if "
%settedpath%"==""
call ../../_sdk/setpath.bat
nedores wolftex3.bmp pal.dat pal.ast
nedotrd WOLF484.TRD -e mapatm.E
sjasmplus --nologo --msg=war -Datm=1 -Ddoublescr=1 main.asm
sjasmplus --nologo --msg=war sfx.asm
sjasmplus --nologo --msg=war music.asm
"../../_sdk/nedores.exe" walls.bmp walls.dat walls.ast
"../../_sdk/nedores.exe" walls2.bmp walls.dat walls2.ast
rem "../../_sdk/nedores.exe" textures_01_64x64_.bmp walls.dat walls.ast
"../../_sdk/nedores.exe" goods.bmp goods.dat goods.ast
"../../_sdk/nedores.exe" goods2.bmp goods.dat goods2.ast
nedores frontscr.bmp hud.dat hud.ast
sjasmplus --nologo --msg=war walls.ast --raw=walls.bin
sjasmplus --nologo --msg=war walls2.ast --raw=walls2.bin
sjasmplus --nologo --msg=war goods.ast --raw=goods.bin
sjasmplus --nologo --msg=war goods2.ast --raw=goods2.bin
sjasmplus --nologo --msg=war -Datm=0 -Ddoublescr=0 W48.ASM
bas2tap -a10 loader48.txt wolf48.tap
bin2tap -append -a 24576 -o wolf48.tap code.bin
sjasmplus --nologo --msg=war -Datm=0 -Ddoublescr=1 W48.ASM
nedotrd basic.trd -eh boot.$b
> nul
rem del test.scl
rem mhmt -mlz code.c
rem del code.c
rem copy /b depkcode.c + code.c.mlz code.c
nedotrd wolf.trd -n
nedotrd wolf.trd -ah boot.$b
nedotrd wolf.trd -ac code.c
nedotrd wolf.trd -ac hicode.c
nedotrd wolf.trd -ac hicode2.c
ren hicode2.c hicode2.bin
bas2tap -a10 loader.txt wolf.tap
bin2tap -append -a 49152 -o wolf.tap hicode.bin
bin2tap -append -a 49152 -o wolf.tap hicode2.bin
bin2tap -append -a 24576 -o wolf.tap code.bin
SET releasedir2=../../../release/
"../../../tools/dmimg.exe" ../../../us/sd_nedo.vhd put %%j /nedogame/%%j
move "*.com" "
%releasedir2%nedogame"
> nul
IF EXIST %%~nj xcopy /Y "
%%~nj" "
%releasedir2%nedogame\
%%~nj\"
> nul
)
call ..\tools\chkimg.bat sd
rem pause
rem if "%makeall%"=="" ..\..\..\us\emul.exe
if "
%makeall%"=="" ..\us\emul.exe games\wolf3d\wolf.trd
)