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;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$)
;6912: color 0 in bmp is for mask
;16c: color 16 in bmp is for mask
;formats:
;[b: b/w tiles: wid, hgt, data]
;B: colour tiles: wid, hgt, data
;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...)
;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)]
;T: colour tilepic 28xN (size 0xN00 bytes)
;x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid
;(hgt=8,16,24,32, wid even!)
;P: DDp palette

spaceship0=x,0,0,16,16
fly0=x,16,0,16,16
fly1=x,32,0,16,16
bomb0=x,48,0,4,8
dot0=x,64,0,2,8
explosion0=x,80,0,18,24
explosion1=x,112,0,22,24
explosion2=x,144,0,24,24
explosion3=x,176,0,30,32
explosion4=x,208,0,32,32