 | SPBBox: ldan ++$05 ;set default bounding box size control |
||
| 9874 | ldy AreaType |
||
| 9875 | cpyn ++$03 ;check for castle-type level |
||
| 9876 | beq CasPBB ;use default value if found |
||
| 9877 | ldy SecondaryHardMode ;otherwise check for secondary hard mode flag |
||
| 9878 | checky |
||
| 9879 | bne CasPBB ;if set, use default value |
||
| 9880 | ldan ++$06 ;use alternate value if not castle or secondary not set |
||
| 9881 | CasPBB: stax Enemy_BoundBoxCtrl,x ;set bounding box size control here and leave |
||
| 9882 | rts |
||
| 9883 | |||
| 9884 | ;-------------------------------- |
||
| 9885 | |||
| 9886 | LargeLiftUp: |
||
| 9887 | jsr PlatLiftUp ;execute code for platforms going up |
||
| 9888 | jmp LargeLiftBBox ;overwrite bounding box for large platforms |
||
| 9889 | |||
| 9890 | LargeLiftDown: |
||
| 9891 | jsr PlatLiftDown ;execute code for platforms going down |
||
| 9892 | |||
| 9893 | LargeLiftBBox: |
||
| 9894 | jmp SPBBox ;jump to overwrite bounding box size control |
||
| 9895 | |||
| 9896 | ;-------------------------------- |
||
| 9897 | |||
| 9898 | PlatLiftUp: |
||
| 9899 | ldan ++$10 ;set movement amount here |
||
| 9900 | stax Enemy_Y_MoveForce,x |
||
| 9901 | ldan ++$ff ;set moving speed for platforms going up |
||
| 9902 | stax Enemy_Y_Speed,x |
||
| 9903 | jmp CommonSmallLift ;skip ahead to part we should be executing |
||
| 9904 | |||
| 9905 | ;-------------------------------- |
||
| 9906 | |||
| 9907 | PlatLiftDown: |
||
| 9908 | ldan ++$f0 ;set movement amount here |
||
| 9909 | stax Enemy_Y_MoveForce,x |
||
| 9910 | ldan ++$00 ;set moving speed for platforms going down |
||
| 9911 | stax Enemy_Y_Speed,x |
||
| 9912 | |||
| 9913 | ;-------------------------------- |
||
| 9914 | |||
| 9915 | CommonSmallLift: |
||
| 9916 | ldyn ++$01 |
||
| 9917 | jsr PosPlatform ;do a sub to add 12 pixels due to preset value |
||
| 9918 | ldan ++$04 |
||
| 9919 | stax Enemy_BoundBoxCtrl,x ;set bounding box control for small platforms |
||
| 9920 | rts |
||
| 9921 | |||
| 9922 | ;-------------------------------- |
||
| 9923 | |||
| 9924 | PlatPosDataLow: |
||
| 9925 | .db $08,$0c,$f8 |
||
| 9926 | |||
| 9927 | PlatPosDataHigh: |
||
| 9928 | .db $00,$00,$ff |
||
| 9929 | |||
| 9930 | PosPlatform: |
||
| 9931 | ldax Enemy_X_Position,x ;get horizontal coordinate |
||
| 9932 | clc |
||
| 9933 | adcy PlatPosDataLow,y ;add or subtract pixels depending on offset |
||
| 9934 | push af |
||
| 9935 | stax Enemy_X_Position,x ;store as new horizontal coordinate |
||
| 9936 | ldax Enemy_PageLoc,x |
||
| 9937 | ld h,a |
||
| 9938 | pop af |
||
| 9939 | ld a,h |
||
| 9940 | adcy PlatPosDataHigh,y ;add or subtract page location depending on offset |
||
| 9941 | stax Enemy_PageLoc,x ;store as new page location |
||
| 9942 | rts ;and go back |
||
| 9943 | |||
| 9944 | ;-------------------------------- |
||
| 9945 | |||
| 9946 | EndOfEnemyInitCode: |
||
| 9947 | rts |
||
| 9948 | |||
| 9949 | ;------------------------------------------------------------------------------------- |
||
| 9950 | |||
| 9951 | RunEnemyObjectsCore: |
||
| 9952 | ;jr $ |
||
| 9953 | ldx ObjectOffset ;get offset for enemy object buffer |
||
| 9954 | ldan ++$00 ;load value 0 for jump engine by default |
||
| 9955 | ldyx Enemy_ID,x |
||
| 9956 | cpyn ++$15 ;if enemy object LOW $15, use default value |
||
| 9957 | cmpcy |
||
| 9958 | bcc JmpEO |
||
| 9959 | tya ;otherwise subtract $14 from the value and use |
||
| 9960 | cmpcy |
||
| 9961 | sbcn ++$14 ;as value for jump engine |
||
| 9962 | JmpEO: jsr JumpEngine |
||
| 9963 | |||
| 9964 | .dw RunNormalEnemies ;for objects $00-$14 |
||
| 9965 | |||
| 9966 | .dw RunBowserFlame ;for objects $15-$1f |
||
| 9967 | .dw RunFireworks |
||
| 9968 | .dw NoRunCode |
||
| 9969 | .dw NoRunCode |
||
| 9970 | .dw NoRunCode |
||
| 9971 | .dw NoRunCode |
||
| 9972 | .dw RunFirebarObj |
||
| 9973 | .dw RunFirebarObj |
||
| 9974 | .dw RunFirebarObj |
||
| 9975 | .dw RunFirebarObj |
||
| 9976 | .dw RunFirebarObj |
||
| 9977 | |||
| 9978 | .dw RunFirebarObj ;for objects $20-$2f |
||
| 9979 | .dw RunFirebarObj |
||
| 9980 | .dw RunFirebarObj |
||
| 9981 | .dw NoRunCode |
||
| 9982 | .dw RunLargePlatform |
||
| 9983 | .dw RunLargePlatform |
||
| 9984 | .dw RunLargePlatform |
||
| 9985 | .dw RunLargePlatform |
||
| 9986 | .dw RunLargePlatform |
||
| 9987 | .dw RunLargePlatform |
||
| 9988 | .dw RunLargePlatform |
||
| 9989 | .dw RunSmallPlatform |
||
| 9990 | .dw RunSmallPlatform |
||
| 9991 | .dw RunBowser |
||
| 9992 | .dw PowerUpObjHandler |
||
| 9993 | .dw VineObjectHandler |
||
| 9994 | |||
| 9995 | .dw NoRunCode ;for objects $30-$35 |
||
| 9996 | .dw RunStarFlagObj |
||
| 9997 | .dw JumpspringHandler |
||
| 9998 | .dw NoRunCode |
||
| 9999 | .dw WarpZoneObject |
||
| 10000 | .dw RunRetainerObj |
||
| 10001 | |||
| 10002 | ;-------------------------------- |
||
| 10003 | |||
| 10004 | NoRunCode: |
||
| 10005 | rts |
||
| 10006 | |||
| 10007 | ;-------------------------------- |
||
| 10008 | |||
| 10009 | RunRetainerObj: |
||
| 10010 | jsr GetEnemyOffscreenBits |
||
| 10011 | jsr RelativeEnemyPosition |
||
| 10012 | jmp EnemyGfxHandler |
||
| 10013 | |||
| 10014 | ;-------------------------------- |
||
| 10015 | |||
| 10016 | RunNormalEnemies: |
||
| 10017 | ;TODO |
||
| 10018 | ldan ++$00 ;init sprite attributes |
||
| 10019 | stax Enemy_SprAttrib,x |
||
| 10020 | ;jr $ |
||
| 10021 | jsr GetEnemyOffscreenBits ;1589t (497 opt) |
||
| 10022 | jsr RelativeEnemyPosition ;316t (274 opt) |
||
| 174 | demige | 10023 | if Z80 |
| 10024 | logicframe=$+1 |
||
| 10025 | ld l,0 |
||
| 10026 | dec l |
||
| 10027 | call z,EnemyGfxHandler ; ( ) |
||
| 10028 | else |
||
| 10029 | jsr EnemyGfxHandler ;4939t ( 3 768t) (3280 opt) <----- TODO , ? |
||
| 10030 | endif |
||
| 171 | demige | 10031 | jsr GetEnemyBoundBox ;631t (452 opt) |
| 10032 | jsr EnemyToBGCollisionDet ;3500t ( ChkUnderEnemy (cc46) = 1193t, BlockBufferChk_Enemy (cf18) = 1159t) (2058 opt) <----- |
||
| 10033 | jsr EnemiesCollision ;45/230t ( ) (209 opt) |
||
| 10034 | jsr PlayerEnemyCollision ;230t (58 opt) |
||
| 10035 | ldy TimerControl ;if master timer control set, skip to last routine |
||
| 10036 | checky |
||
| 10037 | bne SkipMove |
||
| 10038 | jsr EnemyMovementSubs ;1408t (833 opt) |
||
| 10039 | SkipMove: jmp OffscreenBoundsCheck |
||
| 10040 | |||
| 10041 | EnemyMovementSubs: |
||
| 10042 | ldax Enemy_ID,x |
||
| 10043 | jsr JumpEngine |
||
| 10044 | |||
| 10045 | .dw MoveNormalEnemy ;only objects $00-$14 use this table |
||
| 10046 | .dw MoveNormalEnemy |
||
| 10047 | .dw MoveNormalEnemy |
||
| 10048 | .dw MoveNormalEnemy |
||
| 10049 | .dw MoveNormalEnemy |
||
| 10050 | .dw ProcHammerBro |
||
| 10051 | .dw MoveNormalEnemy |
||
| 10052 | .dw MoveBloober |
||
| 10053 | .dw MoveBulletBill |
||
| 10054 | .dw NoMoveCode |
||
| 10055 | .dw MoveSwimmingCheepCheep |
||
| 10056 | .dw MoveSwimmingCheepCheep |
||
| 10057 | .dw MovePodoboo |
||
| 10058 | .dw MovePiranhaPlant |
||
| 10059 | .dw MoveJumpingEnemy |
||
| 10060 | .dw ProcMoveRedPTroopa |
||
| 10061 | .dw MoveFlyGreenPTroopa |
||
| 10062 | .dw MoveLakitu |
||
| 10063 | .dw MoveNormalEnemy |
||
| 10064 | .dw NoMoveCode ;dummy |
||
| 10065 | .dw MoveFlyingCheepCheep |
||
| 10066 | |||
| 10067 | ;-------------------------------- |
||
| 10068 | |||
| 10069 | NoMoveCode: |
||
| 10070 | rts |
||
| 10071 | |||
| 10072 | ;-------------------------------- |
||
| 10073 | |||
| 10074 | RunBowserFlame: |
||
| 10075 | jsr ProcBowserFlame |
||
| 10076 | jsr GetEnemyOffscreenBits |
||
| 10077 | jsr RelativeEnemyPosition |
||
| 10078 | jsr GetEnemyBoundBox |
||
| 10079 | jsr PlayerEnemyCollision |
||
| 10080 | jmp OffscreenBoundsCheck |
||
| 10081 | |||
| 10082 | ;-------------------------------- |
||
| 10083 | |||
| 10084 | RunFirebarObj: |
||
| 10085 | jsr ProcFirebar |
||
| 10086 | jmp OffscreenBoundsCheck |
||
| 10087 | |||
| 10088 | ;-------------------------------- |
||
| 10089 | |||
| 10090 | RunSmallPlatform: |
||
| 10091 | jsr GetEnemyOffscreenBits |
||
| 10092 | jsr RelativeEnemyPosition |
||
| 10093 | jsr SmallPlatformBoundBox |
||
| 10094 | jsr SmallPlatformCollision |
||
| 10095 | jsr RelativeEnemyPosition |
||
| 10096 | jsr DrawSmallPlatform |
||
| 10097 | jsr MoveSmallPlatform |
||
| 10098 | jmp OffscreenBoundsCheck |
||
| 10099 | |||
| 10100 | ;-------------------------------- |
||
| 10101 | |||
| 10102 | RunLargePlatform: |
||
| 10103 | jsr GetEnemyOffscreenBits |
||
| 10104 | jsr RelativeEnemyPosition |
||
| 10105 | jsr LargePlatformBoundBox |
||
| 10106 | jsr LargePlatformCollision |
||
| 10107 | lda TimerControl ;if master timer control set, |
||
| 10108 | checka |
||
| 10109 | bne SkipPT ;skip subroutine tree |
||
| 10110 | jsr LargePlatformSubroutines |
||
| 10111 | SkipPT: jsr RelativeEnemyPosition |
||
| 10112 | jsr DrawLargePlatform |
||
| 10113 | jmp OffscreenBoundsCheck |
||
| 10114 | |||
| 10115 | ;-------------------------------- |
||
| 10116 | |||
| 10117 | LargePlatformSubroutines: |
||
| 10118 | ldax Enemy_ID,x ;subtract $24 to get proper offset for jump table |
||
| 10119 | secsub |
||
| 10120 | sbcn ++$24 |
||
| 10121 | jsr JumpEngine |
||
| 10122 | |||
| 10123 | .dw BalancePlatform ;table used by objects $24-$2a |
||
| 10124 | .dw YMovingPlatform |
||
| 10125 | .dw MoveLargeLiftPlat |
||
| 10126 | .dw MoveLargeLiftPlat |
||
| 10127 | .dw XMovingPlatform |
||
| 10128 | .dw DropPlatform |
||
| 10129 | .dw RightPlatform |
||
| 10130 | |||
| 10131 | ;------------------------------------------------------------------------------------- |
||
| 10132 | |||
| 10133 | EraseEnemyObject: |
||
| 10134 | ;TODO ix |
||
| 10135 | ldan ++$00 ;clear all enemy object variables |
||
| 10136 | stax Enemy_Flag,x |
||
| 10137 | stax Enemy_ID,x |
||
| 10138 | stax Enemy_State,x |
||
| 10139 | stax FloateyNum_Control,x |
||
| 10140 | stax EnemyIntervalTimer,x |
||
| 10141 | stax ShellChainCounter,x |
||
| 10142 | stax Enemy_SprAttrib,x |
||
| 10143 | stax EnemyFrameTimer,x |
||
| 10144 | rts |
||
| 10145 | |||
| 10146 | ;------------------------------------------------------------------------------------- |
||
| 10147 | |||
| 10148 | MovePodoboo: |
||
| 10149 | ldax EnemyIntervalTimer,x ;check enemy timer |
||
| 10150 | checka |
||
| 10151 | bne PdbM ;branch to move enemy if not expired |
||
| 10152 | jsr InitPodoboo ;otherwise set up podoboo again |
||
| 10153 | ldax PseudoRandomBitReg+1,x ;get part of LSFR |
||
| 10154 | oran ++%10000000 ;set d7 |
||
| 10155 | stax Enemy_Y_MoveForce,x ;store as movement force |
||
| 10156 | andn ++%00001111 ;mask out high nybble |
||
| 10157 | oran ++$06 ;set for at least six intervals |
||
| 10158 | stax EnemyIntervalTimer,x ;store as new enemy timer |
||
| 10159 | ldan ++$f9 |
||
| 10160 | stax Enemy_Y_Speed,x ;set vertical speed to move podoboo upwards |
||
| 10161 | PdbM: jmp MoveJ_EnemyVertically ;branch to impose gravity on podoboo |
||
| 10162 | |||
| 10163 | ;-------------------------------- |
||
| 10164 | ;$00 - used in HammerBroJumpCode as bitmask |
||
| 10165 | |||
| 10166 | HammerThrowTmrData: |
||
| 10167 | .db $30, $1c |
||
| 10168 | |||
| 10169 | XSpeedAdderData: |
||
| 10170 | .db $00, $e8, $00, $18 |
||
| 10171 | |||
| 10172 | RevivedXSpeed: |
||
| 10173 | .db $08, $f8, $0c, $f4 |
||
| 10174 | |||
| 10175 | ProcHammerBro: |
||
| 10176 | ldax Enemy_State,x ;check hammer bro's enemy state for d5 set |
||
| 10177 | andn ++%00100000 |
||
| 10178 | beq ChkJH ;if not set, go ahead with code |
||
| 10179 | jmp MoveDefeatedEnemy ;otherwise jump to something else |
||
| 10180 | ChkJH: ldax HammerBroJumpTimer,x ;check jump timer |
||
| 10181 | checka |
||
| 10182 | beq HammerBroJumpCode ;if expired, branch to jump |
||
| 10183 | decx HammerBroJumpTimer,x ;otherwise decrement jump timer |
||
| 10184 | lda Enemy_OffscreenBits |
||
| 10185 | andn ++%00001100 ;check offscreen bits |
||
| 10186 | bne MoveHammerBroXDir ;if hammer bro a little offscreen, skip to movement code |
||
| 10187 | ldax HammerThrowingTimer,x ;check hammer throwing timer |
||
| 10188 | checka |
||
| 10189 | bne DecHT ;if not expired, skip ahead, do not throw hammer |
||
| 10190 | ldy SecondaryHardMode ;otherwise get secondary hard mode flag |
||
| 10191 | lday HammerThrowTmrData,y ;get timer data using flag as offset |
||
| 10192 | stax HammerThrowingTimer,x ;set as new timer |
||
| 10193 | jsr SpawnHammerObj ;do a sub here to spawn hammer object |
||
| 10194 | bcc DecHT ;if carry clear, hammer not spawned, skip to decrement timer |
||
| 10195 | ldax Enemy_State,x |
||
| 10196 | oran ++%00001000 ;set d3 in enemy state for hammer throw |
||
| 10197 | stax Enemy_State,x |
||
| 10198 | jmp MoveHammerBroXDir ;jump to move hammer bro |
||
| 10199 | DecHT: decx HammerThrowingTimer,x ;decrement timer |
||
| 10200 | jmp MoveHammerBroXDir ;jump to move hammer bro |
||
| 10201 | |||
| 10202 | HammerBroJumpLData: |
||
| 10203 | .db $20, $37 |
||
| 10204 | |||
| 10205 | HammerBroJumpCode: |
||
| 10206 | ldax Enemy_State,x ;get hammer bro's enemy state |
||
| 10207 | andn ++%00000111 ;mask out all but 3 LSB |
||
| 10208 | cmpn ++$01 ;check for d0 set (for jumping) |
||
| 10209 | beq MoveHammerBroXDir ;if set, branch ahead to moving code |
||
| 10210 | ldan ++$00 ;load default value here |
||
| 10211 | sta SCRATCHPAD+$00 ;save into temp variable for now |
||
| 10212 | ldyn ++$fa ;set default vertical speed |
||
| 10213 | ldax Enemy_Y_Position,x ;check hammer bro's vertical coordinate |
||
| 10214 | checka |
||
| 10215 | bmi SetHJ ;if on the bottom half of the screen, use current speed |
||
| 10216 | ldyn ++$fd ;otherwise set alternate vertical speed |
||
| 10217 | cmpn ++$70 ;check to see if hammer bro is above the middle of screen |
||
| 10218 | cmpcy |
||
| 10219 | inci SCRATCHPAD+$00 ;increment preset value to $01 |
||
| 10220 | bcc SetHJ ;if above the middle of the screen, use current speed and $01 |
||
| 10221 | deci SCRATCHPAD+$00 ;otherwise return value to $00 |
||
| 10222 | ldax PseudoRandomBitReg+1,x ;get part of LSFR, mask out all but LSB |
||
| 10223 | andn ++$01 |
||
| 10224 | bne SetHJ ;if d0 of LSFR set, branch and use current speed and $00 |
||
| 10225 | ldyn ++$fa ;otherwise reset to default vertical speed |
||
| 10226 | SetHJ: styx Enemy_Y_Speed,x ;set vertical speed for jumping |
||
| 10227 | ldax Enemy_State,x ;set d0 in enemy state for jumping |
||
| 10228 | oran ++$01 |
||
| 10229 | stax Enemy_State,x |
||
| 10230 | lda SCRATCHPAD+$00 ;load preset value here to use as bitmask |
||
| 10231 | andx PseudoRandomBitReg+2,x ;and do bit-wise comparison with part of LSFR |
||
| 10232 | tay ;then use as offset |
||
| 10233 | lda SecondaryHardMode ;check secondary hard mode flag |
||
| 10234 | checka |
||
| 10235 | bne HJump |
||
| 10236 | tay ;if secondary hard mode flag clear, set offset to 0 |
||
| 10237 | HJump: lday HammerBroJumpLData,y ;get jump length timer data using offset from before |
||
| 10238 | stax EnemyFrameTimer,x ;save in enemy timer |
||
| 10239 | ldax PseudoRandomBitReg+1,x |
||
| 10240 | oran ++%11000000 ;get contents of part of LSFR, set d7 and d6, then |
||
| 10241 | stax HammerBroJumpTimer,x ;store in jump timer |
||
| 10242 | |||
| 10243 | MoveHammerBroXDir: |
||
| 10244 | ldyn ++$fc ;move hammer bro a little to the left |
||
| 10245 | lda FrameCounter |
||
| 10246 | andn ++%01000000 ;change hammer bro's direction every 64 frames |
||
| 10247 | bne Shimmy |
||
| 10248 | ldyn ++$04 ;if d6 set in counter, move him a little to the right |
||
| 10249 | Shimmy: styx Enemy_X_Speed,x ;store horizontal speed |
||
| 10250 | ldyn ++$01 ;set to face right by default |
||
| 10251 | jsr PlayerEnemyDiff ;get horizontal difference between player and hammer bro |
||
| 10252 | bmi SetShim ;if enemy to the left of player, skip this part |
||
| 10253 | iny ;set to face left |
||
| 10254 | ldax EnemyIntervalTimer,x ;check walking timer |
||
| 10255 | checka |
||
| 10256 | bne SetShim ;if not yet expired, skip to set moving direction |
||
| 10257 | ldan ++$f8 |
||
| 10258 | stax Enemy_X_Speed,x ;otherwise, make the hammer bro walk left towards player |
||
| 10259 | SetShim: styx Enemy_MovingDir,x ;set moving direction |
||
| 10260 | |||
| 10261 | MoveNormalEnemy: |
||
| 10262 | ldyn ++$00 ;init Y to leave horizontal movement as-is |
||
| 10263 | ldax Enemy_State,x |
||
| 10264 | andn ++%01000000 ;check enemy state for d6 set, if set skip |
||
| 10265 | bne FallE ;to move enemy vertically, then horizontally if necessary |
||
| 10266 | ldax Enemy_State,x |
||
| 10267 | asl ;check enemy state for d7 set |
||
| 10268 | bcs SteadM ;if set, branch to move enemy horizontally |
||
| 10269 | ldax Enemy_State,x |
||
| 10270 | andn ++%00100000 ;check enemy state for d5 set |
||
| 10271 | bne MoveDefeatedEnemy ;if set, branch to move defeated enemy object |
||
| 10272 | ldax Enemy_State,x |
||
| 10273 | andn ++%00000111 ;check d2-d0 of enemy state for any set bits |
||
| 10274 | beq SteadM ;if enemy in normal state, branch to move enemy horizontally |
||
| 10275 | cmpn ++$05 |
||
| 10276 | beq FallE ;if enemy in state used by spiny's egg, go ahead here |
||
| 10277 | cmpn ++$03 |
||
| 10278 | cmpcy |
||
| 10279 | bcs ReviveStunned ;if enemy in states $03 or $04, skip ahead to yet another part |
||
| 10280 | FallE: jsr MoveD_EnemyVertically ;do a sub here to move enemy downwards |
||
| 10281 | ldyn ++$00 |
||
| 10282 | ldax Enemy_State,x ;check for enemy state $02 |
||
| 10283 | cmpn ++$02 |
||
| 10284 | beq MEHor ;if found, branch to move enemy horizontally |
||
| 10285 | andn ++%01000000 ;check for d6 set |
||
| 10286 | beq SteadM ;if not set, branch to something else |
||
| 10287 | ldax Enemy_ID,x |
||
| 10288 | cmpn ++PowerUpObject ;check for power-up object |
||
| 10289 | beq SteadM |
||
| 10290 | bne SlowM ;if any other object where d6 set, jump to set Y |
||
| 10291 | MEHor: jmp MoveEnemyHorizontally ;jump here to move enemy horizontally for LOW HIGH $2e and d6 set |
||
| 10292 | |||
| 10293 | SlowM: ldyn ++$01 ;if branched here, increment Y to slow horizontal movement |
||
| 10294 | SteadM: ldax Enemy_X_Speed,x ;get current horizontal speed |
||
| 10295 | pha ;save to stack |
||
| 10296 | checka |
||
| 10297 | bpl AddHS ;if not moving or moving right, skip, leave Y alone |
||
| 10298 | iny |
||
| 10299 | iny ;otherwise increment Y to next data |
||
| 10300 | AddHS: clc |
||
| 10301 | adcy XSpeedAdderData,y ;add value here to slow enemy down if necessary |
||
| 10302 | stax Enemy_X_Speed,x ;save as horizontal speed temporarily |
||
| 10303 | jsr MoveEnemyHorizontally ;then do a sub to move horizontally |
||
| 10304 | pla |
||
| 10305 | stax Enemy_X_Speed,x ;get old horizontal speed from stack and return to |
||
| 10306 | rts ;original memory location, then leave |
||
| 10307 | |||
| 10308 | ReviveStunned: |
||
| 10309 | ldax EnemyIntervalTimer,x ;if enemy timer not expired yet, |
||
| 10310 | checka |
||
| 10311 | bne ChkKillGoomba ;skip ahead to something else |
||
| 10312 | stax Enemy_State,x ;otherwise initialize enemy state to normal |
||
| 10313 | lda FrameCounter |
||
| 10314 | andn ++$01 ;get d0 of frame counter |
||
| 10315 | tay ;use as Y and increment for movement direction |
||
| 10316 | iny |
||
| 10317 | styx Enemy_MovingDir,x ;store as pseudorandom movement direction |
||
| 10318 | dey ;decrement for use as pointer |
||
| 10319 | lda PrimaryHardMode ;check primary hard mode flag |
||
| 10320 | checka |
||
| 10321 | beq SetRSpd ;if not set, use pointer as-is |
||
| 10322 | iny |
||
| 10323 | iny ;otherwise increment 2 bytes to next data |
||
| 10324 | SetRSpd: lday RevivedXSpeed,y ;load and store new horizontal speed |
||
| 10325 | stax Enemy_X_Speed,x ;and leave |
||
| 10326 | rts |
||
| 10327 | |||
| 10328 | MoveDefeatedEnemy: |
||
| 10329 | jsr MoveD_EnemyVertically ;execute sub to move defeated enemy downwards |
||
| 10330 | jmp MoveEnemyHorizontally ;now move defeated enemy horizontally |
||
| 10331 | |||
| 10332 | ChkKillGoomba: |
||
| 10333 | cmpn ++$0e ;check to see if enemy timer has reached |
||
| 10334 | bne NKGmba ;a certain point, and branch to leave if not |
||
| 10335 | ldax Enemy_ID,x |
||
| 10336 | cmpn ++Goomba ;check for goomba object |
||
| 10337 | bne NKGmba ;branch if not found |
||
| 10338 | jsr EraseEnemyObject ;otherwise, kill this goomba object |
||
| 10339 | NKGmba: rts ;leave! |
||
| 10340 | |||
| 10341 | ;-------------------------------- |
||
| 10342 | |||
| 10343 | MoveJumpingEnemy: |
||
| 10344 | jsr MoveJ_EnemyVertically ;do a sub to impose gravity on green paratroopa |
||
| 10345 | jmp MoveEnemyHorizontally ;jump to move enemy horizontally |
||
| 10346 | |||
| 10347 | ;-------------------------------- |
||
| 10348 | |||
| 10349 | ProcMoveRedPTroopa: |
||
| 10350 | ldax Enemy_Y_Speed,x |
||
| 10351 | orax Enemy_Y_MoveForce,x ;check for any vertical force or speed |
||
| 10352 | bne MoveRedPTUpOrDown ;branch if any found |
||
| 10353 | stax Enemy_YMF_Dummy,x ;initialize something here |
||
| 10354 | ldax Enemy_Y_Position,x ;check current vs. original vertical coordinate |
||
| 10355 | cmpx RedPTroopaOrigXPos,x |
||
| 10356 | cmpcy |
||
| 10357 | bcs MoveRedPTUpOrDown ;if current =HIGH original, skip ahead to more code |
||
| 10358 | lda FrameCounter ;get frame counter |
||
| 10359 | andn ++%00000111 ;mask out all but 3 LSB |
||
| 10360 | bne NoIncPT ;if any bits set, branch to leave |
||
| 10361 | incx Enemy_Y_Position,x ;otherwise increment red paratroopa's vertical position |
||
| 10362 | NoIncPT: rts ;leave |
||
| 10363 | |||
| 10364 | MoveRedPTUpOrDown: |
||
| 10365 | ldax Enemy_Y_Position,x ;check current vs. central vertical coordinate |
||
| 10366 | cmpx RedPTroopaCenterYPos,x |
||
| 10367 | cmpcy |
||
| 10368 | bcc MovPTDwn ;if current LOW central, jump to move downwards |
||
| 10369 | jmp MoveRedPTroopaUp ;otherwise jump to move upwards |
||
| 10370 | MovPTDwn: jmp MoveRedPTroopaDown ;move downwards |
||
| 10371 | |||
| 10372 | ;-------------------------------- |
||
| 10373 | ;$00 - used to store adder for movement, also used as adder for platform |
||
| 10374 | ;$01 - used to store maximum value for secondary counter |
||
| 10375 | |||
| 10376 | MoveFlyGreenPTroopa: |
||
| 10377 | jsr XMoveCntr_GreenPTroopa ;do sub to increment primary and secondary counters |
||
| 10378 | jsr MoveWithXMCntrs ;do sub to move green paratroopa accordingly, and horizontally |
||
| 10379 | ldyn ++$01 ;set Y to move green paratroopa down |
||
| 10380 | lda FrameCounter |
||
| 10381 | andn ++%00000011 ;check frame counter 2 LSB for any bits set |
||
| 10382 | bne NoMGPT ;branch to leave if set to move up/down every fourth frame |
||
| 10383 | lda FrameCounter |
||
| 10384 | andn ++%01000000 ;check frame counter for d6 set |
||
| 10385 | bne YSway ;branch to move green paratroopa down if set |
||
| 10386 | ldyn ++$ff ;otherwise set Y to move green paratroopa up |
||
| 10387 | YSway: sty SCRATCHPAD+$00 ;store adder here |
||
| 10388 | ldax Enemy_Y_Position,x |
||
| 10389 | clc ;add or subtract from vertical position |
||
| 10390 | adci SCRATCHPAD+$00 ;to give green paratroopa a wavy flight |
||
| 10391 | stax Enemy_Y_Position,x |
||
| 10392 | NoMGPT: rts ;leave! |
||
| 10393 | |||
| 10394 | XMoveCntr_GreenPTroopa: |
||
| 10395 | ldan ++$13 ;load preset maximum value for secondary counter |
||
| 10396 | |||
| 10397 | XMoveCntr_Platform: |
||
| 10398 | sta SCRATCHPAD+$01 ;store value here |
||
| 10399 | lda FrameCounter |
||
| 10400 | andn ++%00000011 ;branch to leave if not on |
||
| 10401 | bne NoIncXM ;every fourth frame |
||
| 10402 | ldyx XMoveSecondaryCounter,x ;get secondary counter |
||
| 10403 | ldax XMovePrimaryCounter,x ;get primary counter |
||
| 10404 | lsr |
||
| 10405 | bcs DecSeXM ;if d0 of primary counter set, branch elsewhere |
||
| 10406 | cpyi SCRATCHPAD+$01 ;compare secondary counter to preset maximum value |
||
| 10407 | beq IncPXM ;if equal, branch ahead of this part |
||
| 10408 | incx XMoveSecondaryCounter,x ;increment secondary counter and leave |
||
| 10409 | NoIncXM: rts |
||
| 10410 | IncPXM: incx XMovePrimaryCounter,x ;increment primary counter and leave |
||
| 10411 | rts |
||
| 10412 | DecSeXM: tya ;put secondary counter in A |
||
| 10413 | checka |
||
| 10414 | beq IncPXM ;if secondary counter at zero, branch back |
||
| 10415 | decx XMoveSecondaryCounter,x ;otherwise decrement secondary counter and leave |
||
| 10416 | rts |
||
| 10417 | |||
| 10418 | MoveWithXMCntrs: |
||
| 10419 | ldax XMoveSecondaryCounter,x ;save secondary counter to stack |
||
| 10420 | pha |
||
| 10421 | ldyn ++$01 ;set value here by default |
||
| 10422 | ldax XMovePrimaryCounter,x |
||
| 10423 | andn ++%00000010 ;if d1 of primary counter is |
||
| 10424 | bne XMRight ;set, branch ahead of this part here |
||
| 10425 | ldax XMoveSecondaryCounter,x |
||
| 10426 | eorn ++$ff ;otherwise change secondary |
||
| 10427 | clc ;counter to two's compliment |
||
| 10428 | adcn ++$01 |
||
| 10429 | stax XMoveSecondaryCounter,x |
||
| 10430 | ldyn ++$02 ;load alternate value here |
||
| 10431 | XMRight: styx Enemy_MovingDir,x ;store as moving direction |
||
| 10432 | jsr MoveEnemyHorizontally |
||
| 10433 | sta SCRATCHPAD+$00 ;save value obtained from sub here ( X- ) |
||
| 10434 | pla ;get secondary counter from stack |
||
| 10435 | stax XMoveSecondaryCounter,x ;and return to original place |
||
| 10436 | rts |
||
| 10437 | |||
| 10438 | ;-------------------------------- |
||
| 10439 | |||
| 10440 | BlooberBitmasks: |
||
| 10441 | .db %00111111, %00000011 |
||
| 10442 | |||
| 10443 | MoveBloober: |
||
| 10444 | ldax Enemy_State,x |
||
| 10445 | andn ++%00100000 ;check enemy state for d5 set |
||
| 10446 | bne MoveDefeatedBloober ;branch if set to move defeated bloober |
||
| 10447 | ldy SecondaryHardMode ;use secondary hard mode flag as offset |
||
| 10448 | ldax PseudoRandomBitReg+1,x ;get LSFR |
||
| 10449 | andy BlooberBitmasks,y ;mask out bits in LSFR using bitmask loaded with offset |
||
| 10450 | bne BlooberSwim ;if any bits set, skip ahead to make swim |
||
| 10451 | txa |
||
| 10452 | lsr ;check to see if on second or fourth slot (1 or 3) |
||
| 10453 | bcc FBLeft ;if not, branch to figure out moving direction |
||
| 10454 | ldy Player_MovingDir ;otherwise, load player's moving direction and |
||
| 10455 | bcs SBMDir ;do an unconditional branch to set |
||
| 10456 | FBLeft: ldyn ++$02 ;set left moving direction by default |
||
| 10457 | jsr PlayerEnemyDiff ;get horizontal difference between player and bloober |
||
| 10458 | bpl SBMDir ;if enemy to the right of player, keep left |
||
| 10459 | dey ;otherwise decrement to set right moving direction |
||
| 10460 | SBMDir: styx Enemy_MovingDir,x ;set moving direction of bloober, then continue on here |
||
| 10461 | |||
| 10462 | BlooberSwim: |
||
| 10463 | jsr ProcSwimmingB ;execute sub to make bloober swim characteristically |
||
| 10464 | ldax Enemy_Y_Position,x ;get vertical coordinate |
||
| 10465 | secsub |
||
| 10466 | sbcx Enemy_Y_MoveForce,x ;subtract movement force |
||
| 10467 | cmpn ++$20 ;check to see if position is above edge of status bar |
||
| 10468 | cmpcy |
||
| 10469 | bcc SwimX ;if so, don't do it |
||
| 10470 | stax Enemy_Y_Position,x ;otherwise, set new vertical position, make bloober swim |
||
| 10471 | SwimX: ldyx Enemy_MovingDir,x ;check moving direction |
||
| 10472 | dey |
||
| 10473 | bne LeftSwim ;if moving to the left, branch to second part |
||
| 10474 | ldax Enemy_X_Position,x |
||
| 10475 | clc ;add movement speed to horizontal coordinate |
||
| 10476 | adcx BlooperMoveSpeed,x |
||
| 10477 | push af |
||
| 10478 | stax Enemy_X_Position,x ;store result as new horizontal coordinate |
||
| 10479 | ldax Enemy_PageLoc,x |
||
| 10480 | ld h,a |
||
| 10481 | pop af |
||
| 10482 | ld a,h |
||
| 10483 | adcn ++$00 ;add carry to page location |
||
| 10484 | stax Enemy_PageLoc,x ;store as new page location and leave |
||
| 10485 | rts |
||
| 10486 | |||
| 10487 | LeftSwim: |
||
| 10488 | ldax Enemy_X_Position,x |
||
| 10489 | secsub ;subtract movement speed from horizontal coordinate |
||
| 10490 | sbcx BlooperMoveSpeed,x |
||
| 10491 | push af |
||
| 10492 | stax Enemy_X_Position,x ;store result as new horizontal coordinate |
||
| 10493 | ldax Enemy_PageLoc,x |
||
| 10494 | ld h,a |
||
| 10495 | pop af |
||
| 10496 | ld a,h |
||
| 10497 | sbcn ++$00 ;subtract borrow from page location |
||
| 10498 | stax Enemy_PageLoc,x ;store as new page location and leave |
||
| 10499 | rts |
||
| 10500 | |||
| 10501 | MoveDefeatedBloober: |
||
| 10502 | jmp MoveEnemySlowVert ;jump to move defeated bloober downwards |
||
| 10503 | |||
| 10504 | ProcSwimmingB: |
||
| 10505 | ldax BlooperMoveCounter,x ;get enemy's movement counter |
||
| 10506 | andn ++%00000010 ;check for d1 set |
||
| 10507 | bne ChkForFloatdown ;branch if set |
||
| 10508 | lda FrameCounter |
||
| 10509 | andn ++%00000111 ;get 3 LSB of frame counter |
||
| 10510 | pha ;and save it to the stack |
||
| 10511 | ldax BlooperMoveCounter,x ;get enemy's movement counter |
||
| 10512 | lsr ;check for d0 set |
||
| 10513 | bcs SlowSwim ;branch if set |
||
| 10514 | pla ;pull 3 LSB of frame counter from the stack |
||
| 10515 | checka |
||
| 10516 | bne BSwimE ;branch to leave, execute code only every eighth frame |
||
| 10517 | ldax Enemy_Y_MoveForce,x |
||
| 10518 | clc ;add to movement force to speed up swim |
||
| 10519 | adcn ++$01 |
||
| 10520 | stax Enemy_Y_MoveForce,x ;set movement force |
||
| 10521 | stax BlooperMoveSpeed,x ;set as movement speed |
||
| 10522 | cmpn ++$02 |
||
| 10523 | bne BSwimE ;if certain horizontal speed, branch to leave |
||
| 10524 | incx BlooperMoveCounter,x ;otherwise increment movement counter |
||
| 10525 | BSwimE: rts |
||
| 10526 | |||
| 10527 | SlowSwim: |
||
| 10528 | pla ;pull 3 LSB of frame counter from the stack |
||
| 10529 | checka |
||
| 10530 | bne NoSSw ;branch to leave, execute code only every eighth frame |
||
| 10531 | ldax Enemy_Y_MoveForce,x |
||
| 10532 | secsub ;subtract from movement force to slow swim |
||
| 10533 | sbcn ++$01 |
||
| 10534 | stax Enemy_Y_MoveForce,x ;set movement force |
||
| 10535 | stax BlooperMoveSpeed,x ;set as movement speed |
||
| 10536 | checka |
||
| 10537 | bne NoSSw ;if any speed, branch to leave |
||
| 10538 | incx BlooperMoveCounter,x ;otherwise increment movement counter |
||
| 10539 | ldan ++$02 |
||
| 10540 | stax EnemyIntervalTimer,x ;set enemy's timer |
||
| 10541 | NoSSw: rts ;leave |
||
| 10542 | |||
| 10543 | ChkForFloatdown: |
||
| 10544 | ldax EnemyIntervalTimer,x ;get enemy timer |
||
| 10545 | checka |
||
| 10546 | beq ChkNearPlayer ;branch if expired |
||
| 10547 | |||
| 10548 | Floatdown: |
||
| 10549 | lda FrameCounter ;get frame counter |
||
| 10550 | lsr ;check for d0 set |
||
| 10551 | bcs NoFD ;branch to leave on every other frame |
||
| 10552 | incx Enemy_Y_Position,x ;otherwise increment vertical coordinate |
||
| 10553 | NoFD: rts ;leave |
||
| 10554 | |||
| 10555 | ChkNearPlayer: |
||
| 10556 | ;CY=0??? after JumpEngine |
||
| 10557 | ldax Enemy_Y_Position,x ;get vertical coordinate |
||
| 10558 | or a ;??? |
||
| 10559 | adcn ++$10 ;add sixteen pixels |
||
| 10560 | cmpi Player_Y_Position ;compare result with player's vertical coordinate |
||
| 10561 | cmpcy |
||
| 10562 | bcc Floatdown ;if modified vertical less than player's, branch |
||
| 10563 | ldan ++$00 |
||
| 10564 | stax BlooperMoveCounter,x ;otherwise nullify movement counter |
||
| 10565 | rts |
||
| 10566 | |||
| 10567 | ;-------------------------------- |
||
| 10568 | |||
| 10569 | MoveBulletBill: |
||
| 10570 | ldax Enemy_State,x ;check bullet bill's enemy object state for d5 set |
||
| 10571 | andn ++%00100000 |
||
| 10572 | beq NotDefB ;if not set, continue with movement code |
||
| 10573 | jmp MoveJ_EnemyVertically ;otherwise jump to move defeated bullet bill downwards |
||
| 10574 | NotDefB: ldan ++$e8 ;set bullet bill's horizontal speed |
||
| 10575 | stax Enemy_X_Speed,x ;and move it accordingly (note: this bullet bill |
||
| 10576 | jmp MoveEnemyHorizontally ;object occurs in frenzy object $17, not from cannons) |
||
| 10577 | |||
| 10578 | ;-------------------------------- |
||
| 10579 | ;$02 - used to hold preset values |
||
| 10580 | ;$03 - used to hold enemy state |
||
| 10581 | |||
| 10582 | SwimCCXMoveData: |
||
| 10583 | .db $40, $80 |
||
| 10584 | .db $04, $04 ;residual data, not used |
||
| 10585 | |||
| 10586 | MoveSwimmingCheepCheep: |
||
| 10587 | ldax Enemy_State,x ;check cheep-cheep's enemy object state |
||
| 10588 | andn ++%00100000 ;for d5 set |
||
| 10589 | beq CCSwim ;if not set, continue with movement code |
||
| 10590 | jmp MoveEnemySlowVert ;otherwise jump to move defeated cheep-cheep downwards |
||
| 10591 | CCSwim: sta SCRATCHPAD+$03 ;save enemy state in $03 |
||
| 10592 | ldax Enemy_ID,x ;get enemy identifier |
||
| 10593 | secsub |
||
| 10594 | sbcn ++$0a ;subtract ten for cheep-cheep identifiers |
||
| 10595 | tay ;use as offset |
||
| 10596 | lday SwimCCXMoveData,y ;load value here |
||
| 10597 | sta SCRATCHPAD+$02 |
||
| 10598 | ldax Enemy_X_MoveForce,x ;load horizontal force ( X-) |
||
| 10599 | secsub |
||
| 10600 | sbci SCRATCHPAD+$02 ;subtract preset value from horizontal force |
||
| 10601 | push af |
||
| 10602 | stax Enemy_X_MoveForce,x ;store as new horizontal force ( X-) |
||
| 10603 | ldax Enemy_X_Position,x ;get horizontal coordinate |
||
| 10604 | ld h,a |
||
| 10605 | pop af |
||
| 10606 | ld a,h |
||
| 10607 | sbcn ++$00 ;subtract borrow (thus moving it slowly) |
||
| 10608 | push af |
||
| 10609 | stax Enemy_X_Position,x ;and save as new horizontal coordinate |
||
| 10610 | ldax Enemy_PageLoc,x |
||
| 10611 | ld h,a |
||
| 10612 | pop af |
||
| 10613 | ld a,h |
||
| 10614 | sbcn ++$00 ;subtract borrow again, this time from the |
||
| 10615 | stax Enemy_PageLoc,x ;page location, then save |
||
| 10616 | ldan ++$20 |
||
| 10617 | sta SCRATCHPAD+$02 ;save new value here |
||
| 10618 | cpxn ++$02 ;check enemy object offset |
||
| 10619 | cmpcy |
||
| 10620 | bcc ExSwCC ;if in first or second slot, branch to leave |
||
| 10621 | ldax CheepCheepMoveMFlag,x ;check movement flag |
||
| 10622 | cmpn ++$10 ;if movement speed set to $00, |
||
| 10623 | cmpcy |
||
| 10624 | bcc CCSwimUpwards ;branch to move upwards |
||
| 10625 | ldax Enemy_YMF_Dummy,x |
||
| 10626 | clc |
||
| 10627 | adci SCRATCHPAD+$02 ;add preset value to dummy variable to get carry |
||
| 10628 | push af |
||
| 10629 | stax Enemy_YMF_Dummy,x ;and save dummy |
||
| 10630 | ldax Enemy_Y_Position,x ;get vertical coordinate |
||
| 10631 | ld h,a |
||
| 10632 | pop af |
||
| 10633 | ld a,h |
||
| 10634 | adci SCRATCHPAD+$03 ;add carry to it plus enemy state to slowly move it downwards |
||
| 10635 | push af |
||
| 10636 | stax Enemy_Y_Position,x ;save as new vertical coordinate |
||
| 10637 | ldax Enemy_Y_HighPos,x |
||
| 10638 | ld h,a |
||
| 10639 | pop af |
||
| 10640 | ld a,h |
||
| 10641 | adcn ++$00 ;add carry to page location and |
||
| 10642 | jmp ChkSwimYPos ;jump to end of movement code |
||
| 10643 | |||
| 10644 | CCSwimUpwards: |
||
| 10645 | ldax Enemy_YMF_Dummy,x |
||
| 10646 | secsub |
||
| 10647 | sbci SCRATCHPAD+$02 ;subtract preset value to dummy variable to get borrow |
||
| 10648 | push af |
||
| 10649 | stax Enemy_YMF_Dummy,x ;and save dummy |
||
| 10650 | ldax Enemy_Y_Position,x ;get vertical coordinate |
||
| 10651 | ld h,a |
||
| 10652 | pop af |
||
| 10653 | ld a,h |
||
| 10654 | sbci SCRATCHPAD+$03 ;subtract borrow to it plus enemy state to slowly move it upwards |
||
| 10655 | push af |
||
| 10656 | stax Enemy_Y_Position,x ;save as new vertical coordinate |
||
| 10657 | ldax Enemy_Y_HighPos,x |
||
| 10658 | ld h,a |
||
| 10659 | pop af |
||
| 10660 | ld a,h |
||
| 10661 | sbcn ++$00 ;subtract borrow from page location |
||
| 10662 | |||
| 10663 | ChkSwimYPos: |
||
| 10664 | stax Enemy_Y_HighPos,x ;save new page location here |
||
| 10665 | ldyn ++$00 ;load movement speed to upwards by default |
||
| 10666 | ldax Enemy_Y_Position,x ;get vertical coordinate |
||
| 10667 | secsub |
||
| 10668 | sbcx CheepCheepOrigYPos,x ;subtract original coordinate from current |
||
| 10669 | bpl YPDiff ;if result positive, skip to next part |
||
| 10670 | ldyn ++$10 ;otherwise load movement speed to downwards |
||
| 10671 | eorn ++$ff |
||
| 10672 | clc ;get two's compliment of result |
||
| 10673 | adcn ++$01 ;to obtain total difference of original vs. current |
||
| 10674 | YPDiff: cmpn ++$0f ;if difference between original vs. current vertical |
||
| 10675 | cmpcy |
||
| 10676 | bcc ExSwCC ;coordinates LOW 15 pixels, leave movement speed alone |
||
| 10677 | tya |
||
| 10678 | stax CheepCheepMoveMFlag,x ;otherwise change movement speed |
||
| 10679 | ExSwCC: rts ;leave |
||
| 10680 | |||
| 10681 | ;-------------------------------- |
||
| 10682 | ;$00 - used as counter for firebar parts |
||
| 10683 | ;$01 - used for oscillated high byte of spin state or to hold horizontal adder |
||
| 10684 | ;$02 - used for oscillated high byte of spin state or to hold vertical adder |
||
| 10685 | ;$03 - used for mirror data |
||
| 10686 | ;$04 - used to store player's sprite 1 X coordinate |
||
| 10687 | ;$05 - used to evaluate mirror data |
||
| 10688 | ;$06 - used to store either screen X coordinate or sprite data offset |
||
| 10689 | ;$07 - used to store screen Y coordinate |
||
| 10690 | ;$ed - used to hold maximum length of firebar |
||
| 10691 | ;$ef - used to hold high byte of spinstate |
||
| 10692 | |||
| 10693 | ;horizontal adder is at first byte + high byte of spinstate, |
||
| 10694 | ;vertical adder is same + 8 bytes, two's compliment |
||
| 10695 | ;if greater than $08 for proper oscillation |
||
| 10696 | FirebarPosLookupTbl: |
||
| 10697 | .db $00, $01, $03, $04, $05, $06, $07, $07, $08 |
||
| 10698 | .db $00, $03, $06, $09, $0b, $0d, $0e, $0f, $10 |
||
| 10699 | .db $00, $04, $09, $0d, $10, $13, $16, $17, $18 |
||
| 10700 | .db $00, $06, $0c, $12, $16, $1a, $1d, $1f, $20 |
||
| 10701 | .db $00, $07, $0f, $16, $1c, $21, $25, $27, $28 |
||
| 10702 | .db $00, $09, $12, $1b, $21, $27, $2c, $2f, $30 |
||
| 10703 | .db $00, $0b, $15, $1f, $27, $2e, $33, $37, $38 |
||
| 10704 | .db $00, $0c, $18, $24, $2d, $35, $3b, $3e, $40 |
||
| 10705 | .db $00, $0e, $1b, $28, $32, $3b, $42, $46, $48 |
||
| 10706 | .db $00, $0f, $1f, $2d, $38, $42, $4a, $4e, $50 |
||
| 10707 | .db $00, $11, $22, $31, $3e, $49, $51, $56, $58 |
||
| 10708 | |||
| 10709 | FirebarMirrorData: |
||
| 10710 | .db $01, $03, $02, $00 |
||
| 10711 | |||
| 10712 | FirebarTblOffsets: |
||
| 10713 | .db $00, $09, $12, $1b, $24, $2d |
||
| 10714 | .db $36, $3f, $48, $51, $5a, $63 |
||
| 10715 | |||
| 10716 | FirebarYPos: |
||
| 10717 | .db $0c, $18 |
||
| 10718 | |||
| 10719 | ProcFirebar: |
||
| 10720 | jsr GetEnemyOffscreenBits ;get offscreen information |
||
| 10721 | lda Enemy_OffscreenBits ;check for d3 set |
||
| 10722 | andn ++%00001000 ;if so, branch to leave |
||
| 10723 | bne SkipFBar |
||
| 10724 | lda TimerControl ;if master timer control set, branch |
||
| 10725 | checka |
||
| 10726 | bne SusFbar ;ahead of this part |
||
| 10727 | ldax FirebarSpinSpeed,x ;load spinning speed of firebar |
||
| 10728 | jsr FirebarSpin ;modify current spinstate |
||
| 10729 | andn ++%00011111 ;mask out all but 5 LSB |
||
| 10730 | stax FirebarSpinState_High,x ;and store as new high byte of spinstate |
||
| 10731 | SusFbar: ldax FirebarSpinState_High,x ;get high byte of spinstate |
||
| 10732 | ldyx Enemy_ID,x ;check enemy identifier |
||
| 10733 | cpyn ++$1f |
||
| 10734 | cmpcy |
||
| 10735 | bcc SetupGFB ;if LOW $1f (long firebar), branch |
||
| 10736 | cmpn ++$08 ;check high byte of spinstate |
||
| 10737 | beq SkpFSte ;if eight, branch to change |
||
| 10738 | cmpn ++$18 |
||
| 10739 | bne SetupGFB ;if not at twenty-four branch to not change |
||
| 10740 | SkpFSte: clc |
||
| 10741 | adcn ++$01 ;add one to spinning thing to avoid horizontal state |
||
| 10742 | stax FirebarSpinState_High,x |
||
| 10743 | SetupGFB: sta SCRATCHPAD+$ef ;save high byte of spinning thing, modified or otherwise |
||
| 10744 | jsr RelativeEnemyPosition ;get relative coordinates to screen |
||
| 10745 | jsr GetFirebarPosition ;do a sub here (residual, too early to be used now) |
||
| 10746 | ldyx Enemy_SprDataOffset,x ;get OAM data offset |
||
| 10747 | lda Enemy_Rel_YPos ;get relative vertical coordinate |
||
| 10748 | stay Sprite_Y_Position,y ;store as Y in OAM data |
||
| 10749 | sta SCRATCHPAD+$07 ;also save here |
||
| 10750 | lda Enemy_Rel_XPos ;get relative horizontal coordinate |
||
| 10751 | stay Sprite_X_Position,y ;store as X in OAM data |
||
| 10752 | sta SCRATCHPAD+$06 ;also save here |
||
| 10753 | ldan ++$01 |
||
| 10754 | sta SCRATCHPAD+$00 ;set $01 value here (not necessary) |
||
| 10755 | jsr FirebarCollision ;draw fireball part and do collision detection |
||
| 10756 | ldyn ++$05 ;load value for short firebars by default |
||
| 10757 | ldax Enemy_ID,x |
||
| 10758 | cmpn ++$1f ;are we doing a long firebar? |
||
| 10759 | cmpcy |
||
| 10760 | bcc SetMFbar ;no, branch then |
||
| 10761 | ldyn ++$0b ;otherwise load value for long firebars |
||
| 10762 | SetMFbar: sty SCRATCHPAD+$ed ;store maximum value for length of firebars |
||
| 10763 | ldan ++$00 |
||
| 10764 | sta SCRATCHPAD+$00 ;initialize counter here |
||
| 10765 | DrawFbar: lda SCRATCHPAD+$ef ;load high byte of spinstate |
||
| 10766 | jsr GetFirebarPosition ;get fireball position data depending on firebar part |
||
| 10767 | jsr DrawFirebar_Collision ;position it properly, draw it and do collision detection |
||
| 10768 | lda SCRATCHPAD+$00 ;check which firebar part |
||
| 10769 | cmpn ++$04 |
||
| 10770 | bne NextFbar |
||
| 10771 | ldy DuplicateObj_Offset ;if we arrive at fifth firebar part, |
||
| 10772 | lday Enemy_SprDataOffset,y ;get offset from long firebar and load OAM data offset |
||
| 10773 | sta SCRATCHPAD+$06 ;using long firebar offset, then store as new one here |
||
| 10774 | NextFbar: inci SCRATCHPAD+$00 ;move onto the next firebar part |
||
| 10775 | lda SCRATCHPAD+$00 |
||
| 10776 | cmpi SCRATCHPAD+$ed ;if we end up at the maximum part, go on and leave |
||
| 10777 | cmpcy |
||
| 10778 | bcc DrawFbar ;otherwise go back and do another |
||
| 10779 | SkipFBar: rts |
||
| 10780 | |||
| 10781 | DrawFirebar_Collision: |
||
| 10782 | lda SCRATCHPAD+$03 ;store mirror data elsewhere |
||
| 10783 | sta SCRATCHPAD+$05 |
||
| 10784 | ldy SCRATCHPAD+$06 ;load OAM data offset for firebar |
||
| 10785 | lda SCRATCHPAD+$01 ;load horizontal adder we got from position loader |
||
| 10786 | lsri SCRATCHPAD+$05 ;shift LSB of mirror data |
||
| 10787 | bcs AddHA ;if carry was set, skip this part |
||
| 10788 | eorn ++$ff |
||
| 10789 | adcn ++$01 ;otherwise get two's compliment of horizontal adder |
||
| 10790 | AddHA: clc ;add horizontal coordinate relative to screen to |
||
| 10791 | adci Enemy_Rel_XPos ;horizontal adder, modified or otherwise |
||
| 10792 | stay Sprite_X_Position,y ;store as X coordinate here |
||
| 10793 | sta SCRATCHPAD+$06 ;store here for now, note offset is saved in Y still |
||
| 10794 | cmpi Enemy_Rel_XPos ;compare X coordinate of sprite to original X of firebar |
||
| 10795 | cmpcy |
||
| 10796 | bcs SubtR1 ;if sprite coordinate =HIGH original coordinate, branch |
||
| 10797 | lda Enemy_Rel_XPos |
||
| 10798 | secsub ;otherwise subtract sprite X from the |
||
| 10799 | sbci SCRATCHPAD+$06 ;original one and skip this part |
||
| 10800 | jmp ChkFOfs |
||
| 10801 | SubtR1: secsub ;subtract original X from the |
||
| 10802 | sbci Enemy_Rel_XPos ;current sprite X |
||
| 10803 | ChkFOfs: cmpn ++$59 ;if difference of coordinates within a certain range, |
||
| 10804 | cmpcy |
||
| 10805 | bcc VAHandl ;continue by handling vertical adder |
||
| 10806 | ldan ++$f8 ;otherwise, load offscreen Y coordinate |
||
| 10807 | checka |
||
| 10808 | bne SetVFbr ;and unconditionally branch to move sprite offscreen |
||
| 10809 | VAHandl: lda Enemy_Rel_YPos ;if vertical relative coordinate offscreen, |
||
| 10810 | cmpn ++$f8 ;skip ahead of this part and write into sprite Y coordinate |
||
| 10811 | beq SetVFbr |
||
| 10812 | lda SCRATCHPAD+$02 ;load vertical adder we got from position loader |
||
| 10813 | lsri SCRATCHPAD+$05 ;shift LSB of mirror data one more time |
||
| 10814 | bcs AddVA ;if carry was set, skip this part |
||
| 10815 | eorn ++$ff |
||
| 10816 | adcn ++$01 ;otherwise get two's compliment of second part |
||
| 10817 | AddVA: clc ;add vertical coordinate relative to screen to |
||
| 10818 | adci Enemy_Rel_YPos ;the second data, modified or otherwise |
||
| 10819 | SetVFbr: stay Sprite_Y_Position,y ;store as Y coordinate here |
||
| 10820 | sta SCRATCHPAD+$07 ;also store here for now |
||
| 10821 | |||
| 10822 | FirebarCollision: |
||
| 10823 | jsr DrawFirebar ;run sub here to draw current tile of firebar |
||
| 10824 | tya ;return OAM data offset and save |
||
| 10825 | pha ;to the stack for now |
||
| 10826 | lda StarInvincibleTimer ;if star mario invincibility timer |
||
| 10827 | orai TimerControl ;or master timer controls set |
||
| 10828 | bne NoColFB ;then skip all of this |
||
| 10829 | sta SCRATCHPAD+$05 ;otherwise initialize counter |
||
