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;label autonumbering: label#8=... or label$4 or label$4#8;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$);6912: color 0 in bmp is for mask;16c: color 16 in bmp is for mask;formats:;b: b/w tiles: chrdata...;B: colour tiles: chrdata...;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...);z: b/w sprites: antipixelsw... (right to left);Z: b/w sprites: antipixelsw... (left to right);w: b/w sprites: antipixelsw, antimaskw...;W: b/w image by columns;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)];T: colour tilepic 28xN (size 0xN00 bytes);x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid;L: 16c 16x16 tiles (N of tiles in "defaultcolor"): N of tile for each square;i: 16c image;P: DDp palettehumarc0=x,0,64,16,16humarc0step=x,16,64,16,16humarc1=x,32,64,16,16humarc1step=x,48,64,16,16humarc2=x,64,64,16,16humarc2step=x,80,64,16,16humarc3=x,96,64,16,16humarc3step=x,112,64,16,16humarc4=x,128,64,16,16humarc4step=x,144,64,16,16humarc5=x,160,64,16,16humarc5step=x,176,64,16,16humarc6=x,192,64,16,16humarc6step=x,208,64,16,16humarc7=x,224,64,16,16humarc7step=x,240,64,16,16humblade0=x,0,80,16,16humblade0step=x,16,80,16,16humblade1=x,32,80,16,16humblade1step=x,48,80,16,16humblade2=x,64,80,16,16humblade2step=x,80,80,16,16humblade3=x,96,80,16,16humblade3step=x,112,80,16,16humblade4=x,128,80,16,16humblade4step=x,144,80,16,16humblade5=x,160,80,16,16humblade5step=x,176,80,16,16humblade6=x,192,80,16,16humblade6step=x,208,80,16,16humblade7=x,224,80,16,16humblade7step=x,240,80,16,16humblade0hit=x,0,96,16,16humblade1hit=x,32,96,16,16humblade2hit=x,64,96,16,16humblade3hit=x,96,96,16,16humblade4hit=x,128,96,16,16humblade5hit=x,160,96,16,16humblade6hit=x,192,96,16,16humblade7hit=x,224,96,16,16