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;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$);6912: color 0 in bmp is for mask;16c: color 16 in bmp is for mask;formats:;[b: b/w tiles: wid, hgt, data];B: colour tiles: wid, hgt, data;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...);[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)];T: colour tilepic 28xN (size 0xN00 bytes);x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid;P: DDp palettehuman0=x,0,0,16,16human0step=x,16,0,16,16human1=x,32,0,16,16human1step=x,48,0,16,16human2=x,64,0,16,16human2step=x,80,0,16,16human3=x,96,0,16,16human3step=x,112,0,16,16human4=x,128,0,16,16human4step=x,144,0,16,16human5=x,160,0,16,16human5step=x,176,0,16,16human6=x,192,0,16,16human6step=x,208,0,16,16human7=x,224,0,16,16human7step=x,240,0,16,16bulletright=x,16,16,8,8bulletleft=x,24,16,8,8human2hit=x,64,16,16,16human3hit=x,96,16,16,16human4hit=x,128,16,16,16human5hit=x,160,16,16,16herostandright0=x,0,32,32,32herostandright1=x,32,32,32,32herostandleft0=x,0,64,32,32herostandleft1=x,32,64,32,32herorunright0=x,64,32,32,32herorunright1=x,96,32,32,32herorunright2=x,128,32,32,32herorunleft0=x,64,64,32,32herorunleft1=x,96,64,32,32herorunleft2=x,128,64,32,32