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Rev | Author | Line No. | Line |
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171 | demige | 1 | |
2 | ;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY (Super Mario Bros (JU)) |
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3 | ;by doppelganger (doppelheathen@gmail.com) |
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4 | |||
5 | ;This file is provided for your own use as-is. It will require the character rom data |
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6 | ;and an iNES file header to get it to work. |
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7 | |||
8 | ;There are so many people I have to thank for this, that taking all the credit for |
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9 | ;myself would be an unforgivable act of arrogance. Without their help this would |
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10 | ;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into |
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11 | ;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
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12 | ;way I could have done this without your help), as well as the authors of x816 and SMB |
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13 | ;Utility, and the reverse-engineers who did the original Super Mario Bros. Hacking Project, |
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14 | ;which I compared notes with but did not copy from. Last but certainly not least, I thank |
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15 | ;Nintendo for creating this game and the NES, without which this disassembly would |
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16 | ;only be theory. |
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17 | |||
18 | ;Assembles with x816. |
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19 | |||
20 | ;< LOW low byte |
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21 | ;> HIGH high byte |
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22 | |||
23 | ;------------------------------------------------------------------------------------- |
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24 | ;DIRECTIVES |
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25 | |||
26 | if Z80==0 |
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27 | .index 8 |
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28 | .mem 8 |
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29 | |||
30 | .org $8000 |
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31 | endif |
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32 | |||
33 | ;------------------------------------------------------------------------------------- |
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34 | |||
35 | Start: |
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36 | if Z80==0 |
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37 | sei ;pretty standard 6502 type init here |
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38 | cld |
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39 | ldan ++%00010000 ;init PPU control register 1 |
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40 | sta PPU_CTRL_REG1 |
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41 | ldxn ++$ff ;reset stack pointer |
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42 | txs |
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43 | VBlank1: lda PPU_STATUS ;wait two frames |
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44 | checka |
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45 | bpl VBlank1 |
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46 | VBlank2: lda PPU_STATUS |
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47 | checka |
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48 | bpl VBlank2 |
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49 | endif |
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50 | ldyn16 ++MEMDATA_end-AREADATA;ColdBootOffset ;load default cold boot pointer |
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51 | ldxn ++$05 ;this is where we check for a warm boot |
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52 | WBootCheck: |
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53 | if Z80==0 |
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54 | ldax TopScoreDisplay,x ;check each score digit in the top score |
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55 | cmpn ++10 ;to see if we have a valid digit |
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56 | cmpcy |
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57 | bcs ColdBoot ;if not, give up and proceed with cold boot |
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58 | dex |
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59 | bpl WBootCheck |
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60 | lda WarmBootValidation ;second checkpoint, check to see if |
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61 | cmpn ++$a5 ;another location has a specific value |
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62 | bne ColdBoot |
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63 | ldyn16 ++WARMMEMDATA_end-AREADATA;WarmBootOffset ;if passed both, load warm boot pointer |
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64 | endif |
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65 | ColdBoot: jsr InitializeMemory ;clear memory using pointer in Y |
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66 | sta SND_DELTA_REG+1 ;reset delta counter load register |
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67 | sta OperMode ;reset primary mode of operation |
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68 | ldan ++$a5 ;set warm boot flag |
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69 | sta WarmBootValidation |
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70 | sta PseudoRandomBitReg ;set seed for pseudorandom register |
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71 | ldan ++%00001111 |
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72 | sta SND_MASTERCTRL_REG ;enable all sound channels except dmc |
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73 | if Z80==0 |
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74 | ldan ++%00000110 |
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75 | sta PPU_CTRL_REG2 ;turn off clipping for OAM and background |
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76 | endif |
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77 | jsr MoveAllSpritesOffscreen |
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78 | jsr InitializeNameTables ;initialize both name tables |
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79 | inci DisableScreenFlag ;set flag to disable screen output |
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80 | if Z80==0 |
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81 | lda Mirror_PPU_CTRL_REG1 |
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82 | oran ++%10000000 ;enable NMIs |
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83 | jsr WritePPUReg1 |
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84 | endif |
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85 | |||
86 | call NonMaskableInterrupt |
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87 | call gettimer ;hl=timer |
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88 | ld (oldupdtimer),hl |
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89 | |||
90 | EndlessLoop: |
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91 | if Z80 |
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92 | call EmulatePPU |
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93 | call gettimer ;hl=timer |
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94 | oldupdtimer=$+1 |
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95 | ld de,oldupdtimer |
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96 | ld (oldupdtimer),hl |
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97 | or a |
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98 | sbc hl,de |
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231 | alone | 99 | if FASTDEMOBEFOREBREAKPOINT |
174 | demige | 100 | ld c,1 |
206 | alone | 101 | jr z,c_logic0 |
171 | demige | 102 | else |
103 | jr z,nologic |
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104 | endif |
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174 | demige | 105 | ld c,8 |
171 | demige | 106 | ld a,l |
174 | demige | 107 | cp c |
108 | jr nc,$+3 ; |
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109 | ld c,l |
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206 | alone | 110 | c_logic0 |
174 | demige | 111 | ld hl,logicframe |
112 | ld (hl),c |
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171 | demige | 113 | ld b,0 |
114 | ld d,b |
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174 | demige | 115 | logic0 |
171 | demige | 116 | call NonMaskableInterrupt |
174 | demige | 117 | ld hl,logicframe |
118 | dec (hl) |
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119 | jr nz,logic0 |
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206 | alone | 120 | jr logicq |
171 | demige | 121 | nologic |
231 | alone | 122 | ;jr $ ; |
123 | YIELD;halt |
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124 | ld b,0 |
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125 | ld d,b |
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206 | alone | 126 | logicq |
171 | demige | 127 | endif |
128 | jmp EndlessLoop ;endless loop, need I say more? |
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129 | |||
174 | demige | 130 | if MUSICONINT |
131 | include "smbsound.asm" |
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132 | include "smbmusic.asm" |
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289 | dimkam | 133 | ;display $,"<=0x8000" |
174 | demige | 134 | endif |
135 | |||
171 | demige | 136 | ;------------------------------------------------------------------------------------- |
137 | ;$00 - vram buffer address table low, also used for pseudorandom bit |
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138 | ;$01 - vram buffer address table high |
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139 | |||
140 | VRAM_AddrTable_Low: |
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141 | .db LOW VRAM_Buffer1, LOW WaterPaletteData, LOW GroundPaletteData |
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142 | .db LOW UndergroundPaletteData, LOW CastlePaletteData, LOW VRAM_Buffer1_Offset |
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143 | .db LOW VRAM_Buffer2, LOW VRAM_Buffer2, LOW BowserPaletteData |
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144 | .db LOW DaySnowPaletteData, LOW NightSnowPaletteData, LOW MushroomPaletteData |
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145 | .db LOW MarioThanksMessage, LOW LuigiThanksMessage, LOW MushroomRetainerSaved |
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146 | .db LOW PrincessSaved1, LOW PrincessSaved2, LOW WorldSelectMessage1 |
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147 | .db LOW WorldSelectMessage2 |
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148 | |||
149 | VRAM_AddrTable_High: |
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150 | .db HIGH VRAM_Buffer1, HIGH WaterPaletteData, HIGH GroundPaletteData |
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151 | .db HIGH UndergroundPaletteData, HIGH CastlePaletteData, HIGH VRAM_Buffer1_Offset |
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152 | .db HIGH VRAM_Buffer2, HIGH VRAM_Buffer2, HIGH BowserPaletteData |
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153 | .db HIGH DaySnowPaletteData, HIGH NightSnowPaletteData, HIGH MushroomPaletteData |
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154 | .db HIGH MarioThanksMessage, HIGH LuigiThanksMessage, HIGH MushroomRetainerSaved |
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155 | .db HIGH PrincessSaved1, HIGH PrincessSaved2, HIGH WorldSelectMessage1 |
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156 | .db HIGH WorldSelectMessage2 |
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157 | |||
158 | if Z80 |
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159 | tpalettes |
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160 | dw waterpalette |
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161 | dw groundpalette |
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162 | dw undergroundpalette |
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163 | dw castlepalette |
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164 | endif |
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165 | |||
166 | VRAM_Buffer_Offset: |
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167 | .db LOW VRAM_Buffer1_Offset, LOW VRAM_Buffer2_Offset |
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168 | |||
169 | NonMaskableInterrupt: |
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170 | if Z80 |
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171 | ;ldx VRAM_Buffer_AddrCtrl ;load control for pointer to buffer contents |
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172 | ;ldax VRAM_AddrTable_High,x |
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173 | ;ld d,a |
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174 | ;ldax VRAM_AddrTable_Low,x |
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175 | ;ld e,a |
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176 | ;ex de,hl |
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177 | ;ld de,PPU_SPRLIST |
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178 | ;ld bc,0x100 |
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179 | ;ldir |
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180 | ;ex de,hl |
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181 | ;ld d,b;0 |
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182 | lda Mirror_PPU_CTRL_REG1 ;d0 = ( ) |
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183 | sta PPU_CTRL_REG1 |
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184 | else |
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185 | lda Mirror_PPU_CTRL_REG1 ;disable NMIs in mirror reg |
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186 | andn ++%01111111 ;save all other bits |
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187 | sta Mirror_PPU_CTRL_REG1 |
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188 | andn ++%01111110 ;alter name table address to be $2800 ; |
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189 | sta PPU_CTRL_REG1 ;(essentially $2000) but save other bits |
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190 | lda Mirror_PPU_CTRL_REG2 ;disable OAM and background display by default |
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191 | andn ++%11100110 |
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192 | ldy DisableScreenFlag ;get screen disable flag |
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193 | checky |
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194 | bne ScreenOff ;if set, used bits as-is |
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195 | lda Mirror_PPU_CTRL_REG2 ;otherwise reenable bits and save them |
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196 | oran ++%00011110 |
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197 | ScreenOff: sta Mirror_PPU_CTRL_REG2 ;save bits for later but not in register at the moment |
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198 | andn ++%11100111 ;disable screen for now |
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199 | sta PPU_CTRL_REG2 |
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200 | ldx PPU_STATUS ;reset flip-flop and reset scroll registers to zero |
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201 | ldan ++$00 |
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202 | jsr InitScroll ; ( ) |
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203 | sta PPU_SPR_ADDR ;reset spr-ram address register |
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204 | ldan ++$02 ;perform spr-ram DMA access on $0200-$02ff |
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205 | sta SPR_DMA |
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206 | endif |
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207 | ldx VRAM_Buffer_AddrCtrl ;load control for pointer to buffer contents |
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208 | ldax VRAM_AddrTable_Low,x ;set indirect at $00 to pointer |
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209 | sta SCRATCHPAD+$00 |
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210 | ldax VRAM_AddrTable_High,x |
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211 | sta SCRATCHPAD+$01 |
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212 | ;cp 0x03 |
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213 | ;jr nz,$ |
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214 | jsr UpdateScreen ;update screen with buffer contents |
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215 | ldyn ++$00 |
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216 | ldx VRAM_Buffer_AddrCtrl ;check for usage of $0341 ;VRAM_Buffer2??? |
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217 | cpxn ++$06 |
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218 | bne InitBuffer |
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219 | iny ;get offset based on usage |
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220 | InitBuffer: ldxy VRAM_Buffer_Offset,y |
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221 | ldan ++$00 ;clear buffer header at last location |
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222 | stax VRAM_Buffer1_Offset,x |
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223 | stax VRAM_Buffer1,x |
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224 | sta VRAM_Buffer_AddrCtrl ;reinit address control to $0301 ;VRAM_Buffer1??? |
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225 | if Z80==0 |
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226 | lda Mirror_PPU_CTRL_REG2 ;copy mirror of $2001 to register |
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227 | sta PPU_CTRL_REG2 |
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228 | endif |
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174 | demige | 229 | if MUSICONINT==0 |
171 | demige | 230 | jsr SoundEngine ;play sound |
231 | alone | 231 | else |
232 | soundenginepatch=$+1 |
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233 | call SoundEngine_noint ;play sound logically |
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174 | demige | 234 | endif |
171 | demige | 235 | jsr ReadJoypads ;read joypads |
236 | if DEMO |
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237 | ld a,(readdemo_stopflag) |
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238 | or a |
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239 | jr nz,randomskip;PauseSkip |
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240 | endif |
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241 | jsr PauseRoutine ;handle pause ;- , |
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242 | jsr UpdateTopScore |
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243 | lda GamePauseStatus ;check for pause status |
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244 | lsr |
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245 | bcs PauseSkip |
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246 | if Z80;OPT |
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247 | ld a,(TimerControl) ;if master timer control not set, decrement |
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248 | or a |
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249 | jr z,DecTimers ;all frame and interval timers |
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250 | dec a |
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251 | ld (TimerControl),a |
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252 | jr nz,NoDecTimers |
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253 | DecTimers: ;xor a |
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254 | ld b,21;ldxn ++$14 ;load end offset for end of frame timers |
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255 | ld hl,IntervalTimerControl |
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256 | dec (hl) ;decrement interval timer control, |
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257 | ld hl,Timers+20 |
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258 | jp p,DecTimersLoop ;if not expired, only frame timers will decrement |
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259 | ld a,20 |
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260 | ld (IntervalTimerControl),a ;if control for interval timers expired, (21 frame rule???) |
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261 | ld b,36;ldxn ++$23 ;interval timers will decrement along with frame timers |
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262 | ld hl,Timers+35 |
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263 | xor a |
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264 | DecTimersLoop: cp (hl);ldax Timers,x ;check current timer |
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265 | jr z,SkipExpTimer ;if current timer expired, branch to skip, |
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266 | dec (hl);decx Timers,x ;otherwise decrement the current timer |
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267 | SkipExpTimer: dec hl ;dex ;move onto next timer |
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268 | djnz DecTimersLoop ;do this until all timers are dealt with |
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269 | NoDecTimers: ld hl,FrameCounter |
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270 | inc (hl) ;increment frame counter |
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271 | else ;~Z80 |
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272 | lda TimerControl ;if master timer control not set, decrement |
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273 | checka |
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274 | beq DecTimers ;all frame and interval timers |
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275 | deci TimerControl |
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276 | bne NoDecTimers |
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277 | DecTimers: ldxn ++$14 ;load end offset for end of frame timers |
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278 | deci IntervalTimerControl ;decrement interval timer control, |
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279 | bpl DecTimersLoop ;if not expired, only frame timers will decrement |
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280 | ldan ++$14 |
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281 | sta IntervalTimerControl ;if control for interval timers expired, (21 frame rule???) |
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282 | ldxn ++$23 ;interval timers will decrement along with frame timers |
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283 | DecTimersLoop: ldax Timers,x ;check current timer |
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284 | checka |
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285 | beq SkipExpTimer ;if current timer expired, branch to skip, |
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286 | decx Timers,x ;otherwise decrement the current timer |
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287 | SkipExpTimer: dex ;move onto next timer |
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288 | bpl DecTimersLoop ;do this until all timers are dealt with |
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289 | NoDecTimers: inci FrameCounter ;increment frame counter |
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290 | endif |
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291 | PauseSkip: ldxn ++$00 |
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292 | ldyn ++$07 |
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293 | lda PseudoRandomBitReg ;get first memory location of LSFR bytes |
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294 | andn ++%00000010 ;mask out all but d1 |
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295 | sta SCRATCHPAD+$00 ;save here |
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296 | lda PseudoRandomBitReg+1 ;get second memory location |
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297 | andn ++%00000010 ;mask out all but d1 |
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298 | eori SCRATCHPAD+$00 ;perform exclusive-OR on d1 from first and second bytes |
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299 | clc ;if neither or both are set, carry will be clear |
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300 | beq RotPRandomBit |
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301 | sec ;if one or the other is set, carry will be set |
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302 | RotPRandomBit: rorx PseudoRandomBitReg,x ;rotate carry into d7, and rotate last bit into carry |
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303 | inx ;increment to next byte |
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304 | dey ;decrement for loop |
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305 | bne RotPRandomBit |
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306 | randomskip |
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307 | lda Sprite0HitDetectFlag ;check for flag here |
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308 | checka |
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309 | beq SkipSprite0 |
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310 | |||
311 | if Z80==0 |
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312 | Sprite0Clr: lda PPU_STATUS ;wait for sprite 0 flag to clear, which will |
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313 | andn ++%01000000 ;not happen until vblank has ended |
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314 | bne Sprite0Clr |
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315 | endif |
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316 | if DEMO |
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317 | ld a,(readdemo_stopflag) |
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318 | or a |
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319 | jr nz,Sprite0Hit |
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320 | endif |
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321 | lda GamePauseStatus ;if in pause mode, do not bother with sprites at all |
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322 | lsr |
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323 | bcs Sprite0Hit |
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324 | jsr MoveSpritesOffscreen ;3443t (3 Goomba + 2 + ) |
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325 | jsr SpriteShuffler ;545t |
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326 | Sprite0Hit: |
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327 | if Z80==0 |
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328 | lda PPU_STATUS ;do sprite ++0 hit detection |
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329 | andn ++%01000000 |
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330 | beq Sprite0Hit ;, - |
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331 | ldyn ++$14 ;small delay, to wait until we hit horizontal blank time |
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332 | HBlankDelay: dey |
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333 | bne HBlankDelay |
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334 | endif |
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335 | |||
336 | SkipSprite0: lda HorizontalScroll ;set scroll registers from variables |
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337 | sta PPU_SCROLL_REG_H |
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338 | lda VerticalScroll |
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339 | sta PPU_SCROLL_REG_V |
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340 | if Z80==0 |
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341 | lda Mirror_PPU_CTRL_REG1 ;load saved mirror of $2000 |
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342 | pha |
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343 | sta PPU_CTRL_REG1 |
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344 | endif |
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345 | if DEMO |
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346 | ld a,(readdemo_stopflag) |
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347 | or a |
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348 | jr nz,SkipMainOper |
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349 | endif |
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350 | lda GamePauseStatus ;if in pause mode, do not perform operation mode stuff |
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351 | lsr ; ??? 1 |
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352 | bcs SkipMainOper |
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353 | jsr OperModeExecutionTree ;otherwise do one of many, many possible subroutines ;49489t (3 Goomba + 2 + ) |
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354 | SkipMainOper: |
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355 | if Z80==0 |
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356 | lda PPU_STATUS ;reset flip-flop |
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357 | pla |
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358 | oran ++%10000000 ;reactivate NMIs |
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359 | sta PPU_CTRL_REG1 |
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360 | endif |
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361 | rti ;we are done until the next frame! |
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362 | |||
363 | ;------------------------------------------------------------------------------------- |
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364 | |||
365 | PauseRoutine: |
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366 | lda OperMode ;are we in victory mode? |
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367 | cmpn ++VictoryModeValue ;if so, go ahead |
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368 | beq ChkPauseTimer |
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369 | cmpn ++GameModeValue ;are we in game mode? |
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370 | bne ExitPause ;if not, leave |
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371 | lda OperMode_Task ;if we are in game mode, are we running game engine? |
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372 | cmpn ++$03 |
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373 | bne ExitPause ;if not, leave |
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374 | ChkPauseTimer: lda GamePauseTimer ;check if pause timer is still counting down |
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375 | checka |
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376 | beq ChkStart |
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377 | deci GamePauseTimer ;if so, decrement and leave |
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378 | rts |
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379 | ChkStart: lda SavedJoypad1Bits ;check to see if start is pressed |
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380 | andn ++Start_Button ;on controller 1 |
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381 | beq ClrPauseTimer |
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382 | lda GamePauseStatus ;check to see if timer flag is set |
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383 | andn ++%10000000 ;and if so, do not reset timer (residual, |
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384 | bne ExitPause ;joypad reading routine makes this unnecessary) |
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385 | ;jr $ |
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386 | ldan ++$2b ;set pause timer |
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387 | sta GamePauseTimer |
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388 | lda GamePauseStatus |
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389 | tay |
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390 | iny ;set pause sfx queue for next pause mode |
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391 | sty PauseSoundQueue |
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392 | eorn ++%00000001 ;invert d0 and set d7 |
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393 | oran ++%10000000 |
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394 | bne SetPause ;unconditional branch |
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395 | ClrPauseTimer: lda GamePauseStatus ;clear timer flag if timer is at zero and start button |
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396 | andn ++%01111111 ;is not pressed |
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397 | SetPause: sta GamePauseStatus |
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398 | ExitPause: rts |
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399 | |||
400 | ;------------------------------------------------------------------------------------- |
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401 | ;$00 - used for preset value |
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402 | |||
403 | SpriteShuffler: |
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404 | if Z80 |
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405 | else |
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406 | ldy AreaType ;load level type, likely residual code |
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407 | ldan ++$28 ;load preset value which will put it at |
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408 | sta SCRATCHPAD+$00 ;sprite #10 |
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409 | ldxn ++$0e ;start at the end of OAM data offsets |
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410 | |||
411 | ShuffleLoop: ldax SprDataOffset,x ;check for offset value against |
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412 | cmpi SCRATCHPAD+$00 ;the preset value |
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413 | cmpcy |
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414 | bcc NextSprOffset ;if less, skip this part |
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415 | ldy SprShuffleAmtOffset ;get current offset to preset value we want to add |
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416 | clc |
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417 | adcy SprShuffleAmt,y ;get shuffle amount, add to current sprite offset |
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418 | bcc StrSprOffset ;if not exceeded $ff, skip second add |
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419 | clc |
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420 | adci SCRATCHPAD+$00 ;otherwise add preset value $28 to offset |
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421 | StrSprOffset: stax SprDataOffset,x ;store new offset here or old one if branched to here |
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422 | NextSprOffset: dex ;move backwards to next one |
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423 | bpl ShuffleLoop |
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424 | |||
425 | ldx SprShuffleAmtOffset ;load offset |
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426 | inx |
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427 | cpxn ++$03 ;check if offset + 1 goes to 3 |
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428 | bne SetAmtOffset ;if offset + 1 not 3, store |
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429 | ldxn ++$00 ;otherwise, init to 0 |
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430 | SetAmtOffset: stx SprShuffleAmtOffset |
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431 | endif |
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432 | ldxn ++$08 ;load offsets for values and storage |
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433 | ldyn ++$02 |
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434 | |||
435 | SetMiscOffset: lday SprDataOffset+5,y ;load one of three OAM data offsets |
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436 | stax Misc_SprDataOffset-2,x ;store first one unmodified, but |
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437 | clc ;add eight to the second and eight |
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438 | adcn ++$08 ;more to the third one |
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439 | stax Misc_SprDataOffset-1,x ;note that due to the way X is set up, |
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440 | clc ;this code loads into the misc sprite offsets |
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441 | adcn ++$08 |
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442 | stax Misc_SprDataOffset,x |
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443 | dex |
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444 | dex |
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445 | dex |
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446 | dey |
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447 | bpl SetMiscOffset ;do this until all misc spr offsets are loaded (3 ) |
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448 | rts |
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449 | |||
450 | ;------------------------------------------------------------------------------------- |
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451 | |||
452 | OperModeExecutionTree: |
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453 | lda OperMode ;this is the heart of the entire program, |
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454 | jsr JumpEngine ;most of what goes on starts here |
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455 | |||
456 | .dw TitleScreenMode |
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457 | .dw GameMode |
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458 | .dw VictoryMode |
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459 | .dw GameOverMode |
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460 | |||
461 | ;------------------------------------------------------------------------------------- |
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462 | |||
463 | MoveAllSpritesOffscreen: |
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464 | ldyn ++$00 ;this routine moves all sprites off the screen |
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465 | jr MoveSpritesOffscreen_go;.db $2c ;BIT instruction opcode |
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466 | |||
467 | MoveSpritesOffscreen: |
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468 | ldyn ++$04 ;this routine moves all but sprite 0 |
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469 | MoveSpritesOffscreen_go |
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470 | ldan ++$f8 ;off the screen |
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471 | SprInitLoop: stay Sprite_Y_Position,y ;write 248 into OAM data's Y coordinate |
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472 | iny ;which will move it off the screen |
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473 | iny |
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474 | iny |
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475 | iny |
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476 | bne SprInitLoop |
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477 | rts |
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478 | |||
479 | ;------------------------------------------------------------------------------------- |
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480 | |||
481 | TitleScreenMode: |
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482 | lda OperMode_Task |
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483 | jsr JumpEngine |
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484 | |||
485 | .dw InitializeGame |
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486 | .dw ScreenRoutines |
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487 | .dw PrimaryGameSetup |
||
488 | .dw GameMenuRoutine |
||
489 | |||
490 | ;------------------------------------------------------------------------------------- |
||
491 | |||
492 | WSelectBufferTemplate: |
||
493 | .db $04, $20, $73, $01, $00, $00 |
||
494 | |||
495 | GameMenuRoutine: |
||
496 | ;jr $ |
||
497 | ldyn ++$00 |
||
498 | lda SavedJoypad1Bits ;check to see if either player pressed |
||
499 | orai SavedJoypad2Bits ;only the start button (either joypad) |
||
500 | cmpn ++Start_Button |
||
501 | beq StartGame |
||
502 | cmpn ++A_Button+Start_Button ;check to see if A + start was pressed |
||
503 | bne ChkSelect ;if not, branch to check select button |
||
504 | StartGame: |
||
505 | ;jr $ |
||
506 | jmp ChkContinue ;if either start or A + start, execute here |
||
507 | ChkSelect: cmpn ++Select_Button ;check to see if the select button was pressed |
||
508 | beq SelectBLogic ;if so, branch reset demo timer |
||
509 | ldx DemoTimer ;otherwise check demo timer |
||
510 | checkx |
||
511 | bne ChkWorldSel ;if demo timer not expired, branch to check world selection |
||
512 | sta SelectTimer ;set controller bits here if running demo |
||
513 | jsr DemoEngine ;run through the demo actions |
||
514 | bcs ResetTitle ;if carry flag set, demo over, thus branch |
||
515 | ;jr $ ; |
||
516 | jmp RunDemo ;otherwise, run game engine for demo |
||
517 | ChkWorldSel: ldx WorldSelectEnableFlag ;check to see if world selection has been enabled |
||
518 | checkx |
||
519 | beq NullJoypad |
||
520 | cmpn ++B_Button ;if so, check to see if the B button was pressed |
||
521 | bne NullJoypad |
||
522 | iny ;if so, increment Y and execute same code as select |
||
523 | SelectBLogic: lda DemoTimer ;if select or B pressed, check demo timer one last time |
||
524 | ;jr $ ; select |
||
525 | checka |
||
526 | beq ResetTitle ;if demo timer expired, branch to reset title screen mode |
||
527 | ;jr $ ; select |
||
528 | ldan ++$18 ;otherwise reset demo timer |
||
529 | sta DemoTimer |
||
530 | lda SelectTimer ;check select/B button timer |
||
531 | checka |
||
532 | bne NullJoypad ;if not expired, branch |
||
533 | ldan ++$10 ;otherwise reset select button timer |
||
534 | sta SelectTimer |
||
535 | cpyn ++$01 ;was the B button pressed earlier? if so, branch |
||
536 | beq IncWorldSel ;note this will not be run if world selection is disabled |
||
537 | ;jr $ ; select |
||
538 | lda NumberOfPlayers ;if no, must have been the select button, therefore |
||
539 | eorn ++%00000001 ;change number of players and draw icon accordingly |
||
540 | sta NumberOfPlayers |
||
541 | jsr DrawMushroomIcon |
||
542 | jmp NullJoypad |
||
543 | IncWorldSel: ldx WorldSelectNumber ;increment world select number |
||
544 | inx |
||
545 | txa |
||
546 | andn ++%00000111 ;mask out higher bits |
||
547 | sta WorldSelectNumber ;store as current world select number |
||
548 | jsr GoContinue |
||
549 | UpdateShroom: ldax WSelectBufferTemplate,x ;write template for world select in vram buffer |
||
550 | stax VRAM_Buffer1-1,x ;do this until all bytes are written |
||
551 | inx |
||
552 | cpxn ++$06 |
||
553 | bmi UpdateShroom |
||
554 | ldy WorldNumber ;get world number from variable and increment for |
||
555 | iny ;proper display, and put in blank byte before |
||
556 | sty VRAM_Buffer1+3 ;null terminator |
||
557 | NullJoypad: ldan ++$00 ;clear joypad bits for player 1 |
||
558 | sta SavedJoypad1Bits |
||
559 | RunDemo: jsr GameCoreRoutine ;run game engine |
||
560 | lda GameEngineSubroutine ;check to see if we're running lose life routine |
||
561 | cmpn ++$06 |
||
562 | bne ExitMenu ;if not, do not do all the resetting below |
||
563 | ResetTitle: ldan ++$00 ;reset game modes, disable |
||
564 | sta OperMode ;sprite 0 check and disable |
||
565 | sta OperMode_Task ;screen output |
||
566 | sta Sprite0HitDetectFlag |
||
567 | inci DisableScreenFlag |
||
568 | rts |
||
569 | ChkContinue: ldy DemoTimer ;if timer for demo has expired, reset modes |
||
570 | checky |
||
571 | ;jr $ |
||
572 | beq ResetTitle ; ??? , Start , , , |
||
573 | asl ;check to see if A button was also pushed |
||
574 | bcc StartWorld1 ;if not, don't load continue function's world number |
||
575 | lda ContinueWorld ;load previously saved world number for secret |
||
576 | jsr GoContinue ;continue function when pressing A + start |
||
577 | StartWorld1: jsr LoadAreaPointer |
||
578 | |||
579 | ;jr $ ; start |
||
580 | inci Hidden1UpFlag ;set 1-up box flag for both players |
||
581 | inci OffScr_Hidden1UpFlag |
||
582 | inci FetchNewGameTimerFlag ;set fetch new game timer flag |
||
583 | inci OperMode ;set next game mode |
||
584 | lda WorldSelectEnableFlag ;if world select flag is on, then primary |
||
585 | sta PrimaryHardMode ;hard mode must be on as well |
||
586 | ldan ++$00 |
||
587 | sta OperMode_Task ;set game mode here, and clear demo timer |
||
588 | sta DemoTimer |
||
589 | ldxn ++$17 |
||
590 | ldan ++$00 |
||
591 | InitScores: stax ScoreAndCoinDisplay,x ;clear player scores and coin displays |
||
592 | dex |
||
593 | bpl InitScores |
||
594 | ExitMenu: rts |
||
595 | GoContinue: sta WorldNumber ;start both players at the first area |
||
596 | sta OffScr_WorldNumber ;of the previously saved world number |
||
597 | ldxn ++$00 ;note that on power-up using this function |
||
598 | stx AreaNumber ;will make no difference |
||
599 | stx OffScr_AreaNumber |
||
600 | rts |
||
601 | |||
602 | ;------------------------------------------------------------------------------------- |
||
603 | |||
604 | MushroomIconData: |
||
605 | .db $07, $22, $49, $83, $ce, $24, $24, $00 |
||
606 | |||
607 | DrawMushroomIcon: |
||
608 | ldyn ++$07 ;read eight bytes to be read by transfer routine |
||
609 | IconDataRead: lday MushroomIconData,y ;note that the default position is set for a |
||
610 | stay VRAM_Buffer1-1,y ;1-player game |
||
611 | dey |
||
612 | bpl IconDataRead |
||
613 | lda NumberOfPlayers ;check number of players |
||
614 | checka |
||
615 | beq ExitIcon ;if set to 1-player game, we're done |
||
616 | ldan ++$24 ;otherwise, load blank tile in 1-player position |
||
617 | sta VRAM_Buffer1+3 |
||
618 | ldan ++$ce ;then load shroom icon tile in 2-player position |
||
619 | sta VRAM_Buffer1+5 |
||
620 | ExitIcon: rts |
||
621 | |||
622 | ;------------------------------------------------------------------------------------- |
||
623 | |||
624 | DemoActionData: |
||
625 | .db $01, $80, $02, $81, $41, $80, $01 |
||
626 | .db $42, $c2, $02, $80, $41, $c1, $41, $c1 |
||
627 | .db $01, $c1, $01, $02, $80, $00 |
||
628 | |||
629 | DemoTimingData: |
||
630 | .db $9b, $10, $18, $05, $2c, $20, $24 |
||
631 | .db $15, $5a, $10, $20, $28, $30, $20, $10 |
||
632 | .db $80, $20, $30, $30, $01, $ff, $00 |
||
633 | |||
634 | DemoEngine: |
||
635 | ldx DemoAction ;load current demo action |
||
636 | lda DemoActionTimer ;load current action timer |
||
637 | checka |
||
638 | bne DoAction ;if timer still counting down, skip |
||
639 | inx |
||
640 | inci DemoAction ;if expired, increment action, X, and |
||
641 | sec ;set carry by default for demo over |
||
642 | ldax DemoTimingData-1,x ;get next timer |
||
643 | if Z80 |
||
644 | sec |
||
645 | endif |
||
646 | sta DemoActionTimer ;store as current timer |
||
647 | checka |
||
648 | beq DemoOver ;if timer already at zero, skip |
||
649 | DoAction: ldax DemoActionData-1,x ;get and perform action (current or next) |
||
650 | sta SavedJoypad1Bits |
||
651 | deci DemoActionTimer ;decrement action timer |
||
652 | clc ;clear carry if demo still going |
||
653 | DemoOver: rts |
||
654 | |||
655 | ;------------------------------------------------------------------------------------- |
||
656 | |||
657 | VictoryMode: |
||
658 | jsr VictoryModeSubroutines ;run victory mode subroutines |
||
659 | lda OperMode_Task ;get current task of victory mode |
||
660 | checka |
||
661 | beq AutoPlayer ;if on bridge collapse, skip enemy processing |
||
662 | ldxn ++$00 |
||
663 | stx ObjectOffset ;otherwise reset enemy object offset |
||
664 | jsr EnemiesAndLoopsCore ;and run enemy code |
||
665 | AutoPlayer: jsr RelativePlayerPosition ;get player's relative coordinates |
||
666 | jmp PlayerGfxHandler ;draw the player, then leave |
||
667 | |||
668 | VictoryModeSubroutines: |
||
669 | lda OperMode_Task |
||
670 | jsr JumpEngine |
||
671 | |||
672 | .dw BridgeCollapse |
||
673 | .dw SetupVictoryMode |
||
674 | .dw PlayerVictoryWalk |
||
675 | .dw PrintVictoryMessages |
||
676 | .dw PlayerEndWorld |
||
677 | |||
678 | ;------------------------------------------------------------------------------------- |
||
679 | |||
680 | SetupVictoryMode: |
||
681 | ldx ScreenRight_PageLoc ;get page location of right side of screen |
||
682 | inx ;increment to next page |
||
683 | stx DestinationPageLoc ;store here |
||
684 | ldan ++EndOfCastleMusic |
||
685 | sta EventMusicQueue ;play win castle music |
||
686 | jmp IncModeTask_B ;jump to set next major task in victory mode |
||
687 | |||
688 | ;------------------------------------------------------------------------------------- |
||
689 | |||
690 | PlayerVictoryWalk: |
||
691 | ldyn ++$00 ;set value here to not walk player by default |
||
692 | sty VictoryWalkControl |
||
693 | lda Player_PageLoc ;get player's page location |
||
694 | cmpi DestinationPageLoc ;compare with destination page location |
||
695 | bne PerformWalk ;if page locations don't match, branch |
||
696 | lda Player_X_Position ;otherwise get player's horizontal position |
||
697 | cmpn ++$60 ;compare with preset horizontal position |
||
698 | cmpcy |
||
699 | bcs DontWalk ;if still on other page, branch ahead |
||
700 | PerformWalk: inci VictoryWalkControl ;otherwise increment value and Y |
||
701 | iny ;note Y will be used to walk the player |
||
702 | DontWalk: tya ;put contents of Y in A and |
||
703 | jsr AutoControlPlayer ;use A to move player to the right or not |
||
704 | lda ScreenLeft_PageLoc ;check page location of left side of screen |
||
705 | cmpi DestinationPageLoc ;against set value here |
||
706 | beq ExitVWalk ;branch if equal to change modes if necessary |
||
707 | lda ScrollFractional |
||
708 | clc ;do fixed point math on fractional part of scroll |
||
709 | adcn ++$80 |
||
710 | sta ScrollFractional ;save fractional movement amount |
||
711 | ldan ++$01 ;set 1 pixel per frame |
||
712 | adcn ++$00 ;add carry from previous addition |
||
713 | tay ;use as scroll amount |
||
714 | jsr ScrollScreen ;do sub to scroll the screen |
||
715 | jsr UpdScrollVar ;do another sub to update screen and scroll variables |
||
716 | inci VictoryWalkControl ;increment value to stay in this routine |
||
717 | ExitVWalk: lda VictoryWalkControl ;load value set here |
||
718 | checka |
||
719 | beq IncModeTask_A ;if zero, branch to change modes |
||
720 | rts ;otherwise leave |
||
721 | |||
722 | ;------------------------------------------------------------------------------------- |
||
723 | |||
724 | PrintVictoryMessages: |
||
725 | lda SecondaryMsgCounter ;load secondary message counter |
||
726 | checka |
||
727 | bne IncMsgCounter ;if set, branch to increment message counters |
||
728 | lda PrimaryMsgCounter ;otherwise load primary message counter |
||
729 | checka |
||
730 | beq ThankPlayer ;if set to zero, branch to print first message |
||
731 | cmpn ++$09 ;if at 9 or above, branch elsewhere (this comparison |
||
732 | cmpcy |
||
733 | bcs IncMsgCounter ;is residual code, counter never reaches 9) |
||
734 | ldy WorldNumber ;check world number |
||
735 | cpyn ++World8 |
||
736 | bne MRetainerMsg ;if not at world 8, skip to next part |
||
737 | cmpn ++$03 ;check primary message counter again |
||
738 | cmpcy |
||
739 | bcc IncMsgCounter ;if not at 3 yet (world 8 only), branch to increment |
||
740 | cmpcy |
||
741 | sbcn ++$01 ;otherwise subtract one |
||
742 | jmp ThankPlayer ;and skip to next part |
||
743 | MRetainerMsg: cmpn ++$02 ;check primary message counter |
||
744 | cmpcy |
||
745 | bcc IncMsgCounter ;if not at 2 yet (world 1-7 only), branch |
||
746 | ThankPlayer: tay ;put primary message counter into Y |
||
747 | checka |
||
748 | bne SecondPartMsg ;if counter nonzero, skip this part, do not print first message |
||
749 | lda CurrentPlayer ;otherwise get player currently on the screen |
||
750 | checka |
||
751 | beq EvalForMusic ;if mario, branch |
||
752 | iny ;otherwise increment Y once for luigi and |
||
753 | bne EvalForMusic ;do an unconditional branch to the same place |
||
754 | SecondPartMsg: iny ;increment Y to do world 8's message |
||
755 | lda WorldNumber |
||
756 | cmpn ++World8 ;check world number |
||
757 | beq EvalForMusic ;if at world 8, branch to next part |
||
758 | dey ;otherwise decrement Y for world 1-7's message |
||
759 | cpyn ++$04 ;if counter at 4 (world 1-7 only) |
||
760 | cmpcy |
||
761 | bcs SetEndTimer ;branch to set victory end timer |
||
762 | cpyn ++$03 ;if counter at 3 (world 1-7 only) |
||
763 | cmpcy |
||
764 | bcs IncMsgCounter ;branch to keep counting |
||
765 | EvalForMusic: cpyn ++$03 ;if counter not yet at 3 (world 8 only), branch |
||
766 | bne PrintMsg ;to print message only (note world 1-7 will only |
||
767 | ldan ++VictoryMusic ;reach this code if counter = 0, and will always branch) |
||
768 | sta EventMusicQueue ;otherwise load victory music first (world 8 only) |
||
769 | PrintMsg: tya ;put primary message counter in A |
||
770 | clc ;add $0c or 12 to counter thus giving an appropriate value, |
||
771 | adcn ++$0c ;($0c-$0d = first), ($0e = world 1-7's), ($0f-$12 = world 8's) |
||
772 | sta VRAM_Buffer_AddrCtrl ;write message counter to vram address controller |
||
773 | IncMsgCounter: lda SecondaryMsgCounter |
||
774 | clc |
||
775 | adcn ++$04 ;add four to secondary message counter |
||
776 | sta SecondaryMsgCounter |
||
777 | lda PrimaryMsgCounter |
||
778 | adcn ++$00 ;add carry to primary message counter |
||
779 | sta PrimaryMsgCounter |
||
780 | cmpn ++$07 ;check primary counter one more time |
||
781 | cmpcy |
||
782 | SetEndTimer: |
||
783 | bcc ExitMsgs ;if not reached value yet, branch to leave |
||
784 | ldan ++$06 |
||
785 | sta WorldEndTimer ;otherwise set world end timer |
||
786 | IncModeTask_A: inci OperMode_Task ;move onto next task in mode |
||
787 | ExitMsgs: rts ;leave |
||
788 | |||
789 | ;------------------------------------------------------------------------------------- |
||
790 | |||
791 | PlayerEndWorld: |
||
792 | lda WorldEndTimer ;check to see if world end timer expired |
||
793 | checka |
||
794 | bne EndExitOne ;branch to leave if not |
||
795 | ldy WorldNumber ;check world number |
||
796 | cpyn ++World8 ;if on world 8, player is done with game, |
||
797 | cmpcy |
||
798 | bcs EndChkBButton ;thus branch to read controller |
||
799 | ldan ++$00 |
||
800 | sta AreaNumber ;otherwise initialize area number used as offset |
||
801 | sta LevelNumber ;and level number control to start at area 1 |
||
802 | sta OperMode_Task ;initialize secondary mode of operation |
||
803 | inci WorldNumber ;increment world number to move onto the next world |
||
804 | jsr LoadAreaPointer ;get area address offset for the next area |
||
805 | inci FetchNewGameTimerFlag ;set flag to load game timer from header |
||
806 | ldan ++GameModeValue |
||
807 | sta OperMode ;set mode of operation to game mode |
||
808 | EndExitOne: rts ;and leave |
||
809 | EndChkBButton: lda SavedJoypad1Bits |
||
810 | orai SavedJoypad2Bits ;check to see if B button was pressed on |
||
811 | andn ++B_Button ;either controller |
||
812 | beq EndExitTwo ;branch to leave if not |
||
813 | ldan ++$01 ;otherwise set world selection flag |
||
814 | sta WorldSelectEnableFlag |
||
815 | ldan ++$ff ;remove onscreen player's lives |
||
816 | sta NumberofLives |
||
817 | jsr TerminateGame ;do sub to continue other player or end game |
||
818 | EndExitTwo: rts ;leave |
||
819 | |||
820 | ;------------------------------------------------------------------------------------- |
||
821 | |||
822 | ;data is used as tiles for numbers |
||
823 | ;that appear when you defeat enemies |
||
824 | FloateyNumTileData: |
||
825 | .db $ff, $ff ;dummy |
||
826 | .db $f6, $fb ; "100" |
||
827 | .db $f7, $fb ; "200" |
||
828 | .db $f8, $fb ; "400" |
||
829 | .db $f9, $fb ; "500" |
||
830 | .db $fa, $fb ; "800" |
||
831 | .db $f6, $50 ; "1000" |
||
832 | .db $f7, $50 ; "2000" |
||
833 | .db $f8, $50 ; "4000" |
||
834 | .db $f9, $50 ; "5000" |
||
835 | .db $fa, $50 ; "8000" |
||
836 | .db $fd, $fe ; "1-UP" |
||
837 | |||
838 | ;high nybble is digit number, low nybble is number to |
||
839 | ;add to the digit of the player's score |
||
840 | ScoreUpdateData: |
||
841 | .db $ff ;dummy |
||
842 | .db $41, $42, $44, $45, $48 |
||
843 | .db $31, $32, $34, $35, $38, $00 |
||
844 | |||
845 | FloateyNumbersRoutine: |
||
846 | ldax FloateyNum_Control,x ;load control for floatey number |
||
847 | checka |
||
848 | beq EndExitOne ;if zero, branch to leave |
||
849 | cmpn ++$0b ;if less than $0b, branch |
||
850 | cmpcy |
||
851 | bcc ChkNumTimer |
||
852 | ldan ++$0b ;otherwise set to $0b, thus keeping |
||
853 | stax FloateyNum_Control,x ;it in range |
||
854 | ChkNumTimer: tay ;use as Y |
||
855 | ldax FloateyNum_Timer,x ;check value here |
||
856 | checka |
||
857 | bne DecNumTimer ;if nonzero, branch ahead |
||
858 | stax FloateyNum_Control,x ;initialize floatey number control and leave |
||
859 | rts |
||
860 | DecNumTimer: decx FloateyNum_Timer,x ;decrement value here |
||
861 | cmpn ++$2b ;if not reached a certain point, branch |
||
862 | bne ChkTallEnemy |
||
863 | cpyn ++$0b ;check offset for $0b |
||
864 | bne LoadNumTiles ;branch ahead if not found |
||
865 | inci NumberofLives ;give player one extra life (1-up) |
||
866 | ldan ++Sfx_ExtraLife |
||
867 | sta Square2SoundQueue ;and play the 1-up sound |
||
868 | LoadNumTiles: lday ScoreUpdateData,y ;load point value here |
||
869 | lsr ;move high nybble to low |
||
870 | lsr |
||
871 | lsr |
||
872 | lsr |
||
873 | tax ;use as X offset, essentially the digit |
||
874 | lday ScoreUpdateData,y ;load again and this time |
||
875 | andn ++%00001111 ;mask out the high nybble |
||
876 | stax DigitModifier,x ;store as amount to add to the digit |
||
877 | jsr AddToScore ;update the score accordingly |
||
878 | ChkTallEnemy: ldyx Enemy_SprDataOffset,x ;get OAM data offset for enemy object |
||
879 | ldax Enemy_ID,x ;get enemy object identifier |
||
880 | cmpn ++Spiny |
||
881 | beq FloateyPart ;branch if spiny |
||
882 | cmpn ++PiranhaPlant |
||
883 | beq FloateyPart ;branch if piranha plant |
||
884 | cmpn ++HammerBro |
||
885 | beq GetAltOffset ;branch elsewhere if hammer bro |
||
886 | cmpn ++GreyCheepCheep |
||
887 | beq FloateyPart ;branch if cheep-cheep of either color |
||
888 | cmpn ++RedCheepCheep |
||
889 | beq FloateyPart |
||
890 | cmpn ++TallEnemy |
||
891 | cmpcy |
||
892 | bcs GetAltOffset ;branch elsewhere if enemy object =HIGH $09 |
||
893 | ldax Enemy_State,x |
||
894 | cmpn ++$02 ;if enemy state defeated or otherwise |
||
895 | cmpcy |
||
896 | bcs FloateyPart ;$02 or greater, branch beyond this part |
||
897 | GetAltOffset: ldx SprDataOffset_Ctrl ;load some kind of control bit |
||
898 | ldyx Alt_SprDataOffset,x ;get alternate OAM data offset |
||
899 | ldx ObjectOffset ;get enemy object offset again |
||
900 | FloateyPart: ldax FloateyNum_Y_Pos,x ;get vertical coordinate for |
||
901 | cmpn ++$18 ;floatey number, if coordinate in the |
||
902 | cmpcy |
||
903 | bcc SetupNumSpr ;status bar, branch |
||
904 | cmpcy |
||
905 | sbcn ++$01 |
||
906 | stax FloateyNum_Y_Pos,x ;otherwise subtract one and store as new |
||
907 | SetupNumSpr: ldax FloateyNum_Y_Pos,x ;get vertical coordinate |
||
908 | or a |
||
909 | sbcn ++$08 ;subtract eight and dump into the |
||
910 | jsr DumpTwoSpr ;left and right sprite's Y coordinates |
||
911 | ldax FloateyNum_X_Pos,x ;get horizontal coordinate |
||
912 | stay Sprite_X_Position,y ;store into X coordinate of left sprite |
||
913 | clc |
||
914 | adcn ++$08 ;add eight pixels and store into X |
||
915 | stay Sprite_X_Position+4,y ;coordinate of right sprite |
||
916 | ldan ++$02 |
||
917 | stay Sprite_Attributes,y ;set palette control in attribute bytes |
||
918 | stay Sprite_Attributes+4,y ;of left and right sprites |
||
919 | ldax FloateyNum_Control,x |
||
920 | asl ;multiply our floatey number control by 2 |
||
921 | tax ;and use as offset for look-up table |
||
922 | ldax FloateyNumTileData,x |
||
923 | stay Sprite_Tilenumber,y ;display first half of number of points |
||
924 | ldax FloateyNumTileData+1,x |
||
925 | stay Sprite_Tilenumber+4,y ;display the second half |
||
926 | ldx ObjectOffset ;get enemy object offset and leave |
||
927 | rts |
||
928 | |||
929 | ;------------------------------------------------------------------------------------- |
||
930 | |||
931 | ScreenRoutines: |
||
932 | lda ScreenRoutineTask ;run one of the following subroutines |
||
933 | jsr JumpEngine |
||
934 | |||
935 | .dw InitScreen ;0 |
||
936 | .dw SetupIntermediate ;1 |
||
937 | .dw WriteTopStatusLine ;2 |
||
938 | .dw WriteBottomStatusLine ;3 |
||
939 | .dw DisplayTimeUp ;4 |
||
940 | .dw ResetSpritesAndScreenTimer ;5 |
||
941 | .dw DisplayIntermediate ;6 |
||
942 | .dw ResetSpritesAndScreenTimer ;7 |
||
943 | .dw AreaParserTaskControl ;8 |
||
944 | .dw GetAreaPalette ;9 |
||
945 | .dw GetBackgroundColor ;10 |
||
946 | .dw GetAlternatePalette1 ;11 |
||
947 | .dw DrawTitleScreen ;12 |
||
948 | .dw ClearBuffersDrawIcon ;13 |
||
949 | .dw WriteTopScore ;14 |
||
950 | |||
951 | ;------------------------------------------------------------------------------------- |
||
952 | |||
953 | InitScreen: |
||
954 | jsr MoveAllSpritesOffscreen ;initialize all sprites including sprite ++0 |
||
955 | jsr InitializeNameTables ;and erase both name and attribute tables |
||
956 | lda OperMode |
||
957 | checka |
||
958 | beq NextSubtask ;if mode still 0, do not load |
||
959 | ldxn ++$03 ;into buffer pointer |
||
960 | jmp SetVRAMAddr_A |
||
961 | |||
962 | ;------------------------------------------------------------------------------------- |
||
963 | |||
964 | SetupIntermediate: |
||
965 | lda BackgroundColorCtrl ;save current background color control |
||
966 | pha ;and player status to stack |
||
967 | lda PlayerStatus |
||
968 | pha |
||
969 | ldan ++$00 ;set background color to black |
||
970 | sta PlayerStatus ;and player status to not fiery |
||
971 | ldan ++$02 ;this is the ONLY time background color control |
||
972 | sta BackgroundColorCtrl ;is set to less than 4 |
||
973 | jsr GetPlayerColors |
||
974 | pla ;we only execute this routine for |
||
975 | sta PlayerStatus ;the intermediate lives display |
||
976 | pla ;and once we're done, we return bg |
||
977 | sta BackgroundColorCtrl ;color ctrl and player status from stack |
||
978 | jmp IncSubtask ;then move onto the next task |
||
979 | |||
980 | ;------------------------------------------------------------------------------------- |
||
981 | |||
982 | if Z80==0 |
||
983 | AreaPalette: |
||
984 | .db $01, $02, $03, $04 |
||
985 | endif |
||
986 | |||
987 | GetAreaPalette: |
||
988 | if Z80 |
||
989 | ld a,(AreaType) |
||
990 | add a,a |
||
991 | ld e,a |
||
992 | ld hl,tpalettes |
||
993 | add hl,de |
||
994 | ld a,(hl) |
||
995 | inc hl |
||
996 | ld h,(hl) |
||
997 | ld l,a |
||
998 | ld (curpalette),hl |
||
999 | jp IncSubtask ;move onto next task |
||
1000 | else |
||
1001 | ldy AreaType ;select appropriate palette to load |
||
1002 | ldxy AreaPalette,y ;based on area type |
||
1003 | endif |
||
1004 | SetVRAMAddr_A: stx VRAM_Buffer_AddrCtrl ;store offset into buffer control |
||
1005 | NextSubtask: jmp IncSubtask ;move onto next task |
||
1006 | |||
1007 | ;------------------------------------------------------------------------------------- |
||
1008 | ;$00 - used as temp counter in GetPlayerColors |
||
1009 | |||
1010 | BGColorCtrl_Addr: |
||
1011 | .db $00, $09, $0a, $04 |
||
1012 | |||
1013 | BackgroundColors: |
||
180 | demige | 1014 | if Z80BGCOLOR |
231 | alone | 1015 | db 0xcc,0xcc,0xff,0xff ;used by area type if bg color ctrl not set |
1016 | db 0xff,0xcc,0xff,0xff ;used by background color control if set |
||
180 | demige | 1017 | else |
171 | demige | 1018 | .db $22, $22, $0f, $0f ;used by area type if bg color ctrl not set |
1019 | .db $0f, $22, $0f, $0f ;used by background color control if set |
||
180 | demige | 1020 | endif |
171 | demige | 1021 | |
1022 | PlayerColors: |
||
174 | demige | 1023 | if Z80MARIOCOLOR |
231 | alone | 1024 | dw 0x3f3f,0xbdbd ;mario's colors |
1025 | dw 0x3f3f,0xefef ;luigi's colors |
||
1026 | dw 0x3f3f,0x0c0c ;fiery (used by both) |
||
174 | demige | 1027 | else |
171 | demige | 1028 | .db $22, $16, $27, $18 ;mario's colors |
1029 | .db $22, $30, $27, $19 ;luigi's colors |
||
1030 | .db $22, $37, $27, $16 ;fiery (used by both) |
||
174 | demige | 1031 | endif |
171 | demige | 1032 | |
1033 | GetBackgroundColor: |
||
1034 | ldy BackgroundColorCtrl ;check background color control |
||
1035 | checky |
||
1036 | beq NoBGColor ;if not set, increment task and fetch palette |
||
180 | demige | 1037 | if Z80BGCOLOR |
1038 | else |
||
171 | demige | 1039 | lday BGColorCtrl_Addr-4,y ;put appropriate palette into vram |
1040 | sta VRAM_Buffer_AddrCtrl ;note that if set to 5-7, $0301 (VRAM_Buffer1) will not be read |
||
180 | demige | 1041 | endif |
171 | demige | 1042 | NoBGColor: inci ScreenRoutineTask ;increment to next subtask and plod on through |
1043 | |||
1044 | GetPlayerColors: |
||
174 | demige | 1045 | if Z80MARIOCOLOR |
1046 | lda CurrentPlayer ;check which player is on the screen |
||
1047 | ld de,PlayerColors |
||
1048 | or a |
||
1049 | beq ChkFiery |
||
1050 | ld de,PlayerColors+4;ldyn ++$04 ;load offset for luigi |
||
1051 | ChkFiery: lda PlayerStatus ;check player status |
||
1052 | cmpn ++$02 |
||
1053 | bne StartClrGet ;if fiery, load alternate offset for fiery player |
||
1054 | ld de,PlayerColors+8;ldyn ++$08 |
||
1055 | StartClrGet: |
||
1056 | ld hl,(curpalette) |
||
1057 | ld c,12*2 |
||
1058 | add hl,bc |
||
1059 | ex de,hl |
||
1060 | ;c>=4 |
||
1061 | ldi |
||
1062 | ldi |
||
1063 | inc de |
||
1064 | inc de |
||
1065 | ldi |
||
1066 | ldi |
||
1067 | ld (oldpalette),hl ;!=curpalette, |
||
180 | demige | 1068 | |
174 | demige | 1069 | ld d,b |
180 | demige | 1070 | |
1071 | if Z80BGCOLOR |
||
1072 | ldy BackgroundColorCtrl ;if this value is four or greater, it will be set |
||
1073 | checky |
||
1074 | bne SetBGColor ;therefore use it as offset to background color |
||
1075 | ldy AreaType ;otherwise use area type bits from area offset as offset |
||
1076 | SetBGColor: lday BackgroundColors,y ;to background color instead |
||
1077 | ;jr $ |
||
1078 | ld hl,(curpalette) |
||
1079 | ld (hl),a |
||
1080 | inc hl |
||
1081 | ld (hl),a |
||
1082 | endif |
||
1083 | |||
174 | demige | 1084 | ret |
1085 | else |
||
171 | demige | 1086 | ldx VRAM_Buffer1_Offset ;get current buffer offset |
1087 | ldyn ++$00 |
||
1088 | lda CurrentPlayer ;check which player is on the screen |
||
1089 | checka |
||
1090 | beq ChkFiery |
||
1091 | ldyn ++$04 ;load offset for luigi |
||
1092 | ChkFiery: lda PlayerStatus ;check player status |
||
1093 | cmpn ++$02 |
||
1094 | bne StartClrGet ;if fiery, load alternate offset for fiery player |
||
1095 | ldyn ++$08 |
||
1096 | StartClrGet: ldan ++$03 ;do four colors |
||
1097 | sta SCRATCHPAD+$00 |
||
1098 | ClrGetLoop: lday PlayerColors,y ;fetch player colors and store them |
||
1099 | stax VRAM_Buffer1+3,x ;in the buffer |
||
1100 | iny |
||
1101 | inx |
||
1102 | deci SCRATCHPAD+$00 |
||
1103 | bpl ClrGetLoop |
||
1104 | ldx VRAM_Buffer1_Offset ;load original offset from before |
||
1105 | ldy BackgroundColorCtrl ;if this value is four or greater, it will be set |
||
1106 | checky |
||
1107 | bne SetBGColor ;therefore use it as offset to background color |
||
1108 | ldy AreaType ;otherwise use area type bits from area offset as offset |
||
1109 | SetBGColor: lday BackgroundColors,y ;to background color instead |
||
1110 | stax VRAM_Buffer1+3,x |
||
1111 | ldan ++HIGH PPU_SPRPAL;++$3f ;set for sprite palette address |
||
1112 | stax VRAM_Buffer1,x ;save to buffer |
||
1113 | ldan ++LOW PPU_SPRPAL;++$10 |
||
1114 | stax VRAM_Buffer1+1,x |
||
1115 | ldan ++$04 ;write length byte to buffer |
||
1116 | stax VRAM_Buffer1+2,x |
||
1117 | ldan ++$00 ;now the null terminator |
||
1118 | stax VRAM_Buffer1+7,x |
||
1119 | txa ;move the buffer pointer ahead 7 bytes |
||
1120 | clc ;in case we want to write anything else later |
||
1121 | adcn ++$07 |
||
174 | demige | 1122 | endif |
171 | demige | 1123 | SetVRAMOffset: sta VRAM_Buffer1_Offset ;store as new vram buffer offset |
1124 | rts |
||
1125 | |||
1126 | ;------------------------------------------------------------------------------------- |
||
1127 | |||
1128 | GetAlternatePalette1: |
||
1129 | lda AreaStyle ;check for mushroom level style |
||
1130 | cmpn ++$01 |
||
1131 | bne NoAltPal |
||
1132 | ldan ++$0b ;if found, load appropriate palette |
||
1133 | SetVRAMAddr_B: sta VRAM_Buffer_AddrCtrl |
||
1134 | NoAltPal: jmp IncSubtask ;now onto the next task |
||
1135 | |||
1136 | ;------------------------------------------------------------------------------------- |
||
1137 | |||
1138 | WriteTopStatusLine: |
||
1139 | ldan ++$00 ;select main status bar |
||
1140 | jsr WriteGameText ;output it |
||
1141 | jmp IncSubtask ;onto the next task |
||
1142 | |||
1143 | ;------------------------------------------------------------------------------------- |
||
1144 | |||
1145 | WriteBottomStatusLine: |
||
1146 | jsr GetSBNybbles ;write player's score and coin tally to screen |
||
1147 | ldx VRAM_Buffer1_Offset |
||
1148 | ldan ++$20 ;write address for world-area number on screen |
||
1149 | stax VRAM_Buffer1,x |
||
1150 | ldan ++$73 |
||
1151 | stax VRAM_Buffer1+1,x |
||
1152 | ldan ++$03 ;write length for it |
||
1153 | stax VRAM_Buffer1+2,x |
||
1154 | ldy WorldNumber ;first the world number |
||
1155 | iny |
||
1156 | tya |
||
1157 | stax VRAM_Buffer1+3,x |
||
1158 | ldan ++$28 ;next the dash |
||
1159 | stax VRAM_Buffer1+4,x |
||
1160 | ldy LevelNumber ;next the level number |
||
1161 | iny ;increment for proper number display |
||
1162 | tya |
||
1163 | stax VRAM_Buffer1+5,x |
||
1164 | ldan ++$00 ;put null terminator on |
||
1165 | stax VRAM_Buffer1+6,x |
||
1166 | txa ;move the buffer offset up by 6 bytes |
||
1167 | clc |
||
1168 | adcn ++$06 |
||
1169 | sta VRAM_Buffer1_Offset |
||
1170 | jmp IncSubtask |
||
1171 | |||
1172 | ;------------------------------------------------------------------------------------- |
||
1173 | |||
1174 | DisplayTimeUp: |
||
1175 | lda GameTimerExpiredFlag ;if game timer not expired, increment task |
||
1176 | checka |
||
1177 | beq NoTimeUp ;control 2 tasks forward, otherwise, stay here |
||
1178 | ldan ++$00 |
||
1179 | sta GameTimerExpiredFlag ;reset timer expiration flag |
||
1180 | ldan ++$02 ;output time-up screen to buffer |
||
1181 | jmp OutputInter |
||
1182 | NoTimeUp: inci ScreenRoutineTask ;increment control task 2 tasks forward |
||
1183 | jmp IncSubtask |
||
1184 | |||
1185 | ;------------------------------------------------------------------------------------- |
||
1186 | |||
1187 | DisplayIntermediate: |
||
1188 | lda OperMode ;check primary mode of operation |
||
1189 | checka |
||
1190 | beq NoInter ;if in title screen mode, skip this |
||
1191 | cmpn ++GameOverModeValue ;are we in game over mode? |
||
1192 | beq GameOverInter ;if so, proceed to display game over screen |
||
1193 | lda AltEntranceControl ;otherwise check for mode of alternate entry |
||
1194 | checka |
||
1195 | bne NoInter ;and branch if found |
||
1196 | ldy AreaType ;check if we are on castle level |
||
1197 | cpyn ++$03 ;and if so, branch (possibly residual) |
||
1198 | beq PlayerInter |
||
1199 | lda DisableIntermediate ;if this flag is set, skip intermediate lives display |
||
1200 | checka |
||
1201 | bne NoInter ;and jump to specific task, otherwise |
||
1202 | PlayerInter: jsr DrawPlayer_Intermediate ;put player in appropriate place for |
||
1203 | ldan ++$01 ;lives display, then output lives display to buffer |
||
1204 | OutputInter: jsr WriteGameText |
||
1205 | jsr ResetScreenTimer |
||
1206 | ldan ++$00 |
||
1207 | sta DisableScreenFlag ;reenable screen output |
||
1208 | rts |
||
1209 | GameOverInter: ldan ++$12 ;set screen timer |
||
1210 | sta ScreenTimer |
||
1211 | ldan ++$03 ;output game over screen to buffer |
||
1212 | jsr WriteGameText |
||
1213 | jmp IncModeTask_B |
||
1214 | NoInter: ldan ++$08 ;set for specific task (AreaParserTaskControl) and leave |
||
1215 | sta ScreenRoutineTask |
||
1216 | rts |
||
1217 | |||
1218 | ;------------------------------------------------------------------------------------- |
||
1219 | |||
1220 | AreaParserTaskControl: |
||
1221 | inci DisableScreenFlag ;turn off screen |
||
1222 | TaskLoop: jsr AreaParserTaskHandler ;render column set of current area |
||
1223 | lda AreaParserTaskNum ;check number of tasks |
||
1224 | checka |
||
1225 | bne TaskLoop ;if tasks still not all done, do another one |
||
1226 | deci ColumnSets ;do we need to render more column sets? |
||
1227 | bpl OutputCol |
||
1228 | inci ScreenRoutineTask ;if not, move on to the next task |
||
1229 | OutputCol: ldan ++$06 ;set vram buffer to output rendered column set |
||
1230 | sta VRAM_Buffer_AddrCtrl ;on next NMI |
||
1231 | rts |
||
1232 | |||
1233 | ;------------------------------------------------------------------------------------- |
||
1234 | |||
1235 | ;$00 - vram buffer address table low |
||
1236 | ;$01 - vram buffer address table high |
||
1237 | |||
1238 | DrawTitleScreen: |
||
1239 | ;jr $ |
||
1240 | lda OperMode ;are we in title screen mode? |
||
1241 | checka |
||
1242 | bne IncModeTask_B ;if not, exit |
||
1243 | if Z80 |
||
1244 | DrawTitleScreen_go |
||
1245 | ld hl,TitleScreen |
||
1246 | ld de,VRAM_Buffer1_Offset |
||
1247 | ld bc,TitleScreenDataSize ;0x13a = 314 ( ???) |
||
1248 | ldir |
||
1249 | ld d,b;0 |
||
1250 | else |
||
1251 | ldan ++HIGH TitleScreenDataOffset ;load address $1ec0 into |
||
1252 | sta PPU_ADDRESS ;the vram address register |
||
1253 | ldan ++LOW TitleScreenDataOffset |
||
1254 | sta PPU_ADDRESS |
||
1255 | ldan ++$03 ;put address $0300 into |
||
1256 | sta SCRATCHPAD+$01 ;the indirect at $00 |
||
1257 | ldyn ++$00 |
||
1258 | sty SCRATCHPAD+$00 |
||
1259 | lda PPU_DATA ;do one garbage read |
||
1260 | OutputTScr: lda PPU_DATA ;get title screen from chr-rom |
||
1261 | stayindirect (SCRATCHPAD+$00),y ;store 256 bytes into buffer |
||
1262 | iny |
||
1263 | bne ChkHiByte ;if not past 256 bytes, do not increment |
||
1264 | inci SCRATCHPAD+$01 ;otherwise increment high byte of indirect |
||
1265 | ChkHiByte: lda SCRATCHPAD+$01 ;check high byte? |
||
1266 | cmpn ++$04 ;at $0400? |
||
1267 | bne OutputTScr ;if not, loop back and do another |
||
1268 | cpyn ++$3a ;check if offset points past end of data |
||
1269 | cmpcy |
||
1270 | bcc OutputTScr ;if not, loop back and do another |
||
1271 | endif |
||
1272 | ldan ++$05 ;set buffer transfer control to $0300, |
||
1273 | jmp SetVRAMAddr_B ;increment task and exit |
||
1274 | |||
1275 | ;------------------------------------------------------------------------------------- |
||
1276 | |||
1277 | ClearBuffersDrawIcon: |
||
1278 | lda OperMode ;check game mode |
||
1279 | checka |
||
1280 | bne IncModeTask_B ;if not title screen mode, leave |
||
1281 | ldxn ++$00 ;otherwise, clear buffer space |
||
1282 | TScrClear: stax VRAM_Buffer1-1,x |
||
1283 | stax VRAM_Buffer1-1+$100,x ;??? ? |
||
1284 | dex |
||
1285 | bne TScrClear |
||
1286 | jsr DrawMushroomIcon ;draw player select icon |
||
1287 | IncSubtask: inci ScreenRoutineTask ;move onto next task |
||
1288 | rts |
||
1289 | |||
1290 | ;------------------------------------------------------------------------------------- |
||
1291 | |||
1292 | WriteTopScore: |
||
1293 | ldan ++$fa ;run display routine to display top score on title |
||
1294 | jsr UpdateNumber |
||
1295 | IncModeTask_B: inci OperMode_Task ;move onto next mode |
||
1296 | rts |
||
1297 | |||
1298 | ;------------------------------------------------------------------------------------- |
||
1299 | |||
1300 | GameText: |
||
1301 | TopStatusBarLine: |
||
1302 | .db $20, $43, $05, $16, $0a, $1b, $12, $18 ; "MARIO" |
||
1303 | .db $20, $52, $0b, $20, $18, $1b, $15, $0d ; "WORLD TIME" |
||
1304 | .db $24, $24, $1d, $12, $16, $0e |
||
1305 | .db $20, $68, $05, $00, $24, $24, $2e, $29 ; score trailing digit and coin display |
||
1306 | .db $23, $c0, $7f, $aa ; attribute table data, clears name table 0 to palette 2 |
||
1307 | .db $23, $c2, $01, $ea ; attribute table data, used for coin icon in status bar |
||
1308 | .db $ff ; end of data block |
||
1309 | |||
1310 | WorldLivesDisplay: |
||
1311 | .db $21, $cd, $07, $24, $24 ; cross with spaces used on |
||
1312 | .db $29, $24, $24, $24, $24 ; lives display |
||
1313 | .db $21, $4b, $09, $20, $18 ; "WORLD - " used on lives display |
||
1314 | .db $1b, $15, $0d, $24, $24, $28, $24 |
||
1315 | .db $22, $0c, $47, $24 ; possibly used to clear time up |
||
1316 | .db $23, $dc, $01, $ba ; attribute table data for crown if more than 9 lives |
||
1317 | .db $ff |
||
1318 | |||
1319 | TwoPlayerTimeUp: |
||
1320 | .db $21, $cd, $05, $16, $0a, $1b, $12, $18 ; "MARIO" |
||
1321 | OnePlayerTimeUp: |
||
1322 | .db $22, $0c, $07, $1d, $12, $16, $0e, $24, $1e, $19 ; "TIME UP" |
||
1323 | .db $ff |
||
1324 | |||
1325 | TwoPlayerGameOver: |
||
1326 | .db $21, $cd, $05, $16, $0a, $1b, $12, $18 ; "MARIO" |
||
1327 | OnePlayerGameOver: |
||
1328 | .db $22, $0b, $09, $10, $0a, $16, $0e, $24 ; "GAME OVER" |
||
1329 | .db $18, $1f, $0e, $1b |
||
1330 | .db $ff |
||
1331 | |||
1332 | WarpZoneWelcome: |
||
1333 | .db $25, $84, $15, $20, $0e, $15, $0c, $18, $16 ; "WELCOME TO WARP ZONE!" |
||
1334 | .db $0e, $24, $1d, $18, $24, $20, $0a, $1b, $19 |
||
1335 | .db $24, $23, $18, $17, $0e, $2b |
||
1336 | .db $26, $25, $01, $24 ; placeholder for left pipe |
||
1337 | .db $26, $2d, $01, $24 ; placeholder for middle pipe |
||
1338 | .db $26, $35, $01, $24 ; placeholder for right pipe |
||
1339 | .db $27, $d9, $46, $aa ; attribute data |
||
1340 | .db $27, $e1, $45, $aa |
||
1341 | .db $ff |
||
1342 | |||
1343 | LuigiName: |
||
1344 | .db $15, $1e, $12, $10, $12 ; "LUIGI", no address or length |
||
1345 | |||
1346 | WarpZoneNumbers: |
||
1347 | .db $04, $03, $02, $00 ; warp zone numbers, note spaces on middle |
||
1348 | .db $24, $05, $24, $00 ; zone, partly responsible for |
||
1349 | .db $08, $07, $06, $00 ; the minus world |
||
1350 | |||
1351 | GameTextOffsets: |
||
1352 | .db TopStatusBarLine-GameText, TopStatusBarLine-GameText |
||
1353 | .db WorldLivesDisplay-GameText, WorldLivesDisplay-GameText |
||
1354 | .db TwoPlayerTimeUp-GameText, OnePlayerTimeUp-GameText |
||
1355 | .db TwoPlayerGameOver-GameText, OnePlayerGameOver-GameText |
||
1356 | .db WarpZoneWelcome-GameText, WarpZoneWelcome-GameText |
||
1357 | |||
1358 | WriteGameText: |
||
1359 | pha ;save text number to stack |
||
1360 | asl |
||
1361 | tay ;multiply by 2 and use as offset |
||
1362 | cpyn ++$04 ;if set to do top status bar or world/lives display, |
||
1363 | cmpcy |
||
1364 | bcc LdGameText ;branch to use current offset as-is |
||
1365 | cpyn ++$08 ;if set to do time-up or game over, |
||
1366 | cmpcy |
||
1367 | bcc Chk2Players ;branch to check players |
||
1368 | ldyn ++$08 ;otherwise warp zone, therefore set offset |
||
1369 | Chk2Players: lda NumberOfPlayers ;check for number of players |
||
1370 | checka |
||
1371 | bne LdGameText ;if there are two, use current offset to also print name |
||
1372 | iny ;otherwise increment offset by one to not print name |
||
1373 | LdGameText: ldxy GameTextOffsets,y ;get offset to message we want to print |
||
1374 | ldyn ++$00 |
||
1375 | GameTextLoop: ldax GameText,x ;load message data |
||
1376 | cmpn ++$ff ;check for terminator |
||
1377 | beq EndGameText ;branch to end text if found |
||
1378 | stay VRAM_Buffer1,y ;otherwise write data to buffer |
||
1379 | inx ;and increment increment |
||
1380 | iny |
||
1381 | bne GameTextLoop ;do this for 256 bytes if no terminator found |
||
1382 | EndGameText: ldan ++$00 ;put null terminator at end |
||
1383 | stay VRAM_Buffer1,y |
||
1384 | pla ;pull original text number from stack |
||
1385 | tax |
||
1386 | cmpn ++$04 ;are we printing warp zone? |
||
1387 | cmpcy |
||
1388 | bcs PrintWarpZoneNumbers |
||
1389 | dex ;are we printing the world/lives display? |
||
1390 | bne CheckPlayerName ;if not, branch to check player's name |
||
1391 | lda NumberofLives ;otherwise, check number of lives |
||
1392 | clc ;and increment by one for display |
||
1393 | adcn ++$01 |
||
1394 | cmpn ++10 ;more than 9 lives? |
||
1395 | cmpcy |
||
1396 | bcc PutLives |
||
1397 | cmpcy |
||
1398 | sbcn ++10 ;if so, subtract 10 and put a crown tile |
||
1399 | ldyn ++$9f ;next to the difference...strange things happen if |
||
1400 | sty VRAM_Buffer1+7 ;the number of lives exceeds 19 |
||
1401 | PutLives: sta VRAM_Buffer1+8 |
||
1402 | ldy WorldNumber ;write world and level numbers (incremented for display) |
||
1403 | iny ;to the buffer in the spaces surrounding the dash |
||
1404 | sty VRAM_Buffer1+19 |
||
1405 | ldy LevelNumber |
||
1406 | iny |
||
1407 | sty VRAM_Buffer1+21 ;we're done here |
||
1408 | rts |
||
1409 | |||
1410 | CheckPlayerName: |
||
1411 | lda NumberOfPlayers ;check number of players |
||
1412 | checka |
||
1413 | beq ExitChkName ;if only 1 player, leave |
||
1414 | lda CurrentPlayer ;load current player |
||
1415 | dex ;check to see if current message number is for time up |
||
1416 | bne ChkLuigi |
||
1417 | ldy OperMode ;check for game over mode |
||
1418 | cpyn ++GameOverModeValue |
||
1419 | beq ChkLuigi |
||
1420 | eorn ++%00000001 ;if not, must be time up, invert d0 to do other player |
||
1421 | ChkLuigi: lsr |
||
1422 | bcc ExitChkName ;if mario is current player, do not change the name |
||
1423 | ldyn ++$04 |
||
1424 | NameLoop: lday LuigiName,y ;otherwise, replace "MARIO" with "LUIGI" |
||
1425 | stay VRAM_Buffer1+3,y |
||
1426 | dey |
||
1427 | bpl NameLoop ;do this until each letter is replaced |
||
1428 | ExitChkName: rts |
||
1429 | |||
1430 | PrintWarpZoneNumbers: |
||
1431 | ;CY = 0??? |
||
1432 | or a |
||
1433 | sbcn ++$04 ;subtract 4 and then shift to the left |
||
1434 | asl ;twice to get proper warp zone number |
||
1435 | asl ;offset |
||
1436 | tax |
||
1437 | ldyn ++$00 |
||
1438 | WarpNumLoop: ldax WarpZoneNumbers,x ;print warp zone numbers into the |
||
1439 | stay VRAM_Buffer1+27,y ;placeholders from earlier |
||
1440 | inx |
||
1441 | iny ;put a number in every fourth space |
||
1442 | iny |
||
1443 | iny |
||
1444 | iny |
||
1445 | cpyn ++$0c |
||
1446 | cmpcy |
||
1447 | bcc WarpNumLoop |
||
1448 | ldan ++$2c ;load new buffer pointer at end of message |
||
1449 | jmp SetVRAMOffset |
||
1450 | |||
1451 | ;------------------------------------------------------------------------------------- |
||
1452 | |||
1453 | ResetSpritesAndScreenTimer: |
||
1454 | lda ScreenTimer ;check if screen timer has expired |
||
1455 | checka |
||
1456 | bne NoReset ;if not, branch to leave |
||
1457 | jsr MoveAllSpritesOffscreen ;otherwise reset sprites now |
||
1458 | |||
1459 | ResetScreenTimer: |
||
1460 | ldan ++$07 ;reset timer again |
||
1461 | sta ScreenTimer |
||
1462 | inci ScreenRoutineTask ;move onto next task |
||
1463 | NoReset: rts |
||
1464 | |||
1465 | ;------------------------------------------------------------------------------------- |
||
1466 | ;$00 - temp vram buffer offset |
||
1467 | ;$01 - temp metatile buffer offset |
||
1468 | ;$02 - temp metatile graphics table offset |
||
1469 | ;$03 - used to store attribute bits |
||
1470 | ;$04 - used to determine attribute table row |
||
1471 | ;$05 - used to determine attribute table column |
||
1472 | ;$06 - metatile graphics table address low |
||
1473 | ;$07 - metatile graphics table address high |
||
1474 | |||
1475 | RenderAreaGraphics: |
||
1476 | if Z80OPT4 |
||
1477 | ;lda CurrentColumnPos ;store LSB of where we're at |
||
1478 | ;andn ++$01 |
||
1479 | ;sta SCRATCHPAD+$05 |
||
1480 | ldy VRAM_Buffer2_Offset ;store vram buffer offset |
||
1481 | ld ix,VRAM_Buffer2 |
||
1482 | add ix,de |
||
1483 | ld a,(CurrentNTAddr_Low) ;get current name table address we're supposed to render |
||
1484 | ld (ix+1),a;stay VRAM_Buffer2+1,y |
||
1485 | ld a,(CurrentNTAddr_High) |
||
1486 | ld (ix+0),a;stay VRAM_Buffer2,y |
||
1487 | ld a,++$9a ;store length byte of 26 here with d7 set |
||
1488 | ld (ix+2),a;stay VRAM_Buffer2+2,y ;to increment by 32 (in columns) |
||
1489 | ld bc,MetatileBuffer;ld c,0 ;row |
||
1490 | ld hy,13 |
||
1491 | ;row=0..12 |
||
1492 | DrawMTLoop: |
||
1493 | ; Z80 - |
||
1494 | ;ld hl,MetatileBuffer |
||
1495 | ;add hl,bc |
||
1496 | ld a,(bc);(hl);ldax MetatileBuffer,x ;get first metatile number ;%xx000000 - attribute table bits, %00xxxxxx - metatile number |
||
1497 | ld e,d;0 |
||
1498 | add a,a ;*2 |
||
1499 | rl e |
||
1500 | add a,a ;*4 |
||
1501 | rl e ;e=0..3 |
||
1502 | ld hl,AreaParserTaskNum ;get current task number for level processing and |
||
1503 | bit 0,(hl) ;get current task number for level processing and mask out all but LSB |
||
1504 | jr nz,$+4 |
||
1505 | add a,2 ;multiply by 2, then add to the tile offset so we can draw either side of the metatiles |
||
1506 | ld hl,MetatileGraphics_Low |
||
1507 | add hl,de ;e=0..3 |
||
1508 | add a,(hl);l,(iy) |
||
1509 | inc hl |
||
1510 | inc hl |
||
1511 | inc hl |
||
1512 | inc hl |
||
1513 | ;ld e,a |
||
1514 | ;adc a,(hl) |
||
1515 | ;sub e |
||
1516 | ;ld h,a |
||
1517 | ;ld l,e ;23t |
||
1518 | ld h,(hl);(iy+MetatileGraphics_High-MetatileGraphics_Low) ;get address to graphics table from here |
||
1519 | jr nc,$+3 |
||
1520 | inc h |
||
1521 | ld l,a ;20.5t |
||
1522 | ld a,(hl);ldayindirect (SCRATCHPAD+$06),y ;get first tile number (top left or top right) and store |
||
1523 | ld (ix+3),a |
||
1524 | inc hl |
||
1525 | ld a,(hl) ;now get the second (bottom left or bottom right) and store |
||
1526 | ld (ix+4),a;stax VRAM_Buffer2+4,x |
||
1527 | inc ix;inci SCRATCHPAD+$00 ;increment vram buffer offset by 2 |
||
1528 | inc ix;inci SCRATCHPAD+$00 |
||
1529 | inc bc ;next row |
||
1530 | ;ld a,c |
||
1531 | dec hy ;cp $0d ;check for the bottom of the screen |
||
1532 | jp nz,DrawMTLoop ;jp c,DrawMTLoop ;if not there yet, loop back |
||
1533 | ld b,d;0 |
||
1534 | |||
1535 | ; vram buffer offset 13*2, 3 : |
||
1536 | ld (ix+3),b;0 ;put null terminator at end of data for name table |
||
1537 | ld a,(VRAM_Buffer2_Offset) |
||
1538 | add a,13*2+3 |
||
1539 | ld (VRAM_Buffer2_Offset),a ;store new buffer offset |
||
1540 | ld hl,CurrentNTAddr_Low |
||
1541 | inc (hl);inci CurrentNTAddr_Low ;increment name table address low |
||
1542 | ld a,(hl);lda CurrentNTAddr_Low ;check current low byte |
||
1543 | and ++%00011111 ;if no wraparound, just skip this part |
||
1544 | jr nz,ExitDrawM |
||
1545 | ;ld a,++$80 ;if wraparound occurs, make sure low byte stays |
||
1546 | ld (hl),$80;sta CurrentNTAddr_Low ;just under the status bar |
||
1547 | ld hl,CurrentNTAddr_High |
||
1548 | ld a,(hl);lda CurrentNTAddr_High ;and then invert d2 of the name table address high |
||
1549 | xor ++%00000100 ;to move onto the next appropriate name table |
||
1550 | ld (hl),a;sta CurrentNTAddr_High |
||
1551 | ExitDrawM: ;jmp SetVRAMCtrl ;jump to set buffer to $0341 (VRAM_Buffer2) and leave |
||
1552 | ldan ++$06 |
||
1553 | sta VRAM_Buffer_AddrCtrl ;set buffer to $0341 (VRAM_Buffer2) and leave |
||
1554 | ret |
||
1555 | |||
1556 | else ;~Z80 |
||
1557 | |||
1558 | lda CurrentColumnPos ;store LSB of where we're at |
||
1559 | andn ++$01 |
||
1560 | sta SCRATCHPAD+$05 |
||
1561 | ldy VRAM_Buffer2_Offset ;store vram buffer offset |
||
1562 | sty SCRATCHPAD+$00 |
||
1563 | lda CurrentNTAddr_Low ;get current name table address we're supposed to render |
||
1564 | stay VRAM_Buffer2+1,y |
||
1565 | lda CurrentNTAddr_High |
||
1566 | stay VRAM_Buffer2,y |
||
1567 | ldan ++$9a ;store length byte of 26 here with d7 set |
||
1568 | stay VRAM_Buffer2+2,y ;to increment by 32 (in columns) |
||
1569 | ldan ++$00 ;init attribute row |
||
1570 | sta SCRATCHPAD+$04 ;current attribute row |
||
1571 | tax ;x=row |
||
1572 | ;x=row=0..12 |
||
1573 | DrawMTLoop: |
||
1574 | stx SCRATCHPAD+$01 ;store init value of 0 or incremented offset for buffer |
||
1575 | ldax MetatileBuffer,x ;get first metatile number, and mask out all but 2 MSB |
||
1576 | andn ++%11000000 |
||
1577 | sta SCRATCHPAD+$03 ;store attribute table bits here |
||
1578 | asl ;note that metatile format is: |
||
1579 | rol ;%xx000000 - attribute table bits, |
||
1580 | rol ;%00xxxxxx - metatile number |
||
1581 | tay ;rotate bits to d1-d0 and use as offset here |
||
1582 | lday MetatileGraphics_Low,y ;get address to graphics table from here |
||
1583 | sta SCRATCHPAD+$06 |
||
1584 | lday MetatileGraphics_High,y |
||
1585 | sta SCRATCHPAD+$07 |
||
1586 | ldax MetatileBuffer,x ;get metatile number again |
||
1587 | asl ;multiply by 4 and use as tile offset |
||
1588 | asl |
||
1589 | sta SCRATCHPAD+$02 |
||
1590 | lda AreaParserTaskNum ;get current task number for level processing and |
||
1591 | andn ++%00000001 ;mask out all but LSB, then invert LSB, multiply by 2 |
||
1592 | eorn ++%00000001 ;to get the correct column position in the metatile, |
||
1593 | asl ;then add to the tile offset so we can draw either side |
||
1594 | adci SCRATCHPAD+$02 ;of the metatiles |
||
1595 | tay |
||
1596 | ldx SCRATCHPAD+$00 ;use vram buffer offset from before as X |
||
1597 | ldayindirect (SCRATCHPAD+$06),y |
||
1598 | stax VRAM_Buffer2+3,x ;get first tile number (top left or top right) and store |
||
1599 | iny |
||
1600 | ldayindirect (SCRATCHPAD+$06),y ;now get the second (bottom left or bottom right) and store |
||
1601 | stax VRAM_Buffer2+4,x |
||
1602 | |||
1603 | ldy SCRATCHPAD+$04 ;get current attribute row |
||
1604 | lda SCRATCHPAD+$05 ;get LSB of current column where we're at, and |
||
1605 | checka |
||
1606 | bne RightCheck ;branch if set (clear = left attrib, set = right) |
||
1607 | lda SCRATCHPAD+$01 ;get current row we're rendering |
||
1608 | lsr ;branch if LSB set (clear = top left, set = bottom left) |
||
1609 | bcs LLeft |
||
1610 | roli SCRATCHPAD+$03 ;rotate attribute bits 3 to the left |
||
1611 | roli SCRATCHPAD+$03 ;thus in d1-d0, for upper left square |
||
1612 | roli SCRATCHPAD+$03 |
||
1613 | jmp SetAttrib |
||
1614 | RightCheck: lda SCRATCHPAD+$01 ;get LSB of current row we're rendering |
||
1615 | lsr ;branch if set (clear = top right, set = bottom right) |
||
1616 | bcs NextMTRow |
||
1617 | lsri SCRATCHPAD+$03 ;shift attribute bits 4 to the right |
||
1618 | lsri SCRATCHPAD+$03 ;thus in d3-d2, for upper right square |
||
1619 | lsri SCRATCHPAD+$03 |
||
1620 | lsri SCRATCHPAD+$03 |
||
1621 | jmp SetAttrib |
||
1622 | LLeft: lsri SCRATCHPAD+$03 ;shift attribute bits 2 to the right |
||
1623 | lsri SCRATCHPAD+$03 ;thus in d5-d4 for lower left square |
||
1624 | NextMTRow: inci SCRATCHPAD+$04 ;move onto next attribute row |
||
1625 | SetAttrib: lday AttributeBuffer,y ;get previously saved bits from before |
||
1626 | orai SCRATCHPAD+$03 ;if any, and put new bits, if any, onto |
||
1627 | stay AttributeBuffer,y ;the old, and store |
||
1628 | inci SCRATCHPAD+$00 ;increment vram buffer offset by 2 |
||
1629 | inci SCRATCHPAD+$00 |
||
1630 | ldx SCRATCHPAD+$01 ;get current gfx buffer row, and check for |
||
1631 | inx ;the bottom of the screen |
||
1632 | cpxn ++$0d |
||
1633 | cmpcy |
||
1634 | bcc DrawMTLoop ;if not there yet, loop back |
||
1635 | |||
1636 | ; vram buffer offset 13*2, 3 : |
||
1637 | ldy SCRATCHPAD+$00 ;get current vram buffer offset, increment by 3 |
||
1638 | iny ;(for name table address and length bytes) |
||
1639 | iny |
||
1640 | iny |
||
1641 | ldan ++$00 |
||
1642 | stay VRAM_Buffer2,y ;put null terminator at end of data for name table |
||
1643 | sty VRAM_Buffer2_Offset ;store new buffer offset |
||
1644 | |||
1645 | inci CurrentNTAddr_Low ;increment name table address low |
||
1646 | lda CurrentNTAddr_Low ;check current low byte |
||
1647 | andn ++%00011111 ;if no wraparound, just skip this part |
||
1648 | bne ExitDrawM |
||
1649 | ldan ++$80 ;if wraparound occurs, make sure low byte stays |
||
1650 | sta CurrentNTAddr_Low ;just under the status bar |
||
1651 | lda CurrentNTAddr_High ;and then invert d2 of the name table address high |
||
1652 | eorn ++%00000100 ;to move onto the next appropriate name table |
||
1653 | sta CurrentNTAddr_High |
||
1654 | ExitDrawM: jmp SetVRAMCtrl ;jump to set buffer to $0341 (VRAM_Buffer2) and leave |
||
1655 | endif |
||
1656 | |||
1657 | ;------------------------------------------------------------------------------------- |
||
1658 | if Z80OPT4==0 ; Z80 - |
||
1659 | ;$00 - temp attribute table address high (big endian order this time!) |
||
1660 | ;$01 - temp attribute table address low |
||
1661 | RenderAttributeTables: |
||
1662 | lda CurrentNTAddr_Low ;get low byte of next name table address |
||
1663 | andn ++%00011111 ;to be written to, mask out all but 5 LSB, |
||
1664 | secsub ;subtract four |
||
1665 | sbcn ++$04 |
||
1666 | cmpcy |
||
1667 | if Z80 |
||
1668 | push af |
||
1669 | endif |
||
1670 | andn ++%00011111 ;mask out bits again and store |
||
1671 | sta SCRATCHPAD+$01 |
||
1672 | if Z80 |
||
1673 | pop af |
||
1674 | endif |
||
1675 | lda CurrentNTAddr_High ;get high byte and branch if borrow not set |
||
1676 | bcs SetATHigh |
||
1677 | eorn ++%00000100 ;otherwise invert d2 |
||
1678 | SetATHigh: andn ++%00000100 ;mask out all other bits |
||
1679 | oran ++$23 ;add $2300 to the high byte and store |
||
1680 | sta SCRATCHPAD+$00 |
||
1681 | lda SCRATCHPAD+$01 ;get low byte - 4, divide by 4, add offset for |
||
1682 | lsr ;attribute table and store |
||
1683 | lsr |
||
1684 | adcn ++$c0 ;we should now have the appropriate block of |
||
1685 | sta SCRATCHPAD+$01 ;attribute table in our temp address |
||
1686 | ldxn ++$00 |
||
1687 | ldy VRAM_Buffer2_Offset ;get buffer offset |
||
1688 | AttribLoop: lda SCRATCHPAD+$00 |
||
1689 | stay VRAM_Buffer2,y ;store high byte of attribute table address |
||
1690 | lda SCRATCHPAD+$01 |
||
1691 | clc ;get low byte, add 8 because we want to start |
||
1692 | adcn ++$08 ;below the status bar, and store |
||
1693 | stay VRAM_Buffer2+1,y |
||
1694 | sta SCRATCHPAD+$01 ;also store in temp again |
||
1695 | ldax AttributeBuffer,x ;fetch current attribute table byte and store |
||
1696 | stay VRAM_Buffer2+3,y ;in the buffer |
||
1697 | ldan ++$01 |
||
1698 | stay VRAM_Buffer2+2,y ;store length of 1 in buffer |
||
1699 | lsr |
||
1700 | stax AttributeBuffer,x ;clear current byte in attribute buffer |
||
1701 | iny ;increment buffer offset by 4 bytes |
||
1702 | iny |
||
1703 | iny |
||
1704 | iny |
||
1705 | inx ;increment attribute offset and check to see |
||
1706 | cpxn ++$07 ;if we're at the end yet |
||
1707 | cmpcy |
||
1708 | bcc AttribLoop |
||
1709 | stay VRAM_Buffer2,y ;put null terminator at the end |
||
1710 | sty VRAM_Buffer2_Offset ;store offset in case we want to do any more |
||
1711 | SetVRAMCtrl: ldan ++$06 |
||
1712 | sta VRAM_Buffer_AddrCtrl ;set buffer to $0341 (VRAM_Buffer2) and leave |
||
1713 | rts |
||
1714 | endif |
||
1715 | |||
1716 | ;------------------------------------------------------------------------------------- |
||
1717 | |||
1718 | ;$00 - used as temporary counter in ColorRotation |
||
1719 | |||
1720 | ColorRotatePalette: |
||
180 | demige | 1721 | if Z80COINCYCLECOLOR |
1722 | db 0xa1,0xa1,0xa1,0x31,0xf1,0x31 |
||
1723 | else |
||
171 | demige | 1724 | .db $27, $27, $27, $17, $07, $17 |
180 | demige | 1725 | endif |
171 | demige | 1726 | |
1727 | BlankPalette: |
||
1728 | .db $3f, $0c, $04, $ff, $ff, $ff, $ff, $00 |
||
1729 | |||
1730 | ;used based on area type |
||
1731 | Palette3Data: |
||
1732 | .db $0f, $07, $12, $0f |
||
1733 | .db $0f, $07, $17, $0f |
||
1734 | .db $0f, $07, $17, $1c |
||
1735 | .db $0f, $07, $17, $00 |
||
1736 | |||
1737 | ColorRotation: |
||
1738 | lda FrameCounter ;get frame counter |
||
1739 | andn ++$07 ;mask out all but three LSB |
||
180 | demige | 1740 | if Z80COINCYCLECOLOR |
1741 | ret nz |
||
1742 | ;lda AreaType ;get area type |
||
1743 | ;asl ;multiply by 4 to get proper offset |
||
1744 | ;asl |
||
1745 | ;tay ;save as offset here |
||
1746 | ;lday Palette3Data,y ;fetch palette to be written based on area type |
||
1747 | |||
1748 | ldy ColorRotateOffset ;get color cycling offset |
||
1749 | lday ColorRotatePalette,y |
||
1750 | ld hl,(curpalette) |
||
1751 | ld e,11*2 |
||
1752 | add hl,de |
||
1753 | ld (hl),a |
||
1754 | inc hl |
||
1755 | ld (hl),a |
||
1756 | |||
1757 | inci ColorRotateOffset ;increment color cycling offset |
||
1758 | lda ColorRotateOffset |
||
1759 | cmpn ++$06 ;check to see if it's still in range |
||
1760 | ;cmpcy |
||
1761 | ret c;bcc ExitColorRot ;if so, branch to leave |
||
1762 | xor a;ldan ++$00 |
||
1763 | sta ColorRotateOffset ;otherwise, init to keep it in range |
||
1764 | ret |
||
1765 | else |
||
171 | demige | 1766 | bne ExitColorRot ;branch if not set to zero to do this every eighth frame |
1767 | ldx VRAM_Buffer1_Offset ;check vram buffer offset |
||
1768 | cpxn ++$31 |
||
1769 | cmpcy |
||
1770 | bcs ExitColorRot ;if offset over 48 bytes, branch to leave |
||
1771 | tay ;otherwise use frame counter's 3 LSB as offset here |
||
1772 | GetBlankPal: lday BlankPalette,y ;get blank palette for palette 3 |
||
1773 | stax VRAM_Buffer1,x ;store it in the vram buffer |
||
1774 | inx ;increment offsets |
||
1775 | iny |
||
1776 | cpyn ++$08 |
||
1777 | cmpcy |
||
1778 | bcc GetBlankPal ;do this until all bytes are copied |
||
1779 | ldx VRAM_Buffer1_Offset ;get current vram buffer offset |
||
1780 | ldan ++$03 |
||
1781 | sta SCRATCHPAD+$00 ;set counter here |
||
1782 | lda AreaType ;get area type |
||
1783 | asl ;multiply by 4 to get proper offset |
||
1784 | asl |
||
1785 | tay ;save as offset here |
||
1786 | GetAreaPal: lday Palette3Data,y ;fetch palette to be written based on area type |
||
1787 | stax VRAM_Buffer1+3,x ;store it to overwrite blank palette in vram buffer |
||
1788 | iny |
||
1789 | inx |
||
1790 | deci SCRATCHPAD+$00 ;decrement counter |
||
1791 | bpl GetAreaPal ;do this until the palette is all copied |
||
1792 | ldx VRAM_Buffer1_Offset ;get current vram buffer offset |
||
1793 | ldy ColorRotateOffset ;get color cycling offset |
||
1794 | lday ColorRotatePalette,y |
||
1795 | stax VRAM_Buffer1+4,x ;get and store current color in second slot of palette |
||
1796 | lda VRAM_Buffer1_Offset |
||
1797 | clc ;add seven bytes to vram buffer offset |
||
1798 | adcn ++$07 |
||
1799 | sta VRAM_Buffer1_Offset |
||
1800 | inci ColorRotateOffset ;increment color cycling offset |
||
1801 | lda ColorRotateOffset |
||
1802 | cmpn ++$06 ;check to see if it's still in range |
||
1803 | cmpcy |
||
1804 | bcc ExitColorRot ;if so, branch to leave |
||
1805 | ldan ++$00 |
||
1806 | sta ColorRotateOffset ;otherwise, init to keep it in range |
||
1807 | ExitColorRot: rts ;leave |
||
180 | demige | 1808 | endif |
171 | demige | 1809 | |
1810 | ;------------------------------------------------------------------------------------- |
||
1811 | ;$00 - temp store for offset control bit |
||
1812 | ;$01 - temp vram buffer offset |
||
1813 | ;$02 - temp store for vertical high nybble in block buffer routine |
||
1814 | ;$03 - temp adder for high byte of name table address |
||
1815 | ;$04, $05 - name table address low/high |
||
1816 | ;$06, $07 - block buffer address low/high |
||
1817 | |||
1818 | BlockGfxData: |
||
1819 | .db $45, $45, $47, $47 |
||
1820 | .db $47, $47, $47, $47 |
