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  1. /*
  2. ** $Id: llimits.h,v 1.103.1.1 2013/04/12 18:48:47 roberto Exp $
  3. ** Limits, basic types, and some other `installation-dependent' definitions
  4. ** See Copyright Notice in lua.h
  5. */
  6.  
  7. #ifndef llimits_h
  8. #define llimits_h
  9.  
  10.  
  11. #include <limits.h>
  12. #include <stddef.h>
  13.  
  14.  
  15. #include "lua.h"
  16.  
  17.  
  18. typedef unsigned LUA_INT32 lu_int32;
  19.  
  20. typedef LUAI_UMEM lu_mem;
  21.  
  22. typedef LUAI_MEM l_mem;
  23.  
  24.  
  25.  
  26. /* chars used as small naturals (so that `char' is reserved for characters) */
  27. typedef unsigned char lu_byte;
  28.  
  29.  
  30. #define MAX_SIZET       ((size_t)(~(size_t)0)-2)
  31.  
  32. #define MAX_LUMEM       ((lu_mem)(~(lu_mem)0)-2)
  33.  
  34. #define MAX_LMEM        ((l_mem) ((MAX_LUMEM >> 1) - 2))
  35.  
  36.  
  37. #define MAX_INT (INT_MAX-2)  /* maximum value of an int (-2 for safety) */
  38.  
  39. /*
  40. ** conversion of pointer to integer
  41. ** this is for hashing only; there is no problem if the integer
  42. ** cannot hold the whole pointer value
  43. */
  44. #define IntPoint(p)  ((unsigned int)(lu_mem)(p))
  45.  
  46.  
  47.  
  48. /* type to ensure maximum alignment */
  49. #if !defined(LUAI_USER_ALIGNMENT_T)
  50. #define LUAI_USER_ALIGNMENT_T   union { double u; void *s; long l; }
  51. #endif
  52.  
  53. typedef LUAI_USER_ALIGNMENT_T L_Umaxalign;
  54.  
  55.  
  56. /* result of a `usual argument conversion' over lua_Number */
  57. typedef LUAI_UACNUMBER l_uacNumber;
  58.  
  59.  
  60. /* internal assertions for in-house debugging */
  61. #if defined(lua_assert)
  62. #define check_exp(c,e)          (lua_assert(c), (e))
  63. /* to avoid problems with conditions too long */
  64. #define lua_longassert(c)       { if (!(c)) lua_assert(0); }
  65. #else
  66. #define lua_assert(c)           ((void)0)
  67. #define check_exp(c,e)          (e)
  68. #define lua_longassert(c)       ((void)0)
  69. #endif
  70.  
  71. /*
  72. ** assertion for checking API calls
  73. */
  74. #if !defined(luai_apicheck)
  75.  
  76. #if defined(LUA_USE_APICHECK)
  77. #include <assert.h>
  78. #define luai_apicheck(L,e)      assert(e)
  79. #else
  80. #define luai_apicheck(L,e)      lua_assert(e)
  81. #endif
  82.  
  83. #endif
  84.  
  85. #define api_check(l,e,msg)      luai_apicheck(l,(e) && msg)
  86.  
  87.  
  88. #if !defined(UNUSED)
  89. #define UNUSED(x)       ((void)(x))     /* to avoid warnings */
  90. #endif
  91.  
  92.  
  93. #define cast(t, exp)    ((t)(exp))
  94.  
  95. #define cast_byte(i)    cast(lu_byte, (i))
  96. #define cast_num(i)     cast(lua_Number, (i))
  97. #define cast_int(i)     cast(int, (i))
  98. #define cast_uchar(i)   cast(unsigned char, (i))
  99.  
  100.  
  101. /*
  102. ** non-return type
  103. */
  104. #if defined(__GNUC__)
  105. #define l_noret         void __attribute__((noreturn))
  106. #elif defined(_MSC_VER)
  107. #define l_noret         void __declspec(noreturn)
  108. #else
  109. #define l_noret         void
  110. #endif
  111.  
  112.  
  113.  
