- /* 
- ** $Id: luaconf.h,v 1.176.1.2 2013/11/21 17:26:16 roberto Exp $ 
- ** Configuration file for Lua 
- ** See Copyright Notice in lua.h 
- */ 
-   
-   
- #ifndef lconfig_h 
- #define lconfig_h 
-   
- #include <limits.h> 
- #include <stddef.h> 
-   
-   
- /* 
- ** ================================================================== 
- ** Search for "@@" to find all configurable definitions. 
- ** =================================================================== 
- */ 
-   
-   
- /* 
- @@ LUA_ANSI controls the use of non-ansi features. 
- ** CHANGE it (define it) if you want Lua to avoid the use of any 
- ** non-ansi feature or library. 
- */ 
- #if !defined(LUA_ANSI) && defined(__STRICT_ANSI__) 
- #define LUA_ANSI 
- #endif 
-   
-   
- #if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE) 
- #define LUA_WIN         /* enable goodies for regular Windows platforms */ 
- #endif 
-   
- #if defined(LUA_WIN) 
- #define LUA_DL_DLL 
- #define LUA_USE_AFORMAT         /* assume 'printf' handles 'aA' specifiers */ 
- #endif 
-   
-   
-   
- #if defined(LUA_USE_LINUX) 
- #define LUA_USE_POSIX 
- #define LUA_USE_DLOPEN          /* needs an extra library: -ldl */ 
- #define LUA_USE_READLINE        /* needs some extra libraries */ 
- #define LUA_USE_STRTODHEX       /* assume 'strtod' handles hex formats */ 
- #define LUA_USE_AFORMAT         /* assume 'printf' handles 'aA' specifiers */ 
- #define LUA_USE_LONGLONG        /* assume support for long long */ 
- #endif 
-   
- #if defined(LUA_USE_MACOSX) 
- #define LUA_USE_POSIX 
- #define LUA_USE_DLOPEN          /* does not need -ldl */ 
- #define LUA_USE_READLINE        /* needs an extra library: -lreadline */ 
- #define LUA_USE_STRTODHEX       /* assume 'strtod' handles hex formats */ 
- #define LUA_USE_AFORMAT         /* assume 'printf' handles 'aA' specifiers */ 
- #define LUA_USE_LONGLONG        /* assume support for long long */ 
- #endif 
-   
-   
-   
- /* 
- @@ LUA_USE_POSIX includes all functionality listed as X/Open System 
- @* Interfaces Extension (XSI). 
- ** CHANGE it (define it) if your system is XSI compatible. 
- */ 
- #if defined(LUA_USE_POSIX) 
- #define LUA_USE_MKSTEMP 
- #define LUA_USE_ISATTY 
- #define LUA_USE_POPEN 
- #define LUA_USE_ULONGJMP 
- #define LUA_USE_GMTIME_R 
- #endif 
-   
-   
-   
- /* 
- @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for 
- @* Lua libraries. 
- @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for 
- @* C libraries. 
- ** CHANGE them if your machine has a non-conventional directory 
- ** hierarchy or if you want to install your libraries in 
- ** non-conventional directories. 
- */ 
- #if defined(_WIN32)     /* { */ 
- /* 
- ** In Windows, any exclamation mark ('!') in the path is replaced by the 
- ** path of the directory of the executable file of the current process. 
- */ 
- #define LUA_LDIR        "!\\lua\\" 
- #define LUA_CDIR        "!\\" 
- #define LUA_PATH_DEFAULT  \ 
-                 LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \ 
-                 LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" ".\\?.lua" 
- #define LUA_CPATH_DEFAULT \ 
-                 LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll" 
-   
- #else                   /* }{ */ 
-   
- #define LUA_VDIR        LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/" 
- #define LUA_ROOT        "/usr/local/" 
- #define LUA_LDIR        LUA_ROOT "share/lua/" LUA_VDIR 
- #define LUA_CDIR        LUA_ROOT "lib/lua/" LUA_VDIR 
- #define LUA_PATH_DEFAULT  \ 
-                 LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \ 
-                 LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" "./?.lua" 
- #define LUA_CPATH_DEFAULT \ 
-                 LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so" 
- #endif                  /* } */ 
-   
-   
- /* 
- @@ LUA_DIRSEP is the directory separator (for submodules). 