||
1821 | .db $57, $58, $59, $5a |
||
1822 | .db $24, $24, $24, $24 ;blank metatile |
||
1823 | .db y26, y26, y26, y26 ;water/lava ;blank metatile for water |
||
1824 | |||
1825 | RemoveCoin_Axe: |
||
1826 | ldyn ++$41 ;set low byte so offset points to $0341 |
||
1827 | ldan ++$03 ;load offset for default blank metatile |
||
1828 | ldx AreaType ;check area type |
||
1829 | checkx |
||
1830 | bne WriteBlankMT ;if not water type, use offset |
||
1831 | ldan ++$04 ;otherwise load offset for blank metatile used in water |
||
1832 | WriteBlankMT: jsr PutBlockMetatile ;do a sub to write blank metatile to vram buffer |
||
1833 | ldan ++$06 |
||
1834 | sta VRAM_Buffer_AddrCtrl ;set vram address controller to $0341 (VRAM_Buffer2) and leave |
||
1835 | rts |
||
1836 | |||
1837 | ReplaceBlockMetatile: |
||
1838 | jsr WriteBlockMetatile ;write metatile to vram buffer to replace block object |
||
1839 | inci Block_ResidualCounter ;increment unused counter (residual code) |
||
1840 | decx Block_RepFlag,x ;decrement flag (residual code) |
||
1841 | rts ;leave |
||
1842 | |||
1843 | DestroyBlockMetatile: |
||
1844 | ldan ++$00 ;force blank metatile if branched/jumped to this point |
||
1845 | |||
1846 | WriteBlockMetatile: |
||
1847 | ldyn ++$03 ;load offset for blank metatile |
||
1848 | cmpn ++$00 ;check contents of A for blank metatile |
||
1849 | beq UseBOffset ;branch if found (unconditional if branched from 8a6b) |
||
1850 | ldyn ++$00 ;load offset for brick metatile w/ line |
||
1851 | cmpn ++$58 |
||
1852 | beq UseBOffset ;use offset if metatile is brick with coins (w/ line) |
||
1853 | cmpn ++$51 |
||
1854 | beq UseBOffset ;use offset if metatile is breakable brick w/ line |
||
1855 | iny ;increment offset for brick metatile w/o line |
||
1856 | cmpn ++$5d |
||
1857 | beq UseBOffset ;use offset if metatile is brick with coins (w/o line) |
||
1858 | cmpn ++$52 |
||
1859 | beq UseBOffset ;use offset if metatile is breakable brick w/o line |
||
1860 | iny ;if any other metatile, increment offset for empty block |
||
1861 | UseBOffset: tya ;put Y in A |
||
1862 | ldy VRAM_Buffer1_Offset ;get vram buffer offset |
||
1863 | iny ;move onto next byte |
||
1864 | jsr PutBlockMetatile ;get appropriate block data and write to vram buffer |
||
1865 | MoveVOffset: dey ;decrement vram buffer offset |
||
1866 | tya ;add 10 bytes to it |
||
1867 | clc |
||
1868 | adcn ++10 |
||
1869 | jmp SetVRAMOffset ;branch to store as new vram buffer offset |
||
1870 | |||
1871 | PutBlockMetatile: |
||
1872 | stx SCRATCHPAD+$00 ;store control bit from SprDataOffset_Ctrl |
||
1873 | sty SCRATCHPAD+$01 ;store vram buffer offset for next byte |
||
1874 | asl |
||
1875 | asl ;multiply A by four and use as X |
||
1876 | tax |
||
1877 | ldyn ++$20 ;load high byte for name table 0 |
||
1878 | lda SCRATCHPAD+$06 ;get low byte of block buffer pointer |
||
1879 | cmpn ++$d0 ;check to see if we're on odd-page block buffer |
||
1880 | cmpcy |
||
1881 | bcc SaveHAdder ;if not, use current high byte |
||
1882 | ldyn ++$24 ;otherwise load high byte for name table 1 |
||
1883 | SaveHAdder: sty SCRATCHPAD+$03 ;save high byte here |
||
1884 | andn ++$0f ;mask out high nybble of block buffer pointer |
||
1885 | asl ;multiply by 2 to get appropriate name table low byte |
||
1886 | sta SCRATCHPAD+$04 ;and then store it here |
||
1887 | ldan ++$00 |
||
1888 | sta SCRATCHPAD+$05 ;initialize temp high byte |
||
1889 | lda SCRATCHPAD+$02 ;get vertical high nybble offset used in block buffer routine |
||
1890 | clc |
||
1891 | adcn ++$20 ;add 32 pixels for the status bar |
||
1892 | asl |
||
1893 | roli SCRATCHPAD+$05 ;shift and rotate d7 onto d0 and d6 into carry |
||
1894 | asl |
||
1895 | roli SCRATCHPAD+$05 ;shift and rotate d6 onto d0 and d5 into carry |
||
1896 | adci SCRATCHPAD+$04 ;add low byte of name table and carry to vertical high nybble |
||
1897 | sta SCRATCHPAD+$04 ;and store here |
||
1898 | lda SCRATCHPAD+$05 ;get whatever was in d7 and d6 of vertical high nybble |
||
1899 | adcn ++$00 ;add carry |
||
1900 | clc |
||
1901 | adci SCRATCHPAD+$03 ;then add high byte of name table |
||
1902 | sta SCRATCHPAD+$05 ;store here |
||
1903 | ldy SCRATCHPAD+$01 ;get vram buffer offset to be used |
||
1904 | RemBridge: ldax BlockGfxData,x ;write top left and top right |
||
1905 | stay VRAM_Buffer1+2,y ;tile numbers into first spot |
||
1906 | ldax BlockGfxData+1,x |
||
1907 | stay VRAM_Buffer1+3,y |
||
1908 | ldax BlockGfxData+2,x ;write bottom left and bottom |
||
1909 | stay VRAM_Buffer1+7,y ;right tiles numbers into |
||
1910 | ldax BlockGfxData+3,x ;second spot |
||
1911 | stay VRAM_Buffer1+8,y |
||
1912 | lda SCRATCHPAD+$04 |
||
1913 | stay VRAM_Buffer1,y ;write low byte of name table |
||
1914 | clc ;into first slot as read |
||
1915 | adcn ++$20 ;add 32 bytes to value |
||
1916 | stay VRAM_Buffer1+5,y ;write low byte of name table |
||
1917 | lda SCRATCHPAD+$05 ;plus 32 bytes into second slot |
||
1918 | stay VRAM_Buffer1-1,y ;write high byte of name |
||
1919 | stay VRAM_Buffer1+4,y ;table address to both slots |
||
1920 | ldan ++$02 |
||
1921 | stay VRAM_Buffer1+1,y ;put length of 2 in |
||
1922 | stay VRAM_Buffer1+6,y ;both slots |
||
1923 | ldan ++$00 |
||
1924 | stay VRAM_Buffer1+9,y ;put null terminator at end |
||
1925 | ldx SCRATCHPAD+$00 ;get offset control bit here |
||
1926 | rts ;and leave |
||
1927 | |||
1928 | ;------------------------------------------------------------------------------------- |
||
1929 | ;METATILE GRAPHICS TABLE |
||
1930 | |||
1931 | MetatileGraphics_Low: |
||
1932 | .db LOW Palette0_MTiles, LOW Palette1_MTiles, LOW Palette2_MTiles, LOW Palette3_MTiles |
||
1933 | |||
1934 | MetatileGraphics_High: |
||
1935 | .db HIGH Palette0_MTiles, HIGH Palette1_MTiles, HIGH Palette2_MTiles, HIGH Palette3_MTiles |
||
1936 | |||
1937 | if Z80ATTR |
||
1938 | xa0=0xec |
||
1939 | xa1=0xed |
||
1940 | xa2=0xee |
||
1941 | xa3=0xef |
||
1942 | x27=0xf0 |
||
1943 | xba=0xf1 |
||
1944 | xbb=0xf2 |
||
1945 | x86=0xf3 |
||
1946 | x87=0xf4 |
||
1947 | x8a=0xf5 |
||
1948 | x8b=0xf6 |
||
1949 | x8e=0xf7 |
||
1950 | x8f=0xf8 |
||
1951 | y25=0xf9 |
||
1952 | y26=0xfa |
||
1953 | y35=0xfb |
||
1954 | y36=0xfc |
||
1955 | y37=0xfd |
||
1956 | y38=0xfe |
||
1957 | w26=10+('X'-'A') |
||
1958 | ;(water pipe bottom): |
||
1959 | x91=10+('J'-'A');0x91 |
||
1960 | x92=10+('F'-'A');0x92 |
||
1961 | ; ? |
||
1962 | else |
||
1963 | xa0=0xa0 |
||
1964 | xa1=0xa1 |
||
1965 | xa2=0xa2 |
||
1966 | xa3=0xa3 |
||
1967 | x27=0x27 |
||
1968 | xba=0xba |
||
1969 | xbb=0xbb |
||
1970 | x86=0x86 |
||
1971 | x87=0x87 |
||
1972 | x8a=0x8a |
||
1973 | x8b=0x8b |
||
1974 | x8e=0x8e |
||
1975 | x8f=0x8f |
||
1976 | y25=0x25 |
||
1977 | y26=0x26 |
||
1978 | y35=0x35 |
||
1979 | y36=0x36 |
||
1980 | y37=0x37 |
||
1981 | y38=0x38 |
||
1982 | w26=0x26 |
||
1983 | x91=0x91 |
||
1984 | x92=0x92 |
||
1985 | endif |
||
1986 | |||
1987 | Palette0_MTiles: |
||
1988 | .db $24, $24, $24, $24 ;blank |
||
1989 | .db $27, $27, $27, $27 ;black metatile |
||
1990 | .db $24, $24, $24, $35 ;bush left |
||
1991 | .db $36, $25, $37, $25 ;bush middle |
||
1992 | .db $24, $38, $24, $24 ;bush right |
||
1993 | .db $24, $30, $30, w26 ;mountain left |
||
1994 | .db w26, w26, $34, w26 ;mountain left bottom/middle center |
||
1995 | .db $24, $31, $24, $32 ;mountain middle top |
||
1996 | .db $33, w26, $24, $33 ;mountain right |
||
1997 | .db $34, w26, w26, w26 ;mountain right bottom |
||
1998 | .db w26, w26, w26, w26 ;mountain middle bottom |
||
1999 | .db $24, $c0, $24, $c0 ;bridge guardrail |
||
2000 | .db $24, $7f, $7f, $24 ;chain |
||
2001 | .db $b8, $ba, $b9, $bb ;tall tree top, top half |
||
2002 | .db $b8, $bc, $b9, $bd ;short tree top |
||
2003 | .db $ba, $bc, $bb, $bd ;tall tree top, bottom half |
||
2004 | .db $60, $64, $61, $65 ;warp pipe end left, points up |
||
2005 | .db $62, $66, $63, $67 ;warp pipe end right, points up |
||
2006 | .db $60, $64, $61, $65 ;decoration pipe end left, points up |
||
2007 | .db $62, $66, $63, $67 ;decoration pipe end right, points up |
||
2008 | .db $68, $68, $69, $69 ;pipe shaft left |
||
2009 | .db w26, w26, $6a, $6a ;pipe shaft right |
||
2010 | .db $4b, $4c, $4d, $4e ;tree ledge left edge |
||
2011 | .db $4d, $4f, $4d, $4f ;tree ledge middle |
||
2012 | .db $4d, $4e, $50, $51 ;tree ledge right edge |
||
2013 | .db $6b, $70, $2c, $2d ;mushroom left edge |
||
2014 | .db $6c, $71, $6d, $72 ;mushroom middle |
||
2015 | .db $6e, $73, $6f, $74 ;mushroom right edge |
||
2016 | .db $86, $8a, $87, $8b ;sideways pipe end top ;$1c? |
||
2017 | .db $88, $8c, $88, $8c ;sideways pipe shaft top |
||
2018 | .db $89, $8d, $69, $69 ;sideways pipe joint top |
||
2019 | .db $8e, $91, $8f, $92 ;sideways pipe end bottom |
||
2020 | .db w26, $93, w26, $93 ;sideways pipe shaft bottom |
||
2021 | .db $90, $94, $69, $69 ;sideways pipe joint bottom |
||
2022 | .db $a4, $e9, $ea, $eb ;seaplant ; 0- ??? |
||
2023 | .db $24, $24, $24, $24 ;blank, used on bricks or blocks that are hit |
||
2024 | .db $24, $2f, $24, $3d ;flagpole ball |
||
2025 | .db $a2, $a2, $a3, $a3 ;flagpole shaft |
||
2026 | .db $24, $24, $24, $24 ;blank, used in conjunction with vines |
||
2027 | |||
2028 | |||
2029 | Palette1_MTiles: |
||
2030 | .db xa2, xa2, xa3, xa3 ;vertical rope |
||
2031 | .db $99, $24, $99, $24 ;horizontal rope |
||
2032 | .db $24, xa2, $3e, $3f ;left pulley |
||
2033 | .db $5b, $5c, $24, xa3 ;right pulley |
||
2034 | .db $24, $24, $24, $24 ;blank used for balance rope |
||
2035 | .db $9d, $47, $9e, $47 ;castle top |
||
2036 | .db $47, $47, x27, x27 ;castle window left |
||
2037 | .db $47, $47, $47, $47 ;castle brick wall |
||
2038 | .db x27, x27, $47, $47 ;castle window right |
||
2039 | .db $a9, $47, $aa, $47 ;castle top w/ brick |
||
2040 | .db $9b, x27, $9c, x27 ;entrance top |
||
2041 | .db x27, x27, x27, x27 ;entrance bottom |
||
2042 | .db $52, $52, $52, $52 ;green ledge stump |
||
2043 | .db $80, xa0, $81, xa1 ;fence |
||
2044 | .db $be, $be, $bf, $bf ;tree trunk |
||
2045 | .db $75, xba, $76, xbb ;mushroom stump top |
||
2046 | .db xba, xba, xbb, xbb ;mushroom stump bottom |
||
2047 | .db $45, $47, $45, $47 ;breakable brick w/ line |
||
2048 | .db $47, $47, $47, $47 ;breakable brick |
||
2049 | .db $45, $47, $45, $47 ;breakable brick (not used) |
||
2050 | .db $b4, $b6, $b5, $b7 ;cracked rock terrain |
||
2051 | .db $45, $47, $45, $47 ;brick with line (power-up) |
||
2052 | .db $45, $47, $45, $47 ;brick with line (vine) |
||
2053 | .db $45, $47, $45, $47 ;brick with line (star) |
||
2054 | .db $45, $47, $45, $47 ;brick with line (coins) |
||
2055 | .db $45, $47, $45, $47 ;brick with line (1-up) |
||
2056 | .db $47, $47, $47, $47 ;brick (power-up) |
||
2057 | .db $47, $47, $47, $47 ;brick (vine) |
||
2058 | .db $47, $47, $47, $47 ;brick (star) |
||
2059 | .db $47, $47, $47, $47 ;brick (coins) |
||
2060 | .db $47, $47, $47, $47 ;brick (1-up) |
||
2061 | .db $24, $24, $24, $24 ;hidden block (1 coin) |
||
2062 | .db $24, $24, $24, $24 ;hidden block (1-up) |
||
2063 | .db $ab, $ac, $ad, $ae ;solid block (3-d block) |
||
2064 | .db $5d, $5e, $5d, $5e ;solid block (white wall) |
||
2065 | .db $c1, $24, $c1, $24 ;bridge |
||
2066 | .db $c6, $c8, $c7, $c9 ;bullet bill cannon barrel |
||
2067 | .db $ca, $cc, $cb, $cd ;bullet bill cannon top |
||
2068 | .db $2a, $2a, $40, $40 ;bullet bill cannon bottom |
||
2069 | .db $24, $24, $24, $24 ;blank used for jumpspring |
||
2070 | .db $24, $47, $24, $47 ;half brick used for jumpspring |
||
2071 | .db $82, $83, $84, $85 ;solid block (water level, green rock) |
||
2072 | .db $24, $47, $24, $47 ;half brick (???) |
||
2073 | .db x86, x8a, x87, x8b ;water pipe top |
||
2074 | .db x8e, x91, x8f, x92 ;water pipe bottom |
||
2075 | .db $24, $2f, $24, $3d ;flag ball (residual object) ; ??? |
||
2076 | |||
2077 | Palette2_MTiles: |
||
2078 | .db $24, $24, $24, y35 ;cloud left |
||
2079 | .db y36, y25, y37, y25 ;cloud middle |
||
2080 | .db $24, y38, $24, $24 ;cloud right |
||
2081 | .db $24, $24, $39, $24 ;cloud bottom left |
||
2082 | .db $3a, $24, $3b, $24 ;cloud bottom middle |
||
2083 | .db $3c, $24, $24, $24 ;cloud bottom right |
||
2084 | .db $41, y26, $41, y26 ;water/lava top |
||
2085 | .db y26, y26, y26, y26 ;water/lava |
||
2086 | .db $b0, $b1, $b2, $b3 ;cloud level terrain |
||
2087 | .db $77, $79, $77, $79 ;bowser's bridge |
||
2088 | |||
2089 | Palette3_MTiles: |
||
2090 | .db $53, $55, $54, $56 ;question block (coin) |
||
2091 | .db $53, $55, $54, $56 ;question block (power-up) |
||
2092 | .db $a5, $a7, $a6, $a8 ;coin |
||
2093 | .db $c2, $c4, $c3, $c5 ;underwater coin ; 3- ??? |
||
2094 | .db $57, $59, $58, $5a ;empty block |
||
2095 | .db $7b, $7d, $7c, $7e ;axe |
||
2096 | |||
2097 | ;------------------------------------------------------------------------------------- |
||
2098 | ;VRAM BUFFER DATA FOR LOCATIONS IN PRG-ROM |
||
2099 | |||
2100 | WaterPaletteData: |
||
2101 | .db $3f, $00, $20 |
||
2102 | .db $0f, $15, $12, $25 |
||
2103 | .db $0f, $3a, $1a, $0f |
||
2104 | .db $0f, $30, $12, $0f |
||
2105 | .db $0f, $27, $12, $0f |
||
2106 | .db $22, $16, $27, $18 |
||
2107 | .db $0f, $10, $30, $27 |
||
2108 | .db $0f, $16, $30, $27 |
||
2109 | .db $0f, $0f, $30, $10 |
||
2110 | .db $00 |
||
2111 | |||
2112 | GroundPaletteData: |
||
2113 | .db $3f, $00, $20 |
||
2114 | .db $0f, $29, $1a, $0f |
||
2115 | .db $0f, $36, $17, $0f |
||
2116 | .db $0f, $30, $21, $0f |
||
2117 | .db $0f, $27, $17, $0f |
||
2118 | .db $0f, $16, $27, $18 |
||
2119 | .db $0f, $1a, $30, $27 |
||
2120 | .db $0f, $16, $30, $27 |
||
2121 | .db $0f, $0f, $36, $17 |
||
2122 | .db $00 |
||
2123 | |||
2124 | UndergroundPaletteData: |
||
2125 | .db $3f, $00, $20 |
||
2126 | .db $0f, $29, $1a, $09 |
||
2127 | .db $0f, $3c, $1c, $0f |
||
2128 | .db $0f, $30, $21, $1c |
||
2129 | .db $0f, $27, $17, $1c |
||
2130 | .db $0f, $16, $27, $18 |
||
2131 | .db $0f, $1c, $36, $17 |
||
2132 | .db $0f, $16, $30, $27 |
||
2133 | .db $0f, $0c, $3c, $1c |
||
2134 | .db $00 |
||
2135 | |||
2136 | CastlePaletteData: |
||
2137 | .db $3f, $00, $20 |
||
2138 | .db $0f, $30, $10, $00 |
||
2139 | .db $0f, $30, $10, $00 |
||
2140 | .db $0f, $30, $16, $00 |
||
2141 | .db $0f, $27, $17, $00 |
||
2142 | .db $0f, $16, $27, $18 |
||
2143 | .db $0f, $1c, $36, $17 |
||
2144 | .db $0f, $16, $30, $27 |
||
2145 | .db $0f, $00, $30, $10 |
||
2146 | .db $00 |
||
2147 | |||
2148 | DaySnowPaletteData: |
||
2149 | .db $3f, $00, $04 |
||
2150 | .db $22, $30, $00, $10 |
||
2151 | .db $00 |
||
2152 | |||
2153 | NightSnowPaletteData: |
||
2154 | .db $3f, $00, $04 |
||
2155 | .db $0f, $30, $00, $10 |
||
2156 | .db $00 |
||
2157 | |||
2158 | MushroomPaletteData: |
||
2159 | .db $3f, $00, $04 |
||
2160 | .db $22, $27, $16, $0f |
||
2161 | .db $00 |
||
2162 | |||
2163 | BowserPaletteData: |
||
2164 | .db $3f, $14, $04 |
||
2165 | .db $0f, $1a, $30, $27 |
||
2166 | .db $00 |
||
2167 | |||
2168 | MarioThanksMessage: |
||
2169 | ;"THANK YOU MARIO!" |
||
2170 | .db $25, $48, $10 |
||
2171 | .db $1d, $11, $0a, $17, $14, $24 |
||
2172 | .db $22, $18, $1e, $24 |
||
2173 | .db $16, $0a, $1b, $12, $18, $2b |
||
2174 | .db $00 |
||
2175 | |||
2176 | LuigiThanksMessage: |
||
2177 | ;"THANK YOU LUIGI!" |
||
2178 | .db $25, $48, $10 |
||
2179 | .db $1d, $11, $0a, $17, $14, $24 |
||
2180 | .db $22, $18, $1e, $24 |
||
2181 | .db $15, $1e, $12, $10, $12, $2b |
||
2182 | .db $00 |
||
2183 | |||
2184 | MushroomRetainerSaved: |
||
2185 | ;"BUT OUR PRINCESS IS IN" |
||
2186 | .db $25, $c5, $16 |
||
2187 | .db $0b, $1e, $1d, $24, $18, $1e, $1b, $24 |
||
2188 | .db $19, $1b, $12, $17, $0c, $0e, $1c, $1c, $24 |
||
2189 | .db $12, $1c, $24, $12, $17 |
||
2190 | ;"ANOTHER CASTLE!" |
||
2191 | .db $26, $05, $0f |
||
2192 | .db $0a, $17, $18, $1d, $11, $0e, $1b, $24 |
||
2193 | .db $0c, $0a, $1c, $1d, $15, $0e, $2b, $00 |
||
2194 | |||
2195 | PrincessSaved1: |
||
2196 | ;"YOUR QUEST IS OVER." |
||
2197 | .db $25, $a7, $13 |
||
2198 | .db $22, $18, $1e, $1b, $24 |
||
2199 | .db $1a, $1e, $0e, $1c, $1d, $24 |
||
2200 | .db $12, $1c, $24, $18, $1f, $0e, $1b, $af |
||
2201 | .db $00 |
||
2202 | |||
2203 | PrincessSaved2: |
||
2204 | ;"WE PRESENT YOU A NEW QUEST." |
||
2205 | .db $25, $e3, $1b |
||
2206 | .db $20, $0e, $24 |
||
2207 | .db $19, $1b, $0e, $1c, $0e, $17, $1d, $24 |
||
2208 | .db $22, $18, $1e, $24, $0a, $24, $17, $0e, $20, $24 |
||
2209 | .db $1a, $1e, $0e, $1c, $1d, $af |
||
2210 | .db $00 |
||
2211 | |||
2212 | WorldSelectMessage1: |
||
2213 | ;"PUSH BUTTON B" |
||
2214 | .db $26, $4a, $0d |
||
2215 | .db $19, $1e, $1c, $11, $24 |
||
2216 | .db $0b, $1e, $1d, $1d, $18, $17, $24, $0b |
||
2217 | .db $00 |
||
2218 | |||
2219 | WorldSelectMessage2: |
||
2220 | ;"TO SELECT A WORLD" |
||
2221 | .db $26, $88, $11 |
||
2222 | .db $1d, $18, $24, $1c, $0e, $15, $0e, $0c, $1d, $24 |
||
2223 | .db $0a, $24, $20, $18, $1b, $15, $0d |
||
2224 | .db $00 |
||
2225 | |||
2226 | ;------------------------------------------------------------------------------------- |
||
2227 | ;$04 - address low to jump address |
||
2228 | ;$05 - address high to jump address |
||
2229 | ;$06 - jump address low |
||
2230 | ;$07 - jump address high |
||
2231 | |||
2232 | ;a=function number |
||
2233 | ;addresses of functions follow the jsr |
||
2234 | JumpEngine: |
||
2235 | if Z80 |
||
2236 | add a,a |
||
2237 | pop hl ;pull saved return address from stack |
||
2238 | add a,l |
||
2239 | ld l,a |
||
2240 | adc a,h |
||
2241 | sub l |
||
2242 | ld h,a |
||
2243 | ld a,(hl) |
||
2244 | inc hl |
||
2245 | ld h,(hl) |
||
2246 | ld l,a |
||
2247 | or a ;CY=0 ;??? ; 1-2 |
||
2248 | jp (hl) |
||
2249 | |||
2250 | else |
||
2251 | asl ;shift bit from contents of A |
||
2252 | tay |
||
2253 | pla ;pull saved return address from stack |
||
2254 | sta SCRATCHPAD+$04 ;save to indirect |
||
2255 | pla |
||
2256 | sta SCRATCHPAD+$05 ;($04..05) = return addr??? |
||
2257 | iny ;y = A*2 + 1??? |
||
2258 | ldayindirect (SCRATCHPAD+$04),y ;load pointer from indirect |
||
2259 | sta SCRATCHPAD+$06 ;note that if an RTS is performed in next routine |
||
2260 | iny ;y = A*2 + 2??? ;it will return to the execution before the sub |
||
2261 | ldayindirect (SCRATCHPAD+$04),y ;that called this routine |
||
2262 | sta SCRATCHPAD+$07 |
||
2263 | jmpindirect (SCRATCHPAD+$06) ;jump to the address we loaded |
||
2264 | endif |
||
2265 | |||
2266 | ;------------------------------------------------------------------------------------- |
||
2267 | |||
2268 | InitializeNameTables: |
||
2269 | if Z80==0 |
||
2270 | lda PPU_STATUS ;reset flip-flop |
||
2271 | lda Mirror_PPU_CTRL_REG1 ;load mirror of ppu reg $2000 |
||
2272 | oran ++%00010000 ;set sprites for first 4k and background for second 4k |
||
2273 | andn ++%11110000 ;clear rest of lower nybble, leave higher alone |
||
2274 | jsr WritePPUReg1 |
||
2275 | endif |
||
2276 | ldan ++$24 ;set vram address to start of name table 1 |
||
2277 | jsr WriteNTAddr |
||
2278 | ldan ++$20 ;and then set it to name table 0 |
||
2279 | WriteNTAddr: |
||
2280 | if Z80 |
||
2281 | ld hx,a |
||
2282 | ld lx,0 |
||
2283 | else |
||
2284 | sta PPU_ADDRESS |
||
2285 | ldan ++$00 |
||
2286 | sta PPU_ADDRESS |
||
2287 | endif |
||
2288 | ldxn ++$04 ;clear name table with blank tile #24 |
||
2289 | ldyn ++$c0 |
||
2290 | ldan ++$24 |
||
2291 | InitNTLoop: |
||
2292 | if Z80 |
||
2293 | ld (ix),a |
||
2294 | inc ix |
||
2295 | else |
||
2296 | sta PPU_DATA ;count out exactly 768 tiles |
||
2297 | endif |
||
2298 | dey |
||
2299 | bne InitNTLoop |
||
2300 | dex |
||
2301 | bne InitNTLoop |
||
2302 | ldyn ++64 ;now to clear the attribute table (with zero this time) |
||
2303 | txa |
||
2304 | sta VRAM_Buffer1_Offset ;init vram buffer 1 offset |
||
2305 | sta VRAM_Buffer1 ;init vram buffer 1 |
||
2306 | InitATLoop: |
||
2307 | if Z80 |
||
2308 | ld (ix),a |
||
2309 | inc ix |
||
2310 | else |
||
2311 | sta PPU_DATA |
||
2312 | endif |
||
2313 | dey |
||
2314 | bne InitATLoop |
||
2315 | sta HorizontalScroll ;reset scroll variables |
||
2316 | sta VerticalScroll |
||
2317 | jmp InitScroll ;initialize scroll registers to zero |
||
2318 | |||
2319 | ;------------------------------------------------------------------------------------- |
||
2320 | ;$00 - temp joypad bit |
||
2321 | |||
2322 | ;bit - button (ZX key) |
||
2323 | ;7 - A (A) |
||
2324 | ;6 - B (S) |
||
2325 | ;5 - Select (Space) |
||
2326 | ;4 - Start (Enter) |
||
2327 | ;3 - Up (7) |
||
2328 | ;2 - Down (6) |
||
2329 | ;1 - Left (5) |
||
2330 | ;0 - Right (8) |
||
2331 | ReadJoypads: |
||
414 | alone | 2332 | ldan ++$01 ;reset and clear strobe of joypad ports |
2333 | sta JOYPAD_PORT |
||
2334 | lsr |
||
2335 | tax ;start with joypad 1's port |
||
2336 | sta JOYPAD_PORT |
||
2337 | jsr ReadPortBits |
||
2338 | inx ;increment for joypad 2's port |
||
2339 | ReadPortBits: |
||
171 | demige | 2340 | if Z80 |
414 | alone | 2341 | push bc |
174 | demige | 2342 | if OSCALLS |
212 | alone | 2343 | OS_GETKEYMATRIX ;out: bcdehlix = cs...space |
174 | demige | 2344 | else |
2345 | ld bc,0x7ffe |
||
2346 | in a,(c) |
||
2347 | ld lx,a ;lx=%???bnmS_ |
||
2348 | ld b,0xbf |
||
2349 | in a,(c) |
||
2350 | ld hx,a ;hx=%???hjklE |
||
2351 | ld b,0xdf |
||
2352 | in l,(c) ;l=%???yuiop |
||
2353 | ld b,0xef |
||
2354 | in h,(c) ;h=%???67890 |
||
2355 | ld b,0xf7 |
||
2356 | in e,(c) ;e=%???54321 |
||
2357 | ld b,0xfb |
||
2358 | in d,(c) ;d=%???trewq |
||
2359 | ld a,0xfd |
||
2360 | in a,(0xfe);c=%???gfdsa |
||
2361 | ld b,c;0xfe |
||
2362 | in b,(c) ;b=%???vcxzC |
||
2363 | ld c,a |
||
2364 | endif |
||
171 | demige | 2365 | ld a,lx |
2366 | or b |
||
2367 | rra |
||
2368 | jp nc,quit |
||
2369 | if DEMO |
||
2370 | bit 3,b ;'c' |
||
2371 | call z,democontinue |
||
2372 | bit 2,c ;'d' |
||
2373 | call z,demooff |
||
2374 | endif |
||
2375 | rr c ;'a' |
||
2376 | rla ;A |
||
2377 | rr c ;'s' |
||
2378 | rla ;B |
||
2379 | ld c,lx |
||
2380 | rr c ;'Space' |
||
2381 | rla ;Select |
||
2382 | ld c,hx |
||
2383 | rr c ;'Enter' |
||
2384 | rla ;Start |
||
2385 | add a,a |
||
2386 | bit 3,h ;7 |
||
2387 | jr z,$+3 |
||
2388 | inc a ;Up |
||
2389 | add a,a |
||
2390 | bit 4,h ;6 |
||
2391 | jr z,$+3 |
||
2392 | inc a ;Down |
||
2393 | add a,a |
||
2394 | bit 4,e ;5 |
||
2395 | jr z,$+3 |
||
2396 | inc a ;Left |
||
2397 | add a,a |
||
2398 | bit 2,h ;8 |
||
2399 | jr z,$+3 |
||
2400 | inc a ;Right |
||
2401 | cpl |
||
2402 | if DEMO |
||
524 | alone | 2403 | pop de ;x = joypad number |
2404 | push de |
||
2405 | dec e ;( joy1/2) |
||
171 | demige | 2406 | push bc |
524 | alone | 2407 | call nz,readdemo ; writedemo ( joy2) |
171 | demige | 2408 | pop bc |
2409 | push af |
||
2410 | bit 4,b ;'v' |
||
2411 | call z,savedemo |
||
2412 | pop af |
||
2413 | endif |
||
2414 | ld d,0 |
||
414 | alone | 2415 | pop bc ;ld bc,0 ;x = joypad number |
171 | demige | 2416 | else |
2417 | |||
414 | alone | 2418 | ldyn ++$08 |
171 | demige | 2419 | PortLoop: pha ;push previous bit onto stack |
2420 | ldax JOYPAD_PORT,x ;read current bit on joypad port |
||
2421 | sta SCRATCHPAD+$00 ;check d1 and d0 of port output |
||
2422 | lsr ;this is necessary on the old |
||
2423 | orai SCRATCHPAD+$00 ;famicom systems in japan |
||
2424 | lsr |
||
2425 | ;pla ;read bits from stack |
||
2426 | ;rol ;rotate bit from carry flag |
||
2427 | plarol |
||
2428 | dey |
||
2429 | bne PortLoop ;count down bits left |
||
2430 | endif |
||
2431 | stax SavedJoypadBits,x ;save controller status here always |
||
2432 | pha |
||
2433 | andn ++%00110000 ;check for select or start |
||
2434 | andx JoypadBitMask,x ;if neither saved state nor current state |
||
2435 | beq Save8Bits ;have any of these two set, branch |
||
2436 | pla |
||
2437 | andn ++%11001111 ;otherwise store without select |
||
2438 | stax SavedJoypadBits,x ;or start bits and leave |
||
2439 | rts |
||
2440 | Save8Bits: pla |
||
2441 | stax JoypadBitMask,x ;save with all bits in another place and leave ; |
||
2442 | rts |
||
2443 | |||
2444 | ;------------------------------------------------------------------------------------- |
||
2445 | ;$00 - vram buffer address table low |
||
2446 | ;$01 - vram buffer address table high |
||
2447 | |||
2448 | ; : |
||
2449 | ;addrH, addrL, [SRLLLLLL (S=inc32, R=repeat, L=length),] S0BBBBBB? |
||
2450 | if Z80 |
||
2451 | UpdateScreen: |
||
2452 | ld hl,(SCRATCHPAD+$00) |
||
2453 | UpdateScreen0: |
||
2454 | ld a,(hl) |
||
2455 | or a |
||
2456 | ret z |
||
231 | alone | 2457 | ;cp 0x40 |
2458 | ;jr nc,$ ; - $42??? |
||
171 | demige | 2459 | ld d,a |
2460 | inc hl |
||
2461 | ld e,(hl) ;load next byte (second) |
||
2462 | inc hl |
||
2463 | ld a,(hl) ;load next byte (third) |
||
2464 | ex de,hl |
||
2465 | add a,a |
||
2466 | ld c,32 |
||
2467 | jr c,$+4 |
||
2468 | ld c,1 ;if d7 of third byte was clear, ppu will only increment by 1 |
||
2469 | add a,a |
||
2470 | jr nc,GetLength ;if d6 of third byte was clear, do not repeat byte |
||
2471 | srl a |
||
2472 | rra |
||
2473 | ld lx,a |
||
2474 | inc de |
||
2475 | ld a,(de) |
||
2476 | RepeatByte0: |
||
2477 | ld (hl),a |
||
2478 | add hl,bc |
||
2479 | dec lx |
||
2480 | jp nz,RepeatByte0 |
||
2481 | jp OutputToVRAM_q |
||
2482 | GetLength: |
||
2483 | ;CY=0 |
||
2484 | rra ;shift back to the right to get proper length |
||
2485 | rra ;note that d1 will now be in carry |
||
2486 | ld lx,a |
||
2487 | OutputToVRAM0: |
||
2488 | inc de |
||
2489 | ld a,(de) |
||
2490 | ld (hl),a |
||
2491 | add hl,bc |
||
2492 | dec lx |
||
2493 | jp nz,OutputToVRAM0 |
||
2494 | OutputToVRAM_q |
||
2495 | ex de,hl |
||
2496 | ld d,b;0 |
||
2497 | inc hl |
||
2498 | jp UpdateScreen0 |
||
2499 | else |
||
2500 | WriteBufferToScreen: |
||
2501 | ;a=addrH |
||
2502 | ;y=0 |
||
2503 | sta PPU_ADDRESS ;store high byte of vram address |
||
2504 | iny |
||
2505 | ldayindirect (SCRATCHPAD+$00),y ;load next byte (second) |
||
2506 | sta PPU_ADDRESS ;store low byte of vram address |
||
2507 | iny |
||
2508 | ldayindirect (SCRATCHPAD+$00),y ;load next byte (third) |
||
2509 | asl ;shift to left and save in stack |
||
2510 | pha |
||
2511 | lda Mirror_PPU_CTRL_REG1 ;load mirror of $2000, |
||
2512 | oran ++%00000100 ;set ppu to increment by 32 by default |
||
2513 | bcs SetupWrites ;if d7 of third byte was clear, ppu will |
||
2514 | andn ++%11111011 ;only increment by 1 |
||
2515 | SetupWrites: jsr WritePPUReg1 ;write to register |
||
2516 | pla ;pull from stack and shift to left again |
||
2517 | asl |
||
2518 | bcc GetLength ;if d6 of third byte was clear, do not repeat byte |
||
2519 | oran ++%00000010 ;otherwise set d1 and increment Y |
||
2520 | iny |
||
2521 | GetLength: lsr ;shift back to the right to get proper length |
||
2522 | lsr ;note that d1 will now be in carry |
||
2523 | tax |
||
2524 | OutputToVRAM: bcs RepeatByte ;if carry set, repeat loading the same byte |
||
2525 | iny ;otherwise increment Y to load next byte |
||
2526 | RepeatByte: ldayindirect (SCRATCHPAD+$00),y ;load more data from buffer and write to vram |
||
2527 | sta PPU_DATA |
||
2528 | dex ;done writing? |
||
2529 | bne OutputToVRAM |
||
2530 | sec |
||
2531 | tya ;a=end shift |
||
2532 | adci SCRATCHPAD+$00 ;add end length plus one to the indirect at $00 |
||
2533 | sta SCRATCHPAD+$00 ;to allow this routine to read another set of updates |
||
2534 | ldan ++$00 |
||
2535 | adci SCRATCHPAD+$01 |
||
2536 | sta SCRATCHPAD+$01 |
||
2537 | ldan ++$3f ;sets vram address to $3f00 ( 16 , 16 ) ;??? |
||
2538 | sta PPU_ADDRESS |
||
2539 | ldan ++$00 |
||
2540 | sta PPU_ADDRESS |
||
2541 | sta PPU_ADDRESS ;then reinitializes it for some reason ; 0??? |
||
2542 | sta PPU_ADDRESS |
||
2543 | UpdateScreen: |
||
2544 | ldx PPU_STATUS ;reset flip-flop |
||
2545 | ldyn ++$00 ;load first byte from indirect as a pointer |
||
2546 | ldayindirect (SCRATCHPAD+$00),y |
||
2547 | checka |
||
2548 | bne WriteBufferToScreen ;if byte is zero we have no further updates to make here |
||
2549 | endif |
||
2550 | InitScroll: sta PPU_SCROLL_REG_H ;store contents of A into scroll registers |
||
2551 | sta PPU_SCROLL_REG_V ;and end whatever subroutine led us here |
||
2552 | rts |
||
2553 | |||
2554 | ;------------------------------------------------------------------------------------- |
||
2555 | |||
2556 | if Z80==0 |
||
2557 | WritePPUReg1: |
||
2558 | sta PPU_CTRL_REG1 ;write contents of A to PPU register 1 |
||
2559 | sta Mirror_PPU_CTRL_REG1 ;and its mirror |
||
2560 | rts |
||
2561 | endif |
||
2562 | |||
2563 | ;------------------------------------------------------------------------------------- |
||
2564 | ;$00 - used to store status bar nybbles |
||
2565 | ;$02 - used as temp vram offset |
||
2566 | ;$03 - used to store length of status bar number |
||
2567 | |||
2568 | ;status bar name table offset and length data |
||
2569 | StatusBarData: |
||
2570 | .db $f0, $06 ; top score display on title screen |
||
2571 | .db $62, $06 ; player score |
||
2572 | .db $62, $06 |
||
2573 | .db $6d, $02 ; coin tally |
||
2574 | .db $6d, $02 |
||
2575 | .db $7a, $03 ; game timer |
||
2576 | |||
2577 | StatusBarOffset: |
||
2578 | .db $06, $0c, $12, $18, $1e, $24 |
||
2579 | |||
2580 | PrintStatusBarNumbers: |
||
2581 | sta SCRATCHPAD+$00 ;store player-specific offset |
||
2582 | jsr OutputNumbers ;use first nybble to print the coin display |
||
2583 | lda SCRATCHPAD+$00 ;move high nybble to low |
||
2584 | lsr ;and print to score display |
||
2585 | lsr |
||
2586 | lsr |
||
2587 | lsr |
||
2588 | |||
2589 | OutputNumbers: |
||
2590 | clc ;add 1 to low nybble |
||
2591 | adcn ++$01 |
||
2592 | andn ++%00001111 ;mask out high nybble |
||
2593 | cmpn ++$06 |
||
2594 | cmpcy |
||
2595 | bcs ExitOutputN |
||
2596 | pha ;save incremented value to stack for now and |
||
2597 | asl ;shift to left and use as offset |
||
2598 | tay |
||
2599 | ldx VRAM_Buffer1_Offset ;get current buffer pointer |
||
2600 | ldan ++$20 ;put at top of screen by default |
||
2601 | cpyn ++$00 ;are we writing top score on title screen? |
||
2602 | bne SetupNums |
||
2603 | ldan ++$22 ;if so, put further down on the screen |
||
2604 | SetupNums: stax VRAM_Buffer1,x |
||
2605 | lday StatusBarData,y ;write low vram address and length of thing |
||
2606 | stax VRAM_Buffer1+1,x ;we're printing to the buffer |
||
2607 | lday StatusBarData+1,y |
||
2608 | stax VRAM_Buffer1+2,x |
||
2609 | sta SCRATCHPAD+$03 ;save length byte in counter |
||
2610 | stx SCRATCHPAD+$02 ;and buffer pointer elsewhere for now |
||
2611 | pla ;pull original incremented value from stack |
||
2612 | tax |
||
2613 | ldax StatusBarOffset,x ;load offset to value we want to write |
||
2614 | secsub |
||
2615 | sbcy StatusBarData+1,y ;subtract from length byte we read before |
||
2616 | tay ;use value as offset to display digits |
||
2617 | ldx SCRATCHPAD+$02 |
||
2618 | DigitPLoop: lday DisplayDigits,y ;write digits to the buffer |
||
2619 | stax VRAM_Buffer1+3,x |
||
2620 | inx |
||
2621 | iny |
||
2622 | deci SCRATCHPAD+$03 ;do this until all the digits are written |
||
2623 | bne DigitPLoop |
||
2624 | ldan ++$00 ;put null terminator at end |
||
2625 | stax VRAM_Buffer1+3,x |
||
2626 | inx ;increment buffer pointer by 3 |
||
2627 | inx |
||
2628 | inx |
||
2629 | stx VRAM_Buffer1_Offset ;store it in case we want to use it again |
||
2630 | ExitOutputN: rts |
||
2631 | |||
2632 | ;------------------------------------------------------------------------------------- |
||
2633 | |||
2634 | ;y= |
||
2635 | DigitsMathRoutine: |
||
2636 | lda OperMode ;check mode of operation |
||
2637 | cmpn ++TitleScreenModeValue |
||
2638 | beq EraseDMods ;if in title screen mode, branch to lock score |
||
2639 | ldxn ++$05 |
||
2640 | AddModLoop: ldax DigitModifier,x ;load digit amount to increment |
||
2641 | clc |
||
2642 | adcy DisplayDigits,y ;add to current digit |
||
2643 | bmi BorrowOne ;if result is a negative number, branch to subtract |
||
2644 | cmpn ++10 |
||
2645 | cmpcy |
||
2646 | bcs CarryOne ;if digit greater than $09, branch to add |
||
2647 | StoreNewD: stay DisplayDigits,y ;store as new score or game timer digit |
||
2648 | dey ;move onto next digits in score or game timer |
||
2649 | dex ;and digit amounts to increment |
||
2650 | bpl AddModLoop ;loop back if we're not done yet |
||
2651 | EraseDMods: ldan ++$00 ;store zero here |
||
2652 | ldxn ++$06 ;start with the last digit |
||
2653 | EraseMLoop: stax DigitModifier-1,x ;initialize the digit amounts to increment |
||
2654 | dex |
||
2655 | bpl EraseMLoop ;do this until they're all reset, then leave |
||
2656 | rts |
||
2657 | BorrowOne: decx DigitModifier-1,x ;decrement the previous digit, then put $09 in |
||
2658 | ldan ++$09 ;the game timer digit we're currently on to "borrow |
||
2659 | checka |
||
2660 | bne StoreNewD ;the one", then do an unconditional branch back |
||
2661 | CarryOne: secsub ; ??? ;subtract ten from our digit to make it a |
||
2662 | sbcn ++10 ;proper BCD number, then increment the digit |
||
2663 | incx DigitModifier-1,x ;preceding current digit to "carry the one" properly |
||
2664 | jmp StoreNewD ;go back to just after we branched here |
||
2665 | |||
2666 | ;------------------------------------------------------------------------------------- |
||
2667 | |||
2668 | UpdateTopScore: |
||
2669 | ldxn ++$05 ;start with mario's score |
||
2670 | jsr TopScoreCheck |
||
2671 | ldxn ++$0b ;now do luigi's score |
||
2672 | |||
2673 | TopScoreCheck: |
||
2674 | ldyn ++$05 ;start with the lowest digit |
||
2675 | secsub ; ??? |
||
2676 | GetScoreDiff: ldax PlayerScoreDisplay,x ;subtract each player digit from each high score digit |
||
2677 | if Z80 |
||
2678 | secsub |
||
2679 | endif |
||
2680 | sbcy TopScoreDisplay,y ;from lowest to highest, if any top score digit exceeds |
||
2681 | dex ;any player digit, borrow will be set until a subsequent |
||
2682 | dey ;subtraction clears it (player digit is higher than top) |
||
2683 | bpl GetScoreDiff |
||
2684 | cmpcy |
||
2685 | bcc NoTopSc ;check to see if borrow is still set, if so, no new high score |
||
2686 | inx ;increment X and Y once to the start of the score |
||
2687 | iny |
||
2688 | CopyScore: ldax PlayerScoreDisplay,x ;store player's score digits into high score memory area |
||
2689 | stay TopScoreDisplay,y |
||
2690 | inx |
||
2691 | iny |
||
2692 | cpyn ++$06 ;do this until we have stored them all |
||
2693 | cmpcy |
||
2694 | bcc CopyScore |
||
2695 | NoTopSc: rts |
||
2696 | |||
2697 | ;------------------------------------------------------------------------------------- |
||
2698 | |||
2699 | DefaultSprOffsets: |
||
2700 | .db $04, $30, $48, $60, $78, $90, $a8, $c0 |
||
2701 | .db $d8, $e8, $24, $f8, $fc, $28, $2c |
||
2702 | |||
2703 | Sprite0Data: |
||
2704 | .db $18, $ff, $23, $58 |
||
2705 | |||
2706 | ;------------------------------------------------------------------------------------- |
||
2707 | |||
2708 | InitializeGame: |
||
2709 | ldyn16 ++GAMEDATA_end-AREADATA;++$6f ;clear all memory as in initialization procedure, |
||
2710 | jsr InitializeMemory ;but this time, clear only as far as $076f |
||
2711 | ldyn ++$1f |
||
2712 | ClrSndLoop: stay SoundMemory,y ;clear out memory used |
||
2713 | dey ;by the sound engines |
||
2714 | bpl ClrSndLoop |
||
2715 | ldan ++$18 ;set demo timer |
||
2716 | sta DemoTimer |
||
2717 | jsr LoadAreaPointer |
||
2718 | |||
2719 | InitializeArea: |
||
2720 | ldyn16 ++AREADATA_end-AREADATA;++$4b ;clear all memory again, only as far as $074b |
||
2721 | jsr InitializeMemory ;this is only necessary if branching from |
||
2722 | ldxn ++$21 |
||
2723 | ldan ++$00 |
||
2724 | ClrTimersLoop: stax Timers,x ;clear out memory between |
||
2725 | dex ;$0780 and $07a1 |
||
2726 | bpl ClrTimersLoop |
||
2727 | lda HalfwayPage |
||
2728 | ldy AltEntranceControl ;if AltEntranceControl not set, use halfway page, if any found |
||
2729 | checky |
||
2730 | beq StartPage |
||
2731 | lda EntrancePage ;otherwise use saved entry page number here |
||
2732 | StartPage: sta ScreenLeft_PageLoc ;set as value here |
||
2733 | sta CurrentPageLoc ;also set as current page |
||
2734 | sta BackloadingFlag ;set flag here if halfway page or saved entry page number found |
||
2735 | jsr GetScreenPosition ;get pixel coordinates for screen borders |
||
2736 | ldyn ++$20 ;if on odd numbered page, use $2480 as start of rendering |
||
2737 | andn ++%00000001 ;otherwise use $2080, this address used later as name table |
||
2738 | beq SetInitNTHigh ;address for rendering of game area |
||
2739 | ldyn ++$24 |
||
2740 | SetInitNTHigh: sty CurrentNTAddr_High ;store name table address |
||
2741 | ldyn ++$80 |
||
2742 | sty CurrentNTAddr_Low |
||
2743 | asl ;store LSB of page number in high nybble |
||
2744 | asl ;of block buffer column position |
||
2745 | asl |
||
2746 | asl |
||
2747 | sta BlockBufferColumnPos |
||
2748 | deci AreaObjectLength ;set area object lengths for all empty |
||
2749 | deci AreaObjectLength+1 |
||
2750 | deci AreaObjectLength+2 |
||
2751 | ldan ++$0b ;set value for renderer to update 12 column sets |
||
2752 | sta ColumnSets ;12 column sets = 24 metatile columns = 1 1/2 screens |
||
2753 | jsr GetAreaDataAddrs ;get enemy and level addresses and load header |
||
2754 | lda PrimaryHardMode ;check to see if primary hard mode has been activated |
||
2755 | checka |
||
2756 | bne SetSecHard ;if so, activate the secondary no matter where we're at |
||
2757 | lda WorldNumber ;otherwise check world number |
||
2758 | cmpn ++World5 ;if less than 5, do not activate secondary |
||
2759 | cmpcy |
||
2760 | bcc CheckHalfway |
||
2761 | bne SetSecHard ;if not equal to, then world HIGH 5, thus activate |
||
2762 | lda LevelNumber ;otherwise, world 5, so check level number |
||
2763 | cmpn ++Level3 ;if 1 or 2, do not set secondary hard mode flag |
||
2764 | cmpcy |
||
2765 | bcc CheckHalfway |
||
2766 | SetSecHard: inci SecondaryHardMode ;set secondary hard mode flag for areas 5-3 and beyond |
||
2767 | CheckHalfway: lda HalfwayPage |
||
2768 | checka |
||
2769 | beq DoneInitArea |
||
2770 | ldan ++$02 ;if halfway page set, overwrite start position from header |
||
2771 | sta PlayerEntranceCtrl |
||
2772 | DoneInitArea: ldan ++Silence ;silence music |
||
2773 | sta AreaMusicQueue |
||
2774 | ldan ++$01 ;disable screen output |
||
2775 | sta DisableScreenFlag |
||
2776 | inci OperMode_Task ;increment one of the modes |
||
2777 | rts |
||
2778 | |||
2779 | ;------------------------------------------------------------------------------------- |
||
2780 | |||
2781 | PrimaryGameSetup: |
||
2782 | ldan ++$01 |
||
2783 | sta FetchNewGameTimerFlag ;set flag to load game timer from header |
||
2784 | sta PlayerSize ;set player's size to small |
||
2785 | ldan ++$02 |
||
2786 | sta NumberofLives ;give each player three lives |
||
2787 | sta OffScr_NumberofLives |
||
2788 | |||
2789 | SecondaryGameSetup: |
||
2790 | ldan ++$00 |
||
2791 | sta DisableScreenFlag ;enable screen output |
||
2792 | tay |
||
2793 | ClearVRLoop: stay VRAM_Buffer1-1,y ;clear buffer at $0300-$03ff |
||
2794 | iny |
||
2795 | bne ClearVRLoop |
||
2796 | sta GameTimerExpiredFlag ;clear game timer exp flag |
||
2797 | sta DisableIntermediate ;clear skip lives display flag |
||
2798 | sta BackloadingFlag ;clear value here |
||
2799 | ldan ++$ff |
||
2800 | sta BalPlatformAlignment ;initialize balance platform assignment flag |
||
2801 | lda ScreenLeft_PageLoc ;get left side page location |
||
2802 | lsri Mirror_PPU_CTRL_REG1 ;shift LSB of ppu register #1 mirror out |
||
2803 | if Z80==0 |
||
2804 | andn ++$01 ;mask out all but LSB of page location |
||
2805 | endif |
||
2806 | ror ;rotate LSB of page location into carry then onto mirror |
||
2807 | roli Mirror_PPU_CTRL_REG1 ;this is to set the proper PPU name table |
||
2808 | jsr GetAreaMusic ;load proper music into queue |
||
2809 | ldan ++$38 ;load sprite shuffle amounts to be used later |
||
2810 | sta SprShuffleAmt+2 |
||
2811 | ldan ++$48 |
||
2812 | sta SprShuffleAmt+1 |
||
2813 | ldan ++$58 |
||
2814 | sta SprShuffleAmt |
||
2815 | ldxn ++$0e ;load default OAM offsets into $06e4-$06f2 |
||
2816 | ShufAmtLoop: ldax DefaultSprOffsets,x |
||
2817 | stax SprDataOffset,x |
||
2818 | dex ;do this until they're all set |
||
2819 | bpl ShufAmtLoop |
||
2820 | ldyn ++$03 ;set up sprite #0 |
||
2821 | ISpr0Loop: lday Sprite0Data,y |
||
2822 | stay Sprite_Data,y |
||
2823 | dey |
||
2824 | bpl ISpr0Loop |
||
2825 | jsr DoNothing2 ;these jsrs doesn't do anything useful |
||
2826 | jsr DoNothing1 |
||
2827 | inci Sprite0HitDetectFlag ;set sprite #0 check flag ; |
||
2828 | inci OperMode_Task ;increment to next task |
||
2829 | rts |
||
2830 | |||
2831 | ;------------------------------------------------------------------------------------- |
||
2832 | |||
2833 | ;$06 - RAM address low |
||
2834 | ;$07 - RAM address high |
||
2835 | |||
2836 | ;y = endaddr |
||
2837 | ;out: a=0 |
||
2838 | InitializeMemory: |
||
2839 | if Z80 |
||
2840 | push de |
||
2841 | ld hl,AREADATA |
||
2842 | ld de,AREADATA+1 |
||
2843 | pop bc |
||
2844 | dec bc |
||
2845 | xor a |
||
2846 | ld (hl),a |
||
2847 | ldir |
||
2848 | ld d,b;0 |
||
2849 | else |
||
2850 | ldxn ++$07 ;set initial high byte to $0700-$07ff |
||
2851 | ldan ++$00 ;set initial low byte to start of page (at $00 of page) |
||
2852 | sta SCRATCHPAD+$06 |
||
2853 | InitPageLoop: stx SCRATCHPAD+$07 |
||
2854 | InitByteLoop: cpxn ++$01 ;check to see if we're on the stack ($0100-$01ff) |
||
2855 | bne InitByte ;if not, go ahead anyway |
||
2856 | cpyn ++$60 ;otherwise, check to see if we're at $0160-$01ff |
||
2857 | cmpcy |
||
2858 | bcs SkipByte ;if so, skip write |
||
2859 | InitByte: stayindirect (SCRATCHPAD+$06),y ;otherwise, initialize byte with current low byte in Y |
||
2860 | SkipByte: dey |
||
2861 | cpyn ++$ff ;do this until all bytes in page have been erased |
||
2862 | bne InitByteLoop |
||
2863 | dex ;go onto the next page |
||
2864 | bpl InitPageLoop ;do this until all pages of memory have been erased |
||
2865 | endif |
||
2866 | rts |
||
2867 | |||
2868 | ;------------------------------------------------------------------------------------- |
||
2869 | |||
2870 | MusicSelectData: |
||
2871 | .db WaterMusic, GroundMusic, UndergroundMusic, CastleMusic |
||
2872 | .db CloudMusic, PipeIntroMusic |
||
2873 | |||
2874 | GetAreaMusic: |
||
2875 | lda OperMode ;if in title screen mode, leave |
||
2876 | checka |
||
2877 | beq ExitGetM |
||
2878 | lda AltEntranceControl ;check for specific alternate mode of entry |
||
2879 | cmpn ++$02 ;if found, branch without checking starting position |
||
2880 | beq ChkAreaType ;from area object data header |
||
2881 | ldyn ++$05 ;select music for pipe intro scene by default |
||
2882 | lda PlayerEntranceCtrl ;check value from level header for certain values |
||
2883 | cmpn ++$06 |
||
2884 | beq StoreMusic ;load music for pipe intro scene if header |
||
2885 | cmpn ++$07 ;start position either value $06 or $07 |
||
2886 | beq StoreMusic |
||
2887 | ChkAreaType: ldy AreaType ;load area type as offset for music bit |
||
2888 | lda CloudTypeOverride |
||
2889 | checka |
||
2890 | beq StoreMusic ;check for cloud type override |
||
2891 | ldyn ++$04 ;select music for cloud type level if found |
||
2892 | StoreMusic: lday MusicSelectData,y ;otherwise select appropriate music for level type |
||
2893 | sta AreaMusicQueue ;store in queue and leave |
||
2894 | ExitGetM: rts |
||
2895 | |||
2896 | ;------------------------------------------------------------------------------------- |
||
2897 | |||
2898 | PlayerStarting_X_Pos: |
||
2899 | .db $28, $18 |
||
2900 | .db $38, $28 |
||
2901 | |||
2902 | AltYPosOffset: |
||
2903 | .db $08, $00 |
||
2904 | |||
2905 | PlayerStarting_Y_Pos: |
||
2906 | .db $00, $20, $b0, $50, $00, $00, $b0, $b0 |
||
2907 | .db $f0 |
||
2908 | |||
2909 | PlayerBGPriorityData: |
||
2910 | .db $00, $20, $00, $00, $00, $00, $00, $00 |
||
2911 | |||
2912 | GameTimerData: |
||
2913 | .db $20 ;dummy byte, used as part of bg priority data |
||
2914 | .db $04, $03, $02 |
||
2915 | |||
2916 | Entrance_GameTimerSetup: |
||
2917 | lda ScreenLeft_PageLoc ;set current page for area objects |
||
2918 | sta Player_PageLoc ;as page location for player |
||
2919 | ldan ++$28 ;store value here |
||
2920 | sta VerticalForceDown ;for fractional movement downwards if necessary |
||
2921 | ldan ++$01 ;set high byte of player position and |
||
2922 | sta PlayerFacingDir ;set facing direction so that player faces right |
||
2923 | sta Player_Y_HighPos |
||
2924 | ldan ++$00 ;set player state to on the ground by default |
||
2925 | sta Player_State |
||
2926 | deci Player_CollisionBits ;initialize player's collision bits |
||
2927 | ldyn ++$00 ;initialize halfway page |
||
2928 | sty HalfwayPage |
||
2929 | lda AreaType ;check area type |
||
2930 | checka |
||
2931 | bne ChkStPos ;if water type, set swimming flag, otherwise do not set |
||
2932 | iny |
||
2933 | ChkStPos: sty SwimmingFlag |
||
2934 | ldx PlayerEntranceCtrl ;get starting position loaded from header |
||
2935 | ldy AltEntranceControl ;check alternate mode of entry flag for 0 or 1 |
||
2936 | checky |
||
2937 | beq SetStPos |
||
2938 | cpyn ++$01 |
||
2939 | beq SetStPos |
||
2940 | ldxy AltYPosOffset-2,y ;if not 0 or 1, override $0710 with new offset in X |
||
2941 | SetStPos: lday PlayerStarting_X_Pos,y ;load appropriate horizontal position |
||
2942 | sta Player_X_Position ;and vertical positions for the player, using |
||
2943 | ldax PlayerStarting_Y_Pos,x ;AltEntranceControl as offset for horizontal and either $0710 |
||
2944 | sta Player_Y_Position ;or value that overwrote $0710 as offset for vertical |
||
2945 | ldax PlayerBGPriorityData,x |
||
2946 | sta Player_SprAttrib ;set player sprite attributes using offset in X |
||
2947 | jsr GetPlayerColors ;get appropriate player palette |
||
2948 | ldy GameTimerSetting ;get timer control value from header |
||
2949 | checky |
||
2950 | beq ChkOverR ;if set to zero, branch (do not use dummy byte for this) |
||
2951 | lda FetchNewGameTimerFlag ;do we need to set the game timer? if not, use |
||
2952 | checka |
||
2953 | beq ChkOverR ;old game timer setting |
||
2954 | lday GameTimerData,y ;if game timer is set and game timer flag is also set, |
||
2955 | sta GameTimerDisplay ;use value of game timer control for first digit of game timer |
||
2956 | ldan ++$01 |
||
2957 | sta GameTimerDisplay+2 ;set last digit of game timer to 1 |
||
2958 | lsr |
||
2959 | sta GameTimerDisplay+1 ;set second digit of game timer |
||
2960 | sta FetchNewGameTimerFlag ;clear flag for game timer reset |
||
2961 | sta StarInvincibleTimer ;clear star mario timer |
||
2962 | ChkOverR: ldy JoypadOverride ;if controller bits not set, branch to skip this part |
||
2963 | checky |
||
2964 | beq ChkSwimE |
||
2965 | ldan ++$03 ;set player state to climbing |
||
2966 | sta Player_State |
||
2967 | ldxn ++$00 ;set offset for first slot, for block object |
||
2968 | jsr InitBlock_XY_Pos |
||
2969 | ldan ++$f0 ;set vertical coordinate for block object |
||
2970 | sta Block_Y_Position |
||
2971 | ldxn ++$05 ;set offset in X for last enemy object buffer slot |
||
2972 | ldyn ++$00 ;set offset in Y for object coordinates used earlier |
||
2973 | jsr Setup_Vine ;do a sub to grow vine |
||
2974 | ChkSwimE: ldy AreaType ;if level not water-type, |
||
2975 | checky |
||
2976 | bne SetPESub ;skip this subroutine |
||
2977 | jsr SetupBubble ;otherwise, execute sub to set up air bubbles |
||
2978 | SetPESub: ldan ++$07 ;set to run player entrance subroutine |
||
2979 | sta GameEngineSubroutine ;on the next frame of game engine |
||
2980 | rts |
||
2981 | |||
2982 | ;------------------------------------------------------------------------------------- |
||
2983 | |||
2984 | ;page numbers are in order from -1 to -4 |
||
2985 | HalfwayPageNybbles: |
||
2986 | .db $56, $40 |
||
2987 | .db $65, $70 |
||
2988 | .db $66, $40 |
||
2989 | .db $66, $40 |
||
2990 | .db $66, $40 |
||
2991 | .db $66, $60 |
||
2992 | .db $65, $70 |
||
2993 | .db $00, $00 |
||
2994 | |||
2995 | PlayerLoseLife: |
||
2996 | inci DisableScreenFlag ;disable screen and sprite 0 check |
||
2997 | ldan ++$00 |
||
2998 | sta Sprite0HitDetectFlag |
||
2999 | ldan ++Silence ;silence music |
||
3000 | sta EventMusicQueue |
||
3001 | if INFINITELIVES |
||
3002 | xor a |
||
3003 | else |
||
3004 | deci NumberofLives ;take one life from player |
||
3005 | endif |
||
3006 | bpl StillInGame ;if player still has lives, branch |
||
3007 | ldan ++$00 |
||
3008 | sta OperMode_Task ;initialize mode task, |
||
3009 | ldan ++GameOverModeValue ;switch to game over mode |
||
3010 | sta OperMode ;and leave |
||
3011 | rts |
||
3012 | StillInGame: lda WorldNumber ;multiply world number by 2 and use |
||
3013 | asl ;as offset |
||
3014 | tax |
||
3015 | lda LevelNumber ;if in area -3 or -4, increment |
||
3016 | andn ++$02 ;offset by one byte, otherwise |
||
3017 | beq GetHalfway ;leave offset alone |
||
3018 | inx |
||
3019 | GetHalfway: ldyx HalfwayPageNybbles,x ;get halfway page number with offset |
||
3020 | lda LevelNumber ;check area number's LSB |
||
3021 | lsr |
||
3022 | tya ;if in area -2 or -4, use lower nybble |
||
3023 | bcs MaskHPNyb |
||
3024 | lsr ;move higher nybble to lower if area |
||
3025 | lsr ;number is -1 or -3 |
||
3026 | lsr |
||
3027 | lsr |
||
3028 | MaskHPNyb: andn ++%00001111 ;mask out all but lower nybble |
||
3029 | cmpi ScreenLeft_PageLoc |
||
3030 | cmpcy |
||
3031 | beq SetHalfway ;left side of screen must be at the halfway page, |
||
3032 | bcc SetHalfway ;otherwise player must start at the |
||
3033 | ldan ++$00 ;beginning of the level |
||
3034 | SetHalfway: sta HalfwayPage ;store as halfway page for player |
||
3035 | jsr TransposePlayers ;switch players around if 2-player game |
||
3036 | jmp ContinueGame ;continue the game |
||
3037 | |||
3038 | ;------------------------------------------------------------------------------------- |
||
3039 | |||
3040 | GameOverMode: |
||
3041 | lda OperMode_Task |
||
3042 | jsr JumpEngine |
||
3043 | |||
3044 | .dw SetupGameOver |
||
3045 | .dw ScreenRoutines |
||
3046 | .dw RunGameOver |
||
3047 | |||
3048 | ;------------------------------------------------------------------------------------- |
||
3049 | |||
3050 | SetupGameOver: |
||
3051 | ldan ++$00 ;reset screen routine task control for title screen, game, |
||
3052 | sta ScreenRoutineTask ;and game over modes |
||
3053 | sta Sprite0HitDetectFlag ;disable sprite 0 check |
||
3054 | ldan ++GameOverMusic |
||
3055 | sta EventMusicQueue ;put game over music in secondary queue |
||
3056 | inci DisableScreenFlag ;disable screen output |
||
3057 | inci OperMode_Task ;set secondary mode to 1 |
||
3058 | rts |
||
3059 | |||
3060 | ;------------------------------------------------------------------------------------- |
||
3061 | |||
3062 | RunGameOver: |
||
3063 | ldan ++$00 ;reenable screen |
||
3064 | sta DisableScreenFlag |
||
3065 | lda SavedJoypad1Bits ;check controller for start pressed |
||
3066 | andn ++Start_Button |
||
3067 | bne TerminateGame |
||
3068 | lda ScreenTimer ;if not pressed, wait for |
||
3069 | checka |
||
3070 | bne GameIsOn ;screen timer to expire |
||
3071 | TerminateGame: |
||
3072 | ldan ++Silence ;silence music |
||
3073 | sta EventMusicQueue |
||
3074 | jsr TransposePlayers ;check if other player can keep |
||
3075 | bcc ContinueGame ;going, and do so if possible |
||
3076 | lda WorldNumber ;otherwise put world number of current |
||
3077 | sta ContinueWorld ;player into secret continue function variable |
||
3078 | ldan ++$00 |
||
3079 | asl ;residual ASL instruction |
||
3080 | sta OperMode_Task ;reset all modes to title screen and |
||
3081 | sta ScreenTimer ;leave |
||
3082 | sta OperMode |
||
3083 | rts |
||
3084 | |||
3085 | ContinueGame: |
||
3086 | jsr LoadAreaPointer ;update level pointer with |
||
3087 | ldan ++$01 ;actual world and area numbers, then |
||
3088 | sta PlayerSize ;reset player's size, status, and |
||
3089 | inci FetchNewGameTimerFlag ;set game timer flag to reload |
||
3090 | ldan ++$00 ;game timer from header |
||
3091 | sta TimerControl ;also set flag for timers to count again |
||
3092 | sta PlayerStatus |
||
3093 | sta GameEngineSubroutine ;reset task for game core |
||
3094 | sta OperMode_Task ;set modes and leave |
||
3095 | ldan ++$01 ;if in game over mode, switch back to |
||
3096 | sta OperMode ;game mode, because game is still on |
||
3097 | GameIsOn: rts |
||
3098 | |||
3099 | TransposePlayers: |
||
3100 | sec ;set carry flag by default to end game |
||
3101 | lda NumberOfPlayers ;if only a 1 player game, leave |
||
3102 | checka |
||
3103 | beq ExTrans |
||
3104 | lda OffScr_NumberofLives ;does offscreen player have any lives left? |
||
3105 | checka |
||
3106 | bmi ExTrans ;branch if not |
||
3107 | lda CurrentPlayer ;invert bit to update |
||
3108 | eorn ++%00000001 ;which player is on the screen |
||
3109 | sta CurrentPlayer |
||
3110 | ldxn ++$06 |
||
3111 | TransLoop: ldax OnscreenPlayerInfo,x ;transpose the information |
||
3112 | pha ;of the onscreen player |
||
3113 | ldax OffscreenPlayerInfo,x ;with that of the offscreen player |
||
3114 | stax OnscreenPlayerInfo,x |
||
3115 | pla |
||
3116 | stax OffscreenPlayerInfo,x |
||
3117 | dex |
||
3118 | bpl TransLoop |
||
3119 | clc ;clear carry flag to get game going |
||
3120 | ExTrans: rts |
||
3121 | |||
3122 | ;------------------------------------------------------------------------------------- |
||
3123 | |||
3124 | DoNothing1: |
||
3125 | ldan ++$ff ;this is residual code, this value is |
||
3126 | sta UnusedVariable;$06c9 ;not used anywhere in the program |
||
3127 | DoNothing2: |
||
3128 | rts |
||
3129 | |||
3130 | ;------------------------------------------------------------------------------------- |
||
3131 | |||
3132 | AreaParserTaskHandler: |
||
3133 | ;ret |
||
3134 | ldy AreaParserTaskNum ;check number of tasks here |
||
3135 | checky |
||
3136 | bne DoAPTasks ;if already set, go ahead |
||
3137 | ldyn ++$08 ; |
||
3138 | sty AreaParserTaskNum ;otherwise, set eight by default |
||
3139 | DoAPTasks: dey |
||
3140 | tya |
||
3141 | jsr AreaParserTasks |
||
3142 | deci AreaParserTaskNum ;if all tasks not complete do not |
||
3143 | if Z80OPT4==0 |
||
3144 | bne SkipATRender ;render attribute table yet |
||
3145 | jsr RenderAttributeTables ; RenderAreaGraphics #1 (.. 4-)? |
||
3146 | SkipATRender: |
||
3147 | endif |
||
3148 | rts |
||
3149 | |||
3150 | AreaParserTasks: |
||
3151 | jsr JumpEngine |
||
3152 | ; 7..0? |
||
3153 | .dw IncrementColumnPos ;0 |
||
3154 | .dw RenderAreaGraphics ;1 |
||
3155 | .dw RenderAreaGraphics ;2 |
||
3156 | .dw AreaParserCore ;3 |
||
3157 | .dw IncrementColumnPos ;4 |
||
3158 | .dw RenderAreaGraphics ;5 |
||
3159 | .dw RenderAreaGraphics ;6 |
||
3160 | .dw AreaParserCore ;7 |
||
3161 | |||
3162 | ;------------------------------------------------------------------------------------- |
||
3163 | |||
3164 | IncrementColumnPos: |
||
3165 | inci CurrentColumnPos ;increment column where we're at |
||
3166 | lda CurrentColumnPos |
||
3167 | andn ++%00001111 ;mask out higher nybble |
||
3168 | bne NoColWrap |
||
3169 | sta CurrentColumnPos ;if no bits left set, wrap back to zero (0-f) |
||
3170 | inci CurrentPageLoc ;and increment page number where we're at |
||
3171 | NoColWrap: inci BlockBufferColumnPos ;increment column offset where we're at |
||
3172 | lda BlockBufferColumnPos |
||
3173 | andn ++%00011111 ;mask out all but 5 LSB (0-1f) |
||
3174 | sta BlockBufferColumnPos ;and save |
||
3175 | rts |
||
3176 | |||
3177 | ;------------------------------------------------------------------------------------- |
||
3178 | ;$00 - used as counter, store for low nybble for background, ceiling byte for terrain |
||
3179 | ;$01 - used to store floor byte for terrain |
||
3180 | ;$07 - used to store terrain metatile |
||
3181 | ;$06-$07 - used to store block buffer address |
||
3182 | |||
3183 | BSceneDataOffsets: |
||
3184 | .db $00, $30, $60 |
||
3185 | |||
3186 | BackSceneryData: ;metatiles??? |
||
3187 | .db $93, $00, $00, $11, $12, $12, $13, $00 ;clouds (palette 2???) |
||
3188 | .db $00, $51, $52, $53, $00, $00, $00, $00 |
||
3189 | .db $00, $00, $01, $02, $02, $03, $00, $00 |
||
3190 | .db $00, $00, $00, $00, $91, $92, $93, $00 |
||
3191 | .db $00, $00, $00, $51, $52, $53, $41, $42 |
||
3192 | .db $43, $00, $00, $00, $00, $00, $91, $92 |
||
3193 | |||
3194 | .db $97, $87, $88, $89, $99, $00, $00, $00 ;mountains and bushes |
||
3195 | .db $11, $12, $13, $a4, $a5, $a5, $a5, $a6 |
||
3196 | .db $97, $98, $99, $01, $02, $03, $00, $a4 |
||
3197 | .db $a5, $a6, $00, $11, $12, $12, $12, $13 |
||
3198 | .db $00, $00, $00, $00, $01, $02, $02, $03 |
||
3199 | .db $00, $a4, $a5, $a5, $a6, $00, $00, $00 |
||
3200 | |||
3201 | .db $11, $12, $12, $13, $00, $00, $00, $00 ;trees and fences |
||
3202 | .db $00, $00, $00, $9c, $00, $8b, $aa, $aa |
||
3203 | .db $aa, $aa, $11, $12, $13, $8b, $00, $9c |
||
3204 | .db $9c, $00, $00, $01, $02, $03, $11, $12 |
||
3205 | .db $12, $13, $00, $00, $00, $00, $aa, $aa |
||
3206 | .db $9c, $aa, $00, $8b, $00, $01, $02, $03 |
||
3207 | |||
3208 | BackSceneryMetatiles: |
||
3209 | .db $80, $83, $00 ;cloud left |
||
3210 | .db $81, $84, $00 ;cloud middle |
||
3211 | .db $82, $85, $00 ;cloud right |
||
3212 | .db $02, $00, $00 ;bush left |
||
3213 | .db $03, $00, $00 ;bush middle |
||
3214 | .db $04, $00, $00 ;bush right |
||
3215 | .db $00, $05, $06 ;mountain left |
||
3216 | .db $07, $06, $0a ;mountain middle |
||
3217 | .db $00, $08, $09 ;mountain right |
||
3218 | .db $4d, $00, $00 ;fence |
||
3219 | .db $0d, $0f, $4e ;tall tree |
||
3220 | .db $0e, $4e, $4e ;short tree |
||
3221 | |||
3222 | FSceneDataOffsets: |
||
3223 | .db $00, $0d, $1a |
||
3224 | |||
3225 | ForeSceneryData: |
||
3226 | .db $86, $87, $87, $87, $87, $87, $87 ;in water |
||
3227 | .db $87, $87, $87, $87, $69, $69 |
||
3228 | |||
3229 | .db $00, $00, $00, $00, $00, $45, $47 ;wall |
||
3230 | .db $47, $47, $47, $47, $00, $00 |
||
3231 | |||
3232 | .db $00, $00, $00, $00, $00, $00, $00 ;over water |
||
3233 | .db $00, $00, $00, $00, $86, $87 |
||
3234 | |||
3235 | TerrainMetatiles: |
||
3236 | .db $69, $54, $52, $62 |
||
3237 | |||
3238 | TerrainRenderBits: |
||
3239 | .db %00000000, %00000000 ;no ceiling or floor |
||
3240 | .db %00000000, %00011000 ;no ceiling, floor 2 |
||
3241 | .db %00000001, %00011000 ;ceiling 1, floor 2 |
||
3242 | .db %00000111, %00011000 ;ceiling 3, floor 2 |
||
3243 | .db %00001111, %00011000 ;ceiling 4, floor 2 |
||
3244 | .db %11111111, %00011000 ;ceiling 8, floor 2 |
||
3245 | .db %00000001, %00011111 ;ceiling 1, floor 5 |
||
3246 | .db %00000111, %00011111 ;ceiling 3, floor 5 |
||
3247 | .db %00001111, %00011111 ;ceiling 4, floor 5 |
||
3248 | .db %10000001, %00011111 ;ceiling 1, floor 6 |
||
3249 | .db %00000001, %00000000 ;ceiling 1, no floor |
||
3250 | .db %10001111, %00011111 ;ceiling 4, floor 6 |
||
3251 | .db %11110001, %00011111 ;ceiling 1, floor 9 |
||
3252 | .db %11111001, %00011000 ;ceiling 1, middle 5, floor 2 |
||
3253 | .db %11110001, %00011000 ;ceiling 1, middle 4, floor 2 |
||
3254 | .db %11111111, %00011111 ;completely solid top to bottom |
||
3255 | |||
3256 | AreaParserCore: |
||
3257 | lda BackloadingFlag ;check to see if we are starting right of start |
||
3258 | checka |
||
3259 | beq RenderSceneryTerrain ;if not, go ahead and render background, foreground and terrain |
||
3260 | jsr ProcessAreaData ;otherwise skip ahead and load level data |
||
3261 | |||
3262 | RenderSceneryTerrain: |
||
3263 | ldxn ++$0c |
||
3264 | ldan ++$00 |
||
3265 | ClrMTBuf: stax MetatileBuffer,x ;clear out metatile buffer |
||
3266 | dex |
||
3267 | bpl ClrMTBuf |
||
3268 | ;jr $ |
||
3269 | ldy BackgroundScenery ;do we need to render the background scenery? |
||
3270 | checky |
||
3271 | beq RendFore ;if not, skip to check the foreground |
||
3272 | lda CurrentPageLoc ;otherwise check for every third page |
||
3273 | ThirdP: cmpn ++$03 |
||
3274 | bmi RendBack ;if less than three we're there |
||
3275 | secsub |
||
3276 | sbcn ++$03 ;if 3 or more, subtract 3 and |
||
3277 | bpl ThirdP ;do an unconditional branch |
||
3278 | RendBack: asl ;move results to higher nybble |
||
3279 | asl |
||
3280 | asl |
||
3281 | asl |
||
3282 | adcy BSceneDataOffsets-1,y ;add to it offset loaded from here |
||
3283 | adci CurrentColumnPos ;add to the result our current column position |
||
3284 | tax |
||
3285 | ldax BackSceneryData,x ;load data from sum of offsets |
||
3286 | checka |
||
3287 | beq RendFore ;if zero, no scenery for that part |
||
3288 | pha |
||
3289 | andn ++$0f ;save to stack and clear high nybble |
||
3290 | secsub |
||
3291 | sbcn ++$01 ;subtract one (because low nybble is $01-$0c) |
||
3292 | sta SCRATCHPAD+$00 ;save low nybble |
||
3293 | asl ;multiply by three (shift to left and add result to old one) |
||
3294 | adci SCRATCHPAD+$00 ;note that since d7 was nulled, the carry flag is always clear |
||
3295 | tax ;save as offset for background scenery metatile data |
||
3296 | pla ;get high nybble from stack, move low |
||
3297 | lsr |
||
3298 | lsr |
||
3299 | lsr |
||
3300 | lsr |
||
3301 | tay ;use as second offset (used to determine height) |
||
3302 | ldan ++$03 ;use previously saved memory location for counter |
||
3303 | sta SCRATCHPAD+$00 |
||
3304 | SceLoop1: ldax BackSceneryMetatiles,x ;load metatile data from offset of (lsb - 1) * 3 |
||
3305 | stay MetatileBuffer,y ;store into buffer from offset of (msb / 16) |
||
3306 | inx |
||
3307 | iny |
||
3308 | cpyn ++$0b ;if at this location, leave loop |
||
3309 | beq RendFore |
||
3310 | deci SCRATCHPAD+$00 ;decrement until counter expires, barring exception |
||
3311 | bne SceLoop1 |
||
3312 | RendFore: ldx ForegroundScenery ;check for foreground data needed or not |
||
3313 | checkx |
||
3314 | beq RendTerr ;if not, skip this part |
||
3315 | ldyx FSceneDataOffsets-1,x ;load offset from location offset by header value, then |
||
3316 | ldxn ++$00 ;reinit X |
||
3317 | SceLoop2: lday ForeSceneryData,y ;load data until counter expires |
||
3318 | checka |
||
3319 | beq NoFore ;do not store if zero found |
||
3320 | stax MetatileBuffer,x |
||
3321 | NoFore: iny |
||
3322 | inx |
||
3323 | cpxn ++$0d ;store up to end of metatile buffer |
||
3324 | bne SceLoop2 |
||
3325 | RendTerr: ldy AreaType ;check world type for water level |
||
3326 | checky |
||
3327 | bne TerMTile ;if not water level, skip this part |
||
3328 | lda WorldNumber ;check world number, if not world number eight |
||
3329 | cmpn ++World8 ;then skip this part |
||
3330 | bne TerMTile |
||
3331 | ldan ++$62 ;if set as water level and world number eight, |
||
3332 | jmp StoreMT ;use castle wall metatile as terrain type |
||
3333 | TerMTile: lday TerrainMetatiles,y ;otherwise get appropriate metatile for area type |
||
3334 | ldy CloudTypeOverride ;check for cloud type override |
||
3335 | checky |
||
3336 | beq StoreMT ;if not set, keep value otherwise |
||
3337 | ldan ++$88 ;use cloud block terrain |
||
3338 | StoreMT: sta SCRATCHPAD+$07 ;store value here |
||
3339 | ldxn ++$00 ;initialize X, use as metatile buffer offset |
||
3340 | lda TerrainControl ;use yet another value from the header |
||
3341 | asl ;multiply by 2 and use as yet another offset |
||
3342 | tay |
||
3343 | TerrLoop: lday TerrainRenderBits,y ;get one of the terrain rendering bit data |
||
3344 | sta SCRATCHPAD+$00 |
||
3345 | iny ;increment Y and use as offset next time around |
||
3346 | sty SCRATCHPAD+$01 |
||
3347 | lda CloudTypeOverride ;skip if value here is zero |
||
3348 | checka |
||
3349 | beq NoCloud2 |
||
3350 | cpxn ++$00 ;otherwise, check if we're doing the ceiling byte |
||
3351 | beq NoCloud2 |
||
3352 | lda SCRATCHPAD+$00 ;if not, mask out all but d3 |
||
3353 | andn ++%00001000 |
||
3354 | sta SCRATCHPAD+$00 |
||
3355 | NoCloud2: ldyn ++$00 ;start at beginning of bitmasks |
||
3356 | TerrBChk: lday Bitmasks,y ;load bitmask, then perform AND on contents of first byte |
||
3357 | biti SCRATCHPAD+$00 |
||
3358 | beq NextTBit ;if not set, skip this part (do not write terrain to buffer) |
||
3359 | lda SCRATCHPAD+$07 |
||
3360 | stax MetatileBuffer,x ;load terrain type metatile number and store into buffer here |
||
3361 | NextTBit: inx ;continue until end of buffer |
||
3362 | cpxn ++$0d |
||
3363 | beq RendBBuf ;if we're at the end, break out of this loop |
||
3364 | lda AreaType ;check world type for underground area |
||
3365 | cmpn ++$02 |
||
3366 | bne EndUChk ;if not underground, skip this part |
||
3367 | cpxn ++$0b |
||
3368 | bne EndUChk ;if we're at the bottom of the screen, override |
||
3369 | ldan ++$54 ;old terrain type with ground level terrain type |
||
3370 | sta SCRATCHPAD+$07 |
||
3371 | EndUChk: iny ;increment bitmasks offset in Y |
||
3372 | cpyn ++$08 |
||
3373 | bne TerrBChk ;if not all bits checked, loop back |
||
3374 | ldy SCRATCHPAD+$01 |
||
3375 | checky |
||
3376 | bne TerrLoop ;unconditional branch, use Y to load next byte |
||
3377 | RendBBuf: |
||
3378 | |||
3379 | jsr ProcessAreaData ;do the area data loading routine now |
||
3380 | |||
3381 | if Z80OPT |
||
3382 | ld a,(BlockBufferColumnPos) |
||
3383 | ld hl,Block_Buffer_1 |
||
3384 | bit 4,a |
||
3385 | jr z,$+5 |
||
3386 | ld hl,Block_Buffer_2 |
||
3387 | and 0x0f |
||
3388 | ld c,a |
||
3389 | add hl,bc |
||
3390 | ld (SCRATCHPAD+$06),hl |
||
3391 | else |
||
3392 | lda BlockBufferColumnPos |
||
3393 | jsr GetBlockBufferAddr ;get block buffer address from where we're at |
||
3394 | endif |
||
3395 | |||
3396 | ldxn ++$00 |
||
3397 | ldyn ++$00 ;init index regs and start at beginning of smaller buffer |
||
3398 | ChkMTLow: sty SCRATCHPAD+$00 |
||
3399 | ldax MetatileBuffer,x ;load stored metatile number |
||
3400 | andn ++%11000000 ;mask out all but 2 MSB |
||
3401 | asl |
||
3402 | rol ;make %xx000000 into %000000xx |
||
3403 | rol |
||
3404 | tay ;use as offset in Y |
||
3405 | ldax MetatileBuffer,x ;reload original unmasked value here |
||
3406 | cmpy BlockBuffLowBounds,y ;check for certain values depending on bits set |
||
3407 | cmpcy |
||
3408 | bcs StrBlock ;if equal or greater, branch |
||
3409 | ldan ++$00 ;if less, init value before storing |
||
3410 | StrBlock: ldy SCRATCHPAD+$00 ;get offset for block buffer |
||
3411 | stayindirect (SCRATCHPAD+$06),y ;store value into block buffer ;$06$07 = Block_Buffer_1(2)+BlockBufferColumnPos |
||
3412 | ;jr $ |
||
3413 | tya |
||
3414 | clc ;add 16 (move down one row) to offset |
||
3415 | adcn ++$10 |
||
3416 | tay |
||
3417 | inx ;increment column value |
||
3418 | cpxn ++$0d ;13 16 |
||
3419 | cmpcy |
||
3420 | bcc ChkMTLow ;continue until we pass last row, then leave |
||
3421 | rts |
||
3422 | |||
3423 | ;numbers lower than these with the same attribute bits |
||
3424 | ;will not be stored in the block buffer |
||
3425 | BlockBuffLowBounds: |
||
3426 | .db $10, $51, $88, $c0 |
||
3427 | |||
3428 | ;------------------------------------------------------------------------------------- |
||
3429 | ;$00 - used to store area object identifier |
||
3430 | ;$07 - used as adder to find proper area object code |
||
3431 | |||
3432 | ;TODO |
||
3433 | |||
3434 | ProcessAreaData: |
||
3435 | if Z80OPT3 |
||
3436 | ld c,++$02 ;start at the end of area object buffer |
||
3437 | ProcADLoop: |
||
3438 | if Z80OPT3ly |
||
3439 | ld ly,c;stx ObjectOffset ; DecodeAreaData |
||
3440 | else |
||
3441 | stx ObjectOffset ; DecodeAreaData |
||
3442 | endif |
||
3443 | xor a ;reset flag |
||
3444 | ld (BehindAreaParserFlag),a |
||
3445 | ld hl,AreaDataOffset |
||
3446 | ld e,(hl) ;get offset of area data pointer |
||
3447 | ld hl,AreaObjectLength |
||
3448 | add hl,bc |
||
3449 | bit 7,(hl) ;check area object buffer flag |
||
3450 | jp z,RdyDecode_AreaObjectLength_positive ;if buffer not negative, branch, otherwise |
||
3451 | ld ix,(AreaData) |
||
3452 | add ix,de ;TODO hl? DecodeAreaData |
||
3453 | ld a,(ix) ;get first byte of area object |
||
3454 | cp ++$fd ;if end-of-area, skip all this crap |
||
3455 | jp z,RdyDecode_endofarea |
||
3456 | bit 7,(ix+1) ;get second byte of area object |
||
3457 | jr z,Chk1Row13 ;check for page select bit (d7), branch if not set |
||
3458 | ld hl,AreaObjectPageSel |
||
3459 | inc (hl) ;check page select |
||
3460 | dec (hl) |
||
3461 | jr nz,Chk1Row13 |
||
3462 | inc (hl) ;if not already set, set it now |
||
3463 | ld hl,AreaObjectPageLoc |
||
3464 | inc (hl) ;and increment page location |
||
3465 | Chk1Row13: |
||
3466 | ;ld a,(ix) ;reread first byte of level object |
||
3467 | and ++$0f ;mask out high nybble |
||
3468 | cp ++$0d ;row 13? |
||
3469 | jr nz,Chk1Row14 |
||
3470 | bit 6,(ix+1) ;if so, reread second byte of level object |
||
3471 | jr nz,CheckRear ;check for d6 set (if not, object is page control) |
||
3472 | ld a,(AreaObjectPageSel) ;if page select is set, do not reread |
||
3473 | or a |
||
3474 | jr nz,CheckRear |
||
3475 | ld a,(ix+1) ;if d6 not set, reread second byte |
||
3476 | and ++%00011111 ;mask out all but 5 LSB and store in page control |
||
3477 | ld (AreaObjectPageLoc),a |
||
3478 | ld hl,AreaObjectPageSel |
||
3479 | inc (hl) ;increment page select |
||
3480 | jmp NextAObj |
||
3481 | Chk1Row14: cp ++$0e ;row 14? |
||
3482 | jr nz,CheckRear |
||
3483 | ld a,(BackloadingFlag) ;check flag for saved page number and branch if set |
||
3484 | or a |
||
3485 | jr nz,RdyDecode ;to render the object (otherwise bg might not look right) |
||
3486 | CheckRear: ld a,(AreaObjectPageLoc) ;check to see if current page of level object is |
||
3487 | ld hl,CurrentPageLoc |
||
3488 | cp (hl) ;behind current page of renderer |
||
3489 | jr c,SetBehind ;if so branch |
||
3490 | RdyDecode: |
||
3491 | ;push ix |
||
3492 | ldayindirect (AreaData),y ;get first byte of level object again |
||
3493 | call DecodeAreaData ;do sub and do not turn on flag ;y !!! |
||
3494 | ;pop ix |
||
3495 | jp ChkLength |
||
3496 | RdyDecode_AreaObjectLength_positive: |
||
3497 | ldyx AreaObjOffsetBuffer,x ;if not, get offset from buffer |
||
3498 | ;push ix |
||
3499 | ldayindirect (AreaData),y ;get first byte of level object again |
||
3500 | call DecodeAreaData ;do sub and do not turn on flag ;y !!! |
||
3501 | ;pop ix |
||
3502 | jp ChkLength |
||
3503 | SetBehind: |
||
3504 | ld hl,BehindAreaParserFlag |
||
3505 | inc (hl) ;turn on flag if object is behind renderer |
||
3506 | NextAObj: |
||
3507 | ld hl,AreaDataOffset |
||
3508 | inc (hl) |
||
3509 | inc (hl) ; |
||
3510 | xor a |
||
3511 | ld (AreaObjectPageSel),a |
||
3512 | |||
3513 | RdyDecode_endofarea: |
||
3514 | ChkLength: |
||
3515 | if Z80OPT3ly |
||
3516 | ;ld hl,ObjectOffset |
||
3517 | ld c,ly;ld c,(hl) ;get buffer offset |
||
3518 | else |
||
3519 | ld hl,ObjectOffset |
||
3520 | ld c,(hl) ;get buffer offset |
||
3521 | endif |
||
3522 | ld hl,AreaObjectLength |
||
3523 | add hl,bc |
||
3524 | ld a,(hl) ;check object length for anything stored here |
||
3525 | rla |
||
3526 | jr c,ProcLoopb ;if not, branch to handle loopback |
||
3527 | dec (hl) ;otherwise decrement length or get rid of it |
||
3528 | ProcLoopb: dec c ;decrement buffer offset |
||
3529 | jp p,ProcADLoop ;and loopback unless exceeded buffer |
||
3530 | ld a,(BehindAreaParserFlag) ;check for flag set if objects were behind renderer |
||
3531 | or a |
||
3532 | jp nz,ProcessAreaData ;branch if true to load more level data, otherwise |
||
3533 | ld a,(BackloadingFlag) ;check for flag set if starting right of page $00 |
||
3534 | or a |
||
3535 | jp nz,ProcessAreaData ;branch if true to load more level data, otherwise leave |
||
3536 | ret |
||
3537 | |||
3538 | else ;~Z80 |
||
3539 | |||
3540 | ldxn ++$02 ;start at the end of area object buffer |
||
3541 | ProcADLoop: stx ObjectOffset |
||
3542 | ldan ++$00 ;reset flag |
||
3543 | sta BehindAreaParserFlag |
||
3544 | ldy AreaDataOffset ;get offset of area data pointer |
||
3545 | ldayindirect (AreaData),y ;get first byte of area object |
||
3546 | cmpn ++$fd ;if end-of-area, skip all this crap |
||
3547 | beq RdyDecode |
||
3548 | ldax AreaObjectLength,x ;check area object buffer flag |
||
3549 | checka |
||
3550 | bpl RdyDecode ;if buffer not negative, branch, otherwise |
||
3551 | iny |
||
3552 | ldayindirect (AreaData),y ;get second byte of area object |
||
3553 | asl ;check for page select bit (d7), branch if not set |
||
3554 | bcc Chk1Row13 |
||
3555 | lda AreaObjectPageSel ;check page select |
||
3556 | checka |
||
3557 | bne Chk1Row13 |
||
3558 | inci AreaObjectPageSel ;if not already set, set it now |
||
3559 | inci AreaObjectPageLoc ;and increment page location |
||
3560 | Chk1Row13: dey |
||
3561 | ldayindirect (AreaData),y ;reread first byte of level object |
||
3562 | andn ++$0f ;mask out high nybble |
||
3563 | cmpn ++$0d ;row 13? |
||
3564 | bne Chk1Row14 |
||
3565 | iny ;if so, reread second byte of level object |
||
3566 | ldayindirect (AreaData),y |
||
3567 | dey ;decrement to get ready to read first byte |
||
3568 | andn ++%01000000 ;check for d6 set (if not, object is page control) |
||
3569 | bne CheckRear |
||
3570 | lda AreaObjectPageSel ;if page select is set, do not reread |
||
3571 | checka |
||
3572 | bne CheckRear |
||
3573 | iny ;if d6 not set, reread second byte |
||
3574 | ldayindirect (AreaData),y |
||
3575 | andn ++%00011111 ;mask out all but 5 LSB and store in page control |
||
3576 | sta AreaObjectPageLoc |
||
3577 | inci AreaObjectPageSel ;increment page select |
||
3578 | jmp NextAObj |
||
3579 | Chk1Row14: cmpn ++$0e ;row 14? |
||
3580 | bne CheckRear |
||
3581 | lda BackloadingFlag ;check flag for saved page number and branch if set |
||
3582 | checka |
||
3583 | bne RdyDecode ;to render the object (otherwise bg might not look right) |
||
3584 | CheckRear: lda AreaObjectPageLoc ;check to see if current page of level object is |
||
3585 | cmpi CurrentPageLoc ;behind current page of renderer |
||
3586 | cmpcy |
||
3587 | bcc SetBehind ;if so branch |
||
3588 | RdyDecode: jsr DecodeAreaData ;do sub and do not turn on flag |
||
3589 | jmp ChkLength |
||
3590 | SetBehind: inci BehindAreaParserFlag ;turn on flag if object is behind renderer |
||
3591 | NextAObj: |
||
3592 | jsr IncAreaObjOffset ;increment buffer offset and move on |
||
3593 | ChkLength: ldx ObjectOffset ;get buffer offset |
||
3594 | ldax AreaObjectLength,x ;check object length for anything stored here |
||
3595 | checka |
||
3596 | bmi ProcLoopb ;if not, branch to handle loopback |
||
3597 | decx AreaObjectLength,x ;otherwise decrement length or get rid of it |
||
3598 | ProcLoopb: dex ;decrement buffer offset |
||
3599 | bpl ProcADLoop ;and loopback unless exceeded buffer |
||
3600 | lda BehindAreaParserFlag ;check for flag set if objects were behind renderer |
||
3601 | checka |
||
3602 | bne ProcessAreaData ;branch if true to load more level data, otherwise |
||
3603 | lda BackloadingFlag ;check for flag set if starting right of page $00 |
||
3604 | checka |
||
3605 | bne ProcessAreaData ;branch if true to load more level data, otherwise leave |
||
3606 | EndAParse: rts |
||
3607 | |||
3608 | IncAreaObjOffset: |
||
3609 | inci AreaDataOffset ;increment offset of level pointer |
||
3610 | inci AreaDataOffset |
||
3611 | ldan ++$00 ;reset page select |
||
3612 | sta AreaObjectPageSel |
||
3613 | rts |
||
3614 | endif |
||
3615 | |||
3616 | ;x ! |
||
3617 | ;y ! |
||
3618 | DecodeAreaData: |
||
3619 | if Z80OPT3 |
||
3620 | if 0 |
||
3621 | ld hl,AreaObjectLength |
||
3622 | add hl,bc |
||
3623 | ld a,(hl) ;check current buffer flag |
||
3624 | or a |
||
3625 | bmi Chk1stB |
||
3626 | ldyx AreaObjOffsetBuffer,x ;if not, get offset from buffer |
||
3627 | Chk1stB: |
||
3628 | ldayindirect (AreaData),y ;get first byte of level object again |
||
3629 | cp ++$fd |
||
3630 | ret z ;if end of level, leave this routine |
||
3631 | endif |
||
3632 | and ++$0f ;otherwise, mask out low nybble |
||
3633 | sub 15;cp $0f ;row 15? |
||
3634 | jr z,ChkRow15ok ;if so, keep the offset of 16 |
||
3635 | inc a;cp $0e ;row 14? |
||
3636 | jr nz,ChkRow13 |
||
3637 | ChkRow14ok |
||
3638 | ld hy,a;0 |
||
3639 | ld a,++$2e ;and load A with another value |
||
3640 | jp NormObj ;unconditional branch |
||
3641 | ChkRow15ok |
||
3642 | ld hy,16 |
||
3643 | jp SpecObj |
||
3644 | ChkRow12ok |
||
3645 | ld hy,8 |
||
3646 | jp SpecObj |
||
3647 | ChkRow13: inc a;cp $0d ;row 13? |
||
3648 | jr nz,ChkSRows |
||
3649 | ChkRow13ok |
||
3650 | ld hy,34;sta SCRATCHPAD+$07 ;if so, load offset with 34 |
||
3651 | iny ;get next byte |
||
3652 | ldayindirect (AreaData),y |
||
3653 | bit 6,a;and ++%01000000 ;mask out all but d6 (page control obj bit) |
||
3654 | ret z;jr z,LeavePar ;if d6 clear, branch to leave (we handled this earlier) |
||
3655 | and ++%01111111 ;mask out d7 |
||
3656 | cp ++$4b ;check for loop command in low nybble |
||
3657 | jr nz,Mask2MSB ;(plus d6 set for object other than page control) |
||
3658 | inci LoopCommand ;if loop command, set loop command flag |
||
3659 | Mask2MSB |
||
3660 | and ++%00111111 ;mask out d7 and d6 |
||
3661 | jp NormObj ;and jump |
||
3662 | ChkSRows: |
||
3663 | inc a;cp $0c ;row 12? |
||
3664 | jr z,ChkRow12ok ;if so, keep the offset value of 8 |
||
3665 | ld hy,0 ;otherwise nullify value by default |
||
3666 | |||
3667 | iny ;if not, get second byte of level object |
||
3668 | ldayindirect (AreaData),y |
||
3669 | and ++%01110000 ;mask out all but d6-d4 |
||
3670 | jr nz,LrgObj ;if any bits set, branch to handle large object |
||
3671 | ld hy,22;sta SCRATCHPAD+$07 ;otherwise set offset of 22 for small object |
||
3672 | ldayindirect (AreaData),y ;reload second byte of level object |
||
3673 | and ++%00001111 ;mask out higher nybble and jump |
||
3674 | jmp NormObj |
||
3675 | LrgObj: sta SCRATCHPAD+$00 ;store value here (branch for large objects) |
||
3676 | cp ++$70 ;check for vertical pipe object |
||
3677 | jr nz,NotWPipe |
||
3678 | ldayindirect (AreaData),y ;if not, reload second byte |
||
3679 | bit 3,a;and ++%00001000 ;mask out all but d3 (usage control bit) |
||
3680 | jr z,NotWPipe ;if d3 clear, branch to get original value |
||
3681 | ldan ++$00 ;otherwise, nullify value for warp pipe |
||
3682 | sta SCRATCHPAD+$00 |
||
3683 | NotWPipe: lda SCRATCHPAD+$00 ;get value and jump ahead |
||
3684 | jmp MoveAOId |
||
3685 | SpecObj: iny ;branch here for rows 12-15 |
||
3686 | if Z80OPT3hy |
||
3687 | else |
||
3688 | ld a,hy |
||
3689 | ld (SCRATCHPAD+$07),a |
||
3690 | endif |
||
3691 | ldayindirect (AreaData),y |
||
3692 | andn ++%01110000 ;get next byte and mask out all but d6-d4 |
||
3693 | MoveAOId: lsr ;move d6-d4 to lower nybble |
||
3694 | lsr |
||
3695 | lsr |
||
3696 | lsr |
||
3697 | NormObj: sta SCRATCHPAD+$00 ;store value here (branch for small objects and rows 13 and 14) |
||
3698 | if Z80OPT3hy |
||
3699 | else |
||
3700 | ld a,hy |
||
3701 | ld (SCRATCHPAD+$07),a |
||
3702 | endif |
||
3703 | ldax AreaObjectLength,x ;is there something stored here already? |
||
3704 | or a |
||
3705 | jp p,RunAObj ;if so, branch to do its particular sub |
||
3706 | lda AreaObjectPageLoc ;otherwise check to see if the object we've loaded is on the |
||
3707 | cmpi CurrentPageLoc ;same page as the renderer, and if so, branch |
||
3708 | beq InitRear |
||
3709 | ldy AreaDataOffset ;if not, get old offset of level pointer |
||
3710 | ldayindirect (AreaData),y ;and reload first byte |
||
3711 | andn ++%00001111 |
||
3712 | cmpn ++$0e ;row 14? |
||
3713 | ret nz |
||
3714 | lda BackloadingFlag ;if so, check backloading flag |
||
3715 | checka |
||
3716 | bne StrAObj ;if set, branch to render object, else leave |
||
3717 | ret |
||
3718 | InitRear: lda BackloadingFlag ;check backloading flag to see if it's been initialized |
||
3719 | or a |
||
3720 | jr z,BackColC ;branch to column-wise check |
||
3721 | xor a;ldan ++$00 ;if not, initialize both backloading and |
||
3722 | sta BackloadingFlag ;behind-renderer flags and leave |
||
3723 | sta BehindAreaParserFlag |
||
3724 | if Z80OPT3ly |
||
3725 | ld ly,a;0;sta ObjectOffset |
||
3726 | else |
||
3727 | sta ObjectOffset |
||
3728 | endif |
||
3729 | LoopCmdE: ret |
||
3730 | BackColC: ldy AreaDataOffset ;get first byte again |
||
3731 | ldayindirect (AreaData),y |
||
3732 | and ++%11110000 ;mask out low nybble and move high to low |
||
3733 | rrca |
||
3734 | rrca |
||
3735 | rrca |
||
3736 | rrca |
||
3737 | cmpi CurrentColumnPos ;is this where we're at? |
||
3738 | ret nz ;if not, branch to leave |
||
3739 | StrAObj: |
||
3740 | ld hl,AreaDataOffset |
||
3741 | ld a,(hl) ;if so, load area obj offset and store in buffer |
||
3742 | inc (hl) |
||
3743 | inc (hl) |
||
3744 | stax AreaObjOffsetBuffer,x |
||
3745 | xor a |
||
3746 | ld (AreaObjectPageSel),a |
||
3747 | RunAObj: |
||
3748 | ;CY=0 |
||
3749 | ld a,(SCRATCHPAD+$00) ;get stored value and add offset to it |
||
3750 | if Z80OPT3hy |
||
3751 | add a,hy ;adci SCRATCHPAD+$07 |
||
3752 | else |
||
3753 | adci SCRATCHPAD+$07 |
||
3754 | endif |
||
3755 | call JumpEngine |
||
3756 | |||
3757 | else ;~Z80 |
||
3758 | |||
3759 | ldax AreaObjectLength,x ;check current buffer flag |
||
3760 | checka |
||
3761 | bmi Chk1stB |
||
3762 | ldyx AreaObjOffsetBuffer,x ;if not, get offset from buffer |
||
3763 | Chk1stB: ldxn ++$10 ;load offset of 16 for special row 15 |
||
3764 | ldayindirect (AreaData),y ;get first byte of level object again |
||
3765 | cmpn ++$fd |
||
3766 | beq EndAParse ;if end of level, leave this routine (TODO ret z) |
||
3767 | andn ++$0f ;otherwise, mask out low nybble |
||
3768 | cmpn ++$0f ;row 15? |
||
3769 | beq ChkRow14 ;if so, keep the offset of 16 |
||
3770 | ldxn ++$08 ;otherwise load offset of 8 for special row 12 |
||
3771 | cmpn ++$0c ;row 12? |
||
3772 | beq ChkRow14 ;if so, keep the offset value of 8 |
||
3773 | ldxn ++$00 ;otherwise nullify value by default |
||
3774 | ChkRow14: |
||
3775 | stx SCRATCHPAD+$07 ;store whatever value we just loaded here |
||
3776 | ldx ObjectOffset ;get object offset again |
||
3777 | cmpn ++$0e ;row 14? |
||
3778 | bne ChkRow13 |
||
3779 | ldan ++$00 ;if so, load offset with $00 |
||
3780 | sta SCRATCHPAD+$07 |
||
3781 | ldan ++$2e ;and load A with another value |
||
3782 | checka |
||
3783 | bne NormObj ;unconditional branch |
||
3784 | ChkRow13: cmpn ++$0d ;row 13? |
||
3785 | bne ChkSRows |
||
3786 | ldan ++$22 ;if so, load offset with 34 |
||
3787 | sta SCRATCHPAD+$07 |
||
3788 | iny ;get next byte |
||
3789 | ldayindirect (AreaData),y |
||
3790 | andn ++%01000000 ;mask out all but d6 (page control obj bit) |
||
3791 | beq LeavePar ;if d6 clear, branch to leave (we handled this earlier) |
||
3792 | ldayindirect (AreaData),y ;otherwise, get byte again |
||
3793 | andn ++%01111111 ;mask out d7 |
||
3794 | cmpn ++$4b ;check for loop command in low nybble |
||
3795 | bne Mask2MSB ;(plus d6 set for object other than page control) |
||
3796 | inci LoopCommand ;if loop command, set loop command flag |
||
3797 | Mask2MSB: andn ++%00111111 ;mask out d7 and d6 |
||
3798 | jmp NormObj ;and jump |
||
3799 | ChkSRows: cmpn ++$0c ;row 12-15? |
||
3800 | cmpcy |
||
3801 | bcs SpecObj |
||
3802 | |||
3803 | iny ;if not, get second byte of level object |
||
3804 | ldayindirect (AreaData),y |
||
3805 | andn ++%01110000 ;mask out all but d6-d4 |
||
3806 | bne LrgObj ;if any bits set, branch to handle large object |
||
3807 | ldan ++$16 |
||
3808 | sta SCRATCHPAD+$07 ;otherwise set offset of 24 for small object |
||
3809 | ldayindirect (AreaData),y ;reload second byte of level object |
||
3810 | andn ++%00001111 ;mask out higher nybble and jump |
||
3811 | jmp NormObj |
||
3812 | LrgObj: sta SCRATCHPAD+$00 ;store value here (branch for large objects) |
||
3813 | cmpn ++$70 ;check for vertical pipe object |
||
3814 | bne NotWPipe |
||
3815 | ldayindirect (AreaData),y ;if not, reload second byte |
||
3816 | andn ++%00001000 ;mask out all but d3 (usage control bit) |
||
3817 | beq NotWPipe ;if d3 clear, branch to get original value |
||
3818 | ldan ++$00 ;otherwise, nullify value for warp pipe |
||
3819 | sta SCRATCHPAD+$00 |
||
3820 | NotWPipe: lda SCRATCHPAD+$00 ;get value and jump ahead |
||
3821 | jmp MoveAOId |
||
3822 | SpecObj: iny ;branch here for rows 12-15 |
||
3823 | ldayindirect (AreaData),y |
||
3824 | andn ++%01110000 ;get next byte and mask out all but d6-d4 |
||
3825 | MoveAOId: lsr ;move d6-d4 to lower nybble |
||
3826 | lsr |
||
3827 | lsr |
||
3828 | lsr |
||
3829 | NormObj: sta SCRATCHPAD+$00 ;store value here (branch for small objects and rows 13 and 14) |
||
3830 | ldax AreaObjectLength,x ;is there something stored here already? |
||
3831 | checka |
||
3832 | bpl RunAObj ;if so, branch to do its particular sub |
||
3833 | lda AreaObjectPageLoc ;otherwise check to see if the object we've loaded is on the |
||
3834 | cmpi CurrentPageLoc ;same page as the renderer, and if so, branch |
||
3835 | beq InitRear |
||
3836 | ldy AreaDataOffset ;if not, get old offset of level pointer |
||
3837 | ldayindirect (AreaData),y ;and reload first byte |
||
3838 | andn ++%00001111 |
||
3839 | cmpn ++$0e ;row 14? |
||
3840 | bne LeavePar ;TODO ret nz |
||
3841 | lda BackloadingFlag ;if so, check backloading flag |
||
3842 | checka |
||
3843 | bne StrAObj ;if set, branch to render object, else leave |
||
3844 | LeavePar: rts |
||
3845 | InitRear: lda BackloadingFlag ;check backloading flag to see if it's been initialized |
||
3846 | checka |
||
3847 | beq BackColC ;branch to column-wise check |
||
3848 | ldan ++$00 ;if not, initialize both backloading and |
||
3849 | sta BackloadingFlag ;behind-renderer flags and leave |
||
3850 | sta BehindAreaParserFlag |
||
3851 | sta ObjectOffset |
||
3852 | LoopCmdE: rts |
||
3853 | BackColC: ldy AreaDataOffset ;get first byte again |
||
3854 | ldayindirect (AreaData),y |
||
3855 | andn ++%11110000 ;mask out low nybble and move high to low |
||
3856 | lsr |
||
3857 | lsr |
||
3858 | lsr |
||
3859 | lsr |
||
3860 | cmpi CurrentColumnPos ;is this where we're at? |
||
3861 | bne LeavePar ;if not, branch to leave |
||
3862 | StrAObj: lda AreaDataOffset ;if so, load area obj offset and store in buffer |
||
3863 | stax AreaObjOffsetBuffer,x |
||
3864 | jsr IncAreaObjOffset ;do sub to increment to next object data |
||
3865 | RunAObj: lda SCRATCHPAD+$00 ;get stored value and add offset to it |
||
3866 | clc ;then use the jump engine with current contents of A |
||
3867 | adci SCRATCHPAD+$07 |
||
3868 | jsr JumpEngine |
||
3869 | endif |
||
3870 | |||
3871 | ;y=AreaData offset ( GetLrgObjAttrib) |
||
3872 | ;x GetLrgObjAttrib |
||
3873 | ; x hy;SCRATCHPAD+$07 |
||
3874 | |||
3875 | ;large objects (rows $00-$0b or 00-11, d6-d4 set) |
||
3876 | .dw VerticalPipe ;used by warp pipes |
||
3877 | .dw AreaStyleObject |
||
3878 | .dw RowOfBricks |
||
3879 | .dw RowOfSolidBlocks |
||
3880 | .dw RowOfCoins |
||
3881 | .dw ColumnOfBricks |
||
3882 | .dw ColumnOfSolidBlocks |
||
3883 | .dw VerticalPipe ;used by decoration pipes |
||
3884 | |||
3885 | ;objects for special row $0c or 12 |
||
3886 | .dw Hole_Empty |
||
3887 | .dw PulleyRopeObject |
||
3888 | .dw Bridge_High |
||
3889 | .dw Bridge_Middle |
||
3890 | .dw Bridge_Low |
||
3891 | .dw Hole_Water |
||
3892 | .dw QuestionBlockRow_High |
||
3893 | .dw QuestionBlockRow_Low |
||
3894 | |||
3895 | ;objects for special row $0f or 15 |
||
3896 | .dw EndlessRope |
||
3897 | .dw BalancePlatRope |
||
3898 | .dw CastleObject |
||
3899 | .dw StaircaseObject |
||
3900 | .dw ExitPipe |
||
3901 | .dw FlagBalls_Residual |
||
3902 | |||
3903 | ;small objects (rows $00-$0b or 00-11, d6-d4 all clear) |
||
3904 | .dw QuestionBlock ;power-up |
||
3905 | .dw QuestionBlock ;coin |
||
3906 | .dw QuestionBlock ;hidden, coin |
||
3907 | .dw Hidden1UpBlock ;hidden, 1-up |
||
3908 | .dw BrickWithItem ;brick, power-up |
||
3909 | .dw BrickWithItem ;brick, vine |
||
3910 | .dw BrickWithItem ;brick, star |
||
3911 | .dw BrickWithCoins ;brick, coins |
||
3912 | .dw BrickWithItem ;brick, 1-up |
||
3913 | .dw WaterPipe |
||
3914 | .dw EmptyBlock |
||
3915 | .dw Jumpspring |
||
3916 | |||
3917 | ;objects for special row $0d or 13 (d6 set) |
||
3918 | .dw IntroPipe |
||
3919 | .dw FlagpoleObject |
||
3920 | .dw AxeObj |
||
3921 | .dw ChainObj |
||
3922 | .dw CastleBridgeObj |
||
3923 | .dw ScrollLockObject_Warp |
||
3924 | .dw ScrollLockObject |
||
3925 | .dw ScrollLockObject |
||
3926 | .dw AreaFrenzy ;flying cheep-cheeps |
||
3927 | .dw AreaFrenzy ;bullet bills or swimming cheep-cheeps |
||
3928 | .dw AreaFrenzy ;stop frenzy |
||
3929 | .dw LoopCmdE ;ret |
||
3930 | |||
3931 | ;object for special row $0e or 14 |
||
3932 | .dw AlterAreaAttributes |
||
3933 | |||
3934 | ;------------------------------------------------------------------------------------- |
||
3935 | ;(these apply to all area object subroutines in this section unless otherwise stated) |
||
3936 | ;$00 - used to store offset used to find object code |
||
3937 | ;$07 - starts with adder from area parser, used to store row offset |
||
3938 | |||
3939 | AlterAreaAttributes: |
||
3940 | ldyx AreaObjOffsetBuffer,x ;load offset for level object data saved in buffer |
||
3941 | iny ;load second byte |
||
3942 | ldayindirect (AreaData),y |
||
3943 | pha ;save in stack for now |
||
3944 | andn ++%01000000 |
||
3945 | bne Alter2 ;branch if d6 is set |
||
3946 | pla |
||
3947 | pha ;pull and push offset to copy to A |
||
3948 | andn ++%00001111 ;mask out high nybble and store as |
||
3949 | sta TerrainControl ;new terrain height type bits |
||
3950 | pla |
||
3951 | andn ++%00110000 ;pull and mask out all but d5 and d4 |
||
3952 | lsr ;move bits to lower nybble and store |
||
3953 | lsr ;as new background scenery bits |
||
3954 | lsr |
||
3955 | lsr |
||
3956 | sta BackgroundScenery ;then leave |
||
3957 | rts |
||
3958 | Alter2: pla |
||
3959 | andn ++%00000111 ;mask out all but 3 LSB |
||
3960 | cmpn ++$04 ;if four or greater, set color control bits |
||
3961 | cmpcy |
||
3962 | bcc SetFore ;and nullify foreground scenery bits |
||
3963 | sta BackgroundColorCtrl |
||
3964 | ldan ++$00 |
||
3965 | SetFore: sta ForegroundScenery ;otherwise set new foreground scenery bits |
||
3966 | rts |
||
3967 | |||
3968 | ;-------------------------------- |
||
3969 | |||
3970 | ScrollLockObject_Warp: |
||
3971 | ldxn ++$04 ;load value of 4 for game text routine as default |
||
3972 | lda WorldNumber ;warp zone (4-3-2), then check world number |
||
3973 | checka |
||
3974 | beq WarpNum |
||
3975 | inx ;if world number HIGH 1, increment for next warp zone (5) |
||
3976 | ldy AreaType ;check area type |
||
3977 | dey |
||
3978 | bne WarpNum ;if ground area type, increment for last warp zone |
||
3979 | inx ;(8-7-6) and move on |
||
3980 | WarpNum: txa |
||
3981 | sta WarpZoneControl ;store number here to be used by warp zone routine |
||
3982 | jsr WriteGameText ;print text and warp zone numbers |
||
3983 | ldan ++PiranhaPlant |
||
3984 | jsr KillEnemies ;load identifier for piranha plants and do sub |
||
3985 | |||
3986 | ScrollLockObject: |
||
3987 | lda ScrollLock ;invert scroll lock to turn it on |
||
3988 | eorn ++%00000001 |
||
3989 | sta ScrollLock |
||
3990 | rts |
||
3991 | |||
3992 | ;-------------------------------- |
||
3993 | ;$00 - used to store enemy identifier in KillEnemies |
||
3994 | |||
3995 | KillEnemies: |
||
3996 | sta SCRATCHPAD+$00 ;store identifier here |
||
3997 | ldan ++$00 |
||
3998 | ldxn ++$04 ;check for identifier in enemy object buffer |
||
3999 | KillELoop: ldyx Enemy_ID,x |
||
4000 | cpyi SCRATCHPAD+$00 ;if not found, branch |
||
4001 | bne NoKillE |
||
4002 | stax Enemy_Flag,x ;if found, deactivate enemy object flag |
||
4003 | NoKillE: dex ;do this until all slots are checked |
||
4004 | bpl KillELoop |
||
4005 | rts |
||
4006 | |||
4007 | ;-------------------------------- |
||
4008 | |||
4009 | FrenzyIDData: |
||
4010 | .db FlyCheepCheepFrenzy, BBill_CCheep_Frenzy, Stop_Frenzy |
||
4011 | |||
4012 | AreaFrenzy: ldx SCRATCHPAD+$00 ;use area object identifier bit as offset |
||
4013 | ldax FrenzyIDData-8,x ;note that it starts at 8, thus weird address here |
||
4014 | ldyn ++$05 |
||
4015 | FreCompLoop: dey ;check regular slots of enemy object buffer |
||
4016 | bmi ExitAFrenzy ;if all slots checked and enemy object not found, branch to store |
||
4017 | cmpy Enemy_ID,y ;check for enemy object in buffer versus frenzy object |
||
4018 | bne FreCompLoop |
||
4019 | ldan ++$00 ;if enemy object already present, nullify queue and leave |
||
4020 | ExitAFrenzy: sta EnemyFrenzyQueue ;store enemy into frenzy queue |
||
4021 | rts |
||
4022 | |||
4023 | ;-------------------------------- |
||
4024 | ;$06 - used by MushroomLedge to store length |
||
4025 | |||
4026 | AreaStyleObject: |
||
4027 | lda AreaStyle ;load level object style and jump to the right sub |
||
4028 | jsr JumpEngine |
||
4029 | .dw TreeLedge ;also used for cloud type levels |
||
4030 | .dw MushroomLedge |
||
4031 | .dw BulletBillCannon |
||
4032 | |||
4033 | TreeLedge: |
||
4034 | jsr GetLrgObjAttrib ;get row and length of green ledge |
||
4035 | ldax AreaObjectLength,x ;check length counter for expiration |
||
4036 | checka |
||
4037 | beq EndTreeL |
||
4038 | bpl MidTreeL |
||
4039 | tya |
||
4040 | stax AreaObjectLength,x ;store lower nybble into buffer flag as length of ledge |
||
4041 | lda CurrentPageLoc |
||
4042 | orai CurrentColumnPos ;are we at the start of the level? |
||
4043 | beq MidTreeL |
||
4044 | ldan ++$16 ;render start of tree ledge |
||
4045 | jmp NoUnder |
||
4046 | MidTreeL: |
||
4047 | if Z80OPT3hy |
||
4048 | ld c,hy;ldx SCRATCHPAD+$07 |
||
4049 | else |
||
4050 | ldx SCRATCHPAD+$07 |
||
4051 | endif |
||
4052 | ldan ++$17 ;render middle of tree ledge |
||
4053 | stax MetatileBuffer,x ;note that this is also used if ledge position is |
||
4054 | ldan ++$4c ;at the start of level for continuous effect |
||
4055 | jmp AllUnder ;now render the part underneath |
||
4056 | EndTreeL: ldan ++$18 ;render end of tree ledge |
||
4057 | jmp NoUnder |
||
4058 | |||
4059 | MushroomLedge: |
||
4060 | jsr ChkLrgObjLength ;get shroom dimensions |
||
4061 | sty SCRATCHPAD+$06 ;store length here for now |
||
4062 | bcc EndMushL |
||
4063 | ldax AreaObjectLength,x ;divide length by 2 and store elsewhere |
||
4064 | lsr |
||
4065 | stax MushroomLedgeHalfLen,x |
||
4066 | ldan ++$19 ;render start of mushroom |
||
4067 | jmp NoUnder |
||
4068 | EndMushL: ldan ++$1b ;if at the end, render end of mushroom |
||
4069 | ldyx AreaObjectLength,x |
||
4070 | checky |
||
4071 | beq NoUnder |
||
4072 | ldax MushroomLedgeHalfLen,x ;get divided length and store where length |
||
4073 | sta SCRATCHPAD+$06 ;was stored originally |
||
4074 | if Z80OPT3hy |
||
4075 | ld c,hy;ldx SCRATCHPAD+$07 |
||
4076 | else |
||
4077 | ldx SCRATCHPAD+$07 |
||
4078 | endif |
||
4079 | ldan ++$1a |
||
4080 | stax MetatileBuffer,x ;render middle of mushroom |
||
4081 | cpyi SCRATCHPAD+$06 ;are we smack dab in the center? |
||
4082 | bne MushLExit ;if not, branch to leave |
||
4083 | inx |
||
4084 | ldan ++$4f |
||
4085 | stax MetatileBuffer,x ;render stem top of mushroom underneath the middle |
||
4086 | ldan ++$50 |
||
4087 | AllUnder: inx |
||
4088 | ldyn ++$0f ;set $0f to render all way down |
||
4089 | jmp RenderUnderPart ;now render the stem of mushroom |
||
4090 | NoUnder: |
||
4091 | if Z80OPT3hy |
||
4092 | ld c,hy;ldx SCRATCHPAD+$07 ;load row of ledge |
||
4093 | else |
||
4094 | ldx SCRATCHPAD+$07 ;load row of ledge |
||
4095 | endif |
||
4096 | ldyn ++$00 ;set 0 for no bottom on this part |
||
4097 | jmp RenderUnderPart |
||
4098 | |||
4099 | ;-------------------------------- |
||
4100 | |||
4101 | ;tiles used by pulleys and rope object |
||
4102 | PulleyRopeMetatiles: |
||
4103 | .db $42, $41, $43 |
||
4104 | |||
4105 | PulleyRopeObject: |
||
4106 | jsr ChkLrgObjLength ;get length of pulley/rope object |
||
4107 | ldyn ++$00 ;initialize metatile offset |
||
4108 | bcs RenderPul ;if starting, render left pulley |
||
4109 | iny |
||
4110 | ldax AreaObjectLength,x ;if not at the end, render rope |
||
4111 | checka |
||
4112 | bne RenderPul |
||
4113 | iny ;otherwise render right pulley |
||
4114 | RenderPul: lday PulleyRopeMetatiles,y |
||
4115 | sta MetatileBuffer ;render at the top of the screen |
||
4116 | MushLExit: rts ;and leave |
||
4117 | |||
4118 | ;-------------------------------- |
||
4119 | ;$06 - used to store upper limit of rows for CastleObject |
||
4120 | |||
4121 | CastleMetatiles: |
||
4122 | .db $00, $45, $45, $45, $00 |
||
4123 | .db $00, $48, $47, $46, $00 |
||
4124 | .db $45, $49, $49, $49, $45 |
||
4125 | .db $47, $47, $4a, $47, $47 |
||
4126 | .db $47, $47, $4b, $47, $47 |
||
4127 | .db $49, $49, $49, $49, $49 |
||
4128 | .db $47, $4a, $47, $4a, $47 |
||
4129 | .db $47, $4b, $47, $4b, $47 |
||
4130 | .db $47, $47, $47, $47, $47 |
||
4131 | .db $4a, $47, $4a, $47, $4a |
||
4132 | .db $4b, $47, $4b, $47, $4b |
||
4133 | |||
4134 | CastleObject: |
||
4135 | jsr GetLrgObjAttrib ;save lower nybble as starting row |
||
4136 | if Z80OPT3hy |
||
4137 | ld hy,e; sty SCRATCHPAD+$07 ;if starting row is above $0a, game will crash!!! |
||
4138 | else |
||
4139 | sty SCRATCHPAD+$07 ;if starting row is above $0a, game will crash!!! |
||
4140 | endif |
||
4141 | ldyn ++$04 |
||
4142 | jsr ChkLrgObjFixedLength ;load length of castle if not already loaded |
||
4143 | txa |
||
4144 | pha ;save obj buffer offset to stack |
||
4145 | ldyx AreaObjectLength,x ;use current length as offset for castle data |
||
4146 | if Z80OPT3hy |
||
4147 | ld c,hy;ldx SCRATCHPAD+$07 ;begin at starting row |
||
4148 | else |
||
4149 | ldx SCRATCHPAD+$07 ;begin at starting row |
||
4150 | endif |
||
4151 | ldan ++$0b |
||
4152 | sta SCRATCHPAD+$06 ;load upper limit of number of rows to print |
||
4153 | CRendLoop: lday CastleMetatiles,y ;load current byte using offset |
||
4154 | stax MetatileBuffer,x |
||
4155 | inx ;store in buffer and increment buffer offset |
||
4156 | lda SCRATCHPAD+$06 |
||
4157 | checka |
||
4158 | beq ChkCFloor ;have we reached upper limit yet? |
||
4159 | iny ;if not, increment column-wise |
||
4160 | iny ;to byte in next row |
||
4161 | iny |
||
4162 | iny |
||
4163 | iny |
||
4164 | deci SCRATCHPAD+$06 ;move closer to upper limit |
||
4165 | ChkCFloor: cpxn ++$0b ;have we reached the row just before floor? |
||
4166 | bne CRendLoop ;if not, go back and do another row |
||
4167 | pla |
||
4168 | tax ;get obj buffer offset from before |
||
4169 | lda CurrentPageLoc |
||
4170 | checka |
||
4171 | beq ExitCastle ;if we're at page 0, we do not need to do anything else |
||
4172 | ldax AreaObjectLength,x ;check length |
||
4173 | cmpn ++$01 ;if length almost about to expire, put brick at floor |
||
4174 | beq PlayerStop |
||
4175 | if Z80OPT3hy |
||
4176 | if Z80OPT3hybug |
||
4177 | ld c,hy;ldy SCRATCHPAD+$07 ;check starting row for tall castle ($00) ; ! |
||
4178 | else |
||
4179 | ld e,hy;ldy SCRATCHPAD+$07 ;check starting row for tall castle ($00) |
||
4180 | endif |
||
4181 | else |
||
4182 | ldy SCRATCHPAD+$07 ;check starting row for tall castle ($00) |
||
4183 | endif |
||
4184 | checky |
||
4185 | bne NotTall |
||
4186 | cmpn ++$03 ;if found, then check to see if we're at the second column |
||
4187 | beq PlayerStop |
||
4188 | NotTall: cmpn ++$02 ;if not tall castle, check to see if we're at the third column |
||
4189 | bne ExitCastle ;if we aren't and the castle is tall, don't create flag yet |
||
4190 | jsr GetAreaObjXPosition ;otherwise, obtain and save horizontal pixel coordinate |
||
4191 | pha |
||
4192 | jsr FindEmptyEnemySlot ;find an empty place on the enemy object buffer |
||
4193 | pla |
||
4194 | stax Enemy_X_Position,x ;then write horizontal coordinate for star flag |
||
4195 | lda CurrentPageLoc |
||
4196 | stax Enemy_PageLoc,x ;set page location for star flag |
||
4197 | ldan ++$01 |
||
4198 | stax Enemy_Y_HighPos,x ;set vertical high byte |
||
4199 | stax Enemy_Flag,x ;set flag for buffer |
||
4200 | ldan ++$90 |
||
4201 | stax Enemy_Y_Position,x ;set vertical coordinate |
||
4202 | ldan ++StarFlagObject ;set star flag value in buffer itself |
||
4203 | stax Enemy_ID,x |
||
4204 | rts |
||
4205 | PlayerStop: ldyn ++$52 ;put brick at floor to stop player at end of level |
||
4206 | sty MetatileBuffer+10 ;this is only done if we're on the second column |
||
4207 | ExitCastle: rts |
||
4208 | |||
4209 | ;-------------------------------- |
||
4210 | |||
4211 | WaterPipe: |
||
4212 | jsr GetLrgObjAttrib ;get row and lower nybble |
||
4213 | ldyx AreaObjectLength,x ;get length (residual code, water pipe is 1 col thick) |
||
4214 | if Z80OPT3hy |
||
4215 | ld c,hy;ldx SCRATCHPAD+$07 ;get row |
||
4216 | else |
||
4217 | ldx SCRATCHPAD+$07 ;get row |
||
4218 | endif |
||
4219 | ldan ++$6b |
||
4220 | stax MetatileBuffer,x ;draw something here and below it |
||
4221 | ldan ++$6c |
||
4222 | stax MetatileBuffer+1,x |
||
4223 | rts |
||
4224 | |||
4225 | ;-------------------------------- |
||
4226 | ;$05 - used to store length of vertical shaft in RenderSidewaysPipe |
||
4227 | ;$06 - used to store leftover horizontal length in RenderSidewaysPipe |
||
4228 | ; and vertical length in VerticalPipe and GetPipeHeight |
||
4229 | |||
4230 | IntroPipe: |
