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;label autonumbering: label#8=... or label$4 or label$4#8
;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$)
;6912: color 0 in bmp is for mask
;16c: color 16 in bmp is for mask
;formats:
;b: b/w tiles: chrdata...
;B: colour tiles: chrdata...
;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...)
;z: b/w sprites: antipixelsw... (right to left)
;Z: b/w sprites: antipixelsw... (left to right)
;w: b/w sprites: antipixelsw, antimaskw...
;W: b/w image by columns
;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)]
;T: colour tilepic 28xN (size 0xN00 bytes)
;x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid
;L: 16c 16x16 tiles (N of tiles in "defaultcolor"): N of tile for each square
;i: 16c image
;P: DDp palette

scorp0=x,0,64,16,16
scorp0step=x,16,64,16,16
scorp1=x,32,64,16,16
scorp1step=x,48,64,16,16
scorp2=x,64,64,16,16
scorp2step=x,80,64,16,16
scorp3=x,96,64,16,16
scorp3step=x,112,64,16,16
scorp4=x,128,64,16,16
scorp4step=x,144,64,16,16
scorp5=x,160,64,16,16
scorp5step=x,176,64,16,16
scorp6=x,192,64,16,16
scorp6step=x,208,64,16,16
scorp7=x,224,64,16,16
scorp7step=x,240,64,16,16
scorp0hit=x,0,80,16,16
scorp1hit=x,32,80,16,16
scorp2hit=x,64,80,16,16
scorp3hit=x,96,80,16,16
scorp4hit=x,128,80,16,16
scorp5hit=x,160,80,16,16
scorp6hit=x,192,80,16,16
scorp7hit=x,224,80,16,16
star0=x,0,96,16,16
star0step=x,16,96,16,16
star1=x,32,96,16,16
star1step=x,48,96,16,16
star2=x,64,96,16,16
star2step=x,80,96,16,16
star3=x,96,96,16,16
star3step=x,112,96,16,16
star4=x,128,96,16,16
star4step=x,144,96,16,16
star5=x,160,96,16,16
star5step=x,176,96,16,16
star6=x,192,96,16,16
star6step=x,208,96,16,16
star7=x,224,96,16,16
star7step=x,240,96,16,16
star0hit=x,0,112,16,16
star1hit=x,32,112,16,16
star2hit=x,64,112,16,16
star3hit=x,96,112,16,16
star4hit=x,128,112,16,16
star5hit=x,160,112,16,16
star6hit=x,192,112,16,16
star7hit=x,224,112,16,16