- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 
- < LINK REL="stylesheet" TYPE="text/css" HREF="lua.css"- > 
- < LINK REL="stylesheet" TYPE="text/css" HREF="manual.css"- > 
- < META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1"- > 
-   
-   
- < A HREF="http://www.lua.org/"- >< IMG SRC="logo.gif" ALT="Lua"- >< /A- > 
- Lua 5.3 Reference Manual 
-   
- by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, Waldemar Celes 
-   
- Copyright © 2015–2020 Lua.org, PUC-Rio. 
- Freely available under the terms of the 
- < a href="http://www.lua.org/license.html"- >Lua license< /a- >. 
-   
- < A HREF="contents.html#contents"- >contents< /A- > 
- · 
- < A HREF="contents.html#index"- >index< /A- > 
- · 
- < A HREF="http://www.lua.org/manual/"- >other versions< /A- > 
-   
- <!-- ====================================================================== --> 
-   
- <!-- $Id: manual.of,v 1.167.1.2 2018/06/26 15:49:07 roberto Exp $ --> 
-   
-   
-   
-   
- < h1- > 1-  – < a name="1"- >Introduction< /a- >< /h1- > 
-   
- Lua is a powerful, efficient, lightweight, embeddable scripting language. 
- It supports procedural programming, 
- object-oriented programming, functional programming, 
- data-driven programming, and data description. 
-   
-   
- Lua combines simple procedural syntax with powerful data description 
- constructs based on associative arrays and extensible semantics. 
- Lua is dynamically typed, 
- runs by interpreting bytecode with a register-based 
- virtual machine, 
- and has automatic memory management with 
- incremental garbage collection, 
- making it ideal for configuration, scripting, 
- and rapid prototyping. 
-   
-   
- Lua is implemented as a library, written in < em- >clean C< /em- >, 
- the common subset of Standard C and C++. 
- The Lua distribution includes a host program called < code- >lua< /code- >, 
- which uses the Lua library to offer a complete, 
- standalone Lua interpreter, 
- for interactive or batch use. 
- Lua is intended to be used both as a powerful, lightweight, 
- embeddable scripting language for any program that needs one, 
- and as a powerful but lightweight and efficient stand-alone language. 
-   
-   
- As an extension language, Lua has no notion of a "main" program: 
- it works < em- >embedded< /em- > in a host client, 
- called the < em- >embedding program< /em- > or simply the < em- >host< /em- >. 
- (- Frequently, this host is the stand-alone < code- >lua< /code- > program. )
 
- The host program can invoke functions to execute a piece of Lua code, 
- can write and read Lua variables, 
- and can register C functions to be called by Lua code. 
- Through the use of C functions, Lua can be augmented to cope with 
- a wide range of different domains, 
- thus creating customized programming languages sharing a syntactical framework. 
-   
-   
- Lua is free software, 
- and is provided as usual with no guarantees, 
- as stated in its license. 
- The implementation described in this manual is available 
- at Lua's official web site, <code>www.lua.org</code>. 
-   
-   
- <p> 
- Like any other reference manual, 
- this document is dry in places. 
- For a discussion of the decisions behind the design of Lua, 
- see the technical papers available at Lua's web site. 
- For a detailed introduction to programming in Lua, 
- see Roberto's book, <em>Programming in Lua</em>. 
-   
-   
-   
- <h1>2 – <a name="2">Basic Concepts</a></h1> 
-   
- <p> 
- This section describes the basic concepts of the language. 
-   
-   
-   
- <h2>2.1 – <a name="2.1">Values and Types</a></h2> 
-   
- <p> 
- Lua is a <em>dynamically typed language</em>. 
- This means that 
- variables do not have types; only values do. 
- There are no type definitions in the language. 
- All values carry their own type. 
-   
-   
- <p> 
- All values in Lua are <em>first-class values</em>. 
- This means that all values can be stored in variables, 
- passed as arguments to other functions, and returned as results. 
-   
-   
- <p> 
- There are eight basic types in Lua: 
- <em>nil</em>, <em>boolean</em>, <em>number</em>, 
- <em>string</em>, <em>function</em>, <em>userdata</em>, 
- <em>thread</em>, and <em>table</em>. 
- The type <em>nil</em> has one single value, <b>nil</b>, 
- whose main property is to be different from any other value; 
- it usually represents the absence of a useful value. 
- The type <em>boolean</em> has two values, <b>false</b> and <b>true</b>. 
- Both <b>nil</b> and <b>false</b> make a condition false; 
- any other value makes it true. 
- The type <em>number</em> represents both 
- integer numbers and real (floating-point) numbers. 
- The type <em>string</em> represents immutable sequences of bytes. 
-   
- Lua is 8-bit clean: 
- strings can contain any 8-bit value, 
- including embedded zeros ('- < code- >\ 0- < /code- > ').
 
- Lua is also encoding-agnostic; 
- it makes no assumptions about the contents of a string. 
-   
-   
- <p> 
- The type <em>number</em> uses two internal representations, 
- or two subtypes, 
- one called <em>integer</em> and the other called <em>float</em>. 
- Lua has explicit rules about when each representation is used, 
- but it also converts between them automatically as needed (see <a href="#3.4.3">§3.4.3</a>). 
- Therefore, 
- the programmer may choose to mostly ignore the difference 
- between integers and floats 
- or to assume complete control over the representation of each number. 
- Standard Lua uses 64-bit integers and double-precision (64-bit) floats, 
- but you can also compile Lua so that it 
- uses 32-bit integers and/or single-precision (32-bit) floats. 
- The option with 32 bits for both integers and floats 
- is particularly attractive 
- for small machines and embedded systems. 
- (See macro <code>LUA_32BITS</code> in file <code>luaconf.h</code>.) 
-   
-   
- <p> 
- Lua can call (and manipulate) functions written in Lua and 
- functions written in C (see <a href="#3.4.10">§3.4.10</a>). 
- Both are represented by the type <em>function</em>. 
-   
-   
- <p> 
- The type <em>userdata</em> is provided to allow arbitrary C data to 
- be stored in Lua variables. 
- A userdata value represents a block of raw memory. 
