Go to most recent revision | Details | Last modification | View Log
Rev | Author | Line No. | Line |
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832 | alone | 1 | ;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$) |
2 | ;6912: color 0 in bmp is for mask |
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3 | ;16c: color 16 in bmp is for mask |
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4 | ;formats: |
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5 | ;[b: b/w tiles: wid, hgt, data] |
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6 | ;B: colour tiles: wid, hgt, data |
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7 | ;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...) |
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8 | ;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)] |
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9 | ;T: colour tilepic 28xN (size 0xN00 bytes) |
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10 | ;x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid |
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11 | ;P: DDp palette |
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12 | |||
13 | bulletr0=x,416,0,16,16 |
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14 | bulletu0=x,432,0,16,16 |
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15 | bulletl0=x,416,64,16,16 |
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16 | bulletd0=x,432,64,16,16 |
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17 | boom0=x,448,64,16,16 |
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18 | boom1=x,464,64,16,16 |
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19 | boom2=x,480,64,16,16 |
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20 | drop0=x,272,32,16,16 |
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21 | megatank0=x,288,32,16,16 |
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22 | megatank1=x,304,32,16,16 |
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23 | megatank2=x,288,48,16,16 |
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24 | megatank3=x,304,48,16,16 |
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25 | gameover0=x,320,32,16,16 |
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26 | gameover1=x,336,32,16,16 |
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27 | pause0=x,320,48,16,16 |
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28 | pause1=x,336,48,16,16 |
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29 | pause2=x,352,48,16,16 |
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30 | cloud0=x,352,32,16,16 |
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31 | cloud1=x,368,32,16,16 |
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32 | star0=x,384,32,16,16 |
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33 | star1=x,400,32,16,16 |
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34 | star2=x,416,32,16,16 |
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35 | star3=x,432,32,16,16 |
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36 | score10=x,368,48,16,16 |
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37 | score20=x,384,48,16,16 |
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38 | score30=x,400,48,16,16 |
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39 | score40=x,416,48,16,16 |
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40 | score50=x,432,48,16,16 |
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41 | megaboom0=x,448,32,32,32 |
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42 | ;megaboom01=x,464,32,16,16 |
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43 | ;megaboom02=x,448,48,16,16 |
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44 | ;megaboom03=x,464,48,16,16 |
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45 | megaboom2=x,480,32,32,32 |
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46 | ;megaboom21=x,496,32,16,16 |
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47 | ;megaboom22=x,480,48,16,16 |
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48 | ;megaboom23=x,496,48,16,16 |
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49 | bonus8=x,256,48,16,16 |
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50 | bonus9=x,272,48,16,16 |
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51 | ; |
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52 | megaship=x,288,32,32,32 |
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53 | tree=x,192,0,16,16 |
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54 | ; |
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55 | bonus0=x,128,48,16,16 |
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56 | bonus1=x,144,48,16,16 |
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57 | bonus2=x,160,48,16,16 |
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58 | bonus3=x,176,48,16,16 |
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59 | bonus4=x,192,48,16,16 |
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60 | bonus5=x,208,48,16,16 |
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61 | bonus6=x,224,48,16,16 |
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62 | bonus7=x,240,48,16,16 |
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63 | ; |
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64 | tile9=x,144,0,16,16 |
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65 | tile10=x,160,0,16,16 |
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66 | tile11=x,176,0,16,16 |
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67 | tile12=x,192,0,16,16 |
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68 | tile13=x,208,0,16,16 |
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69 | tile14=x,224,0,16,16 |
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70 | tile0=x,0,0,2,8 |