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  1. /*
  2. ** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $
  3. ** Configuration file for Lua
  4. ** See Copyright Notice in lua.h
  5. */
  6.  
  7.  
  8. #ifndef lconfig_h
  9. #define lconfig_h
  10.  
  11. #include <limits.h>
  12. #include <stddef.h>
  13.  
  14.  
  15. /*
  16. ** ==================================================================
  17. ** Search for "@@" to find all configurable definitions.
  18. ** ===================================================================
  19. */
  20.  
  21.  
  22. /*
  23. @@ LUA_ANSI controls the use of non-ansi features.
  24. ** CHANGE it (define it) if you want Lua to avoid the use of any
  25. ** non-ansi feature or library.
  26. */
  27. #if defined(__STRICT_ANSI__)
  28. #define LUA_ANSI
  29. #endif
  30.  
  31.  
  32. #if !defined(LUA_ANSI) && defined(_WIN32)
  33. #define LUA_WIN
  34. #endif
  35.  
  36. #if defined(LUA_USE_LINUX)
  37. #define LUA_USE_POSIX
  38. #define LUA_USE_DLOPEN          /* needs an extra library: -ldl */
  39. #define LUA_USE_READLINE        /* needs some extra libraries */
  40. #endif
  41.  
  42. #if defined(LUA_USE_MACOSX)
  43. #define LUA_USE_POSIX
  44. #define LUA_DL_DYLD             /* does not need extra library */
  45. #endif
  46.  
  47.  
  48.  
  49. /*
  50. @@ LUA_USE_POSIX includes all functionallity listed as X/Open System
  51. @* Interfaces Extension (XSI).
  52. ** CHANGE it (define it) if your system is XSI compatible.
  53. */
  54. #if defined(LUA_USE_POSIX)
  55. #define LUA_USE_MKSTEMP
  56. #define LUA_USE_ISATTY
  57. #define LUA_USE_POPEN
  58. #define LUA_USE_ULONGJMP
  59. #endif
  60.  
  61.  
  62. /*
  63. @@ LUA_PATH and LUA_CPATH are the names of the environment variables that
  64. @* Lua check to set its paths.
  65. @@ LUA_INIT is the name of the environment variable that Lua
  66. @* checks for initialization code.
  67. ** CHANGE them if you want different names.
  68. */
  69. #define LUA_PATH        "LUA_PATH"
  70. #define LUA_CPATH       "LUA_CPATH"
  71. #define LUA_INIT        "LUA_INIT"
  72.  
  73.  
  74. /*
  75. @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
  76. @* Lua libraries.
  77. @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
  78. @* C libraries.
  79. ** CHANGE them if your machine has a non-conventional directory
  80. ** hierarchy or if you want to install your libraries in
  81. ** non-conventional directories.
  82. */
  83. #if defined(_WIN32)
  84. /*
  85. ** In Windows, any exclamation mark ('!') in the path is replaced by the
  86. ** path of the directory of the executable file of the current process.
  87. */
  88. #define LUA_LDIR        "!\\lua\\"
  89. #define LUA_CDIR        "!\\"
  90. #define LUA_PATH_DEFAULT  \
  91.                 ".\\?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
  92.                              LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua"
  93. #define LUA_CPATH_DEFAULT \
  94.         ".\\?.dll;"  LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
  95.  
  96. #else
  97. #define LUA_ROOT        "/usr/local/"
  98. #define LUA_LDIR        LUA_ROOT "share/lua/5.1/"
  99. #define LUA_CDIR        LUA_ROOT "lib/lua/5.1/"
  100. #define LUA_PATH_DEFAULT  \
  101.                 "./?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
  102.                             LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua"
  103. #define LUA_CPATH_DEFAULT \
  104.         "./?.so;"  LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
  105. #endif
  106.  
  107.  
  108. /*
  109. @@ LUA_DIRSEP is the directory separator (for submodules).
  110. ** CHANGE it if your machine does not use "/" as the directory separator
  111. ** and is not Windows. (On Windows Lua automatically uses "\".)