  114. /*
  115. ** maximum depth for nested C calls and syntactical nested non-terminals
  116. ** in a program. (Value must fit in an unsigned short int.)
  117. */
  118. #if !defined(LUAI_MAXCCALLS)
  119. #define LUAI_MAXCCALLS          200
  120. #endif
  121.  
  122. /*
  123. ** maximum number of upvalues in a closure (both C and Lua). (Value
  124. ** must fit in an unsigned char.)
  125. */
  126. #define MAXUPVAL        UCHAR_MAX
  127.  
  128.  
  129. /*
  130. ** type for virtual-machine instructions
  131. ** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
  132. */
  133. typedef lu_int32 Instruction;
  134.  
  135.  
  136.  
  137. /* maximum stack for a Lua function */
  138. #define MAXSTACK        250
  139.  
  140.  
  141.  
  142. /* minimum size for the string table (must be power of 2) */
  143. #if !defined(MINSTRTABSIZE)
  144. #define MINSTRTABSIZE   32
  145. #endif
  146.  
  147.  
  148. /* minimum size for string buffer */
  149. #if !defined(LUA_MINBUFFER)
  150. #define LUA_MINBUFFER   32
  151. #endif
  152.  
  153.  
  154. #if !defined(lua_lock)
  155. #define lua_lock(L)     ((void) 0)
  156. #define lua_unlock(L)   ((void) 0)
  157. #endif
  158.  
  159. #if !defined(luai_threadyield)
  160. #define luai_threadyield(L)     {lua_unlock(L); lua_lock(L);}
  161. #endif
  162.  
  163.  
  164. /*
  165. ** these macros allow user-specific actions on threads when you defined
  166. ** LUAI_EXTRASPACE and need to do something extra when a thread is
  167. ** created/deleted/resumed/yielded.
  168. */
  169. #if !defined(luai_userstateopen)
  170. #define luai_userstateopen(L)           ((void)L)
  171. #endif
  172.  
  173. #if !defined(luai_userstateclose)
  174. #define luai_userstateclose(L)          ((void)L)
  175. #endif
  176.  
  177. #if !defined(luai_userstatethread)
  178. #define luai_userstatethread(L,L1)      ((void)L)
  179. #endif
  180.  
  181. #if !defined(luai_userstatefree)
  182. #define luai_userstatefree(L,L1)        ((void)L)
  183. #endif
  184.  
  185. #if !defined(luai_userstateresume)
  186. #define luai_userstateresume(L,n)       ((void)L)
  187. #endif
  188.  
  189. #if !defined(luai_userstateyield)
  190. #define luai_userstateyield(L,n)        ((void)L)
  191. #endif
  192.  
  193. /*
  194. ** lua_number2int is a macro to convert lua_Number to int.
  195. ** lua_number2integer is a macro to convert lua_Number to lua_Integer.
  196. ** lua_number2unsigned is a macro to convert a lua_Number to a lua_Unsigned.
  197. ** lua_unsigned2number is a macro to convert a lua_Unsigned to a lua_Number.
  198. ** luai_hashnum is a macro to hash a lua_Number value into an integer.
  199. ** The hash must be deterministic and give reasonable values for
  200. ** both small and large values (outside the range of integers).
  201. */
  202.  
  203. #if defined(MS_ASMTRICK) || defined(LUA_MSASMTRICK)     /* { */
  204. /* trick with Microsoft assembler for X86 */
  205.  
  206. #define lua_number2int(i,n)  __asm {__asm fld n   __asm fistp i}
  207. #define lua_number2integer(i,n)         lua_number2int(i, n)
  208. #define lua_number2unsigned(i,n)  \
  209.   {__int64 l; __asm {__asm fld n   __asm fistp l} i = (unsigned int)l;}
  210.  
  211.  
  212. #elif defined(LUA_IEEE754TRICK)         /* }{ */
  213. /* the next trick should work on any machine using IEEE754 with
  214.    a 32-bit int type */
  215.  
  216. union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
  217.  