- There are two kinds of userdata: 
- <em>full userdata</em>, 
- which is an object with a block of memory managed by Lua, 
- and <em>light userdata</em>, 
- which is simply a C pointer value. 
- Userdata has no predefined operations in Lua, 
- except assignment and identity test. 
- By using <em>metatables</em>, 
- the programmer can define operations for full userdata values 
- (see <a href="#2.4">§2.4</a>). 
- Userdata values cannot be created or modified in Lua, 
- only through the C API. 
- This guarantees the integrity of data owned by the host program. 
-   
-   
- <p> 
- The type <em>thread</em> represents independent threads of execution 
- and it is used to implement coroutines (see <a href="#2.6">§2.6</a>). 
- Lua threads are not related to operating-system threads. 
- Lua supports coroutines on all systems, 
- even those that do not support threads natively. 
-   
-   
- <p> 
- The type <em>table</em> implements associative arrays, 
- that is, arrays that can have as indices not only numbers, 
- but any Lua value except <b>nil</b> and NaN. 
- (<em>Not a Number</em> is a special value used to represent 
- undefined or unrepresentable numerical results, such as <code>0/0</code>.) 
- Tables can be <em>heterogeneous</em>; 
- that is, they can contain values of all types (except <b>nil</b>). 
- Any key with value <b>nil</b> is not considered part of the table. 
- Conversely, any key that is not part of a table has 
- an associated value <b>nil</b>. 
-   
-   
- <p> 
- Tables are the sole data-structuring mechanism in Lua; 
- they can be used to represent ordinary arrays, lists, 
- symbol tables, sets, records, graphs, trees, etc. 
- To represent records, Lua uses the field name as an index. 
- The language supports this representation by 
- providing <code>a.name</code> as syntactic sugar for <code>a["name"]</code>. 
- There are several convenient ways to create tables in Lua 
- (see <a href="#3.4.9">§3.4.9</a>). 
-   
-   
- <p> 
- Like indices, 
- the values of table fields can be of any type. 
- In particular, 
- because functions are first-class values, 
- table fields can contain functions. 
- Thus tables can also carry <em>methods</em> (see <a href="#3.4.11">§3.4.11</a>). 
-   
-   
- <p> 
- The indexing of tables follows 
- the definition of raw equality in the language. 
- The expressions <code>a[i]</code> and <code>a[j]</code> 
- denote the same table element 
- if and only if <code>i</code> and <code>j</code> are raw equal 
- (that is, equal without metamethods). 
- In particular, floats with integral values 
- are equal to their respective integers 
- (e.g., <code>1.0 == 1</code>). 
- To avoid ambiguities, 
- any float with integral value used as a key 
- is converted to its respective integer. 
- For instance, if you write <code>a[2.0] = true</code>, 
- the actual key inserted into the table will be the 
- integer <code>2</code>. 
- (On the other hand, 
- 2 and "<code>2</code>" are different Lua values and therefore 
- denote different table entries.) 
-   
-   
- <p> 
- Tables, functions, threads, and (full) userdata values are <em>objects</em>: 
- variables do not actually <em>contain</em> these values, 
- only <em>references</em> to them. 
- Assignment, parameter passing, and function returns 
- always manipulate references to such values; 
- these operations do not imply any kind of copy. 
-   
-   
- <p> 
- The library function <a href="#pdf-type"><code>type</code></a> returns a string describing the type 
- of a given value (see <a href="#6.1">§6.1</a>). 
-   
-   
-   
-   
-   
- <h2>2.2 – <a name="2.2">Environments and the Global Environment</a></h2> 
-   
- <p> 
- As will be discussed in <a href="#3.2">§3.2</a> and <a href="#3.3.3">§3.3.3</a>, 
- any reference to a free name 
- (that is, a name not bound to any declaration) <code>var</code> 
- is syntactically translated to <code>_ENV.var</code>. 
- Moreover, every chunk is compiled in the scope of 
- an external local variable named <code>_ENV</code> (see <a href="#3.3.2">§3.3.2</a>), 
- so <code>_ENV</code> itself is never a free name in a chunk. 
-   
-   
- <p> 
- Despite the existence of this external <code>_ENV</code> variable and 
- the translation of free names, 
- <code>_ENV</code> is a completely regular name. 
- In particular, 
- you can define new variables and parameters with that name. 
- Each reference to a free name uses the <code>_ENV</code> that is 
- visible at that point in the program, 
- following the usual visibility rules of Lua (see <a href="#3.5">§3.5</a>). 
-   
-   
- <p> 
- Any table used as the value of <code>_ENV</code> is called an <em>environment</em>. 
-   
-   
- <p> 
- Lua keeps a distinguished environment called the <em>global environment</em>. 
- This value is kept at a special index in the C registry (see <a href="#4.5">§4.5</a>). 
- In Lua, the global variable <a href="#pdf-_G"><code>_G</code></a> is initialized with this same value. 
- (<a href="#pdf-_G"><code>_G</code></a> is never used internally.) 
-   
-   
- <p> 
- When Lua loads a chunk, 
- the default value for its <code>_ENV</code> upvalue 
- is the global environment (see <a href="#pdf-load"><code>load</code></a>). 
- Therefore, by default, 
- free names in Lua code refer to entries in the global environment 
- (and, therefore, they are also called <em>global variables</em>). 
- Moreover, all standard libraries are loaded in the global environment 
- and some functions there operate on that environment. 
- You can use <a href="#pdf-load"><code>load</code></a> (or <a href="#pdf-loadfile"><code>loadfile</code></a>) 
- to load a chunk with a different environment. 
- (In C, you have to load the chunk and then change the value 
- of its first upvalue.) 
-   
-   
-   
-   
-   
- <h2>2.3 – <a name="2.3">Error Handling</a></h2> 
-   
- <p> 
- Because Lua is an embedded extension language, 
- all Lua actions start from C code in the host program 
- calling a function from the Lua library. 
- (When you use Lua standalone, 
- the <code>lua</code> application is the host program.) 
- Whenever an error occurs during 
- the compilation or execution of a Lua chunk, 
- control returns to the host, 
- which can take appropriate measures 
- (such as printing an error message). 