| 10830 | ldy Player_Y_HighPos |
||
| 10831 | dey ;if player's vertical high byte offscreen, |
||
| 10832 | bne NoColFB ;skip all of this |
||
| 10833 | ldy Player_Y_Position ;get player's vertical position |
||
| 10834 | lda PlayerSize ;get player's size |
||
| 10835 | checka |
||
| 10836 | bne AdjSm ;if player small, branch to alter variables |
||
| 10837 | lda CrouchingFlag |
||
| 10838 | checka |
||
| 10839 | beq BigJp ;if player big and not crouching, jump ahead |
||
| 10840 | AdjSm: inci SCRATCHPAD+$05 ;if small or big but crouching, execute this part |
||
| 10841 | inci SCRATCHPAD+$05 ;first increment our counter twice (setting $02 as flag) |
||
| 10842 | tya |
||
| 10843 | clc ;then add 24 pixels to the player's |
||
| 10844 | adcn ++$18 ;vertical coordinate |
||
| 10845 | tay |
||
| 10846 | BigJp: tya ;get vertical coordinate, altered or otherwise, from Y |
||
| 10847 | FBCLoop: secsub ;subtract vertical position of firebar |
||
| 10848 | sbci SCRATCHPAD+$07 ;from the vertical coordinate of the player |
||
| 10849 | bpl ChkVFBD ;if player lower on the screen than firebar, |
||
| 10850 | eorn ++$ff ;skip two's compliment part |
||
| 10851 | clc ;otherwise get two's compliment |
||
| 10852 | adcn ++$01 |
||
| 10853 | ChkVFBD: cmpn ++$08 ;if difference =HIGH 8 pixels, skip ahead of this part |
||
| 10854 | cmpcy |
||
| 10855 | bcs Chk2Ofs |
||
| 10856 | lda SCRATCHPAD+$06 ;if firebar on far right on the screen, skip this, |
||
| 10857 | cmpn ++$f0 ;because, really, what's the point? |
||
| 10858 | cmpcy |
||
| 10859 | bcs Chk2Ofs |
||
| 10860 | lda Sprite_X_Position+4 ;get OAM X coordinate for sprite ++1 |
||
| 10861 | clc |
||
| 10862 | adcn ++$04 ;add four pixels |
||
| 10863 | sta SCRATCHPAD+$04 ;store here |
||
| 10864 | secsub ;subtract horizontal coordinate of firebar |
||
| 10865 | sbci SCRATCHPAD+$06 ;from the X coordinate of player's sprite 1 |
||
| 10866 | bpl ChkFBCl ;if modded X coordinate to the right of firebar |
||
| 10867 | eorn ++$ff ;skip two's compliment part |
||
| 10868 | clc ;otherwise get two's compliment |
||
| 10869 | adcn ++$01 |
||
| 10870 | ChkFBCl: cmpn ++$08 ;if difference LOW 8 pixels, collision, thus branch |
||
| 10871 | cmpcy |
||
| 10872 | bcc ChgSDir ;to process |
||
| 10873 | Chk2Ofs: lda SCRATCHPAD+$05 ;if value of $02 was set earlier for whatever reason, |
||
| 10874 | cmpn ++$02 ;branch to increment OAM offset and leave, no collision |
||
| 10875 | beq NoColFB |
||
| 10876 | ldy SCRATCHPAD+$05 ;otherwise get temp here and use as offset |
||
| 10877 | lda Player_Y_Position |
||
| 10878 | clc |
||
| 10879 | adcy FirebarYPos,y ;add value loaded with offset to player's vertical coordinate |
||
| 10880 | inci SCRATCHPAD+$05 ;then increment temp and jump back |
||
| 10881 | jmp FBCLoop |
||
| 10882 | ChgSDir: ldxn ++$01 ;set movement direction by default |
||
| 10883 | lda SCRATCHPAD+$04 ;if OAM X coordinate of player's sprite 1 |
||
| 10884 | cmpi SCRATCHPAD+$06 ;is greater than horizontal coordinate of firebar |
||
| 10885 | cmpcy |
||
| 10886 | bcs SetSDir ;then do not alter movement direction |
||
| 10887 | inx ;otherwise increment it |
||
| 10888 | SetSDir: stx Enemy_MovingDir ;store movement direction here |
||
| 10889 | ldxn ++$00 |
||
| 10890 | lda SCRATCHPAD+$00 ;save value written to $00 to stack |
||
| 10891 | pha |
||
| 10892 | jsr InjurePlayer ;perform sub to hurt or kill player |
||
| 10893 | pla |
||
| 10894 | sta SCRATCHPAD+$00 ;get value of $00 from stack |
||
| 10895 | NoColFB: pla ;get OAM data offset |
||
| 10896 | clc ;add four to it and save |
||
| 10897 | adcn ++$04 |
||
| 10898 | sta SCRATCHPAD+$06 |
||
| 10899 | ldx ObjectOffset ;get enemy object buffer offset and leave |
||
| 10900 | rts |
||
| 10901 | |||
| 10902 | GetFirebarPosition: |
||
| 10903 | pha ;save high byte of spinstate to the stack |
||
| 10904 | andn ++%00001111 ;mask out low nybble |
||
| 10905 | cmpn ++$09 |
||
| 10906 | cmpcy |
||
| 10907 | bcc GetHAdder ;if lower than $09, branch ahead |
||
| 10908 | eorn ++%00001111 ;otherwise get two's compliment to oscillate |
||
| 10909 | clc |
||
| 10910 | adcn ++$01 |
||
| 10911 | GetHAdder: sta SCRATCHPAD+$01 ;store result, modified or not, here |
||
| 10912 | ldy SCRATCHPAD+$00 ;load number of firebar ball where we're at |
||
| 10913 | lday FirebarTblOffsets,y ;load offset to firebar position data |
||
| 10914 | clc |
||
| 10915 | adci SCRATCHPAD+$01 ;add oscillated high byte of spinstate |
||
| 10916 | tay ;to offset here and use as new offset |
||
| 10917 | lday FirebarPosLookupTbl,y ;get data here and store as horizontal adder |
||
| 10918 | sta SCRATCHPAD+$01 |
||
| 10919 | pla ;pull whatever was in A from the stack |
||
| 10920 | pha ;save it again because we still need it |
||
| 10921 | clc |
||
| 10922 | adcn ++$08 ;add eight this time, to get vertical adder |
||
| 10923 | andn ++%00001111 ;mask out high nybble |
||
| 10924 | cmpn ++$09 ;if lower than $09, branch ahead |
||
| 10925 | cmpcy |
||
| 10926 | bcc GetVAdder |
||
| 10927 | eorn ++%00001111 ;otherwise get two's compliment |
||
| 10928 | clc |
||
| 10929 | adcn ++$01 |
||
| 10930 | GetVAdder: sta SCRATCHPAD+$02 ;store result here |
||
| 10931 | ldy SCRATCHPAD+$00 |
||
| 10932 | lday FirebarTblOffsets,y ;load offset to firebar position data again |
||
| 10933 | clc |
||
| 10934 | adci SCRATCHPAD+$02 ;this time add value in $02 to offset here and use as offset |
||
| 10935 | tay |
||
| 10936 | lday FirebarPosLookupTbl,y ;get data here and store as vertica adder |
||
| 10937 | sta SCRATCHPAD+$02 |
||
| 10938 | pla ;pull out whatever was in A one last time |
||
| 10939 | lsr ;divide by eight or shift three to the right |
||
| 10940 | lsr |
||
| 10941 | lsr |
||
| 10942 | tay ;use as offset |
||
| 10943 | lday FirebarMirrorData,y ;load mirroring data here |
||
| 10944 | sta SCRATCHPAD+$03 ;store |
||
| 10945 | rts |
||
| 10946 | |||
| 10947 | ;-------------------------------- |
||
| 10948 | |||
| 10949 | PRandomSubtracter: |
||
| 10950 | .db $f8, $a0, $70, $bd, $00 |
||
| 10951 | |||
| 10952 | FlyCCBPriority: |
||
| 10953 | .db $20, $20, $20, $00, $00 |
||
| 10954 | |||
| 10955 | MoveFlyingCheepCheep: |
||
| 10956 | ldax Enemy_State,x ;check cheep-cheep's enemy state |
||
| 10957 | andn ++%00100000 ;for d5 set |
||
| 10958 | beq FlyCC ;branch to continue code if not set |
||
| 10959 | ldan ++$00 |
||
| 10960 | stax Enemy_SprAttrib,x ;otherwise clear sprite attributes |
||
| 10961 | jmp MoveJ_EnemyVertically ;and jump to move defeated cheep-cheep downwards |
||
| 10962 | FlyCC: jsr MoveEnemyHorizontally ;move cheep-cheep horizontally based on speed and force |
||
| 10963 | ldyn ++$0d ;set vertical movement amount |
||
| 10964 | ldan ++$05 ;set maximum speed |
||
| 10965 | jsr SetXMoveAmt ;branch to impose gravity on flying cheep-cheep |
||
| 10966 | ldax Enemy_Y_MoveForce,x |
||
| 10967 | lsr ;get vertical movement force and |
||
| 10968 | lsr ;move high nybble to low |
||
| 10969 | lsr |
||
| 10970 | lsr |
||
| 10971 | tay ;save as offset (note this tends to go into reach of code) |
||
| 10972 | ldax Enemy_Y_Position,x ;get vertical position |
||
| 10973 | secsub ;subtract pseudorandom value based on offset from position |
||
| 10974 | sbcy PRandomSubtracter,y |
||
| 10975 | bpl AddCCF ;if result within top half of screen, skip this part |
||
| 10976 | eorn ++$ff |
||
| 10977 | clc ;otherwise get two's compliment |
||
| 10978 | adcn ++$01 |
||
| 10979 | AddCCF: cmpn ++$08 ;if result or two's compliment greater than eight, |
||
| 10980 | cmpcy |
||
| 10981 | bcs BPGet ;skip to the end without changing movement force |
||
| 10982 | ldax Enemy_Y_MoveForce,x |
||
| 10983 | clc |
||
| 10984 | adcn ++$10 ;otherwise add to it |
||
| 10985 | stax Enemy_Y_MoveForce,x |
||
| 10986 | lsr ;move high nybble to low again |
||
| 10987 | lsr |
||
| 10988 | lsr |
||
| 10989 | lsr |
||
| 10990 | tay |
||
| 10991 | BPGet: lday FlyCCBPriority,y ;load bg priority data and store (this is very likely |
||
| 10992 | stax Enemy_SprAttrib,x ;broken or residual code, value is overwritten before |
||
| 10993 | rts ;drawing it next frame), then leave |
||
| 10994 | |||
| 10995 | ;-------------------------------- |
||
| 10996 | ;$00 - used to hold horizontal difference |
||
| 10997 | ;$01-$03 - used to hold difference adjusters |
||
| 10998 | |||
| 10999 | LakituDiffAdj: |
||
| 11000 | .db $15, $30, $40 |
||
| 11001 | |||
| 11002 | MoveLakitu: |
||
| 11003 | ldax Enemy_State,x ;check lakitu's enemy state |
||
| 11004 | andn ++%00100000 ;for d5 set |
||
| 11005 | beq ChkLS ;if not set, continue with code |
||
| 11006 | jmp MoveD_EnemyVertically ;otherwise jump to move defeated lakitu downwards |
||
| 11007 | ChkLS: ldax Enemy_State,x ;if lakitu's enemy state not set at all, |
||
| 11008 | checka |
||
| 11009 | beq Fr12S ;go ahead and continue with code |
||
| 11010 | ldan ++$00 |
||
| 11011 | stax LakituMoveDirection,x ;otherwise initialize moving direction to move to left |
||
| 11012 | sta EnemyFrenzyBuffer ;initialize frenzy buffer |
||
| 11013 | ldan ++$10 |
||
| 11014 | checka |
||
| 11015 | bne SetLSpd ;load horizontal speed and do unconditional branch |
||
| 11016 | Fr12S: ldan ++Spiny |
||
| 11017 | sta EnemyFrenzyBuffer ;set spiny identifier in frenzy buffer |
||
| 11018 | ldyn ++$02 |
||
| 11019 | LdLDa: lday LakituDiffAdj,y ;load values |
||
| 11020 | stay SCRATCHPAD+$0001,y ;store in zero page |
||
| 11021 | dey |
||
| 11022 | bpl LdLDa ;do this until all values are stired |
||
| 11023 | jsr PlayerLakituDiff ;execute sub to set speed and create spinys |
||
| 11024 | SetLSpd: stax LakituMoveSpeed,x ;set movement speed returned from sub |
||
| 11025 | ldyn ++$01 ;set moving direction to right by default |
||
| 11026 | ldax LakituMoveDirection,x |
||
| 11027 | andn ++$01 ;get LSB of moving direction |
||
| 11028 | bne SetLMov ;if set, branch to the end to use moving direction |
||
| 11029 | ldax LakituMoveSpeed,x |
||
| 11030 | eorn ++$ff ;get two's compliment of moving speed |
||
| 11031 | clc |
||
| 11032 | adcn ++$01 |
||
| 11033 | stax LakituMoveSpeed,x ;store as new moving speed |
||
| 11034 | iny ;increment moving direction to left |
||
| 11035 | SetLMov: styx Enemy_MovingDir,x ;store moving direction |
||
| 11036 | jmp MoveEnemyHorizontally ;move lakitu horizontally |
||
| 11037 | |||
| 11038 | PlayerLakituDiff: |
||
| 11039 | ldyn ++$00 ;set Y for default value |
||
| 11040 | jsr PlayerEnemyDiff ;get horizontal difference between enemy and player |
||
| 11041 | bpl ChkLakDif ;branch if enemy is to the right of the player |
||
| 11042 | iny ;increment Y for left of player |
||
| 11043 | lda SCRATCHPAD+$00 |
||
| 11044 | eorn ++$ff ;get two's compliment of low byte of horizontal difference |
||
| 11045 | clc |
||
| 11046 | adcn ++$01 ;store two's compliment as horizontal difference |
||
| 11047 | sta SCRATCHPAD+$00 |
||
| 11048 | ChkLakDif: lda SCRATCHPAD+$00 ;get low byte of horizontal difference |
||
| 11049 | cmpn ++$3c ;if within a certain distance of player, branch |
||
| 11050 | cmpcy |
||
| 11051 | bcc ChkPSpeed |
||
| 11052 | ldan ++$3c ;otherwise set maximum distance |
||
| 11053 | sta SCRATCHPAD+$00 |
||
| 11054 | ldax Enemy_ID,x ;check if lakitu is in our current enemy slot |
||
| 11055 | cmpn ++Lakitu |
||
| 11056 | bne ChkPSpeed ;if not, branch elsewhere |
||
| 11057 | tya ;compare contents of Y, now in A |
||
| 11058 | cmpx LakituMoveDirection,x ;to what is being used as horizontal movement direction |
||
| 11059 | beq ChkPSpeed ;if moving toward the player, branch, do not alter |
||
| 11060 | ldax LakituMoveDirection,x ;if moving to the left beyond maximum distance, |
||
| 11061 | checka |
||
| 11062 | beq SetLMovD ;branch and alter without delay |
||
| 11063 | decx LakituMoveSpeed,x ;decrement horizontal speed |
||
| 11064 | ldax LakituMoveSpeed,x ;if horizontal speed not yet at zero, branch to leave |
||
| 11065 | checka |
||
| 11066 | bne ExMoveLak |
||
| 11067 | SetLMovD: tya ;set horizontal direction depending on horizontal |
||
| 11068 | stax LakituMoveDirection,x ;difference between enemy and player if necessary |
||
| 11069 | ChkPSpeed: lda SCRATCHPAD+$00 |
||
| 11070 | andn ++%00111100 ;mask out all but four bits in the middle |
||
| 11071 | lsr ;divide masked difference by four |
||
| 11072 | lsr |
||
| 11073 | sta SCRATCHPAD+$00 ;store as new value |
||
| 11074 | ldyn ++$00 ;init offset |
||
| 11075 | lda Player_X_Speed |
||
| 11076 | checka |
||
| 11077 | beq SubDifAdj ;if player not moving horizontally, branch |
||
| 11078 | lda ScrollAmount |
||
| 11079 | checka |
||
| 11080 | beq SubDifAdj ;if scroll speed not set, branch to same place |
||
| 11081 | iny ;otherwise increment offset |
||
| 11082 | lda Player_X_Speed |
||
| 11083 | cmpn ++$19 ;if player not running, branch |
||
| 11084 | cmpcy |
||
| 11085 | bcc ChkSpinyO |
||
| 11086 | lda ScrollAmount |
||
| 11087 | cmpn ++$02 ;if scroll speed below a certain amount, branch |
||
| 11088 | cmpcy |
||
| 11089 | bcc ChkSpinyO ;to same place |
||
| 11090 | iny ;otherwise increment once more |
||
| 11091 | ChkSpinyO: ldax Enemy_ID,x ;check for spiny object |
||
| 11092 | cmpn ++Spiny |
||
| 11093 | bne ChkEmySpd ;branch if not found |
||
| 11094 | lda Player_X_Speed ;if player not moving, skip this part |
||
| 11095 | checka |
||
| 11096 | bne SubDifAdj |
||
| 11097 | ChkEmySpd: ldax Enemy_Y_Speed,x ;check vertical speed |
||
| 11098 | checka |
||
| 11099 | bne SubDifAdj ;branch if nonzero |
||
| 11100 | ldyn ++$00 ;otherwise reinit offset |
||
| 11101 | SubDifAdj: lday SCRATCHPAD+$0001,y ;get one of three saved values from earlier |
||
| 11102 | ldy SCRATCHPAD+$00 ;get saved horizontal difference |
||
| 11103 | SPixelLak: secsub ;subtract one for each pixel of horizontal difference |
||
| 11104 | sbcn ++$01 ;from one of three saved values |
||
| 11105 | dey |
||
| 11106 | bpl SPixelLak ;branch until all pixels are subtracted, to adjust difference |
||
| 11107 | ExMoveLak: rts ;leave!!! |
||
| 11108 | |||
| 11109 | ;------------------------------------------------------------------------------------- |
||
| 11110 | ;$04-$05 - used to store name table address in little endian order |
||
| 11111 | |||
| 11112 | BridgeCollapseData: |
||
| 11113 | .db $1a ;axe |
||
| 11114 | .db $58 ;chain |
||
| 11115 | .db $98, $96, $94, $92, $90, $8e, $8c ;bridge |
||
| 11116 | .db $8a, $88, $86, $84, $82, $80 |
||
| 11117 | |||
| 11118 | BridgeCollapse: |
||
| 11119 | ldx BowserFront_Offset ;get enemy offset for bowser |
||
| 11120 | ldax Enemy_ID,x ;check enemy object identifier for bowser |
||
| 11121 | cmpn ++Bowser ;if not found, branch ahead, |
||
| 11122 | bne SetM2 ;metatile removal not necessary |
||
| 11123 | stx ObjectOffset ;store as enemy offset here |
||
| 11124 | ldax Enemy_State,x ;if bowser in normal state, skip all of this |
||
| 11125 | checka |
||
| 11126 | beq RemoveBridge |
||
| 11127 | andn ++%01000000 ;if bowser's state has d6 clear, skip to silence music |
||
| 11128 | beq SetM2 |
||
| 11129 | ldax Enemy_Y_Position,x ;check bowser's vertical coordinate |
||
| 11130 | cmpn ++$e0 ;if bowser not yet low enough, skip this part ahead |
||
| 11131 | cmpcy |
||
| 11132 | bcc MoveD_Bowser |
||
| 11133 | SetM2: ldan ++Silence ;silence music |
||
| 11134 | sta EventMusicQueue |
||
| 11135 | inci OperMode_Task ;move onto next secondary mode in autoctrl mode |
||
| 11136 | jmp KillAllEnemies ;jump to empty all enemy slots and then leave |
||
| 11137 | |||
| 11138 | MoveD_Bowser: |
||
| 11139 | jsr MoveEnemySlowVert ;do a sub to move bowser downwards |
||
| 11140 | jmp BowserGfxHandler ;jump to draw bowser's front and rear, then leave |
||
| 11141 | |||
| 11142 | RemoveBridge: |
||
| 11143 | deci BowserFeetCounter ;decrement timer to control bowser's feet |
||
| 11144 | bne NoBFall ;if not expired, skip all of this |
||
| 11145 | ldan ++$04 |
||
| 11146 | sta BowserFeetCounter ;otherwise, set timer now |
||
| 11147 | lda BowserBodyControls |
||
| 11148 | eorn ++$01 ;invert bit to control bowser's feet |
||
| 11149 | sta BowserBodyControls |
||
| 11150 | ldan ++$22 ;put high byte of name table address here for now |
||
| 11151 | sta SCRATCHPAD+$05 |
||
| 11152 | ldy BridgeCollapseOffset ;get bridge collapse offset here |
||
| 11153 | lday BridgeCollapseData,y ;load low byte of name table address and store here |
||
| 11154 | sta SCRATCHPAD+$04 |
||
| 11155 | ldy VRAM_Buffer1_Offset ;increment vram buffer offset |
||
| 11156 | iny |
||
| 11157 | ldxn ++$0c ;set offset for tile data for sub to draw blank metatile |
||
| 11158 | jsr RemBridge ;do sub here to remove bowser's bridge metatiles |
||
| 11159 | ldx ObjectOffset ;get enemy offset |
||
| 11160 | jsr MoveVOffset ;set new vram buffer offset |
||
| 11161 | ldan ++Sfx_Blast ;load the fireworks/gunfire sound into the square 2 sfx |
||
| 11162 | sta Square2SoundQueue ;queue while at the same time loading the brick |
||
| 11163 | ldan ++Sfx_BrickShatter ;shatter sound into the noise sfx queue thus |
||
| 11164 | sta NoiseSoundQueue ;producing the unique sound of the bridge collapsing |
||
| 11165 | inci BridgeCollapseOffset ;increment bridge collapse offset |
||
| 11166 | lda BridgeCollapseOffset |
||
| 11167 | cmpn ++$0f ;if bridge collapse offset has not yet reached |
||
| 11168 | bne NoBFall ;the end, go ahead and skip this part |
||
| 11169 | jsr InitVStf ;initialize whatever vertical speed bowser has |
||
| 11170 | ldan ++%01000000 |
||
| 11171 | stax Enemy_State,x ;set bowser's state to one of defeated states (d6 set) |
||
| 11172 | ldan ++Sfx_BowserFall |
||
| 11173 | sta Square2SoundQueue ;play bowser defeat sound |
||
| 11174 | NoBFall: jmp BowserGfxHandler ;jump to code that draws bowser |
||
| 11175 | |||
| 11176 | ;-------------------------------- |
||
| 11177 | |||
| 11178 | PRandomRange: |
||
| 11179 | .db $21, $41, $11, $31 |
||
| 11180 | |||
| 11181 | RunBowser: |
||
| 11182 | ldax Enemy_State,x ;if d5 in enemy state is not set |
||
| 11183 | andn ++%00100000 ;then branch elsewhere to run bowser |
||
| 11184 | beq BowserControl |
||
| 11185 | ldax Enemy_Y_Position,x ;otherwise check vertical position |
||
| 11186 | cmpn ++$e0 ;if above a certain point, branch to move defeated bowser |
||
| 11187 | cmpcy |
||
| 11188 | bcc MoveD_Bowser ;otherwise proceed to KillAllEnemies |
||
| 11189 | |||
| 11190 | KillAllEnemies: |
||
| 11191 | ldxn ++$04 ;start with last enemy slot |
||
| 11192 | KillLoop: jsr EraseEnemyObject ;branch to kill enemy objects |
||
| 11193 | dex ;move onto next enemy slot |
||
| 11194 | bpl KillLoop ;do this until all slots are emptied |
||
| 11195 | sta EnemyFrenzyBuffer ;empty frenzy buffer |
||
| 11196 | ldx ObjectOffset ;get enemy object offset and leave |
||
| 11197 | rts |
||
| 11198 | |||
| 11199 | BowserControl: |
||
| 11200 | ldan ++$00 |
||
| 11201 | sta EnemyFrenzyBuffer ;empty frenzy buffer |
||
| 11202 | lda TimerControl ;if master timer control not set, |
||
| 11203 | checka |
||
| 11204 | beq ChkMouth ;skip jump and execute code here |
||
| 11205 | jmp SkipToFB ;otherwise, jump over a bunch of code |
||
| 11206 | ChkMouth: lda BowserBodyControls ;check bowser's mouth |
||
| 11207 | checka |
||
| 11208 | bpl FeetTmr ;if bit clear, go ahead with code here |
||
| 11209 | jmp HammerChk ;otherwise skip a whole section starting here |
||
| 11210 | FeetTmr: deci BowserFeetCounter ;decrement timer to control bowser's feet |
||
| 11211 | bne ResetMDr ;if not expired, skip this part |
||
| 11212 | ldan ++$20 ;otherwise, reset timer |
||
| 11213 | sta BowserFeetCounter |
||
| 11214 | lda BowserBodyControls ;and invert bit used |
||
| 11215 | eorn ++%00000001 ;to control bowser's feet |
||
| 11216 | sta BowserBodyControls |
||
| 11217 | ResetMDr: lda FrameCounter ;check frame counter |
||
| 11218 | andn ++%00001111 ;if not on every sixteenth frame, skip |
||
| 11219 | bne B_FaceP ;ahead to continue code |
||
| 11220 | ldan ++$02 ;otherwise reset moving/facing direction every |
||
| 11221 | stax Enemy_MovingDir,x ;sixteen frames |
||
| 11222 | B_FaceP: ldax EnemyFrameTimer,x ;if timer set here expired, |
||
| 11223 | checka |
||
| 11224 | beq GetPRCmp ;branch to next section |
||
| 11225 | jsr PlayerEnemyDiff ;get horizontal difference between player and bowser, |
||
| 11226 | bpl GetPRCmp ;and branch if bowser to the right of the player |
||
| 11227 | ldan ++$01 |
||
| 11228 | stax Enemy_MovingDir,x ;set bowser to move and face to the right |
||
| 11229 | ldan ++$02 |
||
| 11230 | sta BowserMovementSpeed ;set movement speed |
||
| 11231 | ldan ++$20 |
||
| 11232 | stax EnemyFrameTimer,x ;set timer here |
||
| 11233 | sta BowserFireBreathTimer ;set timer used for bowser's flame |
||
| 11234 | ldax Enemy_X_Position,x |
||
| 11235 | cmpn ++$c8 ;if bowser to the right past a certain point, |
||
| 11236 | cmpcy |
||
| 11237 | bcs HammerChk ;skip ahead to some other section |
||
| 11238 | GetPRCmp: lda FrameCounter ;get frame counter |
||
| 11239 | andn ++%00000011 |
||
| 11240 | bne HammerChk ;execute this code every fourth frame, otherwise branch |
||
| 11241 | ldax Enemy_X_Position,x |
||
| 11242 | cmpi BowserOrigXPos ;if bowser not at original horizontal position, |
||
| 11243 | bne GetDToO ;branch to skip this part |
||
| 11244 | ldax PseudoRandomBitReg,x |
||
| 11245 | andn ++%00000011 ;get pseudorandom offset |
||
| 11246 | tay |
||
| 11247 | lday PRandomRange,y ;load value using pseudorandom offset |
||
| 11248 | sta MaxRangeFromOrigin ;and store here |
||
| 11249 | GetDToO: ldax Enemy_X_Position,x |
||
| 11250 | clc ;add movement speed to bowser's horizontal |
||
| 11251 | adci BowserMovementSpeed ;coordinate and save as new horizontal position |
||
| 11252 | stax Enemy_X_Position,x |
||
| 11253 | ldyx Enemy_MovingDir,x |
||
| 11254 | cpyn ++$01 ;if bowser moving and facing to the right, skip ahead |
||
| 11255 | beq HammerChk |
||
| 11256 | ldyn ++$ff ;set default movement speed here (move left) |
||
| 11257 | secsub ;get difference of current vs. original |
||
| 11258 | sbci BowserOrigXPos ;horizontal position |
||
| 11259 | bpl CompDToO ;if current position to the right of original, skip ahead |
||
| 11260 | eorn ++$ff |
||
| 11261 | clc ;get two's compliment |
||
| 11262 | adcn ++$01 |
||
| 11263 | ldyn ++$01 ;set alternate movement speed here (move right) |
||
| 11264 | CompDToO: cmpi MaxRangeFromOrigin ;compare difference with pseudorandom value |
||
| 11265 | cmpcy |
||
| 11266 | bcc HammerChk ;if difference LOW pseudorandom value, leave speed alone |
||
| 11267 | sty BowserMovementSpeed ;otherwise change bowser's movement speed |
||
| 11268 | HammerChk: ldax EnemyFrameTimer,x ;if timer set here not expired yet, skip ahead to |
||
| 11269 | checka |
||
| 11270 | bne MakeBJump ;some other section of code |
||
| 11271 | jsr MoveEnemySlowVert ;otherwise start by moving bowser downwards |
||
| 11272 | lda WorldNumber ;check world number |
||
| 11273 | cmpn ++World6 |
||
| 11274 | cmpcy |
||
| 11275 | bcc SetHmrTmr ;if world 1-5, skip this part (not time to throw hammers yet) |
||
| 11276 | lda FrameCounter |
||
| 11277 | andn ++%00000011 ;check to see if it's time to execute sub |
||
| 11278 | bne SetHmrTmr ;if not, skip sub, otherwise |
||
| 11279 | jsr SpawnHammerObj ;execute sub on every fourth frame to spawn misc object (hammer) |
||
| 11280 | SetHmrTmr: ldax Enemy_Y_Position,x ;get current vertical position |
||
| 11281 | cmpn ++$80 ;if still above a certain point |
||
| 11282 | cmpcy |
||
| 11283 | bcc ChkFireB ;then skip to world number check for flames |
||
| 11284 | ldax PseudoRandomBitReg,x |
||
| 11285 | andn ++%00000011 ;get pseudorandom offset |
||
| 11286 | tay |
||
| 11287 | lday PRandomRange,y ;get value using pseudorandom offset |
||
| 11288 | stax EnemyFrameTimer,x ;set for timer here |
||
| 11289 | SkipToFB: jmp ChkFireB ;jump to execute flames code |
||
| 11290 | MakeBJump: cmpn ++$01 ;if timer not yet about to expire, |
||
| 11291 | bne ChkFireB ;skip ahead to next part |
||
| 11292 | decx Enemy_Y_Position,x ;otherwise decrement vertical coordinate |
||
| 11293 | jsr InitVStf ;initialize movement amount |
||
| 11294 | ldan ++$fe |
||
| 11295 | stax Enemy_Y_Speed,x ;set vertical speed to move bowser upwards |
||
| 11296 | ChkFireB: lda WorldNumber ;check world number here |
||
| 11297 | cmpn ++World8 ;world 8? |
||
| 11298 | beq SpawnFBr ;if so, execute this part here |
||
| 11299 | cmpn ++World6 ;world 6-7? |
||
| 11300 | cmpcy |
||
| 11301 | bcs BowserGfxHandler ;if so, skip this part here |
||
| 11302 | SpawnFBr: lda BowserFireBreathTimer ;check timer here |
||
| 11303 | checka |
||
| 11304 | bne BowserGfxHandler ;if not expired yet, skip all of this |
||
| 11305 | ldan ++$20 |
||
| 11306 | sta BowserFireBreathTimer ;set timer here |
||
| 11307 | lda BowserBodyControls |
||
| 11308 | eorn ++%10000000 ;invert bowser's mouth bit to open |
||
| 11309 | sta BowserBodyControls ;and close bowser's mouth |
||
| 11310 | bmi ChkFireB ;if bowser's mouth open, loop back |
||
| 11311 | jsr SetFlameTimer ;get timing for bowser's flame |
||
| 11312 | ldy SecondaryHardMode |
||
| 11313 | checky |
||
| 11314 | beq SetFBTmr ;if secondary hard mode flag not set, skip this |
||
| 11315 | secsub |
||
| 11316 | sbcn ++$10 ;otherwise subtract from value in A |
||
| 11317 | SetFBTmr: sta BowserFireBreathTimer ;set value as timer here |
||
| 11318 | ldan ++BowserFlame ;put bowser's flame identifier |
||
| 11319 | sta EnemyFrenzyBuffer ;in enemy frenzy buffer |
||
| 11320 | |||
| 11321 | ;-------------------------------- |
||
| 11322 | |||
| 11323 | BowserGfxHandler: |
||
| 11324 | jsr ProcessBowserHalf ;do a sub here to process bowser's front |
||
| 11325 | ldyn ++$10 ;load default value here to position bowser's rear |
||
| 11326 | ldax Enemy_MovingDir,x ;check moving direction |
||
| 11327 | lsr |
||
| 11328 | bcc CopyFToR ;if moving left, use default |
||
| 11329 | ldyn ++$f0 ;otherwise load alternate positioning value here |
||
| 11330 | CopyFToR: tya ;move bowser's rear object position value to A |
||
| 11331 | clc |
||
| 11332 | adcx Enemy_X_Position,x ;add to bowser's front object horizontal coordinate |
||
| 11333 | ldy DuplicateObj_Offset ;get bowser's rear object offset |
||
| 11334 | stay Enemy_X_Position,y ;store A as bowser's rear horizontal coordinate |
||
| 11335 | ldax Enemy_Y_Position,x |
||
| 11336 | clc ;add eight pixels to bowser's front object |
||
| 11337 | adcn ++$08 ;vertical coordinate and store as vertical coordinate |
||
| 11338 | stay Enemy_Y_Position,y ;for bowser's rear |
||
| 11339 | ldax Enemy_State,x |
||
| 11340 | stay Enemy_State,y ;copy enemy state directly from front to rear |
||
| 11341 | ldax Enemy_MovingDir,x |
||
| 11342 | stay Enemy_MovingDir,y ;copy moving direction also |
||
| 11343 | lda ObjectOffset ;save enemy object offset of front to stack |
||
| 11344 | pha |
||
| 11345 | ldx DuplicateObj_Offset ;put enemy object offset of rear as current |
||
| 11346 | stx ObjectOffset |
||
| 11347 | ldan ++Bowser ;set bowser's enemy identifier |
||
| 11348 | stax Enemy_ID,x ;store in bowser's rear object |
||
| 11349 | jsr ProcessBowserHalf ;do a sub here to process bowser's rear |
||
| 11350 | pla |
||
| 11351 | sta ObjectOffset ;get original enemy object offset |
||
| 11352 | tax |
||
| 11353 | ldan ++$00 ;nullify bowser's front/rear graphics flag |
||
| 11354 | sta BowserGfxFlag |
||
| 11355 | ExBGfxH: rts ;leave! |
||
| 11356 | |||
| 11357 | ProcessBowserHalf: |
||
| 11358 | inci BowserGfxFlag ;increment bowser's graphics flag, then run subroutines |
||
| 11359 | jsr RunRetainerObj ;to get offscreen bits, relative position and draw bowser (finally!) |
||
| 11360 | ldax Enemy_State,x |
||
| 11361 | checka |
||
| 11362 | bne ExBGfxH ;if either enemy object not in normal state, branch to leave |
||
| 11363 | ldan ++$0a |
||
| 11364 | stax Enemy_BoundBoxCtrl,x ;set bounding box size control |
||
| 11365 | jsr GetEnemyBoundBox ;get bounding box coordinates |
||
| 11366 | jmp PlayerEnemyCollision ;do player-to-enemy collision detection |
||
| 11367 | |||
| 11368 | ;------------------------------------------------------------------------------------- |
||
| 11369 | ;$00 - used to hold movement force and tile number |
||
| 11370 | ;$01 - used to hold sprite attribute data |
||
| 11371 | |||
| 11372 | FlameTimerData: |
||
| 11373 | .db $bf, $40, $bf, $bf, $bf, $40, $40, $bf |
||
| 11374 | |||
| 11375 | SetFlameTimer: |
||
| 11376 | ldy BowserFlameTimerCtrl ;load counter as offset |
||
| 11377 | inci BowserFlameTimerCtrl ;increment |
||
| 11378 | lda BowserFlameTimerCtrl ;mask out all but 3 LSB |
||
| 11379 | andn ++%00000111 ;to keep in range of 0-7 |
||
| 11380 | sta BowserFlameTimerCtrl |
||
| 11381 | lday FlameTimerData,y ;load value to be used then leave |
||
| 11382 | ExFl: rts |
||
| 11383 | |||
| 11384 | ProcBowserFlame: |
||
| 11385 | lda TimerControl ;if master timer control flag set, |
||
| 11386 | checka |
||
| 11387 | bne SetGfxF ;skip all of this |
||
| 11388 | ldan ++$40 ;load default movement force |
||
| 11389 | ldy SecondaryHardMode |
||
| 11390 | checky |
||
| 11391 | beq SFlmX ;if secondary hard mode flag not set, use default |
||
| 11392 | ldan ++$60 ;otherwise load alternate movement force to go faster |
||
| 11393 | SFlmX: sta SCRATCHPAD+$00 ;store value here |
||
| 11394 | ldax Enemy_X_MoveForce,x |
||
| 11395 | secsub ;subtract value from movement force ( X-) |
||
| 11396 | sbci SCRATCHPAD+$00 |
||
| 11397 | push af |
||
| 11398 | stax Enemy_X_MoveForce,x ;save new value ( X-) |
||
| 11399 | ldax Enemy_X_Position,x |
||
| 11400 | ld h,a |
||
| 11401 | pop af |
||
| 11402 | ld a,h |
||
| 11403 | sbcn ++$01 ;subtract one from horizontal position to move |
||
| 11404 | push af |
||
| 11405 | stax Enemy_X_Position,x ;to the left |
||
| 11406 | ldax Enemy_PageLoc,x |
||
| 11407 | ld h,a |
||
| 11408 | pop af |
||
| 11409 | ld a,h |
||
| 11410 | sbcn ++$00 ;subtract borrow from page location |
||
| 11411 | stax Enemy_PageLoc,x |
||
| 11412 | ldyx BowserFlamePRandomOfs,x ;get some value here and use as offset |
||
| 11413 | ldax Enemy_Y_Position,x ;load vertical coordinate |
||
| 11414 | cmpy FlameYPosData,y ;compare against coordinate data using $0417,x (???) as offset |
||
| 11415 | beq SetGfxF ;if equal, branch and do not modify coordinate |
||
| 11416 | clc |
||
| 11417 | adcx Enemy_Y_MoveForce,x ;otherwise add value here to coordinate and store |
||
| 11418 | stax Enemy_Y_Position,x ;as new vertical coordinate |
||
| 11419 | SetGfxF: jsr RelativeEnemyPosition ;get new relative coordinates |
||
| 11420 | ldax Enemy_State,x ;if bowser's flame not in normal state, |
||
| 11421 | checka |
||
| 11422 | bne ExFl ;branch to leave |
||
| 11423 | ldan ++$51 ;otherwise, continue |
||
| 11424 | sta SCRATCHPAD+$00 ;write first tile number |
||
| 11425 | ldyn ++$02 ;load attributes without vertical flip by default |
||
| 11426 | lda FrameCounter |
||
| 11427 | andn ++%00000010 ;invert vertical flip bit every 2 frames |
||
| 11428 | beq FlmeAt ;if d1 not set, write default value |
||
| 11429 | ldyn ++$82 ;otherwise write value with vertical flip bit set |
||
| 11430 | FlmeAt: sty SCRATCHPAD+$01 ;set bowser's flame sprite attributes here |
||
| 11431 | ldyx Enemy_SprDataOffset,x ;get OAM data offset |
||
| 11432 | ldxn ++$00 |
||
| 11433 | |||
| 11434 | DrawFlameLoop: |
||
| 11435 | lda Enemy_Rel_YPos ;get Y relative coordinate of current enemy object |
||
| 11436 | stay Sprite_Y_Position,y ;write into Y coordinate of OAM data |
||
| 11437 | lda SCRATCHPAD+$00 |
||
| 11438 | stay Sprite_Tilenumber,y ;write current tile number into OAM data |
||
| 11439 | inci SCRATCHPAD+$00 ;increment tile number to draw more bowser's flame |
||
| 11440 | lda SCRATCHPAD+$01 |
||
| 11441 | stay Sprite_Attributes,y ;write saved attributes into OAM data |
||
| 11442 | lda Enemy_Rel_XPos |
||
| 11443 | stay Sprite_X_Position,y ;write X relative coordinate of current enemy object |
||
| 11444 | clc |
||
| 11445 | adcn ++$08 |
||
| 11446 | sta Enemy_Rel_XPos ;then add eight to it and store |
||
| 11447 | iny |
||
| 11448 | iny |
||
| 11449 | iny |
||
| 11450 | iny ;increment Y four times to move onto the next OAM |
||
| 11451 | inx ;move onto the next OAM, and branch if three |
||
| 11452 | cpxn ++$03 ;have not yet been done |
||
| 11453 | cmpcy |
||
| 11454 | bcc DrawFlameLoop |
||
| 11455 | ldx ObjectOffset ;reload original enemy offset |
||
| 11456 | jsr GetEnemyOffscreenBits ;get offscreen information |
||
| 11457 | ldyx Enemy_SprDataOffset,x ;get OAM data offset |
||
| 11458 | lda Enemy_OffscreenBits ;get enemy object offscreen bits |
||
| 11459 | lsr ;move d0 to carry and result to stack |
||
| 11460 | pha |
||
| 11461 | bcc M3FOfs ;branch if carry not set |
||
| 11462 | ldan ++$f8 ;otherwise move sprite offscreen, this part likely |
||
| 11463 | stay Sprite_Y_Position+12,y ;residual since flame is only made of three sprites |
||
| 11464 | M3FOfs: pla ;get bits from stack |
||
| 11465 | lsr ;move d1 to carry and move bits back to stack |
||
| 11466 | pha |
||
| 11467 | bcc M2FOfs ;branch if carry not set again |
||
| 11468 | ldan ++$f8 ;otherwise move third sprite offscreen |
||
| 11469 | stay Sprite_Y_Position+8,y |
||
| 11470 | M2FOfs: pla ;get bits from stack again |
||
| 11471 | lsr ;move d2 to carry and move bits back to stack again |
||
| 11472 | pha |
||
| 11473 | bcc M1FOfs ;branch if carry not set yet again |
||
| 11474 | ldan ++$f8 ;otherwise move second sprite offscreen |
||
| 11475 | stay Sprite_Y_Position+4,y |
||
| 11476 | M1FOfs: pla ;get bits from stack one last time |
||
| 11477 | lsr ;move d3 to carry |
||
| 11478 | bcc ExFlmeD ;branch if carry not set one last time |
||
| 11479 | ldan ++$f8 |
||
| 11480 | stay Sprite_Y_Position,y ;otherwise move first sprite offscreen |
||
| 11481 | ExFlmeD: rts ;leave |
||
| 11482 | |||
| 11483 | ;-------------------------------- |
||
| 11484 | |||
| 11485 | RunFireworks: |
||
| 11486 | decx ExplosionTimerCounter,x ;decrement explosion timing counter here |
||
| 11487 | bne SetupExpl ;if not expired, skip this part |
||
| 11488 | ldan ++$08 |
||
| 11489 | stax ExplosionTimerCounter,x ;reset counter |
||
| 11490 | incx ExplosionGfxCounter,x ;increment explosion graphics counter |
||
| 11491 | ldax ExplosionGfxCounter,x |
||
| 11492 | cmpn ++$03 ;check explosion graphics counter |
||
| 11493 | cmpcy |
||
| 11494 | bcs FireworksSoundScore ;if at a certain point, branch to kill this object |
||
| 11495 | SetupExpl: jsr RelativeEnemyPosition ;get relative coordinates of explosion |
||
| 11496 | lda Enemy_Rel_YPos ;copy relative coordinates |
||
| 11497 | sta Fireball_Rel_YPos ;from the enemy object to the fireball object |
||
| 11498 | lda Enemy_Rel_XPos ;first vertical, then horizontal |
||
| 11499 | sta Fireball_Rel_XPos |
||
| 11500 | ldyx Enemy_SprDataOffset,x ;get OAM data offset |
||
| 11501 | ldax ExplosionGfxCounter,x ;get explosion graphics counter |
||
| 11502 | jsr DrawExplosion_Fireworks ;do a sub to draw the explosion then leave |
||
| 11503 | rts |
||
| 11504 | |||
| 11505 | FireworksSoundScore: |
||
| 11506 | ldan ++$00 ;disable enemy buffer flag |
||
| 11507 | stax Enemy_Flag,x |
||
| 11508 | ldan ++Sfx_Blast ;play fireworks/gunfire sound |
||
| 11509 | sta Square2SoundQueue |
||
| 11510 | ldan ++$05 ;set part of score modifier for 500 points |
||
| 11511 | sta DigitModifier+4 |
||
| 11512 | jmp EndAreaPoints ;jump to award points accordingly then leave |
||
| 11513 | |||
| 11514 | ;-------------------------------- |
||
| 11515 | |||
| 11516 | StarFlagYPosAdder: |
||
| 11517 | .db $00, $00, $08, $08 |
||
| 11518 | |||
| 11519 | StarFlagXPosAdder: |
||
| 11520 | .db $00, $08, $00, $08 |
||
| 11521 | |||
| 11522 | StarFlagTileData: |
||
| 11523 | .db $54, $55, $56, $57 |
||
| 11524 | |||
| 11525 | RunStarFlagObj: |
||
| 11526 | ldan ++$00 ;initialize enemy frenzy buffer |
||
| 11527 | sta EnemyFrenzyBuffer |
||
| 11528 | lda StarFlagTaskControl ;check star flag object task number here |
||
| 11529 | cmpn ++$05 ;if greater than 5, branch to exit |
||
| 11530 | cmpcy |
||
| 11531 | bcs StarFlagExit |
||
| 11532 | jsr JumpEngine ;otherwise jump to appropriate sub |
||
| 11533 | |||
| 11534 | .dw StarFlagExit |
||
| 11535 | .dw GameTimerFireworks |
||
| 11536 | .dw AwardGameTimerPoints |
||
| 11537 | .dw RaiseFlagSetoffFWorks |
||
| 11538 | .dw DelayToAreaEnd |
||
| 11539 | |||
| 11540 | GameTimerFireworks: |
||
| 11541 | ldyn ++$05 ;set default state for star flag object |
||
| 11542 | lda GameTimerDisplay+2 ;get game timer's last digit |
||
| 11543 | cmpn ++$01 |
||
| 11544 | beq SetFWC ;if last digit of game timer set to 1, skip ahead |
||
| 11545 | ldyn ++$03 ;otherwise load new value for state |
||
| 11546 | cmpn ++$03 |
||
| 11547 | beq SetFWC ;if last digit of game timer set to 3, skip ahead |
||
| 11548 | ldyn ++$00 ;otherwise load one more potential value for state |
||
| 11549 | cmpn ++$06 |
||
| 11550 | beq SetFWC ;if last digit of game timer set to 6, skip ahead |
||
| 11551 | ldan ++$ff ;otherwise set value for no fireworks |
||
| 11552 | SetFWC: sta FireworksCounter ;set fireworks counter here |
||
| 11553 | styx Enemy_State,x ;set whatever state we have in star flag object |
||
| 11554 | |||
| 11555 | IncrementSFTask1: |
||
| 11556 | inci StarFlagTaskControl ;increment star flag object task number |
||
| 11557 | |||
| 11558 | StarFlagExit: |
||
| 11559 | rts ;leave |
||
| 11560 | |||
| 11561 | AwardGameTimerPoints: |
||
| 11562 | lda GameTimerDisplay ;check all game timer digits for any intervals left |
||
| 11563 | orai GameTimerDisplay+1 |
||
| 11564 | orai GameTimerDisplay+2 |
||
| 11565 | beq IncrementSFTask1 ;if no time left on game timer at all, branch to next task |
||
| 11566 | lda FrameCounter |
||
| 11567 | andn ++%00000100 ;check frame counter for d2 set (skip ahead |
||
| 11568 | beq NoTTick ;for four frames every four frames) branch if not set |
||
| 11569 | ldan ++Sfx_TimerTick |
||
| 11570 | sta Square2SoundQueue ;load timer tick sound |
||
| 11571 | NoTTick: ldyn ++GameTimerDisplay-DisplayDigits+2;++$23 ;set offset here to subtract from game timer's last digit |
||
| 11572 | ldan ++$ff ;set adder here to $ff, or -1, to subtract one |
||
| 11573 | sta DigitModifier+5 ;from the last digit of the game timer |
||
| 11574 | jsr DigitsMathRoutine ;subtract digit |
||
| 11575 | ldan ++$05 ;set now to add 50 points |
||
| 11576 | sta DigitModifier+5 ;per game timer interval subtracted |
||
| 11577 | |||
| 11578 | EndAreaPoints: |
||
| 11579 | ldyn ++$0b ;load offset for mario's score by default |
||
| 11580 | lda CurrentPlayer ;check player on the screen |
||
| 11581 | checka |
||
| 11582 | beq ELPGive ;if mario, do not change |
||
| 11583 | ldyn ++$11 ;otherwise load offset for luigi's score |
||
| 11584 | ELPGive: jsr DigitsMathRoutine ;award 50 points per game timer interval |
||
| 11585 | lda CurrentPlayer ;get player on the screen (or 500 points per |
||
| 11586 | asl ;fireworks explosion if branched here from there) |
||
| 11587 | asl ;shift to high nybble |
||
| 11588 | asl |
||
| 11589 | asl |
||
| 11590 | oran ++%00000100 ;add four to set nybble for game timer |
||
| 11591 | jmp UpdateNumber ;jump to print the new score and game timer |
||
| 11592 | |||
| 11593 | RaiseFlagSetoffFWorks: |
||
| 11594 | ldax Enemy_Y_Position,x ;check star flag's vertical position |
||
| 11595 | cmpn ++$72 ;against preset value |
||
| 11596 | cmpcy |
||
| 11597 | bcc SetoffF ;if star flag higher vertically, branch to other code |
||
| 11598 | decx Enemy_Y_Position,x ;otherwise, raise star flag by one pixel |
||
| 11599 | jmp DrawStarFlag ;and skip this part here |
||
| 11600 | SetoffF: lda FireworksCounter ;check fireworks counter |
||
| 11601 | checka |
||
| 11602 | beq DrawFlagSetTimer ;if no fireworks left to go off, skip this part |
||
| 11603 | bmi DrawFlagSetTimer ;if no fireworks set to go off, skip this part |
||
| 11604 | ldan ++Fireworks |
||
| 11605 | sta EnemyFrenzyBuffer ;otherwise set fireworks object in frenzy queue |
||
| 11606 | |||
| 11607 | DrawStarFlag: |
||
| 11608 | jsr RelativeEnemyPosition ;get relative coordinates of star flag |
||
| 11609 | ldyx Enemy_SprDataOffset,x ;get OAM data offset |
||
| 11610 | ldxn ++$03 ;do four sprites |
||
| 11611 | DSFLoop: lda Enemy_Rel_YPos ;get relative vertical coordinate |
||
| 11612 | clc |
||
| 11613 | adcx StarFlagYPosAdder,x ;add Y coordinate adder data |
||
| 11614 | stay Sprite_Y_Position,y ;store as Y coordinate |
||
| 11615 | ldax StarFlagTileData,x ;get tile number |
||
| 11616 | stay Sprite_Tilenumber,y ;store as tile number |
||
| 11617 | ldan ++$22 ;set palette and background priority bits |
||
| 11618 | stay Sprite_Attributes,y ;store as attributes |
||
| 11619 | lda Enemy_Rel_XPos ;get relative horizontal coordinate |
||
| 11620 | clc |
||
| 11621 | adcx StarFlagXPosAdder,x ;add X coordinate adder data |
||
| 11622 | stay Sprite_X_Position,y ;store as X coordinate |
||
| 11623 | iny |
||
| 11624 | iny ;increment OAM data offset four bytes |
||
| 11625 | iny ;for next sprite |
||
| 11626 | iny |
||
| 11627 | dex ;move onto next sprite |
||
| 11628 | bpl DSFLoop ;do this until all sprites are done |
||
| 11629 | ldx ObjectOffset ;get enemy object offset and leave |
||
| 11630 | rts |
||
| 11631 | |||
| 11632 | DrawFlagSetTimer: |
||
| 11633 | jsr DrawStarFlag ;do sub to draw star flag |
||
| 11634 | ldan ++$06 |
||
| 11635 | stax EnemyIntervalTimer,x ;set interval timer here |
||
| 11636 | |||
| 11637 | IncrementSFTask2: |
||
| 11638 | inci StarFlagTaskControl ;move onto next task |
||
| 11639 | rts |
||
| 11640 | |||
| 11641 | DelayToAreaEnd: |
||
| 11642 | jsr DrawStarFlag ;do sub to draw star flag |
||
| 11643 | ldax EnemyIntervalTimer,x ;if interval timer set in previous task |
||
| 11644 | checka |
||
| 11645 | bne StarFlagExit2 ;not yet expired, branch to leave |
||
| 231 | alone | 11646 | |
| 11647 | ;: MUSICONINT=1 |
||
| 11648 | if MUSICONINT |
||
| 171 | demige | 11649 | lda EventMusicBuffer ;if event music buffer empty, |
| 11650 | checka |
||
| 231 | alone | 11651 | ret nz |
| 11652 | ;ld hl,(EventMusicQueue_noint) ;if event music buffer empty, |
||
| 11653 | ;jr $ ;hl=fdcb/fdd0/fe2b/ (fdc9/fdce/fe29/fde0) |
||
| 11654 | ;ld a,(WorldNumber) ;check world number |
||
| 11655 | ;cp ++World4;8 |
||
| 11656 | ;jr nc,IncrementSFTask2 ; 8-2... ! |
||
| 11657 | ld hl,SoundEngine_noint |
||
| 11658 | ld (soundenginepatch),hl ; MUSICONINT=1 |
||
| 11659 | ld a,0xcd |
||
| 11660 | ld (soundenginecall),a ; MUSICONINT=1 |
||
| 11661 | jr IncrementSFTask2 ;branch to increment task |
||
| 11662 | else |
||
| 11663 | lda EventMusicBuffer ;if event music buffer empty, |
||
| 11664 | checka |
||
| 171 | demige | 11665 | beq IncrementSFTask2 ;branch to increment task |
| 231 | alone | 11666 | endif |
| 171 | demige | 11667 | |
| 11668 | StarFlagExit2: |
||
| 11669 | rts ;otherwise leave |
||
| 11670 | |||
| 11671 | ;-------------------------------- |
||
| 11672 | ;$00 - used to store horizontal difference between player and piranha plant |
||
| 11673 | |||
| 11674 | MovePiranhaPlant: |
||
| 11675 | ldax Enemy_State,x ;check enemy state |
||
| 11676 | checka |
||
| 11677 | bne PutinPipe ;if set at all, branch to leave |
||
| 11678 | ldax EnemyFrameTimer,x ;check enemy's timer here |
||
| 11679 | checka |
||
| 11680 | bne PutinPipe ;branch to end if not yet expired |
||
| 11681 | ldax PiranhaPlant_MoveFlag,x ;check movement flag |
||
| 11682 | checka |
||
| 11683 | bne SetupToMovePPlant ;if moving, skip to part ahead |
||
| 11684 | ldax PiranhaPlant_Y_Speed,x ;if currently rising, branch |
||
| 11685 | checka |
||
| 11686 | bmi ReversePlantSpeed ;to move enemy upwards out of pipe |
||
| 11687 | jsr PlayerEnemyDiff ;get horizontal difference between player and |
||
| 11688 | bpl ChkPlayerNearPipe ;piranha plant, and branch if enemy to right of player |
||
| 11689 | lda SCRATCHPAD+$00 ;otherwise get saved horizontal difference |
||
| 11690 | eorn ++$ff |
||
| 11691 | clc ;and change to two's compliment |
||
| 11692 | adcn ++$01 |
||
| 11693 | sta SCRATCHPAD+$00 ;save as new horizontal difference |
||
| 11694 | |||
| 11695 | ChkPlayerNearPipe: |
||
| 11696 | lda SCRATCHPAD+$00 ;get saved horizontal difference |
||
| 11697 | cmpn ++$21 |
||
| 11698 | cmpcy |
||
| 11699 | bcc PutinPipe ;if player within a certain distance, branch to leave |
||
| 11700 | |||
| 11701 | ReversePlantSpeed: |
||
| 11702 | ldax PiranhaPlant_Y_Speed,x ;get vertical speed |
||
| 11703 | eorn ++$ff |
||
| 11704 | clc ;change to two's compliment |
||
| 11705 | adcn ++$01 |
||
| 11706 | stax PiranhaPlant_Y_Speed,x ;save as new vertical speed |
||
| 11707 | incx PiranhaPlant_MoveFlag,x ;increment to set movement flag |
||
| 11708 | |||
| 11709 | SetupToMovePPlant: |
||
| 11710 | ldax PiranhaPlantDownYPos,x ;get original vertical coordinate (lowest point) |
||
| 11711 | ldyx PiranhaPlant_Y_Speed,x ;get vertical speed |
||
| 11712 | checky |
||
| 11713 | bpl RiseFallPiranhaPlant ;branch if moving downwards |
||
| 11714 | ldax PiranhaPlantUpYPos,x ;otherwise get other vertical coordinate (highest point) |
||
| 11715 | |||
| 11716 | RiseFallPiranhaPlant: |
||
| 11717 | sta SCRATCHPAD+$00 ;save vertical coordinate here |
||
| 11718 | lda FrameCounter ;get frame counter |
