- /* 
- ** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $ 
- ** Configuration file for Lua 
- ** See Copyright Notice in lua.h 
- */ 
-   
-   
- #ifndef lconfig_h 
- #define lconfig_h 
-   
- #include <limits.h> 
- #include <stddef.h> 
-   
-   
- /* 
- ** ================================================================== 
- ** Search for "@@" to find all configurable definitions. 
- ** =================================================================== 
- */ 
-   
-   
- /* 
- @@ LUA_ANSI controls the use of non-ansi features. 
- ** CHANGE it (define it) if you want Lua to avoid the use of any 
- ** non-ansi feature or library. 
- */ 
- #if defined(__STRICT_ANSI__) 
- #define LUA_ANSI 
- #endif 
-   
-   
- #if !defined(LUA_ANSI) && defined(_WIN32) 
- #define LUA_WIN 
- #endif 
-   
- #if defined(LUA_USE_LINUX) 
- #define LUA_USE_POSIX 
- #define LUA_USE_DLOPEN          /* needs an extra library: -ldl */ 
- #define LUA_USE_READLINE        /* needs some extra libraries */ 
- #endif 
-   
- #if defined(LUA_USE_MACOSX) 
- #define LUA_USE_POSIX 
- #define LUA_DL_DYLD             /* does not need extra library */ 
- #endif 
-   
-   
-   
- /* 
- @@ LUA_USE_POSIX includes all functionallity listed as X/Open System 
- @* Interfaces Extension (XSI). 
- ** CHANGE it (define it) if your system is XSI compatible. 
- */ 
- #if defined(LUA_USE_POSIX) 
- #define LUA_USE_MKSTEMP 
- #define LUA_USE_ISATTY 
- #define LUA_USE_POPEN 
- #define LUA_USE_ULONGJMP 
- #endif 
-   
-   
- /* 
- @@ LUA_PATH and LUA_CPATH are the names of the environment variables that 
- @* Lua check to set its paths. 
- @@ LUA_INIT is the name of the environment variable that Lua 
- @* checks for initialization code. 
- ** CHANGE them if you want different names. 
- */ 
- #define LUA_PATH        "LUA_PATH" 
- #define LUA_CPATH       "LUA_CPATH" 
- #define LUA_INIT        "LUA_INIT" 
-   
-   
- /* 
- @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for 
- @* Lua libraries. 
- @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for 
- @* C libraries. 
- ** CHANGE them if your machine has a non-conventional directory 
- ** hierarchy or if you want to install your libraries in 
- ** non-conventional directories. 
- */ 
- #if defined(_WIN32) 
- /* 
- ** In Windows, any exclamation mark ('!') in the path is replaced by the 
- ** path of the directory of the executable file of the current process. 
- */ 
- #define LUA_LDIR        "!\\lua\\" 
- #define LUA_CDIR        "!\\" 
- #define LUA_PATH_DEFAULT  \ 
-                 ".\\?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \ 
-                              LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua" 
- #define LUA_CPATH_DEFAULT \ 
-         ".\\?.dll;"  LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll" 
-   
- #else 
- #define LUA_ROOT        "/usr/local/" 
- #define LUA_LDIR        LUA_ROOT "share/lua/5.1/" 
- #define LUA_CDIR        LUA_ROOT "lib/lua/5.1/" 
- #define LUA_PATH_DEFAULT  \ 
-                 "./?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \ 
-                             LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua" 
- #define LUA_CPATH_DEFAULT \ 
-         "./?.so;"  LUA_CDIR"?.so;" LUA_CDIR"loadall.so" 
- #endif 
-   
-   
- /* 
- @@ LUA_DIRSEP is the directory separator (for submodules). 
- ** CHANGE it if your machine does not use "/" as the directory separator 
- ** and is not Windows. (On Windows Lua automatically uses "\".) 
- */ 
- #if defined(_WIN32) 
- #define LUA_DIRSEP      "\\" 
- #else 
- #define LUA_DIRSEP      "/" 
- #endif 
-   
-   
- /* 
- @@ LUA_PATHSEP is the character that separates templates in a path. 
