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  1. ;    Number required for registered version of MapWin32 Pro,
  2. ;    see mapwin32pro.html for details
  3. ;    00000000=MappyWin32 full version
  4. ;    00000001=MapWin32 Pro demo version (no save, some exports disabled)
  5. ;    ????????=MapWin32 Pro full version (valid numbers only)
  6. ;
  7. ;    Enter registration number on the next line:
  8. proregnumber=00000000
  9. ;
  10. ;
  11. ;    Starting width and height of editor in pixels
  12. ;    It is best to leave this at 640x480 and use the maximize button
  13. ;    to the left of the 'X' close gadget to fill the screen
  14. ;
  15. width=640
  16. height=480
  17. ;
  18. ;
  19. ;    graphicsmem:
  20. ;    Amount of memory (in mb) to use for graphics tiles, should be higher than
  21. ;    the amount listed in Map Properties for Graphics/1mb
  22. ;
  23. graphicsmem=8
  24. ;
  25. ;
  26. ;    folder:
  27. ;    Folder used for file requests on first use
  28. ;    . is the current folder
  29. ;    blank (folder=) is the windows default (My Documents or last folder)
  30. ;    otherwise, a normal path like: folder=c:\maps
  31. ;
  32. folder=.
  33. ;
  34. ;
  35. ;    backups:
  36. ;    0 = no backups are made when saving
  37. ;    1 = existing map with same name is renamed to *.BAK when saving
  38. ;
  39. backups=0
  40. ;
  41. ;
  42. ;    wlayout:
  43. ;    -1=Windows are not resized when MappyWin32 is minimized, resized etc
  44. ;    0=Map window on left, block window on right
  45. ;    1=Block window on left, map window on right
  46. ;
  47. wlayout=0
  48. ;
  49. ;
  50. ;    panelpro: (MapWin32 Pro only)
  51. ;    0 = No panel (right click block window to change panel)
  52. ;    1 = Cluster style panel (default)
  53. ;    2 = Bar style panel
  54. ;
  55. panelpro=1
  56. ;
  57. prographbg=1
  58. sortobjects=0
  59. ;
  60. ;
  61. ;
  62. ;    panelzoom:
  63. ;    0 = Zoom in Block window always x1
  64. ;    1 = Zoom in Block window same as map window
  65. ;
  66. panelzoom=1
  67. ;
  68. ;
  69. ;    luafilemenu:
  70. ;    0=disabled
  71. ;    1=enabled, file menu options are replaced with luascripts,
  72. ;    for example: File: New map would run luascr/luafilenewmap.lua,
  73. ;    File: Open would run luascr/luafileopen.lua etc (if they exist).
  74. ;
  75. luafilemenu=0
  76. ;
  77. ;
  78. ;    lua scripts
  79. ;    these are files in the luascr folder, they are textfiles that allow
  80. ;    custom functions to be written (see www.lua.org for language details)
  81. ;    to add them list them here preceded by lua01 to lua16, they appear
  82. ;    in the Custom menu. You can also drag and drop .lua scripts onto the editor
  83. ;
  84. lua01=Export Flash actionscript.lua
  85. lua02=Export binary file.lua
  86. lua03=Set palette index.lua
  87. lua04=Swap palette indexes.lua
  88. lua05=Solid rectangle.lua
  89. lua06=Autofringe.lua
  90. lua07=Read textfile.lua
  91. lua08=Export GBA 16x16 table.lua
  92. lua09=Tile graphic test.lua
  93. lua10=Random distribution.lua
  94. lua11=Merge layers.lua
  95. lua12=Show mouse coords.lua
  96. lua13=Find block in map.lua
  97. lua14=Set colourkey transparency.lua
  98. lua15=Set Text Strings.lua
  99. ;
  100. ;
  101. ;    function keys
  102. ;    you can set function keys F1 to F10 to any CM_ function, with the
  103. ;    corresponding CM_ number (ie: help is 119). See mapwin.htm 'shortcuts'
  104. ;
  105. keyF1=119
  106. ;
  107. ;
  108. ;    numeric keys (main keyboard)
  109. ;    can be defined to CM_ functions like function keys
  110. ;
  111. key1=123
  112. key2=124
  113. key3=125
  114. ;
  115. ;
  116. ;    mousebuttons:
  117. ;    use lbutton, mbutton, rbutton, xbutton1 etc
  118. ;    values 0 to 10 are from the list in custom:mousebuttons
  119. ;    values 100 on are commands (like with keys), example:
  120. ;    lbutton=400 runs lua script 1 on click
  121. ;
  122. ;
  123. ;    thumbtrack:
  124. ;    0 = map display does not update when scrollbars are being dragged
  125. ;    1 = map display updates when scrollbars are being dragged
  126. ;
  127. thumbtrack=1
  128. ;
  129. ;
  130. ;    mwheelstyle:
  131. ;    0 = mousewheel scrolls map over map window, blocks over block window
  132. ;    1 = mousewheel scroll block window anywhere (hold wheelbutton to select blocks)
  133. ;
  134. mwheelstyle=0
  135. ;
  136. ;
  137. ;    mwheelblks:
  138. ;    mwheelblks=amount of blocks to scroll
  139. ;
  140. mwheelblks=2
