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#ifndef WIN_STAGE_C
#define WIN_STAGE_C
#include <evo.h>
#include "font.c"
#include "gameloop.c"
#include "engine.c"
void win_stage()
{
u16 curscroll = 1;
i16 curdscroll = 1;
u16 cycles = 256*6;
preparescroll("final-16.bmp");
music_play(MUS_WIN);
pal_bright(BRIGHT_MIN);
scroll(0, 0);
unpack_pal256(PAL256_FINAL, 0);
//draw_image_g256(0, 0, IMG256_FINAL);
pal_bright(BRIGHT_MID);
swap_screen();
for (;cycles!=0;cycles--) {
scroll(0, 512-240+curscroll);
drawscroll();
if ((curscroll==0)||(curscroll==40)) curdscroll = -curdscroll;
curscroll+=curdscroll;
swap_screen_scroll();
}
init_text();
text_y = 11/*14*/;
text_x = 15;
put_str("You win!\n");
text_x = 12;
put_str("Your score: ");
put_num(score);
text_x = 1;
text_y += 2;
put_str("This is party version of\n\"Lost Donation Box Incident\" game.\n\n Thank you for playing!\n\n Have a nice days on CAFe DEMOPARTY 2019 \n\nYou may support development via PayPal:\n\n anihirash@gmail.com");
swap_screen();
for (i = 0; i < 200; i++)
vsync();//swap_screen();
while (TRUE)
{
keyboard(keys);
if (keys[FIRE])
{
while (keys[FIRE])
keyboard(keys);
state = STATE_MENU;
break;
}
}
}
#endif