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;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$)
;6912: color 0 in bmp is for mask
;16c: color 16 in bmp is for mask
;formats:
;[b: b/w tiles: wid, hgt, data]
;B: colour tiles: wid, hgt, data
;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...)
;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)]
;T: colour tilepic 28xN (size 0xN00 bytes)
;x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid

spider0=x,0,0,16,16
spider0step=x,16,0,16,16
spider1=x,32,0,16,16
spider1step=x,48,0,16,16
spider2=x,64,0,16,16
spider2step=x,80,0,16,16
spider3=x,96,0,16,16
spider3step=x,112,0,16,16
spider4=x,128,0,16,16
spider4step=x,144,0,16,16
spider5=x,160,0,16,16
spider5step=x,176,0,16,16
spider6=x,192,0,16,16
spider6step=x,208,0,16,16
spider7=x,224,0,16,16
spider7step=x,240,0,16,16
spider0hit=x,0,16,16,16
spider1hit=x,32,16,16,16
spider2hit=x,64,16,16,16
spider3hit=x,96,16,16,16
spider4hit=x,128,16,16,16
spider5hit=x,160,16,16,16
spider6hit=x,192,16,16,16
spider7hit=x,224,16,16,16
skeleton0=x,0,32,16,16
skeleton0step=x,16,32,16,16
skeleton1=x,32,32,16,16
skeleton1step=x,48,32,16,16
skeleton2=x,64,32,16,16
skeleton2step=x,80,32,16,16
skeleton3=x,96,32,16,16
skeleton3step=x,112,32,16,16
skeleton4=x,128,32,16,16
skeleton4step=x,144,32,16,16
skeleton5=x,160,32,16,16
skeleton5step=x,176,32,16,16
skeleton6=x,192,32,16,16
skeleton6step=x,208,32,16,16
skeleton7=x,224,32,16,16
skeleton7step=x,240,32,16,16
skeleton0hit=x,0,48,16,16
skeleton1hit=x,32,48,16,16
skeleton2hit=x,64,48,16,16
skeleton3hit=x,96,48,16,16
skeleton4hit=x,128,48,16,16
skeleton5hit=x,160,48,16,16
skeleton6hit=x,192,48,16,16
skeleton7hit=x,224,48,16,16