  112. */
  113. #if defined(_WIN32)
  114. #define LUA_DIRSEP      "\\"
  115. #else
  116. #define LUA_DIRSEP      "/"
  117. #endif
  118.  
  119.  
  120. /*
  121. @@ LUA_PATHSEP is the character that separates templates in a path.
  122. @@ LUA_PATH_MARK is the string that marks the substitution points in a
  123. @* template.
  124. @@ LUA_EXECDIR in a Windows path is replaced by the executable's
  125. @* directory.
  126. @@ LUA_IGMARK is a mark to ignore all before it when bulding the
  127. @* luaopen_ function name.
  128. ** CHANGE them if for some reason your system cannot use those
  129. ** characters. (E.g., if one of those characters is a common character
  130. ** in file/directory names.) Probably you do not need to change them.
  131. */
  132. #define LUA_PATHSEP     ";"
  133. #define LUA_PATH_MARK   "?"
  134. #define LUA_EXECDIR     "!"
  135. #define LUA_IGMARK      "-"
  136.  
  137.  
  138. /*
  139. @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
  140. ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
  141. ** machines, ptrdiff_t gives a good choice between int or long.)
  142. */
  143. #define LUA_INTEGER     ptrdiff_t
  144.  
  145.  
  146. /*
  147. @@ LUA_API is a mark for all core API functions.
  148. @@ LUALIB_API is a mark for all standard library functions.
  149. ** CHANGE them if you need to define those functions in some special way.
  150. ** For instance, if you want to create one Windows DLL with the core and
  151. ** the libraries, you may want to use the following definition (define
  152. ** LUA_BUILD_AS_DLL to get it).
  153. */
  154. #if defined(LUA_BUILD_AS_DLL)
  155.  
  156. #if defined(LUA_CORE) || defined(LUA_LIB)
  157. #define LUA_API __declspec(dllexport)
  158. #else
  159. #define LUA_API __declspec(dllimport)
  160. #endif
  161.  
  162. #else
  163.  
  164. #define LUA_API         extern
  165.  
  166. #endif
  167.  
  168. /* more often than not the libs go together with the core */
  169. #define LUALIB_API      LUA_API
  170.  
  171.  
  172. /*
  173. @@ LUAI_FUNC is a mark for all extern functions that are not to be
  174. @* exported to outside modules.
  175. @@ LUAI_DATA is a mark for all extern (const) variables that are not to
  176. @* be exported to outside modules.
  177. ** CHANGE them if you need to mark them in some special way. Elf/gcc
  178. ** (versions 3.2 and later) mark them as "hidden" to optimize access
  179. ** when Lua is compiled as a shared library.
  180. */
  181. #if defined(luaall_c)
  182. #define LUAI_FUNC       static
  183. #define LUAI_DATA       /* empty */
  184.  
  185. #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
  186.       defined(__ELF__)
  187. #define LUAI_FUNC       __attribute__((visibility("hidden"))) extern
  188. #define LUAI_DATA       LUAI_FUNC
  189.  
  190. #else
  191. #define LUAI_FUNC       extern
  192. #define LUAI_DATA       extern
  193. #endif
  194.  
  195.  
  196.  
  197. /*
  198. @@ LUA_QL describes how error messages quote program elements.
  199. ** CHANGE it if you want a different appearance.
  200. */
  201. #define LUA_QL(x)       "'" x "'"
  202. #define LUA_QS          LUA_QL("%s")
  203.  
  204.  
  205. /*
  206. @@ LUA_IDSIZE gives the maximum size for the description of the source
  207. @* of a function in debug information.
  208. ** CHANGE it if you want a different size.
  209. */
  210. #define LUA_IDSIZE      60
  211.  
  212.  
  213. /*
  214. ** {==================================================================
  215. ** Stand-alone configuration
  216. ** ===================================================================
  217. */
  218.  
  219. #if defined(lua_c) || defined(luaall_c)
  220.  
  221. /*
  222. @@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
  223. @* is, whether we're running lua interactively).
  224. ** CHANGE it if you have a better definition for non-POSIX/non-Windows
  225. ** systems.
