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;label autonumbering: label#8=... or label$4 or label$4#8;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$);6912: color 0 in bmp is for mask;16c: color 16 in bmp is for mask;formats:;b: b/w tiles: chrdata...;B: colour tiles: chrdata...;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...);z: b/w sprites: antipixelsw... (right to left);Z: b/w sprites: antipixelsw... (left to right);w: b/w sprites: antipixelsw, antimaskw...;W: b/w image by columns;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)];T: colour tilepic 28xN (size 0xN00 bytes);x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid;L: 16c 16x16 tiles (N of tiles in "defaultcolor"): N of tile for each square;i: 16c image;P: DDp palettescorp0=x,0,64,16,16scorp0step=x,16,64,16,16scorp1=x,32,64,16,16scorp1step=x,48,64,16,16scorp2=x,64,64,16,16scorp2step=x,80,64,16,16scorp3=x,96,64,16,16scorp3step=x,112,64,16,16scorp4=x,128,64,16,16scorp4step=x,144,64,16,16scorp5=x,160,64,16,16scorp5step=x,176,64,16,16scorp6=x,192,64,16,16scorp6step=x,208,64,16,16scorp7=x,224,64,16,16scorp7step=x,240,64,16,16scorp0hit=x,0,80,16,16scorp1hit=x,32,80,16,16scorp2hit=x,64,80,16,16scorp3hit=x,96,80,16,16scorp4hit=x,128,80,16,16scorp5hit=x,160,80,16,16scorp6hit=x,192,80,16,16scorp7hit=x,224,80,16,16star0=x,0,96,16,16star0step=x,16,96,16,16star1=x,32,96,16,16star1step=x,48,96,16,16star2=x,64,96,16,16star2step=x,80,96,16,16star3=x,96,96,16,16star3step=x,112,96,16,16star4=x,128,96,16,16star4step=x,144,96,16,16star5=x,160,96,16,16star5step=x,176,96,16,16star6=x,192,96,16,16star6step=x,208,96,16,16star7=x,224,96,16,16star7step=x,240,96,16,16star0hit=x,0,112,16,16star1hit=x,32,112,16,16star2hit=x,64,112,16,16star3hit=x,96,112,16,16star4hit=x,128,112,16,16star5hit=x,160,112,16,16star6hit=x,192,112,16,16star7hit=x,224,112,16,16