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;label autonumbering: label#8=... or label$4 or label$4#8
;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$)
;6912: color 0 in bmp is for mask
;16c: color 16 in bmp is for mask
;formats:
;b: b/w tiles: chrdata...
;B: colour tiles: chrdata...
;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...)
;y: b/w sprites: (column:or,xor...)(column:or,xor...)...
;z: b/w sprites: antipixelsline... (right to left)
;Z: b/w sprites: antipixelsline... (left to right)
;w: b/w sprites: antipixelsline, antimaskline... (right to left)
;W: b/w sprites: antipixelsline, antimaskline... (left to right)
;c: b/w image by columns
;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)]
;T: colour tilepic 28xN (size 0xN00 bytes)
;x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid
;L: 16c 16x16 tiles (N of tiles in "defaultcolor"): N of tile for each square
;i: 16c image
;I: 16c masked image: zonetype(0=empty,1=ld,2=and:or),zonehgt,data...
;P: DDp palette
;%: mirror sprites, don't generate anything
sprweapon1=c,0,184,16,8,7
sprweapon2=c,24,184,16,8,7
sprweapon3=c,48,184,16,8,7
sprweapon4=c,72,184,16,8,7
sprbullets=c,96,184,8,8,7
sprgrenade=c,128,184,8,8,7
sprhealth=c,192,184,8,8,7
sprdigits=c,120,176,80,8,7