  226. */
  227. #if defined(LUA_USE_ISATTY)
  228. #include <unistd.h>
  229. #define lua_stdin_is_tty()      isatty(0)
  230. #elif defined(LUA_WIN)
  231. #include <io.h>
  232. #include <stdio.h>
  233. #define lua_stdin_is_tty()      _isatty(_fileno(stdin))
  234. #else
  235. #define lua_stdin_is_tty()      1  /* assume stdin is a tty */
  236. #endif
  237.  
  238.  
  239. /*
  240. @@ LUA_PROMPT is the default prompt used by stand-alone Lua.
  241. @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
  242. ** CHANGE them if you want different prompts. (You can also change the
  243. ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
  244. */
  245. #define LUA_PROMPT              "> "
  246. #define LUA_PROMPT2             ">> "
  247.  
  248.  
  249. /*
  250. @@ LUA_PROGNAME is the default name for the stand-alone Lua program.
  251. ** CHANGE it if your stand-alone interpreter has a different name and
  252. ** your system is not able to detect that name automatically.
  253. */
  254. #define LUA_PROGNAME            "lua"
  255.  
  256.  
  257. /*
  258. @@ LUA_MAXINPUT is the maximum length for an input line in the
  259. @* stand-alone interpreter.
  260. ** CHANGE it if you need longer lines.
  261. */
  262. #define LUA_MAXINPUT    512
  263.  
  264.  
  265. /*
  266. @@ lua_readline defines how to show a prompt and then read a line from
  267. @* the standard input.
  268. @@ lua_saveline defines how to "save" a read line in a "history".
  269. @@ lua_freeline defines how to free a line read by lua_readline.
  270. ** CHANGE them if you want to improve this functionality (e.g., by using
  271. ** GNU readline and history facilities).
  272. */
  273. #if defined(LUA_USE_READLINE)
  274. #include <stdio.h>
  275. #include <readline/readline.h>
  276. #include <readline/history.h>
  277. #define lua_readline(L,b,p)     ((void)L, ((b)=readline(p)) != NULL)
  278. #define lua_saveline(L,idx) \
  279.         if (lua_strlen(L,idx) > 0)  /* non-empty line? */ \
  280.           add_history(lua_tostring(L, idx));  /* add it to history */
  281. #define lua_freeline(L,b)       ((void)L, free(b))
  282. #else
  283. #define lua_readline(L,b,p)     \
  284.         ((void)L, fputs(p, stdout), fflush(stdout),  /* show prompt */ \
  285.         fgets(b, LUA_MAXINPUT, stdin) != NULL)  /* get line */
  286. #define lua_saveline(L,idx)     { (void)L; (void)idx; }
  287. #define lua_freeline(L,b)       { (void)L; (void)b; }
  288. #endif
  289.  
  290. #endif
  291.  
  292. /* }================================================================== */
  293.  
  294.  
  295. /*
  296. @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
  297. @* as a percentage.
  298. ** CHANGE it if you want the GC to run faster or slower (higher values
  299. ** mean larger pauses which mean slower collection.) You can also change
  300. ** this value dynamically.
  301. */
  302. #define LUAI_GCPAUSE    200  /* 200% (wait memory to double before next GC) */
  303.  
  304.  
  305. /*
  306. @@ LUAI_GCMUL defines the default speed of garbage collection relative to
  307. @* memory allocation as a percentage.
  308. ** CHANGE it if you want to change the granularity of the garbage
  309. ** collection. (Higher values mean coarser collections. 0 represents
  310. ** infinity, where each step performs a full collection.) You can also
  311. ** change this value dynamically.
  312. */
  313. #define LUAI_GCMUL      200 /* GC runs 'twice the speed' of memory allocation */
  314.  
  315.  
  316.  
  317. /*
  318. @@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
  319. ** CHANGE it (define it) if you want exact compatibility with the
  320. ** behavior of setn/getn in Lua 5.0.
  321. */
  322. #undef LUA_COMPAT_GETN
  323.  
  324. /*
  325. @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
  326. ** CHANGE it to undefined as soon as you do not need a global 'loadlib'
  327. ** function (the function is still available as 'package.loadlib').
  328. */
  329. #undef LUA_COMPAT_LOADLIB
  330.  