||
4231 | ldyn ++$03 ;check if length set, if not set, set it |
||
4232 | jsr ChkLrgObjFixedLength |
||
4233 | ldyn ++$0a ;set fixed value and render the sideways part |
||
4234 | jsr RenderSidewaysPipe |
||
4235 | bcs NoBlankP ;if carry flag set, not time to draw vertical pipe part |
||
4236 | ldxn ++$06 ;blank everything above the vertical pipe part |
||
4237 | VPipeSectLoop: ldan ++$00 ;all the way to the top of the screen |
||
4238 | stax MetatileBuffer,x ;because otherwise it will look like exit pipe |
||
4239 | dex |
||
4240 | bpl VPipeSectLoop |
||
4241 | lday VerticalPipeData,y ;draw the end of the vertical pipe part |
||
4242 | sta MetatileBuffer+7 |
||
4243 | NoBlankP: rts |
||
4244 | |||
4245 | SidePipeShaftData: |
||
4246 | .db $15, $14 ;used to control whether or not vertical pipe shaft |
||
4247 | .db $00, $00 ;is drawn, and if so, controls the metatile number |
||
4248 | SidePipeTopPart: |
||
4249 | .db $15, $1e ;top part of sideways part of pipe |
||
4250 | .db $1d, $1c |
||
4251 | SidePipeBottomPart: |
||
4252 | .db $15, $21 ;bottom part of sideways part of pipe |
||
4253 | .db $20, $1f |
||
4254 | |||
4255 | ExitPipe: |
||
4256 | ldyn ++$03 ;check if length set, if not set, set it |
||
4257 | jsr ChkLrgObjFixedLength |
||
4258 | jsr GetLrgObjAttrib ;get vertical length, then plow on through RenderSidewaysPipe |
||
4259 | |||
4260 | RenderSidewaysPipe: |
||
4261 | dey ;decrement twice to make room for shaft at bottom |
||
4262 | dey ;and store here for now as vertical length |
||
4263 | sty SCRATCHPAD+$05 |
||
4264 | ldyx AreaObjectLength,x ;get length left over and store here |
||
4265 | sty SCRATCHPAD+$06 |
||
4266 | ldx SCRATCHPAD+$05 ;get vertical length plus one, use as buffer offset |
||
4267 | inx |
||
4268 | lday SidePipeShaftData,y ;check for value $00 based on horizontal offset |
||
4269 | cmpn ++$00 |
||
4270 | cmpcy |
||
4271 | beq DrawSidePart ;if found, do not draw the vertical pipe shaft (CY6502=1) |
||
4272 | ldxn ++$00 |
||
4273 | ldy SCRATCHPAD+$05 ;init buffer offset and get vertical length |
||
4274 | jsr RenderUnderPart ;and render vertical shaft using tile number in A |
||
4275 | clc ;clear carry flag to be used by IntroPipe |
||
4276 | DrawSidePart: |
||
4277 | push af |
||
4278 | ldy SCRATCHPAD+$06 ;render side pipe part at the bottom |
||
4279 | lday SidePipeTopPart,y |
||
4280 | stax MetatileBuffer,x ;note that the pipe parts are stored |
||
4281 | lday SidePipeBottomPart,y ;backwards horizontally |
||
4282 | stax MetatileBuffer+1,x |
||
4283 | pop af |
||
4284 | rts |
||
4285 | |||
4286 | VerticalPipeData: |
||
4287 | .db $11, $10 ;used by pipes that lead somewhere |
||
4288 | .db $15, $14 |
||
4289 | .db $13, $12 ;used by decoration pipes |
||
4290 | .db $15, $14 |
||
4291 | |||
4292 | VerticalPipe: |
||
4293 | jsr GetPipeHeight |
||
4294 | lda SCRATCHPAD+$00 ;check to see if value was nullified earlier |
||
4295 | checka |
||
4296 | beq WarpPipe ;(if d3, the usage control bit of second byte, was set) |
||
4297 | iny |
||
4298 | iny |
||
4299 | iny |
||
4300 | iny ;add four if usage control bit was not set |
||
4301 | WarpPipe: tya ;save value in stack |
||
4302 | pha |
||
4303 | lda AreaNumber |
||
4304 | orai WorldNumber ;if at world 1-1, do not add piranha plant ever |
||
4305 | if NOPIRANHAPLANT |
||
4306 | xor a |
||
4307 | endif |
||
4308 | beq DrawPipe |
||
4309 | ldyx AreaObjectLength,x ;if on second column of pipe, branch |
||
4310 | checky |
||
4311 | beq DrawPipe ;(because we only need to do this once) |
||
4312 | jsr FindEmptyEnemySlot ;check for an empty moving data buffer space |
||
4313 | bcs DrawPipe ;if not found, too many enemies, thus skip |
||
4314 | jsr GetAreaObjXPosition ;get horizontal pixel coordinate |
||
4315 | clc |
||
4316 | adcn ++$08 ;add eight to put the piranha plant in the center |
||
4317 | push af |
||
4318 | stax Enemy_X_Position,x ;store as enemy's horizontal coordinate |
||
4319 | lda CurrentPageLoc ;add carry to current page number |
||
4320 | ld h,a |
||
4321 | pop af |
||
4322 | ld a,h |
||
4323 | adcn ++$00 |
||
4324 | stax Enemy_PageLoc,x ;store as enemy's page coordinate |
||
4325 | ldan ++$01 |
||
4326 | stax Enemy_Y_HighPos,x |
||
4327 | stax Enemy_Flag,x ;activate enemy flag |
||
4328 | jsr GetAreaObjYPosition ;get piranha plant's vertical coordinate and store here |
||
4329 | stax Enemy_Y_Position,x |
||
4330 | ldan ++PiranhaPlant ;write piranha plant's value into buffer |
||
4331 | stax Enemy_ID,x |
||
4332 | jsr InitPiranhaPlant |
||
4333 | DrawPipe: pla ;get value saved earlier and use as Y |
||
4334 | tay |
||
4335 | if Z80OPT3hy |
||
4336 | ld c,hy;ldx SCRATCHPAD+$07 ;get buffer offset |
||
4337 | else |
||
4338 | ldx SCRATCHPAD+$07 ;get buffer offset |
||
4339 | endif |
||
4340 | lday VerticalPipeData,y ;draw the appropriate pipe with the Y we loaded earlier |
||
4341 | stax MetatileBuffer,x ;render the top of the pipe |
||
4342 | inx |
||
4343 | lday VerticalPipeData+2,y ;render the rest of the pipe |
||
4344 | ldy SCRATCHPAD+$06 ;subtract one from length and render the part underneath |
||
4345 | dey |
||
4346 | jmp RenderUnderPart |
||
4347 | |||
4348 | GetPipeHeight: |
||
4349 | ldyn ++$01 ;check for length loaded, if not, load |
||
4350 | jsr ChkLrgObjFixedLength ;pipe length of 2 (horizontal) |
||
4351 | jsr GetLrgObjAttrib |
||
4352 | tya ;get saved lower nybble as height |
||
4353 | andn ++$07 ;save only the three lower bits as |
||
4354 | sta SCRATCHPAD+$06 ;vertical length, then load Y with |
||
4355 | ldyx AreaObjectLength,x ;length left over |
||
4356 | rts |
||
4357 | |||
4358 | FindEmptyEnemySlot: |
||
4359 | ldxn ++$00 ;start at first enemy slot |
||
4360 | EmptyChkLoop: clc ;clear carry flag by default |
||
4361 | ldax Enemy_Flag,x ;check enemy buffer for nonzero |
||
4362 | checka |
||
4363 | beq ExitEmptyChk ;if zero, leave |
||
4364 | inx |
||
4365 | cpxn ++$05 ;if nonzero, check next value |
||
4366 | bne EmptyChkLoop |
||
4367 | ExitEmptyChk: rts ;if all values nonzero, carry flag is set |
||
4368 | |||
4369 | ;-------------------------------- |
||
4370 | |||
4371 | Hole_Water: |
||
4372 | jsr ChkLrgObjLength ;get low nybble and save as length |
||
4373 | ldan ++$86 ;render waves |
||
4374 | sta MetatileBuffer+10 |
||
4375 | ldxn ++$0b |
||
4376 | ldyn ++$01 ;now render the water underneath |
||
4377 | ldan ++$87 |
||
4378 | jmp RenderUnderPart |
||
4379 | |||
4380 | ;-------------------------------- |
||
4381 | |||
4382 | QuestionBlockRow_High: |
||
4383 | ldan ++$03 ;start on the fourth row |
||
4384 | jr QuestionBlockRow_go;.db $2c ;BIT instruction opcode |
||
4385 | |||
4386 | QuestionBlockRow_Low: |
||
4387 | ldan ++$07 ;start on the eighth row |
||
4388 | QuestionBlockRow_go |
||
4389 | pha ;save whatever row to the stack for now |
||
4390 | jsr ChkLrgObjLength ;get low nybble and save as length |
||
4391 | pla |
||
4392 | tax ;render question boxes with coins |
||
4393 | ldan ++$c0 |
||
4394 | stax MetatileBuffer,x |
||
4395 | rts |
||
4396 | |||
4397 | ;-------------------------------- |
||
4398 | |||
4399 | Bridge_High: |
||
4400 | ldan ++$06 ;start on the seventh row from top of screen |
||
4401 | jr Bridge_go;.db $2c ;BIT instruction opcode |
||
4402 | |||
4403 | Bridge_Middle: |
||
4404 | ldan ++$07 ;start on the eighth row |
||
4405 | jr Bridge_go;.db $2c ;BIT instruction opcode |
||
4406 | |||
4407 | Bridge_Low: |
||
4408 | ldan ++$09 ;start on the tenth row |
||
4409 | Bridge_go |
||
4410 | pha ;save whatever row to the stack for now |
||
4411 | jsr ChkLrgObjLength ;get low nybble and save as length |
||
4412 | pla |
||
4413 | tax ;render bridge railing |
||
4414 | ldan ++$0b |
||
4415 | stax MetatileBuffer,x |
||
4416 | inx |
||
4417 | ldyn ++$00 ;now render the bridge itself |
||
4418 | ldan ++$63 |
||
4419 | jmp RenderUnderPart |
||
4420 | |||
4421 | ;-------------------------------- |
||
4422 | |||
4423 | FlagBalls_Residual: |
||
4424 | jsr GetLrgObjAttrib ;get low nybble from object byte |
||
4425 | ldxn ++$02 ;render flag balls on third row from top |
||
4426 | ldan ++$6d ;of screen downwards based on low nybble |
||
4427 | jmp RenderUnderPart |
||
4428 | |||
4429 | ;-------------------------------- |
||
4430 | |||
4431 | FlagpoleObject: |
||
4432 | ldan ++$24 ;render flagpole ball on top |
||
4433 | sta MetatileBuffer |
||
4434 | ldxn ++$01 ;now render the flagpole shaft |
||
4435 | ldyn ++$08 |
||
4436 | ldan ++$25 |
||
4437 | jsr RenderUnderPart |
||
4438 | ldan ++$61 ;render solid block at the bottom |
||
4439 | sta MetatileBuffer+10 |
||
4440 | jsr GetAreaObjXPosition |
||
4441 | secsub ;get pixel coordinate of where the flagpole is, |
||
4442 | sbcn ++$08 ;subtract eight pixels and use as horizontal |
||
4443 | sta Enemy_X_Position+5 ;coordinate for the flag |
||
4444 | lda CurrentPageLoc |
||
4445 | sbcn ++$00 ;subtract borrow from page location and use as |
||
4446 | sta Enemy_PageLoc+5 ;page location for the flag |
||
4447 | ldan ++$30 |
||
4448 | sta Enemy_Y_Position+5 ;set vertical coordinate for flag |
||
4449 | ldan ++$b0 |
||
4450 | sta FlagpoleFNum_Y_Pos ;set initial vertical coordinate for flagpole's floatey number |
||
4451 | ldan ++FlagpoleFlagObject |
||
4452 | sta Enemy_ID+5 ;set flag identifier, note that identifier and coordinates |
||
4453 | inci Enemy_Flag+5 ;use last space in enemy object buffer |
||
4454 | rts |
||
4455 | |||
4456 | ;-------------------------------- |
||
4457 | |||
4458 | EndlessRope: |
||
4459 | ldxn ++$00 ;render rope from the top to the bottom of screen |
||
4460 | ldyn ++$0f |
||
4461 | jmp DrawRope |
||
4462 | |||
4463 | BalancePlatRope: |
||
4464 | txa ;save object buffer offset for now |
||
4465 | pha |
||
4466 | ldxn ++$01 ;blank out all from second row to the bottom |
||
4467 | ldyn ++$0f ;with blank used for balance platform rope |
||
4468 | ldan ++$44 |
||
4469 | jsr RenderUnderPart |
||
4470 | pla ;get back object buffer offset |
||
4471 | tax |
||
4472 | jsr GetLrgObjAttrib ;get vertical length from lower nybble |
||
4473 | ldxn ++$01 |
||
4474 | DrawRope: ldan ++$40 ;render the actual rope |
||
4475 | jmp RenderUnderPart |
||
4476 | |||
4477 | ;-------------------------------- |
||
4478 | |||
4479 | CoinMetatileData: |
||
4480 | .db $c3, $c2, $c2, $c2 |
||
4481 | |||
4482 | RowOfCoins: |
||
4483 | ldy AreaType ;get area type |
||
4484 | lday CoinMetatileData,y ;load appropriate coin metatile |
||
4485 | jmp GetRow |
||
4486 | |||
4487 | ;-------------------------------- |
||
4488 | |||
4489 | C_ObjectRow: |
||
4490 | .db $06, $07, $08 |
||
4491 | |||
4492 | C_ObjectMetatile: |
||
4493 | .db $c5, $0c, $89 |
||
4494 | |||
4495 | CastleBridgeObj: |
||
4496 | ldyn ++$0c ;load length of 13 columns |
||
4497 | jsr ChkLrgObjFixedLength |
||
4498 | jmp ChainObj |
||
4499 | |||
4500 | AxeObj: |
||
4501 | ldan ++$08 ;load bowser's palette into sprite portion of palette |
||
4502 | sta VRAM_Buffer_AddrCtrl |
||
4503 | |||
4504 | ChainObj: |
||
4505 | ldy SCRATCHPAD+$00 ;get value loaded earlier from decoder |
||
4506 | ldxy C_ObjectRow-2,y ;get appropriate row and metatile for object |
||
4507 | lday C_ObjectMetatile-2,y |
||
4508 | jmp ColObj |
||
4509 | |||
4510 | EmptyBlock: |
||
4511 | jsr GetLrgObjAttrib ;get row location |
||
4512 | if Z80OPT3hy |
||
4513 | ld c,hy;ldx SCRATCHPAD+$07 |
||
4514 | else |
||
4515 | ldx SCRATCHPAD+$07 |
||
4516 | endif |
||
4517 | ldan ++$c4 |
||
4518 | ColObj: ldyn ++$00 ;column length of 1 |
||
4519 | jmp RenderUnderPart |
||
4520 | |||
4521 | ;-------------------------------- |
||
4522 | |||
4523 | SolidBlockMetatiles: |
||
4524 | .db $69, $61, $61, $62 |
||
4525 | |||
4526 | BrickMetatiles: |
||
4527 | .db $22, $51, $52, $52 |
||
4528 | .db $88 ;used only by row of bricks object |
||
4529 | |||
4530 | RowOfBricks: |
||
4531 | ldy AreaType ;load area type obtained from area offset pointer |
||
4532 | lda CloudTypeOverride ;check for cloud type override |
||
4533 | checka |
||
4534 | beq DrawBricks |
||
4535 | ldyn ++$04 ;if cloud type, override area type |
||
4536 | DrawBricks: lday BrickMetatiles,y ;get appropriate metatile |
||
4537 | jmp GetRow ;and go render it |
||
4538 | |||
4539 | RowOfSolidBlocks: |
||
4540 | ldy AreaType ;load area type obtained from area offset pointer |
||
4541 | lday SolidBlockMetatiles,y ;get metatile |
||
4542 | GetRow: pha ;store metatile here |
||
4543 | jsr ChkLrgObjLength ;get row number, load length |
||
4544 | DrawRow: |
||
4545 | if Z80OPT3hy |
||
4546 | ld c,hy;ldx SCRATCHPAD+$07 |
||
4547 | else |
||
4548 | ldx SCRATCHPAD+$07 |
||
4549 | endif |
||
4550 | ldyn ++$00 ;set vertical height of 1 |
||
4551 | pla |
||
4552 | jmp RenderUnderPart ;render object |
||
4553 | |||
4554 | ColumnOfBricks: |
||
4555 | ldy AreaType ;load area type obtained from area offset |
||
4556 | lday BrickMetatiles,y ;get metatile (no cloud override as for row) |
||
4557 | jmp GetRow2 |
||
4558 | |||
4559 | ColumnOfSolidBlocks: |
||
4560 | ldy AreaType ;load area type obtained from area offset |
||
4561 | lday SolidBlockMetatiles,y ;get metatile |
||
4562 | GetRow2: pha ;save metatile to stack for now |
||
4563 | jsr GetLrgObjAttrib ;get length and row |
||
4564 | pla ;restore metatile |
||
4565 | if Z80OPT3hy |
||
4566 | ld c,hy;ldx SCRATCHPAD+$07 ;get starting row |
||
4567 | else |
||
4568 | ldx SCRATCHPAD+$07 ;get starting row |
||
4569 | endif |
||
4570 | jmp RenderUnderPart ;now render the column |
||
4571 | |||
4572 | ;-------------------------------- |
||
4573 | |||
4574 | BulletBillCannon: |
||
4575 | jsr GetLrgObjAttrib ;get row and length of bullet bill cannon |
||
4576 | if Z80OPT3hy |
||
4577 | ld c,hy;ldx SCRATCHPAD+$07 ;start at first row |
||
4578 | else |
||
4579 | ldx SCRATCHPAD+$07 ;start at first row |
||
4580 | endif |
||
4581 | ldan ++$64 ;render bullet bill cannon |
||
4582 | stax MetatileBuffer,x |
||
4583 | inx |
||
4584 | dey ;done yet? |
||
4585 | bmi SetupCannon |
||
4586 | ldan ++$65 ;if not, render middle part |
||
4587 | stax MetatileBuffer,x |
||
4588 | inx |
||
4589 | dey ;done yet? |
||
4590 | bmi SetupCannon |
||
4591 | ldan ++$66 ;if not, render bottom until length expires |
||
4592 | jsr RenderUnderPart |
||
4593 | SetupCannon: ldx Cannon_Offset ;get offset for data used by cannons and whirlpools |
||
4594 | jsr GetAreaObjYPosition ;get proper vertical coordinate for cannon |
||
4595 | stax Cannon_Y_Position,x ;and store it here |
||
4596 | lda CurrentPageLoc |
||
4597 | stax Cannon_PageLoc,x ;store page number for cannon here |
||
4598 | jsr GetAreaObjXPosition ;get proper horizontal coordinate for cannon |
||
4599 | stax Cannon_X_Position,x ;and store it here |
||
4600 | inx |
||
4601 | cpxn ++$06 ;increment and check offset |
||
4602 | cmpcy |
||
4603 | bcc StrCOffset ;if not yet reached sixth cannon, branch to save offset |
||
4604 | ldxn ++$00 ;otherwise initialize it |
||
4605 | StrCOffset: stx Cannon_Offset ;save new offset and leave |
||
4606 | rts |
||
4607 | |||
4608 | ;-------------------------------- |
||
4609 | |||
4610 | StaircaseHeightData: |
||
4611 | .db $07, $07, $06, $05, $04, $03, $02, $01, $00 |
||
4612 | |||
4613 | StaircaseRowData: |
||
4614 | .db $03, $03, $04, $05, $06, $07, $08, $09, $0a |
||
4615 | |||
4616 | StaircaseObject: |
||
4617 | jsr ChkLrgObjLength ;check and load length |
||
4618 | bcc NextStair ;if length already loaded, skip init part |
||
4619 | ldan ++$09 ;start past the end for the bottom |
||
4620 | sta StaircaseControl ;of the staircase |
||
4621 | NextStair: deci StaircaseControl ;move onto next step (or first if starting) |
||
4622 | ldy StaircaseControl |
||
4623 | ldxy StaircaseRowData,y ;get starting row and height to render |
||
4624 | lday StaircaseHeightData,y |
||
4625 | tay |
||
4626 | ldan ++$61 ;now render solid block staircase |
||
4627 | jmp RenderUnderPart |
||
4628 | |||
4629 | ;-------------------------------- |
||
4630 | |||
4631 | Jumpspring: |
||
4632 | jsr GetLrgObjAttrib |
||
4633 | jsr FindEmptyEnemySlot ;find empty space in enemy object buffer |
||
4634 | jsr GetAreaObjXPosition ;get horizontal coordinate for jumpspring |
||
4635 | stax Enemy_X_Position,x ;and store |
||
4636 | lda CurrentPageLoc ;store page location of jumpspring |
||
4637 | stax Enemy_PageLoc,x |
||
4638 | jsr GetAreaObjYPosition ;get vertical coordinate for jumpspring |
||
4639 | stax Enemy_Y_Position,x ;and store |
||
4640 | stax Jumpspring_FixedYPos,x ;store as permanent coordinate here |
||
4641 | ldan ++JumpspringObject |
||
4642 | stax Enemy_ID,x ;write jumpspring object to enemy object buffer |
||
4643 | ldyn ++$01 |
||
4644 | styx Enemy_Y_HighPos,x ;store vertical high byte |
||
4645 | incx Enemy_Flag,x ;set flag for enemy object buffer |
||
4646 | if Z80OPT3hy |
||
4647 | ld c,hy;ldx SCRATCHPAD+$07 |
||
4648 | else |
||
4649 | ldx SCRATCHPAD+$07 |
||
4650 | endif |
||
4651 | ldan ++$67 ;draw metatiles in two rows where jumpspring is |
||
4652 | stax MetatileBuffer,x |
||
4653 | ldan ++$68 |
||
4654 | stax MetatileBuffer+1,x |
||
4655 | rts |
||
4656 | |||
4657 | ;-------------------------------- |
||
4658 | ;$07 - used to save ID of brick object |
||
4659 | |||
4660 | Hidden1UpBlock: |
||
4661 | lda Hidden1UpFlag ;if flag not set, do not render object |
||
4662 | checka |
||
4663 | beq ExitDecBlock |
||
4664 | ldan ++$00 ;if set, init for the next one |
||
4665 | sta Hidden1UpFlag |
||
4666 | jmp BrickWithItem ;jump to code shared with unbreakable bricks |
||
4667 | |||
4668 | QuestionBlock: |
||
4669 | jsr GetAreaObjectID ;get value from level decoder routine |
||
4670 | jmp DrawQBlk ;go to render it |
||
4671 | |||
4672 | BrickWithCoins: |
||
4673 | ldan ++$00 ;initialize multi-coin timer flag |
||
4674 | sta BrickCoinTimerFlag |
||
4675 | |||
4676 | BrickWithItem: |
||
4677 | jsr GetAreaObjectID ;save area object ID |
||
4678 | if Z80OPT3hy |
||
4679 | ld hy,e;sty SCRATCHPAD+$07 |
||
4680 | else |
||
4681 | sty SCRATCHPAD+$07 |
||
4682 | endif |
||
4683 | ldan ++$00 ;load default adder for bricks with lines |
||
4684 | ldy AreaType ;check level type for ground level |
||
4685 | dey |
||
4686 | beq BWithL ;if ground type, do not start with 5 |
||
4687 | ldan ++$05 ;otherwise use adder for bricks without lines |
||
4688 | BWithL: |
||
4689 | if Z80OPT3hy |
||
4690 | ;clc ;add object ID to adder |
||
4691 | add a,hy;adci SCRATCHPAD+$07 |
||
4692 | else |
||
4693 | clc ;add object ID to adder |
||
4694 | adci SCRATCHPAD+$07 |
||
4695 | endif |
||
4696 | tay ;use as offset for metatile |
||
4697 | DrawQBlk: lday BrickQBlockMetatiles,y ;get appropriate metatile for brick (question block |
||
4698 | pha ;if branched to here from question block routine) |
||
4699 | jsr GetLrgObjAttrib ;get row from location byte |
||
4700 | jmp DrawRow ;now render the object |
||
4701 | |||
4702 | GetAreaObjectID: |
||
4703 | lda SCRATCHPAD+$00 ;get value saved from area parser routine |
||
4704 | secsub |
||
4705 | sbcn ++$00 ;possibly residual code |
||
4706 | tay ;save to Y |
||
4707 | ExitDecBlock: rts |
||
4708 | |||
4709 | ;-------------------------------- |
||
4710 | |||
4711 | HoleMetatiles: |
||
4712 | .db $87, $00, $00, $00 |
||
4713 | |||
4714 | Hole_Empty: |
||
4715 | jsr ChkLrgObjLength ;get lower nybble and save as length |
||
4716 | bcc NoWhirlP ;skip this part if length already loaded |
||
4717 | lda AreaType ;check for water type level |
||
4718 | checka |
||
4719 | bne NoWhirlP ;if not water type, skip this part |
||
4720 | ldx Whirlpool_Offset ;get offset for data used by cannons and whirlpools |
||
4721 | jsr GetAreaObjXPosition ;get proper vertical coordinate of where we're at |
||
4722 | secsub |
||
4723 | sbcn ++$10 ;subtract 16 pixels |
||
4724 | push af |
||
4725 | stax Whirlpool_LeftExtent,x ;store as left extent of whirlpool |
||
4726 | pop af |
||
4727 | lda CurrentPageLoc ;get page location of where we're at |
||
4728 | sbcn ++$00 ;subtract borrow |
||
4729 | stax Whirlpool_PageLoc,x ;save as page location of whirlpool |
||
4730 | iny |
||
4731 | iny ;increment length by 2 |
||
4732 | tya |
||
4733 | asl ;multiply by 16 to get size of whirlpool |
||
4734 | asl ;note that whirlpool will always be |
||
4735 | asl ;two blocks bigger than actual size of hole |
||
4736 | asl ;and extend one block beyond each edge |
||
4737 | stax Whirlpool_Length,x ;save size of whirlpool here |
||
4738 | inx |
||
4739 | cpxn ++$05 ;increment and check offset |
||
4740 | cmpcy |
||
4741 | bcc StrWOffset ;if not yet reached fifth whirlpool, branch to save offset |
||
4742 | ldxn ++$00 ;otherwise initialize it |
||
4743 | StrWOffset: stx Whirlpool_Offset ;save new offset here |
||
4744 | NoWhirlP: ldx AreaType ;get appropriate metatile, then |
||
4745 | ldax HoleMetatiles,x ;render the hole proper |
||
4746 | ldxn ++$08 |
||
4747 | ldyn ++$0f ;start at ninth row and go to bottom, run RenderUnderPart |
||
4748 | |||
4749 | ;-------------------------------- |
||
4750 | |||
4751 | RenderUnderPart: |
||
4752 | sty AreaObjectHeight ;store vertical length to render |
||
4753 | ldyx MetatileBuffer,x ;check current spot to see if there's something |
||
4754 | checky |
||
4755 | beq DrawThisRow ;we need to keep, if nothing, go ahead |
||
4756 | cpyn ++$17 |
||
4757 | beq WaitOneRow ;if middle part (tree ledge), wait until next row |
||
4758 | cpyn ++$1a |
||
4759 | beq WaitOneRow ;if middle part (mushroom ledge), wait until next row |
||
4760 | cpyn ++$c0 |
||
4761 | beq DrawThisRow ;if question block w/ coin, overwrite |
||
4762 | cpyn ++$c0 |
||
4763 | cmpcy |
||
4764 | bcs WaitOneRow ;if any other metatile with palette 3, wait until next row |
||
4765 | cpyn ++$54 |
||
4766 | bne DrawThisRow ;if cracked rock terrain, overwrite |
||
4767 | cmpn ++$50 |
||
4768 | beq WaitOneRow ;if stem top of mushroom, wait until next row |
||
4769 | DrawThisRow: stax MetatileBuffer,x ;render contents of A from routine that called this |
||
4770 | WaitOneRow: inx |
||
4771 | cpxn ++$0d ;stop rendering if we're at the bottom of the screen |
||
4772 | cmpcy |
||
4773 | bcs ExitUPartR |
||
4774 | ldy AreaObjectHeight ;decrement, and stop rendering if there is no more length |
||
4775 | dey |
||
4776 | bpl RenderUnderPart |
||
4777 | ExitUPartR: rts |
||
4778 | |||
4779 | ;-------------------------------- |
||
4780 | |||
4781 | ChkLrgObjLength: |
||
4782 | jsr GetLrgObjAttrib ;get row location and size (length if branched to from here) |
||
4783 | |||
4784 | ChkLrgObjFixedLength: |
||
4785 | ldax AreaObjectLength,x ;check for set length counter |
||
4786 | clc ;clear carry flag for not just starting |
||
4787 | checka |
||
4788 | bpl LenSet ;if counter not set, load it, otherwise leave alone |
||
4789 | tya ;save length into length counter |
||
4790 | stax AreaObjectLength,x |
||
4791 | sec ;set carry flag if just starting |
||
4792 | LenSet: rts |
||
4793 | |||
4794 | |||
4795 | GetLrgObjAttrib: |
||
4796 | ;x=??? |
||
4797 | ;y=AreaData offset |
||
4798 | ldyx AreaObjOffsetBuffer,x ;get offset saved from area obj decoding routine |
||
4799 | ldayindirect (AreaData),y ;get first byte of level object |
||
4800 | andn ++%00001111 |
||
4801 | if Z80OPT3hy |
||
4802 | ld hy,a;sta SCRATCHPAD+$07 ;save row location |
||
4803 | else |
||
4804 | sta SCRATCHPAD+$07 ;save row location |
||
4805 | endif |
||
4806 | iny |
||
4807 | ldayindirect (AreaData),y ;get next byte, save lower nybble (length or height) |
||
4808 | andn ++%00001111 ;as Y, then leave |
||
4809 | tay |
||
4810 | rts |
||
4811 | |||
4812 | ;-------------------------------- |
||
4813 | |||
4814 | GetAreaObjXPosition: |
||
4815 | lda CurrentColumnPos ;multiply current offset where we're at by 16 |
||
4816 | asl ;to obtain horizontal pixel coordinate |
||
4817 | asl |
||
4818 | asl |
||
4819 | asl |
||
4820 | rts |
||
4821 | |||
4822 | ;-------------------------------- |
||
4823 | |||
4824 | GetAreaObjYPosition: |
||
4825 | if Z80OPT3hy |
||
4826 | ld a,hy;lda SCRATCHPAD+$07 |
||
4827 | else |
||
4828 | lda SCRATCHPAD+$07 |
||
4829 | endif |
||
4830 | asl ;multiply value by 16 |
||
4831 | asl ;this will give us the proper vertical pixel coordinate |
||
4832 | asl |
||
4833 | asl |
||
4834 | clc |
||
4835 | adcn ++32 ;add 32 pixels for the status bar |
||
4836 | rts |
||
4837 | |||
4838 | ;------------------------------------------------------------------------------------- |
||
4839 | ;$06-$07 - used to store block buffer address used as indirect |
||
4840 | |||
4841 | if Z80OPT |
||
4842 | else |
||
4843 | BlockBufferAddr: |
||
4844 | .db LOW Block_Buffer_1, LOW Block_Buffer_2 |
||
4845 | .db HIGH Block_Buffer_1, HIGH Block_Buffer_2 |
||
4846 | |||
4847 | ;a=%000hllll |
||
4848 | ;out: $06$07 = BlockBufferAddr[i]+%llll |
||
4849 | GetBlockBufferAddr: |
||
4850 | pha ;take value of A, save |
||
4851 | lsr ;move high nybble to low |
||
4852 | lsr |
||
4853 | lsr |
||
4854 | lsr |
||
4855 | tay ;use nybble as pointer to high byte |
||
4856 | lday BlockBufferAddr+2,y ;of indirect here |
||
4857 | sta SCRATCHPAD+$07 |
||
4858 | pla |
||
4859 | andn ++%00001111 ;pull from stack, mask out high nybble |
||
4860 | clc |
||
4861 | adcy BlockBufferAddr,y ;add to low byte |
||
4862 | sta SCRATCHPAD+$06 ;store here and leave |
||
4863 | rts |
||
4864 | endif |
||
4865 | |||
4866 | ;------------------------------------------------------------------------------------- |
||
4867 | |||
4868 | ;unused space |
||
4869 | .db $ff, $ff |
||
4870 | |||
4871 | ;------------------------------------------------------------------------------------- |
||
4872 | |||
4873 | AreaDataOfsLoopback: |
||
4874 | .db $12, $36, $0e, $0e, $0e, $32, $32, $32, $0a, $26, $40 |
||
4875 | |||
4876 | ;------------------------------------------------------------------------------------- |
||
4877 | |||
4878 | LoadAreaPointer: |
||
4879 | jsr FindAreaPointer ;find it and store it here |
||
4880 | sta AreaPointer |
||
4881 | GetAreaType: andn ++%01100000 ;mask out all but d6 and d5 |
||
4882 | asl |
||
4883 | rol |
||
4884 | rol |
||
4885 | rol ;make %0xx00000 into %000000xx |
||
4886 | sta AreaType ;save 2 MSB as area type |
||
4887 | rts |
||
4888 | |||
4889 | FindAreaPointer: |
||
4890 | ldy WorldNumber ;load offset from world variable |
||
4891 | lday WorldAddrOffsets,y |
||
4892 | clc ;add area number used to find data |
||
4893 | adci AreaNumber |
||
4894 | tay |
||
4895 | lday AreaAddrOffsets,y ;from there we have our area pointer |
||
4896 | rts |
||
4897 | |||
4898 | |||
4899 | GetAreaDataAddrs: |
||
4900 | lda AreaPointer ;use 2 MSB for Y |
||
4901 | jsr GetAreaType |
||
4902 | tay |
||
4903 | lda AreaPointer ;mask out all but 5 LSB |
||
4904 | andn ++%00011111 |
||
4905 | sta AreaAddrsLOffset ;save as low offset |
||
4906 | lday EnemyAddrHOffsets,y ;load base value with 2 altered MSB, |
||
4907 | clc ;then add base value to 5 LSB, result |
||
4908 | adci AreaAddrsLOffset ;becomes offset for level data |
||
4909 | tay |
||
4910 | lday EnemyDataAddrLow,y ;use offset to load pointer |
||
4911 | sta EnemyDataLow |
||
4912 | lday EnemyDataAddrHigh,y |
||
4913 | sta EnemyDataHigh |
||
4914 | ldy AreaType ;use area type as offset |
||
4915 | lday AreaDataHOffsets,y ;do the same thing but with different base value |
||
4916 | clc |
||
4917 | adci AreaAddrsLOffset |
||
4918 | tay |
||
4919 | lday AreaDataAddrLow,y ;use this offset to load another pointer |
||
4920 | sta AreaDataLow |
||
4921 | lday AreaDataAddrHigh,y |
||
4922 | sta AreaDataHigh |
||
4923 | ldyn ++$00 ;load first byte of header |
||
4924 | ldayindirect (AreaData),y |
||
4925 | pha ;save it to the stack for now |
||
4926 | andn ++%00000111 ;save 3 LSB for foreground scenery or bg color control |
||
4927 | cmpn ++$04 |
||
4928 | cmpcy |
||
4929 | bcc StoreFore |
||
4930 | sta BackgroundColorCtrl ;if 4 or greater, save value here as bg color control |
||
4931 | ldan ++$00 |
||
4932 | StoreFore: sta ForegroundScenery ;if less, save value here as foreground scenery |
||
4933 | pla ;pull byte from stack and push it back |
||
4934 | pha |
||
4935 | andn ++%00111000 ;save player entrance control bits |
||
4936 | lsr ;shift bits over to LSBs |
||
4937 | lsr |
||
4938 | lsr |
||
4939 | sta PlayerEntranceCtrl ;save value here as player entrance control |
||
4940 | pla ;pull byte again but do not push it back |
||
4941 | andn ++%11000000 ;save 2 MSB for game timer setting |
||
4942 | clc |
||
4943 | rol ;rotate bits over to LSBs |
||
4944 | rol |
||
4945 | rol |
||
4946 | sta GameTimerSetting ;save value here as game timer setting |
||
4947 | iny |
||
4948 | ldayindirect (AreaData),y ;load second byte of header |
||
4949 | pha ;save to stack |
||
4950 | andn ++%00001111 ;mask out all but lower nybble |
||
4951 | sta TerrainControl |
||
4952 | pla ;pull and push byte to copy it to A |
||
4953 | pha |
||
4954 | andn ++%00110000 ;save 2 MSB for background scenery type |
||
4955 | lsr |
||
4956 | lsr ;shift bits to LSBs |
||
4957 | lsr |
||
4958 | lsr |
||
4959 | sta BackgroundScenery ;save as background scenery |
||
4960 | pla |
||
4961 | andn ++%11000000 |
||
4962 | clc |
||
4963 | rol ;rotate bits over to LSBs |
||
4964 | rol |
||
4965 | rol |
||
4966 | cmpn ++%00000011 ;if set to 3, store here |
||
4967 | bne StoreStyle ;and nullify other value |
||
4968 | sta CloudTypeOverride ;otherwise store value in other place |
||
4969 | ldan ++$00 |
||
4970 | StoreStyle: sta AreaStyle |
||
4971 | lda AreaDataLow ;increment area data address by 2 bytes |
||
4972 | clc |
||
4973 | adcn ++$02 |
||
4974 | sta AreaDataLow |
||
4975 | lda AreaDataHigh |
||
4976 | adcn ++$00 |
||
4977 | sta AreaDataHigh |
||
4978 | rts |
||
4979 | |||
4980 | ;------------------------------------------------------------------------------------- |
||
4981 | ;GAME LEVELS DATA |
||
4982 | |||
4983 | WorldAddrOffsets: |
||
4984 | .db World1Areas-AreaAddrOffsets, World2Areas-AreaAddrOffsets |
||
4985 | .db World3Areas-AreaAddrOffsets, World4Areas-AreaAddrOffsets |
||
4986 | .db World5Areas-AreaAddrOffsets, World6Areas-AreaAddrOffsets |
||
4987 | .db World7Areas-AreaAddrOffsets, World8Areas-AreaAddrOffsets |
||
4988 | |||
4989 | AreaAddrOffsets: |
||
4990 | World1Areas: .db $25, $29, $c0, $26, $60 |
||
4991 | World2Areas: .db $28, $29, $01, $27, $62 |
||
4992 | World3Areas: .db $24, $35, $20, $63 |
||
4993 | World4Areas: .db $22, $29, $41, $2c, $61 |
||
4994 | World5Areas: .db $2a, $31, $26, $62 |
||
4995 | World6Areas: .db $2e, $23, $2d, $60 |
||
4996 | World7Areas: .db $33, $29, $01, $27, $64 |
||
4997 | World8Areas: .db $30, $32, $21, $65 |
||
4998 | |||
4999 | ;bonus area data offsets, included here for comparison purposes |
||
5000 | ;underground bonus area - c2 |
||
5001 | ;cloud area 1 (day) - 2b |
||
5002 | ;cloud area 2 (night) - 34 |
||
5003 | ;water area (5-2/6-2) - 00 |
||
5004 | ;water area (8-4) - 02 |
||
5005 | ;warp zone area (4-2) - 2f |
||
5006 | |||
5007 | EnemyAddrHOffsets: |
||
5008 | .db $1f, $06, $1c, $00 |
||
5009 | |||
5010 | EnemyDataAddrLow: |
||
5011 | .db LOW E_CastleArea1, LOW E_CastleArea2, LOW E_CastleArea3, LOW E_CastleArea4, LOW E_CastleArea5, LOW E_CastleArea6 |
||
5012 | .db LOW E_GroundArea1, LOW E_GroundArea2, LOW E_GroundArea3, LOW E_GroundArea4, LOW E_GroundArea5, LOW E_GroundArea6 |
||
5013 | .db LOW E_GroundArea7, LOW E_GroundArea8, LOW E_GroundArea9, LOW E_GroundArea10, LOW E_GroundArea11, LOW E_GroundArea12 |
||
5014 | .db LOW E_GroundArea13, LOW E_GroundArea14, LOW E_GroundArea15, LOW E_GroundArea16, LOW E_GroundArea17, LOW E_GroundArea18 |
||
5015 | .db LOW E_GroundArea19, LOW E_GroundArea20, LOW E_GroundArea21, LOW E_GroundArea22, LOW E_UndergroundArea1 |
||
5016 | .db LOW E_UndergroundArea2, LOW E_UndergroundArea3, LOW E_WaterArea1, LOW E_WaterArea2, LOW E_WaterArea3 |
||
5017 | |||
5018 | EnemyDataAddrHigh: |
||
5019 | .db HIGH E_CastleArea1, HIGH E_CastleArea2, HIGH E_CastleArea3, HIGH E_CastleArea4, HIGH E_CastleArea5, HIGH E_CastleArea6 |
||
5020 | .db HIGH E_GroundArea1, HIGH E_GroundArea2, HIGH E_GroundArea3, HIGH E_GroundArea4, HIGH E_GroundArea5, HIGH E_GroundArea6 |
||
5021 | .db HIGH E_GroundArea7, HIGH E_GroundArea8, HIGH E_GroundArea9, HIGH E_GroundArea10, HIGH E_GroundArea11, HIGH E_GroundArea12 |
||
5022 | .db HIGH E_GroundArea13, HIGH E_GroundArea14, HIGH E_GroundArea15, HIGH E_GroundArea16, HIGH E_GroundArea17, HIGH E_GroundArea18 |
||
5023 | .db HIGH E_GroundArea19, HIGH E_GroundArea20, HIGH E_GroundArea21, HIGH E_GroundArea22, HIGH E_UndergroundArea1 |
||
5024 | .db HIGH E_UndergroundArea2, HIGH E_UndergroundArea3, HIGH E_WaterArea1, HIGH E_WaterArea2, HIGH E_WaterArea3 |
||
5025 | |||
5026 | AreaDataHOffsets: |
||
5027 | .db $00, $03, $19, $1c |
||
5028 | |||
5029 | AreaDataAddrLow: |
||
5030 | .db LOW L_WaterArea1, LOW L_WaterArea2, LOW L_WaterArea3, LOW L_GroundArea1, LOW L_GroundArea2, LOW L_GroundArea3 |
||
5031 | .db LOW L_GroundArea4, LOW L_GroundArea5, LOW L_GroundArea6, LOW L_GroundArea7, LOW L_GroundArea8, LOW L_GroundArea9 |
||
5032 | .db LOW L_GroundArea10, LOW L_GroundArea11, LOW L_GroundArea12, LOW L_GroundArea13, LOW L_GroundArea14, LOW L_GroundArea15 |
||
5033 | .db LOW L_GroundArea16, LOW L_GroundArea17, LOW L_GroundArea18, LOW L_GroundArea19, LOW L_GroundArea20, LOW L_GroundArea21 |
||
5034 | .db LOW L_GroundArea22, LOW L_UndergroundArea1, LOW L_UndergroundArea2, LOW L_UndergroundArea3, LOW L_CastleArea1 |
||
5035 | .db LOW L_CastleArea2, LOW L_CastleArea3, LOW L_CastleArea4, LOW L_CastleArea5, LOW L_CastleArea6 |
||
5036 | |||
5037 | AreaDataAddrHigh: |
||
5038 | .db HIGH L_WaterArea1, HIGH L_WaterArea2, HIGH L_WaterArea3, HIGH L_GroundArea1, HIGH L_GroundArea2, HIGH L_GroundArea3 |
||
5039 | .db HIGH L_GroundArea4, HIGH L_GroundArea5, HIGH L_GroundArea6, HIGH L_GroundArea7, HIGH L_GroundArea8, HIGH L_GroundArea9 |
||
5040 | .db HIGH L_GroundArea10, HIGH L_GroundArea11, HIGH L_GroundArea12, HIGH L_GroundArea13, HIGH L_GroundArea14, HIGH L_GroundArea15 |
||
5041 | .db HIGH L_GroundArea16, HIGH L_GroundArea17, HIGH L_GroundArea18, HIGH L_GroundArea19, HIGH L_GroundArea20, HIGH L_GroundArea21 |
||
5042 | .db HIGH L_GroundArea22, HIGH L_UndergroundArea1, HIGH L_UndergroundArea2, HIGH L_UndergroundArea3, HIGH L_CastleArea1 |
||
5043 | .db HIGH L_CastleArea2, HIGH L_CastleArea3, HIGH L_CastleArea4, HIGH L_CastleArea5, HIGH L_CastleArea6 |
||
5044 | |||
5045 | ;ENEMY OBJECT DATA |
||
5046 | |||
5047 | ;level 1-4/6-4 |
||
5048 | E_CastleArea1: |
||
5049 | .db $76, $dd, $bb, $4c, $ea, $1d, $1b, $cc, $56, $5d |
||
5050 | .db $16, $9d, $c6, $1d, $36, $9d, $c9, $1d, $04, $db |
||
5051 | .db $49, $1d, $84, $1b, $c9, $5d, $88, $95, $0f, $08 |
||
5052 | .db $30, $4c, $78, $2d, $a6, $28, $90, $b5 |
||
5053 | .db $ff |
||
5054 | |||
5055 | ;level 4-4 |
||
5056 | E_CastleArea2: |
||
5057 | .db $0f, $03, $56, $1b, $c9, $1b, $0f, $07, $36, $1b |
||
5058 | .db $aa, $1b, $48, $95, $0f, $0a, $2a, $1b, $5b, $0c |
||
5059 | .db $78, $2d, $90, $b5 |
||
5060 | .db $ff |
||
5061 | |||
5062 | ;level 2-4/5-4 |
||
5063 | E_CastleArea3: |
||
5064 | .db $0b, $8c, $4b, $4c, $77, $5f, $eb, $0c, $bd, $db |
||
5065 | .db $19, $9d, $75, $1d, $7d, $5b, $d9, $1d, $3d, $dd |
||
5066 | .db $99, $1d, $26, $9d, $5a, $2b, $8a, $2c, $ca, $1b |
||
5067 | .db $20, $95, $7b, $5c, $db, $4c, $1b, $cc, $3b, $cc |
||
5068 | .db $78, $2d, $a6, $28, $90, $b5 |
||
5069 | .db $ff |
||
5070 | |||
5071 | ;level 3-4 |
||
5072 | E_CastleArea4: |
||
5073 | .db $0b, $8c, $3b, $1d, $8b, $1d, $ab, $0c, $db, $1d |
||
5074 | .db $0f, $03, $65, $1d, $6b, $1b, $05, $9d, $0b, $1b |
||
5075 | .db $05, $9b, $0b, $1d, $8b, $0c, $1b, $8c, $70, $15 |
||
5076 | .db $7b, $0c, $db, $0c, $0f, $08, $78, $2d, $a6, $28 |
||
5077 | .db $90, $b5 |
||
5078 | .db $ff |
||
5079 | |||
5080 | ;level 7-4 |
||
5081 | E_CastleArea5: |
||
5082 | .db $27, $a9, $4b, $0c, $68, $29, $0f, $06, $77, $1b |
||
5083 | .db $0f, $0b, $60, $15, $4b, $8c, $78, $2d, $90, $b5 |
||
5084 | .db $ff |
||
5085 | |||
5086 | ;level 8-4 |
||
5087 | E_CastleArea6: |
||
5088 | .db $0f, $03, $8e, $65, $e1, $bb, $38, $6d, $a8, $3e, $e5, $e7 |
||
5089 | .db $0f, $08, $0b, $02, $2b, $02, $5e, $65, $e1, $bb, $0e |
||
5090 | .db $db, $0e, $bb, $8e, $db, $0e, $fe, $65, $ec, $0f, $0d |
||
5091 | .db $4e, $65, $e1, $0f, $0e, $4e, $02, $e0, $0f, $10, $fe, $e5, $e1 |
||
5092 | .db $1b, $85, $7b, $0c, $5b, $95, $78, $2d, $90, $b5 |
||
5093 | .db $ff |
||
5094 | |||
5095 | ;level 3-3 |
||
5096 | E_GroundArea1: |
||
5097 | .db $a5, $86, $e4, $28, $18, $a8, $45, $83, $69, $03 |
||
5098 | .db $c6, $29, $9b, $83, $16, $a4, $88, $24, $e9, $28 |
||
5099 | .db $05, $a8, $7b, $28, $24, $8f, $c8, $03, $e8, $03 |
||
5100 | .db $46, $a8, $85, $24, $c8, $24 |
||
5101 | .db $ff |
||
5102 | |||
5103 | ;level 8-3 |
||
5104 | E_GroundArea2: |
||
5105 | .db $eb, $8e, $0f, $03, $fb, $05, $17, $85, $db, $8e |
||
5106 | .db $0f, $07, $57, $05, $7b, $05, $9b, $80, $2b, $85 |
||
5107 | .db $fb, $05, $0f, $0b, $1b, $05, $9b, $05 |
||
5108 | .db $ff |
||
5109 | |||
5110 | ;level 4-1 |
||
5111 | E_GroundArea3: |
||
5112 | .db $2e, $c2, $66, $e2, $11, $0f, $07, $02, $11, $0f, $0c |
||
5113 | .db $12, $11 |
||
5114 | .db $ff |
||
5115 | |||
5116 | ;level 6-2 |
||
5117 | E_GroundArea4: |
||
5118 | .db $0e, $c2, $a8, $ab, $00, $bb, $8e, $6b, $82, $de, $00, $a0 |
||
5119 | .db $33, $86, $43, $06, $3e, $b4, $a0, $cb, $02, $0f, $07 |
||
5120 | .db $7e, $42, $a6, $83, $02, $0f, $0a, $3b, $02, $cb, $37 |
||
5121 | .db $0f, $0c, $e3, $0e |
||
5122 | .db $ff |
||
5123 | |||
5124 | ;level 3-1 |
||
5125 | E_GroundArea5: |
||
5126 | .db $9b, $8e, $ca, $0e, $ee, $42, $44, $5b, $86, $80, $b8 |
||
5127 | .db $1b, $80, $50, $ba, $10, $b7, $5b, $00, $17, $85 |
||
5128 | .db $4b, $05, $fe, $34, $40, $b7, $86, $c6, $06, $5b, $80 |
||
5129 | .db $83, $00, $d0, $38, $5b, $8e, $8a, $0e, $a6, $00 |
||
5130 | .db $bb, $0e, $c5, $80, $f3, $00 |
||
5131 | .db $ff |
||
5132 | |||
5133 | ;level 1-1 |
||
5134 | E_GroundArea6: |
||
5135 | .db $1e, $c2, $00, $6b, $06, $8b, $86, $63, $b7, $0f, $05 |
||
5136 | .db $03, $06, $23, $06, $4b, $b7, $bb, $00, $5b, $b7 |
||
5137 | .db $fb, $37, $3b, $b7, $0f, $0b, $1b, $37 |
||
5138 | .db $ff |
||
5139 | |||
5140 | ;level 1-3/5-3 |
||
5141 | E_GroundArea7: |
||
5142 | .db $2b, $d7, $e3, $03, $c2, $86, $e2, $06, $76, $a5 |
||
5143 | .db $a3, $8f, $03, $86, $2b, $57, $68, $28, $e9, $28 |
||
5144 | .db $e5, $83, $24, $8f, $36, $a8, $5b, $03 |
||
5145 | .db $ff |
||
5146 | |||
5147 | ;level 2-3/7-3 |
||
5148 | E_GroundArea8: |
||
5149 | .db $0f, $02, $78, $40, $48, $ce, $f8, $c3, $f8, $c3 |
||
5150 | .db $0f, $07, $7b, $43, $c6, $d0, $0f, $8a, $c8, $50 |
||
5151 | .db $ff |
||
5152 | |||
5153 | ;level 2-1 |
||
5154 | E_GroundArea9: |
||
5155 | .db $85, $86, $0b, $80, $1b, $00, $db, $37, $77, $80 |
||
5156 | .db $eb, $37, $fe, $2b, $20, $2b, $80, $7b, $38, $ab, $b8 |
||
5157 | .db $77, $86, $fe, $42, $20, $49, $86, $8b, $06, $9b, $80 |
||
5158 | .db $7b, $8e, $5b, $b7, $9b, $0e, $bb, $0e, $9b, $80 |
||
5159 | ;end of data terminator here is also used by pipe intro area |
||
5160 | E_GroundArea10: |
||
5161 | .db $ff |
||
5162 | |||
5163 | ;level 5-1 |
||
5164 | E_GroundArea11: |
||
5165 | .db $0b, $80, $60, $38, $10, $b8, $c0, $3b, $db, $8e |
||
5166 | .db $40, $b8, $f0, $38, $7b, $8e, $a0, $b8, $c0, $b8 |
||
5167 | .db $fb, $00, $a0, $b8, $30, $bb, $ee, $42, $88, $0f, $0b |
||
5168 | .db $2b, $0e, $67, $0e |
||
5169 | .db $ff |
||
5170 | |||
5171 | ;cloud level used in levels 2-1 and 5-2 |
||
5172 | E_GroundArea12: |
||
5173 | .db $0a, $aa, $0e, $28, $2a, $0e, $31, $88 |
||
5174 | .db $ff |
||
5175 | |||
5176 | ;level 4-3 |
||
5177 | E_GroundArea13: |
||
5178 | .db $c7, $83, $d7, $03, $42, $8f, $7a, $03, $05, $a4 |
||
5179 | .db $78, $24, $a6, $25, $e4, $25, $4b, $83, $e3, $03 |
||
5180 | .db $05, $a4, $89, $24, $b5, $24, $09, $a4, $65, $24 |
||
5181 | .db $c9, $24, $0f, $08, $85, $25 |
||
5182 | .db $ff |
||
5183 | |||
5184 | ;level 6-3 |
||
5185 | E_GroundArea14: |
||
5186 | .db $cd, $a5, $b5, $a8, $07, $a8, $76, $28, $cc, $25 |
||
5187 | .db $65, $a4, $a9, $24, $e5, $24, $19, $a4, $0f, $07 |
||
5188 | .db $95, $28, $e6, $24, $19, $a4, $d7, $29, $16, $a9 |
||
5189 | .db $58, $29, $97, $29 |
||
5190 | .db $ff |
||
5191 | |||
5192 | ;level 6-1 |
||
5193 | E_GroundArea15: |
||
5194 | .db $0f, $02, $02, $11, $0f, $07, $02, $11 |
||
5195 | .db $ff |
||
5196 | |||
5197 | ;warp zone area used in level 4-2 |
||
5198 | E_GroundArea16: |
||
5199 | .db $ff |
||
5200 | |||
5201 | ;level 8-1 |
||
5202 | E_GroundArea17: |
||
5203 | .db $2b, $82, $ab, $38, $de, $42, $e2, $1b, $b8, $eb |
||
5204 | .db $3b, $db, $80, $8b, $b8, $1b, $82, $fb, $b8, $7b |
||
5205 | .db $80, $fb, $3c, $5b, $bc, $7b, $b8, $1b, $8e, $cb |
||
5206 | .db $0e, $1b, $8e, $0f, $0d, $2b, $3b, $bb, $b8, $eb, $82 |
||
5207 | .db $4b, $b8, $bb, $38, $3b, $b7, $bb, $02, $0f, $13 |
||
5208 | .db $1b, $00, $cb, $80, $6b, $bc |
||
5209 | .db $ff |
||
5210 | |||
5211 | ;level 5-2 |
||
5212 | E_GroundArea18: |
||
5213 | .db $7b, $80, $ae, $00, $80, $8b, $8e, $e8, $05, $f9, $86 |
||
5214 | .db $17, $86, $16, $85, $4e, $2b, $80, $ab, $8e, $87, $85 |
||
5215 | .db $c3, $05, $8b, $82, $9b, $02, $ab, $02, $bb, $86 |
||
5216 | .db $cb, $06, $d3, $03, $3b, $8e, $6b, $0e, $a7, $8e |
||
5217 | .db $ff |
||
5218 | |||
5219 | ;level 8-2 |
||
5220 | E_GroundArea19: |
||
5221 | .db $29, $8e, $52, $11, $83, $0e, $0f, $03, $9b, $0e |
||
5222 | .db $2b, $8e, $5b, $0e, $cb, $8e, $fb, $0e, $fb, $82 |
||
5223 | .db $9b, $82, $bb, $02, $fe, $42, $e8, $bb, $8e, $0f, $0a |
||
5224 | .db $ab, $0e, $cb, $0e, $f9, $0e, $88, $86, $a6, $06 |
||
5225 | .db $db, $02, $b6, $8e |
||
5226 | .db $ff |
||
5227 | |||
5228 | ;level 7-1 |
||
5229 | E_GroundArea20: |
||
5230 | .db $ab, $ce, $de, $42, $c0, $cb, $ce, $5b, $8e, $1b, $ce |
||
5231 | .db $4b, $85, $67, $45, $0f, $07, $2b, $00, $7b, $85 |
||
5232 | .db $97, $05, $0f, $0a, $92, $02 |
||
5233 | .db $ff |
||
5234 | |||
5235 | ;cloud level used in levels 3-1 and 6-2 |
||
5236 | E_GroundArea21: |
||
5237 | .db $0a, $aa, $0e, $24, $4a, $1e, $23, $aa |
||
5238 | .db $ff |
||
5239 | |||
5240 | ;level 3-2 |
||
5241 | E_GroundArea22: |
||
5242 | .db $1b, $80, $bb, $38, $4b, $bc, $eb, $3b, $0f, $04 |
||
5243 | .db $2b, $00, $ab, $38, $eb, $00, $cb, $8e, $fb, $80 |
||
5244 | .db $ab, $b8, $6b, $80, $fb, $3c, $9b, $bb, $5b, $bc |
||
5245 | .db $fb, $00, $6b, $b8, $fb, $38 |
||
5246 | .db $ff |
||
5247 | |||
5248 | ;level 1-2 |
||
5249 | E_UndergroundArea1: |
||
5250 | .db $0b, $86, $1a, $06, $db, $06, $de, $c2, $02, $f0, $3b |
||
5251 | .db $bb, $80, $eb, $06, $0b, $86, $93, $06, $f0, $39 |
||
5252 | .db $0f, $06, $60, $b8, $1b, $86, $a0, $b9, $b7, $27 |
||
5253 | .db $bd, $27, $2b, $83, $a1, $26, $a9, $26, $ee, $25, $0b |
||
5254 | .db $27, $b4 |
||
5255 | .db $ff |
||
5256 | |||
5257 | ;level 4-2 |
||
5258 | E_UndergroundArea2: |
||
5259 | .db $0f, $02, $1e, $2f, $60, $e0, $3a, $a5, $a7, $db, $80 |
||
5260 | .db $3b, $82, $8b, $02, $fe, $42, $68, $70, $bb, $25, $a7 |
||
5261 | .db $2c, $27, $b2, $26, $b9, $26, $9b, $80, $a8, $82 |
||
5262 | .db $b5, $27, $bc, $27, $b0, $bb, $3b, $82, $87, $34 |
||
5263 | .db $ee, $25, $6b |
||
5264 | .db $ff |
||
5265 | |||
5266 | ;underground bonus rooms area used in many levels |
||
5267 | E_UndergroundArea3: |
||
5268 | .db $1e, $a5, $0a, $2e, $28, $27, $2e, $33, $c7, $0f, $03, $1e, $40, $07 |
||
5269 | .db $2e, $30, $e7, $0f, $05, $1e, $24, $44, $0f, $07, $1e, $22, $6a |
||
5270 | .db $2e, $23, $ab, $0f, $09, $1e, $41, $68, $1e, $2a, $8a, $2e, $23, $a2 |
||
5271 | .db $2e, $32, $ea |
||
5272 | .db $ff |
||
5273 | |||
5274 | ;water area used in levels 5-2 and 6-2 |
||
5275 | E_WaterArea1: |
||
5276 | .db $3b, $87, $66, $27, $cc, $27, $ee, $31, $87, $ee, $23, $a7 |
||
5277 | .db $3b, $87, $db, $07 |
||
5278 | .db $ff |
||
5279 | |||
5280 | ;level 2-2/7-2 |
||
5281 | E_WaterArea2: |
||
5282 | .db $0f, $01, $2e, $25, $2b, $2e, $25, $4b, $4e, $25, $cb, $6b, $07 |
||
5283 | .db $97, $47, $e9, $87, $47, $c7, $7a, $07, $d6, $c7 |
||
5284 | .db $78, $07, $38, $87, $ab, $47, $e3, $07, $9b, $87 |
||
5285 | .db $0f, $09, $68, $47, $db, $c7, $3b, $c7 |
||
5286 | .db $ff |
||
5287 | |||
5288 | ;water area used in level 8-4 |
||
5289 | E_WaterArea3: |
||
5290 | .db $47, $9b, $cb, $07, $fa, $1d, $86, $9b, $3a, $87 |
||
5291 | .db $56, $07, $88, $1b, $07, $9d, $2e, $65, $f0 |
||
5292 | .db $ff |
||
5293 | |||
5294 | ;AREA OBJECT DATA |
||
5295 | |||
5296 | ;level 1-4/6-4 |
||
5297 | L_CastleArea1: |
||
5298 | .db $9b, $07 |
||
5299 | .db $05, $32, $06, $33, $07, $34, $ce, $03, $dc, $51 |
||
5300 | .db $ee, $07, $73, $e0, $74, $0a, $7e, $06, $9e, $0a |
||
5301 | .db $ce, $06, $e4, $00, $e8, $0a, $fe, $0a, $2e, $89 |
||
5302 | .db $4e, $0b, $54, $0a, $14, $8a, $c4, $0a, $34, $8a |
||
5303 | .db $7e, $06, $c7, $0a, $01, $e0, $02, $0a, $47, $0a |
||
5304 | .db $81, $60, $82, $0a, $c7, $0a, $0e, $87, $7e, $02 |
||
5305 | .db $a7, $02, $b3, $02, $d7, $02, $e3, $02, $07, $82 |
||
5306 | .db $13, $02, $3e, $06, $7e, $02, $ae, $07, $fe, $0a |
||
5307 | .db $0d, $c4, $cd, $43, $ce, $09, $de, $0b, $dd, $42 |
||
5308 | .db $fe, $02, $5d, $c7 |
||
5309 | .db $fd |
||
5310 | |||
5311 | ;level 4-4 |
||
5312 | L_CastleArea2: |
||
5313 | .db $5b, $07 |
||
5314 | .db $05, $32, $06, $33, $07, $34, $5e, $0a, $68, $64 |
||
5315 | .db $98, $64, $a8, $64, $ce, $06, $fe, $02, $0d, $01 |
||
5316 | .db $1e, $0e, $7e, $02, $94, $63, $b4, $63, $d4, $63 |
||
5317 | .db $f4, $63, $14, $e3, $2e, $0e, $5e, $02, $64, $35 |
||
5318 | .db $88, $72, $be, $0e, $0d, $04, $ae, $02, $ce, $08 |
||
5319 | .db $cd, $4b, $fe, $02, $0d, $05, $68, $31, $7e, $0a |
||
5320 | .db $96, $31, $a9, $63, $a8, $33, $d5, $30, $ee, $02 |
||
5321 | .db $e6, $62, $f4, $61, $04, $b1, $08, $3f, $44, $33 |
||
5322 | .db $94, $63, $a4, $31, $e4, $31, $04, $bf, $08, $3f |
||
5323 | .db $04, $bf, $08, $3f, $cd, $4b, $03, $e4, $0e, $03 |
||
5324 | .db $2e, $01, $7e, $06, $be, $02, $de, $06, $fe, $0a |
||
5325 | .db $0d, $c4, $cd, $43, $ce, $09, $de, $0b, $dd, $42 |
||
5326 | .db $fe, $02, $5d, $c7 |
||
5327 | .db $fd |
||
5328 | |||
5329 | ;level 2-4/5-4 |
||
5330 | L_CastleArea3: |
||
5331 | .db $9b, $07 |
||
5332 | .db $05, $32, $06, $33, $07, $34, $fe, $00, $27, $b1 |
||
5333 | .db $65, $32, $75, $0a, $71, $00, $b7, $31, $08, $e4 |
||
5334 | .db $18, $64, $1e, $04, $57, $3b, $bb, $0a, $17, $8a |
||
5335 | .db $27, $3a, $73, $0a, $7b, $0a, $d7, $0a, $e7, $3a |
||
5336 | .db $3b, $8a, $97, $0a, $fe, $08, $24, $8a, $2e, $00 |
||
5337 | .db $3e, $40, $38, $64, $6f, $00, $9f, $00, $be, $43 |
||
5338 | .db $c8, $0a, $c9, $63, $ce, $07, $fe, $07, $2e, $81 |
||
5339 | .db $66, $42, $6a, $42, $79, $0a, $be, $00, $c8, $64 |
||
5340 | .db $f8, $64, $08, $e4, $2e, $07, $7e, $03, $9e, $07 |
||
5341 | .db $be, $03, $de, $07, $fe, $0a, $03, $a5, $0d, $44 |
||
5342 | .db $cd, $43, $ce, $09, $dd, $42, $de, $0b, $fe, $02 |
||
5343 | .db $5d, $c7 |
||
5344 | .db $fd |
||
5345 | |||
5346 | ;level 3-4 |
||
5347 | L_CastleArea4: |
||
5348 | .db $9b, $07 |
||
5349 | .db $05, $32, $06, $33, $07, $34, $fe, $06, $0c, $81 |
||
5350 | .db $39, $0a, $5c, $01, $89, $0a, $ac, $01, $d9, $0a |
||
5351 | .db $fc, $01, $2e, $83, $a7, $01, $b7, $00, $c7, $01 |
||
5352 | .db $de, $0a, $fe, $02, $4e, $83, $5a, $32, $63, $0a |
||
5353 | .db $69, $0a, $7e, $02, $ee, $03, $fa, $32, $03, $8a |
||
5354 | .db $09, $0a, $1e, $02, $ee, $03, $fa, $32, $03, $8a |
||
5355 | .db $09, $0a, $14, $42, $1e, $02, $7e, $0a, $9e, $07 |
||
5356 | .db $fe, $0a, $2e, $86, $5e, $0a, $8e, $06, $be, $0a |
||
5357 | .db $ee, $07, $3e, $83, $5e, $07, $fe, $0a, $0d, $c4 |
||
5358 | .db $41, $52, $51, $52, $cd, $43, $ce, $09, $de, $0b |
||
5359 | .db $dd, $42, $fe, $02, $5d, $c7 |
||
5360 | .db $fd |
||
5361 | |||
5362 | ;level 7-4 |
||
5363 | L_CastleArea5: |
||
5364 | .db $5b, $07 |
||
5365 | .db $05, $32, $06, $33, $07, $34, $fe, $0a, $ae, $86 |
||
5366 | .db $be, $07, $fe, $02, $0d, $02, $27, $32, $46, $61 |
||
5367 | .db $55, $62, $5e, $0e, $1e, $82, $68, $3c, $74, $3a |
||
5368 | .db $7d, $4b, $5e, $8e, $7d, $4b, $7e, $82, $84, $62 |
||
5369 | .db $94, $61, $a4, $31, $bd, $4b, $ce, $06, $fe, $02 |
||
5370 | .db $0d, $06, $34, $31, $3e, $0a, $64, $32, $75, $0a |
||
5371 | .db $7b, $61, $a4, $33, $ae, $02, $de, $0e, $3e, $82 |
||
5372 | .db $64, $32, $78, $32, $b4, $36, $c8, $36, $dd, $4b |
||
5373 | .db $44, $b2, $58, $32, $94, $63, $a4, $3e, $ba, $30 |
||
5374 | .db $c9, $61, $ce, $06, $dd, $4b, $ce, $86, $dd, $4b |
||
5375 | .db $fe, $02, $2e, $86, $5e, $02, $7e, $06, $fe, $02 |
||
5376 | .db $1e, $86, $3e, $02, $5e, $06, $7e, $02, $9e, $06 |
||
5377 | .db $fe, $0a, $0d, $c4, $cd, $43, $ce, $09, $de, $0b |
||
5378 | .db $dd, $42, $fe, $02, $5d, $c7 |
||
5379 | .db $fd |
||
5380 | |||
5381 | ;level 8-4 |
||
5382 | L_CastleArea6: |
||
5383 | .db $5b, $06 |
||
5384 | .db $05, $32, $06, $33, $07, $34, $5e, $0a, $ae, $02 |
||
5385 | .db $0d, $01, $39, $73, $0d, $03, $39, $7b, $4d, $4b |
||
5386 | .db $de, $06, $1e, $8a, $ae, $06, $c4, $33, $16, $fe |
||
5387 | .db $a5, $77, $fe, $02, $fe, $82, $0d, $07, $39, $73 |
||
5388 | .db $a8, $74, $ed, $4b, $49, $fb, $e8, $74, $fe, $0a |
||
5389 | .db $2e, $82, $67, $02, $84, $7a, $87, $31, $0d, $0b |
||
5390 | .db $fe, $02, $0d, $0c, $39, $73, $5e, $06, $c6, $76 |
||
5391 | .db $45, $ff, $be, $0a, $dd, $48, $fe, $06, $3d, $cb |
||
5392 | .db $46, $7e, $ad, $4a, $fe, $82, $39, $f3, $a9, $7b |
||
5393 | .db $4e, $8a, $9e, $07, $fe, $0a, $0d, $c4, $cd, $43 |
||
5394 | .db $ce, $09, $de, $0b, $dd, $42, $fe, $02, $5d, $c7 |
||
5395 | .db $fd |
||
5396 | |||
5397 | ;level 3-3 |
||
5398 | L_GroundArea1: |
||
5399 | .db $94, $11 |
||
5400 | .db $0f, $26, $fe, $10, $28, $94, $65, $15, $eb, $12 |
||
5401 | .db $fa, $41, $4a, $96, $54, $40, $a4, $42, $b7, $13 |
||
5402 | .db $e9, $19, $f5, $15, $11, $80, $47, $42, $71, $13 |
||
5403 | .db $80, $41, $15, $92, $1b, $1f, $24, $40, $55, $12 |
||
5404 | .db $64, $40, $95, $12, $a4, $40, $d2, $12, $e1, $40 |
||
5405 | .db $13, $c0, $2c, $17, $2f, $12, $49, $13, $83, $40 |
||
5406 | .db $9f, $14, $a3, $40, $17, $92, $83, $13, $92, $41 |
||
5407 | .db $b9, $14, $c5, $12, $c8, $40, $d4, $40, $4b, $92 |
||
5408 | .db $78, $1b, $9c, $94, $9f, $11, $df, $14, $fe, $11 |
||
5409 | .db $7d, $c1, $9e, $42, $cf, $20 |
||
5410 | .db $fd |
||
5411 | |||
5412 | ;level 8-3 |
||
5413 | L_GroundArea2: |
||
5414 | .db $90, $b1 |
||
5415 | .db $0f, $26, $29, $91, $7e, $42, $fe, $40, $28, $92 |
||
5416 | .db $4e, $42, $2e, $c0, $57, $73, $c3, $25, $c7, $27 |
||
5417 | .db $23, $84, $33, $20, $5c, $01, $77, $63, $88, $62 |
||
5418 | .db $99, $61, $aa, $60, $bc, $01, $ee, $42, $4e, $c0 |
||
5419 | .db $69, $11, $7e, $42, $de, $40, $f8, $62, $0e, $c2 |
||
5420 | .db $ae, $40, $d7, $63, $e7, $63, $33, $a7, $37, $27 |
||
5421 | .db $43, $04, $cc, $01, $e7, $73, $0c, $81, $3e, $42 |
||
5422 | .db $0d, $0a, $5e, $40, $88, $72, $be, $42, $e7, $87 |
||
5423 | .db $fe, $40, $39, $e1, $4e, $00, $69, $60, $87, $60 |
||
5424 | .db $a5, $60, $c3, $31, $fe, $31, $6d, $c1, $be, $42 |
||
5425 | .db $ef, $20 |
||
5426 | .db $fd |
||
5427 | |||
5428 | ;level 4-1 |
||
5429 | L_GroundArea3: |
||
5430 | .db $52, $21 |
||
5431 | .db $0f, $20, $6e, $40, $58, $f2, $93, $01, $97, $00 |
||
5432 | .db $0c, $81, $97, $40, $a6, $41, $c7, $40, $0d, $04 |
||
5433 | .db $03, $01, $07, $01, $23, $01, $27, $01, $ec, $03 |
||
5434 | .db $ac, $f3, $c3, $03, $78, $e2, $94, $43, $47, $f3 |
||
5435 | .db $74, $43, $47, $fb, $74, $43, $2c, $f1, $4c, $63 |
||
5436 | .db $47, $00, $57, $21, $5c, $01, $7c, $72, $39, $f1 |
||
5437 | .db $ec, $02, $4c, $81, $d8, $62, $ec, $01, $0d, $0d |
||
5438 | .db $0f, $38, $c7, $07, $ed, $4a, $1d, $c1, $5f, $26 |
||
5439 | .db $fd |
||
5440 | |||
5441 | ;level 6-2 |
||
5442 | L_GroundArea4: |
||
5443 | .db $54, $21 |
||
5444 | .db $0f, $26, $a7, $22, $37, $fb, $73, $20, $83, $07 |
||
5445 | .db $87, $02, $93, $20, $c7, $73, $04, $f1, $06, $31 |
||
5446 | .db $39, $71, $59, $71, $e7, $73, $37, $a0, $47, $04 |
||
5447 | .db $86, $7c, $e5, $71, $e7, $31, $33, $a4, $39, $71 |
||
5448 | .db $a9, $71, $d3, $23, $08, $f2, $13, $05, $27, $02 |
||
5449 | .db $49, $71, $75, $75, $e8, $72, $67, $f3, $99, $71 |
||
5450 | .db $e7, $20, $f4, $72, $f7, $31, $17, $a0, $33, $20 |
||
5451 | .db $39, $71, $73, $28, $bc, $05, $39, $f1, $79, $71 |
||
5452 | .db $a6, $21, $c3, $06, $d3, $20, $dc, $00, $fc, $00 |
||
5453 | .db $07, $a2, $13, $21, $5f, $32, $8c, $00, $98, $7a |
||
5454 | .db $c7, $63, $d9, $61, $03, $a2, $07, $22, $74, $72 |
||
5455 | .db $77, $31, $e7, $73, $39, $f1, $58, $72, $77, $73 |
||
5456 | .db $d8, $72, $7f, $b1, $97, $73, $b6, $64, $c5, $65 |
||
5457 | .db $d4, $66, $e3, $67, $f3, $67, $8d, $c1, $cf, $26 |
||
5458 | .db $fd |
||
5459 | |||
5460 | ;level 3-1 |
||
5461 | L_GroundArea5: |
||
5462 | .db $52, $31 |
||
5463 | .db $0f, $20, $6e, $66, $07, $81, $36, $01, $66, $00 |
||
5464 | .db $a7, $22, $08, $f2, $67, $7b, $dc, $02, $98, $f2 |
||
5465 | .db $d7, $20, $39, $f1, $9f, $33, $dc, $27, $dc, $57 |
||
5466 | .db $23, $83, $57, $63, $6c, $51, $87, $63, $99, $61 |
||
5467 | .db $a3, $06, $b3, $21, $77, $f3, $f3, $21, $f7, $2a |
||
5468 | .db $13, $81, $23, $22, $53, $00, $63, $22, $e9, $0b |
||
5469 | .db $0c, $83, $13, $21, $16, $22, $33, $05, $8f, $35 |
||
5470 | .db $ec, $01, $63, $a0, $67, $20, $73, $01, $77, $01 |
||
5471 | .db $83, $20, $87, $20, $b3, $20, $b7, $20, $c3, $01 |
||
5472 | .db $c7, $00, $d3, $20, $d7, $20, $67, $a0, $77, $07 |
||
5473 | .db $87, $22, $e8, $62, $f5, $65, $1c, $82, $7f, $38 |
||
5474 | .db $8d, $c1, $cf, $26 |
||
5475 | .db $fd |
||
5476 | |||
5477 | ;level 1-1 |
||
5478 | L_GroundArea6: |
||
5479 | .db $50, $21 |
||
5480 | .db $07, $81, $47, $24, $57, $00, $63, $01, $77, $01 |
||
5481 | .db $c9, $71, $68, $f2, $e7, $73, $97, $fb, $06, $83 |
||
5482 | .db $5c, $01, $d7, $22, $e7, $00, $03, $a7, $6c, $02 |
||
5483 | .db $b3, $22, $e3, $01, $e7, $07, $47, $a0, $57, $06 |
||
5484 | .db $a7, $01, $d3, $00, $d7, $01, $07, $81, $67, $20 |
||
5485 | .db $93, $22, $03, $a3, $1c, $61, $17, $21, $6f, $33 |
||
5486 | .db $c7, $63, $d8, $62, $e9, $61, $fa, $60, $4f, $b3 |
||
5487 | .db $87, $63, $9c, $01, $b7, $63, $c8, $62, $d9, $61 |
||
5488 | .db $ea, $60, $39, $f1, $87, $21, $a7, $01, $b7, $20 |
||
5489 | .db $39, $f1, $5f, $38, $6d, $c1, $af, $26 |
||
5490 | .db $fd |
||
5491 | |||
5492 | ;level 1-3/5-3 |
||
5493 | L_GroundArea7: |
||
5494 | .db $90, $11 |
||
5495 | .db $0f, $26, $fe, $10, $2a, $93, $87, $17, $a3, $14 |
||
5496 | .db $b2, $42, $0a, $92, $19, $40, $36, $14, $50, $41 |
||
5497 | .db $82, $16, $2b, $93, $24, $41, $bb, $14, $b8, $00 |
||
5498 | .db $c2, $43, $c3, $13, $1b, $94, $67, $12, $c4, $15 |
||
5499 | .db $53, $c1, $d2, $41, $12, $c1, $29, $13, $85, $17 |
||
5500 | .db $1b, $92, $1a, $42, $47, $13, $83, $41, $a7, $13 |
||
5501 | .db $0e, $91, $a7, $63, $b7, $63, $c5, $65, $d5, $65 |
||
5502 | .db $dd, $4a, $e3, $67, $f3, $67, $8d, $c1, $ae, $42 |
||
5503 | .db $df, $20 |
||
5504 | .db $fd |
||
5505 | |||
5506 | ;level 2-3/7-3 |
||
5507 | L_GroundArea8: |
||
5508 | .db $90, $11 |
||
5509 | .db $0f, $26, $6e, $10, $8b, $17, $af, $32, $d8, $62 |
||
5510 | .db $e8, $62, $fc, $3f, $ad, $c8, $f8, $64, $0c, $be |
||
5511 | .db $43, $43, $f8, $64, $0c, $bf, $73, $40, $84, $40 |
||
5512 | .db $93, $40, $a4, $40, $b3, $40, $f8, $64, $48, $e4 |
||
5513 | .db $5c, $39, $83, $40, $92, $41, $b3, $40, $f8, $64 |
||
5514 | .db $48, $e4, $5c, $39, $f8, $64, $13, $c2, $37, $65 |
||
5515 | .db $4c, $24, $63, $00, $97, $65, $c3, $42, $0b, $97 |
||
5516 | .db $ac, $32, $f8, $64, $0c, $be, $53, $45, $9d, $48 |
||
5517 | .db $f8, $64, $2a, $e2, $3c, $47, $56, $43, $ba, $62 |
||
5518 | .db $f8, $64, $0c, $b7, $88, $64, $bc, $31, $d4, $45 |
||
5519 | .db $fc, $31, $3c, $b1, $78, $64, $8c, $38, $0b, $9c |
||
5520 | .db $1a, $33, $18, $61, $28, $61, $39, $60, $5d, $4a |
||
5521 | .db $ee, $11, $0f, $b8, $1d, $c1, $3e, $42, $6f, $20 |
||
5522 | .db $fd |
||
5523 | |||
5524 | ;level 2-1 |
||
5525 | L_GroundArea9: |
||
5526 | .db $52, $31 |
||
5527 | .db $0f, $20, $6e, $40, $f7, $20, $07, $84, $17, $20 |
||
5528 | .db $4f, $34, $c3, $03, $c7, $02, $d3, $22, $27, $e3 |
||
5529 | .db $39, $61, $e7, $73, $5c, $e4, $57, $00, $6c, $73 |
||
5530 | .db $47, $a0, $53, $06, $63, $22, $a7, $73, $fc, $73 |
||
5531 | .db $13, $a1, $33, $05, $43, $21, $5c, $72, $c3, $23 |
||
5532 | .db $cc, $03, $77, $fb, $ac, $02, $39, $f1, $a7, $73 |
||
5533 | .db $d3, $04, $e8, $72, $e3, $22, $26, $f4, $bc, $02 |
||
5534 | .db $8c, $81, $a8, $62, $17, $87, $43, $24, $a7, $01 |
||
5535 | .db $c3, $04, $08, $f2, $97, $21, $a3, $02, $c9, $0b |
||
5536 | .db $e1, $69, $f1, $69, $8d, $c1, $cf, $26 |
||
5537 | .db $fd |
||
5538 | |||
5539 | ;pipe intro area |
||
5540 | L_GroundArea10: |
||
5541 | .db $38, $11 |
||
5542 | .db $0f, $26, $ad, $40, $3d, $c7 |
||
5543 | .db $fd |
||
5544 | |||
5545 | ;level 5-1 |
||
5546 | L_GroundArea11: |
||
5547 | .db $95, $b1 |
||
5548 | .db $0f, $26, $0d, $02, $c8, $72, $1c, $81, $38, $72 |
||
5549 | .db $0d, $05, $97, $34, $98, $62, $a3, $20, $b3, $06 |
||
5550 | .db $c3, $20, $cc, $03, $f9, $91, $2c, $81, $48, $62 |
||
5551 | .db $0d, $09, $37, $63, $47, $03, $57, $21, $8c, $02 |
||
5552 | .db $c5, $79, $c7, $31, $f9, $11, $39, $f1, $a9, $11 |
||
5553 | .db $6f, $b4, $d3, $65, $e3, $65, $7d, $c1, $bf, $26 |
||
5554 | .db $fd |
||
5555 | |||
5556 | ;cloud level used in levels 2-1 and 5-2 |
||
5557 | L_GroundArea12: |
||
5558 | .db $00, $c1 |
||
5559 | .db $4c, $00, $f4, $4f, $0d, $02, $02, $42, $43, $4f |
||
5560 | .db $52, $c2, $de, $00, $5a, $c2, $4d, $c7 |
||
5561 | .db $fd |
||
5562 | |||
5563 | ;level 4-3 |
||
5564 | L_GroundArea13: |
||
5565 | .db $90, $51 |
||
5566 | .db $0f, $26, $ee, $10, $0b, $94, $33, $14, $42, $42 |
||
5567 | .db $77, $16, $86, $44, $02, $92, $4a, $16, $69, $42 |
||
5568 | .db $73, $14, $b0, $00, $c7, $12, $05, $c0, $1c, $17 |
||
5569 | .db $1f, $11, $36, $12, $8f, $14, $91, $40, $1b, $94 |
||
5570 | .db $35, $12, $34, $42, $60, $42, $61, $12, $87, $12 |
||
5571 | .db $96, $40, $a3, $14, $1c, $98, $1f, $11, $47, $12 |
||
5572 | .db $9f, $15, $cc, $15, $cf, $11, $05, $c0, $1f, $15 |
||
5573 | .db $39, $12, $7c, $16, $7f, $11, $82, $40, $98, $12 |
||
5574 | .db $df, $15, $16, $c4, $17, $14, $54, $12, $9b, $16 |
||
5575 | .db $28, $94, $ce, $01, $3d, $c1, $5e, $42, $8f, $20 |
||
5576 | .db $fd |
||
5577 | |||
5578 | ;level 6-3 |
||
5579 | L_GroundArea14: |
||
5580 | .db $97, $11 |
||
5581 | .db $0f, $26, $fe, $10, $2b, $92, $57, $12, $8b, $12 |
||
5582 | .db $c0, $41, $f7, $13, $5b, $92, $69, $0b, $bb, $12 |
||
5583 | .db $b2, $46, $19, $93, $71, $00, $17, $94, $7c, $14 |
||
5584 | .db $7f, $11, $93, $41, $bf, $15, $fc, $13, $ff, $11 |
||
5585 | .db $2f, $95, $50, $42, $51, $12, $58, $14, $a6, $12 |
||
5586 | .db $db, $12, $1b, $93, $46, $43, $7b, $12, $8d, $49 |
||
5587 | .db $b7, $14, $1b, $94, $49, $0b, $bb, $12, $fc, $13 |
||
5588 | .db $ff, $12, $03, $c1, $2f, $15, $43, $12, $4b, $13 |
||
5589 | .db $77, $13, $9d, $4a, $15, $c1, $a1, $41, $c3, $12 |
||
5590 | .db $fe, $01, $7d, $c1, $9e, $42, $cf, $20 |
||
5591 | .db $fd |
||
5592 | |||
5593 | ;level 6-1 |
||
5594 | L_GroundArea15: |
||
5595 | .db $52, $21 |
||
5596 | .db $0f, $20, $6e, $44, $0c, $f1, $4c, $01, $aa, $35 |
||
5597 | .db $d9, $34, $ee, $20, $08, $b3, $37, $32, $43, $04 |
||
5598 | .db $4e, $21, $53, $20, $7c, $01, $97, $21, $b7, $07 |
||
5599 | .db $9c, $81, $e7, $42, $5f, $b3, $97, $63, $ac, $02 |
||
5600 | .db $c5, $41, $49, $e0, $58, $61, $76, $64, $85, $65 |
||
5601 | .db $94, $66, $a4, $22, $a6, $03, $c8, $22, $dc, $02 |
||
5602 | .db $68, $f2, $96, $42, $13, $82, $17, $02, $af, $34 |
||
5603 | .db $f6, $21, $fc, $06, $26, $80, $2a, $24, $36, $01 |
||
5604 | .db $8c, $00, $ff, $35, $4e, $a0, $55, $21, $77, $20 |
||
5605 | .db $87, $07, $89, $22, $ae, $21, $4c, $82, $9f, $34 |
||
5606 | .db $ec, $01, $03, $e7, $13, $67, $8d, $4a, $ad, $41 |
||
5607 | .db $0f, $a6 |
||
5608 | .db $fd |
||
5609 | |||
5610 | ;warp zone area used in level 4-2 |
||
5611 | L_GroundArea16: |
||
5612 | .db $10, $51 |
||
5613 | .db $4c, $00, $c7, $12, $c6, $42, $03, $92, $02, $42 |
||
5614 | .db $29, $12, $63, $12, $62, $42, $69, $14, $a5, $12 |
||
5615 | .db $a4, $42, $e2, $14, $e1, $44, $f8, $16, $37, $c1 |
||
5616 | .db $8f, $38, $02, $bb, $28, $7a, $68, $7a, $a8, $7a |
||
5617 | .db $e0, $6a, $f0, $6a, $6d, $c5 |
||
5618 | .db $fd |
||
5619 | |||
5620 | ;level 8-1 |
||
5621 | L_GroundArea17: |
||
5622 | .db $92, $31 |
||
5623 | .db $0f, $20, $6e, $40, $0d, $02, $37, $73, $ec, $00 |
||
5624 | .db $0c, $80, $3c, $00, $6c, $00, $9c, $00, $06, $c0 |
||
5625 | .db $c7, $73, $06, $83, $28, $72, $96, $40, $e7, $73 |
||
5626 | .db $26, $c0, $87, $7b, $d2, $41, $39, $f1, $c8, $f2 |
||
5627 | .db $97, $e3, $a3, $23, $e7, $02, $e3, $07, $f3, $22 |
||
5628 | .db $37, $e3, $9c, $00, $bc, $00, $ec, $00, $0c, $80 |
||
5629 | .db $3c, $00, $86, $21, $a6, $06, $b6, $24, $5c, $80 |
||
5630 | .db $7c, $00, $9c, $00, $29, $e1, $dc, $05, $f6, $41 |
||
5631 | .db $dc, $80, $e8, $72, $0c, $81, $27, $73, $4c, $01 |
||
5632 | .db $66, $74, $0d, $11, $3f, $35, $b6, $41, $2c, $82 |
||
5633 | .db $36, $40, $7c, $02, $86, $40, $f9, $61, $39, $e1 |
||
5634 | .db $ac, $04, $c6, $41, $0c, $83, $16, $41, $88, $f2 |
||
5635 | .db $39, $f1, $7c, $00, $89, $61, $9c, $00, $a7, $63 |
||
5636 | .db $bc, $00, $c5, $65, $dc, $00, $e3, $67, $f3, $67 |
||
5637 | .db $8d, $c1, $cf, $26 |
||
5638 | .db $fd |
||
5639 | |||
5640 | ;level 5-2 |
||
5641 | L_GroundArea18: |
||
5642 | .db $55, $b1 |
||
5643 | .db $0f, $26, $cf, $33, $07, $b2, $15, $11, $52, $42 |
||
5644 | .db $99, $0b, $ac, $02, $d3, $24, $d6, $42, $d7, $25 |
||
5645 | .db $23, $84, $cf, $33, $07, $e3, $19, $61, $78, $7a |
||
5646 | .db $ef, $33, $2c, $81, $46, $64, $55, $65, $65, $65 |
||
5647 | .db $ec, $74, $47, $82, $53, $05, $63, $21, $62, $41 |
||
5648 | .db $96, $22, $9a, $41, $cc, $03, $b9, $91, $39, $f1 |
||
5649 | .db $63, $26, $67, $27, $d3, $06, $fc, $01, $18, $e2 |
||
5650 | .db $d9, $07, $e9, $04, $0c, $86, $37, $22, $93, $24 |
||
5651 | .db $87, $84, $ac, $02, $c2, $41, $c3, $23, $d9, $71 |
||
5652 | .db $fc, $01, $7f, $b1, $9c, $00, $a7, $63, $b6, $64 |
||
5653 | .db $cc, $00, $d4, $66, $e3, $67, $f3, $67, $8d, $c1 |
||
5654 | .db $cf, $26 |
||
5655 | .db $fd |
||
5656 | |||
5657 | ;level 8-2 |
||
5658 | L_GroundArea19: |
||
5659 | .db $50, $b1 |
||
5660 | .db $0f, $26, $fc, $00, $1f, $b3, $5c, $00, $65, $65 |
||
5661 | .db $74, $66, $83, $67, $93, $67, $dc, $73, $4c, $80 |
||
5662 | .db $b3, $20, $c9, $0b, $c3, $08, $d3, $2f, $dc, $00 |
||
5663 | .db $2c, $80, $4c, $00, $8c, $00, $d3, $2e, $ed, $4a |
||
5664 | .db $fc, $00, $d7, $a1, $ec, $01, $4c, $80, $59, $11 |
||
5665 | .db $d8, $11, $da, $10, $37, $a0, $47, $04, $99, $11 |
||
5666 | .db $e7, $21, $3a, $90, $67, $20, $76, $10, $77, $60 |
||
5667 | .db $87, $07, $d8, $12, $39, $f1, $ac, $00, $e9, $71 |
||
5668 | .db $0c, $80, $2c, $00, $4c, $05, $c7, $7b, $39, $f1 |
||
5669 | .db $ec, $00, $f9, $11, $0c, $82, $6f, $34, $f8, $11 |
||
5670 | .db $fa, $10, $7f, $b2, $ac, $00, $b6, $64, $cc, $01 |
||
5671 | .db $e3, $67, $f3, $67, $8d, $c1, $cf, $26 |
||
5672 | .db $fd |
||
5673 | |||
5674 | ;level 7-1 |
||
5675 | L_GroundArea20: |
||
5676 | .db $52, $b1 |
||
5677 | .db $0f, $20, $6e, $45, $39, $91, $b3, $04, $c3, $21 |
||
5678 | .db $c8, $11, $ca, $10, $49, $91, $7c, $73, $e8, $12 |
||
5679 | .db $88, $91, $8a, $10, $e7, $21, $05, $91, $07, $30 |
||
5680 | .db $17, $07, $27, $20, $49, $11, $9c, $01, $c8, $72 |
||
5681 | .db $23, $a6, $27, $26, $d3, $03, $d8, $7a, $89, $91 |
||
5682 | .db $d8, $72, $39, $f1, $a9, $11, $09, $f1, $63, $24 |
||
5683 | .db $67, $24, $d8, $62, $28, $91, $2a, $10, $56, $21 |
||
5684 | .db $70, $04, $79, $0b, $8c, $00, $94, $21, $9f, $35 |
||
5685 | .db $2f, $b8, $3d, $c1, $7f, $26 |
||
5686 | .db $fd |
||
5687 | |||
5688 | ;cloud level used in levels 3-1 and 6-2 |
||
5689 | L_GroundArea21: |
||
5690 | .db $06, $c1 |
||
5691 | .db $4c, $00, $f4, $4f, $0d, $02, $06, $20, $24, $4f |
||
5692 | .db $35, $a0, $36, $20, $53, $46, $d5, $20, $d6, $20 |
||
5693 | .db $34, $a1, $73, $49, $74, $20, $94, $20, $b4, $20 |
||
5694 | .db $d4, $20, $f4, $20, $2e, $80, $59, $42, $4d, $c7 |
||
5695 | .db $fd |
||
5696 | |||
5697 | ;level 3-2 |
||
5698 | L_GroundArea22: |
||
5699 | .db $96, $31 |
||
5700 | .db $0f, $26, $0d, $03, $1a, $60, $77, $42, $c4, $00 |
||
5701 | .db $c8, $62, $b9, $e1, $d3, $06, $d7, $07, $f9, $61 |
||
5702 | .db $0c, $81, $4e, $b1, $8e, $b1, $bc, $01, $e4, $50 |
||
5703 | .db $e9, $61, $0c, $81, $0d, $0a, $84, $43, $98, $72 |
||
5704 | .db $0d, $0c, $0f, $38, $1d, $c1, $5f, $26 |
||
5705 | .db $fd |
||
5706 | |||
5707 | ;level 1-2 |
||
5708 | L_UndergroundArea1: |
||
5709 | .db $48, $0f |
||
5710 | .db $0e, $01, $5e, $02, $a7, $00, $bc, $73, $1a, $e0 |
||
5711 | .db $39, $61, $58, $62, $77, $63, $97, $63, $b8, $62 |
||
5712 | .db $d6, $07, $f8, $62, $19, $e1, $75, $52, $86, $40 |
||
5713 | .db $87, $50, $95, $52, $93, $43, $a5, $21, $c5, $52 |
||
5714 | .db $d6, $40, $d7, $20, $e5, $06, $e6, $51, $3e, $8d |
||
5715 | .db $5e, $03, $67, $52, $77, $52, $7e, $02, $9e, $03 |
||
5716 | .db $a6, $43, $a7, $23, $de, $05, $fe, $02, $1e, $83 |
||
5717 | .db $33, $54, $46, $40, $47, $21, $56, $04, $5e, $02 |
||
5718 | .db $83, $54, $93, $52, $96, $07, $97, $50, $be, $03 |
||
5719 | .db $c7, $23, $fe, $02, $0c, $82, $43, $45, $45, $24 |
||
5720 | .db $46, $24, $90, $08, $95, $51, $78, $fa, $d7, $73 |
||
5721 | .db $39, $f1, $8c, $01, $a8, $52, $b8, $52, $cc, $01 |
||
5722 | .db $5f, $b3, $97, $63, $9e, $00, $0e, $81, $16, $24 |
||
5723 | .db $66, $04, $8e, $00, $fe, $01, $08, $d2, $0e, $06 |
||
5724 | .db $6f, $47, $9e, $0f, $0e, $82, $2d, $47, $28, $7a |
||
5725 | .db $68, $7a, $a8, $7a, $ae, $01, $de, $0f, $6d, $c5 |
||
5726 | .db $fd |
||
5727 | |||
5728 | ;level 4-2 |
||
5729 | L_UndergroundArea2: |
||
5730 | .db $48, $0f |
||
5731 | .db $0e, $01, $5e, $02, $bc, $01, $fc, $01, $2c, $82 |
||
5732 | .db $41, $52, $4e, $04, $67, $25, $68, $24, $69, $24 |
||
5733 | .db $ba, $42, $c7, $04, $de, $0b, $b2, $87, $fe, $02 |
||
5734 | .db $2c, $e1, $2c, $71, $67, $01, $77, $00, $87, $01 |
||
5735 | .db $8e, $00, $ee, $01, $f6, $02, $03, $85, $05, $02 |
||
5736 | .db $13, $21, $16, $02, $27, $02, $2e, $02, $88, $72 |
||
5737 | .db $c7, $20, $d7, $07, $e4, $76, $07, $a0, $17, $06 |
||
5738 | .db $48, $7a, $76, $20, $98, $72, $79, $e1, $88, $62 |
||
5739 | .db $9c, $01, $b7, $73, $dc, $01, $f8, $62, $fe, $01 |
||
5740 | .db $08, $e2, $0e, $00, $6e, $02, $73, $20, $77, $23 |
||
5741 | .db $83, $04, $93, $20, $ae, $00, $fe, $0a, $0e, $82 |
||
5742 | .db $39, $71, $a8, $72, $e7, $73, $0c, $81, $8f, $32 |
||
5743 | .db $ae, $00, $fe, $04, $04, $d1, $17, $04, $26, $49 |
||
5744 | .db $27, $29, $df, $33, $fe, $02, $44, $f6, $7c, $01 |
||
5745 | .db $8e, $06, $bf, $47, $ee, $0f, $4d, $c7, $0e, $82 |
||
5746 | .db $68, $7a, $ae, $01, $de, $0f, $6d, $c5 |
||
5747 | .db $fd |
||
5748 | |||
5749 | ;underground bonus rooms area used in many levels |
||
5750 | L_UndergroundArea3: |
||
5751 | .db $48, $01 |
||
5752 | .db $0e, $01, $00, $5a, $3e, $06, $45, $46, $47, $46 |
||
5753 | .db $53, $44, $ae, $01, $df, $4a, $4d, $c7, $0e, $81 |
||
5754 | .db $00, $5a, $2e, $04, $37, $28, $3a, $48, $46, $47 |
||
5755 | .db $c7, $07, $ce, $0f, $df, $4a, $4d, $c7, $0e, $81 |
||
5756 | .db $00, $5a, $33, $53, $43, $51, $46, $40, $47, $50 |
||
5757 | .db $53, $04, $55, $40, $56, $50, $62, $43, $64, $40 |
||
5758 | .db $65, $50, $71, $41, $73, $51, $83, $51, $94, $40 |
||
5759 | .db $95, $50, $a3, $50, $a5, $40, $a6, $50, $b3, $51 |
||
5760 | .db $b6, $40, $b7, $50, $c3, $53, $df, $4a, $4d, $c7 |
||
5761 | .db $0e, $81, $00, $5a, $2e, $02, $36, $47, $37, $52 |
||
5762 | .db $3a, $49, $47, $25, $a7, $52, $d7, $04, $df, $4a |
||
5763 | .db $4d, $c7, $0e, $81, $00, $5a, $3e, $02, $44, $51 |
||
5764 | .db $53, $44, $54, $44, $55, $24, $a1, $54, $ae, $01 |
||
5765 | .db $b4, $21, $df, $4a, $e5, $07, $4d, $c7 |
||
5766 | .db $fd |
||
5767 | |||
5768 | ;water area used in levels 5-2 and 6-2 |
||
5769 | L_WaterArea1: |
||
5770 | .db $41, $01 |
||
5771 | .db $b4, $34, $c8, $52, $f2, $51, $47, $d3, $6c, $03 |
||
5772 | .db $65, $49, $9e, $07, $be, $01, $cc, $03, $fe, $07 |
||
5773 | .db $0d, $c9, $1e, $01, $6c, $01, $62, $35, $63, $53 |
||
5774 | .db $8a, $41, $ac, $01, $b3, $53, $e9, $51, $26, $c3 |
||
5775 | .db $27, $33, $63, $43, $64, $33, $ba, $60, $c9, $61 |
||
5776 | .db $ce, $0b, $e5, $09, $ee, $0f, $7d, $ca, $7d, $47 |
||
5777 | .db $fd |
||
5778 | |||
5779 | ;level 2-2/7-2 |
||
5780 | L_WaterArea2: |
||
5781 | .db $41, $01 |
||
5782 | .db $b8, $52, $ea, $41, $27, $b2, $b3, $42, $16, $d4 |
||
5783 | .db $4a, $42, $a5, $51, $a7, $31, $27, $d3, $08, $e2 |
||
5784 | .db $16, $64, $2c, $04, $38, $42, $76, $64, $88, $62 |
||
5785 | .db $de, $07, $fe, $01, $0d, $c9, $23, $32, $31, $51 |
||
5786 | .db $98, $52, $0d, $c9, $59, $42, $63, $53, $67, $31 |
||
5787 | .db $14, $c2, $36, $31, $87, $53, $17, $e3, $29, $61 |
||
5788 | .db $30, $62, $3c, $08, $42, $37, $59, $40, $6a, $42 |
||
5789 | .db $99, $40, $c9, $61, $d7, $63, $39, $d1, $58, $52 |
||
5790 | .db $c3, $67, $d3, $31, $dc, $06, $f7, $42, $fa, $42 |
||
5791 | .db $23, $b1, $43, $67, $c3, $34, $c7, $34, $d1, $51 |
||
5792 | .db $43, $b3, $47, $33, $9a, $30, $a9, $61, $b8, $62 |
||
5793 | .db $be, $0b, $d5, $09, $de, $0f, $0d, $ca, $7d, $47 |
||
5794 | .db $fd |
||
5795 | |||
5796 | ;water area used in level 8-4 |
||
5797 | L_WaterArea3: |
||
5798 | .db $49, $0f |
||
5799 | .db $1e, $01, $39, $73, $5e, $07, $ae, $0b, $1e, $82 |
||
5800 | .db $6e, $88, $9e, $02, $0d, $04, $2e, $0b, $45, $09 |
||
5801 | .db $4e, $0f, $ed, $47 |
||
5802 | .db $fd |
||
5803 | |||
5804 | ;------------------------------------------------------------------------------------- |
||
5805 | |||
5806 | if Z80==0 |
||
5807 | ;unused space |
||
5808 | .db $ff |
||
5809 | endif |
||
5810 | |||
5811 | ;------------------------------------------------------------------------------------- |
||
5812 | |||
5813 | ;indirect jump routine called when |
||
5814 | ;$0770 is set to 1 |
||
5815 | GameMode: |
||
5816 | lda OperMode_Task |
||
5817 | jsr JumpEngine |
||
5818 | |||
5819 | .dw InitializeArea |
||
5820 | .dw ScreenRoutines |
||
5821 | .dw SecondaryGameSetup |
||
5822 | .dw GameCoreRoutine |
||
5823 | |||
5824 | ;------------------------------------------------------------------------------------- |
||
5825 | |||
5826 | GameCoreRoutine: |
||
5827 | ldx CurrentPlayer ;get which player is on the screen |
||
5828 | ldax SavedJoypadBits,x ;use appropriate player's controller bits |
||
5829 | ;or a |
||
5830 | ;jr nz,$ |
||
5831 | sta SavedJoypadBits ;as the master controller bits |
||
5832 | jsr GameRoutines ;execute one of many possible subs ;9907t (3 Goomba + 2 + ) |
||
5833 | lda OperMode_Task ;check major task of operating mode |
||
5834 | cmpn ++$03 ;if we are supposed to be here, |
||
5835 | cmpcy |
||
5836 | bcs GameEngine ;branch to the game engine itself |
||
5837 | rts |
||
5838 | |||
5839 | GameEngine: |
||
5840 | jsr ProcFireball_Bubble ;process fireballs and air bubbles |
||
5841 | ldxn ++$00 |
||
5842 | ProcELoop: stx ObjectOffset ;put incremented offset in X as enemy object offset |
||
5843 | jsr EnemiesAndLoopsCore ;process enemy objects ;8639+8388+9593+999+999+404t (3 Goomba + 2 + ) ;<------------ |
||
5844 | jsr FloateyNumbersRoutine ;process floatey numbers ;73+941+73+73+73+73t (3 Goomba + 2 + ) |
||
5845 | inx |
||
5846 | cpxn ++$06 ;do these two subroutines until the whole buffer is done |
||
5847 | bne ProcELoop |
||
5848 | jsr GetPlayerOffscreenBits ;get offscreen bits for player object ;726t (3 Goomba + 2 + ) |
||
5849 | jsr RelativePlayerPosition ;get relative coordinates for player object ;228t (3 Goomba + 2 + ) |
||
174 | demige | 5850 | if 0;Z80 |
5851 | ld hl,(logicframe) |
||
5852 | dec l |
||
5853 | call z,PlayerGfxHandler ; ( ) ; - |
||
5854 | else |
||
171 | demige | 5855 | jsr PlayerGfxHandler ;draw the player ;3074t (3 Goomba + 2 + ) ;<-------------- |
174 | demige | 5856 | endif |
171 | demige | 5857 | jsr BlockObjMT_Updater ;replace block objects with metatiles if necessary ;250t (3 Goomba + 2 + ) |
5858 | ldxn ++$01 |
||
5859 | stx ObjectOffset ;set offset for second |
||
5860 | jsr BlockObjectsCore ;process second block object ;101t (3 Goomba + 2 + ) |
||
5861 | dex |
||
5862 | stx ObjectOffset ;set offset for first |
||
5863 | jsr BlockObjectsCore ;process first block object ;101t (3 Goomba + 2 + ) |
||
5864 | jsr MiscObjectsCore ;process misc objects (hammer, jumping coins) ;3249t (3 Goomba + 2 + ) ;<--------------- |
||
5865 | jsr ProcessCannons ;process bullet bill cannons ;431t (3 Goomba + 2 + ) |
||
5866 | jsr ProcessWhirlpools ;process whirlpools ;58t (3 Goomba + 2 + ) |
||
5867 | jsr FlagpoleRoutine ;process the flagpole ;96t (3 Goomba + 2 + ) |
||
5868 | jsr RunGameTimer ;count down the game timer ;174t (3 Goomba + 2 + ) |
||
5869 | jsr ColorRotation ;cycle one of the background colors ;57t (3 Goomba + 2 + ) |
||
5870 | lda Player_Y_HighPos |
||
5871 | cmpn ++$02 ;if player is below the screen, don't bother with the music |
||
5872 | bpl NoChgMus |
||
5873 | lda StarInvincibleTimer ;if star mario invincibility timer at zero, |
||
5874 | checka |
||
5875 | beq ClrPlrPal ;skip this part |
||
5876 | cmpn ++$04 |
||
5877 | bne NoChgMus ;if not yet at a certain point, continue |
||
5878 | lda IntervalTimerControl ;if interval timer not yet expired, |
||
5879 | checka |
||
5880 | bne NoChgMus ;branch ahead, don't bother with the music |
||
5881 | jsr GetAreaMusic ;to re-attain appropriate level music |
||
5882 | NoChgMus: ldy StarInvincibleTimer ;get invincibility timer |
||
5883 | lda FrameCounter ;get frame counter |
||
5884 | cpyn ++$08 ;if timer still above certain point, |
||
5885 | cmpcy |
||
5886 | bcs CycleTwo ;branch to cycle player's palette quickly |
||
5887 | lsr ;otherwise, divide by 8 to cycle every eighth frame |
||
5888 | lsr |
||
5889 | CycleTwo: lsr ;if branched here, divide by 2 to cycle every other frame |
||
5890 | jsr CyclePlayerPalette ;do sub to cycle the palette (note: shares fire flower code) |
||
5891 | jmp SaveAB ;then skip this sub to finish up the game engine |
||
5892 | ClrPlrPal: jsr ResetPalStar ;do sub to clear player's palette bits in attributes |
||
5893 | SaveAB: lda A_B_Buttons ;save current A and B button |
||
5894 | sta PreviousA_B_Buttons ;into temp variable to be used on next frame |
||
5895 | ldan ++$00 |
||
5896 | sta Left_Right_Buttons ;nullify left and right buttons temp variable |
||
5897 | UpdScrollVar: lda VRAM_Buffer_AddrCtrl |
||
5898 | cmpn ++$06 ;if vram address controller set to 6 (one of two $0341s) (VRAM_Buffer2) |
||
5899 | beq ExitEng ;then branch to leave |
||
5900 | lda AreaParserTaskNum ;otherwise check number of tasks |
||
5901 | checka |
||
5902 | bne RunParser |
||
5903 | lda ScrollThirtyTwo ;get horizontal scroll in 0-31 or $00-$20 range |
||
5904 | cmpn ++$20 ;check to see if exceeded $21 |
||
5905 | bmi ExitEng ;branch to leave if not |
||
5906 | lda ScrollThirtyTwo |
||
5907 | sbcn ++$20 ;otherwise subtract $20 to set appropriately |
||
5908 | sta ScrollThirtyTwo ;and store |
||
5909 | ldan ++$00 ;reset vram buffer offset used in conjunction with |
||
5910 | sta VRAM_Buffer2_Offset ;level graphics buffer at $0341-$035f |
||
5911 | RunParser: jsr AreaParserTaskHandler ;update the name table with more level graphics |
||
5912 | ExitEng: rts ;and after all that, we're finally done! |
||
5913 | |||
5914 | ;------------------------------------------------------------------------------------- |
||
5915 | |||
5916 | ScrollHandler: |
||
5917 | lda Player_X_Scroll ;load value saved here |
||
5918 | clc |
||
5919 | adci Platform_X_Scroll ;add value used by left/right platforms |
||
5920 | sta Player_X_Scroll ;save as new value here to impose force on scroll |
||
5921 | lda ScrollLock ;check scroll lock flag |
||
5922 | checka |
||
5923 | bne InitScrlAmt ;skip a bunch of code here if set |
||
5924 | lda Player_Pos_ForScroll |
||
5925 | cmpn ++$50 ;check player's horizontal screen position |
||
5926 | cmpcy |
||
5927 | bcc InitScrlAmt ;if less than 80 pixels to the right, branch |
||
5928 | lda SideCollisionTimer ;if timer related to player's side collision |
||
5929 | checka |
||
5930 | bne InitScrlAmt ;not expired, branch |
||
5931 | ldy Player_X_Scroll ;get value and decrement by one |
||
5932 | dey ;if value originally set to zero or otherwise |
||
5933 | bmi InitScrlAmt ;negative for left movement, branch |
||
5934 | iny |
||
5935 | cpyn ++$02 ;if value $01, branch and do not decrement |
||
5936 | cmpcy |
||
5937 | bcc ChkNearMid |
||
5938 | dey ;otherwise decrement by one |
||
5939 | ChkNearMid: lda Player_Pos_ForScroll |
||
5940 | cmpn ++$70 ;check player's horizontal screen position |
||
5941 | cmpcy |
||
5942 | bcc ScrollScreen ;if less than 112 pixels to the right, branch |
||
5943 | ldy Player_X_Scroll ;otherwise get original value undecremented |
||
5944 | |||
5945 | ScrollScreen: |
||
5946 | tya |
||
5947 | sta ScrollAmount ;save value here |
||
5948 | clc |
||
5949 | adci ScrollThirtyTwo ;add to value already set here |
||
5950 | sta ScrollThirtyTwo ;save as new value here |
||
5951 | tya |
||
5952 | clc |
||
5953 | adci ScreenLeft_X_Pos ;add to left side coordinate |
||
5954 | sta ScreenLeft_X_Pos ;save as new left side coordinate |
||
5955 | sta HorizontalScroll ;save here also |
||
5956 | lda ScreenLeft_PageLoc |
||
5957 | adcn ++$00 ;add carry to page location for left |
||
5958 | sta ScreenLeft_PageLoc ;side of the screen |
||
5959 | andn ++$01 ;get LSB of page location |
||
5960 | sta SCRATCHPAD+$00 ;save as temp variable for PPU register 1 mirror |
||
5961 | lda Mirror_PPU_CTRL_REG1 ;get PPU register 1 mirror |
||
5962 | andn ++%11111110 ;save all bits except d0 |
||
5963 | orai SCRATCHPAD+$00 ;get saved bit here and save in PPU register 1 |
||
5964 | sta Mirror_PPU_CTRL_REG1 ;mirror to be used to set name table later |
||
5965 | jsr GetScreenPosition ;figure out where the right side is |
||
5966 | ldan ++$08 |
||
5967 | sta ScrollIntervalTimer ;set scroll timer (residual, not used elsewhere) |
||
5968 | jmp ChkPOffscr ;skip this part |
||
5969 | InitScrlAmt: ldan ++$00 |
||
5970 | sta ScrollAmount ;initialize value here |
||
5971 | ChkPOffscr: ldxn ++$00 ;set X for player offset |
||
5972 | jsr GetXOffscreenBits ;get horizontal offscreen bits for player |
||
5973 | sta SCRATCHPAD+$00 ;save them here |
||
5974 | ldyn ++$00 ;load default offset (left side) |
||
5975 | asl ;if d7 of offscreen bits are set, ;TODO >>4 GetXOffscreenBits |
||
5976 | bcs KeepOnscr ;branch with default offset |
||
5977 | iny ;otherwise use different offset (right side) |
||
5978 | lda SCRATCHPAD+$00 |
||
5979 | andn ++%00100000 ;check offscreen bits for d5 set ;TODO >>4 GetXOffscreenBits |
||
5980 | beq InitPlatScrl ;if not set, branch ahead of this part |
||
5981 | KeepOnscr: lday ScreenEdge_X_Pos,y ;get left or right side coordinate based on offset |
||
5982 | secsub |
||
5983 | sbcy X_SubtracterData,y ;subtract amount based on offset |
||
5984 | sta Player_X_Position ;store as player position to prevent movement further |
||
5985 | ldaykeepcy ScreenEdge_PageLoc,y ;get left or right page location based on offset |
||
5986 | sbcn ++$00 ;subtract borrow |
||
5987 | sta Player_PageLoc ;save as player's page location |
||
5988 | lda Left_Right_Buttons ;check saved controller bits |
||
5989 | cmpy OffscrJoypadBitsData,y ;against bits based on offset |
||
5990 | beq InitPlatScrl ;if not equal, branch |
||
5991 | ldan ++$00 |
||
5992 | sta Player_X_Speed ;otherwise nullify horizontal speed of player |
||
5993 | InitPlatScrl: ldan ++$00 ;nullify platform force imposed on scroll |
||
5994 | sta Platform_X_Scroll |
||
5995 | rts |
||
5996 | |||
5997 | X_SubtracterData: |
||
5998 | .db $00, $10 |
||
5999 | |||
6000 | OffscrJoypadBitsData: |
||
6001 | .db $01, $02 |
||
6002 | |||
6003 | ;------------------------------------------------------------------------------------- |
||
6004 | |||
6005 | GetScreenPosition: |
||
6006 | lda ScreenLeft_X_Pos ;get coordinate of screen's left boundary |
||
6007 | clc |
||
6008 | adcn ++$ff ;add 255 pixels |
||
6009 | sta ScreenRight_X_Pos ;store as coordinate of screen's right boundary |
||
6010 | lda ScreenLeft_PageLoc ;get page number where left boundary is |
||
6011 | adcn ++$00 ;add carry from before |
||
6012 | sta ScreenRight_PageLoc ;store as page number where right boundary is |
||
6013 | rts |
||
6014 | |||
6015 | ;------------------------------------------------------------------------------------- |
||
6016 | |||
6017 | GameRoutines: |
||
6018 | lda GameEngineSubroutine ;run routine based on number (a few of these routines are |
||
6019 | jsr JumpEngine ;merely placeholders as conditions for other routines) |
||
6020 | |||
6021 | .dw Entrance_GameTimerSetup |
||
6022 | .dw Vine_AutoClimb |
||
6023 | .dw SideExitPipeEntry |
||
6024 | .dw VerticalPipeEntry |
||
6025 | .dw FlagpoleSlide |
||
6026 | .dw PlayerEndLevel |
||
6027 | .dw PlayerLoseLife |
||
6028 | .dw PlayerEntrance |
||
6029 | .dw PlayerCtrlRoutine |
||
6030 | .dw PlayerChangeSize |
||
6031 | .dw PlayerInjuryBlink |
||
6032 | .dw PlayerDeath |
||
6033 | .dw PlayerFireFlower |
||
6034 | |||
6035 | ;------------------------------------------------------------------------------------- |
||
6036 | |||
6037 | PlayerEntrance: |
||
6038 | lda AltEntranceControl ;check for mode of alternate entry |
||
6039 | cmpn ++$02 |
||
6040 | beq EntrMode2 ;if found, branch to enter from pipe or with vine |
||
6041 | ldan ++$00 |
||
6042 | ldy Player_Y_Position ;if vertical position above a certain |
||
6043 | cpyn ++$30 ;point, nullify controller bits and continue |
||
6044 | cmpcy |
||
6045 | bcc AutoControlPlayer ;with player movement code, do not return |
||
6046 | lda PlayerEntranceCtrl ;check player entry bits from header |
||
6047 | cmpn ++$06 |
||
6048 | beq ChkBehPipe ;if set to 6 or 7, execute pipe intro code |
||
6049 | cmpn ++$07 ;otherwise branch to normal entry |
||
6050 | bne PlayerRdy |
||
6051 | ChkBehPipe: lda Player_SprAttrib ;check for sprite attributes |
||
6052 | checka |
||
6053 | bne IntroEntr ;branch if found |
||
6054 | ldan ++$01 |
||
6055 | jmp AutoControlPlayer ;force player to walk to the right |
||
6056 | IntroEntr: jsr EnterSidePipe ;execute sub to move player to the right |
||
6057 | deci ChangeAreaTimer ;decrement timer for change of area |
||
6058 | bne ExitEntr ;branch to exit if not yet expired |
||
6059 | inci DisableIntermediate ;set flag to skip world and lives display |
||
6060 | jmp NextArea ;jump to increment to next area and set modes |
||
6061 | EntrMode2: lda JoypadOverride ;if controller override bits set here, |
||
6062 | checka |
||
6063 | bne VineEntr ;branch to enter with vine |
||
6064 | ldan ++$ff ;otherwise, set value here then execute sub |
||
6065 | jsr MovePlayerYAxis ;to move player upwards (note $ff = -1) |
||
6066 | lda Player_Y_Position ;check to see if player is at a specific coordinate |
||
6067 | cmpn ++$91 ;if player risen to a certain point (this requires pipes |
||
6068 | cmpcy |
||
6069 | bcc PlayerRdy ;to be at specific height to look/function right) branch |
||
6070 | rts ;to the last part, otherwise leave |
||
6071 | VineEntr: lda VineHeight |
||
6072 | cmpn ++$60 ;check vine height |
||
6073 | bne ExitEntr ;if vine not yet reached maximum height, branch to leave |
||
6074 | lda Player_Y_Position ;get player's vertical coordinate |
||
6075 | cmpn ++$99 ;check player's vertical coordinate against preset value |
||
6076 | cmpcy |
||
6077 | ldyn ++$00 ;load default values to be written to |
||
6078 | ldan ++$01 ;this value moves player to the right off the vine |
||
6079 | bcc OffVine ;if vertical coordinate LOW preset value, use defaults |
||
6080 | ldan ++$03 |
||
6081 | sta Player_State ;otherwise set player state to climbing |
||
6082 | iny ;increment value in Y |
||
6083 | ldan ++$08 ;set block in block buffer to cover hole, then |
||
6084 | sta Block_Buffer_1+$b4 ;use same value to force player to climb |
||
6085 | OffVine: sty DisableCollisionDet ;set collision detection disable flag |
||
6086 | jsr AutoControlPlayer ;use contents of A to move player up or right, execute sub |
||
6087 | lda Player_X_Position |
||
6088 | cmpn ++$48 ;check player's horizontal position |
||
6089 | cmpcy |
||
6090 | bcc ExitEntr ;if not far enough to the right, branch to leave |
||
6091 | PlayerRdy: ldan ++$08 ;set routine to be executed by game engine next frame |
||
6092 | sta GameEngineSubroutine |
||
6093 | ldan ++$01 ;set to face player to the right |
||
6094 | sta PlayerFacingDir |
||
6095 | lsr ;init A |
||
6096 | sta AltEntranceControl ;init mode of entry |
||
6097 | sta DisableCollisionDet ;init collision detection disable flag |
||
6098 | sta JoypadOverride ;nullify controller override bits |
||
6099 | ExitEntr: rts ;leave! |
||
6100 | |||
6101 | ;------------------------------------------------------------------------------------- |
||
6102 | ;$07 - used to hold upper limit of high byte when player falls down hole |
||
6103 | |||
6104 | AutoControlPlayer: |
||
6105 | sta SavedJoypadBits ;override controller bits with contents of A if executing here |
||
6106 | |||
6107 | PlayerCtrlRoutine: |
||
6108 | lda GameEngineSubroutine ;check task here |
||
6109 | cmpn ++$0b ;if certain value is set, branch to skip controller bit loading (playerdeath) |
||
6110 | beq SizeChk |
||
6111 | lda AreaType ;are we in a water type area? 1??? |
||
6112 | checka |
||
6113 | bne SaveJoyp ;if not, branch |
||
6114 | ldy Player_Y_HighPos |
||
6115 | dey ;if not in vertical area between |
||
6116 | bne DisJoyp ;status bar and bottom, branch |
||
6117 | lda Player_Y_Position |
||
6118 | cmpn ++$d0 ;if nearing the bottom of the screen or |
||
6119 | cmpcy |
||
6120 | bcc SaveJoyp ;not in the vertical area between status bar or bottom, |
||
6121 | DisJoyp: ldan ++$00 ;disable controller bits |
||
6122 | sta SavedJoypadBits |
||
6123 | SaveJoyp: lda SavedJoypadBits ;otherwise store A and B buttons in $0a |
||
6124 | andn ++%11000000 |
||
6125 | sta A_B_Buttons |
||
6126 | lda SavedJoypadBits ;store left and right buttons in $0c |
||
6127 | andn ++%00000011 |
||
6128 | sta Left_Right_Buttons |
||
6129 | lda SavedJoypadBits ;store up and down buttons in $0b |
||
6130 | andn ++%00001100 |
||
6131 | sta Up_Down_Buttons |
||
6132 | andn ++%00000100 ;check for pressing down |
||
6133 | beq SizeChk ;if not, branch |
||
6134 | lda Player_State ;check player's state |
||
6135 | checka |
||
6136 | bne SizeChk ;if not on the ground, branch |
||
6137 | ldy Left_Right_Buttons ;check left and right |
||
6138 | checky |
||
6139 | beq SizeChk ;if neither pressed, branch |
||
6140 | ldan ++$00 |
||
6141 | sta Left_Right_Buttons ;if pressing down while on the ground, |
||
6142 | sta Up_Down_Buttons ;nullify directional bits |
||
6143 | SizeChk: jsr PlayerMovementSubs ;run movement subroutines |
||
6144 | ldyn ++$01 ;is player small? |
||
6145 | lda PlayerSize |
||
6146 | checka |
||
6147 | bne ChkMoveDir |
||
6148 | ldyn ++$00 ;check for if crouching |
||
6149 | lda CrouchingFlag |
||
6150 | checka |
||
6151 | beq ChkMoveDir ;if not, branch ahead |
||
6152 | ldyn ++$02 ;if big and crouching, load y with 2 |
||
6153 | ChkMoveDir: sty Player_BoundBoxCtrl ;set contents of Y as player's bounding box size control |
||
6154 | ldan ++$01 ;set moving direction to right by default |
||
6155 | ldy Player_X_Speed ;check player's horizontal speed |
||
6156 | checky |
||
6157 | beq PlayerSubs ;if not moving at all horizontally, skip this part |
||
6158 | bpl SetMoveDir ;if moving to the right, use default moving direction |
||
6159 | asl ;otherwise change to move to the left |
||
6160 | SetMoveDir: sta Player_MovingDir ;set moving direction |
||
6161 | PlayerSubs: jsr ScrollHandler ;move the screen if necessary |
||
6162 | jsr GetPlayerOffscreenBits ;get player's offscreen bits |
||
6163 | jsr RelativePlayerPosition ;get coordinates relative to the screen |
||
6164 | ldxn ++$00 ;set offset for player object |
||
6165 | jsr BoundingBoxCore ;get player's bounding box coordinates |
||
6166 | jsr PlayerBGCollision ;do collision detection and process |
||
6167 | lda Player_Y_Position |
||
6168 | cmpn ++$40 ;check to see if player is higher than 64th pixel |
||
6169 | cmpcy |
||
6170 | bcc PlayerHole ;if so, branch ahead |
||
6171 | lda GameEngineSubroutine |
||
6172 | cmpn ++$05 ;if running end-of-level routine, branch ahead |
||
6173 | beq PlayerHole |
||
6174 | cmpn ++$07 ;if running player entrance routine, branch ahead |
||
6175 | beq PlayerHole |
||
6176 | cmpn ++$04 ;if running routines $00-$03, branch ahead |
||
6177 | cmpcy |
||
6178 | bcc PlayerHole |
||
6179 | lda Player_SprAttrib |
||
6180 | andn ++%11011111 ;otherwise nullify player's |
||
6181 | sta Player_SprAttrib ;background priority flag |
||
6182 | PlayerHole: lda Player_Y_HighPos ;check player's vertical high byte |
||
6183 | cmpn ++$02 ;for below the screen |
||
6184 | bmi ExitCtrl ;branch to leave if not that far down |
||
6185 | ldxn ++$01 |
||
6186 | stx ScrollLock ;set scroll lock |
||
6187 | ldyn ++$04 |
||
6188 | sty SCRATCHPAD+$07 ;set value here |
||
6189 | ldxn ++$00 ;use X as flag, and clear for cloud level |
||
6190 | ldy GameTimerExpiredFlag ;check game timer expiration flag |
||
6191 | checky |
||
6192 | bne HoleDie ;if set, branch |
||
6193 | ldy CloudTypeOverride ;check for cloud type override |
||
6194 | checky |
||
6195 | bne ChkHoleX ;skip to last part if found |
||
6196 | HoleDie: inx ;set flag in X for player death |
||
6197 | ldy GameEngineSubroutine |
||
6198 | cpyn ++$0b ;check for some other routine running (playerdeath) |
||
6199 | beq ChkHoleX ;if so, branch ahead |
||
6200 | ldy DeathMusicLoaded ;check value here |
||
6201 | checky |
||
6202 | bne HoleBottom ;if already set, branch to next part |
||
6203 | iny |
||
6204 | sty EventMusicQueue ;otherwise play death music |
||
6205 | sty DeathMusicLoaded ;and set value here |
||
6206 | HoleBottom: ldyn ++$06 |
||
6207 | sty SCRATCHPAD+$07 ;change value here |
||
6208 | ChkHoleX: cmpi SCRATCHPAD+$07 ;compare vertical high byte with value set here |
||
6209 | bmi ExitCtrl ;if less, branch to leave |
||
6210 | dex ;otherwise decrement flag in X |
||
6211 | bmi CloudExit ;if flag was clear, branch to set modes and other values |
||
6212 | ldy EventMusicBuffer ;check to see if music is still playing |
||
6213 | checky |
||
6214 | bne ExitCtrl ;branch to leave if so |
||
6215 | ldan ++$06 ;otherwise set to run lose life routine |
||
6216 | sta GameEngineSubroutine ;on next frame |
||
6217 | ExitCtrl: rts ;leave |
||
6218 | |||
6219 | CloudExit: |
||
6220 | ldan ++$00 |
||
6221 | sta JoypadOverride ;clear controller override bits if any are set |
||
6222 | jsr SetEntr ;do sub to set secondary mode |
||
6223 | inci AltEntranceControl ;set mode of entry to 3 |
||
6224 | rts |
||
6225 | |||
6226 | ;------------------------------------------------------------------------------------- |
||
6227 | |||
6228 | Vine_AutoClimb: |
||
6229 | lda Player_Y_HighPos ;check to see whether player reached position |
||
6230 | checka |
||
6231 | bne AutoClimb ;above the status bar yet and if so, set modes |
||
6232 | lda Player_Y_Position |
||
6233 | cmpn ++$e4 |
||
6234 | cmpcy |
||
6235 | bcc SetEntr |
||
6236 | AutoClimb: ldan ++%00001000 ;set controller bits override to up |
||
6237 | sta JoypadOverride |
||
6238 | ldyn ++$03 ;set player state to climbing |
||
6239 | sty Player_State |
||
6240 | jmp AutoControlPlayer |
||
6241 | SetEntr: ldan ++$02 ;set starting position to override |
||
6242 | sta AltEntranceControl |
||
6243 | jmp ChgAreaMode ;set modes |
||
6244 | |||
6245 | ;------------------------------------------------------------------------------------- |
||
6246 | |||
6247 | VerticalPipeEntry: |
||
6248 | ldan ++$01 ;set 1 as movement amount |
||
6249 | jsr MovePlayerYAxis ;do sub to move player downwards |
||
6250 | jsr ScrollHandler ;do sub to scroll screen with saved force if necessary |
||
6251 | ldyn ++$00 ;load default mode of entry |
||
6252 | lda WarpZoneControl ;check warp zone control variable/flag |
||
6253 | checka |
||
6254 | bne ChgAreaPipe ;if set, branch to use mode 0 |
||
6255 | iny |
||
6256 | lda AreaType ;check for castle level type |
||
6257 | cmpn ++$03 |
||
6258 | bne ChgAreaPipe ;if not castle type level, use mode 1 |
||
6259 | iny |
||
6260 | jmp ChgAreaPipe ;otherwise use mode 2 |
||
6261 | |||
6262 | MovePlayerYAxis: |
||
6263 | clc |
||
6264 | adci Player_Y_Position ;add contents of A to player position |
||
6265 | sta Player_Y_Position |
||
6266 | rts |
||
6267 | |||
6268 | ;------------------------------------------------------------------------------------- |
||
6269 | |||
6270 | SideExitPipeEntry: |
||
6271 | jsr EnterSidePipe ;execute sub to move player to the right |
||
6272 | ldyn ++$02 |
||
6273 | ChgAreaPipe: deci ChangeAreaTimer ;decrement timer for change of area |
||
6274 | bne ExitCAPipe |
||
6275 | sty AltEntranceControl ;when timer expires set mode of alternate entry |
||
6276 | ChgAreaMode: inci DisableScreenFlag ;set flag to disable screen output |
||
6277 | ldan ++$00 |
||
6278 | sta OperMode_Task ;set secondary mode of operation |
||
6279 | sta Sprite0HitDetectFlag ;disable sprite 0 check |
||
6280 | ExitCAPipe: rts ;leave |
||
6281 | |||
6282 | EnterSidePipe: |
||
6283 | ldan ++$08 ;set player's horizontal speed |
||
6284 | sta Player_X_Speed |
||
6285 | ldyn ++$01 ;set controller right button by default |
||
6286 | lda Player_X_Position ;mask out higher nybble of player's |
||
6287 | andn ++%00001111 ;horizontal position |
||
6288 | bne RightPipe |
||
6289 | sta Player_X_Speed ;if lower nybble = 0, set as horizontal speed |
||
6290 | tay ;and nullify controller bit override here |
||
6291 | RightPipe: tya ;use contents of Y to |
||
6292 | jsr AutoControlPlayer ;execute player control routine with ctrl bits nulled |
||
6293 | rts |
||
6294 | |||
6295 | ;------------------------------------------------------------------------------------- |
||
6296 | |||
6297 | PlayerChangeSize: |
||
6298 | lda TimerControl ;check master timer control |
||
6299 | cmpn ++$f8 ;for specific moment in time |
||
6300 | bne EndChgSize ;branch if before or after that point |
||
6301 | jmp InitChangeSize ;otherwise run code to get growing/shrinking going |
||
6302 | EndChgSize: cmpn ++$c4 ;check again for another specific moment |
||
6303 | bne ExitChgSize ;and branch to leave if before or after that point |
||
6304 | jsr DonePlayerTask ;otherwise do sub to init timer control and set routine |
||
6305 | ExitChgSize: rts ;and then leave |
||
6306 | |||
6307 | ;------------------------------------------------------------------------------------- |
||
6308 | |||
6309 | PlayerInjuryBlink: |
||
6310 | lda TimerControl ;check master timer control |
||
6311 | cmpn ++$f0 ;for specific moment in time |
||
6312 | cmpcy |
||
6313 | bcs ExitBlink ;branch if before that point |
||
6314 | cmpn ++$c8 ;check again for another specific point |
||
6315 | beq DonePlayerTask ;branch if at that point, and not before or after |
||
6316 | jmp PlayerCtrlRoutine ;otherwise run player control routine |
||
6317 | ExitBlink: bne ExitBoth ;do unconditional branch to leave |
||
6318 | |||
6319 | InitChangeSize: |
||
6320 | ldy PlayerChangeSizeFlag ;if growing/shrinking flag already set |
||
6321 | checky |
||
6322 | bne ExitBoth ;then branch to leave |
||
6323 | sty PlayerAnimCtrl ;otherwise initialize player's animation frame control |
||
6324 | inci PlayerChangeSizeFlag ;set growing/shrinking flag |
||
6325 | lda PlayerSize |
||
6326 | eorn ++$01 ;invert player's size |
||
6327 | sta PlayerSize |
||
6328 | ExitBoth: rts ;leave |
||
6329 | |||
6330 | ;------------------------------------------------------------------------------------- |
||
6331 | ;$00 - used in CyclePlayerPalette to store current palette to cycle |
||
6332 | |||
6333 | PlayerDeath: |
||
6334 | lda TimerControl ;check master timer control |
||
6335 | cmpn ++$f0 ;for specific moment in time |
||
6336 | cmpcy |
||
6337 | bcs ExitDeath ;branch to leave if before that point |
||
6338 | jmp PlayerCtrlRoutine ;otherwise run player control routine |
||
6339 | |||
6340 | DonePlayerTask: |
||
6341 | ldan ++$00 |
||
6342 | sta TimerControl ;initialize master timer control to continue timers |
||
6343 | ldan ++$08 |
||
6344 | sta GameEngineSubroutine ;set player control routine to run next frame |
||
6345 | rts ;leave |
||
6346 | |||
6347 | PlayerFireFlower: |
||
6348 | lda TimerControl ;check master timer control |
||
6349 | cmpn ++$c0 ;for specific moment in time |
||
6350 | beq ResetPalFireFlower ;branch if at moment, not before or after |
||
6351 | lda FrameCounter ;get frame counter |
||
6352 | lsr |
||
6353 | lsr ;divide by four to change every four frames |
||
6354 | |||
6355 | CyclePlayerPalette: |
||
180 | demige | 6356 | if Z80MARIOCYCLECOLOR |
6357 | ld hl,(curpalette) |
||
6358 | ld e,12*2 |
||
6359 | add hl,de |
||
6360 | ld a,(hl) |
||
6361 | xor 0xf3 |
||
6362 | ld (hl),a |
||
6363 | inc hl |
||
6364 | ld (hl),a |
||
6365 | inc hl |
||
6366 | inc hl |
||
6367 | inc hl |
||
6368 | ld a,(hl) |
||
6369 | xor 0xf3 |
||
6370 | ld (hl),a |
||
6371 | inc hl |
||
6372 | ld (hl),a |
||
6373 | else |
||
171 | demige | 6374 | andn ++$03 ;mask out all but d1-d0 (previously d3-d2) |
6375 | sta SCRATCHPAD+$00 ;store result here to use as palette bits |
||
6376 | lda Player_SprAttrib ;get player attributes |
||
6377 | andn ++%11111100 ;save any other bits but palette bits |
||
6378 | orai SCRATCHPAD+$00 ;add palette bits |
||
6379 | sta Player_SprAttrib ;store as new player attributes |
||
180 | demige | 6380 | endif |
171 | demige | 6381 | rts ;and leave |
6382 | |||
6383 | ResetPalFireFlower: |
||
6384 | jsr DonePlayerTask ;do sub to init timer control and run player control routine |
||
6385 | |||
6386 | ResetPalStar: |
||
180 | demige | 6387 | if Z80MARIOCYCLECOLOR |
6388 | if 1 |
||
6389 | jp GetPlayerColors |
||
6390 | else |
||
6391 | ld hl,(curpalette) |
||
6392 | ld e,12*2 |
||
6393 | add hl,de |
||
6394 | ld a,(hl) |
||
6395 | xor 0xf3 |
||
6396 | ld (hl),a |
||
6397 | inc hl |
||
6398 | ld (hl),a |
||
6399 | inc hl |
||
6400 | inc hl |
||
6401 | inc hl |
||
6402 | ld a,(hl) |
||
6403 | xor 0xf3 |
||
6404 | ld (hl),a |
||
6405 | inc hl |
||
6406 | ld (hl),a |
||
6407 | ret |
||
6408 | endif |
||
6409 | else |
||
171 | demige | 6410 | lda Player_SprAttrib ;get player attributes |
6411 | andn ++%11111100 ;mask out palette bits to force palette 0 |
||
6412 | sta Player_SprAttrib ;store as new player attributes |
||
6413 | rts ;and leave |
||
180 | demige | 6414 | endif |
171 | demige | 6415 | |
6416 | ExitDeath: |
||
6417 | rts ;leave from death routine |
||
6418 | |||
6419 | ;------------------------------------------------------------------------------------- |
||
6420 | |||
6421 | FlagpoleSlide: |
||
6422 | lda Enemy_ID+5 ;check special use enemy slot |
||
6423 | cmpn ++FlagpoleFlagObject ;for flagpole flag object |
||
6424 | bne NoFPObj ;if not found, branch to something residual |
||
6425 | lda FlagpoleSoundQueue ;load flagpole sound |
||
6426 | sta Square1SoundQueue ;into square 1's sfx queue |
||
6427 | ldan ++$00 |
||
6428 | sta FlagpoleSoundQueue ;init flagpole sound queue |
||
6429 | ldy Player_Y_Position |
||
6430 | cpyn ++$9e ;check to see if player has slid down |
||
6431 | cmpcy |
||
6432 | bcs SlidePlayer ;far enough, and if so, branch with no controller bits set |
||
6433 | ldan ++$04 ;otherwise force player to climb down (to slide) |
||
6434 | SlidePlayer: jmp AutoControlPlayer ;jump to player control routine |
||
6435 | NoFPObj: inci GameEngineSubroutine ;increment to next routine (this may |
||
6436 | rts ;be residual code) |
||
6437 | |||
6438 | ;------------------------------------------------------------------------------------- |
||
6439 | |||
6440 | Hidden1UpCoinAmts: |
||
6441 | .db $15, $23, $16, $1b, $17, $18, $23, $63 |
||
6442 | |||
6443 | PlayerEndLevel: |
||
231 | alone | 6444 | if MUSICONINT ;: MUSICONINT=0 |
6445 | ;YIELD |
||
6446 | ;ld b,0 |
||
6447 | ;ld d,b |
||
6448 | halt |
||
6449 | ;ld hl,0xffff |
||
6450 | ;ld (EventMusicQueue_noint),hl |
||
6451 | ld hl,SoundEngine |
||
6452 | ld (soundenginepatch),hl |
||
6453 | ld a,0x21 |
||
6454 | ld (soundenginecall),a |
||
6455 | endif |
||
171 | demige | 6456 | ldan ++$01 ;force player to walk to the right |
6457 | jsr AutoControlPlayer |
||
6458 | lda Player_Y_Position ;check player's vertical position |
||
6459 | cmpn ++$ae |
||
6460 | cmpcy |
||
6461 | bcc ChkStop ;if player is not yet off the flagpole, skip this part |
||
6462 | lda ScrollLock ;if scroll lock not set, branch ahead to next part |
||
6463 | checka |
||
6464 | beq ChkStop ;because we only need to do this part once |
||
6465 | ldan ++EndOfLevelMusic |
||
6466 | sta EventMusicQueue ;load win level music in event music queue |
||
6467 | ldan ++$00 |
||
6468 | sta ScrollLock ;turn off scroll lock to skip this part later |
||
6469 | ChkStop: lda Player_CollisionBits ;get player collision bits |
||
6470 | lsr ;check for d0 set |
||
