Rev 1124 | Blame | Compare with Previous | Last modification | View Log | Download
;label autonumbering: label#8=... or label$4 or label$4#8;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$);6912: color 0 in bmp is for mask;16c: color 16 in bmp is for mask;formats:;b: b/w tiles: chrdata...;B: colour tiles: chrdata...;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...);z: b/w sprites: antipixelsw... (right to left);Z: b/w sprites: antipixelsw... (left to right);w: b/w sprites: antipixelsw, antimaskw...;W: b/w image by columns;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)];T: colour tilepic 28xN (size 0xN00 bytes);x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid;L: 16c 16x16 tiles (N of tiles in "defaultcolor"): N of tile for each square;i: 16c image;P: DDp palette;human#16=x,0,0,16,24;aquatoid#16=x,0,48,16,24;deepone#16=x,0,96,16,24;lobsterman#16=x,0,144,16,24;gillman#16=x,0,192,16,24tasoth#16=i,0,240,16,24tentaculat#16=i,0,288,16,24calcinite#16=i,0,336,16,24deadbody#16=i,0,384,16,24fireshot#16=i,0,432,16,24