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  1. //└тЄюьрЄшўхёъш ухэхЁшЁєхь√х шфхэЄшЇшърЄюЁ√ ЁхёєЁёют
  2.  
  3. #define IMG_TILES       0
  4. #define IMG_CREDITS     1
  5. #define IMG_TITLE4WARP  2
  6. #define IMG_TITLE4WARP_ 3
  7. #define IMG_TILESA      4
  8. #define IMG_TILESA_     5
  9. #define IMG_FINBAD      6
  10. #define IMG_FINEND      7
  11. #define IMG_FINGOO      8
  12. #define IMG_GOVER       9
  13. #define IMG_MOJON       10
  14.  
  15. #define PAL_TILES       0
  16. #define PAL_CREDITS     1
  17. #define PAL_TITLE4WARP0 2
  18. #define PAL_TITLE4WARP1 3
  19. #define PAL_TITLE4WARP2 4
  20. #define PAL_TITLE4WARP3 5
  21. #define PAL_FINBAD      6
  22. #define PAL_FINEND      7
  23. #define PAL_FINGOO      8
  24. #define PAL_GOVER       9
  25. #define PAL_MOJON       10
  26.  
  27. #define MUS_MENU        0
  28. #define MUS_ZONA1       1
  29. #define MUS_ZONA2       2
  30. #define MUS_ZONA3       3
  31. #define MUS_ZONA4       4
  32. #define MUS_PIRAMIDE    5
  33. #define MUS_ENDINGKO    6
  34. #define MUS_ENDINGOK    7
  35. #define MUS_FANTASMA    8
  36. #define MUS_GAMEOVER    9
  37.  
  38.  
  39. #define SPR_SPRITES     0
  40.  
  41. #define SFX_NONAME001   0
  42. #define SFX_NONAME002   1
  43. #define SFX_NONAME003   2
  44. #define SFX_NONAME004   3
  45. #define SFX_NONAME005   4
  46. #define SFX_NONAME006   5
  47. #define SFX_NONAME007   6
  48. #define SFX_NONAME008   7
  49. #define SFX_INSERTED008 8
  50. #define SFX_NONAME009   9
  51. #define SFX_NONAME010   10
  52. #define SFX_NONAME011   11
  53.