-   
-   
- <p> 
- Lua code can explicitly generate an error by calling the 
- <a href="#pdf-error"><code>error</code></a> function. 
- If you need to catch errors in Lua, 
- you can use <a href="#pdf-pcall"><code>pcall</code></a> or <a href="#pdf-xpcall"><code>xpcall</code></a> 
- to call a given function in <em>protected mode</em>. 
-   
-   
- <p> 
- Whenever there is an error, 
- an <em>error object</em> (also called an <em>error message</em>) 
- is propagated with information about the error. 
- Lua itself only generates errors whose error object is a string, 
- but programs may generate errors with 
- any value as the error object. 
- It is up to the Lua program or its host to handle such error objects. 
-   
-   
- <p> 
- When you use <a href="#pdf-xpcall"><code>xpcall</code></a> or <a href="#lua_pcall"><code>lua_pcall</code></a>, 
- you may give a <em>message handler</em> 
- to be called in case of errors. 
- This function is called with the original error object 
- and returns a new error object. 
- It is called before the error unwinds the stack, 
- so that it can gather more information about the error, 
- for instance by inspecting the stack and creating a stack traceback. 
- This message handler is still protected by the protected call; 
- so, an error inside the message handler 
- will call the message handler again. 
- If this loop goes on for too long, 
- Lua breaks it and returns an appropriate message. 
- (The message handler is called only for regular runtime errors. 
- It is not called for memory-allocation errors 
- nor for errors while running finalizers.) 
-   
-   
-   
-   
-   
- <h2>2.4 – <a name="2.4">Metatables and Metamethods</a></h2> 
-   
- <p> 
- Every value in Lua can have a <em>metatable</em>. 
- This <em>metatable</em> is an ordinary Lua table 
- that defines the behavior of the original value 
- under certain special operations. 
- You can change several aspects of the behavior 
- of operations over a value by setting specific fields in its metatable. 
- For instance, when a non-numeric value is the operand of an addition, 
- Lua checks for a function in the field "<code>__add</code>" of the value's metatable. 
- If it finds one, 
- Lua calls this function to perform the addition. 
-   
-   
- The key for each event in a metatable is a string 
- with the event name prefixed by two underscores; 
- the corresponding values are called < em- >metamethods< /em- >. 
- In the previous example, the key is "<code>__add</code>" 
- and the metamethod is the function that performs the addition. 
- Unless stated otherwise, 
- metamethods should be function values. 
-   
-   
- You can query the metatable of any value 
- using the < a href="#pdf-getmetatable"- >< code- >getmetatable< /code- >< /a- > function. 
- Lua queries metamethods in metatables using a raw access  (- see < a href="#pdf-rawget"- >< code- >rawget< /code- >< /a- > )- . 
- So, to retrieve the metamethod  for-  event < code- >ev< /code- > in  object-  < code- >o< /code- >, 
- Lua does the equivalent to the following code: 
-   
-      rawget (- getmetatable (- < em- >o< /em- > )-  or  {}- ,  "__<em>ev</em>")
-   
- You can replace the metatable of tables 
- using the < a href="#pdf-setmetatable"- >< code- >setmetatable< /code- >< /a- > function. 
- You cannot change the metatable of other types from Lua code 
- (- except by using the debug library  (- < a href="#6.10"- >§ 6.10- < /a- > ))- ; 
 
- you should use the C API for that. 
-   
-   
- Tables and full userdata have individual metatables 
- (although multiple tables and userdata can share their metatables). 
- Values of all other types share one single metatable per type; 
- that is, there is one single metatable for all numbers, 
- one for all strings, etc. 
- By default, a value has no metatable, 
- but the string library sets a metatable  for-  the string  type (- see < a href="#6.4"- >§ 6.4- < /a- > )- . 
-   
-   
- A metatable controls how an object behaves in 
- arithmetic operations, bitwise operations, 
- order comparisons, concatenation, length operation, calls, and indexing. 
- A metatable also can define a function to be called 
- when a userdata or a table is garbage collected  (- < a href="#2.5"- >§ 2.5- < /a- > )- . 
-   
-   
- For the unary operators (negation, length, and bitwise NOT), 
- the metamethod is computed and called with a dummy second operand, 
- equal to the first one. 
- This extra operand is only to simplify Lua's internals 
- (by making these operators behave like a binary operation) 
- and may be removed in future versions. 
- (For most uses this extra operand is irrelevant.) 
-   
-   
- <p> 
- A detailed list of events controlled by metatables is given next. 
- Each operation is identified by its corresponding key. 
-   
-   
-   
- <ul> 
-   
- <li><b><code>__add</code>: </b> 
- the addition (<code>+</code>) operation. 
- If any operand for an addition is not a number 
- (nor a string coercible to a number), 
- Lua will try to call a metamethod. 
- First, Lua will check the first operand (even if it is valid). 
- If that operand does not define a metamethod for <code>__add</code>, 
- then Lua will check the second operand. 
- If Lua can find a metamethod, 
- it calls the metamethod with the two operands as arguments, 
- and the result of the call 
- (adjusted to one value) 
- is the result of the operation. 
- Otherwise, 
- it raises an error. 
- </li> 
-   
- <li><b><code>__sub</code>: </b> 
- the subtraction (<code>-</code>) operation. 
- Behavior similar to the addition operation. 
- </li> 
-   
- <li><b><code>__mul</code>: </b> 
- the multiplication (<code>*</code>) operation. 
- Behavior similar to the addition operation. 
- </li> 
-   
- <li><b><code>__div</code>: </b> 
- the division (<code>/</code>) operation. 
- Behavior similar to the addition operation. 
- </li> 
-   
- <li><b><code>__mod</code>: </b> 
- the modulo (<code>%</code>) operation. 
- Behavior similar to the addition operation. 
- </li> 
-   
- <li><b><code>__pow</code>: </b> 
- the exponentiation (<code>^</code>) operation. 
- Behavior similar to the addition operation. 
- </li> 
-   
- <li><b><code>__unm</code>: </b> 
- the negation (unary <code>-</code>) operation. 
