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;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$);6912: color 0 in bmp is for mask;16c: color 16 in bmp is for mask;formats:;[b: b/w tiles: wid, hgt, data];B: colour tiles: wid, hgt, data;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...);[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)];T: colour tilepic 28xN (size 0xN00 bytes);x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid;P: DDp palettedragon0=x,0,0,16,16dragon1=x,16,0,16,16dragon2=x,32,0,16,16dragon3=x,48,0,16,16dragon4=x,64,0,16,16dragon5=x,80,0,16,16dragon6=x,96,0,16,16dragon7=x,112,0,16,16dragon8=x,128,0,16,16dragon9=x,144,0,16,16dragon10=x,160,0,16,16dragon11=x,176,0,16,16cursor0=x,192,0,16,16cursor1=x,208,0,16,16cursor2=x,224,0,16,16