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;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$)
;6912: color 0 in bmp is for mask
;16c: color 16 in bmp is for mask
;formats:
;[b: b/w tiles: wid, hgt, data]
;B: colour tiles: wid, hgt, data
;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...)
;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)]
;T: colour tilepic 28xN (size 0xN00 bytes)
;x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid

body0=x,0,0,16,16
body1=x,16,0,16,16
body2=x,32,0,16,16
body3=x,48,0,16,16
body4=x,64,0,16,16
body5=x,80,0,16,16
body6=x,96,0,16,16
body7=x,112,0,16,16
body8=x,128,0,16,16
body9=x,144,0,16,16
body10=x,160,0,16,16
body11=x,176,0,16,16
body12=x,192,0,16,16
body13=x,208,0,16,16
body14=x,224,0,16,16
body15=x,240,0,16,16
body16=x,0,80,24,24