/*-------------------------------------------------------------------------
 
   _fsmul.c - Floating point library in optimized assembly for 8051
 
 
 
   Copyright (c) 2004, Paul Stoffregen, paul@pjrc.com
 
 
 
   This library is free software; you can redistribute it and/or modify it
 
   under the terms of the GNU General Public License as published by the
 
   Free Software Foundation; either version 2, or (at your option) any
 
   later version.
 
 
 
   This library is distributed in the hope that it will be useful,
 
   but WITHOUT ANY WARRANTY; without even the implied warranty of
 
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
   GNU General Public License for more details.
 
 
 
   You should have received a copy of the GNU General Public License 
 
   along with this library; see the file COPYING. If not, write to the
 
   Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston,
 
   MA 02110-1301, USA.
 
 
 
   As a special exception, if you link this library with other files,
 
   some of which are compiled with SDCC, to produce an executable,
 
   this library does not by itself cause the resulting executable to
 
   be covered by the GNU General Public License. This exception does
 
   not however invalidate any other reasons why the executable file
 
   might be covered by the GNU General Public License.
 
-------------------------------------------------------------------------*/
 
 
 
 
 
#define __SDCC_FLOAT_LIB
 
#include <float.h>
 
 
 
 
 
#ifdef FLOAT_ASM_MCS51
 
 
 
// float __fsmul (float a, float b) __reentrant
 
static void dummy(void) __naked
 
{
 
        __asm
 
        .globl  ___fsmul
 
___fsmul:
 
        // extract the two inputs, placing them into:
 
        //      sign     exponent   mantissa
 
        //      ----     --------   --------
 
        //  a:  sign_a   exp_a      r4/r3/r2
 
        //  b:  sign_b   exp_b      r7/r6/r5
 
 
 
        lcall   fsgetargs
 
 
 
        // first check if either input is zero
 
        cjne    r4, #0, 00002$
 
00001$:
 
        ljmp    fs_return_zero
 
 
 
00002$:
 
        mov     a, r7
 
        jz      00001$
 
 
 
        // compute final sign bit
 
        jnb     sign_b, 00003$
 
        cpl     sign_a
 
00003$:
 
 
 
        // check if either input is infinity
 
        mov     a, exp_b
 
        cjne    a, #0xFF, 00004$
 
        ljmp    fs_return_inf
 
00004$:
 
        mov     a, exp_a
 
        cjne    a, #0xFF, 00005$
 
        ljmp    fs_return_inf
 
00005$:
 
 
 
        // add the exponents
 
        add     a, exp_b
 
        // if carry then no underflow
 
        jc      00006$
 
        add     a, #130
 
        jc      00007$
 
        ljmp    fs_return_zero
 
 
 
00006$:
 
        add     a, #131
 
        dec     a
 
        jnc     00007$
 
        ljmp    fs_return_inf
 
 
 
00007$:
 
        mov     exp_a, a
 
 
 
        // now we need to multipy r4/r3/r2 * r7/r6/r5
 
        // ------------------------------------------
 
        //                              r2 * r5         << 0
 
        //                  r3 * r5  +  r2 * r6         << 8
 
        //      r4 * r5  +  r3 * r6  +  r2 * r7         << 16
 
        //      r4 * r6  +  r3 * r7                     << 24
 
        //      r4 * r7                                 << 32
 
        //
 
        // This adds quite a bit of code, but it is a LOT faster
 
        // than three calls to __mululong...
 
 
 
        // output goes into r4/r3/r2/r1/r0/xx
 
 
 
        mov     a, r2
 
        mov     b, r5
 
        mul     ab                      // r2 * r5
 
        // discard lowest 8 bits
 
        mov     r0, b
 
        // range 0-FE
 
 
 
        mov     a, r2
 
        mov     b, r6
 
        mul     ab                      // r2 * r6
 
        add     a, r0
 
        mov     r0, a
 
        clr     a
 
        addc    a, b
 
        mov     r1, a
 
        // range 0-FEFF
 
 
 
        mov     a, r3
 
        mov     b, r5
 
        mul     ab                      // r3 * r5
 
        add     a, r0
 
        // discard lowest 8 bits
 
        mov     a, r1
 
        addc    a, b
 
        mov     r1, a
 
        clr     a
 
        rlc     a
 
        xch     a, r2
 
        // range 0-1FD
 
 
 
        mov     b, r7
 
        mul     ab                      // r2 * r7
 
        add     a, r1
 
        mov     r1, a
 
        mov     a, r2
 
        addc    a, b
 
        mov     r2, a
 
        // range 0-FFFE
 
 
 