- Behavior similar to the addition operation. 
- </li> 
-   
- <li><b><code>__idiv</code>: </b> 
- the floor division (<code>//</code>) operation. 
- Behavior similar to the addition operation. 
- </li> 
-   
- <li><b><code>__band</code>: </b> 
- the bitwise AND (<code>&</code>) operation. 
- Behavior similar to the addition operation, 
- except that Lua will try a metamethod 
- if any operand is neither an integer 
- nor a value coercible to an integer (see <a href="#3.4.3">§3.4.3</a>). 
- </li> 
-   
- <li><b><code>__bor</code>: </b> 
- the bitwise OR (<code>|</code>) operation. 
- Behavior similar to the bitwise AND operation. 
- </li> 
-   
- <li><b><code>__bxor</code>: </b> 
- the bitwise exclusive OR (binary <code>~</code>) operation. 
- Behavior similar to the bitwise AND operation. 
- </li> 
-   
- <li><b><code>__bnot</code>: </b> 
- the bitwise NOT (unary <code>~</code>) operation. 
- Behavior similar to the bitwise AND operation. 
- </li> 
-   
- <li><b><code>__shl</code>: </b> 
- the bitwise left shift (<code><<</code>) operation. 
- Behavior similar to the bitwise AND operation. 
- </li> 
-   
- <li><b><code>__shr</code>: </b> 
- the bitwise right shift (<code>>></code>) operation. 
- Behavior similar to the bitwise AND operation. 
- </li> 
-   
- <li><b><code>__concat</code>: </b> 
- the concatenation (<code>..</code>) operation. 
- Behavior similar to the addition operation, 
- except that Lua will try a metamethod 
- if any operand is neither a string nor a number 
- (which is always coercible to a string). 
- </li> 
-   
- <li><b><code>__len</code>: </b> 
- the length (<code>#</code>) operation. 
- If the object is not a string, 
- Lua will try its metamethod. 
- If there is a metamethod, 
- Lua calls it with the object as argument, 
- and the result of the call 
- (always adjusted to one value) 
- is the result of the operation. 
- If there is no metamethod but the object is a table, 
- then Lua uses the table length operation (see <a href="#3.4.7">§3.4.7</a>). 
- Otherwise, Lua raises an error. 
- </li> 
-   
- <li><b><code>__eq</code>: </b> 
- the equal (<code>==</code>) operation. 
- Behavior similar to the addition operation, 
- except that Lua will try a metamethod only when the values 
- being compared are either both tables or both full userdata 
- and they are not primitively equal. 
- The result of the call is always converted to a boolean. 
- </li> 
-   
- <li><b><code>__lt</code>: </b> 
- the less than (<code><</code>) operation. 
- Behavior similar to the addition operation, 
- except that Lua will try a metamethod only when the values 
- being compared are neither both numbers nor both strings. 
- The result of the call is always converted to a boolean. 
- </li> 
-   
- <li><b><code>__le</code>: </b> 
- the less equal (<code><=</code>) operation. 
- Unlike other operations, 
- the less-equal operation can use two different events. 
- First, Lua looks for the <code>__le</code> metamethod in both operands, 
- like in the less than operation. 
- If it cannot find such a metamethod, 
- then it will try the <code>__lt</code> metamethod, 
- assuming that <code>a <= b</code> is equivalent to <code>not (b < a)</code>. 
- As with the other comparison operators, 
- the result is always a boolean. 
- (This use of the <code>__lt</code> event can be removed in future versions; 
- it is also slower than a real <code>__le</code> metamethod.) 
- </li> 
-   
- <li><b><code>__index</code>: </b> 
- The indexing access operation <code>table[key]</code>. 
- This event happens when <code>table</code> is not a table or 
- when <code>key</code> is not present in <code>table</code>. 
- The metamethod is looked up in <code>table</code>. 
-   
-   
- <p> 
- Despite the name, 
- the metamethod for this event can be either a function or a table. 
- If it is a function, 
- it is called with <code>table</code> and <code>key</code> as arguments, 
- and the result of the call 
- (adjusted to one value) 
- is the result of the operation. 
- If it is a table, 
- the final result is the result of indexing this table with <code>key</code>. 
- (This indexing is regular, not raw, 
- and therefore can trigger another metamethod.) 
- </li> 
-   
- <li><b><code>__newindex</code>: </b> 
- The indexing assignment <code>table[key] = value</code>. 
- Like the index event, 
- this event happens when <code>table</code> is not a table or 
- when <code>key</code> is not present in <code>table</code>. 
- The metamethod is looked up in <code>table</code>. 
-   
-   
- <p> 
- Like with indexing, 
- the metamethod for this event can be either a function or a table. 
- If it is a function, 
- it is called with <code>table</code>, <code>key</code>, and <code>value</code> as arguments. 
- If it is a table, 
- Lua does an indexing assignment to this table with the same key and value. 
- (This assignment is regular, not raw, 
- and therefore can trigger another metamethod.) 
-   
-   
- <p> 
- Whenever there is a <code>__newindex</code> metamethod, 
- Lua does not perform the primitive assignment. 
- (If necessary, 
- the metamethod itself can call <a href="#pdf-rawset"><code>rawset</code></a> 
- to do the assignment.) 
- </li> 
-   
- <li><b><code>__call</code>: </b> 
- The call operation <code>func(args)</code>. 
- This event happens when Lua tries to call a non-function value 
- (that is, <code>func</code> is not a function). 
- The metamethod is looked up in <code>func</code>. 
- If present, 
- the metamethod is called with <code>func</code> as its first argument, 
- followed by the arguments of the original call (<code>args</code>). 
- All results of the call 
- are the result of the operation. 
- (This is the only metamethod that allows multiple results.) 
- </li> 
-   
- </ul> 
-   
- <p> 
- It is a good practice to add all needed metamethods to a table 
- before setting it as a metatable of some object. 
- In particular, the <code>__gc</code> metamethod works only when this order 
- is followed (see <a href="#2.5.1">§2.5.1</a>). 
-   
-   
- <p> 
- Because metatables are regular tables, 
- they can contain arbitrary fields, 
- not only the event names defined above. 