||
| 11719 | lsr |
||
| 11720 | bcc PutinPipe ;branch to leave if d0 set (execute code every other frame) |
||
| 11721 | lda TimerControl ;get master timer control |
||
| 11722 | checka |
||
| 11723 | bne PutinPipe ;branch to leave if set (likely not necessary) |
||
| 11724 | ldax Enemy_Y_Position,x ;get current vertical coordinate |
||
| 11725 | clc |
||
| 11726 | adcx PiranhaPlant_Y_Speed,x ;add vertical speed to move up or down |
||
| 11727 | stax Enemy_Y_Position,x ;save as new vertical coordinate |
||
| 11728 | cmpi SCRATCHPAD+$00 ;compare against low or high coordinate |
||
| 11729 | bne PutinPipe ;branch to leave if not yet reached |
||
| 11730 | ldan ++$00 |
||
| 11731 | stax PiranhaPlant_MoveFlag,x ;otherwise clear movement flag |
||
| 11732 | ldan ++$40 |
||
| 11733 | stax EnemyFrameTimer,x ;set timer to delay piranha plant movement |
||
| 11734 | |||
| 11735 | PutinPipe: |
||
| 11736 | ldan ++%00100000 ;set background priority bit in sprite |
||
| 11737 | stax Enemy_SprAttrib,x ;attributes to give illusion of being inside pipe |
||
| 11738 | rts ;then leave |
||
| 11739 | |||
| 11740 | ;------------------------------------------------------------------------------------- |
||
| 11741 | ;$07 - spinning speed |
||
| 11742 | |||
| 11743 | FirebarSpin: |
||
| 11744 | sta SCRATCHPAD+$07 ;save spinning speed here |
||
| 11745 | ldax FirebarSpinDirection,x ;check spinning direction |
||
| 11746 | checka |
||
| 11747 | bne SpinCounterClockwise ;if moving counter-clockwise, branch to other part |
||
| 11748 | ldyn ++$18 ;possibly residual ldy |
||
| 11749 | ldax FirebarSpinState_Low,x |
||
| 11750 | clc ;add spinning speed to what would normally be |
||
| 11751 | adci SCRATCHPAD+$07 ;the horizontal speed |
||
| 11752 | push af |
||
| 11753 | stax FirebarSpinState_Low,x |
||
| 11754 | ldax FirebarSpinState_High,x ;add carry to what would normally be the vertical speed |
||
| 11755 | ld h,a |
||
| 11756 | pop af |
||
| 11757 | ld a,h |
||
| 11758 | adcn ++$00 |
||
| 11759 | rts |
||
| 11760 | |||
| 11761 | SpinCounterClockwise: |
||
| 11762 | ldyn ++$08 ;possibly residual ldy |
||
| 11763 | ldax FirebarSpinState_Low,x |
||
| 11764 | secsub ;subtract spinning speed to what would normally be |
||
| 11765 | sbci SCRATCHPAD+$07 ;the horizontal speed |
||
| 11766 | push af |
||
| 11767 | stax FirebarSpinState_Low,x |
||
| 11768 | ldax FirebarSpinState_High,x ;add carry to what would normally be the vertical speed |
||
| 11769 | ld h,a |
||
| 11770 | pop af |
||
| 11771 | ld a,h |
||
| 11772 | sbcn ++$00 |
||
| 11773 | rts |
||
| 11774 | |||
| 11775 | ;------------------------------------------------------------------------------------- |
||
| 11776 | ;$00 - used to hold collision flag, Y movement force + 5 or low byte of name table for rope |
||
| 11777 | ;$01 - used to hold high byte of name table for rope |
||
| 11778 | ;$02 - used to hold page location of rope |
||
| 11779 | |||
| 11780 | BalancePlatform: |
||
| 11781 | ldax Enemy_Y_HighPos,x ;check high byte of vertical position |
||
| 11782 | cmpn ++$03 |
||
| 11783 | bne DoBPl |
||
| 11784 | jmp EraseEnemyObject ;if far below screen, kill the object |
||
| 11785 | DoBPl: ldax Enemy_State,x ;get object's state (set to $ff or other platform offset) |
||
| 11786 | checka |
||
| 11787 | bpl CheckBalPlatform ;if doing other balance platform, branch to leave |
||
| 11788 | rts |
||
| 11789 | |||
| 11790 | CheckBalPlatform: |
||
| 11791 | tay ;save offset from state as Y |
||
| 11792 | ldax PlatformCollisionFlag,x ;get collision flag of platform |
||
| 11793 | sta SCRATCHPAD+$00 ;store here |
||
| 11794 | ldax Enemy_MovingDir,x ;get moving direction |
||
| 11795 | checka |
||
| 11796 | beq ChkForFall |
||
| 11797 | jmp PlatformFall ;if set, jump here |
||
| 11798 | |||
| 11799 | ChkForFall: |
||
| 11800 | ldan ++$2d ;check if platform is above a certain point |
||
| 11801 | cmpx Enemy_Y_Position,x |
||
| 11802 | cmpcy |
||
| 11803 | bcc ChkOtherForFall ;if not, branch elsewhere |
||
| 11804 | cpyi SCRATCHPAD+$00 ;if collision flag is set to same value as |
||
| 11805 | beq MakePlatformFall ;enemy state, branch to make platforms fall |
||
| 11806 | clc |
||
| 11807 | adcn ++$02 ;otherwise add 2 pixels to vertical position |
||
| 11808 | stax Enemy_Y_Position,x ;of current platform and branch elsewhere |
||
| 11809 | jmp StopPlatforms ;to make platforms stop |
||
| 11810 | |||
| 11811 | MakePlatformFall: |
||
| 11812 | jmp InitPlatformFall ;make platforms fall |
||
| 11813 | |||
| 11814 | ChkOtherForFall: |
||
| 11815 | cmpy Enemy_Y_Position,y ;check if other platform is above a certain point |
||
| 11816 | cmpcy |
||
| 11817 | bcc ChkToMoveBalPlat ;if not, branch elsewhere |
||
| 11818 | cpxi SCRATCHPAD+$00 ;if collision flag is set to same value as |
||
| 11819 | beq MakePlatformFall ;enemy state, branch to make platforms fall |
||
| 11820 | clc |
||
| 11821 | adcn ++$02 ;otherwise add 2 pixels to vertical position |
||
| 11822 | stay Enemy_Y_Position,y ;of other platform and branch elsewhere |
||
| 11823 | jmp StopPlatforms ;jump to stop movement and do not return |
||
| 11824 | |||
| 11825 | ChkToMoveBalPlat: |
||
| 11826 | ldax Enemy_Y_Position,x ;save vertical position to stack |
||
| 11827 | pha |
||
| 11828 | ldax PlatformCollisionFlag,x ;get collision flag |
||
| 11829 | checka |
||
| 11830 | bpl ColFlg ;branch if collision |
||
| 11831 | ldax Enemy_Y_MoveForce,x |
||
| 11832 | clc ;add $05 to contents of moveforce, whatever they be |
||
| 11833 | adcn ++$05 |
||
| 11834 | sta SCRATCHPAD+$00 ;store here |
||
| 11835 | ldaxkeepcy Enemy_Y_Speed,x |
||
| 11836 | adcn ++$00 ;add carry to vertical speed |
||
| 11837 | bmi PlatDn ;branch if moving downwards |
||
| 11838 | bne PlatUp ;branch elsewhere if moving upwards |
||
| 11839 | lda SCRATCHPAD+$00 |
||
| 11840 | cmpn ++$0b ;check if there's still a little force left |
||
| 11841 | cmpcy |
||
| 11842 | bcc PlatSt ;if not enough, branch to stop movement |
||
| 11843 | bcs PlatUp ;otherwise keep branch to move upwards |
||
| 11844 | ColFlg: cmpi ObjectOffset ;if collision flag matches |
||
| 11845 | beq PlatDn ;current enemy object offset, branch |
||
| 11846 | PlatUp: jsr MovePlatformUp ;do a sub to move upwards |
||
| 11847 | jmp DoOtherPlatform ;jump ahead to remaining code |
||
| 11848 | PlatSt: jsr StopPlatforms ;do a sub to stop movement |
||
| 11849 | jmp DoOtherPlatform ;jump ahead to remaining code |
||
| 11850 | PlatDn: jsr MovePlatformDown ;do a sub to move downwards |
||
| 11851 | |||
| 11852 | DoOtherPlatform: |
||
| 11853 | ldyx Enemy_State,x ;get offset of other platform |
||
| 11854 | pla ;get old vertical coordinate from stack |
||
| 11855 | secsub |
||
| 11856 | sbcx Enemy_Y_Position,x ;get difference of old vs. new coordinate |
||
| 11857 | clc |
||
| 11858 | adcy Enemy_Y_Position,y ;add difference to vertical coordinate of other |
||
| 11859 | stay Enemy_Y_Position,y ;platform to move it in the opposite direction |
||
| 11860 | ldax PlatformCollisionFlag,x ;if no collision, skip this part here |
||
| 11861 | checka |
||
| 11862 | bmi DrawEraseRope |
||
| 11863 | tax ;put offset which collision occurred here |
||
| 11864 | jsr PositionPlayerOnVPlat ;and use it to position player accordingly |
||
| 11865 | |||
| 11866 | DrawEraseRope: |
||
| 11867 | ldy ObjectOffset ;get enemy object offset |
||
| 11868 | lday Enemy_Y_Speed,y ;check to see if current platform is |
||
| 11869 | oray Enemy_Y_MoveForce,y ;moving at all |
||
| 11870 | beq ExitRp ;if not, skip all of this and branch to leave |
||
| 11871 | ldx VRAM_Buffer1_Offset ;get vram buffer offset |
||
| 11872 | cpxn ++$20 ;if offset beyond a certain point, go ahead |
||
| 11873 | cmpcy |
||
| 11874 | bcs ExitRp ;and skip this, branch to leave |
||
| 11875 | lday Enemy_Y_Speed,y |
||
| 11876 | pha ;save two copies of vertical speed to stack |
||
| 11877 | pha |
||
| 11878 | jsr SetupPlatformRope ;do a sub to figure out where to put new bg tiles |
||
| 11879 | lda SCRATCHPAD+$01 ;write name table address to vram buffer |
||
| 11880 | stax VRAM_Buffer1,x ;first the high byte, then the low |
||
| 11881 | lda SCRATCHPAD+$00 |
||
| 11882 | stax VRAM_Buffer1+1,x |
||
| 11883 | ldan ++$02 ;set length for 2 bytes |
||
| 11884 | stax VRAM_Buffer1+2,x |
||
| 11885 | lday Enemy_Y_Speed,y ;if platform moving upwards, branch |
||
| 11886 | checka |
||
| 11887 | bmi EraseR1 ;to do something else |
||
| 11888 | ldan ++xa2 |
||
| 11889 | stax VRAM_Buffer1+3,x ;otherwise put tile numbers for left |
||
| 11890 | ldan ++xa3 ;and right sides of rope in vram buffer |
||
| 11891 | stax VRAM_Buffer1+4,x |
||
| 11892 | jmp OtherRope ;jump to skip this part |
||
| 11893 | EraseR1: ldan ++$24 ;put blank tiles in vram buffer |
||
| 11894 | stax VRAM_Buffer1+3,x ;to erase rope |
||
| 11895 | stax VRAM_Buffer1+4,x |
||
| 11896 | |||
| 11897 | OtherRope: |
||
| 11898 | lday Enemy_State,y ;get offset of other platform from state |
||
| 11899 | tay ;use as Y here |
||
| 11900 | pla ;pull second copy of vertical speed from stack |
||
| 11901 | eorn ++$ff ;invert bits to reverse speed |
||
| 11902 | jsr SetupPlatformRope ;do sub again to figure out where to put bg tiles |
||
| 11903 | lda SCRATCHPAD+$01 ;write name table address to vram buffer |
||
| 11904 | stax VRAM_Buffer1+5,x ;this time we're doing putting tiles for |
||
| 11905 | lda SCRATCHPAD+$00 ;the other platform |
||
| 11906 | stax VRAM_Buffer1+6,x |
||
| 11907 | ldan ++$02 |
||
| 11908 | stax VRAM_Buffer1+7,x ;set length again for 2 bytes |
||
| 11909 | pla ;pull first copy of vertical speed from stack |
||
| 11910 | checka |
||
| 11911 | bpl EraseR2 ;if moving upwards (note inversion earlier), skip this |
||
| 11912 | ldan ++xa2 |
||
| 11913 | stax VRAM_Buffer1+8,x ;otherwise put tile numbers for left |
||
| 11914 | ldan ++xa3 ;and right sides of rope in vram |
||
| 11915 | stax VRAM_Buffer1+9,x ;transfer buffer |
||
| 11916 | jmp EndRp ;jump to skip this part |
||
| 11917 | EraseR2: ldan ++$24 ;put blank tiles in vram buffer |
||
| 11918 | stax VRAM_Buffer1+8,x ;to erase rope |
||
| 11919 | stax VRAM_Buffer1+9,x |
||
| 11920 | EndRp: ldan ++$00 ;put null terminator at the end |
||
| 11921 | stax VRAM_Buffer1+10,x |
||
| 11922 | lda VRAM_Buffer1_Offset ;add ten bytes to the vram buffer offset |
||
| 11923 | clc ;and store |
||
| 11924 | adcn ++10 |
||
| 11925 | sta VRAM_Buffer1_Offset |
||
| 11926 | ExitRp: ldx ObjectOffset ;get enemy object buffer offset and leave |
||
| 11927 | rts |
||
| 11928 | |||
| 11929 | SetupPlatformRope: |
||
| 11930 | pha ;save second/third copy to stack |
||
| 11931 | lday Enemy_X_Position,y ;get horizontal coordinate |
||
| 11932 | clc |
||
| 11933 | adcn ++$08 ;add eight pixels |
||
| 11934 | ldx SecondaryHardMode ;if secondary hard mode flag set, |
||
| 11935 | checkx |
||
| 11936 | bne GetLRp ;use coordinate as-is |
||
| 11937 | clc |
||
| 11938 | adcn ++$10 ;otherwise add sixteen more pixels |
||
| 11939 | GetLRp: pha ;save modified horizontal coordinate to stack |
||
| 11940 | ldaykeepcy Enemy_PageLoc,y |
||
| 11941 | adcn ++$00 ;add carry to page location |
||
| 11942 | sta SCRATCHPAD+$02 ;and save here |
||
| 11943 | pla ;pull modified horizontal coordinate |
||
| 11944 | andn ++%11110000 ;from the stack, mask out low nybble |
||
| 11945 | lsr ;and shift three bits to the right |
||
| 11946 | lsr |
||
| 11947 | lsr |
||
| 11948 | sta SCRATCHPAD+$00 ;store result here as part of name table low byte |
||
| 11949 | ldxy Enemy_Y_Position,y ;get vertical coordinate |
||
| 11950 | pla ;get second/third copy of vertical speed from stack |
||
| 11951 | checka |
||
| 11952 | bpl GetHRp ;skip this part if moving downwards or not at all |
||
| 11953 | txa |
||
| 11954 | clc |
||
| 11955 | adcn ++$08 ;add eight to vertical coordinate and |
||
| 11956 | tax ;save as X |
||
| 11957 | GetHRp: txa ;move vertical coordinate to A |
||
| 11958 | ldx VRAM_Buffer1_Offset ;get vram buffer offset |
||
| 11959 | asl |
||
| 11960 | rol ;rotate d7 to d0 and d6 into carry |
||
| 11961 | pha ;save modified vertical coordinate to stack |
||
| 11962 | rol ;rotate carry to d0, thus d7 and d6 are at 2 LSB |
||
| 11963 | andn ++%00000011 ;mask out all bits but d7 and d6, then set |
||
| 11964 | oran ++%00100000 ;d5 to get appropriate high byte of name table |
||
| 11965 | sta SCRATCHPAD+$01 ;address, then store |
||
| 11966 | lda SCRATCHPAD+$02 ;get saved page location from earlier |
||
| 11967 | andn ++$01 ;mask out all but LSB |
||
| 11968 | asl |
||
| 11969 | asl ;shift twice to the left and save with the |
||
| 11970 | orai SCRATCHPAD+$01 ;rest of the bits of the high byte, to get |
||
| 11971 | sta SCRATCHPAD+$01 ;the proper name table and the right place on it |
||
| 11972 | pla ;get modified vertical coordinate from stack |
||
| 11973 | andn ++%11100000 ;mask out low nybble and LSB of high nybble |
||
| 11974 | clc |
||
| 11975 | adci SCRATCHPAD+$00 ;add to horizontal part saved here |
||
| 11976 | sta SCRATCHPAD+$00 ;save as name table low byte |
||
| 11977 | lday Enemy_Y_Position,y |
||
| 11978 | cmpn ++$e8 ;if vertical position not below the |
||
| 11979 | cmpcy |
||
| 11980 | bcc ExPRp ;bottom of the screen, we're done, branch to leave |
||
| 11981 | lda SCRATCHPAD+$00 |
||
| 11982 | andn ++%10111111 ;mask out d6 of low byte of name table address |
||
| 11983 | sta SCRATCHPAD+$00 |
||
| 11984 | ExPRp: rts ;leave! |
||
| 11985 | |||
| 11986 | InitPlatformFall: |
||
| 11987 | tya ;move offset of other platform from Y to X |
||
| 11988 | tax |
||
| 11989 | jsr GetEnemyOffscreenBits ;get offscreen bits |
||
| 11990 | ldan ++$06 |
||
| 11991 | jsr SetupFloateyNumber ;award 1000 points to player |
||
| 11992 | lda Player_Rel_XPos |
||
| 11993 | stax FloateyNum_X_Pos,x ;put floatey number coordinates where player is |
||
| 11994 | lda Player_Y_Position |
||
| 11995 | stax FloateyNum_Y_Pos,x |
||
| 11996 | ldan ++$01 ;set moving direction as flag for |
||
| 11997 | stax Enemy_MovingDir,x ;falling platforms |
||
| 11998 | |||
| 11999 | StopPlatforms: |
||
| 12000 | jsr InitVStf ;initialize vertical speed and low byte |
||
| 12001 | stay Enemy_Y_Speed,y ;for both platforms and leave |
||
| 12002 | stay Enemy_Y_MoveForce,y |
||
| 12003 | rts |
||
| 12004 | |||
| 12005 | PlatformFall: |
||
| 12006 | tya ;save offset for other platform to stack |
||
| 12007 | pha |
||
| 12008 | jsr MoveFallingPlatform ;make current platform fall |
||
| 12009 | pla |
||
| 12010 | tax ;pull offset from stack and save to X |
||
| 12011 | jsr MoveFallingPlatform ;make other platform fall |
||
| 12012 | ldx ObjectOffset |
||
| 12013 | ldax PlatformCollisionFlag,x ;if player not standing on either platform, |
||
| 12014 | checka |
||
| 12015 | bmi ExPF ;skip this part |
||
| 12016 | tax ;transfer collision flag offset as offset to X |
||
| 12017 | jsr PositionPlayerOnVPlat ;and position player appropriately |
||
| 12018 | ExPF: ldx ObjectOffset ;get enemy object buffer offset and leave |
||
| 12019 | rts |
||
| 12020 | |||
| 12021 | ;-------------------------------- |
||
| 12022 | |||
| 12023 | YMovingPlatform: |
||
| 12024 | ldax Enemy_Y_Speed,x ;if platform moving up or down, skip ahead to |
||
| 12025 | orax Enemy_Y_MoveForce,x ;check on other position |
||
| 12026 | bne ChkYCenterPos |
||
| 12027 | stax Enemy_YMF_Dummy,x ;initialize dummy variable |
||
| 12028 | ldax Enemy_Y_Position,x |
||
| 12029 | cmpx YPlatformTopYPos,x ;if current vertical position =HIGH top position, branch |
||
| 12030 | cmpcy |
||
| 12031 | bcs ChkYCenterPos ;ahead of all this |
||
| 12032 | lda FrameCounter |
||
| 12033 | andn ++%00000111 ;check for every eighth frame |
||
| 12034 | bne SkipIY |
||
| 12035 | incx Enemy_Y_Position,x ;increase vertical position every eighth frame |
||
| 12036 | SkipIY: jmp ChkYPCollision ;skip ahead to last part |
||
| 12037 | |||
| 12038 | ChkYCenterPos: |
||
| 12039 | ldax Enemy_Y_Position,x ;if current vertical position LOW central position, branch |
||
| 12040 | cmpx YPlatformCenterYPos,x ;to slow ascent/move downwards |
||
| 12041 | cmpcy |
||
| 12042 | bcc YMDown |
||
| 12043 | jsr MovePlatformUp ;otherwise start slowing descent/moving upwards |
||
| 12044 | jmp ChkYPCollision |
||
| 12045 | YMDown: jsr MovePlatformDown ;start slowing ascent/moving downwards |
||
| 12046 | |||
| 12047 | ChkYPCollision: |
||
| 12048 | ldax PlatformCollisionFlag,x ;if collision flag not set here, branch |
||
| 12049 | checka |
||
| 12050 | bmi ExYPl ;to leave |
||
| 12051 | jsr PositionPlayerOnVPlat ;otherwise position player appropriately |
||
| 12052 | ExYPl: rts ;leave |
||
| 12053 | |||
| 12054 | ;-------------------------------- |
||
| 12055 | ;$00 - used as adder to position player hotizontally |
||
| 12056 | |||
| 12057 | XMovingPlatform: |
||
| 12058 | ldan ++$0e ;load preset maximum value for secondary counter |
||
| 12059 | jsr XMoveCntr_Platform ;do a sub to increment counters for movement |
||
| 12060 | jsr MoveWithXMCntrs ;do a sub to move platform accordingly, and return value |
||
| 12061 | ldax PlatformCollisionFlag,x ;if no collision with player, |
||
| 12062 | checka |
||
| 12063 | bmi ExXMP ;branch ahead to leave |
||
| 12064 | |||
| 12065 | PositionPlayerOnHPlat: |
||
| 12066 | lda Player_X_Position |
||
| 12067 | clc ;add saved value from second subroutine to |
||
| 12068 | adci SCRATCHPAD+$00 ;current player's position to position ( X ) |
||
| 12069 | sta Player_X_Position ;player accordingly in horizontal position |
||
| 12070 | lda Player_PageLoc ;get player's page location |
||
| 12071 | ldy SCRATCHPAD+$00 ;check to see if saved value here is positive or negative |
||
| 12072 | checky |
||
| 12073 | bmi PPHSubt ;if negative, branch to subtract |
||
| 12074 | adcn ++$00 ;otherwise add carry to page location |
||
| 12075 | jmp SetPVar ;jump to skip subtraction |
||
| 12076 | PPHSubt: |
||
| 12077 | cmpcy |
||
| 12078 | sbcn ++$00 ;subtract borrow from page location |
||
| 12079 | SetPVar: sta Player_PageLoc ;save result to player's page location |
||
| 12080 | sty Platform_X_Scroll ;put saved value from second sub here to be used later |
||
| 12081 | jsr PositionPlayerOnVPlat ;position player vertically and appropriately |
||
| 12082 | ExXMP: rts ;and we are done here |
||
| 12083 | |||
| 12084 | ;-------------------------------- |
||
| 12085 | |||
| 12086 | DropPlatform: |
||
| 12087 | ldax PlatformCollisionFlag,x ;if no collision between platform and player |
||
| 12088 | checka |
||
| 12089 | bmi ExDPl ;occurred, just leave without moving anything |
||
| 12090 | jsr MoveDropPlatform ;otherwise do a sub to move platform down very quickly |
||
| 12091 | jsr PositionPlayerOnVPlat ;do a sub to position player appropriately |
||
| 12092 | ExDPl: rts ;leave |
||
| 12093 | |||
| 12094 | ;-------------------------------- |
||
| 12095 | ;$00 - residual value from sub |
||
| 12096 | |||
| 12097 | RightPlatform: |
||
| 12098 | jsr MoveEnemyHorizontally ;move platform with current horizontal speed, if any |
||
| 12099 | sta SCRATCHPAD+$00 ;store saved value here (residual code) |
||
| 12100 | ldax PlatformCollisionFlag,x ;check collision flag, if no collision between player |
||
| 12101 | checka |
||
| 12102 | bmi ExRPl ;and platform, branch ahead, leave speed unaltered |
||
| 12103 | ldan ++$10 |
||
| 12104 | stax Enemy_X_Speed,x ;otherwise set new speed (gets moving if motionless) |
||
| 12105 | jsr PositionPlayerOnHPlat ;use saved value from earlier sub to position player |
||
| 12106 | ExRPl: rts ;then leave |
||
| 12107 | |||
| 12108 | ;-------------------------------- |
||
| 12109 | |||
| 12110 | MoveLargeLiftPlat: |
||
| 12111 | jsr MoveLiftPlatforms ;execute common to all large and small lift platforms |
||
| 12112 | jmp ChkYPCollision ;branch to position player correctly |
||
| 12113 | |||
| 12114 | MoveSmallPlatform: |
||
| 12115 | jsr MoveLiftPlatforms ;execute common to all large and small lift platforms |
||
| 12116 | jmp ChkSmallPlatCollision ;branch to position player correctly |
||
| 12117 | |||
| 12118 | MoveLiftPlatforms: |
||
| 12119 | lda TimerControl ;if master timer control set, skip all of this |
||
| 12120 | checka |
||
| 12121 | bne ExLiftP ;and branch to leave |
||
| 12122 | ldax Enemy_YMF_Dummy,x |
||
| 12123 | clc ;add contents of movement amount to whatever's here |
||
| 12124 | adcx Enemy_Y_MoveForce,x |
||
| 12125 | push af |
||
| 12126 | stax Enemy_YMF_Dummy,x |
||
| 12127 | ldax Enemy_Y_Position,x ;add whatever vertical speed is set to current |
||
| 12128 | ld h,a |
||
| 12129 | pop af |
||
| 12130 | ld a,h |
||
| 12131 | adcx Enemy_Y_Speed,x ;vertical position plus carry to move up or down |
||
| 12132 | stax Enemy_Y_Position,x ;and then leave |
||
| 12133 | rts |
||
| 12134 | |||
| 12135 | ChkSmallPlatCollision: |
||
| 12136 | ldax PlatformCollisionFlag,x ;get bounding box counter saved in collision flag |
||
| 12137 | checka |
||
| 12138 | beq ExLiftP ;if none found, leave player position alone |
||
| 12139 | jsr PositionPlayerOnS_Plat ;use to position player correctly |
||
| 12140 | ExLiftP: rts ;then leave |
||
| 12141 | |||
| 12142 | ;------------------------------------------------------------------------------------- |
||
| 12143 | ;$00 - page location of extended left boundary |
||
| 12144 | ;$01 - extended left boundary position |
||
| 12145 | ;$02 - page location of extended right boundary |
||
| 12146 | ;$03 - extended right boundary position |
||
| 12147 | |||
| 12148 | OffscreenBoundsCheck: |
||
| 12149 | ldax Enemy_ID,x ;check for cheep-cheep object |
||
| 12150 | cmpn ++FlyingCheepCheep ;branch to leave if found |
||
| 12151 | beq ExScrnBd |
||
| 12152 | lda ScreenLeft_X_Pos ;get horizontal coordinate for left side of screen |
||
| 12153 | ldyx Enemy_ID,x |
||
| 12154 | cpyn ++HammerBro ;check for hammer bro object |
||
| 12155 | beq LimitB |
||
| 12156 | cpyn ++PiranhaPlant ;check for piranha plant object |
||
| 12157 | bne ExtendLB ;these two will be erased sooner than others if too far left |
||
| 12158 | LimitB: |
||
| 12159 | cmpcy |
||
| 12160 | adcn ++$38 ;add 56 pixels to coordinate if hammer bro or piranha plant |
||
| 12161 | cmpcy |
||
| 12162 | ExtendLB: |
||
| 12163 | sbcn ++$48 ;subtract 72 pixels regardless of enemy object |
||
| 12164 | sta SCRATCHPAD+$01 ;store result here |
||
| 12165 | lda ScreenLeft_PageLoc |
||
| 12166 | sbcn ++$00 ;subtract borrow from page location of left side |
||
| 12167 | cmpcy |
||
| 12168 | sta SCRATCHPAD+$00 ;store result here |
||
| 12169 | lda ScreenRight_X_Pos ;add 72 pixels to the right side horizontal coordinate |
||
| 12170 | adcn ++$48 |
||
| 12171 | sta SCRATCHPAD+$03 ;store result here |
||
| 12172 | lda ScreenRight_PageLoc |
||
| 12173 | adcn ++$00 ;then add the carry to the page location |
||
| 12174 | sta SCRATCHPAD+$02 ;and store result here |
||
| 12175 | ldax Enemy_X_Position,x ;compare horizontal coordinate of the enemy object |
||
| 12176 | cmpi SCRATCHPAD+$01 ;to modified horizontal left edge coordinate to get carry |
||
| 12177 | ldaxkeepcy Enemy_PageLoc,x |
||
| 12178 | sbci SCRATCHPAD+$00 ;then subtract it from the page coordinate of the enemy object |
||
| 12179 | bmi TooFar ;if enemy object is too far left, branch to erase it |
||
| 12180 | ldax Enemy_X_Position,x ;compare horizontal coordinate of the enemy object |
||
| 12181 | cmpi SCRATCHPAD+$03 ;to modified horizontal right edge coordinate to get carry |
||
| 12182 | ldaxkeepcy Enemy_PageLoc,x |
||
| 12183 | sbci SCRATCHPAD+$02 ;then subtract it from the page coordinate of the enemy object |
||
| 12184 | bmi ExScrnBd ;if enemy object is on the screen, leave, do not erase enemy |
||
| 12185 | ldax Enemy_State,x ;if at this point, enemy is offscreen to the right, so check |
||
| 12186 | cmpn ++HammerBro ;if in state used by spiny's egg, do not erase |
||
| 12187 | beq ExScrnBd |
||
| 12188 | cpyn ++PiranhaPlant ;if piranha plant, do not erase |
||
| 12189 | beq ExScrnBd |
||
| 12190 | cpyn ++FlagpoleFlagObject ;if flagpole flag, do not erase |
||
| 12191 | beq ExScrnBd |
||
| 12192 | cpyn ++StarFlagObject ;if star flag, do not erase |
||
| 12193 | beq ExScrnBd |
||
| 12194 | cpyn ++JumpspringObject ;if jumpspring, do not erase |
||
| 12195 | beq ExScrnBd ;erase all others too far to the right |
||
| 12196 | TooFar: jsr EraseEnemyObject ;erase object if necessary |
||
| 12197 | ExScrnBd: rts ;leave |
||
| 12198 | |||
| 12199 | ;------------------------------------------------------------------------------------- |
||
| 12200 | |||
| 12201 | ;some unused space |
||
| 12202 | .db $ff, $ff, $ff |
||
| 12203 | |||
| 12204 | ;------------------------------------------------------------------------------------- |
||
| 12205 | ;$01 - enemy buffer offset |
||
| 12206 | |||
| 12207 | FireballEnemyCollision: |
||
| 12208 | ldax Fireball_State,x ;check to see if fireball state is set at all |
||
| 12209 | checka |
||
| 12210 | beq ExitFBallEnemy ;branch to leave if not |
||
| 12211 | asl |
||
| 12212 | bcs ExitFBallEnemy ;branch to leave also if d7 in state is set |
||
| 12213 | lda FrameCounter |
||
| 12214 | lsr ;get LSB of frame counter |
||
| 12215 | bcs ExitFBallEnemy ;branch to leave if set (do routine every other frame) |
||
| 12216 | txa |
||
| 12217 | asl ;multiply fireball offset by four |
||
| 12218 | asl |
||
| 12219 | clc |
||
| 12220 | adcn ++$1c ;then add $1c or 28 bytes to it |
||
| 12221 | tay ;to use fireball's bounding box coordinates |
||
| 12222 | ldxn ++$04 |
||
| 12223 | |||
| 12224 | FireballEnemyCDLoop: |
||
| 12225 | stx SCRATCHPAD+$01 ;store enemy object offset here |
||
| 12226 | tya |
||
| 12227 | pha ;push fireball offset to the stack |
||
| 12228 | ldax Enemy_State,x |
||
| 12229 | andn ++%00100000 ;check to see if d5 is set in enemy state |
||
| 12230 | bne NoFToECol ;if so, skip to next enemy slot |
||
| 12231 | ldax Enemy_Flag,x ;check to see if buffer flag is set |
||
| 12232 | checka |
||
| 12233 | beq NoFToECol ;if not, skip to next enemy slot |
||
| 12234 | ldax Enemy_ID,x ;check enemy identifier |
||
| 12235 | cmpn ++$24 |
||
| 12236 | cmpcy |
||
| 12237 | bcc GoombaDie ;if LOW $24, branch to check further |
||
| 12238 | cmpn ++$2b |
||
| 12239 | cmpcy |
||
| 12240 | bcc NoFToECol ;if in range $24-$2a, skip to next enemy slot |
||
| 12241 | GoombaDie: cmpn ++Goomba ;check for goomba identifier |
||
| 12242 | bne NotGoomba ;if not found, continue with code |
||
| 12243 | ldax Enemy_State,x ;otherwise check for defeated state |
||
| 12244 | cmpn ++$02 ;if stomped or otherwise defeated, |
||
| 12245 | cmpcy |
||
| 12246 | bcs NoFToECol ;skip to next enemy slot |
||
| 12247 | NotGoomba: ldax EnemyOffscrBitsMasked,x ;if any masked offscreen bits set, |
||
| 12248 | checka |
||
| 12249 | bne NoFToECol ;skip to next enemy slot |
||
| 12250 | txa |
||
| 12251 | asl ;otherwise multiply enemy offset by four |
||
| 12252 | asl |
||
| 12253 | clc |
||
| 12254 | adcn ++$04 ;add 4 bytes to it |
||
| 12255 | tax ;to use enemy's bounding box coordinates |
||
| 12256 | jsr SprObjectCollisionCore ;do fireball-to-enemy collision detection |
||
| 12257 | ldx ObjectOffset ;return fireball's original offset |
||
| 12258 | bcc NoFToECol ;if carry clear, no collision, thus do next enemy slot |
||
| 12259 | ldan ++%10000000 |
||
| 12260 | stax Fireball_State,x ;set d7 in enemy state |
||
| 12261 | ldx SCRATCHPAD+$01 ;get enemy offset |
||
| 12262 | jsr HandleEnemyFBallCol ;jump to handle fireball to enemy collision |
||
| 12263 | NoFToECol: pla ;pull fireball offset from stack |
||
| 12264 | tay ;put it in Y |
||
| 12265 | ldx SCRATCHPAD+$01 ;get enemy object offset |
||
| 12266 | dex ;decrement it |
||
| 12267 | bpl FireballEnemyCDLoop ;loop back until collision detection done on all enemies |
||
| 12268 | |||
| 12269 | ExitFBallEnemy: |
||
| 12270 | ldx ObjectOffset ;get original fireball offset and leave |
||
| 12271 | rts |
||
| 12272 | |||
| 12273 | BowserIdentities: |
||
| 12274 | .db Goomba, GreenKoopa, BuzzyBeetle, Spiny, Lakitu, Bloober, HammerBro, Bowser |
||
| 12275 | |||
| 12276 | HandleEnemyFBallCol: |
||
| 12277 | jsr RelativeEnemyPosition ;get relative coordinate of enemy |
||
| 12278 | ldx SCRATCHPAD+$01 ;get current enemy object offset |
||
| 12279 | ldax Enemy_Flag,x ;check buffer flag for d7 set |
||
| 12280 | checka |
||
| 12281 | bpl ChkBuzzyBeetle ;branch if not set to continue |
||
| 12282 | andn ++%00001111 ;otherwise mask out high nybble and |
||
| 12283 | tax ;use low nybble as enemy offset |
||
| 12284 | ldax Enemy_ID,x |
||
| 12285 | cmpn ++Bowser ;check enemy identifier for bowser |
||
| 12286 | beq HurtBowser ;branch if found |
||
| 12287 | ldx SCRATCHPAD+$01 ;otherwise retrieve current enemy offset |
||
| 12288 | |||
| 12289 | ChkBuzzyBeetle: |
||
| 12290 | ldax Enemy_ID,x |
||
| 12291 | cmpn ++BuzzyBeetle ;check for buzzy beetle |
||
| 12292 | beq ExHCF ;branch if found to leave (buzzy beetles fireproof) |
||
| 12293 | cmpn ++Bowser ;check for bowser one more time (necessary if d7 of flag was clear) |
||
| 12294 | bne ChkOtherEnemies ;if not found, branch to check other enemies |
||
| 12295 | |||
| 12296 | HurtBowser: |
||
| 12297 | deci BowserHitPoints ;decrement bowser's hit points |
||
| 12298 | bne ExHCF ;if bowser still has hit points, branch to leave |
||
| 12299 | jsr InitVStf ;otherwise do sub to init vertical speed and movement force |
||
| 12300 | stax Enemy_X_Speed,x ;initialize horizontal speed |
||
| 12301 | sta EnemyFrenzyBuffer ;init enemy frenzy buffer |
||
| 12302 | ldan ++$fe |
||
| 12303 | stax Enemy_Y_Speed,x ;set vertical speed to make defeated bowser jump a little |
||
| 12304 | ldy WorldNumber ;use world number as offset |
||
| 12305 | lday BowserIdentities,y ;get enemy identifier to replace bowser with |
||
| 12306 | stax Enemy_ID,x ;set as new enemy identifier |
||
| 12307 | ldan ++$20 ;set A to use starting value for state |
||
| 12308 | cpyn ++$03 ;check to see if using offset of 3 or more |
||
| 12309 | cmpcy |
||
| 12310 | bcs SetDBSte ;branch if so |
||
| 12311 | oran ++$03 ;otherwise add 3 to enemy state |
||
| 12312 | SetDBSte: stax Enemy_State,x ;set defeated enemy state |
||
| 12313 | ldan ++Sfx_BowserFall |
||
| 12314 | sta Square2SoundQueue ;load bowser defeat sound |
||
| 12315 | ldx SCRATCHPAD+$01 ;get enemy offset |
||
| 12316 | ldan ++$09 ;award 5000 points to player for defeating bowser |
||
| 12317 | checka |
||
| 12318 | bne EnemySmackScore ;unconditional branch to award points |
||
| 12319 | |||
| 12320 | ChkOtherEnemies: |
||
| 12321 | cmpn ++BulletBill_FrenzyVar |
||
| 12322 | beq ExHCF ;branch to leave if bullet bill (frenzy variant) |
||
| 12323 | cmpn ++Podoboo |
||
| 12324 | beq ExHCF ;branch to leave if podoboo |
||
| 12325 | cmpn ++$15 |
||
| 12326 | cmpcy |
||
| 12327 | bcs ExHCF ;branch to leave if identifier =HIGH $15 |
||
| 12328 | |||
| 12329 | ShellOrBlockDefeat: |
||
| 12330 | ldax Enemy_ID,x ;check for piranha plant |
||
| 12331 | cmpn ++PiranhaPlant |
||
| 12332 | cmpcy |
||
| 12333 | bne StnE ;branch if not found |
||
| 12334 | ldaxkeepcy Enemy_Y_Position,x |
||
| 12335 | adcn ++$18 ;add 24 pixels to enemy object's vertical position |
||
| 12336 | stax Enemy_Y_Position,x |
||
| 12337 | StnE: jsr ChkToStunEnemies ;do yet another sub |
||
| 12338 | ldax Enemy_State,x |
||
| 12339 | andn ++%00011111 ;mask out 2 MSB of enemy object's state |
||
| 12340 | oran ++%00100000 ;set d5 to defeat enemy and save as new state |
||
| 12341 | stax Enemy_State,x |
||
| 12342 | ldan ++$02 ;award 200 points by default |
||
| 12343 | ldyx Enemy_ID,x ;check for hammer bro |
||
| 12344 | cpyn ++HammerBro |
||
| 12345 | bne GoombaPoints ;branch if not found |
||
| 12346 | ldan ++$06 ;award 1000 points for hammer bro |
||
| 12347 | |||
| 12348 | GoombaPoints: |
||
| 12349 | cpyn ++Goomba ;check for goomba |
||
| 12350 | bne EnemySmackScore ;branch if not found |
||
| 12351 | ldan ++$01 ;award 100 points for goomba |
||
| 12352 | |||
| 12353 | EnemySmackScore: |
||
| 12354 | jsr SetupFloateyNumber ;update necessary score variables |
||
| 12355 | ldan ++Sfx_EnemySmack ;play smack enemy sound |
||
| 12356 | sta Square1SoundQueue |
||
| 12357 | ExHCF: rts ;and now let's leave |
||
| 12358 | |||
| 12359 | ;------------------------------------------------------------------------------------- |
||
| 12360 | |||
| 12361 | PlayerHammerCollision: |
||
| 12362 | lda FrameCounter ;get frame counter |
||
| 12363 | lsr ;shift d0 into carry |
||
| 12364 | bcc ExPHC ;branch to leave if d0 not set to execute every other frame |
||
| 12365 | lda TimerControl ;if either master timer control |
||
| 12366 | orai Misc_OffscreenBits ;or any offscreen bits for hammer are set, |
||
| 12367 | bne ExPHC ;branch to leave |
||
| 12368 | txa |
||
| 12369 | asl ;multiply misc object offset by four |
||
| 12370 | asl |
||
| 12371 | clc |
||
| 12372 | adcn ++$24 ;add 36 or $24 bytes to get proper offset |
||
| 12373 | tay ;for misc object bounding box coordinates |
||
| 12374 | jsr PlayerCollisionCore ;do player-to-hammer collision detection |
||
| 12375 | ldx ObjectOffset ;get misc object offset |
||
| 12376 | bcc ClHCol ;if no collision, then branch |
||
| 12377 | ldax Misc_Collision_Flag,x ;otherwise read collision flag |
||
| 12378 | checka |
||
| 12379 | bne ExPHC ;if collision flag already set, branch to leave |
||
| 12380 | ldan ++$01 |
||
| 12381 | stax Misc_Collision_Flag,x ;otherwise set collision flag now |
||
| 12382 | ldax Misc_X_Speed,x |
||
| 12383 | eorn ++$ff ;get two's compliment of |
||
| 12384 | clc ;hammer's horizontal speed |
||
| 12385 | adcn ++$01 |
||
| 12386 | stax Misc_X_Speed,x ;set to send hammer flying the opposite direction |
||
| 12387 | lda StarInvincibleTimer ;if star mario invincibility timer set, |
||
| 12388 | checka |
||
| 12389 | bne ExPHC ;branch to leave |
||
| 12390 | jmp InjurePlayer ;otherwise jump to hurt player, do not return |
||
| 12391 | ClHCol: ldan ++$00 ;clear collision flag |
||
| 12392 | stax Misc_Collision_Flag,x |
||
| 12393 | ExPHC: rts |
||
| 12394 | |||
| 12395 | ;------------------------------------------------------------------------------------- |
||
| 12396 | |||
| 12397 | HandlePowerUpCollision: |
||
| 12398 | jsr EraseEnemyObject ;erase the power-up object |
||
| 12399 | ldan ++$06 |
||
| 12400 | jsr SetupFloateyNumber ;award 1000 points to player by default |
||
| 12401 | ldan ++Sfx_PowerUpGrab |
||
| 12402 | sta Square2SoundQueue ;play the power-up sound |
||
| 12403 | lda PowerUpType ;check power-up type |
||
| 12404 | cmpn ++$02 |
||
| 12405 | cmpcy |
||
| 12406 | bcc Shroom_Flower_PUp ;if mushroom or fire flower, branch |
||
| 12407 | cmpn ++$03 |
||
| 12408 | beq SetFor1Up ;if 1-up mushroom, branch |
||
| 12409 | ldan ++$23 ;otherwise set star mario invincibility |
||
| 12410 | sta StarInvincibleTimer ;timer, and load the star mario music |
||
| 12411 | ldan ++StarPowerMusic ;into the area music queue, then leave |
||
| 12412 | sta AreaMusicQueue |
||
| 12413 | rts |
||
| 12414 | |||
| 12415 | Shroom_Flower_PUp: |
||
| 12416 | lda PlayerStatus ;if player status = small, branch |
||
| 12417 | checka |
||
| 12418 | beq UpToSuper |
||
| 12419 | cmpn ++$01 ;if player status not super, leave |
||
| 12420 | bne NoPUp |
||
| 12421 | ldx ObjectOffset ;get enemy offset, not necessary |
||
| 12422 | ldan ++$02 ;set player status to fiery |
||
| 12423 | sta PlayerStatus |
||
| 12424 | jsr GetPlayerColors ;run sub to change colors of player |
||
| 12425 | ldx ObjectOffset ;get enemy offset again, and again not necessary |
||
| 12426 | ldan ++$0c ;set value to be used by subroutine tree (fiery) |
||
| 12427 | jmp UpToFiery ;jump to set values accordingly |
||
| 12428 | |||
| 12429 | SetFor1Up: |
||
| 12430 | ldan ++$0b ;change 1000 points into 1-up instead |
||
| 12431 | stax FloateyNum_Control,x ;and then leave |
||
| 12432 | rts |
||
| 12433 | |||
| 12434 | UpToSuper: |
||
| 12435 | ldan ++$01 ;set player status to super |
||
| 12436 | sta PlayerStatus |
||
| 12437 | ldan ++$09 ;set value to be used by subroutine tree (super) |
||
| 12438 | |||
| 12439 | UpToFiery: |
||
| 12440 | ldyn ++$00 ;set value to be used as new player state |
||
| 12441 | jsr SetPRout ;set values to stop certain things in motion |
||
| 12442 | NoPUp: rts |
||
| 12443 | |||
| 12444 | ;-------------------------------- |
||
| 12445 | |||
| 12446 | ResidualXSpdData: |
||
| 12447 | .db $18, $e8 |
||
| 12448 | |||
| 12449 | KickedShellXSpdData: |
||
| 12450 | .db $30, $d0 |
||
| 12451 | |||
| 12452 | DemotedKoopaXSpdData: |
||
| 12453 | .db $08, $f8 |
||
| 12454 | |||
| 12455 | PlayerEnemyCollision: |
||
| 12456 | lda FrameCounter ;check counter for d0 set |
||
| 12457 | lsr |
||
| 12458 | ;ccf ; 1-2 ( CY ) |
||
| 12459 | ;scf ; |
||
| 12460 | bcs NoPUp ;if set, branch to leave |
||
| 12461 | jsr CheckPlayerVertical ;if player object is completely offscreen or |
||
| 12462 | bcs NoPECol ;if down past 224th pixel row, branch to leave |
||
| 12463 | ldax EnemyOffscrBitsMasked,x ;if current enemy is offscreen by any amount, |
||
| 12464 | checka |
||
| 12465 | bne NoPECol ;go ahead and branch to leave |
||
| 12466 | lda GameEngineSubroutine |
||
| 12467 | cmpn ++$08 ;if not set to run player control routine |
||
| 12468 | bne NoPECol ;on next frame, branch to leave |
||
| 12469 | ldax Enemy_State,x |
||
| 12470 | andn ++%00100000 ;if enemy state has d5 set, branch to leave |
||
| 12471 | bne NoPECol |
||
| 12472 | jsr GetEnemyBoundBoxOfs ;get bounding box offset for current enemy object |
||
| 12473 | jsr PlayerCollisionCore ;do collision detection on player vs. enemy |
||
| 12474 | ldx ObjectOffset ;get enemy object buffer offset |
||
| 12475 | bcs CheckForPUpCollision ;if collision, branch past this part here |
||
| 12476 | ldax Enemy_CollisionBits,x |
||
| 12477 | andn ++%11111110 ;otherwise, clear d0 of current enemy object's |
||
| 12478 | stax Enemy_CollisionBits,x ;collision bit |
||
| 12479 | NoPECol: rts |
||
| 12480 | |||
| 12481 | CheckForPUpCollision: |
||
| 12482 | ldyx Enemy_ID,x |
||
| 12483 | cpyn ++PowerUpObject ;check for power-up object |
||
| 12484 | bne EColl ;if not found, branch to next part |
||
| 12485 | jmp HandlePowerUpCollision ;otherwise, unconditional jump backwards |
||
| 12486 | EColl: lda StarInvincibleTimer ;if star mario invincibility timer expired, |
||
| 12487 | checka |
||
| 12488 | beq HandlePECollisions ;perform task here, otherwise kill enemy like |
||
| 12489 | jmp ShellOrBlockDefeat ;hit with a shell, or from beneath |
||
| 12490 | |||
| 12491 | KickedShellPtsData: |
||
| 12492 | .db $0a, $06, $04 |
||
| 12493 | |||
| 12494 | HandlePECollisions: |
||
| 12495 | ldax Enemy_CollisionBits,x ;check enemy collision bits for d0 set |
||
| 12496 | andn ++%00000001 ;or for being offscreen at all |
||
| 12497 | orax EnemyOffscrBitsMasked,x |
||
| 12498 | bne ExPEC ;branch to leave if either is true |
||
| 12499 | ldan ++$01 |
||
| 12500 | orax Enemy_CollisionBits,x ;otherwise set d0 now |
||
| 12501 | stax Enemy_CollisionBits,x |
||
| 12502 | cpyn ++Spiny ;branch if spiny |
||
| 12503 | beq ChkForPlayerInjury |
||
| 12504 | cpyn ++PiranhaPlant ;branch if piranha plant |
||
| 12505 | beq InjurePlayer_PiranhaPlant |
||
| 12506 | cpyn ++Podoboo ;branch if podoboo |
||
| 12507 | beq InjurePlayer_PiranhaPlant |
||
| 12508 | cpyn ++BulletBill_CannonVar ;branch if bullet bill |
||
| 12509 | beq ChkForPlayerInjury |
||
| 12510 | cpyn ++$15 ;branch if object => $15 |
||
| 12511 | cmpcy |
||
| 12512 | bcs InjurePlayer |
||
| 12513 | lda AreaType ;branch if water type level |
||
| 12514 | checka |
||
| 12515 | beq InjurePlayer |
||
| 12516 | ldax Enemy_State,x ;branch if d7 of enemy state was set |
||
| 12517 | asl |
||
| 12518 | bcs ChkForPlayerInjury |
||
| 12519 | ldax Enemy_State,x ;mask out all but 3 LSB of enemy state |
||
| 12520 | andn ++%00000111 |
||
| 12521 | cmpn ++$02 ;branch if enemy is in normal or falling state |
||
| 12522 | cmpcy |
||
| 12523 | bcc ChkForPlayerInjury |
||
| 12524 | ldax Enemy_ID,x ;branch to leave if goomba in defeated state |
||
| 12525 | cmpn ++Goomba |
||
| 12526 | beq ExPEC |
||
| 12527 | ldan ++Sfx_EnemySmack ;play smack enemy sound |
||
| 12528 | sta Square1SoundQueue |
||
| 12529 | ldax Enemy_State,x ;set d7 in enemy state, thus become moving shell |
||
| 12530 | oran ++%10000000 |
||
| 12531 | stax Enemy_State,x |
||
| 12532 | jsr EnemyFacePlayer ;set moving direction and get offset |
||
| 12533 | lday KickedShellXSpdData,y ;load and set horizontal speed data with offset |
||
| 12534 | stax Enemy_X_Speed,x |
||
| 12535 | ldan ++$03 ;add three to whatever the stomp counter contains |
||
| 12536 | clc ;to give points for kicking the shell |
||
| 12537 | adci StompChainCounter |
||
| 12538 | ldyx EnemyIntervalTimer,x ;check shell enemy's timer |
||
| 12539 | cpyn ++$03 ;if above a certain point, branch using the points |
||
| 12540 | cmpcy |
||
| 12541 | bcs KSPts ;data obtained from the stomp counter + 3 |
||
| 12542 | lday KickedShellPtsData,y ;otherwise, set points based on proximity to timer expiration |
||
| 12543 | KSPts: jsr SetupFloateyNumber ;set values for floatey number now |
||
| 12544 | ExPEC: rts ;leave!!! |
||
| 12545 | |||
| 12546 | ChkForPlayerInjury: |
||
| 12547 | lda Player_Y_Speed ;check player's vertical speed |
||
| 12548 | checka |
||
| 12549 | bmi ChkInj ;perform procedure below if player moving upwards |
||
| 12550 | ;jr $ ; 1-2 (yspeed=0!!!) EnemyStomped ( ), |
||
| 12551 | bne EnemyStomped ;or not at all, and branch elsewhere if moving downwards |
||
| 12552 | ChkInj: ldax Enemy_ID,x ;branch if enemy object < $07 |
||
| 231 | alone | 12553 | if GOODBULLET |
| 12554 | cp BulletBill_CannonVar |
||
| 12555 | ret z |
||
| 12556 | endif |
||
| 171 | demige | 12557 | cmpn ++Bloober |
| 12558 | cmpcy |
||
| 12559 | bcc ChkETmrs |
||
| 12560 | lda Player_Y_Position ;add 12 pixels to player's vertical position |
||
| 12561 | clc |
||
| 12562 | adcn ++$0c |
||
| 12563 | cmpx Enemy_Y_Position,x ;compare modified player's position to enemy's position |
||
| 12564 | cmpcy |
||
| 12565 | bcc EnemyStomped ;branch if this player's position above (less than) enemy's |
||
| 12566 | ChkETmrs: lda StompTimer ;check stomp timer |
||
| 12567 | checka |
||
| 12568 | bne EnemyStomped ;branch if set |
||
| 12569 | lda InjuryTimer ;check to see if injured invincibility timer still |
||
| 12570 | checka |
||
| 12571 | bne ExInjColRoutines ;counting down, and branch elsewhere to leave if so |
||
| 12572 | lda Player_Rel_XPos |
||
| 12573 | cmpi Enemy_Rel_XPos ;if player's relative position to the left of enemy's |
||
| 12574 | cmpcy |
||
| 12575 | bcc TInjE ;relative position, branch here |
||
| 12576 | jmp ChkEnemyFaceRight ;otherwise do a jump here |
||
| 12577 | TInjE: ldax Enemy_MovingDir,x ;if enemy moving towards the left, |
||
| 12578 | cmpn ++$01 ;branch, otherwise do a jump here |
||
| 12579 | bne InjurePlayer ;to turn the enemy around |
||
| 12580 | jmp LInj |
||
| 12581 | |||
| 12582 | InjurePlayer_PiranhaPlant: |
||
| 12583 | if GOODPIRANHAPLANT |
||
| 12584 | ret |
||
| 12585 | endif |
||
| 12586 | InjurePlayer: |
||
| 12587 | lda InjuryTimer ;check again to see if injured invincibility timer is |
||
| 12588 | checka |
||
| 12589 | bne ExInjColRoutines ;at zero, and branch to leave if so |
||
| 12590 | |||
| 12591 | ForceInjury: |
||
| 12592 | ldx PlayerStatus ;check player's status |
||
| 12593 | checkx |
||
| 12594 | beq KillPlayer ;branch if small |
||
| 12595 | sta PlayerStatus ;otherwise set player's status to small |
||
| 12596 | ldan ++$08 |
||
| 12597 | sta InjuryTimer ;set injured invincibility timer |
||
| 12598 | asl |
||
| 12599 | sta Square1SoundQueue ;play pipedown/injury sound |
||
| 12600 | jsr GetPlayerColors ;change player's palette if necessary |
||
| 12601 | ldan ++$0a ;set subroutine to run on next frame |
||
| 12602 | SetKRout: ldyn ++$01 ;set new player state |
||
| 12603 | SetPRout: sta GameEngineSubroutine ;load new value to run subroutine on next frame |
||
| 12604 | sty Player_State ;store new player state |
||
| 12605 | ldyn ++$ff |
||
| 12606 | sty TimerControl ;set master timer control flag to halt timers |
||
| 12607 | iny |
||
| 12608 | sty ScrollAmount ;initialize scroll speed |
||
| 12609 | |||
| 12610 | ExInjColRoutines: |
||
| 12611 | ldx ObjectOffset ;get enemy offset and leave |
||
| 12612 | rts |
||
| 12613 | |||
| 12614 | KillPlayer: |
||
| 12615 | stx Player_X_Speed ;halt player's horizontal movement by initializing speed |
||
| 12616 | inx |
||
| 12617 | stx EventMusicQueue ;set event music queue to death music |
||
| 12618 | ldan ++$fc |
||
| 12619 | sta Player_Y_Speed ;set new vertical speed |
||
| 12620 | ldan ++$0b ;set subroutine to run on next frame |
||
| 12621 | checka |
||
| 12622 | bne SetKRout ;branch to set player's state and other things |
||
| 12623 | |||
| 12624 | StompedEnemyPtsData: |
||
| 12625 | .db $02, $06, $05, $06 |
||
| 12626 | |||
| 12627 | EnemyStomped: |
||
| 12628 | ldax Enemy_ID,x ;check for spiny, branch to hurt player |
||
| 12629 | cmpn ++Spiny ;if found |
||
| 12630 | beq InjurePlayer |
||
| 12631 | ldan ++Sfx_EnemyStomp ;otherwise play stomp/swim sound |
||
| 12632 | sta Square1SoundQueue |
||
| 12633 | ldax Enemy_ID,x |
||