        mov     a, r3
 
        mov     r0, a
 
        mov     b, r6
 
        mul     ab                      // r3 * r6
 
        add     a, r1
 
        mov     r1, a
 
        mov     a, r2
 
        addc    a, b
 
        mov     r2, a
 
        clr     a
 
        rlc     a
 
        mov     r3, a
 
        // range 0-1FDFF
 
 
 
        mov     a, r4
 
        mov     b, r5
 
        mul     ab                      // r4 * r5
 
        add     a, r1
 
        mov     r1, a
 
        mov     a, r2
 
        addc    a, b
 
        mov     r2, a
 
        clr     a
 
        addc    a, r3
 
        mov     r3, a
 
        // range 0-2FC00
 
 
 
        mov     a, r0 // r3
 
        mov     b, r7
 
        mul     ab                      // r3 * r7
 
        add     a, r2
 
        mov     r2, a
 
        mov     a, r3
 
        addc    a, b
 
        mov     r3, a
 
        clr     a
 
        rlc     a
 
        xch     a, r4
 
        // range 0-100FD00
 
 
 
        mov     r5, a
 
        mov     b, r6
 
        mul     ab                      // r4 * r6
 
        add     a, r2
 
        mov     r2, a
 
        mov     a, r3
 
        addc    a, b
 
        mov     r3, a
 
        clr     a
 
        addc    a, r4
 
        mov     r4, a
 
        // range 0-1FEFE00
 
 
 
        mov     a, r5 // r4
 
        mov     b, r7
 
        mul     ab                      // r4 * r7
 
        add     a, r3
 
        mov     r3, a
 
        mov     a, r4
 
        addc    a, b
 
        mov     r4, a
 
        // range 40000000-FFFFFE00
 
 
 
        jb      acc.7, 00010$
 
        lcall   fs_normalize_a
 
 
 
00010$:
 
        ljmp    fs_round_and_return
 
        __endasm;
 
}
 
 
 
#else
 
 
 
/*
 
** libgcc support for software floating point.
 
** Copyright (C) 1991 by Pipeline Associates, Inc.  All rights reserved.
 
** Permission is granted to do *anything* you want with this file,
 
** commercial or otherwise, provided this message remains intact.  So there!
 
** I would appreciate receiving any updates/patches/changes that anyone
 
** makes, and am willing to be the repository for said changes (am I
 
** making a big mistake?).
 
**
 
** Pat Wood
 
** Pipeline Associates, Inc.
 
** pipeline!phw@motown.com or
 
** sun!pipeline!phw or
 
** uunet!motown!pipeline!phw
 
*/
 
 
 
/* (c)2000/2001: hacked a little by johan.knol@iduna.nl for sdcc */
 
 
 
union float_long
 
  {
 
    float f;
 
    unsigned long l;
 
  };
 
 
 
/* multiply two floats */
 
float __fsmul (float a1, float a2) {
 
  volatile union float_long fl1, fl2;
 
  volatile unsigned long result;
 
  char sign;
 
 
 
  fl1.f = a1;
 
  fl2.f = a2;
 
 
 
  if (!fl1.l || !fl2.l)
 
    return (0);
 
 
 
  /* compute sign and exponent */
 
  sign = SIGN (fl1.l) ^ SIGN (fl2.l);
 
  exp = EXP 
(fl1.
l) - EXCESS
;  
 
 
  fl1.l = MANT (fl1.l);
 
  fl2.l = MANT (fl2.l);
 
 
 
  /* the multiply is done as one 16x16 multiply and two 16x8 multiplies */
 
  result = (unsigned long)((unsigned short)(fl1.l >> 8)) * (unsigned short)(fl2.l >> 8);
 
  result += ((unsigned long)((unsigned short)(fl1.l & 0xff)) * (unsigned short)(fl2.l >> 8)) >> 8;
 
  result += ((unsigned long)((unsigned short)(fl2.l & 0xff)) * (unsigned short)(fl1.l >> 8)) >> 8;
 
 
 
  /* round, phase 1 */
 
  result += 0x40;
 
 
 
  if (result & SIGNBIT)
 
    {
 
      /* round, phase 2 */
 
      result += 0x40;
 
      result >>= 8;
 
    }
 
  else
 
    {
 
      result >>= 7;
 
      exp--;
 
    }
 
 
 
  result &= ~HIDDEN;
 
 
 
  /* pack up and go home */
 
    fl1.l = (sign ? SIGNBIT : 0) | __INFINITY;
 
    fl1.l = 0;
 
  else
 
    fl1.
l = PACK 
(sign 
? SIGNBIT 
: 0 , exp, result
); 
  return (fl1.f);
 
}
 
 
 
#endif