;1 Танк три блока на снаряды
;2 танк три блока на снаряды
;Дальше чередуется враг снаряд враг снаряд
;WAR - это враг
;Bronits это печать брони каска
UNITS
UNIT_YESORNOT=0
UNIT_NUMBERSPRITES=1 ;2 bytes
UNIT_X=3 ;2 bytes
UNIT_Y=5 ;2 bytes
UNIT_DESCRADDR=7 ;#200 ;ADDRESS IN MEMORY (адрес описателя спрайта в #200+)
UNIT_NEEDRND=8
UNIT_DIRECTION2=9
UNIT_DIRECTION=10
UNIT_ANIMATION=11
UNIT_COUNTER=12
UNIT_TIMEFORSHOTONWAR=13
UNIT_STOPBIT=14
UNIT_BITPARENTSBULL=15
UNIT_BITFRIENDLYFIRE=16
UNIT_SHELLTIME=17
UNIT_ICE=18
UNIT_SAND=19
UNIT_TYPEOFTANK=20
UNIT_WATERWAY=21
UNIT_STAR=22
UNIT_ENERGY=23 ;??? не могу найти +23)
UNITSZ=24
DEFB 1; YES OR NOT
DEFW SPRMYTANKLEVEL0;256;NUMBER SPRITE
DEFW 96; X
DEFW 224; Y
DEFB 6; #200 ; ADDRES IN MEMORY
DEFB 1 ;8 NEEDRND???
DEFB 12 ;9 DIRECTION2???
DEFB 1; 10 DIRECTION
DEFB 0; 11 ANIMACION
DEFB 0; 12 CONTER
DEFB 0; 13 TIME FOR SHOT ON WAR
DEFB 0; 14 STOP BIT
DEFB 1; 15 BIT PARENTS BULL
DEFB 0; 16 BIT FRENDLY FIRE
DEFB 0; 17 SHELL TIME
DEFB 0; 18 ICE
DEFB 0; 19 SAND
DEFB 0; 20 TYPE OF TANK
DEFB 0; 21 WATER WAY
DEFB 2; 22 STAR
DEFB 0; 23 ENERGY
DEFB 0; YES OR NOT;---------BULLETS
DEFW 54;NUMBER SPRITES
DEFW 0; X
DEFW 0; Y
DEFB 12; #200
DEFW 12; ADDRES IN MEMORY
DEFB 0; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 0; ARRMS4
DEFB 0; ARRMS5
DEFB 1; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 2; ARRMS13
DEFB 0; ARRMS14
DEFB 0; YES OR NOT;---------BULLETS
DEFW 54;NUMBER SPRITES
DEFW 0; X
DEFW 0; Y
DEFB 18; #200
DEFW 12; ADDRES IN MEMORY
DEFB 0; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 0; ARRMS4
DEFB 0; ARRMS5
DEFB 1; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 2; ARRMS13
DEFB 0; ARRMS14
DEFB 0; YES OR NOT;---------BULLETS
DEFW 54;NUMBER SPRITES
DEFW 0; X
DEFW 0; Y
DEFB 24; #200
DEFW 12; ADDRES IN MEMORY
DEFB 0; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 0; ARRMS4
DEFB 0; ARRMS5
DEFB 1; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 1; YES OR NOT
DEFW SPRMYTANKLEVEL0+8;264;NUMBER SPRITE (player 2)
DEFW 128+32; X
DEFW 224; Y
DEFB 30; #200
DEFB 2
DEFB 12; ADDRES IN MEMORY
DEFB 1; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 0; ARRMS4
DEFB 0; ARRMS5
DEFB 2; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 0; YES OR NOT;---------BULLETS
DEFW 54;NUMBER SPRITES
DEFW 0; X
DEFW 0; Y
DEFB 36; #200
DEFW 12; ADDRES IN MEMORY
DEFB 0; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 0; ARRMS4
DEFB 0; ARRMS5
DEFB 2; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 0; YES OR NOT;---------BULLETS
DEFW 54;NUMBER SPRITES
DEFW 0; X
DEFW 0; Y
DEFB 42; #200
DEFW 12; ADDRES IN MEMORY
DEFB 0; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 0; ARRMS4
DEFB 0; ARRMS5
DEFB 2; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 0; YES OR NOT;---------BULLETS
DEFW 54;NUMBER SPRITES
DEFW 0; X
DEFW 0; Y
DEFB 48; #200
DEFW 12; ADDRES IN MEMORY
DEFB 0; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 0; ARRMS4
DEFB 0; ARRMS5
DEFB 2; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 0; YES OR NOT -------------WAR 1
DEFW 256+64;NUMBER SPRITES
DEFW 256-32; X
DEFW 0; Y
DEFB 54; #200
DEFW 03; ADDRES IN MEMORY
DEFB 3; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 50; ARRMS4
DEFB 0; ARRMS5
DEFB 3; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 0
DEFW 54;NUMBER SPRITES
DEFW 0; X
DEFW 0; Y
DEFB 60; #200
DEFW 12; ADDRES IN MEMORY
DEFB 0; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 0; ARRMS4
DEFB 0; ARRMS5
DEFB 3; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 0; YES OR NOT -------------WAR 2
DEFW 256+128;NUMBER SPRITES
DEFW 16; X
DEFW 0; Y
DEFB 66; #200
DEFW 14; ADDRES IN MEMORY
DEFB 3; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 70; ARRMS4
DEFB 0; ARRMS5
DEFB 4; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 0
DEFW 54;NUMBER SPRITES
DEFW 0; X
DEFW 0; Y
DEFB 72; #200
DEFW 12; ADDRES IN MEMORY
DEFB 0; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 0; ARRMS4