  141. ;
  142. ;
  143. ;    showuser (also in MapTools menu):
  144. ;    0=off
  145. ;    1 to 7 = show a user field (1 to 7) on top of the blocks if not 0
  146. ;    8 = show flags over blocks
  147. ;
  148. showuser=0
  149. ;
  150. ;
  151. ;    wnesmode:
  152. ;    0=off, 1 = on. For 3D libraries like MappyGL shows red lines for vertical walls
  153. ;
  154. wnesmode=0
  155. ;
  156. ;
  157. ;    tbarname:
  158. ;    0=off (Titlebar shows 'Mappy - Win32')
  159. ;    1=on (shows map name then 'MappyWin32')
  160. ;
  161. tbarname=1
  162. ;
  163. ;
  164. ;    tbarinfo:
  165. ;    0=Map window has 'Map Editor' in titlebar at all times
  166. ;    1=Map window has current 'X #/#, Y #/#, Block/Anim #'
  167. ;    2=Map window has current 'X #/#, Y #/#, Block/Anim # (blockdetails)'
  168. ;    3=Map window has current 'X #/#, Y #/#, Layer #/#, Block/Anim #'
  169. ;    4=Map window has current 'X #/#, Y #/#, Layer #/#, Block/Anim # (blockdetails)'
  170. ;    5=Map window has current 'X #/#, Y #/#, Layer #/#, Block/Anim # [TextString]'
  171. ;    6=Map window has current 'X #/#, Y #/#, [Layer name] #/#, Block/Anim # [TextString]'
  172. ;
  173. tbarinfo=6
  174. ;
  175. ;
  176. ;    grid:
  177. ;    0=No grid
  178. ;    1=Block under mousepointer is highlighted in Map window
  179. ;    2=Block under mousepointer is highlighted in Map window and tiles
  180. ;      in Block editor have a border
  181. ;
  182. grid=1
  183. ;
  184. ;
  185. ;    zoom:
  186. ;    -4=Blocks are displayed 1/4 actual size
  187. ;    -2=Blocks are displayed half actual size
  188. ;    1=Blocks are displayed actual size
  189. ;    2=Blocks are displayed 2x actual size
  190. ;    4=Blocks are displayed 4x actual size
  191. ;
  192. zoom=1
  193. ;
  194. ;
  195. ;    zmstyle: (zoom style)
  196. ;    0=software (experimental)
  197. ;    1=hardware
  198. ;
  199. zmstyle=0
  200. ;
  201. ;
  202. ;    picklayer:
  203. ;    #=Layer to toggle with 'o' key
  204. ;
  205. picklayer=1
  206. ;
  207. ;
  208. ;    flippedtiles: (recommended only for GBA, disables iso split pillars)
  209. ;    0=flipping of tiles disabled
  210. ;    1=flipping of tiles enabled (last 2 boxes in other block properties)
  211. ;
  212. flippedtiles=0
  213. ;
  214. ;
  215. ;    rotatedtiles: (recommended only for MappyGL, disables iso split pillars)
  216. ;    0=rotating of tiles disabled
  217. ;    1=rotating of tiles enabled (user7 box = 1, 2 or 3 in block properties)
  218. ;
  219. rotatedtiles=0
  220. ;
  221. ;
  222. ;    trans...:
  223. ;    transparency colours (all values 0 to 255)
  224. ;
  225. transred=255
  226. transgreen=0
  227. transblue=255
  228. trans8bit=0
  229. ;
  230. ;
  231. ;    apmode: (anim preview default mode)
  232. ;    string must be exactly as in preview setup
  233. ;
  234. apmode="640*480 8bpp ?hz"
  235. ;
  236. ;
  237. ;    importskip:
  238. ;    0=all blocks imported (recommended for .MAP files)
  239. ;    1=all blocks except entirely black blocks are imported
  240. ;    2=first block imported if not black, all other blocks imported, until
  241. ;      all further blocks are black (recommended for .FMP files)
  242. ;
  243. importskip=2
  244. ;
  245. ;
  246. ;    simpleimport:
  247. ;    0=off Questions are asked about how to import block graphics
  248. ;    1=on  MappyWin32 calculates how to import block graphics
  249. ;
  250. simpleimport=1
  251. ;
  252. ;
  253. ;    textexportopts:
  254. ;    These correspond to the checkboxes in the export as text dialogue
  255. ;    CONST,CMAP,ANIBLKSTR,MAPARRAY,BLKGFX,MA2D,MA1D,MAALL,MASINGLE,
  256. ;    MERGEFLIP,16COL,CMAPRGB,CMAPGBA,ANIBLKSTRCUT,UNUSED,RESOLVEBG,
  257. ;    GBA8X816,USEPREFIX,OBJSTR,OBJSTRCUT,AREASTR,0,0,0,0
  258. ;    default: textexportopts=110101010000100111000000
  259. ;
  260. textexportopts=110101010000100111000000
  261. ;
  262. ;
  263. ;    csvadjust:
  264. ;    #=adjustment value for map arrays when exporting .CSV and .TXT
  265. ;
  266. csvadjust=0
  267. ;
  268. ;
  269. ;    csvusebg:
  270. ;    0=use block structure number in array when exporting .CSV
  271. ;    1=use BG field in array when exporting .CSV
  272. ;
  273. csvusebg=1
  274. ;
  275. ;
  276. ;    .MAP format values
  277. ;    see docs 'The MAP file format'
  278. ;
  279. maptype="LW4H4A4-1"
  280. mapdefw=100
  281. mapdefh=100
  282. mapdefbw=0
  283. mapdefbh=32
  284. mapdefBMP="nodefault.bmp"
  285. mapstaggerx=0
  286. mapstaggery=0
  287. mapclickmask=0
  288.