| 12634 | ldyn ++$00 ;initialize points data offset for stomped enemies |
||
| 12635 | cmpn ++FlyingCheepCheep ;branch for cheep-cheep |
||
| 12636 | beq EnemyStompedPts |
||
| 12637 | cmpn ++BulletBill_FrenzyVar ;branch for either bullet bill object |
||
| 12638 | beq EnemyStompedPts |
||
| 12639 | cmpn ++BulletBill_CannonVar |
||
| 12640 | beq EnemyStompedPts |
||
| 12641 | cmpn ++Podoboo ;branch for podoboo (this branch is logically impossible |
||
| 12642 | beq EnemyStompedPts ;for cpu to take due to earlier checking of podoboo) |
||
| 12643 | iny ;increment points data offset |
||
| 12644 | cmpn ++HammerBro ;branch for hammer bro |
||
| 12645 | beq EnemyStompedPts |
||
| 12646 | iny ;increment points data offset |
||
| 12647 | cmpn ++Lakitu ;branch for lakitu |
||
| 12648 | beq EnemyStompedPts |
||
| 12649 | iny ;increment points data offset |
||
| 12650 | cmpn ++Bloober ;branch if NOT bloober |
||
| 12651 | bne ChkForDemoteKoopa |
||
| 12652 | |||
| 12653 | EnemyStompedPts: |
||
| 12654 | lday StompedEnemyPtsData,y ;load points data using offset in Y |
||
| 12655 | jsr SetupFloateyNumber ;run sub to set floatey number controls |
||
| 12656 | ldax Enemy_MovingDir,x |
||
| 12657 | pha ;save enemy movement direction to stack |
||
| 12658 | jsr SetStun ;run sub to kill enemy |
||
| 12659 | pla |
||
| 12660 | stax Enemy_MovingDir,x ;return enemy movement direction from stack |
||
| 12661 | ldan ++%00100000 |
||
| 12662 | stax Enemy_State,x ;set d5 in enemy state |
||
| 12663 | jsr InitVStf ;nullify vertical speed, physics-related thing, |
||
| 12664 | stax Enemy_X_Speed,x ;and horizontal speed |
||
| 12665 | ldan ++$fd ;set player's vertical speed, to give bounce |
||
| 12666 | sta Player_Y_Speed |
||
| 12667 | rts |
||
| 12668 | |||
| 12669 | ChkForDemoteKoopa: |
||
| 12670 | cmpn ++$09 ;branch elsewhere if enemy object < $09 ; #9 misc objects ( ???) |
||
| 12671 | cmpcy |
||
| 12672 | bcc HandleStompedShellE |
||
| 12673 | andn ++%00000001 ;demote koopa paratroopas to ordinary troopas |
||
| 12674 | stax Enemy_ID,x |
||
| 12675 | ldyn ++$00 ;return enemy to normal state |
||
| 12676 | styx Enemy_State,x |
||
| 12677 | ldan ++$03 ;award 400 points to the player |
||
| 12678 | jsr SetupFloateyNumber |
||
| 12679 | jsr InitVStf ;nullify physics-related thing and vertical speed |
||
| 12680 | jsr EnemyFacePlayer ;turn enemy around if necessary |
||
| 12681 | lday DemotedKoopaXSpdData,y |
||
| 12682 | stax Enemy_X_Speed,x ;set appropriate moving speed based on direction |
||
| 12683 | jmp SBnce ;then move onto something else |
||
| 12684 | |||
| 12685 | RevivalRateData: |
||
| 12686 | .db $10, $0b |
||
| 12687 | |||
| 12688 | HandleStompedShellE: |
||
| 12689 | ldan ++$04 ;set defeated state for enemy |
||
| 12690 | stax Enemy_State,x |
||
| 12691 | inci StompChainCounter ;increment the stomp counter |
||
| 12692 | lda StompChainCounter ;add whatever is in the stomp counter |
||
| 12693 | clc ;to whatever is in the stomp timer |
||
| 12694 | adci StompTimer |
||
| 12695 | jsr SetupFloateyNumber ;award points accordingly |
||
| 12696 | inci StompTimer ;increment stomp timer of some sort |
||
| 12697 | ldy PrimaryHardMode ;check primary hard mode flag |
||
| 12698 | lday RevivalRateData,y ;load timer setting according to flag |
||
| 12699 | stax EnemyIntervalTimer,x ;set as enemy timer to revive stomped enemy |
||
| 12700 | SBnce: ldan ++$fc ;set player's vertical speed for bounce |
||
| 12701 | sta Player_Y_Speed ;and then leave!!! |
||
| 12702 | rts |
||
| 12703 | |||
| 12704 | ChkEnemyFaceRight: |
||
| 12705 | ldax Enemy_MovingDir,x ;check to see if enemy is moving to the right |
||
| 12706 | cmpn ++$01 |
||
| 12707 | bne LInj ;if not, branch |
||
| 12708 | jmp InjurePlayer ;otherwise go back to hurt player |
||
| 12709 | LInj: jsr EnemyTurnAround ;turn the enemy around, if necessary |
||
| 12710 | jmp InjurePlayer ;go back to hurt player |
||
| 12711 | |||
| 12712 | |||
| 12713 | EnemyFacePlayer: |
||
| 12714 | ldyn ++$01 ;set to move right by default |
||
| 12715 | jsr PlayerEnemyDiff ;get horizontal difference between player and enemy |
||
| 12716 | bpl SFcRt ;if enemy is to the right of player, do not increment |
||
| 12717 | iny ;otherwise, increment to set to move to the left |
||
| 12718 | SFcRt: styx Enemy_MovingDir,x ;set moving direction here |
||
| 12719 | dey ;then decrement to use as a proper offset |
||
| 12720 | rts |
||
| 12721 | |||
| 12722 | SetupFloateyNumber: |
||
| 12723 | stax FloateyNum_Control,x ;set number of points control for floatey numbers |
||
| 12724 | ldan ++$30 |
||
| 12725 | stax FloateyNum_Timer,x ;set timer for floatey numbers |
||
| 12726 | ldax Enemy_Y_Position,x |
||
| 12727 | stax FloateyNum_Y_Pos,x ;set vertical coordinate |
||
| 12728 | lda Enemy_Rel_XPos |
||
| 12729 | stax FloateyNum_X_Pos,x ;set horizontal coordinate and leave |
||
| 12730 | ExSFN: rts |
||
| 12731 | |||
| 12732 | ;------------------------------------------------------------------------------------- |
||
| 12733 | ;$01 - used to hold enemy offset for second enemy |
||
| 12734 | |||
| 12735 | SetBitsMask: |
||
| 12736 | .db %10000000, %01000000, %00100000, %00010000, %00001000, %00000100, %00000010 |
||
| 12737 | |||
| 12738 | ClearBitsMask: |
||
| 12739 | .db %01111111, %10111111, %11011111, %11101111, %11110111, %11111011, %11111101 |
||
| 12740 | |||
| 12741 | EnemiesCollision: |
||
| 12742 | ;TODO ix c |
||
| 12743 | if Z80OPT2 |
||
| 12744 | ld a,(FrameCounter) ;check counter for d0 set |
||
| 12745 | rra |
||
| 12746 | ret nc;bcc ExSFN ;if d0 not set, leave |
||
| 12747 | ld a,(AreaType) |
||
| 12748 | or a |
||
| 12749 | ret z;beq ExSFN ;if water area type, leave |
||
| 12750 | ld hl,Enemy_ID |
||
| 12751 | add hl,bc |
||
| 12752 | ld a,(hl) |
||
| 12753 | cp ++$15 ;if enemy object => $15, branch to leave |
||
| 12754 | jp nc,ExitECRoutine |
||
| 12755 | cp ++Lakitu ;if lakitu, branch to leave |
||
| 12756 | jp z,ExitECRoutine |
||
| 12757 | cp ++PiranhaPlant ;if piranha plant, branch to leave |
||
| 12758 | jp z,ExitECRoutine |
||
| 12759 | ldax EnemyOffscrBitsMasked,x ;if masked offscreen bits nonzero, branch to leave |
||
| 12760 | or a |
||
| 12761 | jp nz,ExitECRoutine |
||
| 12762 | call GetEnemyBoundBoxOfs ;otherwise, do sub, get appropriate bounding box offset for |
||
| 12763 | dec c ;first enemy we're going to compare, then decrement for second |
||
| 12764 | jp m,ExitECRoutine ;branch to leave if there are no other enemies |
||
| 12765 | ECLoop: ;ld ly,c;stx SCRATCHPAD+$01 ;save enemy object buffer offset for second enemy here |
||
| 12766 | ;ld hy,e;tya ;save first enemy's bounding box offset to stack |
||
| 12767 | ;pha |
||
| 12768 | ldax Enemy_Flag,x ;check enemy object enable flag |
||
| 12769 | or a |
||
| 12770 | jr z,ReadyNextEnemy_fast ;branch if flag not set |
||
| 12771 | ldax Enemy_ID,x |
||
| 12772 | cp ++$15 ;check for enemy object => $15 |
||
| 12773 | jr nc,ReadyNextEnemy_fast ;branch if true |
||
| 12774 | cp ++Lakitu |
||
| 12775 | jr z,ReadyNextEnemy_fast ;branch if enemy object is lakitu |
||
| 12776 | cp ++PiranhaPlant |
||
| 12777 | jr z,ReadyNextEnemy_fast ;branch if enemy object is piranha plant |
||
| 12778 | ldax EnemyOffscrBitsMasked,x |
||
| 12779 | or a |
||
| 12780 | jr nz,ReadyNextEnemy_fast ;branch if masked offscreen bits set |
||
| 12781 | ld ly,c |
||
| 12782 | ;ld hy,e ; |
||
| 12783 | ld a,c ;get second enemy object's bounding box offset |
||
| 12784 | inc a |
||
| 12785 | add a,a ;multiply by four, then add four |
||
| 12786 | add a,a |
||
| 12787 | ld c,a ;use as new contents of X |
||
| 12788 | push ix |
||
| 12789 | push iy |
||
| 12790 | call SprObjectCollisionCore ;do collision detection using the two enemies here ; y |
||
| 12791 | pop iy |
||
| 12792 | pop ix |
||
| 12793 | ld hy,e |
||
| 12794 | ld hl,ObjectOffset |
||
| 12795 | ld e,(hl);ld c,(hl) ;use first enemy offset for X |
||
| 12796 | ld c,ly;ld e,ly;ldy SCRATCHPAD+$01 ;use second enemy offset for Y |
||
| 12797 | jr nc,NoEnemyCollision ;if carry clear, no collision, branch ahead of this |
||
| 12798 | ld hl,Enemy_State |
||
| 12799 | add hl,de;bc |
||
| 12800 | ld a,(hl) ;ldax Enemy_State,x |
||
| 12801 | ld hl,Enemy_State |
||
| 12802 | add hl,bc;de |
||
| 12803 | or (hl) ;oray Enemy_State,y ;check both enemy states for d7 set |
||
| 12804 | jp m,YesEC ;branch if at least one of them is set |
||
| 12805 | ld ix,Enemy_CollisionBits |
||
| 12806 | add ix,bc;de |
||
| 12807 | ld a,(ix);lday Enemy_CollisionBits,y ;load first enemy's collision-related bits |
||
| 12808 | ld hl,SetBitsMask |
||
| 12809 | add hl,de;bc |
||
| 12810 | and (hl);andx SetBitsMask,x ;check to see if bit connected to second enemy is |
||
| 12811 | jr nz,ReadyNextEnemy ;already set, and move onto next enemy slot if set |
||
| 12812 | ld a,(ix);lday Enemy_CollisionBits,y |
||
| 12813 | or (hl);orax SetBitsMask,x ;if the bit is not set, set it now |
||
| 12814 | ld (ix),a;stay Enemy_CollisionBits,y |
||
| 12815 | YesEC: ;push iy ; |
||
| 12816 | ;ly SCRATCHPAD+$01!!! |
||
| 12817 | if Z80OPT2bug==0 |
||
| 12818 | ld a,c |
||
| 12819 | ld c,e |
||
| 12820 | ld e,a ;- ! |
||
| 12821 | endif |
||
| 12822 | call ProcEnemyCollisions ;react according to the nature of collision ; x,y |
||
| 12823 | ;pop iy |
||
| 12824 | jp ReadyNextEnemy ;move onto next enemy slot |
||
| 12825 | |||
| 12826 | NoEnemyCollision: |
||
| 12827 | ld hl,ClearBitsMask |
||
| 12828 | add hl,de;bc |
||
| 12829 | ld a,(hl) |
||
| 12830 | ld hl,Enemy_CollisionBits |
||
| 12831 | add hl,bc;de |
||
| 12832 | ;lday Enemy_CollisionBits,y ;load first enemy's collision-related bits |
||
| 12833 | and (hl) ;andx ClearBitsMask,x ;clear bit connected to second enemy |
||
| 12834 | ld (hl),a ;stay Enemy_CollisionBits,y ;then move onto next enemy slot |
||
| 12835 | |||
| 12836 | ReadyNextEnemy: |
||
| 12837 | ;pla ;get first enemy's bounding box offset from the stack |
||
| 12838 | ld e,hy ;tay ;use as Y again |
||
| 12839 | ld c,ly;ldx SCRATCHPAD+$01 ;get and decrement second enemy's object buffer offset |
||
| 12840 | ReadyNextEnemy_fast: |
||
| 12841 | dec c |
||
| 12842 | jp p,ECLoop ;loop until all enemy slots have been checked |
||
| 12843 | |||
| 12844 | ExitECRoutine: |
||
| 12845 | ld hl,ObjectOffset |
||
| 12846 | ld c,(hl) ;get enemy object buffer offset |
||
| 12847 | ret ;leave |
||
| 12848 | |||
| 12849 | else ;~Z80 |
||
| 12850 | |||
| 12851 | lda FrameCounter ;check counter for d0 set |
||
| 12852 | lsr |
||
| 12853 | bcc ExSFN ;if d0 not set, leave |
||
| 12854 | lda AreaType |
||
| 12855 | checka |
||
| 12856 | beq ExSFN ;if water area type, leave |
||
| 12857 | ldax Enemy_ID,x |
||
| 12858 | cmpn ++$15 ;if enemy object => $15, branch to leave |
||
| 12859 | cmpcy |
||
| 12860 | bcs ExitECRoutine |
||
| 12861 | cmpn ++Lakitu ;if lakitu, branch to leave |
||
| 12862 | beq ExitECRoutine |
||
| 12863 | cmpn ++PiranhaPlant ;if piranha plant, branch to leave |
||
| 12864 | beq ExitECRoutine |
||
| 12865 | ldax EnemyOffscrBitsMasked,x ;if masked offscreen bits nonzero, branch to leave |
||
| 12866 | checka |
||
| 12867 | bne ExitECRoutine |
||
| 12868 | jsr GetEnemyBoundBoxOfs ;otherwise, do sub, get appropriate bounding box offset for |
||
| 12869 | dex ;first enemy we're going to compare, then decrement for second |
||
| 12870 | bmi ExitECRoutine ;branch to leave if there are no other enemies |
||
| 12871 | ECLoop: stx SCRATCHPAD+$01 ;save enemy object buffer offset for second enemy here |
||
| 12872 | tya ;save first enemy's bounding box offset to stack |
||
| 12873 | pha |
||
| 12874 | ldax Enemy_Flag,x ;check enemy object enable flag |
||
| 12875 | checka |
||
| 12876 | beq ReadyNextEnemy ;branch if flag not set |
||
| 12877 | ldax Enemy_ID,x |
||
| 12878 | cmpn ++$15 ;check for enemy object => $15 |
||
| 12879 | cmpcy |
||
| 12880 | bcs ReadyNextEnemy ;branch if true |
||
| 12881 | cmpn ++Lakitu |
||
| 12882 | beq ReadyNextEnemy ;branch if enemy object is lakitu |
||
| 12883 | cmpn ++PiranhaPlant |
||
| 12884 | beq ReadyNextEnemy ;branch if enemy object is piranha plant |
||
| 12885 | ldax EnemyOffscrBitsMasked,x |
||
| 12886 | checka |
||
| 12887 | bne ReadyNextEnemy ;branch if masked offscreen bits set |
||
| 12888 | txa ;get second enemy object's bounding box offset |
||
| 12889 | asl ;multiply by four, then add four |
||
| 12890 | asl |
||
| 12891 | clc |
||
| 12892 | adcn ++$04 |
||
| 12893 | tax ;use as new contents of X |
||
| 12894 | jsr SprObjectCollisionCore ;do collision detection using the two enemies here |
||
| 12895 | ldx ObjectOffset ;use first enemy offset for X |
||
| 12896 | ldy SCRATCHPAD+$01 ;use second enemy offset for Y |
||
| 12897 | bcc NoEnemyCollision ;if carry clear, no collision, branch ahead of this |
||
| 12898 | ldax Enemy_State,x |
||
| 12899 | oray Enemy_State,y ;check both enemy states for d7 set |
||
| 12900 | andn ++%10000000 |
||
| 12901 | bne YesEC ;branch if at least one of them is set |
||
| 12902 | lday Enemy_CollisionBits,y ;load first enemy's collision-related bits |
||
| 12903 | andx SetBitsMask,x ;check to see if bit connected to second enemy is |
||
| 12904 | bne ReadyNextEnemy ;already set, and move onto next enemy slot if set |
||
| 12905 | lday Enemy_CollisionBits,y |
||
| 12906 | orax SetBitsMask,x ;if the bit is not set, set it now |
||
| 12907 | stay Enemy_CollisionBits,y |
||
| 12908 | YesEC: jsr ProcEnemyCollisions ;react according to the nature of collision |
||
| 12909 | jmp ReadyNextEnemy ;move onto next enemy slot |
||
| 12910 | |||
| 12911 | NoEnemyCollision: |
||
| 12912 | lday Enemy_CollisionBits,y ;load first enemy's collision-related bits |
||
| 12913 | andx ClearBitsMask,x ;clear bit connected to second enemy |
||
| 12914 | stay Enemy_CollisionBits,y ;then move onto next enemy slot |
||
| 12915 | |||
| 12916 | ReadyNextEnemy: |
||
| 12917 | pla ;get first enemy's bounding box offset from the stack |
||
| 12918 | tay ;use as Y again |
||
| 12919 | ldx SCRATCHPAD+$01 ;get and decrement second enemy's object buffer offset |
||
| 12920 | dex |
||
| 12921 | bpl ECLoop ;loop until all enemy slots have been checked |
||
| 12922 | |||
| 12923 | ExitECRoutine: |
||
| 12924 | ldx ObjectOffset ;get enemy object buffer offset |
||
| 12925 | rts ;leave |
||
| 12926 | endif |
||
| 12927 | |||
| 12928 | ProcEnemyCollisions: |
||
| 12929 | ;ly SCRATCHPAD+$01!!! |
||
| 12930 | lday Enemy_State,y ;check both enemy states for d5 set |
||
| 12931 | orax Enemy_State,x |
||
| 12932 | andn ++%00100000 ;if d5 is set in either state, or both, branch |
||
| 12933 | bne ExitProcessEColl ;to leave and do nothing else at this point |
||
| 12934 | ldax Enemy_State,x |
||
| 12935 | cmpn ++$06 ;if second enemy state < $06, branch elsewhere |
||
| 12936 | cmpcy |
||
| 12937 | bcc ProcSecondEnemyColl |
||
| 12938 | ldax Enemy_ID,x ;check second enemy identifier for hammer bro |
||
| 12939 | cmpn ++HammerBro ;if hammer bro found in alt state, branch to leave |
||
| 12940 | beq ExitProcessEColl |
||
| 12941 | lday Enemy_State,y ;check first enemy state for d7 set |
||
| 12942 | asl |
||
| 12943 | bcc ShellCollisions ;branch if d7 is clear |
||
| 12944 | ldan ++$06 |
||
| 12945 | jsr SetupFloateyNumber ;award 1000 points for killing enemy |
||
| 12946 | jsr ShellOrBlockDefeat ;then kill enemy, then load |
||
| 12947 | if Z80OPT2 |
||
| 12948 | ld e,ly;ldy SCRATCHPAD+$01 ;original offset of second enemy |
||
| 12949 | else |
||
| 12950 | ldy SCRATCHPAD+$01 ;original offset of second enemy |
||
| 12951 | endif |
||
| 12952 | |||
| 12953 | ShellCollisions: |
||
| 12954 | tya ;move Y to X |
||
| 12955 | tax |
||
| 12956 | jsr ShellOrBlockDefeat ;kill second enemy |
||
| 12957 | ldx ObjectOffset |
||
| 12958 | ldax ShellChainCounter,x ;get chain counter for shell |
||
| 12959 | clc |
||
| 12960 | adcn ++$04 ;add four to get appropriate point offset |
||
| 12961 | if Z80OPT2 |
||
| 12962 | ld c,ly;ldx SCRATCHPAD+$01 |
||
| 12963 | else |
||
| 12964 | ldx SCRATCHPAD+$01 |
||
| 12965 | endif |
||
| 12966 | jsr SetupFloateyNumber ;award appropriate number of points for second enemy |
||
| 12967 | ldx ObjectOffset ;load original offset of first enemy |
||
| 12968 | incx ShellChainCounter,x ;increment chain counter for additional enemies |
||
| 12969 | |||
| 12970 | ExitProcessEColl: |
||
| 12971 | rts ;leave!!! |
||
| 12972 | |||
| 12973 | ProcSecondEnemyColl: |
||
| 12974 | lday Enemy_State,y ;if first enemy state < $06, branch elsewhere |
||
| 12975 | cmpn ++$06 |
||
| 12976 | cmpcy |
||
| 12977 | bcc MoveEOfs |
||
| 12978 | lday Enemy_ID,y ;check first enemy identifier for hammer bro |
||
| 12979 | cmpn ++HammerBro ;if hammer bro found in alt state, branch to leave |
||
| 12980 | beq ExitProcessEColl |
||
| 12981 | jsr ShellOrBlockDefeat ;otherwise, kill first enemy |
||
| 12982 | if Z80OPT2 |
||
| 12983 | ld e,ly;ldy SCRATCHPAD+$01 |
||
| 12984 | else |
||
| 12985 | ldy SCRATCHPAD+$01 |
||
| 12986 | endif |
||
| 12987 | lday ShellChainCounter,y ;get chain counter for shell |
||
| 12988 | clc |
||
| 12989 | adcn ++$04 ;add four to get appropriate point offset |
||
| 12990 | ldx ObjectOffset |
||
| 12991 | jsr SetupFloateyNumber ;award appropriate number of points for first enemy |
||
| 12992 | if Z80OPT2 |
||
| 12993 | ld c,ly;ldx SCRATCHPAD+$01 ;load original offset of second enemy |
||
| 12994 | else |
||
| 12995 | ldx SCRATCHPAD+$01 ;load original offset of second enemy |
||
| 12996 | endif |
||
| 12997 | incx ShellChainCounter,x ;increment chain counter for additional enemies |
||
| 12998 | rts ;leave!!! |
||
| 12999 | |||
| 13000 | MoveEOfs: |
||
| 13001 | tya ;move Y ($01) to X |
||
| 13002 | tax |
||
| 13003 | jsr EnemyTurnAround ;do the sub here using value from $01 |
||
| 13004 | ldx ObjectOffset ;then do it again using value from $08 |
||
| 13005 | |||
| 13006 | EnemyTurnAround: |
||
| 13007 | ldax Enemy_ID,x ;check for specific enemies |
||
| 13008 | cmpn ++PiranhaPlant |
||
| 13009 | beq ExTA ;if piranha plant, leave |
||
| 13010 | cmpn ++Lakitu |
||
| 13011 | beq ExTA ;if lakitu, leave |
||
| 13012 | cmpn ++HammerBro |
||
| 13013 | beq ExTA ;if hammer bro, leave |
||
| 13014 | cmpn ++Spiny |
||
| 13015 | beq RXSpd ;if spiny, turn it around |
||
| 13016 | cmpn ++GreenParatroopaJump |
||
| 13017 | beq RXSpd ;if green paratroopa, turn it around |
||
| 13018 | cmpn ++$07 |
||
| 13019 | cmpcy |
||
| 13020 | bcs ExTA ;if any OTHER enemy object => $07, leave |
||
| 13021 | RXSpd: ldax Enemy_X_Speed,x ;load horizontal speed |
||
| 13022 | eorn ++$ff ;get two's compliment for horizontal speed |
||
| 13023 | tay |
||
| 13024 | iny |
||
| 13025 | styx Enemy_X_Speed,x ;store as new horizontal speed |
||
| 13026 | ldax Enemy_MovingDir,x |
||
| 13027 | eorn ++%00000011 ;invert moving direction and store, then leave |
||
| 13028 | stax Enemy_MovingDir,x ;thus effectively turning the enemy around |
||
| 13029 | ExTA: rts ;leave!!! |
||
| 13030 | |||
| 13031 | ;------------------------------------------------------------------------------------- |
||
| 13032 | ;$00 - vertical position of platform |
||
| 13033 | |||
| 13034 | LargePlatformCollision: |
||
| 13035 | ldan ++$ff ;save value here |
||
| 13036 | stax PlatformCollisionFlag,x |
||
| 13037 | lda TimerControl ;check master timer control |
||
| 13038 | checka |
||
| 13039 | bne ExLPC ;if set, branch to leave |
||
| 13040 | ldax Enemy_State,x ;if d7 set in object state, |
||
| 13041 | checka |
||
| 13042 | bmi ExLPC ;branch to leave |
||
| 13043 | ldax Enemy_ID,x |
||
| 13044 | cmpn ++$24 ;check enemy object identifier for |
||
| 13045 | bne ChkForPlayerC_LargeP ;balance platform, branch if not found |
||
| 13046 | ldax Enemy_State,x |
||
| 13047 | tax ;set state as enemy offset here |
||
| 13048 | jsr ChkForPlayerC_LargeP ;perform code with state offset, then original offset, in X |
||
| 13049 | |||
| 13050 | ChkForPlayerC_LargeP: |
||
| 13051 | jsr CheckPlayerVertical ;figure out if player is below a certain point |
||
| 13052 | bcs ExLPC ;or offscreen, branch to leave if true |
||
| 13053 | txa |
||
| 13054 | jsr GetEnemyBoundBoxOfsArg ;get bounding box offset in Y |
||
| 13055 | ldax Enemy_Y_Position,x ;store vertical coordinate in |
||
| 13056 | sta SCRATCHPAD+$00 ;temp variable for now |
||
| 13057 | txa ;send offset we're on to the stack |
||
| 13058 | pha |
||
| 13059 | jsr PlayerCollisionCore ;do player-to-platform collision detection |
||
| 13060 | plakeepcy ;retrieve offset from the stack |
||
| 13061 | tax |
||
| 13062 | bcc ExLPC ;if no collision, branch to leave |
||
| 13063 | jsr ProcLPlatCollisions ;otherwise collision, perform sub |
||
| 13064 | ExLPC: ldx ObjectOffset ;get enemy object buffer offset and leave |
||
| 13065 | rts |
||
| 13066 | |||
| 13067 | ;-------------------------------- |
||
| 13068 | ;$00 - counter for bounding boxes |
||
| 13069 | |||
| 13070 | SmallPlatformCollision: |
||
| 13071 | lda TimerControl ;if master timer control set, |
||
| 13072 | checka |
||
| 13073 | bne ExSPC ;branch to leave |
||
| 13074 | stax PlatformCollisionFlag,x ;otherwise initialize collision flag |
||
| 13075 | jsr CheckPlayerVertical ;do a sub to see if player is below a certain point |
||
| 13076 | bcs ExSPC ;or entirely offscreen, and branch to leave if true |
||
| 13077 | ldan ++$02 |
||
| 13078 | sta SCRATCHPAD+$00 ;load counter here for 2 bounding boxes |
||
| 13079 | |||
| 13080 | ChkSmallPlatLoop: |
||
| 13081 | ldx ObjectOffset ;get enemy object offset |
||
| 13082 | jsr GetEnemyBoundBoxOfs ;get bounding box offset in Y |
||
| 13083 | andn ++%00000010 ;if d1 of offscreen lower nybble bits was set |
||
| 13084 | bne ExSPC ;then branch to leave |
||
| 13085 | lday BoundingBox_UL_YPos,y ;check top of platform's bounding box for being |
||
| 13086 | cmpn ++$20 ;above a specific point |
||
| 13087 | cmpcy |
||
| 13088 | bcc MoveBoundBox ;if so, branch, don't do collision detection |
||
| 13089 | jsr PlayerCollisionCore ;otherwise, perform player-to-platform collision detection |
||
| 13090 | bcs ProcSPlatCollisions ;skip ahead if collision |
||
| 13091 | |||
| 13092 | MoveBoundBox: |
||
| 13093 | lday BoundingBox_UL_YPos,y ;move bounding box vertical coordinates |
||
| 13094 | clc ;128 pixels downwards |
||
| 13095 | adcn ++$80 |
||
| 13096 | stay BoundingBox_UL_YPos,y |
||
| 13097 | lday BoundingBox_DR_YPos,y |
||
| 13098 | clc |
||
| 13099 | adcn ++$80 |
||
| 13100 | stay BoundingBox_DR_YPos,y |
||
| 13101 | deci SCRATCHPAD+$00 ;decrement counter we set earlier |
||
| 13102 | bne ChkSmallPlatLoop ;loop back until both bounding boxes are checked |
||
| 13103 | ExSPC: ldx ObjectOffset ;get enemy object buffer offset, then leave |
||
| 13104 | rts |
||
| 13105 | |||
| 13106 | ;-------------------------------- |
||
| 13107 | |||
| 13108 | ProcSPlatCollisions: |
||
| 13109 | ldx ObjectOffset ;return enemy object buffer offset to X, then continue |
||
| 13110 | |||
| 13111 | ProcLPlatCollisions: |
||
| 13112 | lday BoundingBox_DR_YPos,y ;get difference by subtracting the top |
||
| 13113 | secsub ;of the player's bounding box from the bottom |
||
| 13114 | sbci BoundingBox_UL_YPos ;of the platform's bounding box |
||
| 13115 | cmpn ++$04 ;if difference too large or negative, |
||
| 13116 | cmpcy |
||
| 13117 | bcs ChkForTopCollision ;branch, do not alter vertical speed of player |
||
| 13118 | lda Player_Y_Speed ;check to see if player's vertical speed is moving down |
||
| 13119 | checka |
||
| 13120 | bpl ChkForTopCollision ;if so, don't mess with it |
||
| 13121 | ldan ++$01 ;otherwise, set vertical |
||
| 13122 | sta Player_Y_Speed ;speed of player to kill jump |
||
| 13123 | |||
| 13124 | ChkForTopCollision: |
||
| 13125 | lda BoundingBox_DR_YPos ;get difference by subtracting the top |
||
| 13126 | secsub ;of the platform's bounding box from the bottom |
||
| 13127 | sbcy BoundingBox_UL_YPos,y ;of the player's bounding box |
||
| 13128 | cmpn ++$06 |
||
| 13129 | cmpcy |
||
| 13130 | bcs PlatformSideCollisions ;if difference not close enough, skip all of this |
||
| 13131 | lda Player_Y_Speed |
||
| 13132 | checka |
||
| 13133 | bmi PlatformSideCollisions ;if player's vertical speed moving upwards, skip this |
||
| 13134 | lda SCRATCHPAD+$00 ;get saved bounding box counter from earlier |
||
| 13135 | ldyx Enemy_ID,x |
||
| 13136 | cpyn ++$2b ;if either of the two small platform objects are found, |
||
| 13137 | beq SetCollisionFlag ;regardless of which one, branch to use bounding box counter |
||
| 13138 | cpyn ++$2c ;as contents of collision flag |
||
| 13139 | beq SetCollisionFlag |
||
| 13140 | txa ;otherwise use enemy object buffer offset |
||
| 13141 | |||
| 13142 | SetCollisionFlag: ; ??? |
||
| 13143 | ldx ObjectOffset ;get enemy object buffer offset |
||
| 13144 | stax PlatformCollisionFlag,x ;save either bounding box counter or enemy offset here |
||
| 13145 | ldan ++$00 |
||
| 13146 | sta Player_State ;set player state to normal then leave |
||
| 13147 | rts |
||
| 13148 | |||
| 13149 | PlatformSideCollisions: |
||
| 13150 | ldan ++$01 ;set value here to indicate possible horizontal |
||
| 13151 | sta SCRATCHPAD+$00 ;collision on left side of platform |
||
| 13152 | lda BoundingBox_DR_XPos ;get difference by subtracting platform's left edge |
||
| 13153 | secsub ;from player's right edge |
||
| 13154 | sbcy BoundingBox_UL_XPos,y |
||
| 13155 | cmpn ++$08 ;if difference close enough, skip all of this |
||
| 13156 | cmpcy |
||
| 13157 | bcc SideC |
||
| 13158 | inci SCRATCHPAD+$00 ;otherwise increment value set here for right side collision |
||
| 13159 | lday BoundingBox_DR_XPos,y ;get difference by subtracting player's left edge |
||
| 13160 | clc ;from platform's right edge |
||
| 13161 | sbci BoundingBox_UL_XPos |
||
| 13162 | cmpn ++$09 ;if difference not close enough, skip subroutine |
||
| 13163 | cmpcy |
||
| 13164 | bcs NoSideC ;and instead branch to leave (no collision) |
||
| 13165 | SideC: jsr ImpedePlayerMove ;deal with horizontal collision |
||
| 13166 | NoSideC: ldx ObjectOffset ;return with enemy object buffer offset |
||
| 13167 | rts |
||
| 13168 | |||
| 13169 | ;------------------------------------------------------------------------------------- |
||
| 13170 | |||
| 13171 | PlayerPosSPlatData: |
||
| 13172 | .db $80, $00 |
||
| 13173 | |||
| 13174 | PositionPlayerOnS_Plat: |
||
| 13175 | tay ;use bounding box counter saved in collision flag |
||
| 13176 | ldax Enemy_Y_Position,x ;for offset |
||
| 13177 | clc ;add positioning data using offset to the vertical |
||
| 13178 | adcy PlayerPosSPlatData-1,y ;coordinate |
||
| 13179 | jr PositionPlayerOnVPlat_go;.db $2c ;BIT instruction opcode |
||
| 13180 | |||
| 13181 | PositionPlayerOnVPlat: |
||
| 13182 | ldax Enemy_Y_Position,x ;get vertical coordinate |
||
| 13183 | PositionPlayerOnVPlat_go |
||
| 13184 | ldy GameEngineSubroutine |
||
| 13185 | cpyn ++$0b ;if certain routine being executed on this frame, |
||
| 13186 | beq ExPlPos ;skip all of this |
||
| 13187 | ldyx Enemy_Y_HighPos,x |
||
| 13188 | cpyn ++$01 ;if vertical high byte offscreen, skip this |
||
| 13189 | bne ExPlPos |
||
| 13190 | secsub ;subtract 32 pixels from vertical coordinate |
||
| 13191 | sbcn ++$20 ;for the player object's height |
||
| 13192 | sta Player_Y_Position ;save as player's new vertical coordinate |
||
| 13193 | tya |
||
| 13194 | sbcn ++$00 ;subtract borrow and store as player's |
||
| 13195 | sta Player_Y_HighPos ;new vertical high byte |
||
| 13196 | ldan ++$00 |
||
| 13197 | sta Player_Y_Speed ;initialize vertical speed and low byte of force |
||
| 13198 | sta Player_Y_MoveForce ;and then leave |
||
| 13199 | ExPlPos: rts |
||
| 13200 | |||
| 13201 | ;------------------------------------------------------------------------------------- |
||
| 13202 | |||
| 13203 | CheckPlayerVertical: |
||
| 13204 | lda Player_OffscreenBits ;if player object is completely offscreen |
||
| 13205 | cmpn ++$f0 ;vertically, leave this routine |
||
| 13206 | cmpcy |
||
| 13207 | bcs ExCPV |
||
| 13208 | ldy Player_Y_HighPos ;if player high vertical byte is not |
||
| 13209 | dey ;within the screen, leave this routine |
||
| 13210 | bne ExCPV |
||
| 13211 | lda Player_Y_Position ;if on the screen, check to see how far down |
||
| 13212 | cmpn ++$d0 ;the player is vertically |
||
| 13213 | cmpcy |
||
| 13214 | ExCPV: rts |
||
| 13215 | |||
| 13216 | ;------------------------------------------------------------------------------------- |
||
| 13217 | |||
| 13218 | GetEnemyBoundBoxOfs: |
||
| 13219 | lda ObjectOffset ;get enemy object buffer offset |
||
| 13220 | |||
| 13221 | GetEnemyBoundBoxOfsArg: |
||
| 13222 | asl ;multiply A by four, then add four |
||
| 13223 | asl ;to skip player's bounding box |
||
| 13224 | clc |
||
| 13225 | adcn ++$04 |
||
| 13226 | tay ;send to Y |
||
| 13227 | lda Enemy_OffscreenBits ;get offscreen bits for enemy object |
||
| 13228 | andn ++%00001111 ;save low nybble |
||
| 13229 | cmpn ++%00001111 ;check for all bits set |
||
| 13230 | cmpcy |
||
| 13231 | rts |
||
| 13232 | |||
| 13233 | ;------------------------------------------------------------------------------------- |
||
| 13234 | ;$00-$01 - used to hold many values, essentially temp variables |
||
| 13235 | ;$04 - holds lower nybble of vertical coordinate from block buffer routine |
||
| 13236 | ;$eb - used to hold block buffer adder |
||
| 13237 | |||
| 13238 | PlayerBGUpperExtent: |
||
| 13239 | .db $20, $10 |
||
| 13240 | |||
| 13241 | PlayerBGCollision: |
||
| 13242 | lda DisableCollisionDet ;if collision detection disabled flag set, |
||
| 13243 | checka |
||
| 13244 | bne ExPBGCol ;branch to leave |
||
| 13245 | lda GameEngineSubroutine |
||
| 13246 | cmpn ++$0b ;if running routine ++11 or $0b |
||
| 13247 | beq ExPBGCol ;branch to leave |
||
| 13248 | cmpn ++$04 |
||
| 13249 | cmpcy |
||
| 13250 | bcc ExPBGCol ;if running routines $00-$03 branch to leave |
||
| 13251 | ldan ++$01 ;load default player state for swimming |
||
| 13252 | ldy SwimmingFlag ;if swimming flag set, |
||
| 13253 | checky |
||
| 13254 | bne SetPSte ;branch ahead to set default state |
||
| 13255 | lda Player_State ;if player in normal state, |
||
| 13256 | checka |
||
| 13257 | beq SetFallS ;branch to set default state for falling |
||
| 13258 | cmpn ++$03 |
||
| 13259 | bne ChkOnScr ;if in any other state besides climbing, skip to next part |
||
| 13260 | SetFallS: ldan ++$02 ;load default player state for falling |
||
| 13261 | SetPSte: sta Player_State ;set whatever player state is appropriate |
||
| 13262 | ChkOnScr: lda Player_Y_HighPos |
||
| 13263 | cmpn ++$01 ;check player's vertical high byte for still on the screen |
||
| 13264 | bne ExPBGCol ;branch to leave if not |
||
| 13265 | ldan ++$ff |
||
| 13266 | sta Player_CollisionBits ;initialize player's collision flag |
||
| 13267 | lda Player_Y_Position |
||
| 13268 | cmpn ++$cf ;check player's vertical coordinate |
||
| 13269 | cmpcy |
||
| 13270 | bcc ChkCollSize ;if not too close to the bottom of screen, continue |
||
| 13271 | ExPBGCol: rts ;otherwise leave |
||
| 13272 | |||
| 13273 | ChkCollSize: |
||
| 13274 | ldyn ++$02 ;load default offset |
||
| 13275 | lda CrouchingFlag |
||
| 13276 | checka |
||
| 13277 | bne GBBAdr ;if player crouching, skip ahead |
||
| 13278 | lda PlayerSize |
||
| 13279 | checka |
||
| 13280 | bne GBBAdr ;if player small, skip ahead |
||
| 13281 | dey ;otherwise decrement offset for big player not crouching |
||
| 13282 | lda SwimmingFlag |
||
| 13283 | checka |
||
| 13284 | bne GBBAdr ;if swimming flag set, skip ahead |
||
| 13285 | dey ;otherwise decrement offset |
||
| 13286 | GBBAdr: lday BlockBufferAdderData,y ;get value using offset ;0,7,14 |
||
| 13287 | sta SCRATCHPAD+$eb ;store value here |
||
| 13288 | tay ;put value into Y, as offset for block buffer routine |
||
| 13289 | ldx PlayerSize ;get player's size as offset |
||
| 13290 | lda CrouchingFlag |
||
| 13291 | checka |
||
| 13292 | beq HeadChk ;if player not crouching, branch ahead |
||
| 13293 | inx ;otherwise increment size as offset |
||
| 13294 | HeadChk: lda Player_Y_Position ;get player's vertical coordinate ; $b0??? |
||
| 13295 | cmpx PlayerBGUpperExtent,x ;compare with upper extent value based on offset ;$20 $10 |
||
| 13296 | cmpcy |
||
| 13297 | bcc DoFootCheck ;if player is too high, skip this part |
||
| 13298 | jsr BlockBufferColli_Head ;do player-to-bg collision detection on top of |
||
| 13299 | beq DoFootCheck ;player, and branch if nothing above player's head |
||
| 13300 | jsr CheckForCoinMTiles ;check to see if player touched coin with their head |
||
| 13301 | bcs AwardTouchedCoin ;if so, branch to some other part of code |
||
| 13302 | ldy Player_Y_Speed ;check player's vertical speed |
||
| 13303 | checky |
||
| 13304 | bpl DoFootCheck ;if player not moving upwards, branch elsewhere |
||
| 13305 | ldy SCRATCHPAD+$04 ;check lower nybble of vertical coordinate returned |
||
| 13306 | cpyn ++$04 ;from collision detection routine |
||
| 13307 | cmpcy |
||
| 13308 | bcc DoFootCheck ;if low nybble < 4, branch |
||
| 13309 | jsr CheckForSolidMTiles ;check to see what player's head bumped on |
||
| 13310 | bcs SolidOrClimb ;if player collided with solid metatile, branch |
||
| 13311 | ldy AreaType ;otherwise check area type |
||
| 13312 | checky |
||
| 13313 | beq NYSpd ;if water level, branch ahead |
||
| 13314 | ldy BlockBounceTimer ;if block bounce timer not expired, |
||
| 13315 | checky |
||
| 13316 | bne NYSpd ;branch ahead, do not process collision |
||
| 13317 | jsr PlayerHeadCollision ;otherwise do a sub to process collision |
||
| 13318 | jmp DoFootCheck ;jump ahead to skip these other parts here |
||
| 13319 | |||
| 13320 | SolidOrClimb: |
||
| 13321 | cmpn ++$26 ;if climbing metatile, |
||
| 13322 | beq NYSpd ;branch ahead and do not play sound |
||
| 13323 | ldan ++Sfx_Bump |
||
| 13324 | sta Square1SoundQueue ;otherwise load bump sound |
||
| 13325 | NYSpd: ldan ++$01 ;set player's vertical speed to nullify |
||
| 13326 | sta Player_Y_Speed ;jump or swim |
||
| 13327 | |||
| 13328 | DoFootCheck: |
||
| 13329 | ldy SCRATCHPAD+$eb ;get block buffer adder offset ;0,7,14? |
||
| 13330 | lda Player_Y_Position |
||
| 13331 | cmpn ++$cf ;check to see how low player is |
||
| 13332 | cmpcy |
||
| 13333 | bcs DoPlayerSideCheck ;if player is too far down on screen, skip all of this |
||
| 13334 | jsr BlockBufferColli_Feet ;do player-to-bg collision detection on bottom left of player |
||
| 13335 | jsr CheckForCoinMTiles ;check to see if player touched coin with their left foot |
||
| 13336 | bcs AwardTouchedCoin ;if so, branch to some other part of code |
||
| 13337 | pha ;save bottom left metatile to stack |
||
| 13338 | jsr BlockBufferColli_Feet ;do player-to-bg collision detection on bottom right of player |
||
| 13339 | sta SCRATCHPAD+$00 ;save bottom right metatile here |
||
| 13340 | pla |
||
| 13341 | sta SCRATCHPAD+$01 ;pull bottom left metatile and save here |
||
| 13342 | checka |
||
| 13343 | bne ChkFootMTile ;if anything here, skip this part |
||
| 13344 | lda SCRATCHPAD+$00 ;otherwise check for anything in bottom right metatile |
||
| 13345 | checka |
||
| 13346 | beq DoPlayerSideCheck ;and skip ahead if not |
||
| 13347 | jsr CheckForCoinMTiles ;check to see if player touched coin with their right foot |
||
| 13348 | bcc ChkFootMTile ;if not, skip unconditional jump and continue code |
||
| 13349 | |||
| 13350 | AwardTouchedCoin: |
||
| 13351 | jmp HandleCoinMetatile ;follow the code to erase coin and award to player 1 coin |
||
| 13352 | |||
| 13353 | ChkFootMTile: |
||
| 13354 | jsr CheckForClimbMTiles ;check to see if player landed on climbable metatiles |
||
| 13355 | bcs DoPlayerSideCheck ;if so, branch |
||
| 13356 | ldy Player_Y_Speed ;check player's vertical speed |
||
| 13357 | checky |
||
| 13358 | bmi DoPlayerSideCheck ;if player moving upwards, branch |
||
| 13359 | cmpn ++$c5 |
||
| 13360 | bne ContChk ;if player did not touch axe, skip ahead |
||
| 13361 | jmp HandleAxeMetatile ;otherwise jump to set modes of operation |
||
| 13362 | ContChk: jsr ChkInvisibleMTiles ;do sub to check for hidden coin or 1-up blocks |
||
| 13363 | beq DoPlayerSideCheck ;if either found, branch |
||
| 13364 | ldy JumpspringAnimCtrl ;if jumpspring animating right now, |
||
| 13365 | checky |
||
| 13366 | bne InitSteP ;branch ahead |
||
| 13367 | ldy SCRATCHPAD+$04 ;check lower nybble of vertical coordinate returned |
||
| 13368 | cpyn ++$05 ;from collision detection routine |
||
| 13369 | cmpcy |
||
| 13370 | bcc LandPlyr ;if lower nybble < 5, branch |
||
| 13371 | lda Player_MovingDir |
||
| 13372 | sta SCRATCHPAD+$00 ;use player's moving direction as temp variable |
||
| 13373 | jmp ImpedePlayerMove ;jump to impede player's movement in that direction |
||
| 13374 | LandPlyr: jsr ChkForLandJumpSpring ;do sub to check for jumpspring metatiles and deal with it |
||
| 13375 | ldan ++$f0 |
||
| 13376 | andi Player_Y_Position ;mask out lower nybble of player's vertical position |
||
| 13377 | sta Player_Y_Position ;and store as new vertical position to land player properly |
||
| 13378 | jsr HandlePipeEntry ;do sub to process potential pipe entry |
||
| 13379 | ldan ++$00 |
||
| 13380 | sta Player_Y_Speed ;initialize vertical speed and fractional |
||
| 13381 | sta Player_Y_MoveForce ;movement force to stop player's vertical movement |
||
| 13382 | sta StompChainCounter ;initialize enemy stomp counter |
||
| 13383 | InitSteP: ldan ++$00 |
||
| 13384 | sta Player_State ;set player's state to normal |
||
| 13385 | |||
| 13386 | DoPlayerSideCheck: |
||
| 13387 | ldy SCRATCHPAD+$eb ;get block buffer adder offset ; ???0,7,14? |
||
| 13388 | iny |
||
| 13389 | iny ;increment offset 2 bytes to use adders for side collisions ; ??? ( ???) |
||
| 13390 | ldan ++$02 ;set value here to be used as counter |
||
| 13391 | sta SCRATCHPAD+$00 |
||
| 13392 | |||
| 13393 | SideCheckLoop: |
||
| 13394 | iny ;move onto the next one ; 3 , 4,5,6??? |
||
| 13395 | sty SCRATCHPAD+$eb ;store it |
||
| 13396 | lda Player_Y_Position |
||
| 13397 | cmpn ++$20 ;check player's vertical position |
||
| 13398 | cmpcy |
||
| 13399 | bcc BHalf ;if player is in status bar area, branch ahead to skip this part |
||
| 13400 | cmpn ++$e4 |
||
| 13401 | cmpcy |
||
| 13402 | bcs ExSCH ;branch to leave if player is too far down |
||
| 13403 | jsr BlockBufferColli_Side ;do player-to-bg collision detection on one half of player |
||
| 13404 | beq BHalf ;branch ahead if nothing found |
||
| 13405 | cmpn ++$1c ;otherwise check for pipe metatiles |
||
| 13406 | beq BHalf ;if collided with sideways pipe (top), branch ahead |
||
| 13407 | cmpn ++$6b |
||
| 13408 | beq BHalf ;if collided with water pipe (top), branch ahead |
||
| 13409 | jsr CheckForClimbMTiles ;do sub to see if player bumped into anything climbable |
||
| 13410 | bcc CheckSideMTiles ;if not, branch to alternate section of code |
||
| 13411 | BHalf: ldy SCRATCHPAD+$eb ;load block adder offset |
||
| 13412 | iny ;increment it ;??? |
||
| 13413 | lda Player_Y_Position ;get player's vertical position |
||
| 13414 | cmpn ++$08 |
||
| 13415 | cmpcy |
||
| 13416 | bcc ExSCH ;if too high, branch to leave |
||
| 13417 | cmpn ++$d0 |
||
| 13418 | cmpcy |
||
| 13419 | bcs ExSCH ;if too low, branch to leave |
||
| 13420 | jsr BlockBufferColli_Side ;do player-to-bg collision detection on other half of player |
||
| 13421 | bne CheckSideMTiles ;if something found, branch |
||
| 13422 | deci SCRATCHPAD+$00 ;otherwise decrement counter ; ImpedePlayerMove ( =1??? ???) |
||
| 13423 | bne SideCheckLoop ;run code until both sides of player are checked ; , , |
||
| 13424 | ExSCH: rts ;leave |
||
| 13425 | |||
| 13426 | CheckSideMTiles: |
||
| 13427 | jsr ChkInvisibleMTiles ;check for hidden or coin 1-up blocks |
||
| 13428 | beq ExCSM ;branch to leave if either found |
||
| 13429 | jsr CheckForClimbMTiles ;check for climbable metatiles |
||
| 13430 | bcc ContSChk ;if not found, skip and continue with code |
||
| 13431 | jmp HandleClimbing ;otherwise jump to handle climbing |
||
| 13432 | ContSChk: jsr CheckForCoinMTiles ;check to see if player touched coin |
||
| 13433 | bcs HandleCoinMetatile ;if so, execute code to erase coin and award to player 1 coin |
||
| 13434 | jsr ChkJumpspringMetatiles ;check for jumpspring metatiles |
||
| 13435 | bcc ChkPBtm ;if not found, branch ahead to continue cude |
||
| 13436 | lda JumpspringAnimCtrl ;otherwise check jumpspring animation control |
||
| 13437 | checka |
||
| 13438 | bne ExCSM ;branch to leave if set |
||
| 13439 | jmp StopPlayerMove ;otherwise jump to impede player's movement |
||
| 13440 | ChkPBtm: ldy Player_State ;get player's state |
||
| 13441 | ;jr $ ; , ($1c) |
||
| 13442 | cpyn ++$00 ;check for player's state set to normal |
||
| 13443 | bne StopPlayerMove ;if not, branch to impede player's movement ; ; (SCRATCHPAD+$00)? ( =1???) |
||
| 13444 | ldy PlayerFacingDir ;get player's facing direction |
||
| 13445 | dey |
||
| 13446 | bne StopPlayerMove ;if facing left, branch to impede movement |
||
| 13447 | cmpn ++$6c ;otherwise check for pipe metatiles |
||
| 13448 | beq PipeDwnS ;if collided with sideways pipe (bottom), branch |
||
| 13449 | cmpn ++$1f ;if collided with water pipe (bottom), continue |
||
| 13450 | bne StopPlayerMove ;otherwise branch to impede player's movement |
||
| 13451 | PipeDwnS: lda Player_SprAttrib ;check player's attributes |
||
| 13452 | ;jr $ ; , , - |
||
| 13453 | checka |
||
| 13454 | bne PlyrPipe ;if already set, branch, do not play sound again |
||
| 13455 | ldyn ++Sfx_PipeDown_Injury |
||
| 13456 | sty Square1SoundQueue ;otherwise load pipedown/injury sound |
||
| 13457 | PlyrPipe: oran ++%00100000 |
||
| 13458 | sta Player_SprAttrib ;set background priority bit in player attributes |
||
| 13459 | lda Player_X_Position |
||
| 13460 | andn ++%00001111 ;get lower nybble of player's horizontal coordinate |
||
| 13461 | beq ChkGERtn ;if at zero, branch ahead to skip this part |
||
| 13462 | ldyn ++$00 ;set default offset for timer setting data |
||
| 13463 | lda ScreenLeft_PageLoc ;load page location for left side of screen |
||
| 13464 | checka |
||
| 13465 | beq SetCATmr ;if at page zero, use default offset |
||
| 13466 | iny ;otherwise increment offset |
||
| 13467 | SetCATmr: lday AreaChangeTimerData,y ;set timer for change of area as appropriate |
||
| 13468 | sta ChangeAreaTimer |
||
| 13469 | ChkGERtn: lda GameEngineSubroutine ;get number of game engine routine running |
||
| 13470 | cmpn ++$07 |
||
| 13471 | beq ExCSM ;if running player entrance routine or |
||
| 13472 | cmpn ++$08 ;player control routine, go ahead and branch to leave |
||
| 13473 | bne ExCSM |
||
| 13474 | ldan ++$02 |
||
| 13475 | sta GameEngineSubroutine ;otherwise set sideways pipe entry routine to run |
||
| 13476 | rts ;and leave |
||
| 13477 | |||
| 13478 | ;-------------------------------- |
||
| 13479 | ;$02 - high nybble of vertical coordinate from block buffer |
||
| 13480 | ;$04 - low nybble of horizontal coordinate from block buffer |
||
| 13481 | ;$06-$07 - block buffer address |
||
| 13482 | |||
| 13483 | StopPlayerMove: |
||
| 13484 | ; , (SCRATCHPAD+$00) != 1!!! ? |
||
| 13485 | jsr ImpedePlayerMove ;stop player's movement |
||
| 13486 | ExCSM: rts ;leave |
||
| 13487 | |||
| 13488 | AreaChangeTimerData: |
||
| 13489 | .db $a0, $34 |
||
| 13490 | |||
| 13491 | HandleCoinMetatile: |
||
| 13492 | ;jr $ |
||
| 13493 | jsr ErACM ;do sub to erase coin metatile from block buffer |
||
| 13494 | inci CoinTallyFor1Ups ;increment coin tally used for 1-up blocks |
||
| 13495 | jmp GiveOneCoin ;update coin amount and tally on the screen |
||
| 13496 | |||
| 13497 | HandleAxeMetatile: |
||
| 13498 | ldan ++$00 |
||
| 13499 | sta OperMode_Task ;reset secondary mode |
||
| 13500 | ldan ++$02 |
||
| 13501 | sta OperMode ;set primary mode to autoctrl mode |
||
| 13502 | ldan ++$18 |
||
| 13503 | sta Player_X_Speed ;set horizontal speed and continue to erase axe metatile |
||
| 13504 | ErACM: ldy SCRATCHPAD+$02 ;load vertical high nybble offset for block buffer |
||
| 13505 | ldan ++$00 ;load blank metatile |
||
| 13506 | stayindirect (SCRATCHPAD+$06),y ;store to remove old contents from block buffer |
||
| 13507 | jmp RemoveCoin_Axe ;update the screen accordingly |
||
| 13508 | |||
| 13509 | ;-------------------------------- |
||
| 13510 | ;$02 - high nybble of vertical coordinate from block buffer |
||
| 13511 | ;$04 - low nybble of horizontal coordinate from block buffer |
||
| 13512 | ;$06-$07 - block buffer address |
||
| 13513 | |||
| 13514 | ClimbXPosAdder: |
||
| 13515 | .db $f9, $07 |
||
| 13516 | |||
| 13517 | ClimbPLocAdder: |
||
| 13518 | .db $ff, $00 |
||
| 13519 | |||
| 13520 | FlagpoleYPosData: |
||
| 13521 | .db $18, $22, $50, $68, $90 |
||
| 13522 | |||
| 13523 | HandleClimbing: |
||
| 13524 | ldy SCRATCHPAD+$04 ;check low nybble of horizontal coordinate returned from |
||
| 13525 | cpyn ++$06 ;collision detection routine against certain values, this |
||
| 13526 | cmpcy |
||
| 13527 | bcc ExHC ;makes actual physical part of vine or flagpole thinner |
||
| 13528 | cpyn ++$0a ;than 16 pixels |
||
| 13529 | cmpcy |
||
| 13530 | bcc ChkForFlagpole |
||
| 13531 | ExHC: rts ;leave if too far left or too far right |
||
| 13532 | |||
