Subversion Repositories NedoOS

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Rev Author Line No. Line
832 alone 1
;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$)
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;6912: color 0 in bmp is for mask
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;16c: color 16 in bmp is for mask
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;formats:
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;[b: b/w tiles: wid, hgt, data]
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;B: colour tiles: wid, hgt, data
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;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...)
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;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)]
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;T: colour tilepic 28xN (size 0xN00 bytes)
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;x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid
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;P: DDp palette
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bulletr0=x,416,0,16,16
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bulletu0=x,432,0,16,16
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bulletl0=x,416,64,16,16
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bulletd0=x,432,64,16,16
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boom0=x,448,64,16,16
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boom1=x,464,64,16,16
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boom2=x,480,64,16,16
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drop0=x,272,32,16,16
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megatank0=x,288,32,16,16
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megatank1=x,304,32,16,16
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megatank2=x,288,48,16,16
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megatank3=x,304,48,16,16
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gameover0=x,320,32,16,16
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gameover1=x,336,32,16,16
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pause0=x,320,48,16,16
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pause1=x,336,48,16,16
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pause2=x,352,48,16,16
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cloud0=x,352,32,16,16
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cloud1=x,368,32,16,16
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star0=x,384,32,16,16
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star1=x,400,32,16,16
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star2=x,416,32,16,16
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star3=x,432,32,16,16
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score10=x,368,48,16,16
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score20=x,384,48,16,16
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score30=x,400,48,16,16
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score40=x,416,48,16,16
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score50=x,432,48,16,16
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megaboom0=x,448,32,32,32
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;megaboom01=x,464,32,16,16
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;megaboom02=x,448,48,16,16
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;megaboom03=x,464,48,16,16
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megaboom2=x,480,32,32,32
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;megaboom21=x,496,32,16,16
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;megaboom22=x,480,48,16,16
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;megaboom23=x,496,48,16,16
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bonus8=x,256,48,16,16
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bonus9=x,272,48,16,16
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;
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megaship=x,288,32,32,32
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tree=x,192,0,16,16
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;
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bonus0=x,128,48,16,16
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bonus1=x,144,48,16,16
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bonus2=x,160,48,16,16
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bonus3=x,176,48,16,16
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bonus4=x,192,48,16,16
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bonus5=x,208,48,16,16
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bonus6=x,224,48,16,16
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bonus7=x,240,48,16,16
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;
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tile9=x,144,0,16,16
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tile10=x,160,0,16,16
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tile11=x,176,0,16,16
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tile12=x,192,0,16,16
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tile13=x,208,0,16,16
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tile14=x,224,0,16,16
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tile0=x,0,0,2,8