- ** CHANGE it if your machine does not use "/" as the directory separator 
- ** and is not Windows. (On Windows Lua automatically uses "\".) 
- */ 
- #if defined(_WIN32) 
- #define LUA_DIRSEP      "\\" 
- #else 
- #define LUA_DIRSEP      "/" 
- #endif 
-   
-   
- /* 
- @@ LUA_ENV is the name of the variable that holds the current 
- @@ environment, used to access global names. 
- ** CHANGE it if you do not like this name. 
- */ 
- #define LUA_ENV         "_ENV" 
-   
-   
- /* 
- @@ LUA_API is a mark for all core API functions. 
- @@ LUALIB_API is a mark for all auxiliary library functions. 
- @@ LUAMOD_API is a mark for all standard library opening functions. 
- ** CHANGE them if you need to define those functions in some special way. 
- ** For instance, if you want to create one Windows DLL with the core and 
- ** the libraries, you may want to use the following definition (define 
- ** LUA_BUILD_AS_DLL to get it). 
- */ 
- #if defined(LUA_BUILD_AS_DLL)   /* { */ 
-   
- #if defined(LUA_CORE) || defined(LUA_LIB)       /* { */ 
- #define LUA_API __declspec(dllexport) 
- #else                                           /* }{ */ 
- #define LUA_API __declspec(dllimport) 
- #endif                                          /* } */ 
-   
- #else                           /* }{ */ 
-   
- #define LUA_API         extern 
-   
- #endif                          /* } */ 
-   
-   
- /* more often than not the libs go together with the core */ 
- #define LUALIB_API      LUA_API 
- #define LUAMOD_API      LUALIB_API 
-   
-   
- /* 
- @@ LUAI_FUNC is a mark for all extern functions that are not to be 
- @* exported to outside modules. 
- @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables 
- @* that are not to be exported to outside modules (LUAI_DDEF for 
- @* definitions and LUAI_DDEC for declarations). 
- ** CHANGE them if you need to mark them in some special way. Elf/gcc 
- ** (versions 3.2 and later) mark them as "hidden" to optimize access 
- ** when Lua is compiled as a shared library. Not all elf targets support 
- ** this attribute. Unfortunately, gcc does not offer a way to check 
- ** whether the target offers that support, and those without support 
- ** give a warning about it. To avoid these warnings, change to the 
- ** default definition. 
- */ 
- #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ 
-     defined(__ELF__)            /* { */ 
- #define LUAI_FUNC       __attribute__((visibility("hidden"))) extern 
- #define LUAI_DDEC       LUAI_FUNC 
- #define LUAI_DDEF       /* empty */ 
-   
- #else                           /* }{ */ 
- #define LUAI_FUNC       extern 
- #define LUAI_DDEC       extern 
- #define LUAI_DDEF       /* empty */ 
- #endif                          /* } */ 
-   
-   
-   
- /* 
- @@ LUA_QL describes how error messages quote program elements. 
- ** CHANGE it if you want a different appearance. 
- */ 
- #define LUA_QL(x)       "'" x "'" 
- #define LUA_QS          LUA_QL("%s") 
-   
-   
- /* 
- @@ LUA_IDSIZE gives the maximum size for the description of the source 
- @* of a function in debug information. 
- ** CHANGE it if you want a different size. 
- */ 
- #define LUA_IDSIZE      60 
-   
-   
- /* 
- @@ luai_writestring/luai_writeline define how 'print' prints its results. 
- ** They are only used in libraries and the stand-alone program. (The #if 
- ** avoids including 'stdio.h' everywhere.) 
- */ 
- #if defined(LUA_LIB) || defined(lua_c) 
- #include <stdio.h> 
- #define luai_writestring(s,l)   fwrite((s), sizeof(char), (l), stdout) 
- #define luai_writeline()        (luai_writestring("\n", 1), fflush(stdout)) 
- #endif 
-   
- /* 
- @@ luai_writestringerror defines how to print error messages. 
