Rev 909 | Blame | Compare with Previous | Last modification | View Log | Download
;label autonumbering: label#8=... or label$4 or label$4#8
;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$)
;6912: color 0 in bmp is for mask
;16c: color 16 in bmp is for mask
;formats:
;b: b/w tiles: chrdata...
;B: colour tiles: chrdata...
;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...)
;z: b/w sprites: antipixelsw... (right to left)
;Z: b/w sprites: antipixelsw... (left to right)
;w: b/w sprites: antipixelsw, antimaskw...
;W: b/w image by columns
;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)]
;T: colour tilepic 28xN (size 0xN00 bytes)
;x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid
;L: 16c 16x16 tiles (N of tiles in "defaultcolor"): N of tile for each square
;i: 16c image
;P: DDp palette
hero_r0=x,32,0,16,32,7
hero_r1=x,32,32,16,32,7
hero_r2=x,32,64,16,32,7
hero_l0=x,32,96,16,32,7
hero_l1=x,32,128,16,32,7
hero_l2=x,32,160,16,32,7
hero_u0=x,32,192,16,32,7
hero_u1=x,32,224,16,32,7
hero_u2=x,32,256,16,32,7
hero_d0=x,32,288,16,32,7
hero_d1=x,32,320,16,32,7
hero_d2=x,32,352,16,32,7
herour0=x,32,384,16,32,7
herour1=x,32,416,16,32,7
herour2=x,32,448,16,32,7
herodr0=x,32,480,16,32,7
herodr1=x,32,512,16,32,7
herodr2=x,32,544,16,32,7
heroul0=x,32,576,16,32,7
heroul1=x,32,608,16,32,7
heroul2=x,32,640,16,32,7
herodl0=x,32,672,16,32,7
herodl1=x,32,704,16,32,7
herodl2=x,32,736,16,32,7