| 13533 | ChkForFlagpole: |
||
| 13534 | cmpn ++$24 ;check climbing metatiles |
||
| 13535 | beq FlagpoleCollision ;branch if flagpole ball found |
||
| 13536 | cmpn ++$25 |
||
| 13537 | bne VineCollision ;branch to alternate code if flagpole shaft not found |
||
| 13538 | |||
| 13539 | FlagpoleCollision: |
||
| 13540 | lda GameEngineSubroutine |
||
| 13541 | cmpn ++$05 ;check for end-of-level routine running |
||
| 13542 | beq PutPlayerOnVine ;if running, branch to end of climbing code |
||
| 13543 | ldan ++$01 |
||
| 13544 | sta PlayerFacingDir ;set player's facing direction to right |
||
| 13545 | inci ScrollLock ;set scroll lock flag |
||
| 13546 | lda GameEngineSubroutine |
||
| 13547 | cmpn ++$04 ;check for flagpole slide routine running |
||
| 13548 | beq RunFR ;if running, branch to end of flagpole code here |
||
| 13549 | ldan ++BulletBill_CannonVar ;load identifier for bullet bills (cannon variant) |
||
| 13550 | jsr KillEnemies ;get rid of them |
||
| 13551 | ldan ++Silence |
||
| 13552 | sta EventMusicQueue ;silence music |
||
| 13553 | lsr |
||
| 13554 | sta FlagpoleSoundQueue ;load flagpole sound into flagpole sound queue |
||
| 13555 | ldxn ++$04 ;start at end of vertical coordinate data |
||
| 13556 | lda Player_Y_Position |
||
| 13557 | sta FlagpoleCollisionYPos ;store player's vertical coordinate here to be used later |
||
| 13558 | |||
| 13559 | ChkFlagpoleYPosLoop: |
||
| 13560 | cmpx FlagpoleYPosData,x ;compare with current vertical coordinate data |
||
| 13561 | cmpcy |
||
| 13562 | bcs MtchF ;if player's => current, branch to use current offset |
||
| 13563 | dex ;otherwise decrement offset to use |
||
| 13564 | bne ChkFlagpoleYPosLoop ;do this until all data is checked (use last one if all checked) |
||
| 13565 | MtchF: stx FlagpoleScore ;store offset here to be used later |
||
| 13566 | RunFR: ldan ++$04 |
||
| 13567 | sta GameEngineSubroutine ;set value to run flagpole slide routine |
||
| 13568 | jmp PutPlayerOnVine ;jump to end of climbing code |
||
| 13569 | |||
| 13570 | VineCollision: |
||
| 13571 | cmpn ++$26 ;check for climbing metatile used on vines |
||
| 13572 | bne PutPlayerOnVine |
||
| 13573 | lda Player_Y_Position ;check player's vertical coordinate |
||
| 13574 | cmpn ++$20 ;for being in status bar area |
||
| 13575 | cmpcy |
||
| 13576 | bcs PutPlayerOnVine ;branch if not that far up |
||
| 13577 | ldan ++$01 |
||
| 13578 | sta GameEngineSubroutine ;otherwise set to run autoclimb routine next frame |
||
| 13579 | |||
| 13580 | PutPlayerOnVine: |
||
| 13581 | ldan ++$03 ;set player state to climbing |
||
| 13582 | sta Player_State |
||
| 13583 | ldan ++$00 ;nullify player's horizontal speed |
||
| 13584 | sta Player_X_Speed ;and fractional horizontal movement force |
||
| 13585 | sta Player_X_MoveForce ; ( X-) |
||
| 13586 | lda Player_X_Position ;get player's horizontal coordinate |
||
| 13587 | secsub |
||
| 13588 | sbci ScreenLeft_X_Pos ;subtract from left side horizontal coordinate |
||
| 13589 | cmpn ++$10 |
||
| 13590 | cmpcy |
||
| 13591 | bcs SetVXPl ;if 16 or more pixels difference, do not alter facing direction |
||
| 13592 | ldan ++$02 |
||
| 13593 | sta PlayerFacingDir ;otherwise force player to face left |
||
| 13594 | SetVXPl: ldy PlayerFacingDir ;get current facing direction, use as offset |
||
| 13595 | lda SCRATCHPAD+$06 ;get low byte of block buffer address |
||
| 13596 | asl |
||
| 13597 | asl ;move low nybble to high |
||
| 13598 | asl |
||
| 13599 | asl |
||
| 13600 | clc |
||
| 13601 | adcy ClimbXPosAdder-1,y ;add pixels depending on facing direction |
||
| 13602 | sta Player_X_Position ;store as player's horizontal coordinate |
||
| 13603 | lda SCRATCHPAD+$06 ;get low byte of block buffer address again |
||
| 13604 | checka |
||
| 13605 | bne ExPVne ;if not zero, branch |
||
| 13606 | lda ScreenRight_PageLoc ;load page location of right side of screen |
||
| 13607 | clc |
||
| 13608 | adcy ClimbPLocAdder-1,y ;add depending on facing location |
||
| 13609 | sta Player_PageLoc ;store as player's page location |
||
| 13610 | ExPVne: rts ;finally, we're done! |
||
| 13611 | |||
| 13612 | ;-------------------------------- |
||
| 13613 | |||
| 13614 | ChkInvisibleMTiles: |
||
| 13615 | cmpn ++$5f ;check for hidden coin block |
||
| 13616 | beq ExCInvT ;branch to leave if found |
||
| 13617 | cmpn ++$60 ;check for hidden 1-up block |
||
| 13618 | ExCInvT: |
||
| 13619 | cmpcy ;??? |
||
| 13620 | rts ;leave with zero flag set if either found |
||
| 13621 | |||
| 13622 | ;-------------------------------- |
||
| 13623 | ;$00-$01 - used to hold bottom right and bottom left metatiles (in that order) |
||
| 13624 | ;$00 - used as flag by ImpedePlayerMove to restrict specific movement |
||
| 13625 | |||
| 13626 | ChkForLandJumpSpring: |
||
| 13627 | jsr ChkJumpspringMetatiles ;do sub to check if player landed on jumpspring |
||
| 13628 | bcc ExCJSp ;if carry not set, jumpspring not found, therefore leave |
||
| 13629 | ldan ++$70 |
||
| 13630 | sta VerticalForce ;otherwise set vertical movement force for player |
||
| 13631 | ldan ++$f9 |
||
| 13632 | sta JumpspringForce ;set default jumpspring force |
||
| 13633 | ldan ++$03 |
||
| 13634 | sta JumpspringTimer ;set jumpspring timer to be used later |
||
| 13635 | lsr |
||
| 13636 | sta JumpspringAnimCtrl ;set jumpspring animation control to start animating |
||
| 13637 | ExCJSp: rts ;and leave |
||
| 13638 | |||
| 13639 | ChkJumpspringMetatiles: |
||
| 13640 | cmpn ++$67 ;check for top jumpspring metatile |
||
| 13641 | beq JSFnd ;branch to set carry if found |
||
| 13642 | cmpn ++$68 ;check for bottom jumpspring metatile |
||
| 13643 | clc ;clear carry flag |
||
| 13644 | bne NoJSFnd ;branch to use cleared carry if not found |
||
| 13645 | JSFnd: sec ;set carry if found |
||
| 13646 | NoJSFnd: rts ;leave |
||
| 13647 | |||
| 13648 | HandlePipeEntry: |
||
| 13649 | lda Up_Down_Buttons ;check saved controller bits from earlier |
||
| 13650 | andn ++%00000100 ;for pressing down |
||
| 13651 | beq ExPipeE ;if not pressing down, branch to leave |
||
| 13652 | lda SCRATCHPAD+$00 |
||
| 13653 | cmpn ++$11 ;check right foot metatile for warp pipe right metatile |
||
| 13654 | bne ExPipeE ;branch to leave if not found |
||
| 13655 | lda SCRATCHPAD+$01 |
||
| 13656 | cmpn ++$10 ;check left foot metatile for warp pipe left metatile |
||
| 13657 | bne ExPipeE ;branch to leave if not found |
||
| 13658 | ldan ++$30 |
||
| 13659 | sta ChangeAreaTimer ;set timer for change of area |
||
| 13660 | ldan ++$03 |
||
| 13661 | sta GameEngineSubroutine ;set to run vertical pipe entry routine on next frame |
||
| 13662 | ldan ++Sfx_PipeDown_Injury |
||
| 13663 | sta Square1SoundQueue ;load pipedown/injury sound |
||
| 13664 | ldan ++%00100000 |
||
| 13665 | sta Player_SprAttrib ;set background priority bit in player's attributes |
||
| 13666 | lda WarpZoneControl ;check warp zone control |
||
| 13667 | checka |
||
| 13668 | beq ExPipeE ;branch to leave if none found |
||
| 13669 | andn ++%00000011 ;mask out all but 2 LSB |
||
| 13670 | asl |
||
| 13671 | asl ;multiply by four |
||
| 13672 | tax ;save as offset to warp zone numbers (starts at left pipe) |
||
| 13673 | lda Player_X_Position ;get player's horizontal position |
||
| 13674 | cmpn ++$60 |
||
| 13675 | cmpcy |
||
| 13676 | bcc GetWNum ;if player at left, not near middle, use offset and skip ahead |
||
| 13677 | inx ;otherwise increment for middle pipe |
||
| 13678 | cmpn ++$a0 |
||
| 13679 | cmpcy |
||
| 13680 | bcc GetWNum ;if player at middle, but not too far right, use offset and skip |
||
| 13681 | inx ;otherwise increment for last pipe |
||
| 13682 | GetWNum: ldyx WarpZoneNumbers,x ;get warp zone numbers |
||
| 13683 | dey ;decrement for use as world number |
||
| 13684 | sty WorldNumber ;store as world number and offset |
||
| 13685 | ldxy WorldAddrOffsets,y ;get offset to where this world's area offsets are |
||
| 13686 | ldax AreaAddrOffsets,x ;get area offset based on world offset |
||
| 13687 | sta AreaPointer ;store area offset here to be used to change areas |
||
| 13688 | ldan ++Silence |
||
| 13689 | sta EventMusicQueue ;silence music |
||
| 13690 | ldan ++$00 |
||
| 13691 | sta EntrancePage ;initialize starting page number |
||
| 13692 | sta AreaNumber ;initialize area number used for area address offset |
||
| 13693 | sta LevelNumber ;initialize level number used for world display |
||
| 13694 | sta AltEntranceControl ;initialize mode of entry |
||
| 13695 | inci Hidden1UpFlag ;set flag for hidden 1-up blocks |
||
| 13696 | inci FetchNewGameTimerFlag ;set flag to load new game timer |
||
| 13697 | ExPipeE: rts ;leave!!! |
||
| 13698 | |||
| 13699 | ImpedePlayerMove: |
||
| 13700 | ; , (SCRATCHPAD+$00) != 1!!! ??? (SCRATCHPAD+$00) |
||
| 13701 | ; Player_CollisionBits, SideCollisionTimer, X XSpeed |
||
| 13702 | ldan ++$00 ;initialize value here |
||
| 13703 | ldy Player_X_Speed ;get player's horizontal speed |
||
| 13704 | ldx SCRATCHPAD+$00 ;check value set earlier for |
||
| 13705 | dex ;left side collision |
||
| 13706 | ;jr RImpd |
||
| 13707 | bne RImpd ;if right side collision, skip this part ; jr RImpd, 53672 , !!!??? |
||
| 13708 | ; ??? |
||
| 13709 | inx ;return value to X |
||
| 13710 | cpyn ++$00 ;if player moving to the left, |
||
| 13711 | bmi ExIPM ;branch to invert bit and leave ; , - |
||
| 13712 | ldan ++$ff ;otherwise load A with value to be used later ( 1 ) |
||
| 13713 | jmp NXSpd ;and jump to affect movement |
||
| 13714 | RImpd: ldxn ++$02 ;return $02 to X |
||
| 13715 | cpyn ++$01 ;if player moving to the right, |
||
| 13716 | bpl ExIPM ;branch to invert bit and leave |
||
| 13717 | ldan ++$01 ;otherwise load A with value to be used here |
||
| 13718 | NXSpd: ldyn ++$10 |
||
| 13719 | sty SideCollisionTimer ;set timer of some sort |
||
| 13720 | ldyn ++$00 |
||
| 13721 | sty Player_X_Speed ;nullify player's horizontal speed |
||
| 13722 | cmpn ++$00 ;if value set in A not set to $ff, |
||
| 13723 | bpl PlatF ;branch ahead, do not decrement Y |
||
| 13724 | dey ;otherwise decrement Y now |
||
| 13725 | PlatF: sty SCRATCHPAD+$00 ;store Y as high bits of horizontal adder |
||
| 13726 | clc |
||
| 13727 | adci Player_X_Position ;add contents of A to player's horizontal |
||
| 13728 | sta Player_X_Position ;position to move player left or right |
||
| 13729 | lda Player_PageLoc |
||
| 13730 | adci SCRATCHPAD+$00 ;add high bits and carry to |
||
| 13731 | sta Player_PageLoc ;page location if necessary |
||
| 13732 | ExIPM: txa ;invert contents of X |
||
| 13733 | eorn ++$ff ;1->fe, 2->fd |
||
| 13734 | andi Player_CollisionBits ;mask out bit that was set here |
||
| 13735 | sta Player_CollisionBits ;store to clear bit |
||
| 13736 | rts |
||
| 13737 | |||
| 13738 | ;-------------------------------- |
||
| 13739 | |||
| 13740 | SolidMTileUpperExt: |
||
| 13741 | .db $10, $61, $88, $c4 |
||
| 13742 | |||
| 13743 | CheckForSolidMTiles: |
||
| 13744 | ;a=metatile |
||
| 13745 | ;out: CY=??? |
||
| 13746 | jsr GetMTileAttrib ;find appropriate offset based on metatile's 2 MSB |
||
| 13747 | cmpx SolidMTileUpperExt,x ;compare current metatile with solid metatiles |
||
| 13748 | cmpcy |
||
| 13749 | rts |
||
| 13750 | |||
| 13751 | ClimbMTileUpperExt: |
||
| 13752 | .db $24, $6d, $8a, $c6 |
||
| 13753 | |||
| 13754 | CheckForClimbMTiles: |
||
| 13755 | ;a=metatile |
||
| 13756 | ;out: CY=??? |
||
| 13757 | jsr GetMTileAttrib ;find appropriate offset based on metatile's 2 MSB |
||
| 13758 | cmpx ClimbMTileUpperExt,x ;compare current metatile with climbable metatiles |
||
| 13759 | cmpcy |
||
| 13760 | rts |
||
| 13761 | |||
| 13762 | CheckForCoinMTiles: |
||
| 13763 | ;out: CY=1:touched coin |
||
| 13764 | cmpn ++$c2 ;check for regular coin |
||
| 13765 | beq CoinSd ;branch if found |
||
| 13766 | cmpn ++$c3 ;check for underwater coin |
||
| 13767 | beq CoinSd ;branch if found |
||
| 13768 | clc ;otherwise clear carry and leave |
||
| 13769 | rts |
||
| 13770 | CoinSd: ldan ++Sfx_CoinGrab |
||
| 13771 | sta Square2SoundQueue ;load coin grab sound and leave |
||
| 13772 | scf |
||
| 13773 | rts |
||
| 13774 | |||
| 13775 | GetMTileAttrib: |
||
| 13776 | tay ;save metatile value into Y |
||
| 13777 | andn ++%11000000 ;mask out all but 2 MSB |
||
| 13778 | asl |
||
| 13779 | rol ;shift and rotate d7-d6 to d1-d0 |
||
| 13780 | rol |
||
| 13781 | tax ;use as offset for metatile data |
||
| 13782 | tya ;get original metatile value back |
||
| 13783 | ExEBG: rts ;leave |
||
| 13784 | |||
| 13785 | ;------------------------------------------------------------------------------------- |
||
| 13786 | ;$06-$07 - address from block buffer routine |
||
| 13787 | |||
| 13788 | EnemyBGCStateData: |
||
| 13789 | .db $01, $01, $02, $02, $02, $05 |
||
| 13790 | |||
| 13791 | EnemyBGCXSpdData: |
||
| 13792 | .db $10, $f0 |
||
| 13793 | |||
| 13794 | EnemyToBGCollisionDet: |
||
| 13795 | ldax Enemy_State,x ;check enemy state for d6 set |
||
| 13796 | andn ++%00100000 |
||
| 13797 | bne ExEBG ;if set, branch to leave |
||
| 13798 | jsr SubtEnemyYPos ;otherwise, do a subroutine here |
||
| 13799 | bcc ExEBG ;if enemy vertical coord + 62 < 68, branch to leave |
||
| 13800 | ldyx Enemy_ID,x |
||
| 13801 | cpyn ++Spiny ;if enemy object is not spiny, branch elsewhere |
||
| 13802 | bne DoIDCheckBGColl |
||
| 13803 | ldax Enemy_Y_Position,x |
||
| 13804 | cmpn ++$25 ;if enemy vertical coordinate < 36 branch to leave |
||
| 13805 | cmpcy |
||
| 13806 | bcc ExEBG |
||
| 13807 | |||
| 13808 | DoIDCheckBGColl: |
||
| 13809 | cpyn ++GreenParatroopaJump ;check for some other enemy object |
||
| 13810 | bne HBChk ;branch if not found |
||
| 13811 | jmp EnemyJump ;otherwise jump elsewhere |
||
| 13812 | HBChk: cpyn ++HammerBro ;check for hammer bro |
||
| 13813 | bne CInvu ;branch if not found |
||
| 13814 | jmp HammerBroBGColl ;otherwise jump elsewhere |
||
| 13815 | CInvu: cpyn ++Spiny ;if enemy object is spiny, branch |
||
| 13816 | beq YesIn |
||
| 13817 | cpyn ++PowerUpObject ;if special power-up object, branch |
||
| 13818 | beq YesIn |
||
| 13819 | cpyn ++$07 ;if enemy object => $07, branch to leave |
||
| 13820 | cmpcy |
||
| 13821 | bcs ExEBGChk |
||
| 13822 | YesIn: jsr ChkUnderEnemy ;if enemy object < $07, or = $12 or $2e, do this sub |
||
| 13823 | bne HandleEToBGCollision ;if block underneath enemy, branch |
||
| 13824 | |||
| 13825 | NoEToBGCollision: |
||
| 13826 | jmp ChkForRedKoopa ;otherwise skip and do something else |
||
| 13827 | |||
| 13828 | ;-------------------------------- |
||
| 13829 | ;$02 - vertical coordinate from block buffer routine |
||
| 13830 | |||
| 13831 | HandleEToBGCollision: |
||
| 13832 | jsr ChkForNonSolids ;if something is underneath enemy, find out what |
||
| 13833 | beq NoEToBGCollision ;if blank $26, coins, or hidden blocks, jump, enemy falls through |
||
| 13834 | cmpn ++$23 |
||
| 13835 | bne LandEnemyProperly ;check for blank metatile $23 and branch if not found |
||
| 13836 | ldy SCRATCHPAD+$02 ;get vertical coordinate used to find block |
||
| 13837 | ldan ++$00 ;store default blank metatile in that spot so we won't |
||
| 13838 | stayindirect (SCRATCHPAD+$06),y ;trigger this routine accidentally again |
||
| 13839 | ldax Enemy_ID,x |
||
| 13840 | cmpn ++$15 ;if enemy object =HIGH $15, branch ahead |
||
| 13841 | cmpcy |
||
| 13842 | bcs ChkToStunEnemies |
||
| 13843 | cmpn ++Goomba ;if enemy object not goomba, branch ahead of this routine |
||
| 13844 | bne GiveOEPoints |
||
| 13845 | jsr KillEnemyAboveBlock ;if enemy object IS goomba, do this sub |
||
| 13846 | |||
| 13847 | GiveOEPoints: |
||
| 13848 | ldan ++$01 ;award 100 points for hitting block beneath enemy |
||
| 13849 | jsr SetupFloateyNumber |
||
| 13850 | |||
| 13851 | ChkToStunEnemies: |
||
| 13852 | cmpn ++$09 ;perform many comparisons on enemy object identifier |
||
| 13853 | cmpcy |
||
| 13854 | bcc SetStun |
||
| 13855 | cmpn ++$11 ;if the enemy object identifier is equal to the values |
||
| 13856 | cmpcy |
||
| 13857 | bcs SetStun ;$09, $0e, $0f or $10, it will be modified, and not |
||
| 13858 | cmpn ++$0a ;modified if not any of those values, note that piranha plant will |
||
| 13859 | cmpcy |
||
| 13860 | bcc Demote ;always fail this test because A will still have vertical |
||
| 13861 | cmpn ++PiranhaPlant ;coordinate from previous addition, also these comparisons |
||
| 13862 | cmpcy |
||
| 13863 | bcc SetStun ;are only necessary if branching from $d7a1 |
||
| 13864 | Demote: andn ++%00000001 ;erase all but LSB, essentially turning enemy object |
||
| 13865 | stax Enemy_ID,x ;into green or red koopa troopa to demote them |
||
| 13866 | SetStun: ldax Enemy_State,x ;load enemy state |
||
| 13867 | andn ++%11110000 ;save high nybble |
||
| 13868 | oran ++%00000010 |
||
| 13869 | stax Enemy_State,x ;set d1 of enemy state |
||
| 13870 | decx Enemy_Y_Position,x |
||
| 13871 | decx Enemy_Y_Position,x ;subtract two pixels from enemy's vertical position |
||
| 13872 | ldax Enemy_ID,x |
||
| 13873 | cmpn ++Bloober ;check for bloober object |
||
| 13874 | beq SetWYSpd |
||
| 13875 | ldan ++$fd ;set default vertical speed |
||
| 13876 | ldy AreaType |
||
| 13877 | checky |
||
| 13878 | bne SetNotW ;if area type not water, set as speed, otherwise |
||
| 13879 | SetWYSpd: ldan ++$ff ;change the vertical speed |
||
| 13880 | SetNotW: stax Enemy_Y_Speed,x ;set vertical speed now |
||
| 13881 | ldyn ++$01 |
||
| 13882 | jsr PlayerEnemyDiff ;get horizontal difference between player and enemy object |
||
| 13883 | bpl ChkBBill ;branch if enemy is to the right of player |
||
| 13884 | iny ;increment Y if not |
||
| 13885 | ChkBBill: ldax Enemy_ID,x |
||
| 13886 | cmpn ++BulletBill_CannonVar ;check for bullet bill (cannon variant) |
||
| 13887 | beq NoCDirF |
||
| 13888 | cmpn ++BulletBill_FrenzyVar ;check for bullet bill (frenzy variant) |
||
| 13889 | beq NoCDirF ;branch if either found, direction does not change |
||
| 13890 | styx Enemy_MovingDir,x ;store as moving direction |
||
| 13891 | NoCDirF: dey ;decrement and use as offset |
||
| 13892 | lday EnemyBGCXSpdData,y ;get proper horizontal speed |
||
| 13893 | stax Enemy_X_Speed,x ;and store, then leave |
||
| 13894 | ExEBGChk: rts |
||
| 13895 | |||
| 13896 | ;-------------------------------- |
||
| 13897 | ;$04 - low nybble of vertical coordinate from block buffer routine |
||
| 13898 | |||
| 13899 | LandEnemyProperly: |
||
| 13900 | lda SCRATCHPAD+$04 ;check lower nybble of vertical coordinate saved earlier |
||
| 13901 | secsub |
||
| 13902 | sbcn ++$08 ;subtract eight pixels |
||
| 13903 | cmpn ++$05 ;used to determine whether enemy landed from falling |
||
| 13904 | cmpcy |
||
| 13905 | bcs ChkForRedKoopa ;branch if lower nybble in range of $0d-$0f before subtract |
||
| 13906 | ldax Enemy_State,x |
||
| 13907 | andn ++%01000000 ;branch if d6 in enemy state is set |
||
| 13908 | bne LandEnemyInitState |
||
| 13909 | ldax Enemy_State,x |
||
| 13910 | asl ;branch if d7 in enemy state is not set |
||
| 13911 | bcc ChkLandedEnemyState |
||
| 13912 | SChkA: jmp DoEnemySideCheck ;if lower nybble LOW $0d, d7 set but d6 not set, jump here |
||
| 13913 | |||
| 13914 | ChkLandedEnemyState: |
||
| 13915 | ldax Enemy_State,x ;if enemy in normal state, branch back to jump here |
||
| 13916 | checka |
||
| 13917 | beq SChkA |
||
| 13918 | cmpn ++$05 ;if in state used by spiny's egg |
||
| 13919 | beq ProcEnemyDirection ;then branch elsewhere |
||
| 13920 | cmpn ++$03 ;if already in state used by koopas and buzzy beetles |
||
| 13921 | cmpcy |
||
| 13922 | bcs ExSteChk ;or in higher numbered state, branch to leave |
||
| 13923 | ldax Enemy_State,x ;load enemy state again (why?) |
||
| 13924 | cmpn ++$02 ;if not in $02 state (used by koopas and buzzy beetles) |
||
| 13925 | bne ProcEnemyDirection ;then branch elsewhere |
||
| 13926 | ldan ++$10 ;load default timer here |
||
| 13927 | ldyx Enemy_ID,x ;check enemy identifier for spiny |
||
| 13928 | cpyn ++Spiny |
||
| 13929 | bne SetForStn ;branch if not found |
||
| 13930 | ldan ++$00 ;set timer for $00 if spiny |
||
| 13931 | SetForStn: stax EnemyIntervalTimer,x ;set timer here |
||
| 13932 | ldan ++$03 ;set state here, apparently used to render |
||
| 13933 | stax Enemy_State,x ;upside-down koopas and buzzy beetles |
||
| 13934 | jsr EnemyLanding ;then land it properly |
||
| 13935 | ExSteChk: rts ;then leave |
||
| 13936 | |||
| 13937 | ProcEnemyDirection: |
||
| 13938 | ldax Enemy_ID,x ;check enemy identifier for goomba |
||
| 13939 | cmpn ++Goomba ;branch if found |
||
| 13940 | beq LandEnemyInitState |
||
| 13941 | cmpn ++Spiny ;check for spiny |
||
| 13942 | bne InvtD ;branch if not found |
||
| 13943 | ldan ++$01 |
||
| 13944 | stax Enemy_MovingDir,x ;send enemy moving to the right by default |
||
| 13945 | ldan ++$08 |
||
| 13946 | stax Enemy_X_Speed,x ;set horizontal speed accordingly |
||
| 13947 | lda FrameCounter |
||
| 13948 | andn ++%00000111 ;if timed appropriately, spiny will skip over |
||
| 13949 | beq LandEnemyInitState ;trying to face the player |
||
| 13950 | InvtD: ldyn ++$01 ;load 1 for enemy to face the left (inverted here) |
||
| 13951 | jsr PlayerEnemyDiff ;get horizontal difference between player and enemy |
||
| 13952 | bpl CNwCDir ;if enemy to the right of player, branch |
||
| 13953 | iny ;if to the left, increment by one for enemy to face right (inverted) |
||
| 13954 | CNwCDir: tya |
||
| 13955 | cmpx Enemy_MovingDir,x ;compare direction in A with current direction in memory |
||
| 13956 | bne LandEnemyInitState |
||
| 13957 | jsr ChkForBump_HammerBroJ ;if equal, not facing in correct dir, do sub to turn around |
||
| 13958 | |||
| 13959 | LandEnemyInitState: |
||
| 13960 | jsr EnemyLanding ;land enemy properly |
||
| 13961 | ldax Enemy_State,x |
||
| 13962 | andn ++%10000000 ;if d7 of enemy state is set, branch |
||
| 13963 | bne NMovShellFallBit |
||
| 13964 | ldan ++$00 ;otherwise initialize enemy state and leave |
||
| 13965 | stax Enemy_State,x ;note this will also turn spiny's egg into spiny |
||
| 13966 | rts |
||
| 13967 | |||
| 13968 | NMovShellFallBit: |
||
| 13969 | ldax Enemy_State,x ;nullify d6 of enemy state, save other bits |
||
| 13970 | andn ++%10111111 ;and store, then leave |
||
| 13971 | stax Enemy_State,x |
||
| 13972 | rts |
||
| 13973 | |||
| 13974 | ;-------------------------------- |
||
| 13975 | |||
| 13976 | ChkForRedKoopa: |
||
| 13977 | ldax Enemy_ID,x ;check for red koopa troopa $03 |
||
| 13978 | cmpn ++RedKoopa |
||
| 13979 | bne Chk2MSBSt ;branch if not found |
||
| 13980 | ldax Enemy_State,x |
||
| 13981 | checka |
||
| 13982 | beq ChkForBump_HammerBroJ ;if enemy found and in normal state, branch |
||
| 13983 | Chk2MSBSt: ldax Enemy_State,x ;save enemy state into Y |
||
| 13984 | tay |
||
| 13985 | asl ;check for d7 set |
||
| 13986 | bcc GetSteFromD ;branch if not set |
||
| 13987 | ldax Enemy_State,x |
||
| 13988 | oran ++%01000000 ;set d6 |
||
| 13989 | jmp SetD6Ste ;jump ahead of this part |
||
| 13990 | GetSteFromD: lday EnemyBGCStateData,y ;load new enemy state with old as offset |
||
| 13991 | SetD6Ste: stax Enemy_State,x ;set as new state |
||
| 13992 | |||
| 13993 | ;-------------------------------- |
||
| 13994 | ;$00 - used to store bitmask (not used but initialized here) |
||
| 13995 | ;$eb - used in DoEnemySideCheck as counter and to compare moving directions |
||
| 13996 | |||
| 13997 | DoEnemySideCheck: |
||
| 13998 | ldax Enemy_Y_Position,x ;if enemy within status bar, branch to leave |
||
| 13999 | cmpn ++$20 ;because there's nothing there that impedes movement |
||
| 14000 | cmpcy |
||
| 14001 | bcc ExESdeC |
||
| 14002 | ldyn ++$16 ;start by finding block to the left of enemy ($00,$14) |
||
| 14003 | ldan ++$02 ;set value here in what is also used as |
||
| 14004 | sta SCRATCHPAD+$eb ;OAM data offset |
||
| 14005 | SdeCLoop: lda SCRATCHPAD+$eb ;check value |
||
| 14006 | cmpx Enemy_MovingDir,x ;compare value against moving direction |
||
| 14007 | bne NextSdeC ;branch if different and do not seek block there |
||
| 14008 | ldan ++$01 ;set flag in A for save horizontal coordinate |
||
| 14009 | jsr BlockBufferChk_Enemy ;find block to left or right of enemy object |
||
| 14010 | beq NextSdeC ;if nothing found, branch |
||
| 14011 | jsr ChkForNonSolids ;check for non-solid blocks |
||
| 14012 | bne ChkForBump_HammerBroJ ;branch if not found |
||
| 14013 | NextSdeC: deci SCRATCHPAD+$eb ;move to the next direction |
||
| 14014 | iny |
||
| 14015 | cpyn ++$18 ;increment Y, loop only if Y < $18, thus we check |
||
| 14016 | cmpcy |
||
| 14017 | bcc SdeCLoop ;enemy ($00, $14) and ($10, $14) pixel coordinates |
||
| 14018 | ExESdeC: rts |
||
| 14019 | |||
| 14020 | ChkForBump_HammerBroJ: |
||
| 14021 | cpxn ++$05 ;check if we're on the special use slot |
||
| 14022 | beq NoBump ;and if so, branch ahead and do not play sound |
||
| 14023 | ldax Enemy_State,x ;if enemy state d7 not set, branch |
||
| 14024 | asl ;ahead and do not play sound |
||
| 14025 | bcc NoBump |
||
| 14026 | ldan ++Sfx_Bump ;otherwise, play bump sound |
||
| 14027 | sta Square1SoundQueue ;sound will never be played if branching from ChkForRedKoopa |
||
| 14028 | NoBump: ldax Enemy_ID,x ;check for hammer bro |
||
| 14029 | cmpn ++$05 |
||
| 14030 | bne InvEnemyDir ;branch if not found |
||
| 14031 | ldan ++$00 |
||
| 14032 | sta SCRATCHPAD+$00 ;initialize value here for bitmask |
||
| 14033 | ldyn ++$fa ;load default vertical speed for jumping |
||
| 14034 | jmp SetHJ ;jump to code that makes hammer bro jump |
||
| 14035 | |||
| 14036 | InvEnemyDir: |
||
| 14037 | jmp RXSpd ;jump to turn the enemy around |
||
| 14038 | |||
| 14039 | ;-------------------------------- |
||
| 14040 | ;$00 - used to hold horizontal difference between player and enemy |
||
| 14041 | |||
| 14042 | PlayerEnemyDiff: |
||
| 14043 | ldax Enemy_X_Position,x ;get distance between enemy object's |
||
| 14044 | secsub ;horizontal coordinate and the player's |
||
| 14045 | sbci Player_X_Position ;horizontal coordinate |
||
| 14046 | sta SCRATCHPAD+$00 ;and store here |
||
| 14047 | ldaxkeepcy Enemy_PageLoc,x |
||
| 14048 | sbci Player_PageLoc ;subtract borrow, then leave |
||
| 14049 | cmpcy ; |
||
| 14050 | rts |
||
| 14051 | |||
| 14052 | ;-------------------------------- |
||
| 14053 | |||
| 14054 | EnemyLanding: |
||
| 14055 | jsr InitVStf ;do something here to vertical speed and something else |
||
| 14056 | ldax Enemy_Y_Position,x |
||
| 14057 | andn ++%11110000 ;save high nybble of vertical coordinate, and |
||
| 14058 | oran ++%00001000 ;set d3, then store, probably used to set enemy object |
||
| 14059 | stax Enemy_Y_Position,x ;neatly on whatever it's landing on |
||
| 14060 | rts |
||
| 14061 | |||
| 14062 | SubtEnemyYPos: |
||
| 14063 | ldax Enemy_Y_Position,x ;add 62 pixels to enemy object's |
||
| 14064 | clc ;vertical coordinate |
||
| 14065 | adcn ++$3e |
||
| 14066 | cmpn ++$44 ;compare against a certain range |
||
| 14067 | cmpcy |
||
| 14068 | rts ;and leave with flags set for conditional branch |
||
| 14069 | |||
| 14070 | EnemyJump: |
||
| 14071 | jsr SubtEnemyYPos ;do a sub here |
||
| 14072 | bcc DoSide ;if enemy vertical coord + 62 LOW 68, branch to leave |
||
| 14073 | ldax Enemy_Y_Speed,x |
||
| 14074 | clc ;add two to vertical speed |
||
| 14075 | adcn ++$02 |
||
| 14076 | cmpn ++$03 ;if green paratroopa not falling, branch ahead |
||
| 14077 | cmpcy |
||
| 14078 | bcc DoSide |
||
| 14079 | jsr ChkUnderEnemy ;otherwise, check to see if green paratroopa is |
||
| 14080 | beq DoSide ;standing on anything, then branch to same place if not |
||
| 14081 | jsr ChkForNonSolids ;check for non-solid blocks |
||
| 14082 | beq DoSide ;branch if found |
||
| 14083 | jsr EnemyLanding ;change vertical coordinate and speed |
||
| 14084 | ldan ++$fd |
||
| 14085 | stax Enemy_Y_Speed,x ;make the paratroopa jump again |
||
| 14086 | DoSide: jmp DoEnemySideCheck ;check for horizontal blockage, then leave |
||
| 14087 | |||
| 14088 | ;-------------------------------- |
||
| 14089 | |||
| 14090 | HammerBroBGColl: |
||
| 14091 | jsr ChkUnderEnemy ;check to see if hammer bro is standing on anything |
||
| 14092 | beq NoUnderHammerBro |
||
| 14093 | cmpn ++$23 ;check for blank metatile $23 and branch if not found |
||
| 14094 | bne UnderHammerBro |
||
| 14095 | |||
| 14096 | KillEnemyAboveBlock: |
||
| 14097 | jsr ShellOrBlockDefeat ;do this sub to kill enemy |
||
| 14098 | ldan ++$fc ;alter vertical speed of enemy and leave |
||
| 14099 | stax Enemy_Y_Speed,x |
||
| 14100 | rts |
||
| 14101 | |||
| 14102 | UnderHammerBro: |
||
| 14103 | ldax EnemyFrameTimer,x ;check timer used by hammer bro |
||
| 14104 | checka |
||
| 14105 | bne NoUnderHammerBro ;branch if not expired |
||
| 14106 | ldax Enemy_State,x |
||
| 14107 | andn ++%10001000 ;save d7 and d3 from enemy state, nullify other bits |
||
| 14108 | stax Enemy_State,x ;and store |
||
| 14109 | jsr EnemyLanding ;modify vertical coordinate, speed and something else |
||
| 14110 | jmp DoEnemySideCheck ;then check for horizontal blockage and leave |
||
| 14111 | |||
| 14112 | NoUnderHammerBro: |
||
| 14113 | ldax Enemy_State,x ;if hammer bro is not standing on anything, set d0 |
||
| 14114 | oran ++$01 ;in the enemy state to indicate jumping or falling, then leave |
||
| 14115 | stax Enemy_State,x |
||
| 14116 | rts |
||
| 14117 | |||
| 14118 | ChkUnderEnemy: |
||
| 14119 | ldan ++$00 ;set flag in A for save vertical coordinate |
||
| 14120 | ldyn ++$15 ;set Y to check the bottom middle (8,18) of enemy object |
||
| 14121 | jmp BlockBufferChk_Enemy ;hop to it! |
||
| 14122 | |||
| 14123 | ChkForNonSolids: |
||
| 14124 | cmpn ++$26 ;blank metatile used for vines? |
||
| 14125 | beq NSFnd |
||
| 14126 | cmpn ++$c2 ;regular coin? |
||
| 14127 | beq NSFnd |
||
| 14128 | cmpn ++$c3 ;underwater coin? |
||
| 14129 | beq NSFnd |
||
| 14130 | cmpn ++$5f ;hidden coin block? |
||
| 14131 | beq NSFnd |
||
| 14132 | cmpn ++$60 ;hidden 1-up block? |
||
| 14133 | NSFnd: |
||
| 14134 | cmpcy ;??? |
||
| 14135 | rts |
||
| 14136 | |||
| 14137 | ;------------------------------------------------------------------------------------- |
||
| 14138 | |||
| 14139 | FireballBGCollision: |
||
| 14140 | ldax Fireball_Y_Position,x ;check fireball's vertical coordinate |
||
| 14141 | cmpn ++$18 |
||
| 14142 | cmpcy |
||
| 14143 | bcc ClearBounceFlag ;if within the status bar area of the screen, branch ahead |
||
| 14144 | jsr BlockBufferChk_FBall ;do fireball to background collision detection on bottom of it |
||
| 14145 | beq ClearBounceFlag ;if nothing underneath fireball, branch |
||
| 14146 | jsr ChkForNonSolids ;check for non-solid metatiles |
||
| 14147 | beq ClearBounceFlag ;branch if any found |
||
| 14148 | ldax Fireball_Y_Speed,x ;if fireball's vertical speed set to move upwards, |
||
| 14149 | checka |
||
| 14150 | bmi InitFireballExplode ;branch to set exploding bit in fireball's state |
||
| 14151 | ldax FireballBouncingFlag,x ;if bouncing flag already set, |
||
| 14152 | checka |
||
| 14153 | bne InitFireballExplode ;branch to set exploding bit in fireball's state |
||
| 14154 | ldan ++$fd |
||
| 14155 | stax Fireball_Y_Speed,x ;otherwise set vertical speed to move upwards (give it bounce) |
||
| 14156 | ldan ++$01 |
||
| 14157 | stax FireballBouncingFlag,x ;set bouncing flag |
||
| 14158 | ldax Fireball_Y_Position,x |
||
| 14159 | andn ++$f8 ;modify vertical coordinate to land it properly |
||
| 14160 | stax Fireball_Y_Position,x ;store as new vertical coordinate |
||
| 14161 | rts ;leave |
||
| 14162 | |||
| 14163 | ClearBounceFlag: |
||
| 14164 | ldan ++$00 |
||
| 14165 | stax FireballBouncingFlag,x ;clear bouncing flag by default |
||
| 14166 | rts ;leave |
||
| 14167 | |||
| 14168 | InitFireballExplode: |
||
| 14169 | ldan ++$80 |
||
| 14170 | stax Fireball_State,x ;set exploding flag in fireball's state |
||
| 14171 | ldan ++Sfx_Bump |
||
| 14172 | sta Square1SoundQueue ;load bump sound |
||
| 14173 | rts ;leave |
||
| 14174 | |||
| 14175 | ;------------------------------------------------------------------------------------- |
||
| 14176 | ;$00 - used to hold one of bitmasks, or offset |
||
| 14177 | ;$01 - used for relative X coordinate, also used to store middle screen page location |
||
| 14178 | ;$02 - used for relative Y coordinate, also used to store middle screen coordinate |
||
| 14179 | |||
| 14180 | ;this data added to relative coordinates of sprite objects |
||
| 14181 | ;stored in order: left edge, top edge, right edge, bottom edge |
||
| 14182 | BoundBoxCtrlData: |
||
| 14183 | .db $02, $08, $0e, $20 |
||
| 14184 | .db $03, $14, $0d, $20 |
||
| 14185 | .db $02, $14, $0e, $20 |
||
| 14186 | .db $02, $09, $0e, $15 |
||
| 14187 | .db $00, $00, $18, $06 |
||
| 14188 | .db $00, $00, $20, $0d |
||
| 14189 | .db $00, $00, $30, $0d |
||
| 14190 | .db $00, $00, $08, $08 |
||
| 14191 | .db $06, $04, $0a, $08 |
||
| 14192 | .db $03, $0e, $0d, $14 |
||
| 14193 | .db $00, $02, $10, $15 |
||
| 14194 | .db $04, $04, $0c, $1c |
||
| 14195 | |||
| 14196 | GetFireballBoundBox: |
||
| 14197 | txa ;add seven bytes to offset |
||
| 14198 | clc ;to use in routines as offset for fireball |
||
| 14199 | adcn ++$07 |
||
| 14200 | tax |
||
| 14201 | ldyn ++$02 ;set offset for relative coordinates |
||
| 14202 | checky |
||
| 14203 | bne FBallB ;unconditional branch |
||
| 14204 | |||
| 14205 | GetMiscBoundBox: |
||
| 14206 | txa ;add nine bytes to offset |
||
| 14207 | clc ;to use in routines as offset for misc object |
||
| 14208 | adcn ++$09 ; #9 misc objects ( ???) |
||
| 14209 | tax |
||
| 14210 | ldyn ++$06 ;set offset for relative coordinates |
||
| 14211 | FBallB: jsr BoundingBoxCore ;get bounding box coordinates |
||
| 14212 | jmp CheckRightScreenBBox ;jump to handle any offscreen coordinates |
||
| 14213 | |||
| 14214 | GetEnemyBoundBox: |
||
| 14215 | ldyn ++$48 ;store bitmask here for now |
||
| 14216 | sty SCRATCHPAD+$00 |
||
| 14217 | ldyn ++$44 ;store another bitmask here for now and jump |
||
| 14218 | jmp GetMaskedOffScrBits |
||
| 14219 | |||
| 14220 | SmallPlatformBoundBox: |
||
| 14221 | ldyn ++$08 ;store bitmask here for now |
||
| 14222 | sty SCRATCHPAD+$00 |
||
| 14223 | ldyn ++$04 ;store another bitmask here for now |
||
| 14224 | |||
| 14225 | GetMaskedOffScrBits: |
||
| 14226 | ldax Enemy_X_Position,x ;get enemy object position relative |
||
| 14227 | secsub ;to the left side of the screen |
||
| 14228 | sbci ScreenLeft_X_Pos |
||
| 14229 | sta SCRATCHPAD+$01 ;store here |
||
| 14230 | ldaxkeepcy Enemy_PageLoc,x ;subtract borrow from current page location |
||
| 14231 | sbci ScreenLeft_PageLoc ;of left side |
||
| 14232 | bmi CMBits ;if enemy object is beyond left edge, branch |
||
| 14233 | orai SCRATCHPAD+$01 ; Z??? |
||
| 14234 | beq CMBits ;if precisely at the left edge, branch |
||
| 14235 | ldy SCRATCHPAD+$00 ;if to the right of left edge, use value in $00 for A |
||
| 14236 | CMBits: tya ;otherwise use contents of Y |
||
| 14237 | andi Enemy_OffscreenBits ;preserve bitwise whatever's in here |
||
| 14238 | stax EnemyOffscrBitsMasked,x ;save masked offscreen bits here |
||
| 14239 | checka |
||
| 14240 | bne MoveBoundBoxOffscreen ;if anything set here, branch |
||
| 14241 | jmp SetupEOffsetFBBox ;otherwise, do something else |
||
| 14242 | |||
| 14243 | LargePlatformBoundBox: |
||
| 14244 | if Z80OPT |
||
| 14245 | push bc |
||
| 14246 | inc c ;increment X to get the proper offset |
||
| 14247 | call GetXOffscreenBits ;then jump directly to the sub for horizontal offscreen bits |
||
| 14248 | pop bc ;decrement to return to original offset |
||
| 14249 | else |
||
| 14250 | inx ;increment X to get the proper offset |
||
| 14251 | jsr GetXOffscreenBits ;then jump directly to the sub for horizontal offscreen bits |
||
| 14252 | dex ;decrement to return to original offset |
||
| 14253 | endif |
||
| 14254 | cmpn ++$fe ;if completely offscreen, branch to put entire bounding ;TODO >>4 GetXOffscreenBits |
||
| 14255 | cmpcy |
||
| 14256 | bcs MoveBoundBoxOffscreen ;box offscreen, otherwise start getting coordinates |
||
| 14257 | |||
| 14258 | SetupEOffsetFBBox: |
||
| 14259 | txa ;add 1 to offset to properly address |
||
| 14260 | clc ;the enemy object memory locations |
||
| 14261 | adcn ++$01 |
||
| 14262 | tax |
||
| 14263 | ldyn ++$01 ;load 1 as offset here, same reason |
||
| 14264 | jsr BoundingBoxCore ;do a sub to get the coordinates of the bounding box |
||
| 14265 | jmp CheckRightScreenBBox ;jump to handle offscreen coordinates of bounding box |
||
| 14266 | |||
| 14267 | MoveBoundBoxOffscreen: |
||
| 14268 | txa ;multiply offset by 4 |
||
| 14269 | asl |
||
| 14270 | asl |
||
| 14271 | tay ;use as offset here |
||
| 14272 | ldan ++$ff |
||
| 14273 | stay EnemyBoundingBoxCoord,y ;load value into four locations here and leave |
||
| 14274 | stay EnemyBoundingBoxCoord+1,y |
||
| 14275 | stay EnemyBoundingBoxCoord+2,y |
||
| 14276 | stay EnemyBoundingBoxCoord+3,y |
||
| 14277 | rts |
||
| 14278 | |||
| 14279 | BoundingBoxCore: |
||
| 14280 | ;x=obj? |
||
| 14281 | ;y=obj2? |
||
| 14282 | ;keep x |
||
| 14283 | ;out: y=x*4 ( CheckRightScreenBBox, ) |
||
| 14284 | if Z80OPT ;??? 1-2 |
||
| 14285 | ld iy,SprObject_Rel_YPos |
||
| 14286 | add iy,de |
||
| 14287 | ld hl,SprObj_BoundBoxCtrl |
||
| 14288 | add hl,bc |
||
| 14289 | ld a,(hl) |
||
| 14290 | add a,a |
||
| 14291 | add a,a ;*4 |
||
| 14292 | ld hl,BoundBoxCtrlData ;left edge, top edge, right edge, bottom edge (12 ) |
||
| 14293 | add a,l |
||
| 14294 | ld l,a |
||
| 14295 | adc a,h |
||
| 14296 | sub l |
||
| 14297 | ld h,a |
||
| 14298 | ld a,c ;txa ;multiply offset by four and save to stack |
||
| 14299 | add a,a |
||
| 14300 | add a,a ;*4 |
||
| 14301 | ld e,a ;use as offset |
||
| 14302 | ;push de |
||
| 14303 | ld ix,BoundingBox_UL_Corner |
||
| 14304 | add ix,de |
||
| 14305 | ld a,(iy+SprObject_Rel_XPos-SprObject_Rel_YPos) ;object X coordinate relative to screen |
||
| 14306 | add a,(hl) ;adcx BoundBoxCtrlData,x ;add the first number in the bounding box data to the |
||
| 14307 | ld (ix+BoundingBox_UL_Corner-BoundingBox_UL_Corner),a ;stay BoundingBox_UL_Corner,y ;store here |
||
| 14308 | sub (hl) |
||
| 14309 | inc hl |
||
| 14310 | inc hl |
||
| 14311 | add a,(hl) ;adcx BoundBoxCtrlData+2,x ;add the third number in the bounding box data to the |
||
| 14312 | ld (ix+BoundingBox_LR_Corner-BoundingBox_UL_Corner),a ;stay BoundingBox_LR_Corner,y ;relative horizontal coordinate and store |
||
| 14313 | dec hl |
||
| 14314 | ld a,(iy+SprObject_Rel_YPos-SprObject_Rel_YPos) ;object Y coordinate relative to screen |
||
| 14315 | add a,(hl);adcx BoundBoxCtrlData,x ;add the second number to the relative vertical coordinate |
||
| 14316 | ld (ix+BoundingBox_UL_Corner-BoundingBox_UL_Corner+1),a ;stay BoundingBox_UL_Corner,y |
||
| 14317 | sub (hl) |
||
| 14318 | inc hl |
||
| 14319 | inc hl |
||
| 14320 | add a,(hl) ;adcx BoundBoxCtrlData+2,x ;add the fourth number to the relative vertical coordinate |
||
| 14321 | ld (ix+BoundingBox_LR_Corner-BoundingBox_UL_Corner+1),a ;stay BoundingBox_LR_Corner,y ;and store |
||
| 14322 | ;pop de |
||
| 14323 | ret |
||
| 14324 | |||
| 14325 | CheckRightScreenBBox: |
||
| 14326 | ;y = x*4 |
||
| 14327 | ;ix = BoundingBox_UL_Corner + (x*4) |
||
| 14328 | ld iy,SprObject_X_Position |
||
| 14329 | add iy,bc |
||
| 14330 | lda ScreenLeft_X_Pos ;add 128 pixels to left side of screen |
||
| 14331 | add a,0x80 |
||
| 14332 | ld h,a;sta SCRATCHPAD+$02 ;and store as horizontal coordinate of middle |
||
| 14333 | lda ScreenLeft_PageLoc ;add carry to page location of left side of screen |
||
| 14334 | adcn ++$00 ;and store as page location of middle |
||
| 14335 | ld l,a;sta SCRATCHPAD+$01 |
||
| 14336 | ld a,(iy+SprObject_X_Position-SprObject_X_Position) ;ldax SprObject_X_Position,x ;get horizontal coordinate |
||
| 14337 | sub h;cmpi SCRATCHPAD+$02 ;compare against middle horizontal coordinate |
||
| 14338 | ld a,(iy+SprObject_PageLoc-SprObject_X_Position) ;ldaxkeepcy SprObject_PageLoc,x ;get page location |
||
| 14339 | sbc a,l;sbci SCRATCHPAD+$01 ;subtract from middle page location |
||
| 14340 | jr c,CheckLeftScreenBBox ;if object is on the left side of the screen, branch |
||
| 14341 | ld a,(ix+BoundingBox_DR_XPos-BoundingBox_UL_Corner) ;lday BoundingBox_DR_XPos,y ;check right-side edge of bounding box for offscreen |
||
| 14342 | or a |
||
| 14343 | bmi NoOfs ;coordinates, branch if still on the screen |
||
| 14344 | ld a,(ix+BoundingBox_UL_XPos-BoundingBox_UL_Corner) ;ldxy BoundingBox_UL_XPos,y ;check left-side edge of bounding box for offscreen |
||
| 14345 | or a |
||
| 14346 | ldan ++$ff ;load offscreen value here to use on one or both horizontal sides |
||
| 14347 | bmi SORte ;coordinates, and branch if still on the screen |
||
| 14348 | ld (ix+BoundingBox_UL_XPos-BoundingBox_UL_Corner),a ;stay BoundingBox_UL_XPos,y ;store offscreen value for left side |
||
| 14349 | SORte: ld (ix+BoundingBox_DR_XPos-BoundingBox_UL_Corner),a ;stay BoundingBox_DR_XPos,y ;store offscreen value for right side |
||
| 14350 | NoOfs: ldx ObjectOffset ;get object offset and leave |
||
| 14351 | ret |
||
| 14352 | |||
| 14353 | CheckLeftScreenBBox: |
||
| 14354 | ld a,(ix+BoundingBox_UL_XPos-BoundingBox_UL_Corner) ;lday BoundingBox_UL_XPos,y ;check left-side edge of bounding box for offscreen |
||
| 14355 | or a |
||
| 14356 | bpl NoOfs2 ;coordinates, and branch if still on the screen |
||
| 14357 | cmpn ++$a0 ;check to see if left-side edge is in the middle of the |
||
| 14358 | jr c,NoOfs2 ;screen or really offscreen, and branch if still on |
||
| 14359 | ld a,(ix+BoundingBox_DR_XPos-BoundingBox_UL_Corner) ;ldxy BoundingBox_DR_XPos,y ;check right-side edge of bounding box for offscreen |
||
| 14360 | or a |
||
| 14361 | ldan ++$00 |
||
| 14362 | bpl SOLft ;coordinates, branch if still onscreen |
||
| 14363 | ld (ix+BoundingBox_DR_XPos-BoundingBox_UL_Corner),a ;stay BoundingBox_DR_XPos,y ;store offscreen value for right side |
||
| 14364 | SOLft: ld (ix+BoundingBox_UL_XPos-BoundingBox_UL_Corner),a ;stay BoundingBox_UL_XPos,y ;store offscreen value for left side |
||
| 14365 | NoOfs2: ldx ObjectOffset ;get object offset and leave |
||
| 14366 | rts |
||
| 14367 | |||
| 14368 | else ;~Z80 |
||
| 14369 | ; |
||
| 14370 | ; SCRATCHPAD ( ) |
||
| 14371 | ; CY ( plakeepcy) |
||
| 14372 | ; ix Z80- CheckRightScreenBBox |
||
| 14373 | stx zSCRATCHPAD+$00 ;save offset here |
||
| 14374 | lday SprObject_Rel_YPos,y ;store object coordinates relative to screen |
||
| 14375 | sta zSCRATCHPAD+$02 ;vertically and horizontally, respectively |
||
| 14376 | lday SprObject_Rel_XPos,y |
||
| 14377 | sta zSCRATCHPAD+$01 |
||
| 14378 | txa ;multiply offset by four and save to stack |
||
| 14379 | asl |
||
| 14380 | asl |
||
| 14381 | pha |
||
| 14382 | tay ;use as offset for Y, X is left alone |
||
| 14383 | ldax SprObj_BoundBoxCtrl,x ;load value here to be used as offset for X |
||
| 14384 | asl ;multiply that by four and use as X |
||
| 14385 | asl |
||
| 14386 | tax |
||
| 14387 | lda zSCRATCHPAD+$01 ;add the first number in the bounding box data to the |
||
| 14388 | clc ;relative horizontal coordinate using enemy object offset |
||
| 14389 | adcx BoundBoxCtrlData,x ;and store somewhere using same offset * 4 |
||
| 14390 | stay BoundingBox_UL_Corner,y ;store here |
||
| 14391 | lda zSCRATCHPAD+$01 |
||
| 14392 | clc |
||
| 14393 | adcx BoundBoxCtrlData+2,x ;add the third number in the bounding box data to the |
||
| 14394 | stay BoundingBox_LR_Corner,y ;relative horizontal coordinate and store |
||
| 14395 | inx ;increment both offsets |
||
| 14396 | iny |
||
| 14397 | lda zSCRATCHPAD+$02 ;add the second number to the relative vertical coordinate |
||
| 14398 | clc ;using incremented offset and store using the other |
||
| 14399 | adcx BoundBoxCtrlData,x ;incremented offset |
||
| 14400 | stay BoundingBox_UL_Corner,y |
||
| 14401 | lda zSCRATCHPAD+$02 |
||
| 14402 | clc |
||
| 14403 | adcx BoundBoxCtrlData+2,x ;add the fourth number to the relative vertical coordinate |
||
| 14404 | stay BoundingBox_LR_Corner,y ;and store |
||
| 14405 | plakeepcy;pla ;get original offset loaded into $00 * y from stack |
||
| 14406 | tay ;use as Y |
||
| 14407 | ldx zSCRATCHPAD+$00 ;get original offset and use as X again |
||
| 14408 | rts |
||
| 14409 | zSCRATCHPAD=SCRATCHPAD |
||
| 14410 | ;ds 3 |
||
| 14411 | |||
| 14412 | CheckRightScreenBBox: |
||
| 14413 | ;y = x*4 |
||
| 14414 | lda ScreenLeft_X_Pos ;add 128 pixels to left side of screen |
||
| 14415 | clc ;and store as horizontal coordinate of middle |
||
| 14416 | adcn ++$80 |
||
| 14417 | sta SCRATCHPAD+$02 |
||
| 14418 | lda ScreenLeft_PageLoc ;add carry to page location of left side of screen |
||
| 14419 | adcn ++$00 ;and store as page location of middle |
||
| 14420 | sta SCRATCHPAD+$01 |
||
| 14421 | ldax SprObject_X_Position,x ;get horizontal coordinate |
||
| 14422 | cmpi SCRATCHPAD+$02 ;compare against middle horizontal coordinate |
||
| 14423 | ldaxkeepcy SprObject_PageLoc,x ;get page location |
||
| 14424 | sbci SCRATCHPAD+$01 ;subtract from middle page location |
||
| 14425 | cmpcy |
||
| 14426 | bcc CheckLeftScreenBBox ;if object is on the left side of the screen, branch |
||
| 14427 | lday BoundingBox_DR_XPos,y ;check right-side edge of bounding box for offscreen |
