if "
%settedpath%"==""
call ../../_sdk/setpath.bat
set NEDORES="../../_sdk/nedores.exe"
set SJASMPLUSFLAGS=--nologo --msg=war
%NEDORES% gfx/sprites_bw.bmp sprites.dat sprites.ast
%NEDORES% gfx/texmars_bw.bmp texture.dat texture.ast
%NEDORES% gfx/texforrest.bmp texforrest.dat texforrest.ast
%NEDORES% gfx/grass.bmp grass16.dat grass16.ast
%NEDORES% gfx/panel.bmp pal.dat pal.ast
%NEDORES% gfx/panel.bmp panel16.dat panel16.ast
%NEDORES% gfx/panel_bw.bmp panel.dat panel.ast
%NEDORES% gfx/panel_bw.bmp numfont.dat numfont.ast
echo ATM=1
> settings.ast
%SJASMPLUS% %SJASMPLUSFLAGS% main.asm
echo ATM=0
> settings.ast
%SJASMPLUS% %SJASMPLUSFLAGS% main.asm
rem sjasmplus depkmain.asm
nedotrd basic.trd -eh boot.$b
> nul
rem del test.scl
rem mhmt -mlz code.c
rem del code.c
rem copy /b depkcode.c + code.c.mlz code.c
nedotrd worms.trd -n
nedotrd worms.trd -ah boot.$b
nedotrd worms.trd -ac code.c
nedotrd worms.trd -ac hicode.c
nedotrd worms.trd -ac hicode2.c
rem del code.c
rem del code.c.mlz
rem del depkcode.c
%SJASMPLUS% %SJASMPLUSFLAGS% main.asm
rem sjasmplus depkmain.asm
rem del test.tap
rem mhmt -mlz code.c
rem copy /b depkcode.c + code.c.mlz code.bin
copy /b hicode.c hicode.bin
copy /b hicode2.c hicode2.bin
bas2tap -a10 loader.txt worms.tap
rem bin2tap -b -a 24576 -r 24576 -o worms.tap code.bin
bin2tap -append -a 49152 -o worms.tap hicode.bin
bin2tap -append -a 49152 -o worms.tap hicode2.bin
bin2tap -append -a 24576 -o worms.tap code.bin
rem del code.bin
rem del code.c.mlz
rem del depkcode.c
@SET releasedir2=../../../release/
@"../../../tools/dmimg.exe" ../../../us/sd_nedo.vhd put %%j /nedogame/%%j
@move "*.com" "
%releasedir2%nedogame"
> nul
@IF EXIST %%~nj xcopy /Y "
%%~nj" "
%releasedir2%nedogame\
%%~nj\"
> nul
)
@call ..\tools\chkimg.bat sd
rem pause
rem @if "%makeall%"=="" ..\us\emul.exe games\worms\worms.trd games\worms\worms.tap
@if "
%makeall%"=="" ..\us\emul.exe games\worms\worms.trd
)