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?pathlinks? – Rev 1107
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#ifndef _SFX_H
#define _SFX_H
enum sfx_enum {
// laser
SFX1 = 1,
// zap
SFX2,
// drill
SFX3,
// explo
SFX4,
};
const struct beeper_sfx sfx_table[] = {
{ 1, 32, 120, 252, 0 },
{ 2, 16, 12, 0, 0 },
{ 1, 32, 1, 0, 0 },
{ 2, 32, 128, 255, 0 },
};
#endif /* _SFX_H */