||
| 14428 | checka |
||
| 14429 | bmi NoOfs ;coordinates, branch if still on the screen |
||
| 14430 | ldan ++$ff ;load offscreen value here to use on one or both horizontal sides |
||
| 14431 | ldxy BoundingBox_UL_XPos,y ;check left-side edge of bounding box for offscreen |
||
| 14432 | checkx |
||
| 14433 | bmi SORte ;coordinates, and branch if still on the screen |
||
| 14434 | stay BoundingBox_UL_XPos,y ;store offscreen value for left side |
||
| 14435 | SORte: stay BoundingBox_DR_XPos,y ;store offscreen value for right side |
||
| 14436 | NoOfs: ldx ObjectOffset ;get object offset and leave |
||
| 14437 | rts |
||
| 14438 | |||
| 14439 | CheckLeftScreenBBox: |
||
| 14440 | lday BoundingBox_UL_XPos,y ;check left-side edge of bounding box for offscreen |
||
| 14441 | checka |
||
| 14442 | bpl NoOfs2 ;coordinates, and branch if still on the screen |
||
| 14443 | cmpn ++$a0 ;check to see if left-side edge is in the middle of the |
||
| 14444 | cmpcy |
||
| 14445 | bcc NoOfs2 ;screen or really offscreen, and branch if still on |
||
| 14446 | ldan ++$00 |
||
| 14447 | ldxy BoundingBox_DR_XPos,y ;check right-side edge of bounding box for offscreen |
||
| 14448 | checkx |
||
| 14449 | bpl SOLft ;coordinates, branch if still onscreen |
||
| 14450 | stay BoundingBox_DR_XPos,y ;store offscreen value for right side |
||
| 14451 | SOLft: stay BoundingBox_UL_XPos,y ;store offscreen value for left side |
||
| 14452 | NoOfs2: ldx ObjectOffset ;get object offset and leave |
||
| 14453 | rts |
||
| 14454 | endif |
||
| 14455 | |||
| 14456 | ;------------------------------------------------------------------------------------- |
||
| 14457 | ;$06 - second object's offset |
||
| 14458 | ;$07 - counter |
||
| 14459 | ;y=second object's offset |
||
| 14460 | ; y |
||
| 14461 | |||
| 14462 | ;TODO |
||
| 14463 | |||
| 14464 | PlayerCollisionCore: |
||
| 14465 | ldxn ++$00 ;initialize X to use player's bounding box for comparison |
||
| 14466 | |||
| 14467 | SprObjectCollisionCore: |
||
| 14468 | |||
| 14469 | if Z80OPT2a |
||
| 14470 | |||
| 14471 | push de;sty SCRATCHPAD+$06 ;save contents of Y here |
||
| 14472 | ld iy,BoundingBox_UL_Corner |
||
| 14473 | add iy,de |
||
| 14474 | ld ix,BoundingBox_UL_Corner |
||
| 14475 | add ix,bc |
||
| 14476 | ;ldan ++$01 |
||
| 14477 | ld d,1 ;sta SCRATCHPAD+$07 ;save value 1 here as counter, compare horizontal coordinates first |
||
| 14478 | |||
| 14479 | CollisionCoreLoop: |
||
| 14480 | ld e,(ix) |
||
| 14481 | ld c,(ix+BoundingBox_LR_Corner-BoundingBox_UL_Corner) |
||
| 14482 | ld a,(iy);lday BoundingBox_UL_Corner,y ;compare left/top coordinates |
||
| 14483 | cp e;(ix);icmpx BoundingBox_UL_Corner,x ;of first and second objects' bounding boxes |
||
| 14484 | jr nc,FirstBoxGreater ;if first left/top => second, branch |
||
| 14485 | cp c;(ix+BoundingBox_LR_Corner-BoundingBox_UL_Corner);cmpx BoundingBox_LR_Corner,x ;otherwise compare to right/bottom of second |
||
| 14486 | jr c,SecondBoxVerticalChk ;if first left/top < second right/bottom, branch elsewhere |
||
| 14487 | jr z,CollisionFound ;if somehow equal, collision, thus branch |
||
| 14488 | ld c,a |
||
| 14489 | ld a,(iy+BoundingBox_LR_Corner-BoundingBox_UL_Corner);lday BoundingBox_LR_Corner,y ;if somehow greater, check to see if bottom of |
||
| 14490 | cp c;(iy);cmpy BoundingBox_UL_Corner,y ;first object's bounding box is greater than its top |
||
| 14491 | jr c,CollisionFound ;if somehow less, vertical wrap collision, thus branch |
||
| 14492 | cp e;(ix);cmpx BoundingBox_UL_Corner,x ;otherwise compare bottom of first bounding box to the top |
||
| 14493 | jr nc,CollisionFound ;of second box, and if equal or greater, collision, thus branch |
||
| 14494 | or a |
||
| 14495 | pop de;ldy SCRATCHPAD+$06 ;otherwise return with carry clear and Y = $0006 |
||
| 14496 | ret ;note horizontal wrapping never occurs |
||
| 14497 | |||
| 14498 | SecondBoxVerticalChk: |
||
| 14499 | ld a,(ix+BoundingBox_LR_Corner-BoundingBox_UL_Corner);ldax BoundingBox_LR_Corner,x ;check to see if the vertical bottom of the box |
||
| 14500 | cp e;(ix);cmpx BoundingBox_UL_Corner,x ;is greater than the vertical top |
||
| 14501 | jr c,CollisionFound ;if somehow less, vertical wrap collision, thus branch |
||
| 14502 | ld a,(iy+BoundingBox_LR_Corner-BoundingBox_UL_Corner);lday BoundingBox_LR_Corner,y ;otherwise compare horizontal right or vertical bottom |
||
| 14503 | cp e;(ix);cmpx BoundingBox_UL_Corner,x ;of first box with horizontal left or vertical top of second box |
||
| 14504 | jr nc,CollisionFound ;if equal or greater, collision, thus branch |
||
| 14505 | or a |
||
| 14506 | pop de;ldy SCRATCHPAD+$06 ;otherwise return with carry clear and Y = $0006 |
||
| 14507 | ret |
||
| 14508 | |||
| 14509 | FirstBoxGreater: |
||
| 14510 | cp e;(ix);cmpx BoundingBox_UL_Corner,x ;compare first and second box horizontal left/vertical top again |
||
| 14511 | jr z,CollisionFound ;if first coordinate = second, collision, thus branch |
||
| 14512 | cp c;(ix+BoundingBox_LR_Corner-BoundingBox_UL_Corner);cmpx BoundingBox_LR_Corner,x ;if not, compare with second object right or bottom edge |
||
| 14513 | jr c,CollisionFound ;if left/top of first less than or equal to right/bottom of second |
||
| 14514 | jr z,CollisionFound ;then collision, thus branch |
||
| 14515 | cp (iy+BoundingBox_LR_Corner-BoundingBox_UL_Corner);cmpy BoundingBox_LR_Corner,y ;otherwise check to see if top of first box is greater than bottom |
||
| 14516 | jr c,NoCollisionFound ;if less than or equal, no collision, branch to end |
||
| 14517 | jr z,NoCollisionFound |
||
| 14518 | ld a,(iy+BoundingBox_LR_Corner-BoundingBox_UL_Corner);lday BoundingBox_LR_Corner,y ;otherwise compare bottom of first to top of second |
||
| 14519 | cp c;(ix+BoundingBox_LR_Corner-BoundingBox_UL_Corner);cmpx BoundingBox_UL_Corner,x ;if bottom of first is greater than top of second, vertical wrap |
||
| 14520 | jr nc,CollisionFound ;collision, and branch, otherwise, proceed onwards here |
||
| 14521 | NoCollisionFound: |
||
| 14522 | or a ;clear carry, then load value set earlier, then leave |
||
| 14523 | pop de;ldy SCRATCHPAD+$06 ;like previous ones, if horizontal coordinates do not collide, we do |
||
| 14524 | ret ;not bother checking vertical ones, because what's the point? |
||
| 14525 | |||
| 14526 | CollisionFound: |
||
| 14527 | inc ix ;inx ;increment offsets on both objects to check |
||
| 14528 | inc iy ;iny ;the vertical coordinates |
||
| 14529 | dec d ;deci SCRATCHPAD+$07 ;decrement counter to reflect this |
||
| 14530 | jp p,CollisionCoreLoop ;if counter not expired, branch to loop |
||
| 14531 | scf ;otherwise we already did both sets, therefore collision, so set carry |
||
| 14532 | pop de;ldy SCRATCHPAD+$06 ;load original value set here earlier, then leave |
||
| 14533 | ret |
||
| 14534 | |||
| 14535 | else ;~Z80 |
||
| 14536 | |||
| 14537 | sty SCRATCHPAD+$06 ;save contents of Y here |
||
| 14538 | ldan ++$01 |
||
| 14539 | sta SCRATCHPAD+$07 ;save value 1 here as counter, compare horizontal coordinates first |
||
| 14540 | |||
| 14541 | CollisionCoreLoop: |
||
| 14542 | lday BoundingBox_UL_Corner,y ;compare left/top coordinates |
||
| 14543 | cmpx BoundingBox_UL_Corner,x ;of first and second objects' bounding boxes |
||
| 14544 | cmpcy |
||
| 14545 | bcs FirstBoxGreater ;if first left/top => second, branch |
||
| 14546 | cmpx BoundingBox_LR_Corner,x ;otherwise compare to right/bottom of second |
||
| 14547 | cmpcy |
||
| 14548 | bcc SecondBoxVerticalChk ;if first left/top < second right/bottom, branch elsewhere |
||
| 14549 | beq CollisionFound ;if somehow equal, collision, thus branch |
||
| 14550 | lday BoundingBox_LR_Corner,y ;if somehow greater, check to see if bottom of |
||
| 14551 | cmpy BoundingBox_UL_Corner,y ;first object's bounding box is greater than its top |
||
| 14552 | cmpcy |
||
| 14553 | bcc CollisionFound ;if somehow less, vertical wrap collision, thus branch |
||
| 14554 | cmpx BoundingBox_UL_Corner,x ;otherwise compare bottom of first bounding box to the top |
||
| 14555 | cmpcy |
||
| 14556 | bcs CollisionFound ;of second box, and if equal or greater, collision, thus branch |
||
| 14557 | ldy SCRATCHPAD+$06 ;otherwise return with carry clear and Y = $0006 |
||
| 14558 | rts ;note horizontal wrapping never occurs |
||
| 14559 | |||
| 14560 | SecondBoxVerticalChk: |
||
| 14561 | ldax BoundingBox_LR_Corner,x ;check to see if the vertical bottom of the box |
||
| 14562 | cmpx BoundingBox_UL_Corner,x ;is greater than the vertical top |
||
| 14563 | cmpcy |
||
| 14564 | bcc CollisionFound ;if somehow less, vertical wrap collision, thus branch |
||
| 14565 | lday BoundingBox_LR_Corner,y ;otherwise compare horizontal right or vertical bottom |
||
| 14566 | cmpx BoundingBox_UL_Corner,x ;of first box with horizontal left or vertical top of second box |
||
| 14567 | cmpcy |
||
| 14568 | bcs CollisionFound ;if equal or greater, collision, thus branch |
||
| 14569 | ldy SCRATCHPAD+$06 ;otherwise return with carry clear and Y = $0006 |
||
| 14570 | rts |
||
| 14571 | |||
| 14572 | FirstBoxGreater: |
||
| 14573 | cmpx BoundingBox_UL_Corner,x ;compare first and second box horizontal left/vertical top again |
||
| 14574 | beq CollisionFound ;if first coordinate = second, collision, thus branch |
||
| 14575 | cmpx BoundingBox_LR_Corner,x ;if not, compare with second object right or bottom edge |
||
| 14576 | cmpcy |
||
| 14577 | bcc CollisionFound ;if left/top of first less than or equal to right/bottom of second |
||
| 14578 | beq CollisionFound ;then collision, thus branch |
||
| 14579 | cmpy BoundingBox_LR_Corner,y ;otherwise check to see if top of first box is greater than bottom |
||
| 14580 | cmpcy |
||
| 14581 | bcc NoCollisionFound ;if less than or equal, no collision, branch to end |
||
| 14582 | beq NoCollisionFound |
||
| 14583 | lday BoundingBox_LR_Corner,y ;otherwise compare bottom of first to top of second |
||
| 14584 | cmpx BoundingBox_UL_Corner,x ;if bottom of first is greater than top of second, vertical wrap |
||
| 14585 | cmpcy |
||
| 14586 | bcs CollisionFound ;collision, and branch, otherwise, proceed onwards here |
||
| 14587 | |||
| 14588 | NoCollisionFound: |
||
| 14589 | clc ;clear carry, then load value set earlier, then leave |
||
| 14590 | ldy SCRATCHPAD+$06 ;like previous ones, if horizontal coordinates do not collide, we do |
||
| 14591 | rts ;not bother checking vertical ones, because what's the point? |
||
| 14592 | |||
| 14593 | CollisionFound: |
||
| 14594 | inx ;increment offsets on both objects to check |
||
| 14595 | iny ;the vertical coordinates |
||
| 14596 | deci SCRATCHPAD+$07 ;decrement counter to reflect this |
||
| 14597 | bpl CollisionCoreLoop ;if counter not expired, branch to loop |
||
| 14598 | sec ;otherwise we already did both sets, therefore collision, so set carry |
||
| 14599 | ldy SCRATCHPAD+$06 ;load original value set here earlier, then leave |
||
| 14600 | rts |
||
| 14601 | |||
| 14602 | endif |
||
| 14603 | |||
| 14604 | ;------------------------------------------------------------------------------------- |
||
| 14605 | ;$02 - modified y coordinate |
||
| 14606 | ;$03 - stores metatile involved in block buffer collisions |
||
| 14607 | ;$04 - comes in with offset to block buffer adder data, goes out with low nybble x/y coordinate |
||
| 14608 | ;$05 - modified x coordinate |
||
| 14609 | ;$06-$07 - block buffer address |
||
| 14610 | |||
| 14611 | BlockBufferChk_Enemy: |
||
| 14612 | pha ;save contents of A to stack |
||
| 14613 | txa |
||
| 14614 | clc ;add 1 to X to run sub with enemy offset in mind |
||
| 14615 | adcn ++$01 |
||
| 14616 | tax |
||
| 14617 | pla ;pull A from stack and jump elsewhere |
||
| 14618 | jmp BBChk_E |
||
| 14619 | |||
| 14620 | ResidualMiscObjectCode: |
||
| 14621 | txa |
||
| 14622 | clc ;supposedly used once to set offset for |
||
| 14623 | adcn ++$0d ;miscellaneous objects |
||
| 14624 | tax |
||
| 14625 | ldyn ++$1b ;supposedly used once to set offset for block buffer data |
||
| 14626 | jmp ResJmpM ;probably used in early stages to do misc to bg collision detection |
||
| 14627 | |||
| 14628 | BlockBufferChk_FBall: |
||
| 14629 | ldyn ++$1a ;set offset for block buffer adder data |
||
| 14630 | txa |
||
| 14631 | clc |
||
| 14632 | adcn ++$07 ;add seven bytes to use |
||
| 14633 | tax |
||
| 14634 | ResJmpM: ldan ++$00 ;set A to return vertical coordinate |
||
| 14635 | BBChk_E: jsr BlockBufferCollision ;do collision detection subroutine for sprite object |
||
| 14636 | ldx ObjectOffset ;get object offset |
||
| 14637 | cmpn ++$00 ;check to see if object bumped into anything |
||
| 14638 | cmpcy ;??? |
||
| 14639 | rts |
||
| 14640 | |||
| 14641 | BlockBufferAdderData: |
||
| 14642 | .db $00, $07, $0e |
||
| 14643 | |||
| 14644 | ; ??? |
||
| 14645 | BlockBuffer_X_Adder: |
||
| 14646 | ; 7 ( 3 , 4 ) |
||
| 14647 | .db $08, $03, $0c, $02, $02, $0d, $0d |
||
| 14648 | .db $08, $03, $0c, $02, $02, $0d, $0d |
||
| 14649 | .db $08, $03, $0c, $02, $02, $0d, $0d |
||
| 14650 | .db $08, $00, $10, $04, $14, $04, $04 ; ??? |
||
| 14651 | |||
| 14652 | BlockBuffer_Y_Adder: |
||
| 14653 | ; 7 ( 3 , 4 ) |
||
| 14654 | .db $04, $20, $20, $08, $18, $08, $18 |
||
| 14655 | .db $02, $20, $20, $08, $18, $08, $18 |
||
| 14656 | .db $12, $20, $20, $18, $18, $18, $18 |
||
| 14657 | .db $18, $14, $14, $06, $06, $08, $10 ; ??? |
||
| 14658 | |||
| 14659 | BlockBufferColli_Feet: |
||
| 14660 | iny ;if branched here, increment to next set of adders |
||
| 14661 | |||
| 14662 | BlockBufferColli_Head: |
||
| 14663 | ;out: NZ=collision |
||
| 14664 | ldan ++$00 ;set flag to return vertical coordinate |
||
| 14665 | jr BlockBufferColli_Side_go;.db $2c ;BIT instruction opcode |
||
| 14666 | |||
| 14667 | BlockBufferColli_Side: |
||
| 14668 | ldan ++$01 ;set flag to return horizontal coordinate |
||
| 14669 | BlockBufferColli_Side_go |
||
| 14670 | ldxn ++$00 ;set offset for player object |
||
| 14671 | |||
| 14672 | BlockBufferCollision: |
||
| 14673 | ;x=obj |
||
| 14674 | ;y=??? ( !) BlockBuffer_X_Adder, BlockBuffer_Y_Adder |
||
| 14675 | ;a=1: return X to ($04) |
||
| 14676 | ;a=0: return Y to ($04) |
||
| 14677 | ; ($02) = (y+yadder)&0xf0 - 32 |
||
| 14678 | ; ($06..07) = blockbuffer+x |
||
| 14679 | if Z80OPT |
||
| 14680 | ld hl,BlockBuffer_X_Adder |
||
| 14681 | add hl,de |
||
| 14682 | ld ix,SprObject_X_Position |
||
| 14683 | add ix,bc |
||
| 14684 | or a |
||
| 14685 | jr nz,RetXC ;if A = 1, branch |
||
| 14686 | ld a,(ix+SprObject_Y_Position-SprObject_X_Position) ;ldax SprObject_Y_Position,x ;if A = 0, load vertical coordinate |
||
| 14687 | jp RetYC ;and jump |
||
| 14688 | RetXC: ld a,(ix+SprObject_X_Position-SprObject_X_Position) ;ldax SprObject_X_Position,x ;otherwise load horizontal coordinate |
||
| 14689 | RetYC: and ++%00001111 ;and mask out high nybble |
||
| 14690 | ld (SCRATCHPAD+$04),a ;store masked out result here |
||
| 14691 | |||
| 14692 | ld a,(hl) ;lday BlockBuffer_X_Adder,y ;add horizontal coordinate |
||
| 14693 | add a,(ix+SprObject_X_Position-SprObject_X_Position) ;adcx SprObject_X_Position,x ;of object to value obtained using Y as offset |
||
| 14694 | ld l,a ;sta SCRATCHPAD+$05 ;store here ; 3??? |
||
| 14695 | adc a,(ix+SprObject_PageLoc-SprObject_X_Position) ;adcn ++$00 ;add carry to page location |
||
| 14696 | sub l |
||
| 14697 | rra ;move to carry ;xHSB |
||
| 14698 | ld a,l ;orai SCRATCHPAD+$05 ;get stored value ;xLSB |
||
| 14699 | ld hl,Block_Buffer_1 |
||
| 14700 | jr nc,$+5 |
||
| 14701 | ld hl,Block_Buffer_2 |
||
| 14702 | rra |
||
| 14703 | rra |
||
| 14704 | rra |
||
| 14705 | rra |
||
| 14706 | and 0x0f |
||
| 14707 | add a,l |
||
| 14708 | ld l,a |
||
| 14709 | ;adc a,h |
||
| 14710 | ;sub l |
||
| 14711 | ;ld h,a |
||
| 14712 | ld (SCRATCHPAD+$06),hl ;??? |
||
| 14713 | ld hl,BlockBuffer_Y_Adder |
||
| 14714 | add hl,de |
||
| 14715 | ld a,(ix+SprObject_Y_Position-SprObject_X_Position) ;ldax SprObject_Y_Position,x ;get vertical coordinate of object |
||
| 14716 | add a,(hl);adcy BlockBuffer_Y_Adder,y ;add it to value obtained using Y as offset |
||
| 14717 | and ++%11110000 ;mask out low nybble |
||
| 14718 | sub 32 ;subtract 32 pixels for the status bar |
||
| 14719 | ld (SCRATCHPAD+$02),a ;store result here ;??? |
||
| 14720 | ;use as offset for block buffer |
||
| 14721 | ld hl,(SCRATCHPAD+$06) |
||
| 14722 | add a,l |
||
| 14723 | ld l,a |
||
| 14724 | adc a,h |
||
| 14725 | sub l |
||
| 14726 | ld h,a |
||
| 14727 | ;ld a,(hl) ;ldayindirect (SCRATCHPAD+$06),y ;check current content of block buffer |
||
| 14728 | ;sta SCRATCHPAD+$03 ;and store here |
||
| 14729 | ld a,(hl) ;lda SCRATCHPAD+$03 ;get saved content of block buffer |
||
| 14730 | ;lda SCRATCHPAD+$03 ;get saved content of block buffer |
||
| 14731 | or a |
||
| 14732 | ret ;and leave |
||
| 14733 | |||
| 14734 | else ;~Z80 |
||
| 14735 | |||
| 14736 | pha ;save contents of A to stack |
||
| 14737 | sty SCRATCHPAD+$04 ;save contents of Y here |
||
| 14738 | lday BlockBuffer_X_Adder,y ;add horizontal coordinate |
||
| 14739 | clc ;of object to value obtained using Y as offset |
||
| 14740 | adcx SprObject_X_Position,x |
||
| 14741 | sta SCRATCHPAD+$05 ;store here ; 3??? |
||
| 14742 | ldaxkeepcy SprObject_PageLoc,x |
||
| 14743 | adcn ++$00 ;add carry to page location |
||
| 14744 | andn ++$01 ;get LSB, mask out all other bits |
||
| 14745 | lsr ;move to carry |
||
| 14746 | push af |
||
| 14747 | orai SCRATCHPAD+$05 ;get stored value |
||
| 14748 | ld h,a |
||
| 14749 | pop af |
||
| 14750 | ld a,h |
||
| 14751 | ror ;rotate carry to MSB of A |
||
| 14752 | lsr ;and effectively move high nybble to |
||
| 14753 | lsr ;lower, LSB which became MSB will be |
||
| 14754 | lsr ;d4 at this point |
||
| 14755 | jsr GetBlockBufferAddr ;get address of block buffer into $06, $07 |
||
| 14756 | ldy SCRATCHPAD+$04 ;get old contents of Y |
||
| 14757 | ldax SprObject_Y_Position,x ;get vertical coordinate of object |
||
| 14758 | clc |
||
| 14759 | adcy BlockBuffer_Y_Adder,y ;add it to value obtained using Y as offset |
||
| 14760 | andn ++%11110000 ;mask out low nybble |
||
| 14761 | secsub |
||
| 14762 | sbcn ++$20 ;subtract 32 pixels for the status bar |
||
| 14763 | sta SCRATCHPAD+$02 ;store result here |
||
| 14764 | tay ;use as offset for block buffer |
||
| 14765 | ldayindirect (SCRATCHPAD+$06),y ;check current content of block buffer |
||
| 14766 | sta SCRATCHPAD+$03 ;and store here |
||
| 14767 | ldy SCRATCHPAD+$04 ;get old contents of Y again |
||
| 14768 | pla ;pull A from stack |
||
| 14769 | checka |
||
| 14770 | bne RetXC ;if A = 1, branch |
||
| 14771 | ldax SprObject_Y_Position,x ;if A = 0, load vertical coordinate |
||
| 14772 | jmp RetYC ;and jump |
||
| 14773 | RetXC: ldax SprObject_X_Position,x ;otherwise load horizontal coordinate |
||
| 14774 | RetYC: andn ++%00001111 ;and mask out high nybble |
||
| 14775 | sta SCRATCHPAD+$04 ;store masked out result here |
||
| 14776 | lda SCRATCHPAD+$03 ;get saved content of block buffer |
||
| 14777 | checka |
||
| 14778 | rts ;and leave |
||
| 14779 | endif |
||
| 14780 | |||
| 14781 | ;------------------------------------------------------------------------------------- |
||
| 14782 | |||
| 14783 | if Z80==0 |
||
| 14784 | ;unused byte |
||
| 14785 | .db $ff |
||
| 14786 | endif |
||
| 14787 | |||
| 14788 | ;------------------------------------------------------------------------------------- |
||
| 14789 | ;$00 - offset to vine Y coordinate adder |
||
| 14790 | ;$02 - offset to sprite data |
||
| 14791 | |||
| 14792 | VineYPosAdder: |
||
| 14793 | .db $00, $30 |
||
| 14794 | |||
| 14795 | DrawVine: |
||
| 14796 | sty SCRATCHPAD+$00 ;save offset here |
||
| 14797 | lda Enemy_Rel_YPos ;get relative vertical coordinate |
||
| 14798 | clc |
||
| 14799 | adcy VineYPosAdder,y ;add value using offset in Y to get value |
||
| 14800 | ldxy VineObjOffset,y ;get offset to vine |
||
| 14801 | ldyx Enemy_SprDataOffset,x ;get sprite data offset |
||
| 14802 | sty SCRATCHPAD+$02 ;store sprite data offset here |
||
| 14803 | jsr SixSpriteStacker ;stack six sprites on top of each other vertically |
||
| 14804 | lda Enemy_Rel_XPos ;get relative horizontal coordinate |
||
| 14805 | stay Sprite_X_Position,y ;store in first, third and fifth sprites |
||
| 14806 | stay Sprite_X_Position+8,y |
||
| 14807 | stay Sprite_X_Position+16,y |
||
| 14808 | clc |
||
| 14809 | adcn ++$06 ;add six pixels to second, fourth and sixth sprites |
||
| 14810 | stay Sprite_X_Position+4,y ;to give characteristic staggered vine shape to |
||
| 14811 | stay Sprite_X_Position+12,y ;our vertical stack of sprites |
||
| 14812 | stay Sprite_X_Position+20,y |
||
| 14813 | ldan ++%00100001 ;set bg priority and palette attribute bits |
||
| 14814 | stay Sprite_Attributes,y ;set in first, third and fifth sprites |
||
| 14815 | stay Sprite_Attributes+8,y |
||
| 14816 | stay Sprite_Attributes+16,y |
||
| 14817 | oran ++%01000000 ;additionally, set horizontal flip bit |
||
| 14818 | stay Sprite_Attributes+4,y ;for second, fourth and sixth sprites |
||
| 14819 | stay Sprite_Attributes+12,y |
||
| 14820 | stay Sprite_Attributes+20,y |
||
| 14821 | ldxn ++$05 ;set tiles for six sprites |
||
| 14822 | VineTL: ldan ++$e1 ;set tile number for sprite |
||
| 14823 | stay Sprite_Tilenumber,y |
||
| 14824 | iny ;move offset to next sprite data |
||
| 14825 | iny |
||
| 14826 | iny |
||
| 14827 | iny |
||
| 14828 | dex ;move onto next sprite |
||
| 14829 | bpl VineTL ;loop until all sprites are done |
||
| 14830 | ldy SCRATCHPAD+$02 ;get original offset |
||
| 14831 | lda SCRATCHPAD+$00 ;get offset to vine adding data |
||
| 14832 | checka |
||
| 14833 | bne SkpVTop ;if offset not zero, skip this part |
||
| 14834 | ldan ++$e0 |
||
| 14835 | stay Sprite_Tilenumber,y ;set other tile number for top of vine |
||
| 14836 | SkpVTop: ldxn ++$00 ;start with the first sprite again |
||
| 14837 | ChkFTop: lda VineStart_Y_Position ;get original starting vertical coordinate |
||
| 14838 | secsub |
||
| 14839 | sbcy Sprite_Y_Position,y ;subtract top-most sprite's Y coordinate |
||
| 14840 | cmpn ++$64 ;if two coordinates are less than 100/$64 pixels |
||
| 14841 | cmpcy |
||
| 14842 | bcc NextVSp ;apart, skip this to leave sprite alone |
||
| 14843 | ldan ++$f8 |
||
| 14844 | stay Sprite_Y_Position,y ;otherwise move sprite offscreen |
||
| 14845 | NextVSp: iny ;move offset to next OAM data |
||
| 14846 | iny |
||
| 14847 | iny |
||
| 14848 | iny |
||
| 14849 | inx ;move onto next sprite |
||
| 14850 | cpxn ++$06 ;do this until all sprites are checked |
||
| 14851 | bne ChkFTop |
||
| 14852 | ldy SCRATCHPAD+$00 ;return offset set earlier |
||
| 14853 | rts |
||
| 14854 | |||
| 14855 | SixSpriteStacker: |
||
| 14856 | ldxn ++$06 ;do six sprites |
||
| 14857 | StkLp: stay Sprite_Data,y ;store X or Y coordinate into OAM data |
||
| 14858 | clc |
||
| 14859 | adcn ++$08 ;add eight pixels |
||
| 14860 | iny |
||
| 14861 | iny ;move offset four bytes forward |
||
| 14862 | iny |
||
| 14863 | iny |
||
| 14864 | dex ;do another sprite |
||
| 14865 | bne StkLp ;do this until all sprites are done |
||
| 14866 | ldy SCRATCHPAD+$02 ;get saved OAM data offset and leave |
||
| 14867 | rts |
||
| 14868 | |||
| 14869 | ;------------------------------------------------------------------------------------- |
||
| 14870 | |||
| 14871 | FirstSprXPos: |
||
| 14872 | .db $04, $00, $04, $00 |
||
| 14873 | |||
| 14874 | FirstSprYPos: |
||
| 14875 | .db $00, $04, $00, $04 |
||
| 14876 | |||
| 14877 | SecondSprXPos: |
||
| 14878 | .db $00, $08, $00, $08 |
||
| 14879 | |||
| 14880 | SecondSprYPos: |
||
| 14881 | .db $08, $00, $08, $00 |
||
| 14882 | |||
| 14883 | FirstSprTilenum: |
||
| 14884 | .db $80, $82, $81, $83 |
||
| 14885 | |||
| 14886 | SecondSprTilenum: |
||
| 14887 | .db $81, $83, $80, $82 |
||
| 14888 | |||
| 14889 | HammerSprAttrib: |
||
| 14890 | .db $03, $03, $c3, $c3 |
||
| 14891 | |||
| 14892 | DrawHammer: |
||
| 14893 | ldyx Misc_SprDataOffset,x ;get misc object OAM data offset |
||
| 14894 | lda TimerControl |
||
| 14895 | checka |
||
| 14896 | bne ForceHPose ;if master timer control set, skip this part |
||
| 14897 | ldax Misc_State,x ;otherwise get hammer's state |
||
| 14898 | andn ++%01111111 ;mask out d7 |
||
| 14899 | cmpn ++$01 ;check to see if set to 1 yet |
||
| 14900 | beq GetHPose ;if so, branch |
||
| 14901 | ForceHPose: ldxn ++$00 ;reset offset here |
||
| 14902 | checkx |
||
| 14903 | beq RenderH ;do unconditional branch to rendering part |
||
| 14904 | GetHPose: lda FrameCounter ;get frame counter |
||
| 14905 | lsr ;move d3-d2 to d1-d0 |
||
| 14906 | lsr |
||
| 14907 | andn ++%00000011 ;mask out all but d1-d0 (changes every four frames) |
||
| 14908 | tax ;use as timing offset |
||
| 14909 | RenderH: lda Misc_Rel_YPos ;get relative vertical coordinate |
||
| 14910 | clc |
||
| 14911 | adcx FirstSprYPos,x ;add first sprite vertical adder based on offset |
||
| 14912 | stay Sprite_Y_Position,y ;store as sprite Y coordinate for first sprite |
||
| 14913 | clc |
||
| 14914 | adcx SecondSprYPos,x ;add second sprite vertical adder based on offset |
||
| 14915 | stay Sprite_Y_Position+4,y ;store as sprite Y coordinate for second sprite |
||
| 14916 | lda Misc_Rel_XPos ;get relative horizontal coordinate |
||
| 14917 | clc |
||
| 14918 | adcx FirstSprXPos,x ;add first sprite horizontal adder based on offset |
||
| 14919 | stay Sprite_X_Position,y ;store as sprite X coordinate for first sprite |
||
| 14920 | clc |
||
| 14921 | adcx SecondSprXPos,x ;add second sprite horizontal adder based on offset |
||
| 14922 | stay Sprite_X_Position+4,y ;store as sprite X coordinate for second sprite |
||
| 14923 | ldax FirstSprTilenum,x |
||
| 14924 | stay Sprite_Tilenumber,y ;get and store tile number of first sprite |
||
| 14925 | ldax SecondSprTilenum,x |
||
| 14926 | stay Sprite_Tilenumber+4,y ;get and store tile number of second sprite |
||
| 14927 | ldax HammerSprAttrib,x |
||
| 14928 | stay Sprite_Attributes,y ;get and store attribute bytes for both |
||
| 14929 | stay Sprite_Attributes+4,y ;note in this case they use the same data |
||
| 14930 | ldx ObjectOffset ;get misc object offset |
||
| 14931 | lda Misc_OffscreenBits |
||
| 14932 | andn ++%11111100 ;check offscreen bits |
||
| 14933 | beq NoHOffscr ;if all bits clear, leave object alone |
||
| 14934 | ldan ++$00 |
||
| 14935 | stax Misc_State,x ;otherwise nullify misc object state |
||
| 14936 | ldan ++$f8 |
||
| 14937 | jsr DumpTwoSpr ;do sub to move hammer sprites offscreen |
||
| 14938 | NoHOffscr: rts ;leave |
||
| 14939 | |||
| 14940 | ;------------------------------------------------------------------------------------- |
||
| 14941 | ;$00-$01 - used to hold tile numbers ($01 addressed in draw floatey number part) |
||
| 14942 | ;$02 - used to hold Y coordinate for floatey number |
||
| 14943 | ;$03 - residual byte used for flip (but value set here affects nothing) |
||
| 14944 | ;$04 - attribute byte for floatey number |
||
| 14945 | ;$05 - used as X coordinate for floatey number |
||
| 14946 | |||
| 14947 | FlagpoleScoreNumTiles: |
||
| 14948 | .db $f9, $50 |
||
| 14949 | .db $f7, $50 |
||
| 14950 | .db $fa, $fb |
||
| 14951 | .db $f8, $fb |
||
| 14952 | .db $f6, $fb |
||
| 14953 | |||
| 14954 | FlagpoleGfxHandler: |
||
| 14955 | ldyx Enemy_SprDataOffset,x ;get sprite data offset for flagpole flag |
||
| 14956 | lda Enemy_Rel_XPos ;get relative horizontal coordinate |
||
| 14957 | stay Sprite_X_Position,y ;store as X coordinate for first sprite |
||
| 14958 | clc |
||
| 14959 | adcn ++$08 ;add eight pixels and store |
||
| 14960 | stay Sprite_X_Position+4,y ;as X coordinate for second and third sprites |
||
| 14961 | stay Sprite_X_Position+8,y |
||
| 14962 | clc |
||
| 14963 | adcn ++$0c ;add twelve more pixels and |
||
| 14964 | push af |
||
| 14965 | sta SCRATCHPAD+$05 ;store here to be used later by floatey number |
||
| 14966 | ldax Enemy_Y_Position,x ;get vertical coordinate |
||
| 14967 | jsr DumpTwoSpr ;and do sub to dump into first and second sprites |
||
| 14968 | ld h,a |
||
| 14969 | pop af |
||
| 14970 | ld a,h |
||
| 14971 | adcn ++$08 ;add eight pixels |
||
| 14972 | stay Sprite_Y_Position+8,y ;and store into third sprite |
||
| 14973 | lda FlagpoleFNum_Y_Pos ;get vertical coordinate for floatey number |
||
| 14974 | sta SCRATCHPAD+$02 ;store it here |
||
| 14975 | ldan ++$01 |
||
| 14976 | sta SCRATCHPAD+$03 ;set value for flip which will not be used, and |
||
| 14977 | sta SCRATCHPAD+$04 ;attribute byte for floatey number |
||
| 14978 | stay Sprite_Attributes,y ;set attribute bytes for all three sprites |
||
| 14979 | stay Sprite_Attributes+4,y |
||
| 14980 | stay Sprite_Attributes+8,y |
||
| 14981 | ldan ++$7e |
||
| 14982 | stay Sprite_Tilenumber,y ;put triangle shaped tile |
||
| 14983 | stay Sprite_Tilenumber+8,y ;into first and third sprites |
||
| 14984 | ldan ++$7f |
||
| 14985 | stay Sprite_Tilenumber+4,y ;put skull tile into second sprite |
||
| 14986 | lda FlagpoleCollisionYPos ;get vertical coordinate at time of collision |
||
| 14987 | checka |
||
| 14988 | beq ChkFlagOffscreen ;if zero, branch ahead |
||
| 14989 | tya |
||
| 14990 | clc ;add 12 bytes to sprite data offset |
||
| 14991 | adcn ++$0c |
||
| 14992 | tay ;put back in Y |
||
| 14993 | lda FlagpoleScore ;get offset used to award points for touching flagpole |
||
| 14994 | asl ;multiply by 2 to get proper offset here |
||
| 14995 | tax |
||
| 14996 | if Z80OPT |
||
| 14997 | ld hl,FlagpoleScoreNumTiles |
||
| 14998 | add hl,bc |
||
| 14999 | call DrawSpriteObject |
||
| 15000 | else |
||
| 15001 | ldax FlagpoleScoreNumTiles,x ;get appropriate tile data |
||
| 15002 | sta SCRATCHPAD+$00 |
||
| 15003 | ldax FlagpoleScoreNumTiles+1,x |
||
| 15004 | jsr DrawOneSpriteRow ;use it to render floatey number |
||
| 15005 | endif |
||
| 15006 | |||
| 15007 | ChkFlagOffscreen: |
||
| 15008 | ldx ObjectOffset ;get object offset for flag |
||
| 15009 | ldyx Enemy_SprDataOffset,x ;get OAM data offset |
||
| 15010 | lda Enemy_OffscreenBits ;get offscreen bits |
||
| 15011 | andn ++%00001110 ;mask out all but d3-d1 |
||
| 15012 | beq ExitDumpSpr ;if none of these bits set, branch to leave |
||
| 15013 | |||
| 15014 | ;------------------------------------------------------------------------------------- |
||
| 15015 | |||
| 15016 | MoveSixSpritesOffscreen: |
||
| 15017 | ldan ++$f8 ;set offscreen coordinate if jumping here |
||
| 15018 | |||
| 15019 | DumpSixSpr: |
||
| 15020 | stay Sprite_Data+20,y ;dump A contents |
||
| 15021 | stay Sprite_Data+16,y ;into third row sprites |
||
| 15022 | |||
| 15023 | DumpFourSpr: |
||
| 15024 | stay Sprite_Data+12,y ;into second row sprites |
||
| 15025 | |||
| 15026 | DumpThreeSpr: |
||
| 15027 | stay Sprite_Data+8,y |
||
| 15028 | |||
| 15029 | DumpTwoSpr: |
||
| 15030 | stay Sprite_Data+4,y ;and into first row sprites |
||
| 15031 | stay Sprite_Data,y |
||
| 15032 | |||
| 15033 | ExitDumpSpr: |
||
| 15034 | rts |
||
| 15035 | |||
| 15036 | ;------------------------------------------------------------------------------------- |
||
| 15037 | |||
| 15038 | DrawLargePlatform: |
||
| 15039 | ldyx Enemy_SprDataOffset,x ;get OAM data offset |
||
| 15040 | sty SCRATCHPAD+$02 ;store here |
||
| 15041 | iny ;add 3 to it for offset |
||
| 15042 | iny ;to X coordinate |
||
| 15043 | iny |
||
| 15044 | lda Enemy_Rel_XPos ;get horizontal relative coordinate |
||
| 15045 | jsr SixSpriteStacker ;store X coordinates using A as base, stack horizontally |
||
| 15046 | ldx ObjectOffset |
||
| 15047 | ldax Enemy_Y_Position,x ;get vertical coordinate |
||
| 15048 | jsr DumpFourSpr ;dump into first four sprites as Y coordinate |
||
| 15049 | ldy AreaType |
||
| 15050 | cpyn ++$03 ;check for castle-type level |
||
| 15051 | beq ShrinkPlatform |
||
| 15052 | ldy SecondaryHardMode ;check for secondary hard mode flag set |
||
| 15053 | checky |
||
| 15054 | beq SetLast2Platform ;branch if not set elsewhere |
||
| 15055 | |||
| 15056 | ShrinkPlatform: |
||
| 15057 | ldan ++$f8 ;load offscreen coordinate if flag set or castle-type level |
||
| 15058 | |||
| 15059 | SetLast2Platform: |
||
| 15060 | ldyx Enemy_SprDataOffset,x ;get OAM data offset |
||
| 15061 | stay Sprite_Y_Position+16,y ;store vertical coordinate or offscreen |
||
| 15062 | stay Sprite_Y_Position+20,y ;coordinate into last two sprites as Y coordinate |
||
| 15063 | ldan ++$5b ;load default tile for platform (girder) |
||
| 15064 | ldx CloudTypeOverride |
||
| 15065 | checkx |
||
| 15066 | beq SetPlatformTilenum ;if cloud level override flag not set, use |
||
| 15067 | ldan ++$75 ;otherwise load other tile for platform (puff) |
||
| 15068 | |||
| 15069 | SetPlatformTilenum: |
||
| 15070 | ;TODO rla:jr nc,$+5;ld (ix),L |
||
| 15071 | ldx ObjectOffset ;get enemy object buffer offset |
||
| 15072 | iny ;increment Y for tile offset |
||
| 15073 | jsr DumpSixSpr ;dump tile number into all six sprites |
||
| 15074 | ldan ++$02 ;set palette controls |
||
| 15075 | iny ;increment Y for sprite attributes |
||
| 15076 | jsr DumpSixSpr ;dump attributes into all six sprites |
||
| 15077 | if Z80OPT |
||
| 15078 | push bc |
||
| 15079 | inc c ;increment X to get the proper offset |
||
| 15080 | call GetXOffscreenBits ;then jump directly to the sub for horizontal offscreen bits |
||
| 15081 | pop bc ;decrement to return to original offset |
||
| 15082 | else |
||
| 15083 | inx ;increment X for enemy objects |
||
| 15084 | jsr GetXOffscreenBits ;get offscreen bits again |
||
| 15085 | dex |
||
| 15086 | endif |
||
| 15087 | ldyx Enemy_SprDataOffset,x ;get OAM data offset |
||
| 15088 | asl ;rotate d7 into carry, save remaining ;TODO >>4 GetXOffscreenBits |
||
| 15089 | pha ;bits to the stack |
||
| 15090 | bcc SChk2 |
||
| 15091 | ldan ++$f8 ;if d7 was set, move first sprite offscreen |
||
| 15092 | stay Sprite_Y_Position,y |
||
| 15093 | SChk2: pla ;get bits from stack |
||
| 15094 | asl ;rotate d6 into carry ;TODO >>4 GetXOffscreenBits |
||
| 15095 | pha ;save to stack |
||
| 15096 | bcc SChk3 |
||
| 15097 | ldan ++$f8 ;if d6 was set, move second sprite offscreen |
||
| 15098 | stay Sprite_Y_Position+4,y |
||
| 15099 | SChk3: pla ;get bits from stack |
||
| 15100 | asl ;rotate d5 into carry ;TODO >>4 GetXOffscreenBits |
||
| 15101 | pha ;save to stack |
||
| 15102 | bcc SChk4 |
||
| 15103 | ldan ++$f8 ;if d5 was set, move third sprite offscreen |
||
| 15104 | stay Sprite_Y_Position+8,y |
||
| 15105 | SChk4: pla ;get bits from stack |
||
| 15106 | asl ;rotate d4 into carry ;TODO >>4 GetXOffscreenBits |
||
| 15107 | pha ;save to stack |
||
| 15108 | bcc SChk5 |
||
| 15109 | ldan ++$f8 ;if d4 was set, move fourth sprite offscreen |
||
| 15110 | stay Sprite_Y_Position+12,y |
||
| 15111 | SChk5: pla ;get bits from stack |
||
| 15112 | asl ;rotate d3 into carry ;??? |
||
| 15113 | pha ;save to stack |
||
| 15114 | bcc SChk6 |
||
| 15115 | ldan ++$f8 ;if d3 was set, move fifth sprite offscreen |
||
| 15116 | stay Sprite_Y_Position+16,y |
||
| 15117 | SChk6: pla ;get bits from stack |
||
| 15118 | asl ;rotate d2 into carry ;??? |
||
| 15119 | bcc SLChk ;save to stack |
||
| 15120 | ldan ++$f8 |
||
| 15121 | stay Sprite_Y_Position+20,y ;if d2 was set, move sixth sprite offscreen |
||
| 15122 | SLChk: lda Enemy_OffscreenBits ;check d7 of offscreen bits |
||
| 15123 | asl ;and if d7 is not set, skip sub |
||
| 15124 | bcc ExDLPl |
||
| 15125 | jsr MoveSixSpritesOffscreen ;otherwise branch to move all sprites offscreen |
||
| 15126 | ExDLPl: rts |
||
| 15127 | |||
| 15128 | ;------------------------------------------------------------------------------------- |
||
| 15129 | |||
| 15130 | DrawFloateyNumber_Coin: |
||
| 15131 | lda FrameCounter ;get frame counter |
||
| 15132 | lsr ;divide by 2 |
||
| 15133 | bcs NotRsNum ;branch if d0 not set to raise number every other frame |
||
| 15134 | decx Misc_Y_Position,x ;otherwise, decrement vertical coordinate |
||
| 15135 | NotRsNum: ldax Misc_Y_Position,x ;get vertical coordinate |
||
| 15136 | jsr DumpTwoSpr ;dump into both sprites |
||
| 15137 | lda Misc_Rel_XPos ;get relative horizontal coordinate |
||
| 15138 | stay Sprite_X_Position,y ;store as X coordinate for first sprite |
||
| 15139 | clc |
||
| 15140 | adcn ++$08 ;add eight pixels |
||
| 15141 | stay Sprite_X_Position+4,y ;store as X coordinate for second sprite |
||
| 15142 | ldan ++$02 |
||
| 15143 | stay Sprite_Attributes,y ;store attribute byte in both sprites |
||
| 15144 | stay Sprite_Attributes+4,y |
||
| 15145 | ldan ++$f7 |
||
| 15146 | stay Sprite_Tilenumber,y ;put tile numbers into both sprites |
||
| 15147 | ldan ++$fb ;that resemble "200" |
||
| 15148 | stay Sprite_Tilenumber+4,y |
||
| 15149 | jmp ExJCGfx ;then jump to leave (why not an rts here instead?) |
||
| 15150 | |||
| 15151 | JumpingCoinTiles: |
||
| 15152 | .db $60, $61, $62, $63 |
||
| 15153 | |||
| 15154 | JCoinGfxHandler: |
||
| 15155 | ldyx Misc_SprDataOffset,x ;get coin/floatey number's OAM data offset |
||
| 15156 | ldax Misc_State,x ;get state of misc object |
||
| 15157 | cmpn ++$02 ;if 2 or greater, |
||
| 15158 | cmpcy |
||
| 15159 | bcs DrawFloateyNumber_Coin ;branch to draw floatey number |
||
| 15160 | ldax Misc_Y_Position,x ;store vertical coordinate as |
||
| 15161 | stay Sprite_Y_Position,y ;Y coordinate for first sprite |
||
| 15162 | clc |
||
| 15163 | adcn ++$08 ;add eight pixels |
||
| 15164 | stay Sprite_Y_Position+4,y ;store as Y coordinate for second sprite |
||
| 15165 | lda Misc_Rel_XPos ;get relative horizontal coordinate |
||
| 15166 | stay Sprite_X_Position,y |
||
| 15167 | stay Sprite_X_Position+4,y ;store as X coordinate for first and second sprites |
||
| 15168 | lda FrameCounter ;get frame counter |
||
| 15169 | lsr ;divide by 2 to alter every other frame |
||
| 15170 | andn ++%00000011 ;mask out d2-d1 |
||
| 15171 | tax ;use as graphical offset |
||
| 15172 | ldax JumpingCoinTiles,x ;load tile number |
||
| 15173 | iny ;increment OAM data offset to write tile numbers |
||
| 15174 | jsr DumpTwoSpr ;do sub to dump tile number into both sprites |
||
| 15175 | dey ;decrement to get old offset |
||
| 15176 | ldan ++$02 |
||
| 15177 | stay Sprite_Attributes,y ;set attribute byte in first sprite |
||
| 15178 | ldan ++$82 |
||
| 15179 | stay Sprite_Attributes+4,y ;set attribute byte with vertical flip in second sprite |
||
| 15180 | ldx ObjectOffset ;get misc object offset |
||
| 15181 | ExJCGfx: rts ;leave |
||
| 15182 | |||
| 15183 | ;------------------------------------------------------------------------------------- |
||
| 15184 | ;$00-$01 - used to hold tiles for drawing the power-up, $00 also used to hold power-up type |
||
| 15185 | ;$02 - used to hold bottom row Y position |
||
| 15186 | ;$03 - used to hold flip control (not used here) |
||
| 15187 | ;$04 - used to hold sprite attributes |
||
| 15188 | ;$05 - used to hold X position |
||
| 15189 | ;$07 - counter |
||
| 15190 | |||
| 15191 | ;tiles arranged in top left, right, bottom left, right order |
||
| 15192 | PowerUpGfxTable: |
||
| 15193 | .db $76, $77, $78, $79 ;regular mushroom |
||
| 15194 | .db $d6, $d6, $d9, $d9 ;fire flower |
||
| 15195 | .db $8d, $8d, $e4, $e4 ;star |
||
| 15196 | .db $76, $77, $78, $79 ;1-up mushroom |
||
| 15197 | |||
| 15198 | PowerUpAttributes: |
||
| 15199 | .db $02, $01, $02, $01 |
||
| 15200 | |||
| 15201 | DrawPowerUp: |
||
| 15202 | ldy Enemy_SprDataOffset+5 ;get power-up's sprite data offset |
||
| 15203 | lda Enemy_Rel_YPos ;get relative vertical coordinate |
||
| 15204 | clc |
||
| 15205 | adcn ++$08 ;add eight pixels |
||
| 15206 | sta SCRATCHPAD+$02 ;store result here |
||
| 15207 | lda Enemy_Rel_XPos ;get relative horizontal coordinate |
||
| 15208 | sta SCRATCHPAD+$05 ;store here |
||
| 15209 | ldx PowerUpType ;get power-up type |
||
| 15210 | ldax PowerUpAttributes,x ;get attribute data for power-up type |
||
| 15211 | orai Enemy_SprAttrib+5 ;add background priority bit if set |
||
| 15212 | sta SCRATCHPAD+$04 ;store attributes here |
||
| 15213 | txa |
||
| 15214 | pha ;save power-up type to the stack |
||
| 15215 | asl |
||
| 15216 | asl ;multiply by four to get proper offset |
||
| 15217 | tax ;use as X |
||
| 15218 | ldan ++$01 |
||
| 15219 | if Z80OPT |
||
| 15220 | ;ld (SCRATCHPAD+$07),a ;set counter here to draw two rows of sprite object |
||
| 15221 | ld (SCRATCHPAD+$03),a ;init d1 of flip control |
||
| 15222 | ld hl,PowerUpGfxTable |
||
| 15223 | add hl,bc |
||
| 15224 | call DrawSpriteObject |
||
| 15225 | call DrawSpriteObject |
||
| 15226 | else |
||
| 15227 | sta SCRATCHPAD+$07 ;set counter here to draw two rows of sprite object |
||
| 15228 | sta SCRATCHPAD+$03 ;init d1 of flip control |
||
| 15229 | PUpDrawLoop0 |
||
| 15230 | ldax PowerUpGfxTable,x ;load left tile of power-up object |
||
| 15231 | sta SCRATCHPAD+$00 |
||
| 15232 | ldax PowerUpGfxTable+1,x ;load right tile |
||
| 15233 | jsr DrawOneSpriteRow ;branch to draw one row of our power-up object |
||
| 15234 | deci SCRATCHPAD+$07 ;decrement counter |
||
| 15235 | bpl PUpDrawLoop0 ;branch until two rows are drawn |
||
| 15236 | endif |
||
| 15237 | ldy Enemy_SprDataOffset+5 ;get sprite data offset again |
||
| 15238 | pla ;pull saved power-up type from the stack |
||
| 15239 | checka |
||
| 15240 | beq PUpOfs ;if regular mushroom, branch, do not change colors or flip |
||
| 15241 | cmpn ++$03 |
||
| 15242 | beq PUpOfs ;if 1-up mushroom, branch, do not change colors or flip |
||
| 15243 | sta SCRATCHPAD+$00 ;store power-up type here now |
||
| 15244 | lda FrameCounter ;get frame counter |
||
| 15245 | lsr ;divide by 2 to change colors every two frames |
||
| 15246 | andn ++%00000011 ;mask out all but d1 and d0 (previously d2 and d1) |
||
| 15247 | orai Enemy_SprAttrib+5 ;add background priority bit if any set |
||
| 15248 | stay Sprite_Attributes,y ;set as new palette bits for top left and |
||
| 15249 | stay Sprite_Attributes+4,y ;top right sprites for fire flower and star |
||
| 15250 | ldx SCRATCHPAD+$00 |
||
| 15251 | dex ;check power-up type for fire flower |
||
| 15252 | beq FlipPUpRightSide ;if found, skip this part |
||
| 15253 | stay Sprite_Attributes+8,y ;otherwise set new palette bits for bottom left |
||
| 15254 | stay Sprite_Attributes+12,y ;and bottom right sprites as well for star only |
||
| 15255 | |||
| 15256 | FlipPUpRightSide: |
||
| 15257 | lday Sprite_Attributes+4,y |
||
| 15258 | oran ++%01000000 ;set horizontal flip bit for top right sprite |
||
| 15259 | stay Sprite_Attributes+4,y |
||
| 15260 | lday Sprite_Attributes+12,y |
||
| 15261 | oran ++%01000000 ;set horizontal flip bit for bottom right sprite |
||
| 15262 | stay Sprite_Attributes+12,y ;note these are only done for fire flower and star power-ups |
||
| 15263 | PUpOfs: jmp SprObjectOffscrChk ;jump to check to see if power-up is offscreen at all, then leave |
||
| 15264 | |||
| 15265 | ;------------------------------------------------------------------------------------- |
||
| 15266 | ;$00-$01 - used in DrawEnemyObjRow to hold sprite tile numbers |
||
| 15267 | ;$02 - used to store Y position |
||
| 15268 | ;$03 - used to store moving direction, used to flip enemies horizontally |
||
| 15269 | ;$04 - used to store enemy's sprite attributes |
||
| 15270 | ;$05 - used to store X position |
||
| 15271 | ;$eb - used to hold sprite data offset |
||
| 15272 | ;$ec - used to hold either altered enemy state or special value used in gfx handler as condition |
||
| 15273 | ;$ed - used to hold enemy state from buffer |
||
| 15274 | ;$ef - used to hold enemy code used in gfx handler (may or may not resemble Enemy_ID values) |
||
| 15275 | |||
| 15276 | ;tiles arranged in top left, right, middle left, right, bottom left, right order |
||
| 15277 | EnemyGraphicsTable: |
||
| 15278 | .db $fc, $fc, $aa, $ab, $ac, $ad ;buzzy beetle frame 1 |
||
| 15279 | .db $fc, $fc, $ae, $af, $b0, $b1 ; frame 2 |
||
| 15280 | .db $fc, $a5, $a6, $a7, $a8, $a9 ;koopa troopa frame 1 |
||
| 15281 | .db $fc, $a0, $a1, $a2, $a3, $a4 ; frame 2 |
||
| 15282 | .db $69, $a5, $6a, $a7, $a8, $a9 ;koopa paratroopa frame 1 |
||
| 15283 | .db $6b, $a0, $6c, $a2, $a3, $a4 ; frame 2 |
||
| 15284 | .db $fc, $fc, $96, $97, $98, $99 ;spiny frame 1 |
||
| 15285 | .db $fc, $fc, $9a, $9b, $9c, $9d ; frame 2 |
||
| 15286 | .db $fc, $fc, $8f, $8e, $8e, $8f ;spiny's egg frame 1 |
||
| 15287 | .db $fc, $fc, $95, $94, $94, $95 ; frame 2 |
||
| 15288 | .db $fc, $fc, $dc, $dc, $df, $df ;bloober frame 1 |
||
| 15289 | .db $dc, $dc, $dd, $dd, $de, $de ; frame 2 |
||
| 15290 | .db $fc, $fc, $b2, $b3, $b4, $b5 ;cheep-cheep frame 1 |
||
| 15291 | .db $fc, $fc, $b6, $b3, $b7, $b5 ; frame 2 |
||
| 15292 | .db $fc, $fc, $70, $71, $72, $73 ;goomba |
||
| 15293 | .db $fc, $fc, $6e, $6e, $6f, $6f ;koopa shell frame 1 (upside-down) |
||
| 15294 | .db $fc, $fc, $6d, $6d, $6f, $6f ; frame 2 |
||
| 15295 | .db $fc, $fc, $6f, $6f, $6e, $6e ;koopa shell frame 1 (rightsideup) |
||
| 15296 | .db $fc, $fc, $6f, $6f, $6d, $6d ; frame 2 |
||
| 15297 | .db $fc, $fc, $f4, $f4, $f5, $f5 ;buzzy beetle shell frame 1 (rightsideup) |
||
| 15298 | .db $fc, $fc, $f4, $f4, $f5, $f5 ; frame 2 |
||
| 15299 | .db $fc, $fc, $f5, $f5, $f4, $f4 ;buzzy beetle shell frame 1 (upside-down) |