- ** (A format string with one argument is enough for Lua...) 
- */ 
- #define luai_writestringerror(s,p) \ 
-         (fprintf(stderr, (s), (p)), fflush(stderr)) 
-   
-   
- /* 
- @@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is, 
- ** strings that are internalized. (Cannot be smaller than reserved words 
- ** or tags for metamethods, as these strings must be internalized; 
- ** #("function") = 8, #("__newindex") = 10.) 
- */ 
- #define LUAI_MAXSHORTLEN        40 
-   
-   
-   
- /* 
- ** {================================================================== 
- ** Compatibility with previous versions 
- ** =================================================================== 
- */ 
-   
- /* 
- @@ LUA_COMPAT_ALL controls all compatibility options. 
- ** You can define it to get all options, or change specific options 
- ** to fit your specific needs. 
- */ 
- #if defined(LUA_COMPAT_ALL)     /* { */ 
-   
- /* 
- @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'. 
- ** You can replace it with 'table.unpack'. 
- */ 
- #define LUA_COMPAT_UNPACK 
-   
- /* 
- @@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'. 
- ** You can replace it with 'package.searchers'. 
- */ 
- #define LUA_COMPAT_LOADERS 
-   
- /* 
- @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall. 
- ** You can call your C function directly (with light C functions). 
- */ 
- #define lua_cpcall(L,f,u)  \ 
-         (lua_pushcfunction(L, (f)), \ 
-          lua_pushlightuserdata(L,(u)), \ 
-          lua_pcall(L,1,0,0)) 
-   
-   
- /* 
- @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library. 
- ** You can rewrite 'log10(x)' as 'log(x, 10)'. 
- */ 
- #define LUA_COMPAT_LOG10 
-   
- /* 
- @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base 
- ** library. You can rewrite 'loadstring(s)' as 'load(s)'. 
- */ 
- #define LUA_COMPAT_LOADSTRING 
-   
- /* 
- @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library. 
- */ 
- #define LUA_COMPAT_MAXN 
-   
- /* 
- @@ The following macros supply trivial compatibility for some 
- ** changes in the API. The macros themselves document how to 
- ** change your code to avoid using them. 
- */ 
- #define lua_strlen(L,i)         lua_rawlen(L, (i)) 
-   
- #define lua_objlen(L,i)         lua_rawlen(L, (i)) 
-   
- #define lua_equal(L,idx1,idx2)          lua_compare(L,(idx1),(idx2),LUA_OPEQ) 
- #define lua_lessthan(L,idx1,idx2)       lua_compare(L,(idx1),(idx2),LUA_OPLT) 
-   
- /* 
- @@ LUA_COMPAT_MODULE controls compatibility with previous 
- ** module functions 'module' (Lua) and 'luaL_register' (C). 
- */ 
- #define LUA_COMPAT_MODULE 
-   
- #endif                          /* } */ 
-   
- /* }================================================================== */ 
-   
-   
-   
- /* 
- @@ LUAI_BITSINT defines the number of bits in an int. 
- ** CHANGE here if Lua cannot automatically detect the number of bits of 
- ** your machine. Probably you do not need to change this. 
- */ 
- /* avoid overflows in comparison */ 
- #if INT_MAX-20 < 32760          /* { */ 
- #define LUAI_BITSINT    16 
- #elif INT_MAX > 2147483640L     /* }{ */ 
- /* int has at least 32 bits */ 
- #define LUAI_BITSINT    32 
- #else                           /* }{ */ 
- #error "you must define LUA_BITSINT with number of bits in an integer" 
- #endif                          /* } */ 
-   
-   
- /* 
- @@ LUA_INT32 is a signed integer with exactly 32 bits. 
- @@ LUAI_UMEM is an unsigned integer big enough to count the total 
- @* memory used by Lua. 
- @@ LUAI_MEM is a signed integer big enough to count the total memory 
- @* used by Lua. 
