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;label autonumbering: label#8=... or label$4 or label$4#8;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$);6912: color 0 in bmp is for mask;16c: color 16 in bmp is for mask;formats:;b: b/w tiles: chrdata...;B: colour tiles: chrdata...;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...);z: b/w sprites: antipixelsw... (right to left);Z: b/w sprites: antipixelsw... (left to right);w: b/w sprites: antipixelsw, antimaskw...;W: b/w image by columns;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)];T: colour tilepic 28xN (size 0xN00 bytes);x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid;L: 16c 16x16 tiles (N of tiles in "defaultcolor"): N of tile for each square;i: 16c image;P: DDp palettefire0=x,0,16,16,16fire1=x,16,16,16,16fire2=x,32,16,16,16fire3=x,48,16,16,16fire4=x,64,16,16,16fire5=x,80,16,16,16fire6=x,96,16,16,16fire7=x,112,16,16,16fire8=x,128,16,16,16magic0=x,144,16,16,16magic1=x,160,16,16,16magic2=x,176,16,16,16tornado0=x,0,32,32,32tornado1=x,32,32,32,32tornado2=x,64,32,32,32foam0=x,96,32,32,32foam1=x,128,32,32,32foam2=x,160,32,32,32arrow0=x,0,64,8,8arrow1=x,8,64,8,8arrow2=x,16,64,8,8arrow3=x,24,64,8,8spell0=x,32,64,8,8spell1=x,40,64,8,8spell2=x,48,64,8,8spell3=x,56,64,8,8projectile0=x,64,64,8,8projectile1=x,72,64,8,8projectile2=x,80,64,8,8projectile3=x,88,64,8,8projectile4=x,96,64,8,8projectile5=x,104,64,8,8projectile6=x,112,64,8,8projectile7=x,120,64,8,8fireball=x,128,64,8,8icefall=x,136,64,8,8magicbubble=x,24,80,24,24fireballs0=x,48,80,24,24fireballs1=x,72,80,24,24fireballs2=x,96,80,24,24explosion0=x,120,80,24,24explosion1=x,144,80,24,24explosion2=x,168,80,24,24