- Some functions in the standard library 
- (e.g., <a href="#pdf-tostring"><code>tostring</code></a>) 
- use other fields in metatables for their own purposes. 
-   
-   
-   
-   
-   
- <h2>2.5 – <a name="2.5">Garbage Collection</a></h2> 
-   
- <p> 
- Lua performs automatic memory management. 
- This means that 
- you do not have to worry about allocating memory for new objects 
- or freeing it when the objects are no longer needed. 
- Lua manages memory automatically by running 
- a <em>garbage collector</em> to collect all <em>dead objects</em> 
- (that is, objects that are no longer accessible from Lua). 
- All memory used by Lua is subject to automatic management: 
- strings, tables, userdata, functions, threads, internal structures, etc. 
-   
-   
- <p> 
- Lua implements an incremental mark-and-sweep collector. 
- It uses two numbers to control its garbage-collection cycles: 
- the <em>garbage-collector pause</em> and 
- the <em>garbage-collector step multiplier</em>. 
- Both use percentage points as units 
- (e.g., a value of 100 means an internal value of 1). 
-   
-   
- <p> 
- The garbage-collector pause 
- controls how long the collector waits before starting a new cycle. 
- Larger values make the collector less aggressive. 
- Values smaller than 100 mean the collector will not wait to 
- start a new cycle. 
- A value of 200 means that the collector waits for the total memory in use 
- to double before starting a new cycle. 
-   
-   
- <p> 
- The garbage-collector step multiplier 
- controls the relative speed of the collector relative to 
- memory allocation. 
- Larger values make the collector more aggressive but also increase 
- the size of each incremental step. 
- You should not use values smaller than 100, 
- because they make the collector too slow and 
- can result in the collector never finishing a cycle. 
- The default is 200, 
- which means that the collector runs at "twice" 
- the speed of memory allocation. 
-   
-   
- <p> 
- If you set the step multiplier to a very large number 
- (larger than 10% of the maximum number of 
- bytes that the program may use), 
- the collector behaves like a stop-the-world collector. 
- If you then set the pause to 200, 
- the collector behaves as in old Lua versions, 
- doing a complete collection every time Lua doubles its 
- memory usage. 
-   
-   
- <p> 
- You can change these numbers by calling <a href="#lua_gc"><code>lua_gc</code></a> in C 
- or <a href="#pdf-collectgarbage"><code>collectgarbage</code></a> in Lua. 
- You can also use these functions to control 
- the collector directly (e.g., stop and restart it). 
-   
-   
-   
- <h3>2.5.1 – <a name="2.5.1">Garbage-Collection Metamethods</a></h3> 
-   
- <p> 
- You can set garbage-collector metamethods for tables 
- and, using the C API, 
- for full userdata (see <a href="#2.4">§2.4</a>). 
- These metamethods are also called <em>finalizers</em>. 
- Finalizers allow you to coordinate Lua's garbage collection 
- with external resource management 
- (such as closing files, network or database connections, 
- or freeing your own memory). 
-   
-   
- For an object (table or userdata) to be finalized when collected, 
- you must < em- >mark< /em- > it  for-  finalization. 
-   
- You mark an object for finalization when you set its metatable 
- and the metatable has a field indexed by the string "<code>__gc</code>". 
- Note that if you set a metatable without a < code- >__gc< /code- > field 
- and later create that field in the metatable, 
- the object will not be marked for finalization. 
-   
-   
- When a marked object becomes garbage, 
- it is not collected immediately by the garbage collector. 
- Instead, Lua puts it in a list. 
- After the collection, 
- Lua goes through that list. 
- For each object in the list, 
- it checks the object's <code>__gc</code> metamethod: 
- If it is a function, 
- Lua calls it with the object as its single argument; 
- if the metamethod is not a function, 
- Lua simply ignores it. 
-   
-   
- <p> 
- At the end of each garbage-collection cycle, 
- the finalizers for objects are called in 
- the reverse order that the objects were marked for finalization, 
- among those collected in that cycle; 
- that is, the first finalizer to be called is the one associated 
- with the object marked last in the program. 
- The execution of each finalizer may occur at any point during 
- the execution of the regular code. 
-   
-   
- <p> 
- Because the object being collected must still be used by the finalizer, 
- that object (and other objects accessible only through it) 
- must be <em>resurrected</em> by Lua. 
- Usually, this resurrection is transient, 
- and the object memory is freed in the next garbage-collection cycle. 
- However, if the finalizer stores the object in some global place 
- (e.g., a global variable), 
- then the resurrection is permanent. 
- Moreover, if the finalizer marks a finalizing object for finalization again, 
- its finalizer will be called again in the next cycle where the 
- object is unreachable. 
- In any case, 
- the object memory is freed only in a GC cycle where 
- the object is unreachable and not marked for finalization. 
-   
-   
- <p> 
- When you close a state (see <a href="#lua_close"><code>lua_close</code></a>), 
- Lua calls the finalizers of all objects marked for finalization, 
- following the reverse order that they were marked. 
- If any finalizer marks objects for collection during that phase, 
- these marks have no effect. 
-   
-   
-   
-   
-   
- <h3>2.5.2 – <a name="2.5.2">Weak Tables</a></h3> 
-   
- <p> 
- A <em>weak table</em> is a table whose elements are 
- <em>weak references</em>. 
- A weak reference is ignored by the garbage collector. 
- In other words, 
- if the only references to an object are weak references, 
- then the garbage collector will collect that object. 
-   
-   
- <p> 
- A weak table can have weak keys, weak values, or both. 
- A table with weak values allows the collection of its values, 
- but prevents the collection of its keys. 
- A table with both weak keys and weak values allows the collection of 
- both keys and values. 
- In any case, if either the key or the value is collected, 
- the whole pair is removed from the table. 
- The weakness of a table is controlled by the 
- <code>__mode</code> field of its metatable. 
- If the <code>__mode</code> field is a string containing the character '- < code- >k< /code- > ',
 
- the keys in the table are weak. 
- If <code>__mode</code> contains '- < code- >v< /code- > ',
 
- the values in the table are weak. 
