;    Number required for registered version of MapWin32 Pro,
 
;    see mapwin32pro.html for details
 
;    00000000=MappyWin32 full version
 
;    00000001=MapWin32 Pro demo version (no save, some exports disabled)
 
;    ????????=MapWin32 Pro full version (valid numbers only)
 
;
 
;    Enter registration number on the next line:
 
proregnumber=00000000
 
;
 
;
 
;    Starting width and height of editor in pixels
 
;    It is best to leave this at 640x480 and use the maximize button
 
;    to the left of the 'X' close gadget to fill the screen
 
;
 
width=640
 
height=480
 
;
 
;
 
;    graphicsmem:
 
;    Amount of memory (in mb) to use for graphics tiles, should be higher than
 
;    the amount listed in Map Properties for Graphics/1mb
 
;
 
graphicsmem=8
 
;
 
;
 
;    folder:
 
;    Folder used for file requests on first use
 
;    . is the current folder
 
;    blank (folder=) is the windows default (My Documents or last folder)
 
;    otherwise, a normal path like: folder=c:\maps
 
;
 
folder=.
 
;
 
;
 
;    backups:
 
;    0 = no backups are made when saving
 
;    1 = existing map with same name is renamed to *.BAK when saving
 
;
 
backups=0
 
;
 
;
 
;    wlayout:
 
;    -1=Windows are not resized when MappyWin32 is minimized, resized etc
 
;    0=Map window on left, block window on right
 
;    1=Block window on left, map window on right
 
;
 
wlayout=0
 
;
 
;
 
;    panelpro: (MapWin32 Pro only)
 
;    0 = No panel (right click block window to change panel)
 
;    1 = Cluster style panel (default)
 
;    2 = Bar style panel
 
;
 
panelpro=1
 
;
 
prographbg=1
 
sortobjects=0
 
;
 
;
 
;
 
;    panelzoom:
 
;    0 = Zoom in Block window always x1
 
;    1 = Zoom in Block window same as map window
 
;
 
panelzoom=1
 
;
 
;
 
;    luafilemenu:
 
;    0=disabled
 
;    1=enabled, file menu options are replaced with luascripts,
 
;    for example: File: New map would run luascr/luafilenewmap.lua,
 
;    File: Open would run luascr/luafileopen.lua etc (if they exist).
 
;
 
luafilemenu=0
 
;
 
;
 
;    lua scripts
 
;    these are files in the luascr folder, they are textfiles that allow
 
;    custom functions to be written (see www.lua.org for language details)
 
;    to add them list them here preceded by lua01 to lua16, they appear
 
;    in the Custom menu. You can also drag and drop .lua scripts onto the editor
 
;
 
lua01=Export Flash actionscript.lua
 
lua02=Export binary file.lua
 
lua03=Set palette index.lua
 
lua04=Swap palette indexes.lua
 
lua05=Solid rectangle.lua
 
lua06=Autofringe.lua
 
lua07=Read textfile.lua
 
lua08=Export GBA 16x16 table.lua
 
lua09=Tile graphic test.lua
 
lua10=Random distribution.lua
 
lua11=Merge layers.lua
 
lua12=Show mouse coords.lua
 
lua13=Find block in map.lua
 
lua14=Set colourkey transparency.lua
 
lua15=Set Text Strings.lua
 
;
 
;
 
;    function keys
 
;    you can set function keys F1 to F10 to any CM_ function, with the
 
;    corresponding CM_ number (ie: help is 119). See mapwin.htm 'shortcuts'
 
;
 
keyF1=119
 
;
 
;
 
;    numeric keys (main keyboard)
 
;    can be defined to CM_ functions like function keys
 
;
 
key1=123
 
key2=124
 
key3=125
 
;
 
;
 
;    mousebuttons:
 
;    use lbutton, mbutton, rbutton, xbutton1 etc
 
;    values 0 to 10 are from the list in custom:mousebuttons
 
;    values 100 on are commands (like with keys), example:
 
;    lbutton=400 runs lua script 1 on click
 
;
 
;
 
;    thumbtrack:
 
;    0 = map display does not update when scrollbars are being dragged
 
;    1 = map display updates when scrollbars are being dragged
 
;
 
thumbtrack=1
 
;
 
;
 
;    mwheelstyle:
 
;    0 = mousewheel scrolls map over map window, blocks over block window
 
;    1 = mousewheel scroll block window anywhere (hold wheelbutton to select blocks)
 
;
 
mwheelstyle=0
 
;
 
;
 
;    mwheelblks:
 
;    mwheelblks=amount of blocks to scroll
 
;
 
mwheelblks=2
 
;
 
;
 
;    showuser (also in MapTools menu):
 
;    0=off
 
;    1 to 7 = show a user field (1 to 7) on top of the blocks if not 0
 
;    8 = show flags over blocks
 
;
 
showuser=0
 
;
 
