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;label autonumbering: label#8=... or label$4 or label$4#8;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$);6912: color 0 in bmp is for mask;16c: color 16 in bmp is for mask;formats:;b: b/w tiles: chrdata...;B: colour tiles: chrdata...;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...);z: b/w sprites: antipixelsw... (right to left);Z: b/w sprites: antipixelsw... (left to right);w: b/w sprites: antipixelsw, antimaskw...;W: b/w image by columns;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)];T: colour tilepic 28xN (size 0xN00 bytes);x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid;L: 16c 16x16 tiles (N of tiles in "defaultcolor"): N of tile for each square;i: 16c image;P: DDp palettehuman0=x,0,0,16,16human0step=x,16,0,16,16human1=x,32,0,16,16human1step=x,48,0,16,16human2=x,64,0,16,16human2step=x,80,0,16,16human3=x,96,0,16,16human3step=x,112,0,16,16human4=x,128,0,16,16human4step=x,144,0,16,16human5=x,160,0,16,16human5step=x,176,0,16,16human6=x,192,0,16,16human6step=x,208,0,16,16human7=x,224,0,16,16human7step=x,240,0,16,16human0hit=x,0,16,16,16human1hit=x,32,16,16,16human2hit=x,64,16,16,16human3hit=x,96,16,16,16human4hit=x,128,16,16,16human5hit=x,160,16,16,16human6hit=x,192,16,16,16human7hit=x,224,16,16,16humanwood0=x,0,32,16,16humanwood0step=x,16,32,16,16humanwood1=x,32,32,16,16humanwood1step=x,48,32,16,16humanwood2=x,64,32,16,16humanwood2step=x,80,32,16,16humanwood3=x,96,32,16,16humanwood3step=x,112,32,16,16humanwood4=x,128,32,16,16humanwood4step=x,144,32,16,16humanwood5=x,160,32,16,16humanwood5step=x,176,32,16,16humanwood6=x,192,32,16,16humanwood6step=x,208,32,16,16humanwood7=x,224,32,16,16humanwood7step=x,240,32,16,16humangold0=x,0,48,16,16humangold0step=x,16,48,16,16humangold1=x,32,48,16,16humangold1step=x,48,48,16,16humangold2=x,64,48,16,16humangold2step=x,80,48,16,16humangold3=x,96,48,16,16humangold3step=x,112,48,16,16humangold4=x,128,48,16,16humangold4step=x,144,48,16,16humangold5=x,160,48,16,16humangold5step=x,176,48,16,16humangold6=x,192,48,16,16humangold6step=x,208,48,16,16humangold7=x,224,48,16,16humangold7step=x,240,48,16,16