  218. #if !defined(LUA_IEEEENDIAN)    /* { */
  219. #define LUAI_EXTRAIEEE  \
  220.   static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)};
  221. #define LUA_IEEEENDIANLOC       (ieeeendian.l_p[1] == 33)
  222. #else
  223. #define LUA_IEEEENDIANLOC       LUA_IEEEENDIAN
  224. #define LUAI_EXTRAIEEE          /* empty */
  225. #endif                          /* } */
  226.  
  227. #define lua_number2int32(i,n,t) \
  228.   { LUAI_EXTRAIEEE \
  229.     volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \
  230.     (i) = (t)u.l_p[LUA_IEEEENDIANLOC]; }
  231.  
  232. #define luai_hashnum(i,n)  \
  233.   { volatile union luai_Cast u; u.l_d = (n) + 1.0;  /* avoid -0 */ \
  234.     (i) = u.l_p[0]; (i) += u.l_p[1]; }  /* add double bits for his hash */
  235.  
  236. #define lua_number2int(i,n)             lua_number2int32(i, n, int)
  237. #define lua_number2unsigned(i,n)        lua_number2int32(i, n, lua_Unsigned)
  238.  
  239. /* the trick can be expanded to lua_Integer when it is a 32-bit value */
  240. #if defined(LUA_IEEELL)
  241. #define lua_number2integer(i,n)         lua_number2int32(i, n, lua_Integer)
  242. #endif
  243.  
  244. #endif                          /* } */
  245.  
  246.  
  247. /* the following definitions always work, but may be slow */
  248.  
  249. #if !defined(lua_number2int)
  250. #define lua_number2int(i,n)     ((i)=(int)(n))
  251. #endif
  252.  
  253. #if !defined(lua_number2integer)
  254. #define lua_number2integer(i,n) ((i)=(lua_Integer)(n))
  255. #endif
  256.  
  257. #if !defined(lua_number2unsigned)       /* { */
  258. /* the following definition assures proper modulo behavior */
  259. #if defined(LUA_NUMBER_DOUBLE) || defined(LUA_NUMBER_FLOAT)
  260. #include <math.h>
  261. #define SUPUNSIGNED     ((lua_Number)(~(lua_Unsigned)0) + 1)
  262. #define lua_number2unsigned(i,n)  \
  263.         ((i)=(lua_Unsigned)((n) - floor((n)/SUPUNSIGNED)*SUPUNSIGNED))
  264. #else
  265. #define lua_number2unsigned(i,n)        ((i)=(lua_Unsigned)(n))
  266. #endif
  267. #endif                          /* } */
  268.  
  269.  
  270. #if !defined(lua_unsigned2number)
  271. /* on several machines, coercion from unsigned to double is slow,
  272.    so it may be worth to avoid */
  273. #define lua_unsigned2number(u)  \
  274.     (((u) <= (lua_Unsigned)INT_MAX) ? (lua_Number)(int)(u) : (lua_Number)(u))
  275. #endif
  276.  
  277.  
  278.  
  279. #if defined(ltable_c) && !defined(luai_hashnum)
  280.  
  281. #include <float.h>
  282. #include <math.h>
  283.  
  284. #define luai_hashnum(i,n) { int e;  \
  285.   n = l_mathop(frexp)(n, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP);  \
  286.   lua_number2int(i, n); i += e; }
  287.  
  288. #endif
  289.  
  290.  
  291.  
  292. /*
  293. ** macro to control inclusion of some hard tests on stack reallocation
  294. */
  295. #if !defined(HARDSTACKTESTS)
  296. #define condmovestack(L)        ((void)0)
  297. #else
  298. /* realloc stack keeping its size */
  299. #define condmovestack(L)        luaD_reallocstack((L), (L)->stacksize)
  300. #endif
  301.  
  302. #if !defined(HARDMEMTESTS)
  303. #define condchangemem(L)        condmovestack(L)
  304. #else
  305. #define condchangemem(L)  \
  306.         ((void)(!(G(L)->gcrunning) || (luaC_fullgc(L, 0), 1)))
  307. #endif
  308.  
  309. #endif
  310.