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Characteristics:

√ Tempo: 1-63
√ Positions: 256
√ Patterns: 48
√ Pattern length: 1-64
√ Ornaments: 15
√ Samples: 31
√ Player size: #c00 (PT Util: #900, sources: from #632)
√ Sample length: 64
√ Ornament length: 64
√ TurboSound (2AY) mode (7MHz CPU or Pentagon w/o indicators)

New options above v2.x:

√ Volume (global gain)
√ Write data (auto-fill input note parameters with former)
√ Scroll step (scroll down after inputting note)
√ Edit melody (roll between patterns by positions order)
√ Set up (set colors, sound etc.)
√ Positions list (order of patterns playing)
√ Pattern length (set specified pattern length for all patterns
 by one click)
√ Clear sample, ornament
√ Copy sample, ornament
√ Volume transposition
√ Copy 3 channels at once (click "Channel")

PT3.x can load Pro Tracker 2.x, Sound Tracker, Sound Tracker Pro
modules.

Frequences cumulation, volume increase/decrease, envelope mask
are in Edit smp.

Use -96 displacement in ornament for fix every note to C-1.
You haven't to set F before ornament #.

BackSpace/Ins - line delete/insert (available anywhere).

Arrow control: Q,CS,O,P,Space (or Kempston Mouse)

Disk/compilation errors are shown on border.
Caps Shift while loading - merge module.

Loader:

[Setups are in basic block:
 5d3b, 5d3c = colours;
 5d3d: bit0-2 = border;
       bit4 = "play on";
       bit5 = "sound";
       bit6 = "print points";
       bit7 = "kempston joystick";
 5e16: frequency table.]
Press CS to disable indicators if your computer is slow.

In pattern window:

0-9 (in note field are octaves)
A-V (input O,P with Symbol Shift; input Q with Caps Shift)
Home - begin/*centre of pattern
*End - end of pattern
L - clear note
*ssL - clear note with parameters
*K - clear command field for current note
Enter - play while hold
ssT - memorize channel into buffer
ssR - recall channel from buffer
*CS(SS)+note - note with octave above(below)
*SS+digit - set Autoscroll
*cs1,cs2 - go to previous,next channel
*PgUp/PgDn - go between patterns
*ssY - switch flat/sharp for current note
*csU - set block begin to cursor (including pattern number &
 channel)
*csI - set block end to cursor
*csY - copy selected block to cursor
*csT - transpose selected block
*F - empty note (autodata+autoenv+scroll)
*ssI - Edit smp
*ssU - Edit orn
*csL - edit positions order
*ssA - insert current note parameters into AutoData form
*csA - on/off AutoData
*csE - on/off AutoEnv
*E - on/off transparent envelope entering mode. Note ISN'T being
 changed in this mode. Transparent mode is stable if AutoEnv=ON,
 in other case it switches itself off after inputting one note
*W - on/off Edit melody
*csW - on/off TurboSound mode
*Tab(Ext) - change sound chip in TurboSound mode (2nd chip is
in patterns 47..24, these patterns must be in positions list!)
*9 - on/off overlaying copy

2-nd column in pattern - noise shift for all channels.

Special commands (right column in every channel):

Record format: 1234
1 - command type
2 - Delay in commands 1,2,3,9,А
3,4 - depends of command

Command type:
0 - no command
1 - Slide down, fields 3,4 - step. Tone shift if delay=0.
2 - Slide up, fields 3,4 - step. Tone shift if delay=0.
3 - Tone Portamento, fields 3,4 - step, target note is in note
 field.
 Sample & Ornament will be initialized!
 I don't recommend 3xxx from note to SAME note. Have pity to
 player!
4 - Sample will play from line # specified in 3,4
5 - same, but for Ornament
6 - Vibrato, in 3 - sound on duration, in 4 - sound off duration
9 - Envelope slide up, fields 3,4 - step
A - Envelope slide down
B - Tempo (3,4)
8snn - play digital sample on General Sound. "s"=sample number, "nn"=note. (General Sound plays 3 standard Amiga octaves, notes #24 to #4A.) If you use this command in channel A, it will play in GS channel A, etc. So you have 9 channels: 6 AY (TurboSound) + 3 digital.

Working process:

1. Prepare a MOD file with your samples.
2. Put it on TRD with name "filename.i" (.mod for NedoOS version).
3. Run Pro Tracker.
4. Load your MOD file (nothing happens, but the samples are loaded in General Sound).
5. Compose :)

Note, if you haven't loaded a MOD file, General Sound will hang on 8snn command. That's because GS command "Play FX" doesn't work for non-existant sample.

In positions list (order):

digits - change pattern #
*K - Set loop start
*L - Set loop end

In Edit smp (orn) menu:

*0-9 - octave
*True/Inv - switch between samples (ornaments)
ssU,ssI - switch between ornaments (samples)
W,E - +/-1
R,T - +/-32 (12)
*ss8,ss9 (brackets) - regulate volume
0 - annul
ssK - change sign
*K - Set loop start (loop is magenta stripe over line numbers -
 you can set it by mouse)
*L - Set loop end
*A - regulate volume cumulation
*9 - on/off tone frequency cumulation
*F - on/off noise/envelope frequency cumulation
*Y,U,I - on/off T-N-E masks
note keys for hear current sample with current ornament

How to convert track (music channel) from Tempo=6 to Tempo=3:
ss2, Home, Down, Ins (hold until receiving result)

How to convert track from Tempo=3 to Tempo=6:
ss1, Home, Down, BackSpace (hold until result)

How to clear track quickly:
a) if cursor is in last pattern: PgDn,ssT,PrUp,ssR
б) ss1, ssL (hold until result)

Main code: Nick/GDC
Ideas, code, fix, design: Mm<M/Sa9e
Decompile, code, large fix: Alone Coder/i8

(4732) 522-449 Вадим (JV Gfx of GDC)
(4732) 141-962 Николай (Nick of GDC)
(8462) 94-15-95 Сергей (Mm<M) mmcm^yandex.ru
(4912) 75-13-90 Дима (Alone Coder) 2:5029/77.48 Dima Bystrov
390026 Рязань,ул.Высоковольтная д.37 к.1,кв.12 Быстрову Дмитрию
dmitry_alonecoder^gmail.com
alone_coder^mail.ru

GDC Voronezh, 1997 - Sa9e Samara, 2000 - Invaders Ryazan, 2007

P.S. Save is in disk menu. Don't forget to click SAVE :)
Enter key only closes window!