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;label autonumbering: label#8=... or label$4 or label$4#8;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$);6912: color 0 in bmp is for mask;16c: color 16 in bmp is for mask;formats:;b: b/w tiles: chrdata...;B: colour tiles: chrdata...;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...);z: b/w sprites: antipixelsw... (right to left);Z: b/w sprites: antipixelsw... (left to right);w: b/w sprites: antipixelsw, antimaskw...;W: b/w image by columns;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)];T: colour tilepic 28xN (size 0xN00 bytes);x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid;L: 16c 16x16 tiles (N of tiles in "defaultcolor"): N of tile for each square;i: 16c image;P: DDp palettehero_r0=x,0,0,16,32,7hero_r1=x,0,32,16,32,7hero_r2=x,0,64,16,32,7hero_l0=x,0,96,16,32,7hero_l1=x,0,128,16,32,7hero_l2=x,0,160,16,32,7hero_u0=x,0,192,16,32,7hero_u1=x,0,224,16,32,7hero_u2=x,0,256,16,32,7hero_d0=x,0,288,16,32,7hero_d1=x,0,320,16,32,7hero_d2=x,0,352,16,32,7herour0=x,0,384,16,32,7herour1=x,0,416,16,32,7herour2=x,0,448,16,32,7herodr0=x,0,480,16,32,7herodr1=x,0,512,16,32,7herodr2=x,0,544,16,32,7heroul0=x,0,576,16,32,7heroul1=x,0,608,16,32,7heroul2=x,0,640,16,32,7herodl0=x,0,672,16,32,7herodl1=x,0,704,16,32,7herodl2=x,0,736,16,32,7