- /* 
- ** $Id: llimits.h,v 1.103.1.1 2013/04/12 18:48:47 roberto Exp $ 
- ** Limits, basic types, and some other `installation-dependent' definitions 
- ** See Copyright Notice in lua.h 
- */ 
-   
- #ifndef llimits_h 
- #define llimits_h 
-   
-   
- #include <limits.h> 
- #include <stddef.h> 
-   
-   
- #include "lua.h" 
-   
-   
- typedef unsigned LUA_INT32 lu_int32; 
-   
- typedef LUAI_UMEM lu_mem; 
-   
- typedef LUAI_MEM l_mem; 
-   
-   
-   
- /* chars used as small naturals (so that `char' is reserved for characters) */ 
- typedef unsigned char lu_byte; 
-   
-   
- #define MAX_SIZET       ((size_t)(~(size_t)0)-2) 
-   
- #define MAX_LUMEM       ((lu_mem)(~(lu_mem)0)-2) 
-   
- #define MAX_LMEM        ((l_mem) ((MAX_LUMEM >> 1) - 2)) 
-   
-   
- #define MAX_INT (INT_MAX-2)  /* maximum value of an int (-2 for safety) */ 
-   
- /* 
- ** conversion of pointer to integer 
- ** this is for hashing only; there is no problem if the integer 
- ** cannot hold the whole pointer value 
- */ 
- #define IntPoint(p)  ((unsigned int)(lu_mem)(p)) 
-   
-   
-   
- /* type to ensure maximum alignment */ 
- #if !defined(LUAI_USER_ALIGNMENT_T) 
- #define LUAI_USER_ALIGNMENT_T   union { double u; void *s; long l; } 
- #endif 
-   
- typedef LUAI_USER_ALIGNMENT_T L_Umaxalign; 
-   
-   
- /* result of a `usual argument conversion' over lua_Number */ 
- typedef LUAI_UACNUMBER l_uacNumber; 
-   
-   
- /* internal assertions for in-house debugging */ 
- #if defined(lua_assert) 
- #define check_exp(c,e)          (lua_assert(c), (e)) 
- /* to avoid problems with conditions too long */ 
- #define lua_longassert(c)       { if (!(c)) lua_assert(0); } 
- #else 
- #define lua_assert(c)           ((void)0) 
- #define check_exp(c,e)          (e) 
- #define lua_longassert(c)       ((void)0) 
- #endif 
-   
- /* 
- ** assertion for checking API calls 
- */ 
- #if !defined(luai_apicheck) 
-   
- #if defined(LUA_USE_APICHECK) 
- #include <assert.h> 
- #define luai_apicheck(L,e)      assert(e) 
- #else 
- #define luai_apicheck(L,e)      lua_assert(e) 
- #endif 
-   
- #endif 
-   
- #define api_check(l,e,msg)      luai_apicheck(l,(e) && msg) 
-   
-   
- #if !defined(UNUSED) 
- #define UNUSED(x)       ((void)(x))     /* to avoid warnings */ 
- #endif 
-   
-   
- #define cast(t, exp)    ((t)(exp)) 
-   
- #define cast_byte(i)    cast(lu_byte, (i)) 
- #define cast_num(i)     cast(lua_Number, (i)) 
- #define cast_int(i)     cast(int, (i)) 
- #define cast_uchar(i)   cast(unsigned char, (i)) 
-   
-   
- /* 
- ** non-return type 
- */ 
- #if defined(__GNUC__) 
- #define l_noret         void __attribute__((noreturn)) 
- #elif defined(_MSC_VER) 
- #define l_noret         void __declspec(noreturn) 
- #else 
- #define l_noret         void 
- #endif 
-   
-   
-   
- /* 
- ** maximum depth for nested C calls and syntactical nested non-terminals 
- ** in a program. (Value must fit in an unsigned short int.) 
- */ 
- #if !defined(LUAI_MAXCCALLS) 
- #define LUAI_MAXCCALLS          200 
- #endif 
-   
- /* 
- ** maximum number of upvalues in a closure (both C and Lua). (Value 
- ** must fit in an unsigned char.) 
- */ 
- #define MAXUPVAL        UCHAR_MAX 
-   
-   
- /* 
- ** type for virtual-machine instructions 
- ** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h) 
- */ 
- typedef lu_int32 Instruction; 
-   
-   
-   
- /* maximum stack for a Lua function */ 
- #define MAXSTACK        250 
-   
-   
-   
- /* minimum size for the string table (must be power of 2) */ 
- #if !defined(MINSTRTABSIZE) 
- #define MINSTRTABSIZE   32 
- #endif 
-   
-   
- /* minimum size for string buffer */ 
- #if !defined(LUA_MINBUFFER) 
- #define LUA_MINBUFFER   32 
- #endif 
-   
-   
- #if !defined(lua_lock) 
- #define lua_lock(L)     ((void) 0) 
- #define lua_unlock(L)   ((void) 0) 
- #endif 
-   
- #if !defined(luai_threadyield) 
- #define luai_threadyield(L)     {lua_unlock(L); lua_lock(L);} 
- #endif 
-   
-   
- /* 
- ** these macros allow user-specific actions on threads when you defined 
- ** LUAI_EXTRASPACE and need to do something extra when a thread is 
- ** created/deleted/resumed/yielded. 