-   
-   
- <p> 
- A table with weak keys and strong values 
- is also called an <em>ephemeron table</em>. 
- In an ephemeron table, 
- a value is considered reachable only if its key is reachable. 
- In particular, 
- if the only reference to a key comes through its value, 
- the pair is removed. 
-   
-   
- <p> 
- Any change in the weakness of a table may take effect only 
- at the next collect cycle. 
- In particular, if you change the weakness to a stronger mode, 
- Lua may still collect some items from that table 
- before the change takes effect. 
-   
-   
- <p> 
- Only objects that have an explicit construction 
- are removed from weak tables. 
- Values, such as numbers and light C functions, 
- are not subject to garbage collection, 
- and therefore are not removed from weak tables 
- (unless their associated values are collected). 
- Although strings are subject to garbage collection, 
- they do not have an explicit construction, 
- and therefore are not removed from weak tables. 
-   
-   
- <p> 
- Resurrected objects 
- (that is, objects being finalized 
- and objects accessible only through objects being finalized) 
- have a special behavior in weak tables. 
- They are removed from weak values before running their finalizers, 
- but are removed from weak keys only in the next collection 
- after running their finalizers, when such objects are actually freed. 
- This behavior allows the finalizer to access properties 
- associated with the object through weak tables. 
-   
-   
- <p> 
- If a weak table is among the resurrected objects in a collection cycle, 
- it may not be properly cleared until the next cycle. 
-   
-   
-   
-   
-   
-   
-   
- <h2>2.6 – <a name="2.6">Coroutines</a></h2> 
-   
- <p> 
- Lua supports coroutines, 
- also called <em>collaborative multithreading</em>. 
- A coroutine in Lua represents an independent thread of execution. 
- Unlike threads in multithread systems, however, 
- a coroutine only suspends its execution by explicitly calling 
- a yield function. 
-   
-   
- <p> 
- You create a coroutine by calling <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>. 
- Its sole argument is a function 
- that is the main function of the coroutine. 
- The <code>create</code> function only creates a new coroutine and 
- returns a handle to it (an object of type <em>thread</em>); 
- it does not start the coroutine. 
-   
-   
- <p> 
- You execute a coroutine by calling <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. 
- When you first call <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, 
- passing as its first argument 
- a thread returned by <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>, 
- the coroutine starts its execution by 
- calling its main function. 
- Extra arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> are passed 
- as arguments to that function. 
- After the coroutine starts running, 
- it runs until it terminates or <em>yields</em>. 
-   
-   
- <p> 
- A coroutine can terminate its execution in two ways: 
- normally, when its main function returns 
- (explicitly or implicitly, after the last instruction); 
- and abnormally, if there is an unprotected error. 
- In case of normal termination, 
- <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>true</b>, 
- plus any values returned by the coroutine main function. 
- In case of errors, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>false</b> 
- plus an error object. 
-   
-   
- <p> 
- A coroutine yields by calling <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>. 
- When a coroutine yields, 
- the corresponding <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns immediately, 
- even if the yield happens inside nested function calls 
- (that is, not in the main function, 
- but in a function directly or indirectly called by the main function). 
- In the case of a yield, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> also returns <b>true</b>, 
- plus any values passed to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>. 
- The next time you resume the same coroutine, 
- it continues its execution from the point where it yielded, 
- with the call to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a> returning any extra 
- arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. 
-   
-   
- <p> 
- Like <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>, 
- the <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> function also creates a coroutine, 
- but instead of returning the coroutine itself, 
- it returns a function that, when called, resumes the coroutine. 
- Any arguments passed to this function 
- go as extra arguments to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. 
- <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> returns all the values returned by <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, 
- except the first one (the boolean error code). 
- Unlike <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, 
- <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> does not catch errors; 
- any error is propagated to the caller. 
-   
-   
- <p> 
- As an example of how coroutines work, 
- consider the following code: 
-   
- <pre> 
-      function foo (a) 
-        print("foo", a) 
-        return coroutine.yield(2*a) 
-      end 
-       
-      co = coroutine.create(function (a,b) 
-            print("co-body", a, b) 
-            local r = foo(a+1) 
-            print("co-body", r) 
-            local r, s = coroutine.yield(a+b, a-b) 
-            print("co-body", r, s) 
-            return b, "end" 
-      end) 
-       
-      print("main", coroutine.resume(co, 1, 10)) 
-      print("main", coroutine.resume(co, "r")) 
-      print("main", coroutine.resume(co, "x", "y")) 
-      print("main", coroutine.resume(co, "x", "y")) 
- </pre><p> 
- When you run it, it produces the following output: 
-   
- <pre> 
-      co-body 1       10 
-      foo     2 
-      main    true    4 
-      co-body r 
-      main    true    11      -9 
-      co-body x       y 
-      main    true    10      end 
-      main    false   cannot resume dead coroutine 
- </pre> 
-   
- <p> 
- You can also create and manipulate coroutines through the C API: 
- see functions <a href="#lua_newthread"><code>lua_newthread</code></a>, <a href="#lua_resume"><code>lua_resume</code></a>, 
- and <a href="#lua_yield"><code>lua_yield</code></a>. 
-   
-   
-   
-   
-   
- <h1>3 – <a name="3">The Language</a></h1> 
-   
- <p> 
- This section describes the lexis, the syntax, and the semantics of Lua. 
- In other words, 
- this section describes 
- which tokens are valid, 
- how they can be combined, 
- and what their combinations mean. 
-   
-   
- <p> 
- Language constructs will be explained using the usual extended BNF notation, 
- in which 
- {<em>a</em>} means 0 or more <em>a</em>'s, and 
- [- < em- >a< /em- > ]-  means an optional < em- >a< /em- >. 
 
- Non-terminals are shown like non-terminal, 
- keywords are shown like < b- >kword< /b- >, 
- and other terminal symbols are shown like ‘< b- > =- < /b- >’. 
- The complete syntax of Lua can be found in < a href="#9"- >§ 9- < /a- > 
- at the end of this manual. 
-   
-   
-   
- < h2- > 3.1-  – < a name="3.1"- >Lexical Conventions< /a- >< /h2- > 
-   
- Lua is a free-form language. 
