sfxdata
;type, frames, freq, slide, next
db 2, 32, 88, 1, 0 ;kill 0
db 2, 7, 1, -63, 0 ;shoot 1
db 1, 32, 1, 1, 0 ;wound 2
db 2, 32, 128, 255, 0 ;get obj 3
db 2, 32, 33, 255, 0 ;shout 4
db 1, 32, 120, 252, 0 ;open door 5
db 2, 22, 1, -63, 0 ;explode 6
db 2, 6, 1, -73, 0 ;enemy shoot 7