||
| 15300 | .db $fc, $fc, $f5, $f5, $f4, $f4 ; frame 2 |
||
| 15301 | .db $fc, $fc, $fc, $fc, $ef, $ef ;defeated goomba |
||
| 15302 | .db $b9, $b8, $bb, $ba, $bc, $bc ;lakitu frame 1 |
||
| 15303 | .db $fc, $fc, $bd, $bd, $bc, $bc ; frame 2 |
||
| 15304 | .db $7a, $7b, $da, $db, $d8, $d8 ;princess |
||
| 15305 | .db $cd, $cd, $ce, $ce, $cf, $cf ;mushroom retainer |
||
| 15306 | .db $7d, $7c, $d1, $8c, $d3, $d2 ;hammer bro frame 1 |
||
| 15307 | .db $7d, $7c, $89, $88, $8b, $8a ; frame 2 |
||
| 15308 | .db $d5, $d4, $e3, $e2, $d3, $d2 ; frame 3 |
||
| 15309 | .db $d5, $d4, $e3, $e2, $8b, $8a ; frame 4 |
||
| 15310 | .db $e5, $e5, $e6, $e6, $eb, $eb ;piranha plant frame 1 |
||
| 15311 | .db $ec, $ec, $ed, $ed, $ee, $ee ; frame 2 |
||
| 15312 | .db $fc, $fc, $d0, $d0, $d7, $d7 ;podoboo |
||
| 15313 | .db $bf, $be, $c1, $c0, $c2, $fc ;bowser front frame 1 |
||
| 15314 | .db $c4, $c3, $c6, $c5, $c8, $c7 ;bowser rear frame 1 |
||
| 15315 | .db $bf, $be, $ca, $c9, $c2, $fc ; front frame 2 |
||
| 15316 | .db $c4, $c3, $c6, $c5, $cc, $cb ; rear frame 2 |
||
| 15317 | .db $fc, $fc, $e8, $e7, $ea, $e9 ;bullet bill |
||
| 15318 | .db $f2, $f2, $f3, $f3, $f2, $f2 ;jumpspring frame 1 |
||
| 15319 | .db $f1, $f1, $f1, $f1, $fc, $fc ; frame 2 |
||
| 15320 | .db $f0, $f0, $fc, $fc, $fc, $fc ; frame 3 |
||
| 15321 | |||
| 15322 | EnemyGfxTableOffsets: |
||
| 15323 | .db $0c, $0c, $00, $0c, $0c, $a8, $54, $3c |
||
| 15324 | .db $ea, $18, $48, $48, $cc, $c0, $18, $18 |
||
| 15325 | .db $18, $90, $24, $ff, $48, $9c, $d2, $d8 |
||
| 15326 | .db $f0, $f6, $fc |
||
| 15327 | |||
| 15328 | EnemyAttributeData: |
||
| 15329 | .db $01, $02, $03, $02, $01, $01, $03, $03 |
||
| 15330 | .db $03, $01, $01, $02, $02, $21, $01, $02 |
||
| 15331 | .db $01, $01, $02, $ff, $02, $02, $01, $01 |
||
| 15332 | .db $02, $02, $02 |
||
| 15333 | |||
| 15334 | EnemyAnimTimingBMask: |
||
| 15335 | .db $08, $18 |
||
| 15336 | |||
| 15337 | JumpspringFrameOffsets: |
||
| 15338 | .db $18, $19, $1a, $19, $18 |
||
| 15339 | |||
| 15340 | EnemyGfxHandler: |
||
| 15341 | ;TODO , |
||
| 15342 | ldax Enemy_Y_Position,x ;get enemy object vertical position |
||
| 15343 | sta SCRATCHPAD+$02 |
||
| 15344 | lda Enemy_Rel_XPos ;get enemy object horizontal position |
||
| 15345 | sta SCRATCHPAD+$05 ;relative to screen |
||
| 15346 | ldyx Enemy_SprDataOffset,x |
||
| 15347 | sty SCRATCHPAD+$eb ;get sprite data offset |
||
| 15348 | ldan ++$00 |
||
| 15349 | sta VerticalFlipFlag ;initialize vertical flip flag by default |
||
| 15350 | ldax Enemy_MovingDir,x |
||
| 15351 | sta SCRATCHPAD+$03 ;get enemy object moving direction |
||
| 15352 | ldax Enemy_SprAttrib,x |
||
| 15353 | sta SCRATCHPAD+$04 ;get enemy object sprite attributes |
||
| 15354 | ldax Enemy_ID,x |
||
| 15355 | |||
| 15356 | cmpn ++PiranhaPlant ;is enemy object piranha plant? |
||
| 15357 | bne CheckForRetainerObj ;if not, branch |
||
| 15358 | ldyx PiranhaPlant_Y_Speed,x |
||
| 15359 | checky |
||
| 15360 | bmi CheckForRetainerObj ;if piranha plant moving upwards, branch |
||
| 15361 | ldyx EnemyFrameTimer,x |
||
| 15362 | checky |
||
| 15363 | beq CheckForRetainerObj ;if timer for movement expired, branch |
||
| 15364 | rts ;if all conditions fail, leave |
||
| 15365 | |||
| 15366 | CheckForRetainerObj: |
||
| 15367 | ldax Enemy_State,x ;store enemy state |
||
| 15368 | sta SCRATCHPAD+$ed |
||
| 15369 | andn ++%00011111 ;nullify all but 5 LSB and use as Y |
||
| 15370 | tay |
||
| 15371 | ldax Enemy_ID,x ;check for mushroom retainer/princess object |
||
| 15372 | cmpn ++RetainerObject |
||
| 15373 | bne CheckForBulletBillCV ;if not found, branch |
||
| 15374 | ldyn ++$00 ;if found, nullify saved state in Y |
||
| 15375 | ldan ++$01 ;set value that will not be used |
||
| 15376 | sta SCRATCHPAD+$03 |
||
| 15377 | ldan ++$15 ;set value $15 as code for mushroom retainer/princess object |
||
| 15378 | |||
| 15379 | CheckForBulletBillCV: |
||
| 15380 | cmpn ++BulletBill_CannonVar ;otherwise check for bullet bill object |
||
| 15381 | bne CheckForJumpspring ;if not found, branch again |
||
| 15382 | deci SCRATCHPAD+$02 ;decrement saved vertical position |
||
| 15383 | ldan ++$03 |
||
| 15384 | ldyx EnemyFrameTimer,x ;get timer for enemy object |
||
| 15385 | checky |
||
| 15386 | beq SBBAt ;if expired, do not set priority bit |
||
| 15387 | oran ++%00100000 ;otherwise do so |
||
| 15388 | SBBAt: sta SCRATCHPAD+$04 ;set new sprite attributes |
||
| 15389 | ldyn ++$00 ;nullify saved enemy state both in Y and in |
||
| 15390 | sty SCRATCHPAD+$ed ;memory location here |
||
| 15391 | ldan ++$08 ;set specific value to unconditionally branch once |
||
| 15392 | |||
| 15393 | CheckForJumpspring: |
||
| 15394 | cmpn ++JumpspringObject ;check for jumpspring object |
||
| 15395 | bne CheckForPodoboo |
||
| 15396 | ldyn ++$03 ;set enemy state -2 MSB here for jumpspring object |
||
| 15397 | ldx JumpspringAnimCtrl ;get current frame number for jumpspring object |
||
| 15398 | ldax JumpspringFrameOffsets,x ;load data using frame number as offset |
||
| 15399 | |||
| 15400 | CheckForPodoboo: |
||
| 15401 | sta SCRATCHPAD+$ef ;store saved enemy object value here |
||
| 15402 | sty SCRATCHPAD+$ec ;and Y here (enemy state -2 MSB if not changed) |
||
| 15403 | ldx ObjectOffset ;get enemy object offset |
||
| 15404 | cmpn ++$0c ;check for podoboo object |
||
| 15405 | bne CheckBowserGfxFlag ;branch if not found |
||
| 15406 | ldax Enemy_Y_Speed,x ;if moving upwards, branch |
||
| 15407 | checka |
||
| 15408 | bmi CheckBowserGfxFlag |
||
| 15409 | inci VerticalFlipFlag ;otherwise, set flag for vertical flip |
||
| 15410 | |||
| 15411 | CheckBowserGfxFlag: |
||
| 15412 | lda BowserGfxFlag ;if not drawing bowser at all, skip to something else |
||
| 15413 | checka |
||
| 15414 | beq CheckForGoomba |
||
| 15415 | ldyn ++$16 ;if set to 1, draw bowser's front |
||
| 15416 | cmpn ++$01 |
||
| 15417 | beq SBwsrGfxOfs |
||
| 15418 | iny ;otherwise draw bowser's rear |
||
| 15419 | SBwsrGfxOfs: sty SCRATCHPAD+$ef |
||
| 15420 | |||
| 15421 | CheckForGoomba: |
||
| 15422 | ; 485t |
||
| 15423 | ldy SCRATCHPAD+$ef ;check value for goomba object |
||
| 15424 | cpyn ++Goomba |
||
| 15425 | bne CheckBowserFront ;branch if not found |
||
| 15426 | ldax Enemy_State,x |
||
| 15427 | cmpn ++$02 ;check for defeated state |
||
| 15428 | cmpcy |
||
| 15429 | bcc GmbaAnim ;if not defeated, go ahead and animate |
||
| 15430 | ldxn ++$04 ;if defeated, write new value here |
||
| 15431 | stx SCRATCHPAD+$ec |
||
| 15432 | GmbaAnim: andn ++%00100000 ;check for d5 set in enemy object state |
||
| 15433 | orai TimerControl ;or timer disable flag set |
||
| 15434 | bne CheckBowserFront ;if either condition true, do not animate goomba |
||
| 15435 | lda FrameCounter |
||
| 15436 | andn ++%00001000 ;check for every eighth frame |
||
| 15437 | bne CheckBowserFront |
||
| 15438 | lda SCRATCHPAD+$03 |
||
| 15439 | eorn ++%00000011 ;invert bits to flip horizontally every eight frames |
||
| 15440 | sta SCRATCHPAD+$03 ;leave alone otherwise |
||
| 15441 | |||
| 15442 | CheckBowserFront: |
||
| 15443 | lday EnemyAttributeData,y ;load sprite attribute using enemy object |
||
| 15444 | orai SCRATCHPAD+$04 ;as offset, and add to bits already loaded |
||
| 15445 | sta SCRATCHPAD+$04 |
||
| 15446 | lday EnemyGfxTableOffsets,y ;load value based on enemy object as offset |
||
| 15447 | tax ;save as X |
||
| 15448 | ldy SCRATCHPAD+$ec ;get previously saved value |
||
| 15449 | lda BowserGfxFlag |
||
| 15450 | checka |
||
| 15451 | beq CheckForSpiny ;if not drawing bowser object at all, skip all of this |
||
| 15452 | cmpn ++$01 |
||
| 15453 | bne CheckBowserRear ;if not drawing front part, branch to draw the rear part |
||
| 15454 | lda BowserBodyControls ;check bowser's body control bits |
||
| 15455 | checka |
||
| 15456 | bpl ChkFrontSte ;branch if d7 not set (control's bowser's mouth) |
||
| 15457 | ldxn ++$de ;otherwise load offset for second frame |
||
| 15458 | ChkFrontSte: lda SCRATCHPAD+$ed ;check saved enemy state |
||
| 15459 | andn ++%00100000 ;if bowser not defeated, do not set flag |
||
| 15460 | beq DrawBowser |
||
| 15461 | |||
| 15462 | FlipBowserOver: |
||
| 15463 | stx VerticalFlipFlag ;set vertical flip flag to nonzero |
||
| 15464 | |||
| 15465 | DrawBowser: |
||
| 15466 | jmp DrawEnemyObject ;draw bowser's graphics now |
||
| 15467 | |||
| 15468 | CheckBowserRear: |
||
| 15469 | lda BowserBodyControls ;check bowser's body control bits |
||
| 15470 | andn ++$01 |
||
| 15471 | beq ChkRearSte ;branch if d0 not set (control's bowser's feet) |
||
| 15472 | ldxn ++$e4 ;otherwise load offset for second frame |
||
| 15473 | ChkRearSte: lda SCRATCHPAD+$ed ;check saved enemy state |
||
| 15474 | andn ++%00100000 ;if bowser not defeated, do not set flag |
||
| 15475 | beq DrawBowser |
||
| 15476 | lda SCRATCHPAD+$02 ;subtract 16 pixels from |
||
| 15477 | secsub ;saved vertical coordinate |
||
| 15478 | sbcn ++$10 |
||
| 15479 | sta SCRATCHPAD+$02 |
||
| 15480 | jmp FlipBowserOver ;jump to set vertical flip flag |
||
| 15481 | |||
| 15482 | CheckForSpiny: |
||
| 15483 | cpxn ++$24 ;check if value loaded is for spiny |
||
| 15484 | bne CheckForLakitu ;if not found, branch |
||
| 15485 | cpyn ++$05 ;if enemy state set to $05, do this, |
||
| 15486 | bne NotEgg ;otherwise branch |
||
| 15487 | ldxn ++$30 ;set to spiny egg offset |
||
| 15488 | ldan ++$02 |
||
| 15489 | sta SCRATCHPAD+$03 ;set enemy direction to reverse sprites horizontally |
||
| 15490 | ldan ++$05 |
||
| 15491 | sta SCRATCHPAD+$ec ;set enemy state |
||
| 15492 | NotEgg: jmp CheckForHammerBro ;skip a big chunk of this if we found spiny but not in egg |
||
| 15493 | |||
| 15494 | CheckForLakitu: |
||
| 15495 | cpxn ++$90 ;check value for lakitu's offset loaded |
||
| 15496 | bne CheckUpsideDownShell ;branch if not loaded |
||
| 15497 | lda SCRATCHPAD+$ed |
||
| 15498 | andn ++%00100000 ;check for d5 set in enemy state |
||
| 15499 | bne NoLAFr ;branch if set |
||
| 15500 | lda FrenzyEnemyTimer |
||
| 15501 | cmpn ++$10 ;check timer to see if we've reached a certain range |
||
| 15502 | cmpcy |
||
| 15503 | bcs NoLAFr ;branch if not |
||
| 15504 | ldxn ++$96 ;if d6 not set and timer in range, load alt frame for lakitu |
||
| 15505 | NoLAFr: jmp CheckDefeatedState ;skip this next part if we found lakitu but alt frame not needed |
||
| 15506 | |||
| 15507 | CheckUpsideDownShell: |
||
| 15508 | lda SCRATCHPAD+$ef ;check for enemy object => $04 |
||
| 15509 | cmpn ++$04 |
||
| 15510 | cmpcy |
||
| 15511 | bcs CheckRightSideUpShell ;branch if true |
||
| 15512 | cpyn ++$02 |
||
| 15513 | cmpcy |
||
| 15514 | bcc CheckRightSideUpShell ;branch if enemy state < $02 |
||
| 15515 | ldxn ++$5a ;set for upside-down koopa shell by default |
||
| 15516 | ldy SCRATCHPAD+$ef |
||
| 15517 | cpyn ++BuzzyBeetle ;check for buzzy beetle object |
||
| 15518 | bne CheckRightSideUpShell |
||
| 15519 | ldxn ++$7e ;set for upside-down buzzy beetle shell if found |
||
| 15520 | inci SCRATCHPAD+$02 ;increment vertical position by one pixel |
||
| 15521 | |||
| 15522 | CheckRightSideUpShell: |
||
| 15523 | lda SCRATCHPAD+$ec ;check for value set here |
||
| 15524 | cmpn ++$04 ;if enemy state < $02, do not change to shell, if |
||
| 15525 | bne CheckForHammerBro ;enemy state => $02 but not = $04, leave shell upside-down |
||
| 15526 | ldxn ++$72 ;set right-side up buzzy beetle shell by default |
||
| 15527 | inci SCRATCHPAD+$02 ;increment saved vertical position by one pixel |
||
| 15528 | ldy SCRATCHPAD+$ef |
||
| 15529 | cpyn ++BuzzyBeetle ;check for buzzy beetle object |
||
| 15530 | beq CheckForDefdGoomba ;branch if found |
||
| 15531 | ldxn ++$66 ;change to right-side up koopa shell if not found |
||
| 15532 | inci SCRATCHPAD+$02 ;and increment saved vertical position again |
||
| 15533 | |||
| 15534 | CheckForDefdGoomba: |
||
| 15535 | cpyn ++Goomba ;check for goomba object (necessary if previously |
||
| 15536 | bne CheckForHammerBro ;failed buzzy beetle object test) |
||
| 15537 | ldxn ++$54 ;load for regular goomba |
||
| 174 | demige | 15538 | lda SCRATCHPAD+$ed ;note that this only gets performed if enemy state => $02 |
| 171 | demige | 15539 | andn ++%00100000 ;check saved enemy state for d5 set |
| 15540 | bne CheckForHammerBro ;branch if set |
||
| 15541 | ldxn ++$8a ;load offset for defeated goomba |
||
| 15542 | deci SCRATCHPAD+$02 ;set different value and decrement saved vertical position |
||
| 15543 | |||
| 15544 | CheckForHammerBro: |
||
| 15545 | ldy ObjectOffset |
||
| 15546 | lda SCRATCHPAD+$ef ;check for hammer bro object |
||
| 15547 | cmpn ++HammerBro |
||
| 15548 | bne CheckForBloober ;branch if not found |
||
| 15549 | lda SCRATCHPAD+$ed |
||
| 15550 | checka |
||
| 15551 | beq CheckToAnimateEnemy ;branch if not in normal enemy state |
||
| 15552 | andn ++%00001000 |
||
| 15553 | beq CheckDefeatedState ;if d3 not set, branch further away |
||
| 15554 | ldxn ++$b4 ;otherwise load offset for different frame |
||
| 15555 | checkx |
||
| 15556 | bne CheckToAnimateEnemy ;unconditional branch |
||
| 15557 | |||
| 15558 | CheckForBloober: |
||
| 15559 | cpxn ++$48 ;check for cheep-cheep offset loaded |
||
| 15560 | beq CheckToAnimateEnemy ;branch if found |
||
| 15561 | lday EnemyIntervalTimer,y |
||
| 15562 | cmpn ++$05 |
||
| 15563 | cmpcy |
||
| 15564 | bcs CheckDefeatedState ;branch if some timer is above a certain point |
||
| 15565 | cpxn ++$3c ;check for bloober offset loaded |
||
| 15566 | bne CheckToAnimateEnemy ;branch if not found this time |
||
| 15567 | cmpn ++$01 |
||
| 15568 | beq CheckDefeatedState ;branch if timer is set to certain point |
||
| 15569 | inci SCRATCHPAD+$02 ;increment saved vertical coordinate three pixels |
||
| 15570 | inci SCRATCHPAD+$02 |
||
| 15571 | inci SCRATCHPAD+$02 |
||
| 15572 | jmp CheckAnimationStop ;and do something else |
||
| 15573 | |||
| 15574 | CheckToAnimateEnemy: |
||
| 15575 | lda SCRATCHPAD+$ef ;check for specific enemy objects |
||
| 15576 | cmpn ++Goomba |
||
| 15577 | beq CheckDefeatedState ;branch if goomba |
||
| 15578 | cmpn ++$08 |
||
| 15579 | beq CheckDefeatedState ;branch if bullet bill (note both variants use $08 here) |
||
| 15580 | cmpn ++Podoboo |
||
| 15581 | beq CheckDefeatedState ;branch if podoboo |
||
| 15582 | cmpn ++$18 ;branch if => $18 |
||
| 15583 | cmpcy |
||
| 15584 | bcs CheckDefeatedState |
||
| 15585 | ldyn ++$00 |
||
| 15586 | cmpn ++$15 ;check for mushroom retainer/princess object |
||
| 15587 | ;jr $ |
||
| 15588 | bne CheckForSecondFrame ;which uses different code here, branch if not found |
||
| 15589 | iny ;residual instruction |
||
| 15590 | lda WorldNumber ;are we on world 8? |
||
| 15591 | cmpn ++World8 |
||
| 15592 | cmpcy |
||
| 180 | demige | 15593 | if ALWAYSPRINCESS |
| 15594 | scf |
||
| 15595 | endif |
||
| 171 | demige | 15596 | bcs CheckDefeatedState ;if so, leave the offset alone (use princess) |
| 15597 | ldxn ++$a2 ;otherwise, set for mushroom retainer object instead |
||
| 15598 | ldan ++$03 ;set alternate state here |
||
| 15599 | sta SCRATCHPAD+$ec |
||
| 15600 | checka |
||
| 15601 | bne CheckDefeatedState ;unconditional branch |
||
| 15602 | |||
| 15603 | CheckForSecondFrame: |
||
| 15604 | lda FrameCounter ;load frame counter |
||
| 15605 | andy EnemyAnimTimingBMask,y ;mask it (partly residual, one byte not ever used) |
||
| 15606 | bne CheckDefeatedState ;branch if timing is off |
||
| 15607 | |||
| 15608 | CheckAnimationStop: |
||
| 15609 | lda SCRATCHPAD+$ed ;check saved enemy state |
||
| 15610 | andn ++%10100000 ;for d7 or d5, or check for timers stopped |
||
| 15611 | orai TimerControl |
||
| 15612 | bne CheckDefeatedState ;if either condition true, branch |
||
| 15613 | txa |
||
| 15614 | clc |
||
| 15615 | adcn ++$06 ;add $06 to current enemy offset |
||
| 15616 | tax ;to animate various enemy objects |
||
| 15617 | |||
| 15618 | CheckDefeatedState: |
||
| 15619 | lda SCRATCHPAD+$ed ;check saved enemy state |
||
| 15620 | andn ++%00100000 ;for d5 set |
||
| 15621 | beq DrawEnemyObject ;branch if not set |
||
| 15622 | lda SCRATCHPAD+$ef |
||
| 15623 | cmpn ++$04 ;check for saved enemy object => $04 |
||
| 15624 | cmpcy |
||
| 15625 | bcc DrawEnemyObject ;branch if less |
||
| 15626 | ldyn ++$01 |
||
| 15627 | sty VerticalFlipFlag ;set vertical flip flag |
||
| 15628 | dey |
||
| 15629 | sty SCRATCHPAD+$ec ;init saved value here |
||
| 15630 | |||
| 15631 | DrawEnemyObject: |
||
| 15632 | ; 1118t ( ) |
||
| 15633 | ldy SCRATCHPAD+$eb ;load sprite data offset |
||
| 15634 | if Z80OPT |
||
| 15635 | ld hl,EnemyGraphicsTable |
||
| 15636 | add hl,bc |
||
| 15637 | call DrawSpriteObject ;360t |
||
| 15638 | call DrawSpriteObject ;360t |
||
| 15639 | call DrawSpriteObject ;360t |
||
| 15640 | else |
||
| 15641 | jsr DrawEnemyObjRow ;draw six tiles of data |
||
| 15642 | jsr DrawEnemyObjRow ;into sprite data |
||
| 15643 | jsr DrawEnemyObjRow |
||
| 15644 | endif |
||
| 15645 | ; 1030t ( Goomba)/604t () |
||
| 15646 | ldx ObjectOffset ;get enemy object offset |
||
| 15647 | ldyx Enemy_SprDataOffset,x ;get sprite data offset |
||
| 15648 | lda SCRATCHPAD+$ef |
||
| 15649 | cmpn ++$08 ;get saved enemy object and check |
||
| 15650 | bne CheckForVerticalFlip ;for bullet bill, branch if not found |
||
| 15651 | |||
| 15652 | SkipToOffScrChk: |
||
| 15653 | jmp SprObjectOffscrChk ;jump if found |
||
| 15654 | |||
| 15655 | CheckForVerticalFlip: |
||
| 15656 | lda VerticalFlipFlag ;check if vertical flip flag is set here |
||
| 15657 | checka |
||
| 15658 | beq CheckForESymmetry ;branch if not |
||
| 15659 | lday Sprite_Attributes,y ;get attributes of first sprite we dealt with |
||
| 15660 | oran ++%10000000 ;set bit for vertical flip |
||
| 15661 | iny |
||
| 15662 | iny ;increment two bytes so that we store the vertical flip |
||
| 15663 | jsr DumpSixSpr ;in attribute bytes of enemy obj sprite data |
||
| 15664 | dey |
||
| 15665 | dey ;now go back to the Y coordinate offset |
||
| 15666 | tya |
||
| 15667 | tax ;give offset to X |
||
| 15668 | lda SCRATCHPAD+$ef |
||
| 15669 | cmpn ++HammerBro ;check saved enemy object for hammer bro |
||
| 15670 | beq FlipEnemyVertically |
||
| 15671 | cmpn ++Lakitu ;check saved enemy object for lakitu |
||
| 15672 | beq FlipEnemyVertically ;branch for hammer bro or lakitu |
||
| 15673 | cmpn ++$15 |
||
| 15674 | cmpcy |
||
| 15675 | bcs FlipEnemyVertically ;also branch if enemy object => $15 |
||
| 15676 | txa |
||
| 15677 | clc |
||
| 15678 | adcn ++$08 ;if not selected objects or => $15, set |
||
| 15679 | tax ;offset in X for next row |
||
| 15680 | |||
| 15681 | FlipEnemyVertically: |
||
| 15682 | ldax Sprite_Tilenumber,x ;load first or second row tiles |
||
| 15683 | pha ;and save tiles to the stack |
||
| 15684 | ldax Sprite_Tilenumber+4,x |
||
| 15685 | pha |
||
| 15686 | lday Sprite_Tilenumber+16,y ;exchange third row tiles |
||
| 15687 | stax Sprite_Tilenumber,x ;with first or second row tiles |
||
| 15688 | lday Sprite_Tilenumber+20,y |
||
| 15689 | stax Sprite_Tilenumber+4,x |
||
| 15690 | pla ;pull first or second row tiles from stack |
||
| 15691 | stay Sprite_Tilenumber+20,y ;and save in third row |
||
| 15692 | pla |
||
| 15693 | stay Sprite_Tilenumber+16,y |
||
| 15694 | |||
| 15695 | CheckForESymmetry: |
||
| 15696 | lda BowserGfxFlag ;are we drawing bowser at all? |
||
| 15697 | checka |
||
| 15698 | bne SkipToOffScrChk ;branch if so |
||
| 15699 | lda SCRATCHPAD+$ef |
||
| 15700 | ldx SCRATCHPAD+$ec ;get alternate enemy state |
||
| 15701 | cmpn ++$05 ;check for hammer bro object |
||
| 15702 | bne ContES |
||
| 15703 | jmp SprObjectOffscrChk ;jump if found |
||
| 15704 | ContES: cmpn ++Bloober ;check for bloober object |
||
| 15705 | beq MirrorEnemyGfx |
||
| 15706 | cmpn ++PiranhaPlant ;check for piranha plant object |
||
| 15707 | beq MirrorEnemyGfx |
||
| 15708 | cmpn ++Podoboo ;check for podoboo object |
||
| 15709 | beq MirrorEnemyGfx ;branch if either of three are found |
||
| 15710 | cmpn ++Spiny ;check for spiny object |
||
| 15711 | bne ESRtnr ;branch closer if not found |
||
| 15712 | cpxn ++$05 ;check spiny's state |
||
| 15713 | bne CheckToMirrorLakitu ;branch if not an egg, otherwise |
||
| 15714 | ESRtnr: cmpn ++$15 ;check for princess/mushroom retainer object |
||
| 15715 | bne SpnySC |
||
| 15716 | ldan ++$42 ;set horizontal flip on bottom right sprite |
||
| 15717 | stay Sprite_Attributes+20,y ;note that palette bits were already set earlier |
||
| 15718 | SpnySC: cpxn ++$02 ;if alternate enemy state set to 1 or 0, branch |
||
| 15719 | cmpcy |
||
| 15720 | bcc CheckToMirrorLakitu |
||
| 15721 | |||
| 15722 | MirrorEnemyGfx: |
||
| 15723 | lda BowserGfxFlag ;if enemy object is bowser, skip all of this |
||
| 15724 | checka |
||
| 15725 | bne CheckToMirrorLakitu |
||
| 15726 | lday Sprite_Attributes,y ;load attribute bits of first sprite |
||
| 15727 | andn ++%10100011 |
||
| 15728 | stay Sprite_Attributes,y ;save vertical flip, priority, and palette bits |
||
| 15729 | stay Sprite_Attributes+8,y ;in left sprite column of enemy object OAM data |
||
| 15730 | stay Sprite_Attributes+16,y |
||
| 15731 | oran ++%01000000 ;set horizontal flip |
||
| 15732 | cpxn ++$05 ;check for state used by spiny's egg |
||
| 15733 | bne EggExc ;if alternate state not set to $05, branch |
||
| 15734 | oran ++%10000000 ;otherwise set vertical flip |
||
| 15735 | EggExc: stay Sprite_Attributes+4,y ;set bits of right sprite column |
||
| 15736 | stay Sprite_Attributes+12,y ;of enemy object sprite data |
||
| 15737 | stay Sprite_Attributes+20,y |
||
| 15738 | cpxn ++$04 ;check alternate enemy state |
||
| 15739 | bne CheckToMirrorLakitu ;branch if not $04 |
||
| 15740 | lday Sprite_Attributes+8,y ;get second row left sprite attributes |
||
| 15741 | oran ++%10000000 |
||
| 15742 | stay Sprite_Attributes+8,y ;store bits with vertical flip in |
||
| 15743 | stay Sprite_Attributes+16,y ;second and third row left sprites |
||
| 15744 | oran ++%01000000 |
||
| 15745 | stay Sprite_Attributes+12,y ;store with horizontal and vertical flip in |
||
| 15746 | stay Sprite_Attributes+20,y ;second and third row right sprites |
||
| 15747 | |||
| 15748 | CheckToMirrorLakitu: |
||
| 15749 | lda SCRATCHPAD+$ef ;check for lakitu enemy object |
||
| 15750 | cmpn ++Lakitu |
||
| 15751 | bne CheckToMirrorJSpring ;branch if not found |
||
| 15752 | lda VerticalFlipFlag |
||
| 15753 | checka |
||
| 15754 | bne NVFLak ;branch if vertical flip flag not set |
||
| 15755 | lday Sprite_Attributes+16,y ;save vertical flip and palette bits |
||
| 15756 | andn ++%10000001 ;in third row left sprite |
||
| 15757 | stay Sprite_Attributes+16,y |
||
| 15758 | lday Sprite_Attributes+20,y ;set horizontal flip and palette bits |
||
| 15759 | oran ++%01000001 ;in third row right sprite |
||
| 15760 | stay Sprite_Attributes+20,y |
||
| 15761 | ldx FrenzyEnemyTimer ;check timer |
||
| 15762 | cpxn ++$10 |
||
| 15763 | cmpcy |
||
| 15764 | bcs SprObjectOffscrChk ;branch if timer has not reached a certain range |
||
| 15765 | stay Sprite_Attributes+12,y ;otherwise set same for second row right sprite |
||
| 15766 | andn ++%10000001 |
||
| 15767 | stay Sprite_Attributes+8,y ;preserve vertical flip and palette bits for left sprite |
||
| 15768 | if Z80 |
||
| 15769 | or a |
||
| 15770 | endif |
||
| 15771 | bcc SprObjectOffscrChk ;unconditional branch |
||
| 15772 | NVFLak: lday Sprite_Attributes,y ;get first row left sprite attributes |
||
| 15773 | andn ++%10000001 |
||
| 15774 | stay Sprite_Attributes,y ;save vertical flip and palette bits |
||
| 15775 | lday Sprite_Attributes+4,y ;get first row right sprite attributes |
||
| 15776 | oran ++%01000001 ;set horizontal flip and palette bits |
||
| 15777 | stay Sprite_Attributes+4,y ;note that vertical flip is left as-is |
||
| 15778 | |||
| 15779 | CheckToMirrorJSpring: |
||
| 15780 | lda SCRATCHPAD+$ef ;check for jumpspring object (any frame) |
||
| 15781 | cmpn ++$18 |
||
| 15782 | cmpcy |
||
| 15783 | bcc SprObjectOffscrChk ;branch if not jumpspring object at all |
||
| 15784 | ldan ++$82 |
||
| 15785 | stay Sprite_Attributes+8,y ;set vertical flip and palette bits of |
||
| 15786 | stay Sprite_Attributes+16,y ;second and third row left sprites |
||
| 15787 | oran ++%01000000 |
||
| 15788 | stay Sprite_Attributes+12,y ;set, in addition to those, horizontal flip |
||
| 15789 | stay Sprite_Attributes+20,y ;for second and third row right sprites |
||
| 15790 | |||
| 15791 | SprObjectOffscrChk: |
||
| 15792 | ; 238t ( Goomba) |
||
| 15793 | ldx ObjectOffset ;get enemy buffer offset |
||
| 15794 | lda Enemy_OffscreenBits ;check offscreen information |
||
| 15795 | lsr |
||
| 15796 | lsr ;shift three times to the right |
||
| 15797 | lsr ;which puts d2 into carry |
||
| 15798 | pha ;save to stack |
||
| 15799 | bcc LcChk ;branch if not set |
||
| 15800 | ldan ++$04 ;set for right column sprites |
||
| 15801 | jsr MoveESprColOffscreen ;and move them offscreen |
||
| 15802 | LcChk: pla ;get from stack |
||
| 15803 | lsr ;move d3 to carry |
||
| 15804 | pha ;save to stack |
||
| 15805 | bcc Row3C ;branch if not set |
||
| 15806 | ldan ++$00 ;set for left column sprites, |
||
| 15807 | jsr MoveESprColOffscreen ;move them offscreen |
||
| 15808 | Row3C: pla ;get from stack again |
||
| 15809 | lsr ;move d5 to carry this time |
||
| 15810 | lsr |
||
| 15811 | pha ;save to stack again |
||
| 15812 | bcc Row23C ;branch if carry not set |
||
| 15813 | ldan ++$10 ;set for third row of sprites |
||
| 15814 | jsr MoveESprRowOffscreen ;and move them offscreen |
||
| 15815 | Row23C: pla ;get from stack |
||
| 15816 | lsr ;move d6 into carry |
||
| 15817 | pha ;save to stack |
||
| 15818 | bcc AllRowC |
||
| 15819 | ldan ++$08 ;set for second and third rows |
||
| 15820 | jsr MoveESprRowOffscreen ;move them offscreen |
||
| 15821 | AllRowC: pla ;get from stack once more |
||
| 15822 | lsr ;move d7 into carry |
||
| 15823 | bcc ExEGHandler |
||
| 15824 | jsr MoveESprRowOffscreen ;move all sprites offscreen (A should be 0 by now) |
||
| 15825 | ldax Enemy_ID,x |
||
| 15826 | cmpn ++Podoboo ;check enemy identifier for podoboo |
||
| 15827 | beq ExEGHandler ;skip this part if found, we do not want to erase podoboo! |
||
| 15828 | ldax Enemy_Y_HighPos,x ;check high byte of vertical position |
||
| 15829 | cmpn ++$02 ;if not yet past the bottom of the screen, branch |
||
| 15830 | bne ExEGHandler |
||
| 15831 | jsr EraseEnemyObject ;what it says |
||
| 15832 | |||
| 15833 | ExEGHandler: |
||
| 15834 | rts |
||
| 15835 | |||
| 15836 | if Z80OPT |
||
| 15837 | else |
||
| 15838 | DrawEnemyObjRow: |
||
| 15839 | ldax EnemyGraphicsTable,x ;load two tiles of enemy graphics |
||
| 15840 | sta SCRATCHPAD+$00 |
||
| 15841 | ldax EnemyGraphicsTable+1,x |
||
| 15842 | DrawOneSpriteRow: |
||
| 15843 | sta SCRATCHPAD+$01 |
||
| 15844 | jmp DrawSpriteObject ;draw them |
||
| 15845 | endif |
||
| 15846 | |||
| 15847 | MoveESprRowOffscreen: |
||
| 15848 | clc ;add A to enemy object OAM data offset |
||
| 15849 | adcx Enemy_SprDataOffset,x |
||
| 15850 | tay ;use as offset |
||
| 15851 | ldan ++$f8 |
||
| 15852 | jmp DumpTwoSpr ;move first row of sprites offscreen |
||
| 15853 | |||
| 15854 | MoveESprColOffscreen: |
||
| 15855 | clc ;add A to enemy object OAM data offset |
||
| 15856 | adcx Enemy_SprDataOffset,x |
||
| 15857 | tay ;use as offset |
||
| 15858 | jsr MoveColOffscreen ;move first and second row sprites in column offscreen |
||
| 15859 | stay Sprite_Data+16,y ;move third row sprite in column offscreen |
||
| 15860 | rts |
||
| 15861 | |||
| 15862 | ;------------------------------------------------------------------------------------- |
||
| 15863 | ;$00-$01 - tile numbers |
||
| 15864 | ;$02 - relative Y position |
||
| 15865 | ;$03 - horizontal flip flag (not used here) |
||
| 15866 | ;$04 - attributes |
||
| 15867 | ;$05 - relative X position |
||
| 15868 | |||
| 15869 | DefaultBlockObjTiles: |
||
| 15870 | .db $85, $85, $86, $86 ;brick w/ line (these are sprite tiles, not BG!) |
||
| 15871 | |||
| 15872 | DrawBlock: |
||
| 15873 | lda Block_Rel_YPos ;get relative vertical coordinate of block object |
||
| 15874 | sta SCRATCHPAD+$02 ;store here |
||
| 15875 | lda Block_Rel_XPos ;get relative horizontal coordinate of block object |
||
| 15876 | sta SCRATCHPAD+$05 ;store here |
||
| 15877 | ldan ++$03 |
||
| 15878 | sta SCRATCHPAD+$04 ;set attribute byte here |
||
| 15879 | lsr |
||
| 15880 | sta SCRATCHPAD+$03 ;set horizontal flip bit here (will not be used) ??? |
||
| 15881 | ldyx Block_SprDataOffset,x ;get sprite data offset |
||
| 15882 | if Z80OPT |
||
| 15883 | ld hl,DefaultBlockObjTiles |
||
| 15884 | ;add hl,bc |
||
| 15885 | call DrawSpriteObject |
||
| 15886 | call DrawSpriteObject |
||
| 15887 | else |
||
| 15888 | ldxn ++$00 ;reset X for use as offset to tile data |
||
| 15889 | DBlkLoop: |
||
| 15890 | ldax DefaultBlockObjTiles,x ;get left tile number |
||
| 15891 | sta SCRATCHPAD+$00 ;set here |
||
| 15892 | ldax DefaultBlockObjTiles+1,x ;get right tile number |
||
| 15893 | jsr DrawOneSpriteRow ;do sub to write tile numbers to first row of sprites |
||
| 15894 | cpxn ++$04 ;check incremented offset |
||
| 15895 | bne DBlkLoop ;and loop back until all four sprites are done |
||
| 15896 | endif |
||
| 15897 | ldx ObjectOffset ;get block object offset |
||
| 15898 | ldyx Block_SprDataOffset,x ;get sprite data offset |
||
| 15899 | lda AreaType |
||
| 15900 | cmpn ++$01 ;check for ground level type area |
||
| 15901 | beq ChkRep ;if found, branch to next part |
||
| 15902 | ldan ++$86 |
||
| 15903 | stay Sprite_Tilenumber,y ;otherwise remove brick tiles with lines |
||
| 15904 | stay Sprite_Tilenumber+4,y ;and replace then with lineless brick tiles |
||
| 15905 | ChkRep: ldax Block_Metatile,x ;check replacement metatile |
||
| 15906 | cmpn ++$c4 ;if not used block metatile, then |
||
| 15907 | bne BlkOffscr ;branch ahead to use current graphics |
||
| 15908 | ldan ++$87 ;set A for used block tile |
||
| 15909 | iny ;increment Y to write to tile bytes |
||
| 15910 | jsr DumpFourSpr ;do sub to dump into all four sprites |
||
| 15911 | dey ;return Y to original offset |
||
| 15912 | ldan ++$03 ;set palette bits |
||
| 15913 | ldx AreaType |
||
| 15914 | dex ;check for ground level type area again |
||
| 15915 | beq SetBFlip ;if found, use current palette bits |
||
| 15916 | lsr ;otherwise set to $01 |
||
| 15917 | SetBFlip: ldx ObjectOffset ;put block object offset back in X |
||
| 15918 | stay Sprite_Attributes,y ;store attribute byte as-is in first sprite |
||
| 15919 | oran ++%01000000 |
||
| 15920 | stay Sprite_Attributes+4,y ;set horizontal flip bit for second sprite |
||
| 15921 | oran ++%10000000 |
||
| 15922 | stay Sprite_Attributes+12,y ;set both flip bits for fourth sprite |
||
| 15923 | andn ++%10000011 |
||
| 15924 | stay Sprite_Attributes+8,y ;set vertical flip bit for third sprite |
||
| 15925 | BlkOffscr: lda Block_OffscreenBits ;get offscreen bits for block object |
||
| 15926 | pha ;save to stack |
||
| 15927 | andn ++%00000100 ;check to see if d2 in offscreen bits are set |
||
| 15928 | beq PullOfsB ;if not set, branch, otherwise move sprites offscreen |
||
| 15929 | ldan ++$f8 ;move offscreen two OAMs |
||
| 15930 | stay Sprite_Y_Position+4,y ;on the right side |
||
| 15931 | stay Sprite_Y_Position+12,y |
||
| 15932 | PullOfsB: pla ;pull offscreen bits from stack |
||
| 15933 | ChkLeftCo: andn ++%00001000 ;check to see if d3 in offscreen bits are set |
||
| 15934 | beq ExDBlk ;if not set, branch, otherwise move sprites offscreen |
||
| 15935 | |||
| 15936 | MoveColOffscreen: |
||
| 15937 | ldan ++$f8 ;move offscreen two OAMs |
||
| 15938 | stay Sprite_Y_Position,y ;on the left side (or two rows of enemy on either side |
||
| 15939 | stay Sprite_Y_Position+8,y ;if branched here from enemy graphics handler) |
||
| 15940 | ExDBlk: rts |
||
| 15941 | |||
| 15942 | ;------------------------------------------------------------------------------------- |
||
| 15943 | ;$00 - used to hold palette bits for attribute byte or relative X position |
||
| 15944 | |||
| 15945 | DrawBrickChunks: |
||
| 15946 | ldan ++$02 ;set palette bits here |
||
| 15947 | sta SCRATCHPAD+$00 |
||
| 15948 | ldan ++$75 ;set tile number for ball (something residual, likely) |
||
| 15949 | ldy GameEngineSubroutine |
||
| 15950 | cpyn ++$05 ;if end-of-level routine running, |
||
| 15951 | beq DChunks ;use palette and tile number assigned |
||
| 15952 | ldan ++$03 ;otherwise set different palette bits |
||
| 15953 | sta SCRATCHPAD+$00 |
||
| 15954 | ldan ++$84 ;and set tile number for brick chunks |
||
| 15955 | DChunks: ldyx Block_SprDataOffset,x ;get OAM data offset |
||
| 15956 | iny ;increment to start with tile bytes in OAM |
||
| 15957 | jsr DumpFourSpr ;do sub to dump tile number into all four sprites |
||
| 15958 | lda FrameCounter ;get frame counter |
||
| 15959 | asl |
||
| 15960 | asl |
||
| 15961 | asl ;move low nybble to high |
||
| 15962 | asl |
||
| 15963 | andn ++$c0 ;get what was originally d3-d2 of low nybble |
||
| 15964 | orai SCRATCHPAD+$00 ;add palette bits |
||
| 15965 | iny ;increment offset for attribute bytes |
||
| 15966 | jsr DumpFourSpr ;do sub to dump attribute data into all four sprites |
||
| 15967 | dey |
||
| 15968 | dey ;decrement offset to Y coordinate |
||
| 15969 | lda Block_Rel_YPos ;get first block object's relative vertical coordinate |
||
| 15970 | jsr DumpTwoSpr ;do sub to dump current Y coordinate into two sprites |
||
| 15971 | lda Block_Rel_XPos ;get first block object's relative horizontal coordinate |
||
| 15972 | stay Sprite_X_Position,y ;save into X coordinate of first sprite |
||
| 15973 | ldax Block_Orig_XPos,x ;get original horizontal coordinate |
||
| 15974 | secsub |
||
| 15975 | sbci ScreenLeft_X_Pos ;subtract coordinate of left side from original coordinate |
||
| 15976 | sta SCRATCHPAD+$00 ;store result as relative horizontal coordinate of original |
||
| 15977 | secsub |
||
| 15978 | sbci Block_Rel_XPos ;get difference of relative positions of original - current |
||
| 15979 | cmpcy |
||
| 15980 | adci SCRATCHPAD+$00 ;add original relative position to result |
||
| 15981 | adcn ++$06 ;plus 6 pixels to position second brick chunk correctly |
||
| 15982 | stay Sprite_X_Position+4,y ;save into X coordinate of second sprite |
||
| 15983 | lda Block_Rel_YPos+1 ;get second block object's relative vertical coordinate |
||
| 15984 | stay Sprite_Y_Position+8,y |
||
| 15985 | stay Sprite_Y_Position+12,y ;dump into Y coordinates of third and fourth sprites |
||
| 15986 | lda Block_Rel_XPos+1 ;get second block object's relative horizontal coordinate |
||
| 15987 | stay Sprite_X_Position+8,y ;save into X coordinate of third sprite |
||
| 15988 | lda SCRATCHPAD+$00 ;use original relative horizontal position |
||
| 15989 | secsub |
||
| 15990 | sbci Block_Rel_XPos+1 ;get difference of relative positions of original - current |
||
| 15991 | cmpcy |
||
| 15992 | adci SCRATCHPAD+$00 ;add original relative position to result |
||
| 15993 | adcn ++$06 ;plus 6 pixels to position fourth brick chunk correctly |
||
| 15994 | stay Sprite_X_Position+12,y ;save into X coordinate of fourth sprite |
||
| 15995 | lda Block_OffscreenBits ;get offscreen bits for block object |
||
| 15996 | jsr ChkLeftCo ;do sub to move left half of sprites offscreen if necessary |
||
| 15997 | lda Block_OffscreenBits ;get offscreen bits again |
||
| 15998 | asl ;shift d7 into carry |
||
| 15999 | bcc ChnkOfs ;if d7 not set, branch to last part |
||
| 16000 | ldan ++$f8 |
||
| 16001 | jsr DumpTwoSpr ;otherwise move top sprites offscreen |
||
| 16002 | ChnkOfs: lda SCRATCHPAD+$00 ;if relative position on left side of screen, |
||
| 16003 | checka |
||
| 16004 | bpl ExBCDr ;go ahead and leave |
||
| 16005 | lday Sprite_X_Position,y ;otherwise compare left-side X coordinate |
||
| 16006 | cmpy Sprite_X_Position+4,y ;to right-side X coordinate |
||
| 16007 | cmpcy |
||
| 16008 | bcc ExBCDr ;branch to leave if less |
||
| 16009 | ldan ++$f8 ;otherwise move right half of sprites offscreen |
||
| 16010 | stay Sprite_Y_Position+4,y |
||
| 16011 | stay Sprite_Y_Position+12,y |
||
| 16012 | ExBCDr: rts ;leave |
||
| 16013 | |||
| 16014 | ;------------------------------------------------------------------------------------- |
||
| 16015 | |||
| 16016 | DrawFireball: |
||
| 16017 | ldyx FBall_SprDataOffset,x ;get fireball's sprite data offset |
||
| 16018 | lda Fireball_Rel_YPos ;get relative vertical coordinate |
||
| 16019 | stay Sprite_Y_Position,y ;store as sprite Y coordinate |
||
| 16020 | lda Fireball_Rel_XPos ;get relative horizontal coordinate |
||
| 16021 | stay Sprite_X_Position,y ;store as sprite X coordinate, then do shared code |
||
| 16022 | |||
| 16023 | DrawFirebar: |
||
| 16024 | lda FrameCounter ;get frame counter |
||
| 16025 | lsr ;divide by four |
||
| 16026 | lsr |
||
| 16027 | pha ;save result to stack |
||
| 16028 | andn ++$01 ;mask out all but last bit |
||
| 16029 | eorn ++$64 ;set either tile $64 or $65 as fireball tile |
||
| 16030 | stay Sprite_Tilenumber,y ;thus tile changes every four frames |
||
| 16031 | pla ;get from stack |
||
| 16032 | lsr ;divide by four again |
||
| 16033 | lsr |
||
| 16034 | ldan ++$02 ;load value $02 to set palette in attrib byte |
||
| 16035 | bcc FireA ;if last bit shifted out was not set, skip this |
||
| 16036 | oran ++%11000000 ;otherwise flip both ways every eight frames |
||
| 16037 | FireA: stay Sprite_Attributes,y ;store attribute byte and leave |
||
| 16038 | rts |
||
| 16039 | |||
| 16040 | ;------------------------------------------------------------------------------------- |
||
| 16041 | |||
| 16042 | ExplosionTiles: |
||
| 16043 | .db $68, $67, $66 |
||
| 16044 | |||
| 16045 | DrawExplosion_Fireball: |
||
| 16046 | ldyx Alt_SprDataOffset,x ;get OAM data offset of alternate sort for fireball's explosion |
||
| 16047 | ldax Fireball_State,x ;load fireball state |
||
| 16048 | incx Fireball_State,x ;increment state for next frame |
||
| 16049 | lsr ;divide by 2 |
||
| 16050 | andn ++%00000111 ;mask out all but d3-d1 |
||
| 16051 | cmpn ++$03 ;check to see if time to kill fireball |
||
| 16052 | cmpcy |
||
| 16053 | bcs KillFireBall ;branch if so, otherwise continue to draw explosion |
||
| 16054 | |||
| 16055 | DrawExplosion_Fireworks: |
||
| 16056 | tax ;use whatever's in A for offset |
||
| 16057 | ldax ExplosionTiles,x ;get tile number using offset |
||
| 16058 | iny ;increment Y (contains sprite data offset) |
||
| 16059 | jsr DumpFourSpr ;and dump into tile number part of sprite data |
||
| 16060 | dey ;decrement Y so we have the proper offset again |
||
| 16061 | ldx ObjectOffset ;return enemy object buffer offset to X |
||
| 16062 | lda Fireball_Rel_YPos ;get relative vertical coordinate |
||
| 16063 | secsub ;subtract four pixels vertically |
||
| 16064 | sbcn ++$04 ;for first and third sprites |
||
| 16065 | stay Sprite_Y_Position,y |
||
| 16066 | stay Sprite_Y_Position+8,y |
||
| 16067 | clc ;add eight pixels vertically |
||
| 16068 | adcn ++$08 ;for second and fourth sprites |
||
| 16069 | stay Sprite_Y_Position+4,y |
||
| 16070 | stay Sprite_Y_Position+12,y |
||
| 16071 | lda Fireball_Rel_XPos ;get relative horizontal coordinate |
||
| 16072 | secsub ;subtract four pixels horizontally |
||
| 16073 | sbcn ++$04 ;for first and second sprites |
||
| 16074 | stay Sprite_X_Position,y |
||
| 16075 | stay Sprite_X_Position+4,y |
||
| 16076 | clc ;add eight pixels horizontally |
||
| 16077 | adcn ++$08 ;for third and fourth sprites |
||
| 16078 | stay Sprite_X_Position+8,y |
||
| 16079 | stay Sprite_X_Position+12,y |
||
| 16080 | ldan ++$02 ;set palette attributes for all sprites, but |
||
| 16081 | stay Sprite_Attributes,y ;set no flip at all for first sprite |
||
| 16082 | ldan ++$82 |
||
| 16083 | stay Sprite_Attributes+4,y ;set vertical flip for second sprite |
||
| 16084 | ldan ++$42 |
||
| 16085 | stay Sprite_Attributes+8,y ;set horizontal flip for third sprite |
||
| 16086 | ldan ++$c2 |
||
| 16087 | stay Sprite_Attributes+12,y ;set both flips for fourth sprite |
||
| 16088 | rts ;we are done |
||
| 16089 | |||
| 16090 | KillFireBall: |
||
| 16091 | ldan ++$00 ;clear fireball state to kill it |
||
| 16092 | stax Fireball_State,x |
||
| 16093 | rts |
||
| 16094 | |||
| 16095 | ;------------------------------------------------------------------------------------- |
||
| 16096 | |||
| 16097 | DrawSmallPlatform: |
||
| 16098 | ldyx Enemy_SprDataOffset,x ;get OAM data offset |
||
| 16099 | ldan ++$5b ;load tile number for small platforms |
||
| 16100 | iny ;increment offset for tile numbers |
||
| 16101 | jsr DumpSixSpr ;dump tile number into all six sprites |
||
| 16102 | iny ;increment offset for attributes |
||
| 16103 | ldan ++$02 ;load palette controls |
||
| 16104 | jsr DumpSixSpr ;dump attributes into all six sprites |
||
| 16105 | dey ;decrement for original offset |
||
| 16106 | dey |
||
| 16107 | lda Enemy_Rel_XPos ;get relative horizontal coordinate |
||
| 16108 | stay Sprite_X_Position,y |
||
| 16109 | stay Sprite_X_Position+12,y ;dump as X coordinate into first and fourth sprites |
||
| 16110 | clc |
||
| 16111 | adcn ++$08 ;add eight pixels |
||
| 16112 | stay Sprite_X_Position+4,y ;dump into second and fifth sprites |
||
| 16113 | stay Sprite_X_Position+16,y |
||
| 16114 | clc |
||
| 16115 | adcn ++$08 ;add eight more pixels |
||
| 16116 | stay Sprite_X_Position+8,y ;dump into third and sixth sprites |
||
| 16117 | stay Sprite_X_Position+20,y |
||
| 16118 | ldax Enemy_Y_Position,x ;get vertical coordinate |
||
| 16119 | tax |
||
| 16120 | pha ;save to stack |
||
| 16121 | cpxn ++$20 ;if vertical coordinate below status bar, |
||
| 16122 | cmpcy |
||
| 16123 | bcs TopSP ;do not mess with it |
||
| 16124 | ldan ++$f8 ;otherwise move first three sprites offscreen |
||
| 16125 | TopSP: jsr DumpThreeSpr ;dump vertical coordinate into Y coordinates |
||
| 16126 | pla ;pull from stack |
||
| 16127 | clc |
||
| 16128 | adcn ++$80 ;add 128 pixels |
||
| 16129 | tax |
||
| 16130 | cpxn ++$20 ;if below status bar (taking wrap into account) |
||
| 16131 | cmpcy |
||
| 16132 | bcs BotSP ;then do not change altered coordinate |
||
| 16133 | ldan ++$f8 ;otherwise move last three sprites offscreen |
||
| 16134 | BotSP: stay Sprite_Y_Position+12,y ;dump vertical coordinate + 128 pixels |
||
| 16135 | stay Sprite_Y_Position+16,y ;into Y coordinates |
||
| 16136 | stay Sprite_Y_Position+20,y |
||
| 16137 | lda Enemy_OffscreenBits ;get offscreen bits |
||
| 16138 | pha ;save to stack |
||
| 16139 | andn ++%00001000 ;check d3 |
||
| 16140 | beq SOfs |
||
| 16141 | ldan ++$f8 ;if d3 was set, move first and |
||
| 16142 | stay Sprite_Y_Position,y ;fourth sprites offscreen |
||
| 16143 | stay Sprite_Y_Position+12,y |
||
| 16144 | SOfs: pla ;move out and back into stack |
||
| 16145 | pha |
||
| 16146 | andn ++%00000100 ;check d2 |
||
| 16147 | beq SOfs2 |
||
| 16148 | ldan ++$f8 ;if d2 was set, move second and |
||
| 16149 | stay Sprite_Y_Position+4,y ;fifth sprites offscreen |
||
| 16150 | stay Sprite_Y_Position+16,y |
||
| 16151 | SOfs2: pla ;get from stack |
||
| 16152 | andn ++%00000010 ;check d1 |
||
| 16153 | beq ExSPl |
||
| 16154 | ldan ++$f8 ;if d1 was set, move third and |
||
| 16155 | stay Sprite_Y_Position+8,y ;sixth sprites offscreen |
||
| 16156 | stay Sprite_Y_Position+20,y |
||
| 16157 | ExSPl: ldx ObjectOffset ;get enemy object offset and leave |
||
| 16158 | rts |
||
| 16159 | |||
| 16160 | ;------------------------------------------------------------------------------------- |
||
| 16161 | |||
| 16162 | DrawBubble: |
||
| 16163 | ldy Player_Y_HighPos ;if player's vertical high position |
||
| 16164 | dey ;not within screen, skip all of this |
||
| 16165 | bne ExDBub |
||
| 16166 | lda Bubble_OffscreenBits ;check air bubble's offscreen bits |
||
| 16167 | andn ++%00001000 |
||
| 16168 | bne ExDBub ;if bit set, branch to leave |
||
| 16169 | ldyx Bubble_SprDataOffset,x ;get air bubble's OAM data offset |
||
| 16170 | lda Bubble_Rel_XPos ;get relative horizontal coordinate |
||
| 16171 | stay Sprite_X_Position,y ;store as X coordinate here |
||
| 16172 | lda Bubble_Rel_YPos ;get relative vertical coordinate |
||
| 16173 | stay Sprite_Y_Position,y ;store as Y coordinate here |
||
| 16174 | ldan ++$74 |
||
| 16175 | stay Sprite_Tilenumber,y ;put air bubble tile into OAM data |
||
| 16176 | ldan ++$02 |
||
| 16177 | stay Sprite_Attributes,y ;set attribute byte |
||
| 16178 | ExDBub: rts ;leave |
||
| 16179 | |||
| 16180 | ;------------------------------------------------------------------------------------- |
||
| 16181 | ;$00 - used to store player's vertical offscreen bits |
||
| 16182 | |||
| 16183 | PlayerGfxTblOffsets: |
||
| 16184 | .db $20, $28, $c8, $18, $00, $40, $50, $58 |
||
| 16185 | .db $80, $88, $b8, $78, $60, $a0, $b0, $b8 |
||
| 16186 | |||
| 16187 | ;tiles arranged in order, 2 tiles per row, top to bottom |
||
| 16188 | |||
| 16189 | PlayerGraphicsTable: |
||
| 16190 | ;big player table |
||
| 16191 | .db $00, $01, $02, $03, $04, $05, $06, $07 ;walking frame 1 |
||
| 16192 | .db $08, $09, $0a, $0b, $0c, $0d, $0e, $0f ; frame 2 |
||
| 16193 | .db $10, $11, $12, $13, $14, $15, $16, $17 ; frame 3 |
||
