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;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$)
;6912: color 0 in bmp is for mask
;16c: color 16 in bmp is for mask
;formats:
;[b: b/w tiles: wid, hgt, data]
;B: colour tiles: wid, hgt, data
;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...)
;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)]
;T: colour tilepic 28xN (size 0xN00 bytes)
;x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid
;L: 16c 16x16 tiles (N of tiles in "defaultcolor"): N of tile for each square

land=L,0,0,256,256,256
    0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14, 15,
   16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
   32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
   48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
   64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
   80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
   96, 97, 98, 99,100,101,102,103,104,105,106,107,108,109,110,111,
  112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,
  128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
  144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,
  160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,
  176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,
  192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,
  208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
  224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
  240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255