- @@ LUA_PATH_MARK is the string that marks the substitution points in a 
- @* template. 
- @@ LUA_EXECDIR in a Windows path is replaced by the executable's 
- @* directory. 
- @@ LUA_IGMARK is a mark to ignore all before it when bulding the 
- @* luaopen_ function name. 
- ** CHANGE them if for some reason your system cannot use those 
- ** characters. (E.g., if one of those characters is a common character 
- ** in file/directory names.) Probably you do not need to change them. 
- */ 
- #define LUA_PATHSEP     ";" 
- #define LUA_PATH_MARK   "?" 
- #define LUA_EXECDIR     "!" 
- #define LUA_IGMARK      "-" 
-   
-   
- /* 
- @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger. 
- ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most 
- ** machines, ptrdiff_t gives a good choice between int or long.) 
- */ 
- #define LUA_INTEGER     ptrdiff_t 
-   
-   
- /* 
- @@ LUA_API is a mark for all core API functions. 
- @@ LUALIB_API is a mark for all standard library functions. 
- ** CHANGE them if you need to define those functions in some special way. 
- ** For instance, if you want to create one Windows DLL with the core and 
- ** the libraries, you may want to use the following definition (define 
- ** LUA_BUILD_AS_DLL to get it). 
- */ 
- #if defined(LUA_BUILD_AS_DLL) 
-   
- #if defined(LUA_CORE) || defined(LUA_LIB) 
- #define LUA_API __declspec(dllexport) 
- #else 
- #define LUA_API __declspec(dllimport) 
- #endif 
-   
- #else 
-   
- #define LUA_API         extern 
-   
- #endif 
-   
- /* more often than not the libs go together with the core */ 
- #define LUALIB_API      LUA_API 
-   
-   
- /* 
- @@ LUAI_FUNC is a mark for all extern functions that are not to be 
- @* exported to outside modules. 
- @@ LUAI_DATA is a mark for all extern (const) variables that are not to 
- @* be exported to outside modules. 
- ** CHANGE them if you need to mark them in some special way. Elf/gcc 
- ** (versions 3.2 and later) mark them as "hidden" to optimize access 
- ** when Lua is compiled as a shared library. 
- */ 
- #if defined(luaall_c) 
- #define LUAI_FUNC       static 
- #define LUAI_DATA       /* empty */ 
-   
- #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ 
-       defined(__ELF__) 
- #define LUAI_FUNC       __attribute__((visibility("hidden"))) extern 
- #define LUAI_DATA       LUAI_FUNC 
-   
- #else 
- #define LUAI_FUNC       extern 
- #define LUAI_DATA       extern 
- #endif 
-   
-   
-   
- /* 
- @@ LUA_QL describes how error messages quote program elements. 
- ** CHANGE it if you want a different appearance. 
- */ 
- #define LUA_QL(x)       "'" x "'" 
- #define LUA_QS          LUA_QL("%s") 
-   
-   
- /* 
- @@ LUA_IDSIZE gives the maximum size for the description of the source 
- @* of a function in debug information. 
- ** CHANGE it if you want a different size. 
- */ 
- #define LUA_IDSIZE      60 
-   
-   
- /* 
- ** {================================================================== 
- ** Stand-alone configuration 
- ** =================================================================== 
- */ 
-   
- #if defined(lua_c) || defined(luaall_c) 
-   
- /* 
- @@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that 
- @* is, whether we're running lua interactively). 
- ** CHANGE it if you have a better definition for non-POSIX/non-Windows 
- ** systems. 
- */ 
- #if defined(LUA_USE_ISATTY) 
- #include <unistd.h> 
- #define lua_stdin_is_tty()      isatty(0) 
- #elif defined(LUA_WIN) 
- #include <io.h> 
- #include <stdio.h> 
- #define lua_stdin_is_tty()      _isatty(_fileno(stdin)) 
- #else 
- #define lua_stdin_is_tty()      1  /* assume stdin is a tty */ 
- #endif 
-   
-   
- /* 
- @@ LUA_PROMPT is the default prompt used by stand-alone Lua. 
