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;label autonumbering: label#8=... or label$4 or label$4#8;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$);6912: color 0 in bmp is for mask;16c: color 16 in bmp is for mask;formats:;b: b/w tiles: chrdata...;B: colour tiles: chrdata...;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...);z: b/w sprites: antipixelsw... (right to left);Z: b/w sprites: antipixelsw... (left to right);w: b/w sprites: antipixelsw, antimaskw...;W: b/w image by columns;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)];T: colour tilepic 28xN (size 0xN00 bytes);x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid;L: 16c 16x16 tiles (N of tiles in "defaultcolor"): N of tile for each square;i: 16c image;P: DDp palettehumhor0=x,0,96,24,24humhor0step=x,24,96,24,24humhor1=x,48,96,24,24humhor1step=x,72,96,24,24humhor2=x,96,96,24,24humhor2step=x,120,96,24,24humhor3=x,144,96,24,24humhor3step=x,168,96,24,24humhor4=x,0,144,24,24humhor4step=x,24,144,24,24humhor5=x,48,144,24,24humhor5step=x,72,144,24,24humhor6=x,96,144,24,24humhor6step=x,120,144,24,24humhor7=x,144,144,24,24humhor7step=x,168,144,24,24humhor0hit=x,0,120,24,24humhor1hit=x,48,120,24,24humhor2hit=x,96,120,24,24humhor3hit=x,144,120,24,24humhor4hit=x,0,168,24,24humhor5hit=x,48,168,24,24humhor6hit=x,96,168,24,24humhor7hit=x,144,168,24,24