Rev 603 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | Download
;label autonumbering: label#8=... or label$4 or label$4#8;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$);6912: color 0 in bmp is for mask;16c: color 16 in bmp is for mask;formats:;b: b/w tiles: chrdata...;B: colour tiles: chrdata...;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...);z: b/w sprites: antipixelsw... (right to left);Z: b/w sprites: antipixelsw... (left to right);w: b/w sprites: antipixelsw, antimaskw...;W: b/w image by columns;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)];T: colour tilepic 28xN (size 0xN00 bytes);x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid;L: 16c 16x16 tiles (N of tiles in "defaultcolor"): N of tile for each square;i: 16c image;P: DDp palettehuman0=x,0,0,16,16human0step=x,16,0,16,16human1=x,32,0,16,16human1step=x,48,0,16,16human2=x,64,0,16,16human2step=x,80,0,16,16human3=x,96,0,16,16human3step=x,112,0,16,16human4=x,128,0,16,16human4step=x,144,0,16,16human5=x,160,0,16,16human5step=x,176,0,16,16human6=x,192,0,16,16human6step=x,208,0,16,16human7=x,224,0,16,16human7step=x,240,0,16,16bulletright=x,16,16,8,8bulletleft=x,24,16,8,8human2hit=x,64,16,16,16human3hit=x,96,16,16,16human4hit=x,128,16,16,16human5hit=x,160,16,16,16herostandright0=x,0,32,32,32herostandright1=x,32,32,32,32herostandleft0=x,0,64,32,32herostandleft1=x,32,64,32,32herorunright0=x,64,32,32,32herorunright1=x,96,32,32,32herorunright2=x,128,32,32,32herorunleft0=x,64,64,32,32herorunleft1=x,96,64,32,32herorunleft2=x,128,64,32,32