- It ignores spaces (including new lines) and comments 
- between lexical elements (tokens), 
- except as delimiters between names and keywords. 
-   
-   
- (- also called < em- >identifiers< /em- > )
 
- in Lua can be any string of letters, 
- digits, and underscores, 
- not beginning with a digit and 
- not being a reserved word. 
- Identifiers are used to name variables, table fields, and labels. 
-   
-   
- The following < em- >keywords< /em- > are reserved 
- and cannot be used as names: 
-   
-   
-      and       break     do        else      elseif    end 
-      false     for       function  goto      if        in 
-      local     nil       not       or        repeat    return 
-      then      true      until     while 
-   
- Lua is a case-sensitive language: 
- are two different, valid names. 
- As a convention, 
- programs should avoid creating 
- names that start with an underscore followed by 
- one or more uppercase letters  (- such as < a href="#pdf-_VERSION"- >< code- >_VERSION< /code- >< /a- > )- . 
-   
-   
- The following strings denote other tokens: 
-   
-      +     -     *     /     %     ^     # 
-      &     ~     |     <<    >>    // 
-      ==    ~=    <=    >=    <     >     = 
-      (     )     {     }     [     ]     :: 
-      ;     :     ,     .     ..    ... 
-   
- A < em- >short literal string< /em- > 
- can be delimited by matching single or double quotes, 
- and can contain the following C-like escape sequences: 
- '<code>\a</code>' (bell), 
- '<code>\b</code>' (backspace), 
- '<code>\f</code>' (form feed), 
- '<code>\n</code>' (newline), 
- '<code>\r</code>' (carriage return), 
- '<code>\t</code>' (horizontal tab), 
- '<code>\v</code>' (vertical tab), 
- '<code>\\</code>' (backslash), 
- '<code>\"</code>' (quotation mark [double quote]), 
- and  '<code>\'- < /code- > ' (apostrophe [single quote]).
- A backslash followed by a line break 
- results in a newline in the string. 
- The escape sequence '- < code- >\z< /code- > ' skips the following span
 
- of white-space characters, 
- including line breaks; 
- it is particularly useful to break and indent a long literal string 
- into multiple lines without adding the newlines and spaces 
- into the string contents. 
- A short literal string cannot contain unescaped line breaks 
- nor escapes not forming a valid escape sequence. 
-   
-   
- <p> 
- We can specify any byte in a short literal string by its numeric value 
- (including embedded zeros). 
- This can be done 
- with the escape sequence <code>\x<em>XX</em></code>, 
- where <em>XX</em> is a sequence of exactly two hexadecimal digits, 
- or with the escape sequence <code>\<em>ddd</em></code>, 
- where <em>ddd</em> is a sequence of up to three decimal digits. 
- (Note that if a decimal escape sequence is to be followed by a digit, 
- it must be expressed using exactly three digits.) 
-   
-   
- <p> 
- The UTF-8 encoding of a Unicode character 
- can be inserted in a literal string with 
- the escape sequence <code>\u{<em>XXX</em>}</code> 
- (note the mandatory enclosing brackets), 
- where <em>XXX</em> is a sequence of one or more hexadecimal digits 
- representing the character code point. 
-   
-   
- <p> 
- Literal strings can also be defined using a long format 
- enclosed by <em>long brackets</em>. 
- We define an <em>opening long bracket of level <em>n</em></em> as an opening 
- square bracket followed by <em>n</em> equal signs followed by another 
- opening square bracket. 
- So, an opening long bracket of level 0 is written as <code>[[</code>,  
- an opening long bracket of level 1 is written as <code>[=[</code>,  
- and so on. 
- A <em>closing long bracket</em> is defined similarly; 
- for instance, 
- a closing long bracket of level 4 is written as  <code>]====]</code>. 
- A <em>long literal</em> starts with an opening long bracket of any level and 
- ends at the first closing long bracket of the same level. 
- It can contain any text except a closing bracket of the same level. 
- Literals in this bracketed form can run for several lines, 
- do not interpret any escape sequences, 
- and ignore long brackets of any other level. 
- Any kind of end-of-line sequence 
- (carriage return, newline, carriage return followed by newline, 
- or newline followed by carriage return) 
- is converted to a simple newline. 
-   
-   
- <p> 
- For convenience, 
- when the opening long bracket is immediately followed by a newline, 
- the newline is not included in the string. 
- As an example, in a system using ASCII 
- (in which '- < code- >a< /code- > ' is coded as 97,
 
- newline is coded as 10, and '- < code- > 1- < /code- > ' is coded as 49),
 
- the five literal strings below denote the same string: 
-   
- <pre> 
-      a = 'alo\n123"' 
-      a = "alo\n123\"" 
-      a = '\97lo\10\04923"' 
-      a = [[alo 
-      123"]] 
-      a = [==[ 
-      alo 
-      123"]==] 
-   
- Any byte in a literal string not 
- explicitly affected by the previous rules represents itself. 
- However, Lua opens files for parsing in text mode, 
- and the system file functions may have problems with 
- some control characters. 
- So, it is safer to represent 
- non-text data as a quoted literal with 
- explicit escape sequences for the non-text characters. 
-   
-   
- A < em- >numeric constant< /em- >  (- or < em- >numeral< /em- > )
- can be written with an optional fractional part 
- and an optional decimal exponent, 
- marked by a letter '<code>e</code>' or '<code>E</code>'. 
- Lua also accepts hexadecimal constants, 
- Hexadecimal constants also accept an optional fractional part 
- plus an optional binary exponent, 
- marked by a letter '<code>p</code>' or '<code>P</code>'. 
- A numeric constant with a radix point or an exponent 
- denotes a float; 
- otherwise, 
- if its value fits in an integer, 
- it denotes an integer. 
- Examples of valid integer constants are 
-   
-      3   345   0xff   0xBEBADA 
- Examples of valid float constants are 
-   
-      3.0     3.1416     314.16e-2     0.31416E1     34e1 
-      0x0.1E  0xA23p-4   0X1.921FB54442D18P+1 
-   
- A < em- >comment< /em- > starts with a double hyphen  (- < code- >--< /code- > )
- anywhere outside a string. 
