/*
** $Id: lgc.h,v 2.58.1.1 2013/04/12 18:48:47 roberto Exp $
** Garbage Collector
** See Copyright Notice in lua.h
*/
#ifndef lgc_h
#define lgc_h
#include "lobject.h"
#include "lstate.h"
/*
** Collectable objects may have one of three colors: white, which
** means the object is not marked; gray, which means the
** object is marked, but its references may be not marked; and
** black, which means that the object and all its references are marked.
** The main invariant of the garbage collector, while marking objects,
** is that a black object can never point to a white one. Moreover,
** any gray object must be in a "gray list" (gray, grayagain, weak,
** allweak, ephemeron) so that it can be visited again before finishing
** the collection cycle. These lists have no meaning when the invariant
** is not being enforced (e.g., sweep phase).
*/
/* how much to allocate before next GC step */
#if !defined(GCSTEPSIZE)
/* ~100 small strings */
#define GCSTEPSIZE (cast_int(100 * sizeof(TString)))
#endif
/*
** Possible states of the Garbage Collector
*/
#define GCSpropagate 0
#define GCSatomic 1
#define GCSsweepstring 2
#define GCSsweepudata 3
#define GCSsweep 4
#define GCSpause 5
#define issweepphase(g) \
(GCSsweepstring <= (g)->gcstate && (g)->gcstate <= GCSsweep)
#define isgenerational(g) ((g)->gckind == KGC_GEN)
/*
** macros to tell when main invariant (white objects cannot point to black
** ones) must be kept. During a non-generational collection, the sweep
** phase may break the invariant, as objects turned white may point to
** still-black objects. The invariant is restored when sweep ends and
** all objects are white again. During a generational collection, the
** invariant must be kept all times.
*/
#define keepinvariant(g) (isgenerational(g) || g->gcstate <= GCSatomic)
/*
** Outside the collector, the state in generational mode is kept in
** 'propagate', so 'keepinvariant' is always true.
*/
#define keepinvariantout(g) \
check_exp(g->gcstate == GCSpropagate || !isgenerational(g), \
g->gcstate <= GCSatomic)
/*
** some useful bit tricks
*/
#define resetbits(x,m) ((x) &= cast(lu_byte, ~(m)))
#define setbits(x,m) ((x) |= (m))
#define testbits(x,m) ((x) & (m))
#define bitmask(b) (1<<(b))
#define bit2mask(b1,b2) (bitmask(b1) | bitmask(b2))
#define l_setbit(x,b) setbits(x, bitmask(b))
#define resetbit(x,b) resetbits(x, bitmask(b))
#define testbit(x,b) testbits(x, bitmask(b))
/* Layout for bit use in `marked' field: */
#define WHITE0BIT 0 /* object is white (type 0) */
#define WHITE1BIT 1 /* object is white (type 1) */
#define BLACKBIT 2 /* object is black */
#define FINALIZEDBIT 3 /* object has been separated for finalization */
#define SEPARATED 4 /* object is in 'finobj' list or in 'tobefnz' */
#define FIXEDBIT 5 /* object is fixed (should not be collected) */
#define OLDBIT 6 /* object is old (only in generational mode) */
/* bit 7 is currently used by tests (luaL_checkmemory) */
#define WHITEBITS bit2mask(WHITE0BIT, WHITE1BIT)
#define iswhite(x) testbits((x)->gch.marked, WHITEBITS)
#define isblack(x) testbit((x)->gch.marked, BLACKBIT)
#define isgray(x) /* neither white nor black */ \
(!testbits((x)->gch.marked, WHITEBITS | bitmask(BLACKBIT)))
#define isold(x) testbit((x)->gch.marked, OLDBIT)
/* MOVE OLD rule: whenever an object is moved to the beginning of
a GC list, its old bit must be cleared */
#define resetoldbit(o) resetbit((o)->gch.marked, OLDBIT)
#define otherwhite(g) (g->currentwhite ^ WHITEBITS)
#define isdeadm(ow,m) (!(((m) ^ WHITEBITS) & (ow)))
#define isdead(g,v) isdeadm(otherwhite(g), (v)->gch.marked)
#define changewhite(x) ((x)->gch.marked ^= WHITEBITS)
#define gray2black(x) l_setbit((x)->gch.marked, BLACKBIT)
#define valiswhite(x) (iscollectable(x) && iswhite(gcvalue(x)))
#define luaC_white(g) cast(lu_byte, (g)->currentwhite & WHITEBITS)
#define luaC_condGC(L,c) \
{if (G(L)->GCdebt > 0) {c;}; condchangemem(L);}
#define luaC_checkGC(L) luaC_condGC(L, luaC_step(L);)
#define luaC_barrier(L,p,v) { if (valiswhite(v) && isblack(obj2gco(p))) \
luaC_barrier_(L,obj2gco(p),gcvalue(v)); }
#define luaC_barrierback(L,p,v) { if (valiswhite(v) && isblack(obj2gco(p))) \
luaC_barrierback_(L,p); }
#define luaC_objbarrier(L,p,o) \
{ if (iswhite(obj2gco(o)) && isblack(obj2gco(p))) \
luaC_barrier_(L,obj2gco(p),obj2gco(o)); }
#define luaC_objbarrierback(L,p,o) \
{ if (iswhite(obj2gco(o)) && isblack(obj2gco(p))) luaC_barrierback_(L,p); }
#define luaC_barrierproto(L,p,c) \
{ if (isblack(obj2gco(p))) luaC_barrierproto_(L,p,c); }
LUAI_FUNC void luaC_freeallobjects (lua_State *L);
LUAI_FUNC void luaC_step (lua_State *L);
LUAI_FUNC void luaC_forcestep (lua_State *L);
LUAI_FUNC void luaC_runtilstate (lua_State *L, int statesmask);
LUAI_FUNC void luaC_fullgc (lua_State *L, int isemergency);
LUAI_FUNC GCObject *luaC_newobj (lua_State *L, int tt, size_t sz,
GCObject **list, int offset);
LUAI_FUNC void luaC_barrier_ (lua_State *L, GCObject *o, GCObject *v);
LUAI_FUNC void luaC_barrierback_ (lua_State *L, GCObject *o);
LUAI_FUNC void luaC_barrierproto_ (lua_State *L, Proto *p, Closure *c);
LUAI_FUNC void luaC_checkfinalizer (lua_State *L, GCObject *o, Table *mt);
LUAI_FUNC void luaC_checkupvalcolor (global_State *g, UpVal *uv);
LUAI_FUNC void luaC_changemode (lua_State *L, int mode);
#endif