// https://github.com/vinniefalco/LuaBridge
// Copyright 2012, Vinnie Falco <vinnie.falco@gmail.com>
// Copyright 2007, Nathan Reed
// SPDX-License-Identifier: MIT
//==============================================================================
/*
This file incorporates work covered by the following copyright and
permission notice:
The Loki Library
Copyright (c) 2001 by Andrei Alexandrescu
This code accompanies the book:
Alexandrescu, Andrei. "Modern C++ Design: Generic Programming and Design
Patterns Applied". Copyright (c) 2001. Addison-Wesley.
Permission to use, copy, modify, distribute and sell this software for any
purpose is hereby granted without fee, provided that the above copyright
notice appear in all copies and that both that copyright notice and this
permission notice appear in supporting documentation.
The author or Addison-Welsey Longman make no representations about the
suitability of this software for any purpose. It is provided "as is"
without express or implied warranty.
*/
//==============================================================================
#pragma once
#include <LuaBridge/detail/Config.h>
#include <LuaBridge/detail/Stack.h>
#include <string>
#include <typeinfo>
namespace luabridge {
namespace detail {
/**
None type means void parameters or return value.
*/
typedef void None;
template<typename Head, typename Tail = None>
struct TypeList
{
typedef Tail TailType;
};
template<class List>
struct TypeListSize
{
static const size_t value = TypeListSize<typename List::TailType>::value + 1;
};
template<>
struct TypeListSize<None>
{
static const size_t value = 0;
};
template<class... Params>
struct MakeTypeList;
template<class Param, class... Params>
struct MakeTypeList<Param, Params...>
{
using Result = TypeList<Param, typename MakeTypeList<Params...>::Result>;
};
template<>
struct MakeTypeList<>
{
using Result = None;
};
/**
A TypeList with actual values.
*/
template<typename List>
struct TypeListValues
{
static std::string const tostring(bool) { return ""; }
};
/**
TypeListValues recursive template definition.
*/
template<typename Head, typename Tail>
struct TypeListValues<TypeList<Head, Tail>>
{
Head hd;
TypeListValues<Tail> tl;
TypeListValues(Head hd_, TypeListValues<Tail> const& tl_) : hd(hd_), tl(tl_) {}
static std::string tostring(bool comma = false)
{
std::string s;
if (comma)
s = ", ";
s = s + typeid(Head).name();
return s + TypeListValues<Tail>::tostring(true);
}
};
// Specializations of type/value list for head types that are references and
// const-references. We need to handle these specially since we can't count
// on the referenced object hanging around for the lifetime of the list.
template<typename Head, typename Tail>
struct TypeListValues<TypeList<Head&, Tail>>
{
Head hd;
TypeListValues<Tail> tl;
TypeListValues(Head& hd_, TypeListValues<Tail> const& tl_) : hd(hd_), tl(tl_) {}
static std::string const tostring(bool comma = false)
{
std::string s;
if (comma)
s = ", ";
s = s + typeid(Head).name() + "&";
return s + TypeListValues<Tail>::tostring(true);
}
};
template<typename Head, typename Tail>
struct TypeListValues<TypeList<Head const&, Tail>>
{
Head hd;
TypeListValues<Tail> tl;
TypeListValues(Head const& hd_, const TypeListValues<Tail>& tl_) : hd(hd_), tl(tl_) {}
static std::string const tostring(bool comma = false)
{
std::string s;
if (comma)
s = ", ";
s = s + typeid(Head).name() + " const&";
return s + TypeListValues<Tail>::tostring(true);
}
};
//==============================================================================
/**
Subclass of a TypeListValues constructable from the Lua stack.
*/
template<typename List, int Start = 1>
struct ArgList
{
};
template<int Start>
struct ArgList<None, Start> : public TypeListValues<None>
{
ArgList(lua_State*) {}
};
template<typename Head, typename Tail, int Start>
struct ArgList<TypeList<Head, Tail>, Start> : public TypeListValues<TypeList<Head, Tail>>
{
ArgList(lua_State* L)
: TypeListValues<TypeList<Head, Tail>>(Stack<Head>::get(L, Start),
ArgList<Tail, Start + 1>(L))
{
}
};
} // namespace detail
} // namespace luabridge