if "
%settedpath%"=="" 
call ../../_sdk/setpath.bat
  
"../../_sdk/nedores.exe" images/tiles1.bmp images/tiles.dat tiles.ast
 
"../../_sdk/nedores.exe" images/WBAR.bmp images/WBAR.dat WBAR.ast
 
"../../_sdk/nedores.exe" images/WHUM1.bmp images/WHUM1.dat WHUM1.ast
 
"../../_sdk/nedores.exe" images/WHUM1.bmp images/pal.dat pal.ast
 
copy images\bg*.bmp sprexamp
  
rem copy images\tiles*.bmp sprexamp
 
sjasmplus --nologo --msg=war --msg=war WBAR.ast --raw=sprexamp/WBAR.bin
 
sjasmplus --nologo --msg=war --msg=war tiles.ast --raw=sprexamp/tiles.bin
 
sjasmplus --nologo --msg=war --msg=war WHUM1.asm
 
sjasmplus --nologo --msg=war --msg=war music.asm
 
sjasmplus --nologo --msg=war --msg=war sfx.asm
 
sjasmplus --nologo --msg=war --msg=war main.asm
 
 
 
@SET releasedir2=../../../release/
  
  @"../../../tools/dmimg.exe" ../../../us/sd_nedo.vhd put %%j /nedogame/%%j
 
  @move "*.com" "
%releasedir2%nedogame" 
> nul  
  @IF EXIST %%~nj xcopy /Y "
%%~nj" "
%releasedir2%nedogame\
%%~nj\" 
> nul  
  )
 
@call ..\tools\chkimg.bat sd
  
 rem pause
 
rem  if "%makeall%"=="" ..\..\..\us\emul.exe
 
 @if "
%makeall%"=="" ..\us\emul.exe
  
)