6471 | bcs RdyNextA ;if d0 set, skip to next part |
||
6472 | lda StarFlagTaskControl ;if star flag task control already set, |
||
6473 | checka |
||
6474 | bne InCastle ;go ahead with the rest of the code |
||
6475 | inci StarFlagTaskControl ;otherwise set task control now (this gets ball rolling!) |
||
6476 | InCastle: ldan ++%00100000 ;set player's background priority bit to |
||
6477 | sta Player_SprAttrib ;give illusion of being inside the castle |
||
6478 | RdyNextA: lda StarFlagTaskControl |
||
6479 | cmpn ++$05 ;if star flag task control not yet set |
||
6480 | bne ExitNA ;beyond last valid task number, branch to leave |
||
6481 | inci LevelNumber ;increment level number used for game logic |
||
6482 | lda LevelNumber |
||
6483 | cmpn ++$03 ;check to see if we have yet reached level -4 |
||
6484 | bne NextArea ;and skip this last part here if not |
||
6485 | ldy WorldNumber ;get world number as offset |
||
6486 | lda CoinTallyFor1Ups ;check third area coin tally for bonus 1-ups |
||
6487 | cmpy Hidden1UpCoinAmts,y ;against minimum value, if player has not collected |
||
6488 | cmpcy |
||
6489 | bcc NextArea ;at least this number of coins, leave flag clear |
||
6490 | inci Hidden1UpFlag ;otherwise set hidden 1-up box control flag |
||
6491 | NextArea: inci AreaNumber ;increment area number used for address loader |
||
6492 | jsr LoadAreaPointer ;get new level pointer |
||
6493 | inci FetchNewGameTimerFlag ;set flag to load new game timer |
||
6494 | jsr ChgAreaMode ;do sub to set secondary mode, disable screen and sprite 0 |
||
6495 | sta HalfwayPage ;reset halfway page to 0 (beginning) |
||
6496 | ldan ++Silence |
||
6497 | sta EventMusicQueue ;silence music and leave |
||
6498 | ExitNA: rts |
||
6499 | |||
6500 | ;------------------------------------------------------------------------------------- |
||
6501 | |||
6502 | PlayerMovementSubs: |
||
6503 | ldan ++$00 ;set A to init crouch flag by default |
||
6504 | ldy PlayerSize ;is player small? |
||
6505 | checky |
||
6506 | bne SetCrouch ;if so, branch |
||
6507 | lda Player_State ;check state of player |
||
6508 | checka |
||
6509 | bne ProcMove ;if not on the ground, branch |
||
6510 | lda Up_Down_Buttons ;load controller bits for up and down |
||
6511 | andn ++%00000100 ;single out bit for down button |
||
6512 | SetCrouch: sta CrouchingFlag ;store value in crouch flag |
||
6513 | ProcMove: jsr PlayerPhysicsSub ;run sub related to jumping and swimming |
||
6514 | lda PlayerChangeSizeFlag ;if growing/shrinking flag set, |
||
6515 | checka |
||
6516 | bne NoMoveSub ;branch to leave |
||
6517 | lda Player_State |
||
6518 | cmpn ++$03 ;get player state |
||
6519 | beq MoveSubs ;if climbing, branch ahead, leave timer unset |
||
6520 | ldyn ++$18 |
||
6521 | sty ClimbSideTimer ;otherwise reset timer now |
||
6522 | MoveSubs: jsr JumpEngine |
||
6523 | |||
6524 | .dw OnGroundStateSub |
||
6525 | .dw JumpSwimSub |
||
6526 | .dw FallingSub |
||
6527 | .dw ClimbingSub |
||
6528 | |||
6529 | NoMoveSub: rts |
||
6530 | |||
6531 | ;------------------------------------------------------------------------------------- |
||
6532 | ;$00 - used by ClimbingSub to store high vertical adder |
||
6533 | |||
6534 | OnGroundStateSub: |
||
6535 | jsr GetPlayerAnimSpeed ;do a sub to set animation frame timing |
||
6536 | lda Left_Right_Buttons |
||
6537 | checka |
||
6538 | beq GndMove ;if left/right controller bits not set, skip instruction |
||
6539 | ;jr $ ; left,right |
||
6540 | sta PlayerFacingDir ;otherwise set new facing direction |
||
6541 | GndMove: jsr ImposeFriction ;do a sub to impose friction on player's walk/run |
||
6542 | jsr MovePlayerHorizontally ;do another sub to move player horizontally |
||
6543 | sta Player_X_Scroll ;set returned value as player's movement speed for scroll |
||
6544 | rts |
||
6545 | |||
6546 | ;-------------------------------- |
||
6547 | |||
6548 | FallingSub: |
||
6549 | lda VerticalForceDown |
||
6550 | sta VerticalForce ;dump vertical movement force for falling into main one |
||
6551 | jmp LRAir ;movement force, then skip ahead to process left/right movement |
||
6552 | |||
6553 | ;-------------------------------- |
||
6554 | |||
6555 | JumpSwimSub: |
||
6556 | ldy Player_Y_Speed ;if player's vertical speed zero |
||
6557 | checky |
||
6558 | bpl DumpFall ;or moving downwards, branch to falling |
||
6559 | lda A_B_Buttons |
||
6560 | andn ++A_Button ;check to see if A button is being pressed |
||
6561 | andi PreviousA_B_Buttons ;and was pressed in previous frame |
||
6562 | bne ProcSwim ;if so, branch elsewhere |
||
6563 | lda JumpOrigin_Y_Position ;get vertical position player jumped from |
||
6564 | secsub |
||
6565 | sbci Player_Y_Position ;subtract current from original vertical coordinate |
||
6566 | cmpi DiffToHaltJump ;compare to value set here to see if player is in mid-jump |
||
6567 | cmpcy |
||
6568 | bcc ProcSwim ;or just starting to jump, if just starting, skip ahead |
||
6569 | DumpFall: lda VerticalForceDown ;otherwise dump falling into main fractional |
||
6570 | sta VerticalForce |
||
6571 | ProcSwim: lda SwimmingFlag ;if swimming flag not set, ; 0??? |
||
6572 | checka |
||
6573 | beq LRAir ;branch ahead to last part |
||
6574 | jsr GetPlayerAnimSpeed ;do a sub to get animation frame timing |
||
6575 | lda Player_Y_Position |
||
6576 | cmpn ++$14 ;check vertical position against preset value |
||
6577 | cmpcy |
||
6578 | bcs LRWater ;if not yet reached a certain position, branch ahead |
||
6579 | ldan ++$18 |
||
6580 | sta VerticalForce ;otherwise set fractional |
||
6581 | LRWater: lda Left_Right_Buttons ;check left/right controller bits (check for swimming) |
||
6582 | checka |
||
6583 | beq LRAir ;if not pressing any, skip |
||
6584 | sta PlayerFacingDir ;otherwise set facing direction accordingly |
||
6585 | ; FallingSub |
||
6586 | LRAir: lda Left_Right_Buttons ;check left/right controller bits (check for jumping/falling) |
||
6587 | checka |
||
6588 | beq JSMove ;if not pressing any, skip |
||
6589 | jsr ImposeFriction ;otherwise process horizontal movement |
||
6590 | JSMove: jsr MovePlayerHorizontally ;do a sub to move player horizontally |
||
6591 | sta Player_X_Scroll ;set player's speed here, to be used for scroll later |
||
6592 | lda GameEngineSubroutine |
||
6593 | cmpn ++$0b ;check for specific routine selected (playerdeath) |
||
6594 | bne ExitMov1 ;branch if not set to run |
||
6595 | ldan ++$28 |
||
6596 | sta VerticalForce ;otherwise set fractional |
||
6597 | ExitMov1: jmp MovePlayerVertically ;jump to move player vertically, then leave |
||
6598 | |||
6599 | ;-------------------------------- |
||
6600 | |||
6601 | ClimbAdderLow: |
||
6602 | .db $0e, $04, $fc, $f2 |
||
6603 | ClimbAdderHigh: |
||
6604 | .db $00, $00, $ff, $ff |
||
6605 | |||
6606 | ClimbingSub: |
||
6607 | lda Player_YMF_Dummy |
||
6608 | clc ;add movement force to dummy variable |
||
6609 | adci Player_Y_MoveForce ;save with carry |
||
6610 | sta Player_YMF_Dummy |
||
6611 | ldyn ++$00 ;set default adder here |
||
6612 | lda Player_Y_Speed ;get player's vertical speed |
||
6613 | checka |
||
6614 | bpl MoveOnVine ;if not moving upwards, branch |
||
6615 | dey ;otherwise set adder to $ff |
||
6616 | MoveOnVine: sty SCRATCHPAD+$00 ;store adder here |
||
6617 | adci Player_Y_Position ;add carry to player's vertical position |
||
6618 | sta Player_Y_Position ;and store to move player up or down |
||
6619 | lda Player_Y_HighPos |
||
6620 | adci SCRATCHPAD+$00 ;add carry to player's page location |
||
6621 | sta Player_Y_HighPos ;and store |
||
6622 | lda Left_Right_Buttons ;compare left/right controller bits |
||
6623 | andi Player_CollisionBits ;to collision flag |
||
6624 | beq InitCSTimer ;if not set, skip to end |
||
6625 | ldy ClimbSideTimer ;otherwise check timer |
||
6626 | checky |
||
6627 | bne ExitCSub ;if timer not expired, branch to leave |
||
6628 | ldyn ++$18 |
||
6629 | sty ClimbSideTimer ;otherwise set timer now |
||
6630 | ldxn ++$00 ;set default offset here |
||
6631 | ldy PlayerFacingDir ;get facing direction |
||
6632 | lsr ;move right button controller bit to carry |
||
6633 | bcs ClimbFD ;if controller right pressed, branch ahead |
||
6634 | inx |
||
6635 | inx ;otherwise increment offset by 2 bytes |
||
6636 | ClimbFD: dey ;check to see if facing right |
||
6637 | beq CSetFDir ;if so, branch, do not increment |
||
6638 | inx ;otherwise increment by 1 byte |
||
6639 | CSetFDir: lda Player_X_Position |
||
6640 | clc ;add or subtract from player's horizontal position |
||
6641 | adcx ClimbAdderLow,x ;using value here as adder and X as offset |
||
6642 | sta Player_X_Position |
||
6643 | lda Player_PageLoc ;add or subtract carry or borrow using value here |
||
6644 | adcx ClimbAdderHigh,x ;from the player's page location |
||
6645 | sta Player_PageLoc |
||
6646 | lda Left_Right_Buttons ;get left/right controller bits again |
||
6647 | eorn ++%00000011 ;invert them and store them while player |
||
6648 | sta PlayerFacingDir ;is on vine to face player in opposite direction |
||
6649 | ExitCSub: rts ;then leave |
||
6650 | InitCSTimer: sta ClimbSideTimer ;initialize timer here |
||
6651 | rts |
||
6652 | |||
6653 | ;------------------------------------------------------------------------------------- |
||
6654 | ;$00 - used to store offset to friction data |
||
6655 | |||
6656 | JumpMForceData: |
||
6657 | .db $20, $20, $1e, $28, $28, $0d, $04 |
||
6658 | |||
6659 | FallMForceData: |
||
6660 | .db $70, $70, $60, $90, $90, $0a, $09 |
||
6661 | |||
6662 | PlayerYSpdData: |
||
6663 | .db $fc, $fc, $fc, $fb, $fb, $fe, $ff |
||
6664 | |||
6665 | InitMForceData: |
||
6666 | .db $00, $00, $00, $00, $00, $80, $00 |
||
6667 | |||
6668 | MaxLeftXSpdData: |
||
6669 | .db $d8, $e8, $f0 |
||
6670 | |||
6671 | MaxRightXSpdData: |
||
6672 | .db $28, $18, $10 |
||
6673 | .db $0c ;used for pipe intros |
||
6674 | |||
6675 | FrictionData: |
||
6676 | .db $e4, $98, $d0 |
||
6677 | |||
6678 | Climb_Y_SpeedData: |
||
6679 | .db $00, $ff, $01 |
||
6680 | |||
6681 | Climb_Y_MForceData: |
||
6682 | .db $00, $20, $ff |
||
6683 | |||
6684 | PlayerPhysicsSub: |
||
6685 | lda Player_State ;check player state |
||
6686 | cmpn ++$03 |
||
6687 | bne CheckForJumping ;if not climbing, branch |
||
6688 | ldyn ++$00 |
||
6689 | lda Up_Down_Buttons ;get controller bits for up/down |
||
6690 | andi Player_CollisionBits ;check against player's collision detection bits |
||
6691 | beq ProcClimb ;if not pressing up or down, branch |
||
6692 | iny |
||
6693 | andn ++%00001000 ;check for pressing up |
||
6694 | bne ProcClimb |
||
6695 | iny |
||
6696 | ProcClimb: ldxy Climb_Y_MForceData,y ;load value here |
||
6697 | stx Player_Y_MoveForce ;store as vertical movement force |
||
6698 | ldan ++$08 ;load default animation timing |
||
6699 | ldxy Climb_Y_SpeedData,y ;load some other value here |
||
6700 | stx Player_Y_Speed ;store as vertical speed |
||
6701 | checkx |
||
6702 | bmi SetCAnim ;if climbing down, use default animation timing value |
||
6703 | lsr ;otherwise divide timer setting by 2 |
||
6704 | SetCAnim: sta PlayerAnimTimerSet ;store animation timer setting and leave |
||
6705 | rts |
||
6706 | |||
6707 | CheckForJumping: |
||
6708 | lda JumpspringAnimCtrl ;if jumpspring animating, |
||
6709 | checka |
||
6710 | bne NoJump ;skip ahead to something else |
||
6711 | lda A_B_Buttons ;check for A button press |
||
6712 | andn ++A_Button |
||
6713 | beq NoJump ;if not, branch to something else |
||
6714 | andi PreviousA_B_Buttons ;if button not pressed in previous frame, branch |
||
6715 | beq ProcJumping |
||
6716 | NoJump: jmp X_Physics ;otherwise, jump to something else |
||
6717 | |||
6718 | ProcJumping: |
||
6719 | lda Player_State ;check player state |
||
6720 | checka |
||
6721 | beq InitJS ;if on the ground, branch |
||
6722 | lda SwimmingFlag ;if swimming flag not set, jump to do something else |
||
6723 | checka |
||
6724 | beq NoJump ;to prevent midair jumping, otherwise continue |
||
6725 | lda JumpSwimTimer ;if jump/swim timer nonzero, branch |
||
6726 | checka |
||
6727 | bne InitJS |
||
6728 | lda Player_Y_Speed ;check player's vertical speed |
||
6729 | checka |
||
6730 | bpl InitJS ;if player's vertical speed motionless or down, branch |
||
6731 | jmp X_Physics ;if timer at zero and player still rising, do not swim |
||
6732 | InitJS: ldan ++$20 ;set jump/swim timer |
||
6733 | sta JumpSwimTimer |
||
6734 | ldyn ++$00 ;initialize vertical force and dummy variable |
||
6735 | sty Player_YMF_Dummy |
||
6736 | sty Player_Y_MoveForce |
||
6737 | lda Player_Y_HighPos ;get vertical high and low bytes of jump origin |
||
6738 | sta JumpOrigin_Y_HighPos ;and store them next to each other here |
||
6739 | lda Player_Y_Position |
||
6740 | sta JumpOrigin_Y_Position |
||
6741 | ldan ++$01 ;set player state to jumping/swimming |
||
6742 | sta Player_State |
||
6743 | lda Player_XSpeedAbsolute ;check value related to walking/running speed |
||
6744 | cmpn ++$09 |
||
6745 | cmpcy |
||
6746 | bcc ChkWtr ;branch if below certain values, increment Y |
||
6747 | iny ;for each amount equal or exceeded |
||
6748 | cmpn ++$10 |
||
6749 | cmpcy |
||
6750 | bcc ChkWtr |
||
6751 | iny |
||
6752 | cmpn ++$19 |
||
6753 | cmpcy |
||
6754 | bcc ChkWtr |
||
6755 | iny |
||
6756 | cmpn ++$1c |
||
6757 | cmpcy |
||
6758 | bcc ChkWtr ;note that for jumping, range is 0-4 for Y |
||
6759 | iny |
||
6760 | ChkWtr: ldan ++$01 ;set value here (apparently always set to 1) |
||
6761 | sta DiffToHaltJump |
||
6762 | lda SwimmingFlag ;if swimming flag disabled, branch |
||
6763 | checka |
||
6764 | beq GetYPhy |
||
6765 | ldyn ++$05 ;otherwise set Y to 5, range is 5-6 |
||
6766 | lda Whirlpool_Flag ;if whirlpool flag not set, branch |
||
6767 | checka |
||
6768 | beq GetYPhy |
||
6769 | iny ;otherwise increment to 6 |
||
6770 | GetYPhy: lday JumpMForceData,y ;store appropriate jump/swim |
||
6771 | sta VerticalForce ;data here |
||
6772 | lday FallMForceData,y |
||
6773 | sta VerticalForceDown |
||
6774 | lday InitMForceData,y |
||
6775 | sta Player_Y_MoveForce |
||
6776 | lday PlayerYSpdData,y |
||
6777 | sta Player_Y_Speed |
||
6778 | lda SwimmingFlag ;if swimming flag disabled, branch |
||
6779 | checka |
||
6780 | beq PJumpSnd |
||
6781 | ldan ++Sfx_EnemyStomp ;load swim/goomba stomp sound into |
||
6782 | sta Square1SoundQueue ;square 1's sfx queue |
||
6783 | lda Player_Y_Position |
||
6784 | cmpn ++$14 ;check vertical low byte of player position |
||
6785 | cmpcy |
||
6786 | bcs X_Physics ;if below a certain point, branch |
||
6787 | ldan ++$00 ;otherwise reset player's vertical speed |
||
6788 | sta Player_Y_Speed ;and jump to something else to keep player |
||
6789 | jmp X_Physics ;from swimming above water level |
||
6790 | PJumpSnd: ldan ++Sfx_BigJump ;load big mario's jump sound by default |
||
6791 | ldy PlayerSize ;is mario big? |
||
6792 | checky |
||
6793 | beq SJumpSnd |
||
6794 | ldan ++Sfx_SmallJump ;if not, load small mario's jump sound |
||
6795 | SJumpSnd: sta Square1SoundQueue ;store appropriate jump sound in square 1 sfx queue |
||
6796 | X_Physics: ldyn ++$00 |
||
6797 | sty SCRATCHPAD+$00 ;init value here |
||
6798 | lda Player_State ;if mario is on the ground, branch |
||
6799 | checka |
||
6800 | beq ProcPRun |
||
6801 | lda Player_XSpeedAbsolute ;check something that seems to be related |
||
6802 | cmpn ++$19 ;to mario's speed |
||
6803 | cmpcy |
||
6804 | bcs GetXPhy ;if => $19 branch here |
||
6805 | bcc ChkRFast ;if not branch elsewhere |
||
6806 | ProcPRun: iny ;if mario on the ground, increment Y |
||
6807 | lda AreaType ;check area type |
||
6808 | checka |
||
6809 | beq ChkRFast ;if water type, branch |
||
6810 | dey ;decrement Y by default for non-water type area |
||
6811 | lda Left_Right_Buttons ;get left/right controller bits |
||
6812 | cmpi Player_MovingDir ;check against moving direction |
||
6813 | bne ChkRFast ;if controller bits <> moving direction, skip this part |
||
6814 | lda A_B_Buttons ;check for b button pressed |
||
6815 | andn ++B_Button |
||
6816 | bne SetRTmr ;if pressed, skip ahead to set timer |
||
6817 | lda RunningTimer ;check for running timer set |
||
6818 | checka |
||
6819 | bne GetXPhy ;if set, branch |
||
6820 | ChkRFast: iny ;if running timer not set or level type is water, |
||
6821 | inci SCRATCHPAD+$00 ;increment Y again and temp variable in memory |
||
6822 | lda RunningSpeed |
||
6823 | checka |
||
6824 | bne FastXSp ;if running speed set here, branch |
||
6825 | lda Player_XSpeedAbsolute |
||
6826 | cmpn ++$21 ;otherwise check player's walking/running speed |
||
6827 | cmpcy |
||
6828 | bcc GetXPhy ;if less than a certain amount, branch ahead |
||
6829 | FastXSp: inci SCRATCHPAD+$00 ;if running speed set or speed => $21 increment $00 |
||
6830 | jmp GetXPhy ;and jump ahead |
||
6831 | SetRTmr: ldan ++$0a ;if b button pressed, set running timer |
||
6832 | sta RunningTimer |
||
6833 | GetXPhy: lday MaxLeftXSpdData,y ;get maximum speed to the left |
||
6834 | sta MaximumLeftSpeed |
||
6835 | lda GameEngineSubroutine ;check for specific routine running |
||
6836 | cmpn ++$07 ;(player entrance) |
||
6837 | bne GetXPhy2 ;if not running, skip and use old value of Y |
||
6838 | ldyn ++$03 ;otherwise set Y to 3 |
||
6839 | GetXPhy2: lday MaxRightXSpdData,y ;get maximum speed to the right |
||
6840 | sta MaximumRightSpeed |
||
6841 | ldy SCRATCHPAD+$00 ;get other value in memory |
||
6842 | lday FrictionData,y ;get value using value in memory as offset |
||
6843 | sta FrictionAdderLow |
||
6844 | ldan ++$00 |
||
6845 | sta FrictionAdderHigh ;init something here |
||
6846 | lda PlayerFacingDir |
||
6847 | cmpi Player_MovingDir ;check facing direction against moving direction |
||
6848 | beq ExitPhy ;if the same, branch to leave |
||
6849 | asli FrictionAdderLow ;otherwise shift d7 of friction adder low into carry |
||
6850 | roli FrictionAdderHigh ;then rotate carry onto d0 of friction adder high |
||
6851 | ExitPhy: rts ;and then leave |
||
6852 | |||
6853 | ;------------------------------------------------------------------------------------- |
||
6854 | |||
6855 | PlayerAnimTmrData: |
||
6856 | .db $02, $04, $07 |
||
6857 | |||
6858 | GetPlayerAnimSpeed: |
||
6859 | ldyn ++$00 ;initialize offset in Y |
||
6860 | lda Player_XSpeedAbsolute ;check player's walking/running speed |
||
6861 | cmpn ++$1c ;against preset amount |
||
6862 | cmpcy |
||
6863 | bcs SetRunSpd ;if greater than a certain amount, branch ahead |
||
6864 | iny ;otherwise increment Y |
||
6865 | cmpn ++$0e ;compare against lower amount |
||
6866 | cmpcy |
||
6867 | bcs ChkSkid ;if greater than this but not greater than first, skip increment |
||
6868 | iny ;otherwise increment Y again |
||
6869 | ChkSkid: lda SavedJoypadBits ;get controller bits |
||
6870 | andn ++%01111111 ;mask out A button |
||
6871 | beq SetAnimSpd ;if no other buttons pressed, branch ahead of all this |
||
6872 | andn ++$03 ;mask out all others except left and right |
||
6873 | cmpi Player_MovingDir ;check against moving direction |
||
6874 | bne ProcSkid ;if left/right controller bits <> moving direction, branch |
||
6875 | ldan ++$00 ;otherwise set zero value here |
||
6876 | SetRunSpd: sta RunningSpeed ;store zero or running speed here |
||
6877 | jmp SetAnimSpd |
||
6878 | ProcSkid: lda Player_XSpeedAbsolute ;check player's walking/running speed |
||
6879 | cmpn ++$0b ;against one last amount |
||
6880 | cmpcy |
||
6881 | bcs SetAnimSpd ;if greater than this amount, branch |
||
6882 | lda PlayerFacingDir |
||
6883 | sta Player_MovingDir ;otherwise use facing direction to set moving direction |
||
6884 | ldan ++$00 |
||
6885 | sta Player_X_Speed ;nullify player's horizontal speed |
||
6886 | sta Player_X_MoveForce ;and dummy variable for player ( X-) |
||
6887 | SetAnimSpd: lday PlayerAnimTmrData,y ;get animation timer setting using Y as offset |
||
6888 | sta PlayerAnimTimerSet |
||
6889 | rts |
||
6890 | |||
6891 | ;------------------------------------------------------------------------------------- |
||
6892 | |||
6893 | ImposeFriction: |
||
6894 | andi Player_CollisionBits ;perform AND between left/right controller bits and collision flag |
||
6895 | cmpn ++$00 ;then compare to zero (this instruction is redundant) |
||
6896 | bne JoypFrict ;if any bits set, branch to next part |
||
6897 | lda Player_X_Speed |
||
6898 | checka |
||
6899 | beq SetAbsSpd ;if player has no horizontal speed, branch ahead to last part |
||
6900 | bpl RghtFrict ;if player moving to the right, branch to slow |
||
6901 | bmi LeftFrict ;otherwise logic dictates player moving left, branch to slow |
||
6902 | JoypFrict: lsr ;put right controller bit into carry |
||
6903 | bcc RghtFrict ;if left button pressed, carry = 0, thus branch |
||
6904 | LeftFrict: lda Player_X_MoveForce ;load value set here ( X-) |
||
6905 | clc |
||
6906 | adci FrictionAdderLow ;add to it another value set here (??? !) |
||
6907 | sta Player_X_MoveForce ;store here ( X-) |
||
6908 | lda Player_X_Speed |
||
6909 | adci FrictionAdderHigh ;add value plus carry to horizontal speed |
||
6910 | sta Player_X_Speed ;set as new horizontal speed |
||
6911 | cmpi MaximumRightSpeed ;compare against maximum value for right movement |
||
6912 | bmi XSpdSign ;if horizontal speed greater negatively, branch |
||
6913 | lda MaximumRightSpeed ;otherwise set preset value as horizontal speed |
||
6914 | sta Player_X_Speed ;thus slowing the player's left movement down |
||
6915 | jmp SetAbsSpd ;skip to the end |
||
6916 | RghtFrict: lda Player_X_MoveForce ;load value set here ( X-) |
||
6917 | secsub |
||
6918 | sbci FrictionAdderLow ;subtract from it another value set here (??? !) |
||
6919 | sta Player_X_MoveForce ;store here ( X-) |
||
6920 | lda Player_X_Speed |
||
6921 | sbci FrictionAdderHigh ;subtract value plus borrow from horizontal speed |
||
6922 | sta Player_X_Speed ;set as new horizontal speed |
||
6923 | cmpi MaximumLeftSpeed ;compare against maximum value for left movement |
||
6924 | bpl XSpdSign ;if horizontal speed greater positively, branch |
||
6925 | lda MaximumLeftSpeed ;otherwise set preset value as horizontal speed |
||
6926 | sta Player_X_Speed ;thus slowing the player's right movement down |
||
6927 | XSpdSign: cmpn ++$00 ;if player not moving or moving to the right, |
||
6928 | bpl SetAbsSpd ;branch and leave horizontal speed value unmodified |
||
6929 | eorn ++$ff |
||
6930 | clc ;otherwise get two's compliment to get absolute |
||
6931 | adcn ++$01 ;unsigned walking/running speed |
||
6932 | SetAbsSpd: sta Player_XSpeedAbsolute ;store walking/running speed here and leave |
||
6933 | rts |
||
6934 | |||
6935 | ;------------------------------------------------------------------------------------- |
||
6936 | ;$00 - used to store downward movement force in FireballObjCore |
||
6937 | ;$02 - used to store maximum vertical speed in FireballObjCore |
||
6938 | ;$07 - used to store pseudorandom bit in BubbleCheck |
||
6939 | |||
6940 | ProcFireball_Bubble: |
||
6941 | lda PlayerStatus ;check player's status |
||
6942 | cmpn ++$02 |
||
6943 | cmpcy |
||
6944 | bcc ProcAirBubbles ;if not fiery, branch |
||
6945 | lda A_B_Buttons |
||
6946 | andn ++B_Button ;check for b button pressed |
||
6947 | beq ProcFireballs ;branch if not pressed |
||
6948 | andi PreviousA_B_Buttons |
||
6949 | bne ProcFireballs ;if button pressed in previous frame, branch |
||
6950 | lda FireballCounter ;load fireball counter |
||
6951 | andn ++%00000001 ;get LSB and use as offset for buffer |
||
6952 | tax |
||
6953 | ldax Fireball_State,x ;load fireball state |
||
6954 | checka |
||
6955 | bne ProcFireballs ;if not inactive, branch |
||
6956 | ldy Player_Y_HighPos ;if player too high or too low, branch |
||
6957 | dey |
||
6958 | bne ProcFireballs |
||
6959 | lda CrouchingFlag ;if player crouching, branch |
||
6960 | checka |
||
6961 | bne ProcFireballs |
||
6962 | lda Player_State ;if player's state = climbing, branch |
||
6963 | cmpn ++$03 |
||
6964 | beq ProcFireballs |
||
6965 | ldan ++Sfx_Fireball ;play fireball sound effect |
||
6966 | sta Square1SoundQueue |
||
6967 | ldan ++$02 ;load state |
||
6968 | stax Fireball_State,x |
||
6969 | ldy PlayerAnimTimerSet ;copy animation frame timer setting |
||
6970 | sty FireballThrowingTimer ;into fireball throwing timer |
||
6971 | dey |
||
6972 | sty PlayerAnimTimer ;decrement and store in player's animation timer |
||
6973 | inci FireballCounter ;increment fireball counter |
||
6974 | |||
6975 | ProcFireballs: |
||
6976 | ldxn ++$00 |
||
6977 | jsr FireballObjCore ;process first fireball object |
||
6978 | ldxn ++$01 |
||
6979 | jsr FireballObjCore ;process second fireball object, then do air bubbles |
||
6980 | |||
6981 | ProcAirBubbles: |
||
6982 | lda AreaType ;if not water type level, skip the rest of this |
||
6983 | checka |
||
6984 | bne BublExit |
||
6985 | ldxn ++$02 ;otherwise load counter and use as offset |
||
6986 | BublLoop: stx ObjectOffset ;store offset |
||
6987 | jsr BubbleCheck ;check timers and coordinates, create air bubble |
||
6988 | jsr RelativeBubblePosition ;get relative coordinates |
||
6989 | jsr GetBubbleOffscreenBits ;get offscreen information |
||
6990 | jsr DrawBubble ;draw the air bubble |
||
6991 | dex |
||
6992 | bpl BublLoop ;do this until all three are handled |
||
6993 | BublExit: rts ;then leave |
||
6994 | |||
6995 | FireballXSpdData: |
||
6996 | .db $40, $c0 |
||
6997 | |||
6998 | FireballObjCore: |
||
6999 | stx ObjectOffset ;store offset as current object |
||
7000 | ldax Fireball_State,x ;check for d7 = 1 |
||
7001 | asl |
||
7002 | bcs FireballExplosion ;if so, branch to get relative coordinates and draw explosion |
||
7003 | ldyx Fireball_State,x ;if fireball inactive, branch to leave |
||
7004 | checky |
||
7005 | beq NoFBall |
||
7006 | dey ;if fireball state set to 1, skip this part and just run it |
||
7007 | beq RunFB |
||
7008 | lda Player_X_Position ;get player's horizontal position |
||
7009 | or a |
||
7010 | adcn ++$04 ;add four pixels and store as fireball's horizontal position |
||
7011 | push af |
||
7012 | stax Fireball_X_Position,x |
||
7013 | pop af |
||
7014 | lda Player_PageLoc ;get player's page location |
||
7015 | adcn ++$00 ;add carry and store as fireball's page location |
||
7016 | stax Fireball_PageLoc,x |
||
7017 | lda Player_Y_Position ;get player's vertical position and store |
||
7018 | stax Fireball_Y_Position,x |
||
7019 | ldan ++$01 ;set high byte of vertical position |
||
7020 | stax Fireball_Y_HighPos,x |
||
7021 | ldy PlayerFacingDir ;get player's facing direction |
||
7022 | dey ;decrement to use as offset here |
||
7023 | lday FireballXSpdData,y ;set horizontal speed of fireball accordingly |
||
7024 | stax Fireball_X_Speed,x |
||
7025 | ldan ++$04 ;set vertical speed of fireball |
||
7026 | stax Fireball_Y_Speed,x |
||
7027 | ldan ++$07 |
||
7028 | stax Fireball_BoundBoxCtrl,x ;set bounding box size control for fireball |
||
7029 | decx Fireball_State,x ;decrement state to 1 to skip this part from now on |
||
7030 | RunFB: txa ;add 7 to offset to use |
||
7031 | clc ;as fireball offset for next routines |
||
7032 | adcn ++$07 |
||
7033 | tax |
||
7034 | ldan ++$50 ;set downward movement force here |
||
7035 | sta SCRATCHPAD+$00 |
||
7036 | ldan ++$03 ;set maximum speed here |
||
7037 | sta SCRATCHPAD+$02 |
||
7038 | ldan ++$00 |
||
7039 | jsr ImposeGravity ;do sub here to impose gravity on fireball and move vertically |
||
7040 | jsr MoveObjectHorizontally ;do another sub to move it horizontally |
||
7041 | ldx ObjectOffset ;return fireball offset to X |
||
7042 | jsr RelativeFireballPosition ;get relative coordinates |
||
7043 | jsr GetFireballOffscreenBits ;get offscreen information |
||
7044 | jsr GetFireballBoundBox ;get bounding box coordinates |
||
7045 | jsr FireballBGCollision ;do fireball to background collision detection |
||
7046 | lda FBall_OffscreenBits ;get fireball offscreen bits |
||
7047 | andn ++%11001100 ;mask out certain bits |
||
7048 | bne EraseFB ;if any bits still set, branch to kill fireball |
||
7049 | jsr FireballEnemyCollision ;do fireball to enemy collision detection and deal with collisions |
||
7050 | jmp DrawFireball ;draw fireball appropriately and leave |
||
7051 | EraseFB: ldan ++$00 ;erase fireball state |
||
7052 | stax Fireball_State,x |
||
7053 | NoFBall: rts ;leave |
||
7054 | |||
7055 | FireballExplosion: |
||
7056 | jsr RelativeFireballPosition |
||
7057 | jmp DrawExplosion_Fireball |
||
7058 | |||
7059 | BubbleCheck: |
||
7060 | ldax PseudoRandomBitReg+1,x ;get part of LSFR |
||
7061 | andn ++$01 |
||
7062 | sta SCRATCHPAD+$07 ;store pseudorandom bit here |
||
7063 | ldax Bubble_Y_Position,x ;get vertical coordinate for air bubble |
||
7064 | cmpn ++$f8 ;if offscreen coordinate not set, |
||
7065 | bne MoveBubl ;branch to move air bubble |
||
7066 | lda AirBubbleTimer ;if air bubble timer not expired, |
||
7067 | checka |
||
7068 | bne ExitBubl ;branch to leave, otherwise create new air bubble |
||
7069 | |||
7070 | SetupBubble: |
||
7071 | ldyn ++$00 ;load default value here |
||
7072 | lda PlayerFacingDir ;get player's facing direction |
||
7073 | lsr ;move d0 to carry |
||
7074 | bcc PosBubl ;branch to use default value if facing left |
||
7075 | ldyn ++$08 ;otherwise load alternate value here |
||
7076 | PosBubl: tya ;use value loaded as adder |
||
7077 | adci Player_X_Position ;add to player's horizontal position |
||
7078 | push af |
||
7079 | stax Bubble_X_Position,x ;save as horizontal position for airbubble |
||
7080 | pop af |
||
7081 | lda Player_PageLoc |
||
7082 | adcn ++$00 ;add carry to player's page location |
||
7083 | stax Bubble_PageLoc,x ;save as page location for airbubble |
||
7084 | lda Player_Y_Position |
||
7085 | clc ;add eight pixels to player's vertical position |
||
7086 | adcn ++$08 |
||
7087 | stax Bubble_Y_Position,x ;save as vertical position for air bubble |
||
7088 | ldan ++$01 |
||
7089 | stax Bubble_Y_HighPos,x ;set vertical high byte for air bubble |
||
7090 | ldy SCRATCHPAD+$07 ;get pseudorandom bit, use as offset |
||
7091 | lday BubbleTimerData,y ;get data for air bubble timer |
||
7092 | sta AirBubbleTimer ;set air bubble timer |
||
7093 | MoveBubl: ldy SCRATCHPAD+$07 ;get pseudorandom bit again, use as offset |
||
7094 | ldax Bubble_YMF_Dummy,x |
||
7095 | secsub ;subtract pseudorandom amount from dummy variable |
||
7096 | sbcy Bubble_MForceData,y |
||
7097 | push af |
||
7098 | stax Bubble_YMF_Dummy,x ;save dummy variable |
||
7099 | ldax Bubble_Y_Position,x |
||
7100 | ld h,a |
||
7101 | pop af |
||
7102 | ld a,h |
||
7103 | sbcn ++$00 ;subtract borrow from airbubble's vertical coordinate |
||
7104 | cmpn ++$20 ;if below the status bar, |
||
7105 | cmpcy |
||
7106 | bcs Y_Bubl ;branch to go ahead and use to move air bubble upwards |
||
7107 | ldan ++$f8 ;otherwise set offscreen coordinate |
||
7108 | Y_Bubl: stax Bubble_Y_Position,x ;store as new vertical coordinate for air bubble |
||
7109 | ExitBubl: rts ;leave |
||
7110 | |||
7111 | Bubble_MForceData: |
||
7112 | .db $ff, $50 |
||
7113 | |||
7114 | BubbleTimerData: |
||
7115 | .db $40, $20 |
||
7116 | |||
7117 | ;------------------------------------------------------------------------------------- |
||
7118 | |||
7119 | RunGameTimer: |
||
7120 | lda OperMode ;get primary mode of operation |
||
7121 | checka |
||
7122 | beq ExGTimer ;branch to leave if in title screen mode |
||
7123 | lda GameEngineSubroutine |
||
7124 | cmpn ++$08 ;if routine number less than eight running, |
||
7125 | cmpcy |
||
7126 | bcc ExGTimer ;branch to leave |
||
7127 | cmpn ++$0b ;if running death routine, |
||
7128 | beq ExGTimer ;branch to leave |
||
7129 | lda Player_Y_HighPos |
||
7130 | cmpn ++$02 ;if player below the screen, |
||
7131 | cmpcy |
||
7132 | bcs ExGTimer ;branch to leave regardless of level type |
||
7133 | lda GameTimerCtrlTimer ;if game timer control not yet expired, |
||
7134 | checka |
||
7135 | bne ExGTimer ;branch to leave |
||
7136 | lda GameTimerDisplay |
||
7137 | orai GameTimerDisplay+1 ;otherwise check game timer digits |
||
7138 | orai GameTimerDisplay+2 |
||
7139 | beq TimeUpOn ;if game timer digits at 000, branch to time-up code |
||
7140 | ldy GameTimerDisplay ;otherwise check first digit |
||
7141 | dey ;if first digit not on 1, |
||
7142 | bne ResGTCtrl ;branch to reset game timer control |
||
7143 | lda GameTimerDisplay+1 ;otherwise check second and third digits |
||
7144 | orai GameTimerDisplay+2 |
||
7145 | bne ResGTCtrl ;if timer not at 100, branch to reset game timer control |
||
7146 | ldan ++TimeRunningOutMusic |
||
7147 | sta EventMusicQueue ;otherwise load time running out music |
||
7148 | ResGTCtrl: ldan ++$18 ;reset game timer control |
||
7149 | sta GameTimerCtrlTimer |
||
7150 | ldyn ++$23 ;set offset for last digit |
||
7151 | ldan ++$ff ;set value to decrement game timer digit |
||
7152 | sta DigitModifier+5 |
||
7153 | jsr DigitsMathRoutine ;do sub to decrement game timer slowly |
||
7154 | ldan ++$a4 ;set status nybbles to update game timer display |
||
7155 | jmp PrintStatusBarNumbers ;do sub to update the display |
||
7156 | TimeUpOn: sta PlayerStatus ;init player status (note A will always be zero here) |
||
7157 | jsr ForceInjury ;do sub to kill the player (note player is small here) |
||
7158 | inci GameTimerExpiredFlag ;set game timer expiration flag |
||
7159 | ExGTimer: rts ;leave |
||
7160 | |||
7161 | ;------------------------------------------------------------------------------------- |
||
7162 | |||
7163 | WarpZoneObject: |
||
7164 | lda ScrollLock ;check for scroll lock flag |
||
7165 | checka |
||
7166 | beq ExGTimer ;branch if not set to leave |
||
7167 | lda Player_Y_Position ;check to see if player's vertical coordinate has |
||
7168 | andi Player_Y_HighPos ;same bits set as in vertical high byte (why?) |
||
7169 | bne ExGTimer ;if so, branch to leave |
||
7170 | sta ScrollLock ;otherwise nullify scroll lock flag |
||
7171 | inci WarpZoneControl ;increment warp zone flag to make warp pipes for warp zone |
||
7172 | jmp EraseEnemyObject ;kill this object |
||
7173 | |||
7174 | ;------------------------------------------------------------------------------------- |
||
7175 | ;$00 - used in WhirlpoolActivate to store whirlpool length / 2, page location of center of whirlpool |
||
7176 | ;and also to store movement force exerted on player |
||
7177 | ;$01 - used in ProcessWhirlpools to store page location of right extent of whirlpool |
||
7178 | ;and in WhirlpoolActivate to store center of whirlpool |
||
7179 | ;$02 - used in ProcessWhirlpools to store right extent of whirlpool and in |
||
7180 | ;WhirlpoolActivate to store maximum vertical speed |
||
7181 | |||
7182 | ProcessWhirlpools: |
||
7183 | lda AreaType ;check for water type level |
||
7184 | checka |
||
7185 | bne ExitWh ;branch to leave if not found |
||
7186 | sta Whirlpool_Flag ;otherwise initialize whirlpool flag |
||
7187 | lda TimerControl ;if master timer control set, |
||
7188 | checka |
||
7189 | bne ExitWh ;branch to leave |
||
7190 | ldyn ++$04 ;otherwise start with last whirlpool data |
||
7191 | WhLoop: lday Whirlpool_LeftExtent,y ;get left extent of whirlpool |
||
7192 | clc |
||
7193 | adcy Whirlpool_Length,y ;add length of whirlpool |
||
7194 | sta SCRATCHPAD+$02 ;store result as right extent here |
||
7195 | ldaykeepcy Whirlpool_PageLoc,y ;get page location |
||
7196 | checka |
||
7197 | beq NextWh ;if none or page 0, branch to get next data |
||
7198 | adcn ++$00 ;add carry |
||
7199 | sta SCRATCHPAD+$01 ;store result as page location of right extent here |
||
7200 | lda Player_X_Position ;get player's horizontal position |
||
7201 | secsub |
||
7202 | sbcy Whirlpool_LeftExtent,y ;subtract left extent |
||
7203 | lda Player_PageLoc ;get player's page location |
||
7204 | sbcy Whirlpool_PageLoc,y ;subtract borrow |
||
7205 | bmi NextWh ;if player too far left, branch to get next data |
||
7206 | lda SCRATCHPAD+$02 ;otherwise get right extent |
||
7207 | secsub |
||
7208 | sbci Player_X_Position ;subtract player's horizontal coordinate |
||
7209 | lda SCRATCHPAD+$01 ;get right extent's page location |
||
7210 | sbci Player_PageLoc ;subtract borrow |
||
7211 | bpl WhirlpoolActivate ;if player within right extent, branch to whirlpool code |
||
7212 | NextWh: dey ;move onto next whirlpool data |
||
7213 | bpl WhLoop ;do this until all whirlpools are checked |
||
7214 | ExitWh: rts ;leave |
||
7215 | |||
7216 | WhirlpoolActivate: |
||
7217 | lday Whirlpool_Length,y ;get length of whirlpool |
||
7218 | lsr ;divide by 2 |
||
7219 | sta SCRATCHPAD+$00 ;save here |
||
7220 | lday Whirlpool_LeftExtent,y ;get left extent of whirlpool |
||
7221 | clc |
||
7222 | adci SCRATCHPAD+$00 ;add length divided by 2 |
||
7223 | sta SCRATCHPAD+$01 ;save as center of whirlpool |
||
7224 | ldaykeepcy Whirlpool_PageLoc,y ;get page location |
||
7225 | adcn ++$00 ;add carry |
||
7226 | sta SCRATCHPAD+$00 ;save as page location of whirlpool center |
||
7227 | lda FrameCounter ;get frame counter |
||
7228 | lsr ;shift d0 into carry (to run on every other frame) |
||
7229 | bcc WhPull ;if d0 not set, branch to last part of code |
||
7230 | lda SCRATCHPAD+$01 ;get center |
||
7231 | secsub |
||
7232 | sbci Player_X_Position ;subtract player's horizontal coordinate |
||
7233 | lda SCRATCHPAD+$00 ;get page location of center |
||
7234 | sbci Player_PageLoc ;subtract borrow |
||
7235 | bpl LeftWh ;if player to the left of center, branch |
||
7236 | lda Player_X_Position ;otherwise slowly pull player left, towards the center |
||
7237 | secsub |
||
7238 | sbcn ++$01 ;subtract one pixel |
||
7239 | sta Player_X_Position ;set player's new horizontal coordinate |
||
7240 | lda Player_PageLoc |
||
7241 | sbcn ++$00 ;subtract borrow |
||
7242 | jmp SetPWh ;jump to set player's new page location |
||
7243 | LeftWh: lda Player_CollisionBits ;get player's collision bits |
||
7244 | lsr ;shift d0 into carry |
||
7245 | bcc WhPull ;if d0 not set, branch |
||
7246 | lda Player_X_Position ;otherwise slowly pull player right, towards the center |
||
7247 | clc |
||
7248 | adcn ++$01 ;add one pixel |
||
7249 | sta Player_X_Position ;set player's new horizontal coordinate |
||
7250 | lda Player_PageLoc |
||
7251 | adcn ++$00 ;add carry |
||
7252 | SetPWh: sta Player_PageLoc ;set player's new page location |
||
7253 | WhPull: ldan ++$10 |
||
7254 | sta SCRATCHPAD+$00 ;set vertical movement force |
||
7255 | ldan ++$01 |
||
7256 | sta Whirlpool_Flag ;set whirlpool flag to be used later |
||
7257 | sta SCRATCHPAD+$02 ;also set maximum vertical speed |
||
7258 | lsr |
||
7259 | tax ;set X for player offset |
||
7260 | jmp ImposeGravity ;jump to put whirlpool effect on player vertically, do not return |
||
7261 | |||
7262 | ;------------------------------------------------------------------------------------- |
||
7263 | |||
7264 | FlagpoleScoreMods: |
||
7265 | .db $05, $02, $08, $04, $01 |
||
7266 | |||
7267 | FlagpoleScoreDigits: |
||
7268 | .db $03, $03, $04, $04, $04 |
||
7269 | |||
7270 | FlagpoleRoutine: |
||
7271 | ldxn ++$05 ;set enemy object offset |
||
7272 | stx ObjectOffset ;to special use slot |
||
7273 | ldax Enemy_ID,x |
||
7274 | cmpn ++FlagpoleFlagObject ;if flagpole flag not found, |
||
7275 | bne ExitFlagP ;branch to leave |
||
7276 | lda GameEngineSubroutine |
||
7277 | cmpn ++$04 ;if flagpole slide routine not running, |
||
7278 | bne SkipScore ;branch to near the end of code |
||
7279 | lda Player_State |
||
7280 | cmpn ++$03 ;if player state not climbing, |
||
7281 | bne SkipScore ;branch to near the end of code |
||
7282 | ldax Enemy_Y_Position,x ;check flagpole flag's vertical coordinate |
||
7283 | cmpn ++$aa ;if flagpole flag down to a certain point, |
||
7284 | cmpcy |
||
7285 | bcs GiveFPScr ;branch to end the level |
||
7286 | lda Player_Y_Position ;check player's vertical coordinate |
||
7287 | cmpn ++$a2 ;if player down to a certain point, |
||
7288 | cmpcy |
||
7289 | bcs GiveFPScr ;branch to end the level |
||
7290 | ldax Enemy_YMF_Dummy,x |
||
7291 | or a |
||
7292 | adcn ++$ff ;add movement amount to dummy variable |
||
7293 | push af |
||
7294 | stax Enemy_YMF_Dummy,x ;save dummy variable |
||
7295 | ldax Enemy_Y_Position,x ;get flag's vertical coordinate |
||
7296 | ld h,a |
||
7297 | pop af |
||
7298 | ld a,h |
||
7299 | adcn ++$01 ;add 1 plus carry to move flag, and |
||
7300 | stax Enemy_Y_Position,x ;store vertical coordinate |
||
7301 | lda FlagpoleFNum_YMFDummy |
||
7302 | secsub ;subtract movement amount from dummy variable |
||
7303 | sbcn ++$ff |
||
7304 | sta FlagpoleFNum_YMFDummy ;save dummy variable |
||
7305 | lda FlagpoleFNum_Y_Pos |
||
7306 | sbcn ++$01 ;subtract one plus borrow to move floatey number, |
||
7307 | sta FlagpoleFNum_Y_Pos ;and store vertical coordinate here |
||
7308 | SkipScore: jmp FPGfx ;jump to skip ahead and draw flag and floatey number |
||
7309 | GiveFPScr: ldy FlagpoleScore ;get score offset from earlier (when player touched flagpole) |
||
7310 | lday FlagpoleScoreMods,y ;get amount to award player points |
||
7311 | ldxy FlagpoleScoreDigits,y ;get digit with which to award points |
||
7312 | stax DigitModifier,x ;store in digit modifier |
||
7313 | jsr AddToScore ;do sub to award player points depending on height of collision |
||
7314 | ldan ++$05 |
||
7315 | sta GameEngineSubroutine ;set to run end-of-level subroutine on next frame |
||
7316 | FPGfx: jsr GetEnemyOffscreenBits ;get offscreen information |
||
7317 | jsr RelativeEnemyPosition ;get relative coordinates |
||
7318 | jsr FlagpoleGfxHandler ;draw flagpole flag and floatey number |
||
7319 | ExitFlagP: rts |
||
7320 | |||
7321 | ;------------------------------------------------------------------------------------- |
||
7322 | |||
7323 | Jumpspring_Y_PosData: |
||
7324 | .db $08, $10, $08, $00 |
||
7325 | |||
7326 | JumpspringHandler: |
||
7327 | jsr GetEnemyOffscreenBits ;get offscreen information |
||
7328 | lda TimerControl ;check master timer control |
||
7329 | checka |
||
7330 | bne DrawJSpr ;branch to last section if set |
||
7331 | lda JumpspringAnimCtrl ;check jumpspring frame control |
||
7332 | checka |
||
7333 | beq DrawJSpr ;branch to last section if not set |
||
7334 | tay |
||
7335 | dey ;subtract one from frame control, |
||
7336 | tya ;the only way a poor nmos 6502 can |
||
7337 | andn ++%00000010 ;mask out all but d1, original value still in Y |
||
7338 | bne DownJSpr ;if set, branch to move player up |
||
7339 | inci Player_Y_Position |
||
7340 | inci Player_Y_Position ;move player's vertical position down two pixels |
||
7341 | jmp PosJSpr ;skip to next part |
||
7342 | DownJSpr: deci Player_Y_Position ;move player's vertical position up two pixels |
||
7343 | deci Player_Y_Position |
||
7344 | PosJSpr: ldax Jumpspring_FixedYPos,x ;get permanent vertical position |
||
7345 | clc |
||
7346 | adcy Jumpspring_Y_PosData,y ;add value using frame control as offset |
||
7347 | stax Enemy_Y_Position,x ;store as new vertical position |
||
7348 | cpyn ++$01 ;check frame control offset (second frame is $00) |
||
7349 | cmpcy |
||
7350 | bcc BounceJS ;if offset not yet at third frame ($01), skip to next part |
||
7351 | lda A_B_Buttons |
||
7352 | andn ++A_Button ;check saved controller bits for A button press |
||
7353 | beq BounceJS ;skip to next part if A not pressed |
||
7354 | andi PreviousA_B_Buttons ;check for A button pressed in previous frame |
||
7355 | bne BounceJS ;skip to next part if so |
||
7356 | ldan ++$f4 |
||
7357 | sta JumpspringForce ;otherwise write new jumpspring force here |
||
7358 | BounceJS: cpyn ++$03 ;check frame control offset again |
||
7359 | bne DrawJSpr ;skip to last part if not yet at fifth frame ($03) |
||
7360 | lda JumpspringForce |
||
7361 | sta Player_Y_Speed ;store jumpspring force as player's new vertical speed |
||
7362 | ldan ++$00 |
||
7363 | sta JumpspringAnimCtrl ;initialize jumpspring frame control |
||
7364 | DrawJSpr: jsr RelativeEnemyPosition ;get jumpspring's relative coordinates |
||
7365 | jsr EnemyGfxHandler ;draw jumpspring |
||
7366 | jsr OffscreenBoundsCheck ;check to see if we need to kill it |
||
7367 | lda JumpspringAnimCtrl ;if frame control at zero, don't bother |
||
7368 | checka |
||
7369 | beq ExJSpring ;trying to animate it, just leave |
||
7370 | lda JumpspringTimer |
||
7371 | checka |
||
7372 | bne ExJSpring ;if jumpspring timer not expired yet, leave |
||
7373 | ldan ++$04 |
||
7374 | sta JumpspringTimer ;otherwise initialize jumpspring timer |
||
7375 | inci JumpspringAnimCtrl ;increment frame control to animate jumpspring |
||
7376 | ExJSpring: rts ;leave |
||
7377 | |||
7378 | ;------------------------------------------------------------------------------------- |
||
7379 | |||
7380 | Setup_Vine: |
||
7381 | ldan ++VineObject ;load identifier for vine object |
||
7382 | stax Enemy_ID,x ;store in buffer |
||
7383 | ldan ++$01 |
||
7384 | stax Enemy_Flag,x ;set flag for enemy object buffer |
||
7385 | lday Block_PageLoc,y |
||
7386 | stax Enemy_PageLoc,x ;copy page location from previous object |
||
7387 | lday Block_X_Position,y |
||
7388 | stax Enemy_X_Position,x ;copy horizontal coordinate from previous object |
||
7389 | lday Block_Y_Position,y |
||
7390 | stax Enemy_Y_Position,x ;copy vertical coordinate from previous object |
||
7391 | ldy VineFlagOffset ;load vine flag/offset to next available vine slot |
||
7392 | checky |
||
7393 | bne NextVO ;if set at all, don't bother to store vertical |
||
7394 | sta VineStart_Y_Position ;otherwise store vertical coordinate here |
||
7395 | NextVO: txa ;store object offset to next available vine slot |
||
7396 | stay VineObjOffset,y ;using vine flag as offset |
||
7397 | inci VineFlagOffset ;increment vine flag offset |
||
7398 | ldan ++Sfx_GrowVine |
||
7399 | sta Square2SoundQueue ;load vine grow sound |
||
7400 | rts |
||
7401 | |||
7402 | ;------------------------------------------------------------------------------------- |
||
7403 | ;$06-$07 - used as address to block buffer data |
||
7404 | ;$02 - used as vertical high nybble of block buffer offset |
||
7405 | |||
7406 | VineHeightData: |
||
7407 | .db $30, $60 |
||
7408 | |||
7409 | VineObjectHandler: |
||
7410 | cpxn ++$05 ;check enemy offset for special use slot |
||
7411 | bne ExitVH ;if not in last slot, branch to leave |
||
7412 | ldy VineFlagOffset |
||
7413 | dey ;decrement vine flag in Y, use as offset |
||
7414 | lda VineHeight |
||
7415 | cmpy VineHeightData,y ;if vine has reached certain height, |
||
7416 | beq RunVSubs ;branch ahead to skip this part |
||
7417 | lda FrameCounter ;get frame counter |
||
7418 | lsr ;shift d1 into carry |
||
7419 | lsr |
||
7420 | bcc RunVSubs ;if d1 not set (2 frames every 4) skip this part |
||
7421 | lda Enemy_Y_Position+5 |
||
7422 | or a |
||
7423 | sbcn ++$01 ;subtract vertical position of vine |
||
7424 | sta Enemy_Y_Position+5 ;one pixel every frame it's time |
||
7425 | inci VineHeight ;increment vine height |
||
7426 | RunVSubs: lda VineHeight ;if vine still very small, |
||
7427 | cmpn ++$08 ;branch to leave |
||
7428 | cmpcy |
||
7429 | bcc ExitVH |
||
7430 | jsr RelativeEnemyPosition ;get relative coordinates of vine, |
||
7431 | jsr GetEnemyOffscreenBits ;and any offscreen bits |
||
7432 | ldyn ++$00 ;initialize offset used in draw vine sub |
||
7433 | VDrawLoop: jsr DrawVine ;draw vine |
||
7434 | iny ;increment offset |
||
7435 | cpyi VineFlagOffset ;if offset in Y and offset here |
||
7436 | bne VDrawLoop ;do not yet match, loop back to draw more vine |
||
7437 | lda Enemy_OffscreenBits |
||
7438 | andn ++%00001100 ;mask offscreen bits |
||
7439 | beq WrCMTile ;if none of the saved offscreen bits set, skip ahead |
||
7440 | dey ;otherwise decrement Y to get proper offset again |
||
7441 | KillVine: ldxy VineObjOffset,y ;get enemy object offset for this vine object |
||
7442 | jsr EraseEnemyObject ;kill this vine object |
||
7443 | dey ;decrement Y |
||
7444 | bpl KillVine ;if any vine objects left, loop back to kill it |
||
7445 | sta VineFlagOffset ;initialize vine flag/offset |
||
7446 | sta VineHeight ;initialize vine height |
||
7447 | WrCMTile: lda VineHeight ;check vine height |
||
7448 | cmpn ++$20 ;if vine small (less than 32 pixels tall) |
||
7449 | cmpcy |
||
7450 | bcc ExitVH ;then branch ahead to leave |
||
7451 | ldxn ++$06 ;set offset in X to last enemy slot |
||
7452 | ldan ++$01 ;set A to obtain horizontal in $04, but we don't care |
||
7453 | ldyn ++$1b ;set Y to offset to get block at ($04, $10) of coordinates |
||
7454 | jsr BlockBufferCollision ;do a sub to get block buffer address set, return contents |
||
7455 | ldy SCRATCHPAD+$02 |
||
7456 | cpyn ++$d0 ;if vertical high nybble offset beyond extent of |
||
7457 | cmpcy |
||
7458 | bcs ExitVH ;current block buffer, branch to leave, do not write |
||
7459 | ldayindirect (SCRATCHPAD+$06),y ;otherwise check contents of block buffer at |
||
7460 | checka |
||
7461 | bne ExitVH ;current offset, if not empty, branch to leave |
||
7462 | ldan ++$26 |
||
7463 | stayindirect (SCRATCHPAD+$06),y ;otherwise, write climbing metatile to block buffer |
||
7464 | ExitVH: ldx ObjectOffset ;get enemy object offset and leave |
||
7465 | rts |
||
7466 | |||
7467 | ;------------------------------------------------------------------------------------- |
||
7468 | |||
7469 | CannonBitmasks: |
||
7470 | .db %00001111, %00000111 |
||
7471 | |||
7472 | ProcessCannons: |
||
7473 | lda AreaType ;get area type |
||
7474 | checka |
||
7475 | beq ExCannon ;if water type area, branch to leave |
||
7476 | ldxn ++$02 |
||
7477 | ThreeSChk: stx ObjectOffset ;start at third enemy slot |
||
7478 | ldax Enemy_Flag,x ;check enemy buffer flag |
||
7479 | checka |
||
7480 | bne Chk_BB ;if set, branch to check enemy |
||
7481 | ldax PseudoRandomBitReg+1,x ;otherwise get part of LSFR |
||
7482 | ldy SecondaryHardMode ;get secondary hard mode flag, use as offset |
||
7483 | andy CannonBitmasks,y ;mask out bits of LSFR as decided by flag |
||
7484 | cmpn ++$06 ;check to see if lower nybble is above certain value |
||
7485 | cmpcy |
||
7486 | bcs Chk_BB ;if so, branch to check enemy |
||
7487 | tay ;transfer masked contents of LSFR to Y as pseudorandom offset |
||
7488 | lday Cannon_PageLoc,y ;get page location |
||
7489 | checka |
||
7490 | beq Chk_BB ;if not set or on page 0, branch to check enemy |
||
7491 | lday Cannon_Timer,y ;get cannon timer |
||
7492 | checka |
||
7493 | beq FireCannon ;if expired, branch to fire cannon |
||
7494 | scf |
||
7495 | sbcn ++$00 ;otherwise subtract borrow (note carry will always be clear here) |
||
7496 | stay Cannon_Timer,y ;to count timer down |
||
7497 | jmp Chk_BB ;then jump ahead to check enemy |
||
7498 | |||
7499 | FireCannon: |
||
7500 | lda TimerControl ;if master timer control set, |
||
7501 | checka |
||
7502 | bne Chk_BB ;branch to check enemy |
||
7503 | ldan ++$0e ;otherwise we start creating one |
||
7504 | stay Cannon_Timer,y ;first, reset cannon timer |
||
7505 | lday Cannon_PageLoc,y ;get page location of cannon |
||
7506 | stax Enemy_PageLoc,x ;save as page location of bullet bill |
||
7507 | lday Cannon_X_Position,y ;get horizontal coordinate of cannon |
||
7508 | stax Enemy_X_Position,x ;save as horizontal coordinate of bullet bill |
||
7509 | lday Cannon_Y_Position,y ;get vertical coordinate of cannon |
||
7510 | secsub |
||
7511 | sbcn ++$08 ;subtract eight pixels (because enemies are 24 pixels tall) |
||
7512 | stax Enemy_Y_Position,x ;save as vertical coordinate of bullet bill |
||
7513 | ldan ++$01 |
||
7514 | stax Enemy_Y_HighPos,x ;set vertical high byte of bullet bill |
||
7515 | stax Enemy_Flag,x ;set buffer flag |
||
7516 | lsr ;shift right once to init A |
||
7517 | stax Enemy_State,x ;then initialize enemy's state |
||
7518 | ldan ++$09 |
||
7519 | stax Enemy_BoundBoxCtrl,x ;set bounding box size control for bullet bill |
||
7520 | ldan ++BulletBill_CannonVar |
||
7521 | stax Enemy_ID,x ;load identifier for bullet bill (cannon variant) |
||
7522 | jmp Next3Slt ;move onto next slot |
||
7523 | Chk_BB: ldax Enemy_ID,x ;check enemy identifier for bullet bill (cannon variant) |
||
7524 | cmpn ++BulletBill_CannonVar |
||
7525 | bne Next3Slt ;if not found, branch to get next slot |
||
7526 | jsr OffscreenBoundsCheck ;otherwise, check to see if it went offscreen |
||
7527 | ldax Enemy_Flag,x ;check enemy buffer flag |
||
7528 | checka |
||
7529 | beq Next3Slt ;if not set, branch to get next slot |
||
7530 | jsr GetEnemyOffscreenBits ;otherwise, get offscreen information |
||
7531 | jsr BulletBillHandler ;then do sub to handle bullet bill |
||
7532 | Next3Slt: dex ;move onto next slot |
||
7533 | bpl ThreeSChk ;do this until first three slots are checked |
||
7534 | ExCannon: rts ;then leave |
||
7535 | |||
7536 | ;-------------------------------- |
||
7537 | |||
7538 | BulletBillXSpdData: |
||
7539 | .db $18, $e8 |
||
7540 | |||
7541 | BulletBillHandler: |
||
7542 | lda TimerControl ;if master timer control set, |
||
7543 | checka |
||
7544 | bne RunBBSubs ;branch to run subroutines except movement sub |
||
7545 | ldax Enemy_State,x |
||
7546 | checka |
||
7547 | bne ChkDSte ;if bullet bill's state set, branch to check defeated state |
||
7548 | lda Enemy_OffscreenBits ;otherwise load offscreen bits |
||
7549 | andn ++%00001100 ;mask out bits |
||
7550 | cmpn ++%00001100 ;check to see if all bits are set |
||
7551 | beq KillBB ;if so, branch to kill this object |
||
7552 | ldyn ++$01 ;set to move right by default |
||
7553 | jsr PlayerEnemyDiff ;get horizontal difference between player and bullet bill |
||
7554 | bmi SetupBB ;if enemy to the left of player, branch |
||
7555 | iny ;otherwise increment to move left |
||
7556 | SetupBB: |
||
7557 | push af |
||
7558 | styx Enemy_MovingDir,x ;set bullet bill's moving direction |
||
7559 | dey ;decrement to use as offset |
||
7560 | lday BulletBillXSpdData,y ;get horizontal speed based on moving direction |
||
7561 | stax Enemy_X_Speed,x ;and store it |
||
7562 | lda SCRATCHPAD+$00 ;get horizontal difference |
||
7563 | ld h,a |
||
7564 | pop af |
||
7565 | ld a,h |
||
7566 | adcn ++$28 ;add 40 pixels |
||
7567 | cmpn ++$50 ;if less than a certain amount, player is too close |
||
7568 | cmpcy |
||
7569 | bcc KillBB ;to cannon either on left or right side, thus branch |
||
7570 | ldan ++$01 |
||
7571 | stax Enemy_State,x ;otherwise set bullet bill's state |
||
7572 | ldan ++$0a |
||
7573 | stax EnemyFrameTimer,x ;set enemy frame timer |
||
7574 | ldan ++Sfx_Blast |
||
7575 | sta Square2SoundQueue ;play fireworks/gunfire sound |
||
7576 | ChkDSte: ldax Enemy_State,x ;check enemy state for d5 set |
||
7577 | andn ++%00100000 |
||
7578 | beq BBFly ;if not set, skip to move horizontally |
||
7579 | jsr MoveD_EnemyVertically ;otherwise do sub to move bullet bill vertically |
||
7580 | BBFly: jsr MoveEnemyHorizontally ;do sub to move bullet bill horizontally |
||
7581 | RunBBSubs: jsr GetEnemyOffscreenBits ;get offscreen information |
||
7582 | jsr RelativeEnemyPosition ;get relative coordinates |
||
7583 | jsr GetEnemyBoundBox ;get bounding box coordinates |
||
7584 | jsr PlayerEnemyCollision ;handle player to enemy collisions |
||
7585 | jmp EnemyGfxHandler ;draw the bullet bill and leave |
||
7586 | KillBB: jsr EraseEnemyObject ;kill bullet bill and leave |
||
7587 | rts |
||
7588 | |||
7589 | ;------------------------------------------------------------------------------------- |
||
7590 | |||
7591 | HammerEnemyOfsData: |
||
7592 | .db $04, $04, $04, $05, $05, $05 |
||
7593 | .db $06, $06, $06 |
||
7594 | |||
7595 | HammerXSpdData: |
||
7596 | .db $10, $f0 |
||
7597 | |||
7598 | SpawnHammerObj: |
||
7599 | lda PseudoRandomBitReg+1 ;get pseudorandom bits from |
||
7600 | andn ++%00000111 ;second part of LSFR |
||
7601 | bne SetMOfs ;if any bits are set, branch and use as offset |
||
7602 | lda PseudoRandomBitReg+1 |
||
7603 | andn ++%00001000 ;get d3 from same part of LSFR |
||
7604 | SetMOfs: tay ;use either d3 or d2-d0 for offset here |
||
7605 | lday Misc_State,y ;if any values loaded in |
||
7606 | checka |
||
7607 | bne NoHammer ;$2a-$32 where offset is then leave with carry clear |
||
7608 | ldxy HammerEnemyOfsData,y ;get offset of enemy slot to check using Y as offset |
||
7609 | ldax Enemy_Flag,x ;check enemy buffer flag at offset |
||
7610 | checka |
||
7611 | bne NoHammer ;if buffer flag set, branch to leave with carry clear |
||
7612 | ldx ObjectOffset ;get original enemy object offset |
||
7613 | txa |
||
7614 | stay HammerEnemyOffset,y ;save here |
||
7615 | ldan ++$90 |
||
7616 | stay Misc_State,y ;save hammer's state here |
||
7617 | ldan ++$07 |
||
7618 | stay Misc_BoundBoxCtrl,y ;set something else entirely, here |
||
7619 | sec ;return with carry set |
||
7620 | rts |
||
7621 | NoHammer: ldx ObjectOffset ;get original enemy object offset |
||
7622 | clc ;return with carry clear |
||
7623 | rts |
||
7624 | |||
7625 | ;-------------------------------- |
||
7626 | ;$00 - used to set downward force |
||
7627 | ;$01 - used to set upward force (residual) |
||
7628 | ;$02 - used to set maximum speed |
||
7629 | |||
7630 | ProcHammerObj: |
||
7631 | lda TimerControl ;if master timer control set |
||
7632 | checka |
||
7633 | bne RunHSubs ;skip all of this code and go to last subs at the end |
||
7634 | ldax Misc_State,x ;otherwise get hammer's state |
||
7635 | andn ++%01111111 ;mask out d7 |
||
7636 | ldyx HammerEnemyOffset,x ;get enemy object offset that spawned this hammer |
||
7637 | cmpn ++$02 ;check hammer's state |
||
7638 | cmpcy |
||
7639 | beq SetHSpd ;if currently at 2, branch |
||
7640 | bcs SetHPos ;if greater than 2, branch elsewhere |
||
7641 | txa |
||
7642 | clc ;add 13 bytes to use |
||
7643 | adcn ++$0d ;proper misc object |
||
7644 | tax ;return offset to X |
||
7645 | ldan ++$10 |
||
7646 | sta SCRATCHPAD+$00 ;set downward movement force |
||
7647 | ldan ++$0f |
||
7648 | sta SCRATCHPAD+$01 ;set upward movement force (not used) |
||
7649 | ldan ++$04 |
||
7650 | sta SCRATCHPAD+$02 ;set maximum vertical speed |
||
7651 | ldan ++$00 ;set A to impose gravity on hammer |
||
7652 | jsr ImposeGravity ;do sub to impose gravity on hammer and move vertically |
||
7653 | jsr MoveObjectHorizontally ;do sub to move it horizontally |
||
7654 | ldx ObjectOffset ;get original misc object offset |
||
7655 | jmp RunAllH ;branch to essential subroutines |
||
7656 | SetHSpd: ldan ++$fe |
||
7657 | stax Misc_Y_Speed,x ;set hammer's vertical speed |
||
7658 | lday Enemy_State,y ;get enemy object state |
||
7659 | andn ++%11110111 ;mask out d3 |
||
7660 | stay Enemy_State,y ;store new state |
||
7661 | ldxy Enemy_MovingDir,y ;get enemy's moving direction |
||
7662 | dex ;decrement to use as offset |
||
7663 | ldax HammerXSpdData,x ;get proper speed to use based on moving direction |
||
7664 | ldx ObjectOffset ;reobtain hammer's buffer offset |
||
7665 | stax Misc_X_Speed,x ;set hammer's horizontal speed |
||
7666 | SetHPos: decx Misc_State,x ;decrement hammer's state |
||
7667 | lday Enemy_X_Position,y ;get enemy's horizontal position |
||
7668 | clc |
||
7669 | adcn ++$02 ;set position 2 pixels to the right |
||
7670 | push af |
||
7671 | stax Misc_X_Position,x ;store as hammer's horizontal position |
||
7672 | lday Enemy_PageLoc,y ;get enemy's page location |
||
7673 | ld h,a |
||
7674 | pop af |
||
7675 | ld a,h |
||
7676 | adcn ++$00 ;add carry |
||
7677 | stax Misc_PageLoc,x ;store as hammer's page location |
||
7678 | lday Enemy_Y_Position,y ;get enemy's vertical position |
||
7679 | secsub |
||
7680 | sbcn ++$0a ;move position 10 pixels upward |
||
7681 | stax Misc_Y_Position,x ;store as hammer's vertical position |
||
7682 | ldan ++$01 |
||
7683 | stax Misc_Y_HighPos,x ;set hammer's vertical high byte |
||
7684 | checka |
||
7685 | bne RunHSubs ;unconditional branch to skip first routine |
||
7686 | RunAllH: jsr PlayerHammerCollision ;handle collisions |
||
7687 | RunHSubs: jsr GetMiscOffscreenBits ;get offscreen information |
||
7688 | jsr RelativeMiscPosition ;get relative coordinates |
||
7689 | jsr GetMiscBoundBox ;get bounding box coordinates |
||
7690 | jsr DrawHammer ;draw the hammer |
||
7691 | rts ;and we are done here |
||
7692 | |||
7693 | ;------------------------------------------------------------------------------------- |
||
7694 | ;$02 - used to store vertical high nybble offset from block buffer routine |
||
7695 | ;$06 - used to store low byte of block buffer address |
||
7696 | |||
7697 | CoinBlock: |
||
7698 | jsr FindEmptyMiscSlot ;set offset for empty or last misc object buffer slot |
||
7699 | ;CY = 1(no subtract borrow)??? |
||
7700 | ldax Block_PageLoc,x ;get page location of block object |
||
7701 | stay Misc_PageLoc,y ;store as page location of misc object |
||
7702 | ldax Block_X_Position,x ;get horizontal coordinate of block object |
||
7703 | oran ++$05 ;add 5 pixels |
||
7704 | stay Misc_X_Position,y ;store as horizontal coordinate of misc object |
||
7705 | ldax Block_Y_Position,x ;get vertical coordinate of block object |
||
7706 | or a ;??? |
||
7707 | sbcn ++$10 ;subtract 16 pixels |
||
7708 | stay Misc_Y_Position,y ;store as vertical coordinate of misc object |
||
7709 | jmp JCoinC ;jump to rest of code as applies to this misc object |
||
7710 | |||
7711 | SetupJumpCoin: |
||
7712 | jsr FindEmptyMiscSlot ;set offset for empty or last misc object buffer slot |
||
7713 | ldax Block_PageLoc2,x ;get page location saved earlier |
||
7714 | stay Misc_PageLoc,y ;and save as page location for misc object |
||
7715 | lda SCRATCHPAD+$06 ;get low byte of block buffer offset |
||
7716 | asl |
||
7717 | asl ;multiply by 16 to use lower nybble |
||
7718 | asl |
||
7719 | asl |
||
7720 | push af |
||
7721 | oran ++$05 ;add five pixels |
||
7722 | stay Misc_X_Position,y ;save as horizontal coordinate for misc object |
||
7723 | lda SCRATCHPAD+$02 ;get vertical high nybble offset from earlier |
||
7724 | ld h,a |
||
7725 | pop af |
||
7726 | ld a,h |
||
7727 | adcn ++$20 ;add 32 pixels for the status bar |
||
7728 | stay Misc_Y_Position,y ;store as vertical coordinate |
||
7729 | JCoinC: ldan ++$fb |
||
7730 | stay Misc_Y_Speed,y ;set vertical speed |
||
7731 | ldan ++$01 |
||
7732 | stay Misc_Y_HighPos,y ;set vertical high byte |
||
7733 | stay Misc_State,y ;set state for misc object |
||
7734 | sta Square2SoundQueue ;load coin grab sound |
||
7735 | stx ObjectOffset ;store current control bit as misc object offset |
||
7736 | jsr GiveOneCoin ;update coin tally on the screen and coin amount variable |
||
7737 | inci CoinTallyFor1Ups ;increment coin tally used to activate 1-up block flag |
||
7738 | rts |
||
7739 | |||
7740 | FindEmptyMiscSlot: |
||
7741 | ldyn ++$08 ;start at end of misc objects buffer |
||
7742 | FMiscLoop: lday Misc_State,y ;get misc object state |
||
7743 | checka |
||
7744 | beq UseMiscS ;branch if none found to use current offset |
||
7745 | dey ;decrement offset |
||
7746 | cpyn ++$05 ;do this for three slots |
||
7747 | bne FMiscLoop ;do this until all slots are checked |
||
7748 | ldyn ++$08 ;if no empty slots found, use last slot |
||
7749 | UseMiscS: sty JumpCoinMiscOffset ;store offset of misc object buffer here (residual) |
||
7750 | rts |
||
7751 | |||
7752 | ;------------------------------------------------------------------------------------- |
||
7753 | |||
7754 | MiscObjectsCore: |
||
7755 | ldxn ++$08 ;set at end of misc object buffer |
||
7756 | MiscLoop: stx ObjectOffset ;store misc object offset here |
||
7757 | ldax Misc_State,x ;check misc object state |
||
7758 | checka |
||
7759 | beq MiscLoopBack ;branch to check next slot |
||
7760 | asl ;otherwise shift d7 into carry |
||
7761 | bcc ProcJumpCoin ;if d7 not set, jumping coin, thus skip to rest of code here |
||
7762 | jsr ProcHammerObj ;otherwise go to process hammer, |
||
7763 | jmp MiscLoopBack ;then check next slot |
||
7764 | |||
7765 | ;-------------------------------- |
||
7766 | ;$00 - used to set downward force |
||
7767 | ;$01 - used to set upward force (residual) |
||
7768 | ;$02 - used to set maximum speed |
||
7769 | |||
7770 | ProcJumpCoin: |
||
7771 | ldyx Misc_State,x ;check misc object state |
||
7772 | dey ;decrement to see if it's set to 1 |
||
7773 | beq JCoinRun ;if so, branch to handle jumping coin |
||
7774 | incx Misc_State,x ;otherwise increment state to either start off or as timer |
||
7775 | ldax Misc_X_Position,x ;get horizontal coordinate for misc object |
||
7776 | clc ;whether its jumping coin (state 0 only) or floatey number |
||
7777 | adci ScrollAmount ;add current scroll speed |
||
7778 | push af |
||
7779 | stax Misc_X_Position,x ;store as new horizontal coordinate |
||
7780 | ldax Misc_PageLoc,x ;get page location |
||
7781 | ld h,a |
||
7782 | pop af |
||
7783 | ld a,h |
||
7784 | adcn ++$00 ;add carry |
||
7785 | stax Misc_PageLoc,x ;store as new page location |
||
7786 | ldax Misc_State,x |
||
7787 | cmpn ++$30 ;check state of object for preset value |
||
7788 | bne RunJCSubs ;if not yet reached, branch to subroutines |
||
7789 | ldan ++$00 |
||
7790 | stax Misc_State,x ;otherwise nullify object state |
||
7791 | jmp MiscLoopBack ;and move onto next slot |
||
7792 | JCoinRun: txa |
||
7793 | clc ;add 13 bytes to offset for next subroutine |
||
7794 | adcn ++$0d |
||
7795 | tax |
||
7796 | ldan ++$50 ;set downward movement amount |
||
7797 | sta SCRATCHPAD+$00 |
||
7798 | ldan ++$06 ;set maximum vertical speed |
||
7799 | sta SCRATCHPAD+$02 |
||
7800 | lsr ;divide by 2 and set |
||
7801 | sta SCRATCHPAD+$01 ;as upward movement amount (apparently residual) |
||
7802 | ldan ++$00 ;set A to impose gravity on jumping coin |
||
7803 | jsr ImposeGravity ;do sub to move coin vertically and impose gravity on it |
||
7804 | ldx ObjectOffset ;get original misc object offset |
||
7805 | ldax Misc_Y_Speed,x ;check vertical speed |
||
7806 | cmpn ++$05 |
||
7807 | bne RunJCSubs ;if not moving downward fast enough, keep state as-is |
||
7808 | incx Misc_State,x ;otherwise increment state to change to floatey number |
||
7809 | RunJCSubs: jsr RelativeMiscPosition ;get relative coordinates |
||
7810 | jsr GetMiscOffscreenBits ;get offscreen information |
||
7811 | jsr GetMiscBoundBox ;get bounding box coordinates (why?) |
||
7812 | jsr JCoinGfxHandler ;draw the coin or floatey number |
||
7813 | |||
7814 | MiscLoopBack: |
||
7815 | dex ;decrement misc object offset |
||
7816 | bpl MiscLoop ;loop back until all misc objects handled |
||
7817 | rts ;then leave |
||
7818 | |||
7819 | ;------------------------------------------------------------------------------------- |
||
7820 | |||
7821 | CoinTallyOffsets: |
||
7822 | .db $17, $1d |
||
7823 | |||
7824 | ScoreOffsets: |
||
7825 | .db $0b, $11 |
||
7826 | |||
7827 | StatusBarNybbles: |
||
7828 | .db $02, $13 |
||
7829 | |||
7830 | GiveOneCoin: |
||
7831 | ldan ++$01 ;set digit modifier to add 1 coin |
||
7832 | sta DigitModifier+5 ;to the current player's coin tally |
||
7833 | ldx CurrentPlayer ;get current player on the screen |
||
7834 | ldyx CoinTallyOffsets,x ;get offset for player's coin tally |
||
7835 | jsr DigitsMathRoutine ;update the coin tally |
||
7836 | inci CoinTally ;increment onscreen player's coin amount |
||
7837 | lda CoinTally |
||
7838 | cmpn ++100 ;does player have 100 coins yet? |
||
7839 | bne CoinPoints ;if not, skip all of this |
||
7840 | ldan ++$00 |
||
7841 | sta CoinTally ;otherwise, reinitialize coin amount |
||
7842 | inci NumberofLives ;give the player an extra life |
||
7843 | ldan ++Sfx_ExtraLife |
||
7844 | sta Square2SoundQueue ;play 1-up sound |
||
7845 | |||
7846 | CoinPoints: |
||
7847 | ldan ++$02 ;set digit modifier to award |
||
7848 | sta DigitModifier+4 ;200 points to the player |
||
7849 | |||
7850 | AddToScore: |
||
7851 | ldx CurrentPlayer ;get current player |
||
7852 | ldyx ScoreOffsets,x ;get offset for player's score |
||
7853 | jsr DigitsMathRoutine ;update the score internally with value in digit modifier |
||
7854 | |||
7855 | GetSBNybbles: |
||
7856 | ldy CurrentPlayer ;get current player |
||
7857 | lday StatusBarNybbles,y ;get nybbles based on player, use to update score and coins |
||
7858 | |||
7859 | UpdateNumber: |
||
7860 | jsr PrintStatusBarNumbers ;print status bar numbers based on nybbles, whatever they be |
||
7861 | ldy VRAM_Buffer1_Offset |
||
7862 | lday VRAM_Buffer1-6,y ;check highest digit of score |
||
7863 | checka |
||
7864 | bne NoZSup ;if zero, overwrite with space tile for zero suppression |
||
7865 | ldan ++$24 |
||
7866 | stay VRAM_Buffer1-6,y |
||
7867 | NoZSup: ldx ObjectOffset ;get enemy object buffer offset |
||
7868 | rts |
||
7869 | |||
7870 | ;------------------------------------------------------------------------------------- |
||
7871 | |||
7872 | SetupPowerUp: |
||
7873 | ;jr $ |
||
7874 | ldan ++PowerUpObject ;load power-up identifier into |
||
7875 | sta Enemy_ID+5 ;special use slot of enemy object buffer |
||
7876 | ldax Block_PageLoc,x ;store page location of block object |
||
7877 | sta Enemy_PageLoc+5 ;as page location of power-up object |
||
7878 | ldax Block_X_Position,x ;store horizontal coordinate of block object |
||
7879 | sta Enemy_X_Position+5 ;as horizontal coordinate of power-up object |
||
7880 | ldan ++$01 |
||
7881 | sta Enemy_Y_HighPos+5 ;set vertical high byte of power-up object |
||
7882 | ldax Block_Y_Position,x ;get vertical coordinate of block object |
||
7883 | secsub |
||
7884 | sbcn ++$08 ;subtract 8 pixels |
||
7885 | sta Enemy_Y_Position+5 ;and use as vertical coordinate of power-up object |
||
7886 | PwrUpJmp: ldan ++$01 ;this is a residual jump point in enemy object jump table |
||
7887 | sta Enemy_State+5 ;set power-up object's state |
||
7888 | sta Enemy_Flag+5 ;set buffer flag |
||
7889 | ldan ++$03 |
||
7890 | sta Enemy_BoundBoxCtrl+5 ;set bounding box size control for power-up object |
||
7891 | lda PowerUpType |
||
7892 | cmpn ++$02 ;check currently loaded power-up type |
||
7893 | cmpcy |
||
7894 | bcs PutBehind ;if star or 1-up, branch ahead |
||
7895 | lda PlayerStatus ;otherwise check player's current status |
||
7896 | cmpn ++$02 |
||
7897 | cmpcy |
||
7898 | bcc StrType ;if player not fiery (<2), use status as power-up type |
||
7899 | ;jr $ |
||
7900 | lsr ;otherwise shift right to force fire flower type |
||
7901 | StrType: sta PowerUpType ;store type here |
||
7902 | PutBehind: ldan ++%00100000 |
||
7903 | sta Enemy_SprAttrib+5 ;set background priority bit |
||
7904 | ldan ++Sfx_GrowPowerUp |
||
7905 | sta Square2SoundQueue ;load power-up reveal sound and leave |
||
7906 | rts |
||
7907 | |||
7908 | ;------------------------------------------------------------------------------------- |
||
7909 | |||
7910 | PowerUpObjHandler: |
||
7911 | ;jr $ |
||
7912 | ldxn ++$05 ;set object offset for last slot in enemy object buffer |
||
7913 | stx ObjectOffset |
||
7914 | lda Enemy_State+5 ;check power-up object's state |
||
7915 | checka |
||
7916 | beq ExitPUp ;if not set, branch to leave |
||
7917 | asl ;shift to check if d7 was set in object state |
||
7918 | bcc GrowThePowerUp ;if not set, branch ahead to skip this part |
||
7919 | lda TimerControl ;if master timer control set, |
||
7920 | checka |
||
7921 | bne RunPUSubs ;branch ahead to enemy object routines |
||
7922 | lda PowerUpType ;check power-up type |
||
7923 | checka |
||
7924 | beq ShroomM ;if normal mushroom, branch ahead to move it |
||
7925 | cmpn ++$03 |
||
7926 | beq ShroomM ;if 1-up mushroom, branch ahead to move it |
||
7927 | cmpn ++$02 |
||
7928 | bne RunPUSubs ;if not star, branch elsewhere to skip movement |
||
7929 | jsr MoveJumpingEnemy ;otherwise impose gravity on star power-up and make it jump |
||
7930 | jsr EnemyJump ;note that green paratroopa shares the same code here |
||
7931 | jmp RunPUSubs ;then jump to other power-up subroutines |
||
7932 | ShroomM: jsr MoveNormalEnemy ;do sub to make mushrooms move |
||
7933 | jsr EnemyToBGCollisionDet ;deal with collisions |
||
7934 | jmp RunPUSubs ;run the other subroutines |
||
7935 | |||
7936 | GrowThePowerUp: |
||
7937 | lda FrameCounter ;get frame counter |
||
7938 | andn ++$03 ;mask out all but 2 LSB |
||
7939 | bne ChkPUSte ;if any bits set here, branch |
||
7940 | deci Enemy_Y_Position+5 ;otherwise decrement vertical coordinate slowly |
||
7941 | lda Enemy_State+5 ;load power-up object state |
||
7942 | inci Enemy_State+5 ;increment state for next frame (to make power-up rise) |
||
7943 | cmpn ++$11 ;if power-up object state not yet past 16th pixel, |
||
7944 | cmpcy |
||
7945 | bcc ChkPUSte ;branch ahead to last part here |
||
7946 | ldan ++$10 |
||
7947 | stax Enemy_X_Speed,x ;otherwise set horizontal speed |
||
7948 | ldan ++%10000000 |
||
7949 | sta Enemy_State+5 ;and then set d7 in power-up object's state |
||
7950 | asl ;shift once to init A |
||
7951 | sta Enemy_SprAttrib+5 ;initialize background priority bit set here |
||
7952 | rol ;rotate A to set right moving direction |
||
7953 | stax Enemy_MovingDir,x ;set moving direction |
||
7954 | ChkPUSte: lda Enemy_State+5 ;check power-up object's state |
||
7955 | cmpn ++$06 ;for if power-up has risen enough |
||
7956 | cmpcy |
||
7957 | bcc ExitPUp ;if not, don't even bother running these routines |
||
7958 | RunPUSubs: jsr RelativeEnemyPosition ;get coordinates relative to screen |
||
7959 | jsr GetEnemyOffscreenBits ;get offscreen bits |
||
7960 | jsr GetEnemyBoundBox ;get bounding box coordinates |
||
7961 | jsr DrawPowerUp ;draw the power-up object |
||
7962 | jsr PlayerEnemyCollision ;check for collision with player |
||
7963 | jsr OffscreenBoundsCheck ;check to see if it went offscreen |
||
7964 | ExitPUp: rts ;and we're done |
||
7965 | |||
7966 | ;------------------------------------------------------------------------------------- |
||
7967 | ;These apply to all routines in this section unless otherwise noted: |
||
7968 | ;$00 - used to store metatile from block buffer routine |
||
7969 | ;$02 - used to store vertical high nybble offset from block buffer routine |
||
7970 | ;$05 - used to store metatile stored in A at beginning of PlayerHeadCollision |
||
7971 | ;$06-$07 - used as block buffer address indirect |
||
7972 | |||
7973 | BlockYPosAdderData: |
||
7974 | .db $04, $12 |
||
7975 | |||
7976 | PlayerHeadCollision: |
||
7977 | pha ;store metatile number to stack |
||
7978 | ldan ++$11 ;load unbreakable block object state by default |
||
7979 | ldx SprDataOffset_Ctrl ;load offset control bit here |
||
7980 | ldy PlayerSize ;check player's size |
||
7981 | checky |
||
7982 | bne DBlockSte ;if small, branch |
||
7983 | ldan ++$12 ;otherwise load breakable block object state |
||
7984 | DBlockSte: stax Block_State,x ;store into block object buffer |
||
7985 | jsr DestroyBlockMetatile ;store blank metatile in vram buffer to write to name table |
||
7986 | ldx SprDataOffset_Ctrl ;load offset control bit |
||
7987 | lda SCRATCHPAD+$02 ;get vertical high nybble offset used in block buffer routine |
||
7988 | stax Block_Orig_YPos,x ;set as vertical coordinate for block object |
||
7989 | tay |
||
7990 | lda SCRATCHPAD+$06 ;get low byte of block buffer address used in same routine |
||
7991 | stax Block_BBuf_Low,x ;save as offset here to be used later |
||
7992 | ldayindirect (SCRATCHPAD+$06),y ;get contents of block buffer at old address at $06, $07 |
||
7993 | jsr BlockBumpedChk ;do a sub to check which block player bumped head on |
||
7994 | sta SCRATCHPAD+$00 ;store metatile here |
||
7995 | ldy PlayerSize ;check player's size |
||
7996 | checky |
||
7997 | bne ChkBrick ;if small, use metatile itself as contents of A |
||
7998 | tya ;otherwise init A (note: big = 0) |
||
7999 | ChkBrick: bcc PutMTileB ;if no match was found in previous sub, skip ahead |
||
8000 | ;jr $ ; , |
||
8001 | ldyn ++$11 ;otherwise load unbreakable state into block object buffer |
||
8002 | styx Block_State,x ;note this applies to both player sizes |
||
8003 | ldan ++$c4 ;load empty block metatile into A for now |
||
8004 | ldy SCRATCHPAD+$00 ;get metatile from before |
||
8005 | cpyn ++$58 ;is it brick with coins (with line)? |
||
8006 | beq StartBTmr ;if so, branch |
||
8007 | cpyn ++$5d ;is it brick with coins (without line)? |
||
8008 | bne PutMTileB ;if not, branch ahead to store empty block metatile |
||
8009 | StartBTmr: lda BrickCoinTimerFlag ;check brick coin timer flag |
||
8010 | checka |
||
8011 | bne ContBTmr ;if set, timer expired or counting down, thus branch |
||
8012 | ldan ++$0b |
||
8013 | sta BrickCoinTimer ;if not set, set brick coin timer |
||
8014 | inci BrickCoinTimerFlag ;and set flag linked to it |
||
8015 | ContBTmr: lda BrickCoinTimer ;check brick coin timer |
||
8016 | checka |
||
8017 | bne PutOldMT ;if not yet expired, branch to use current metatile |
||
8018 | ldyn ++$c4 ;otherwise use empty block metatile |
||
8019 | PutOldMT: tya ;put metatile into A |
||
8020 | PutMTileB: stax Block_Metatile,x ;store whatever metatile be appropriate here |
||
8021 | jsr InitBlock_XY_Pos ;get block object horizontal coordinates saved |
||
8022 | ldy SCRATCHPAD+$02 ;get vertical high nybble offset |
||
8023 | ldan ++$23 |
||
8024 | stayindirect (SCRATCHPAD+$06),y ;write blank metatile $23 to block buffer |
||
8025 | ldan ++$10 |
||
8026 | sta BlockBounceTimer ;set block bounce timer |
||
8027 | pla ;pull original metatile from stack |
||
8028 | sta SCRATCHPAD+$05 ;and save here |
||
8029 | ldyn ++$00 ;set default offset |
||
8030 | lda CrouchingFlag ;is player crouching? |
||
8031 | checka |
||
8032 | bne SmallBP ;if so, branch to increment offset |
||
8033 | lda PlayerSize ;is player big? |
||
8034 | checka |
||
8035 | beq BigBP ;if so, branch to use default offset |
||
8036 | SmallBP: iny ;increment for small or big and crouching |
||
8037 | BigBP: lda Player_Y_Position ;get player's vertical coordinate |
||
8038 | clc |
||
8039 | adcy BlockYPosAdderData,y ;add value determined by size |
||
8040 | andn ++$f0 ;mask out low nybble to get 16-pixel correspondence |
||
8041 | stax Block_Y_Position,x ;save as vertical coordinate for block object |
||
8042 | ldyx Block_State,x ;get block object state |
||
8043 | cpyn ++$11 |
||
8044 | beq Unbreak ;if set to value loaded for unbreakable, branch |
||
8045 | jsr BrickShatter ;execute code for breakable brick |
||
8046 | jmp InvOBit ;skip subroutine to do last part of code here |
||
8047 | Unbreak: jsr BumpBlock ;execute code for unbreakable brick or question block |
||
8048 | InvOBit: lda SprDataOffset_Ctrl ;invert control bit used by block objects |
||
8049 | eorn ++$01 ;and floatey numbers |
||
8050 | sta SprDataOffset_Ctrl |
||
8051 | rts ;leave! |
||
8052 | |||
8053 | ;-------------------------------- |
||
8054 | |||
8055 | InitBlock_XY_Pos: |
||
8056 | lda Player_X_Position ;get player's horizontal coordinate |
||
8057 | clc |
||
8058 | adcn ++$08 ;add eight pixels |
||
8059 | push af |
||
8060 | andn ++$f0 ;mask out low nybble to give 16-pixel correspondence |
||
8061 | stax Block_X_Position,x ;save as horizontal coordinate for block object |
||
8062 | pop af |
||
8063 | lda Player_PageLoc |
||
8064 | adcn ++$00 ;add carry to page location of player |
||
8065 | stax Block_PageLoc,x ;save as page location of block object |
||
8066 | stax Block_PageLoc2,x ;save elsewhere to be used later |
||
8067 | lda Player_Y_HighPos |
||
8068 | stax Block_Y_HighPos,x ;save vertical high byte of player into |
||
8069 | rts ;vertical high byte of block object and leave |
||
8070 | |||
8071 | ;-------------------------------- |
||
8072 | |||
8073 | BumpBlock: |
||
8074 | jsr CheckTopOfBlock ;check to see if there's a coin directly above this block |
||
8075 | ldan ++Sfx_Bump |
||
8076 | sta Square1SoundQueue ;play bump sound |
||
8077 | ldan ++$00 |
||
8078 | stax Block_X_Speed,x ;initialize horizontal speed for block object |
||
8079 | stax Block_Y_MoveForce,x ;init fractional movement force |
||
8080 | sta Player_Y_Speed ;init player's vertical speed |
||
8081 | ldan ++$fe |
||
8082 | stax Block_Y_Speed,x ;set vertical speed for block object |
||
8083 | lda SCRATCHPAD+$05 ;get original metatile from stack |
||
8084 | jsr BlockBumpedChk ;do a sub to check which block player bumped head on |
||
8085 | bcc ExitBlockChk ;if no match was found, branch to leave |
||
8086 | tya ;move block number to A |
||
8087 | cmpn ++$09 ;if block number was within 0-8 range, |
||
8088 | cmpcy |
||
8089 | bcc BlockCode ;branch to use current number |
||
8090 | cmpcy |
||
8091 | sbcn ++$05 ;otherwise subtract 5 for second set to get proper number |
||
8092 | BlockCode: jsr JumpEngine ;run appropriate subroutine depending on block number |
||
8093 | |||
8094 | .dw MushFlowerBlock |
||
8095 | .dw CoinBlock |
||
8096 | .dw CoinBlock |
||
8097 | .dw ExtraLifeMushBlock |
||
8098 | .dw MushFlowerBlock |
||
8099 | .dw VineBlock |
||
8100 | .dw StarBlock |
||
8101 | .dw CoinBlock |
||
8102 | .dw ExtraLifeMushBlock |
||
8103 | |||
8104 | ;-------------------------------- |
||
8105 | |||
8106 | MushFlowerBlock: |
||
8107 | ldan ++$00 ;load mushroom/fire flower into power-up type |
||
8108 | jr bonusblock_go;.db $2c ;BIT instruction opcode |
||
8109 | |||
8110 | StarBlock: |
||
8111 | ldan ++$02 ;load star into power-up type |
||
8112 | jr bonusblock_go;.db $2c ;BIT instruction opcode |
||
8113 | |||
8114 | ExtraLifeMushBlock: |
||
8115 | ldan ++$03 ;load 1-up mushroom into power-up type |
||
8116 | bonusblock_go |
||
8117 | sta SCRATCHPAD+$39 ;store correct power-up type |
||
8118 | jmp SetupPowerUp |
||
8119 | |||
8120 | VineBlock: |
||
8121 | ldxn ++$05 ;load last slot for enemy object buffer |
||
8122 | ldy SprDataOffset_Ctrl ;get control bit |
||
8123 | jsr Setup_Vine ;set up vine object |
||
8124 | |||
8125 | ExitBlockChk: |
||
8126 | rts ;leave |
||
8127 | |||
8128 | ;-------------------------------- |
||
8129 | |||
8130 | BrickQBlockMetatiles: |
||
8131 | .db $c1, $c0, $5f, $60 ;used by question blocks |
||
8132 | |||
8133 | ;these two sets are functionally identical, but look different |
||
8134 | .db $55, $56, $57, $58, $59 ;used by ground level types |
||
8135 | .db $5a, $5b, $5c, $5d, $5e ;used by other level types |
||
8136 | |||
8137 | BlockBumpedChk: |
||
8138 | ldyn ++$0d ;start at end of metatile data |
||
8139 | BumpChkLoop: cmpy BrickQBlockMetatiles,y ;check to see if current metatile matches |
||
8140 | beq MatchBump ;metatile found in block buffer, branch if so |
||
8141 | dey ;otherwise move onto next metatile |
||
8142 | bpl BumpChkLoop ;do this until all metatiles are checked |
||
8143 | clc ;if none match, return with carry clear |
||
8144 | if Z80 |
||
8145 | rts |
||
8146 | MatchBump: |
||
8147 | scf |
||
8148 | ret |
||
8149 | else |
||
8150 | MatchBump: rts ;note carry is set if found match |
||
8151 | endif |
||
8152 | |||
8153 | ;-------------------------------- |
||
8154 | |||
8155 | BrickShatter: |
||
8156 | jsr CheckTopOfBlock ;check to see if there's a coin directly above this block |
||
8157 | ldan ++Sfx_BrickShatter |
||
8158 | stax Block_RepFlag,x ;set flag for block object to immediately replace metatile |
||
8159 | sta NoiseSoundQueue ;load brick shatter sound |
||
8160 | jsr SpawnBrickChunks ;create brick chunk objects |
||
8161 | ldan ++$fe |
||
8162 | sta Player_Y_Speed ;set vertical speed for player |
||
8163 | ldan ++$05 |
||
8164 | sta DigitModifier+5 ;set digit modifier to give player 50 points |
||
8165 | jsr AddToScore ;do sub to update the score |
||
8166 | ldx SprDataOffset_Ctrl ;load control bit and leave |
||
8167 | rts |
||
8168 | |||
8169 | ;-------------------------------- |
||
8170 | |||
8171 | CheckTopOfBlock: |
||
8172 | ldx SprDataOffset_Ctrl ;load control bit |
||
8173 | ldy SCRATCHPAD+$02 ;get vertical high nybble offset used in block buffer |
||
8174 | checky |
||
8175 | beq TopEx ;branch to leave if set to zero, because we're at the top |
||
8176 | tya ;otherwise set to A |
||
8177 | secsub |
||
8178 | sbcn ++$10 ;subtract $10 to move up one row in the block buffer |
||
8179 | sta SCRATCHPAD+$02 ;store as new vertical high nybble offset |
||
8180 | tay |
||
8181 | ldayindirect (SCRATCHPAD+$06),y ;get contents of block buffer in same column, one row up |
||
8182 | cmpn ++$c2 ;is it a coin? (not underwater) |
||
8183 | bne TopEx ;if not, branch to leave |
||
8184 | ldan ++$00 |
||
8185 | stayindirect (SCRATCHPAD+$06),y ;otherwise put blank metatile where coin was |
||
8186 | jsr RemoveCoin_Axe ;write blank metatile to vram buffer |
||
8187 | ldx SprDataOffset_Ctrl ;get control bit |
||
8188 | jsr SetupJumpCoin ;create jumping coin object and update coin variables |
||
8189 | TopEx: rts ;leave! |
||
8190 | |||
8191 | ;-------------------------------- |
||
8192 | |||
8193 | SpawnBrickChunks: |
||
8194 | ldax Block_X_Position,x ;set horizontal coordinate of block object |
||
8195 | stax Block_Orig_XPos,x ;as original horizontal coordinate here |
||
8196 | ldan ++$f0 |
||
8197 | stax Block_X_Speed,x ;set horizontal speed for brick chunk objects |
||
8198 | stax Block_X_Speed+2,x |
||
8199 | ldan ++$fa |
||
8200 | stax Block_Y_Speed,x ;set vertical speed for one |
||
8201 | ldan ++$fc |
||
8202 | stax Block_Y_Speed+2,x ;set lower vertical speed for the other |
||
8203 | ldan ++$00 |
||
8204 | stax Block_Y_MoveForce,x ;init fractional movement force for both |
||
8205 | stax Block_Y_MoveForce+2,x |
||
8206 | ldax Block_PageLoc,x |
||
8207 | stax Block_PageLoc+2,x ;copy page location |
||
8208 | ldax Block_X_Position,x |
||
8209 | stax Block_X_Position+2,x ;copy horizontal coordinate |
||
8210 | ldax Block_Y_Position,x |
||
8211 | clc ;add 8 pixels to vertical coordinate |
||
8212 | adcn ++$08 ;and save as vertical coordinate for one of them |
||
8213 | stax Block_Y_Position+2,x |
||
8214 | ldan ++$fa |
||
8215 | stax Block_Y_Speed,x ;set vertical speed...again??? (redundant) |
||
8216 | rts |
||
8217 | |||
8218 | ;------------------------------------------------------------------------------------- |
||
8219 | |||
8220 | BlockObjectsCore: |
||
8221 | ldax Block_State,x ;get state of block object |
||
8222 | checka |
||
8223 | beq UpdSte ;if not set, branch to leave |
||
8224 | andn ++$0f ;mask out high nybble |
||
8225 | pha ;push to stack |
||
8226 | tay ;put in Y for now |
||
8227 | txa |
||
8228 | clc |
||
8229 | adcn ++$09 ;add 9 bytes to offset (note two block objects are created |
||
8230 | tax ;when using brick chunks, but only one offset for both) ; #9 misc objects ( ???) |
||
8231 | dey ;decrement Y to check for solid block state |
||
8232 | beq BouncingBlockHandler ;branch if found, otherwise continue for brick chunks |
||
8233 | jsr ImposeGravityBlock ;do sub to impose gravity on one block object object |
||
8234 | jsr MoveObjectHorizontally ;do another sub to move horizontally |
||
8235 | txa |
||
8236 | clc ;move onto next block object |
||
8237 | adcn ++$02 |
||
8238 | tax |
||
8239 | jsr ImposeGravityBlock ;do sub to impose gravity on other block object |
||
8240 | jsr MoveObjectHorizontally ;do another sub to move horizontally |
||
8241 | ldx ObjectOffset ;get block object offset used for both |
||
8242 | jsr RelativeBlockPosition ;get relative coordinates |
||
8243 | jsr GetBlockOffscreenBits ;get offscreen information |
||
8244 | jsr DrawBrickChunks ;draw the brick chunks |
||
8245 | pla ;get lower nybble of saved state |
||
8246 | ldyx Block_Y_HighPos,x ;check vertical high byte of block object |
||
8247 | checky |
||
8248 | beq UpdSte ;if above the screen, branch to kill it |
||
8249 | pha ;otherwise save state back into stack |
||
8250 | ldan ++$f0 |
||
8251 | cmpx Block_Y_Position+2,x ;check to see if bottom block object went |
||
8252 | cmpcy |
||
8253 | bcs ChkTop ;to the bottom of the screen, and branch if not |
||
8254 | stax Block_Y_Position+2,x ;otherwise set offscreen coordinate |
||
8255 | ChkTop: ldax Block_Y_Position,x ;get top block object's vertical coordinate |
||
8256 | cmpn ++$f0 ;see if it went to the bottom of the screen |
||
8257 | plakeepcy ;pull block object state from stack |
||
8258 | cmpcy |
||
8259 | bcc UpdSte ;if not, branch to save state |
||
8260 | bcs KillBlock ;otherwise do unconditional branch to kill it |
||
8261 | |||
8262 | BouncingBlockHandler: |
||
8263 | jsr ImposeGravityBlock ;do sub to impose gravity on block object |
||
8264 | ldx ObjectOffset ;get block object offset |
||
8265 | jsr RelativeBlockPosition ;get relative coordinates |
||
8266 | jsr GetBlockOffscreenBits ;get offscreen information |
||
8267 | jsr DrawBlock ;draw the block |
||
8268 | ldax Block_Y_Position,x ;get vertical coordinate |
||
8269 | andn ++$0f ;mask out high nybble |
||
8270 | cmpn ++$05 ;check to see if low nybble wrapped around |
||
8271 | cmpcy |
||
8272 | plakeepcy ;pull state from stack |
||
8273 | bcs UpdSte ;if still above amount, not time to kill block yet, thus branch |
||
8274 | ldan ++$01 |
||
8275 | stax Block_RepFlag,x ;otherwise set flag to replace metatile |
||
8276 | KillBlock: ldan ++$00 ;if branched here, nullify object state |
||
8277 | UpdSte: stax Block_State,x ;store contents of A in block object state |
||
8278 | rts |
||
8279 | |||
8280 | ;------------------------------------------------------------------------------------- |
||
8281 | ;$02 - used to store offset to block buffer |
||
8282 | ;$06-$07 - used to store block buffer address |
||
8283 | |||
8284 | BlockObjMT_Updater: |
||
8285 | ldxn ++$01 ;set offset to start with second block object |
||
8286 | UpdateLoop: stx ObjectOffset ;set offset here |
||
8287 | lda VRAM_Buffer1 ;if vram buffer already being used here, |
||
8288 | checka |
||
8289 | bne NextBUpd ;branch to move onto next block object |
||
8290 | ldax Block_RepFlag,x ;if flag for block object already clear, |
||
8291 | checka |
||
8292 | beq NextBUpd ;branch to move onto next block object |
||
8293 | ldax Block_BBuf_Low,x ;get low byte of block buffer |
||
8294 | sta SCRATCHPAD+$06 ;store into block buffer address |
||
8295 | ldan ++$05 |
||
8296 | sta SCRATCHPAD+$07 ;set high byte of block buffer address |
||
8297 | ldax Block_Orig_YPos,x ;get original vertical coordinate of block object |
||
8298 | sta SCRATCHPAD+$02 ;store here and use as offset to block buffer |
||
8299 | tay |
||
8300 | ldax Block_Metatile,x ;get metatile to be written |
||
8301 | stayindirect (SCRATCHPAD+$06),y ;write it to the block buffer |
||
8302 | jsr ReplaceBlockMetatile ;do sub to replace metatile where block object is |
||
8303 | ldan ++$00 |
||
8304 | stax Block_RepFlag,x ;clear block object flag |
||
8305 | NextBUpd: dex ;decrement block object offset |
||
8306 | bpl UpdateLoop ;do this until both block objects are dealt with |
||
8307 | rts ;then leave |
||
8308 | |||
8309 | ;------------------------------------------------------------------------------------- |
||
8310 | ;$00 - used to store high nybble of horizontal speed as adder |
||
8311 | ;$01 - used to store low nybble of horizontal speed |
||
8312 | ;$02 - used to store adder to page location |
||
8313 | |||
8314 | MoveEnemyHorizontally: |
||
8315 | inx ;increment offset for enemy offset |
||
8316 | jsr MoveObjectHorizontally ;position object horizontally according to |
||
8317 | ldx ObjectOffset ;counters, return with saved value in A, |
||
8318 | rts ;put enemy offset back in X and leave |
||
8319 | |||
8320 | MovePlayerHorizontally: |
||
8321 | lda JumpspringAnimCtrl ;if jumpspring currently animating, |
||
8322 | if Z80OPT |
||
8323 | or a |
||
8324 | ret nz ;branch to leave |
||
8325 | else |
||
8326 | checka |
||
8327 | bne ExXMove ;branch to leave |
||
8328 | endif |
||
8329 | tax ;otherwise set zero for offset to use player's stuff |
||
8330 | |||
8331 | MoveObjectHorizontally: |
||
8332 | ;PageLoc_XPosition_XMoveforce += 16*Xspeed (signed) |
||
8333 | ;out: a= X- ( ? - ?) |
||
8334 | ;CY |
||
8335 | ; y |
||
8336 | ; SCRATCHPAD+0,1,2 |
||
8337 | if Z80OPT |
||
8338 | ld ix,SprObject_X_Speed |
||
8339 | add ix,bc |
||
8340 | ld a,(ix) |
||
8341 | add a,a |
||
8342 | ld l,a |
||
8343 | sbc a,a |
||
8344 | ld h,a ; |
||
8345 | ld e,a ; |
||
8346 | add hl,hl |
||
8347 | add hl,hl |
||
8348 | add hl,hl |
||
8349 | ld a,l |
||
8350 | ld d,h |
||
8351 | ld hl,SprObject_X_MoveForce |
||
8352 | add hl,bc |
||
8353 | add a,(hl) ;get whatever number's here ( X-) ;add low nybble moved to high |
||
8354 | ld (hl),a ;store result here ( X-) |
||
8355 | ld a,(ix+SprObject_X_Position-SprObject_X_Speed) |
||
8356 | ld l,a |
||
8357 | adc a,d ;add carry plus saved value (high nybble moved to low |
||
8358 | ld d,b;0 |
||
8359 | ld h,a ;plus $f0 if necessary) to object's horizontal position |
||
8360 | ld a,(ix+SprObject_PageLoc-SprObject_X_Speed) |
||
8361 | adc a,e ;add carry plus other saved value to the |
||
8362 | ld (ix+SprObject_PageLoc-SprObject_X_Speed),a ;object's page location and save |
||
8363 | ld a,h |
||
8364 | sub l;(ix+SprObject_X_Position-SprObject_X_Speed) ;( X- ) |
||
8365 | ld (ix+SprObject_X_Position-SprObject_X_Speed),h |
||
8366 | ret |
||
8367 | else ;~Z80 |
||
8368 | ldax SprObject_X_Speed,x ;get currently saved value (horizontal |
||
8369 | asl ;speed, secondary counter, whatever) |
||
8370 | asl ;and move low nybble to high |
||
8371 | asl |
||
8372 | asl |
||
8373 | sta SCRATCHPAD+$01 ;store result here |
||
8374 | ldax SprObject_X_Speed,x ;get saved value again |
||
8375 | lsr ;move high nybble to low |
||
8376 | lsr |
||
8377 | lsr |
||
8378 | lsr |
||
8379 | cmpn ++$08 ;if < 8, branch, do not change |
||
8380 | cmpcy |
||
8381 | bcc SaveXSpd |
||
8382 | oran ++%11110000 ;otherwise alter high nybble ( ) |
||
8383 | SaveXSpd: sta SCRATCHPAD+$00 ;save result here |
||
8384 | ldyn ++$00 ;load default Y value here |
||
8385 | cmpn ++$00 ;if result positive, leave Y alone |
||
8386 | bpl UseAdder |
||
8387 | dey ;otherwise decrement Y |
||
8388 | UseAdder: sty SCRATCHPAD+$02 ;save Y here ( 0/-1) |
||
8389 | ldax SprObject_X_MoveForce,x ;get whatever number's here ( X-) |
||
8390 | clc |
||
8391 | adci SCRATCHPAD+$01 ;add low nybble moved to high |
||
8392 | push af |
||
8393 | stax SprObject_X_MoveForce,x ;store result here ( X-) |
||
8394 | pop af |
||
8395 | ldan ++$00 ;init A |
||
8396 | rol ;rotate carry into d0 |
||
8397 | pha ;push onto stack ( X-) |
||
8398 | ror ;rotate d0 back onto carry |
||
8399 | ldaxkeepcy SprObject_X_Position,x |
||
8400 | adci SCRATCHPAD+$00 ;add carry plus saved value (high nybble moved to low |
||
8401 | push af |
||
8402 | stax SprObject_X_Position,x ;plus $f0 if necessary) to object's horizontal position |
||
8403 | ldax SprObject_PageLoc,x |
||
8404 | ld h,a |
||
8405 | pop af |
||
8406 | ld a,h |
||
8407 | adci SCRATCHPAD+$02 ;add carry plus other saved value to the |
||
8408 | stax SprObject_PageLoc,x ;object's page location and save |
||
8409 | pla |
||
8410 | clc ;pull old carry from stack ( X-) and add |
||
8411 | adci SCRATCHPAD+$00 ;to high nybble moved to low ( X- ) |
||
8412 | ExXMove: rts ;and leave |
||
8413 | endif |
||
8414 | |||
8415 | ;------------------------------------------------------------------------------------- |
||
8416 | ;$00 - used for downward force |
||
8417 | ;$01 - used for upward force |
||
8418 | ;$02 - used for maximum vertical speed |
||
8419 | |||
8420 | MovePlayerVertically: |
||
8421 | ldxn ++$00 ;set X for player offset |
||
8422 | lda TimerControl |
||
8423 | checka |
||
8424 | bne NoJSChk ;if master timer control set, branch ahead |
||
8425 | lda JumpspringAnimCtrl ;otherwise check to see if jumpspring is animating |
||
8426 | if Z80OPT |
||
8427 | or a |
||
8428 | ret nz ;branch to leave if so |
||
8429 | else |
||
8430 | checka |
||
8431 | bne ExXMove ;branch to leave if so |
||
8432 | endif |
||
8433 | NoJSChk: lda VerticalForce ;dump vertical force |
||
8434 | sta SCRATCHPAD+$00 |
||
8435 | ldan ++$04 ;set maximum vertical speed here |
||
8436 | jmp ImposeGravitySprObj ;then jump to move player vertically |
||
8437 | |||
8438 | ;-------------------------------- |
||
8439 | |||
8440 | MoveD_EnemyVertically: |
||
8441 | ldyn ++$3d ;set quick movement amount downwards |
||
8442 | ldax Enemy_State,x ;then check enemy state |
||
8443 | cmpn ++$05 ;if not set to unique state for spiny's egg, go ahead |
||
8444 | bne ContVMove ;and use, otherwise set different movement amount, continue on |
||
8445 | |||
8446 | MoveFallingPlatform: |
||
8447 | ldyn ++$20 ;set movement amount |
||
8448 | ContVMove: jmp SetHiMax ;jump to skip the rest of this |
||
8449 | |||
8450 | ;-------------------------------- |
||
8451 | |||
8452 | MoveRedPTroopaDown: |
||
8453 | ldyn ++$00 ;set Y to move downwards |
||
8454 | jmp MoveRedPTroopa ;skip to movement routine |
||
8455 | |||
8456 | MoveRedPTroopaUp: |
||
8457 | ldyn ++$01 ;set Y to move upwards |
||
8458 | |||
8459 | MoveRedPTroopa: |
||
8460 | inx ;increment X for enemy offset |
||
8461 | ldan ++$03 |
||
8462 | sta SCRATCHPAD+$00 ;set downward movement amount here |
||
8463 | ldan ++$06 |
||
8464 | sta SCRATCHPAD+$01 ;set upward movement amount here |
||
8465 | ldan ++$02 |
||
8466 | sta SCRATCHPAD+$02 ;set maximum speed here |
||
8467 | tya ;set movement direction in A, and |
||
8468 | jmp RedPTroopaGrav ;jump to move this thing |
||
8469 | |||
8470 | ;-------------------------------- |
||
8471 | |||
8472 | MoveDropPlatform: |
||
8473 | ldyn ++$7f ;set movement amount for drop platform |
||
8474 | checky |
||
8475 | bne SetMdMax ;skip ahead of other value set here |
||
8476 | |||
8477 | MoveEnemySlowVert: |
||
8478 | ldyn ++$0f ;set movement amount for bowser/other objects |
||
8479 | SetMdMax: ldan ++$02 ;set maximum speed in A |
||
8480 | checka |
||
8481 | bne SetXMoveAmt ;unconditional branch |
||
8482 | |||
8483 | ;-------------------------------- |
||
8484 | |||
8485 | MoveJ_EnemyVertically: |
||
8486 | ldyn ++$1c ;set movement amount for podoboo/other objects |
||
8487 | SetHiMax: ldan ++$03 ;set maximum speed in A |
||
8488 | SetXMoveAmt: sty SCRATCHPAD+$00 ;set movement amount here |
||
8489 | inx ;increment X for enemy offset |
||
8490 | jsr ImposeGravitySprObj ;do a sub to move enemy object downwards |
||
8491 | ldx ObjectOffset ;get enemy object buffer offset and leave |
||
8492 | rts |
||
8493 | |||
8494 | ;-------------------------------- |
||
8495 | |||
8496 | MaxSpdBlockData: |
||
8497 | .db $06, $08 |
||
8498 | |||
8499 | ResidualGravityCode: |
||
8500 | ldyn ++$00 ;this part appears to be residual, |
||
8501 | jr ImposeGravityBlock_go;.db $2c ;no code branches or jumps to it... |
||
8502 | |||
8503 | ImposeGravityBlock: |
||
8504 | ldyn ++$01 ;set offset for maximum speed |
||
8505 | ImposeGravityBlock_go |
||
8506 | ldan ++$50 ;set movement amount here |
||
8507 | sta SCRATCHPAD+$00 |
||
8508 | lday MaxSpdBlockData,y ;get maximum speed |
||
8509 | |||
8510 | ImposeGravitySprObj: |
||
8511 | sta SCRATCHPAD+$02 ;set maximum speed here |
||
8512 | ldan ++$00 ;set value to move downwards |
||
8513 | jmp ImposeGravity ;jump to the code that actually moves it |
||
8514 | |||
8515 | ;-------------------------------- |
||
8516 | |||
8517 | MovePlatformDown: |
||
8518 | ldan ++$00 ;save value to stack (if branching here, execute next |
||
8519 | jr MovePlatform_go;.db $2c ;part as BIT instruction) |
||
8520 | |||
8521 | MovePlatformUp: |
||
8522 | ldan ++$01 ;save value to stack |
||
8523 | MovePlatform_go |
||
8524 | pha |
||
8525 | ldyx Enemy_ID,x ;get enemy object identifier |
||
8526 | inx ;increment offset for enemy object |
||
8527 | ldan ++$05 ;load default value here |
||
8528 | cpyn ++$29 ;residual comparison, object ++29 never executes |
||
8529 | bne SetDplSpd ;this code, thus unconditional branch here |
||
8530 | ldan ++$09 ;residual code |
||
8531 | SetDplSpd: sta SCRATCHPAD+$00 ;save downward movement amount here |
||
8532 | ldan ++$0a ;save upward movement amount here |
||
8533 | sta SCRATCHPAD+$01 |
||
8534 | ldan ++$03 ;save maximum vertical speed here |
||
8535 | sta SCRATCHPAD+$02 |
||
8536 | pla ;get value from stack |
||
8537 | tay ;use as Y, then move onto code shared by red koopa |
||
8538 | |||
8539 | RedPTroopaGrav: |
||
8540 | jsr ImposeGravity ;do a sub to move object gradually |
||
8541 | ldx ObjectOffset ;get enemy object offset and leave |
||
8542 | rts |
||
8543 | |||
8544 | ;------------------------------------------------------------------------------------- |
||
8545 | ;$00 - used for downward force |
||
8546 | ;$01 - used for upward force |
||
8547 | ;$07 - used as adder for vertical position |
||
8548 | |||
8549 | ImposeGravity: |
||
8550 | pha ;push value to stack |
||
8551 | ldax SprObject_YMF_Dummy,x |
||
8552 | clc ;add value in movement force to contents of dummy variable |
||
8553 | adcx SprObject_Y_MoveForce,x |
||
8554 | push af |
||
8555 | stax SprObject_YMF_Dummy,x |
||
8556 | ldyn ++$00 ;set Y to zero by default |
||
8557 | ldax SprObject_Y_Speed,x ;get current vertical speed |
||
8558 | ld h,a |
||
8559 | pop af |
||
8560 | ld a,h |
||
8561 | checka |
||
8562 | bpl AlterYP ;if currently moving downwards, do not decrement Y |
||
8563 | dey ;otherwise decrement Y |
||
