?login_element?

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;label autonumbering: label#8=...
;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$)
;6912: color 0 in bmp is for mask
;16c: color 16 in bmp is for mask
;formats:
;[b: b/w tiles: wid, hgt, data]
;B: colour tiles: wid, hgt, data
;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...)
;z: b/w unmasked sprites: antipixelsw, ...
;w: b/w sprites: antipixelsw, antimaskw...
;W: b/w image by columns
;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)]
;T: colour tilepic 28xN (size 0xN00 bytes)
;x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid
;L: 16c 16x16 tiles (N of tiles in "defaultcolor"): N of tile for each square
;i: 16c image
;P: DDp palette

floor#6=i,0,0,16,16
wall#4=i,0,16,16,16
enemy#8=x,0,32,24,16
hero#8=x,0,48,24,16
coin#4=x,0,64,16,16
bomb#4=x,0,80,16,16
box#1=i,0,96,16,16
broken_block#1=i,16,96,16,16
door#1=i,0,112,16,16
megafloor=i,96,64,32,64