  331. /*
  332. @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
  333. ** CHANGE it to undefined as soon as your programs use only '...' to
  334. ** access vararg parameters (instead of the old 'arg' table).
  335. */
  336. #define LUA_COMPAT_VARARG
  337.  
  338. /*
  339. @@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
  340. ** CHANGE it to undefined as soon as your programs use 'math.fmod' or
  341. ** the new '%' operator instead of 'math.mod'.
  342. */
  343. #define LUA_COMPAT_MOD
  344.  
  345. /*
  346. @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
  347. @* facility.
  348. ** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
  349. ** off the advisory error when nesting [[...]].
  350. */
  351. #define LUA_COMPAT_LSTR         1
  352.  
  353. /*
  354. @@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
  355. ** CHANGE it to undefined as soon as you rename 'string.gfind' to
  356. ** 'string.gmatch'.
  357. */
  358. #define LUA_COMPAT_GFIND
  359.  
  360. /*
  361. @@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
  362. @* behavior.
  363. ** CHANGE it to undefined as soon as you replace to 'luaL_register'
  364. ** your uses of 'luaL_openlib'
  365. */
  366. #define LUA_COMPAT_OPENLIB
  367.  
  368.  
  369.  
  370. /*
  371. @@ luai_apicheck is the assert macro used by the Lua-C API.
  372. ** CHANGE luai_apicheck if you want Lua to perform some checks in the
  373. ** parameters it gets from API calls. This may slow down the interpreter
  374. ** a bit, but may be quite useful when debugging C code that interfaces
  375. ** with Lua. A useful redefinition is to use assert.h.
  376. */
  377. #if defined(LUA_USE_APICHECK)
  378. #include <assert.h>
  379. #define luai_apicheck(L,o)      { (void)L; assert(o); }
  380. #else
  381. #define luai_apicheck(L,o)      { (void)L; }
  382. #endif
  383.  
  384.  
  385. /*
  386. @@ LUAI_BITSINT defines the number of bits in an int.
  387. ** CHANGE here if Lua cannot automatically detect the number of bits of
  388. ** your machine. Probably you do not need to change this.
  389. */
  390. /* avoid overflows in comparison */
  391. #if INT_MAX-20 < 32760
  392. #define LUAI_BITSINT    16
  393. #elif INT_MAX > 2147483640L
  394. /* int has at least 32 bits */
  395. #define LUAI_BITSINT    32
  396. #else
  397. #error "you must define LUA_BITSINT with number of bits in an integer"
  398. #endif
  399.  
  400.  
  401. /*
  402. @@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
  403. @@ LUAI_INT32 is an signed integer with at least 32 bits.
  404. @@ LUAI_UMEM is an unsigned integer big enough to count the total
  405. @* memory used by Lua.
  406. @@ LUAI_MEM is a signed integer big enough to count the total memory
  407. @* used by Lua.
  408. ** CHANGE here if for some weird reason the default definitions are not
  409. ** good enough for your machine. (The definitions in the 'else'
  410. ** part always works, but may waste space on machines with 64-bit
  411. ** longs.) Probably you do not need to change this.
  412. */
  413. #if LUAI_BITSINT >= 32
  414. #define LUAI_UINT32     unsigned int
  415. #define LUAI_INT32      int
  416. #define LUAI_MAXINT32   INT_MAX
  417. #define LUAI_UMEM       size_t
  418. #define LUAI_MEM        ptrdiff_t
  419. #else
  420. /* 16-bit ints */
  421. #define LUAI_UINT32     unsigned long
  422. #define LUAI_INT32      long
  423. #define LUAI_MAXINT32   LONG_MAX
  424. #define LUAI_UMEM       unsigned long
  425. #define LUAI_MEM        long
  426. #endif
  427.  
  428.  
  429. /*
  430. @@ LUAI_MAXCALLS limits the number of nested calls.
  431. ** CHANGE it if you need really deep recursive calls. This limit is
  432. ** arbitrary; its only purpose is to stop infinite recursion before
  433. ** exhausting memory.
  434. */
  435. #define LUAI_MAXCALLS   20000
  436.  
  437.  
  438. /*
  439. @@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
  440. @* can use.
