- /* V1.4, please see mapwin.htm docs 'Exporting map for GBA' */ 
-   
- #define AN_END -1                       /* Animation types, AN_END = end of anims */ 
- #define AN_NONE 0                       /* No anim defined */ 
- #define AN_LOOPF 1              /* Loops from start to end, then jumps to start etc */ 
- #define AN_LOOPR 2              /* As above, but from end to start */ 
- #define AN_ONCE 3                       /* Only plays once */ 
- #define AN_ONCEH 4              /* Only plays once, but holds end frame */ 
- #define AN_PPFF 5                       /* Ping Pong start-end-start-end-start etc */ 
- #define AN_PPRR 6                       /* Ping Pong end-start-end-start-end etc */ 
- #define AN_PPRF 7                       /* Used internally by playback */ 
- #define AN_PPFR 8                       /* Used internally by playback */ 
- #define AN_ONCES 9              /* Used internally by playback */ 
-   
-   
- typedef struct {                                /* Structure for data blocks */ 
- long int bgoff, fgoff;                  /* offsets from start of graphic blocks */ 
- long int fgoff2, fgoff3;                /* more overlay blocks */ 
- unsigned long int user1, user2; /* user long data */ 
- unsigned short int user3, user4;        /* user short data */ 
- unsigned char user5, user6, user7;      /* user byte data */ 
- unsigned char tl : 1;                           /* bits for collision detection */ 
- unsigned char tr : 1; 
- unsigned char bl : 1; 
- unsigned char br : 1; 
- unsigned char trigger : 1;                      /* bg transparency */ 
- unsigned char unused1 : 1; 
- unsigned char unused2 : 1;      /* this is the flip-h bit */ 
- unsigned char unused3 : 1;      /* this is the flip-v bit */ 
- } BLKSTR; 
-   
- typedef struct {                /* Animation control structure */ 
- signed char antype;     /* Type of anim, AN_? */ 
- signed char andelay;    /* Frames to go before next frame */ 
- signed char ancount;    /* Counter, decs each frame, till 0, then resets to andelay */ 
- signed char anuser;     /* User info */ 
- long int ancuroff;      /* Points to current offset in list */ 
- long int anstartoff;    /* Points to start of blkstr offsets list, AFTER ref. blkstr offset */ 
- long int anendoff;      /* Points to end of blkstr offsets list */ 
- } ANISTR; 
-   
- typedef struct { /* Object structure */ 
- int xpos, ypos; /* pixel position in map to handle */ 
- int gfxid, tileid; 
- int gxoff, gyoff; /* offset into graphic */ 
- int gwidth, gheight; 
- int ghandlexoff, ghandleyoff; /* handle pos, from gxoff, gyoff */ 
- int show; /* display mode */ 
- int user1, user2, user3, user4, user5, user6, user7; 
- int flags; 
- } OBJSTR; 
-