if "
%settedpath%"==""
call ../../_sdk/setpath.bat
"../../_sdk/nedores.exe" images/tiles1.bmp images/tiles.dat tiles.ast
"../../_sdk/nedores.exe" images/WBAR.bmp images/WBAR.dat WBAR.ast
"../../_sdk/nedores.exe" images/WHUM1.bmp images/WHUM1.dat WHUM1.ast
"../../_sdk/nedores.exe" images/WHUM1.bmp images/pal.dat pal.ast
copy images\bg*.bmp sprexamp
rem copy images\tiles*.bmp sprexamp
sjasmplus --nologo --msg=war --msg=war WBAR.ast --raw=sprexamp/WBAR.bin
sjasmplus --nologo --msg=war --msg=war tiles.ast --raw=sprexamp/tiles.bin
sjasmplus --nologo --msg=war --msg=war WHUM1.asm
sjasmplus --nologo --msg=war --msg=war music.asm
sjasmplus --nologo --msg=war --msg=war sfx.asm
sjasmplus --nologo --msg=war --msg=war main.asm
@SET releasedir2=../../../release/
@"../../../tools/dmimg.exe" ../../../us/sd_nedo.vhd put %%j /nedogame/%%j
@move "*.com" "
%releasedir2%nedogame"
> nul
@IF EXIST %%~nj xcopy /Y "
%%~nj" "
%releasedir2%nedogame\
%%~nj\"
> nul
)
@call ..\tools\chkimg.bat sd
rem pause
rem if "%makeall%"=="" ..\..\..\us\emul.exe
@if "
%makeall%"=="" ..\us\emul.exe
)