8564 | AlterYP: sty SCRATCHPAD+$07 ;store Y here |
||
8565 | adcx SprObject_Y_Position,x ;add vertical position to vertical speed plus carry |
||
8566 | push af |
||
8567 | stax SprObject_Y_Position,x ;store as new vertical position |
||
8568 | ldax SprObject_Y_HighPos,x |
||
8569 | ld h,a |
||
8570 | pop af |
||
8571 | ld a,h |
||
8572 | adci SCRATCHPAD+$07 ;add carry plus contents of $07 to vertical high byte |
||
8573 | stax SprObject_Y_HighPos,x ;store as new vertical high byte |
||
8574 | ldax SprObject_Y_MoveForce,x |
||
8575 | clc |
||
8576 | adci SCRATCHPAD+$00 ;add downward movement amount to contents of $0433 |
||
8577 | push af |
||
8578 | stax SprObject_Y_MoveForce,x |
||
8579 | ldax SprObject_Y_Speed,x ;add carry to vertical speed and store |
||
8580 | ld h,a |
||
8581 | pop af |
||
8582 | ld a,h |
||
8583 | adcn ++$00 |
||
8584 | stax SprObject_Y_Speed,x |
||
8585 | cmpi SCRATCHPAD+$02 ;compare to maximum speed |
||
8586 | bmi ChkUpM ;if less than preset value, skip this part |
||
8587 | ldax SprObject_Y_MoveForce,x |
||
8588 | cmpn ++$80 ;if less positively than preset maximum, skip this part |
||
8589 | cmpcy |
||
8590 | bcc ChkUpM |
||
8591 | lda SCRATCHPAD+$02 |
||
8592 | stax SprObject_Y_Speed,x ;keep vertical speed within maximum value |
||
8593 | ldan ++$00 |
||
8594 | stax SprObject_Y_MoveForce,x ;clear fractional |
||
8595 | ChkUpM: pla ;get value from stack |
||
8596 | checka |
||
8597 | beq ExVMove ;if set to zero, branch to leave |
||
8598 | lda SCRATCHPAD+$02 |
||
8599 | eorn ++%11111111 ;otherwise get two's compliment of maximum speed |
||
8600 | tay |
||
8601 | iny |
||
8602 | sty SCRATCHPAD+$07 ;store two's compliment here |
||
8603 | ldax SprObject_Y_MoveForce,x |
||
8604 | secsub ;subtract upward movement amount from contents |
||
8605 | sbci SCRATCHPAD+$01 ;of movement force, note that $01 is twice as large as $00, |
||
8606 | push af |
||
8607 | stax SprObject_Y_MoveForce,x ;thus it effectively undoes add we did earlier |
||
8608 | ldax SprObject_Y_Speed,x |
||
8609 | ld h,a |
||
8610 | pop af |
||
8611 | ld a,h |
||
8612 | sbcn ++$00 ;subtract borrow from vertical speed and store |
||
8613 | stax SprObject_Y_Speed,x |
||
8614 | cmpi SCRATCHPAD+$07 ;compare vertical speed to two's compliment |
||
8615 | bpl ExVMove ;if less negatively than preset maximum, skip this part |
||
8616 | ldax SprObject_Y_MoveForce,x |
||
8617 | cmpn ++$80 ;check if fractional part is above certain amount, |
||
8618 | cmpcy |
||
8619 | bcs ExVMove ;and if so, branch to leave |
||
8620 | lda SCRATCHPAD+$07 |
||
8621 | stax SprObject_Y_Speed,x ;keep vertical speed within maximum value |
||
8622 | ldan ++$ff |
||
8623 | stax SprObject_Y_MoveForce,x ;clear fractional |
||
8624 | ExVMove: rts ;leave! |
||
8625 | |||
8626 | ;------------------------------------------------------------------------------------- |
||
8627 | |||
8628 | EnemiesAndLoopsCore: |
||
8629 | ldax Enemy_Flag,x ;check data here for MSB set |
||
8630 | pha ;save in stack |
||
8631 | asl |
||
8632 | bcs ChkBowserF ;if MSB set in enemy flag, branch ahead of jumps |
||
8633 | pla ;get from stack |
||
8634 | checka |
||
8635 | beq ChkAreaTsk ;if data zero, branch |
||
8636 | jmp RunEnemyObjectsCore ;otherwise, jump to run enemy subroutines |
||
8637 | ChkAreaTsk: lda AreaParserTaskNum ;check number of tasks to perform |
||
8638 | andn ++$07 |
||
8639 | cmpn ++$07 ;if at a specific task, jump and leave |
||
8640 | beq ExitELCore |
||
8641 | jmp ProcLoopCommand ;otherwise, jump to process loop command/load enemies |
||
8642 | ChkBowserF: pla ;get data from stack |
||
8643 | andn ++%00001111 ;mask out high nybble |
||
8644 | tay |
||
8645 | lday Enemy_Flag,y ;use as pointer and load same place with different offset |
||
8646 | checka |
||
8647 | bne ExitELCore |
||
8648 | stax Enemy_Flag,x ;if second enemy flag not set, also clear first one |
||
8649 | ExitELCore: rts |
||
8650 | |||
8651 | ;-------------------------------- |
||
8652 | |||
8653 | ;loop command data |
||
8654 | LoopCmdWorldNumber: |
||
8655 | .db $03, $03, $06, $06, $06, $06, $06, $06, $07, $07, $07 |
||
8656 | |||
8657 | LoopCmdPageNumber: |
||
8658 | .db $05, $09, $04, $05, $06, $08, $09, $0a, $06, $0b, $10 |
||
8659 | |||
8660 | LoopCmdYPosition: |
||
8661 | .db $40, $b0, $b0, $80, $40, $40, $80, $40, $f0, $f0, $f0 |
||
8662 | |||
8663 | ExecGameLoopback: |
||
8664 | lda Player_PageLoc ;send player back four pages |
||
8665 | secsub |
||
8666 | sbcn ++$04 |
||
8667 | sta Player_PageLoc |
||
8668 | lda CurrentPageLoc ;send current page back four pages |
||
8669 | secsub |
||
8670 | sbcn ++$04 |
||
8671 | sta CurrentPageLoc |
||
8672 | lda ScreenLeft_PageLoc ;subtract four from page location |
||
8673 | secsub ;of screen's left border |
||
8674 | sbcn ++$04 |
||
8675 | sta ScreenLeft_PageLoc |
||
8676 | lda ScreenRight_PageLoc ;do the same for the page location |
||
8677 | secsub ;of screen's right border |
||
8678 | sbcn ++$04 |
||
8679 | sta ScreenRight_PageLoc |
||
8680 | lda AreaObjectPageLoc ;subtract four from page control |
||
8681 | secsub ;for area objects |
||
8682 | sbcn ++$04 |
||
8683 | sta AreaObjectPageLoc |
||
8684 | ldan ++$00 ;initialize page select for both |
||
8685 | sta EnemyObjectPageSel ;area and enemy objects |
||
8686 | sta AreaObjectPageSel |
||
8687 | sta EnemyDataOffset ;initialize enemy object data offset |
||
8688 | sta EnemyObjectPageLoc ;and enemy object page control |
||
8689 | lday AreaDataOfsLoopback,y ;adjust area object offset based on |
||
8690 | sta AreaDataOffset ;which loop command we encountered |
||
8691 | rts |
||
8692 | |||
8693 | ProcLoopCommand: |
||
8694 | lda LoopCommand ;check if loop command was found |
||
8695 | checka |
||
8696 | beq ChkEnemyFrenzy |
||
8697 | lda CurrentColumnPos ;check to see if we're still on the first page |
||
8698 | checka |
||
8699 | bne ChkEnemyFrenzy ;if not, do not loop yet |
||
8700 | ldyn ++$0b ;start at the end of each set of loop data |
||
8701 | FindLoop: dey |
||
8702 | bmi ChkEnemyFrenzy ;if all data is checked and not match, do not loop |
||
8703 | lda WorldNumber ;check to see if one of the world numbers |
||
8704 | cmpy LoopCmdWorldNumber,y ;matches our current world number |
||
8705 | bne FindLoop |
||
8706 | lda CurrentPageLoc ;check to see if one of the page numbers |
||
8707 | cmpy LoopCmdPageNumber,y ;matches the page we're currently on |
||
8708 | bne FindLoop |
||
8709 | lda Player_Y_Position ;check to see if the player is at the correct position |
||
8710 | cmpy LoopCmdYPosition,y ;if not, branch to check for world 7 |
||
8711 | bne WrongChk |
||
8712 | lda Player_State ;check to see if the player is |
||
8713 | cmpn ++$00 ;on solid ground (i.e. not jumping or falling) |
||
8714 | bne WrongChk ;if not, player fails to pass loop, and loopback |
||
8715 | lda WorldNumber ;are we in world 7? (check performed on correct |
||
8716 | cmpn ++World7 ;vertical position and on solid ground) |
||
8717 | bne InitMLp ;if not, initialize flags used there, otherwise |
||
8718 | inci MultiLoopCorrectCntr ;increment counter for correct progression |
||
8719 | IncMLoop: inci MultiLoopPassCntr ;increment master multi-part counter |
||
8720 | lda MultiLoopPassCntr ;have we done all three parts? |
||
8721 | cmpn ++$03 |
||
8722 | bne InitLCmd ;if not, skip this part |
||
8723 | lda MultiLoopCorrectCntr ;if so, have we done them all correctly? |
||
8724 | cmpn ++$03 |
||
8725 | beq InitMLp ;if so, branch past unnecessary check here |
||
8726 | bne DoLpBack ;unconditional branch if previous branch fails |
||
8727 | WrongChk: lda WorldNumber ;are we in world 7? (check performed on |
||
8728 | cmpn ++World7 ;incorrect vertical position or not on solid ground) |
||
8729 | beq IncMLoop |
||
8730 | DoLpBack: jsr ExecGameLoopback ;if player is not in right place, loop back |
||
8731 | jsr KillAllEnemies |
||
8732 | InitMLp: ldan ++$00 ;initialize counters used for multi-part loop commands |
||
8733 | sta MultiLoopPassCntr |
||
8734 | sta MultiLoopCorrectCntr |
||
8735 | InitLCmd: ldan ++$00 ;initialize loop command flag |
||
8736 | sta LoopCommand |
||
8737 | |||
8738 | ;-------------------------------- |
||
8739 | |||
8740 | ChkEnemyFrenzy: |
||
8741 | lda EnemyFrenzyQueue ;check for enemy object in frenzy queue |
||
8742 | checka |
||
8743 | beq ProcessEnemyData ;if not, skip this part |
||
8744 | stax Enemy_ID,x ;store as enemy object identifier here |
||
8745 | ldan ++$01 |
||
8746 | stax Enemy_Flag,x ;activate enemy object flag |
||
8747 | ldan ++$00 |
||
8748 | stax Enemy_State,x ;initialize state and frenzy queue |
||
8749 | sta EnemyFrenzyQueue |
||
8750 | jmp InitEnemyObject ;and then jump to deal with this enemy |
||
8751 | |||
8752 | ;-------------------------------- |
||
8753 | ;$06 - used to hold page location of extended right boundary |
||
8754 | ;$07 - used to hold high nybble of position of extended right boundary |
||
8755 | |||
8756 | ProcessEnemyData: |
||
8757 | ldy EnemyDataOffset ;get offset of enemy object data |
||
8758 | ldayindirect (EnemyData),y ;load first byte |
||
8759 | cmpn ++$ff ;check for EOD terminator |
||
8760 | bne CheckEndofBuffer |
||
8761 | jmp CheckFrenzyBuffer ;if found, jump to check frenzy buffer, otherwise |
||
8762 | |||
8763 | CheckEndofBuffer: |
||
8764 | andn ++%00001111 ;check for special row $0e |
||
8765 | cmpn ++$0e |
||
8766 | beq CheckRightBounds ;if found, branch, otherwise |
||
8767 | cpxn ++$05 ;check for end of buffer |
||
8768 | cmpcy |
||
8769 | bcc CheckRightBounds ;if not at end of buffer, branch |
||
8770 | iny |
||
8771 | ldayindirect (EnemyData),y ;check for specific value here |
||
8772 | andn ++%00111111 ;not sure what this was intended for, exactly |
||
8773 | cmpn ++$2e ;this part is quite possibly residual code |
||
8774 | beq CheckRightBounds ;but it has the effect of keeping enemies out of |
||
8775 | rts ;the sixth slot |
||
8776 | |||
8777 | CheckRightBounds: |
||
8778 | lda ScreenRight_X_Pos ;add 48 to pixel coordinate of right boundary |
||
8779 | clc |
||
8780 | adcn ++$30 |
||
8781 | push af |
||
8782 | andn ++%11110000 ;store high nybble |
||
8783 | sta SCRATCHPAD+$07 |
||
8784 | lda ScreenRight_PageLoc ;add carry to page location of right boundary |
||
8785 | ld h,a |
||
8786 | pop af |
||
8787 | ld a,h |
||
8788 | adcn ++$00 |
||
8789 | sta SCRATCHPAD+$06 ;store page location + carry |
||
8790 | ldy EnemyDataOffset |
||
8791 | iny |
||
8792 | ldayindirect (EnemyData),y ;if MSB of enemy object is clear, branch to check for row $0f |
||
8793 | asl |
||
8794 | bcc CheckPageCtrlRow |
||
8795 | lda EnemyObjectPageSel ;if page select already set, do not set again |
||
8796 | checka |
||
8797 | bne CheckPageCtrlRow |
||
8798 | inci EnemyObjectPageSel ;otherwise, if MSB is set, set page select |
||
8799 | inci EnemyObjectPageLoc ;and increment page control |
||
8800 | |||
8801 | CheckPageCtrlRow: |
||
8802 | dey |
||
8803 | ldayindirect (EnemyData),y ;reread first byte |
||
8804 | andn ++$0f |
||
8805 | cmpn ++$0f ;check for special row $0f |
||
8806 | bne PositionEnemyObj ;if not found, branch to position enemy object |
||
8807 | lda EnemyObjectPageSel ;if page select set, |
||
8808 | checka |
||
8809 | bne PositionEnemyObj ;branch without reading second byte |
||
8810 | iny |
||
8811 | ldayindirect (EnemyData),y ;otherwise, get second byte, mask out 2 MSB |
||
8812 | andn ++%00111111 |
||
8813 | sta EnemyObjectPageLoc ;store as page control for enemy object data |
||
8814 | inci EnemyDataOffset ;increment enemy object data offset 2 bytes |
||
8815 | inci EnemyDataOffset |
||
8816 | inci EnemyObjectPageSel ;set page select for enemy object data and |
||
8817 | jmp ProcLoopCommand ;jump back to process loop commands again |
||
8818 | |||
8819 | PositionEnemyObj: |
||
8820 | lda EnemyObjectPageLoc ;store page control as page location |
||
8821 | stax Enemy_PageLoc,x ;for enemy object |
||
8822 | ldayindirect (EnemyData),y ;get first byte of enemy object |
||
8823 | andn ++%11110000 |
||
8824 | stax Enemy_X_Position,x ;store column position |
||
8825 | cmpi ScreenRight_X_Pos ;check column position against right boundary |
||
8826 | ldaxkeepcy Enemy_PageLoc,x ;without subtracting, then subtract borrow |
||
8827 | sbci ScreenRight_PageLoc ;from page location |
||
8828 | cmpcy |
||
8829 | bcs CheckRightExtBounds ;if enemy object beyond or at boundary, branch |
||
8830 | ldayindirect (EnemyData),y |
||
8831 | andn ++%00001111 ;check for special row $0e |
||
8832 | cmpn ++$0e ;if found, jump elsewhere |
||
8833 | beq ParseRow0e |
||
8834 | jmp CheckThreeBytes ;if not found, unconditional jump |
||
8835 | |||
8836 | CheckRightExtBounds: |
||
8837 | lda SCRATCHPAD+$07 ;check right boundary + 48 against |
||
8838 | cmpx Enemy_X_Position,x ;column position without subtracting, |
||
8839 | lda SCRATCHPAD+$06 ;then subtract borrow from page control temp |
||
8840 | sbcx Enemy_PageLoc,x ;plus carry |
||
8841 | cmpcy |
||
8842 | bcc CheckFrenzyBuffer ;if enemy object beyond extended boundary, branch |
||
8843 | ldan ++$01 ;store value in vertical high byte |
||
8844 | stax Enemy_Y_HighPos,x |
||
8845 | ldayindirect (EnemyData),y ;get first byte again |
||
8846 | asl ;multiply by four to get the vertical |
||
8847 | asl ;coordinate |
||
8848 | asl |
||
8849 | asl |
||
8850 | stax Enemy_Y_Position,x |
||
8851 | cmpn ++$e0 ;do one last check for special row $0e |
||
8852 | beq ParseRow0e ;(necessary if branched to $c1cb) |
||
8853 | iny |
||
8854 | ldayindirect (EnemyData),y ;get second byte of object |
||
8855 | andn ++%01000000 ;check to see if hard mode bit is set |
||
8856 | beq CheckForEnemyGroup ;if not, branch to check for group enemy objects |
||
8857 | lda SecondaryHardMode ;if set, check to see if secondary hard mode flag |
||
8858 | checka |
||
8859 | beq Inc2B ;is on, and if not, branch to skip this object completely |
||
8860 | |||
8861 | CheckForEnemyGroup: |
||
8862 | ldayindirect (EnemyData),y ;get second byte and mask out 2 MSB |
||
8863 | andn ++%00111111 |
||
8864 | cmpn ++$37 ;check for value below $37 |
||
8865 | cmpcy |
||
8866 | bcc BuzzyBeetleMutate |
||
8867 | cmpn ++$3f ;if $37 or greater, check for value |
||
8868 | cmpcy |
||
8869 | bcc DoGroup ;below $3f, branch if below $3f |
||
8870 | |||
8871 | BuzzyBeetleMutate: |
||
8872 | cmpn ++Goomba ;if below $37, check for goomba |
||
8873 | bne StrID ;value ($3f or more always fails) |
||
8874 | ldy PrimaryHardMode ;check if primary hard mode flag is set |
||
8875 | checky |
||
8876 | beq StrID ;and if so, change goomba to buzzy beetle |
||
8877 | ldan ++BuzzyBeetle |
||
8878 | StrID: stax Enemy_ID,x ;store enemy object number into buffer |
||
8879 | ldan ++$01 |
||
8880 | stax Enemy_Flag,x ;set flag for enemy in buffer |
||
8881 | jsr InitEnemyObject |
||
8882 | ldax Enemy_Flag,x ;check to see if flag is set |
||
8883 | checka |
||
8884 | bne Inc2B ;if not, leave, otherwise branch |
||
8885 | rts |
||
8886 | |||
8887 | CheckFrenzyBuffer: |
||
8888 | lda EnemyFrenzyBuffer ;if enemy object stored in frenzy buffer |
||
8889 | checka |
||
8890 | bne StrFre ;then branch ahead to store in enemy object buffer |
||
8891 | lda VineFlagOffset ;otherwise check vine flag offset |
||
8892 | cmpn ++$01 |
||
8893 | bne ExEPar ;if other value LOW HIGH 1, leave |
||
8894 | ldan ++VineObject ;otherwise put vine in enemy identifier |
||
8895 | StrFre: stax Enemy_ID,x ;store contents of frenzy buffer into enemy identifier value |
||
8896 | |||
8897 | InitEnemyObject: |
||
8898 | ldan ++$00 ;initialize enemy state |
||
8899 | stax Enemy_State,x |
||
8900 | jsr CheckpointEnemyID ;jump ahead to run jump engine and subroutines |
||
8901 | ExEPar: rts ;then leave |
||
8902 | |||
8903 | DoGroup: |
||
8904 | jmp HandleGroupEnemies ;handle enemy group objects |
||
8905 | |||
8906 | ParseRow0e: |
||
8907 | iny ;increment Y to load third byte of object |
||
8908 | iny |
||
8909 | ldayindirect (EnemyData),y |
||
8910 | lsr ;move 3 MSB to the bottom, effectively |
||
8911 | lsr ;making %xxx00000 into %00000xxx |
||
8912 | lsr |
||
8913 | lsr |
||
8914 | lsr |
||
8915 | cmpi WorldNumber ;is it the same world number as we're on? |
||
8916 | bne NotUse ;if not, do not use (this allows multiple uses |
||
8917 | dey ;of the same area, like the underground bonus areas) |
||
8918 | ldayindirect (EnemyData),y ;otherwise, get second byte and use as offset |
||
8919 | sta AreaPointer ;to addresses for level and enemy object data |
||
8920 | iny |
||
8921 | ldayindirect (EnemyData),y ;get third byte again, and this time mask out |
||
8922 | andn ++%00011111 ;the 3 MSB from before, save as page number to be |
||
8923 | sta EntrancePage ;used upon entry to area, if area is entered |
||
8924 | NotUse: jmp Inc3B |
||
8925 | |||
8926 | CheckThreeBytes: |
||
8927 | ldy EnemyDataOffset ;load current offset for enemy object data |
||
8928 | ldayindirect (EnemyData),y ;get first byte |
||
8929 | andn ++%00001111 ;check for special row $0e |
||
8930 | cmpn ++$0e |
||
8931 | bne Inc2B |
||
8932 | Inc3B: inci EnemyDataOffset ;if row = $0e, increment three bytes |
||
8933 | Inc2B: inci EnemyDataOffset ;otherwise increment two bytes |
||
8934 | inci EnemyDataOffset |
||
8935 | ldan ++$00 ;init page select for enemy objects |
||
8936 | sta EnemyObjectPageSel |
||
8937 | ldx ObjectOffset ;reload current offset in enemy buffers |
||
8938 | rts ;and leave |
||
8939 | |||
8940 | CheckpointEnemyID: |
||
8941 | ldax Enemy_ID,x |
||
8942 | cmpn ++$15 ;check enemy object identifier for $15 or greater |
||
8943 | cmpcy |
||
8944 | bcs InitEnemyRoutines ;and branch straight to the jump engine if found |
||
8945 | tay ;save identifier in Y register for now |
||
8946 | ldax Enemy_Y_Position,x |
||
8947 | or a |
||
8948 | adcn ++$08 ;add eight pixels to what will eventually be the |
||
8949 | stax Enemy_Y_Position,x ;enemy object's vertical coordinate ($00-$14 only) |
||
8950 | ldan ++$01 |
||
8951 | stax EnemyOffscrBitsMasked,x ;set offscreen masked bit |
||
8952 | tya ;get identifier back and use as offset for jump engine |
||
8953 | |||
8954 | InitEnemyRoutines: |
||
8955 | jsr JumpEngine |
||
8956 | |||
8957 | ;jump engine table for newly loaded enemy objects |
||
8958 | |||
8959 | .dw InitNormalEnemy ;for objects $00-$0f |
||
8960 | .dw InitNormalEnemy |
||
8961 | .dw InitNormalEnemy |
||
8962 | .dw InitRedKoopa |
||
8963 | .dw NoInitCode |
||
8964 | .dw InitHammerBro |
||
8965 | .dw InitGoomba |
||
8966 | .dw InitBloober |
||
8967 | .dw InitBulletBill |
||
8968 | .dw NoInitCode |
||
8969 | .dw InitCheepCheep |
||
8970 | .dw InitCheepCheep |
||
8971 | .dw InitPodoboo |
||
8972 | .dw InitPiranhaPlant |
||
8973 | .dw InitJumpGPTroopa |
||
8974 | .dw InitRedPTroopa |
||
8975 | |||
8976 | .dw InitHorizFlySwimEnemy ;for objects $10-$1f |
||
8977 | .dw InitLakitu |
||
8978 | .dw InitEnemyFrenzy |
||
8979 | .dw NoInitCode |
||
8980 | .dw InitEnemyFrenzy |
||
8981 | .dw InitEnemyFrenzy |
||
8982 | .dw InitEnemyFrenzy |
||
8983 | .dw InitEnemyFrenzy |
||
8984 | .dw EndFrenzy |
||
8985 | .dw NoInitCode |
||
8986 | .dw NoInitCode |
||
8987 | .dw InitShortFirebar |
||
8988 | .dw InitShortFirebar |
||
8989 | .dw InitShortFirebar |
||
8990 | .dw InitShortFirebar |
||
8991 | .dw InitLongFirebar |
||
8992 | |||
8993 | .dw NoInitCode ;for objects $20-$2f |
||
8994 | .dw NoInitCode |
||
8995 | .dw NoInitCode |
||
8996 | .dw NoInitCode |
||
8997 | .dw InitBalPlatform |
||
8998 | .dw InitVertPlatform |
||
8999 | .dw LargeLiftUp |
||
9000 | .dw LargeLiftDown |
||
9001 | .dw InitHoriPlatform |
||
9002 | .dw InitDropPlatform |
||
9003 | .dw InitHoriPlatform |
||
9004 | .dw PlatLiftUp |
||
9005 | .dw PlatLiftDown |
||
9006 | .dw InitBowser |
||
9007 | .dw PwrUpJmp ;possibly dummy value |
||
9008 | .dw Setup_Vine |
||
9009 | |||
9010 | .dw NoInitCode ;for objects $30-$36 |
||
9011 | .dw NoInitCode |
||
9012 | .dw NoInitCode |
||
9013 | .dw NoInitCode |
||
9014 | .dw NoInitCode |
||
9015 | .dw InitRetainerObj |
||
9016 | .dw EndOfEnemyInitCode |
||
9017 | |||
9018 | ;------------------------------------------------------------------------------------- |
||
9019 | |||
9020 | NoInitCode: |
||
9021 | rts ;this executed when enemy object has no init code |
||
9022 | |||
9023 | ;-------------------------------- |
||
9024 | |||
9025 | InitGoomba: |
||
9026 | jsr InitNormalEnemy ;set appropriate horizontal speed |
||
9027 | jmp SmallBBox ;set $09 as bounding box control, set other values |
||
9028 | |||
9029 | ;-------------------------------- |
||
9030 | |||
9031 | InitPodoboo: |
||
9032 | ldan ++$02 ;set enemy position to below |
||
9033 | stax Enemy_Y_HighPos,x ;the bottom of the screen |
||
9034 | stax Enemy_Y_Position,x |
||
9035 | lsr |
||
9036 | stax EnemyIntervalTimer,x ;set timer for enemy |
||
9037 | lsr |
||
9038 | stax Enemy_State,x ;initialize enemy state, then jump to use |
||
9039 | jmp SmallBBox ;$09 as bounding box size and set other things |
||
9040 | |||
9041 | ;-------------------------------- |
||
9042 | |||
9043 | InitRetainerObj: |
||
9044 | ldan ++$b8 ;set fixed vertical position for |
||
9045 | stax Enemy_Y_Position,x ;princess/mushroom retainer object |
||
9046 | rts |
||
9047 | |||
9048 | ;-------------------------------- |
||
9049 | |||
9050 | NormalXSpdData: |
||
9051 | .db $f8, $f4 |
||
9052 | |||
9053 | InitNormalEnemy: |
||
9054 | ldyn ++$01 ;load offset of 1 by default |
||
9055 | lda PrimaryHardMode ;check for primary hard mode flag set |
||
9056 | checka |
||
9057 | bne GetESpd |
||
9058 | dey ;if not set, decrement offset |
||
9059 | GetESpd: lday NormalXSpdData,y ;get appropriate horizontal speed |
||
9060 | SetESpd: stax Enemy_X_Speed,x ;store as speed for enemy object |
||
9061 | jmp TallBBox ;branch to set bounding box control and other data |
||
9062 | |||
9063 | ;-------------------------------- |
||
9064 | |||
9065 | InitRedKoopa: |
||
9066 | jsr InitNormalEnemy ;load appropriate horizontal speed |
||
9067 | ldan ++$01 ;set enemy state for red koopa troopa $03 |
||
9068 | stax Enemy_State,x |
||
9069 | rts |
||
9070 | |||
9071 | ;-------------------------------- |
||
9072 | |||
9073 | HBroWalkingTimerData: |
||
9074 | .db $80, $50 |
||
9075 | |||
9076 | InitHammerBro: |
||
9077 | ldan ++$00 ;init horizontal speed and timer used by hammer bro |
||
9078 | stax HammerThrowingTimer,x ;apparently to time hammer throwing |
||
9079 | stax Enemy_X_Speed,x |
||
9080 | ldy SecondaryHardMode ;get secondary hard mode flag |
||
9081 | lday HBroWalkingTimerData,y |
||
9082 | stax EnemyIntervalTimer,x ;set value as delay for hammer bro to walk left |
||
9083 | ldan ++$0b ;set specific value for bounding box size control |
||
9084 | jmp SetBBox |
||
9085 | |||
9086 | ;-------------------------------- |
||
9087 | |||
9088 | InitHorizFlySwimEnemy: |
||
9089 | ldan ++$00 ;initialize horizontal speed |
||
9090 | jmp SetESpd |
||
9091 | |||
9092 | ;-------------------------------- |
||
9093 | |||
9094 | InitBloober: |
||
9095 | ldan ++$00 ;initialize horizontal speed |
||
9096 | stax BlooperMoveSpeed,x |
||
9097 | SmallBBox: ldan ++$09 ;set specific bounding box size control |
||
9098 | checka |
||
9099 | bne SetBBox ;unconditional branch |
||
9100 | |||
9101 | ;-------------------------------- |
||
9102 | |||
9103 | InitRedPTroopa: |
||
9104 | ;CY = 0 after JumpEngine ??? |
||
9105 | or a ;??? |
||
9106 | push af |
||
9107 | ldyn ++$30 ;load central position adder for 48 pixels down |
||
9108 | ldax Enemy_Y_Position,x ;set vertical coordinate into location to |
||
9109 | stax RedPTroopaOrigXPos,x ;be used as original vertical coordinate |
||
9110 | ld h,a |
||
9111 | pop af |
||
9112 | ld a,h |
||
9113 | checka |
||
9114 | bpl GetCent ;if vertical coordinate LOW $80 |
||
9115 | ldyn ++$e0 ;if =HIGH $80, load position adder for 32 pixels up |
||
9116 | GetCent: tya ;send central position adder to A |
||
9117 | adcx Enemy_Y_Position,x ;add to current vertical coordinate |
||
9118 | stax RedPTroopaCenterYPos,x ;store as central vertical coordinate |
||
9119 | TallBBox: ldan ++$03 ;set specific bounding box size control |
||
9120 | SetBBox: stax Enemy_BoundBoxCtrl,x ;set bounding box control here |
||
9121 | ldan ++$02 ;set moving direction for left |
||
9122 | stax Enemy_MovingDir,x |
||
9123 | InitVStf: ldan ++$00 ;initialize vertical speed |
||
9124 | stax Enemy_Y_Speed,x ;and movement force |
||
9125 | stax Enemy_Y_MoveForce,x |
||
9126 | rts |
||
9127 | |||
9128 | ;-------------------------------- |
||
9129 | |||
9130 | InitBulletBill: |
||
9131 | ldan ++$02 ;set moving direction for left |
||
9132 | stax Enemy_MovingDir,x |
||
9133 | ldan ++$09 ;set bounding box control for $09 |
||
9134 | stax Enemy_BoundBoxCtrl,x |
||
9135 | rts |
||
9136 | |||
9137 | ;-------------------------------- |
||
9138 | |||
9139 | InitCheepCheep: |
||
9140 | jsr SmallBBox ;set vertical bounding box, speed, init others |
||
9141 | ldax PseudoRandomBitReg,x ;check one portion of LSFR |
||
9142 | andn ++%00010000 ;get d4 from it |
||
9143 | stax CheepCheepMoveMFlag,x ;save as movement flag of some sort |
||
9144 | ldax Enemy_Y_Position,x |
||
9145 | stax CheepCheepOrigYPos,x ;save original vertical coordinate here |
||
9146 | rts |
||
9147 | |||
9148 | ;-------------------------------- |
||
9149 | |||
9150 | InitLakitu: |
||
9151 | lda EnemyFrenzyBuffer ;check to see if an enemy is already in |
||
9152 | checka |
||
9153 | bne KillLakitu ;the frenzy buffer, and branch to kill lakitu if so |
||
9154 | |||
9155 | SetupLakitu: |
||
9156 | ldan ++$00 ;erase counter for lakitu's reappearance |
||
9157 | sta LakituReappearTimer |
||
9158 | jsr InitHorizFlySwimEnemy ;set $03 as bounding box, set other attributes |
||
9159 | jmp TallBBox2 ;set $03 as bounding box again (not necessary) and leave |
||
9160 | |||
9161 | KillLakitu: |
||
9162 | jmp EraseEnemyObject |
||
9163 | |||
9164 | ;-------------------------------- |
||
9165 | ;$01-$03 - used to hold pseudorandom difference adjusters |
||
9166 | |||
9167 | PRDiffAdjustData: |
||
9168 | .db $26, $2c, $32, $38 |
||
9169 | .db $20, $22, $24, $26 |
||
9170 | .db $13, $14, $15, $16 |
||
9171 | |||
9172 | LakituAndSpinyHandler: |
||
9173 | lda FrenzyEnemyTimer ;if timer here not expired, leave |
||
9174 | checka |
||
9175 | bne ExLSHand |
||
9176 | cpxn ++$05 ;if we are on the special use slot, leave |
||
9177 | cmpcy |
||
9178 | bcs ExLSHand |
||
9179 | ldan ++$80 ;set timer |
||
9180 | sta FrenzyEnemyTimer |
||
9181 | ldyn ++$04 ;start with the last enemy slot |
||
9182 | ChkLak: lday Enemy_ID,y ;check all enemy slots to see |
||
9183 | cmpn ++Lakitu ;if lakitu is on one of them |
||
9184 | beq CreateSpiny ;if so, branch out of this loop |
||
9185 | dey ;otherwise check another slot |
||
9186 | bpl ChkLak ;loop until all slots are checked |
||
9187 | inci LakituReappearTimer ;increment reappearance timer |
||
9188 | lda LakituReappearTimer |
||
9189 | cmpn ++$07 ;check to see if we're up to a certain value yet |
||
9190 | cmpcy |
||
9191 | bcc ExLSHand ;if not, leave |
||
9192 | ldxn ++$04 ;start with the last enemy slot again |
||
9193 | ChkNoEn: ldax Enemy_Flag,x ;check enemy buffer flag for non-active enemy slot |
||
9194 | checka |
||
9195 | beq CreateL ;branch out of loop if found |
||
9196 | dex ;otherwise check next slot |
||
9197 | bpl ChkNoEn ;branch until all slots are checked |
||
9198 | bmi RetEOfs ;if no empty slots were found, branch to leave |
||
9199 | CreateL: ldan ++$00 ;initialize enemy state |
||
9200 | stax Enemy_State,x |
||
9201 | ldan ++Lakitu ;create lakitu enemy object |
||
9202 | stax Enemy_ID,x |
||
9203 | jsr SetupLakitu ;do a sub to set up lakitu |
||
9204 | ldan ++$20 |
||
9205 | jsr PutAtRightExtent ;finish setting up lakitu |
||
9206 | RetEOfs: ldx ObjectOffset ;get enemy object buffer offset again and leave |
||
9207 | ExLSHand: rts |
||
9208 | |||
9209 | ;-------------------------------- |
||
9210 | |||
9211 | CreateSpiny: |
||
9212 | lda Player_Y_Position ;if player above a certain point, branch to leave |
||
9213 | cmpn ++$2c |
||
9214 | cmpcy |
||
9215 | bcc ExLSHand |
||
9216 | lday Enemy_State,y ;if lakitu is not in normal state, branch to leave |
||
9217 | checka |
||
9218 | bne ExLSHand |
||
9219 | lday Enemy_PageLoc,y ;store horizontal coordinates (high and low) of lakitu |
||
9220 | stax Enemy_PageLoc,x ;into the coordinates of the spiny we're going to create |
||
9221 | lday Enemy_X_Position,y |
||
9222 | stax Enemy_X_Position,x |
||
9223 | ldan ++$01 ;put spiny within vertical screen unit |
||
9224 | stax Enemy_Y_HighPos,x |
||
9225 | lday Enemy_Y_Position,y ;put spiny eight pixels above where lakitu is |
||
9226 | secsub |
||
9227 | sbcn ++$08 |
||
9228 | stax Enemy_Y_Position,x |
||
9229 | ldax PseudoRandomBitReg,x ;get 2 LSB of LSFR and save to Y |
||
9230 | andn ++%00000011 |
||
9231 | tay |
||
9232 | ldxn ++$02 |
||
9233 | DifLoop: lday PRDiffAdjustData,y ;get three values and save them |
||
9234 | stax SCRATCHPAD+$01,x ;to $01-$03 |
||
9235 | iny |
||
9236 | iny ;increment Y four bytes for each value |
||
9237 | iny |
||
9238 | iny |
||
9239 | dex ;decrement X for each one |
||
9240 | bpl DifLoop ;loop until all three are written |
||
9241 | ldx ObjectOffset ;get enemy object buffer offset |
||
9242 | jsr PlayerLakituDiff ;move enemy, change direction, get value - difference |
||
9243 | ldy Player_X_Speed ;check player's horizontal speed |
||
9244 | cpyn ++$08 |
||
9245 | cmpcy |
||
9246 | bcs SetSpSpd ;if moving faster than a certain amount, branch elsewhere |
||
9247 | tay ;otherwise save value in A to Y for now |
||
9248 | ldax PseudoRandomBitReg+1,x |
||
9249 | andn ++%00000011 ;get one of the LSFR parts and save the 2 LSB |
||
9250 | beq UsePosv ;branch if neither bits are set |
||
9251 | tya |
||
9252 | eorn ++%11111111 ;otherwise get two's compliment of Y |
||
9253 | tay |
||
9254 | iny |
||
9255 | UsePosv: tya ;put value from A in Y back to A (they will be lost anyway) |
||
9256 | SetSpSpd: jsr SmallBBox ;set bounding box control, init attributes, lose contents of A |
||
9257 | ldyn ++$02 |
||
9258 | stax Enemy_X_Speed,x ;set horizontal speed to zero because previous contents |
||
9259 | cmpn ++$00 ;of A were lost...branch here will never be taken for |
||
9260 | bmi SpinyRte ;the same reason |
||
9261 | dey |
||
9262 | SpinyRte: styx Enemy_MovingDir,x ;set moving direction to the right |
||
9263 | ldan ++$fd |
||
9264 | stax Enemy_Y_Speed,x ;set vertical speed to move upwards |
||
9265 | ldan ++$01 |
||
9266 | stax Enemy_Flag,x ;enable enemy object by setting flag |
||
9267 | ldan ++$05 |
||
9268 | stax Enemy_State,x ;put spiny in egg state and leave |
||
9269 | ChpChpEx: rts |
||
9270 | |||
9271 | ;-------------------------------- |
||
9272 | |||
9273 | FirebarSpinSpdData: |
||
9274 | .db $28, $38, $28, $38, $28 |
||
9275 | |||
9276 | FirebarSpinDirData: |
||
9277 | .db $00, $00, $10, $10, $00 |
||
9278 | |||
9279 | InitLongFirebar: |
||
9280 | jsr DuplicateEnemyObj ;create enemy object for long firebar |
||
9281 | |||
9282 | InitShortFirebar: |
||
9283 | ldan ++$00 ;initialize low byte of spin state |
||
9284 | stax FirebarSpinState_Low,x |
||
9285 | ldax Enemy_ID,x ;subtract $1b from enemy identifier |
||
9286 | secsub ;to get proper offset for firebar data |
||
9287 | sbcn ++$1b |
||
9288 | tay |
||
9289 | lday FirebarSpinSpdData,y ;get spinning speed of firebar |
||
9290 | stax FirebarSpinSpeed,x |
||
9291 | lday FirebarSpinDirData,y ;get spinning direction of firebar |
||
9292 | stax FirebarSpinDirection,x |
||
9293 | ldax Enemy_Y_Position,x |
||
9294 | clc ;add four pixels to vertical coordinate |
||
9295 | adcn ++$04 |
||
9296 | stax Enemy_Y_Position,x |
||
9297 | ldax Enemy_X_Position,x |
||
9298 | clc ;add four pixels to horizontal coordinate |
||
9299 | adcn ++$04 |
||
9300 | push af |
||
9301 | stax Enemy_X_Position,x |
||
9302 | ldax Enemy_PageLoc,x |
||
9303 | ld h,a |
||
9304 | pop af |
||
9305 | ld a,h |
||
9306 | adcn ++$00 ;add carry to page location |
||
9307 | stax Enemy_PageLoc,x |
||
9308 | jmp TallBBox2 ;set bounding box control (not used) and leave |
||
9309 | |||
9310 | ;-------------------------------- |
||
9311 | ;$00-$01 - used to hold pseudorandom bits |
||
9312 | |||
9313 | FlyCCXPositionData: |
||
9314 | .db $80, $30, $40, $80 |
||
9315 | .db $30, $50, $50, $70 |
||
9316 | .db $20, $40, $80, $a0 |
||
9317 | .db $70, $40, $90, $68 |
||
9318 | |||
9319 | FlyCCXSpeedData: |
||
9320 | .db $0e, $05, $06, $0e |
||
9321 | .db $1c, $20, $10, $0c |
||
9322 | .db $1e, $22, $18, $14 |
||
9323 | |||
9324 | FlyCCTimerData: |
||
9325 | .db $10, $60, $20, $48 |
||
9326 | |||
9327 | InitFlyingCheepCheep: |
||
9328 | lda FrenzyEnemyTimer ;if timer here not expired yet, branch to leave |
||
9329 | checka |
||
9330 | bne ChpChpEx |
||
9331 | jsr SmallBBox ;jump to set bounding box size $09 and init other values |
||
9332 | ldax PseudoRandomBitReg+1,x |
||
9333 | andn ++%00000011 ;set pseudorandom offset here |
||
9334 | tay |
||
9335 | lday FlyCCTimerData,y ;load timer with pseudorandom offset |
||
9336 | sta FrenzyEnemyTimer |
||
9337 | ldyn ++$03 ;load Y with default value |
||
9338 | lda SecondaryHardMode |
||
9339 | checka |
||
9340 | beq MaxCC ;if secondary hard mode flag not set, do not increment Y |
||
9341 | iny ;otherwise, increment Y to allow as many as four onscreen |
||
9342 | MaxCC: sty SCRATCHPAD+$00 ;store whatever pseudorandom bits are in Y |
||
9343 | cpxi SCRATCHPAD+$00 ;compare enemy object buffer offset with Y |
||
9344 | cmpcy |
||
9345 | bcs ChpChpEx ;if X =HIGH Y, branch to leave |
||
9346 | ldax PseudoRandomBitReg,x |
||
9347 | andn ++%00000011 ;get last two bits of LSFR, first part |
||
9348 | sta SCRATCHPAD+$00 ;and store in two places |
||
9349 | sta SCRATCHPAD+$01 |
||
9350 | ldan ++$fb ;set vertical speed for cheep-cheep |
||
9351 | stax Enemy_Y_Speed,x |
||
9352 | ldan ++$00 ;load default value |
||
9353 | ldy Player_X_Speed ;check player's horizontal speed |
||
9354 | checky |
||
9355 | beq GSeed ;if player not moving left or right, skip this part |
||
9356 | ldan ++$04 |
||
9357 | cpyn ++$19 ;if moving to the right but not very quickly, |
||
9358 | cmpcy |
||
9359 | bcc GSeed ;do not change A |
||
9360 | asl ;otherwise, multiply A by 2 |
||
9361 | GSeed: pha ;save to stack |
||
9362 | clc |
||
9363 | adci SCRATCHPAD+$00 ;add to last two bits of LSFR we saved earlier |
||
9364 | sta SCRATCHPAD+$00 ;save it there |
||
9365 | ldax PseudoRandomBitReg+1,x |
||
9366 | andn ++%00000011 ;if neither of the last two bits of second LSFR set, |
||
9367 | beq RSeed ;skip this part and save contents of $00 |
||
9368 | ldax PseudoRandomBitReg+2,x |
||
9369 | andn ++%00001111 ;otherwise overwrite with lower nybble of |
||
9370 | sta SCRATCHPAD+$00 ;third LSFR part |
||
9371 | RSeed: pla ;get value from stack we saved earlier |
||
9372 | clc |
||
9373 | adci SCRATCHPAD+$01 ;add to last two bits of LSFR we saved in other place |
||
9374 | tay ;use as pseudorandom offset here |
||
9375 | lday FlyCCXSpeedData,y ;get horizontal speed using pseudorandom offset |
||
9376 | stax Enemy_X_Speed,x |
||
9377 | ldan ++$01 ;set to move towards the right |
||
9378 | stax Enemy_MovingDir,x |
||
9379 | lda Player_X_Speed ;if player moving left or right, branch ahead of this part |
||
9380 | checka |
||
9381 | bne D2XPos1 |
||
9382 | ldy SCRATCHPAD+$00 ;get first LSFR or third LSFR lower nybble |
||
9383 | tya ;and check for d1 set |
||
9384 | andn ++%00000010 |
||
9385 | beq D2XPos1 ;if d1 not set, branch |
||
9386 | ldax Enemy_X_Speed,x |
||
9387 | eorn ++$ff ;if d1 set, change horizontal speed |
||
9388 | clc ;into two's compliment, thus moving in the opposite |
||
9389 | adcn ++$01 ;direction |
||
9390 | stax Enemy_X_Speed,x |
||
9391 | incx Enemy_MovingDir,x ;increment to move towards the left |
||
9392 | D2XPos1: tya ;get first LSFR or third LSFR lower nybble again |
||
9393 | andn ++%00000010 |
||
9394 | beq D2XPos2 ;check for d1 set again, branch again if not set |
||
9395 | lda Player_X_Position ;get player's horizontal position |
||
9396 | clc |
||
9397 | adcy FlyCCXPositionData,y ;if d1 set, add value obtained from pseudorandom offset |
||
9398 | push af |
||
9399 | stax Enemy_X_Position,x ;and save as enemy's horizontal position |
||
9400 | pop af |
||
9401 | lda Player_PageLoc ;get player's page location |
||
9402 | adcn ++$00 ;add carry and jump past this part |
||
9403 | jmp FinCCSt |
||
9404 | D2XPos2: lda Player_X_Position ;get player's horizontal position |
||
9405 | secsub |
||
9406 | sbcy FlyCCXPositionData,y ;if d1 not set, subtract value obtained from pseudorandom |
||
9407 | push af |
||
9408 | stax Enemy_X_Position,x ;offset and save as enemy's horizontal position |
||
9409 | pop af |
||
9410 | lda Player_PageLoc ;get player's page location |
||
9411 | sbcn ++$00 ;subtract borrow |
||
9412 | FinCCSt: stax Enemy_PageLoc,x ;save as enemy's page location |
||
9413 | ldan ++$01 |
||
9414 | stax Enemy_Flag,x ;set enemy's buffer flag |
||
9415 | stax Enemy_Y_HighPos,x ;set enemy's high vertical byte |
||
9416 | ldan ++$f8 |
||
9417 | stax Enemy_Y_Position,x ;put enemy below the screen, and we are done |
||
9418 | rts |
||
9419 | |||
9420 | ;-------------------------------- |
||
9421 | |||
9422 | InitBowser: |
||
9423 | jsr DuplicateEnemyObj ;jump to create another bowser object |
||
9424 | stx BowserFront_Offset ;save offset of first here |
||
9425 | ldan ++$00 |
||
9426 | sta BowserBodyControls ;initialize bowser's body controls |
||
9427 | sta BridgeCollapseOffset ;and bridge collapse offset |
||
9428 | ldax Enemy_X_Position,x |
||
9429 | sta BowserOrigXPos ;store original horizontal position here |
||
9430 | ldan ++$df |
||
9431 | sta BowserFireBreathTimer ;store something here |
||
9432 | stax Enemy_MovingDir,x ;and in moving direction |
||
9433 | ldan ++$20 |
||
9434 | sta BowserFeetCounter ;set bowser's feet timer and in enemy timer |
||
9435 | stax EnemyFrameTimer,x |
||
9436 | ldan ++$05 |
||
9437 | sta BowserHitPoints ;give bowser 5 hit points |
||
9438 | lsr |
||
9439 | sta BowserMovementSpeed ;set default movement speed here |
||
9440 | rts |
||
9441 | |||
9442 | ;-------------------------------- |
||
9443 | |||
9444 | DuplicateEnemyObj: |
||
9445 | ldyn ++$ff ;start at beginning of enemy slots |
||
9446 | FSLoop: iny ;increment one slot |
||
9447 | lday Enemy_Flag,y ;check enemy buffer flag for empty slot |
||
9448 | checka |
||
9449 | bne FSLoop ;if set, branch and keep checking |
||
9450 | sty DuplicateObj_Offset ;otherwise set offset here |
||
9451 | txa ;transfer original enemy buffer offset |
||
9452 | oran ++%10000000 ;store with d7 set as flag in new enemy |
||
9453 | stay Enemy_Flag,y ;slot as well as enemy offset |
||
9454 | ldax Enemy_PageLoc,x |
||
9455 | stay Enemy_PageLoc,y ;copy page location and horizontal coordinates |
||
9456 | ldax Enemy_X_Position,x ;from original enemy to new enemy |
||
9457 | stay Enemy_X_Position,y |
||
9458 | ldan ++$01 |
||
9459 | stax Enemy_Flag,x ;set flag as normal for original enemy |
||
9460 | stay Enemy_Y_HighPos,y ;set high vertical byte for new enemy |
||
9461 | ldax Enemy_Y_Position,x |
||
9462 | stay Enemy_Y_Position,y ;copy vertical coordinate from original to new |
||
9463 | FlmEx: rts ;and then leave |
||
9464 | |||
9465 | ;-------------------------------- |
||
9466 | |||
9467 | FlameYPosData: |
||
9468 | .db $90, $80, $70, $90 |
||
9469 | |||
9470 | FlameYMFAdderData: |
||
9471 | .db $ff, $01 |
||
9472 | |||
9473 | InitBowserFlame: |
||
9474 | lda FrenzyEnemyTimer ;if timer not expired yet, branch to leave |
||
9475 | checka |
||
9476 | bne FlmEx |
||
9477 | stax Enemy_Y_MoveForce,x ;reset something here |
||
9478 | lda NoiseSoundQueue |
||
9479 | oran ++Sfx_BowserFlame ;load bowser's flame sound into queue |
||
9480 | sta NoiseSoundQueue |
||
9481 | ldy BowserFront_Offset ;get bowser's buffer offset |
||
9482 | lday Enemy_ID,y ;check for bowser |
||
9483 | cmpn ++Bowser |
||
9484 | beq SpawnFromMouth ;branch if found |
||
9485 | jsr SetFlameTimer ;get timer data based on flame counter |
||
9486 | clc |
||
9487 | adcn ++$20 ;add 32 frames by default |
||
9488 | ldy SecondaryHardMode |
||
9489 | checky |
||
9490 | beq SetFrT ;if secondary mode flag not set, use as timer setting |
||
9491 | secsub |
||
9492 | sbcn ++$10 ;otherwise subtract 16 frames for secondary hard mode |
||
9493 | SetFrT: sta FrenzyEnemyTimer ;set timer accordingly |
||
9494 | ldax PseudoRandomBitReg,x |
||
9495 | andn ++%00000011 ;get 2 LSB from first part of LSFR |
||
9496 | stax BowserFlamePRandomOfs,x ;set here |
||
9497 | tay ;use as offset |
||
9498 | lday FlameYPosData,y ;load vertical position based on pseudorandom offset |
||
9499 | |||
9500 | PutAtRightExtent: |
||
9501 | stax Enemy_Y_Position,x ;set vertical position |
||
9502 | lda ScreenRight_X_Pos |
||
9503 | clc |
||
9504 | adcn ++$20 ;place enemy 32 pixels beyond right side of screen |
||
9505 | push af |
||
9506 | stax Enemy_X_Position,x |
||
9507 | pop af |
||
9508 | lda ScreenRight_PageLoc |
||
9509 | adcn ++$00 ;add carry |
||
9510 | stax Enemy_PageLoc,x |
||
9511 | jmp FinishFlame ;skip this part to finish setting values |
||
9512 | |||
9513 | SpawnFromMouth: |
||
9514 | lday Enemy_X_Position,y ;get bowser's horizontal position |
||
9515 | secsub |
||
9516 | sbcn ++$0e ;subtract 14 pixels |
||
9517 | stax Enemy_X_Position,x ;save as flame's horizontal position |
||
9518 | lday Enemy_PageLoc,y |
||
9519 | stax Enemy_PageLoc,x ;copy page location from bowser to flame |
||
9520 | lday Enemy_Y_Position,y |
||
9521 | clc ;add 8 pixels to bowser's vertical position |
||
9522 | adcn ++$08 |
||
9523 | stax Enemy_Y_Position,x ;save as flame's vertical position |
||
9524 | ldax PseudoRandomBitReg,x |
||
9525 | andn ++%00000011 ;get 2 LSB from first part of LSFR |
||
9526 | stax Enemy_YMF_Dummy,x ;save here |
||
9527 | tay ;use as offset |
||
9528 | lday FlameYPosData,y ;get value here using bits as offset |
||
9529 | ldyn ++$00 ;load default offset |
||
9530 | cmpx Enemy_Y_Position,x ;compare value to flame's current vertical position |
||
9531 | cmpcy |
||
9532 | bcc SetMF ;if less, do not increment offset |
||
9533 | iny ;otherwise increment now |
||
9534 | SetMF: lday FlameYMFAdderData,y ;get value here and save |
||
9535 | stax Enemy_Y_MoveForce,x ;to vertical movement force |
||
9536 | ldan ++$00 |
||
9537 | sta EnemyFrenzyBuffer ;clear enemy frenzy buffer |
||
9538 | |||
9539 | FinishFlame: |
||
9540 | ldan ++$08 ;set $08 for bounding box control |
||
9541 | stax Enemy_BoundBoxCtrl,x |
||
9542 | ldan ++$01 ;set high byte of vertical and |
||
9543 | stax Enemy_Y_HighPos,x ;enemy buffer flag |
||
9544 | stax Enemy_Flag,x |
||
9545 | lsr |
||
9546 | stax Enemy_X_MoveForce,x ;initialize horizontal movement force ( X-), and |
||
9547 | stax Enemy_State,x ;enemy state |
||
9548 | rts |
||
9549 | |||
9550 | ;-------------------------------- |
||
9551 | |||
9552 | FireworksXPosData: |
||
9553 | .db $00, $30, $60, $60, $00, $20 |
||
9554 | |||
9555 | FireworksYPosData: |
||
9556 | .db $60, $40, $70, $40, $60, $30 |
||
9557 | |||
9558 | InitFireworks: |
||
9559 | lda FrenzyEnemyTimer ;if timer not expired yet, branch to leave |
||
9560 | checka |
||
9561 | bne ExitFWk |
||
9562 | ldan ++$20 ;otherwise reset timer |
||
9563 | sta FrenzyEnemyTimer |
||
9564 | deci FireworksCounter ;decrement for each explosion |
||
9565 | ldyn ++$06 ;start at last slot |
||
9566 | StarFChk: dey |
||
9567 | lday Enemy_ID,y ;check for presence of star flag object |
||
9568 | cmpn ++StarFlagObject ;if there isn't a star flag object, |
||
9569 | bne StarFChk ;routine goes into infinite loop = crash |
||
9570 | lday Enemy_X_Position,y |
||
9571 | secsub ;get horizontal coordinate of star flag object, then |
||
9572 | sbcn ++$30 ;subtract 48 pixels from it and save to |
||
9573 | pha ;the stack |
||
9574 | ldaykeepcy Enemy_PageLoc,y |
||
9575 | sbcn ++$00 ;subtract the carry from the page location |
||
9576 | sta SCRATCHPAD+$00 ;of the star flag object |
||
9577 | lda FireworksCounter ;get fireworks counter |
||
9578 | clc |
||
9579 | adcy Enemy_State,y ;add state of star flag object (possibly not necessary) |
||
9580 | tay ;use as offset |
||
9581 | pla ;get saved horizontal coordinate of star flag - 48 pixels |
||
9582 | clc |
||
9583 | adcy FireworksXPosData,y ;add number based on offset of fireworks counter |
||
9584 | push af |
||
9585 | stax Enemy_X_Position,x ;store as the fireworks object horizontal coordinate |
||
9586 | pop af |
||
9587 | lda SCRATCHPAD+$00 |
||
9588 | adcn ++$00 ;add carry and store as page location for |
||
9589 | stax Enemy_PageLoc,x ;the fireworks object |
||
9590 | lday FireworksYPosData,y ;get vertical position using same offset |
||
9591 | stax Enemy_Y_Position,x ;and store as vertical coordinate for fireworks object |
||
9592 | ldan ++$01 |
||
9593 | stax Enemy_Y_HighPos,x ;store in vertical high byte |
||
9594 | stax Enemy_Flag,x ;and activate enemy buffer flag |
||
9595 | lsr |
||
9596 | stax ExplosionGfxCounter,x ;initialize explosion counter |
||
9597 | ldan ++$08 |
||
9598 | stax ExplosionTimerCounter,x ;set explosion timing counter |
||
9599 | ExitFWk: rts |
||
9600 | |||
9601 | ;-------------------------------- |
||
9602 | |||
9603 | Bitmasks: |
||
9604 | .db %00000001, %00000010, %00000100, %00001000, %00010000, %00100000, %01000000, %10000000 |
||
9605 | |||
9606 | Enemy17YPosData: |
||
9607 | .db $40, $30, $90, $50, $20, $60, $a0, $70 |
||
9608 | |||
9609 | SwimCC_IDData: |
||
9610 | .db $0a, $0b |
||
9611 | |||
9612 | BulletBillCheepCheep: |
||
9613 | lda FrenzyEnemyTimer ;if timer not expired yet, branch to leave |
||
9614 | checka |
||
9615 | bne ExF17 |
||
9616 | lda AreaType ;are we in a water-type level? |
||
9617 | checka |
||
9618 | bne DoBulletBills ;if not, branch elsewhere |
||
9619 | cpxn ++$03 ;are we past third enemy slot? |
||
9620 | cmpcy |
||
9621 | bcs ExF17 ;if so, branch to leave |
||
9622 | ldyn ++$00 ;load default offset |
||
9623 | ldax PseudoRandomBitReg,x |
||
9624 | cmpn ++$aa ;check first part of LSFR against preset value |
||
9625 | cmpcy |
||
9626 | bcc ChkW2 ;if less than preset, do not increment offset |
||
9627 | iny ;otherwise increment |
||
9628 | ChkW2: lda WorldNumber ;check world number |
||
9629 | cmpn ++World2 |
||
9630 | beq Get17ID ;if we're on world 2, do not increment offset |
||
9631 | iny ;otherwise increment |
||
9632 | Get17ID: tya |
||
9633 | andn ++%00000001 ;mask out all but last bit of offset |
||
9634 | tay |
||
9635 | lday SwimCC_IDData,y ;load identifier for cheep-cheeps |
||
9636 | Set17ID: stax Enemy_ID,x ;store whatever's in A as enemy identifier |
||
9637 | lda BitMFilter |
||
9638 | cmpn ++$ff ;if not all bits set, skip init part and compare bits |
||
9639 | bne GetRBit |
||
9640 | ldan ++$00 ;initialize vertical position filter |
||
9641 | sta BitMFilter |
||
9642 | GetRBit: ldax PseudoRandomBitReg,x ;get first part of LSFR |
||
9643 | andn ++%00000111 ;mask out all but 3 LSB |
||
9644 | ChkRBit: tay ;use as offset |
||
9645 | lday Bitmasks,y ;load bitmask |
||
9646 | biti BitMFilter ;perform AND on filter without changing it |
||
9647 | beq AddFBit |
||
9648 | iny ;increment offset |
||
9649 | tya |
||
9650 | andn ++%00000111 ;mask out all but 3 LSB thus keeping it 0-7 |
||
9651 | jmp ChkRBit ;do another check |
||
9652 | AddFBit: orai BitMFilter ;add bit to already set bits in filter |
||
9653 | sta BitMFilter ;and store |
||
9654 | lday Enemy17YPosData,y ;load vertical position using offset |
||
9655 | jsr PutAtRightExtent ;set vertical position and other values |
||
9656 | stax Enemy_YMF_Dummy,x ;initialize dummy variable |
||
9657 | ldan ++$20 ;set timer |
||
9658 | sta FrenzyEnemyTimer |
||
9659 | jmp CheckpointEnemyID ;process our new enemy object |
||
9660 | |||
9661 | DoBulletBills: |
||
9662 | ldyn ++$ff ;start at beginning of enemy slots |
||
9663 | BB_SLoop: iny ;move onto the next slot |
||
9664 | cpyn ++$05 ;branch to play sound if we've done all slots |
||
9665 | cmpcy |
||
9666 | bcs FireBulletBill |
||
9667 | lday Enemy_Flag,y ;if enemy buffer flag not set, |
||
9668 | checka |
||
9669 | beq BB_SLoop ;loop back and check another slot |
||
9670 | lday Enemy_ID,y |
||
9671 | cmpn ++BulletBill_FrenzyVar ;check enemy identifier for |
||
9672 | bne BB_SLoop ;bullet bill object (frenzy variant) |
||
9673 | ExF17: rts ;if found, leave |
||
9674 | |||
9675 | FireBulletBill: |
||
9676 | lda Square2SoundQueue |
||
9677 | oran ++Sfx_Blast ;play fireworks/gunfire sound |
||
9678 | sta Square2SoundQueue |
||
9679 | ldan ++BulletBill_FrenzyVar ;load identifier for bullet bill object |
||
9680 | checka |
||
9681 | bne Set17ID ;unconditional branch |
||
9682 | |||
9683 | ;-------------------------------- |
||
9684 | ;$00 - used to store Y position of group enemies |
||
9685 | ;$01 - used to store enemy ID |
||
9686 | ;$02 - used to store page location of right side of screen |
||
9687 | ;$03 - used to store X position of right side of screen |
||
9688 | |||
9689 | HandleGroupEnemies: |
||
9690 | ldyn ++$00 ;load value for green koopa troopa |
||
9691 | secsub |
||
9692 | sbcn ++$37 ;subtract $37 from second byte read |
||
9693 | pha ;save result in stack for now |
||
9694 | cmpn ++$04 ;was byte in $3b-$3e range? |
||
9695 | cmpcy |
||
9696 | bcs SnglID ;if so, branch |
||
9697 | pha ;save another copy to stack |
||
9698 | ldyn ++Goomba ;load value for goomba enemy |
||
9699 | lda PrimaryHardMode ;if primary hard mode flag not set, |
||
9700 | checka |
||
9701 | beq PullID ;branch, otherwise change to value |
||
9702 | ldyn ++BuzzyBeetle ;for buzzy beetle |
||
9703 | PullID: pla ;get second copy from stack |
||
9704 | SnglID: sty SCRATCHPAD+$01 ;save enemy id here |
||
9705 | ldyn ++$b0 ;load default y coordinate |
||
9706 | andn ++$02 ;check to see if d1 was set |
||
9707 | beq SetYGp ;if so, move y coordinate up, |
||
9708 | ldyn ++$70 ;otherwise branch and use default |
||
9709 | SetYGp: sty SCRATCHPAD+$00 ;save y coordinate here |
||
9710 | lda ScreenRight_PageLoc ;get page number of right edge of screen |
||
9711 | sta SCRATCHPAD+$02 ;save here |
||
9712 | lda ScreenRight_X_Pos ;get pixel coordinate of right edge |
||
9713 | sta SCRATCHPAD+$03 ;save here |
||
9714 | ldyn ++$02 ;load two enemies by default |
||
9715 | pla ;get first copy from stack |
||
9716 | lsr ;check to see if d0 was set |
||
9717 | bcc CntGrp ;if not, use default value |
||
9718 | iny ;otherwise increment to three enemies |
||
9719 | CntGrp: sty NumberofGroupEnemies ;save number of enemies here |
||
9720 | GrLoop: ldxn ++$ff ;start at beginning of enemy buffers |
||
9721 | GSltLp: inx ;increment and branch if past |
||
9722 | cpxn ++$05 ;end of buffers |
||
9723 | cmpcy |
||
9724 | bcs NextED |
||
9725 | ldax Enemy_Flag,x ;check to see if enemy is already |
||
9726 | checka |
||
9727 | bne GSltLp ;stored in buffer, and branch if so |
||
9728 | lda SCRATCHPAD+$01 |
||
9729 | stax Enemy_ID,x ;store enemy object identifier |
||
9730 | lda SCRATCHPAD+$02 |
||
9731 | stax Enemy_PageLoc,x ;store page location for enemy object |
||
9732 | lda SCRATCHPAD+$03 |
||
9733 | stax Enemy_X_Position,x ;store x coordinate for enemy object |
||
9734 | clc |
||
9735 | adcn ++$18 ;add 24 pixels for next enemy |
||
9736 | sta SCRATCHPAD+$03 |
||
9737 | lda SCRATCHPAD+$02 ;add carry to page location for |
||
9738 | adcn ++$00 ;next enemy |
||
9739 | sta SCRATCHPAD+$02 |
||
9740 | lda SCRATCHPAD+$00 ;store y coordinate for enemy object |
||
9741 | stax Enemy_Y_Position,x |
||
9742 | ldan ++$01 ;activate flag for buffer, and |
||
9743 | stax Enemy_Y_HighPos,x ;put enemy within the screen vertically |
||
9744 | stax Enemy_Flag,x |
||
9745 | jsr CheckpointEnemyID ;process each enemy object separately |
||
9746 | deci NumberofGroupEnemies ;do this until we run out of enemy objects |
||
9747 | bne GrLoop |
||
9748 | NextED: jmp Inc2B ;jump to increment data offset and leave |
||
9749 | |||
9750 | ;-------------------------------- |
||
9751 | |||
9752 | InitPiranhaPlant: |
||
9753 | ldan ++$01 ;set initial speed |
||
9754 | stax PiranhaPlant_Y_Speed,x |
||
9755 | lsr |
||
9756 | stax Enemy_State,x ;initialize enemy state and what would normally |
||
9757 | stax PiranhaPlant_MoveFlag,x ;be used as vertical speed, but not in this case |
||
9758 | ldax Enemy_Y_Position,x |
||
9759 | stax PiranhaPlantDownYPos,x ;save original vertical coordinate here |
||
9760 | secsub |
||
9761 | sbcn ++$18 |
||
9762 | stax PiranhaPlantUpYPos,x ;save original vertical coordinate - 24 pixels here |
||
9763 | ldan ++$09 |
||
9764 | jmp SetBBox2 ;set specific value for bounding box control ; #9 misc objects ( ???) |
||
9765 | |||
9766 | ;-------------------------------- |
||
9767 | |||
9768 | InitEnemyFrenzy: |
||
9769 | ldax Enemy_ID,x ;load enemy identifier |
||
9770 | sta EnemyFrenzyBuffer ;save in enemy frenzy buffer |
||
9771 | secsub |
||
9772 | sbcn ++$12 ;subtract 12 and use as offset for jump engine |
||
9773 | jsr JumpEngine |
||
9774 | |||
9775 | ;frenzy object jump table |
||
9776 | .dw LakituAndSpinyHandler |
||
9777 | .dw NoFrenzyCode |
||
9778 | .dw InitFlyingCheepCheep |
||
9779 | .dw InitBowserFlame |
||
9780 | .dw InitFireworks |
||
9781 | .dw BulletBillCheepCheep |
||
9782 | |||
9783 | ;-------------------------------- |
||
9784 | |||
9785 | NoFrenzyCode: |
||
9786 | rts |
||
9787 | |||
9788 | ;-------------------------------- |
||
9789 | |||
9790 | EndFrenzy: |
||
9791 | ldyn ++$05 ;start at last slot |
||
9792 | LakituChk: lday Enemy_ID,y ;check enemy identifiers |
||
9793 | cmpn ++Lakitu ;for lakitu |
||
9794 | bne NextFSlot |
||
9795 | ldan ++$01 ;if found, set state |
||
9796 | stay Enemy_State,y |
||
9797 | NextFSlot: dey ;move onto the next slot |
||
9798 | bpl LakituChk ;do this until all slots are checked |
||
9799 | ldan ++$00 |
||
9800 | sta EnemyFrenzyBuffer ;empty enemy frenzy buffer |
||
9801 | stax Enemy_Flag,x ;disable enemy buffer flag for this object |
||
9802 | rts |
||
9803 | |||
9804 | ;-------------------------------- |
||
9805 | |||
9806 | InitJumpGPTroopa: |
||
9807 | ldan ++$02 ;set for movement to the left |
||
9808 | stax Enemy_MovingDir,x |
||
9809 | ldan ++$f8 ;set horizontal speed |
||
9810 | stax Enemy_X_Speed,x |
||
9811 | TallBBox2: ldan ++$03 ;set specific value for bounding box control |
||
9812 | SetBBox2: stax Enemy_BoundBoxCtrl,x ;set bounding box control then leave |
||
9813 | rts |
||
9814 | |||
9815 | ;-------------------------------- |
||
9816 | |||
9817 | InitBalPlatform: |
||
9818 | decx Enemy_Y_Position,x ;raise vertical position by two pixels |
||
9819 | decx Enemy_Y_Position,x |
||
9820 | ldy SecondaryHardMode ;if secondary hard mode flag not set, |
||
9821 | checky |
||
9822 | bne AlignP ;branch ahead |
||
9823 | ldyn ++$02 ;otherwise set value here |
||
9824 | jsr PosPlatform ;do a sub to add or subtract pixels |
||
9825 | AlignP: ldyn ++$ff ;set default value here for now |
||
9826 | lda BalPlatformAlignment ;get current balance platform alignment |
||
9827 | stax Enemy_State,x ;set platform alignment to object state here |
||
9828 | checka |
||
9829 | bpl SetBPA ;if old alignment $ff, put $ff as alignment for negative |
||
9830 | txa ;if old contents already $ff, put |
||
9831 | tay ;object offset as alignment to make next positive |
||
9832 | SetBPA: sty BalPlatformAlignment ;store whatever value's in Y here |
||
9833 | ldan ++$00 |
||
9834 | stax Enemy_MovingDir,x ;init moving direction |
||
9835 | tay ;init Y |
||
9836 | jsr PosPlatform ;do a sub to add 8 pixels, then run shared code here |
||
9837 | |||
9838 | ;-------------------------------- |
||
9839 | |||
9840 | InitDropPlatform: |
||
9841 | ldan ++$ff |
||
9842 | stax PlatformCollisionFlag,x ;set some value here |
||
9843 | jmp CommonPlatCode ;then jump ahead to execute more code |
||
9844 | |||
9845 | ;-------------------------------- |
||
9846 | |||
9847 | InitHoriPlatform: |
||
9848 | ldan ++$00 |
||
9849 | stax XMoveSecondaryCounter,x ;init one of the moving counters |
||
9850 | jmp CommonPlatCode ;jump ahead to execute more code |
||
9851 | |||
9852 | ;-------------------------------- |
||
9853 | |||
9854 | InitVertPlatform: |
||
9855 | ldyn ++$40 ;set default value here |
||
9856 | ldax Enemy_Y_Position,x ;check vertical position |
||
9857 | checka |
||
9858 | bpl SetYO ;if above a certain point, skip this part |
||
9859 | eorn ++$ff |
||
9860 | clc ;otherwise get two's compliment |
||
9861 | adcn ++$01 |
||
9862 | ldyn ++$c0 ;get alternate value to add to vertical position |
||
9863 | SetYO: stax YPlatformTopYPos,x ;save as top vertical position |
||
9864 | tya |
||
9865 | clc ;load value from earlier, add number of pixels |
||
9866 | adcx Enemy_Y_Position,x ;to vertical position |
||
9867 | stax YPlatformCenterYPos,x ;save result as central vertical position |
||
9868 | |||
9869 | ;-------------------------------- |
||
9870 | |||
9871 | CommonPlatCode: |
||
9872 | jsr InitVStf ;do a sub to init certain other values |
||
9873 | SPBBox: ldan ++$05 ;set default bounding box size control |
||
9874 | ldy AreaType |
||
9875 | cpyn ++$03 ;check for castle-type level |
||
9876 | beq CasPBB ;use default value if found |
||
9877 | ldy SecondaryHardMode ;otherwise check for secondary hard mode flag |
||
9878 | checky |
||
9879 | bne CasPBB ;if set, use default value |
||
9880 | ldan ++$06 ;use alternate value if not castle or secondary not set |
||
9881 | CasPBB: stax Enemy_BoundBoxCtrl,x ;set bounding box size control here and leave |
||
9882 | rts |
||
9883 | |||
9884 | ;-------------------------------- |
||
9885 | |||
9886 | LargeLiftUp: |
||
9887 | jsr PlatLiftUp ;execute code for platforms going up |
||
9888 | jmp LargeLiftBBox ;overwrite bounding box for large platforms |
||
9889 | |||
9890 | LargeLiftDown: |
||
9891 | jsr PlatLiftDown ;execute code for platforms going down |
||
9892 | |||
9893 | LargeLiftBBox: |
||
9894 | jmp SPBBox ;jump to overwrite bounding box size control |
||
9895 | |||
9896 | ;-------------------------------- |
||
9897 | |||
9898 | PlatLiftUp: |
||
9899 | ldan ++$10 ;set movement amount here |
||
9900 | stax Enemy_Y_MoveForce,x |
||
9901 | ldan ++$ff ;set moving speed for platforms going up |
||
9902 | stax Enemy_Y_Speed,x |
||
9903 | jmp CommonSmallLift ;skip ahead to part we should be executing |
||
9904 | |||
9905 | ;-------------------------------- |
||
9906 | |||
9907 | PlatLiftDown: |
||
9908 | ldan ++$f0 ;set movement amount here |
||
9909 | stax Enemy_Y_MoveForce,x |
||
9910 | ldan ++$00 ;set moving speed for platforms going down |
||
9911 | stax Enemy_Y_Speed,x |
||
9912 | |||
9913 | ;-------------------------------- |
||
9914 | |||
9915 | CommonSmallLift: |
||
9916 | ldyn ++$01 |
||
9917 | jsr PosPlatform ;do a sub to add 12 pixels due to preset value |
||
9918 | ldan ++$04 |
||
9919 | stax Enemy_BoundBoxCtrl,x ;set bounding box control for small platforms |
||
9920 | rts |
||
9921 | |||
9922 | ;-------------------------------- |
||
9923 | |||
9924 | PlatPosDataLow: |
||
9925 | .db $08,$0c,$f8 |
||
9926 | |||
9927 | PlatPosDataHigh: |
||
9928 | .db $00,$00,$ff |
||
9929 | |||
9930 | PosPlatform: |
||
9931 | ldax Enemy_X_Position,x ;get horizontal coordinate |
||
9932 | clc |
||
9933 | adcy PlatPosDataLow,y ;add or subtract pixels depending on offset |
||
9934 | push af |
||
9935 | stax Enemy_X_Position,x ;store as new horizontal coordinate |
||
9936 | ldax Enemy_PageLoc,x |
||
9937 | ld h,a |
||
9938 | pop af |
||
9939 | ld a,h |
||
9940 | adcy PlatPosDataHigh,y ;add or subtract page location depending on offset |
||
9941 | stax Enemy_PageLoc,x ;store as new page location |
||
9942 | rts ;and go back |
||
9943 | |||
9944 | ;-------------------------------- |
||
9945 | |||
9946 | EndOfEnemyInitCode: |
||
9947 | rts |
||
9948 | |||
9949 | ;------------------------------------------------------------------------------------- |
||
9950 | |||
9951 | RunEnemyObjectsCore: |
||
9952 | ;jr $ |
||
9953 | ldx ObjectOffset ;get offset for enemy object buffer |
||
9954 | ldan ++$00 ;load value 0 for jump engine by default |
||
9955 | ldyx Enemy_ID,x |
||
9956 | cpyn ++$15 ;if enemy object LOW $15, use default value |
||
9957 | cmpcy |
||
9958 | bcc JmpEO |
||
9959 | tya ;otherwise subtract $14 from the value and use |
||
9960 | cmpcy |
||
9961 | sbcn ++$14 ;as value for jump engine |
||
9962 | JmpEO: jsr JumpEngine |
||
9963 | |||
9964 | .dw RunNormalEnemies ;for objects $00-$14 |
||
9965 | |||
9966 | .dw RunBowserFlame ;for objects $15-$1f |
||
9967 | .dw RunFireworks |
||
9968 | .dw NoRunCode |
||
9969 | .dw NoRunCode |
||
9970 | .dw NoRunCode |
||
9971 | .dw NoRunCode |
||
9972 | .dw RunFirebarObj |
||
9973 | .dw RunFirebarObj |
||
9974 | .dw RunFirebarObj |
||
9975 | .dw RunFirebarObj |
||
9976 | .dw RunFirebarObj |
||
9977 | |||
9978 | .dw RunFirebarObj ;for objects $20-$2f |
||
9979 | .dw RunFirebarObj |
||
9980 | .dw RunFirebarObj |
||
9981 | .dw NoRunCode |
||
9982 | .dw RunLargePlatform |
||
9983 | .dw RunLargePlatform |
||
9984 | .dw RunLargePlatform |
||
9985 | .dw RunLargePlatform |
||
9986 | .dw RunLargePlatform |
||
9987 | .dw RunLargePlatform |
||
9988 | .dw RunLargePlatform |
||
9989 | .dw RunSmallPlatform |
||
9990 | .dw RunSmallPlatform |
||
9991 | .dw RunBowser |
||
9992 | .dw PowerUpObjHandler |
||
9993 | .dw VineObjectHandler |
||
9994 | |||
9995 | .dw NoRunCode ;for objects $30-$35 |
||
9996 | .dw RunStarFlagObj |
||
9997 | .dw JumpspringHandler |
||
9998 | .dw NoRunCode |
||
9999 | .dw WarpZoneObject |
||
10000 | .dw RunRetainerObj |
||
10001 | |||
10002 | ;-------------------------------- |
||
10003 | |||
10004 | NoRunCode: |
||
10005 | rts |
||
10006 | |||
10007 | ;-------------------------------- |
||
10008 | |||
10009 | RunRetainerObj: |
||
10010 | jsr GetEnemyOffscreenBits |
||
10011 | jsr RelativeEnemyPosition |
||
10012 | jmp EnemyGfxHandler |
||
10013 | |||
10014 | ;-------------------------------- |
||
10015 | |||
10016 | RunNormalEnemies: |
||
10017 | ;TODO |
||
10018 | ldan ++$00 ;init sprite attributes |
||
10019 | stax Enemy_SprAttrib,x |
||
10020 | ;jr $ |
||
10021 | jsr GetEnemyOffscreenBits ;1589t (497 opt) |
||
10022 | jsr RelativeEnemyPosition ;316t (274 opt) |
||
174 | demige | 10023 | if Z80 |
10024 | logicframe=$+1 |
||
10025 | ld l,0 |
||
10026 | dec l |
||
10027 | call z,EnemyGfxHandler ; ( ) |
||
10028 | else |
||
10029 | jsr EnemyGfxHandler ;4939t ( 3 768t) (3280 opt) <----- TODO , ? |
||
10030 | endif |
||
171 | demige | 10031 | jsr GetEnemyBoundBox ;631t (452 opt) |
10032 | jsr EnemyToBGCollisionDet ;3500t ( ChkUnderEnemy (cc46) = 1193t, BlockBufferChk_Enemy (cf18) = 1159t) (2058 opt) <----- |
||
10033 | jsr EnemiesCollision ;45/230t ( ) (209 opt) |
||
10034 | jsr PlayerEnemyCollision ;230t (58 opt) |
||
10035 | ldy TimerControl ;if master timer control set, skip to last routine |
||
10036 | checky |
||
10037 | bne SkipMove |
||
10038 | jsr EnemyMovementSubs ;1408t (833 opt) |
||
10039 | SkipMove: jmp OffscreenBoundsCheck |
||
10040 | |||
10041 | EnemyMovementSubs: |
||
10042 | ldax Enemy_ID,x |
||
10043 | jsr JumpEngine |
||
10044 | |||
10045 | .dw MoveNormalEnemy ;only objects $00-$14 use this table |
||
10046 | .dw MoveNormalEnemy |
||
10047 | .dw MoveNormalEnemy |
||
10048 | .dw MoveNormalEnemy |
||
10049 | .dw MoveNormalEnemy |
||
10050 | .dw ProcHammerBro |
||
10051 | .dw MoveNormalEnemy |
||
10052 | .dw MoveBloober |
||
10053 | .dw MoveBulletBill |
||
10054 | .dw NoMoveCode |
||
10055 | .dw MoveSwimmingCheepCheep |
||
10056 | .dw MoveSwimmingCheepCheep |
||
10057 | .dw MovePodoboo |
||
10058 | .dw MovePiranhaPlant |
||
10059 | .dw MoveJumpingEnemy |
||
10060 | .dw ProcMoveRedPTroopa |
||
10061 | .dw MoveFlyGreenPTroopa |
||
10062 | .dw MoveLakitu |
||
10063 | .dw MoveNormalEnemy |
||
10064 | .dw NoMoveCode ;dummy |
||
10065 | .dw MoveFlyingCheepCheep |
||
10066 | |||
10067 | ;-------------------------------- |
||
10068 | |||
10069 | NoMoveCode: |
||
10070 | rts |
||
10071 | |||
10072 | ;-------------------------------- |
||
10073 | |||
10074 | RunBowserFlame: |
||
10075 | jsr ProcBowserFlame |
||
10076 | jsr GetEnemyOffscreenBits |
||
10077 | jsr RelativeEnemyPosition |
||
10078 | jsr GetEnemyBoundBox |
||
10079 | jsr PlayerEnemyCollision |
||
10080 | jmp OffscreenBoundsCheck |
||
10081 | |||
10082 | ;-------------------------------- |
||
10083 | |||
10084 | RunFirebarObj: |
||
10085 | jsr ProcFirebar |
||
10086 | jmp OffscreenBoundsCheck |
||
10087 | |||
10088 | ;-------------------------------- |
||
10089 | |||
10090 | RunSmallPlatform: |
||
10091 | jsr GetEnemyOffscreenBits |
||
10092 | jsr RelativeEnemyPosition |
||
10093 | jsr SmallPlatformBoundBox |
||
10094 | jsr SmallPlatformCollision |
||
10095 | jsr RelativeEnemyPosition |
||
10096 | jsr DrawSmallPlatform |
||
10097 | jsr MoveSmallPlatform |
||
10098 | jmp OffscreenBoundsCheck |
||
10099 | |||
10100 | ;-------------------------------- |
||
10101 | |||
10102 | RunLargePlatform: |
||
10103 | jsr GetEnemyOffscreenBits |
||
10104 | jsr RelativeEnemyPosition |
||
10105 | jsr LargePlatformBoundBox |
||
10106 | jsr LargePlatformCollision |
||
10107 | lda TimerControl ;if master timer control set, |
||
10108 | checka |
||
10109 | bne SkipPT ;skip subroutine tree |
||
10110 | jsr LargePlatformSubroutines |
||
10111 | SkipPT: jsr RelativeEnemyPosition |
||
10112 | jsr DrawLargePlatform |
||
10113 | jmp OffscreenBoundsCheck |
||
10114 | |||
10115 | ;-------------------------------- |
||
10116 | |||
10117 | LargePlatformSubroutines: |
||
10118 | ldax Enemy_ID,x ;subtract $24 to get proper offset for jump table |
||
10119 | secsub |
||
10120 | sbcn ++$24 |
||
10121 | jsr JumpEngine |
||
10122 | |||
10123 | .dw BalancePlatform ;table used by objects $24-$2a |
||
10124 | .dw YMovingPlatform |
||
10125 | .dw MoveLargeLiftPlat |
||
10126 | .dw MoveLargeLiftPlat |
||
10127 | .dw XMovingPlatform |
||
10128 | .dw DropPlatform |
||
10129 | .dw RightPlatform |
||
10130 | |||
10131 | ;------------------------------------------------------------------------------------- |
||
10132 | |||
10133 | EraseEnemyObject: |
||
10134 | ;TODO ix |
||
10135 | ldan ++$00 ;clear all enemy object variables |
||
10136 | stax Enemy_Flag,x |
||
10137 | stax Enemy_ID,x |
||
10138 | stax Enemy_State,x |
||
10139 | stax FloateyNum_Control,x |
||
10140 | stax EnemyIntervalTimer,x |
||
10141 | stax ShellChainCounter,x |
||
10142 | stax Enemy_SprAttrib,x |
||
10143 | stax EnemyFrameTimer,x |
||
10144 | rts |
||
10145 | |||
10146 | ;------------------------------------------------------------------------------------- |
||
10147 | |||
10148 | MovePodoboo: |
||
10149 | ldax EnemyIntervalTimer,x ;check enemy timer |
||
10150 | checka |
||
10151 | bne PdbM ;branch to move enemy if not expired |
||
10152 | jsr InitPodoboo ;otherwise set up podoboo again |
||
10153 | ldax PseudoRandomBitReg+1,x ;get part of LSFR |
||
10154 | oran ++%10000000 ;set d7 |
||
10155 | stax Enemy_Y_MoveForce,x ;store as movement force |
||
10156 | andn ++%00001111 ;mask out high nybble |
||
10157 | oran ++$06 ;set for at least six intervals |
||
10158 | stax EnemyIntervalTimer,x ;store as new enemy timer |
||
10159 | ldan ++$f9 |
||
10160 | stax Enemy_Y_Speed,x ;set vertical speed to move podoboo upwards |
||
10161 | PdbM: jmp MoveJ_EnemyVertically ;branch to impose gravity on podoboo |
||
10162 | |||
10163 | ;-------------------------------- |
||
10164 | ;$00 - used in HammerBroJumpCode as bitmask |
||
10165 | |||
10166 | HammerThrowTmrData: |
||
10167 | .db $30, $1c |
||
10168 | |||
10169 | XSpeedAdderData: |
||
10170 | .db $00, $e8, $00, $18 |
||
10171 | |||
10172 | RevivedXSpeed: |
||
10173 | .db $08, $f8, $0c, $f4 |
||
10174 | |||
10175 | ProcHammerBro: |
||
10176 | ldax Enemy_State,x ;check hammer bro's enemy state for d5 set |
||
10177 | andn ++%00100000 |
||
10178 | beq ChkJH ;if not set, go ahead with code |
||
10179 | jmp MoveDefeatedEnemy ;otherwise jump to something else |
||
10180 | ChkJH: ldax HammerBroJumpTimer,x ;check jump timer |
||
10181 | checka |
||
10182 | beq HammerBroJumpCode ;if expired, branch to jump |
||
10183 | decx HammerBroJumpTimer,x ;otherwise decrement jump timer |
||
10184 | lda Enemy_OffscreenBits |
||
10185 | andn ++%00001100 ;check offscreen bits |
||
10186 | bne MoveHammerBroXDir ;if hammer bro a little offscreen, skip to movement code |
||
10187 | ldax HammerThrowingTimer,x ;check hammer throwing timer |
||
10188 | checka |
||
10189 | bne DecHT ;if not expired, skip ahead, do not throw hammer |
||
10190 | ldy SecondaryHardMode ;otherwise get secondary hard mode flag |
||
10191 | lday HammerThrowTmrData,y ;get timer data using flag as offset |
||
10192 | stax HammerThrowingTimer,x ;set as new timer |
||
10193 | jsr SpawnHammerObj ;do a sub here to spawn hammer object |
||
10194 | bcc DecHT ;if carry clear, hammer not spawned, skip to decrement timer |
||
10195 | ldax Enemy_State,x |
||
10196 | oran ++%00001000 ;set d3 in enemy state for hammer throw |
||
10197 | stax Enemy_State,x |
||
10198 | jmp MoveHammerBroXDir ;jump to move hammer bro |
||
10199 | DecHT: decx HammerThrowingTimer,x ;decrement timer |
||
10200 | jmp MoveHammerBroXDir ;jump to move hammer bro |
||
10201 | |||
10202 | HammerBroJumpLData: |
||
10203 | .db $20, $37 |
||
10204 | |||
10205 | HammerBroJumpCode: |
||
10206 | ldax Enemy_State,x ;get hammer bro's enemy state |
||
10207 | andn ++%00000111 ;mask out all but 3 LSB |
||
10208 | cmpn ++$01 ;check for d0 set (for jumping) |
||
10209 | beq MoveHammerBroXDir ;if set, branch ahead to moving code |
||
10210 | ldan ++$00 ;load default value here |
||
10211 | sta SCRATCHPAD+$00 ;save into temp variable for now |
||
10212 | ldyn ++$fa ;set default vertical speed |
||
10213 | ldax Enemy_Y_Position,x ;check hammer bro's vertical coordinate |
||
10214 | checka |
||
10215 | bmi SetHJ ;if on the bottom half of the screen, use current speed |
||
10216 | ldyn ++$fd ;otherwise set alternate vertical speed |
||
10217 | cmpn ++$70 ;check to see if hammer bro is above the middle of screen |
||
10218 | cmpcy |
||
10219 | inci SCRATCHPAD+$00 ;increment preset value to $01 |
||
10220 | bcc SetHJ ;if above the middle of the screen, use current speed and $01 |
||
10221 | deci SCRATCHPAD+$00 ;otherwise return value to $00 |
||
10222 | ldax PseudoRandomBitReg+1,x ;get part of LSFR, mask out all but LSB |
||
10223 | andn ++$01 |
||
10224 | bne SetHJ ;if d0 of LSFR set, branch and use current speed and $00 |
||
10225 | ldyn ++$fa ;otherwise reset to default vertical speed |
||
10226 | SetHJ: styx Enemy_Y_Speed,x ;set vertical speed for jumping |
||
10227 | ldax Enemy_State,x ;set d0 in enemy state for jumping |
||
10228 | oran ++$01 |
||
10229 | stax Enemy_State,x |
||
10230 | lda SCRATCHPAD+$00 ;load preset value here to use as bitmask |
||
10231 | andx PseudoRandomBitReg+2,x ;and do bit-wise comparison with part of LSFR |
||
10232 | tay ;then use as offset |
||
10233 | lda SecondaryHardMode ;check secondary hard mode flag |
||
10234 | checka |
||
10235 | bne HJump |
||
10236 | tay ;if secondary hard mode flag clear, set offset to 0 |
||
10237 | HJump: lday HammerBroJumpLData,y ;get jump length timer data using offset from before |
||
10238 | stax EnemyFrameTimer,x ;save in enemy timer |
||
10239 | ldax PseudoRandomBitReg+1,x |
||
10240 | oran ++%11000000 ;get contents of part of LSFR, set d7 and d6, then |
||
10241 | stax HammerBroJumpTimer,x ;store in jump timer |
||
10242 | |||
10243 | MoveHammerBroXDir: |
||
10244 | ldyn ++$fc ;move hammer bro a little to the left |
||
10245 | lda FrameCounter |
||
10246 | andn ++%01000000 ;change hammer bro's direction every 64 frames |
||
10247 | bne Shimmy |
||
10248 | ldyn ++$04 ;if d6 set in counter, move him a little to the right |
||
10249 | Shimmy: styx Enemy_X_Speed,x ;store horizontal speed |
||
10250 | ldyn ++$01 ;set to face right by default |
||
10251 | jsr PlayerEnemyDiff ;get horizontal difference between player and hammer bro |
||
10252 | bmi SetShim ;if enemy to the left of player, skip this part |
||
10253 | iny ;set to face left |
||
10254 | ldax EnemyIntervalTimer,x ;check walking timer |
||
10255 | checka |
||
10256 | bne SetShim ;if not yet expired, skip to set moving direction |
||
10257 | ldan ++$f8 |
||
10258 | stax Enemy_X_Speed,x ;otherwise, make the hammer bro walk left towards player |
||
10259 | SetShim: styx Enemy_MovingDir,x ;set moving direction |
||
10260 | |||
10261 | MoveNormalEnemy: |
||
10262 | ldyn ++$00 ;init Y to leave horizontal movement as-is |
||
10263 | ldax Enemy_State,x |
||
10264 | andn ++%01000000 ;check enemy state for d6 set, if set skip |
||
10265 | bne FallE ;to move enemy vertically, then horizontally if necessary |
||
10266 | ldax Enemy_State,x |
||
10267 | asl ;check enemy state for d7 set |
||
10268 | bcs SteadM ;if set, branch to move enemy horizontally |
||
10269 | ldax Enemy_State,x |
||
10270 | andn ++%00100000 ;check enemy state for d5 set |
||
10271 | bne MoveDefeatedEnemy ;if set, branch to move defeated enemy object |
||
10272 | ldax Enemy_State,x |
||
10273 | andn ++%00000111 ;check d2-d0 of enemy state for any set bits |
||
10274 | beq SteadM ;if enemy in normal state, branch to move enemy horizontally |
||
10275 | cmpn ++$05 |
||
10276 | beq FallE ;if enemy in state used by spiny's egg, go ahead here |
||
10277 | cmpn ++$03 |
||
10278 | cmpcy |
||
10279 | bcs ReviveStunned ;if enemy in states $03 or $04, skip ahead to yet another part |
||
10280 | FallE: jsr MoveD_EnemyVertically ;do a sub here to move enemy downwards |
||
10281 | ldyn ++$00 |
||
10282 | ldax Enemy_State,x ;check for enemy state $02 |
||
10283 | cmpn ++$02 |
||
10284 | beq MEHor ;if found, branch to move enemy horizontally |
||
10285 | andn ++%01000000 ;check for d6 set |
||
10286 | beq SteadM ;if not set, branch to something else |
||
10287 | ldax Enemy_ID,x |
||
10288 | cmpn ++PowerUpObject ;check for power-up object |
||
10289 | beq SteadM |
||
10290 | bne SlowM ;if any other object where d6 set, jump to set Y |
||
10291 | MEHor: jmp MoveEnemyHorizontally ;jump here to move enemy horizontally for LOW HIGH $2e and d6 set |
||
10292 | |||
10293 | SlowM: ldyn ++$01 ;if branched here, increment Y to slow horizontal movement |
||
10294 | SteadM: ldax Enemy_X_Speed,x ;get current horizontal speed |
||
10295 | pha ;save to stack |
||
10296 | checka |
||
10297 | bpl AddHS ;if not moving or moving right, skip, leave Y alone |
||
10298 | iny |
||
10299 | iny ;otherwise increment Y to next data |
||
10300 | AddHS: clc |
||
10301 | adcy XSpeedAdderData,y ;add value here to slow enemy down if necessary |
||
10302 | stax Enemy_X_Speed,x ;save as horizontal speed temporarily |
||
10303 | jsr MoveEnemyHorizontally ;then do a sub to move horizontally |
||
10304 | pla |
||
10305 | stax Enemy_X_Speed,x ;get old horizontal speed from stack and return to |
||
10306 | rts ;original memory location, then leave |
||
10307 | |||
10308 | ReviveStunned: |
||
10309 | ldax EnemyIntervalTimer,x ;if enemy timer not expired yet, |
||
10310 | checka |
||
10311 | bne ChkKillGoomba ;skip ahead to something else |
||
10312 | stax Enemy_State,x ;otherwise initialize enemy state to normal |
||
10313 | lda FrameCounter |
||
10314 | andn ++$01 ;get d0 of frame counter |
||
10315 | tay ;use as Y and increment for movement direction |
||
10316 | iny |
||
10317 | styx Enemy_MovingDir,x ;store as pseudorandom movement direction |
||
10318 | dey ;decrement for use as pointer |
||
10319 | lda PrimaryHardMode ;check primary hard mode flag |
||
10320 | checka |
||
10321 | beq SetRSpd ;if not set, use pointer as-is |
||
10322 | iny |
||
10323 | iny ;otherwise increment 2 bytes to next data |
||
10324 | SetRSpd: lday RevivedXSpeed,y ;load and store new horizontal speed |
||
10325 | stax Enemy_X_Speed,x ;and leave |
||
10326 | rts |
||
10327 | |||
10328 | MoveDefeatedEnemy: |
||
10329 | jsr MoveD_EnemyVertically ;execute sub to move defeated enemy downwards |
||
10330 | jmp MoveEnemyHorizontally ;now move defeated enemy horizontally |
||
10331 | |||
10332 | ChkKillGoomba: |
||
10333 | cmpn ++$0e ;check to see if enemy timer has reached |
||
10334 | bne NKGmba ;a certain point, and branch to leave if not |
||
10335 | ldax Enemy_ID,x |
||
10336 | cmpn ++Goomba ;check for goomba object |
||
10337 | bne NKGmba ;branch if not found |
||
10338 | jsr EraseEnemyObject ;otherwise, kill this goomba object |
||
10339 | NKGmba: rts ;leave! |
||
10340 | |||
10341 | ;-------------------------------- |
||
10342 | |||
10343 | MoveJumpingEnemy: |
||
10344 | jsr MoveJ_EnemyVertically ;do a sub to impose gravity on green paratroopa |
||
10345 | jmp MoveEnemyHorizontally ;jump to move enemy horizontally |
||
10346 | |||
10347 | ;-------------------------------- |
||
10348 | |||
10349 | ProcMoveRedPTroopa: |
||
10350 | ldax Enemy_Y_Speed,x |
||
10351 | orax Enemy_Y_MoveForce,x ;check for any vertical force or speed |
||
10352 | bne MoveRedPTUpOrDown ;branch if any found |
||
10353 | stax Enemy_YMF_Dummy,x ;initialize something here |
||
10354 | ldax Enemy_Y_Position,x ;check current vs. original vertical coordinate |
||
10355 | cmpx RedPTroopaOrigXPos,x |
||
10356 | cmpcy |
||
10357 | bcs MoveRedPTUpOrDown ;if current =HIGH original, skip ahead to more code |
||
10358 | lda FrameCounter ;get frame counter |
||
10359 | andn ++%00000111 ;mask out all but 3 LSB |
||
10360 | bne NoIncPT ;if any bits set, branch to leave |
||
10361 | incx Enemy_Y_Position,x ;otherwise increment red paratroopa's vertical position |
||
10362 | NoIncPT: rts ;leave |
||
10363 | |||
10364 | MoveRedPTUpOrDown: |
||
10365 | ldax Enemy_Y_Position,x ;check current vs. central vertical coordinate |
||
10366 | cmpx RedPTroopaCenterYPos,x |
||
10367 | cmpcy |
||
10368 | bcc MovPTDwn ;if current LOW central, jump to move downwards |
||
10369 | jmp MoveRedPTroopaUp ;otherwise jump to move upwards |
||
10370 | MovPTDwn: jmp MoveRedPTroopaDown ;move downwards |
||
10371 | |||
10372 | ;-------------------------------- |
||
10373 | ;$00 - used to store adder for movement, also used as adder for platform |
||
10374 | ;$01 - used to store maximum value for secondary counter |
||
10375 | |||
10376 | MoveFlyGreenPTroopa: |
||
10377 | jsr XMoveCntr_GreenPTroopa ;do sub to increment primary and secondary counters |
||
10378 | jsr MoveWithXMCntrs ;do sub to move green paratroopa accordingly, and horizontally |
||
10379 | ldyn ++$01 ;set Y to move green paratroopa down |
||
10380 | lda FrameCounter |
||
10381 | andn ++%00000011 ;check frame counter 2 LSB for any bits set |
||
10382 | bne NoMGPT ;branch to leave if set to move up/down every fourth frame |
||
10383 | lda FrameCounter |
||
10384 | andn ++%01000000 ;check frame counter for d6 set |
||
10385 | bne YSway ;branch to move green paratroopa down if set |
||
10386 | ldyn ++$ff ;otherwise set Y to move green paratroopa up |
||
10387 | YSway: sty SCRATCHPAD+$00 ;store adder here |
||
10388 | ldax Enemy_Y_Position,x |
||
10389 | clc ;add or subtract from vertical position |
||
10390 | adci SCRATCHPAD+$00 ;to give green paratroopa a wavy flight |
||
10391 | stax Enemy_Y_Position,x |
||
10392 | NoMGPT: rts ;leave! |
||
10393 | |||
10394 | XMoveCntr_GreenPTroopa: |
||
10395 | ldan ++$13 ;load preset maximum value for secondary counter |
||
10396 | |||
10397 | XMoveCntr_Platform: |
||
10398 | sta SCRATCHPAD+$01 ;store value here |
||
10399 | lda FrameCounter |
||
10400 | andn ++%00000011 ;branch to leave if not on |
||
10401 | bne NoIncXM ;every fourth frame |
||
10402 | ldyx XMoveSecondaryCounter,x ;get secondary counter |
||
10403 | ldax XMovePrimaryCounter,x ;get primary counter |
||
10404 | lsr |
||
10405 | bcs DecSeXM ;if d0 of primary counter set, branch elsewhere |
||
10406 | cpyi SCRATCHPAD+$01 ;compare secondary counter to preset maximum value |
||
10407 | beq IncPXM ;if equal, branch ahead of this part |
||
10408 | incx XMoveSecondaryCounter,x ;increment secondary counter and leave |
||
10409 | NoIncXM: rts |
||
10410 | IncPXM: incx XMovePrimaryCounter,x ;increment primary counter and leave |
||
10411 | rts |
||
10412 | DecSeXM: tya ;put secondary counter in A |
||
10413 | checka |
||
10414 | beq IncPXM ;if secondary counter at zero, branch back |
||
10415 | decx XMoveSecondaryCounter,x ;otherwise decrement secondary counter and leave |
||
10416 | rts |
||
10417 | |||
10418 | MoveWithXMCntrs: |
||
10419 | ldax XMoveSecondaryCounter,x ;save secondary counter to stack |
||
10420 | pha |
||
10421 | ldyn ++$01 ;set value here by default |
||
10422 | ldax XMovePrimaryCounter,x |
||
10423 | andn ++%00000010 ;if d1 of primary counter is |
||
10424 | bne XMRight ;set, branch ahead of this part here |
||
10425 | ldax XMoveSecondaryCounter,x |
||
10426 | eorn ++$ff ;otherwise change secondary |
||
10427 | clc ;counter to two's compliment |
||
10428 | adcn ++$01 |
||
10429 | stax XMoveSecondaryCounter,x |
||
10430 | ldyn ++$02 ;load alternate value here |
||
10431 | XMRight: styx Enemy_MovingDir,x ;store as moving direction |
||
10432 | jsr MoveEnemyHorizontally |
||
10433 | sta SCRATCHPAD+$00 ;save value obtained from sub here ( X- ) |
||
10434 | pla ;get secondary counter from stack |
||
10435 | stax XMoveSecondaryCounter,x ;and return to original place |
||
10436 | rts |
||
10437 | |||
10438 | ;-------------------------------- |
||
10439 | |||
10440 | BlooberBitmasks: |
||
10441 | .db %00111111, %00000011 |
||
10442 | |||
10443 | MoveBloober: |
||
10444 | ldax Enemy_State,x |
||
10445 | andn ++%00100000 ;check enemy state for d5 set |
||
10446 | bne MoveDefeatedBloober ;branch if set to move defeated bloober |
||
10447 | ldy SecondaryHardMode ;use secondary hard mode flag as offset |
||
10448 | ldax PseudoRandomBitReg+1,x ;get LSFR |
||
10449 | andy BlooberBitmasks,y ;mask out bits in LSFR using bitmask loaded with offset |
||
10450 | bne BlooberSwim ;if any bits set, skip ahead to make swim |
||
10451 | txa |
||
10452 | lsr ;check to see if on second or fourth slot (1 or 3) |
||
10453 | bcc FBLeft ;if not, branch to figure out moving direction |
||
10454 | ldy Player_MovingDir ;otherwise, load player's moving direction and |
||
10455 | bcs SBMDir ;do an unconditional branch to set |
||
10456 | FBLeft: ldyn ++$02 ;set left moving direction by default |
||
10457 | jsr PlayerEnemyDiff ;get horizontal difference between player and bloober |
||
10458 | bpl SBMDir ;if enemy to the right of player, keep left |
||
10459 | dey ;otherwise decrement to set right moving direction |
||
10460 | SBMDir: styx Enemy_MovingDir,x ;set moving direction of bloober, then continue on here |
||
10461 | |||
10462 | BlooberSwim: |
||
10463 | jsr ProcSwimmingB ;execute sub to make bloober swim characteristically |
||
10464 | ldax Enemy_Y_Position,x ;get vertical coordinate |
||
10465 | secsub |
||
10466 | sbcx Enemy_Y_MoveForce,x ;subtract movement force |
||
10467 | cmpn ++$20 ;check to see if position is above edge of status bar |
||
10468 | cmpcy |
||
10469 | bcc SwimX ;if so, don't do it |
||
10470 | stax Enemy_Y_Position,x ;otherwise, set new vertical position, make bloober swim |
||
10471 | SwimX: ldyx Enemy_MovingDir,x ;check moving direction |
||
10472 | dey |
||
10473 | bne LeftSwim ;if moving to the left, branch to second part |
||
10474 | ldax Enemy_X_Position,x |
||
10475 | clc ;add movement speed to horizontal coordinate |
||
10476 | adcx BlooperMoveSpeed,x |
||
10477 | push af |
||
10478 | stax Enemy_X_Position,x ;store result as new horizontal coordinate |
||
10479 | ldax Enemy_PageLoc,x |
||
10480 | ld h,a |
||
10481 | pop af |
||
10482 | ld a,h |
||
10483 | adcn ++$00 ;add carry to page location |
||
10484 | stax Enemy_PageLoc,x ;store as new page location and leave |
||
10485 | rts |
||
10486 | |||
10487 | LeftSwim: |
||
10488 | ldax Enemy_X_Position,x |
||
10489 | secsub ;subtract movement speed from horizontal coordinate |
||
10490 | sbcx BlooperMoveSpeed,x |
||
10491 | push af |
||
10492 | stax Enemy_X_Position,x ;store result as new horizontal coordinate |
||
10493 | ldax Enemy_PageLoc,x |
||
10494 | ld h,a |
||
10495 | pop af |
||
10496 | ld a,h |
||
10497 | sbcn ++$00 ;subtract borrow from page location |
||
10498 | stax Enemy_PageLoc,x ;store as new page location and leave |
||
10499 | rts |
||
10500 | |||
10501 | MoveDefeatedBloober: |
||
10502 | jmp MoveEnemySlowVert ;jump to move defeated bloober downwards |
||
10503 | |||
10504 | ProcSwimmingB: |
||
10505 | ldax BlooperMoveCounter,x ;get enemy's movement counter |
||
10506 | andn ++%00000010 ;check for d1 set |
||
10507 | bne ChkForFloatdown ;branch if set |
||
10508 | lda FrameCounter |
||
10509 | andn ++%00000111 ;get 3 LSB of frame counter |
||
10510 | pha ;and save it to the stack |
||
10511 | ldax BlooperMoveCounter,x ;get enemy's movement counter |
||
10512 | lsr ;check for d0 set |
||
10513 | bcs SlowSwim ;branch if set |
||
10514 | pla ;pull 3 LSB of frame counter from the stack |
||
10515 | checka |
||
10516 | bne BSwimE ;branch to leave, execute code only every eighth frame |
||
10517 | ldax Enemy_Y_MoveForce,x |
||
10518 | clc ;add to movement force to speed up swim |
||
10519 | adcn ++$01 |
||
10520 | stax Enemy_Y_MoveForce,x ;set movement force |
||
10521 | stax BlooperMoveSpeed,x ;set as movement speed |
||
10522 | cmpn ++$02 |
||
10523 | bne BSwimE ;if certain horizontal speed, branch to leave |
||
10524 | incx BlooperMoveCounter,x ;otherwise increment movement counter |
||
10525 | BSwimE: rts |
||
10526 | |||
10527 | SlowSwim: |
||
10528 | pla ;pull 3 LSB of frame counter from the stack |
||
10529 | checka |
||
10530 | bne NoSSw ;branch to leave, execute code only every eighth frame |
||
10531 | ldax Enemy_Y_MoveForce,x |
||
10532 | secsub ;subtract from movement force to slow swim |
||
10533 | sbcn ++$01 |
||
10534 | stax Enemy_Y_MoveForce,x ;set movement force |
||
10535 | stax BlooperMoveSpeed,x ;set as movement speed |
||
10536 | checka |
||
10537 | bne NoSSw ;if any speed, branch to leave |
||
10538 | incx BlooperMoveCounter,x ;otherwise increment movement counter |
||
10539 | ldan ++$02 |
||
10540 | stax EnemyIntervalTimer,x ;set enemy's timer |
||
10541 | NoSSw: rts ;leave |
||
10542 | |||
10543 | ChkForFloatdown: |
||
10544 | ldax EnemyIntervalTimer,x ;get enemy timer |
||
10545 | checka |
||
10546 | beq ChkNearPlayer ;branch if expired |
||
10547 | |||
10548 | Floatdown: |
||
10549 | lda FrameCounter ;get frame counter |
||
10550 | lsr ;check for d0 set |
||
10551 | bcs NoFD ;branch to leave on every other frame |
||
10552 | incx Enemy_Y_Position,x ;otherwise increment vertical coordinate |
||
10553 | NoFD: rts ;leave |
||
10554 | |||
10555 | ChkNearPlayer: |
||
10556 | ;CY=0??? after JumpEngine |
||
10557 | ldax Enemy_Y_Position,x ;get vertical coordinate |
||
10558 | or a ;??? |
||
10559 | adcn ++$10 ;add sixteen pixels |
||
10560 | cmpi Player_Y_Position ;compare result with player's vertical coordinate |
||
10561 | cmpcy |
||
10562 | bcc Floatdown ;if modified vertical less than player's, branch |
||
10563 | ldan ++$00 |
||
10564 | stax BlooperMoveCounter,x ;otherwise nullify movement counter |
||
10565 | rts |
||
10566 | |||
10567 | ;-------------------------------- |
||
10568 | |||
10569 | MoveBulletBill: |
||
10570 | ldax Enemy_State,x ;check bullet bill's enemy object state for d5 set |
||
10571 | andn ++%00100000 |
||
10572 | beq NotDefB ;if not set, continue with movement code |
||
10573 | jmp MoveJ_EnemyVertically ;otherwise jump to move defeated bullet bill downwards |
||
10574 | NotDefB: ldan ++$e8 ;set bullet bill's horizontal speed |
||
10575 | stax Enemy_X_Speed,x ;and move it accordingly (note: this bullet bill |
||
10576 | jmp MoveEnemyHorizontally ;object occurs in frenzy object $17, not from cannons) |
||
10577 | |||
10578 | ;-------------------------------- |
||
10579 | ;$02 - used to hold preset values |
||
10580 | ;$03 - used to hold enemy state |
||
10581 | |||
10582 | SwimCCXMoveData: |
||
10583 | .db $40, $80 |
||
10584 | .db $04, $04 ;residual data, not used |
||
10585 | |||
10586 | MoveSwimmingCheepCheep: |
||
10587 | ldax Enemy_State,x ;check cheep-cheep's enemy object state |
||
10588 | andn ++%00100000 ;for d5 set |
||
10589 | beq CCSwim ;if not set, continue with movement code |
||
10590 | jmp MoveEnemySlowVert ;otherwise jump to move defeated cheep-cheep downwards |
||
10591 | CCSwim: sta SCRATCHPAD+$03 ;save enemy state in $03 |
||
10592 | ldax Enemy_ID,x ;get enemy identifier |
||
10593 | secsub |
||
10594 | sbcn ++$0a ;subtract ten for cheep-cheep identifiers |
||
10595 | tay ;use as offset |
||
10596 | lday SwimCCXMoveData,y ;load value here |
||
10597 | sta SCRATCHPAD+$02 |
||
10598 | ldax Enemy_X_MoveForce,x ;load horizontal force ( X-) |
||
10599 | secsub |
||
10600 | sbci SCRATCHPAD+$02 ;subtract preset value from horizontal force |
||
10601 | push af |
||
10602 | stax Enemy_X_MoveForce,x ;store as new horizontal force ( X-) |
||
10603 | ldax Enemy_X_Position,x ;get horizontal coordinate |
||
10604 | ld h,a |
||
10605 | pop af |
||
10606 | ld a,h |
||
10607 | sbcn ++$00 ;subtract borrow (thus moving it slowly) |
||
10608 | push af |
||
10609 | stax Enemy_X_Position,x ;and save as new horizontal coordinate |
||
10610 | ldax Enemy_PageLoc,x |
||
10611 | ld h,a |
||
10612 | pop af |
||
10613 | ld a,h |
||
10614 | sbcn ++$00 ;subtract borrow again, this time from the |
||
10615 | stax Enemy_PageLoc,x ;page location, then save |
||
10616 | ldan ++$20 |
||
10617 | sta SCRATCHPAD+$02 ;save new value here |
||
10618 | cpxn ++$02 ;check enemy object offset |
||
10619 | cmpcy |
||
10620 | bcc ExSwCC ;if in first or second slot, branch to leave |
||
10621 | ldax CheepCheepMoveMFlag,x ;check movement flag |
||
10622 | cmpn ++$10 ;if movement speed set to $00, |
||
10623 | cmpcy |
||
10624 | bcc CCSwimUpwards ;branch to move upwards |
||
10625 | ldax Enemy_YMF_Dummy,x |
||
10626 | clc |
||
10627 | adci SCRATCHPAD+$02 ;add preset value to dummy variable to get carry |
||
10628 | push af |
||
10629 | stax Enemy_YMF_Dummy,x ;and save dummy |
||
10630 | ldax Enemy_Y_Position,x ;get vertical coordinate |
||
10631 | ld h,a |
||
10632 | pop af |
||
10633 | ld a,h |
||
10634 | adci SCRATCHPAD+$03 ;add carry to it plus enemy state to slowly move it downwards |
||
10635 | push af |
||
10636 | stax Enemy_Y_Position,x ;save as new vertical coordinate |
||
10637 | ldax Enemy_Y_HighPos,x |
||
10638 | ld h,a |
||
10639 | pop af |
||
10640 | ld a,h |
||
10641 | adcn ++$00 ;add carry to page location and |
||
10642 | jmp ChkSwimYPos ;jump to end of movement code |
||
10643 | |||
10644 | CCSwimUpwards: |
||
10645 | ldax Enemy_YMF_Dummy,x |
||
10646 | secsub |
||
10647 | sbci SCRATCHPAD+$02 ;subtract preset value to dummy variable to get borrow |
||
10648 | push af |
||
10649 | stax Enemy_YMF_Dummy,x ;and save dummy |
||
10650 | ldax Enemy_Y_Position,x ;get vertical coordinate |
||
10651 | ld h,a |
||
10652 | pop af |
||
10653 | ld a,h |
||
10654 | sbci SCRATCHPAD+$03 ;subtract borrow to it plus enemy state to slowly move it upwards |
||
10655 | push af |
||
10656 | stax Enemy_Y_Position,x ;save as new vertical coordinate |
||
10657 | ldax Enemy_Y_HighPos,x |
||
10658 | ld h,a |
||
10659 | pop af |
||
10660 | ld a,h |
||
10661 | sbcn ++$00 ;subtract borrow from page location |
||
10662 | |||
10663 | ChkSwimYPos: |
||
10664 | stax Enemy_Y_HighPos,x ;save new page location here |
||
10665 | ldyn ++$00 ;load movement speed to upwards by default |
||
10666 | ldax Enemy_Y_Position,x ;get vertical coordinate |
||
10667 | secsub |
||
10668 | sbcx CheepCheepOrigYPos,x ;subtract original coordinate from current |
||
10669 | bpl YPDiff ;if result positive, skip to next part |
||
10670 | ldyn ++$10 ;otherwise load movement speed to downwards |
||
10671 | eorn ++$ff |
||
10672 | clc ;get two's compliment of result |
||
10673 | adcn ++$01 ;to obtain total difference of original vs. current |
||
10674 | YPDiff: cmpn ++$0f ;if difference between original vs. current vertical |
||
10675 | cmpcy |
||
10676 | bcc ExSwCC ;coordinates LOW 15 pixels, leave movement speed alone |
||
10677 | tya |
||
10678 | stax CheepCheepMoveMFlag,x ;otherwise change movement speed |
||
10679 | ExSwCC: rts ;leave |
||
10680 | |||
10681 | ;-------------------------------- |
||
10682 | ;$00 - used as counter for firebar parts |
||
10683 | ;$01 - used for oscillated high byte of spin state or to hold horizontal adder |
||
10684 | ;$02 - used for oscillated high byte of spin state or to hold vertical adder |
||
10685 | ;$03 - used for mirror data |
||
10686 | ;$04 - used to store player's sprite 1 X coordinate |
||
10687 | ;$05 - used to evaluate mirror data |
||
10688 | ;$06 - used to store either screen X coordinate or sprite data offset |
||
10689 | ;$07 - used to store screen Y coordinate |
||
10690 | ;$ed - used to hold maximum length of firebar |
||
10691 | ;$ef - used to hold high byte of spinstate |
||
10692 | |||
10693 | ;horizontal adder is at first byte + high byte of spinstate, |
||
10694 | ;vertical adder is same + 8 bytes, two's compliment |
||
10695 | ;if greater than $08 for proper oscillation |
||
10696 | FirebarPosLookupTbl: |
||
10697 | .db $00, $01, $03, $04, $05, $06, $07, $07, $08 |
||
10698 | .db $00, $03, $06, $09, $0b, $0d, $0e, $0f, $10 |
||
10699 | .db $00, $04, $09, $0d, $10, $13, $16, $17, $18 |
||
10700 | .db $00, $06, $0c, $12, $16, $1a, $1d, $1f, $20 |
||
10701 | .db $00, $07, $0f, $16, $1c, $21, $25, $27, $28 |
||
10702 | .db $00, $09, $12, $1b, $21, $27, $2c, $2f, $30 |
||
10703 | .db $00, $0b, $15, $1f, $27, $2e, $33, $37, $38 |
||
10704 | .db $00, $0c, $18, $24, $2d, $35, $3b, $3e, $40 |
||
10705 | .db $00, $0e, $1b, $28, $32, $3b, $42, $46, $48 |
||
10706 | .db $00, $0f, $1f, $2d, $38, $42, $4a, $4e, $50 |
||
10707 | .db $00, $11, $22, $31, $3e, $49, $51, $56, $58 |
||
10708 | |||
10709 | FirebarMirrorData: |
||
10710 | .db $01, $03, $02, $00 |
||
10711 | |||
10712 | FirebarTblOffsets: |
||
10713 | .db $00, $09, $12, $1b, $24, $2d |
||
10714 | .db $36, $3f, $48, $51, $5a, $63 |
||
10715 | |||
10716 | FirebarYPos: |
||
10717 | .db $0c, $18 |
||
10718 | |||
10719 | ProcFirebar: |
||
10720 | jsr GetEnemyOffscreenBits ;get offscreen information |
||
10721 | lda Enemy_OffscreenBits ;check for d3 set |
||
10722 | andn ++%00001000 ;if so, branch to leave |
||
10723 | bne SkipFBar |
||
10724 | lda TimerControl ;if master timer control set, branch |
||
10725 | checka |
||
10726 | bne SusFbar ;ahead of this part |
||
10727 | ldax FirebarSpinSpeed,x ;load spinning speed of firebar |
||
10728 | jsr FirebarSpin ;modify current spinstate |
||
10729 | andn ++%00011111 ;mask out all but 5 LSB |
||
10730 | stax FirebarSpinState_High,x ;and store as new high byte of spinstate |
||
10731 | SusFbar: ldax FirebarSpinState_High,x ;get high byte of spinstate |
||
10732 | ldyx Enemy_ID,x ;check enemy identifier |
||
10733 | cpyn ++$1f |
||
10734 | cmpcy |
||
10735 | bcc SetupGFB ;if LOW $1f (long firebar), branch |
||
10736 | cmpn ++$08 ;check high byte of spinstate |
||
10737 | beq SkpFSte ;if eight, branch to change |
||
10738 | cmpn ++$18 |
||
10739 | bne SetupGFB ;if not at twenty-four branch to not change |
||
10740 | SkpFSte: clc |
||
10741 | adcn ++$01 ;add one to spinning thing to avoid horizontal state |
||
10742 | stax FirebarSpinState_High,x |
||
10743 | SetupGFB: sta SCRATCHPAD+$ef ;save high byte of spinning thing, modified or otherwise |
||
10744 | jsr RelativeEnemyPosition ;get relative coordinates to screen |
||
10745 | jsr GetFirebarPosition ;do a sub here (residual, too early to be used now) |
||
10746 | ldyx Enemy_SprDataOffset,x ;get OAM data offset |
||
10747 | lda Enemy_Rel_YPos ;get relative vertical coordinate |
||
10748 | stay Sprite_Y_Position,y ;store as Y in OAM data |
||
10749 | sta SCRATCHPAD+$07 ;also save here |
||
10750 | lda Enemy_Rel_XPos ;get relative horizontal coordinate |
||
10751 | stay Sprite_X_Position,y ;store as X in OAM data |
||
10752 | sta SCRATCHPAD+$06 ;also save here |
||
10753 | ldan ++$01 |
||
10754 | sta SCRATCHPAD+$00 ;set $01 value here (not necessary) |
||
10755 | jsr FirebarCollision ;draw fireball part and do collision detection |
||
10756 | ldyn ++$05 ;load value for short firebars by default |
||
10757 | ldax Enemy_ID,x |
||
10758 | cmpn ++$1f ;are we doing a long firebar? |
||
10759 | cmpcy |
||
10760 | bcc SetMFbar ;no, branch then |
||
10761 | ldyn ++$0b ;otherwise load value for long firebars |
||
10762 | SetMFbar: sty SCRATCHPAD+$ed ;store maximum value for length of firebars |
||
10763 | ldan ++$00 |
||
10764 | sta SCRATCHPAD+$00 ;initialize counter here |
||
10765 | DrawFbar: lda SCRATCHPAD+$ef ;load high byte of spinstate |
||
10766 | jsr GetFirebarPosition ;get fireball position data depending on firebar part |
||
10767 | jsr DrawFirebar_Collision ;position it properly, draw it and do collision detection |
||
10768 | lda SCRATCHPAD+$00 ;check which firebar part |
||
10769 | cmpn ++$04 |
||
10770 | bne NextFbar |
||
10771 | ldy DuplicateObj_Offset ;if we arrive at fifth firebar part, |
||
10772 | lday Enemy_SprDataOffset,y ;get offset from long firebar and load OAM data offset |
||
10773 | sta SCRATCHPAD+$06 ;using long firebar offset, then store as new one here |
||
10774 | NextFbar: inci SCRATCHPAD+$00 ;move onto the next firebar part |
||
10775 | lda SCRATCHPAD+$00 |
||
10776 | cmpi SCRATCHPAD+$ed ;if we end up at the maximum part, go on and leave |
||
10777 | cmpcy |
||
10778 | bcc DrawFbar ;otherwise go back and do another |
||
10779 | SkipFBar: rts |
||
10780 | |||
10781 | DrawFirebar_Collision: |
||
10782 | lda SCRATCHPAD+$03 ;store mirror data elsewhere |
||
10783 | sta SCRATCHPAD+$05 |
||
10784 | ldy SCRATCHPAD+$06 ;load OAM data offset for firebar |
||
10785 | lda SCRATCHPAD+$01 ;load horizontal adder we got from position loader |
||
10786 | lsri SCRATCHPAD+$05 ;shift LSB of mirror data |
||
10787 | bcs AddHA ;if carry was set, skip this part |
||
10788 | eorn ++$ff |
||
10789 | adcn ++$01 ;otherwise get two's compliment of horizontal adder |
||
10790 | AddHA: clc ;add horizontal coordinate relative to screen to |
||
10791 | adci Enemy_Rel_XPos ;horizontal adder, modified or otherwise |
||
10792 | stay Sprite_X_Position,y ;store as X coordinate here |
||
10793 | sta SCRATCHPAD+$06 ;store here for now, note offset is saved in Y still |
||
10794 | cmpi Enemy_Rel_XPos ;compare X coordinate of sprite to original X of firebar |
||
10795 | cmpcy |
||
10796 | bcs SubtR1 ;if sprite coordinate =HIGH original coordinate, branch |
||
10797 | lda Enemy_Rel_XPos |
||
10798 | secsub ;otherwise subtract sprite X from the |
||
10799 | sbci SCRATCHPAD+$06 ;original one and skip this part |
||
10800 | jmp ChkFOfs |
||
10801 | SubtR1: secsub ;subtract original X from the |
||
10802 | sbci Enemy_Rel_XPos ;current sprite X |
||
10803 | ChkFOfs: cmpn ++$59 ;if difference of coordinates within a certain range, |
||
10804 | cmpcy |
||
10805 | bcc VAHandl ;continue by handling vertical adder |
||
10806 | ldan ++$f8 ;otherwise, load offscreen Y coordinate |
||
10807 | checka |
||
10808 | bne SetVFbr ;and unconditionally branch to move sprite offscreen |
||
10809 | VAHandl: lda Enemy_Rel_YPos ;if vertical relative coordinate offscreen, |
||
10810 | cmpn ++$f8 ;skip ahead of this part and write into sprite Y coordinate |
||
10811 | beq SetVFbr |
||
10812 | lda SCRATCHPAD+$02 ;load vertical adder we got from position loader |
||
10813 | lsri SCRATCHPAD+$05 ;shift LSB of mirror data one more time |
||
10814 | bcs AddVA ;if carry was set, skip this part |
||
10815 | eorn ++$ff |
||
10816 | adcn ++$01 ;otherwise get two's compliment of second part |
||
10817 | AddVA: clc ;add vertical coordinate relative to screen to |
||
10818 | adci Enemy_Rel_YPos ;the second data, modified or otherwise |
||
10819 | SetVFbr: stay Sprite_Y_Position,y ;store as Y coordinate here |
||
10820 | sta SCRATCHPAD+$07 ;also store here for now |
||
10821 | |||
10822 | FirebarCollision: |
||
10823 | jsr DrawFirebar ;run sub here to draw current tile of firebar |
||
10824 | tya ;return OAM data offset and save |
||
10825 | pha ;to the stack for now |
||
10826 | lda StarInvincibleTimer ;if star mario invincibility timer |
||
10827 | orai TimerControl ;or master timer controls set |
||
10828 | bne NoColFB ;then skip all of this |
||
10829 | sta SCRATCHPAD+$05 ;otherwise initialize counter |
||
10830 | ldy Player_Y_HighPos |
||
10831 | dey ;if player's vertical high byte offscreen, |
||
10832 | bne NoColFB ;skip all of this |
||
10833 | ldy Player_Y_Position ;get player's vertical position |
||
10834 | lda PlayerSize ;get player's size |
||
10835 | checka |
||
10836 | bne AdjSm ;if player small, branch to alter variables |
||
10837 | lda CrouchingFlag |
||
10838 | checka |
||
10839 | beq BigJp ;if player big and not crouching, jump ahead |
||
10840 | AdjSm: inci SCRATCHPAD+$05 ;if small or big but crouching, execute this part |
||
10841 | inci SCRATCHPAD+$05 ;first increment our counter twice (setting $02 as flag) |
||
10842 | tya |
||
10843 | clc ;then add 24 pixels to the player's |
||
10844 | adcn ++$18 ;vertical coordinate |
||
10845 | tay |
||
10846 | BigJp: tya ;get vertical coordinate, altered or otherwise, from Y |