- @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua. 
- ** CHANGE them if you want different prompts. (You can also change the 
- ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.) 
- */ 
- #define LUA_PROMPT              "> " 
- #define LUA_PROMPT2             ">> " 
-   
-   
- /* 
- @@ LUA_PROGNAME is the default name for the stand-alone Lua program. 
- ** CHANGE it if your stand-alone interpreter has a different name and 
- ** your system is not able to detect that name automatically. 
- */ 
- #define LUA_PROGNAME            "lua" 
-   
-   
- /* 
- @@ LUA_MAXINPUT is the maximum length for an input line in the 
- @* stand-alone interpreter. 
- ** CHANGE it if you need longer lines. 
- */ 
- #define LUA_MAXINPUT    512 
-   
-   
- /* 
- @@ lua_readline defines how to show a prompt and then read a line from 
- @* the standard input. 
- @@ lua_saveline defines how to "save" a read line in a "history". 
- @@ lua_freeline defines how to free a line read by lua_readline. 
- ** CHANGE them if you want to improve this functionality (e.g., by using 
- ** GNU readline and history facilities). 
- */ 
- #if defined(LUA_USE_READLINE) 
- #include <stdio.h> 
- #include <readline/readline.h> 
- #include <readline/history.h> 
- #define lua_readline(L,b,p)     ((void)L, ((b)=readline(p)) != NULL) 
- #define lua_saveline(L,idx) \ 
-         if (lua_strlen(L,idx) > 0)  /* non-empty line? */ \ 
-           add_history(lua_tostring(L, idx));  /* add it to history */ 
- #define lua_freeline(L,b)       ((void)L, free(b)) 
- #else 
- #define lua_readline(L,b,p)     \ 
-         ((void)L, fputs(p, stdout), fflush(stdout),  /* show prompt */ \ 
-         fgets(b, LUA_MAXINPUT, stdin) != NULL)  /* get line */ 
- #define lua_saveline(L,idx)     { (void)L; (void)idx; } 
- #define lua_freeline(L,b)       { (void)L; (void)b; } 
- #endif 
-   
- #endif 
-   
- /* }================================================================== */ 
-   
-   
- /* 
- @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles 
- @* as a percentage. 
- ** CHANGE it if you want the GC to run faster or slower (higher values 
- ** mean larger pauses which mean slower collection.) You can also change 
- ** this value dynamically. 
- */ 
- #define LUAI_GCPAUSE    200  /* 200% (wait memory to double before next GC) */ 
-   
-   
- /* 
- @@ LUAI_GCMUL defines the default speed of garbage collection relative to 
- @* memory allocation as a percentage. 
- ** CHANGE it if you want to change the granularity of the garbage 
- ** collection. (Higher values mean coarser collections. 0 represents 
- ** infinity, where each step performs a full collection.) You can also 
- ** change this value dynamically. 
- */ 
- #define LUAI_GCMUL      200 /* GC runs 'twice the speed' of memory allocation */ 
-   
-   
-   
- /* 
- @@ LUA_COMPAT_GETN controls compatibility with old getn behavior. 
- ** CHANGE it (define it) if you want exact compatibility with the 
- ** behavior of setn/getn in Lua 5.0. 
- */ 
- #undef LUA_COMPAT_GETN 
-   
- /* 
- @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib. 
- ** CHANGE it to undefined as soon as you do not need a global 'loadlib' 
- ** function (the function is still available as 'package.loadlib'). 
- */ 
- #undef LUA_COMPAT_LOADLIB 
-   
- /* 
- @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature. 
- ** CHANGE it to undefined as soon as your programs use only '...' to 
- ** access vararg parameters (instead of the old 'arg' table). 
