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;label autonumbering: label#8=... or label$4 or label$4#8;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$);6912: color 0 in bmp is for mask;16c: color 16 in bmp is for mask;formats:;b: b/w tiles: chrdata...;B: colour tiles: chrdata...;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...);z: b/w sprites: antipixelsw... (right to left);Z: b/w sprites: antipixelsw... (left to right);w: b/w sprites: antipixelsw, antimaskw...;W: b/w image by columns;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)];T: colour tilepic 28xN (size 0xN00 bytes);x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid;L: 16c 16x16 tiles (N of tiles in "defaultcolor"): N of tile for each square;i: 16c image;P: DDp palettedemon0=x,0,48,16,24demon0step=x,16,48,16,24demon1=x,32,48,16,24demon1step=x,48,48,16,24demon2=x,64,48,16,24demon2step=x,80,48,16,24demon3=x,96,48,16,24demon3step=x,112,48,16,24demon4=x,128,48,16,24demon4step=x,144,48,16,24demon5=x,160,48,16,24demon5step=x,176,48,16,24demon6=x,192,48,16,24demon6step=x,208,48,16,24demon7=x,224,48,16,24demon7step=x,240,48,16,24demon0hit=x,0,72,16,24demon1hit=x,32,72,16,24demon2hit=x,64,72,16,24demon3hit=x,96,72,16,24demon4hit=x,128,72,16,24demon5hit=x,160,72,16,24demon6hit=x,192,72,16,24demon7hit=x,224,72,16,24