||
10847 | FBCLoop: secsub ;subtract vertical position of firebar |
||
10848 | sbci SCRATCHPAD+$07 ;from the vertical coordinate of the player |
||
10849 | bpl ChkVFBD ;if player lower on the screen than firebar, |
||
10850 | eorn ++$ff ;skip two's compliment part |
||
10851 | clc ;otherwise get two's compliment |
||
10852 | adcn ++$01 |
||
10853 | ChkVFBD: cmpn ++$08 ;if difference =HIGH 8 pixels, skip ahead of this part |
||
10854 | cmpcy |
||
10855 | bcs Chk2Ofs |
||
10856 | lda SCRATCHPAD+$06 ;if firebar on far right on the screen, skip this, |
||
10857 | cmpn ++$f0 ;because, really, what's the point? |
||
10858 | cmpcy |
||
10859 | bcs Chk2Ofs |
||
10860 | lda Sprite_X_Position+4 ;get OAM X coordinate for sprite ++1 |
||
10861 | clc |
||
10862 | adcn ++$04 ;add four pixels |
||
10863 | sta SCRATCHPAD+$04 ;store here |
||
10864 | secsub ;subtract horizontal coordinate of firebar |
||
10865 | sbci SCRATCHPAD+$06 ;from the X coordinate of player's sprite 1 |
||
10866 | bpl ChkFBCl ;if modded X coordinate to the right of firebar |
||
10867 | eorn ++$ff ;skip two's compliment part |
||
10868 | clc ;otherwise get two's compliment |
||
10869 | adcn ++$01 |
||
10870 | ChkFBCl: cmpn ++$08 ;if difference LOW 8 pixels, collision, thus branch |
||
10871 | cmpcy |
||
10872 | bcc ChgSDir ;to process |
||
10873 | Chk2Ofs: lda SCRATCHPAD+$05 ;if value of $02 was set earlier for whatever reason, |
||
10874 | cmpn ++$02 ;branch to increment OAM offset and leave, no collision |
||
10875 | beq NoColFB |
||
10876 | ldy SCRATCHPAD+$05 ;otherwise get temp here and use as offset |
||
10877 | lda Player_Y_Position |
||
10878 | clc |
||
10879 | adcy FirebarYPos,y ;add value loaded with offset to player's vertical coordinate |
||
10880 | inci SCRATCHPAD+$05 ;then increment temp and jump back |
||
10881 | jmp FBCLoop |
||
10882 | ChgSDir: ldxn ++$01 ;set movement direction by default |
||
10883 | lda SCRATCHPAD+$04 ;if OAM X coordinate of player's sprite 1 |
||
10884 | cmpi SCRATCHPAD+$06 ;is greater than horizontal coordinate of firebar |
||
10885 | cmpcy |
||
10886 | bcs SetSDir ;then do not alter movement direction |
||
10887 | inx ;otherwise increment it |
||
10888 | SetSDir: stx Enemy_MovingDir ;store movement direction here |
||
10889 | ldxn ++$00 |
||
10890 | lda SCRATCHPAD+$00 ;save value written to $00 to stack |
||
10891 | pha |
||
10892 | jsr InjurePlayer ;perform sub to hurt or kill player |
||
10893 | pla |
||
10894 | sta SCRATCHPAD+$00 ;get value of $00 from stack |
||
10895 | NoColFB: pla ;get OAM data offset |
||
10896 | clc ;add four to it and save |
||
10897 | adcn ++$04 |
||
10898 | sta SCRATCHPAD+$06 |
||
10899 | ldx ObjectOffset ;get enemy object buffer offset and leave |
||
10900 | rts |
||
10901 | |||
10902 | GetFirebarPosition: |
||
10903 | pha ;save high byte of spinstate to the stack |
||
10904 | andn ++%00001111 ;mask out low nybble |
||
10905 | cmpn ++$09 |
||
10906 | cmpcy |
||
10907 | bcc GetHAdder ;if lower than $09, branch ahead |
||
10908 | eorn ++%00001111 ;otherwise get two's compliment to oscillate |
||
10909 | clc |
||
10910 | adcn ++$01 |
||
10911 | GetHAdder: sta SCRATCHPAD+$01 ;store result, modified or not, here |
||
10912 | ldy SCRATCHPAD+$00 ;load number of firebar ball where we're at |
||
10913 | lday FirebarTblOffsets,y ;load offset to firebar position data |
||
10914 | clc |
||
10915 | adci SCRATCHPAD+$01 ;add oscillated high byte of spinstate |
||
10916 | tay ;to offset here and use as new offset |
||
10917 | lday FirebarPosLookupTbl,y ;get data here and store as horizontal adder |
||
10918 | sta SCRATCHPAD+$01 |
||
10919 | pla ;pull whatever was in A from the stack |
||
10920 | pha ;save it again because we still need it |
||
10921 | clc |
||
10922 | adcn ++$08 ;add eight this time, to get vertical adder |
||
10923 | andn ++%00001111 ;mask out high nybble |
||
10924 | cmpn ++$09 ;if lower than $09, branch ahead |
||
10925 | cmpcy |
||
10926 | bcc GetVAdder |
||
10927 | eorn ++%00001111 ;otherwise get two's compliment |
||
10928 | clc |
||
10929 | adcn ++$01 |
||
10930 | GetVAdder: sta SCRATCHPAD+$02 ;store result here |
||
10931 | ldy SCRATCHPAD+$00 |
||
10932 | lday FirebarTblOffsets,y ;load offset to firebar position data again |
||
10933 | clc |
||
10934 | adci SCRATCHPAD+$02 ;this time add value in $02 to offset here and use as offset |
||
10935 | tay |
||
10936 | lday FirebarPosLookupTbl,y ;get data here and store as vertica adder |
||
10937 | sta SCRATCHPAD+$02 |
||
10938 | pla ;pull out whatever was in A one last time |
||
10939 | lsr ;divide by eight or shift three to the right |
||
10940 | lsr |
||
10941 | lsr |
||
10942 | tay ;use as offset |
||
10943 | lday FirebarMirrorData,y ;load mirroring data here |
||
10944 | sta SCRATCHPAD+$03 ;store |
||
10945 | rts |
||
10946 | |||
10947 | ;-------------------------------- |
||
10948 | |||
10949 | PRandomSubtracter: |
||
10950 | .db $f8, $a0, $70, $bd, $00 |
||
10951 | |||
10952 | FlyCCBPriority: |
||
10953 | .db $20, $20, $20, $00, $00 |
||
10954 | |||
10955 | MoveFlyingCheepCheep: |
||
10956 | ldax Enemy_State,x ;check cheep-cheep's enemy state |
||
10957 | andn ++%00100000 ;for d5 set |
||
10958 | beq FlyCC ;branch to continue code if not set |
||
10959 | ldan ++$00 |
||
10960 | stax Enemy_SprAttrib,x ;otherwise clear sprite attributes |
||
10961 | jmp MoveJ_EnemyVertically ;and jump to move defeated cheep-cheep downwards |
||
10962 | FlyCC: jsr MoveEnemyHorizontally ;move cheep-cheep horizontally based on speed and force |
||
10963 | ldyn ++$0d ;set vertical movement amount |
||
10964 | ldan ++$05 ;set maximum speed |
||
10965 | jsr SetXMoveAmt ;branch to impose gravity on flying cheep-cheep |
||
10966 | ldax Enemy_Y_MoveForce,x |
||
10967 | lsr ;get vertical movement force and |
||
10968 | lsr ;move high nybble to low |
||
10969 | lsr |
||
10970 | lsr |
||
10971 | tay ;save as offset (note this tends to go into reach of code) |
||
10972 | ldax Enemy_Y_Position,x ;get vertical position |
||
10973 | secsub ;subtract pseudorandom value based on offset from position |
||
10974 | sbcy PRandomSubtracter,y |
||
10975 | bpl AddCCF ;if result within top half of screen, skip this part |
||
10976 | eorn ++$ff |
||
10977 | clc ;otherwise get two's compliment |
||
10978 | adcn ++$01 |
||
10979 | AddCCF: cmpn ++$08 ;if result or two's compliment greater than eight, |
||
10980 | cmpcy |
||
10981 | bcs BPGet ;skip to the end without changing movement force |
||
10982 | ldax Enemy_Y_MoveForce,x |
||
10983 | clc |
||
10984 | adcn ++$10 ;otherwise add to it |
||
10985 | stax Enemy_Y_MoveForce,x |
||
10986 | lsr ;move high nybble to low again |
||
10987 | lsr |
||
10988 | lsr |
||
10989 | lsr |
||
10990 | tay |
||
10991 | BPGet: lday FlyCCBPriority,y ;load bg priority data and store (this is very likely |
||
10992 | stax Enemy_SprAttrib,x ;broken or residual code, value is overwritten before |
||
10993 | rts ;drawing it next frame), then leave |
||
10994 | |||
10995 | ;-------------------------------- |
||
10996 | ;$00 - used to hold horizontal difference |
||
10997 | ;$01-$03 - used to hold difference adjusters |
||
10998 | |||
10999 | LakituDiffAdj: |
||
11000 | .db $15, $30, $40 |
||
11001 | |||
11002 | MoveLakitu: |
||
11003 | ldax Enemy_State,x ;check lakitu's enemy state |
||
11004 | andn ++%00100000 ;for d5 set |
||
11005 | beq ChkLS ;if not set, continue with code |
||
11006 | jmp MoveD_EnemyVertically ;otherwise jump to move defeated lakitu downwards |
||
11007 | ChkLS: ldax Enemy_State,x ;if lakitu's enemy state not set at all, |
||
11008 | checka |
||
11009 | beq Fr12S ;go ahead and continue with code |
||
11010 | ldan ++$00 |
||
11011 | stax LakituMoveDirection,x ;otherwise initialize moving direction to move to left |
||
11012 | sta EnemyFrenzyBuffer ;initialize frenzy buffer |
||
11013 | ldan ++$10 |
||
11014 | checka |
||
11015 | bne SetLSpd ;load horizontal speed and do unconditional branch |
||
11016 | Fr12S: ldan ++Spiny |
||
11017 | sta EnemyFrenzyBuffer ;set spiny identifier in frenzy buffer |
||
11018 | ldyn ++$02 |
||
11019 | LdLDa: lday LakituDiffAdj,y ;load values |
||
11020 | stay SCRATCHPAD+$0001,y ;store in zero page |
||
11021 | dey |
||
11022 | bpl LdLDa ;do this until all values are stired |
||
11023 | jsr PlayerLakituDiff ;execute sub to set speed and create spinys |
||
11024 | SetLSpd: stax LakituMoveSpeed,x ;set movement speed returned from sub |
||
11025 | ldyn ++$01 ;set moving direction to right by default |
||
11026 | ldax LakituMoveDirection,x |
||
11027 | andn ++$01 ;get LSB of moving direction |
||
11028 | bne SetLMov ;if set, branch to the end to use moving direction |
||
11029 | ldax LakituMoveSpeed,x |
||
11030 | eorn ++$ff ;get two's compliment of moving speed |
||
11031 | clc |
||
11032 | adcn ++$01 |
||
11033 | stax LakituMoveSpeed,x ;store as new moving speed |
||
11034 | iny ;increment moving direction to left |
||
11035 | SetLMov: styx Enemy_MovingDir,x ;store moving direction |
||
11036 | jmp MoveEnemyHorizontally ;move lakitu horizontally |
||
11037 | |||
11038 | PlayerLakituDiff: |
||
11039 | ldyn ++$00 ;set Y for default value |
||
11040 | jsr PlayerEnemyDiff ;get horizontal difference between enemy and player |
||
11041 | bpl ChkLakDif ;branch if enemy is to the right of the player |
||
11042 | iny ;increment Y for left of player |
||
11043 | lda SCRATCHPAD+$00 |
||
11044 | eorn ++$ff ;get two's compliment of low byte of horizontal difference |
||
11045 | clc |
||
11046 | adcn ++$01 ;store two's compliment as horizontal difference |
||
11047 | sta SCRATCHPAD+$00 |
||
11048 | ChkLakDif: lda SCRATCHPAD+$00 ;get low byte of horizontal difference |
||
11049 | cmpn ++$3c ;if within a certain distance of player, branch |
||
11050 | cmpcy |
||
11051 | bcc ChkPSpeed |
||
11052 | ldan ++$3c ;otherwise set maximum distance |
||
11053 | sta SCRATCHPAD+$00 |
||
11054 | ldax Enemy_ID,x ;check if lakitu is in our current enemy slot |
||
11055 | cmpn ++Lakitu |
||
11056 | bne ChkPSpeed ;if not, branch elsewhere |
||
11057 | tya ;compare contents of Y, now in A |
||
11058 | cmpx LakituMoveDirection,x ;to what is being used as horizontal movement direction |
||
11059 | beq ChkPSpeed ;if moving toward the player, branch, do not alter |
||
11060 | ldax LakituMoveDirection,x ;if moving to the left beyond maximum distance, |
||
11061 | checka |
||
11062 | beq SetLMovD ;branch and alter without delay |
||
11063 | decx LakituMoveSpeed,x ;decrement horizontal speed |
||
11064 | ldax LakituMoveSpeed,x ;if horizontal speed not yet at zero, branch to leave |
||
11065 | checka |
||
11066 | bne ExMoveLak |
||
11067 | SetLMovD: tya ;set horizontal direction depending on horizontal |
||
11068 | stax LakituMoveDirection,x ;difference between enemy and player if necessary |
||
11069 | ChkPSpeed: lda SCRATCHPAD+$00 |
||
11070 | andn ++%00111100 ;mask out all but four bits in the middle |
||
11071 | lsr ;divide masked difference by four |
||
11072 | lsr |
||
11073 | sta SCRATCHPAD+$00 ;store as new value |
||
11074 | ldyn ++$00 ;init offset |
||
11075 | lda Player_X_Speed |
||
11076 | checka |
||
11077 | beq SubDifAdj ;if player not moving horizontally, branch |
||
11078 | lda ScrollAmount |
||
11079 | checka |
||
11080 | beq SubDifAdj ;if scroll speed not set, branch to same place |
||
11081 | iny ;otherwise increment offset |
||
11082 | lda Player_X_Speed |
||
11083 | cmpn ++$19 ;if player not running, branch |
||
11084 | cmpcy |
||
11085 | bcc ChkSpinyO |
||
11086 | lda ScrollAmount |
||
11087 | cmpn ++$02 ;if scroll speed below a certain amount, branch |
||
11088 | cmpcy |
||
11089 | bcc ChkSpinyO ;to same place |
||
11090 | iny ;otherwise increment once more |
||
11091 | ChkSpinyO: ldax Enemy_ID,x ;check for spiny object |
||
11092 | cmpn ++Spiny |
||
11093 | bne ChkEmySpd ;branch if not found |
||
11094 | lda Player_X_Speed ;if player not moving, skip this part |
||
11095 | checka |
||
11096 | bne SubDifAdj |
||
11097 | ChkEmySpd: ldax Enemy_Y_Speed,x ;check vertical speed |
||
11098 | checka |
||
11099 | bne SubDifAdj ;branch if nonzero |
||
11100 | ldyn ++$00 ;otherwise reinit offset |
||
11101 | SubDifAdj: lday SCRATCHPAD+$0001,y ;get one of three saved values from earlier |
||
11102 | ldy SCRATCHPAD+$00 ;get saved horizontal difference |
||
11103 | SPixelLak: secsub ;subtract one for each pixel of horizontal difference |
||
11104 | sbcn ++$01 ;from one of three saved values |
||
11105 | dey |
||
11106 | bpl SPixelLak ;branch until all pixels are subtracted, to adjust difference |
||
11107 | ExMoveLak: rts ;leave!!! |
||
11108 | |||
11109 | ;------------------------------------------------------------------------------------- |
||
11110 | ;$04-$05 - used to store name table address in little endian order |
||
11111 | |||
11112 | BridgeCollapseData: |
||
11113 | .db $1a ;axe |
||
11114 | .db $58 ;chain |
||
11115 | .db $98, $96, $94, $92, $90, $8e, $8c ;bridge |
||
11116 | .db $8a, $88, $86, $84, $82, $80 |
||
11117 | |||
11118 | BridgeCollapse: |
||
11119 | ldx BowserFront_Offset ;get enemy offset for bowser |
||
11120 | ldax Enemy_ID,x ;check enemy object identifier for bowser |
||
11121 | cmpn ++Bowser ;if not found, branch ahead, |
||
11122 | bne SetM2 ;metatile removal not necessary |
||
11123 | stx ObjectOffset ;store as enemy offset here |
||
11124 | ldax Enemy_State,x ;if bowser in normal state, skip all of this |
||
11125 | checka |
||
11126 | beq RemoveBridge |
||
11127 | andn ++%01000000 ;if bowser's state has d6 clear, skip to silence music |
||
11128 | beq SetM2 |
||
11129 | ldax Enemy_Y_Position,x ;check bowser's vertical coordinate |
||
11130 | cmpn ++$e0 ;if bowser not yet low enough, skip this part ahead |
||
11131 | cmpcy |
||
11132 | bcc MoveD_Bowser |
||
11133 | SetM2: ldan ++Silence ;silence music |
||
11134 | sta EventMusicQueue |
||
11135 | inci OperMode_Task ;move onto next secondary mode in autoctrl mode |
||
11136 | jmp KillAllEnemies ;jump to empty all enemy slots and then leave |
||
11137 | |||
11138 | MoveD_Bowser: |
||
11139 | jsr MoveEnemySlowVert ;do a sub to move bowser downwards |
||
11140 | jmp BowserGfxHandler ;jump to draw bowser's front and rear, then leave |
||
11141 | |||
11142 | RemoveBridge: |
||
11143 | deci BowserFeetCounter ;decrement timer to control bowser's feet |
||
11144 | bne NoBFall ;if not expired, skip all of this |
||
11145 | ldan ++$04 |
||
11146 | sta BowserFeetCounter ;otherwise, set timer now |
||
11147 | lda BowserBodyControls |
||
11148 | eorn ++$01 ;invert bit to control bowser's feet |
||
11149 | sta BowserBodyControls |
||
11150 | ldan ++$22 ;put high byte of name table address here for now |
||
11151 | sta SCRATCHPAD+$05 |
||
11152 | ldy BridgeCollapseOffset ;get bridge collapse offset here |
||
11153 | lday BridgeCollapseData,y ;load low byte of name table address and store here |
||
11154 | sta SCRATCHPAD+$04 |
||
11155 | ldy VRAM_Buffer1_Offset ;increment vram buffer offset |
||
11156 | iny |
||
11157 | ldxn ++$0c ;set offset for tile data for sub to draw blank metatile |
||
11158 | jsr RemBridge ;do sub here to remove bowser's bridge metatiles |
||
11159 | ldx ObjectOffset ;get enemy offset |
||
11160 | jsr MoveVOffset ;set new vram buffer offset |
||
11161 | ldan ++Sfx_Blast ;load the fireworks/gunfire sound into the square 2 sfx |
||
11162 | sta Square2SoundQueue ;queue while at the same time loading the brick |
||
11163 | ldan ++Sfx_BrickShatter ;shatter sound into the noise sfx queue thus |
||
11164 | sta NoiseSoundQueue ;producing the unique sound of the bridge collapsing |
||
11165 | inci BridgeCollapseOffset ;increment bridge collapse offset |
||
11166 | lda BridgeCollapseOffset |
||
11167 | cmpn ++$0f ;if bridge collapse offset has not yet reached |
||
11168 | bne NoBFall ;the end, go ahead and skip this part |
||
11169 | jsr InitVStf ;initialize whatever vertical speed bowser has |
||
11170 | ldan ++%01000000 |
||
11171 | stax Enemy_State,x ;set bowser's state to one of defeated states (d6 set) |
||
11172 | ldan ++Sfx_BowserFall |
||
11173 | sta Square2SoundQueue ;play bowser defeat sound |
||
11174 | NoBFall: jmp BowserGfxHandler ;jump to code that draws bowser |
||
11175 | |||
11176 | ;-------------------------------- |
||
11177 | |||
11178 | PRandomRange: |
||
11179 | .db $21, $41, $11, $31 |
||
11180 | |||
11181 | RunBowser: |
||
11182 | ldax Enemy_State,x ;if d5 in enemy state is not set |
||
11183 | andn ++%00100000 ;then branch elsewhere to run bowser |
||
11184 | beq BowserControl |
||
11185 | ldax Enemy_Y_Position,x ;otherwise check vertical position |
||
11186 | cmpn ++$e0 ;if above a certain point, branch to move defeated bowser |
||
11187 | cmpcy |
||
11188 | bcc MoveD_Bowser ;otherwise proceed to KillAllEnemies |
||
11189 | |||
11190 | KillAllEnemies: |
||
11191 | ldxn ++$04 ;start with last enemy slot |
||
11192 | KillLoop: jsr EraseEnemyObject ;branch to kill enemy objects |
||
11193 | dex ;move onto next enemy slot |
||
11194 | bpl KillLoop ;do this until all slots are emptied |
||
11195 | sta EnemyFrenzyBuffer ;empty frenzy buffer |
||
11196 | ldx ObjectOffset ;get enemy object offset and leave |
||
11197 | rts |
||
11198 | |||
11199 | BowserControl: |
||
11200 | ldan ++$00 |
||
11201 | sta EnemyFrenzyBuffer ;empty frenzy buffer |
||
11202 | lda TimerControl ;if master timer control not set, |
||
11203 | checka |
||
11204 | beq ChkMouth ;skip jump and execute code here |
||
11205 | jmp SkipToFB ;otherwise, jump over a bunch of code |
||
11206 | ChkMouth: lda BowserBodyControls ;check bowser's mouth |
||
11207 | checka |
||
11208 | bpl FeetTmr ;if bit clear, go ahead with code here |
||
11209 | jmp HammerChk ;otherwise skip a whole section starting here |
||
11210 | FeetTmr: deci BowserFeetCounter ;decrement timer to control bowser's feet |
||
11211 | bne ResetMDr ;if not expired, skip this part |
||
11212 | ldan ++$20 ;otherwise, reset timer |
||
11213 | sta BowserFeetCounter |
||
11214 | lda BowserBodyControls ;and invert bit used |
||
11215 | eorn ++%00000001 ;to control bowser's feet |
||
11216 | sta BowserBodyControls |
||
11217 | ResetMDr: lda FrameCounter ;check frame counter |
||
11218 | andn ++%00001111 ;if not on every sixteenth frame, skip |
||
11219 | bne B_FaceP ;ahead to continue code |
||
11220 | ldan ++$02 ;otherwise reset moving/facing direction every |
||
11221 | stax Enemy_MovingDir,x ;sixteen frames |
||
11222 | B_FaceP: ldax EnemyFrameTimer,x ;if timer set here expired, |
||
11223 | checka |
||
11224 | beq GetPRCmp ;branch to next section |
||
11225 | jsr PlayerEnemyDiff ;get horizontal difference between player and bowser, |
||
11226 | bpl GetPRCmp ;and branch if bowser to the right of the player |
||
11227 | ldan ++$01 |
||
11228 | stax Enemy_MovingDir,x ;set bowser to move and face to the right |
||
11229 | ldan ++$02 |
||
11230 | sta BowserMovementSpeed ;set movement speed |
||
11231 | ldan ++$20 |
||
11232 | stax EnemyFrameTimer,x ;set timer here |
||
11233 | sta BowserFireBreathTimer ;set timer used for bowser's flame |
||
11234 | ldax Enemy_X_Position,x |
||
11235 | cmpn ++$c8 ;if bowser to the right past a certain point, |
||
11236 | cmpcy |
||
11237 | bcs HammerChk ;skip ahead to some other section |
||
11238 | GetPRCmp: lda FrameCounter ;get frame counter |
||
11239 | andn ++%00000011 |
||
11240 | bne HammerChk ;execute this code every fourth frame, otherwise branch |
||
11241 | ldax Enemy_X_Position,x |
||
11242 | cmpi BowserOrigXPos ;if bowser not at original horizontal position, |
||
11243 | bne GetDToO ;branch to skip this part |
||
11244 | ldax PseudoRandomBitReg,x |
||
11245 | andn ++%00000011 ;get pseudorandom offset |
||
11246 | tay |
||
11247 | lday PRandomRange,y ;load value using pseudorandom offset |
||
11248 | sta MaxRangeFromOrigin ;and store here |
||
11249 | GetDToO: ldax Enemy_X_Position,x |
||
11250 | clc ;add movement speed to bowser's horizontal |
||
11251 | adci BowserMovementSpeed ;coordinate and save as new horizontal position |
||
11252 | stax Enemy_X_Position,x |
||
11253 | ldyx Enemy_MovingDir,x |
||
11254 | cpyn ++$01 ;if bowser moving and facing to the right, skip ahead |
||
11255 | beq HammerChk |
||
11256 | ldyn ++$ff ;set default movement speed here (move left) |
||
11257 | secsub ;get difference of current vs. original |
||
11258 | sbci BowserOrigXPos ;horizontal position |
||
11259 | bpl CompDToO ;if current position to the right of original, skip ahead |
||
11260 | eorn ++$ff |
||
11261 | clc ;get two's compliment |
||
11262 | adcn ++$01 |
||
11263 | ldyn ++$01 ;set alternate movement speed here (move right) |
||
11264 | CompDToO: cmpi MaxRangeFromOrigin ;compare difference with pseudorandom value |
||
11265 | cmpcy |
||
11266 | bcc HammerChk ;if difference LOW pseudorandom value, leave speed alone |
||
11267 | sty BowserMovementSpeed ;otherwise change bowser's movement speed |
||
11268 | HammerChk: ldax EnemyFrameTimer,x ;if timer set here not expired yet, skip ahead to |
||
11269 | checka |
||
11270 | bne MakeBJump ;some other section of code |
||
11271 | jsr MoveEnemySlowVert ;otherwise start by moving bowser downwards |
||
11272 | lda WorldNumber ;check world number |
||
11273 | cmpn ++World6 |
||
11274 | cmpcy |
||
11275 | bcc SetHmrTmr ;if world 1-5, skip this part (not time to throw hammers yet) |
||
11276 | lda FrameCounter |
||
11277 | andn ++%00000011 ;check to see if it's time to execute sub |
||
11278 | bne SetHmrTmr ;if not, skip sub, otherwise |
||
11279 | jsr SpawnHammerObj ;execute sub on every fourth frame to spawn misc object (hammer) |
||
11280 | SetHmrTmr: ldax Enemy_Y_Position,x ;get current vertical position |
||
11281 | cmpn ++$80 ;if still above a certain point |
||
11282 | cmpcy |
||
11283 | bcc ChkFireB ;then skip to world number check for flames |
||
11284 | ldax PseudoRandomBitReg,x |
||
11285 | andn ++%00000011 ;get pseudorandom offset |
||
11286 | tay |
||
11287 | lday PRandomRange,y ;get value using pseudorandom offset |
||
11288 | stax EnemyFrameTimer,x ;set for timer here |
||
11289 | SkipToFB: jmp ChkFireB ;jump to execute flames code |
||
11290 | MakeBJump: cmpn ++$01 ;if timer not yet about to expire, |
||
11291 | bne ChkFireB ;skip ahead to next part |
||
11292 | decx Enemy_Y_Position,x ;otherwise decrement vertical coordinate |
||
11293 | jsr InitVStf ;initialize movement amount |
||
11294 | ldan ++$fe |
||
11295 | stax Enemy_Y_Speed,x ;set vertical speed to move bowser upwards |
||
11296 | ChkFireB: lda WorldNumber ;check world number here |
||
11297 | cmpn ++World8 ;world 8? |
||
11298 | beq SpawnFBr ;if so, execute this part here |
||
11299 | cmpn ++World6 ;world 6-7? |
||
11300 | cmpcy |
||
11301 | bcs BowserGfxHandler ;if so, skip this part here |
||
11302 | SpawnFBr: lda BowserFireBreathTimer ;check timer here |
||
11303 | checka |
||
11304 | bne BowserGfxHandler ;if not expired yet, skip all of this |
||
11305 | ldan ++$20 |
||
11306 | sta BowserFireBreathTimer ;set timer here |
||
11307 | lda BowserBodyControls |
||
11308 | eorn ++%10000000 ;invert bowser's mouth bit to open |
||
11309 | sta BowserBodyControls ;and close bowser's mouth |
||
11310 | bmi ChkFireB ;if bowser's mouth open, loop back |
||
11311 | jsr SetFlameTimer ;get timing for bowser's flame |
||
11312 | ldy SecondaryHardMode |
||
11313 | checky |
||
11314 | beq SetFBTmr ;if secondary hard mode flag not set, skip this |
||
11315 | secsub |
||
11316 | sbcn ++$10 ;otherwise subtract from value in A |
||
11317 | SetFBTmr: sta BowserFireBreathTimer ;set value as timer here |
||
11318 | ldan ++BowserFlame ;put bowser's flame identifier |
||
11319 | sta EnemyFrenzyBuffer ;in enemy frenzy buffer |
||
11320 | |||
11321 | ;-------------------------------- |
||
11322 | |||
11323 | BowserGfxHandler: |
||
11324 | jsr ProcessBowserHalf ;do a sub here to process bowser's front |
||
11325 | ldyn ++$10 ;load default value here to position bowser's rear |
||
11326 | ldax Enemy_MovingDir,x ;check moving direction |
||
11327 | lsr |
||
11328 | bcc CopyFToR ;if moving left, use default |
||
11329 | ldyn ++$f0 ;otherwise load alternate positioning value here |
||
11330 | CopyFToR: tya ;move bowser's rear object position value to A |
||
11331 | clc |
||
11332 | adcx Enemy_X_Position,x ;add to bowser's front object horizontal coordinate |
||
11333 | ldy DuplicateObj_Offset ;get bowser's rear object offset |
||
11334 | stay Enemy_X_Position,y ;store A as bowser's rear horizontal coordinate |
||
11335 | ldax Enemy_Y_Position,x |
||
11336 | clc ;add eight pixels to bowser's front object |
||
11337 | adcn ++$08 ;vertical coordinate and store as vertical coordinate |
||
11338 | stay Enemy_Y_Position,y ;for bowser's rear |
||
11339 | ldax Enemy_State,x |
||
11340 | stay Enemy_State,y ;copy enemy state directly from front to rear |
||
11341 | ldax Enemy_MovingDir,x |
||
11342 | stay Enemy_MovingDir,y ;copy moving direction also |
||
11343 | lda ObjectOffset ;save enemy object offset of front to stack |
||
11344 | pha |
||
11345 | ldx DuplicateObj_Offset ;put enemy object offset of rear as current |
||
11346 | stx ObjectOffset |
||
11347 | ldan ++Bowser ;set bowser's enemy identifier |
||
11348 | stax Enemy_ID,x ;store in bowser's rear object |
||
11349 | jsr ProcessBowserHalf ;do a sub here to process bowser's rear |
||
11350 | pla |
||
11351 | sta ObjectOffset ;get original enemy object offset |
||
11352 | tax |
||
11353 | ldan ++$00 ;nullify bowser's front/rear graphics flag |
||
11354 | sta BowserGfxFlag |
||
11355 | ExBGfxH: rts ;leave! |
||
11356 | |||
11357 | ProcessBowserHalf: |
||
11358 | inci BowserGfxFlag ;increment bowser's graphics flag, then run subroutines |
||
11359 | jsr RunRetainerObj ;to get offscreen bits, relative position and draw bowser (finally!) |
||
11360 | ldax Enemy_State,x |
||
11361 | checka |
||
11362 | bne ExBGfxH ;if either enemy object not in normal state, branch to leave |
||
11363 | ldan ++$0a |
||
11364 | stax Enemy_BoundBoxCtrl,x ;set bounding box size control |
||
11365 | jsr GetEnemyBoundBox ;get bounding box coordinates |
||
11366 | jmp PlayerEnemyCollision ;do player-to-enemy collision detection |
||
11367 | |||
11368 | ;------------------------------------------------------------------------------------- |
||
11369 | ;$00 - used to hold movement force and tile number |
||
11370 | ;$01 - used to hold sprite attribute data |
||
11371 | |||
11372 | FlameTimerData: |
||
11373 | .db $bf, $40, $bf, $bf, $bf, $40, $40, $bf |
||
11374 | |||
11375 | SetFlameTimer: |
||
11376 | ldy BowserFlameTimerCtrl ;load counter as offset |
||
11377 | inci BowserFlameTimerCtrl ;increment |
||
11378 | lda BowserFlameTimerCtrl ;mask out all but 3 LSB |
||
11379 | andn ++%00000111 ;to keep in range of 0-7 |
||
11380 | sta BowserFlameTimerCtrl |
||
11381 | lday FlameTimerData,y ;load value to be used then leave |
||
11382 | ExFl: rts |
||
11383 | |||
11384 | ProcBowserFlame: |
||
11385 | lda TimerControl ;if master timer control flag set, |
||
11386 | checka |
||
11387 | bne SetGfxF ;skip all of this |
||
11388 | ldan ++$40 ;load default movement force |
||
11389 | ldy SecondaryHardMode |
||
11390 | checky |
||
11391 | beq SFlmX ;if secondary hard mode flag not set, use default |
||
11392 | ldan ++$60 ;otherwise load alternate movement force to go faster |
||
11393 | SFlmX: sta SCRATCHPAD+$00 ;store value here |
||
11394 | ldax Enemy_X_MoveForce,x |
||
11395 | secsub ;subtract value from movement force ( X-) |
||
11396 | sbci SCRATCHPAD+$00 |
||
11397 | push af |
||
11398 | stax Enemy_X_MoveForce,x ;save new value ( X-) |
||
11399 | ldax Enemy_X_Position,x |
||
11400 | ld h,a |
||
11401 | pop af |
||
11402 | ld a,h |
||
11403 | sbcn ++$01 ;subtract one from horizontal position to move |
||
11404 | push af |
||
11405 | stax Enemy_X_Position,x ;to the left |
||
11406 | ldax Enemy_PageLoc,x |
||
11407 | ld h,a |
||
11408 | pop af |
||
11409 | ld a,h |
||
11410 | sbcn ++$00 ;subtract borrow from page location |
||
11411 | stax Enemy_PageLoc,x |
||
11412 | ldyx BowserFlamePRandomOfs,x ;get some value here and use as offset |
||
11413 | ldax Enemy_Y_Position,x ;load vertical coordinate |
||
11414 | cmpy FlameYPosData,y ;compare against coordinate data using $0417,x (???) as offset |
||
11415 | beq SetGfxF ;if equal, branch and do not modify coordinate |
||
11416 | clc |
||
11417 | adcx Enemy_Y_MoveForce,x ;otherwise add value here to coordinate and store |
||
11418 | stax Enemy_Y_Position,x ;as new vertical coordinate |
||
11419 | SetGfxF: jsr RelativeEnemyPosition ;get new relative coordinates |
||
11420 | ldax Enemy_State,x ;if bowser's flame not in normal state, |
||
11421 | checka |
||
11422 | bne ExFl ;branch to leave |
||
11423 | ldan ++$51 ;otherwise, continue |
||
11424 | sta SCRATCHPAD+$00 ;write first tile number |
||
11425 | ldyn ++$02 ;load attributes without vertical flip by default |
||
11426 | lda FrameCounter |
||
11427 | andn ++%00000010 ;invert vertical flip bit every 2 frames |
||
11428 | beq FlmeAt ;if d1 not set, write default value |
||
11429 | ldyn ++$82 ;otherwise write value with vertical flip bit set |
||
11430 | FlmeAt: sty SCRATCHPAD+$01 ;set bowser's flame sprite attributes here |
||
11431 | ldyx Enemy_SprDataOffset,x ;get OAM data offset |
||
11432 | ldxn ++$00 |
||
11433 | |||
11434 | DrawFlameLoop: |
||
11435 | lda Enemy_Rel_YPos ;get Y relative coordinate of current enemy object |
||
11436 | stay Sprite_Y_Position,y ;write into Y coordinate of OAM data |
||
11437 | lda SCRATCHPAD+$00 |
||
11438 | stay Sprite_Tilenumber,y ;write current tile number into OAM data |
||
11439 | inci SCRATCHPAD+$00 ;increment tile number to draw more bowser's flame |
||
11440 | lda SCRATCHPAD+$01 |
||
11441 | stay Sprite_Attributes,y ;write saved attributes into OAM data |
||
11442 | lda Enemy_Rel_XPos |
||
11443 | stay Sprite_X_Position,y ;write X relative coordinate of current enemy object |
||
11444 | clc |
||
11445 | adcn ++$08 |
||
11446 | sta Enemy_Rel_XPos ;then add eight to it and store |
||
11447 | iny |
||
11448 | iny |
||
11449 | iny |
||
11450 | iny ;increment Y four times to move onto the next OAM |
||
11451 | inx ;move onto the next OAM, and branch if three |
||
11452 | cpxn ++$03 ;have not yet been done |
||
11453 | cmpcy |
||
11454 | bcc DrawFlameLoop |
||
11455 | ldx ObjectOffset ;reload original enemy offset |
||
11456 | jsr GetEnemyOffscreenBits ;get offscreen information |
||
11457 | ldyx Enemy_SprDataOffset,x ;get OAM data offset |
||
11458 | lda Enemy_OffscreenBits ;get enemy object offscreen bits |
||
11459 | lsr ;move d0 to carry and result to stack |
||
11460 | pha |
||
11461 | bcc M3FOfs ;branch if carry not set |
||
11462 | ldan ++$f8 ;otherwise move sprite offscreen, this part likely |
||
11463 | stay Sprite_Y_Position+12,y ;residual since flame is only made of three sprites |
||
11464 | M3FOfs: pla ;get bits from stack |
||
11465 | lsr ;move d1 to carry and move bits back to stack |
||
11466 | pha |
||
11467 | bcc M2FOfs ;branch if carry not set again |
||
11468 | ldan ++$f8 ;otherwise move third sprite offscreen |
||
11469 | stay Sprite_Y_Position+8,y |
||
11470 | M2FOfs: pla ;get bits from stack again |
||
11471 | lsr ;move d2 to carry and move bits back to stack again |
||
11472 | pha |
||
11473 | bcc M1FOfs ;branch if carry not set yet again |
||
11474 | ldan ++$f8 ;otherwise move second sprite offscreen |
||
11475 | stay Sprite_Y_Position+4,y |
||
11476 | M1FOfs: pla ;get bits from stack one last time |
||
11477 | lsr ;move d3 to carry |
||
11478 | bcc ExFlmeD ;branch if carry not set one last time |
||
11479 | ldan ++$f8 |
||
11480 | stay Sprite_Y_Position,y ;otherwise move first sprite offscreen |
||
11481 | ExFlmeD: rts ;leave |
||
11482 | |||
11483 | ;-------------------------------- |
||
11484 | |||
11485 | RunFireworks: |
||
11486 | decx ExplosionTimerCounter,x ;decrement explosion timing counter here |
||
11487 | bne SetupExpl ;if not expired, skip this part |
||
11488 | ldan ++$08 |
||
11489 | stax ExplosionTimerCounter,x ;reset counter |
||
11490 | incx ExplosionGfxCounter,x ;increment explosion graphics counter |
||
11491 | ldax ExplosionGfxCounter,x |
||
11492 | cmpn ++$03 ;check explosion graphics counter |
||
11493 | cmpcy |
||
11494 | bcs FireworksSoundScore ;if at a certain point, branch to kill this object |
||
11495 | SetupExpl: jsr RelativeEnemyPosition ;get relative coordinates of explosion |
||
11496 | lda Enemy_Rel_YPos ;copy relative coordinates |
||
11497 | sta Fireball_Rel_YPos ;from the enemy object to the fireball object |
||
11498 | lda Enemy_Rel_XPos ;first vertical, then horizontal |
||
11499 | sta Fireball_Rel_XPos |
||
11500 | ldyx Enemy_SprDataOffset,x ;get OAM data offset |
||
11501 | ldax ExplosionGfxCounter,x ;get explosion graphics counter |
||
11502 | jsr DrawExplosion_Fireworks ;do a sub to draw the explosion then leave |
||
11503 | rts |
||
11504 | |||
11505 | FireworksSoundScore: |
||
11506 | ldan ++$00 ;disable enemy buffer flag |
||
11507 | stax Enemy_Flag,x |
||
11508 | ldan ++Sfx_Blast ;play fireworks/gunfire sound |
||
11509 | sta Square2SoundQueue |
||
11510 | ldan ++$05 ;set part of score modifier for 500 points |
||
11511 | sta DigitModifier+4 |
||
11512 | jmp EndAreaPoints ;jump to award points accordingly then leave |
||
11513 | |||
11514 | ;-------------------------------- |
||
11515 | |||
11516 | StarFlagYPosAdder: |
||
11517 | .db $00, $00, $08, $08 |
||
11518 | |||
11519 | StarFlagXPosAdder: |
||
11520 | .db $00, $08, $00, $08 |
||
11521 | |||
11522 | StarFlagTileData: |
||
11523 | .db $54, $55, $56, $57 |
||
11524 | |||
11525 | RunStarFlagObj: |
||
11526 | ldan ++$00 ;initialize enemy frenzy buffer |
||
11527 | sta EnemyFrenzyBuffer |
||
11528 | lda StarFlagTaskControl ;check star flag object task number here |
||
11529 | cmpn ++$05 ;if greater than 5, branch to exit |
||
11530 | cmpcy |
||
11531 | bcs StarFlagExit |
||
11532 | jsr JumpEngine ;otherwise jump to appropriate sub |
||
11533 | |||
11534 | .dw StarFlagExit |
||
11535 | .dw GameTimerFireworks |
||
11536 | .dw AwardGameTimerPoints |
||
11537 | .dw RaiseFlagSetoffFWorks |
||
11538 | .dw DelayToAreaEnd |
||
11539 | |||
11540 | GameTimerFireworks: |
||
11541 | ldyn ++$05 ;set default state for star flag object |
||
11542 | lda GameTimerDisplay+2 ;get game timer's last digit |
||
11543 | cmpn ++$01 |
||
11544 | beq SetFWC ;if last digit of game timer set to 1, skip ahead |
||
11545 | ldyn ++$03 ;otherwise load new value for state |
||
11546 | cmpn ++$03 |
||
11547 | beq SetFWC ;if last digit of game timer set to 3, skip ahead |
||
11548 | ldyn ++$00 ;otherwise load one more potential value for state |
||
11549 | cmpn ++$06 |
||
11550 | beq SetFWC ;if last digit of game timer set to 6, skip ahead |
||
11551 | ldan ++$ff ;otherwise set value for no fireworks |
||
11552 | SetFWC: sta FireworksCounter ;set fireworks counter here |
||
11553 | styx Enemy_State,x ;set whatever state we have in star flag object |
||
11554 | |||
11555 | IncrementSFTask1: |
||
11556 | inci StarFlagTaskControl ;increment star flag object task number |
||
11557 | |||
11558 | StarFlagExit: |
||
11559 | rts ;leave |
||
11560 | |||
11561 | AwardGameTimerPoints: |
||
11562 | lda GameTimerDisplay ;check all game timer digits for any intervals left |
||
11563 | orai GameTimerDisplay+1 |
||
11564 | orai GameTimerDisplay+2 |
||
11565 | beq IncrementSFTask1 ;if no time left on game timer at all, branch to next task |
||
11566 | lda FrameCounter |
||
11567 | andn ++%00000100 ;check frame counter for d2 set (skip ahead |
||
11568 | beq NoTTick ;for four frames every four frames) branch if not set |
||
11569 | ldan ++Sfx_TimerTick |
||
11570 | sta Square2SoundQueue ;load timer tick sound |
||
11571 | NoTTick: ldyn ++GameTimerDisplay-DisplayDigits+2;++$23 ;set offset here to subtract from game timer's last digit |
||
11572 | ldan ++$ff ;set adder here to $ff, or -1, to subtract one |
||
11573 | sta DigitModifier+5 ;from the last digit of the game timer |
||
11574 | jsr DigitsMathRoutine ;subtract digit |
||
11575 | ldan ++$05 ;set now to add 50 points |
||
11576 | sta DigitModifier+5 ;per game timer interval subtracted |
||
11577 | |||
11578 | EndAreaPoints: |
||
11579 | ldyn ++$0b ;load offset for mario's score by default |
||
11580 | lda CurrentPlayer ;check player on the screen |
||
11581 | checka |
||
11582 | beq ELPGive ;if mario, do not change |
||
11583 | ldyn ++$11 ;otherwise load offset for luigi's score |
||
11584 | ELPGive: jsr DigitsMathRoutine ;award 50 points per game timer interval |
||
11585 | lda CurrentPlayer ;get player on the screen (or 500 points per |
||
11586 | asl ;fireworks explosion if branched here from there) |
||
11587 | asl ;shift to high nybble |
||
11588 | asl |
||
11589 | asl |
||
11590 | oran ++%00000100 ;add four to set nybble for game timer |
||
11591 | jmp UpdateNumber ;jump to print the new score and game timer |
||
11592 | |||
11593 | RaiseFlagSetoffFWorks: |
||
11594 | ldax Enemy_Y_Position,x ;check star flag's vertical position |
||
11595 | cmpn ++$72 ;against preset value |
||
11596 | cmpcy |
||
11597 | bcc SetoffF ;if star flag higher vertically, branch to other code |
||
11598 | decx Enemy_Y_Position,x ;otherwise, raise star flag by one pixel |
||
11599 | jmp DrawStarFlag ;and skip this part here |
||
11600 | SetoffF: lda FireworksCounter ;check fireworks counter |
||
11601 | checka |
||
11602 | beq DrawFlagSetTimer ;if no fireworks left to go off, skip this part |
||
11603 | bmi DrawFlagSetTimer ;if no fireworks set to go off, skip this part |
||
11604 | ldan ++Fireworks |
||
11605 | sta EnemyFrenzyBuffer ;otherwise set fireworks object in frenzy queue |
||
11606 | |||
11607 | DrawStarFlag: |
||
11608 | jsr RelativeEnemyPosition ;get relative coordinates of star flag |
||
11609 | ldyx Enemy_SprDataOffset,x ;get OAM data offset |
||
11610 | ldxn ++$03 ;do four sprites |
||
11611 | DSFLoop: lda Enemy_Rel_YPos ;get relative vertical coordinate |
||
11612 | clc |
||
11613 | adcx StarFlagYPosAdder,x ;add Y coordinate adder data |
||
11614 | stay Sprite_Y_Position,y ;store as Y coordinate |
||
11615 | ldax StarFlagTileData,x ;get tile number |
||
11616 | stay Sprite_Tilenumber,y ;store as tile number |
||
11617 | ldan ++$22 ;set palette and background priority bits |
||
11618 | stay Sprite_Attributes,y ;store as attributes |
||
11619 | lda Enemy_Rel_XPos ;get relative horizontal coordinate |
||
11620 | clc |
||
11621 | adcx StarFlagXPosAdder,x ;add X coordinate adder data |
||
11622 | stay Sprite_X_Position,y ;store as X coordinate |
||
11623 | iny |
||
11624 | iny ;increment OAM data offset four bytes |
||
11625 | iny ;for next sprite |
||
11626 | iny |
||
11627 | dex ;move onto next sprite |
||
11628 | bpl DSFLoop ;do this until all sprites are done |
||
11629 | ldx ObjectOffset ;get enemy object offset and leave |
||
11630 | rts |
||
11631 | |||
11632 | DrawFlagSetTimer: |
||
11633 | jsr DrawStarFlag ;do sub to draw star flag |
||
11634 | ldan ++$06 |
||
11635 | stax EnemyIntervalTimer,x ;set interval timer here |
||
11636 | |||
11637 | IncrementSFTask2: |
||
11638 | inci StarFlagTaskControl ;move onto next task |
||
11639 | rts |
||
11640 | |||
11641 | DelayToAreaEnd: |
||
11642 | jsr DrawStarFlag ;do sub to draw star flag |
||
11643 | ldax EnemyIntervalTimer,x ;if interval timer set in previous task |
||
11644 | checka |
||
11645 | bne StarFlagExit2 ;not yet expired, branch to leave |
||
231 | alone | 11646 | |
11647 | ;: MUSICONINT=1 |
||
11648 | if MUSICONINT |
||
171 | demige | 11649 | lda EventMusicBuffer ;if event music buffer empty, |
11650 | checka |
||
231 | alone | 11651 | ret nz |
11652 | ;ld hl,(EventMusicQueue_noint) ;if event music buffer empty, |
||
11653 | ;jr $ ;hl=fdcb/fdd0/fe2b/ (fdc9/fdce/fe29/fde0) |
||
11654 | ;ld a,(WorldNumber) ;check world number |
||
11655 | ;cp ++World4;8 |
||
11656 | ;jr nc,IncrementSFTask2 ; 8-2... ! |
||
11657 | ld hl,SoundEngine_noint |
||
11658 | ld (soundenginepatch),hl ; MUSICONINT=1 |
||
11659 | ld a,0xcd |
||
11660 | ld (soundenginecall),a ; MUSICONINT=1 |
||
11661 | jr IncrementSFTask2 ;branch to increment task |
||
11662 | else |
||
11663 | lda EventMusicBuffer ;if event music buffer empty, |
||
11664 | checka |
||
171 | demige | 11665 | beq IncrementSFTask2 ;branch to increment task |
231 | alone | 11666 | endif |
171 | demige | 11667 | |
11668 | StarFlagExit2: |
||
11669 | rts ;otherwise leave |
||
11670 | |||
11671 | ;-------------------------------- |
||
11672 | ;$00 - used to store horizontal difference between player and piranha plant |
||
11673 | |||
11674 | MovePiranhaPlant: |
||
11675 | ldax Enemy_State,x ;check enemy state |
||
11676 | checka |
||
11677 | bne PutinPipe ;if set at all, branch to leave |
||
11678 | ldax EnemyFrameTimer,x ;check enemy's timer here |
||
11679 | checka |
||
11680 | bne PutinPipe ;branch to end if not yet expired |
||
11681 | ldax PiranhaPlant_MoveFlag,x ;check movement flag |
||
11682 | checka |
||
11683 | bne SetupToMovePPlant ;if moving, skip to part ahead |
||
11684 | ldax PiranhaPlant_Y_Speed,x ;if currently rising, branch |
||
11685 | checka |
||
11686 | bmi ReversePlantSpeed ;to move enemy upwards out of pipe |
||
11687 | jsr PlayerEnemyDiff ;get horizontal difference between player and |
||
11688 | bpl ChkPlayerNearPipe ;piranha plant, and branch if enemy to right of player |
||
11689 | lda SCRATCHPAD+$00 ;otherwise get saved horizontal difference |
||
11690 | eorn ++$ff |
||
11691 | clc ;and change to two's compliment |
||
11692 | adcn ++$01 |
||
11693 | sta SCRATCHPAD+$00 ;save as new horizontal difference |
||
11694 | |||
11695 | ChkPlayerNearPipe: |
||
11696 | lda SCRATCHPAD+$00 ;get saved horizontal difference |
||
11697 | cmpn ++$21 |
||
11698 | cmpcy |
||
11699 | bcc PutinPipe ;if player within a certain distance, branch to leave |
||
11700 | |||
11701 | ReversePlantSpeed: |
||
11702 | ldax PiranhaPlant_Y_Speed,x ;get vertical speed |
||
11703 | eorn ++$ff |
||
11704 | clc ;change to two's compliment |
||
11705 | adcn ++$01 |
||
11706 | stax PiranhaPlant_Y_Speed,x ;save as new vertical speed |
||
11707 | incx PiranhaPlant_MoveFlag,x ;increment to set movement flag |
||
11708 | |||
11709 | SetupToMovePPlant: |
||
11710 | ldax PiranhaPlantDownYPos,x ;get original vertical coordinate (lowest point) |
||
11711 | ldyx PiranhaPlant_Y_Speed,x ;get vertical speed |
||
11712 | checky |
||
11713 | bpl RiseFallPiranhaPlant ;branch if moving downwards |
||
11714 | ldax PiranhaPlantUpYPos,x ;otherwise get other vertical coordinate (highest point) |
||
11715 | |||
11716 | RiseFallPiranhaPlant: |
||
11717 | sta SCRATCHPAD+$00 ;save vertical coordinate here |
||
11718 | lda FrameCounter ;get frame counter |
||
11719 | lsr |
||
11720 | bcc PutinPipe ;branch to leave if d0 set (execute code every other frame) |
||
11721 | lda TimerControl ;get master timer control |
||
11722 | checka |
||
11723 | bne PutinPipe ;branch to leave if set (likely not necessary) |
||
11724 | ldax Enemy_Y_Position,x ;get current vertical coordinate |
||
11725 | clc |
||
11726 | adcx PiranhaPlant_Y_Speed,x ;add vertical speed to move up or down |
||
11727 | stax Enemy_Y_Position,x ;save as new vertical coordinate |
||
11728 | cmpi SCRATCHPAD+$00 ;compare against low or high coordinate |
||
11729 | bne PutinPipe ;branch to leave if not yet reached |
||
11730 | ldan ++$00 |
||
11731 | stax PiranhaPlant_MoveFlag,x ;otherwise clear movement flag |
||
11732 | ldan ++$40 |
||
11733 | stax EnemyFrameTimer,x ;set timer to delay piranha plant movement |
||
11734 | |||
11735 | PutinPipe: |
||
11736 | ldan ++%00100000 ;set background priority bit in sprite |
||
11737 | stax Enemy_SprAttrib,x ;attributes to give illusion of being inside pipe |
||
11738 | rts ;then leave |
||
11739 | |||
11740 | ;------------------------------------------------------------------------------------- |
||
11741 | ;$07 - spinning speed |
||
11742 | |||
11743 | FirebarSpin: |
||
11744 | sta SCRATCHPAD+$07 ;save spinning speed here |
||
11745 | ldax FirebarSpinDirection,x ;check spinning direction |
||
11746 | checka |
||
11747 | bne SpinCounterClockwise ;if moving counter-clockwise, branch to other part |
||
11748 | ldyn ++$18 ;possibly residual ldy |
||
11749 | ldax FirebarSpinState_Low,x |
||
11750 | clc ;add spinning speed to what would normally be |
||
11751 | adci SCRATCHPAD+$07 ;the horizontal speed |
||
11752 | push af |
||
11753 | stax FirebarSpinState_Low,x |
||
11754 | ldax FirebarSpinState_High,x ;add carry to what would normally be the vertical speed |
||
11755 | ld h,a |
||
11756 | pop af |
||
11757 | ld a,h |
||
11758 | adcn ++$00 |
||
11759 | rts |
||
11760 | |||
11761 | SpinCounterClockwise: |
||
11762 | ldyn ++$08 ;possibly residual ldy |
||
11763 | ldax FirebarSpinState_Low,x |
||
11764 | secsub ;subtract spinning speed to what would normally be |
||
11765 | sbci SCRATCHPAD+$07 ;the horizontal speed |
||
11766 | push af |
||
11767 | stax FirebarSpinState_Low,x |
||
11768 | ldax FirebarSpinState_High,x ;add carry to what would normally be the vertical speed |
||
11769 | ld h,a |
||
11770 | pop af |
||
11771 | ld a,h |
||
11772 | sbcn ++$00 |
||
11773 | rts |
||
11774 | |||
11775 | ;------------------------------------------------------------------------------------- |
||
11776 | ;$00 - used to hold collision flag, Y movement force + 5 or low byte of name table for rope |
||
11777 | ;$01 - used to hold high byte of name table for rope |
||
11778 | ;$02 - used to hold page location of rope |
||
11779 | |||
11780 | BalancePlatform: |
||
11781 | ldax Enemy_Y_HighPos,x ;check high byte of vertical position |
||
11782 | cmpn ++$03 |
||
11783 | bne DoBPl |
||
11784 | jmp EraseEnemyObject ;if far below screen, kill the object |
||
11785 | DoBPl: ldax Enemy_State,x ;get object's state (set to $ff or other platform offset) |
||
11786 | checka |
||
11787 | bpl CheckBalPlatform ;if doing other balance platform, branch to leave |
||
11788 | rts |
||
11789 | |||
11790 | CheckBalPlatform: |
||
11791 | tay ;save offset from state as Y |
||
11792 | ldax PlatformCollisionFlag,x ;get collision flag of platform |
||
11793 | sta SCRATCHPAD+$00 ;store here |
||
11794 | ldax Enemy_MovingDir,x ;get moving direction |
||
11795 | checka |
||
11796 | beq ChkForFall |
||
11797 | jmp PlatformFall ;if set, jump here |
||
11798 | |||
11799 | ChkForFall: |
||
11800 | ldan ++$2d ;check if platform is above a certain point |
||
11801 | cmpx Enemy_Y_Position,x |
||
11802 | cmpcy |
||
11803 | bcc ChkOtherForFall ;if not, branch elsewhere |
||
11804 | cpyi SCRATCHPAD+$00 ;if collision flag is set to same value as |
||
11805 | beq MakePlatformFall ;enemy state, branch to make platforms fall |
||
11806 | clc |
||
11807 | adcn ++$02 ;otherwise add 2 pixels to vertical position |
||
11808 | stax Enemy_Y_Position,x ;of current platform and branch elsewhere |
||
11809 | jmp StopPlatforms ;to make platforms stop |
||
11810 | |||
11811 | MakePlatformFall: |
||
11812 | jmp InitPlatformFall ;make platforms fall |
||
11813 | |||
11814 | ChkOtherForFall: |
||
11815 | cmpy Enemy_Y_Position,y ;check if other platform is above a certain point |
||
11816 | cmpcy |
||
11817 | bcc ChkToMoveBalPlat ;if not, branch elsewhere |
||
11818 | cpxi SCRATCHPAD+$00 ;if collision flag is set to same value as |
||
11819 | beq MakePlatformFall ;enemy state, branch to make platforms fall |
||
11820 | clc |
||
11821 | adcn ++$02 ;otherwise add 2 pixels to vertical position |
||
11822 | stay Enemy_Y_Position,y ;of other platform and branch elsewhere |
||
11823 | jmp StopPlatforms ;jump to stop movement and do not return |
||
11824 | |||
11825 | ChkToMoveBalPlat: |
||
11826 | ldax Enemy_Y_Position,x ;save vertical position to stack |
||
11827 | pha |
||
11828 | ldax PlatformCollisionFlag,x ;get collision flag |
||
11829 | checka |
||
11830 | bpl ColFlg ;branch if collision |
||
11831 | ldax Enemy_Y_MoveForce,x |
||
11832 | clc ;add $05 to contents of moveforce, whatever they be |
||
11833 | adcn ++$05 |
||
11834 | sta SCRATCHPAD+$00 ;store here |
||
11835 | ldaxkeepcy Enemy_Y_Speed,x |
||
11836 | adcn ++$00 ;add carry to vertical speed |
||
11837 | bmi PlatDn ;branch if moving downwards |
||
11838 | bne PlatUp ;branch elsewhere if moving upwards |
||
11839 | lda SCRATCHPAD+$00 |
||
11840 | cmpn ++$0b ;check if there's still a little force left |
||
11841 | cmpcy |
||
11842 | bcc PlatSt ;if not enough, branch to stop movement |
||
11843 | bcs PlatUp ;otherwise keep branch to move upwards |
||
11844 | ColFlg: cmpi ObjectOffset ;if collision flag matches |
||
11845 | beq PlatDn ;current enemy object offset, branch |
||
11846 | PlatUp: jsr MovePlatformUp ;do a sub to move upwards |
||
11847 | jmp DoOtherPlatform ;jump ahead to remaining code |
||
11848 | PlatSt: jsr StopPlatforms ;do a sub to stop movement |
||
11849 | jmp DoOtherPlatform ;jump ahead to remaining code |
||
11850 | PlatDn: jsr MovePlatformDown ;do a sub to move downwards |
||
11851 | |||
11852 | DoOtherPlatform: |
||
11853 | ldyx Enemy_State,x ;get offset of other platform |
||
11854 | pla ;get old vertical coordinate from stack |
||
11855 | secsub |
||
11856 | sbcx Enemy_Y_Position,x ;get difference of old vs. new coordinate |
||
11857 | clc |
||
11858 | adcy Enemy_Y_Position,y ;add difference to vertical coordinate of other |
||
11859 | stay Enemy_Y_Position,y ;platform to move it in the opposite direction |
||
11860 | ldax PlatformCollisionFlag,x ;if no collision, skip this part here |
||
11861 | checka |
||
11862 | bmi DrawEraseRope |
||
11863 | tax ;put offset which collision occurred here |
||
11864 | jsr PositionPlayerOnVPlat ;and use it to position player accordingly |
||
11865 | |||
11866 | DrawEraseRope: |
||
11867 | ldy ObjectOffset ;get enemy object offset |
||
11868 | lday Enemy_Y_Speed,y ;check to see if current platform is |
||
11869 | oray Enemy_Y_MoveForce,y ;moving at all |
||
11870 | beq ExitRp ;if not, skip all of this and branch to leave |
||
11871 | ldx VRAM_Buffer1_Offset ;get vram buffer offset |
||
11872 | cpxn ++$20 ;if offset beyond a certain point, go ahead |
||
11873 | cmpcy |
||
11874 | bcs ExitRp ;and skip this, branch to leave |
||
11875 | lday Enemy_Y_Speed,y |
||
11876 | pha ;save two copies of vertical speed to stack |
||
11877 | pha |
||
11878 | jsr SetupPlatformRope ;do a sub to figure out where to put new bg tiles |
||
11879 | lda SCRATCHPAD+$01 ;write name table address to vram buffer |
||
11880 | stax VRAM_Buffer1,x ;first the high byte, then the low |
||
11881 | lda SCRATCHPAD+$00 |
||
11882 | stax VRAM_Buffer1+1,x |
||
11883 | ldan ++$02 ;set length for 2 bytes |
||
11884 | stax VRAM_Buffer1+2,x |
||
11885 | lday Enemy_Y_Speed,y ;if platform moving upwards, branch |
||
11886 | checka |
||
11887 | bmi EraseR1 ;to do something else |
||
11888 | ldan ++xa2 |
||
11889 | stax VRAM_Buffer1+3,x ;otherwise put tile numbers for left |
||
11890 | ldan ++xa3 ;and right sides of rope in vram buffer |
||
11891 | stax VRAM_Buffer1+4,x |
||
11892 | jmp OtherRope ;jump to skip this part |
||
11893 | EraseR1: ldan ++$24 ;put blank tiles in vram buffer |
||
11894 | stax VRAM_Buffer1+3,x ;to erase rope |
||
11895 | stax VRAM_Buffer1+4,x |
||
11896 | |||
11897 | OtherRope: |
||
11898 | lday Enemy_State,y ;get offset of other platform from state |
||
11899 | tay ;use as Y here |
||
11900 | pla ;pull second copy of vertical speed from stack |
||
11901 | eorn ++$ff ;invert bits to reverse speed |
||
11902 | jsr SetupPlatformRope ;do sub again to figure out where to put bg tiles |
||
11903 | lda SCRATCHPAD+$01 ;write name table address to vram buffer |
||
11904 | stax VRAM_Buffer1+5,x ;this time we're doing putting tiles for |
||
11905 | lda SCRATCHPAD+$00 ;the other platform |
||
11906 | stax VRAM_Buffer1+6,x |
||
11907 | ldan ++$02 |
||
11908 | stax VRAM_Buffer1+7,x ;set length again for 2 bytes |
||
11909 | pla ;pull first copy of vertical speed from stack |
||
11910 | checka |
||
11911 | bpl EraseR2 ;if moving upwards (note inversion earlier), skip this |
||
11912 | ldan ++xa2 |
||
11913 | stax VRAM_Buffer1+8,x ;otherwise put tile numbers for left |
||
11914 | ldan ++xa3 ;and right sides of rope in vram |
||
11915 | stax VRAM_Buffer1+9,x ;transfer buffer |
||
11916 | jmp EndRp ;jump to skip this part |
||
11917 | EraseR2: ldan ++$24 ;put blank tiles in vram buffer |
||
11918 | stax VRAM_Buffer1+8,x ;to erase rope |
||
11919 | stax VRAM_Buffer1+9,x |
||
11920 | EndRp: ldan ++$00 ;put null terminator at the end |
||
11921 | stax VRAM_Buffer1+10,x |
||
11922 | lda VRAM_Buffer1_Offset ;add ten bytes to the vram buffer offset |
||
11923 | clc ;and store |
||
11924 | adcn ++10 |
||
11925 | sta VRAM_Buffer1_Offset |
||
11926 | ExitRp: ldx ObjectOffset ;get enemy object buffer offset and leave |
||
11927 | rts |
||
11928 | |||
11929 | SetupPlatformRope: |
||
11930 | pha ;save second/third copy to stack |
||
11931 | lday Enemy_X_Position,y ;get horizontal coordinate |
||
11932 | clc |
||
11933 | adcn ++$08 ;add eight pixels |
||
11934 | ldx SecondaryHardMode ;if secondary hard mode flag set, |
||
11935 | checkx |
||
11936 | bne GetLRp ;use coordinate as-is |
||
11937 | clc |
||
11938 | adcn ++$10 ;otherwise add sixteen more pixels |
||
11939 | GetLRp: pha ;save modified horizontal coordinate to stack |
||
11940 | ldaykeepcy Enemy_PageLoc,y |
||
11941 | adcn ++$00 ;add carry to page location |
||
11942 | sta SCRATCHPAD+$02 ;and save here |
||
11943 | pla ;pull modified horizontal coordinate |
||
11944 | andn ++%11110000 ;from the stack, mask out low nybble |
||
11945 | lsr ;and shift three bits to the right |
||
11946 | lsr |
||
11947 | lsr |
||
11948 | sta SCRATCHPAD+$00 ;store result here as part of name table low byte |
||
11949 | ldxy Enemy_Y_Position,y ;get vertical coordinate |
||
11950 | pla ;get second/third copy of vertical speed from stack |
||
11951 | checka |
||
11952 | bpl GetHRp ;skip this part if moving downwards or not at all |
||
11953 | txa |
||
11954 | clc |
||
11955 | adcn ++$08 ;add eight to vertical coordinate and |
||
11956 | tax ;save as X |
||
11957 | GetHRp: txa ;move vertical coordinate to A |
||
11958 | ldx VRAM_Buffer1_Offset ;get vram buffer offset |
||
11959 | asl |
||
11960 | rol ;rotate d7 to d0 and d6 into carry |
||
11961 | pha ;save modified vertical coordinate to stack |
||
11962 | rol ;rotate carry to d0, thus d7 and d6 are at 2 LSB |
||
11963 | andn ++%00000011 ;mask out all bits but d7 and d6, then set |
||
11964 | oran ++%00100000 ;d5 to get appropriate high byte of name table |
||
11965 | sta SCRATCHPAD+$01 ;address, then store |
||
11966 | lda SCRATCHPAD+$02 ;get saved page location from earlier |
||
11967 | andn ++$01 ;mask out all but LSB |
||
11968 | asl |
||
11969 | asl ;shift twice to the left and save with the |
||
11970 | orai SCRATCHPAD+$01 ;rest of the bits of the high byte, to get |
||
11971 | sta SCRATCHPAD+$01 ;the proper name table and the right place on it |
||
11972 | pla ;get modified vertical coordinate from stack |
||
11973 | andn ++%11100000 ;mask out low nybble and LSB of high nybble |
||
11974 | clc |
||
11975 | adci SCRATCHPAD+$00 ;add to horizontal part saved here |
||
11976 | sta SCRATCHPAD+$00 ;save as name table low byte |
||
11977 | lday Enemy_Y_Position,y |
||
11978 | cmpn ++$e8 ;if vertical position not below the |
||
11979 | cmpcy |
||
11980 | bcc ExPRp ;bottom of the screen, we're done, branch to leave |
||
11981 | lda SCRATCHPAD+$00 |
||
11982 | andn ++%10111111 ;mask out d6 of low byte of name table address |
||
11983 | sta SCRATCHPAD+$00 |
||
11984 | ExPRp: rts ;leave! |
||
11985 | |||
11986 | InitPlatformFall: |
||
11987 | tya ;move offset of other platform from Y to X |
||
11988 | tax |
||
11989 | jsr GetEnemyOffscreenBits ;get offscreen bits |
||
11990 | ldan ++$06 |
||
11991 | jsr SetupFloateyNumber ;award 1000 points to player |
||
11992 | lda Player_Rel_XPos |
||
11993 | stax FloateyNum_X_Pos,x ;put floatey number coordinates where player is |
||
11994 | lda Player_Y_Position |
||
11995 | stax FloateyNum_Y_Pos,x |
||
11996 | ldan ++$01 ;set moving direction as flag for |
||
11997 | stax Enemy_MovingDir,x ;falling platforms |
||
11998 | |||
11999 | StopPlatforms: |
||
12000 | jsr InitVStf ;initialize vertical speed and low byte |
||
12001 | stay Enemy_Y_Speed,y ;for both platforms and leave |
||
12002 | stay Enemy_Y_MoveForce,y |
||
12003 | rts |
||
12004 | |||
12005 | PlatformFall: |
||
12006 | tya ;save offset for other platform to stack |
||
12007 | pha |
||
12008 | jsr MoveFallingPlatform ;make current platform fall |
||
12009 | pla |
||
12010 | tax ;pull offset from stack and save to X |
||
12011 | jsr MoveFallingPlatform ;make other platform fall |
||
12012 | ldx ObjectOffset |
||
12013 | ldax PlatformCollisionFlag,x ;if player not standing on either platform, |
||
12014 | checka |
||
12015 | bmi ExPF ;skip this part |
||
12016 | tax ;transfer collision flag offset as offset to X |
||
12017 | jsr PositionPlayerOnVPlat ;and position player appropriately |
||
12018 | ExPF: ldx ObjectOffset ;get enemy object buffer offset and leave |
||
12019 | rts |
||
12020 | |||
12021 | ;-------------------------------- |
||
12022 | |||
12023 | YMovingPlatform: |
||
12024 | ldax Enemy_Y_Speed,x ;if platform moving up or down, skip ahead to |
||
12025 | orax Enemy_Y_MoveForce,x ;check on other position |
||
12026 | bne ChkYCenterPos |
||
12027 | stax Enemy_YMF_Dummy,x ;initialize dummy variable |
||
12028 | ldax Enemy_Y_Position,x |
||
12029 | cmpx YPlatformTopYPos,x ;if current vertical position =HIGH top position, branch |
||
12030 | cmpcy |
||
12031 | bcs ChkYCenterPos ;ahead of all this |
||
12032 | lda FrameCounter |
||
12033 | andn ++%00000111 ;check for every eighth frame |
||
12034 | bne SkipIY |
||
12035 | incx Enemy_Y_Position,x ;increase vertical position every eighth frame |
||
12036 | SkipIY: jmp ChkYPCollision ;skip ahead to last part |
||
12037 | |||
12038 | ChkYCenterPos: |
||
12039 | ldax Enemy_Y_Position,x ;if current vertical position LOW central position, branch |
||
12040 | cmpx YPlatformCenterYPos,x ;to slow ascent/move downwards |
||
12041 | cmpcy |
||
12042 | bcc YMDown |
||
12043 | jsr MovePlatformUp ;otherwise start slowing descent/moving upwards |
||
12044 | jmp ChkYPCollision |
||
12045 | YMDown: jsr MovePlatformDown ;start slowing ascent/moving downwards |
||
12046 | |||
12047 | ChkYPCollision: |
||
12048 | ldax PlatformCollisionFlag,x ;if collision flag not set here, branch |
||
12049 | checka |
||
12050 | bmi ExYPl ;to leave |
||
12051 | jsr PositionPlayerOnVPlat ;otherwise position player appropriately |
||
12052 | ExYPl: rts ;leave |
||
12053 | |||
12054 | ;-------------------------------- |
||
12055 | ;$00 - used as adder to position player hotizontally |
||
12056 | |||
12057 | XMovingPlatform: |
||
12058 | ldan ++$0e ;load preset maximum value for secondary counter |
||
12059 | jsr XMoveCntr_Platform ;do a sub to increment counters for movement |
||
12060 | jsr MoveWithXMCntrs ;do a sub to move platform accordingly, and return value |
||
12061 | ldax PlatformCollisionFlag,x ;if no collision with player, |
||
12062 | checka |
||
12063 | bmi ExXMP ;branch ahead to leave |
||
12064 | |||
12065 | PositionPlayerOnHPlat: |
||
12066 | lda Player_X_Position |
||
12067 | clc ;add saved value from second subroutine to |
||
12068 | adci SCRATCHPAD+$00 ;current player's position to position ( X ) |
||
12069 | sta Player_X_Position ;player accordingly in horizontal position |
||
12070 | lda Player_PageLoc ;get player's page location |
||
12071 | ldy SCRATCHPAD+$00 ;check to see if saved value here is positive or negative |
||
12072 | checky |
||
12073 | bmi PPHSubt ;if negative, branch to subtract |
||
12074 | adcn ++$00 ;otherwise add carry to page location |
||
12075 | jmp SetPVar ;jump to skip subtraction |
||
12076 | PPHSubt: |
||
12077 | cmpcy |
||
12078 | sbcn ++$00 ;subtract borrow from page location |
||
12079 | SetPVar: sta Player_PageLoc ;save result to player's page location |
||
12080 | sty Platform_X_Scroll ;put saved value from second sub here to be used later |
||
12081 | jsr PositionPlayerOnVPlat ;position player vertically and appropriately |
||
12082 | ExXMP: rts ;and we are done here |
||
12083 | |||
12084 | ;-------------------------------- |
||
12085 | |||
12086 | DropPlatform: |
||
12087 | ldax PlatformCollisionFlag,x ;if no collision between platform and player |
||
12088 | checka |
||
12089 | bmi ExDPl ;occurred, just leave without moving anything |
||
12090 | jsr MoveDropPlatform ;otherwise do a sub to move platform down very quickly |
||
12091 | jsr PositionPlayerOnVPlat ;do a sub to position player appropriately |
||
12092 | ExDPl: rts ;leave |
||
12093 | |||
12094 | ;-------------------------------- |
||
12095 | ;$00 - residual value from sub |
||
12096 | |||
12097 | RightPlatform: |
||
12098 | jsr MoveEnemyHorizontally ;move platform with current horizontal speed, if any |
||
12099 | sta SCRATCHPAD+$00 ;store saved value here (residual code) |
||
12100 | ldax PlatformCollisionFlag,x ;check collision flag, if no collision between player |
||
12101 | checka |
||
12102 | bmi ExRPl ;and platform, branch ahead, leave speed unaltered |
||
12103 | ldan ++$10 |
||
12104 | stax Enemy_X_Speed,x ;otherwise set new speed (gets moving if motionless) |
||
12105 | jsr PositionPlayerOnHPlat ;use saved value from earlier sub to position player |
||
12106 | ExRPl: rts ;then leave |
||
12107 | |||
12108 | ;-------------------------------- |
||
12109 | |||
12110 | MoveLargeLiftPlat: |
||
12111 | jsr MoveLiftPlatforms ;execute common to all large and small lift platforms |
||
12112 | jmp ChkYPCollision ;branch to position player correctly |
||
12113 | |||
12114 | MoveSmallPlatform: |
||
12115 | jsr MoveLiftPlatforms ;execute common to all large and small lift platforms |
||
12116 | jmp ChkSmallPlatCollision ;branch to position player correctly |
||
12117 | |||
12118 | MoveLiftPlatforms: |
||
12119 | lda TimerControl ;if master timer control set, skip all of this |
||
12120 | checka |
||
12121 | bne ExLiftP ;and branch to leave |
||
12122 | ldax Enemy_YMF_Dummy,x |
||
12123 | clc ;add contents of movement amount to whatever's here |
||
12124 | adcx Enemy_Y_MoveForce,x |
||
12125 | push af |
||
12126 | stax Enemy_YMF_Dummy,x |
||
12127 | ldax Enemy_Y_Position,x ;add whatever vertical speed is set to current |
||
12128 | ld h,a |
||
12129 | pop af |
||
12130 | ld a,h |
||
12131 | adcx Enemy_Y_Speed,x ;vertical position plus carry to move up or down |
||
12132 | stax Enemy_Y_Position,x ;and then leave |
||
12133 | rts |
||
12134 | |||
12135 | ChkSmallPlatCollision: |
||
12136 | ldax PlatformCollisionFlag,x ;get bounding box counter saved in collision flag |
||
12137 | checka |
||
12138 | beq ExLiftP ;if none found, leave player position alone |
||
12139 | jsr PositionPlayerOnS_Plat ;use to position player correctly |
||
12140 | ExLiftP: rts ;then leave |
||
12141 | |||
12142 | ;------------------------------------------------------------------------------------- |
||
12143 | ;$00 - page location of extended left boundary |
||
12144 | ;$01 - extended left boundary position |
||
12145 | ;$02 - page location of extended right boundary |
||
12146 | ;$03 - extended right boundary position |
||
12147 | |||
12148 | OffscreenBoundsCheck: |
||
12149 | ldax Enemy_ID,x ;check for cheep-cheep object |
||
12150 | cmpn ++FlyingCheepCheep ;branch to leave if found |
||
12151 | beq ExScrnBd |
||
12152 | lda ScreenLeft_X_Pos ;get horizontal coordinate for left side of screen |
||
12153 | ldyx Enemy_ID,x |
||
12154 | cpyn ++HammerBro ;check for hammer bro object |
||
12155 | beq LimitB |
||
12156 | cpyn ++PiranhaPlant ;check for piranha plant object |
||
12157 | bne ExtendLB ;these two will be erased sooner than others if too far left |
||
12158 | LimitB: |
||
12159 | cmpcy |
||
12160 | adcn ++$38 ;add 56 pixels to coordinate if hammer bro or piranha plant |
||
12161 | cmpcy |
||
12162 | ExtendLB: |
||
12163 | sbcn ++$48 ;subtract 72 pixels regardless of enemy object |
||
12164 | sta SCRATCHPAD+$01 ;store result here |
||
12165 | lda ScreenLeft_PageLoc |
||
12166 | sbcn ++$00 ;subtract borrow from page location of left side |
||
12167 | cmpcy |
||
12168 | sta SCRATCHPAD+$00 ;store result here |
||
12169 | lda ScreenRight_X_Pos ;add 72 pixels to the right side horizontal coordinate |
||
12170 | adcn ++$48 |
||
12171 | sta SCRATCHPAD+$03 ;store result here |
||
12172 | lda ScreenRight_PageLoc |
||
12173 | adcn ++$00 ;then add the carry to the page location |
||
12174 | sta SCRATCHPAD+$02 ;and store result here |
||
12175 | ldax Enemy_X_Position,x ;compare horizontal coordinate of the enemy object |
||
12176 | cmpi SCRATCHPAD+$01 ;to modified horizontal left edge coordinate to get carry |
||
12177 | ldaxkeepcy Enemy_PageLoc,x |
||
12178 | sbci SCRATCHPAD+$00 ;then subtract it from the page coordinate of the enemy object |
||
12179 | bmi TooFar ;if enemy object is too far left, branch to erase it |
||
12180 | ldax Enemy_X_Position,x ;compare horizontal coordinate of the enemy object |
||
12181 | cmpi SCRATCHPAD+$03 ;to modified horizontal right edge coordinate to get carry |
||
12182 | ldaxkeepcy Enemy_PageLoc,x |
||
12183 | sbci SCRATCHPAD+$02 ;then subtract it from the page coordinate of the enemy object |
||
12184 | bmi ExScrnBd ;if enemy object is on the screen, leave, do not erase enemy |
||
12185 | ldax Enemy_State,x ;if at this point, enemy is offscreen to the right, so check |
||
12186 | cmpn ++HammerBro ;if in state used by spiny's egg, do not erase |
||
12187 | beq ExScrnBd |
||
12188 | cpyn ++PiranhaPlant ;if piranha plant, do not erase |
||
12189 | beq ExScrnBd |
||
12190 | cpyn ++FlagpoleFlagObject ;if flagpole flag, do not erase |
||
12191 | beq ExScrnBd |
||
12192 | cpyn ++StarFlagObject ;if star flag, do not erase |
||
12193 | beq ExScrnBd |
||
12194 | cpyn ++JumpspringObject ;if jumpspring, do not erase |
||
12195 | beq ExScrnBd ;erase all others too far to the right |
||
12196 | TooFar: jsr EraseEnemyObject ;erase object if necessary |
||
12197 | ExScrnBd: rts ;leave |
||
12198 | |||
12199 | ;------------------------------------------------------------------------------------- |
||
12200 | |||
12201 | ;some unused space |
||
12202 | .db $ff, $ff, $ff |
||
12203 | |||
12204 | ;------------------------------------------------------------------------------------- |
||
12205 | ;$01 - enemy buffer offset |
||
12206 | |||
12207 | FireballEnemyCollision: |
||
12208 | ldax Fireball_State,x ;check to see if fireball state is set at all |
||
12209 | checka |
||
12210 | beq ExitFBallEnemy ;branch to leave if not |
||
12211 | asl |
||
12212 | bcs ExitFBallEnemy ;branch to leave also if d7 in state is set |
||
12213 | lda FrameCounter |
||
12214 | lsr ;get LSB of frame counter |
||
12215 | bcs ExitFBallEnemy ;branch to leave if set (do routine every other frame) |
||
12216 | txa |
||
12217 | asl ;multiply fireball offset by four |
||
12218 | asl |
||
12219 | clc |
||
12220 | adcn ++$1c ;then add $1c or 28 bytes to it |
||
12221 | tay ;to use fireball's bounding box coordinates |
||
12222 | ldxn ++$04 |
||
12223 | |||
12224 | FireballEnemyCDLoop: |
||
12225 | stx SCRATCHPAD+$01 ;store enemy object offset here |
||
12226 | tya |
||
12227 | pha ;push fireball offset to the stack |
||
12228 | ldax Enemy_State,x |
||
12229 | andn ++%00100000 ;check to see if d5 is set in enemy state |
||
12230 | bne NoFToECol ;if so, skip to next enemy slot |
||
12231 | ldax Enemy_Flag,x ;check to see if buffer flag is set |
||
12232 | checka |
||
12233 | beq NoFToECol ;if not, skip to next enemy slot |
||
12234 | ldax Enemy_ID,x ;check enemy identifier |
||
12235 | cmpn ++$24 |
||
12236 | cmpcy |
||
12237 | bcc GoombaDie ;if LOW $24, branch to check further |
||
12238 | cmpn ++$2b |
||
12239 | cmpcy |
||
12240 | bcc NoFToECol ;if in range $24-$2a, skip to next enemy slot |
||
12241 | GoombaDie: cmpn ++Goomba ;check for goomba identifier |
||
12242 | bne NotGoomba ;if not found, continue with code |
||
12243 | ldax Enemy_State,x ;otherwise check for defeated state |
||
12244 | cmpn ++$02 ;if stomped or otherwise defeated, |
||
12245 | cmpcy |
||
12246 | bcs NoFToECol ;skip to next enemy slot |
||
12247 | NotGoomba: ldax EnemyOffscrBitsMasked,x ;if any masked offscreen bits set, |
||
12248 | checka |
||
12249 | bne NoFToECol ;skip to next enemy slot |
||
12250 | txa |
||
12251 | asl ;otherwise multiply enemy offset by four |
||
12252 | asl |
||
12253 | clc |
||
12254 | adcn ++$04 ;add 4 bytes to it |
||
12255 | tax ;to use enemy's bounding box coordinates |
||
12256 | jsr SprObjectCollisionCore ;do fireball-to-enemy collision detection |
||
12257 | ldx ObjectOffset ;return fireball's original offset |
||
12258 | bcc NoFToECol ;if carry clear, no collision, thus do next enemy slot |
||
12259 | ldan ++%10000000 |
||
12260 | stax Fireball_State,x ;set d7 in enemy state |
||
12261 | ldx SCRATCHPAD+$01 ;get enemy offset |
||
12262 | jsr HandleEnemyFBallCol ;jump to handle fireball to enemy collision |
||
12263 | NoFToECol: pla ;pull fireball offset from stack |
||
12264 | tay ;put it in Y |
||
12265 | ldx SCRATCHPAD+$01 ;get enemy object offset |
||
12266 | dex ;decrement it |
||
12267 | bpl FireballEnemyCDLoop ;loop back until collision detection done on all enemies |
||
12268 | |||
12269 | ExitFBallEnemy: |
||
12270 | ldx ObjectOffset ;get original fireball offset and leave |
||
12271 | rts |
||
12272 | |||
12273 | BowserIdentities: |
||
12274 | .db Goomba, GreenKoopa, BuzzyBeetle, Spiny, Lakitu, Bloober, HammerBro, Bowser |
||
12275 | |||
12276 | HandleEnemyFBallCol: |
||
12277 | jsr RelativeEnemyPosition ;get relative coordinate of enemy |
||
12278 | ldx SCRATCHPAD+$01 ;get current enemy object offset |
||
12279 | ldax Enemy_Flag,x ;check buffer flag for d7 set |
||
12280 | checka |
||
12281 | bpl ChkBuzzyBeetle ;branch if not set to continue |
||
12282 | andn ++%00001111 ;otherwise mask out high nybble and |
||
12283 | tax ;use low nybble as enemy offset |
||
12284 | ldax Enemy_ID,x |
||
12285 | cmpn ++Bowser ;check enemy identifier for bowser |
||
12286 | beq HurtBowser ;branch if found |
||
12287 | ldx SCRATCHPAD+$01 ;otherwise retrieve current enemy offset |
||
12288 | |||
12289 | ChkBuzzyBeetle: |
||
12290 | ldax Enemy_ID,x |
||
12291 | cmpn ++BuzzyBeetle ;check for buzzy beetle |
||
12292 | beq ExHCF ;branch if found to leave (buzzy beetles fireproof) |
||
12293 | cmpn ++Bowser ;check for bowser one more time (necessary if d7 of flag was clear) |
||
12294 | bne ChkOtherEnemies ;if not found, branch to check other enemies |
||
12295 | |||
12296 | HurtBowser: |
||
12297 | deci BowserHitPoints ;decrement bowser's hit points |
||
12298 | bne ExHCF ;if bowser still has hit points, branch to leave |
||
12299 | jsr InitVStf ;otherwise do sub to init vertical speed and movement force |
||
12300 | stax Enemy_X_Speed,x ;initialize horizontal speed |
||
12301 | sta EnemyFrenzyBuffer ;init enemy frenzy buffer |
||
12302 | ldan ++$fe |
||
12303 | stax Enemy_Y_Speed,x ;set vertical speed to make defeated bowser jump a little |
||
12304 | ldy WorldNumber ;use world number as offset |
||
12305 | lday BowserIdentities,y ;get enemy identifier to replace bowser with |
||
12306 | stax Enemy_ID,x ;set as new enemy identifier |
||
12307 | ldan ++$20 ;set A to use starting value for state |
||
12308 | cpyn ++$03 ;check to see if using offset of 3 or more |
||
12309 | cmpcy |
||
12310 | bcs SetDBSte ;branch if so |
||
12311 | oran ++$03 ;otherwise add 3 to enemy state |
||
12312 | SetDBSte: stax Enemy_State,x ;set defeated enemy state |
||
12313 | ldan ++Sfx_BowserFall |
||
12314 | sta Square2SoundQueue ;load bowser defeat sound |
||
12315 | ldx SCRATCHPAD+$01 ;get enemy offset |
||
12316 | ldan ++$09 ;award 5000 points to player for defeating bowser |
||
12317 | checka |
||
12318 | bne EnemySmackScore ;unconditional branch to award points |
||
12319 | |||
12320 | ChkOtherEnemies: |
||
12321 | cmpn ++BulletBill_FrenzyVar |
||
12322 | beq ExHCF ;branch to leave if bullet bill (frenzy variant) |
||
12323 | cmpn ++Podoboo |
||
12324 | beq ExHCF ;branch to leave if podoboo |
||
12325 | cmpn ++$15 |
||
12326 | cmpcy |
||
12327 | bcs ExHCF ;branch to leave if identifier =HIGH $15 |
||
12328 | |||
12329 | ShellOrBlockDefeat: |
||
12330 | ldax Enemy_ID,x ;check for piranha plant |
||
12331 | cmpn ++PiranhaPlant |
||
12332 | cmpcy |
||
12333 | bne StnE ;branch if not found |
||
12334 | ldaxkeepcy Enemy_Y_Position,x |
||
12335 | adcn ++$18 ;add 24 pixels to enemy object's vertical position |
||
12336 | stax Enemy_Y_Position,x |
||
12337 | StnE: jsr ChkToStunEnemies ;do yet another sub |
||
12338 | ldax Enemy_State,x |
||
12339 | andn ++%00011111 ;mask out 2 MSB of enemy object's state |
||
12340 | oran ++%00100000 ;set d5 to defeat enemy and save as new state |
||
12341 | stax Enemy_State,x |
||
12342 | ldan ++$02 ;award 200 points by default |
||
12343 | ldyx Enemy_ID,x ;check for hammer bro |
||
12344 | cpyn ++HammerBro |
||
12345 | bne GoombaPoints ;branch if not found |
||
12346 | ldan ++$06 ;award 1000 points for hammer bro |
||
12347 | |||
12348 | GoombaPoints: |
||
12349 | cpyn ++Goomba ;check for goomba |
||
12350 | bne EnemySmackScore ;branch if not found |
||
12351 | ldan ++$01 ;award 100 points for goomba |
||
12352 | |||
12353 | EnemySmackScore: |
||
12354 | jsr SetupFloateyNumber ;update necessary score variables |
||
12355 | ldan ++Sfx_EnemySmack ;play smack enemy sound |
||
12356 | sta Square1SoundQueue |
||
12357 | ExHCF: rts ;and now let's leave |
||
12358 | |||
12359 | ;------------------------------------------------------------------------------------- |
||
12360 | |||
12361 | PlayerHammerCollision: |
||
12362 | lda FrameCounter ;get frame counter |
||
12363 | lsr ;shift d0 into carry |
||
12364 | bcc ExPHC ;branch to leave if d0 not set to execute every other frame |
||
12365 | lda TimerControl ;if either master timer control |
||
12366 | orai Misc_OffscreenBits ;or any offscreen bits for hammer are set, |
||
12367 | bne ExPHC ;branch to leave |
||
12368 | txa |
||
12369 | asl ;multiply misc object offset by four |
||
12370 | asl |
||
12371 | clc |
||
12372 | adcn ++$24 ;add 36 or $24 bytes to get proper offset |
||
12373 | tay ;for misc object bounding box coordinates |
||
12374 | jsr PlayerCollisionCore ;do player-to-hammer collision detection |
||
12375 | ldx ObjectOffset ;get misc object offset |
||
12376 | bcc ClHCol ;if no collision, then branch |
||
12377 | ldax Misc_Collision_Flag,x ;otherwise read collision flag |
||
12378 | checka |
||
12379 | bne ExPHC ;if collision flag already set, branch to leave |
||
12380 | ldan ++$01 |
||
12381 | stax Misc_Collision_Flag,x ;otherwise set collision flag now |
||
12382 | ldax Misc_X_Speed,x |
||
12383 | eorn ++$ff ;get two's compliment of |
||
12384 | clc ;hammer's horizontal speed |
||
12385 | adcn ++$01 |
||
12386 | stax Misc_X_Speed,x ;set to send hammer flying the opposite direction |
||
12387 | lda StarInvincibleTimer ;if star mario invincibility timer set, |
||
12388 | checka |
||
12389 | bne ExPHC ;branch to leave |
||
12390 | jmp InjurePlayer ;otherwise jump to hurt player, do not return |
||
12391 | ClHCol: ldan ++$00 ;clear collision flag |
||
12392 | stax Misc_Collision_Flag,x |
||
12393 | ExPHC: rts |
||
12394 | |||
12395 | ;------------------------------------------------------------------------------------- |
||
12396 | |||
12397 | HandlePowerUpCollision: |
||
12398 | jsr EraseEnemyObject ;erase the power-up object |
||
12399 | ldan ++$06 |
||
12400 | jsr SetupFloateyNumber ;award 1000 points to player by default |
||
12401 | ldan ++Sfx_PowerUpGrab |
||
12402 | sta Square2SoundQueue ;play the power-up sound |
||
12403 | lda PowerUpType ;check power-up type |
||
12404 | cmpn ++$02 |
||
12405 | cmpcy |
||
12406 | bcc Shroom_Flower_PUp ;if mushroom or fire flower, branch |
||
12407 | cmpn ++$03 |
||
12408 | beq SetFor1Up ;if 1-up mushroom, branch |
||
12409 | ldan ++$23 ;otherwise set star mario invincibility |
||
12410 | sta StarInvincibleTimer ;timer, and load the star mario music |
||
12411 | ldan ++StarPowerMusic ;into the area music queue, then leave |
||
12412 | sta AreaMusicQueue |
||
12413 | rts |
||
12414 | |||
12415 | Shroom_Flower_PUp: |
||
12416 | lda PlayerStatus ;if player status = small, branch |
||
12417 | checka |
||
12418 | beq UpToSuper |
||
12419 | cmpn ++$01 ;if player status not super, leave |
||
12420 | bne NoPUp |
||
12421 | ldx ObjectOffset ;get enemy offset, not necessary |
||
12422 | ldan ++$02 ;set player status to fiery |
||
12423 | sta PlayerStatus |
||
12424 | jsr GetPlayerColors ;run sub to change colors of player |
||
12425 | ldx ObjectOffset ;get enemy offset again, and again not necessary |
||
12426 | ldan ++$0c ;set value to be used by subroutine tree (fiery) |
||
12427 | jmp UpToFiery ;jump to set values accordingly |
||
12428 | |||
12429 | SetFor1Up: |
||
12430 | ldan ++$0b ;change 1000 points into 1-up instead |
||
12431 | stax FloateyNum_Control,x ;and then leave |
||
12432 | rts |
||
12433 | |||
12434 | UpToSuper: |
||
12435 | ldan ++$01 ;set player status to super |
||
12436 | sta PlayerStatus |
||
12437 | ldan ++$09 ;set value to be used by subroutine tree (super) |
||
12438 | |||
12439 | UpToFiery: |
||
12440 | ldyn ++$00 ;set value to be used as new player state |
||
12441 | jsr SetPRout ;set values to stop certain things in motion |
||
12442 | NoPUp: rts |
||
12443 | |||
12444 | ;-------------------------------- |
||
12445 | |||
12446 | ResidualXSpdData: |
||
12447 | .db $18, $e8 |
||
12448 | |||
12449 | KickedShellXSpdData: |
||
12450 | .db $30, $d0 |
||
12451 | |||
12452 | DemotedKoopaXSpdData: |
||
12453 | .db $08, $f8 |
||
12454 | |||
12455 | PlayerEnemyCollision: |
||
12456 | lda FrameCounter ;check counter for d0 set |
||
12457 | lsr |
||
12458 | ;ccf ; 1-2 ( CY ) |
||
12459 | ;scf ; |
||
12460 | bcs NoPUp ;if set, branch to leave |
||
12461 | jsr CheckPlayerVertical ;if player object is completely offscreen or |
||
12462 | bcs NoPECol ;if down past 224th pixel row, branch to leave |
||
12463 | ldax EnemyOffscrBitsMasked,x ;if current enemy is offscreen by any amount, |
||
12464 | checka |
||
12465 | bne NoPECol ;go ahead and branch to leave |
||
12466 | lda GameEngineSubroutine |
||
12467 | cmpn ++$08 ;if not set to run player control routine |
||
12468 | bne NoPECol ;on next frame, branch to leave |
||
12469 | ldax Enemy_State,x |
||
12470 | andn ++%00100000 ;if enemy state has d5 set, branch to leave |
||
12471 | bne NoPECol |
||
12472 | jsr GetEnemyBoundBoxOfs ;get bounding box offset for current enemy object |
||
12473 | jsr PlayerCollisionCore ;do collision detection on player vs. enemy |
||
12474 | ldx ObjectOffset ;get enemy object buffer offset |
||
12475 | bcs CheckForPUpCollision ;if collision, branch past this part here |
||
12476 | ldax Enemy_CollisionBits,x |
||
12477 | andn ++%11111110 ;otherwise, clear d0 of current enemy object's |
||
12478 | stax Enemy_CollisionBits,x ;collision bit |
||
12479 | NoPECol: rts |
||
12480 | |||
12481 | CheckForPUpCollision: |
||
12482 | ldyx Enemy_ID,x |
||
12483 | cpyn ++PowerUpObject ;check for power-up object |
||
12484 | bne EColl ;if not found, branch to next part |
||
12485 | jmp HandlePowerUpCollision ;otherwise, unconditional jump backwards |
||
12486 | EColl: lda StarInvincibleTimer ;if star mario invincibility timer expired, |
||
12487 | checka |
||
12488 | beq HandlePECollisions ;perform task here, otherwise kill enemy like |
||
12489 | jmp ShellOrBlockDefeat ;hit with a shell, or from beneath |
||
12490 | |||
12491 | KickedShellPtsData: |
||
12492 | .db $0a, $06, $04 |
||
12493 | |||
12494 | HandlePECollisions: |
||
12495 | ldax Enemy_CollisionBits,x ;check enemy collision bits for d0 set |
||
12496 | andn ++%00000001 ;or for being offscreen at all |
||
12497 | orax EnemyOffscrBitsMasked,x |
||
12498 | bne ExPEC ;branch to leave if either is true |
||
12499 | ldan ++$01 |
||
12500 | orax Enemy_CollisionBits,x ;otherwise set d0 now |
||
12501 | stax Enemy_CollisionBits,x |
||
12502 | cpyn ++Spiny ;branch if spiny |
||
12503 | beq ChkForPlayerInjury |
||
12504 | cpyn ++PiranhaPlant ;branch if piranha plant |
||
12505 | beq InjurePlayer_PiranhaPlant |
||
12506 | cpyn ++Podoboo ;branch if podoboo |
||
12507 | beq InjurePlayer_PiranhaPlant |
||
12508 | cpyn ++BulletBill_CannonVar ;branch if bullet bill |
||
12509 | beq ChkForPlayerInjury |
||
12510 | cpyn ++$15 ;branch if object => $15 |
||
12511 | cmpcy |
||
12512 | bcs InjurePlayer |
||
12513 | lda AreaType ;branch if water type level |
||
12514 | checka |
||
12515 | beq InjurePlayer |
||
12516 | ldax Enemy_State,x ;branch if d7 of enemy state was set |
||
12517 | asl |
||
12518 | bcs ChkForPlayerInjury |
||
12519 | ldax Enemy_State,x ;mask out all but 3 LSB of enemy state |
||
12520 | andn ++%00000111 |
||
12521 | cmpn ++$02 ;branch if enemy is in normal or falling state |
||
12522 | cmpcy |
||
12523 | bcc ChkForPlayerInjury |
||
12524 | ldax Enemy_ID,x ;branch to leave if goomba in defeated state |
||
12525 | cmpn ++Goomba |
||
12526 | beq ExPEC |
||
12527 | ldan ++Sfx_EnemySmack ;play smack enemy sound |
||
12528 | sta Square1SoundQueue |
||
12529 | ldax Enemy_State,x ;set d7 in enemy state, thus become moving shell |
||
12530 | oran ++%10000000 |
||
12531 | stax Enemy_State,x |
||
12532 | jsr EnemyFacePlayer ;set moving direction and get offset |
||
12533 | lday KickedShellXSpdData,y ;load and set horizontal speed data with offset |
||
12534 | stax Enemy_X_Speed,x |
||
12535 | ldan ++$03 ;add three to whatever the stomp counter contains |
||
12536 | clc ;to give points for kicking the shell |
||
12537 | adci StompChainCounter |
||
12538 | ldyx EnemyIntervalTimer,x ;check shell enemy's timer |
||
12539 | cpyn ++$03 ;if above a certain point, branch using the points |
||
12540 | cmpcy |
||
12541 | bcs KSPts ;data obtained from the stomp counter + 3 |
||
12542 | lday KickedShellPtsData,y ;otherwise, set points based on proximity to timer expiration |
||
12543 | KSPts: jsr SetupFloateyNumber ;set values for floatey number now |
||
12544 | ExPEC: rts ;leave!!! |
||
12545 | |||
12546 | ChkForPlayerInjury: |
||
12547 | lda Player_Y_Speed ;check player's vertical speed |
||
12548 | checka |
||
12549 | bmi ChkInj ;perform procedure below if player moving upwards |
||
12550 | ;jr $ ; 1-2 (yspeed=0!!!) EnemyStomped ( ), |
||
12551 | bne EnemyStomped ;or not at all, and branch elsewhere if moving downwards |
||
12552 | ChkInj: ldax Enemy_ID,x ;branch if enemy object < $07 |
||
231 | alone | 12553 | if GOODBULLET |
12554 | cp BulletBill_CannonVar |
||
12555 | ret z |
||
12556 | endif |
||
171 | demige | 12557 | cmpn ++Bloober |
12558 | cmpcy |
||
12559 | bcc ChkETmrs |
||
12560 | lda Player_Y_Position ;add 12 pixels to player's vertical position |
||
12561 | clc |
||
12562 | adcn ++$0c |
||
12563 | cmpx Enemy_Y_Position,x ;compare modified player's position to enemy's position |
||
12564 | cmpcy |
||
12565 | bcc EnemyStomped ;branch if this player's position above (less than) enemy's |
||
12566 | ChkETmrs: lda StompTimer ;check stomp timer |
||
12567 | checka |
||
12568 | bne EnemyStomped ;branch if set |
||
12569 | lda InjuryTimer ;check to see if injured invincibility timer still |
||
12570 | checka |
||
12571 | bne ExInjColRoutines ;counting down, and branch elsewhere to leave if so |
||
12572 | lda Player_Rel_XPos |
||
12573 | cmpi Enemy_Rel_XPos ;if player's relative position to the left of enemy's |
||
12574 | cmpcy |
||
12575 | bcc TInjE ;relative position, branch here |
||
12576 | jmp ChkEnemyFaceRight ;otherwise do a jump here |
||
12577 | TInjE: ldax Enemy_MovingDir,x ;if enemy moving towards the left, |
||
12578 | cmpn ++$01 ;branch, otherwise do a jump here |
||
12579 | bne InjurePlayer ;to turn the enemy around |
||
12580 | jmp LInj |
||
12581 | |||
12582 | InjurePlayer_PiranhaPlant: |
||
12583 | if GOODPIRANHAPLANT |
||
12584 | ret |
||
12585 | endif |
||
12586 | InjurePlayer: |
||
12587 | lda InjuryTimer ;check again to see if injured invincibility timer is |
||
12588 | checka |
||
12589 | bne ExInjColRoutines ;at zero, and branch to leave if so |
||
12590 | |||
12591 | ForceInjury: |
||
12592 | ldx PlayerStatus ;check player's status |
||
12593 | checkx |
||
12594 | beq KillPlayer ;branch if small |
||
12595 | sta PlayerStatus ;otherwise set player's status to small |
||
12596 | ldan ++$08 |
||
12597 | sta InjuryTimer ;set injured invincibility timer |
||
12598 | asl |
||
12599 | sta Square1SoundQueue ;play pipedown/injury sound |
||
12600 | jsr GetPlayerColors ;change player's palette if necessary |
||
12601 | ldan ++$0a ;set subroutine to run on next frame |
||
12602 | SetKRout: ldyn ++$01 ;set new player state |
||
12603 | SetPRout: sta GameEngineSubroutine ;load new value to run subroutine on next frame |
||
12604 | sty Player_State ;store new player state |
||
12605 | ldyn ++$ff |
||
12606 | sty TimerControl ;set master timer control flag to halt timers |
||
12607 | iny |
||
12608 | sty ScrollAmount ;initialize scroll speed |
||
12609 | |||
12610 | ExInjColRoutines: |
||
12611 | ldx ObjectOffset ;get enemy offset and leave |
||
12612 | rts |
||
12613 | |||
12614 | KillPlayer: |
||
12615 | stx Player_X_Speed ;halt player's horizontal movement by initializing speed |
||
12616 | inx |
||
12617 | stx EventMusicQueue ;set event music queue to death music |
||
12618 | ldan ++$fc |
||
12619 | sta Player_Y_Speed ;set new vertical speed |
||
12620 | ldan ++$0b ;set subroutine to run on next frame |
||
12621 | checka |
||
12622 | bne SetKRout ;branch to set player's state and other things |
||
12623 | |||
12624 | StompedEnemyPtsData: |
||
12625 | .db $02, $06, $05, $06 |
||
12626 | |||
12627 | EnemyStomped: |
||
12628 | ldax Enemy_ID,x ;check for spiny, branch to hurt player |
||
12629 | cmpn ++Spiny ;if found |
||
12630 | beq InjurePlayer |
||
12631 | ldan ++Sfx_EnemyStomp ;otherwise play stomp/swim sound |
||
12632 | sta Square1SoundQueue |
||
12633 | ldax Enemy_ID,x |
||
12634 | ldyn ++$00 ;initialize points data offset for stomped enemies |
||
12635 | cmpn ++FlyingCheepCheep ;branch for cheep-cheep |
||
12636 | beq EnemyStompedPts |
||
12637 | cmpn ++BulletBill_FrenzyVar ;branch for either bullet bill object |
||
12638 | beq EnemyStompedPts |
||
12639 | cmpn ++BulletBill_CannonVar |
||
12640 | beq EnemyStompedPts |
||
12641 | cmpn ++Podoboo ;branch for podoboo (this branch is logically impossible |
||
12642 | beq EnemyStompedPts ;for cpu to take due to earlier checking of podoboo) |
||
12643 | iny ;increment points data offset |
||
12644 | cmpn ++HammerBro ;branch for hammer bro |
||
12645 | beq EnemyStompedPts |
||
12646 | iny ;increment points data offset |
||
12647 | cmpn ++Lakitu ;branch for lakitu |
||
12648 | beq EnemyStompedPts |
||
12649 | iny ;increment points data offset |
||
12650 | cmpn ++Bloober ;branch if NOT bloober |
||
12651 | bne ChkForDemoteKoopa |
||
12652 | |||
12653 | EnemyStompedPts: |
||
12654 | lday StompedEnemyPtsData,y ;load points data using offset in Y |
||
12655 | jsr SetupFloateyNumber ;run sub to set floatey number controls |
||
12656 | ldax Enemy_MovingDir,x |
||
12657 | pha ;save enemy movement direction to stack |
||
12658 | jsr SetStun ;run sub to kill enemy |
||
12659 | pla |
||
12660 | stax Enemy_MovingDir,x ;return enemy movement direction from stack |
||
12661 | ldan ++%00100000 |
||
12662 | stax Enemy_State,x ;set d5 in enemy state |
||
12663 | jsr InitVStf ;nullify vertical speed, physics-related thing, |
||
12664 | stax Enemy_X_Speed,x ;and horizontal speed |
||
12665 | ldan ++$fd ;set player's vertical speed, to give bounce |
||
12666 | sta Player_Y_Speed |
||
12667 | rts |
||
12668 | |||
12669 | ChkForDemoteKoopa: |
||
12670 | cmpn ++$09 ;branch elsewhere if enemy object < $09 ; #9 misc objects ( ???) |
||
12671 | cmpcy |
||
12672 | bcc HandleStompedShellE |
||
12673 | andn ++%00000001 ;demote koopa paratroopas to ordinary troopas |
||
12674 | stax Enemy_ID,x |
||
12675 | ldyn ++$00 ;return enemy to normal state |
||
12676 | styx Enemy_State,x |
||
12677 | ldan ++$03 ;award 400 points to the player |
||
12678 | jsr SetupFloateyNumber |
||
12679 | jsr InitVStf ;nullify physics-related thing and vertical speed |
||
12680 | jsr EnemyFacePlayer ;turn enemy around if necessary |
||
12681 | lday DemotedKoopaXSpdData,y |
||
12682 | stax Enemy_X_Speed,x ;set appropriate moving speed based on direction |
||
12683 | jmp SBnce ;then move onto something else |
||
12684 | |||
12685 | RevivalRateData: |
||
12686 | .db $10, $0b |
||
12687 | |||
12688 | HandleStompedShellE: |
||
12689 | ldan ++$04 ;set defeated state for enemy |
||
12690 | stax Enemy_State,x |
||
12691 | inci StompChainCounter ;increment the stomp counter |
||
12692 | lda StompChainCounter ;add whatever is in the stomp counter |
||
12693 | clc ;to whatever is in the stomp timer |
||
12694 | adci StompTimer |
||
12695 | jsr SetupFloateyNumber ;award points accordingly |
||
12696 | inci StompTimer ;increment stomp timer of some sort |
||
12697 | ldy PrimaryHardMode ;check primary hard mode flag |
||
12698 | lday RevivalRateData,y ;load timer setting according to flag |
||
12699 | stax EnemyIntervalTimer,x ;set as enemy timer to revive stomped enemy |
||
12700 | SBnce: ldan ++$fc ;set player's vertical speed for bounce |
||
12701 | sta Player_Y_Speed ;and then leave!!! |
||
12702 | rts |
||
12703 | |||
12704 | ChkEnemyFaceRight: |
||
12705 | ldax Enemy_MovingDir,x ;check to see if enemy is moving to the right |
||
12706 | cmpn ++$01 |
||
12707 | bne LInj ;if not, branch |
||
12708 | jmp InjurePlayer ;otherwise go back to hurt player |
||
12709 | LInj: jsr EnemyTurnAround ;turn the enemy around, if necessary |
||
12710 | jmp InjurePlayer ;go back to hurt player |
||
12711 | |||
12712 | |||
12713 | EnemyFacePlayer: |
||
12714 | ldyn ++$01 ;set to move right by default |
||
12715 | jsr PlayerEnemyDiff ;get horizontal difference between player and enemy |
||
12716 | bpl SFcRt ;if enemy is to the right of player, do not increment |
||
12717 | iny ;otherwise, increment to set to move to the left |
||
12718 | SFcRt: styx Enemy_MovingDir,x ;set moving direction here |
||
12719 | dey ;then decrement to use as a proper offset |
||
12720 | rts |
||
12721 | |||
12722 | SetupFloateyNumber: |
||
12723 | stax FloateyNum_Control,x ;set number of points control for floatey numbers |
||
12724 | ldan ++$30 |
||
12725 | stax FloateyNum_Timer,x ;set timer for floatey numbers |
||
12726 | ldax Enemy_Y_Position,x |
||
12727 | stax FloateyNum_Y_Pos,x ;set vertical coordinate |
||
12728 | lda Enemy_Rel_XPos |
||
12729 | stax FloateyNum_X_Pos,x ;set horizontal coordinate and leave |
||
12730 | ExSFN: rts |
||
12731 | |||
12732 | ;------------------------------------------------------------------------------------- |
||
12733 | ;$01 - used to hold enemy offset for second enemy |
||
12734 | |||
12735 | SetBitsMask: |
||
12736 | .db %10000000, %01000000, %00100000, %00010000, %00001000, %00000100, %00000010 |
||
12737 | |||
12738 | ClearBitsMask: |
||
12739 | .db %01111111, %10111111, %11011111, %11101111, %11110111, %11111011, %11111101 |
||
12740 | |||
12741 | EnemiesCollision: |
||
12742 | ;TODO ix c |
||
12743 | if Z80OPT2 |
||
12744 | ld a,(FrameCounter) ;check counter for d0 set |
||
12745 | rra |
||
12746 | ret nc;bcc ExSFN ;if d0 not set, leave |
||
12747 | ld a,(AreaType) |
||
12748 | or a |
||
12749 | ret z;beq ExSFN ;if water area type, leave |
||
12750 | ld hl,Enemy_ID |
||
12751 | add hl,bc |
||
12752 | ld a,(hl) |
||
12753 | cp ++$15 ;if enemy object => $15, branch to leave |
||
12754 | jp nc,ExitECRoutine |
||
12755 | cp ++Lakitu ;if lakitu, branch to leave |
||
12756 | jp z,ExitECRoutine |
||
12757 | cp ++PiranhaPlant ;if piranha plant, branch to leave |
||
12758 | jp z,ExitECRoutine |
||
12759 | ldax EnemyOffscrBitsMasked,x ;if masked offscreen bits nonzero, branch to leave |
||
12760 | or a |
||
12761 | jp nz,ExitECRoutine |
||
12762 | call GetEnemyBoundBoxOfs ;otherwise, do sub, get appropriate bounding box offset for |
||
12763 | dec c ;first enemy we're going to compare, then decrement for second |
||
12764 | jp m,ExitECRoutine ;branch to leave if there are no other enemies |
||
12765 | ECLoop: ;ld ly,c;stx SCRATCHPAD+$01 ;save enemy object buffer offset for second enemy here |
||
12766 | ;ld hy,e;tya ;save first enemy's bounding box offset to stack |
||
12767 | ;pha |
||
12768 | ldax Enemy_Flag,x ;check enemy object enable flag |
||
12769 | or a |
||
12770 | jr z,ReadyNextEnemy_fast ;branch if flag not set |
||
12771 | ldax Enemy_ID,x |
||
12772 | cp ++$15 ;check for enemy object => $15 |
||
12773 | jr nc,ReadyNextEnemy_fast ;branch if true |
||
12774 | cp ++Lakitu |
||
12775 | jr z,ReadyNextEnemy_fast ;branch if enemy object is lakitu |
||
12776 | cp ++PiranhaPlant |
||
12777 | jr z,ReadyNextEnemy_fast ;branch if enemy object is piranha plant |
||
12778 | ldax EnemyOffscrBitsMasked,x |
||
12779 | or a |
||
12780 | jr nz,ReadyNextEnemy_fast ;branch if masked offscreen bits set |
||
12781 | ld ly,c |
||
12782 | ;ld hy,e ; |
||
12783 | ld a,c ;get second enemy object's bounding box offset |
||
12784 | inc a |
||
12785 | add a,a ;multiply by four, then add four |
||
12786 | add a,a |
||
12787 | ld c,a ;use as new contents of X |
||
12788 | push ix |
||
12789 | push iy |
||
12790 | call SprObjectCollisionCore ;do collision detection using the two enemies here ; y |
||
12791 | pop iy |
||
12792 | pop ix |
||
12793 | ld hy,e |
||
12794 | ld hl,ObjectOffset |
||
12795 | ld e,(hl);ld c,(hl) ;use first enemy offset for X |
||
12796 | ld c,ly;ld e,ly;ldy SCRATCHPAD+$01 ;use second enemy offset for Y |
||
12797 | jr nc,NoEnemyCollision ;if carry clear, no collision, branch ahead of this |
||
12798 | ld hl,Enemy_State |
||
12799 | add hl,de;bc |
||
12800 | ld a,(hl) ;ldax Enemy_State,x |
||
12801 | ld hl,Enemy_State |
||
12802 | add hl,bc;de |
||
12803 | or (hl) ;oray Enemy_State,y ;check both enemy states for d7 set |
||
12804 | jp m,YesEC ;branch if at least one of them is set |
||
12805 | ld ix,Enemy_CollisionBits |
||
12806 | add ix,bc;de |
||
12807 | ld a,(ix);lday Enemy_CollisionBits,y ;load first enemy's collision-related bits |
||
12808 | ld hl,SetBitsMask |
||
12809 | add hl,de;bc |
||
12810 | and (hl);andx SetBitsMask,x ;check to see if bit connected to second enemy is |
||
12811 | jr nz,ReadyNextEnemy ;already set, and move onto next enemy slot if set |
||
12812 | ld a,(ix);lday Enemy_CollisionBits,y |
||
12813 | or (hl);orax SetBitsMask,x ;if the bit is not set, set it now |
||
12814 | ld (ix),a;stay Enemy_CollisionBits,y |
||
12815 | YesEC: ;push iy ; |
||
12816 | ;ly SCRATCHPAD+$01!!! |
||
12817 | if Z80OPT2bug==0 |
||
12818 | ld a,c |
||
12819 | ld c,e |
||
12820 | ld e,a ;- ! |
||
12821 | endif |
||
12822 | call ProcEnemyCollisions ;react according to the nature of collision ; x,y |
||
12823 | ;pop iy |
||
12824 | jp ReadyNextEnemy ;move onto next enemy slot |
||
12825 | |||
12826 | NoEnemyCollision: |
||
12827 | ld hl,ClearBitsMask |
||
12828 | add hl,de;bc |
||
12829 | ld a,(hl) |
||
12830 | ld hl,Enemy_CollisionBits |
||
12831 | add hl,bc;de |
||
12832 | ;lday Enemy_CollisionBits,y ;load first enemy's collision-related bits |
||
12833 | and (hl) ;andx ClearBitsMask,x ;clear bit connected to second enemy |
||
12834 | ld (hl),a ;stay Enemy_CollisionBits,y ;then move onto next enemy slot |
||
12835 | |||
12836 | ReadyNextEnemy: |
||
12837 | ;pla ;get first enemy's bounding box offset from the stack |
||
12838 | ld e,hy ;tay ;use as Y again |
||
12839 | ld c,ly;ldx SCRATCHPAD+$01 ;get and decrement second enemy's object buffer offset |
||
12840 | ReadyNextEnemy_fast: |
||
12841 | dec c |
||
12842 | jp p,ECLoop ;loop until all enemy slots have been checked |
||
12843 | |||
12844 | ExitECRoutine: |
||
12845 | ld hl,ObjectOffset |
||
12846 | ld c,(hl) ;get enemy object buffer offset |
||
12847 | ret ;leave |
||
12848 | |||
12849 | else ;~Z80 |
||
12850 | |||
12851 | lda FrameCounter ;check counter for d0 set |
||
12852 | lsr |
||
12853 | bcc ExSFN ;if d0 not set, leave |
||
12854 | lda AreaType |
||
12855 | checka |
||
12856 | beq ExSFN ;if water area type, leave |
||
12857 | ldax Enemy_ID,x |
||
12858 | cmpn ++$15 ;if enemy object => $15, branch to leave |
||
12859 | cmpcy |
||
12860 | bcs ExitECRoutine |
||
12861 | cmpn ++Lakitu ;if lakitu, branch to leave |
||
12862 | beq ExitECRoutine |
||
12863 | cmpn ++PiranhaPlant ;if piranha plant, branch to leave |
||
12864 | beq ExitECRoutine |
||
12865 | ldax EnemyOffscrBitsMasked,x ;if masked offscreen bits nonzero, branch to leave |
||
12866 | checka |
||
12867 | bne ExitECRoutine |
||
12868 | jsr GetEnemyBoundBoxOfs ;otherwise, do sub, get appropriate bounding box offset for |
||
12869 | dex ;first enemy we're going to compare, then decrement for second |
||
12870 | bmi ExitECRoutine ;branch to leave if there are no other enemies |
||
12871 | ECLoop: stx SCRATCHPAD+$01 ;save enemy object buffer offset for second enemy here |
||
12872 | tya ;save first enemy's bounding box offset to stack |
||
12873 | pha |
||
12874 | ldax Enemy_Flag,x ;check enemy object enable flag |
||
12875 | checka |
||
12876 | beq ReadyNextEnemy ;branch if flag not set |
||
12877 | ldax Enemy_ID,x |
||
12878 | cmpn ++$15 ;check for enemy object => $15 |
||
12879 | cmpcy |
||
12880 | bcs ReadyNextEnemy ;branch if true |
||
12881 | cmpn ++Lakitu |
||
12882 | beq ReadyNextEnemy ;branch if enemy object is lakitu |
||
12883 | cmpn ++PiranhaPlant |
||
12884 | beq ReadyNextEnemy ;branch if enemy object is piranha plant |
||
12885 | ldax EnemyOffscrBitsMasked,x |
||
12886 | checka |
||
12887 | bne ReadyNextEnemy ;branch if masked offscreen bits set |
||
12888 | txa ;get second enemy object's bounding box offset |
||
12889 | asl ;multiply by four, then add four |
||
12890 | asl |
||
12891 | clc |
||
12892 | adcn ++$04 |
||
12893 | tax ;use as new contents of X |
||
12894 | jsr SprObjectCollisionCore ;do collision detection using the two enemies here |
||
12895 | ldx ObjectOffset ;use first enemy offset for X |
||
12896 | ldy SCRATCHPAD+$01 ;use second enemy offset for Y |
||
12897 | bcc NoEnemyCollision ;if carry clear, no collision, branch ahead of this |
||
12898 | ldax Enemy_State,x |
||
12899 | oray Enemy_State,y ;check both enemy states for d7 set |
||
12900 | andn ++%10000000 |
||
12901 | bne YesEC ;branch if at least one of them is set |
||
12902 | lday Enemy_CollisionBits,y ;load first enemy's collision-related bits |
||
12903 | andx SetBitsMask,x ;check to see if bit connected to second enemy is |
||
12904 | bne ReadyNextEnemy ;already set, and move onto next enemy slot if set |
||
12905 | lday Enemy_CollisionBits,y |
||
12906 | orax SetBitsMask,x ;if the bit is not set, set it now |
||
12907 | stay Enemy_CollisionBits,y |
||
12908 | YesEC: jsr ProcEnemyCollisions ;react according to the nature of collision |
||
12909 | jmp ReadyNextEnemy ;move onto next enemy slot |
||
12910 | |||
12911 | NoEnemyCollision: |
||
12912 | lday Enemy_CollisionBits,y ;load first enemy's collision-related bits |
||
12913 | andx ClearBitsMask,x ;clear bit connected to second enemy |
||
12914 | stay Enemy_CollisionBits,y ;then move onto next enemy slot |
||
12915 | |||
12916 | ReadyNextEnemy: |
||
12917 | pla ;get first enemy's bounding box offset from the stack |
||
12918 | tay ;use as Y again |
||
12919 | ldx SCRATCHPAD+$01 ;get and decrement second enemy's object buffer offset |
||
12920 | dex |
||
12921 | bpl ECLoop ;loop until all enemy slots have been checked |
||
12922 | |||
12923 | ExitECRoutine: |
||
12924 | ldx ObjectOffset ;get enemy object buffer offset |
||
12925 | rts ;leave |
||
12926 | endif |
||
12927 | |||
12928 | ProcEnemyCollisions: |
||
12929 | ;ly SCRATCHPAD+$01!!! |
||
12930 | lday Enemy_State,y ;check both enemy states for d5 set |
||
12931 | orax Enemy_State,x |
||
12932 | andn ++%00100000 ;if d5 is set in either state, or both, branch |
||
12933 | bne ExitProcessEColl ;to leave and do nothing else at this point |
||
12934 | ldax Enemy_State,x |
||
12935 | cmpn ++$06 ;if second enemy state < $06, branch elsewhere |
||
12936 | cmpcy |
||
12937 | bcc ProcSecondEnemyColl |
||
12938 | ldax Enemy_ID,x ;check second enemy identifier for hammer bro |
||
12939 | cmpn ++HammerBro ;if hammer bro found in alt state, branch to leave |
||
12940 | beq ExitProcessEColl |
||
12941 | lday Enemy_State,y ;check first enemy state for d7 set |
||
12942 | asl |
||
12943 | bcc ShellCollisions ;branch if d7 is clear |
||
12944 | ldan ++$06 |
||
12945 | jsr SetupFloateyNumber ;award 1000 points for killing enemy |
||
12946 | jsr ShellOrBlockDefeat ;then kill enemy, then load |
||
12947 | if Z80OPT2 |
||
12948 | ld e,ly;ldy SCRATCHPAD+$01 ;original offset of second enemy |
||
12949 | else |
||
12950 | ldy SCRATCHPAD+$01 ;original offset of second enemy |
||
12951 | endif |
||
12952 | |||
12953 | ShellCollisions: |
||
12954 | tya ;move Y to X |
||
12955 | tax |
||
12956 | jsr ShellOrBlockDefeat ;kill second enemy |
||
12957 | ldx ObjectOffset |