- */ 
- #define LUA_COMPAT_VARARG 
-   
- /* 
- @@ LUA_COMPAT_MOD controls compatibility with old math.mod function. 
- ** CHANGE it to undefined as soon as your programs use 'math.fmod' or 
- ** the new '%' operator instead of 'math.mod'. 
- */ 
- #define LUA_COMPAT_MOD 
-   
- /* 
- @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting 
- @* facility. 
- ** CHANGE it to 2 if you want the old behaviour, or undefine it to turn 
- ** off the advisory error when nesting [[...]]. 
- */ 
- #define LUA_COMPAT_LSTR         1 
-   
- /* 
- @@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name. 
- ** CHANGE it to undefined as soon as you rename 'string.gfind' to 
- ** 'string.gmatch'. 
- */ 
- #define LUA_COMPAT_GFIND 
-   
- /* 
- @@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib' 
- @* behavior. 
- ** CHANGE it to undefined as soon as you replace to 'luaL_register' 
- ** your uses of 'luaL_openlib' 
- */ 
- #define LUA_COMPAT_OPENLIB 
-   
-   
-   
- /* 
- @@ luai_apicheck is the assert macro used by the Lua-C API. 
- ** CHANGE luai_apicheck if you want Lua to perform some checks in the 
- ** parameters it gets from API calls. This may slow down the interpreter 
- ** a bit, but may be quite useful when debugging C code that interfaces 
- ** with Lua. A useful redefinition is to use assert.h. 
- */ 
- #if defined(LUA_USE_APICHECK) 
- #include <assert.h> 
- #define luai_apicheck(L,o)      { (void)L; assert(o); } 
- #else 
- #define luai_apicheck(L,o)      { (void)L; } 
- #endif 
-   
-   
- /* 
- @@ LUAI_BITSINT defines the number of bits in an int. 
- ** CHANGE here if Lua cannot automatically detect the number of bits of 
- ** your machine. Probably you do not need to change this. 
- */ 
- /* avoid overflows in comparison */ 
- #if INT_MAX-20 < 32760 
- #define LUAI_BITSINT    16 
- #elif INT_MAX > 2147483640L 
- /* int has at least 32 bits */ 
- #define LUAI_BITSINT    32 
- #else 
- #error "you must define LUA_BITSINT with number of bits in an integer" 
- #endif 
-   
-   
- /* 
- @@ LUAI_UINT32 is an unsigned integer with at least 32 bits. 
- @@ LUAI_INT32 is an signed integer with at least 32 bits. 
- @@ LUAI_UMEM is an unsigned integer big enough to count the total 
- @* memory used by Lua. 
- @@ LUAI_MEM is a signed integer big enough to count the total memory 
- @* used by Lua. 
- ** CHANGE here if for some weird reason the default definitions are not 
- ** good enough for your machine. (The definitions in the 'else' 
- ** part always works, but may waste space on machines with 64-bit 
- ** longs.) Probably you do not need to change this. 
- */ 
- #if LUAI_BITSINT >= 32 
- #define LUAI_UINT32     unsigned int 
- #define LUAI_INT32      int 
- #define LUAI_MAXINT32   INT_MAX 
- #define LUAI_UMEM       size_t 
- #define LUAI_MEM        ptrdiff_t 
- #else 
- /* 16-bit ints */ 
- #define LUAI_UINT32     unsigned long 
- #define LUAI_INT32      long 
- #define LUAI_MAXINT32   LONG_MAX 
- #define LUAI_UMEM       unsigned long 
- #define LUAI_MEM        long 
- #endif 
-   
-   
- /* 
- @@ LUAI_MAXCALLS limits the number of nested calls. 
- ** CHANGE it if you need really deep recursive calls. This limit is 
- ** arbitrary; its only purpose is to stop infinite recursion before 
- ** exhausting memory. 
- */ 
- #define LUAI_MAXCALLS   20000 
-   
-   
- /* 
- @@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function 
- @* can use. 