DEFB 0; ARRMS5
DEFB 4; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 0; YES OR NOT -------------WAR 3
DEFW 256+128;NUMBER SPRITES
DEFW 32; X
DEFW 0; Y
DEFB 78; #200
DEFW 14; ADDRES IN MEMORY
DEFB 3; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 0; ARRMS4
DEFB 0; ARRMS5
DEFB 5; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 0
DEFW 54;NUMBER SPRITES
DEFW 0; X
DEFW 0; Y
DEFB 84; #200
DEFW 12; ADDRES IN MEMORY
DEFB 0; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 0; ARRMS4
DEFB 0; ARRMS5
DEFB 5; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 0; YES OR NOT -------------WAR 4
DEFW 256+128;NUMBER SPRITES
DEFW 48; X
DEFW 0; Y
DEFB 90; #200
DEFW 14; ADDRES IN MEMORY
DEFB 3; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 150; ARRMS4
DEFB 0; ARRMS5
DEFB 6; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 0
DEFW 54;NUMBER SPRITES
DEFW 0; X
DEFW 0; Y
DEFB 96; #200
DEFW 12; ADDRES IN MEMORY
DEFB 0; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 0; ARRMS4
DEFB 0; ARRMS5
DEFB 6; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 0; YES OR NOT -------------WAR 5
DEFW 256+128;NUMBER SPRITES
DEFW 64; X
DEFW 0; Y
DEFB 102; #200
DEFW 14; ADDRES IN MEMORY
DEFB 3; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 180; ARRMS4
DEFB 0; ARRMS5
DEFB 7; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 0
DEFW 54;NUMBER SPRITES
DEFW 0; X
DEFW 0; Y
DEFB 108; #200
DEFW 12; ADDRES IN MEMORY
DEFB 0; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 0; ARRMS4
DEFB 0; ARRMS5
DEFB 7; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 0; YES OR NOT -------------WAR 6
DEFW 256+128;NUMBER SPRITES
DEFW 80; X
DEFW 0; Y
DEFB 114; #200
DEFW 14; ADDRES IN MEMORY
DEFB 3; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 200; ARRMS4
DEFB 0; ARRMS5
DEFB 8; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 0
DEFW 54;NUMBER SPRITES
DEFW 0; X
DEFW 0; Y
DEFB 120; #200
DEFW 12; ADDRES IN MEMORY
DEFB 0; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 0; ARRMS4
DEFB 0; ARRMS5
DEFB 8; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 0; YES OR NOT -------------WAR 7
DEFW 256+128;NUMBER SPRITES
DEFW 96; X
DEFW 0; Y
DEFB 126; #200
DEFW 14; ADDRES IN MEMORY
DEFB 3; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 250; ARRMS4
DEFB 0; ARRMS5
DEFB 9; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 0
DEFW 54;NUMBER SPRITES
DEFW 0; X
DEFW 0; Y
DEFB 132; #200
DEFW 12; ADDRES IN MEMORY
DEFB 0; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 0; ARRMS4
DEFB 0; ARRMS5
DEFB 9; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
SLU DEFB 0
DEFW 54;NUMBER SPRITES
DEFW 0; X
DEFW 0; Y
DEFB 138; #200
DEFW 12; ADDRES IN MEMORY
DEFB 0; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 0; ARRMS4
DEFB 0; ARRMS5
DEFB 9; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 0
DEFW 54;NUMBER SPRITES
DEFW 0; X
DEFW 0; Y
DEFB 144; #200
DEFW 12; ADDRES IN MEMORY
DEFB 0; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 0; ARRMS4
DEFB 0; ARRMS5
DEFB 9; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 255; EXIT
BRONITS DEFB 0;-------------------BRONA
DEFW 54;NUMBER SPRITES
DEFW 0; X
DEFW 16; Y
DEFB 150; #200
DEFW 12; ADDRES IN MEMORY
DEFB 0; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 0; ARRMS4
DEFB 0; ARRMS5
DEFB 9; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 0;-------------------BRONA
DEFW 54;NUMBER SPRITES
DEFW 0; X
DEFW 0; Y
DEFB 156; #200
DEFW 12; ADDRES IN MEMORY
DEFB 0; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 0; ARRMS4
DEFB 0; ARRMS5
DEFB 9; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 0;-------------------BRONA
DEFW 54;NUMBER SPRITES
DEFW 0; X
DEFW 0; Y
DEFB 162; #200
DEFW 12; ADDRES IN MEMORY
DEFB 0; DIRECTION
DEFB 0; ANIMACION
DEFB 0; COUNTER
DEFB 0; ARRMS4
DEFB 0; ARRMS5
DEFB 9; ARRMS6
DEFB 0; ARRMS7
DEFB 0; ARRMS8
DEFB 0; ARRMS9
DEFB 0; ARRMS10
DEFB 0; ARRMS11
DEFB 0; ARRMS12
DEFB 0; ARRMS13
DEFB 0; ARRMS14
DEFB 255