||
12958 | ldax ShellChainCounter,x ;get chain counter for shell |
||
12959 | clc |
||
12960 | adcn ++$04 ;add four to get appropriate point offset |
||
12961 | if Z80OPT2 |
||
12962 | ld c,ly;ldx SCRATCHPAD+$01 |
||
12963 | else |
||
12964 | ldx SCRATCHPAD+$01 |
||
12965 | endif |
||
12966 | jsr SetupFloateyNumber ;award appropriate number of points for second enemy |
||
12967 | ldx ObjectOffset ;load original offset of first enemy |
||
12968 | incx ShellChainCounter,x ;increment chain counter for additional enemies |
||
12969 | |||
12970 | ExitProcessEColl: |
||
12971 | rts ;leave!!! |
||
12972 | |||
12973 | ProcSecondEnemyColl: |
||
12974 | lday Enemy_State,y ;if first enemy state < $06, branch elsewhere |
||
12975 | cmpn ++$06 |
||
12976 | cmpcy |
||
12977 | bcc MoveEOfs |
||
12978 | lday Enemy_ID,y ;check first enemy identifier for hammer bro |
||
12979 | cmpn ++HammerBro ;if hammer bro found in alt state, branch to leave |
||
12980 | beq ExitProcessEColl |
||
12981 | jsr ShellOrBlockDefeat ;otherwise, kill first enemy |
||
12982 | if Z80OPT2 |
||
12983 | ld e,ly;ldy SCRATCHPAD+$01 |
||
12984 | else |
||
12985 | ldy SCRATCHPAD+$01 |
||
12986 | endif |
||
12987 | lday ShellChainCounter,y ;get chain counter for shell |
||
12988 | clc |
||
12989 | adcn ++$04 ;add four to get appropriate point offset |
||
12990 | ldx ObjectOffset |
||
12991 | jsr SetupFloateyNumber ;award appropriate number of points for first enemy |
||
12992 | if Z80OPT2 |
||
12993 | ld c,ly;ldx SCRATCHPAD+$01 ;load original offset of second enemy |
||
12994 | else |
||
12995 | ldx SCRATCHPAD+$01 ;load original offset of second enemy |
||
12996 | endif |
||
12997 | incx ShellChainCounter,x ;increment chain counter for additional enemies |
||
12998 | rts ;leave!!! |
||
12999 | |||
13000 | MoveEOfs: |
||
13001 | tya ;move Y ($01) to X |
||
13002 | tax |
||
13003 | jsr EnemyTurnAround ;do the sub here using value from $01 |
||
13004 | ldx ObjectOffset ;then do it again using value from $08 |
||
13005 | |||
13006 | EnemyTurnAround: |
||
13007 | ldax Enemy_ID,x ;check for specific enemies |
||
13008 | cmpn ++PiranhaPlant |
||
13009 | beq ExTA ;if piranha plant, leave |
||
13010 | cmpn ++Lakitu |
||
13011 | beq ExTA ;if lakitu, leave |
||
13012 | cmpn ++HammerBro |
||
13013 | beq ExTA ;if hammer bro, leave |
||
13014 | cmpn ++Spiny |
||
13015 | beq RXSpd ;if spiny, turn it around |
||
13016 | cmpn ++GreenParatroopaJump |
||
13017 | beq RXSpd ;if green paratroopa, turn it around |
||
13018 | cmpn ++$07 |
||
13019 | cmpcy |
||
13020 | bcs ExTA ;if any OTHER enemy object => $07, leave |
||
13021 | RXSpd: ldax Enemy_X_Speed,x ;load horizontal speed |
||
13022 | eorn ++$ff ;get two's compliment for horizontal speed |
||
13023 | tay |
||
13024 | iny |
||
13025 | styx Enemy_X_Speed,x ;store as new horizontal speed |
||
13026 | ldax Enemy_MovingDir,x |
||
13027 | eorn ++%00000011 ;invert moving direction and store, then leave |
||
13028 | stax Enemy_MovingDir,x ;thus effectively turning the enemy around |
||
13029 | ExTA: rts ;leave!!! |
||
13030 | |||
13031 | ;------------------------------------------------------------------------------------- |
||
13032 | ;$00 - vertical position of platform |
||
13033 | |||
13034 | LargePlatformCollision: |
||
13035 | ldan ++$ff ;save value here |
||
13036 | stax PlatformCollisionFlag,x |
||
13037 | lda TimerControl ;check master timer control |
||
13038 | checka |
||
13039 | bne ExLPC ;if set, branch to leave |
||
13040 | ldax Enemy_State,x ;if d7 set in object state, |
||
13041 | checka |
||
13042 | bmi ExLPC ;branch to leave |
||
13043 | ldax Enemy_ID,x |
||
13044 | cmpn ++$24 ;check enemy object identifier for |
||
13045 | bne ChkForPlayerC_LargeP ;balance platform, branch if not found |
||
13046 | ldax Enemy_State,x |
||
13047 | tax ;set state as enemy offset here |
||
13048 | jsr ChkForPlayerC_LargeP ;perform code with state offset, then original offset, in X |
||
13049 | |||
13050 | ChkForPlayerC_LargeP: |
||
13051 | jsr CheckPlayerVertical ;figure out if player is below a certain point |
||
13052 | bcs ExLPC ;or offscreen, branch to leave if true |
||
13053 | txa |
||
13054 | jsr GetEnemyBoundBoxOfsArg ;get bounding box offset in Y |
||
13055 | ldax Enemy_Y_Position,x ;store vertical coordinate in |
||
13056 | sta SCRATCHPAD+$00 ;temp variable for now |
||
13057 | txa ;send offset we're on to the stack |
||
13058 | pha |
||
13059 | jsr PlayerCollisionCore ;do player-to-platform collision detection |
||
13060 | plakeepcy ;retrieve offset from the stack |
||
13061 | tax |
||
13062 | bcc ExLPC ;if no collision, branch to leave |
||
13063 | jsr ProcLPlatCollisions ;otherwise collision, perform sub |
||
13064 | ExLPC: ldx ObjectOffset ;get enemy object buffer offset and leave |
||
13065 | rts |
||
13066 | |||
13067 | ;-------------------------------- |
||
13068 | ;$00 - counter for bounding boxes |
||
13069 | |||
13070 | SmallPlatformCollision: |
||
13071 | lda TimerControl ;if master timer control set, |
||
13072 | checka |
||
13073 | bne ExSPC ;branch to leave |
||
13074 | stax PlatformCollisionFlag,x ;otherwise initialize collision flag |
||
13075 | jsr CheckPlayerVertical ;do a sub to see if player is below a certain point |
||
13076 | bcs ExSPC ;or entirely offscreen, and branch to leave if true |
||
13077 | ldan ++$02 |
||
13078 | sta SCRATCHPAD+$00 ;load counter here for 2 bounding boxes |
||
13079 | |||
13080 | ChkSmallPlatLoop: |
||
13081 | ldx ObjectOffset ;get enemy object offset |
||
13082 | jsr GetEnemyBoundBoxOfs ;get bounding box offset in Y |
||
13083 | andn ++%00000010 ;if d1 of offscreen lower nybble bits was set |
||
13084 | bne ExSPC ;then branch to leave |
||
13085 | lday BoundingBox_UL_YPos,y ;check top of platform's bounding box for being |
||
13086 | cmpn ++$20 ;above a specific point |
||
13087 | cmpcy |
||
13088 | bcc MoveBoundBox ;if so, branch, don't do collision detection |
||
13089 | jsr PlayerCollisionCore ;otherwise, perform player-to-platform collision detection |
||
13090 | bcs ProcSPlatCollisions ;skip ahead if collision |
||
13091 | |||
13092 | MoveBoundBox: |
||
13093 | lday BoundingBox_UL_YPos,y ;move bounding box vertical coordinates |
||
13094 | clc ;128 pixels downwards |
||
13095 | adcn ++$80 |
||
13096 | stay BoundingBox_UL_YPos,y |
||
13097 | lday BoundingBox_DR_YPos,y |
||
13098 | clc |
||
13099 | adcn ++$80 |
||
13100 | stay BoundingBox_DR_YPos,y |
||
13101 | deci SCRATCHPAD+$00 ;decrement counter we set earlier |
||
13102 | bne ChkSmallPlatLoop ;loop back until both bounding boxes are checked |
||
13103 | ExSPC: ldx ObjectOffset ;get enemy object buffer offset, then leave |
||
13104 | rts |
||
13105 | |||
13106 | ;-------------------------------- |
||
13107 | |||
13108 | ProcSPlatCollisions: |
||
13109 | ldx ObjectOffset ;return enemy object buffer offset to X, then continue |
||
13110 | |||
13111 | ProcLPlatCollisions: |
||
13112 | lday BoundingBox_DR_YPos,y ;get difference by subtracting the top |
||
13113 | secsub ;of the player's bounding box from the bottom |
||
13114 | sbci BoundingBox_UL_YPos ;of the platform's bounding box |
||
13115 | cmpn ++$04 ;if difference too large or negative, |
||
13116 | cmpcy |
||
13117 | bcs ChkForTopCollision ;branch, do not alter vertical speed of player |
||
13118 | lda Player_Y_Speed ;check to see if player's vertical speed is moving down |
||
13119 | checka |
||
13120 | bpl ChkForTopCollision ;if so, don't mess with it |
||
13121 | ldan ++$01 ;otherwise, set vertical |
||
13122 | sta Player_Y_Speed ;speed of player to kill jump |
||
13123 | |||
13124 | ChkForTopCollision: |
||
13125 | lda BoundingBox_DR_YPos ;get difference by subtracting the top |
||
13126 | secsub ;of the platform's bounding box from the bottom |
||
13127 | sbcy BoundingBox_UL_YPos,y ;of the player's bounding box |
||
13128 | cmpn ++$06 |
||
13129 | cmpcy |
||
13130 | bcs PlatformSideCollisions ;if difference not close enough, skip all of this |
||
13131 | lda Player_Y_Speed |
||
13132 | checka |
||
13133 | bmi PlatformSideCollisions ;if player's vertical speed moving upwards, skip this |
||
13134 | lda SCRATCHPAD+$00 ;get saved bounding box counter from earlier |
||
13135 | ldyx Enemy_ID,x |
||
13136 | cpyn ++$2b ;if either of the two small platform objects are found, |
||
13137 | beq SetCollisionFlag ;regardless of which one, branch to use bounding box counter |
||
13138 | cpyn ++$2c ;as contents of collision flag |
||
13139 | beq SetCollisionFlag |
||
13140 | txa ;otherwise use enemy object buffer offset |
||
13141 | |||
13142 | SetCollisionFlag: ; ??? |
||
13143 | ldx ObjectOffset ;get enemy object buffer offset |
||
13144 | stax PlatformCollisionFlag,x ;save either bounding box counter or enemy offset here |
||
13145 | ldan ++$00 |
||
13146 | sta Player_State ;set player state to normal then leave |
||
13147 | rts |
||
13148 | |||
13149 | PlatformSideCollisions: |
||
13150 | ldan ++$01 ;set value here to indicate possible horizontal |
||
13151 | sta SCRATCHPAD+$00 ;collision on left side of platform |
||
13152 | lda BoundingBox_DR_XPos ;get difference by subtracting platform's left edge |
||
13153 | secsub ;from player's right edge |
||
13154 | sbcy BoundingBox_UL_XPos,y |
||
13155 | cmpn ++$08 ;if difference close enough, skip all of this |
||
13156 | cmpcy |
||
13157 | bcc SideC |
||
13158 | inci SCRATCHPAD+$00 ;otherwise increment value set here for right side collision |
||
13159 | lday BoundingBox_DR_XPos,y ;get difference by subtracting player's left edge |
||
13160 | clc ;from platform's right edge |
||
13161 | sbci BoundingBox_UL_XPos |
||
13162 | cmpn ++$09 ;if difference not close enough, skip subroutine |
||
13163 | cmpcy |
||
13164 | bcs NoSideC ;and instead branch to leave (no collision) |
||
13165 | SideC: jsr ImpedePlayerMove ;deal with horizontal collision |
||
13166 | NoSideC: ldx ObjectOffset ;return with enemy object buffer offset |
||
13167 | rts |
||
13168 | |||
13169 | ;------------------------------------------------------------------------------------- |
||
13170 | |||
13171 | PlayerPosSPlatData: |
||
13172 | .db $80, $00 |
||
13173 | |||
13174 | PositionPlayerOnS_Plat: |
||
13175 | tay ;use bounding box counter saved in collision flag |
||
13176 | ldax Enemy_Y_Position,x ;for offset |
||
13177 | clc ;add positioning data using offset to the vertical |
||
13178 | adcy PlayerPosSPlatData-1,y ;coordinate |
||
13179 | jr PositionPlayerOnVPlat_go;.db $2c ;BIT instruction opcode |
||
13180 | |||
13181 | PositionPlayerOnVPlat: |
||
13182 | ldax Enemy_Y_Position,x ;get vertical coordinate |
||
13183 | PositionPlayerOnVPlat_go |
||
13184 | ldy GameEngineSubroutine |
||
13185 | cpyn ++$0b ;if certain routine being executed on this frame, |
||
13186 | beq ExPlPos ;skip all of this |
||
13187 | ldyx Enemy_Y_HighPos,x |
||
13188 | cpyn ++$01 ;if vertical high byte offscreen, skip this |
||
13189 | bne ExPlPos |
||
13190 | secsub ;subtract 32 pixels from vertical coordinate |
||
13191 | sbcn ++$20 ;for the player object's height |
||
13192 | sta Player_Y_Position ;save as player's new vertical coordinate |
||
13193 | tya |
||
13194 | sbcn ++$00 ;subtract borrow and store as player's |
||
13195 | sta Player_Y_HighPos ;new vertical high byte |
||
13196 | ldan ++$00 |
||
13197 | sta Player_Y_Speed ;initialize vertical speed and low byte of force |
||
13198 | sta Player_Y_MoveForce ;and then leave |
||
13199 | ExPlPos: rts |
||
13200 | |||
13201 | ;------------------------------------------------------------------------------------- |
||
13202 | |||
13203 | CheckPlayerVertical: |
||
13204 | lda Player_OffscreenBits ;if player object is completely offscreen |
||
13205 | cmpn ++$f0 ;vertically, leave this routine |
||
13206 | cmpcy |
||
13207 | bcs ExCPV |
||
13208 | ldy Player_Y_HighPos ;if player high vertical byte is not |
||
13209 | dey ;within the screen, leave this routine |
||
13210 | bne ExCPV |
||
13211 | lda Player_Y_Position ;if on the screen, check to see how far down |
||
13212 | cmpn ++$d0 ;the player is vertically |
||
13213 | cmpcy |
||
13214 | ExCPV: rts |
||
13215 | |||
13216 | ;------------------------------------------------------------------------------------- |
||
13217 | |||
13218 | GetEnemyBoundBoxOfs: |
||
13219 | lda ObjectOffset ;get enemy object buffer offset |
||
13220 | |||
13221 | GetEnemyBoundBoxOfsArg: |
||
13222 | asl ;multiply A by four, then add four |
||
13223 | asl ;to skip player's bounding box |
||
13224 | clc |
||
13225 | adcn ++$04 |
||
13226 | tay ;send to Y |
||
13227 | lda Enemy_OffscreenBits ;get offscreen bits for enemy object |
||
13228 | andn ++%00001111 ;save low nybble |
||
13229 | cmpn ++%00001111 ;check for all bits set |
||
13230 | cmpcy |
||
13231 | rts |
||
13232 | |||
13233 | ;------------------------------------------------------------------------------------- |
||
13234 | ;$00-$01 - used to hold many values, essentially temp variables |
||
13235 | ;$04 - holds lower nybble of vertical coordinate from block buffer routine |
||
13236 | ;$eb - used to hold block buffer adder |
||
13237 | |||
13238 | PlayerBGUpperExtent: |
||
13239 | .db $20, $10 |
||
13240 | |||
13241 | PlayerBGCollision: |
||
13242 | lda DisableCollisionDet ;if collision detection disabled flag set, |
||
13243 | checka |
||
13244 | bne ExPBGCol ;branch to leave |
||
13245 | lda GameEngineSubroutine |
||
13246 | cmpn ++$0b ;if running routine ++11 or $0b |
||
13247 | beq ExPBGCol ;branch to leave |
||
13248 | cmpn ++$04 |
||
13249 | cmpcy |
||
13250 | bcc ExPBGCol ;if running routines $00-$03 branch to leave |
||
13251 | ldan ++$01 ;load default player state for swimming |
||
13252 | ldy SwimmingFlag ;if swimming flag set, |
||
13253 | checky |
||
13254 | bne SetPSte ;branch ahead to set default state |
||
13255 | lda Player_State ;if player in normal state, |
||
13256 | checka |
||
13257 | beq SetFallS ;branch to set default state for falling |
||
13258 | cmpn ++$03 |
||
13259 | bne ChkOnScr ;if in any other state besides climbing, skip to next part |
||
13260 | SetFallS: ldan ++$02 ;load default player state for falling |
||
13261 | SetPSte: sta Player_State ;set whatever player state is appropriate |
||
13262 | ChkOnScr: lda Player_Y_HighPos |
||
13263 | cmpn ++$01 ;check player's vertical high byte for still on the screen |
||
13264 | bne ExPBGCol ;branch to leave if not |
||
13265 | ldan ++$ff |
||
13266 | sta Player_CollisionBits ;initialize player's collision flag |
||
13267 | lda Player_Y_Position |
||
13268 | cmpn ++$cf ;check player's vertical coordinate |
||
13269 | cmpcy |
||
13270 | bcc ChkCollSize ;if not too close to the bottom of screen, continue |
||
13271 | ExPBGCol: rts ;otherwise leave |
||
13272 | |||
13273 | ChkCollSize: |
||
13274 | ldyn ++$02 ;load default offset |
||
13275 | lda CrouchingFlag |
||
13276 | checka |
||
13277 | bne GBBAdr ;if player crouching, skip ahead |
||
13278 | lda PlayerSize |
||
13279 | checka |
||
13280 | bne GBBAdr ;if player small, skip ahead |
||
13281 | dey ;otherwise decrement offset for big player not crouching |
||
13282 | lda SwimmingFlag |
||
13283 | checka |
||
13284 | bne GBBAdr ;if swimming flag set, skip ahead |
||
13285 | dey ;otherwise decrement offset |
||
13286 | GBBAdr: lday BlockBufferAdderData,y ;get value using offset ;0,7,14 |
||
13287 | sta SCRATCHPAD+$eb ;store value here |
||
13288 | tay ;put value into Y, as offset for block buffer routine |
||
13289 | ldx PlayerSize ;get player's size as offset |
||
13290 | lda CrouchingFlag |
||
13291 | checka |
||
13292 | beq HeadChk ;if player not crouching, branch ahead |
||
13293 | inx ;otherwise increment size as offset |
||
13294 | HeadChk: lda Player_Y_Position ;get player's vertical coordinate ; $b0??? |
||
13295 | cmpx PlayerBGUpperExtent,x ;compare with upper extent value based on offset ;$20 $10 |
||
13296 | cmpcy |
||
13297 | bcc DoFootCheck ;if player is too high, skip this part |
||
13298 | jsr BlockBufferColli_Head ;do player-to-bg collision detection on top of |
||
13299 | beq DoFootCheck ;player, and branch if nothing above player's head |
||
13300 | jsr CheckForCoinMTiles ;check to see if player touched coin with their head |
||
13301 | bcs AwardTouchedCoin ;if so, branch to some other part of code |
||
13302 | ldy Player_Y_Speed ;check player's vertical speed |
||
13303 | checky |
||
13304 | bpl DoFootCheck ;if player not moving upwards, branch elsewhere |
||
13305 | ldy SCRATCHPAD+$04 ;check lower nybble of vertical coordinate returned |
||
13306 | cpyn ++$04 ;from collision detection routine |
||
13307 | cmpcy |
||
13308 | bcc DoFootCheck ;if low nybble < 4, branch |
||
13309 | jsr CheckForSolidMTiles ;check to see what player's head bumped on |
||
13310 | bcs SolidOrClimb ;if player collided with solid metatile, branch |
||
13311 | ldy AreaType ;otherwise check area type |
||
13312 | checky |
||
13313 | beq NYSpd ;if water level, branch ahead |
||
13314 | ldy BlockBounceTimer ;if block bounce timer not expired, |
||
13315 | checky |
||
13316 | bne NYSpd ;branch ahead, do not process collision |
||
13317 | jsr PlayerHeadCollision ;otherwise do a sub to process collision |
||
13318 | jmp DoFootCheck ;jump ahead to skip these other parts here |
||
13319 | |||
13320 | SolidOrClimb: |
||
13321 | cmpn ++$26 ;if climbing metatile, |
||
13322 | beq NYSpd ;branch ahead and do not play sound |
||
13323 | ldan ++Sfx_Bump |
||
13324 | sta Square1SoundQueue ;otherwise load bump sound |
||
13325 | NYSpd: ldan ++$01 ;set player's vertical speed to nullify |
||
13326 | sta Player_Y_Speed ;jump or swim |
||
13327 | |||
13328 | DoFootCheck: |
||
13329 | ldy SCRATCHPAD+$eb ;get block buffer adder offset ;0,7,14? |
||
13330 | lda Player_Y_Position |
||
13331 | cmpn ++$cf ;check to see how low player is |
||
13332 | cmpcy |
||
13333 | bcs DoPlayerSideCheck ;if player is too far down on screen, skip all of this |
||
13334 | jsr BlockBufferColli_Feet ;do player-to-bg collision detection on bottom left of player |
||
13335 | jsr CheckForCoinMTiles ;check to see if player touched coin with their left foot |
||
13336 | bcs AwardTouchedCoin ;if so, branch to some other part of code |
||
13337 | pha ;save bottom left metatile to stack |
||
13338 | jsr BlockBufferColli_Feet ;do player-to-bg collision detection on bottom right of player |
||
13339 | sta SCRATCHPAD+$00 ;save bottom right metatile here |
||
13340 | pla |
||
13341 | sta SCRATCHPAD+$01 ;pull bottom left metatile and save here |
||
13342 | checka |
||
13343 | bne ChkFootMTile ;if anything here, skip this part |
||
13344 | lda SCRATCHPAD+$00 ;otherwise check for anything in bottom right metatile |
||
13345 | checka |
||
13346 | beq DoPlayerSideCheck ;and skip ahead if not |
||
13347 | jsr CheckForCoinMTiles ;check to see if player touched coin with their right foot |
||
13348 | bcc ChkFootMTile ;if not, skip unconditional jump and continue code |
||
13349 | |||
13350 | AwardTouchedCoin: |
||
13351 | jmp HandleCoinMetatile ;follow the code to erase coin and award to player 1 coin |
||
13352 | |||
13353 | ChkFootMTile: |
||
13354 | jsr CheckForClimbMTiles ;check to see if player landed on climbable metatiles |
||
13355 | bcs DoPlayerSideCheck ;if so, branch |
||
13356 | ldy Player_Y_Speed ;check player's vertical speed |
||
13357 | checky |
||
13358 | bmi DoPlayerSideCheck ;if player moving upwards, branch |
||
13359 | cmpn ++$c5 |
||
13360 | bne ContChk ;if player did not touch axe, skip ahead |
||
13361 | jmp HandleAxeMetatile ;otherwise jump to set modes of operation |
||
13362 | ContChk: jsr ChkInvisibleMTiles ;do sub to check for hidden coin or 1-up blocks |
||
13363 | beq DoPlayerSideCheck ;if either found, branch |
||
13364 | ldy JumpspringAnimCtrl ;if jumpspring animating right now, |
||
13365 | checky |
||
13366 | bne InitSteP ;branch ahead |
||
13367 | ldy SCRATCHPAD+$04 ;check lower nybble of vertical coordinate returned |
||
13368 | cpyn ++$05 ;from collision detection routine |
||
13369 | cmpcy |
||
13370 | bcc LandPlyr ;if lower nybble < 5, branch |
||
13371 | lda Player_MovingDir |
||
13372 | sta SCRATCHPAD+$00 ;use player's moving direction as temp variable |
||
13373 | jmp ImpedePlayerMove ;jump to impede player's movement in that direction |
||
13374 | LandPlyr: jsr ChkForLandJumpSpring ;do sub to check for jumpspring metatiles and deal with it |
||
13375 | ldan ++$f0 |
||
13376 | andi Player_Y_Position ;mask out lower nybble of player's vertical position |
||
13377 | sta Player_Y_Position ;and store as new vertical position to land player properly |
||
13378 | jsr HandlePipeEntry ;do sub to process potential pipe entry |
||
13379 | ldan ++$00 |
||
13380 | sta Player_Y_Speed ;initialize vertical speed and fractional |
||
13381 | sta Player_Y_MoveForce ;movement force to stop player's vertical movement |
||
13382 | sta StompChainCounter ;initialize enemy stomp counter |
||
13383 | InitSteP: ldan ++$00 |
||
13384 | sta Player_State ;set player's state to normal |
||
13385 | |||
13386 | DoPlayerSideCheck: |
||
13387 | ldy SCRATCHPAD+$eb ;get block buffer adder offset ; ???0,7,14? |
||
13388 | iny |
||
13389 | iny ;increment offset 2 bytes to use adders for side collisions ; ??? ( ???) |
||
13390 | ldan ++$02 ;set value here to be used as counter |
||
13391 | sta SCRATCHPAD+$00 |
||
13392 | |||
13393 | SideCheckLoop: |
||
13394 | iny ;move onto the next one ; 3 , 4,5,6??? |
||
13395 | sty SCRATCHPAD+$eb ;store it |
||
13396 | lda Player_Y_Position |
||
13397 | cmpn ++$20 ;check player's vertical position |
||
13398 | cmpcy |
||
13399 | bcc BHalf ;if player is in status bar area, branch ahead to skip this part |
||
13400 | cmpn ++$e4 |
||
13401 | cmpcy |
||
13402 | bcs ExSCH ;branch to leave if player is too far down |
||
13403 | jsr BlockBufferColli_Side ;do player-to-bg collision detection on one half of player |
||
13404 | beq BHalf ;branch ahead if nothing found |
||
13405 | cmpn ++$1c ;otherwise check for pipe metatiles |
||
13406 | beq BHalf ;if collided with sideways pipe (top), branch ahead |
||
13407 | cmpn ++$6b |
||
13408 | beq BHalf ;if collided with water pipe (top), branch ahead |
||
13409 | jsr CheckForClimbMTiles ;do sub to see if player bumped into anything climbable |
||
13410 | bcc CheckSideMTiles ;if not, branch to alternate section of code |
||
13411 | BHalf: ldy SCRATCHPAD+$eb ;load block adder offset |
||
13412 | iny ;increment it ;??? |
||
13413 | lda Player_Y_Position ;get player's vertical position |
||
13414 | cmpn ++$08 |
||
13415 | cmpcy |
||
13416 | bcc ExSCH ;if too high, branch to leave |
||
13417 | cmpn ++$d0 |
||
13418 | cmpcy |
||
13419 | bcs ExSCH ;if too low, branch to leave |
||
13420 | jsr BlockBufferColli_Side ;do player-to-bg collision detection on other half of player |
||
13421 | bne CheckSideMTiles ;if something found, branch |
||
13422 | deci SCRATCHPAD+$00 ;otherwise decrement counter ; ImpedePlayerMove ( =1??? ???) |
||
13423 | bne SideCheckLoop ;run code until both sides of player are checked ; , , |
||
13424 | ExSCH: rts ;leave |
||
13425 | |||
13426 | CheckSideMTiles: |
||
13427 | jsr ChkInvisibleMTiles ;check for hidden or coin 1-up blocks |
||
13428 | beq ExCSM ;branch to leave if either found |
||
13429 | jsr CheckForClimbMTiles ;check for climbable metatiles |
||
13430 | bcc ContSChk ;if not found, skip and continue with code |
||
13431 | jmp HandleClimbing ;otherwise jump to handle climbing |
||
13432 | ContSChk: jsr CheckForCoinMTiles ;check to see if player touched coin |
||
13433 | bcs HandleCoinMetatile ;if so, execute code to erase coin and award to player 1 coin |
||
13434 | jsr ChkJumpspringMetatiles ;check for jumpspring metatiles |
||
13435 | bcc ChkPBtm ;if not found, branch ahead to continue cude |
||
13436 | lda JumpspringAnimCtrl ;otherwise check jumpspring animation control |
||
13437 | checka |
||
13438 | bne ExCSM ;branch to leave if set |
||
13439 | jmp StopPlayerMove ;otherwise jump to impede player's movement |
||
13440 | ChkPBtm: ldy Player_State ;get player's state |
||
13441 | ;jr $ ; , ($1c) |
||
13442 | cpyn ++$00 ;check for player's state set to normal |
||
13443 | bne StopPlayerMove ;if not, branch to impede player's movement ; ; (SCRATCHPAD+$00)? ( =1???) |
||
13444 | ldy PlayerFacingDir ;get player's facing direction |
||
13445 | dey |
||
13446 | bne StopPlayerMove ;if facing left, branch to impede movement |
||
13447 | cmpn ++$6c ;otherwise check for pipe metatiles |
||
13448 | beq PipeDwnS ;if collided with sideways pipe (bottom), branch |
||
13449 | cmpn ++$1f ;if collided with water pipe (bottom), continue |
||
13450 | bne StopPlayerMove ;otherwise branch to impede player's movement |
||
13451 | PipeDwnS: lda Player_SprAttrib ;check player's attributes |
||
13452 | ;jr $ ; , , - |
||
13453 | checka |
||
13454 | bne PlyrPipe ;if already set, branch, do not play sound again |
||
13455 | ldyn ++Sfx_PipeDown_Injury |
||
13456 | sty Square1SoundQueue ;otherwise load pipedown/injury sound |
||
13457 | PlyrPipe: oran ++%00100000 |
||
13458 | sta Player_SprAttrib ;set background priority bit in player attributes |
||
13459 | lda Player_X_Position |
||
13460 | andn ++%00001111 ;get lower nybble of player's horizontal coordinate |
||
13461 | beq ChkGERtn ;if at zero, branch ahead to skip this part |
||
13462 | ldyn ++$00 ;set default offset for timer setting data |
||
13463 | lda ScreenLeft_PageLoc ;load page location for left side of screen |
||
13464 | checka |
||
13465 | beq SetCATmr ;if at page zero, use default offset |
||
13466 | iny ;otherwise increment offset |
||
13467 | SetCATmr: lday AreaChangeTimerData,y ;set timer for change of area as appropriate |
||
13468 | sta ChangeAreaTimer |
||
13469 | ChkGERtn: lda GameEngineSubroutine ;get number of game engine routine running |
||
13470 | cmpn ++$07 |
||
13471 | beq ExCSM ;if running player entrance routine or |
||
13472 | cmpn ++$08 ;player control routine, go ahead and branch to leave |
||
13473 | bne ExCSM |
||
13474 | ldan ++$02 |
||
13475 | sta GameEngineSubroutine ;otherwise set sideways pipe entry routine to run |
||
13476 | rts ;and leave |
||
13477 | |||
13478 | ;-------------------------------- |
||
13479 | ;$02 - high nybble of vertical coordinate from block buffer |
||
13480 | ;$04 - low nybble of horizontal coordinate from block buffer |
||
13481 | ;$06-$07 - block buffer address |
||
13482 | |||
13483 | StopPlayerMove: |
||
13484 | ; , (SCRATCHPAD+$00) != 1!!! ? |
||
13485 | jsr ImpedePlayerMove ;stop player's movement |
||
13486 | ExCSM: rts ;leave |
||
13487 | |||
13488 | AreaChangeTimerData: |
||
13489 | .db $a0, $34 |
||
13490 | |||
13491 | HandleCoinMetatile: |
||
13492 | ;jr $ |
||
13493 | jsr ErACM ;do sub to erase coin metatile from block buffer |
||
13494 | inci CoinTallyFor1Ups ;increment coin tally used for 1-up blocks |
||
13495 | jmp GiveOneCoin ;update coin amount and tally on the screen |
||
13496 | |||
13497 | HandleAxeMetatile: |
||
13498 | ldan ++$00 |
||
13499 | sta OperMode_Task ;reset secondary mode |
||
13500 | ldan ++$02 |
||
13501 | sta OperMode ;set primary mode to autoctrl mode |
||
13502 | ldan ++$18 |
||
13503 | sta Player_X_Speed ;set horizontal speed and continue to erase axe metatile |
||
13504 | ErACM: ldy SCRATCHPAD+$02 ;load vertical high nybble offset for block buffer |
||
13505 | ldan ++$00 ;load blank metatile |
||
13506 | stayindirect (SCRATCHPAD+$06),y ;store to remove old contents from block buffer |
||
13507 | jmp RemoveCoin_Axe ;update the screen accordingly |
||
13508 | |||
13509 | ;-------------------------------- |
||
13510 | ;$02 - high nybble of vertical coordinate from block buffer |
||
13511 | ;$04 - low nybble of horizontal coordinate from block buffer |
||
13512 | ;$06-$07 - block buffer address |
||
13513 | |||
13514 | ClimbXPosAdder: |
||
13515 | .db $f9, $07 |
||
13516 | |||
13517 | ClimbPLocAdder: |
||
13518 | .db $ff, $00 |
||
13519 | |||
13520 | FlagpoleYPosData: |
||
13521 | .db $18, $22, $50, $68, $90 |
||
13522 | |||
13523 | HandleClimbing: |
||
13524 | ldy SCRATCHPAD+$04 ;check low nybble of horizontal coordinate returned from |
||
13525 | cpyn ++$06 ;collision detection routine against certain values, this |
||
13526 | cmpcy |
||
13527 | bcc ExHC ;makes actual physical part of vine or flagpole thinner |
||
13528 | cpyn ++$0a ;than 16 pixels |
||
13529 | cmpcy |
||
13530 | bcc ChkForFlagpole |
||
13531 | ExHC: rts ;leave if too far left or too far right |
||
13532 | |||
13533 | ChkForFlagpole: |
||
13534 | cmpn ++$24 ;check climbing metatiles |
||
13535 | beq FlagpoleCollision ;branch if flagpole ball found |
||
13536 | cmpn ++$25 |
||
13537 | bne VineCollision ;branch to alternate code if flagpole shaft not found |
||
13538 | |||
13539 | FlagpoleCollision: |
||
13540 | lda GameEngineSubroutine |
||
13541 | cmpn ++$05 ;check for end-of-level routine running |
||
13542 | beq PutPlayerOnVine ;if running, branch to end of climbing code |
||
13543 | ldan ++$01 |
||
13544 | sta PlayerFacingDir ;set player's facing direction to right |
||
13545 | inci ScrollLock ;set scroll lock flag |
||
13546 | lda GameEngineSubroutine |
||
13547 | cmpn ++$04 ;check for flagpole slide routine running |
||
13548 | beq RunFR ;if running, branch to end of flagpole code here |
||
13549 | ldan ++BulletBill_CannonVar ;load identifier for bullet bills (cannon variant) |
||
13550 | jsr KillEnemies ;get rid of them |
||
13551 | ldan ++Silence |
||
13552 | sta EventMusicQueue ;silence music |
||
13553 | lsr |
||
13554 | sta FlagpoleSoundQueue ;load flagpole sound into flagpole sound queue |
||
13555 | ldxn ++$04 ;start at end of vertical coordinate data |
||
13556 | lda Player_Y_Position |
||
13557 | sta FlagpoleCollisionYPos ;store player's vertical coordinate here to be used later |
||
13558 | |||
13559 | ChkFlagpoleYPosLoop: |
||
13560 | cmpx FlagpoleYPosData,x ;compare with current vertical coordinate data |
||
13561 | cmpcy |
||
13562 | bcs MtchF ;if player's => current, branch to use current offset |
||
13563 | dex ;otherwise decrement offset to use |
||
13564 | bne ChkFlagpoleYPosLoop ;do this until all data is checked (use last one if all checked) |
||
13565 | MtchF: stx FlagpoleScore ;store offset here to be used later |
||
13566 | RunFR: ldan ++$04 |
||
13567 | sta GameEngineSubroutine ;set value to run flagpole slide routine |
||
13568 | jmp PutPlayerOnVine ;jump to end of climbing code |
||
13569 | |||
13570 | VineCollision: |
||
13571 | cmpn ++$26 ;check for climbing metatile used on vines |
||
13572 | bne PutPlayerOnVine |
||
13573 | lda Player_Y_Position ;check player's vertical coordinate |
||
13574 | cmpn ++$20 ;for being in status bar area |
||
13575 | cmpcy |
||
13576 | bcs PutPlayerOnVine ;branch if not that far up |
||
13577 | ldan ++$01 |
||
13578 | sta GameEngineSubroutine ;otherwise set to run autoclimb routine next frame |
||
13579 | |||
13580 | PutPlayerOnVine: |
||
13581 | ldan ++$03 ;set player state to climbing |
||
13582 | sta Player_State |
||
13583 | ldan ++$00 ;nullify player's horizontal speed |
||
13584 | sta Player_X_Speed ;and fractional horizontal movement force |
||
13585 | sta Player_X_MoveForce ; ( X-) |
||
13586 | lda Player_X_Position ;get player's horizontal coordinate |
||
13587 | secsub |
||
13588 | sbci ScreenLeft_X_Pos ;subtract from left side horizontal coordinate |
||
13589 | cmpn ++$10 |
||
13590 | cmpcy |
||
13591 | bcs SetVXPl ;if 16 or more pixels difference, do not alter facing direction |
||
13592 | ldan ++$02 |
||
13593 | sta PlayerFacingDir ;otherwise force player to face left |
||
13594 | SetVXPl: ldy PlayerFacingDir ;get current facing direction, use as offset |
||
13595 | lda SCRATCHPAD+$06 ;get low byte of block buffer address |
||
13596 | asl |
||
13597 | asl ;move low nybble to high |
||
13598 | asl |
||
13599 | asl |
||
13600 | clc |
||
13601 | adcy ClimbXPosAdder-1,y ;add pixels depending on facing direction |
||
13602 | sta Player_X_Position ;store as player's horizontal coordinate |
||
13603 | lda SCRATCHPAD+$06 ;get low byte of block buffer address again |
||
13604 | checka |
||
13605 | bne ExPVne ;if not zero, branch |
||
13606 | lda ScreenRight_PageLoc ;load page location of right side of screen |
||
13607 | clc |
||
13608 | adcy ClimbPLocAdder-1,y ;add depending on facing location |
||
13609 | sta Player_PageLoc ;store as player's page location |
||
13610 | ExPVne: rts ;finally, we're done! |
||
13611 | |||
13612 | ;-------------------------------- |
||
13613 | |||
13614 | ChkInvisibleMTiles: |
||
13615 | cmpn ++$5f ;check for hidden coin block |
||
13616 | beq ExCInvT ;branch to leave if found |
||
13617 | cmpn ++$60 ;check for hidden 1-up block |
||
13618 | ExCInvT: |
||
13619 | cmpcy ;??? |
||
13620 | rts ;leave with zero flag set if either found |
||
13621 | |||
13622 | ;-------------------------------- |
||
13623 | ;$00-$01 - used to hold bottom right and bottom left metatiles (in that order) |
||
13624 | ;$00 - used as flag by ImpedePlayerMove to restrict specific movement |
||
13625 | |||
13626 | ChkForLandJumpSpring: |
||
13627 | jsr ChkJumpspringMetatiles ;do sub to check if player landed on jumpspring |
||
13628 | bcc ExCJSp ;if carry not set, jumpspring not found, therefore leave |
||
13629 | ldan ++$70 |
||
13630 | sta VerticalForce ;otherwise set vertical movement force for player |
||
13631 | ldan ++$f9 |
||
13632 | sta JumpspringForce ;set default jumpspring force |
||
13633 | ldan ++$03 |
||
13634 | sta JumpspringTimer ;set jumpspring timer to be used later |
||
13635 | lsr |
||
13636 | sta JumpspringAnimCtrl ;set jumpspring animation control to start animating |
||
13637 | ExCJSp: rts ;and leave |
||
13638 | |||
13639 | ChkJumpspringMetatiles: |
||
13640 | cmpn ++$67 ;check for top jumpspring metatile |
||
13641 | beq JSFnd ;branch to set carry if found |
||
13642 | cmpn ++$68 ;check for bottom jumpspring metatile |
||
13643 | clc ;clear carry flag |
||
13644 | bne NoJSFnd ;branch to use cleared carry if not found |
||
13645 | JSFnd: sec ;set carry if found |
||
13646 | NoJSFnd: rts ;leave |
||
13647 | |||
13648 | HandlePipeEntry: |
||
13649 | lda Up_Down_Buttons ;check saved controller bits from earlier |
||
13650 | andn ++%00000100 ;for pressing down |
||
13651 | beq ExPipeE ;if not pressing down, branch to leave |
||
13652 | lda SCRATCHPAD+$00 |
||
13653 | cmpn ++$11 ;check right foot metatile for warp pipe right metatile |
||
13654 | bne ExPipeE ;branch to leave if not found |
||
13655 | lda SCRATCHPAD+$01 |
||
13656 | cmpn ++$10 ;check left foot metatile for warp pipe left metatile |
||
13657 | bne ExPipeE ;branch to leave if not found |
||
13658 | ldan ++$30 |
||
13659 | sta ChangeAreaTimer ;set timer for change of area |
||
13660 | ldan ++$03 |
||
13661 | sta GameEngineSubroutine ;set to run vertical pipe entry routine on next frame |
||
13662 | ldan ++Sfx_PipeDown_Injury |
||
13663 | sta Square1SoundQueue ;load pipedown/injury sound |
||
13664 | ldan ++%00100000 |
||
13665 | sta Player_SprAttrib ;set background priority bit in player's attributes |
||
13666 | lda WarpZoneControl ;check warp zone control |
||
13667 | checka |
||
13668 | beq ExPipeE ;branch to leave if none found |
||
13669 | andn ++%00000011 ;mask out all but 2 LSB |
||
13670 | asl |
||
13671 | asl ;multiply by four |
||
13672 | tax ;save as offset to warp zone numbers (starts at left pipe) |
||
13673 | lda Player_X_Position ;get player's horizontal position |
||
13674 | cmpn ++$60 |
||
13675 | cmpcy |
||
13676 | bcc GetWNum ;if player at left, not near middle, use offset and skip ahead |
||
13677 | inx ;otherwise increment for middle pipe |
||
13678 | cmpn ++$a0 |
||
13679 | cmpcy |
||
13680 | bcc GetWNum ;if player at middle, but not too far right, use offset and skip |
||
13681 | inx ;otherwise increment for last pipe |
||
13682 | GetWNum: ldyx WarpZoneNumbers,x ;get warp zone numbers |
||
13683 | dey ;decrement for use as world number |
||
13684 | sty WorldNumber ;store as world number and offset |
||
13685 | ldxy WorldAddrOffsets,y ;get offset to where this world's area offsets are |
||
13686 | ldax AreaAddrOffsets,x ;get area offset based on world offset |
||
13687 | sta AreaPointer ;store area offset here to be used to change areas |
||
13688 | ldan ++Silence |
||
13689 | sta EventMusicQueue ;silence music |
||
13690 | ldan ++$00 |
||
13691 | sta EntrancePage ;initialize starting page number |
||
13692 | sta AreaNumber ;initialize area number used for area address offset |
||
13693 | sta LevelNumber ;initialize level number used for world display |
||
13694 | sta AltEntranceControl ;initialize mode of entry |
||
13695 | inci Hidden1UpFlag ;set flag for hidden 1-up blocks |
||
13696 | inci FetchNewGameTimerFlag ;set flag to load new game timer |
||
13697 | ExPipeE: rts ;leave!!! |
||
13698 | |||
13699 | ImpedePlayerMove: |
||
13700 | ; , (SCRATCHPAD+$00) != 1!!! ??? (SCRATCHPAD+$00) |
||
13701 | ; Player_CollisionBits, SideCollisionTimer, X XSpeed |
||
13702 | ldan ++$00 ;initialize value here |
||
13703 | ldy Player_X_Speed ;get player's horizontal speed |
||
13704 | ldx SCRATCHPAD+$00 ;check value set earlier for |
||
13705 | dex ;left side collision |
||
13706 | ;jr RImpd |
||
13707 | bne RImpd ;if right side collision, skip this part ; jr RImpd, 53672 , !!!??? |
||
13708 | ; ??? |
||
13709 | inx ;return value to X |
||
13710 | cpyn ++$00 ;if player moving to the left, |
||
13711 | bmi ExIPM ;branch to invert bit and leave ; , - |
||
13712 | ldan ++$ff ;otherwise load A with value to be used later ( 1 ) |
||
13713 | jmp NXSpd ;and jump to affect movement |
||
13714 | RImpd: ldxn ++$02 ;return $02 to X |
||
13715 | cpyn ++$01 ;if player moving to the right, |
||
13716 | bpl ExIPM ;branch to invert bit and leave |
||
13717 | ldan ++$01 ;otherwise load A with value to be used here |
||
13718 | NXSpd: ldyn ++$10 |
||
13719 | sty SideCollisionTimer ;set timer of some sort |
||
13720 | ldyn ++$00 |
||
13721 | sty Player_X_Speed ;nullify player's horizontal speed |
||
13722 | cmpn ++$00 ;if value set in A not set to $ff, |
||
13723 | bpl PlatF ;branch ahead, do not decrement Y |
||
13724 | dey ;otherwise decrement Y now |
||
13725 | PlatF: sty SCRATCHPAD+$00 ;store Y as high bits of horizontal adder |
||
13726 | clc |
||
13727 | adci Player_X_Position ;add contents of A to player's horizontal |
||
13728 | sta Player_X_Position ;position to move player left or right |
||
13729 | lda Player_PageLoc |
||
13730 | adci SCRATCHPAD+$00 ;add high bits and carry to |
||
13731 | sta Player_PageLoc ;page location if necessary |
||
13732 | ExIPM: txa ;invert contents of X |
||
13733 | eorn ++$ff ;1->fe, 2->fd |
||
13734 | andi Player_CollisionBits ;mask out bit that was set here |
||
13735 | sta Player_CollisionBits ;store to clear bit |
||
13736 | rts |
||
13737 | |||
13738 | ;-------------------------------- |
||
13739 | |||
13740 | SolidMTileUpperExt: |
||
13741 | .db $10, $61, $88, $c4 |
||
13742 | |||
13743 | CheckForSolidMTiles: |
||
13744 | ;a=metatile |
||
13745 | ;out: CY=??? |
||
13746 | jsr GetMTileAttrib ;find appropriate offset based on metatile's 2 MSB |
||
13747 | cmpx SolidMTileUpperExt,x ;compare current metatile with solid metatiles |
||
13748 | cmpcy |
||
13749 | rts |
||
13750 | |||
13751 | ClimbMTileUpperExt: |
||
13752 | .db $24, $6d, $8a, $c6 |
||
13753 | |||
13754 | CheckForClimbMTiles: |
||
13755 | ;a=metatile |
||
13756 | ;out: CY=??? |
||
13757 | jsr GetMTileAttrib ;find appropriate offset based on metatile's 2 MSB |
||
13758 | cmpx ClimbMTileUpperExt,x ;compare current metatile with climbable metatiles |
||
13759 | cmpcy |
||
13760 | rts |
||
13761 | |||
13762 | CheckForCoinMTiles: |
||
13763 | ;out: CY=1:touched coin |
||
13764 | cmpn ++$c2 ;check for regular coin |
||
13765 | beq CoinSd ;branch if found |
||
13766 | cmpn ++$c3 ;check for underwater coin |
||
13767 | beq CoinSd ;branch if found |
||
13768 | clc ;otherwise clear carry and leave |
||
13769 | rts |
||
13770 | CoinSd: ldan ++Sfx_CoinGrab |
||
13771 | sta Square2SoundQueue ;load coin grab sound and leave |
||
13772 | scf |
||
13773 | rts |
||
13774 | |||
13775 | GetMTileAttrib: |
||
13776 | tay ;save metatile value into Y |
||
13777 | andn ++%11000000 ;mask out all but 2 MSB |
||
13778 | asl |
||
13779 | rol ;shift and rotate d7-d6 to d1-d0 |
||
13780 | rol |
||
13781 | tax ;use as offset for metatile data |
||
13782 | tya ;get original metatile value back |
||
13783 | ExEBG: rts ;leave |
||
13784 | |||
13785 | ;------------------------------------------------------------------------------------- |
||
13786 | ;$06-$07 - address from block buffer routine |
||
13787 | |||
13788 | EnemyBGCStateData: |
||
13789 | .db $01, $01, $02, $02, $02, $05 |
||
13790 | |||
13791 | EnemyBGCXSpdData: |
||
13792 | .db $10, $f0 |
||
13793 | |||
13794 | EnemyToBGCollisionDet: |
||
13795 | ldax Enemy_State,x ;check enemy state for d6 set |
||
13796 | andn ++%00100000 |
||
13797 | bne ExEBG ;if set, branch to leave |
||
13798 | jsr SubtEnemyYPos ;otherwise, do a subroutine here |
||
13799 | bcc ExEBG ;if enemy vertical coord + 62 < 68, branch to leave |
||
13800 | ldyx Enemy_ID,x |
||
13801 | cpyn ++Spiny ;if enemy object is not spiny, branch elsewhere |
||
13802 | bne DoIDCheckBGColl |
||
13803 | ldax Enemy_Y_Position,x |
||
13804 | cmpn ++$25 ;if enemy vertical coordinate < 36 branch to leave |
||
13805 | cmpcy |
||
13806 | bcc ExEBG |
||
13807 | |||
13808 | DoIDCheckBGColl: |
||
13809 | cpyn ++GreenParatroopaJump ;check for some other enemy object |
||
13810 | bne HBChk ;branch if not found |
||
13811 | jmp EnemyJump ;otherwise jump elsewhere |
||
13812 | HBChk: cpyn ++HammerBro ;check for hammer bro |
||
13813 | bne CInvu ;branch if not found |
||
13814 | jmp HammerBroBGColl ;otherwise jump elsewhere |
||
13815 | CInvu: cpyn ++Spiny ;if enemy object is spiny, branch |
||
13816 | beq YesIn |
||
13817 | cpyn ++PowerUpObject ;if special power-up object, branch |
||
13818 | beq YesIn |
||
13819 | cpyn ++$07 ;if enemy object => $07, branch to leave |
||
13820 | cmpcy |
||
13821 | bcs ExEBGChk |
||
13822 | YesIn: jsr ChkUnderEnemy ;if enemy object < $07, or = $12 or $2e, do this sub |
||
13823 | bne HandleEToBGCollision ;if block underneath enemy, branch |
||
13824 | |||
13825 | NoEToBGCollision: |
||
13826 | jmp ChkForRedKoopa ;otherwise skip and do something else |
||
13827 | |||
13828 | ;-------------------------------- |
||
13829 | ;$02 - vertical coordinate from block buffer routine |
||
13830 | |||
13831 | HandleEToBGCollision: |
||
13832 | jsr ChkForNonSolids ;if something is underneath enemy, find out what |
||
13833 | beq NoEToBGCollision ;if blank $26, coins, or hidden blocks, jump, enemy falls through |
||
13834 | cmpn ++$23 |
||
13835 | bne LandEnemyProperly ;check for blank metatile $23 and branch if not found |
||
13836 | ldy SCRATCHPAD+$02 ;get vertical coordinate used to find block |
||
13837 | ldan ++$00 ;store default blank metatile in that spot so we won't |
||
13838 | stayindirect (SCRATCHPAD+$06),y ;trigger this routine accidentally again |
||
13839 | ldax Enemy_ID,x |
||
13840 | cmpn ++$15 ;if enemy object =HIGH $15, branch ahead |
||
13841 | cmpcy |
||
13842 | bcs ChkToStunEnemies |
||
13843 | cmpn ++Goomba ;if enemy object not goomba, branch ahead of this routine |
||
13844 | bne GiveOEPoints |
||
13845 | jsr KillEnemyAboveBlock ;if enemy object IS goomba, do this sub |
||
13846 | |||
13847 | GiveOEPoints: |
||
13848 | ldan ++$01 ;award 100 points for hitting block beneath enemy |
||
13849 | jsr SetupFloateyNumber |
||
13850 | |||
13851 | ChkToStunEnemies: |
||
13852 | cmpn ++$09 ;perform many comparisons on enemy object identifier |
||
13853 | cmpcy |
||
13854 | bcc SetStun |
||
13855 | cmpn ++$11 ;if the enemy object identifier is equal to the values |
||
13856 | cmpcy |
||
13857 | bcs SetStun ;$09, $0e, $0f or $10, it will be modified, and not |
||
13858 | cmpn ++$0a ;modified if not any of those values, note that piranha plant will |
||
13859 | cmpcy |
||
13860 | bcc Demote ;always fail this test because A will still have vertical |
||
13861 | cmpn ++PiranhaPlant ;coordinate from previous addition, also these comparisons |
||
13862 | cmpcy |
||
13863 | bcc SetStun ;are only necessary if branching from $d7a1 |
||
13864 | Demote: andn ++%00000001 ;erase all but LSB, essentially turning enemy object |
||
13865 | stax Enemy_ID,x ;into green or red koopa troopa to demote them |
||
13866 | SetStun: ldax Enemy_State,x ;load enemy state |
||
13867 | andn ++%11110000 ;save high nybble |
||
13868 | oran ++%00000010 |
||
13869 | stax Enemy_State,x ;set d1 of enemy state |
||
13870 | decx Enemy_Y_Position,x |
||
13871 | decx Enemy_Y_Position,x ;subtract two pixels from enemy's vertical position |
||
13872 | ldax Enemy_ID,x |
||
13873 | cmpn ++Bloober ;check for bloober object |
||
13874 | beq SetWYSpd |
||
13875 | ldan ++$fd ;set default vertical speed |
||
13876 | ldy AreaType |
||
13877 | checky |
||
13878 | bne SetNotW ;if area type not water, set as speed, otherwise |
||
13879 | SetWYSpd: ldan ++$ff ;change the vertical speed |
||
13880 | SetNotW: stax Enemy_Y_Speed,x ;set vertical speed now |
||
13881 | ldyn ++$01 |
||
13882 | jsr PlayerEnemyDiff ;get horizontal difference between player and enemy object |
||
13883 | bpl ChkBBill ;branch if enemy is to the right of player |
||
13884 | iny ;increment Y if not |
||
13885 | ChkBBill: ldax Enemy_ID,x |
||
13886 | cmpn ++BulletBill_CannonVar ;check for bullet bill (cannon variant) |
||
13887 | beq NoCDirF |
||
13888 | cmpn ++BulletBill_FrenzyVar ;check for bullet bill (frenzy variant) |
||
13889 | beq NoCDirF ;branch if either found, direction does not change |
||
13890 | styx Enemy_MovingDir,x ;store as moving direction |
||
13891 | NoCDirF: dey ;decrement and use as offset |
||
13892 | lday EnemyBGCXSpdData,y ;get proper horizontal speed |
||
13893 | stax Enemy_X_Speed,x ;and store, then leave |
||
13894 | ExEBGChk: rts |
||
13895 | |||
13896 | ;-------------------------------- |
||
13897 | ;$04 - low nybble of vertical coordinate from block buffer routine |
||
13898 | |||
13899 | LandEnemyProperly: |
||
13900 | lda SCRATCHPAD+$04 ;check lower nybble of vertical coordinate saved earlier |
||
13901 | secsub |
||
13902 | sbcn ++$08 ;subtract eight pixels |
||
13903 | cmpn ++$05 ;used to determine whether enemy landed from falling |
||
13904 | cmpcy |
||
13905 | bcs ChkForRedKoopa ;branch if lower nybble in range of $0d-$0f before subtract |
||
13906 | ldax Enemy_State,x |
||
13907 | andn ++%01000000 ;branch if d6 in enemy state is set |
||
13908 | bne LandEnemyInitState |
||
13909 | ldax Enemy_State,x |
||
13910 | asl ;branch if d7 in enemy state is not set |
||
13911 | bcc ChkLandedEnemyState |
||
13912 | SChkA: jmp DoEnemySideCheck ;if lower nybble LOW $0d, d7 set but d6 not set, jump here |
||
13913 | |||
13914 | ChkLandedEnemyState: |
||
13915 | ldax Enemy_State,x ;if enemy in normal state, branch back to jump here |
||
13916 | checka |
||
13917 | beq SChkA |
||
13918 | cmpn ++$05 ;if in state used by spiny's egg |
||
13919 | beq ProcEnemyDirection ;then branch elsewhere |
||
13920 | cmpn ++$03 ;if already in state used by koopas and buzzy beetles |
||
13921 | cmpcy |
||
13922 | bcs ExSteChk ;or in higher numbered state, branch to leave |
||
13923 | ldax Enemy_State,x ;load enemy state again (why?) |
||
13924 | cmpn ++$02 ;if not in $02 state (used by koopas and buzzy beetles) |
||
13925 | bne ProcEnemyDirection ;then branch elsewhere |
||
13926 | ldan ++$10 ;load default timer here |
||
13927 | ldyx Enemy_ID,x ;check enemy identifier for spiny |
||
13928 | cpyn ++Spiny |
||
13929 | bne SetForStn ;branch if not found |
||
13930 | ldan ++$00 ;set timer for $00 if spiny |
||
13931 | SetForStn: stax EnemyIntervalTimer,x ;set timer here |
||
13932 | ldan ++$03 ;set state here, apparently used to render |
||
13933 | stax Enemy_State,x ;upside-down koopas and buzzy beetles |
||
13934 | jsr EnemyLanding ;then land it properly |
||
13935 | ExSteChk: rts ;then leave |
||
13936 | |||
13937 | ProcEnemyDirection: |
||
13938 | ldax Enemy_ID,x ;check enemy identifier for goomba |
||
13939 | cmpn ++Goomba ;branch if found |
||
13940 | beq LandEnemyInitState |
||
13941 | cmpn ++Spiny ;check for spiny |
||
13942 | bne InvtD ;branch if not found |
||
13943 | ldan ++$01 |
||
13944 | stax Enemy_MovingDir,x ;send enemy moving to the right by default |
||
13945 | ldan ++$08 |
||
13946 | stax Enemy_X_Speed,x ;set horizontal speed accordingly |
||
13947 | lda FrameCounter |
||
13948 | andn ++%00000111 ;if timed appropriately, spiny will skip over |
||
13949 | beq LandEnemyInitState ;trying to face the player |
||
13950 | InvtD: ldyn ++$01 ;load 1 for enemy to face the left (inverted here) |
||
13951 | jsr PlayerEnemyDiff ;get horizontal difference between player and enemy |
||
13952 | bpl CNwCDir ;if enemy to the right of player, branch |
||
13953 | iny ;if to the left, increment by one for enemy to face right (inverted) |
||
13954 | CNwCDir: tya |
||
13955 | cmpx Enemy_MovingDir,x ;compare direction in A with current direction in memory |
||
13956 | bne LandEnemyInitState |
||
13957 | jsr ChkForBump_HammerBroJ ;if equal, not facing in correct dir, do sub to turn around |
||
13958 | |||
13959 | LandEnemyInitState: |
||
13960 | jsr EnemyLanding ;land enemy properly |
||
13961 | ldax Enemy_State,x |
||
13962 | andn ++%10000000 ;if d7 of enemy state is set, branch |
||
13963 | bne NMovShellFallBit |
||
13964 | ldan ++$00 ;otherwise initialize enemy state and leave |
||
13965 | stax Enemy_State,x ;note this will also turn spiny's egg into spiny |
||
13966 | rts |
||
13967 | |||
13968 | NMovShellFallBit: |
||
13969 | ldax Enemy_State,x ;nullify d6 of enemy state, save other bits |
||
13970 | andn ++%10111111 ;and store, then leave |
||
13971 | stax Enemy_State,x |
||
13972 | rts |
||
13973 | |||
13974 | ;-------------------------------- |
||
13975 | |||
13976 | ChkForRedKoopa: |
||
13977 | ldax Enemy_ID,x ;check for red koopa troopa $03 |
||
13978 | cmpn ++RedKoopa |
||
13979 | bne Chk2MSBSt ;branch if not found |
||
13980 | ldax Enemy_State,x |
||
13981 | checka |
||
13982 | beq ChkForBump_HammerBroJ ;if enemy found and in normal state, branch |
||
13983 | Chk2MSBSt: ldax Enemy_State,x ;save enemy state into Y |
||
13984 | tay |
||
13985 | asl ;check for d7 set |
||
13986 | bcc GetSteFromD ;branch if not set |
||
13987 | ldax Enemy_State,x |
||
13988 | oran ++%01000000 ;set d6 |
||
13989 | jmp SetD6Ste ;jump ahead of this part |
||
13990 | GetSteFromD: lday EnemyBGCStateData,y ;load new enemy state with old as offset |
||
13991 | SetD6Ste: stax Enemy_State,x ;set as new state |
||
13992 | |||
13993 | ;-------------------------------- |
||
13994 | ;$00 - used to store bitmask (not used but initialized here) |
||
13995 | ;$eb - used in DoEnemySideCheck as counter and to compare moving directions |
||
13996 | |||
13997 | DoEnemySideCheck: |
||
13998 | ldax Enemy_Y_Position,x ;if enemy within status bar, branch to leave |
||
13999 | cmpn ++$20 ;because there's nothing there that impedes movement |
||
14000 | cmpcy |
||
14001 | bcc ExESdeC |
||
14002 | ldyn ++$16 ;start by finding block to the left of enemy ($00,$14) |
||
14003 | ldan ++$02 ;set value here in what is also used as |
||
14004 | sta SCRATCHPAD+$eb ;OAM data offset |
||
14005 | SdeCLoop: lda SCRATCHPAD+$eb ;check value |
||
14006 | cmpx Enemy_MovingDir,x ;compare value against moving direction |
||
14007 | bne NextSdeC ;branch if different and do not seek block there |
||
14008 | ldan ++$01 ;set flag in A for save horizontal coordinate |
||
14009 | jsr BlockBufferChk_Enemy ;find block to left or right of enemy object |
||
14010 | beq NextSdeC ;if nothing found, branch |
||
14011 | jsr ChkForNonSolids ;check for non-solid blocks |
||
14012 | bne ChkForBump_HammerBroJ ;branch if not found |
||
14013 | NextSdeC: deci SCRATCHPAD+$eb ;move to the next direction |
||
14014 | iny |
||
14015 | cpyn ++$18 ;increment Y, loop only if Y < $18, thus we check |
||
14016 | cmpcy |
||
14017 | bcc SdeCLoop ;enemy ($00, $14) and ($10, $14) pixel coordinates |
||
14018 | ExESdeC: rts |
||
14019 | |||
14020 | ChkForBump_HammerBroJ: |
||
14021 | cpxn ++$05 ;check if we're on the special use slot |
||
14022 | beq NoBump ;and if so, branch ahead and do not play sound |
||
14023 | ldax Enemy_State,x ;if enemy state d7 not set, branch |
||
14024 | asl ;ahead and do not play sound |
||
14025 | bcc NoBump |
||
14026 | ldan ++Sfx_Bump ;otherwise, play bump sound |
||
14027 | sta Square1SoundQueue ;sound will never be played if branching from ChkForRedKoopa |
||
14028 | NoBump: ldax Enemy_ID,x ;check for hammer bro |
||
14029 | cmpn ++$05 |
||
14030 | bne InvEnemyDir ;branch if not found |
||
14031 | ldan ++$00 |
||
14032 | sta SCRATCHPAD+$00 ;initialize value here for bitmask |
||
14033 | ldyn ++$fa ;load default vertical speed for jumping |
||
14034 | jmp SetHJ ;jump to code that makes hammer bro jump |
||
14035 | |||
14036 | InvEnemyDir: |
||
14037 | jmp RXSpd ;jump to turn the enemy around |
||
14038 | |||
14039 | ;-------------------------------- |
||
14040 | ;$00 - used to hold horizontal difference between player and enemy |
||
14041 | |||
14042 | PlayerEnemyDiff: |
||
14043 | ldax Enemy_X_Position,x ;get distance between enemy object's |
||
14044 | secsub ;horizontal coordinate and the player's |
||
14045 | sbci Player_X_Position ;horizontal coordinate |
||
14046 | sta SCRATCHPAD+$00 ;and store here |
||
14047 | ldaxkeepcy Enemy_PageLoc,x |
||
14048 | sbci Player_PageLoc ;subtract borrow, then leave |
||
14049 | cmpcy ; |
||
14050 | rts |
||
14051 | |||
14052 | ;-------------------------------- |
||
14053 | |||
14054 | EnemyLanding: |
||
14055 | jsr InitVStf ;do something here to vertical speed and something else |
||
14056 | ldax Enemy_Y_Position,x |
||
14057 | andn ++%11110000 ;save high nybble of vertical coordinate, and |
||
14058 | oran ++%00001000 ;set d3, then store, probably used to set enemy object |
||
14059 | stax Enemy_Y_Position,x ;neatly on whatever it's landing on |
||
14060 | rts |
||
14061 | |||
14062 | SubtEnemyYPos: |
||
14063 | ldax Enemy_Y_Position,x ;add 62 pixels to enemy object's |
||
14064 | clc ;vertical coordinate |
||
14065 | adcn ++$3e |
||
14066 | cmpn ++$44 ;compare against a certain range |
||
14067 | cmpcy |
||
14068 | rts ;and leave with flags set for conditional branch |
||
14069 | |||
14070 | EnemyJump: |
||
14071 | jsr SubtEnemyYPos ;do a sub here |
||
14072 | bcc DoSide ;if enemy vertical coord + 62 LOW 68, branch to leave |
||
14073 | ldax Enemy_Y_Speed,x |
||
14074 | clc ;add two to vertical speed |
||
14075 | adcn ++$02 |
||
14076 | cmpn ++$03 ;if green paratroopa not falling, branch ahead |
||
14077 | cmpcy |
||
14078 | bcc DoSide |
||
14079 | jsr ChkUnderEnemy ;otherwise, check to see if green paratroopa is |
||
14080 | beq DoSide ;standing on anything, then branch to same place if not |
||
14081 | jsr ChkForNonSolids ;check for non-solid blocks |
||
14082 | beq DoSide ;branch if found |
||
14083 | jsr EnemyLanding ;change vertical coordinate and speed |
||
14084 | ldan ++$fd |
||
14085 | stax Enemy_Y_Speed,x ;make the paratroopa jump again |
||
14086 | DoSide: jmp DoEnemySideCheck ;check for horizontal blockage, then leave |
||
14087 | |||
14088 | ;-------------------------------- |
||
14089 | |||
14090 | HammerBroBGColl: |
||
14091 | jsr ChkUnderEnemy ;check to see if hammer bro is standing on anything |
||
14092 | beq NoUnderHammerBro |
||
14093 | cmpn ++$23 ;check for blank metatile $23 and branch if not found |
||
14094 | bne UnderHammerBro |
||
14095 | |||
14096 | KillEnemyAboveBlock: |
||
14097 | jsr ShellOrBlockDefeat ;do this sub to kill enemy |
||
14098 | ldan ++$fc ;alter vertical speed of enemy and leave |
||
14099 | stax Enemy_Y_Speed,x |
||
14100 | rts |
||
14101 | |||
14102 | UnderHammerBro: |
||
14103 | ldax EnemyFrameTimer,x ;check timer used by hammer bro |
||
14104 | checka |
||
14105 | bne NoUnderHammerBro ;branch if not expired |
||
14106 | ldax Enemy_State,x |
||
14107 | andn ++%10001000 ;save d7 and d3 from enemy state, nullify other bits |
||
14108 | stax Enemy_State,x ;and store |
||
14109 | jsr EnemyLanding ;modify vertical coordinate, speed and something else |
||
14110 | jmp DoEnemySideCheck ;then check for horizontal blockage and leave |
||
14111 | |||
14112 | NoUnderHammerBro: |
||
14113 | ldax Enemy_State,x ;if hammer bro is not standing on anything, set d0 |
||
14114 | oran ++$01 ;in the enemy state to indicate jumping or falling, then leave |
||
14115 | stax Enemy_State,x |
||
14116 | rts |
||
14117 | |||
14118 | ChkUnderEnemy: |
||
14119 | ldan ++$00 ;set flag in A for save vertical coordinate |
||
14120 | ldyn ++$15 ;set Y to check the bottom middle (8,18) of enemy object |
||
14121 | jmp BlockBufferChk_Enemy ;hop to it! |
||
14122 | |||
14123 | ChkForNonSolids: |
||
14124 | cmpn ++$26 ;blank metatile used for vines? |
||
14125 | beq NSFnd |
||
14126 | cmpn ++$c2 ;regular coin? |
||
14127 | beq NSFnd |
||
14128 | cmpn ++$c3 ;underwater coin? |
||
14129 | beq NSFnd |
||
14130 | cmpn ++$5f ;hidden coin block? |
||
14131 | beq NSFnd |
||
14132 | cmpn ++$60 ;hidden 1-up block? |
||
14133 | NSFnd: |
||
14134 | cmpcy ;??? |
||
14135 | rts |
||
14136 | |||
14137 | ;------------------------------------------------------------------------------------- |
||
14138 | |||
14139 | FireballBGCollision: |
||
14140 | ldax Fireball_Y_Position,x ;check fireball's vertical coordinate |
||
14141 | cmpn ++$18 |
||
14142 | cmpcy |
||
14143 | bcc ClearBounceFlag ;if within the status bar area of the screen, branch ahead |
||
14144 | jsr BlockBufferChk_FBall ;do fireball to background collision detection on bottom of it |
||
14145 | beq ClearBounceFlag ;if nothing underneath fireball, branch |
||
14146 | jsr ChkForNonSolids ;check for non-solid metatiles |
||
14147 | beq ClearBounceFlag ;branch if any found |
||
14148 | ldax Fireball_Y_Speed,x ;if fireball's vertical speed set to move upwards, |
||
14149 | checka |
||
14150 | bmi InitFireballExplode ;branch to set exploding bit in fireball's state |
||
14151 | ldax FireballBouncingFlag,x ;if bouncing flag already set, |
||
14152 | checka |
||
14153 | bne InitFireballExplode ;branch to set exploding bit in fireball's state |
||
14154 | ldan ++$fd |
||
14155 | stax Fireball_Y_Speed,x ;otherwise set vertical speed to move upwards (give it bounce) |
||
14156 | ldan ++$01 |
||
14157 | stax FireballBouncingFlag,x ;set bouncing flag |
||
14158 | ldax Fireball_Y_Position,x |
||
14159 | andn ++$f8 ;modify vertical coordinate to land it properly |
||
14160 | stax Fireball_Y_Position,x ;store as new vertical coordinate |
||
14161 | rts ;leave |
||
14162 | |||
14163 | ClearBounceFlag: |
||
14164 | ldan ++$00 |
||
14165 | stax FireballBouncingFlag,x ;clear bouncing flag by default |
||
14166 | rts ;leave |
||
14167 | |||
14168 | InitFireballExplode: |
||
14169 | ldan ++$80 |
||
14170 | stax Fireball_State,x ;set exploding flag in fireball's state |
||
14171 | ldan ++Sfx_Bump |
||
14172 | sta Square1SoundQueue ;load bump sound |
||
14173 | rts ;leave |
||
14174 | |||
14175 | ;------------------------------------------------------------------------------------- |
||
14176 | ;$00 - used to hold one of bitmasks, or offset |
||
14177 | ;$01 - used for relative X coordinate, also used to store middle screen page location |
||
14178 | ;$02 - used for relative Y coordinate, also used to store middle screen coordinate |
||
14179 | |||
14180 | ;this data added to relative coordinates of sprite objects |
||
14181 | ;stored in order: left edge, top edge, right edge, bottom edge |
||
14182 | BoundBoxCtrlData: |
||
14183 | .db $02, $08, $0e, $20 |
||
14184 | .db $03, $14, $0d, $20 |
||
14185 | .db $02, $14, $0e, $20 |
||
14186 | .db $02, $09, $0e, $15 |
||
14187 | .db $00, $00, $18, $06 |
||
14188 | .db $00, $00, $20, $0d |
||
14189 | .db $00, $00, $30, $0d |
||
14190 | .db $00, $00, $08, $08 |
||
14191 | .db $06, $04, $0a, $08 |
||
14192 | .db $03, $0e, $0d, $14 |
||
14193 | .db $00, $02, $10, $15 |
||
14194 | .db $04, $04, $0c, $1c |
||
14195 | |||
14196 | GetFireballBoundBox: |
||
14197 | txa ;add seven bytes to offset |
||
14198 | clc ;to use in routines as offset for fireball |
||
14199 | adcn ++$07 |
||
14200 | tax |
||
14201 | ldyn ++$02 ;set offset for relative coordinates |
||
14202 | checky |
||
14203 | bne FBallB ;unconditional branch |
||
14204 | |||
14205 | GetMiscBoundBox: |
||
14206 | txa ;add nine bytes to offset |
||
14207 | clc ;to use in routines as offset for misc object |
||
14208 | adcn ++$09 ; #9 misc objects ( ???) |
||
14209 | tax |
||
14210 | ldyn ++$06 ;set offset for relative coordinates |
||
14211 | FBallB: jsr BoundingBoxCore ;get bounding box coordinates |
||
14212 | jmp CheckRightScreenBBox ;jump to handle any offscreen coordinates |
||
14213 | |||
14214 | GetEnemyBoundBox: |
||
14215 | ldyn ++$48 ;store bitmask here for now |
||
14216 | sty SCRATCHPAD+$00 |
||
14217 | ldyn ++$44 ;store another bitmask here for now and jump |
||
14218 | jmp GetMaskedOffScrBits |
||
14219 | |||
14220 | SmallPlatformBoundBox: |
||
14221 | ldyn ++$08 ;store bitmask here for now |
||
14222 | sty SCRATCHPAD+$00 |
||
14223 | ldyn ++$04 ;store another bitmask here for now |
||
14224 | |||
14225 | GetMaskedOffScrBits: |
||
14226 | ldax Enemy_X_Position,x ;get enemy object position relative |
||
14227 | secsub ;to the left side of the screen |
||
14228 | sbci ScreenLeft_X_Pos |
||
14229 | sta SCRATCHPAD+$01 ;store here |
||
14230 | ldaxkeepcy Enemy_PageLoc,x ;subtract borrow from current page location |
||
14231 | sbci ScreenLeft_PageLoc ;of left side |
||
14232 | bmi CMBits ;if enemy object is beyond left edge, branch |
||
14233 | orai SCRATCHPAD+$01 ; Z??? |
||
14234 | beq CMBits ;if precisely at the left edge, branch |
||
14235 | ldy SCRATCHPAD+$00 ;if to the right of left edge, use value in $00 for A |
||
14236 | CMBits: tya ;otherwise use contents of Y |
||
14237 | andi Enemy_OffscreenBits ;preserve bitwise whatever's in here |
||
14238 | stax EnemyOffscrBitsMasked,x ;save masked offscreen bits here |
||
14239 | checka |
||
14240 | bne MoveBoundBoxOffscreen ;if anything set here, branch |
||
14241 | jmp SetupEOffsetFBBox ;otherwise, do something else |
||
14242 | |||
14243 | LargePlatformBoundBox: |
||
14244 | if Z80OPT |
||
14245 | push bc |
||
14246 | inc c ;increment X to get the proper offset |
||
14247 | call GetXOffscreenBits ;then jump directly to the sub for horizontal offscreen bits |
||
14248 | pop bc ;decrement to return to original offset |
||
14249 | else |
||
14250 | inx ;increment X to get the proper offset |
||
14251 | jsr GetXOffscreenBits ;then jump directly to the sub for horizontal offscreen bits |
||
14252 | dex ;decrement to return to original offset |
||
14253 | endif |
||
14254 | cmpn ++$fe ;if completely offscreen, branch to put entire bounding ;TODO >>4 GetXOffscreenBits |
||
14255 | cmpcy |
||
14256 | bcs MoveBoundBoxOffscreen ;box offscreen, otherwise start getting coordinates |
||
14257 | |||
14258 | SetupEOffsetFBBox: |
||
14259 | txa ;add 1 to offset to properly address |
||
14260 | clc ;the enemy object memory locations |
||
14261 | adcn ++$01 |
||
14262 | tax |
||
14263 | ldyn ++$01 ;load 1 as offset here, same reason |
||
14264 | jsr BoundingBoxCore ;do a sub to get the coordinates of the bounding box |
||
14265 | jmp CheckRightScreenBBox ;jump to handle offscreen coordinates of bounding box |
||
14266 | |||
14267 | MoveBoundBoxOffscreen: |
||
14268 | txa ;multiply offset by 4 |
||
14269 | asl |
||
14270 | asl |
||
14271 | tay ;use as offset here |
||
14272 | ldan ++$ff |
||
14273 | stay EnemyBoundingBoxCoord,y ;load value into four locations here and leave |
||
14274 | stay EnemyBoundingBoxCoord+1,y |
||
14275 | stay EnemyBoundingBoxCoord+2,y |
||
14276 | stay EnemyBoundingBoxCoord+3,y |
||
14277 | rts |
||
14278 | |||
14279 | BoundingBoxCore: |
||
14280 | ;x=obj? |
||
14281 | ;y=obj2? |
||
14282 | ;keep x |
||
14283 | ;out: y=x*4 ( CheckRightScreenBBox, ) |
||
14284 | if Z80OPT ;??? 1-2 |
||
14285 | ld iy,SprObject_Rel_YPos |
||
14286 | add iy,de |
||
14287 | ld hl,SprObj_BoundBoxCtrl |
||
14288 | add hl,bc |
||
14289 | ld a,(hl) |
||
14290 | add a,a |
||
14291 | add a,a ;*4 |
||
14292 | ld hl,BoundBoxCtrlData ;left edge, top edge, right edge, bottom edge (12 ) |
||
14293 | add a,l |
||
14294 | ld l,a |
||
14295 | adc a,h |
||
14296 | sub l |
||
14297 | ld h,a |
||
14298 | ld a,c ;txa ;multiply offset by four and save to stack |
||
14299 | add a,a |
||
14300 | add a,a ;*4 |
||
14301 | ld e,a ;use as offset |
||
14302 | ;push de |
||
14303 | ld ix,BoundingBox_UL_Corner |
||
14304 | add ix,de |
||
14305 | ld a,(iy+SprObject_Rel_XPos-SprObject_Rel_YPos) ;object X coordinate relative to screen |
||
14306 | add a,(hl) ;adcx BoundBoxCtrlData,x ;add the first number in the bounding box data to the |
||
14307 | ld (ix+BoundingBox_UL_Corner-BoundingBox_UL_Corner),a ;stay BoundingBox_UL_Corner,y ;store here |
||
14308 | sub (hl) |
||
14309 | inc hl |
||
14310 | inc hl |
||
14311 | add a,(hl) ;adcx BoundBoxCtrlData+2,x ;add the third number in the bounding box data to the |
||
14312 | ld (ix+BoundingBox_LR_Corner-BoundingBox_UL_Corner),a ;stay BoundingBox_LR_Corner,y ;relative horizontal coordinate and store |
||
14313 | dec hl |
||
14314 | ld a,(iy+SprObject_Rel_YPos-SprObject_Rel_YPos) ;object Y coordinate relative to screen |
||
14315 | add a,(hl);adcx BoundBoxCtrlData,x ;add the second number to the relative vertical coordinate |
||
14316 | ld (ix+BoundingBox_UL_Corner-BoundingBox_UL_Corner+1),a ;stay BoundingBox_UL_Corner,y |
||
14317 | sub (hl) |
||
14318 | inc hl |
||
14319 | inc hl |
||
14320 | add a,(hl) ;adcx BoundBoxCtrlData+2,x ;add the fourth number to the relative vertical coordinate |
||
14321 | ld (ix+BoundingBox_LR_Corner-BoundingBox_UL_Corner+1),a ;stay BoundingBox_LR_Corner,y ;and store |
||
14322 | ;pop de |
||
14323 | ret |
||
14324 | |||
14325 | CheckRightScreenBBox: |
||
14326 | ;y = x*4 |
||
14327 | ;ix = BoundingBox_UL_Corner + (x*4) |
||
14328 | ld iy,SprObject_X_Position |
||
14329 | add iy,bc |
||
14330 | lda ScreenLeft_X_Pos ;add 128 pixels to left side of screen |
||
14331 | add a,0x80 |
||
14332 | ld h,a;sta SCRATCHPAD+$02 ;and store as horizontal coordinate of middle |
||
14333 | lda ScreenLeft_PageLoc ;add carry to page location of left side of screen |
||
14334 | adcn ++$00 ;and store as page location of middle |
||
14335 | ld l,a;sta SCRATCHPAD+$01 |
||
14336 | ld a,(iy+SprObject_X_Position-SprObject_X_Position) ;ldax SprObject_X_Position,x ;get horizontal coordinate |
||
14337 | sub h;cmpi SCRATCHPAD+$02 ;compare against middle horizontal coordinate |
||
14338 | ld a,(iy+SprObject_PageLoc-SprObject_X_Position) ;ldaxkeepcy SprObject_PageLoc,x ;get page location |
||
14339 | sbc a,l;sbci SCRATCHPAD+$01 ;subtract from middle page location |
||
14340 | jr c,CheckLeftScreenBBox ;if object is on the left side of the screen, branch |
||
14341 | ld a,(ix+BoundingBox_DR_XPos-BoundingBox_UL_Corner) ;lday BoundingBox_DR_XPos,y ;check right-side edge of bounding box for offscreen |
||
14342 | or a |
||
14343 | bmi NoOfs ;coordinates, branch if still on the screen |
||
14344 | ld a,(ix+BoundingBox_UL_XPos-BoundingBox_UL_Corner) ;ldxy BoundingBox_UL_XPos,y ;check left-side edge of bounding box for offscreen |
||
14345 | or a |
||
14346 | ldan ++$ff ;load offscreen value here to use on one or both horizontal sides |
||
14347 | bmi SORte ;coordinates, and branch if still on the screen |
||
14348 | ld (ix+BoundingBox_UL_XPos-BoundingBox_UL_Corner),a ;stay BoundingBox_UL_XPos,y ;store offscreen value for left side |
||
14349 | SORte: ld (ix+BoundingBox_DR_XPos-BoundingBox_UL_Corner),a ;stay BoundingBox_DR_XPos,y ;store offscreen value for right side |
||
14350 | NoOfs: ldx ObjectOffset ;get object offset and leave |
||
14351 | ret |
||
14352 | |||
14353 | CheckLeftScreenBBox: |
||
14354 | ld a,(ix+BoundingBox_UL_XPos-BoundingBox_UL_Corner) ;lday BoundingBox_UL_XPos,y ;check left-side edge of bounding box for offscreen |
||
14355 | or a |
||
14356 | bpl NoOfs2 ;coordinates, and branch if still on the screen |
||
14357 | cmpn ++$a0 ;check to see if left-side edge is in the middle of the |
||
14358 | jr c,NoOfs2 ;screen or really offscreen, and branch if still on |
||
14359 | ld a,(ix+BoundingBox_DR_XPos-BoundingBox_UL_Corner) ;ldxy BoundingBox_DR_XPos,y ;check right-side edge of bounding box for offscreen |
||
14360 | or a |
||
14361 | ldan ++$00 |
||
14362 | bpl SOLft ;coordinates, branch if still onscreen |
||
14363 | ld (ix+BoundingBox_DR_XPos-BoundingBox_UL_Corner),a ;stay BoundingBox_DR_XPos,y ;store offscreen value for right side |
||
14364 | SOLft: ld (ix+BoundingBox_UL_XPos-BoundingBox_UL_Corner),a ;stay BoundingBox_UL_XPos,y ;store offscreen value for left side |
||
14365 | NoOfs2: ldx ObjectOffset ;get object offset and leave |
||
14366 | rts |
||
14367 | |||
14368 | else ;~Z80 |
||
14369 | ; |
||
14370 | ; SCRATCHPAD ( ) |
||
14371 | ; CY ( plakeepcy) |
||
14372 | ; ix Z80- CheckRightScreenBBox |
||
14373 | stx zSCRATCHPAD+$00 ;save offset here |
||
14374 | lday SprObject_Rel_YPos,y ;store object coordinates relative to screen |
||
14375 | sta zSCRATCHPAD+$02 ;vertically and horizontally, respectively |
||
14376 | lday SprObject_Rel_XPos,y |
||
14377 | sta zSCRATCHPAD+$01 |
||
14378 | txa ;multiply offset by four and save to stack |
||
14379 | asl |
||
14380 | asl |
||
14381 | pha |
||
14382 | tay ;use as offset for Y, X is left alone |
||
14383 | ldax SprObj_BoundBoxCtrl,x ;load value here to be used as offset for X |
||
14384 | asl ;multiply that by four and use as X |
||
14385 | asl |
||
14386 | tax |
||
14387 | lda zSCRATCHPAD+$01 ;add the first number in the bounding box data to the |
||
14388 | clc ;relative horizontal coordinate using enemy object offset |
||
14389 | adcx BoundBoxCtrlData,x ;and store somewhere using same offset * 4 |
||
14390 | stay BoundingBox_UL_Corner,y ;store here |
||
14391 | lda zSCRATCHPAD+$01 |
||
14392 | clc |
||
14393 | adcx BoundBoxCtrlData+2,x ;add the third number in the bounding box data to the |
||
14394 | stay BoundingBox_LR_Corner,y ;relative horizontal coordinate and store |
||
14395 | inx ;increment both offsets |
||
14396 | iny |
||
14397 | lda zSCRATCHPAD+$02 ;add the second number to the relative vertical coordinate |
||
14398 | clc ;using incremented offset and store using the other |
||
14399 | adcx BoundBoxCtrlData,x ;incremented offset |
||
14400 | stay BoundingBox_UL_Corner,y |
||
14401 | lda zSCRATCHPAD+$02 |
||
14402 | clc |
||
14403 | adcx BoundBoxCtrlData+2,x ;add the fourth number to the relative vertical coordinate |
||
14404 | stay BoundingBox_LR_Corner,y ;and store |
||
14405 | plakeepcy;pla ;get original offset loaded into $00 * y from stack |
||
14406 | tay ;use as Y |
||
14407 | ldx zSCRATCHPAD+$00 ;get original offset and use as X again |
||
14408 | rts |
||
14409 | zSCRATCHPAD=SCRATCHPAD |
||
14410 | ;ds 3 |
||
14411 | |||
14412 | CheckRightScreenBBox: |
||
14413 | ;y = x*4 |
||
14414 | lda ScreenLeft_X_Pos ;add 128 pixels to left side of screen |
||
14415 | clc ;and store as horizontal coordinate of middle |
||
14416 | adcn ++$80 |
||
14417 | sta SCRATCHPAD+$02 |
||
14418 | lda ScreenLeft_PageLoc ;add carry to page location of left side of screen |
||
14419 | adcn ++$00 ;and store as page location of middle |
||
14420 | sta SCRATCHPAD+$01 |
||
14421 | ldax SprObject_X_Position,x ;get horizontal coordinate |
||
14422 | cmpi SCRATCHPAD+$02 ;compare against middle horizontal coordinate |
||
14423 | ldaxkeepcy SprObject_PageLoc,x ;get page location |
||
14424 | sbci SCRATCHPAD+$01 ;subtract from middle page location |
||
14425 | cmpcy |
||
14426 | bcc CheckLeftScreenBBox ;if object is on the left side of the screen, branch |
||
14427 | lday BoundingBox_DR_XPos,y ;check right-side edge of bounding box for offscreen |
||
14428 | checka |
||
14429 | bmi NoOfs ;coordinates, branch if still on the screen |
||
14430 | ldan ++$ff ;load offscreen value here to use on one or both horizontal sides |
||
14431 | ldxy BoundingBox_UL_XPos,y ;check left-side edge of bounding box for offscreen |
||
14432 | checkx |
||
14433 | bmi SORte ;coordinates, and branch if still on the screen |
||
14434 | stay BoundingBox_UL_XPos,y ;store offscreen value for left side |
||
14435 | SORte: stay BoundingBox_DR_XPos,y ;store offscreen value for right side |
||
14436 | NoOfs: ldx ObjectOffset ;get object offset and leave |
||
14437 | rts |
||
14438 | |||
14439 | CheckLeftScreenBBox: |
||
14440 | lday BoundingBox_UL_XPos,y ;check left-side edge of bounding box for offscreen |
||
14441 | checka |
||
14442 | bpl NoOfs2 ;coordinates, and branch if still on the screen |
||
14443 | cmpn ++$a0 ;check to see if left-side edge is in the middle of the |
||
14444 | cmpcy |
||
14445 | bcc NoOfs2 ;screen or really offscreen, and branch if still on |
||
14446 | ldan ++$00 |
||
14447 | ldxy BoundingBox_DR_XPos,y ;check right-side edge of bounding box for offscreen |
||
14448 | checkx |
||
14449 | bpl SOLft ;coordinates, branch if still onscreen |
||
14450 | stay BoundingBox_DR_XPos,y ;store offscreen value for right side |
||
14451 | SOLft: stay BoundingBox_UL_XPos,y ;store offscreen value for left side |
||
14452 | NoOfs2: ldx ObjectOffset ;get object offset and leave |
||
14453 | rts |
||
14454 | endif |
||
14455 | |||
14456 | ;------------------------------------------------------------------------------------- |
||
14457 | ;$06 - second object's offset |
||
14458 | ;$07 - counter |
||
14459 | ;y=second object's offset |
||
14460 | ; y |
||
14461 | |||
14462 | ;TODO |
||
14463 | |||
14464 | PlayerCollisionCore: |
||
14465 | ldxn ++$00 ;initialize X to use player's bounding box for comparison |
||
14466 | |||
14467 | SprObjectCollisionCore: |
||
14468 | |||
14469 | if Z80OPT2a |
||
14470 | |||
14471 | push de;sty SCRATCHPAD+$06 ;save contents of Y here |
||
14472 | ld iy,BoundingBox_UL_Corner |
||
14473 | add iy,de |
||
14474 | ld ix,BoundingBox_UL_Corner |
||
14475 | add ix,bc |
||
14476 | ;ldan ++$01 |
||
14477 | ld d,1 ;sta SCRATCHPAD+$07 ;save value 1 here as counter, compare horizontal coordinates first |
||
14478 | |||
14479 | CollisionCoreLoop: |
||
14480 | ld e,(ix) |
||
14481 | ld c,(ix+BoundingBox_LR_Corner-BoundingBox_UL_Corner) |
||
14482 | ld a,(iy);lday BoundingBox_UL_Corner,y ;compare left/top coordinates |
||
14483 | cp e;(ix);icmpx BoundingBox_UL_Corner,x ;of first and second objects' bounding boxes |
||
14484 | jr nc,FirstBoxGreater ;if first left/top => second, branch |
||
14485 | cp c;(ix+BoundingBox_LR_Corner-BoundingBox_UL_Corner);cmpx BoundingBox_LR_Corner,x ;otherwise compare to right/bottom of second |
||
14486 | jr c,SecondBoxVerticalChk ;if first left/top < second right/bottom, branch elsewhere |
||
14487 | jr z,CollisionFound ;if somehow equal, collision, thus branch |
||
14488 | ld c,a |
||
14489 | ld a,(iy+BoundingBox_LR_Corner-BoundingBox_UL_Corner);lday BoundingBox_LR_Corner,y ;if somehow greater, check to see if bottom of |
||
14490 | cp c;(iy);cmpy BoundingBox_UL_Corner,y ;first object's bounding box is greater than its top |
||
14491 | jr c,CollisionFound ;if somehow less, vertical wrap collision, thus branch |
||
14492 | cp e;(ix);cmpx BoundingBox_UL_Corner,x ;otherwise compare bottom of first bounding box to the top |
||
14493 | jr nc,CollisionFound ;of second box, and if equal or greater, collision, thus branch |
||
14494 | or a |
||
14495 | pop de;ldy SCRATCHPAD+$06 ;otherwise return with carry clear and Y = $0006 |
||
14496 | ret ;note horizontal wrapping never occurs |
||
14497 | |||
14498 | SecondBoxVerticalChk: |
||
14499 | ld a,(ix+BoundingBox_LR_Corner-BoundingBox_UL_Corner);ldax BoundingBox_LR_Corner,x ;check to see if the vertical bottom of the box |
||
14500 | cp e;(ix);cmpx BoundingBox_UL_Corner,x ;is greater than the vertical top |
||
14501 | jr c,CollisionFound ;if somehow less, vertical wrap collision, thus branch |
||
14502 | ld a,(iy+BoundingBox_LR_Corner-BoundingBox_UL_Corner);lday BoundingBox_LR_Corner,y ;otherwise compare horizontal right or vertical bottom |
||
14503 | cp e;(ix);cmpx BoundingBox_UL_Corner,x ;of first box with horizontal left or vertical top of second box |
||
14504 | jr nc,CollisionFound ;if equal or greater, collision, thus branch |
||
14505 | or a |
||
14506 | pop de;ldy SCRATCHPAD+$06 ;otherwise return with carry clear and Y = $0006 |
||
14507 | ret |
||
14508 | |||
14509 | FirstBoxGreater: |
||
14510 | cp e;(ix);cmpx BoundingBox_UL_Corner,x ;compare first and second box horizontal left/vertical top again |
||
14511 | jr z,CollisionFound ;if first coordinate = second, collision, thus branch |
||
14512 | cp c;(ix+BoundingBox_LR_Corner-BoundingBox_UL_Corner);cmpx BoundingBox_LR_Corner,x ;if not, compare with second object right or bottom edge |
||
14513 | jr c,CollisionFound ;if left/top of first less than or equal to right/bottom of second |
||
14514 | jr z,CollisionFound ;then collision, thus branch |
||
14515 | cp (iy+BoundingBox_LR_Corner-BoundingBox_UL_Corner);cmpy BoundingBox_LR_Corner,y ;otherwise check to see if top of first box is greater than bottom |
||
14516 | jr c,NoCollisionFound ;if less than or equal, no collision, branch to end |
||
14517 | jr z,NoCollisionFound |
||
14518 | ld a,(iy+BoundingBox_LR_Corner-BoundingBox_UL_Corner);lday BoundingBox_LR_Corner,y ;otherwise compare bottom of first to top of second |
||
14519 | cp c;(ix+BoundingBox_LR_Corner-BoundingBox_UL_Corner);cmpx BoundingBox_UL_Corner,x ;if bottom of first is greater than top of second, vertical wrap |
||
14520 | jr nc,CollisionFound ;collision, and branch, otherwise, proceed onwards here |
||
14521 | NoCollisionFound: |
||
14522 | or a ;clear carry, then load value set earlier, then leave |
||
14523 | pop de;ldy SCRATCHPAD+$06 ;like previous ones, if horizontal coordinates do not collide, we do |
||
14524 | ret ;not bother checking vertical ones, because what's the point? |
||
14525 | |||
14526 | CollisionFound: |
||
14527 | inc ix ;inx ;increment offsets on both objects to check |
||
14528 | inc iy ;iny ;the vertical coordinates |
||
14529 | dec d ;deci SCRATCHPAD+$07 ;decrement counter to reflect this |
||
14530 | jp p,CollisionCoreLoop ;if counter not expired, branch to loop |
||
14531 | scf ;otherwise we already did both sets, therefore collision, so set carry |
||
14532 | pop de;ldy SCRATCHPAD+$06 ;load original value set here earlier, then leave |
||
14533 | ret |
||
14534 | |||
14535 | else ;~Z80 |
||
14536 | |||
14537 | sty SCRATCHPAD+$06 ;save contents of Y here |
||
14538 | ldan ++$01 |
||
14539 | sta SCRATCHPAD+$07 ;save value 1 here as counter, compare horizontal coordinates first |
||
14540 | |||
14541 | CollisionCoreLoop: |
||
14542 | lday BoundingBox_UL_Corner,y ;compare left/top coordinates |
||
14543 | cmpx BoundingBox_UL_Corner,x ;of first and second objects' bounding boxes |
||
14544 | cmpcy |
||
14545 | bcs FirstBoxGreater ;if first left/top => second, branch |
||
14546 | cmpx BoundingBox_LR_Corner,x ;otherwise compare to right/bottom of second |
||
14547 | cmpcy |
||
14548 | bcc SecondBoxVerticalChk ;if first left/top < second right/bottom, branch elsewhere |
||
14549 | beq CollisionFound ;if somehow equal, collision, thus branch |
||
14550 | lday BoundingBox_LR_Corner,y ;if somehow greater, check to see if bottom of |
||
14551 | cmpy BoundingBox_UL_Corner,y ;first object's bounding box is greater than its top |
||
14552 | cmpcy |
||
14553 | bcc CollisionFound ;if somehow less, vertical wrap collision, thus branch |
||
14554 | cmpx BoundingBox_UL_Corner,x ;otherwise compare bottom of first bounding box to the top |
||
14555 | cmpcy |
||
14556 | bcs CollisionFound ;of second box, and if equal or greater, collision, thus branch |
||
14557 | ldy SCRATCHPAD+$06 ;otherwise return with carry clear and Y = $0006 |
||
14558 | rts ;note horizontal wrapping never occurs |
||
14559 | |||
14560 | SecondBoxVerticalChk: |
||
14561 | ldax BoundingBox_LR_Corner,x ;check to see if the vertical bottom of the box |
||
14562 | cmpx BoundingBox_UL_Corner,x ;is greater than the vertical top |
||
14563 | cmpcy |
||
14564 | bcc CollisionFound ;if somehow less, vertical wrap collision, thus branch |
||
14565 | lday BoundingBox_LR_Corner,y ;otherwise compare horizontal right or vertical bottom |
||
14566 | cmpx BoundingBox_UL_Corner,x ;of first box with horizontal left or vertical top of second box |
||
14567 | cmpcy |
||
14568 | bcs CollisionFound ;if equal or greater, collision, thus branch |
||
14569 | ldy SCRATCHPAD+$06 ;otherwise return with carry clear and Y = $0006 |
||
14570 | rts |
||
14571 | |||
14572 | FirstBoxGreater: |
||
14573 | cmpx BoundingBox_UL_Corner,x ;compare first and second box horizontal left/vertical top again |
||
14574 | beq CollisionFound ;if first coordinate = second, collision, thus branch |
||
14575 | cmpx BoundingBox_LR_Corner,x ;if not, compare with second object right or bottom edge |
||
14576 | cmpcy |
||
14577 | bcc CollisionFound ;if left/top of first less than or equal to right/bottom of second |
||
14578 | beq CollisionFound ;then collision, thus branch |
||
14579 | cmpy BoundingBox_LR_Corner,y ;otherwise check to see if top of first box is greater than bottom |
||
14580 | cmpcy |
||
14581 | bcc NoCollisionFound ;if less than or equal, no collision, branch to end |
||
14582 | beq NoCollisionFound |
||
14583 | lday BoundingBox_LR_Corner,y ;otherwise compare bottom of first to top of second |
||
14584 | cmpx BoundingBox_UL_Corner,x ;if bottom of first is greater than top of second, vertical wrap |
||
14585 | cmpcy |
||
14586 | bcs CollisionFound ;collision, and branch, otherwise, proceed onwards here |
||
14587 | |||
14588 | NoCollisionFound: |
||
14589 | clc ;clear carry, then load value set earlier, then leave |
||
14590 | ldy SCRATCHPAD+$06 ;like previous ones, if horizontal coordinates do not collide, we do |
||
14591 | rts ;not bother checking vertical ones, because what's the point? |
||
14592 | |||
14593 | CollisionFound: |
||
14594 | inx ;increment offsets on both objects to check |
||
14595 | iny ;the vertical coordinates |
||
14596 | deci SCRATCHPAD+$07 ;decrement counter to reflect this |
||
14597 | bpl CollisionCoreLoop ;if counter not expired, branch to loop |
||
14598 | sec ;otherwise we already did both sets, therefore collision, so set carry |
||
14599 | ldy SCRATCHPAD+$06 ;load original value set here earlier, then leave |
||
14600 | rts |
||
14601 | |||
14602 | endif |
||
14603 | |||
14604 | ;------------------------------------------------------------------------------------- |
||
14605 | ;$02 - modified y coordinate |
||
14606 | ;$03 - stores metatile involved in block buffer collisions |
||
14607 | ;$04 - comes in with offset to block buffer adder data, goes out with low nybble x/y coordinate |
||
14608 | ;$05 - modified x coordinate |
||
14609 | ;$06-$07 - block buffer address |
||
14610 | |||
14611 | BlockBufferChk_Enemy: |
||
14612 | pha ;save contents of A to stack |
||
14613 | txa |
||
14614 | clc ;add 1 to X to run sub with enemy offset in mind |
||
14615 | adcn ++$01 |
||
14616 | tax |
||
14617 | pla ;pull A from stack and jump elsewhere |
||
14618 | jmp BBChk_E |
||
14619 | |||
14620 | ResidualMiscObjectCode: |
||
14621 | txa |
||
14622 | clc ;supposedly used once to set offset for |
||
14623 | adcn ++$0d ;miscellaneous objects |
||
14624 | tax |
||
14625 | ldyn ++$1b ;supposedly used once to set offset for block buffer data |
||
14626 | jmp ResJmpM ;probably used in early stages to do misc to bg collision detection |
||
14627 | |||
14628 | BlockBufferChk_FBall: |
||
14629 | ldyn ++$1a ;set offset for block buffer adder data |
||
14630 | txa |
||
14631 | clc |
||
14632 | adcn ++$07 ;add seven bytes to use |
||
14633 | tax |
||
14634 | ResJmpM: ldan ++$00 ;set A to return vertical coordinate |
||
14635 | BBChk_E: jsr BlockBufferCollision ;do collision detection subroutine for sprite object |
||
14636 | ldx ObjectOffset ;get object offset |
||
14637 | cmpn ++$00 ;check to see if object bumped into anything |
||
14638 | cmpcy ;??? |
||
14639 | rts |
||
14640 | |||
14641 | BlockBufferAdderData: |
||
14642 | .db $00, $07, $0e |
||
14643 | |||
14644 | ; ??? |
||
14645 | BlockBuffer_X_Adder: |
||
14646 | ; 7 ( 3 , 4 ) |
||
14647 | .db $08, $03, $0c, $02, $02, $0d, $0d |
||
14648 | .db $08, $03, $0c, $02, $02, $0d, $0d |
||
14649 | .db $08, $03, $0c, $02, $02, $0d, $0d |
||
14650 | .db $08, $00, $10, $04, $14, $04, $04 ; ??? |
||
14651 | |||
14652 | BlockBuffer_Y_Adder: |
||
14653 | ; 7 ( 3 , 4 ) |
||
14654 | .db $04, $20, $20, $08, $18, $08, $18 |
||
14655 | .db $02, $20, $20, $08, $18, $08, $18 |
||
14656 | .db $12, $20, $20, $18, $18, $18, $18 |
||
14657 | .db $18, $14, $14, $06, $06, $08, $10 ; ??? |
||
14658 | |||
14659 | BlockBufferColli_Feet: |
||
14660 | iny ;if branched here, increment to next set of adders |
||
14661 | |||
14662 | BlockBufferColli_Head: |
||
14663 | ;out: NZ=collision |
||
14664 | ldan ++$00 ;set flag to return vertical coordinate |
||
14665 | jr BlockBufferColli_Side_go;.db $2c ;BIT instruction opcode |
||
14666 | |||
14667 | BlockBufferColli_Side: |
||
14668 | ldan ++$01 ;set flag to return horizontal coordinate |
||
14669 | BlockBufferColli_Side_go |
||
14670 | ldxn ++$00 ;set offset for player object |
||
14671 | |||
14672 | BlockBufferCollision: |
||
14673 | ;x=obj |
||
14674 | ;y=??? ( !) BlockBuffer_X_Adder, BlockBuffer_Y_Adder |
||
14675 | ;a=1: return X to ($04) |
||
14676 | ;a=0: return Y to ($04) |
||
14677 | ; ($02) = (y+yadder)&0xf0 - 32 |
||
14678 | ; ($06..07) = blockbuffer+x |
||
14679 | if Z80OPT |
||
14680 | ld hl,BlockBuffer_X_Adder |
||
14681 | add hl,de |
||
14682 | ld ix,SprObject_X_Position |
||
14683 | add ix,bc |
||
14684 | or a |
||
14685 | jr nz,RetXC ;if A = 1, branch |
||
14686 | ld a,(ix+SprObject_Y_Position-SprObject_X_Position) ;ldax SprObject_Y_Position,x ;if A = 0, load vertical coordinate |
||
14687 | jp RetYC ;and jump |
||
14688 | RetXC: ld a,(ix+SprObject_X_Position-SprObject_X_Position) ;ldax SprObject_X_Position,x ;otherwise load horizontal coordinate |
||
14689 | RetYC: and ++%00001111 ;and mask out high nybble |
||
14690 | ld (SCRATCHPAD+$04),a ;store masked out result here |
||
14691 | |||
14692 | ld a,(hl) ;lday BlockBuffer_X_Adder,y ;add horizontal coordinate |
||
14693 | add a,(ix+SprObject_X_Position-SprObject_X_Position) ;adcx SprObject_X_Position,x ;of object to value obtained using Y as offset |
||
14694 | ld l,a ;sta SCRATCHPAD+$05 ;store here ; 3??? |
||
14695 | adc a,(ix+SprObject_PageLoc-SprObject_X_Position) ;adcn ++$00 ;add carry to page location |
||
14696 | sub l |
||
14697 | rra ;move to carry ;xHSB |
||
14698 | ld a,l ;orai SCRATCHPAD+$05 ;get stored value ;xLSB |
||
14699 | ld hl,Block_Buffer_1 |
||
14700 | jr nc,$+5 |
||
14701 | ld hl,Block_Buffer_2 |
||
14702 | rra |
||
14703 | rra |
||
14704 | rra |
||
14705 | rra |
||
14706 | and 0x0f |
||
14707 | add a,l |
||
14708 | ld l,a |
||
14709 | ;adc a,h |
||
14710 | ;sub l |
||
14711 | ;ld h,a |
||
14712 | ld (SCRATCHPAD+$06),hl ;??? |
||
14713 | ld hl,BlockBuffer_Y_Adder |
||
14714 | add hl,de |
||
14715 | ld a,(ix+SprObject_Y_Position-SprObject_X_Position) ;ldax SprObject_Y_Position,x ;get vertical coordinate of object |
||
14716 | add a,(hl);adcy BlockBuffer_Y_Adder,y ;add it to value obtained using Y as offset |
||
14717 | and ++%11110000 ;mask out low nybble |
||
14718 | sub 32 ;subtract 32 pixels for the status bar |
||
14719 | ld (SCRATCHPAD+$02),a ;store result here ;??? |
||
14720 | ;use as offset for block buffer |
||
14721 | ld hl,(SCRATCHPAD+$06) |
||
14722 | add a,l |
||
14723 | ld l,a |
||
14724 | adc a,h |
||
14725 | sub l |
||
14726 | ld h,a |
||
14727 | ;ld a,(hl) ;ldayindirect (SCRATCHPAD+$06),y ;check current content of block buffer |
||
14728 | ;sta SCRATCHPAD+$03 ;and store here |
||
14729 | ld a,(hl) ;lda SCRATCHPAD+$03 ;get saved content of block buffer |
||
14730 | ;lda SCRATCHPAD+$03 ;get saved content of block buffer |
||
14731 | or a |
||
14732 | ret ;and leave |
||
14733 | |||
14734 | else ;~Z80 |
||
14735 | |||
14736 | pha ;save contents of A to stack |
||
14737 | sty SCRATCHPAD+$04 ;save contents of Y here |
||
14738 | lday BlockBuffer_X_Adder,y ;add horizontal coordinate |
||
14739 | clc ;of object to value obtained using Y as offset |
||
14740 | adcx SprObject_X_Position,x |
||
14741 | sta SCRATCHPAD+$05 ;store here ; 3??? |
||
14742 | ldaxkeepcy SprObject_PageLoc,x |
||
14743 | adcn ++$00 ;add carry to page location |
||
14744 | andn ++$01 ;get LSB, mask out all other bits |
||
14745 | lsr ;move to carry |
||
14746 | push af |
||
14747 | orai SCRATCHPAD+$05 ;get stored value |
||
14748 | ld h,a |
||
14749 | pop af |
||
14750 | ld a,h |
||
14751 | ror ;rotate carry to MSB of A |
||
14752 | lsr ;and effectively move high nybble to |
||
14753 | lsr ;lower, LSB which became MSB will be |
||
14754 | lsr ;d4 at this point |
||
14755 | jsr GetBlockBufferAddr ;get address of block buffer into $06, $07 |
||
14756 | ldy SCRATCHPAD+$04 ;get old contents of Y |
||
14757 | ldax SprObject_Y_Position,x ;get vertical coordinate of object |
||
14758 | clc |
||
14759 | adcy BlockBuffer_Y_Adder,y ;add it to value obtained using Y as offset |
||
14760 | andn ++%11110000 ;mask out low nybble |
||
14761 | secsub |
||
14762 | sbcn ++$20 ;subtract 32 pixels for the status bar |
||
14763 | sta SCRATCHPAD+$02 ;store result here |
||
14764 | tay ;use as offset for block buffer |
||
14765 | ldayindirect (SCRATCHPAD+$06),y ;check current content of block buffer |
||
14766 | sta SCRATCHPAD+$03 ;and store here |
||
14767 | ldy SCRATCHPAD+$04 ;get old contents of Y again |
||
14768 | pla ;pull A from stack |
||
14769 | checka |
||
14770 | bne RetXC ;if A = 1, branch |
||
14771 | ldax SprObject_Y_Position,x ;if A = 0, load vertical coordinate |
||
14772 | jmp RetYC ;and jump |
||
14773 | RetXC: ldax SprObject_X_Position,x ;otherwise load horizontal coordinate |
||
14774 | RetYC: andn ++%00001111 ;and mask out high nybble |
||
14775 | sta SCRATCHPAD+$04 ;store masked out result here |
||
14776 | lda SCRATCHPAD+$03 ;get saved content of block buffer |
||
14777 | checka |
||
14778 | rts ;and leave |
||
14779 | endif |
||
14780 | |||
14781 | ;------------------------------------------------------------------------------------- |
||
14782 | |||
14783 | if Z80==0 |
||
14784 | ;unused byte |
||
14785 | .db $ff |
||
14786 | endif |
||
14787 | |||
14788 | ;------------------------------------------------------------------------------------- |
||
14789 | ;$00 - offset to vine Y coordinate adder |
||
14790 | ;$02 - offset to sprite data |
||
14791 | |||
14792 | VineYPosAdder: |
||
14793 | .db $00, $30 |
||
14794 | |||
14795 | DrawVine: |
||
14796 | sty SCRATCHPAD+$00 ;save offset here |
||
14797 | lda Enemy_Rel_YPos ;get relative vertical coordinate |
||
14798 | clc |
||
14799 | adcy VineYPosAdder,y ;add value using offset in Y to get value |
||
14800 | ldxy VineObjOffset,y ;get offset to vine |
||
14801 | ldyx Enemy_SprDataOffset,x ;get sprite data offset |
||
14802 | sty SCRATCHPAD+$02 ;store sprite data offset here |
||
14803 | jsr SixSpriteStacker ;stack six sprites on top of each other vertically |
||
14804 | lda Enemy_Rel_XPos ;get relative horizontal coordinate |
||
14805 | stay Sprite_X_Position,y ;store in first, third and fifth sprites |
||
14806 | stay Sprite_X_Position+8,y |
||
14807 | stay Sprite_X_Position+16,y |
||
14808 | clc |
||
14809 | adcn ++$06 ;add six pixels to second, fourth and sixth sprites |
||
14810 | stay Sprite_X_Position+4,y ;to give characteristic staggered vine shape to |
||
14811 | stay Sprite_X_Position+12,y ;our vertical stack of sprites |
||
14812 | stay Sprite_X_Position+20,y |
||
14813 | ldan ++%00100001 ;set bg priority and palette attribute bits |
||
14814 | stay Sprite_Attributes,y ;set in first, third and fifth sprites |
||
14815 | stay Sprite_Attributes+8,y |
||
14816 | stay Sprite_Attributes+16,y |
||
14817 | oran ++%01000000 ;additionally, set horizontal flip bit |
||
14818 | stay Sprite_Attributes+4,y ;for second, fourth and sixth sprites |
||
14819 | stay Sprite_Attributes+12,y |
||
14820 | stay Sprite_Attributes+20,y |
||
14821 | ldxn ++$05 ;set tiles for six sprites |
||
14822 | VineTL: ldan ++$e1 ;set tile number for sprite |
||
14823 | stay Sprite_Tilenumber,y |
||
14824 | iny ;move offset to next sprite data |
||
14825 | iny |
||
14826 | iny |
||
14827 | iny |
||
14828 | dex ;move onto next sprite |
||
14829 | bpl VineTL ;loop until all sprites are done |
||
14830 | ldy SCRATCHPAD+$02 ;get original offset |
||
14831 | lda SCRATCHPAD+$00 ;get offset to vine adding data |
||
14832 | checka |
||
14833 | bne SkpVTop ;if offset not zero, skip this part |
||
14834 | ldan ++$e0 |
||
14835 | stay Sprite_Tilenumber,y ;set other tile number for top of vine |
||
14836 | SkpVTop: ldxn ++$00 ;start with the first sprite again |
||
14837 | ChkFTop: lda VineStart_Y_Position ;get original starting vertical coordinate |
||
14838 | secsub |
||
14839 | sbcy Sprite_Y_Position,y ;subtract top-most sprite's Y coordinate |
||
14840 | cmpn ++$64 ;if two coordinates are less than 100/$64 pixels |
||
14841 | cmpcy |
||
14842 | bcc NextVSp ;apart, skip this to leave sprite alone |
||
14843 | ldan ++$f8 |
||
14844 | stay Sprite_Y_Position,y ;otherwise move sprite offscreen |
||
14845 | NextVSp: iny ;move offset to next OAM data |
||
14846 | iny |
||
14847 | iny |
||
14848 | iny |
||
14849 | inx ;move onto next sprite |
||
14850 | cpxn ++$06 ;do this until all sprites are checked |
||
14851 | bne ChkFTop |
||
14852 | ldy SCRATCHPAD+$00 ;return offset set earlier |
||
14853 | rts |
||
14854 | |||
14855 | SixSpriteStacker: |
||
14856 | ldxn ++$06 ;do six sprites |
||
14857 | StkLp: stay Sprite_Data,y ;store X or Y coordinate into OAM data |
||
14858 | clc |
||
14859 | adcn ++$08 ;add eight pixels |
||
14860 | iny |
||
14861 | iny ;move offset four bytes forward |
||
14862 | iny |
||
14863 | iny |
||
14864 | dex ;do another sprite |
||
14865 | bne StkLp ;do this until all sprites are done |
||
14866 | ldy SCRATCHPAD+$02 ;get saved OAM data offset and leave |
||
14867 | rts |
||
14868 | |||
14869 | ;------------------------------------------------------------------------------------- |
||
14870 | |||
14871 | FirstSprXPos: |
||
14872 | .db $04, $00, $04, $00 |
||
14873 | |||
14874 | FirstSprYPos: |
||
14875 | .db $00, $04, $00, $04 |
||
14876 | |||
14877 | SecondSprXPos: |
||
14878 | .db $00, $08, $00, $08 |
||
14879 | |||
14880 | SecondSprYPos: |
||
14881 | .db $08, $00, $08, $00 |
||
14882 | |||
14883 | FirstSprTilenum: |
||
14884 | .db $80, $82, $81, $83 |
||
14885 | |||
14886 | SecondSprTilenum: |
||
14887 | .db $81, $83, $80, $82 |
||
14888 | |||
14889 | HammerSprAttrib: |
||
14890 | .db $03, $03, $c3, $c3 |
||
14891 | |||
14892 | DrawHammer: |
||
14893 | ldyx Misc_SprDataOffset,x ;get misc object OAM data offset |
||
14894 | lda TimerControl |
||
14895 | checka |
||
14896 | bne ForceHPose ;if master timer control set, skip this part |
||
14897 | ldax Misc_State,x ;otherwise get hammer's state |
||
14898 | andn ++%01111111 ;mask out d7 |
||
14899 | cmpn ++$01 ;check to see if set to 1 yet |
||
14900 | beq GetHPose ;if so, branch |
||
14901 | ForceHPose: ldxn ++$00 ;reset offset here |
||
14902 | checkx |
||
14903 | beq RenderH ;do unconditional branch to rendering part |
||
14904 | GetHPose: lda FrameCounter ;get frame counter |
||
14905 | lsr ;move d3-d2 to d1-d0 |
||
14906 | lsr |
||
14907 | andn ++%00000011 ;mask out all but d1-d0 (changes every four frames) |
||
14908 | tax ;use as timing offset |
||
14909 | RenderH: lda Misc_Rel_YPos ;get relative vertical coordinate |
||
14910 | clc |
||
14911 | adcx FirstSprYPos,x ;add first sprite vertical adder based on offset |
||
14912 | stay Sprite_Y_Position,y ;store as sprite Y coordinate for first sprite |
||
14913 | clc |
||
14914 | adcx SecondSprYPos,x ;add second sprite vertical adder based on offset |
||
14915 | stay Sprite_Y_Position+4,y ;store as sprite Y coordinate for second sprite |
||
14916 | lda Misc_Rel_XPos ;get relative horizontal coordinate |
||
14917 | clc |
||
14918 | adcx FirstSprXPos,x ;add first sprite horizontal adder based on offset |
||
14919 | stay Sprite_X_Position,y ;store as sprite X coordinate for first sprite |
||
14920 | clc |
||
14921 | adcx SecondSprXPos,x ;add second sprite horizontal adder based on offset |
||
14922 | stay Sprite_X_Position+4,y ;store as sprite X coordinate for second sprite |
||
14923 | ldax FirstSprTilenum,x |
||
14924 | stay Sprite_Tilenumber,y ;get and store tile number of first sprite |
||
14925 | ldax SecondSprTilenum,x |
||
14926 | stay Sprite_Tilenumber+4,y ;get and store tile number of second sprite |
||
14927 | ldax HammerSprAttrib,x |
||
14928 | stay Sprite_Attributes,y ;get and store attribute bytes for both |
||
14929 | stay Sprite_Attributes+4,y ;note in this case they use the same data |
||
14930 | ldx ObjectOffset ;get misc object offset |
||
14931 | lda Misc_OffscreenBits |
||
14932 | andn ++%11111100 ;check offscreen bits |
||
14933 | beq NoHOffscr ;if all bits clear, leave object alone |
||
14934 | ldan ++$00 |
||
14935 | stax Misc_State,x ;otherwise nullify misc object state |
||
14936 | ldan ++$f8 |
||
14937 | jsr DumpTwoSpr ;do sub to move hammer sprites offscreen |
||
14938 | NoHOffscr: rts ;leave |
||
14939 | |||
14940 | ;------------------------------------------------------------------------------------- |
||
14941 | ;$00-$01 - used to hold tile numbers ($01 addressed in draw floatey number part) |
||
14942 | ;$02 - used to hold Y coordinate for floatey number |
||
14943 | ;$03 - residual byte used for flip (but value set here affects nothing) |
||
14944 | ;$04 - attribute byte for floatey number |
||
14945 | ;$05 - used as X coordinate for floatey number |
||
14946 | |||
14947 | FlagpoleScoreNumTiles: |
||
14948 | .db $f9, $50 |
||
14949 | .db $f7, $50 |
||
14950 | .db $fa, $fb |
||
14951 | .db $f8, $fb |
||
14952 | .db $f6, $fb |
||
14953 | |||
14954 | FlagpoleGfxHandler: |
||
14955 | ldyx Enemy_SprDataOffset,x ;get sprite data offset for flagpole flag |
||
14956 | lda Enemy_Rel_XPos ;get relative horizontal coordinate |
||
14957 | stay Sprite_X_Position,y ;store as X coordinate for first sprite |
||
14958 | clc |
||
14959 | adcn ++$08 ;add eight pixels and store |
||
14960 | stay Sprite_X_Position+4,y ;as X coordinate for second and third sprites |
||
14961 | stay Sprite_X_Position+8,y |
||
14962 | clc |
||
14963 | adcn ++$0c ;add twelve more pixels and |
||
14964 | push af |
||
14965 | sta SCRATCHPAD+$05 ;store here to be used later by floatey number |
||
14966 | ldax Enemy_Y_Position,x ;get vertical coordinate |
||
14967 | jsr DumpTwoSpr ;and do sub to dump into first and second sprites |
||
14968 | ld h,a |
||
14969 | pop af |
||
14970 | ld a,h |
||
14971 | adcn ++$08 ;add eight pixels |
||
14972 | stay Sprite_Y_Position+8,y ;and store into third sprite |
||
14973 | lda FlagpoleFNum_Y_Pos ;get vertical coordinate for floatey number |
||
14974 | sta SCRATCHPAD+$02 ;store it here |
||
14975 | ldan ++$01 |
||
14976 | sta SCRATCHPAD+$03 ;set value for flip which will not be used, and |
||
14977 | sta SCRATCHPAD+$04 ;attribute byte for floatey number |
||
14978 | stay Sprite_Attributes,y ;set attribute bytes for all three sprites |
||
14979 | stay Sprite_Attributes+4,y |
||
14980 | stay Sprite_Attributes+8,y |
||
14981 | ldan ++$7e |
||
14982 | stay Sprite_Tilenumber,y ;put triangle shaped tile |
||
14983 | stay Sprite_Tilenumber+8,y ;into first and third sprites |
||
14984 | ldan ++$7f |
||
14985 | stay Sprite_Tilenumber+4,y ;put skull tile into second sprite |
||
14986 | lda FlagpoleCollisionYPos ;get vertical coordinate at time of collision |
||
14987 | checka |
||
14988 | beq ChkFlagOffscreen ;if zero, branch ahead |
||
14989 | tya |
||
14990 | clc ;add 12 bytes to sprite data offset |
||
14991 | adcn ++$0c |
||
14992 | tay ;put back in Y |
||
14993 | lda FlagpoleScore ;get offset used to award points for touching flagpole |
||
14994 | asl ;multiply by 2 to get proper offset here |
||
14995 | tax |
||
14996 | if Z80OPT |
||
14997 | ld hl,FlagpoleScoreNumTiles |
||
14998 | add hl,bc |
||
14999 | call DrawSpriteObject |
||
15000 | else |
||
15001 | ldax FlagpoleScoreNumTiles,x ;get appropriate tile data |
||
15002 | sta SCRATCHPAD+$00 |
||
15003 | ldax FlagpoleScoreNumTiles+1,x |
||
15004 | jsr DrawOneSpriteRow ;use it to render floatey number |
||
15005 | endif |
||
15006 | |||
15007 | ChkFlagOffscreen: |
||
15008 | ldx ObjectOffset ;get object offset for flag |
||
15009 | ldyx Enemy_SprDataOffset,x ;get OAM data offset |
||
15010 | lda Enemy_OffscreenBits ;get offscreen bits |
||
15011 | andn ++%00001110 ;mask out all but d3-d1 |
||
15012 | beq ExitDumpSpr ;if none of these bits set, branch to leave |
||
15013 | |||
15014 | ;------------------------------------------------------------------------------------- |
||
15015 | |||
15016 | MoveSixSpritesOffscreen: |
||