- ** CHANGE it if you need lots of (Lua) stack space for your C 
- ** functions. This limit is arbitrary; its only purpose is to stop C 
- ** functions to consume unlimited stack space. (must be smaller than 
- ** -LUA_REGISTRYINDEX) 
- */ 
- #define LUAI_MAXCSTACK  8000 
-   
-   
-   
- /* 
- ** {================================================================== 
- ** CHANGE (to smaller values) the following definitions if your system 
- ** has a small C stack. (Or you may want to change them to larger 
- ** values if your system has a large C stack and these limits are 
- ** too rigid for you.) Some of these constants control the size of 
- ** stack-allocated arrays used by the compiler or the interpreter, while 
- ** others limit the maximum number of recursive calls that the compiler 
- ** or the interpreter can perform. Values too large may cause a C stack 
- ** overflow for some forms of deep constructs. 
- ** =================================================================== 
- */ 
-   
-   
- /* 
- @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and 
- @* syntactical nested non-terminals in a program. 
- */ 
- #define LUAI_MAXCCALLS          200 
-   
-   
- /* 
- @@ LUAI_MAXVARS is the maximum number of local variables per function 
- @* (must be smaller than 250). 
- */ 
- #define LUAI_MAXVARS            200 
-   
-   
- /* 
- @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function 
- @* (must be smaller than 250). 
- */ 
- #define LUAI_MAXUPVALUES        60 
-   
-   
- /* 
- @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. 
- */ 
- #define LUAL_BUFFERSIZE         BUFSIZ 
-   
- /* }================================================================== */ 
-   
-   
-   
-   
- /* 
- ** {================================================================== 
- @@ LUA_NUMBER is the type of numbers in Lua. 
- ** CHANGE the following definitions only if you want to build Lua 
- ** with a number type different from double. You may also need to 
- ** change lua_number2int & lua_number2integer. 
- ** =================================================================== 
- */ 
-   
- #define LUA_NUMBER_DOUBLE 
- #define LUA_NUMBER      double 
-   
- /* 
- @@ LUAI_UACNUMBER is the result of an 'usual argument conversion' 
- @* over a number. 
- */ 
- #define LUAI_UACNUMBER  double 
-   
-   
- /* 
- @@ LUA_NUMBER_SCAN is the format for reading numbers. 
- @@ LUA_NUMBER_FMT is the format for writing numbers. 
- @@ lua_number2str converts a number to a string. 
- @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion. 
- @@ lua_str2number converts a string to a number. 
- */ 
- #define LUA_NUMBER_SCAN         "%lf" 
- #define LUA_NUMBER_FMT          "%.14g" 
- #define lua_number2str(s,n)     sprintf((s), LUA_NUMBER_FMT, (n)) 
- #define LUAI_MAXNUMBER2STR      32 /* 16 digits, sign, point, and \0 */ 
- #define lua_str2number(s,p)     strtod((s), (p)) 
-   
-   
- /* 
- @@ The luai_num* macros define the primitive operations over numbers. 
- */ 
- #if defined(LUA_CORE) 
- #include <math.h> 
- #define luai_numadd(a,b)        ((a)+(b)) 
- #define luai_numsub(a,b)        ((a)-(b)) 
- #define luai_nummul(a,b)        ((a)*(b)) 
- #define luai_numdiv(a,b)        ((a)/(b)) 
- #define luai_nummod(a,b)        ((a) - floor((a)/(b))*(b)) 
- #define luai_numpow(a,b)        (pow(a,b)) 
- #define luai_numunm(a)          (-(a)) 
- #define luai_numeq(a,b)         ((a)==(b)) 
- #define luai_numlt(a,b)         ((a)<(b)) 
- #define luai_numle(a,b)         ((a)<=(b)) 
- #define luai_numisnan(a)        (!luai_numeq((a), (a))) 
- #endif 
-   
-   
- /* 
- @@ lua_number2int is a macro to convert lua_Number to int. 
- @@ lua_number2integer is a macro to convert lua_Number to lua_Integer. 
