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;label autonumbering: label#8=... or label$4 or label$4#8;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$);6912: color 0 in bmp is for mask;16c: color 16 in bmp is for mask;formats:;b: b/w tiles: chrdata...;B: colour tiles: chrdata...;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...);z: b/w sprites: antipixelsw... (right to left);Z: b/w sprites: antipixelsw... (left to right);w: b/w sprites: antipixelsw, antimaskw...;W: b/w image by columns;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)];T: colour tilepic 28xN (size 0xN00 bytes);x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid;L: 16c 16x16 tiles (N of tiles in "defaultcolor"): N of tile for each square;i: 16c image;P: DDp palettehero_r0=x,0,16,24,16hero_r1=x,24,16,24,16hero_r2=x,48,16,24,16hero_l0=x,72,16,24,16hero_l1=x,96,16,24,16hero_l2=x,120,16,24,16hero_climb0=x,144,16,24,16hero_climb1=x,168,16,24,16hero_dead=x,192,16,24,16alien1_r0=x,0,48,24,16alien1_r1=x,24,48,24,16alien1_r2=x,48,48,24,16alien1_l0=x,72,48,24,16alien1_l1=x,96,48,24,16alien1_l2=x,120,48,24,16alien1_climb0=x,144,48,24,16alien1_climb1=x,168,48,24,16alien1_dead=x,192,48,24,16alien2_r0=x,0,80,24,16alien2_r1=x,24,80,24,16alien2_r2=x,48,80,24,16alien2_l0=x,72,80,24,16alien2_l1=x,96,80,24,16alien2_l2=x,120,80,24,16alien2_climb0=x,144,80,24,16alien2_climb1=x,168,80,24,16alien2_dead=x,192,80,24,16