Rev 2082 | Details | Compare with Previous | Last modification | View Log
Rev | Author | Line No. | Line |
---|---|---|---|
1916 | alone | 1 | level |
2 | DB "W" |
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3 | gfxnr DB "0" |
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4 | muznr DB "A" |
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5 | pol DB #E7 |
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6 | potolok DB #F3 |
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7 | color DB 7 |
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8 | levname DS 23 |
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9 | DB 0 |
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10 | monstrs DB 0 |
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11 | prizes DW 0 ;$$$/10 |
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12 | EXITx DB 23 |
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13 | EXITy DB 15+0xA0 |
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14 | yx DW 0x8080 |
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15 | YX DW 0xBA08 |
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16 | angle DW 64 |
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17 | endlev |
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18 | |||
2034 | alone | 19 | health |
2222 | alone | 20 | db 99 |
2034 | alone | 21 | bullets |
22 | db 10 |
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2080 | alone | 23 | grenades |
2222 | alone | 24 | db 9 |
2034 | alone | 25 | leveltime |
2222 | alone | 26 | db 0 ;frames |
27 | dw 0 ;sec,min |
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2034 | alone | 28 | gametime |
2222 | alone | 29 | db 0 ;frames |
30 | dw 0 ;sec,min |
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31 | db 0 ;hours |
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2034 | alone | 32 | firedelaycounter |
33 | db 0 |
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2222 | alone | 34 | grenadedelaycounter |
35 | db 0 |
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2082 | alone | 36 | downtimer_time |
37 | db 1 |
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2034 | alone | 38 | |
1916 | alone | 39 | DS ((-$)&7)&0xff |
40 | MONSTRS |
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1985 | alone | 41 | ;Xx,Yy,TYPEphase_dir,TIMEenergy ;TYPEphase=TYPE*8+phase (было PHASE_type) |
1916 | alone | 42 | ;DW -1 |
43 | DW #0F80,#AF80,#100,-1;ENEMY |
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44 | DW #2680,#A080,#100,64 |
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45 | DW #0380,#BA80,#100,64 |
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46 | DW #0780,#B780,#100,64 |
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47 | |||
48 | DW #0F80,#B080,#102,64 |
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49 | DW #1380,#A080,#100,64 |
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50 | DW #1380,#AA80,#100,64 |
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51 | DW #1380,#B280,#100,64 |
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52 | DW #1380,#B380,#100,64 |
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53 | DW #1280,#B580,#102,64 |
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54 | DW #1480,#AB80,#100,64 |
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55 | DW #1480,#AE80,#102,64 |
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56 | |||
57 | DW #1480,#B080,#102,64 |
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58 | DW #1480,#B380,#100,64 |
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59 | DW #1580,#A180,#102,80 |
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60 | DW #1680,#AD80,#102,90 |
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61 | DW #1680,#B180,#102,100 |
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62 | DW #2180,#AD80,#102,10 |
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63 | DW #2380,#A080,#100,50 |
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64 | DW #2380,#A580,#102,50 |
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65 | |||
66 | DW #2680,#A480,#103,50 |
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67 | DW #2680,#B280,#104,50 |
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68 | DW #2780,#A880,#105,50 |
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69 | DW #2780,#B180,#103,64 |
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70 | |||
71 | DW #2780,#A380,#100,150 |
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72 | DW #2080,#A580,#101,100 |
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73 | DW #2280,#A580,#102,100 |
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74 | DW #2580,#A080,#103,20 |
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75 | DW #2080,#A080,#104,40 |
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76 | |||
77 | DW #1380,#A2C0,#200,0 |
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78 | DW #1380,#A440,#200,0 |
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79 | DW #1280,#A2C0,#200,0 |
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80 | DW #1280,#A440,#200,0 |
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81 | DW #1180,#A2C0,#200,0 |
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82 | DW #1180,#A440,#200,0 |
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83 | DW #1080,#A2C0,#200,0 |
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84 | DW #1080,#A440,#200,0 |
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85 | DW #0F80,#A2C0,#200,0 |
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86 | DW #0F80,#A440,#200,0 |
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87 | DW #0E80,#A2C0,#200,0 |
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88 | DW #0E80,#A440,#200,0 |
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89 | DW #0D80,#A2C0,#200,0 |
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90 | DW #0D80,#A440,#200,0 |
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2222 | alone | 91 | ENDMONS |
1916 | alone | 92 | DW -1 |
2222 | alone | 93 | ;eNDMONS |
1916 | alone | 94 | |
95 | ;сейчас TYPE кодируется так (что видно в редакторе: что в TYPE): |
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96 | ;31: вход |
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97 | ;29: выход |
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98 | ;32..63: goods (58..63: gold 5,10,20,50,100,200) |
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99 | ;1..28: monsters |