- ** CHANGE them if you know a faster way to convert a lua_Number to 
- ** int (with any rounding method and without throwing errors) in your 
- ** system. In Pentium machines, a naive typecast from double to int 
- ** in C is extremely slow, so any alternative is worth trying. 
- */ 
-   
- /* On a Pentium, resort to a trick */ 
- #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \ 
-     (defined(__i386) || defined (_M_IX86) || defined(__i386__)) 
-   
- /* On a Microsoft compiler, use assembler */ 
- #if defined(_MSC_VER) 
-   
- #define lua_number2int(i,d)   __asm fld d   __asm fistp i 
- #define lua_number2integer(i,n)         lua_number2int(i, n) 
-   
- /* the next trick should work on any Pentium, but sometimes clashes 
-    with a DirectX idiosyncrasy */ 
- #else 
-   
- union luai_Cast { double l_d; long l_l; }; 
- #define lua_number2int(i,d) \ 
-   { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; } 
- #define lua_number2integer(i,n)         lua_number2int(i, n) 
-   
- #endif 
-   
-   
- /* this option always works, but may be slow */ 
- #else 
- #define lua_number2int(i,d)     ((i)=(int)(d)) 
- #define lua_number2integer(i,d) ((i)=(lua_Integer)(d)) 
-   
- #endif 
-   
- /* }================================================================== */ 
-   
-   
- /* 
- @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment. 
- ** CHANGE it if your system requires alignments larger than double. (For 
- ** instance, if your system supports long doubles and they must be 
- ** aligned in 16-byte boundaries, then you should add long double in the 
- ** union.) Probably you do not need to change this. 
- */ 
- #define LUAI_USER_ALIGNMENT_T   union { double u; void *s; long l; } 
-   
-   
- /* 
- @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling. 
- ** CHANGE them if you prefer to use longjmp/setjmp even with C++ 
- ** or if want/don't to use _longjmp/_setjmp instead of regular 
- ** longjmp/setjmp. By default, Lua handles errors with exceptions when 
- ** compiling as C++ code, with _longjmp/_setjmp when asked to use them, 
- ** and with longjmp/setjmp otherwise. 
- */ 
- #if defined(__cplusplus) 
- /* C++ exceptions */ 
- #define LUAI_THROW(L,c) throw(c) 
- #define LUAI_TRY(L,c,a) try { a } catch(...) \ 
-         { if ((c)->status == 0) (c)->status = -1; } 
- #define luai_jmpbuf     int  /* dummy variable */ 
-   
- #elif defined(LUA_USE_ULONGJMP) 
- /* in Unix, try _longjmp/_setjmp (more efficient) */ 
- #define LUAI_THROW(L,c) _longjmp((c)->b, 1) 
- #define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a } 
- #define luai_jmpbuf     jmp_buf 
-   
- #else 
- /* default handling with long jumps */ 
- #define LUAI_THROW(L,c) longjmp((c)->b, 1) 
- #define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a } 
- #define luai_jmpbuf     jmp_buf 
-   
- #endif 
-   
-   
- /* 
- @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern 
- @* can do during pattern-matching. 
- ** CHANGE it if you need more captures. This limit is arbitrary. 
- */ 
- #define LUA_MAXCAPTURES         32 
-   
-   
- /* 
- @@ lua_tmpnam is the function that the OS library uses to create a 
- @* temporary name. 
- @@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam. 
- ** CHANGE them if you have an alternative to tmpnam (which is considered 
- ** insecure) or if you want the original tmpnam anyway.  By default, Lua 
- ** uses tmpnam except when POSIX is available, where it uses mkstemp. 