  441. ** CHANGE it if you need lots of (Lua) stack space for your C
  442. ** functions. This limit is arbitrary; its only purpose is to stop C
  443. ** functions to consume unlimited stack space. (must be smaller than
  444. ** -LUA_REGISTRYINDEX)
  445. */
  446. #define LUAI_MAXCSTACK  8000
  447.  
  448.  
  449.  
  450. /*
  451. ** {==================================================================
  452. ** CHANGE (to smaller values) the following definitions if your system
  453. ** has a small C stack. (Or you may want to change them to larger
  454. ** values if your system has a large C stack and these limits are
  455. ** too rigid for you.) Some of these constants control the size of
  456. ** stack-allocated arrays used by the compiler or the interpreter, while
  457. ** others limit the maximum number of recursive calls that the compiler
  458. ** or the interpreter can perform. Values too large may cause a C stack
  459. ** overflow for some forms of deep constructs.
  460. ** ===================================================================
  461. */
  462.  
  463.  
  464. /*
  465. @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
  466. @* syntactical nested non-terminals in a program.
  467. */
  468. #define LUAI_MAXCCALLS          200
  469.  
  470.  
  471. /*
  472. @@ LUAI_MAXVARS is the maximum number of local variables per function
  473. @* (must be smaller than 250).
  474. */
  475. #define LUAI_MAXVARS            200
  476.  
  477.  
  478. /*
  479. @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
  480. @* (must be smaller than 250).
  481. */
  482. #define LUAI_MAXUPVALUES        60
  483.  
  484.  
  485. /*
  486. @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
  487. */
  488. #define LUAL_BUFFERSIZE         BUFSIZ
  489.  
  490. /* }================================================================== */
  491.  
  492.  
  493.  
  494.  
  495. /*
  496. ** {==================================================================
  497. @@ LUA_NUMBER is the type of numbers in Lua.
  498. ** CHANGE the following definitions only if you want to build Lua
  499. ** with a number type different from double. You may also need to
  500. ** change lua_number2int & lua_number2integer.
  501. ** ===================================================================
  502. */
  503.  
  504. #define LUA_NUMBER_DOUBLE
  505. #define LUA_NUMBER      double
  506.  
  507. /*
  508. @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
  509. @* over a number.
  510. */
  511. #define LUAI_UACNUMBER  double
  512.  
  513.  
  514. /*
  515. @@ LUA_NUMBER_SCAN is the format for reading numbers.
  516. @@ LUA_NUMBER_FMT is the format for writing numbers.
  517. @@ lua_number2str converts a number to a string.
  518. @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
  519. @@ lua_str2number converts a string to a number.
  520. */
  521. #define LUA_NUMBER_SCAN         "%lf"
  522. #define LUA_NUMBER_FMT          "%.14g"
  523. #define lua_number2str(s,n)     sprintf((s), LUA_NUMBER_FMT, (n))
  524. #define LUAI_MAXNUMBER2STR      32 /* 16 digits, sign, point, and \0 */
  525. #define lua_str2number(s,p)     strtod((s), (p))
  526.  
  527.  
  528. /*
  529. @@ The luai_num* macros define the primitive operations over numbers.
  530. */
  531. #if defined(LUA_CORE)
  532. #include <math.h>
  533. #define luai_numadd(a,b)        ((a)+(b))
  534. #define luai_numsub(a,b)        ((a)-(b))
  535. #define luai_nummul(a,b)        ((a)*(b))
  536. #define luai_numdiv(a,b)        ((a)/(b))
  537. #define luai_nummod(a,b)        ((a) - floor((a)/(b))*(b))
  538. #define luai_numpow(a,b)        (pow(a,b))
  539. #define luai_numunm(a)          (-(a))
  540. #define luai_numeq(a,b)         ((a)==(b))
  541. #define luai_numlt(a,b)         ((a)<(b))
  542. #define luai_numle(a,b)         ((a)<=(b))
  543. #define luai_numisnan(a)        (!luai_numeq((a), (a)))
  544. #endif
  545.  
  546.  
  547. /*
  548. @@ lua_number2int is a macro to convert lua_Number to int.
