?login_element?

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;label autonumbering: label#8=... or label$4 or label$4#8
;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$)
;6912: color 0 in bmp is for mask
;16c: color 16 in bmp is for mask
;formats:
;b: b/w tiles: chrdata...
;B: colour tiles: chrdata...
;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...)
;z: b/w sprites: antipixelsw... (right to left)
;Z: b/w sprites: antipixelsw... (left to right)
;w: b/w sprites: antipixelsw, antimaskw...
;W: b/w image by columns
;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)]
;T: colour tilepic 28xN (size 0xN00 bytes)
;x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid
;L: 16c 16x16 tiles (N of tiles in "defaultcolor"): N of tile for each square
;i: 16c image
;P: DDp palette

block44=i,0,16,32,32,7
block48=i,32,16,32,64,7
block84=i,64,16,64,32,7
block88=i,128,16,64,64,7
digit1=i,8,0,8,8,7
digit2=i,16,0,8,8,7
digit3=i,24,0,8,8,7
digit4=i,32,0,8,8,7
digit5=i,40,0,8,8,7
digit6=i,48,0,8,8,7
digit7=i,56,0,8,8,7
digit8=i,64,0,8,8,7
digit9=i,72,0,8,8,7
digitA=i,80,0,8,8,7
digitB=i,88,0,8,8,7
pal=P,0,0,0,0