- */ 
- #if defined(loslib_c) || defined(luaall_c) 
-   
- #if defined(LUA_USE_MKSTEMP) 
- #include <unistd.h> 
- #define LUA_TMPNAMBUFSIZE       32 
- #define lua_tmpnam(b,e) { \ 
-         strcpy(b, "/tmp/lua_XXXXXX"); \ 
-         e = mkstemp(b); \ 
-         if (e != -1) close(e); \ 
-         e = (e == -1); } 
-   
- #else 
- #define LUA_TMPNAMBUFSIZE       L_tmpnam 
- #define lua_tmpnam(b,e)         { e = (tmpnam(b) == NULL); } 
- #endif 
-   
- #endif 
-   
-   
- /* 
- @@ lua_popen spawns a new process connected to the current one through 
- @* the file streams. 
- ** CHANGE it if you have a way to implement it in your system. 
- */ 
- #if defined(LUA_USE_POPEN) 
-   
- #define lua_popen(L,c,m)        ((void)L, fflush(NULL), popen(c,m)) 
- #define lua_pclose(L,file)      ((void)L, (pclose(file) != -1)) 
-   
- #elif defined(LUA_WIN) 
-   
- #define lua_popen(L,c,m)        ((void)L, _popen(c,m)) 
- #define lua_pclose(L,file)      ((void)L, (_pclose(file) != -1)) 
-   
- #else 
-   
- #define lua_popen(L,c,m)        ((void)((void)c, m),  \ 
-                 luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0) 
- #define lua_pclose(L,file)              ((void)((void)L, file), 0) 
-   
- #endif 
-   
- /* 
- @@ LUA_DL_* define which dynamic-library system Lua should use. 
- ** CHANGE here if Lua has problems choosing the appropriate 
- ** dynamic-library system for your platform (either Windows' DLL, Mac's 
- ** dyld, or Unix's dlopen). If your system is some kind of Unix, there 
- ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for 
- ** it.  To use dlopen you also need to adapt the src/Makefile (probably 
- ** adding -ldl to the linker options), so Lua does not select it 
- ** automatically.  (When you change the makefile to add -ldl, you must 
- ** also add -DLUA_USE_DLOPEN.) 
- ** If you do not want any kind of dynamic library, undefine all these 
- ** options. 
- ** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD. 
- */ 
- #if defined(LUA_USE_DLOPEN) 
- #define LUA_DL_DLOPEN 
- #endif 
-   
- #if defined(LUA_WIN) 
- #define LUA_DL_DLL 
- #endif 
-   
-   
- /* 
- @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State 
- @* (the data goes just *before* the lua_State pointer). 
- ** CHANGE (define) this if you really need that. This value must be 
- ** a multiple of the maximum alignment required for your machine. 
- */ 
- #define LUAI_EXTRASPACE         0 
-   
-   
- /* 
- @@ luai_userstate* allow user-specific actions on threads. 
- ** CHANGE them if you defined LUAI_EXTRASPACE and need to do something 
- ** extra when a thread is created/deleted/resumed/yielded. 
- */ 
- #define luai_userstateopen(L)           ((void)L) 
- #define luai_userstateclose(L)          ((void)L) 
- #define luai_userstatethread(L,L1)      ((void)L) 
- #define luai_userstatefree(L)           ((void)L) 
- #define luai_userstateresume(L,n)       ((void)L) 
- #define luai_userstateyield(L,n)        ((void)L) 
-   
-   
- /* 
- @@ LUA_INTFRMLEN is the length modifier for integer conversions 
- @* in 'string.format'. 
- @@ LUA_INTFRM_T is the integer type correspoding to the previous length 
- @* modifier. 
- ** CHANGE them if your system supports long long or does not support long. 
- */ 
-   
- #if defined(LUA_USELONGLONG) 
-   
- #define LUA_INTFRMLEN           "ll" 
- #define LUA_INTFRM_T            long long 
-   
- #else 
-   
- #define LUA_INTFRMLEN           "l" 
- #define LUA_INTFRM_T            long 
-   
- #endif 
-   
-   
-   
- /* =================================================================== */ 
-   
- /* 
- ** Local configuration. You can use this space to add your redefinitions 
- ** without modifying the main part of the file. 
- */ 
-   
-   
-   
- #endif 
-   
-