| 16194 | .db $18, $19, $1a, $1b, $1c, $1d, $1e, $1f ;skidding |
||
| 16195 | .db $20, $21, $22, $23, $24, $25, $26, $27 ;jumping |
||
| 16196 | .db $08, $09, $28, $29, $2a, $2b, $2c, $2d ;swimming frame 1 |
||
| 16197 | .db $08, $09, $0a, $0b, $0c, $30, $2c, $2d ; frame 2 |
||
| 16198 | .db $08, $09, $0a, $0b, $2e, $2f, $2c, $2d ; frame 3 |
||
| 16199 | .db $08, $09, $28, $29, $2a, $2b, $5c, $5d ;climbing frame 1 |
||
| 16200 | .db $08, $09, $0a, $0b, $0c, $0d, $5e, $5f ; frame 2 |
||
| 16201 | .db $fc, $fc, $08, $09, $58, $59, $5a, $5a ;crouching |
||
| 16202 | .db $08, $09, $28, $29, $2a, $2b, $0e, $0f ;fireball throwing |
||
| 16203 | |||
| 16204 | ;small player table |
||
| 16205 | .db $fc, $fc, $fc, $fc, $32, $33, $34, $35 ;walking frame 1 |
||
| 16206 | .db $fc, $fc, $fc, $fc, $36, $37, $38, $39 ; frame 2 |
||
| 16207 | .db $fc, $fc, $fc, $fc, $3a, $37, $3b, $3c ; frame 3 |
||
| 16208 | .db $fc, $fc, $fc, $fc, $3d, $3e, $3f, $40 ;skidding |
||
| 16209 | .db $fc, $fc, $fc, $fc, $32, $41, $42, $43 ;jumping |
||
| 16210 | .db $fc, $fc, $fc, $fc, $32, $33, $44, $45 ;swimming frame 1 |
||
| 16211 | .db $fc, $fc, $fc, $fc, $32, $33, $44, $47 ; frame 2 |
||
| 16212 | .db $fc, $fc, $fc, $fc, $32, $33, $48, $49 ; frame 3 |
||
| 16213 | .db $fc, $fc, $fc, $fc, $32, $33, $90, $91 ;climbing frame 1 |
||
| 16214 | .db $fc, $fc, $fc, $fc, $3a, $37, $92, $93 ; frame 2 |
||
| 16215 | .db $fc, $fc, $fc, $fc, $9e, $9e, $9f, $9f ;killed |
||
| 16216 | |||
| 16217 | ;used by both player sizes |
||
| 16218 | .db $fc, $fc, $fc, $fc, $3a, $37, $4f, $4f ;small player standing |
||
| 16219 | .db $fc, $fc, $00, $01, $4c, $4d, $4e, $4e ;intermediate grow frame |
||
| 16220 | .db $00, $01, $4c, $4d, $4a, $4a, $4b, $4b ;big player standing |
||
| 16221 | |||
| 16222 | SwimKickTileNum: |
||
| 16223 | .db $31, $46 |
||
| 16224 | |||
| 16225 | PlayerGfxHandler: |
||
| 16226 | lda InjuryTimer ;if player's injured invincibility timer |
||
| 16227 | checka |
||
| 16228 | beq CntPl ;not set, skip checkpoint and continue code |
||
| 16229 | lda FrameCounter |
||
| 16230 | lsr ;otherwise check frame counter and branch |
||
| 16231 | bcs ExPGH ;to leave on every other frame (when d0 is set) |
||
| 16232 | CntPl: lda GameEngineSubroutine ;if executing specific game engine routine, |
||
| 16233 | cmpn ++$0b ;branch ahead to some other part |
||
| 16234 | beq PlayerKilled |
||
| 16235 | lda PlayerChangeSizeFlag ;if grow/shrink flag set |
||
| 16236 | checka |
||
| 16237 | bne DoChangeSize ;then branch to some other code |
||
| 16238 | ldy SwimmingFlag ;if swimming flag set, branch to |
||
| 16239 | checky |
||
| 16240 | beq FindPlayerAction ;different part, do not return |
||
| 16241 | lda Player_State |
||
| 16242 | cmpn ++$00 ;if player status normal, |
||
| 16243 | beq FindPlayerAction ;branch and do not return |
||
| 16244 | jsr FindPlayerAction ;otherwise jump and return |
||
| 16245 | lda FrameCounter |
||
| 16246 | andn ++%00000100 ;check frame counter for d2 set (8 frames every |
||
| 16247 | bne ExPGH ;eighth frame), and branch if set to leave |
||
| 16248 | tax ;initialize X to zero |
||
| 16249 | ldy Player_SprDataOffset ;get player sprite data offset |
||
| 16250 | lda PlayerFacingDir ;get player's facing direction |
||
| 16251 | lsr |
||
| 16252 | bcs SwimKT ;if player facing to the right, use current offset |
||
| 16253 | iny |
||
| 16254 | iny ;otherwise move to next OAM data |
||
| 16255 | iny |
||
| 16256 | iny |
||
| 16257 | SwimKT: lda PlayerSize ;check player's size |
||
| 16258 | checka |
||
| 16259 | beq BigKTS ;if big, use first tile |
||
| 16260 | lday Sprite_Tilenumber+24,y ;check tile number of seventh/eighth sprite |
||
| 16261 | cmpi SwimTileRepOffset ;against tile number in player graphics table |
||
| 16262 | beq ExPGH ;if spr7/spr8 tile number = value, branch to leave |
||
| 16263 | inx ;otherwise increment X for second tile |
||
| 16264 | BigKTS: ldax SwimKickTileNum,x ;overwrite tile number in sprite 7/8 |
||
| 16265 | stay Sprite_Tilenumber+24,y ;to animate player's feet when swimming |
||
| 16266 | ExPGH: rts ;then leave |
||
| 16267 | |||
| 16268 | FindPlayerAction: |
||
| 16269 | jsr ProcessPlayerAction ;find proper offset to graphics table by player's actions |
||
| 16270 | jmp PlayerGfxProcessing ;draw player, then process for fireball throwing |
||
| 16271 | |||
| 16272 | DoChangeSize: |
||
| 16273 | jsr HandleChangeSize ;find proper offset to graphics table for grow/shrink |
||
| 16274 | jmp PlayerGfxProcessing ;draw player, then process for fireball throwing |
||
| 16275 | |||
| 16276 | PlayerKilled: |
||
| 16277 | ldyn ++$0e ;load offset for player killed |
||
| 16278 | lday PlayerGfxTblOffsets,y ;get offset to graphics table |
||
| 16279 | |||
| 16280 | PlayerGfxProcessing: |
||
| 16281 | sta PlayerGfxOffset ;store offset to graphics table here |
||
| 16282 | ldan ++$04 |
||
| 16283 | jsr RenderPlayerSub ;draw player based on offset loaded |
||
| 16284 | jsr ChkForPlayerAttrib ;set horizontal flip bits as necessary |
||
| 16285 | lda FireballThrowingTimer |
||
| 16286 | checka |
||
| 16287 | beq PlayerOffscreenChk ;if fireball throw timer not set, skip to the end |
||
| 16288 | ldyn ++$00 ;set value to initialize by default |
||
| 16289 | lda PlayerAnimTimer ;get animation frame timer |
||
| 16290 | cmpi FireballThrowingTimer ;compare to fireball throw timer |
||
| 16291 | sty FireballThrowingTimer ;initialize fireball throw timer |
||
| 16292 | cmpcy |
||
| 180 | demige | 16293 | bcs PlayerOffscreenChk ;if animation frame timer => fireball throw timer skip to end |
| 171 | demige | 16294 | sta FireballThrowingTimer ;otherwise store animation timer into fireball throw timer |
| 16295 | ldyn ++$07 ;load offset for throwing |
||
| 16296 | lday PlayerGfxTblOffsets,y ;get offset to graphics table |
||
| 16297 | sta PlayerGfxOffset ;store it for use later |
||
| 16298 | ldyn ++$04 ;set to update four sprite rows by default |
||
| 16299 | lda Player_X_Speed |
||
| 16300 | orai Left_Right_Buttons ;check for horizontal speed or left/right button press |
||
| 16301 | beq SUpdR ;if no speed or button press, branch using set value in Y |
||
| 16302 | dey ;otherwise set to update only three sprite rows |
||
| 16303 | SUpdR: tya ;save in A for use |
||
| 16304 | jsr RenderPlayerSub ;in sub, draw player object again |
||
| 16305 | |||
| 16306 | PlayerOffscreenChk: |
||
| 16307 | lda Player_OffscreenBits ;get player's offscreen bits |
||
| 16308 | lsr |
||
| 16309 | lsr ;move vertical bits to low nybble |
||
| 16310 | lsr |
||
| 16311 | lsr |
||
| 16312 | sta SCRATCHPAD+$00 ;store here |
||
| 16313 | ldxn ++$03 ;check all four rows of player sprites |
||
| 16314 | lda Player_SprDataOffset ;get player's sprite data offset |
||
| 16315 | clc |
||
| 16316 | adcn ++$18 ;add 24 bytes to start at bottom row |
||
| 16317 | tay ;set as offset here |
||
| 16318 | PROfsLoop: ldan ++$f8 ;load offscreen Y coordinate just in case |
||
| 16319 | lsri SCRATCHPAD+$00 ;shift bit into carry |
||
| 16320 | bcc NPROffscr ;if bit not set, skip, do not move sprites |
||
| 16321 | jsr DumpTwoSpr ;otherwise dump offscreen Y coordinate into sprite data |
||
| 16322 | NPROffscr: tya |
||
| 16323 | secsub ;subtract eight bytes to do |
||
| 16324 | sbcn ++$08 ;next row up |
||
| 16325 | tay |
||
| 16326 | dex ;decrement row counter |
||
| 16327 | bpl PROfsLoop ;do this until all sprite rows are checked |
||
| 16328 | rts ;then we are done! |
||
| 16329 | |||
| 16330 | ;------------------------------------------------------------------------------------- |
||
| 16331 | |||
| 16332 | IntermediatePlayerData: |
||
| 16333 | .db $58, $01, $00, $60, $ff, $04 |
||
| 16334 | |||
| 16335 | DrawPlayer_Intermediate: |
||
| 16336 | if Z80OPT |
||
| 16337 | ld hl,IntermediatePlayerData |
||
| 16338 | ld de,SCRATCHPAD+$02 |
||
| 16339 | ld c,6 |
||
| 16340 | ldir |
||
| 16341 | ld d,b;0 |
||
| 16342 | ld e,++$04 ;load sprite data offset |
||
| 16343 | ld hl,PlayerGraphicsTable+$b8 ;load offset for small standing |
||
| 16344 | ;add hl,bc |
||
| 16345 | call DrawPlayerLoop ;draw player accordingly |
||
| 16346 | else |
||
| 16347 | ldxn ++$05 ;store data into zero page memory |
||
| 16348 | PIntLoop: ldax IntermediatePlayerData,x ;load data to display player as he always |
||
| 16349 | stax SCRATCHPAD+$02,x ;appears on world/lives display |
||
| 16350 | dex |
||
| 16351 | bpl PIntLoop ;do this until all data is loaded |
||
| 16352 | ldxn ++$b8 ;load offset for small standing |
||
| 16353 | ldyn ++$04 ;load sprite data offset |
||
| 16354 | jsr DrawPlayerLoop ;draw player accordingly |
||
| 16355 | endif |
||
| 16356 | lda Sprite_Attributes+36 ;get empty sprite attributes |
||
| 16357 | oran ++%01000000 ;set horizontal flip bit for bottom-right sprite |
||
| 16358 | sta Sprite_Attributes+32 ;store and leave |
||
| 16359 | rts |
||
| 16360 | |||
| 16361 | ;------------------------------------------------------------------------------------- |
||
| 16362 | ;$00-$01 - used to hold tile numbers, $00 also used to hold upper extent of animation frames |
||
| 16363 | ;$02 - vertical position |
||
| 16364 | ;$03 - facing direction, used as horizontal flip control |
||
| 16365 | ;$04 - attributes |
||
| 16366 | ;$05 - horizontal position |
||
| 16367 | ;$07 - number of rows to draw |
||
| 16368 | ;these also used in IntermediatePlayerData |
||
| 16369 | |||
| 16370 | RenderPlayerSub: |
||
| 16371 | sta SCRATCHPAD+$07 ;store number of rows of sprites to draw |
||
| 16372 | lda Player_Rel_XPos |
||
| 16373 | sta Player_Pos_ForScroll ;store player's relative horizontal position |
||
| 16374 | sta SCRATCHPAD+$05 ;store it here also |
||
| 16375 | lda Player_Rel_YPos |
||
| 16376 | sta SCRATCHPAD+$02 ;store player's vertical position |
||
| 16377 | lda PlayerFacingDir |
||
| 16378 | sta SCRATCHPAD+$03 ;store player's facing direction |
||
| 16379 | lda Player_SprAttrib |
||
| 16380 | sta SCRATCHPAD+$04 ;store player's sprite attributes |
||
| 16381 | ldx PlayerGfxOffset ;load graphics table offset |
||
| 16382 | ldy Player_SprDataOffset ;get player's sprite data offset |
||
| 16383 | |||
| 16384 | if Z80OPT |
||
| 16385 | ld hl,PlayerGraphicsTable |
||
| 16386 | add hl,bc |
||
| 16387 | DrawPlayerLoop: |
||
| 16388 | ld a,(SCRATCHPAD+$07) |
||
| 16389 | ld b,a |
||
| 16390 | DrawPlayerLoop0 |
||
| 16391 | call DrawSpriteObject |
||
| 16392 | djnz DrawPlayerLoop0 ;do this until all rows are drawn |
||
| 16393 | else |
||
| 16394 | DrawPlayerLoop: |
||
| 16395 | DrawPlayerLoop0 |
||
| 16396 | ldax PlayerGraphicsTable,x ;load player's left side |
||
| 16397 | sta SCRATCHPAD+$00 |
||
| 16398 | ldax PlayerGraphicsTable+1,x ;now load right side |
||
| 16399 | jsr DrawOneSpriteRow |
||
| 16400 | deci SCRATCHPAD+$07 ;decrement rows of sprites to draw |
||
| 16401 | bne DrawPlayerLoop0 ;do this until all rows are drawn |
||
| 16402 | endif |
||
| 16403 | rts |
||
| 16404 | |||
| 16405 | ProcessPlayerAction: |
||
| 16406 | lda Player_State ;get player's state |
||
| 16407 | cmpn ++$03 |
||
| 16408 | beq ActionClimbing ;if climbing, branch here |
||
| 16409 | cmpn ++$02 |
||
| 16410 | beq ActionFalling ;if falling, branch here |
||
| 16411 | cmpn ++$01 |
||
| 16412 | bne ProcOnGroundActs ;if not jumping, branch here |
||
| 16413 | lda SwimmingFlag |
||
| 16414 | checka |
||
| 16415 | bne ActionSwimming ;if swimming flag set, branch elsewhere |
||
| 16416 | ldyn ++$06 ;load offset for crouching |
||
| 16417 | lda CrouchingFlag ;get crouching flag |
||
| 16418 | checka |
||
| 16419 | bne NonAnimatedActs ;if set, branch to get offset for graphics table |
||
| 16420 | ldyn ++$00 ;otherwise load offset for jumping |
||
| 16421 | jmp NonAnimatedActs ;go to get offset to graphics table |
||
| 16422 | |||
| 16423 | ProcOnGroundActs: |
||
| 16424 | ldyn ++$06 ;load offset for crouching |
||
| 16425 | lda CrouchingFlag ;get crouching flag |
||
| 16426 | checka |
||
| 16427 | bne NonAnimatedActs ;if set, branch to get offset for graphics table |
||
| 16428 | ldyn ++$02 ;load offset for standing |
||
| 16429 | lda Player_X_Speed ;check player's horizontal speed |
||
| 16430 | orai Left_Right_Buttons ;and left/right controller bits |
||
| 16431 | beq NonAnimatedActs ;if no speed or buttons pressed, use standing offset |
||
| 16432 | lda Player_XSpeedAbsolute ;load walking/running speed |
||
| 16433 | cmpn ++$09 |
||
| 16434 | cmpcy |
||
| 16435 | bcc ActionWalkRun ;if less than a certain amount, branch, too slow to skid |
||
| 16436 | lda Player_MovingDir ;otherwise check to see if moving direction |
||
| 16437 | andi PlayerFacingDir ;and facing direction are the same |
||
| 16438 | bne ActionWalkRun ;if moving direction = facing direction, branch, don't skid |
||
| 16439 | iny ;otherwise increment to skid offset ($03) |
||
| 16440 | |||
| 16441 | NonAnimatedActs: |
||
| 16442 | jsr GetGfxOffsetAdder ;do a sub here to get offset adder for graphics table |
||
| 16443 | ldan ++$00 |
||
| 16444 | sta PlayerAnimCtrl ;initialize animation frame control |
||
| 16445 | lday PlayerGfxTblOffsets,y ;load offset to graphics table using size as offset |
||
| 16446 | rts |
||
| 16447 | |||
| 16448 | ActionFalling: |
||
| 16449 | ldyn ++$04 ;load offset for walking/running |
||
| 16450 | jsr GetGfxOffsetAdder ;get offset to graphics table |
||
| 16451 | jmp GetCurrentAnimOffset ;execute instructions for falling state |
||
| 16452 | |||
| 16453 | ActionWalkRun: |
||
| 16454 | ldyn ++$04 ;load offset for walking/running |
||
| 16455 | jsr GetGfxOffsetAdder ;get offset to graphics table |
||
| 16456 | jmp FourFrameExtent ;execute instructions for normal state |
||
| 16457 | |||
| 16458 | ActionClimbing: |
||
| 16459 | ldyn ++$05 ;load offset for climbing |
||
| 16460 | lda Player_Y_Speed ;check player's vertical speed |
||
| 16461 | checka |
||
| 16462 | beq NonAnimatedActs ;if no speed, branch, use offset as-is |
||
| 16463 | jsr GetGfxOffsetAdder ;otherwise get offset for graphics table |
||
| 16464 | jmp ThreeFrameExtent ;then skip ahead to more code |
||
| 16465 | |||
| 16466 | ActionSwimming: |
||
| 16467 | ldyn ++$01 ;load offset for swimming |
||
| 16468 | jsr GetGfxOffsetAdder |
||
| 16469 | lda JumpSwimTimer ;check jump/swim timer |
||
| 16470 | orai PlayerAnimCtrl ;and animation frame control |
||
| 16471 | bne FourFrameExtent ;if any one of these set, branch ahead |
||
| 16472 | lda A_B_Buttons |
||
| 16473 | asl ;check for A button pressed |
||
| 16474 | bcs FourFrameExtent ;branch to same place if A button pressed |
||
| 16475 | |||
| 16476 | GetCurrentAnimOffset: |
||
| 16477 | lda PlayerAnimCtrl ;get animation frame control |
||
| 16478 | jmp GetOffsetFromAnimCtrl ;jump to get proper offset to graphics table |
||
| 16479 | |||
| 16480 | FourFrameExtent: |
||
| 16481 | ldan ++$03 ;load upper extent for frame control |
||
| 16482 | jmp AnimationControl ;jump to get offset and animate player object |
||
| 16483 | |||
| 16484 | ThreeFrameExtent: |
||
| 16485 | ldan ++$02 ;load upper extent for frame control for climbing |
||
| 16486 | |||
| 16487 | AnimationControl: |
||
| 16488 | sta SCRATCHPAD+$00 ;store upper extent here |
||
| 16489 | jsr GetCurrentAnimOffset ;get proper offset to graphics table |
||
| 16490 | pha ;save offset to stack |
||
| 16491 | lda PlayerAnimTimer ;load animation frame timer |
||
| 16492 | checka |
||
| 16493 | bne ExAnimC ;branch if not expired |
||
| 16494 | lda PlayerAnimTimerSet ;get animation frame timer amount |
||
| 16495 | sta PlayerAnimTimer ;and set timer accordingly |
||
| 16496 | lda PlayerAnimCtrl |
||
| 16497 | clc ;add one to animation frame control |
||
| 16498 | adcn ++$01 |
||
| 16499 | cmpi SCRATCHPAD+$00 ;compare to upper extent |
||
| 16500 | cmpcy |
||
| 180 | demige | 16501 | bcc SetAnimC ;if frame control + 1 < upper extent, use as next |
| 171 | demige | 16502 | ldan ++$00 ;otherwise initialize frame control |
| 16503 | SetAnimC: sta PlayerAnimCtrl ;store as new animation frame control |
||
| 16504 | ExAnimC: pla ;get offset to graphics table from stack and leave |
||
| 16505 | rts |
||
| 16506 | |||
| 16507 | GetGfxOffsetAdder: |
||
| 16508 | lda PlayerSize ;get player's size |
||
| 16509 | checka |
||
| 16510 | beq SzOfs ;if player big, use current offset as-is |
||
| 16511 | tya ;for big player |
||
| 16512 | clc ;otherwise add eight bytes to offset |
||
| 16513 | adcn ++$08 ;for small player |
||
| 16514 | tay |
||
| 16515 | SzOfs: rts ;go back |
||
| 16516 | |||
| 16517 | ChangeSizeOffsetAdder: |
||
| 16518 | .db $00, $01, $00, $01, $00, $01, $02, $00, $01, $02 |
||
| 16519 | .db $02, $00, $02, $00, $02, $00, $02, $00, $02, $00 |
||
| 16520 | |||
| 16521 | HandleChangeSize: |
||
| 16522 | ldy PlayerAnimCtrl ;get animation frame control |
||
| 16523 | lda FrameCounter |
||
| 16524 | andn ++%00000011 ;get frame counter and execute this code every |
||
| 16525 | bne GorSLog ;fourth frame, otherwise branch ahead |
||
| 16526 | iny ;increment frame control |
||
| 16527 | cpyn ++$0a ;check for preset upper extent |
||
| 16528 | cmpcy |
||
| 16529 | bcc CSzNext ;if not there yet, skip ahead to use |
||
| 16530 | ldyn ++$00 ;otherwise initialize both grow/shrink flag |
||
| 16531 | sty PlayerChangeSizeFlag ;and animation frame control |
||
| 16532 | CSzNext: sty PlayerAnimCtrl ;store proper frame control |
||
| 16533 | GorSLog: lda PlayerSize ;get player's size |
||
| 16534 | checka |
||
| 16535 | bne ShrinkPlayer ;if player small, skip ahead to next part |
||
| 16536 | lday ChangeSizeOffsetAdder,y ;get offset adder based on frame control as offset |
||
| 16537 | ldyn ++$0f ;load offset for player growing |
||
| 16538 | |||
| 16539 | GetOffsetFromAnimCtrl: |
||
| 16540 | asl ;multiply animation frame control |
||
| 16541 | asl ;by eight to get proper amount |
||
| 16542 | asl ;to add to our offset |
||
| 16543 | adcy PlayerGfxTblOffsets,y ;add to offset to graphics table |
||
| 16544 | rts ;and return with result in A |
||
| 16545 | |||
| 16546 | ShrinkPlayer: |
||
| 16547 | tya ;add ten bytes to frame control as offset |
||
| 16548 | clc |
||
| 16549 | adcn ++$0a ;this thing apparently uses two of the swimming frames |
||
| 16550 | tax ;to draw the player shrinking |
||
| 16551 | ldyn ++$09 ;load offset for small player swimming |
||
| 16552 | ldax ChangeSizeOffsetAdder,x ;get what would normally be offset adder |
||
| 16553 | checka |
||
| 16554 | bne ShrPlF ;and branch to use offset if nonzero |
||
| 16555 | ldyn ++$01 ;otherwise load offset for big player swimming |
||
| 16556 | ShrPlF: lday PlayerGfxTblOffsets,y ;get offset to graphics table based on offset loaded |
||
| 16557 | rts ;and leave |
||
| 16558 | |||
| 16559 | ChkForPlayerAttrib: |
||
| 16560 | ldy Player_SprDataOffset ;get sprite data offset |
||
| 16561 | lda GameEngineSubroutine |
||
| 16562 | cmpn ++$0b ;if executing specific game engine routine, |
||
| 16563 | beq KilledAtt ;branch to change third and fourth row OAM attributes |
||
| 16564 | lda PlayerGfxOffset ;get graphics table offset |
||
| 16565 | cmpn ++$50 |
||
| 16566 | beq C_S_IGAtt ;if crouch offset, either standing offset, |
||
| 16567 | cmpn ++$b8 ;or intermediate growing offset, |
||
| 16568 | beq C_S_IGAtt ;go ahead and execute code to change |
||
| 16569 | cmpn ++$c0 ;fourth row OAM attributes only |
||
| 16570 | beq C_S_IGAtt |
||
| 16571 | cmpn ++$c8 |
||
| 16572 | bne ExPlyrAt ;if none of these, branch to leave |
||
| 16573 | KilledAtt: lday Sprite_Attributes+16,y |
||
| 16574 | andn ++%00111111 ;mask out horizontal and vertical flip bits |
||
| 16575 | stay Sprite_Attributes+16,y ;for third row sprites and save |
||
| 16576 | lday Sprite_Attributes+20,y |
||
| 16577 | andn ++%00111111 |
||
| 16578 | oran ++%01000000 ;set horizontal flip bit for second |
||
| 16579 | stay Sprite_Attributes+20,y ;sprite in the third row |
||
| 16580 | C_S_IGAtt: lday Sprite_Attributes+24,y |
||
| 16581 | andn ++%00111111 ;mask out horizontal and vertical flip bits |
||
| 16582 | stay Sprite_Attributes+24,y ;for fourth row sprites and save |
||
| 16583 | lday Sprite_Attributes+28,y |
||
| 16584 | andn ++%00111111 |
||
| 16585 | oran ++%01000000 ;set horizontal flip bit for second |
||
| 16586 | stay Sprite_Attributes+28,y ;sprite in the fourth row |
||
| 16587 | ExPlyrAt: rts ;leave |
||
| 16588 | |||
| 16589 | ;------------------------------------------------------------------------------------- |
||
| 16590 | ;$00 - used in adding to get proper offset |
||
| 16591 | |||
| 16592 | RelativePlayerPosition: |
||
| 16593 | ldxn ++$00 ;set offsets for relative cooordinates |
||
| 16594 | ldyn ++$00 ;routine to correspond to player object |
||
| 16595 | jmp RelWOfs ;get the coordinates |
||
| 16596 | |||
| 16597 | RelativeBubblePosition: |
||
| 16598 | ldyn ++$01 ;set for air bubble offsets |
||
| 16599 | jsr GetProperObjOffset ;modify X to get proper air bubble offset |
||
| 16600 | ldyn ++$03 |
||
| 16601 | jmp RelWOfs ;get the coordinates |
||
| 16602 | |||
| 16603 | RelativeFireballPosition: |
||
| 16604 | ldyn ++$00 ;set for fireball offsets |
||
| 16605 | jsr GetProperObjOffset ;modify X to get proper fireball offset |
||
| 16606 | ldyn ++$02 |
||
| 16607 | RelWOfs: jsr GetObjRelativePosition ;get the coordinates |
||
| 16608 | ldx ObjectOffset ;return original offset |
||
| 16609 | rts ;leave |
||
| 16610 | |||
| 16611 | RelativeMiscPosition: |
||
| 16612 | ldyn ++$02 ;set for misc object offsets |
||
| 16613 | jsr GetProperObjOffset ;modify X to get proper misc object offset |
||
| 16614 | ldyn ++$06 |
||
| 16615 | jmp RelWOfs ;get the coordinates |
||
| 16616 | |||
| 16617 | RelativeEnemyPosition: |
||
| 16618 | ldan ++$01 ;get coordinates of enemy object |
||
| 16619 | ldyn ++$01 ;relative to the screen |
||
| 16620 | jmp VariableObjOfsRelPos |
||
| 16621 | |||
| 16622 | RelativeBlockPosition: |
||
| 16623 | ldan ++$09 ;get coordinates of one block object |
||
| 16624 | ldyn ++$04 ;relative to the screen |
||
| 16625 | jsr VariableObjOfsRelPos |
||
| 16626 | inx ;adjust offset for other block object if any |
||
| 16627 | inx |
||
| 16628 | ldan ++$09 |
||
| 16629 | iny ;adjust other and get coordinates for other one |
||
| 16630 | |||
| 16631 | VariableObjOfsRelPos: |
||
| 16632 | stx SCRATCHPAD+$00 ;store value to add to A here |
||
| 16633 | clc |
||
| 16634 | adci SCRATCHPAD+$00 ;add A to value stored |
||
| 16635 | tax ;use as enemy offset |
||
| 16636 | jsr GetObjRelativePosition |
||
| 16637 | ldx ObjectOffset ;reload old object offset and leave |
||
| 16638 | rts |
||
| 16639 | |||
| 16640 | GetObjRelativePosition: |
||
| 16641 | ldax SprObject_Y_Position,x ;load vertical coordinate low |
||
| 16642 | stay SprObject_Rel_YPos,y ;store here |
||
| 16643 | ldax SprObject_X_Position,x ;load horizontal coordinate |
||
| 16644 | secsub ;subtract left edge coordinate |
||
| 16645 | sbci ScreenLeft_X_Pos |
||
| 16646 | stay SprObject_Rel_XPos,y ;store result here |
||
| 16647 | rts |
||
| 16648 | |||
| 16649 | ;------------------------------------------------------------------------------------- |
||
| 16650 | ;$00 - used as temp variable to hold offscreen bits |
||
| 16651 | |||
| 16652 | GetPlayerOffscreenBits: |
||
| 16653 | ldxn ++$00 ;set offsets for player-specific variables |
||
| 16654 | ldyn ++$00 ;and get offscreen information about player |
||
| 16655 | jmp GetOffScreenBitsSet |
||
| 16656 | |||
| 16657 | GetFireballOffscreenBits: |
||
| 16658 | ldyn ++$00 ;set for fireball offsets |
||
| 16659 | jsr GetProperObjOffset ;modify X to get proper fireball offset |
||
| 16660 | ldyn ++$02 ;set other offset for fireball's offscreen bits |
||
| 16661 | jmp GetOffScreenBitsSet ;and get offscreen information about fireball |
||
| 16662 | |||
| 16663 | GetBubbleOffscreenBits: |
||
| 16664 | ldyn ++$01 ;set for air bubble offsets |
||
| 16665 | jsr GetProperObjOffset ;modify X to get proper air bubble offset |
||
| 16666 | ldyn ++$03 ;set other offset for airbubble's offscreen bits |
||
| 16667 | jmp GetOffScreenBitsSet ;and get offscreen information about air bubble |
||
| 16668 | |||
| 16669 | GetMiscOffscreenBits: |
||
| 16670 | ldyn ++$02 ;set for misc object offsets |
||
| 16671 | jsr GetProperObjOffset ;modify X to get proper misc object offset |
||
| 16672 | ldyn ++$06 ;set other offset for misc object's offscreen bits |
||
| 16673 | jmp GetOffScreenBitsSet ;and get offscreen information about misc object |
||
| 16674 | |||
| 16675 | ObjOffsetData: |
||
| 16676 | .db $07, $16, $0d |
||
| 16677 | |||
| 16678 | GetProperObjOffset: |
||
| 16679 | txa ;move offset to A |
||
| 16680 | clc |
||
| 16681 | adcy ObjOffsetData,y ;add amount of bytes to offset depending on setting in Y |
||
| 16682 | tax ;put back in X and leave |
||
| 16683 | rts |
||
| 16684 | |||
| 16685 | GetEnemyOffscreenBits: |
||
| 16686 | if Z80OPT ;??? 1-2 |
||
| 16687 | inc c |
||
| 16688 | call RunOffscrBitsSubs ;a=$00, $08, $0c, $0e, $0f, $07, $03, $01, $00 |
||
| 16689 | add a,a ;move low nybble to high nybble |
||
| 16690 | add a,a |
||
| 16691 | add a,a |
||
| 16692 | add a,a |
||
| 16693 | ld hl,SCRATCHPAD+$00 |
||
| 16694 | or (hl) ;mask together with previously saved low nybble |
||
| 16695 | ld (SprObject_OffscrBits+1),a |
||
| 16696 | ld hl,ObjectOffset |
||
| 16697 | ld c,(hl) |
||
| 16698 | ret |
||
| 16699 | else |
||
| 16700 | ldan ++$01 ;set A to add 1 byte in order to get enemy offset |
||
| 16701 | ldyn ++$01 ;set Y to put offscreen bits in Enemy_OffscreenBits |
||
| 16702 | jmp SetOffscrBitsOffset |
||
| 16703 | endif |
||
| 16704 | |||
| 16705 | GetBlockOffscreenBits: |
||
| 16706 | ldan ++$09 ;set A to add 9 bytes in order to get block obj offset |
||
| 16707 | ldyn ++$04 ;set Y to put offscreen bits in Block_OffscreenBits |
||
| 16708 | |||
| 16709 | SetOffscrBitsOffset: |
||
| 16710 | stx SCRATCHPAD+$00 |
||
| 16711 | clc ;add contents of X to A to get |
||
| 16712 | adci SCRATCHPAD+$00 ;appropriate offset, then give back to X |
||
| 16713 | tax |
||
| 16714 | |||
| 16715 | GetOffScreenBitsSet: |
||
| 16716 | tya ;save offscreen bits offset to stack for now |
||
| 16717 | pha |
||
| 16718 | jsr RunOffscrBitsSubs ;a=$00, $08, $0c, $0e, $0f, $07, $03, $01, $00 |
||
| 16719 | asl ;move low nybble to high nybble |
||
| 16720 | asl |
||
| 16721 | asl |
||
| 16722 | asl |
||
| 16723 | orai SCRATCHPAD+$00 ;mask together with previously saved low nybble |
||
| 16724 | sta SCRATCHPAD+$00 ;store both here |
||
| 16725 | pla ;get offscreen bits offset from stack |
||
| 16726 | tay |
||
| 16727 | lda SCRATCHPAD+$00 ;get value here and store elsewhere |
||
| 16728 | stay SprObject_OffscrBits,y |
||
| 16729 | ldx ObjectOffset |
||
| 16730 | rts |
||
| 16731 | |||
| 16732 | RunOffscrBitsSubs: |
||
| 16733 | ;2 calls |
||
| 16734 | ;x , SCRATCHPAD+$00 [ +$07(???)] |
||
| 16735 | if Z80OPT ;??? |
||
| 16736 | |||
| 16737 | call GetXOffscreenBits ;do subroutine here |
||
| 16738 | rra ;move high nybble to low |
||
| 16739 | rra |
||
| 16740 | rra |
||
| 16741 | rra ;TODO GetXOffscreenBits |
||
| 16742 | and 0x0f |
||
| 16743 | ld (SCRATCHPAD+$00),a ;store here |
||
| 16744 | ;test top of screen |
||
| 16745 | ;ld c,0 |
||
| 16746 | xor a ;load coordinate for edge of vertical unit ;.db $ff, $00 |
||
| 16747 | sub (ix+SprObject_Y_Position-SprObject_X_Position) ;subtract from vertical coordinate of object |
||
| 16748 | ld l,a;sta SCRATCHPAD+$07 ;store here |
||
| 16749 | ld a,++$01 ;subtract one from vertical high byte of object |
||
| 16750 | sbc a,(ix+SprObject_Y_HighPos-SprObject_X_Position) |
||
| 16751 | ; jp m,YLdBData ;if under top of the screen or beyond bottom, branch |
||
| 16752 | jp m,YLdBbottom ;if under top of the screen or beyond bottom |
||
| 16753 | ld c,4 ;if not, load alternate offset value here (y+DefaultYOnscreenOfs+1) ;.db $04, $00, $04 |
||
| 16754 | jp nz,YLdBData ;if one vertical unit or more above the screen, branch ; |
||
| 16755 | ; dyhigh==0 |
||
| 16756 | ld a,l;lda SCRATCHPAD+$07 ;get pixel difference |
||
| 16757 | cp 32 ;cmpi SCRATCHPAD+$06 ;compare to preset value |
||
| 16758 | jr nc,YLdBData ;if pixel difference HIGH = preset value, branch ; c=x=4 ; |
||
| 16759 | rra ;divide by eight |
||
| 16760 | rra |
||
| 16761 | rra ; : 0..3 |
||
| 16762 | and 3 ;andn ++$07 ;mask out all but 3 LSB ; 2 , X Y |
||
| 16763 | ld c,a;tax ;use as offset |
||
| 16764 | YLdBData: |
||
| 16765 | ld hl,YOffscreenBitsData ;.db $00, $08, $0c, $0e, $0f, $07, $03, $01, $00 ; 0? |
||
| 16766 | add hl,bc |
||
| 16767 | ld a,(hl) ;get offscreen data bits using offset |
||
| 16768 | or a |
||
| 16769 | ret nz ;if bits not zero, branch to leave |
||
| 16770 | ;test bottom of screen |
||
| 16771 | YLdBbottom: |
||
| 16772 | ;ld c,4 |
||
| 16773 | ld a,-1 ;load coordinate for edge of vertical unit ;.db $ff, $00 |
||
| 16774 | sub (ix+SprObject_Y_Position-SprObject_X_Position) ;subtract from vertical coordinate of object |
||
| 16775 | ld l,a;sta SCRATCHPAD+$07 ;store here |
||
| 16776 | ld a,++$01 ;subtract one from vertical high byte of object |
||
| 16777 | sbc a,(ix+SprObject_Y_HighPos-SprObject_X_Position) |
||
| 16778 | ; jp m,YLdBDatabottom ;if under top of the screen or beyond bottom, branch |
||
| 16779 | ld a,15 |
||
| 16780 | ret m ;if under top of the screen or beyond bottom |
||
| 16781 | ;ld c,0 ;if not, load alternate offset value here (y+DefaultYOnscreenOfs+1) ;.db $04, $00, $04 |
||
| 16782 | ld c,8-4 ; |
||
| 16783 | jp nz,YLdBDatabottom ;if one vertical unit or more above the screen, branch |
||
| 16784 | ; dyHSB==0 |
||
| 16785 | ld a,l;lda SCRATCHPAD+$07 ;get pixel difference |
||
| 16786 | cp 32 ;cmpi SCRATCHPAD+$06 ;compare to preset value |
||
| 16787 | jr nc,YLdBDatabottom ;if pixel difference HIGH = preset value, branch ; c=x=0 |
||
| 16788 | rra ;divide by eight |
||
| 16789 | rra |
||
| 16790 | rra ; : 0..3 |
||
| 16791 | and 3 ;andn ++$07 ;mask out all but 3 LSB ; 2 , X Y |
||
| 16792 | ;add a,4 |
||
| 16793 | ld c,a;tax ;use as offset |
||
| 16794 | YLdBDatabottom: |
||
| 16795 | ld hl,YOffscreenBitsData +4 ;.db $00, $08, $0c, $0e, $0f, $07, $03, $01, $00 ; 0? |
||
| 16796 | add hl,bc |
||
| 16797 | ld a,(hl) ;get offscreen data bits using offset |
||
| 16798 | ret |
||
| 16799 | |||
| 16800 | else ;~Z80 |
||
| 16801 | |||
| 16802 | jsr GetXOffscreenBits ;do subroutine here |
||
| 16803 | lsr ;move high nybble to low |
||
| 16804 | lsr |
||
| 16805 | lsr |
||
| 16806 | lsr |
||
| 16807 | sta SCRATCHPAD+$00 ;store here |
||
| 16808 | jmp GetYOffscreenBits |
||
| 16809 | |||
| 16810 | endif |
||
| 16811 | |||
| 16812 | ;-------------------------------- |
||
| 16813 | ;(these apply to these three subsections) |
||
| 16814 | ;$04 - used to store proper offset |
||
| 16815 | ;$05 - used as adder in DividePDiff |
||
| 16816 | ;$06 - used to store preset value used to compare to pixel difference in $07 |
||
| 16817 | ;$07 - used to store difference between coordinates of object and screen edges |
||
| 16818 | |||
| 16819 | ;TODO 8 , |
||
| 16820 | XOffscreenBitsData: |
||
| 16821 | .db $7f, $3f, $1f, $0f, $07, $03, $01, $00 |
||
| 16822 | .db $80, $c0, $e0, $f0, $f8, $fc, $fe, $ff |
||
| 16823 | |||
| 16824 | DefaultXOnscreenOfs: |
||
| 16825 | .db $07, $0f, $07 |
||
| 16826 | |||
| 16827 | GetXOffscreenBits: |
||
| 16828 | ;TODO >>4? |
||
| 16829 | if Z80OPT |
||
| 16830 | ld ix,SprObject_X_Position |
||
| 16831 | add ix,bc |
||
| 16832 | ;right side of screen |
||
| 16833 | ld a,(ScreenEdge_X_Pos+1) ;get pixel coordinate of edge ; !!! |
||
| 16834 | ;ld c,15 |
||
| 16835 | sub (ix) ;get difference between pixel coordinate of edge and pixel coordinate of object position |
||
| 16836 | ld l,a ;sta SCRATCHPAD+$07 ;store here |
||
| 16837 | ld a,(ScreenEdge_PageLoc+1) ;get page location of edge ; !!! |
||
| 16838 | sbc a,(ix+SprObject_PageLoc-SprObject_X_Position) ;subtract from page location of object position |
||
| 16839 | ;jp m,XLdBData ;if beyond right edge or in front of left edge, branch ; |
||
| 16840 | ;ld a,0xff |
||
| 16841 | ; ret m ;if beyond right edge or in front of left edge, branch |
||
| 16842 | jp m,XLdBDataleftq ;if beyond right edge or in front of left edge, branch |
||
| 16843 | ;ld c,7 ;ldxy DefaultXOnscreenOfs+1,y ;if not, load alternate offset value here ;.db $07, $0f, $07 |
||
| 16844 | jp nz,XLdBleft;XLdBData ;if one page or more to the left of either edge, branch |
||
| 16845 | ; dxHSB==0 |
||
| 16846 | ld a,l ;lda SCRATCHPAD+$07 ;get pixel difference |
||
| 16847 | cp 56 ;cmpi SCRATCHPAD+$06 ;compare to preset value |
||
| 16848 | jr nc,XLdBleft;XLdBData ;if pixel difference >= preset value, branch |
||
| 16849 | rra ;divide by eight |
||
| 16850 | rra |
||
| 16851 | rra ; : 0..6 |
||
| 16852 | and ++$07 ;mask out all but 3 LSB |
||
| 16853 | ld c,a;tax ;use as offset |
||
| 16854 | ;XLdBData: |
||
| 16855 | ld hl,XOffscreenBitsData |
||
| 16856 | add hl,bc |
||
| 16857 | ld a,(hl) ;.db $7f, $3f, $1f, $0f, $07, $03, $01, $00, $80, $c0, $e0, $f0, $f8, $fc, $fe, $ff |
||
| 16858 | or a ;if bits not zero, branch to leave |
||
| 16859 | ret nz |
||
| 16860 | ;left side of screen |
||
| 16861 | XLdBleft |
||
| 16862 | ld a,(ScreenEdge_X_Pos) ;get pixel coordinate of edge ; !!! |
||
| 16863 | ld c,7 |
||
| 16864 | sub (ix) ;get difference between pixel coordinate of edge and pixel coordinate of object position |
||
| 16865 | ld l,a ;sta SCRATCHPAD+$07 ;store here |
||
| 16866 | ld a,(ScreenEdge_PageLoc) ;get page location of edge ; !!! |
||
| 16867 | sbc a,(ix+SprObject_PageLoc-SprObject_X_Position) ;subtract from page location of object position |
||
| 16868 | jp m,XLdBDataleft ;if beyond right edge or in front of left edge, branch |
||
| 16869 | ;ld c,15 ;ldxy DefaultXOnscreenOfs+1,y ;if not, load alternate offset value here ;.db $07, $0f, $07 |
||
| 16870 | jp nz,XLdBDataleftq;XLdBDataleft ;if one page or more to the left of either edge, branch ; |
||
| 16871 | ; dxHSB==0 |
||
| 16872 | ld a,l ;lda SCRATCHPAD+$07 ;get pixel difference |
||
| 16873 | cp 56 ;cmpi SCRATCHPAD+$06 ;compare to preset value |
||
| 16874 | jr nc,XLdBDataleftq;XLdBDataleft ;if pixel difference >= preset value, branch ; x=c=15 ; |
||
| 16875 | rra ;divide by eight |
||
| 16876 | rra |
||
| 16877 | rra ; : 0..6 |
||
| 16878 | and ++$07 ;mask out all but 3 LSB |
||
| 16879 | add a,8 |
||
| 16880 | ld c,a;tax ;use as offset |
||
| 16881 | XLdBDataleft: |
||
| 16882 | ld hl,XOffscreenBitsData |
||
| 16883 | add hl,bc |
||
| 16884 | ld a,(hl) ;.db $7f, $3f, $1f, $0f, $07, $03, $01, $00, $80, $c0, $e0, $f0, $f8, $fc, $fe, $ff |
||
| 16885 | ret |
||
| 16886 | XLdBDataleftq |
||
| 16887 | ld a,0xff |
||
| 16888 | ret |
||
| 16889 | |||
| 16890 | else ;~Z80 |
||
| 16891 | |||
| 16892 | ;keep x! |
||
| 16893 | stx SCRATCHPAD+$04 ;save position in buffer to here |
||
| 16894 | ldyn ++$01 ;start with right side of screen |
||
| 16895 | XOfsLoop: lday ScreenEdge_X_Pos,y ;get pixel coordinate of edge |
||
| 16896 | secsub ;get difference between pixel coordinate of edge |
||
| 16897 | sbcx SprObject_X_Position,x ;and pixel coordinate of object position |
||
| 16898 | sta SCRATCHPAD+$07 ;store here |
||
| 16899 | ldaykeepcy ScreenEdge_PageLoc,y ;get page location of edge |
||
| 16900 | sbcx SprObject_PageLoc,x ;subtract from page location of object position |
||
| 16901 | ldxy DefaultXOnscreenOfs,y ;load offset value here |
||
| 16902 | cmpn ++$00 |
||
| 16903 | bmi XLdBData ;if beyond right edge or in front of left edge, branch |
||
| 16904 | ldxy DefaultXOnscreenOfs+1,y ;if not, load alternate offset value here |
||
| 16905 | cmpn ++$01 |
||
| 16906 | bpl XLdBData ;if one page or more to the left of either edge, branch |
||
| 16907 | ldan ++$38 ;if no branching, load value here and store |
||
| 16908 | sta SCRATCHPAD+$06 |
||
| 16909 | ldan ++$08 ;load some other value and execute subroutine |
||
| 16910 | jsr DividePDiff |
||
| 16911 | XLdBData: ldax XOffscreenBitsData,x ;get bits here |
||
| 16912 | ldx SCRATCHPAD+$04 ;reobtain position in buffer |
||
| 16913 | cmpn ++$00 ;if bits not zero, branch to leave |
||
| 16914 | bne ExXOfsBS |
||
| 16915 | dey ;otherwise, do left side of screen now |
||
| 16916 | bpl XOfsLoop ;branch if not already done with left side ;2 |
||
| 16917 | ExXOfsBS: rts |
||
| 16918 | endif |
||
| 16919 | |||
| 16920 | ;-------------------------------- |
||
| 16921 | |||
| 16922 | ;TODO 8 , |
||
| 16923 | YOffscreenBitsData: |
||
| 16924 | .db $00, $08, $0c, $0e |
||
| 16925 | .db $0f, $07, $03, $01 |
||
| 16926 | .db $00 ; ? ( Z80 ) |
||
| 16927 | |||
| 16928 | DefaultYOnscreenOfs: |
||
| 16929 | .db $04, $00, $04 |
||
| 16930 | |||
| 16931 | HighPosUnitData: |
||
| 16932 | .db $ff, $00 |
||
| 16933 | |||
| 16934 | if Z80OPT |
||
| 16935 | else |
||
| 16936 | GetYOffscreenBits: |
||
| 16937 | stx SCRATCHPAD+$04 ;save position in buffer to here |
||
| 16938 | ldyn ++$01 ;start with top of screen |
||
| 16939 | YOfsLoop0: lday HighPosUnitData,y ;load coordinate for edge of vertical unit |
||
| 16940 | secsub |
||
| 16941 | sbcx SprObject_Y_Position,x ;subtract from vertical coordinate of object |
||
| 16942 | sta SCRATCHPAD+$07 ;store here |
||
| 16943 | ldan ++$01 ;subtract one from vertical high byte of object |
||
| 16944 | sbcx SprObject_Y_HighPos,x |
||
| 16945 | ldxy DefaultYOnscreenOfs,y ;load offset value here |
||
| 16946 | cmpn ++$00 |
||
| 16947 | bmi YLdBData ;if under top of the screen or beyond bottom, branch |
||
| 16948 | ldxy DefaultYOnscreenOfs+1,y ;if not, load alternate offset value here |
||
| 16949 | cmpn ++$01 |
||
| 16950 | bpl YLdBData ;if one vertical unit or more above the screen, branch |
||
| 16951 | ldan ++$20 ;if no branching, load value here and store |
||
| 16952 | sta SCRATCHPAD+$06 |
||
| 16953 | ldan ++$04 ;load some other value and execute subroutine |
||
| 16954 | jsr DividePDiff |
||
| 16955 | YLdBData: ldax YOffscreenBitsData,x ;get offscreen data bits using offset |
||
| 16956 | ldx SCRATCHPAD+$04 ;reobtain position in buffer |
||
| 16957 | cmpn ++$00 |
||
| 16958 | bne ExYOfsBS ;if bits not zero, branch to leave |
||
| 16959 | dey ;otherwise, do bottom of the screen now |
||
| 16960 | bpl YOfsLoop0 |
||
| 16961 | ExYOfsBS: rts |
||
| 16962 | endif |
||
| 16963 | |||
| 16964 | ;-------------------------------- |
||
| 16965 | |||
| 16966 | DividePDiff: |
||
| 16967 | ;a = 4 (Y) / 8 (X) |
||
| 16968 | ;y = (0 = /, 1 = /) |
||
| 16969 | ;out: x |
||
| 16970 | if Z80OPT |
||
| 16971 | ld ly,a;sta SCRATCHPAD+$05 ;store current value in A here |
||
| 16972 | ld hl,(SCRATCHPAD+$06) |
||
| 16973 | ld a,h ;lda SCRATCHPAD+$07 ;get pixel difference |
||
| 16974 | cp l ;cmpi SCRATCHPAD+$06 ;compare to preset value |
||
| 16975 | ret nc ;if pixel difference >= preset value, branch |
||
| 16976 | rra ;divide by eight |
||
| 16977 | rra |
||
| 16978 | rra |
||
| 16979 | and ++$07 ;mask out all but 3 LSB |
||
| 16980 | inc e ;right side of the screen or top? |
||
| 16981 | dec e |
||
| 16982 | jr nz,SetOscrO ;if so, branch, use difference / 8 as offset |
||
| 16983 | add a,ly; SCRATCHPAD+$05 ;if not, add value to difference / 8 |
||
| 16984 | SetOscrO: ld c,a ;use as offset |
||
| 16985 | ret |
||
| 16986 | else |
||
| 16987 | sta SCRATCHPAD+$05 ;store current value in A here |
||
| 16988 | lda SCRATCHPAD+$07 ;get pixel difference |
||
| 16989 | cmpi SCRATCHPAD+$06 ;compare to preset value |
||
| 16990 | cmpcy |
||
| 16991 | bcs ExDivPD ;if pixel difference >= preset value, branch |
||
| 16992 | lsr ;divide by eight |
||
| 16993 | lsr |
||
| 16994 | lsr |
||
| 16995 | andn ++$07 ;mask out all but 3 LSB |
||
| 16996 | cpyn ++$01 ;right side of the screen or top? |
||
| 16997 | cmpcy |
||
| 16998 | bcs SetOscrO ;if so, branch, use difference / 8 as offset |
||
| 16999 | adci SCRATCHPAD+$05 ;if not, add value to difference / 8 |
||
| 17000 | SetOscrO: tax ;use as offset |
||
| 17001 | ExDivPD: rts ;leave |
||
| 17002 | endif |
||
| 17003 | |||
| 17004 | ;------------------------------------------------------------------------------------- |
||
| 17005 | ;$00-$01 - tile numbers (hl, out: hl+=2) |
||
| 17006 | ;$02 - Y coordinate |
||
| 17007 | ;$03 - flip control |
||
| 17008 | ;$04 - sprite attributes |
||
| 17009 | ;$05 - X coordinate |
||
| 17010 | ;y = Sprite_Data offset |
||
| 17011 | ;out: [x+=2], y+=8 |
||
| 17012 | |||
| 17013 | DrawSpriteObject: |
||
| 17014 | if Z80OPT |
||
| 17015 | ld ix,Sprite_Data |
||
| 17016 | add ix,de |
||
| 17017 | lda SCRATCHPAD+$03 ;get saved flip control bits |
||
| 17018 | rra |
||
| 17019 | rra ;move d1 into carry |
||
| 17020 | ;ld hl,(SCRATCHPAD+$00) |
||
| 17021 | ld a,(hl) |
||
| 17022 | jr nc,NoHFlip ;if d1 not set, branch |
||
| 17023 | ld (ix+Sprite_Tilenumber-Sprite_Data+4),a ;store first tile into second sprite |
||
| 17024 | inc hl |
||
| 17025 | ld a,(hl) |
||
| 17026 | ld (ix+Sprite_Tilenumber-Sprite_Data),a ;and second into first sprite |
||
| 17027 | ld a,(SCRATCHPAD+$04) |
||
| 17028 | or 0x40 ;activate horizontal flip OAM attribute |
||
| 17029 | jp SetHFAt ;and unconditionally branch |
||
| 17030 | NoHFlip: ld (ix+Sprite_Tilenumber-Sprite_Data),a ;store first tile into first sprite |
||
| 17031 | inc hl |
||
| 17032 | ld a,(hl) |
||
| 17033 | ld (ix+Sprite_Tilenumber-Sprite_Data+4),a ;and second into second sprite |
||
| 17034 | ld a,(SCRATCHPAD+$04) ; +0x40 OAM attribute |
||
| 17035 | SetHFAt: |
||
| 17036 | ld (ix+Sprite_Attributes-Sprite_Data),a ;store sprite attributes |
||
| 17037 | ld (ix+Sprite_Attributes-Sprite_Data+4),a |
||
| 17038 | ld a,(SCRATCHPAD+$02) ;now the y coordinates |
||
| 17039 | ld (ix+Sprite_Y_Position-Sprite_Data),a ;note because they are |
||
| 17040 | ld (ix+Sprite_Y_Position-Sprite_Data+4),a ;side by side, they are the same |
||
| 17041 | add a,8 ;add eight pixels to the next y coordinate |
||
| 17042 | ld (SCRATCHPAD+$02),a |
||
| 17043 | ld a,(SCRATCHPAD+$05) |
||
| 17044 | ld (ix+Sprite_X_Position-Sprite_Data),a ;store x coordinate, then |
||
| 17045 | add a,8 ;add 8 pixels and store another to |
||
| 17046 | ld (ix+Sprite_X_Position-Sprite_Data+4),a ;put them side by side |
||
| 17047 | ld a,e ;add eight to the offset in Y to |
||
| 17048 | add a,8 ;move to the next two sprites |
||
| 17049 | ld e,a |
||
| 17050 | inc hl |
||
| 17051 | else |
||
| 17052 | lda SCRATCHPAD+$03 ;get saved flip control bits |
||
| 17053 | lsr |
||
| 17054 | lsr ;move d1 into carry |
||
| 17055 | lda SCRATCHPAD+$00 |
||
| 17056 | bcc NoHFlip ;if d1 not set, branch |
||
| 17057 | stay Sprite_Tilenumber+4,y ;store first tile into second sprite |
||
| 17058 | lda SCRATCHPAD+$01 ;and second into first sprite |
||
| 17059 | stay Sprite_Tilenumber,y |
||
| 17060 | ldan ++$40 ;activate horizontal flip OAM attribute |
||
| 17061 | checka |
||
| 17062 | bne SetHFAt ;and unconditionally branch |
||
| 17063 | NoHFlip: stay Sprite_Tilenumber,y ;store first tile into first sprite |
||
| 17064 | lda SCRATCHPAD+$01 ;and second into second sprite |
||
| 17065 | stay Sprite_Tilenumber+4,y |
||
| 17066 | ldan ++$00 ;clear bit for horizontal flip |
||
| 17067 | SetHFAt: orai SCRATCHPAD+$04 ;add other OAM attributes if necessary |
||
| 17068 | stay Sprite_Attributes,y ;store sprite attributes |
||
| 17069 | stay Sprite_Attributes+4,y |
||
| 17070 | lda SCRATCHPAD+$02 ;now the y coordinates |
||
| 17071 | stay Sprite_Y_Position,y ;note because they are |
||
| 17072 | stay Sprite_Y_Position+4,y ;side by side, they are the same |
||
| 17073 | lda SCRATCHPAD+$05 |
||
| 17074 | stay Sprite_X_Position,y ;store x coordinate, then |
||
| 17075 | clc ;add 8 pixels and store another to |
||
| 17076 | adcn ++$08 ;put them side by side |
||
| 17077 | stay Sprite_X_Position+4,y |
||
| 17078 | lda SCRATCHPAD+$02 ;add eight pixels to the next y |
||
| 17079 | clc ;coordinate |
||
| 17080 | adcn ++$08 |
||
| 17081 | sta SCRATCHPAD+$02 |
||
| 17082 | tya ;add eight to the offset in Y to |
||
| 17083 | clc ;move to the next two sprites |
||
| 17084 | adcn ++$08 |
||
| 17085 | tay |
||
| 17086 | inx ;increment offset to return it to the |
||
| 17087 | inx ;routine that called this subroutine |
||
| 17088 | endif |
||
| 17089 | rts |
||
| 17090 | |||
| 17091 | ;------------------------------------------------------------------------------------- |
||
| 17092 | |||
| 17093 | if Z80==0 |
||
| 17094 | ;unused space ( Super Mario Bros..nes) |
||
| 17095 | ; Super Mario Bros (JU) (PRG 1).nes 78, ee, cb, f2, ff, ff - ??? !!! |
||
| 17096 | .db $ff, $ff, $ff, $ff, $ff, $ff |
||
| 17097 | endif |
||
| 17098 | |||
| 17099 | ;------------------------------------------------------------------------------------- |
||
| 174 | demige | 17100 | if MUSICONINT==0 |
| 171 | demige | 17101 | include "smbsound.asm" |
| 17102 | include "smbmusic.asm" |
||
| 174 | demige | 17103 | endif |
| 171 | demige | 17104 | ;------------------------------------------------------------------------------------- |
| 17105 | ;INTERRUPT VECTORS |
||
| 17106 | |||
| 17107 | if Z80==0 |
||
| 17108 | ; : 82 80 00 80 f0 ff |
||
| 17109 | .dw NonMaskableInterrupt |
||
| 17110 | .dw Start |
||
| 17111 | .dw $fff0 ;unused ( Xevious ff, , Bomberman1 7 ) |
||
| 17112 | endif |
||
| 17113 | |||
| 17114 | SwimTileRepOffset = PlayerGraphicsTable + $9e |
||
| 17115 | MusicHeaderOffsetData = MusicHeaderData - 1 |
||
| 17116 | MHD = MusicHeaderData |