  549. @@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
  550. ** CHANGE them if you know a faster way to convert a lua_Number to
  551. ** int (with any rounding method and without throwing errors) in your
  552. ** system. In Pentium machines, a naive typecast from double to int
  553. ** in C is extremely slow, so any alternative is worth trying.
  554. */
  555.  
  556. /* On a Pentium, resort to a trick */
  557. #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
  558.     (defined(__i386) || defined (_M_IX86) || defined(__i386__))
  559.  
  560. /* On a Microsoft compiler, use assembler */
  561. #if defined(_MSC_VER)
  562.  
  563. #define lua_number2int(i,d)   __asm fld d   __asm fistp i
  564. #define lua_number2integer(i,n)         lua_number2int(i, n)
  565.  
  566. /* the next trick should work on any Pentium, but sometimes clashes
  567.    with a DirectX idiosyncrasy */
  568. #else
  569.  
  570. union luai_Cast { double l_d; long l_l; };
  571. #define lua_number2int(i,d) \
  572.   { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
  573. #define lua_number2integer(i,n)         lua_number2int(i, n)
  574.  
  575. #endif
  576.  
  577.  
  578. /* this option always works, but may be slow */
  579. #else
  580. #define lua_number2int(i,d)     ((i)=(int)(d))
  581. #define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
  582.  
  583. #endif
  584.  
  585. /* }================================================================== */
  586.  
  587.  
  588. /*
  589. @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
  590. ** CHANGE it if your system requires alignments larger than double. (For
  591. ** instance, if your system supports long doubles and they must be
  592. ** aligned in 16-byte boundaries, then you should add long double in the
  593. ** union.) Probably you do not need to change this.
  594. */
  595. #define LUAI_USER_ALIGNMENT_T   union { double u; void *s; long l; }
  596.  
  597.  
  598. /*
  599. @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
  600. ** CHANGE them if you prefer to use longjmp/setjmp even with C++
  601. ** or if want/don't to use _longjmp/_setjmp instead of regular
  602. ** longjmp/setjmp. By default, Lua handles errors with exceptions when
  603. ** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
  604. ** and with longjmp/setjmp otherwise.
  605. */
  606. #if defined(__cplusplus)
  607. /* C++ exceptions */
  608. #define LUAI_THROW(L,c) throw(c)
  609. #define LUAI_TRY(L,c,a) try { a } catch(...) \
  610.         { if ((c)->status == 0) (c)->status = -1; }
  611. #define luai_jmpbuf     int  /* dummy variable */
  612.  
  613. #elif defined(LUA_USE_ULONGJMP)
  614. /* in Unix, try _longjmp/_setjmp (more efficient) */
  615. #define LUAI_THROW(L,c) _longjmp((c)->b, 1)
  616. #define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
  617. #define luai_jmpbuf     jmp_buf
  618.  
  619. #else
  620. /* default handling with long jumps */
  621. #define LUAI_THROW(L,c) longjmp((c)->b, 1)
  622. #define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
  623. #define luai_jmpbuf     jmp_buf
  624.  
  625. #endif
  626.  
  627.  
  628. /*
  629. @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
  630. @* can do during pattern-matching.
  631. ** CHANGE it if you need more captures. This limit is arbitrary.
  632. */
  633. #define LUA_MAXCAPTURES         32
  634.  
  635.  
  636. /*
  637. @@ lua_tmpnam is the function that the OS library uses to create a
  638. @* temporary name.
  639. @@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
  640. ** CHANGE them if you have an alternative to tmpnam (which is considered
  641. ** insecure) or if you want the original tmpnam anyway.  By default, Lua
  642. ** uses tmpnam except when POSIX is available, where it uses mkstemp.
  643. */
  644. #if defined(loslib_c) || defined(luaall_c)
  645.  
  646. #if defined(LUA_USE_MKSTEMP)
  647. #include <unistd.h>
  648. #define LUA_TMPNAMBUFSIZE       32
  649. #define lua_tmpnam(b,e) { \
  650.         strcpy(b, "/tmp/lua_XXXXXX"); \
  651.         e = mkstemp(b); \
  652.         if (e != -1) close(e); \
  653.         e = (e == -1); }
  654.  