;
 
;    wnesmode:
 
;    0=off, 1 = on. For 3D libraries like MappyGL shows red lines for vertical walls
 
;
 
wnesmode=0
 
;
 
;
 
;    tbarname:
 
;    0=off (Titlebar shows 'Mappy - Win32')
 
;    1=on (shows map name then 'MappyWin32')
 
;
 
tbarname=1
 
;
 
;
 
;    tbarinfo:
 
;    0=Map window has 'Map Editor' in titlebar at all times
 
;    1=Map window has current 'X #/#, Y #/#, Block/Anim #'
 
;    2=Map window has current 'X #/#, Y #/#, Block/Anim # (blockdetails)'
 
;    3=Map window has current 'X #/#, Y #/#, Layer #/#, Block/Anim #'
 
;    4=Map window has current 'X #/#, Y #/#, Layer #/#, Block/Anim # (blockdetails)'
 
;    5=Map window has current 'X #/#, Y #/#, Layer #/#, Block/Anim # [TextString]'
 
;    6=Map window has current 'X #/#, Y #/#, [Layer name] #/#, Block/Anim # [TextString]'
 
;
 
tbarinfo=6
 
;
 
;
 
;    grid:
 
;    0=No grid
 
;    1=Block under mousepointer is highlighted in Map window
 
;    2=Block under mousepointer is highlighted in Map window and tiles
 
;      in Block editor have a border
 
;
 
grid=1
 
;
 
;
 
;    zoom:
 
;    -4=Blocks are displayed 1/4 actual size
 
;    -2=Blocks are displayed half actual size
 
;    1=Blocks are displayed actual size
 
;    2=Blocks are displayed 2x actual size
 
;    4=Blocks are displayed 4x actual size
 
;
 
zoom=1
 
;
 
;
 
;    zmstyle: (zoom style)
 
;    0=software (experimental)
 
;    1=hardware
 
;
 
zmstyle=0
 
;
 
;
 
;    picklayer:
 
;    #=Layer to toggle with 'o' key
 
;
 
picklayer=1
 
;
 
;
 
;    flippedtiles: (recommended only for GBA, disables iso split pillars)
 
;    0=flipping of tiles disabled
 
;    1=flipping of tiles enabled (last 2 boxes in other block properties)
 
;
 
flippedtiles=0
 
;
 
;
 
;    rotatedtiles: (recommended only for MappyGL, disables iso split pillars)
 
;    0=rotating of tiles disabled
 
;    1=rotating of tiles enabled (user7 box = 1, 2 or 3 in block properties)
 
;
 
rotatedtiles=0
 
;
 
;
 
;    trans...:
 
;    transparency colours (all values 0 to 255)
 
;
 
transred=255
 
transgreen=0
 
transblue=255
 
trans8bit=0
 
;
 
;
 
;    apmode: (anim preview default mode)
 
;    string must be exactly as in preview setup
 
;
 
apmode="640*480 8bpp ?hz"
 
;
 
;
 
;    importskip:
 
;    0=all blocks imported (recommended for .MAP files)
 
;    1=all blocks except entirely black blocks are imported
 
;    2=first block imported if not black, all other blocks imported, until
 
;      all further blocks are black (recommended for .FMP files)
 
;
 
importskip=2
 
;
 
;
 
;    simpleimport:
 
;    0=off Questions are asked about how to import block graphics
 
;    1=on  MappyWin32 calculates how to import block graphics
 
;
 
simpleimport=1
 
;
 
;
 
;    textexportopts:
 
;    These correspond to the checkboxes in the export as text dialogue
 
;    CONST,CMAP,ANIBLKSTR,MAPARRAY,BLKGFX,MA2D,MA1D,MAALL,MASINGLE,
 
;    MERGEFLIP,16COL,CMAPRGB,CMAPGBA,ANIBLKSTRCUT,UNUSED,RESOLVEBG,
 
;    GBA8X816,USEPREFIX,OBJSTR,OBJSTRCUT,AREASTR,0,0,0,0
 
;    default: textexportopts=110101010000100111000000
 
;
 
textexportopts=110101010000100111000000
 
;
 
;
 
;    csvadjust:
 
;    #=adjustment value for map arrays when exporting .CSV and .TXT
 
;
 
csvadjust=0
 
;
 
;
 
;    csvusebg:
 
;    0=use block structure number in array when exporting .CSV
 
;    1=use BG field in array when exporting .CSV
 
;
 
csvusebg=1
 
;
 
;
 
;    .MAP format values
 
;    see docs 'The MAP file format'
 
;
 
maptype="LW4H4A4-1"
 
mapdefw=100
 
mapdefh=100
 
mapdefbw=0
 
mapdefbh=32
 
mapdefBMP="nodefault.bmp"
 
mapstaggerx=0
 
mapstaggery=0
 
mapclickmask=0