- ** CHANGE here if for some weird reason the default definitions are not 
- ** good enough for your machine. Probably you do not need to change 
- ** this. 
- */ 
- #if LUAI_BITSINT >= 32          /* { */ 
- #define LUA_INT32       int 
- #define LUAI_UMEM       size_t 
- #define LUAI_MEM        ptrdiff_t 
- #else                           /* }{ */ 
- /* 16-bit ints */ 
- #define LUA_INT32       long 
- #define LUAI_UMEM       unsigned long 
- #define LUAI_MEM        long 
- #endif                          /* } */ 
-   
-   
- /* 
- @@ LUAI_MAXSTACK limits the size of the Lua stack. 
- ** CHANGE it if you need a different limit. This limit is arbitrary; 
- ** its only purpose is to stop Lua from consuming unlimited stack 
- ** space (and to reserve some numbers for pseudo-indices). 
- */ 
- #if LUAI_BITSINT >= 32 
- #define LUAI_MAXSTACK           1000000 
- #else 
- #define LUAI_MAXSTACK           15000 
- #endif 
-   
- /* reserve some space for error handling */ 
- #define LUAI_FIRSTPSEUDOIDX     (-LUAI_MAXSTACK - 1000) 
-   
-   
-   
-   
- /* 
- @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. 
- ** CHANGE it if it uses too much C-stack space. 
- */ 
- #define LUAL_BUFFERSIZE         BUFSIZ 
-   
-   
-   
-   
- /* 
- ** {================================================================== 
- @@ LUA_NUMBER is the type of numbers in Lua. 
- ** CHANGE the following definitions only if you want to build Lua 
- ** with a number type different from double. You may also need to 
- ** change lua_number2int & lua_number2integer. 
- ** =================================================================== 
- */ 
-   
- #define LUA_NUMBER_DOUBLE 
- #define LUA_NUMBER      double 
-   
- /* 
- @@ LUAI_UACNUMBER is the result of an 'usual argument conversion' 
- @* over a number. 
- */ 
- #define LUAI_UACNUMBER  double 
-   
-   
- /* 
- @@ LUA_NUMBER_SCAN is the format for reading numbers. 
- @@ LUA_NUMBER_FMT is the format for writing numbers. 
- @@ lua_number2str converts a number to a string. 
- @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion. 
- */ 
- #define LUA_NUMBER_SCAN         "%lf" 
- #define LUA_NUMBER_FMT          "%.14g" 
- #define lua_number2str(s,n)     sprintf((s), LUA_NUMBER_FMT, (n)) 
- #define LUAI_MAXNUMBER2STR      32 /* 16 digits, sign, point, and \0 */ 
-   
-   
- /* 
- @@ l_mathop allows the addition of an 'l' or 'f' to all math operations 
- */ 
- #define l_mathop(x)             (x) 
-   
-   
- /* 
- @@ lua_str2number converts a decimal numeric string to a number. 
- @@ lua_strx2number converts an hexadecimal numeric string to a number. 
- ** In C99, 'strtod' does both conversions. C89, however, has no function 
- ** to convert floating hexadecimal strings to numbers. For these 
- ** systems, you can leave 'lua_strx2number' undefined and Lua will 
- ** provide its own implementation. 
- */ 
- #define lua_str2number(s,p)     strtod((s), (p)) 
-   
- #if defined(LUA_USE_STRTODHEX) 
- #define lua_strx2number(s,p)    strtod((s), (p)) 
- #endif 
-   
-   
- /* 
- @@ The luai_num* macros define the primitive operations over numbers. 