- */ 
- #if !defined(luai_userstateopen) 
- #define luai_userstateopen(L)           ((void)L) 
- #endif 
-   
- #if !defined(luai_userstateclose) 
- #define luai_userstateclose(L)          ((void)L) 
- #endif 
-   
- #if !defined(luai_userstatethread) 
- #define luai_userstatethread(L,L1)      ((void)L) 
- #endif 
-   
- #if !defined(luai_userstatefree) 
- #define luai_userstatefree(L,L1)        ((void)L) 
- #endif 
-   
- #if !defined(luai_userstateresume) 
- #define luai_userstateresume(L,n)       ((void)L) 
- #endif 
-   
- #if !defined(luai_userstateyield) 
- #define luai_userstateyield(L,n)        ((void)L) 
- #endif 
-   
- /* 
- ** lua_number2int is a macro to convert lua_Number to int. 
- ** lua_number2integer is a macro to convert lua_Number to lua_Integer. 
- ** lua_number2unsigned is a macro to convert a lua_Number to a lua_Unsigned. 
- ** lua_unsigned2number is a macro to convert a lua_Unsigned to a lua_Number. 
- ** luai_hashnum is a macro to hash a lua_Number value into an integer. 
- ** The hash must be deterministic and give reasonable values for 
- ** both small and large values (outside the range of integers). 
- */ 
-   
- #if defined(MS_ASMTRICK) || defined(LUA_MSASMTRICK)     /* { */ 
- /* trick with Microsoft assembler for X86 */ 
-   
- #define lua_number2int(i,n)  __asm {__asm fld n   __asm fistp i} 
- #define lua_number2integer(i,n)         lua_number2int(i, n) 
- #define lua_number2unsigned(i,n)  \ 
-   {__int64 l; __asm {__asm fld n   __asm fistp l} i = (unsigned int)l;} 
-   
-   
- #elif defined(LUA_IEEE754TRICK)         /* }{ */ 
- /* the next trick should work on any machine using IEEE754 with 
-    a 32-bit int type */ 
-   
- union luai_Cast { double l_d; LUA_INT32 l_p[2]; }; 
-   
- #if !defined(LUA_IEEEENDIAN)    /* { */ 
- #define LUAI_EXTRAIEEE  \ 
-   static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)}; 
- #define LUA_IEEEENDIANLOC       (ieeeendian.l_p[1] == 33) 
- #else 
- #define LUA_IEEEENDIANLOC       LUA_IEEEENDIAN 
- #define LUAI_EXTRAIEEE          /* empty */ 
- #endif                          /* } */ 
-   
- #define lua_number2int32(i,n,t) \ 
-   { LUAI_EXTRAIEEE \ 
-     volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \ 
-     (i) = (t)u.l_p[LUA_IEEEENDIANLOC]; } 
-   
- #define luai_hashnum(i,n)  \ 
-   { volatile union luai_Cast u; u.l_d = (n) + 1.0;  /* avoid -0 */ \ 
-     (i) = u.l_p[0]; (i) += u.l_p[1]; }  /* add double bits for his hash */ 
-   
- #define lua_number2int(i,n)             lua_number2int32(i, n, int) 
- #define lua_number2unsigned(i,n)        lua_number2int32(i, n, lua_Unsigned) 
-   
- /* the trick can be expanded to lua_Integer when it is a 32-bit value */ 
- #if defined(LUA_IEEELL) 
- #define lua_number2integer(i,n)         lua_number2int32(i, n, lua_Integer) 
- #endif 
-   
- #endif                          /* } */ 
-   
-   
- /* the following definitions always work, but may be slow */ 
-   
- #if !defined(lua_number2int) 
- #define lua_number2int(i,n)     ((i)=(int)(n)) 
- #endif 
-   
- #if !defined(lua_number2integer) 
- #define lua_number2integer(i,n) ((i)=(lua_Integer)(n)) 
- #endif 
-   
- #if !defined(lua_number2unsigned)       /* { */ 
- /* the following definition assures proper modulo behavior */ 
- #if defined(LUA_NUMBER_DOUBLE) || defined(LUA_NUMBER_FLOAT) 
- #include <math.h> 
- #define SUPUNSIGNED     ((lua_Number)(~(lua_Unsigned)0) + 1) 
- #define lua_number2unsigned(i,n)  \ 
-         ((i)=(lua_Unsigned)((n) - floor((n)/SUPUNSIGNED)*SUPUNSIGNED)) 
- #else 
- #define lua_number2unsigned(i,n)        ((i)=(lua_Unsigned)(n)) 
- #endif 
- #endif                          /* } */ 
-   
-   
- #if !defined(lua_unsigned2number) 
- /* on several machines, coercion from unsigned to double is slow, 
-    so it may be worth to avoid */ 
- #define lua_unsigned2number(u)  \ 
-     (((u) <= (lua_Unsigned)INT_MAX) ? (lua_Number)(int)(u) : (lua_Number)(u)) 
- #endif 
-   
-   
-   
- #if defined(ltable_c) && !defined(luai_hashnum) 
-   
- #include <float.h> 
- #include <math.h> 
-   
- #define luai_hashnum(i,n) { int e;  \ 
-   n = l_mathop(frexp)(n, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP);  \ 
-   lua_number2int(i, n); i += e; } 
-   
- #endif 
-   
-   
-   
- /* 
- ** macro to control inclusion of some hard tests on stack reallocation 
- */ 
- #if !defined(HARDSTACKTESTS) 
- #define condmovestack(L)        ((void)0) 
- #else 
- /* realloc stack keeping its size */ 
- #define condmovestack(L)        luaD_reallocstack((L), (L)->stacksize) 
- #endif 
-   
- #if !defined(HARDMEMTESTS) 
- #define condchangemem(L)        condmovestack(L) 
- #else 
- #define condchangemem(L)  \ 
-         ((void)(!(G(L)->gcrunning) || (luaC_fullgc(L, 0), 1))) 
- #endif 
-   
- #endif 
-