15017 | ldan ++$f8 ;set offscreen coordinate if jumping here |
||
15018 | |||
15019 | DumpSixSpr: |
||
15020 | stay Sprite_Data+20,y ;dump A contents |
||
15021 | stay Sprite_Data+16,y ;into third row sprites |
||
15022 | |||
15023 | DumpFourSpr: |
||
15024 | stay Sprite_Data+12,y ;into second row sprites |
||
15025 | |||
15026 | DumpThreeSpr: |
||
15027 | stay Sprite_Data+8,y |
||
15028 | |||
15029 | DumpTwoSpr: |
||
15030 | stay Sprite_Data+4,y ;and into first row sprites |
||
15031 | stay Sprite_Data,y |
||
15032 | |||
15033 | ExitDumpSpr: |
||
15034 | rts |
||
15035 | |||
15036 | ;------------------------------------------------------------------------------------- |
||
15037 | |||
15038 | DrawLargePlatform: |
||
15039 | ldyx Enemy_SprDataOffset,x ;get OAM data offset |
||
15040 | sty SCRATCHPAD+$02 ;store here |
||
15041 | iny ;add 3 to it for offset |
||
15042 | iny ;to X coordinate |
||
15043 | iny |
||
15044 | lda Enemy_Rel_XPos ;get horizontal relative coordinate |
||
15045 | jsr SixSpriteStacker ;store X coordinates using A as base, stack horizontally |
||
15046 | ldx ObjectOffset |
||
15047 | ldax Enemy_Y_Position,x ;get vertical coordinate |
||
15048 | jsr DumpFourSpr ;dump into first four sprites as Y coordinate |
||
15049 | ldy AreaType |
||
15050 | cpyn ++$03 ;check for castle-type level |
||
15051 | beq ShrinkPlatform |
||
15052 | ldy SecondaryHardMode ;check for secondary hard mode flag set |
||
15053 | checky |
||
15054 | beq SetLast2Platform ;branch if not set elsewhere |
||
15055 | |||
15056 | ShrinkPlatform: |
||
15057 | ldan ++$f8 ;load offscreen coordinate if flag set or castle-type level |
||
15058 | |||
15059 | SetLast2Platform: |
||
15060 | ldyx Enemy_SprDataOffset,x ;get OAM data offset |
||
15061 | stay Sprite_Y_Position+16,y ;store vertical coordinate or offscreen |
||
15062 | stay Sprite_Y_Position+20,y ;coordinate into last two sprites as Y coordinate |
||
15063 | ldan ++$5b ;load default tile for platform (girder) |
||
15064 | ldx CloudTypeOverride |
||
15065 | checkx |
||
15066 | beq SetPlatformTilenum ;if cloud level override flag not set, use |
||
15067 | ldan ++$75 ;otherwise load other tile for platform (puff) |
||
15068 | |||
15069 | SetPlatformTilenum: |
||
15070 | ;TODO rla:jr nc,$+5;ld (ix),L |
||
15071 | ldx ObjectOffset ;get enemy object buffer offset |
||
15072 | iny ;increment Y for tile offset |
||
15073 | jsr DumpSixSpr ;dump tile number into all six sprites |
||
15074 | ldan ++$02 ;set palette controls |
||
15075 | iny ;increment Y for sprite attributes |
||
15076 | jsr DumpSixSpr ;dump attributes into all six sprites |
||
15077 | if Z80OPT |
||
15078 | push bc |
||
15079 | inc c ;increment X to get the proper offset |
||
15080 | call GetXOffscreenBits ;then jump directly to the sub for horizontal offscreen bits |
||
15081 | pop bc ;decrement to return to original offset |
||
15082 | else |
||
15083 | inx ;increment X for enemy objects |
||
15084 | jsr GetXOffscreenBits ;get offscreen bits again |
||
15085 | dex |
||
15086 | endif |
||
15087 | ldyx Enemy_SprDataOffset,x ;get OAM data offset |
||
15088 | asl ;rotate d7 into carry, save remaining ;TODO >>4 GetXOffscreenBits |
||
15089 | pha ;bits to the stack |
||
15090 | bcc SChk2 |
||
15091 | ldan ++$f8 ;if d7 was set, move first sprite offscreen |
||
15092 | stay Sprite_Y_Position,y |
||
15093 | SChk2: pla ;get bits from stack |
||
15094 | asl ;rotate d6 into carry ;TODO >>4 GetXOffscreenBits |
||
15095 | pha ;save to stack |
||
15096 | bcc SChk3 |
||
15097 | ldan ++$f8 ;if d6 was set, move second sprite offscreen |
||
15098 | stay Sprite_Y_Position+4,y |
||
15099 | SChk3: pla ;get bits from stack |
||
15100 | asl ;rotate d5 into carry ;TODO >>4 GetXOffscreenBits |
||
15101 | pha ;save to stack |
||
15102 | bcc SChk4 |
||
15103 | ldan ++$f8 ;if d5 was set, move third sprite offscreen |
||
15104 | stay Sprite_Y_Position+8,y |
||
15105 | SChk4: pla ;get bits from stack |
||
15106 | asl ;rotate d4 into carry ;TODO >>4 GetXOffscreenBits |
||
15107 | pha ;save to stack |
||
15108 | bcc SChk5 |
||
15109 | ldan ++$f8 ;if d4 was set, move fourth sprite offscreen |
||
15110 | stay Sprite_Y_Position+12,y |
||
15111 | SChk5: pla ;get bits from stack |
||
15112 | asl ;rotate d3 into carry ;??? |
||
15113 | pha ;save to stack |
||
15114 | bcc SChk6 |
||
15115 | ldan ++$f8 ;if d3 was set, move fifth sprite offscreen |
||
15116 | stay Sprite_Y_Position+16,y |
||
15117 | SChk6: pla ;get bits from stack |
||
15118 | asl ;rotate d2 into carry ;??? |
||
15119 | bcc SLChk ;save to stack |
||
15120 | ldan ++$f8 |
||
15121 | stay Sprite_Y_Position+20,y ;if d2 was set, move sixth sprite offscreen |
||
15122 | SLChk: lda Enemy_OffscreenBits ;check d7 of offscreen bits |
||
15123 | asl ;and if d7 is not set, skip sub |
||
15124 | bcc ExDLPl |
||
15125 | jsr MoveSixSpritesOffscreen ;otherwise branch to move all sprites offscreen |
||
15126 | ExDLPl: rts |
||
15127 | |||
15128 | ;------------------------------------------------------------------------------------- |
||
15129 | |||
15130 | DrawFloateyNumber_Coin: |
||
15131 | lda FrameCounter ;get frame counter |
||
15132 | lsr ;divide by 2 |
||
15133 | bcs NotRsNum ;branch if d0 not set to raise number every other frame |
||
15134 | decx Misc_Y_Position,x ;otherwise, decrement vertical coordinate |
||
15135 | NotRsNum: ldax Misc_Y_Position,x ;get vertical coordinate |
||
15136 | jsr DumpTwoSpr ;dump into both sprites |
||
15137 | lda Misc_Rel_XPos ;get relative horizontal coordinate |
||
15138 | stay Sprite_X_Position,y ;store as X coordinate for first sprite |
||
15139 | clc |
||
15140 | adcn ++$08 ;add eight pixels |
||
15141 | stay Sprite_X_Position+4,y ;store as X coordinate for second sprite |
||
15142 | ldan ++$02 |
||
15143 | stay Sprite_Attributes,y ;store attribute byte in both sprites |
||
15144 | stay Sprite_Attributes+4,y |
||
15145 | ldan ++$f7 |
||
15146 | stay Sprite_Tilenumber,y ;put tile numbers into both sprites |
||
15147 | ldan ++$fb ;that resemble "200" |
||
15148 | stay Sprite_Tilenumber+4,y |
||
15149 | jmp ExJCGfx ;then jump to leave (why not an rts here instead?) |
||
15150 | |||
15151 | JumpingCoinTiles: |
||
15152 | .db $60, $61, $62, $63 |
||
15153 | |||
15154 | JCoinGfxHandler: |
||
15155 | ldyx Misc_SprDataOffset,x ;get coin/floatey number's OAM data offset |
||
15156 | ldax Misc_State,x ;get state of misc object |
||
15157 | cmpn ++$02 ;if 2 or greater, |
||
15158 | cmpcy |
||
15159 | bcs DrawFloateyNumber_Coin ;branch to draw floatey number |
||
15160 | ldax Misc_Y_Position,x ;store vertical coordinate as |
||
15161 | stay Sprite_Y_Position,y ;Y coordinate for first sprite |
||
15162 | clc |
||
15163 | adcn ++$08 ;add eight pixels |
||
15164 | stay Sprite_Y_Position+4,y ;store as Y coordinate for second sprite |
||
15165 | lda Misc_Rel_XPos ;get relative horizontal coordinate |
||
15166 | stay Sprite_X_Position,y |
||
15167 | stay Sprite_X_Position+4,y ;store as X coordinate for first and second sprites |
||
15168 | lda FrameCounter ;get frame counter |
||
15169 | lsr ;divide by 2 to alter every other frame |
||
15170 | andn ++%00000011 ;mask out d2-d1 |
||
15171 | tax ;use as graphical offset |
||
15172 | ldax JumpingCoinTiles,x ;load tile number |
||
15173 | iny ;increment OAM data offset to write tile numbers |
||
15174 | jsr DumpTwoSpr ;do sub to dump tile number into both sprites |
||
15175 | dey ;decrement to get old offset |
||
15176 | ldan ++$02 |
||
15177 | stay Sprite_Attributes,y ;set attribute byte in first sprite |
||
15178 | ldan ++$82 |
||
15179 | stay Sprite_Attributes+4,y ;set attribute byte with vertical flip in second sprite |
||
15180 | ldx ObjectOffset ;get misc object offset |
||
15181 | ExJCGfx: rts ;leave |
||
15182 | |||
15183 | ;------------------------------------------------------------------------------------- |
||
15184 | ;$00-$01 - used to hold tiles for drawing the power-up, $00 also used to hold power-up type |
||
15185 | ;$02 - used to hold bottom row Y position |
||
15186 | ;$03 - used to hold flip control (not used here) |
||
15187 | ;$04 - used to hold sprite attributes |
||
15188 | ;$05 - used to hold X position |
||
15189 | ;$07 - counter |
||
15190 | |||
15191 | ;tiles arranged in top left, right, bottom left, right order |
||
15192 | PowerUpGfxTable: |
||
15193 | .db $76, $77, $78, $79 ;regular mushroom |
||
15194 | .db $d6, $d6, $d9, $d9 ;fire flower |
||
15195 | .db $8d, $8d, $e4, $e4 ;star |
||
15196 | .db $76, $77, $78, $79 ;1-up mushroom |
||
15197 | |||
15198 | PowerUpAttributes: |
||
15199 | .db $02, $01, $02, $01 |
||
15200 | |||
15201 | DrawPowerUp: |
||
15202 | ldy Enemy_SprDataOffset+5 ;get power-up's sprite data offset |
||
15203 | lda Enemy_Rel_YPos ;get relative vertical coordinate |
||
15204 | clc |
||
15205 | adcn ++$08 ;add eight pixels |
||
15206 | sta SCRATCHPAD+$02 ;store result here |
||
15207 | lda Enemy_Rel_XPos ;get relative horizontal coordinate |
||
15208 | sta SCRATCHPAD+$05 ;store here |
||
15209 | ldx PowerUpType ;get power-up type |
||
15210 | ldax PowerUpAttributes,x ;get attribute data for power-up type |
||
15211 | orai Enemy_SprAttrib+5 ;add background priority bit if set |
||
15212 | sta SCRATCHPAD+$04 ;store attributes here |
||
15213 | txa |
||
15214 | pha ;save power-up type to the stack |
||
15215 | asl |
||
15216 | asl ;multiply by four to get proper offset |
||
15217 | tax ;use as X |
||
15218 | ldan ++$01 |
||
15219 | if Z80OPT |
||
15220 | ;ld (SCRATCHPAD+$07),a ;set counter here to draw two rows of sprite object |
||
15221 | ld (SCRATCHPAD+$03),a ;init d1 of flip control |
||
15222 | ld hl,PowerUpGfxTable |
||
15223 | add hl,bc |
||
15224 | call DrawSpriteObject |
||
15225 | call DrawSpriteObject |
||
15226 | else |
||
15227 | sta SCRATCHPAD+$07 ;set counter here to draw two rows of sprite object |
||
15228 | sta SCRATCHPAD+$03 ;init d1 of flip control |
||
15229 | PUpDrawLoop0 |
||
15230 | ldax PowerUpGfxTable,x ;load left tile of power-up object |
||
15231 | sta SCRATCHPAD+$00 |
||
15232 | ldax PowerUpGfxTable+1,x ;load right tile |
||
15233 | jsr DrawOneSpriteRow ;branch to draw one row of our power-up object |
||
15234 | deci SCRATCHPAD+$07 ;decrement counter |
||
15235 | bpl PUpDrawLoop0 ;branch until two rows are drawn |
||
15236 | endif |
||
15237 | ldy Enemy_SprDataOffset+5 ;get sprite data offset again |
||
15238 | pla ;pull saved power-up type from the stack |
||
15239 | checka |
||
15240 | beq PUpOfs ;if regular mushroom, branch, do not change colors or flip |
||
15241 | cmpn ++$03 |
||
15242 | beq PUpOfs ;if 1-up mushroom, branch, do not change colors or flip |
||
15243 | sta SCRATCHPAD+$00 ;store power-up type here now |
||
15244 | lda FrameCounter ;get frame counter |
||
15245 | lsr ;divide by 2 to change colors every two frames |
||
15246 | andn ++%00000011 ;mask out all but d1 and d0 (previously d2 and d1) |
||
15247 | orai Enemy_SprAttrib+5 ;add background priority bit if any set |
||
15248 | stay Sprite_Attributes,y ;set as new palette bits for top left and |
||
15249 | stay Sprite_Attributes+4,y ;top right sprites for fire flower and star |
||
15250 | ldx SCRATCHPAD+$00 |
||
15251 | dex ;check power-up type for fire flower |
||
15252 | beq FlipPUpRightSide ;if found, skip this part |
||
15253 | stay Sprite_Attributes+8,y ;otherwise set new palette bits for bottom left |
||
15254 | stay Sprite_Attributes+12,y ;and bottom right sprites as well for star only |
||
15255 | |||
15256 | FlipPUpRightSide: |
||
15257 | lday Sprite_Attributes+4,y |
||
15258 | oran ++%01000000 ;set horizontal flip bit for top right sprite |
||
15259 | stay Sprite_Attributes+4,y |
||
15260 | lday Sprite_Attributes+12,y |
||
15261 | oran ++%01000000 ;set horizontal flip bit for bottom right sprite |
||
15262 | stay Sprite_Attributes+12,y ;note these are only done for fire flower and star power-ups |
||
15263 | PUpOfs: jmp SprObjectOffscrChk ;jump to check to see if power-up is offscreen at all, then leave |
||
15264 | |||
15265 | ;------------------------------------------------------------------------------------- |
||
15266 | ;$00-$01 - used in DrawEnemyObjRow to hold sprite tile numbers |
||
15267 | ;$02 - used to store Y position |
||
15268 | ;$03 - used to store moving direction, used to flip enemies horizontally |
||
15269 | ;$04 - used to store enemy's sprite attributes |
||
15270 | ;$05 - used to store X position |
||
15271 | ;$eb - used to hold sprite data offset |
||
15272 | ;$ec - used to hold either altered enemy state or special value used in gfx handler as condition |
||
15273 | ;$ed - used to hold enemy state from buffer |
||
15274 | ;$ef - used to hold enemy code used in gfx handler (may or may not resemble Enemy_ID values) |
||
15275 | |||
15276 | ;tiles arranged in top left, right, middle left, right, bottom left, right order |
||
15277 | EnemyGraphicsTable: |
||
15278 | .db $fc, $fc, $aa, $ab, $ac, $ad ;buzzy beetle frame 1 |
||
15279 | .db $fc, $fc, $ae, $af, $b0, $b1 ; frame 2 |
||
15280 | .db $fc, $a5, $a6, $a7, $a8, $a9 ;koopa troopa frame 1 |
||
15281 | .db $fc, $a0, $a1, $a2, $a3, $a4 ; frame 2 |
||
15282 | .db $69, $a5, $6a, $a7, $a8, $a9 ;koopa paratroopa frame 1 |
||
15283 | .db $6b, $a0, $6c, $a2, $a3, $a4 ; frame 2 |
||
15284 | .db $fc, $fc, $96, $97, $98, $99 ;spiny frame 1 |
||
15285 | .db $fc, $fc, $9a, $9b, $9c, $9d ; frame 2 |
||
15286 | .db $fc, $fc, $8f, $8e, $8e, $8f ;spiny's egg frame 1 |
||
15287 | .db $fc, $fc, $95, $94, $94, $95 ; frame 2 |
||
15288 | .db $fc, $fc, $dc, $dc, $df, $df ;bloober frame 1 |
||
15289 | .db $dc, $dc, $dd, $dd, $de, $de ; frame 2 |
||
15290 | .db $fc, $fc, $b2, $b3, $b4, $b5 ;cheep-cheep frame 1 |
||
15291 | .db $fc, $fc, $b6, $b3, $b7, $b5 ; frame 2 |
||
15292 | .db $fc, $fc, $70, $71, $72, $73 ;goomba |
||
15293 | .db $fc, $fc, $6e, $6e, $6f, $6f ;koopa shell frame 1 (upside-down) |
||
15294 | .db $fc, $fc, $6d, $6d, $6f, $6f ; frame 2 |
||
15295 | .db $fc, $fc, $6f, $6f, $6e, $6e ;koopa shell frame 1 (rightsideup) |
||
15296 | .db $fc, $fc, $6f, $6f, $6d, $6d ; frame 2 |
||
15297 | .db $fc, $fc, $f4, $f4, $f5, $f5 ;buzzy beetle shell frame 1 (rightsideup) |
||
15298 | .db $fc, $fc, $f4, $f4, $f5, $f5 ; frame 2 |
||
15299 | .db $fc, $fc, $f5, $f5, $f4, $f4 ;buzzy beetle shell frame 1 (upside-down) |
||
15300 | .db $fc, $fc, $f5, $f5, $f4, $f4 ; frame 2 |
||
15301 | .db $fc, $fc, $fc, $fc, $ef, $ef ;defeated goomba |
||
15302 | .db $b9, $b8, $bb, $ba, $bc, $bc ;lakitu frame 1 |
||
15303 | .db $fc, $fc, $bd, $bd, $bc, $bc ; frame 2 |
||
15304 | .db $7a, $7b, $da, $db, $d8, $d8 ;princess |
||
15305 | .db $cd, $cd, $ce, $ce, $cf, $cf ;mushroom retainer |
||
15306 | .db $7d, $7c, $d1, $8c, $d3, $d2 ;hammer bro frame 1 |
||
15307 | .db $7d, $7c, $89, $88, $8b, $8a ; frame 2 |
||
15308 | .db $d5, $d4, $e3, $e2, $d3, $d2 ; frame 3 |
||
15309 | .db $d5, $d4, $e3, $e2, $8b, $8a ; frame 4 |
||
15310 | .db $e5, $e5, $e6, $e6, $eb, $eb ;piranha plant frame 1 |
||
15311 | .db $ec, $ec, $ed, $ed, $ee, $ee ; frame 2 |
||
15312 | .db $fc, $fc, $d0, $d0, $d7, $d7 ;podoboo |
||
15313 | .db $bf, $be, $c1, $c0, $c2, $fc ;bowser front frame 1 |
||
15314 | .db $c4, $c3, $c6, $c5, $c8, $c7 ;bowser rear frame 1 |
||
15315 | .db $bf, $be, $ca, $c9, $c2, $fc ; front frame 2 |
||
15316 | .db $c4, $c3, $c6, $c5, $cc, $cb ; rear frame 2 |
||
15317 | .db $fc, $fc, $e8, $e7, $ea, $e9 ;bullet bill |
||
15318 | .db $f2, $f2, $f3, $f3, $f2, $f2 ;jumpspring frame 1 |
||
15319 | .db $f1, $f1, $f1, $f1, $fc, $fc ; frame 2 |
||
15320 | .db $f0, $f0, $fc, $fc, $fc, $fc ; frame 3 |
||
15321 | |||
15322 | EnemyGfxTableOffsets: |
||
15323 | .db $0c, $0c, $00, $0c, $0c, $a8, $54, $3c |
||
15324 | .db $ea, $18, $48, $48, $cc, $c0, $18, $18 |
||
15325 | .db $18, $90, $24, $ff, $48, $9c, $d2, $d8 |
||
15326 | .db $f0, $f6, $fc |
||
15327 | |||
15328 | EnemyAttributeData: |
||
15329 | .db $01, $02, $03, $02, $01, $01, $03, $03 |
||
15330 | .db $03, $01, $01, $02, $02, $21, $01, $02 |
||
15331 | .db $01, $01, $02, $ff, $02, $02, $01, $01 |
||
15332 | .db $02, $02, $02 |
||
15333 | |||
15334 | EnemyAnimTimingBMask: |
||
15335 | .db $08, $18 |
||
15336 | |||
15337 | JumpspringFrameOffsets: |
||
15338 | .db $18, $19, $1a, $19, $18 |
||
15339 | |||
15340 | EnemyGfxHandler: |
||
15341 | ;TODO , |
||
15342 | ldax Enemy_Y_Position,x ;get enemy object vertical position |
||
15343 | sta SCRATCHPAD+$02 |
||
15344 | lda Enemy_Rel_XPos ;get enemy object horizontal position |
||
15345 | sta SCRATCHPAD+$05 ;relative to screen |
||
15346 | ldyx Enemy_SprDataOffset,x |
||
15347 | sty SCRATCHPAD+$eb ;get sprite data offset |
||
15348 | ldan ++$00 |
||
15349 | sta VerticalFlipFlag ;initialize vertical flip flag by default |
||
15350 | ldax Enemy_MovingDir,x |
||
15351 | sta SCRATCHPAD+$03 ;get enemy object moving direction |
||
15352 | ldax Enemy_SprAttrib,x |
||
15353 | sta SCRATCHPAD+$04 ;get enemy object sprite attributes |
||
15354 | ldax Enemy_ID,x |
||
15355 | |||
15356 | cmpn ++PiranhaPlant ;is enemy object piranha plant? |
||
15357 | bne CheckForRetainerObj ;if not, branch |
||
15358 | ldyx PiranhaPlant_Y_Speed,x |
||
15359 | checky |
||
15360 | bmi CheckForRetainerObj ;if piranha plant moving upwards, branch |
||
15361 | ldyx EnemyFrameTimer,x |
||
15362 | checky |
||
15363 | beq CheckForRetainerObj ;if timer for movement expired, branch |
||
15364 | rts ;if all conditions fail, leave |
||
15365 | |||
15366 | CheckForRetainerObj: |
||
15367 | ldax Enemy_State,x ;store enemy state |
||
15368 | sta SCRATCHPAD+$ed |
||
15369 | andn ++%00011111 ;nullify all but 5 LSB and use as Y |
||
15370 | tay |
||
15371 | ldax Enemy_ID,x ;check for mushroom retainer/princess object |
||
15372 | cmpn ++RetainerObject |
||
15373 | bne CheckForBulletBillCV ;if not found, branch |
||
15374 | ldyn ++$00 ;if found, nullify saved state in Y |
||
15375 | ldan ++$01 ;set value that will not be used |
||
15376 | sta SCRATCHPAD+$03 |
||
15377 | ldan ++$15 ;set value $15 as code for mushroom retainer/princess object |
||
15378 | |||
15379 | CheckForBulletBillCV: |
||
15380 | cmpn ++BulletBill_CannonVar ;otherwise check for bullet bill object |
||
15381 | bne CheckForJumpspring ;if not found, branch again |
||
15382 | deci SCRATCHPAD+$02 ;decrement saved vertical position |
||
15383 | ldan ++$03 |
||
15384 | ldyx EnemyFrameTimer,x ;get timer for enemy object |
||
15385 | checky |
||
15386 | beq SBBAt ;if expired, do not set priority bit |
||
15387 | oran ++%00100000 ;otherwise do so |
||
15388 | SBBAt: sta SCRATCHPAD+$04 ;set new sprite attributes |
||
15389 | ldyn ++$00 ;nullify saved enemy state both in Y and in |
||
15390 | sty SCRATCHPAD+$ed ;memory location here |
||
15391 | ldan ++$08 ;set specific value to unconditionally branch once |
||
15392 | |||
15393 | CheckForJumpspring: |
||
15394 | cmpn ++JumpspringObject ;check for jumpspring object |
||
15395 | bne CheckForPodoboo |
||
15396 | ldyn ++$03 ;set enemy state -2 MSB here for jumpspring object |
||
15397 | ldx JumpspringAnimCtrl ;get current frame number for jumpspring object |
||
15398 | ldax JumpspringFrameOffsets,x ;load data using frame number as offset |
||
15399 | |||
15400 | CheckForPodoboo: |
||
15401 | sta SCRATCHPAD+$ef ;store saved enemy object value here |
||
15402 | sty SCRATCHPAD+$ec ;and Y here (enemy state -2 MSB if not changed) |
||
15403 | ldx ObjectOffset ;get enemy object offset |
||
15404 | cmpn ++$0c ;check for podoboo object |
||
15405 | bne CheckBowserGfxFlag ;branch if not found |
||
15406 | ldax Enemy_Y_Speed,x ;if moving upwards, branch |
||
15407 | checka |
||
15408 | bmi CheckBowserGfxFlag |
||
15409 | inci VerticalFlipFlag ;otherwise, set flag for vertical flip |
||
15410 | |||
15411 | CheckBowserGfxFlag: |
||
15412 | lda BowserGfxFlag ;if not drawing bowser at all, skip to something else |
||
15413 | checka |
||
15414 | beq CheckForGoomba |
||
15415 | ldyn ++$16 ;if set to 1, draw bowser's front |
||
15416 | cmpn ++$01 |
||
15417 | beq SBwsrGfxOfs |
||
15418 | iny ;otherwise draw bowser's rear |
||
15419 | SBwsrGfxOfs: sty SCRATCHPAD+$ef |
||
15420 | |||
15421 | CheckForGoomba: |
||
15422 | ; 485t |
||
15423 | ldy SCRATCHPAD+$ef ;check value for goomba object |
||
15424 | cpyn ++Goomba |
||
15425 | bne CheckBowserFront ;branch if not found |
||
15426 | ldax Enemy_State,x |
||
15427 | cmpn ++$02 ;check for defeated state |
||
15428 | cmpcy |
||
15429 | bcc GmbaAnim ;if not defeated, go ahead and animate |
||
15430 | ldxn ++$04 ;if defeated, write new value here |
||
15431 | stx SCRATCHPAD+$ec |
||
15432 | GmbaAnim: andn ++%00100000 ;check for d5 set in enemy object state |
||
15433 | orai TimerControl ;or timer disable flag set |
||
15434 | bne CheckBowserFront ;if either condition true, do not animate goomba |
||
15435 | lda FrameCounter |
||
15436 | andn ++%00001000 ;check for every eighth frame |
||
15437 | bne CheckBowserFront |
||
15438 | lda SCRATCHPAD+$03 |
||
15439 | eorn ++%00000011 ;invert bits to flip horizontally every eight frames |
||
15440 | sta SCRATCHPAD+$03 ;leave alone otherwise |
||
15441 | |||
15442 | CheckBowserFront: |
||
15443 | lday EnemyAttributeData,y ;load sprite attribute using enemy object |
||
15444 | orai SCRATCHPAD+$04 ;as offset, and add to bits already loaded |
||
15445 | sta SCRATCHPAD+$04 |
||
15446 | lday EnemyGfxTableOffsets,y ;load value based on enemy object as offset |
||
15447 | tax ;save as X |
||
15448 | ldy SCRATCHPAD+$ec ;get previously saved value |
||
15449 | lda BowserGfxFlag |
||
15450 | checka |
||
15451 | beq CheckForSpiny ;if not drawing bowser object at all, skip all of this |
||
15452 | cmpn ++$01 |
||
15453 | bne CheckBowserRear ;if not drawing front part, branch to draw the rear part |
||
15454 | lda BowserBodyControls ;check bowser's body control bits |
||
15455 | checka |
||
15456 | bpl ChkFrontSte ;branch if d7 not set (control's bowser's mouth) |
||
15457 | ldxn ++$de ;otherwise load offset for second frame |
||
15458 | ChkFrontSte: lda SCRATCHPAD+$ed ;check saved enemy state |
||
15459 | andn ++%00100000 ;if bowser not defeated, do not set flag |
||
15460 | beq DrawBowser |
||
15461 | |||
15462 | FlipBowserOver: |
||
15463 | stx VerticalFlipFlag ;set vertical flip flag to nonzero |
||
15464 | |||
15465 | DrawBowser: |
||
15466 | jmp DrawEnemyObject ;draw bowser's graphics now |
||
15467 | |||
15468 | CheckBowserRear: |
||
15469 | lda BowserBodyControls ;check bowser's body control bits |
||
15470 | andn ++$01 |
||
15471 | beq ChkRearSte ;branch if d0 not set (control's bowser's feet) |
||
15472 | ldxn ++$e4 ;otherwise load offset for second frame |
||
15473 | ChkRearSte: lda SCRATCHPAD+$ed ;check saved enemy state |
||
15474 | andn ++%00100000 ;if bowser not defeated, do not set flag |
||
15475 | beq DrawBowser |
||
15476 | lda SCRATCHPAD+$02 ;subtract 16 pixels from |
||
15477 | secsub ;saved vertical coordinate |
||
15478 | sbcn ++$10 |
||
15479 | sta SCRATCHPAD+$02 |
||
15480 | jmp FlipBowserOver ;jump to set vertical flip flag |
||
15481 | |||
15482 | CheckForSpiny: |
||
15483 | cpxn ++$24 ;check if value loaded is for spiny |
||
15484 | bne CheckForLakitu ;if not found, branch |
||
15485 | cpyn ++$05 ;if enemy state set to $05, do this, |
||
15486 | bne NotEgg ;otherwise branch |
||
15487 | ldxn ++$30 ;set to spiny egg offset |
||
15488 | ldan ++$02 |
||
15489 | sta SCRATCHPAD+$03 ;set enemy direction to reverse sprites horizontally |
||
15490 | ldan ++$05 |
||
15491 | sta SCRATCHPAD+$ec ;set enemy state |
||
15492 | NotEgg: jmp CheckForHammerBro ;skip a big chunk of this if we found spiny but not in egg |
||
15493 | |||
15494 | CheckForLakitu: |
||
15495 | cpxn ++$90 ;check value for lakitu's offset loaded |
||
15496 | bne CheckUpsideDownShell ;branch if not loaded |
||
15497 | lda SCRATCHPAD+$ed |
||
15498 | andn ++%00100000 ;check for d5 set in enemy state |
||
15499 | bne NoLAFr ;branch if set |
||
15500 | lda FrenzyEnemyTimer |
||
15501 | cmpn ++$10 ;check timer to see if we've reached a certain range |
||
15502 | cmpcy |
||
15503 | bcs NoLAFr ;branch if not |
||
15504 | ldxn ++$96 ;if d6 not set and timer in range, load alt frame for lakitu |
||
15505 | NoLAFr: jmp CheckDefeatedState ;skip this next part if we found lakitu but alt frame not needed |
||
15506 | |||
15507 | CheckUpsideDownShell: |
||
15508 | lda SCRATCHPAD+$ef ;check for enemy object => $04 |
||
15509 | cmpn ++$04 |
||
15510 | cmpcy |
||
15511 | bcs CheckRightSideUpShell ;branch if true |
||
15512 | cpyn ++$02 |
||
15513 | cmpcy |
||
15514 | bcc CheckRightSideUpShell ;branch if enemy state < $02 |
||
15515 | ldxn ++$5a ;set for upside-down koopa shell by default |
||
15516 | ldy SCRATCHPAD+$ef |
||
15517 | cpyn ++BuzzyBeetle ;check for buzzy beetle object |
||
15518 | bne CheckRightSideUpShell |
||
15519 | ldxn ++$7e ;set for upside-down buzzy beetle shell if found |
||
15520 | inci SCRATCHPAD+$02 ;increment vertical position by one pixel |
||
15521 | |||
15522 | CheckRightSideUpShell: |
||
15523 | lda SCRATCHPAD+$ec ;check for value set here |
||
15524 | cmpn ++$04 ;if enemy state < $02, do not change to shell, if |
||
15525 | bne CheckForHammerBro ;enemy state => $02 but not = $04, leave shell upside-down |
||
15526 | ldxn ++$72 ;set right-side up buzzy beetle shell by default |
||
15527 | inci SCRATCHPAD+$02 ;increment saved vertical position by one pixel |
||
15528 | ldy SCRATCHPAD+$ef |
||
15529 | cpyn ++BuzzyBeetle ;check for buzzy beetle object |
||
15530 | beq CheckForDefdGoomba ;branch if found |
||
15531 | ldxn ++$66 ;change to right-side up koopa shell if not found |
||
15532 | inci SCRATCHPAD+$02 ;and increment saved vertical position again |
||
15533 | |||
15534 | CheckForDefdGoomba: |
||
15535 | cpyn ++Goomba ;check for goomba object (necessary if previously |
||
15536 | bne CheckForHammerBro ;failed buzzy beetle object test) |
||
15537 | ldxn ++$54 ;load for regular goomba |
||
174 | demige | 15538 | lda SCRATCHPAD+$ed ;note that this only gets performed if enemy state => $02 |
171 | demige | 15539 | andn ++%00100000 ;check saved enemy state for d5 set |
15540 | bne CheckForHammerBro ;branch if set |
||
15541 | ldxn ++$8a ;load offset for defeated goomba |
||
15542 | deci SCRATCHPAD+$02 ;set different value and decrement saved vertical position |
||
15543 | |||
15544 | CheckForHammerBro: |
||
15545 | ldy ObjectOffset |
||
15546 | lda SCRATCHPAD+$ef ;check for hammer bro object |
||
15547 | cmpn ++HammerBro |
||
15548 | bne CheckForBloober ;branch if not found |
||
15549 | lda SCRATCHPAD+$ed |
||
15550 | checka |
||
15551 | beq CheckToAnimateEnemy ;branch if not in normal enemy state |
||
15552 | andn ++%00001000 |
||
15553 | beq CheckDefeatedState ;if d3 not set, branch further away |
||
15554 | ldxn ++$b4 ;otherwise load offset for different frame |
||
15555 | checkx |
||
15556 | bne CheckToAnimateEnemy ;unconditional branch |
||
15557 | |||
15558 | CheckForBloober: |
||
15559 | cpxn ++$48 ;check for cheep-cheep offset loaded |
||
15560 | beq CheckToAnimateEnemy ;branch if found |
||
15561 | lday EnemyIntervalTimer,y |
||
15562 | cmpn ++$05 |
||
15563 | cmpcy |
||
15564 | bcs CheckDefeatedState ;branch if some timer is above a certain point |
||
15565 | cpxn ++$3c ;check for bloober offset loaded |
||
15566 | bne CheckToAnimateEnemy ;branch if not found this time |
||
15567 | cmpn ++$01 |
||
15568 | beq CheckDefeatedState ;branch if timer is set to certain point |
||
15569 | inci SCRATCHPAD+$02 ;increment saved vertical coordinate three pixels |
||
15570 | inci SCRATCHPAD+$02 |
||
15571 | inci SCRATCHPAD+$02 |
||
15572 | jmp CheckAnimationStop ;and do something else |
||
15573 | |||
15574 | CheckToAnimateEnemy: |
||
15575 | lda SCRATCHPAD+$ef ;check for specific enemy objects |
||
15576 | cmpn ++Goomba |
||
15577 | beq CheckDefeatedState ;branch if goomba |
||
15578 | cmpn ++$08 |
||
15579 | beq CheckDefeatedState ;branch if bullet bill (note both variants use $08 here) |
||
15580 | cmpn ++Podoboo |
||
15581 | beq CheckDefeatedState ;branch if podoboo |
||
15582 | cmpn ++$18 ;branch if => $18 |
||
15583 | cmpcy |
||
15584 | bcs CheckDefeatedState |
||
15585 | ldyn ++$00 |
||
15586 | cmpn ++$15 ;check for mushroom retainer/princess object |
||
15587 | ;jr $ |
||
15588 | bne CheckForSecondFrame ;which uses different code here, branch if not found |
||
15589 | iny ;residual instruction |
||
15590 | lda WorldNumber ;are we on world 8? |
||
15591 | cmpn ++World8 |
||
15592 | cmpcy |
||
180 | demige | 15593 | if ALWAYSPRINCESS |
15594 | scf |
||
15595 | endif |
||
171 | demige | 15596 | bcs CheckDefeatedState ;if so, leave the offset alone (use princess) |
15597 | ldxn ++$a2 ;otherwise, set for mushroom retainer object instead |
||
15598 | ldan ++$03 ;set alternate state here |
||
15599 | sta SCRATCHPAD+$ec |
||
15600 | checka |
||
15601 | bne CheckDefeatedState ;unconditional branch |
||
15602 | |||
15603 | CheckForSecondFrame: |
||
15604 | lda FrameCounter ;load frame counter |
||
15605 | andy EnemyAnimTimingBMask,y ;mask it (partly residual, one byte not ever used) |
||
15606 | bne CheckDefeatedState ;branch if timing is off |
||
15607 | |||
15608 | CheckAnimationStop: |
||
15609 | lda SCRATCHPAD+$ed ;check saved enemy state |
||
15610 | andn ++%10100000 ;for d7 or d5, or check for timers stopped |
||
15611 | orai TimerControl |
||
15612 | bne CheckDefeatedState ;if either condition true, branch |
||
15613 | txa |
||
15614 | clc |
||
15615 | adcn ++$06 ;add $06 to current enemy offset |
||
15616 | tax ;to animate various enemy objects |
||
15617 | |||
15618 | CheckDefeatedState: |
||
15619 | lda SCRATCHPAD+$ed ;check saved enemy state |
||
15620 | andn ++%00100000 ;for d5 set |
||
15621 | beq DrawEnemyObject ;branch if not set |
||
15622 | lda SCRATCHPAD+$ef |
||
15623 | cmpn ++$04 ;check for saved enemy object => $04 |
||
15624 | cmpcy |
||
15625 | bcc DrawEnemyObject ;branch if less |
||
15626 | ldyn ++$01 |
||
15627 | sty VerticalFlipFlag ;set vertical flip flag |
||
15628 | dey |
||
15629 | sty SCRATCHPAD+$ec ;init saved value here |
||
15630 | |||
15631 | DrawEnemyObject: |
||
15632 | ; 1118t ( ) |
||
15633 | ldy SCRATCHPAD+$eb ;load sprite data offset |
||
15634 | if Z80OPT |
||
15635 | ld hl,EnemyGraphicsTable |
||
15636 | add hl,bc |
||
15637 | call DrawSpriteObject ;360t |
||
15638 | call DrawSpriteObject ;360t |
||
15639 | call DrawSpriteObject ;360t |
||
15640 | else |
||
15641 | jsr DrawEnemyObjRow ;draw six tiles of data |
||
15642 | jsr DrawEnemyObjRow ;into sprite data |
||
15643 | jsr DrawEnemyObjRow |
||
15644 | endif |
||
15645 | ; 1030t ( Goomba)/604t () |
||
15646 | ldx ObjectOffset ;get enemy object offset |
||
15647 | ldyx Enemy_SprDataOffset,x ;get sprite data offset |
||
15648 | lda SCRATCHPAD+$ef |
||
15649 | cmpn ++$08 ;get saved enemy object and check |
||
15650 | bne CheckForVerticalFlip ;for bullet bill, branch if not found |
||
15651 | |||
15652 | SkipToOffScrChk: |
||
15653 | jmp SprObjectOffscrChk ;jump if found |
||
15654 | |||
15655 | CheckForVerticalFlip: |
||
15656 | lda VerticalFlipFlag ;check if vertical flip flag is set here |
||
15657 | checka |
||
15658 | beq CheckForESymmetry ;branch if not |
||
15659 | lday Sprite_Attributes,y ;get attributes of first sprite we dealt with |
||
15660 | oran ++%10000000 ;set bit for vertical flip |
||
15661 | iny |
||
15662 | iny ;increment two bytes so that we store the vertical flip |
||
15663 | jsr DumpSixSpr ;in attribute bytes of enemy obj sprite data |
||
15664 | dey |
||
15665 | dey ;now go back to the Y coordinate offset |
||
15666 | tya |
||
15667 | tax ;give offset to X |
||
15668 | lda SCRATCHPAD+$ef |
||
15669 | cmpn ++HammerBro ;check saved enemy object for hammer bro |
||
15670 | beq FlipEnemyVertically |
||
15671 | cmpn ++Lakitu ;check saved enemy object for lakitu |
||
15672 | beq FlipEnemyVertically ;branch for hammer bro or lakitu |
||
15673 | cmpn ++$15 |
||
15674 | cmpcy |
||
15675 | bcs FlipEnemyVertically ;also branch if enemy object => $15 |
||
15676 | txa |
||
15677 | clc |
||
15678 | adcn ++$08 ;if not selected objects or => $15, set |
||
15679 | tax ;offset in X for next row |
||
15680 | |||
15681 | FlipEnemyVertically: |
||
15682 | ldax Sprite_Tilenumber,x ;load first or second row tiles |
||
15683 | pha ;and save tiles to the stack |
||
15684 | ldax Sprite_Tilenumber+4,x |
||
15685 | pha |
||
15686 | lday Sprite_Tilenumber+16,y ;exchange third row tiles |
||
15687 | stax Sprite_Tilenumber,x ;with first or second row tiles |
||
15688 | lday Sprite_Tilenumber+20,y |
||
15689 | stax Sprite_Tilenumber+4,x |
||
15690 | pla ;pull first or second row tiles from stack |
||
15691 | stay Sprite_Tilenumber+20,y ;and save in third row |
||
15692 | pla |
||
15693 | stay Sprite_Tilenumber+16,y |
||
15694 | |||
15695 | CheckForESymmetry: |
||
15696 | lda BowserGfxFlag ;are we drawing bowser at all? |
||
15697 | checka |
||
15698 | bne SkipToOffScrChk ;branch if so |
||
15699 | lda SCRATCHPAD+$ef |
||
15700 | ldx SCRATCHPAD+$ec ;get alternate enemy state |
||
15701 | cmpn ++$05 ;check for hammer bro object |
||
15702 | bne ContES |
||
15703 | jmp SprObjectOffscrChk ;jump if found |
||
15704 | ContES: cmpn ++Bloober ;check for bloober object |
||
15705 | beq MirrorEnemyGfx |
||
15706 | cmpn ++PiranhaPlant ;check for piranha plant object |
||
15707 | beq MirrorEnemyGfx |
||
15708 | cmpn ++Podoboo ;check for podoboo object |
||
15709 | beq MirrorEnemyGfx ;branch if either of three are found |
||
15710 | cmpn ++Spiny ;check for spiny object |
||
15711 | bne ESRtnr ;branch closer if not found |
||
15712 | cpxn ++$05 ;check spiny's state |
||
15713 | bne CheckToMirrorLakitu ;branch if not an egg, otherwise |
||
15714 | ESRtnr: cmpn ++$15 ;check for princess/mushroom retainer object |
||
15715 | bne SpnySC |
||
15716 | ldan ++$42 ;set horizontal flip on bottom right sprite |
||
15717 | stay Sprite_Attributes+20,y ;note that palette bits were already set earlier |
||
15718 | SpnySC: cpxn ++$02 ;if alternate enemy state set to 1 or 0, branch |
||
15719 | cmpcy |
||
15720 | bcc CheckToMirrorLakitu |
||
15721 | |||
15722 | MirrorEnemyGfx: |
||
15723 | lda BowserGfxFlag ;if enemy object is bowser, skip all of this |
||
15724 | checka |
||
15725 | bne CheckToMirrorLakitu |
||
15726 | lday Sprite_Attributes,y ;load attribute bits of first sprite |
||
15727 | andn ++%10100011 |
||
15728 | stay Sprite_Attributes,y ;save vertical flip, priority, and palette bits |
||
15729 | stay Sprite_Attributes+8,y ;in left sprite column of enemy object OAM data |
||
15730 | stay Sprite_Attributes+16,y |
||
15731 | oran ++%01000000 ;set horizontal flip |
||
15732 | cpxn ++$05 ;check for state used by spiny's egg |
||
15733 | bne EggExc ;if alternate state not set to $05, branch |
||
15734 | oran ++%10000000 ;otherwise set vertical flip |
||
15735 | EggExc: stay Sprite_Attributes+4,y ;set bits of right sprite column |
||
15736 | stay Sprite_Attributes+12,y ;of enemy object sprite data |
||
15737 | stay Sprite_Attributes+20,y |
||
15738 | cpxn ++$04 ;check alternate enemy state |
||
15739 | bne CheckToMirrorLakitu ;branch if not $04 |
||
15740 | lday Sprite_Attributes+8,y ;get second row left sprite attributes |
||
15741 | oran ++%10000000 |
||
15742 | stay Sprite_Attributes+8,y ;store bits with vertical flip in |
||
15743 | stay Sprite_Attributes+16,y ;second and third row left sprites |
||
15744 | oran ++%01000000 |
||
15745 | stay Sprite_Attributes+12,y ;store with horizontal and vertical flip in |
||
15746 | stay Sprite_Attributes+20,y ;second and third row right sprites |
||
15747 | |||
15748 | CheckToMirrorLakitu: |
||
15749 | lda SCRATCHPAD+$ef ;check for lakitu enemy object |
||
15750 | cmpn ++Lakitu |
||
15751 | bne CheckToMirrorJSpring ;branch if not found |
||
15752 | lda VerticalFlipFlag |
||
15753 | checka |
||
15754 | bne NVFLak ;branch if vertical flip flag not set |
||
15755 | lday Sprite_Attributes+16,y ;save vertical flip and palette bits |
||
15756 | andn ++%10000001 ;in third row left sprite |
||
15757 | stay Sprite_Attributes+16,y |
||
15758 | lday Sprite_Attributes+20,y ;set horizontal flip and palette bits |
||
15759 | oran ++%01000001 ;in third row right sprite |
||
15760 | stay Sprite_Attributes+20,y |
||
15761 | ldx FrenzyEnemyTimer ;check timer |
||
15762 | cpxn ++$10 |
||
15763 | cmpcy |
||
15764 | bcs SprObjectOffscrChk ;branch if timer has not reached a certain range |
||
15765 | stay Sprite_Attributes+12,y ;otherwise set same for second row right sprite |
||
15766 | andn ++%10000001 |
||
15767 | stay Sprite_Attributes+8,y ;preserve vertical flip and palette bits for left sprite |
||
15768 | if Z80 |
||
15769 | or a |
||
15770 | endif |
||
15771 | bcc SprObjectOffscrChk ;unconditional branch |
||
15772 | NVFLak: lday Sprite_Attributes,y ;get first row left sprite attributes |
||
15773 | andn ++%10000001 |
||
15774 | stay Sprite_Attributes,y ;save vertical flip and palette bits |
||
15775 | lday Sprite_Attributes+4,y ;get first row right sprite attributes |
||
15776 | oran ++%01000001 ;set horizontal flip and palette bits |
||
15777 | stay Sprite_Attributes+4,y ;note that vertical flip is left as-is |
||
15778 | |||
15779 | CheckToMirrorJSpring: |
||
15780 | lda SCRATCHPAD+$ef ;check for jumpspring object (any frame) |
||
15781 | cmpn ++$18 |
||
15782 | cmpcy |
||
15783 | bcc SprObjectOffscrChk ;branch if not jumpspring object at all |
||
15784 | ldan ++$82 |
||
15785 | stay Sprite_Attributes+8,y ;set vertical flip and palette bits of |
||
15786 | stay Sprite_Attributes+16,y ;second and third row left sprites |
||
15787 | oran ++%01000000 |
||
15788 | stay Sprite_Attributes+12,y ;set, in addition to those, horizontal flip |
||
15789 | stay Sprite_Attributes+20,y ;for second and third row right sprites |
||
15790 | |||
15791 | SprObjectOffscrChk: |
||
15792 | ; 238t ( Goomba) |
||
15793 | ldx ObjectOffset ;get enemy buffer offset |
||
15794 | lda Enemy_OffscreenBits ;check offscreen information |
||
15795 | lsr |
||
15796 | lsr ;shift three times to the right |
||
15797 | lsr ;which puts d2 into carry |
||
15798 | pha ;save to stack |
||
15799 | bcc LcChk ;branch if not set |
||
15800 | ldan ++$04 ;set for right column sprites |
||
15801 | jsr MoveESprColOffscreen ;and move them offscreen |
||
15802 | LcChk: pla ;get from stack |
||
15803 | lsr ;move d3 to carry |
||
15804 | pha ;save to stack |
||
15805 | bcc Row3C ;branch if not set |
||
15806 | ldan ++$00 ;set for left column sprites, |
||
15807 | jsr MoveESprColOffscreen ;move them offscreen |
||
15808 | Row3C: pla ;get from stack again |
||
15809 | lsr ;move d5 to carry this time |
||
15810 | lsr |
||
15811 | pha ;save to stack again |
||
15812 | bcc Row23C ;branch if carry not set |
||
15813 | ldan ++$10 ;set for third row of sprites |
||
15814 | jsr MoveESprRowOffscreen ;and move them offscreen |
||
15815 | Row23C: pla ;get from stack |
||
15816 | lsr ;move d6 into carry |
||
15817 | pha ;save to stack |
||
15818 | bcc AllRowC |
||
15819 | ldan ++$08 ;set for second and third rows |
||
15820 | jsr MoveESprRowOffscreen ;move them offscreen |
||
15821 | AllRowC: pla ;get from stack once more |
||
15822 | lsr ;move d7 into carry |
||
15823 | bcc ExEGHandler |
||
15824 | jsr MoveESprRowOffscreen ;move all sprites offscreen (A should be 0 by now) |
||
15825 | ldax Enemy_ID,x |
||
15826 | cmpn ++Podoboo ;check enemy identifier for podoboo |
||
15827 | beq ExEGHandler ;skip this part if found, we do not want to erase podoboo! |
||
15828 | ldax Enemy_Y_HighPos,x ;check high byte of vertical position |
||
15829 | cmpn ++$02 ;if not yet past the bottom of the screen, branch |
||
15830 | bne ExEGHandler |
||
15831 | jsr EraseEnemyObject ;what it says |
||
15832 | |||
15833 | ExEGHandler: |
||
15834 | rts |
||
15835 | |||
15836 | if Z80OPT |
||
15837 | else |
||
15838 | DrawEnemyObjRow: |
||
15839 | ldax EnemyGraphicsTable,x ;load two tiles of enemy graphics |
||
15840 | sta SCRATCHPAD+$00 |
||
15841 | ldax EnemyGraphicsTable+1,x |
||
15842 | DrawOneSpriteRow: |
||
15843 | sta SCRATCHPAD+$01 |
||
15844 | jmp DrawSpriteObject ;draw them |
||
15845 | endif |
||
15846 | |||
15847 | MoveESprRowOffscreen: |
||
15848 | clc ;add A to enemy object OAM data offset |
||
15849 | adcx Enemy_SprDataOffset,x |
||
15850 | tay ;use as offset |
||
15851 | ldan ++$f8 |
||
15852 | jmp DumpTwoSpr ;move first row of sprites offscreen |
||
15853 | |||
15854 | MoveESprColOffscreen: |
||
15855 | clc ;add A to enemy object OAM data offset |
||
15856 | adcx Enemy_SprDataOffset,x |
||
15857 | tay ;use as offset |
||
15858 | jsr MoveColOffscreen ;move first and second row sprites in column offscreen |
||
15859 | stay Sprite_Data+16,y ;move third row sprite in column offscreen |
||
15860 | rts |
||
15861 | |||
15862 | ;------------------------------------------------------------------------------------- |
||
15863 | ;$00-$01 - tile numbers |
||
15864 | ;$02 - relative Y position |
||
15865 | ;$03 - horizontal flip flag (not used here) |
||
15866 | ;$04 - attributes |
||
15867 | ;$05 - relative X position |
||
15868 | |||
15869 | DefaultBlockObjTiles: |
||
15870 | .db $85, $85, $86, $86 ;brick w/ line (these are sprite tiles, not BG!) |
||
15871 | |||
15872 | DrawBlock: |
||
15873 | lda Block_Rel_YPos ;get relative vertical coordinate of block object |
||
15874 | sta SCRATCHPAD+$02 ;store here |
||
15875 | lda Block_Rel_XPos ;get relative horizontal coordinate of block object |
||
15876 | sta SCRATCHPAD+$05 ;store here |
||
15877 | ldan ++$03 |
||
15878 | sta SCRATCHPAD+$04 ;set attribute byte here |
||
15879 | lsr |
||
15880 | sta SCRATCHPAD+$03 ;set horizontal flip bit here (will not be used) ??? |
||
15881 | ldyx Block_SprDataOffset,x ;get sprite data offset |
||
15882 | if Z80OPT |
||
15883 | ld hl,DefaultBlockObjTiles |
||
15884 | ;add hl,bc |
||
15885 | call DrawSpriteObject |
||
15886 | call DrawSpriteObject |
||
15887 | else |
||
15888 | ldxn ++$00 ;reset X for use as offset to tile data |
||
15889 | DBlkLoop: |
||
15890 | ldax DefaultBlockObjTiles,x ;get left tile number |
||
15891 | sta SCRATCHPAD+$00 ;set here |
||
15892 | ldax DefaultBlockObjTiles+1,x ;get right tile number |
||
15893 | jsr DrawOneSpriteRow ;do sub to write tile numbers to first row of sprites |
||
15894 | cpxn ++$04 ;check incremented offset |
||
15895 | bne DBlkLoop ;and loop back until all four sprites are done |
||
15896 | endif |
||
15897 | ldx ObjectOffset ;get block object offset |
||
15898 | ldyx Block_SprDataOffset,x ;get sprite data offset |
||
15899 | lda AreaType |
||
15900 | cmpn ++$01 ;check for ground level type area |
||
15901 | beq ChkRep ;if found, branch to next part |
||
15902 | ldan ++$86 |
||
15903 | stay Sprite_Tilenumber,y ;otherwise remove brick tiles with lines |
||
15904 | stay Sprite_Tilenumber+4,y ;and replace then with lineless brick tiles |
||
15905 | ChkRep: ldax Block_Metatile,x ;check replacement metatile |
||
15906 | cmpn ++$c4 ;if not used block metatile, then |
||
15907 | bne BlkOffscr ;branch ahead to use current graphics |
||
15908 | ldan ++$87 ;set A for used block tile |
||
15909 | iny ;increment Y to write to tile bytes |
||
15910 | jsr DumpFourSpr ;do sub to dump into all four sprites |
||
15911 | dey ;return Y to original offset |
||
15912 | ldan ++$03 ;set palette bits |
||
15913 | ldx AreaType |
||
15914 | dex ;check for ground level type area again |
||
15915 | beq SetBFlip ;if found, use current palette bits |
||
15916 | lsr ;otherwise set to $01 |
||
15917 | SetBFlip: ldx ObjectOffset ;put block object offset back in X |
||
15918 | stay Sprite_Attributes,y ;store attribute byte as-is in first sprite |
||
15919 | oran ++%01000000 |
||
15920 | stay Sprite_Attributes+4,y ;set horizontal flip bit for second sprite |
||
15921 | oran ++%10000000 |
||
15922 | stay Sprite_Attributes+12,y ;set both flip bits for fourth sprite |
||
15923 | andn ++%10000011 |
||
15924 | stay Sprite_Attributes+8,y ;set vertical flip bit for third sprite |
||
15925 | BlkOffscr: lda Block_OffscreenBits ;get offscreen bits for block object |
||
15926 | pha ;save to stack |
||
15927 | andn ++%00000100 ;check to see if d2 in offscreen bits are set |
||
15928 | beq PullOfsB ;if not set, branch, otherwise move sprites offscreen |
||
15929 | ldan ++$f8 ;move offscreen two OAMs |
||
15930 | stay Sprite_Y_Position+4,y ;on the right side |
||
15931 | stay Sprite_Y_Position+12,y |
||
15932 | PullOfsB: pla ;pull offscreen bits from stack |
||
15933 | ChkLeftCo: andn ++%00001000 ;check to see if d3 in offscreen bits are set |
||
15934 | beq ExDBlk ;if not set, branch, otherwise move sprites offscreen |
||
15935 | |||
15936 | MoveColOffscreen: |
||
15937 | ldan ++$f8 ;move offscreen two OAMs |
||
15938 | stay Sprite_Y_Position,y ;on the left side (or two rows of enemy on either side |
||
15939 | stay Sprite_Y_Position+8,y ;if branched here from enemy graphics handler) |
||
15940 | ExDBlk: rts |
||
15941 | |||
15942 | ;------------------------------------------------------------------------------------- |
||
15943 | ;$00 - used to hold palette bits for attribute byte or relative X position |
||
15944 | |||
15945 | DrawBrickChunks: |
||
15946 | ldan ++$02 ;set palette bits here |
||
15947 | sta SCRATCHPAD+$00 |
||
15948 | ldan ++$75 ;set tile number for ball (something residual, likely) |
||
15949 | ldy GameEngineSubroutine |
||
15950 | cpyn ++$05 ;if end-of-level routine running, |
||
15951 | beq DChunks ;use palette and tile number assigned |
||
15952 | ldan ++$03 ;otherwise set different palette bits |
||
15953 | sta SCRATCHPAD+$00 |
||
15954 | ldan ++$84 ;and set tile number for brick chunks |
||
15955 | DChunks: ldyx Block_SprDataOffset,x ;get OAM data offset |
||
15956 | iny ;increment to start with tile bytes in OAM |
||
15957 | jsr DumpFourSpr ;do sub to dump tile number into all four sprites |
||
15958 | lda FrameCounter ;get frame counter |
||
15959 | asl |
||
15960 | asl |
||
15961 | asl ;move low nybble to high |
||
15962 | asl |
||
15963 | andn ++$c0 ;get what was originally d3-d2 of low nybble |
||
15964 | orai SCRATCHPAD+$00 ;add palette bits |
||
15965 | iny ;increment offset for attribute bytes |
||
15966 | jsr DumpFourSpr ;do sub to dump attribute data into all four sprites |
||
15967 | dey |
||
15968 | dey ;decrement offset to Y coordinate |
||
15969 | lda Block_Rel_YPos ;get first block object's relative vertical coordinate |
||
15970 | jsr DumpTwoSpr ;do sub to dump current Y coordinate into two sprites |
||
15971 | lda Block_Rel_XPos ;get first block object's relative horizontal coordinate |
||
15972 | stay Sprite_X_Position,y ;save into X coordinate of first sprite |
||
15973 | ldax Block_Orig_XPos,x ;get original horizontal coordinate |
||
15974 | secsub |
||
15975 | sbci ScreenLeft_X_Pos ;subtract coordinate of left side from original coordinate |
||
15976 | sta SCRATCHPAD+$00 ;store result as relative horizontal coordinate of original |
||
15977 | secsub |
||
15978 | sbci Block_Rel_XPos ;get difference of relative positions of original - current |
||
15979 | cmpcy |
||
15980 | adci SCRATCHPAD+$00 ;add original relative position to result |
||
15981 | adcn ++$06 ;plus 6 pixels to position second brick chunk correctly |
||
15982 | stay Sprite_X_Position+4,y ;save into X coordinate of second sprite |
||
15983 | lda Block_Rel_YPos+1 ;get second block object's relative vertical coordinate |
||
15984 | stay Sprite_Y_Position+8,y |
||
15985 | stay Sprite_Y_Position+12,y ;dump into Y coordinates of third and fourth sprites |
||
15986 | lda Block_Rel_XPos+1 ;get second block object's relative horizontal coordinate |
||
15987 | stay Sprite_X_Position+8,y ;save into X coordinate of third sprite |
||
15988 | lda SCRATCHPAD+$00 ;use original relative horizontal position |
||
15989 | secsub |
||
15990 | sbci Block_Rel_XPos+1 ;get difference of relative positions of original - current |
||
15991 | cmpcy |
||
15992 | adci SCRATCHPAD+$00 ;add original relative position to result |
||
15993 | adcn ++$06 ;plus 6 pixels to position fourth brick chunk correctly |
||
15994 | stay Sprite_X_Position+12,y ;save into X coordinate of fourth sprite |
||
15995 | lda Block_OffscreenBits ;get offscreen bits for block object |
||
15996 | jsr ChkLeftCo ;do sub to move left half of sprites offscreen if necessary |
||
15997 | lda Block_OffscreenBits ;get offscreen bits again |
||
15998 | asl ;shift d7 into carry |
||
15999 | bcc ChnkOfs ;if d7 not set, branch to last part |
||
16000 | ldan ++$f8 |
||
16001 | jsr DumpTwoSpr ;otherwise move top sprites offscreen |
||
16002 | ChnkOfs: lda SCRATCHPAD+$00 ;if relative position on left side of screen, |
||
16003 | checka |
||
16004 | bpl ExBCDr ;go ahead and leave |
||
16005 | lday Sprite_X_Position,y ;otherwise compare left-side X coordinate |
||
16006 | cmpy Sprite_X_Position+4,y ;to right-side X coordinate |
||
16007 | cmpcy |
||
16008 | bcc ExBCDr ;branch to leave if less |
||
16009 | ldan ++$f8 ;otherwise move right half of sprites offscreen |
||
16010 | stay Sprite_Y_Position+4,y |
||
16011 | stay Sprite_Y_Position+12,y |
||
16012 | ExBCDr: rts ;leave |
||
16013 | |||
16014 | ;------------------------------------------------------------------------------------- |
||
16015 | |||
16016 | DrawFireball: |
||
16017 | ldyx FBall_SprDataOffset,x ;get fireball's sprite data offset |
||
16018 | lda Fireball_Rel_YPos ;get relative vertical coordinate |
||
16019 | stay Sprite_Y_Position,y ;store as sprite Y coordinate |
||
16020 | lda Fireball_Rel_XPos ;get relative horizontal coordinate |
||
16021 | stay Sprite_X_Position,y ;store as sprite X coordinate, then do shared code |
||
16022 | |||
16023 | DrawFirebar: |
||
16024 | lda FrameCounter ;get frame counter |
||
16025 | lsr ;divide by four |
||
16026 | lsr |
||
16027 | pha ;save result to stack |
||
16028 | andn ++$01 ;mask out all but last bit |
||
16029 | eorn ++$64 ;set either tile $64 or $65 as fireball tile |
||
16030 | stay Sprite_Tilenumber,y ;thus tile changes every four frames |
||
16031 | pla ;get from stack |
||
16032 | lsr ;divide by four again |
||
16033 | lsr |
||
16034 | ldan ++$02 ;load value $02 to set palette in attrib byte |
||
16035 | bcc FireA ;if last bit shifted out was not set, skip this |
||
16036 | oran ++%11000000 ;otherwise flip both ways every eight frames |
||
16037 | FireA: stay Sprite_Attributes,y ;store attribute byte and leave |
||
16038 | rts |
||
16039 | |||
16040 | ;------------------------------------------------------------------------------------- |
||
16041 | |||
16042 | ExplosionTiles: |
||
16043 | .db $68, $67, $66 |
||
16044 | |||
16045 | DrawExplosion_Fireball: |
||
16046 | ldyx Alt_SprDataOffset,x ;get OAM data offset of alternate sort for fireball's explosion |
||
16047 | ldax Fireball_State,x ;load fireball state |
||
16048 | incx Fireball_State,x ;increment state for next frame |
||
16049 | lsr ;divide by 2 |
||
16050 | andn ++%00000111 ;mask out all but d3-d1 |
||
16051 | cmpn ++$03 ;check to see if time to kill fireball |
||
16052 | cmpcy |
||
16053 | bcs KillFireBall ;branch if so, otherwise continue to draw explosion |
||
16054 | |||
16055 | DrawExplosion_Fireworks: |
||
16056 | tax ;use whatever's in A for offset |
||
16057 | ldax ExplosionTiles,x ;get tile number using offset |
||
16058 | iny ;increment Y (contains sprite data offset) |
||
16059 | jsr DumpFourSpr ;and dump into tile number part of sprite data |
||
16060 | dey ;decrement Y so we have the proper offset again |
||
16061 | ldx ObjectOffset ;return enemy object buffer offset to X |
||
16062 | lda Fireball_Rel_YPos ;get relative vertical coordinate |
||
16063 | secsub ;subtract four pixels vertically |
||
16064 | sbcn ++$04 ;for first and third sprites |
||
16065 | stay Sprite_Y_Position,y |
||
16066 | stay Sprite_Y_Position+8,y |
||
16067 | clc ;add eight pixels vertically |
||
16068 | adcn ++$08 ;for second and fourth sprites |
||
16069 | stay Sprite_Y_Position+4,y |
||
16070 | stay Sprite_Y_Position+12,y |
||
16071 | lda Fireball_Rel_XPos ;get relative horizontal coordinate |
||
16072 | secsub ;subtract four pixels horizontally |
||
16073 | sbcn ++$04 ;for first and second sprites |
||
16074 | stay Sprite_X_Position,y |
||
16075 | stay Sprite_X_Position+4,y |
||
16076 | clc ;add eight pixels horizontally |
||
16077 | adcn ++$08 ;for third and fourth sprites |
||
16078 | stay Sprite_X_Position+8,y |
||
16079 | stay Sprite_X_Position+12,y |
||
16080 | ldan ++$02 ;set palette attributes for all sprites, but |
||
16081 | stay Sprite_Attributes,y ;set no flip at all for first sprite |
||
16082 | ldan ++$82 |
||
16083 | stay Sprite_Attributes+4,y ;set vertical flip for second sprite |
||
16084 | ldan ++$42 |
||
16085 | stay Sprite_Attributes+8,y ;set horizontal flip for third sprite |
||
16086 | ldan ++$c2 |
||
16087 | stay Sprite_Attributes+12,y ;set both flips for fourth sprite |
||
16088 | rts ;we are done |
||
16089 | |||
16090 | KillFireBall: |
||
16091 | ldan ++$00 ;clear fireball state to kill it |
||
16092 | stax Fireball_State,x |
||
16093 | rts |
||
16094 | |||
16095 | ;------------------------------------------------------------------------------------- |
||
16096 | |||
16097 | DrawSmallPlatform: |
||
16098 | ldyx Enemy_SprDataOffset,x ;get OAM data offset |
||
16099 | ldan ++$5b ;load tile number for small platforms |
||
16100 | iny ;increment offset for tile numbers |
||
16101 | jsr DumpSixSpr ;dump tile number into all six sprites |
||
16102 | iny ;increment offset for attributes |
||
16103 | ldan ++$02 ;load palette controls |
||
16104 | jsr DumpSixSpr ;dump attributes into all six sprites |
||
16105 | dey ;decrement for original offset |
||
16106 | dey |
||
16107 | lda Enemy_Rel_XPos ;get relative horizontal coordinate |
||
16108 | stay Sprite_X_Position,y |
||
16109 | stay Sprite_X_Position+12,y ;dump as X coordinate into first and fourth sprites |
||
16110 | clc |
||
16111 | adcn ++$08 ;add eight pixels |
||
16112 | stay Sprite_X_Position+4,y ;dump into second and fifth sprites |
||
16113 | stay Sprite_X_Position+16,y |
||
16114 | clc |
||
16115 | adcn ++$08 ;add eight more pixels |
||
16116 | stay Sprite_X_Position+8,y ;dump into third and sixth sprites |
||
16117 | stay Sprite_X_Position+20,y |
||
16118 | ldax Enemy_Y_Position,x ;get vertical coordinate |
||
16119 | tax |
||
16120 | pha ;save to stack |
||
16121 | cpxn ++$20 ;if vertical coordinate below status bar, |
||
16122 | cmpcy |
||
16123 | bcs TopSP ;do not mess with it |
||
16124 | ldan ++$f8 ;otherwise move first three sprites offscreen |
||
16125 | TopSP: jsr DumpThreeSpr ;dump vertical coordinate into Y coordinates |
||
16126 | pla ;pull from stack |
||
16127 | clc |
||
16128 | adcn ++$80 ;add 128 pixels |
||
16129 | tax |
||
16130 | cpxn ++$20 ;if below status bar (taking wrap into account) |
||
16131 | cmpcy |
||
16132 | bcs BotSP ;then do not change altered coordinate |
||
16133 | ldan ++$f8 ;otherwise move last three sprites offscreen |
||
16134 | BotSP: stay Sprite_Y_Position+12,y ;dump vertical coordinate + 128 pixels |
||
16135 | stay Sprite_Y_Position+16,y ;into Y coordinates |
||
16136 | stay Sprite_Y_Position+20,y |
||
16137 | lda Enemy_OffscreenBits ;get offscreen bits |
||
16138 | pha ;save to stack |
||
16139 | andn ++%00001000 ;check d3 |
||
16140 | beq SOfs |
||
16141 | ldan ++$f8 ;if d3 was set, move first and |
||
16142 | stay Sprite_Y_Position,y ;fourth sprites offscreen |
||
16143 | stay Sprite_Y_Position+12,y |
||
16144 | SOfs: pla ;move out and back into stack |
||
16145 | pha |
||
16146 | andn ++%00000100 ;check d2 |
||
16147 | beq SOfs2 |
||
16148 | ldan ++$f8 ;if d2 was set, move second and |
||
16149 | stay Sprite_Y_Position+4,y ;fifth sprites offscreen |
||
16150 | stay Sprite_Y_Position+16,y |
||
16151 | SOfs2: pla ;get from stack |
||
16152 | andn ++%00000010 ;check d1 |
||
16153 | beq ExSPl |
||
16154 | ldan ++$f8 ;if d1 was set, move third and |
||
16155 | stay Sprite_Y_Position+8,y ;sixth sprites offscreen |
||
16156 | stay Sprite_Y_Position+20,y |
||
16157 | ExSPl: ldx ObjectOffset ;get enemy object offset and leave |
||
16158 | rts |
||
16159 | |||
16160 | ;------------------------------------------------------------------------------------- |
||
16161 | |||
16162 | DrawBubble: |
||
16163 | ldy Player_Y_HighPos ;if player's vertical high position |
||
16164 | dey ;not within screen, skip all of this |
||
16165 | bne ExDBub |
||
16166 | lda Bubble_OffscreenBits ;check air bubble's offscreen bits |
||
16167 | andn ++%00001000 |
||
16168 | bne ExDBub ;if bit set, branch to leave |
||
16169 | ldyx Bubble_SprDataOffset,x ;get air bubble's OAM data offset |
||
16170 | lda Bubble_Rel_XPos ;get relative horizontal coordinate |
||
16171 | stay Sprite_X_Position,y ;store as X coordinate here |
||
16172 | lda Bubble_Rel_YPos ;get relative vertical coordinate |
||
16173 | stay Sprite_Y_Position,y ;store as Y coordinate here |
||
16174 | ldan ++$74 |
||
16175 | stay Sprite_Tilenumber,y ;put air bubble tile into OAM data |
||
16176 | ldan ++$02 |
||
16177 | stay Sprite_Attributes,y ;set attribute byte |
||
16178 | ExDBub: rts ;leave |
||
16179 | |||
16180 | ;------------------------------------------------------------------------------------- |
||
16181 | ;$00 - used to store player's vertical offscreen bits |
||
16182 | |||
16183 | PlayerGfxTblOffsets: |
||
16184 | .db $20, $28, $c8, $18, $00, $40, $50, $58 |
||
16185 | .db $80, $88, $b8, $78, $60, $a0, $b0, $b8 |
||
16186 | |||
16187 | ;tiles arranged in order, 2 tiles per row, top to bottom |
||
16188 | |||
16189 | PlayerGraphicsTable: |
||
16190 | ;big player table |
||
16191 | .db $00, $01, $02, $03, $04, $05, $06, $07 ;walking frame 1 |
||
16192 | .db $08, $09, $0a, $0b, $0c, $0d, $0e, $0f ; frame 2 |
||
16193 | .db $10, $11, $12, $13, $14, $15, $16, $17 ; frame 3 |
||
16194 | .db $18, $19, $1a, $1b, $1c, $1d, $1e, $1f ;skidding |
||
16195 | .db $20, $21, $22, $23, $24, $25, $26, $27 ;jumping |
||
16196 | .db $08, $09, $28, $29, $2a, $2b, $2c, $2d ;swimming frame 1 |
||
16197 | .db $08, $09, $0a, $0b, $0c, $30, $2c, $2d ; frame 2 |
||
16198 | .db $08, $09, $0a, $0b, $2e, $2f, $2c, $2d ; frame 3 |
||
16199 | .db $08, $09, $28, $29, $2a, $2b, $5c, $5d ;climbing frame 1 |
||
16200 | .db $08, $09, $0a, $0b, $0c, $0d, $5e, $5f ; frame 2 |
||
16201 | .db $fc, $fc, $08, $09, $58, $59, $5a, $5a ;crouching |
||
16202 | .db $08, $09, $28, $29, $2a, $2b, $0e, $0f ;fireball throwing |
||
16203 | |||
16204 | ;small player table |
||
16205 | .db $fc, $fc, $fc, $fc, $32, $33, $34, $35 ;walking frame 1 |
||
16206 | .db $fc, $fc, $fc, $fc, $36, $37, $38, $39 ; frame 2 |
||
16207 | .db $fc, $fc, $fc, $fc, $3a, $37, $3b, $3c ; frame 3 |
||
16208 | .db $fc, $fc, $fc, $fc, $3d, $3e, $3f, $40 ;skidding |
||
16209 | .db $fc, $fc, $fc, $fc, $32, $41, $42, $43 ;jumping |
||
16210 | .db $fc, $fc, $fc, $fc, $32, $33, $44, $45 ;swimming frame 1 |
||
16211 | .db $fc, $fc, $fc, $fc, $32, $33, $44, $47 ; frame 2 |
||
16212 | .db $fc, $fc, $fc, $fc, $32, $33, $48, $49 ; frame 3 |
||
16213 | .db $fc, $fc, $fc, $fc, $32, $33, $90, $91 ;climbing frame 1 |
||
16214 | .db $fc, $fc, $fc, $fc, $3a, $37, $92, $93 ; frame 2 |
||
16215 | .db $fc, $fc, $fc, $fc, $9e, $9e, $9f, $9f ;killed |
||
16216 | |||
16217 | ;used by both player sizes |
||
16218 | .db $fc, $fc, $fc, $fc, $3a, $37, $4f, $4f ;small player standing |
||
16219 | .db $fc, $fc, $00, $01, $4c, $4d, $4e, $4e ;intermediate grow frame |
||
16220 | .db $00, $01, $4c, $4d, $4a, $4a, $4b, $4b ;big player standing |
||
16221 | |||
16222 | SwimKickTileNum: |
||
16223 | .db $31, $46 |
||
16224 | |||
16225 | PlayerGfxHandler: |
||
16226 | lda InjuryTimer ;if player's injured invincibility timer |
||
16227 | checka |
||
16228 | beq CntPl ;not set, skip checkpoint and continue code |
||
16229 | lda FrameCounter |
||
16230 | lsr ;otherwise check frame counter and branch |
||
16231 | bcs ExPGH ;to leave on every other frame (when d0 is set) |
||
16232 | CntPl: lda GameEngineSubroutine ;if executing specific game engine routine, |
||
16233 | cmpn ++$0b ;branch ahead to some other part |
||
16234 | beq PlayerKilled |
||
16235 | lda PlayerChangeSizeFlag ;if grow/shrink flag set |
||
16236 | checka |
||
16237 | bne DoChangeSize ;then branch to some other code |
||
16238 | ldy SwimmingFlag ;if swimming flag set, branch to |
||
16239 | checky |
||
16240 | beq FindPlayerAction ;different part, do not return |
||
16241 | lda Player_State |
||
16242 | cmpn ++$00 ;if player status normal, |
||
16243 | beq FindPlayerAction ;branch and do not return |
||
16244 | jsr FindPlayerAction ;otherwise jump and return |
||
16245 | lda FrameCounter |
||
16246 | andn ++%00000100 ;check frame counter for d2 set (8 frames every |
||
16247 | bne ExPGH ;eighth frame), and branch if set to leave |
||
16248 | tax ;initialize X to zero |
||
16249 | ldy Player_SprDataOffset ;get player sprite data offset |
||
16250 | lda PlayerFacingDir ;get player's facing direction |
||
16251 | lsr |
||
16252 | bcs SwimKT ;if player facing to the right, use current offset |
||
16253 | iny |
||
16254 | iny ;otherwise move to next OAM data |
||
16255 | iny |
||
16256 | iny |
||
16257 | SwimKT: lda PlayerSize ;check player's size |
||
16258 | checka |
||
16259 | beq BigKTS ;if big, use first tile |
||
16260 | lday Sprite_Tilenumber+24,y ;check tile number of seventh/eighth sprite |
||
16261 | cmpi SwimTileRepOffset ;against tile number in player graphics table |
||
16262 | beq ExPGH ;if spr7/spr8 tile number = value, branch to leave |
||
16263 | inx ;otherwise increment X for second tile |
||
16264 | BigKTS: ldax SwimKickTileNum,x ;overwrite tile number in sprite 7/8 |
||
16265 | stay Sprite_Tilenumber+24,y ;to animate player's feet when swimming |
||
16266 | ExPGH: rts ;then leave |
||
16267 | |||
16268 | FindPlayerAction: |
||
16269 | jsr ProcessPlayerAction ;find proper offset to graphics table by player's actions |
||
16270 | jmp PlayerGfxProcessing ;draw player, then process for fireball throwing |
||
16271 | |||
16272 | DoChangeSize: |
||
16273 | jsr HandleChangeSize ;find proper offset to graphics table for grow/shrink |
||
16274 | jmp PlayerGfxProcessing ;draw player, then process for fireball throwing |
||
16275 | |||
16276 | PlayerKilled: |
||
16277 | ldyn ++$0e ;load offset for player killed |
||
16278 | lday PlayerGfxTblOffsets,y ;get offset to graphics table |
||
16279 | |||
16280 | PlayerGfxProcessing: |
||
16281 | sta PlayerGfxOffset ;store offset to graphics table here |
||
16282 | ldan ++$04 |
||
16283 | jsr RenderPlayerSub ;draw player based on offset loaded |
||
16284 | jsr ChkForPlayerAttrib ;set horizontal flip bits as necessary |
||
16285 | lda FireballThrowingTimer |
||
16286 | checka |
||
16287 | beq PlayerOffscreenChk ;if fireball throw timer not set, skip to the end |
||
16288 | ldyn ++$00 ;set value to initialize by default |
||
16289 | lda PlayerAnimTimer ;get animation frame timer |
||
16290 | cmpi FireballThrowingTimer ;compare to fireball throw timer |
||
16291 | sty FireballThrowingTimer ;initialize fireball throw timer |
||
16292 | cmpcy |
||
180 | demige | 16293 | bcs PlayerOffscreenChk ;if animation frame timer => fireball throw timer skip to end |
171 | demige | 16294 | sta FireballThrowingTimer ;otherwise store animation timer into fireball throw timer |
16295 | ldyn ++$07 ;load offset for throwing |
||
16296 | lday PlayerGfxTblOffsets,y ;get offset to graphics table |
||
16297 | sta PlayerGfxOffset ;store it for use later |
||
16298 | ldyn ++$04 ;set to update four sprite rows by default |
||
16299 | lda Player_X_Speed |
||
16300 | orai Left_Right_Buttons ;check for horizontal speed or left/right button press |
||
16301 | beq SUpdR ;if no speed or button press, branch using set value in Y |
||
16302 | dey ;otherwise set to update only three sprite rows |
||
16303 | SUpdR: tya ;save in A for use |
||
16304 | jsr RenderPlayerSub ;in sub, draw player object again |
||
16305 | |||
16306 | PlayerOffscreenChk: |
||
16307 | lda Player_OffscreenBits ;get player's offscreen bits |
||
16308 | lsr |
||
16309 | lsr ;move vertical bits to low nybble |
||
16310 | lsr |
||
16311 | lsr |
||
16312 | sta SCRATCHPAD+$00 ;store here |
||
16313 | ldxn ++$03 ;check all four rows of player sprites |
||
16314 | lda Player_SprDataOffset ;get player's sprite data offset |
||
16315 | clc |
||
16316 | adcn ++$18 ;add 24 bytes to start at bottom row |
||
16317 | tay ;set as offset here |
||
16318 | PROfsLoop: ldan ++$f8 ;load offscreen Y coordinate just in case |
||
16319 | lsri SCRATCHPAD+$00 ;shift bit into carry |
||
16320 | bcc NPROffscr ;if bit not set, skip, do not move sprites |
||
16321 | jsr DumpTwoSpr ;otherwise dump offscreen Y coordinate into sprite data |
||
16322 | NPROffscr: tya |
||
16323 | secsub ;subtract eight bytes to do |
||
16324 | sbcn ++$08 ;next row up |
||
16325 | tay |
||
16326 | dex ;decrement row counter |
||
16327 | bpl PROfsLoop ;do this until all sprite rows are checked |
||
16328 | rts ;then we are done! |
||
16329 | |||
16330 | ;------------------------------------------------------------------------------------- |
||
16331 | |||
16332 | IntermediatePlayerData: |
||
16333 | .db $58, $01, $00, $60, $ff, $04 |
||
16334 | |||
16335 | DrawPlayer_Intermediate: |
||
16336 | if Z80OPT |
||
16337 | ld hl,IntermediatePlayerData |
||
16338 | ld de,SCRATCHPAD+$02 |
||
16339 | ld c,6 |
||
16340 | ldir |
||
16341 | ld d,b;0 |
||
16342 | ld e,++$04 ;load sprite data offset |
||
16343 | ld hl,PlayerGraphicsTable+$b8 ;load offset for small standing |
||
16344 | ;add hl,bc |
||
16345 | call DrawPlayerLoop ;draw player accordingly |
||
16346 | else |
||
16347 | ldxn ++$05 ;store data into zero page memory |
||
16348 | PIntLoop: ldax IntermediatePlayerData,x ;load data to display player as he always |
||
16349 | stax SCRATCHPAD+$02,x ;appears on world/lives display |
||
16350 | dex |
||
16351 | bpl PIntLoop ;do this until all data is loaded |
||
16352 | ldxn ++$b8 ;load offset for small standing |
||
16353 | ldyn ++$04 ;load sprite data offset |
||
16354 | jsr DrawPlayerLoop ;draw player accordingly |
||
16355 | endif |
||
16356 | lda Sprite_Attributes+36 ;get empty sprite attributes |
||
16357 | oran ++%01000000 ;set horizontal flip bit for bottom-right sprite |
||
16358 | sta Sprite_Attributes+32 ;store and leave |
||
16359 | rts |
||
16360 | |||
16361 | ;------------------------------------------------------------------------------------- |
||
16362 | ;$00-$01 - used to hold tile numbers, $00 also used to hold upper extent of animation frames |
||
16363 | ;$02 - vertical position |
||
16364 | ;$03 - facing direction, used as horizontal flip control |
||
16365 | ;$04 - attributes |
||
16366 | ;$05 - horizontal position |
||
16367 | ;$07 - number of rows to draw |
||
16368 | ;these also used in IntermediatePlayerData |
||
16369 | |||
16370 | RenderPlayerSub: |
||
16371 | sta SCRATCHPAD+$07 ;store number of rows of sprites to draw |
||
16372 | lda Player_Rel_XPos |
||
16373 | sta Player_Pos_ForScroll ;store player's relative horizontal position |
||
16374 | sta SCRATCHPAD+$05 ;store it here also |
||
16375 | lda Player_Rel_YPos |
||
16376 | sta SCRATCHPAD+$02 ;store player's vertical position |
||
16377 | lda PlayerFacingDir |
||
16378 | sta SCRATCHPAD+$03 ;store player's facing direction |
||
16379 | lda Player_SprAttrib |
||
16380 | sta SCRATCHPAD+$04 ;store player's sprite attributes |
||
16381 | ldx PlayerGfxOffset ;load graphics table offset |
||
16382 | ldy Player_SprDataOffset ;get player's sprite data offset |
||
16383 | |||
16384 | if Z80OPT |
||
16385 | ld hl,PlayerGraphicsTable |
||
16386 | add hl,bc |
||
16387 | DrawPlayerLoop: |
||
16388 | ld a,(SCRATCHPAD+$07) |
||
16389 | ld b,a |
||
16390 | DrawPlayerLoop0 |
||
16391 | call DrawSpriteObject |
||
16392 | djnz DrawPlayerLoop0 ;do this until all rows are drawn |
||
16393 | else |
||
16394 | DrawPlayerLoop: |
||
16395 | DrawPlayerLoop0 |
||
16396 | ldax PlayerGraphicsTable,x ;load player's left side |
||
16397 | sta SCRATCHPAD+$00 |
||
16398 | ldax PlayerGraphicsTable+1,x ;now load right side |
||
16399 | jsr DrawOneSpriteRow |
||
16400 | deci SCRATCHPAD+$07 ;decrement rows of sprites to draw |
||
16401 | bne DrawPlayerLoop0 ;do this until all rows are drawn |
||
16402 | endif |
||
16403 | rts |
||
16404 | |||
16405 | ProcessPlayerAction: |
||
16406 | lda Player_State ;get player's state |
||
16407 | cmpn ++$03 |
||
16408 | beq ActionClimbing ;if climbing, branch here |
||
16409 | cmpn ++$02 |
||
16410 | beq ActionFalling ;if falling, branch here |
||
16411 | cmpn ++$01 |
||
16412 | bne ProcOnGroundActs ;if not jumping, branch here |
||
16413 | lda SwimmingFlag |
||
16414 | checka |
||
16415 | bne ActionSwimming ;if swimming flag set, branch elsewhere |
||
16416 | ldyn ++$06 ;load offset for crouching |
||
16417 | lda CrouchingFlag ;get crouching flag |
||
16418 | checka |
||
16419 | bne NonAnimatedActs ;if set, branch to get offset for graphics table |
||
16420 | ldyn ++$00 ;otherwise load offset for jumping |
||
16421 | jmp NonAnimatedActs ;go to get offset to graphics table |
||
16422 | |||
16423 | ProcOnGroundActs: |
||
16424 | ldyn ++$06 ;load offset for crouching |
||
16425 | lda CrouchingFlag ;get crouching flag |
||
16426 | checka |
||
16427 | bne NonAnimatedActs ;if set, branch to get offset for graphics table |
||
16428 | ldyn ++$02 ;load offset for standing |
||
16429 | lda Player_X_Speed ;check player's horizontal speed |
||
16430 | orai Left_Right_Buttons ;and left/right controller bits |
||
16431 | beq NonAnimatedActs ;if no speed or buttons pressed, use standing offset |
||
16432 | lda Player_XSpeedAbsolute ;load walking/running speed |
||
16433 | cmpn ++$09 |
||
16434 | cmpcy |
||
16435 | bcc ActionWalkRun ;if less than a certain amount, branch, too slow to skid |
||
16436 | lda Player_MovingDir ;otherwise check to see if moving direction |
||
16437 | andi PlayerFacingDir ;and facing direction are the same |
||
16438 | bne ActionWalkRun ;if moving direction = facing direction, branch, don't skid |
||
16439 | iny ;otherwise increment to skid offset ($03) |
||
16440 | |||
16441 | NonAnimatedActs: |
||
16442 | jsr GetGfxOffsetAdder ;do a sub here to get offset adder for graphics table |
||
16443 | ldan ++$00 |
||
16444 | sta PlayerAnimCtrl ;initialize animation frame control |
||
16445 | lday PlayerGfxTblOffsets,y ;load offset to graphics table using size as offset |
||
16446 | rts |
||
16447 | |||
16448 | ActionFalling: |
||
16449 | ldyn ++$04 ;load offset for walking/running |
||
16450 | jsr GetGfxOffsetAdder ;get offset to graphics table |
||
16451 | jmp GetCurrentAnimOffset ;execute instructions for falling state |
||
16452 | |||
16453 | ActionWalkRun: |
||
16454 | ldyn ++$04 ;load offset for walking/running |
||
16455 | jsr GetGfxOffsetAdder ;get offset to graphics table |
||
16456 | jmp FourFrameExtent ;execute instructions for normal state |
||
16457 | |||
16458 | ActionClimbing: |
||
16459 | ldyn ++$05 ;load offset for climbing |
||
16460 | lda Player_Y_Speed ;check player's vertical speed |
||
16461 | checka |
||
16462 | beq NonAnimatedActs ;if no speed, branch, use offset as-is |
||
16463 | jsr GetGfxOffsetAdder ;otherwise get offset for graphics table |
||
16464 | jmp ThreeFrameExtent ;then skip ahead to more code |
||
16465 | |||
16466 | ActionSwimming: |
||
16467 | ldyn ++$01 ;load offset for swimming |
||
16468 | jsr GetGfxOffsetAdder |
||
16469 | lda JumpSwimTimer ;check jump/swim timer |
||
16470 | orai PlayerAnimCtrl ;and animation frame control |
||
16471 | bne FourFrameExtent ;if any one of these set, branch ahead |
||
16472 | lda A_B_Buttons |
||
16473 | asl ;check for A button pressed |
||
16474 | bcs FourFrameExtent ;branch to same place if A button pressed |
||
16475 | |||
16476 | GetCurrentAnimOffset: |
||
16477 | lda PlayerAnimCtrl ;get animation frame control |
||
16478 | jmp GetOffsetFromAnimCtrl ;jump to get proper offset to graphics table |
||
16479 | |||
16480 | FourFrameExtent: |
||
16481 | ldan ++$03 ;load upper extent for frame control |
||
16482 | jmp AnimationControl ;jump to get offset and animate player object |
||
16483 | |||
16484 | ThreeFrameExtent: |
||
16485 | ldan ++$02 ;load upper extent for frame control for climbing |
||
16486 | |||
16487 | AnimationControl: |
||
16488 | sta SCRATCHPAD+$00 ;store upper extent here |
||
16489 | jsr GetCurrentAnimOffset ;get proper offset to graphics table |
||
16490 | pha ;save offset to stack |
||
16491 | lda PlayerAnimTimer ;load animation frame timer |
||
16492 | checka |
||
16493 | bne ExAnimC ;branch if not expired |
||
16494 | lda PlayerAnimTimerSet ;get animation frame timer amount |
||
16495 | sta PlayerAnimTimer ;and set timer accordingly |
||
16496 | lda PlayerAnimCtrl |
||
16497 | clc ;add one to animation frame control |
||
16498 | adcn ++$01 |
||
16499 | cmpi SCRATCHPAD+$00 ;compare to upper extent |
||
16500 | cmpcy |
||
180 | demige | 16501 | bcc SetAnimC ;if frame control + 1 < upper extent, use as next |
171 | demige | 16502 | ldan ++$00 ;otherwise initialize frame control |
16503 | SetAnimC: sta PlayerAnimCtrl ;store as new animation frame control |
||
16504 | ExAnimC: pla ;get offset to graphics table from stack and leave |
||
16505 | rts |
||
16506 | |||
16507 | GetGfxOffsetAdder: |
||
16508 | lda PlayerSize ;get player's size |
||
16509 | checka |
||
16510 | beq SzOfs ;if player big, use current offset as-is |
||
16511 | tya ;for big player |
||
16512 | clc ;otherwise add eight bytes to offset |
||
16513 | adcn ++$08 ;for small player |
||
16514 | tay |
||
16515 | SzOfs: rts ;go back |
||
16516 | |||
16517 | ChangeSizeOffsetAdder: |
||
16518 | .db $00, $01, $00, $01, $00, $01, $02, $00, $01, $02 |
||
16519 | .db $02, $00, $02, $00, $02, $00, $02, $00, $02, $00 |
||
16520 | |||
16521 | HandleChangeSize: |
||
16522 | ldy PlayerAnimCtrl ;get animation frame control |
||
16523 | lda FrameCounter |
||
16524 | andn ++%00000011 ;get frame counter and execute this code every |
||
16525 | bne GorSLog ;fourth frame, otherwise branch ahead |
||
16526 | iny ;increment frame control |
||
16527 | cpyn ++$0a ;check for preset upper extent |
||
16528 | cmpcy |
||
16529 | bcc CSzNext ;if not there yet, skip ahead to use |
||
16530 | ldyn ++$00 ;otherwise initialize both grow/shrink flag |
||
16531 | sty PlayerChangeSizeFlag ;and animation frame control |
||
16532 | CSzNext: sty PlayerAnimCtrl ;store proper frame control |
||
16533 | GorSLog: lda PlayerSize ;get player's size |
||
16534 | checka |
||
16535 | bne ShrinkPlayer ;if player small, skip ahead to next part |
||
16536 | lday ChangeSizeOffsetAdder,y ;get offset adder based on frame control as offset |
||
16537 | ldyn ++$0f ;load offset for player growing |
||
16538 | |||
16539 | GetOffsetFromAnimCtrl: |
||
16540 | asl ;multiply animation frame control |
||
16541 | asl ;by eight to get proper amount |
||
16542 | asl ;to add to our offset |
||
16543 | adcy PlayerGfxTblOffsets,y ;add to offset to graphics table |
||
16544 | rts ;and return with result in A |
||
16545 | |||
16546 | ShrinkPlayer: |
||
16547 | tya ;add ten bytes to frame control as offset |
||
16548 | clc |
||
16549 | adcn ++$0a ;this thing apparently uses two of the swimming frames |
||
16550 | tax ;to draw the player shrinking |
||
16551 | ldyn ++$09 ;load offset for small player swimming |
||
16552 | ldax ChangeSizeOffsetAdder,x ;get what would normally be offset adder |
||
16553 | checka |
||
16554 | bne ShrPlF ;and branch to use offset if nonzero |
||
16555 | ldyn ++$01 ;otherwise load offset for big player swimming |
||
16556 | ShrPlF: lday PlayerGfxTblOffsets,y ;get offset to graphics table based on offset loaded |
||
16557 | rts ;and leave |
||
16558 | |||
16559 | ChkForPlayerAttrib: |
||
16560 | ldy Player_SprDataOffset ;get sprite data offset |
||
16561 | lda GameEngineSubroutine |
||
16562 | cmpn ++$0b ;if executing specific game engine routine, |
||
16563 | beq KilledAtt ;branch to change third and fourth row OAM attributes |
||
16564 | lda PlayerGfxOffset ;get graphics table offset |
||
16565 | cmpn ++$50 |
||
16566 | beq C_S_IGAtt ;if crouch offset, either standing offset, |
||
16567 | cmpn ++$b8 ;or intermediate growing offset, |
||
16568 | beq C_S_IGAtt ;go ahead and execute code to change |
||
16569 | cmpn ++$c0 ;fourth row OAM attributes only |
||
16570 | beq C_S_IGAtt |
||
16571 | cmpn ++$c8 |
||
16572 | bne ExPlyrAt ;if none of these, branch to leave |
||
16573 | KilledAtt: lday Sprite_Attributes+16,y |
||
16574 | andn ++%00111111 ;mask out horizontal and vertical flip bits |
||
16575 | stay Sprite_Attributes+16,y ;for third row sprites and save |
||
16576 | lday Sprite_Attributes+20,y |
||
16577 | andn ++%00111111 |
||
16578 | oran ++%01000000 ;set horizontal flip bit for second |
||
16579 | stay Sprite_Attributes+20,y ;sprite in the third row |
||
16580 | C_S_IGAtt: lday Sprite_Attributes+24,y |
||
16581 | andn ++%00111111 ;mask out horizontal and vertical flip bits |
||
16582 | stay Sprite_Attributes+24,y ;for fourth row sprites and save |
||
16583 | lday Sprite_Attributes+28,y |
||
16584 | andn ++%00111111 |
||
16585 | oran ++%01000000 ;set horizontal flip bit for second |
||
16586 | stay Sprite_Attributes+28,y ;sprite in the fourth row |
||
16587 | ExPlyrAt: rts ;leave |
||
16588 | |||
16589 | ;------------------------------------------------------------------------------------- |
||
16590 | ;$00 - used in adding to get proper offset |
||
16591 | |||
16592 | RelativePlayerPosition: |
||
16593 | ldxn ++$00 ;set offsets for relative cooordinates |
||
16594 | ldyn ++$00 ;routine to correspond to player object |
||
16595 | jmp RelWOfs ;get the coordinates |
||
16596 | |||
16597 | RelativeBubblePosition: |
||
16598 | ldyn ++$01 ;set for air bubble offsets |
||
16599 | jsr GetProperObjOffset ;modify X to get proper air bubble offset |
||
16600 | ldyn ++$03 |
||
16601 | jmp RelWOfs ;get the coordinates |
||
16602 | |||
16603 | RelativeFireballPosition: |
||
16604 | ldyn ++$00 ;set for fireball offsets |
||
16605 | jsr GetProperObjOffset ;modify X to get proper fireball offset |
||
16606 | ldyn ++$02 |
||
16607 | RelWOfs: jsr GetObjRelativePosition ;get the coordinates |
||
16608 | ldx ObjectOffset ;return original offset |
||
16609 | rts ;leave |
||
16610 | |||
16611 | RelativeMiscPosition: |
||
16612 | ldyn ++$02 ;set for misc object offsets |
||
16613 | jsr GetProperObjOffset ;modify X to get proper misc object offset |
||
16614 | ldyn ++$06 |
||
16615 | jmp RelWOfs ;get the coordinates |
||
16616 | |||
16617 | RelativeEnemyPosition: |
||
16618 | ldan ++$01 ;get coordinates of enemy object |
||
16619 | ldyn ++$01 ;relative to the screen |
||
16620 | jmp VariableObjOfsRelPos |
||
16621 | |||
16622 | RelativeBlockPosition: |
||
16623 | ldan ++$09 ;get coordinates of one block object |
||
16624 | ldyn ++$04 ;relative to the screen |
||
16625 | jsr VariableObjOfsRelPos |
||
16626 | inx ;adjust offset for other block object if any |
||
16627 | inx |
||
16628 | ldan ++$09 |
||
16629 | iny ;adjust other and get coordinates for other one |
||
16630 | |||
16631 | VariableObjOfsRelPos: |
||
16632 | stx SCRATCHPAD+$00 ;store value to add to A here |
||
16633 | clc |
||
16634 | adci SCRATCHPAD+$00 ;add A to value stored |
||
16635 | tax ;use as enemy offset |
||
16636 | jsr GetObjRelativePosition |
||
16637 | ldx ObjectOffset ;reload old object offset and leave |
||
16638 | rts |
||
16639 | |||
16640 | GetObjRelativePosition: |
||
16641 | ldax SprObject_Y_Position,x ;load vertical coordinate low |
||
16642 | stay SprObject_Rel_YPos,y ;store here |
||
16643 | ldax SprObject_X_Position,x ;load horizontal coordinate |
||
16644 | secsub ;subtract left edge coordinate |
||
16645 | sbci ScreenLeft_X_Pos |
||
16646 | stay SprObject_Rel_XPos,y ;store result here |
||
16647 | rts |
||
16648 | |||
16649 | ;------------------------------------------------------------------------------------- |
||
16650 | ;$00 - used as temp variable to hold offscreen bits |
||
16651 | |||
16652 | GetPlayerOffscreenBits: |
||
16653 | ldxn ++$00 ;set offsets for player-specific variables |
||
16654 | ldyn ++$00 ;and get offscreen information about player |
||
16655 | jmp GetOffScreenBitsSet |
||
16656 | |||
16657 | GetFireballOffscreenBits: |
||
16658 | ldyn ++$00 ;set for fireball offsets |
||
16659 | jsr GetProperObjOffset ;modify X to get proper fireball offset |
||
16660 | ldyn ++$02 ;set other offset for fireball's offscreen bits |
||
16661 | jmp GetOffScreenBitsSet ;and get offscreen information about fireball |
||
16662 | |||
16663 | GetBubbleOffscreenBits: |
||
16664 | ldyn ++$01 ;set for air bubble offsets |
||
16665 | jsr GetProperObjOffset ;modify X to get proper air bubble offset |
||
16666 | ldyn ++$03 ;set other offset for airbubble's offscreen bits |
||
16667 | jmp GetOffScreenBitsSet ;and get offscreen information about air bubble |
||
16668 | |||
16669 | GetMiscOffscreenBits: |
||
16670 | ldyn ++$02 ;set for misc object offsets |
||
16671 | jsr GetProperObjOffset ;modify X to get proper misc object offset |
||
16672 | ldyn ++$06 ;set other offset for misc object's offscreen bits |
||
16673 | jmp GetOffScreenBitsSet ;and get offscreen information about misc object |
||
16674 | |||
16675 | ObjOffsetData: |
||
16676 | .db $07, $16, $0d |
||
16677 | |||
16678 | GetProperObjOffset: |
||
16679 | txa ;move offset to A |
||
16680 | clc |
||
16681 | adcy ObjOffsetData,y ;add amount of bytes to offset depending on setting in Y |
||
16682 | tax ;put back in X and leave |
||
16683 | rts |
||
16684 | |||
16685 | GetEnemyOffscreenBits: |
||
16686 | if Z80OPT ;??? 1-2 |
||
16687 | inc c |
||
16688 | call RunOffscrBitsSubs ;a=$00, $08, $0c, $0e, $0f, $07, $03, $01, $00 |
||
16689 | add a,a ;move low nybble to high nybble |
||
16690 | add a,a |
||
16691 | add a,a |
||
16692 | add a,a |
||
16693 | ld hl,SCRATCHPAD+$00 |
||
16694 | or (hl) ;mask together with previously saved low nybble |
||
16695 | ld (SprObject_OffscrBits+1),a |
||
16696 | ld hl,ObjectOffset |
||
16697 | ld c,(hl) |
||
16698 | ret |
||
16699 | else |
||
16700 | ldan ++$01 ;set A to add 1 byte in order to get enemy offset |
||
16701 | ldyn ++$01 ;set Y to put offscreen bits in Enemy_OffscreenBits |
||
16702 | jmp SetOffscrBitsOffset |
||
16703 | endif |
||
16704 | |||
16705 | GetBlockOffscreenBits: |
||
16706 | ldan ++$09 ;set A to add 9 bytes in order to get block obj offset |
||
16707 | ldyn ++$04 ;set Y to put offscreen bits in Block_OffscreenBits |
||
16708 | |||
16709 | SetOffscrBitsOffset: |
||
16710 | stx SCRATCHPAD+$00 |
||
16711 | clc ;add contents of X to A to get |
||
16712 | adci SCRATCHPAD+$00 ;appropriate offset, then give back to X |
||
16713 | tax |
||
16714 | |||
16715 | GetOffScreenBitsSet: |
||
16716 | tya ;save offscreen bits offset to stack for now |
||
16717 | pha |
||
16718 | jsr RunOffscrBitsSubs ;a=$00, $08, $0c, $0e, $0f, $07, $03, $01, $00 |
||
16719 | asl ;move low nybble to high nybble |
||
16720 | asl |
||
16721 | asl |
||
16722 | asl |
||
16723 | orai SCRATCHPAD+$00 ;mask together with previously saved low nybble |
||
16724 | sta SCRATCHPAD+$00 ;store both here |
||
16725 | pla ;get offscreen bits offset from stack |
||
16726 | tay |
||
16727 | lda SCRATCHPAD+$00 ;get value here and store elsewhere |
||
16728 | stay SprObject_OffscrBits,y |
||
16729 | ldx ObjectOffset |
||
16730 | rts |
||
16731 | |||
16732 | RunOffscrBitsSubs: |
||
16733 | ;2 calls |
||
16734 | ;x , SCRATCHPAD+$00 [ +$07(???)] |
||
16735 | if Z80OPT ;??? |
||
16736 | |||
16737 | call GetXOffscreenBits ;do subroutine here |
||
16738 | rra ;move high nybble to low |
||
16739 | rra |
||
16740 | rra |
||
16741 | rra ;TODO GetXOffscreenBits |
||
16742 | and 0x0f |
||
16743 | ld (SCRATCHPAD+$00),a ;store here |
||
16744 | ;test top of screen |
||
16745 | ;ld c,0 |
||
16746 | xor a ;load coordinate for edge of vertical unit ;.db $ff, $00 |
||
16747 | sub (ix+SprObject_Y_Position-SprObject_X_Position) ;subtract from vertical coordinate of object |
||
16748 | ld l,a;sta SCRATCHPAD+$07 ;store here |
||
16749 | ld a,++$01 ;subtract one from vertical high byte of object |
||
16750 | sbc a,(ix+SprObject_Y_HighPos-SprObject_X_Position) |
||
16751 | ; jp m,YLdBData ;if under top of the screen or beyond bottom, branch |
||
16752 | jp m,YLdBbottom ;if under top of the screen or beyond bottom |
||
16753 | ld c,4 ;if not, load alternate offset value here (y+DefaultYOnscreenOfs+1) ;.db $04, $00, $04 |
||
16754 | jp nz,YLdBData ;if one vertical unit or more above the screen, branch ; |
||
16755 | ; dyhigh==0 |
||
16756 | ld a,l;lda SCRATCHPAD+$07 ;get pixel difference |
||
16757 | cp 32 ;cmpi SCRATCHPAD+$06 ;compare to preset value |
||
16758 | jr nc,YLdBData ;if pixel difference HIGH = preset value, branch ; c=x=4 ; |
||
16759 | rra ;divide by eight |
||
16760 | rra |
||
16761 | rra ; : 0..3 |
||
16762 | and 3 ;andn ++$07 ;mask out all but 3 LSB ; 2 , X Y |
||
16763 | ld c,a;tax ;use as offset |
||
16764 | YLdBData: |
||
16765 | ld hl,YOffscreenBitsData ;.db $00, $08, $0c, $0e, $0f, $07, $03, $01, $00 ; 0? |
||
16766 | add hl,bc |
||
16767 | ld a,(hl) ;get offscreen data bits using offset |
||
16768 | or a |
||
16769 | ret nz ;if bits not zero, branch to leave |
||
16770 | ;test bottom of screen |
||
16771 | YLdBbottom: |
||
16772 | ;ld c,4 |
||
16773 | ld a,-1 ;load coordinate for edge of vertical unit ;.db $ff, $00 |
||
16774 | sub (ix+SprObject_Y_Position-SprObject_X_Position) ;subtract from vertical coordinate of object |
||
16775 | ld l,a;sta SCRATCHPAD+$07 ;store here |
||
16776 | ld a,++$01 ;subtract one from vertical high byte of object |
||
16777 | sbc a,(ix+SprObject_Y_HighPos-SprObject_X_Position) |
||
16778 | ; jp m,YLdBDatabottom ;if under top of the screen or beyond bottom, branch |
||
16779 | ld a,15 |
||
16780 | ret m ;if under top of the screen or beyond bottom |
||
16781 | ;ld c,0 ;if not, load alternate offset value here (y+DefaultYOnscreenOfs+1) ;.db $04, $00, $04 |
||
16782 | ld c,8-4 ; |
||
16783 | jp nz,YLdBDatabottom ;if one vertical unit or more above the screen, branch |
||
16784 | ; dyHSB==0 |
||
16785 | ld a,l;lda SCRATCHPAD+$07 ;get pixel difference |
||
16786 | cp 32 ;cmpi SCRATCHPAD+$06 ;compare to preset value |
||
16787 | jr nc,YLdBDatabottom ;if pixel difference HIGH = preset value, branch ; c=x=0 |
||
16788 | rra ;divide by eight |
||
16789 | rra |
||
16790 | rra ; : 0..3 |
||
16791 | and 3 ;andn ++$07 ;mask out all but 3 LSB ; 2 , X Y |
||
16792 | ;add a,4 |
||
16793 | ld c,a;tax ;use as offset |
||
16794 | YLdBDatabottom: |
||
16795 | ld hl,YOffscreenBitsData +4 ;.db $00, $08, $0c, $0e, $0f, $07, $03, $01, $00 ; 0? |
||
16796 | add hl,bc |
||
16797 | ld a,(hl) ;get offscreen data bits using offset |
||
16798 | ret |
||
16799 | |||
16800 | else ;~Z80 |
||
16801 | |||
16802 | jsr GetXOffscreenBits ;do subroutine here |
||
16803 | lsr ;move high nybble to low |
||
16804 | lsr |
||
16805 | lsr |
||
16806 | lsr |
||
16807 | sta SCRATCHPAD+$00 ;store here |
||
16808 | jmp GetYOffscreenBits |
||
16809 | |||
16810 | endif |
||
16811 | |||
16812 | ;-------------------------------- |
||
16813 | ;(these apply to these three subsections) |
||
16814 | ;$04 - used to store proper offset |
||
16815 | ;$05 - used as adder in DividePDiff |
||
16816 | ;$06 - used to store preset value used to compare to pixel difference in $07 |
||
16817 | ;$07 - used to store difference between coordinates of object and screen edges |
||
16818 | |||
16819 | ;TODO 8 , |
||
16820 | XOffscreenBitsData: |
||
16821 | .db $7f, $3f, $1f, $0f, $07, $03, $01, $00 |
||
16822 | .db $80, $c0, $e0, $f0, $f8, $fc, $fe, $ff |
||
16823 | |||
16824 | DefaultXOnscreenOfs: |
||
16825 | .db $07, $0f, $07 |
||
16826 | |||
16827 | GetXOffscreenBits: |
||
16828 | ;TODO >>4? |
||
16829 | if Z80OPT |
||
16830 | ld ix,SprObject_X_Position |
||
16831 | add ix,bc |
||
16832 | ;right side of screen |
||
16833 | ld a,(ScreenEdge_X_Pos+1) ;get pixel coordinate of edge ; !!! |
||
16834 | ;ld c,15 |
||
16835 | sub (ix) ;get difference between pixel coordinate of edge and pixel coordinate of object position |
||
16836 | ld l,a ;sta SCRATCHPAD+$07 ;store here |
||
16837 | ld a,(ScreenEdge_PageLoc+1) ;get page location of edge ; !!! |
||
16838 | sbc a,(ix+SprObject_PageLoc-SprObject_X_Position) ;subtract from page location of object position |
||
16839 | ;jp m,XLdBData ;if beyond right edge or in front of left edge, branch ; |
||
16840 | ;ld a,0xff |
||
16841 | ; ret m ;if beyond right edge or in front of left edge, branch |
||
16842 | jp m,XLdBDataleftq ;if beyond right edge or in front of left edge, branch |
||
16843 | ;ld c,7 ;ldxy DefaultXOnscreenOfs+1,y ;if not, load alternate offset value here ;.db $07, $0f, $07 |
||
16844 | jp nz,XLdBleft;XLdBData ;if one page or more to the left of either edge, branch |
||
16845 | ; dxHSB==0 |
||
16846 | ld a,l ;lda SCRATCHPAD+$07 ;get pixel difference |
||
16847 | cp 56 ;cmpi SCRATCHPAD+$06 ;compare to preset value |
||
16848 | jr nc,XLdBleft;XLdBData ;if pixel difference >= preset value, branch |
||
16849 | rra ;divide by eight |
||
16850 | rra |
||
16851 | rra ; : 0..6 |
||
16852 | and ++$07 ;mask out all but 3 LSB |
||
16853 | ld c,a;tax ;use as offset |
||
16854 | ;XLdBData: |
||
16855 | ld hl,XOffscreenBitsData |
||
16856 | add hl,bc |
||
16857 | ld a,(hl) ;.db $7f, $3f, $1f, $0f, $07, $03, $01, $00, $80, $c0, $e0, $f0, $f8, $fc, $fe, $ff |
||
16858 | or a ;if bits not zero, branch to leave |
||
16859 | ret nz |
||
16860 | ;left side of screen |
||
16861 | XLdBleft |
||
16862 | ld a,(ScreenEdge_X_Pos) ;get pixel coordinate of edge ; !!! |
||
16863 | ld c,7 |
||
16864 | sub (ix) ;get difference between pixel coordinate of edge and pixel coordinate of object position |
||
16865 | ld l,a ;sta SCRATCHPAD+$07 ;store here |
||
16866 | ld a,(ScreenEdge_PageLoc) ;get page location of edge ; !!! |
||
16867 | sbc a,(ix+SprObject_PageLoc-SprObject_X_Position) ;subtract from page location of object position |
||
16868 | jp m,XLdBDataleft ;if beyond right edge or in front of left edge, branch |
||
16869 | ;ld c,15 ;ldxy DefaultXOnscreenOfs+1,y ;if not, load alternate offset value here ;.db $07, $0f, $07 |
||
16870 | jp nz,XLdBDataleftq;XLdBDataleft ;if one page or more to the left of either edge, branch ; |
||
16871 | ; dxHSB==0 |
||
16872 | ld a,l ;lda SCRATCHPAD+$07 ;get pixel difference |
||
16873 | cp 56 ;cmpi SCRATCHPAD+$06 ;compare to preset value |
||
16874 | jr nc,XLdBDataleftq;XLdBDataleft ;if pixel difference >= preset value, branch ; x=c=15 ; |
||
16875 | rra ;divide by eight |
||
16876 | rra |
||
16877 | rra ; : 0..6 |
||
16878 | and ++$07 ;mask out all but 3 LSB |
||
16879 | add a,8 |
||
16880 | ld c,a;tax ;use as offset |
||
16881 | XLdBDataleft: |
||
16882 | ld hl,XOffscreenBitsData |
||
16883 | add hl,bc |
||
16884 | ld a,(hl) ;.db $7f, $3f, $1f, $0f, $07, $03, $01, $00, $80, $c0, $e0, $f0, $f8, $fc, $fe, $ff |
||
16885 | ret |
||
16886 | XLdBDataleftq |
||
16887 | ld a,0xff |
||
16888 | ret |
||
16889 | |||
16890 | else ;~Z80 |
||
16891 | |||
16892 | ;keep x! |
||
16893 | stx SCRATCHPAD+$04 ;save position in buffer to here |
||
16894 | ldyn ++$01 ;start with right side of screen |
||
16895 | XOfsLoop: lday ScreenEdge_X_Pos,y ;get pixel coordinate of edge |
||
16896 | secsub ;get difference between pixel coordinate of edge |
||
16897 | sbcx SprObject_X_Position,x ;and pixel coordinate of object position |
||
16898 | sta SCRATCHPAD+$07 ;store here |
||
16899 | ldaykeepcy ScreenEdge_PageLoc,y ;get page location of edge |
||
16900 | sbcx SprObject_PageLoc,x ;subtract from page location of object position |
||
16901 | ldxy DefaultXOnscreenOfs,y ;load offset value here |
||
16902 | cmpn ++$00 |
||
16903 | bmi XLdBData ;if beyond right edge or in front of left edge, branch |
||
16904 | ldxy DefaultXOnscreenOfs+1,y ;if not, load alternate offset value here |
||
16905 | cmpn ++$01 |
||
16906 | bpl XLdBData ;if one page or more to the left of either edge, branch |
||
16907 | ldan ++$38 ;if no branching, load value here and store |
||
16908 | sta SCRATCHPAD+$06 |
||
16909 | ldan ++$08 ;load some other value and execute subroutine |
||
16910 | jsr DividePDiff |
||
16911 | XLdBData: ldax XOffscreenBitsData,x ;get bits here |
||
16912 | ldx SCRATCHPAD+$04 ;reobtain position in buffer |
||
16913 | cmpn ++$00 ;if bits not zero, branch to leave |
||
16914 | bne ExXOfsBS |
||
16915 | dey ;otherwise, do left side of screen now |
||
16916 | bpl XOfsLoop ;branch if not already done with left side ;2 |
||
16917 | ExXOfsBS: rts |
||
16918 | endif |
||
16919 | |||
16920 | ;-------------------------------- |
||
16921 | |||
16922 | ;TODO 8 , |
||
16923 | YOffscreenBitsData: |
||
16924 | .db $00, $08, $0c, $0e |
||
16925 | .db $0f, $07, $03, $01 |
||
16926 | .db $00 ; ? ( Z80 ) |
||
16927 | |||
16928 | DefaultYOnscreenOfs: |
||
16929 | .db $04, $00, $04 |
||
16930 | |||
16931 | HighPosUnitData: |
||
16932 | .db $ff, $00 |
||
16933 | |||
16934 | if Z80OPT |
||
16935 | else |
||
16936 | GetYOffscreenBits: |
||
16937 | stx SCRATCHPAD+$04 ;save position in buffer to here |
||
16938 | ldyn ++$01 ;start with top of screen |
||
16939 | YOfsLoop0: lday HighPosUnitData,y ;load coordinate for edge of vertical unit |
||
16940 | secsub |
||
16941 | sbcx SprObject_Y_Position,x ;subtract from vertical coordinate of object |
||
16942 | sta SCRATCHPAD+$07 ;store here |
||
16943 | ldan ++$01 ;subtract one from vertical high byte of object |
||
16944 | sbcx SprObject_Y_HighPos,x |
||
16945 | ldxy DefaultYOnscreenOfs,y ;load offset value here |
||
16946 | cmpn ++$00 |
||
16947 | bmi YLdBData ;if under top of the screen or beyond bottom, branch |
||
16948 | ldxy DefaultYOnscreenOfs+1,y ;if not, load alternate offset value here |
||
16949 | cmpn ++$01 |
||
16950 | bpl YLdBData ;if one vertical unit or more above the screen, branch |
||
16951 | ldan ++$20 ;if no branching, load value here and store |
||
16952 | sta SCRATCHPAD+$06 |
||
16953 | ldan ++$04 ;load some other value and execute subroutine |
||
16954 | jsr DividePDiff |
||
16955 | YLdBData: ldax YOffscreenBitsData,x ;get offscreen data bits using offset |
||
16956 | ldx SCRATCHPAD+$04 ;reobtain position in buffer |
||
16957 | cmpn ++$00 |
||
16958 | bne ExYOfsBS ;if bits not zero, branch to leave |
||
16959 | dey ;otherwise, do bottom of the screen now |
||
16960 | bpl YOfsLoop0 |
||
16961 | ExYOfsBS: rts |
||
16962 | endif |
||
16963 | |||
16964 | ;-------------------------------- |
||
16965 | |||
16966 | DividePDiff: |
||
16967 | ;a = 4 (Y) / 8 (X) |
||
16968 | ;y = (0 = /, 1 = /) |
||
16969 | ;out: x |
||
16970 | if Z80OPT |
||
16971 | ld ly,a;sta SCRATCHPAD+$05 ;store current value in A here |
||
16972 | ld hl,(SCRATCHPAD+$06) |
||
16973 | ld a,h ;lda SCRATCHPAD+$07 ;get pixel difference |
||
16974 | cp l ;cmpi SCRATCHPAD+$06 ;compare to preset value |
||
16975 | ret nc ;if pixel difference >= preset value, branch |
||
16976 | rra ;divide by eight |
||
16977 | rra |
||
16978 | rra |
||
16979 | and ++$07 ;mask out all but 3 LSB |
||
16980 | inc e ;right side of the screen or top? |
||
16981 | dec e |
||
16982 | jr nz,SetOscrO ;if so, branch, use difference / 8 as offset |
||
16983 | add a,ly; SCRATCHPAD+$05 ;if not, add value to difference / 8 |
||
16984 | SetOscrO: ld c,a ;use as offset |
||
16985 | ret |
||
16986 | else |
||
16987 | sta SCRATCHPAD+$05 ;store current value in A here |
||
16988 | lda SCRATCHPAD+$07 ;get pixel difference |
||
16989 | cmpi SCRATCHPAD+$06 ;compare to preset value |
||
16990 | cmpcy |
||
16991 | bcs ExDivPD ;if pixel difference >= preset value, branch |
||
16992 | lsr ;divide by eight |
||
16993 | lsr |
||
16994 | lsr |
||
16995 | andn ++$07 ;mask out all but 3 LSB |
||
16996 | cpyn ++$01 ;right side of the screen or top? |
||
16997 | cmpcy |
||
16998 | bcs SetOscrO ;if so, branch, use difference / 8 as offset |
||
16999 | adci SCRATCHPAD+$05 ;if not, add value to difference / 8 |
||
17000 | SetOscrO: tax ;use as offset |
||
17001 | ExDivPD: rts ;leave |
||
17002 | endif |
||
17003 | |||
17004 | ;------------------------------------------------------------------------------------- |
||
17005 | ;$00-$01 - tile numbers (hl, out: hl+=2) |
||
17006 | ;$02 - Y coordinate |
||
17007 | ;$03 - flip control |
||
17008 | ;$04 - sprite attributes |
||
17009 | ;$05 - X coordinate |
||
17010 | ;y = Sprite_Data offset |
||
17011 | ;out: [x+=2], y+=8 |
||
17012 | |||
17013 | DrawSpriteObject: |
||
17014 | if Z80OPT |
||
17015 | ld ix,Sprite_Data |
||
17016 | add ix,de |
||
17017 | lda SCRATCHPAD+$03 ;get saved flip control bits |
||
17018 | rra |
||
17019 | rra ;move d1 into carry |
||
17020 | ;ld hl,(SCRATCHPAD+$00) |
||
17021 | ld a,(hl) |
||
17022 | jr nc,NoHFlip ;if d1 not set, branch |
||
17023 | ld (ix+Sprite_Tilenumber-Sprite_Data+4),a ;store first tile into second sprite |
||
17024 | inc hl |
||
17025 | ld a,(hl) |
||
17026 | ld (ix+Sprite_Tilenumber-Sprite_Data),a ;and second into first sprite |
||
17027 | ld a,(SCRATCHPAD+$04) |
||
17028 | or 0x40 ;activate horizontal flip OAM attribute |
||
17029 | jp SetHFAt ;and unconditionally branch |
||
17030 | NoHFlip: ld (ix+Sprite_Tilenumber-Sprite_Data),a ;store first tile into first sprite |
||
17031 | inc hl |
||
17032 | ld a,(hl) |
||
17033 | ld (ix+Sprite_Tilenumber-Sprite_Data+4),a ;and second into second sprite |
||
17034 | ld a,(SCRATCHPAD+$04) ; +0x40 OAM attribute |
||
17035 | SetHFAt: |
||
17036 | ld (ix+Sprite_Attributes-Sprite_Data),a ;store sprite attributes |
||
17037 | ld (ix+Sprite_Attributes-Sprite_Data+4),a |
||
17038 | ld a,(SCRATCHPAD+$02) ;now the y coordinates |
||
17039 | ld (ix+Sprite_Y_Position-Sprite_Data),a ;note because they are |
||
17040 | ld (ix+Sprite_Y_Position-Sprite_Data+4),a ;side by side, they are the same |
||
17041 | add a,8 ;add eight pixels to the next y coordinate |
||
17042 | ld (SCRATCHPAD+$02),a |
||
17043 | ld a,(SCRATCHPAD+$05) |
||
17044 | ld (ix+Sprite_X_Position-Sprite_Data),a ;store x coordinate, then |
||
17045 | add a,8 ;add 8 pixels and store another to |
||
17046 | ld (ix+Sprite_X_Position-Sprite_Data+4),a ;put them side by side |
||
17047 | ld a,e ;add eight to the offset in Y to |
||
17048 | add a,8 ;move to the next two sprites |
||
17049 | ld e,a |
||
17050 | inc hl |
||
17051 | else |
||
17052 | lda SCRATCHPAD+$03 ;get saved flip control bits |
||
17053 | lsr |
||
17054 | lsr ;move d1 into carry |
||
17055 | lda SCRATCHPAD+$00 |
||
17056 | bcc NoHFlip ;if d1 not set, branch |
||
17057 | stay Sprite_Tilenumber+4,y ;store first tile into second sprite |
||
17058 | lda SCRATCHPAD+$01 ;and second into first sprite |
||
17059 | stay Sprite_Tilenumber,y |
||
17060 | ldan ++$40 ;activate horizontal flip OAM attribute |
||
17061 | checka |
||
17062 | bne SetHFAt ;and unconditionally branch |
||
17063 | NoHFlip: stay Sprite_Tilenumber,y ;store first tile into first sprite |
||
17064 | lda SCRATCHPAD+$01 ;and second into second sprite |
||
17065 | stay Sprite_Tilenumber+4,y |
||
17066 | ldan ++$00 ;clear bit for horizontal flip |
||
17067 | SetHFAt: orai SCRATCHPAD+$04 ;add other OAM attributes if necessary |
||
17068 | stay Sprite_Attributes,y ;store sprite attributes |
||
17069 | stay Sprite_Attributes+4,y |
||
17070 | lda SCRATCHPAD+$02 ;now the y coordinates |
||
17071 | stay Sprite_Y_Position,y ;note because they are |
||
17072 | stay Sprite_Y_Position+4,y ;side by side, they are the same |
||
17073 | lda SCRATCHPAD+$05 |
||
17074 | stay Sprite_X_Position,y ;store x coordinate, then |
||
17075 | clc ;add 8 pixels and store another to |
||
17076 | adcn ++$08 ;put them side by side |
||
17077 | stay Sprite_X_Position+4,y |
||
17078 | lda SCRATCHPAD+$02 ;add eight pixels to the next y |
||
17079 | clc ;coordinate |
||
17080 | adcn ++$08 |
||
17081 | sta SCRATCHPAD+$02 |
||
17082 | tya ;add eight to the offset in Y to |
||
17083 | clc ;move to the next two sprites |
||
17084 | adcn ++$08 |
||
17085 | tay |
||
17086 | inx ;increment offset to return it to the |
||
17087 | inx ;routine that called this subroutine |
||
17088 | endif |
||
17089 | rts |
||
17090 | |||
17091 | ;------------------------------------------------------------------------------------- |
||
17092 | |||
17093 | if Z80==0 |
||
17094 | ;unused space ( Super Mario Bros..nes) |
||
17095 | ; Super Mario Bros (JU) (PRG 1).nes 78, ee, cb, f2, ff, ff - ??? !!! |
||
17096 | .db $ff, $ff, $ff, $ff, $ff, $ff |
||
17097 | endif |
||
17098 | |||
17099 | ;------------------------------------------------------------------------------------- |
||
174 | demige | 17100 | if MUSICONINT==0 |
171 | demige | 17101 | include "smbsound.asm" |
17102 | include "smbmusic.asm" |
||
174 | demige | 17103 | endif |
171 | demige | 17104 | ;------------------------------------------------------------------------------------- |
17105 | ;INTERRUPT VECTORS |
||
17106 | |||
17107 | if Z80==0 |
||
17108 | ; : 82 80 00 80 f0 ff |
||
17109 | .dw NonMaskableInterrupt |
||
17110 | .dw Start |
||
17111 | .dw $fff0 ;unused ( Xevious ff, , Bomberman1 7 ) |
||
17112 | endif |
||
17113 | |||
17114 | SwimTileRepOffset = PlayerGraphicsTable + $9e |
||
17115 | MusicHeaderOffsetData = MusicHeaderData - 1 |
||
17116 | MHD = MusicHeaderData |