- */ 
-   
- /* the following operations need the math library */ 
- #if defined(lobject_c) || defined(lvm_c) 
- #include <math.h> 
- #define luai_nummod(L,a,b)      ((a) - l_mathop(floor)((a)/(b))*(b)) 
- #define luai_numpow(L,a,b)      (l_mathop(pow)(a,b)) 
- #endif 
-   
- /* these are quite standard operations */ 
- #if defined(LUA_CORE) 
- #define luai_numadd(L,a,b)      ((a)+(b)) 
- #define luai_numsub(L,a,b)      ((a)-(b)) 
- #define luai_nummul(L,a,b)      ((a)*(b)) 
- #define luai_numdiv(L,a,b)      ((a)/(b)) 
- #define luai_numunm(L,a)        (-(a)) 
- #define luai_numeq(a,b)         ((a)==(b)) 
- #define luai_numlt(L,a,b)       ((a)<(b)) 
- #define luai_numle(L,a,b)       ((a)<=(b)) 
- #define luai_numisnan(L,a)      (!luai_numeq((a), (a))) 
- #endif 
-   
-   
-   
- /* 
- @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger. 
- ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most 
- ** machines, ptrdiff_t gives a good choice between int or long.) 
- */ 
- #define LUA_INTEGER     ptrdiff_t 
-   
- /* 
- @@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned. 
- ** It must have at least 32 bits. 
- */ 
- #define LUA_UNSIGNED    unsigned LUA_INT32 
-   
-   
-   
- /* 
- ** Some tricks with doubles 
- */ 
-   
- #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI)    /* { */ 
- /* 
- ** The next definitions activate some tricks to speed up the 
- ** conversion from doubles to integer types, mainly to LUA_UNSIGNED. 
- ** 
- @@ LUA_MSASMTRICK uses Microsoft assembler to avoid clashes with a 
- ** DirectX idiosyncrasy. 
- ** 
- @@ LUA_IEEE754TRICK uses a trick that should work on any machine 
- ** using IEEE754 with a 32-bit integer type. 
- ** 
- @@ LUA_IEEELL extends the trick to LUA_INTEGER; should only be 
- ** defined when LUA_INTEGER is a 32-bit integer. 
- ** 
- @@ LUA_IEEEENDIAN is the endianness of doubles in your machine 
- ** (0 for little endian, 1 for big endian); if not defined, Lua will 
- ** check it dynamically for LUA_IEEE754TRICK (but not for LUA_NANTRICK). 
- ** 
- @@ LUA_NANTRICK controls the use of a trick to pack all types into 
- ** a single double value, using NaN values to represent non-number 
- ** values. The trick only works on 32-bit machines (ints and pointers 
- ** are 32-bit values) with numbers represented as IEEE 754-2008 doubles 
- ** with conventional endianess (12345678 or 87654321), in CPUs that do 
- ** not produce signaling NaN values (all NaNs are quiet). 
- */ 
-   
- /* Microsoft compiler on a Pentium (32 bit) ? */ 
- #if defined(LUA_WIN) && defined(_MSC_VER) && defined(_M_IX86)   /* { */ 
-   
- #define LUA_MSASMTRICK 
- #define LUA_IEEEENDIAN          0 
- #define LUA_NANTRICK 
-   
-   
- /* pentium 32 bits? */ 
- #elif defined(__i386__) || defined(__i386) || defined(__X86__) /* }{ */ 
-   
- #define LUA_IEEE754TRICK 
- #define LUA_IEEELL 
- #define LUA_IEEEENDIAN          0 
- #define LUA_NANTRICK 
-   
- /* pentium 64 bits? */ 
- #elif defined(__x86_64)                                         /* }{ */ 
-   
- #define LUA_IEEE754TRICK 
- #define LUA_IEEEENDIAN          0 
-   
- #elif defined(__POWERPC__) || defined(__ppc__)                  /* }{ */ 
-   
- #define LUA_IEEE754TRICK 
- #define LUA_IEEEENDIAN          1 
-   
- #else                                                           /* }{ */ 
-   
- /* assume IEEE754 and a 32-bit integer type */ 
- #define LUA_IEEE754TRICK 
-   
- #endif                                                          /* } */ 
-   
- #endif                                                  /* } */ 
-   
- /* }================================================================== */ 
-   
-   
-   
-   
- /* =================================================================== */ 
-   
- /* 
- ** Local configuration. You can use this space to add your redefinitions 
- ** without modifying the main part of the file. 
- */ 
-   
-   
-   
- #endif 
-   
-