  655. #else
  656. #define LUA_TMPNAMBUFSIZE       L_tmpnam
  657. #define lua_tmpnam(b,e)         { e = (tmpnam(b) == NULL); }
  658. #endif
  659.  
  660. #endif
  661.  
  662.  
  663. /*
  664. @@ lua_popen spawns a new process connected to the current one through
  665. @* the file streams.
  666. ** CHANGE it if you have a way to implement it in your system.
  667. */
  668. #if defined(LUA_USE_POPEN)
  669.  
  670. #define lua_popen(L,c,m)        ((void)L, fflush(NULL), popen(c,m))
  671. #define lua_pclose(L,file)      ((void)L, (pclose(file) != -1))
  672.  
  673. #elif defined(LUA_WIN)
  674.  
  675. #define lua_popen(L,c,m)        ((void)L, _popen(c,m))
  676. #define lua_pclose(L,file)      ((void)L, (_pclose(file) != -1))
  677.  
  678. #else
  679.  
  680. #define lua_popen(L,c,m)        ((void)((void)c, m),  \
  681.                 luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
  682. #define lua_pclose(L,file)              ((void)((void)L, file), 0)
  683.  
  684. #endif
  685.  
  686. /*
  687. @@ LUA_DL_* define which dynamic-library system Lua should use.
  688. ** CHANGE here if Lua has problems choosing the appropriate
  689. ** dynamic-library system for your platform (either Windows' DLL, Mac's
  690. ** dyld, or Unix's dlopen). If your system is some kind of Unix, there
  691. ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
  692. ** it.  To use dlopen you also need to adapt the src/Makefile (probably
  693. ** adding -ldl to the linker options), so Lua does not select it
  694. ** automatically.  (When you change the makefile to add -ldl, you must
  695. ** also add -DLUA_USE_DLOPEN.)
  696. ** If you do not want any kind of dynamic library, undefine all these
  697. ** options.
  698. ** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
  699. */
  700. #if defined(LUA_USE_DLOPEN)
  701. #define LUA_DL_DLOPEN
  702. #endif
  703.  
  704. #if defined(LUA_WIN)
  705. #define LUA_DL_DLL
  706. #endif
  707.  
  708.  
  709. /*
  710. @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
  711. @* (the data goes just *before* the lua_State pointer).
  712. ** CHANGE (define) this if you really need that. This value must be
  713. ** a multiple of the maximum alignment required for your machine.
  714. */
  715. #define LUAI_EXTRASPACE         0
  716.  
  717.  
  718. /*
  719. @@ luai_userstate* allow user-specific actions on threads.
  720. ** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
  721. ** extra when a thread is created/deleted/resumed/yielded.
  722. */
  723. #define luai_userstateopen(L)           ((void)L)
  724. #define luai_userstateclose(L)          ((void)L)
  725. #define luai_userstatethread(L,L1)      ((void)L)
  726. #define luai_userstatefree(L)           ((void)L)
  727. #define luai_userstateresume(L,n)       ((void)L)
  728. #define luai_userstateyield(L,n)        ((void)L)
  729.  
  730.  
  731. /*
  732. @@ LUA_INTFRMLEN is the length modifier for integer conversions
  733. @* in 'string.format'.
  734. @@ LUA_INTFRM_T is the integer type correspoding to the previous length
  735. @* modifier.
  736. ** CHANGE them if your system supports long long or does not support long.
  737. */
  738.  
  739. #if defined(LUA_USELONGLONG)
  740.  
  741. #define LUA_INTFRMLEN           "ll"
  742. #define LUA_INTFRM_T            long long
  743.  
  744. #else
  745.  
  746. #define LUA_INTFRMLEN           "l"
  747. #define LUA_INTFRM_T            long
  748.  
  749. #endif
  750.  
  751.  
  752.  
  753. /* =================================================================== */
  754.  
  755. /*
  756. ** Local configuration. You can use this space to add your redefinitions
  757. ** without modifying the main part of the file.
  758. */
  759.  
  760.  
  761.  
  762. #endif
  763.  
  764.