- If the  text-  immediately after < code- >--< /code- > is not an opening long bracket, 
- the comment is a < em- >short comment< /em- >, 
- which runs until the end of the line. 
- Otherwise, it is a < em- >long comment< /em- >, 
- which runs until the corresponding closing long bracket. 
- Long comments are frequently used to disable code temporarily. 
-   
-   
-   
-   
-   
- < h2- > 3.2-  – < a name="3.2"- >Variables< /a- >< /h2- > 
-   
- Variables are places that store values. 
- There are three kinds of variables in Lua: 
- global variables, local variables, and table fields. 
-   
-   
- A single name can denote a global variable or a local variable 
- (or a function's formal parameter, 
- which is a particular kind of local variable): 
-   
- <pre> 
-         var ::= Name 
- </pre><p> 
- Name denotes identifiers, as defined in <a href="#3.1">§3.1</a>. 
-   
-   
- <p> 
- Any variable name is assumed to be global unless explicitly declared 
- as a local (see <a href="#3.3.7">§3.3.7</a>). 
- Local variables are <em>lexically scoped</em>: 
- local variables can be freely accessed by functions 
- defined inside their scope (see <a href="#3.5">§3.5</a>). 
-   
-   
- <p> 
- Before the first assignment to a variable, its value is <b>nil</b>. 
-   
-   
- <p> 
- Square brackets are used to index a table: 
-   
- <pre> 
-         var ::= prefixexp ‘<b>[</b>’ exp ‘<b>]</b>’ 
- </pre><p> 
- The meaning of accesses to table fields can be changed via metatables 
- (see <a href="#2.4">§2.4</a>). 
-   
-   
- <p> 
- The syntax <code>var.Name</code> is just syntactic sugar for 
- <code>var["Name"]</code>: 
-   
- <pre> 
-         var ::= prefixexp ‘<b>.</b>’ Name 
- </pre> 
-   
- <p> 
- An access to a global variable <code>x</code> 
- is equivalent to <code>_ENV.x</code>. 
- Due to the way that chunks are compiled, 
- <code>_ENV</code> is never a global name (see <a href="#2.2">§2.2</a>). 
-   
-   
-   
-   
-   
- <h2>3.3 – <a name="3.3">Statements</a></h2> 
-   
- <p> 
- Lua supports an almost conventional set of statements, 
- similar to those in Pascal or C. 
- This set includes 
- assignments, control structures, function calls, 
- and variable declarations. 
-   
-   
-   
- <h3>3.3.1 – <a name="3.3.1">Blocks</a></h3> 
-   
- <p> 
- A block is a list of statements, 
- which are executed sequentially: 
-   
- <pre> 
-         block ::= {stat} 
- </pre><p> 
- Lua has <em>empty statements</em> 
- that allow you to separate statements with semicolons, 
- start a block with a semicolon 
- or write two semicolons in sequence: 
-   
- <pre> 
-         stat ::= ‘<b>;</b>’ 
- </pre> 
-   
- <p> 
- Function calls and assignments 
- can start with an open parenthesis. 
- This possibility leads to an ambiguity in Lua's grammar. 
- Consider the following fragment: 
-   
-      a = b + c 
-      (print or io.write)('done') 
- The grammar could see it in two ways: 
-   
-      a = b + c(print or io.write)('done') 
-       
-      a = b + c; (print or io.write)('done') 
- The current parser always sees such constructions 
- in the first way, 
- interpreting the open parenthesis 
- as the start of the arguments to a call. 
- To avoid this ambiguity, 
- it is a good practice to always precede with a semicolon 
- statements that start with a parenthesis: 
-   
-      ;(print or io.write)('done') 
-   
- A block can be explicitly delimited to produce a single statement: 
-   
-         stat :: =-  < b- >do< /b- > block < b- >end< /b- > 
- Explicit blocks are useful 
- to control the scope of variable declarations. 
- Explicit blocks are also sometimes used to 
- add a < b- >return< /b- > statement in the middle 
- of another block  (- see < a href="#3.3.4"- >§3.3.4< /a- > )- . 
-   
-   
-   
-   
-   
- < h3- >3.3.2 – < a name="3.3.2"- >Chunks< /a- >< /h3- > 
-   
- The unit of compilation of Lua is called a < em- >chunk< /em- >. 
- Syntactically, 
- a chunk is simply a block: 
-   
-         chunk ::= block 
-   
- Lua handles a chunk as the body of an anonymous function 
- with a variable number of arguments 
- (- see < a href="#3.4.11"- >§3.4.11< /a- > )- . 
 
- As such, chunks can define local variables, 
- receive arguments, and return values. 
- Moreover, such anonymous function is compiled as in the 
- scope-  of an external local variable called < code- >_ENV< /code- >  (- see < a href="#2.2"- >§ 2.2- < /a- > )- . 
 
- The resulting function always has < code- >_ENV< /code- > as its only upvalue, 
- even if it does not use that variable. 
-   
-   
- A chunk can be stored in a file or in a string inside the host program. 
- To execute a chunk, 
- Lua first < em- >loads< /em- > it, 
- precompiling the chunk's code into instructions for a virtual machine, 
- and then Lua executes the compiled code 
- with an interpreter for the virtual machine. 
-   
-   
- <p> 
- Chunks can also be precompiled into binary form; 
- see program <code>luac</code> and function <a href="#pdf-string.dump"><code>string.dump</code></a> for details. 
- Programs in source and compiled forms are interchangeable; 
- Lua automatically detects the file type and acts accordingly (see <a href="#pdf-load"><code>load</code></a>). 
-   
-   
-   
-   
-   
- <h3>3.3.3 – <a name="3.3.3">Assignment</a></h3> 
-   
- <p> 
- Lua allows multiple assignments. 
- Therefore, the syntax for assignment 
- defines a list of variables on the left side 
- and a list of expressions on the right side. 
- The elements in both lists are separated by commas: 
-   
- <pre> 
-         stat ::= varlist ‘<b>=</b>’ explist 
-         varlist ::= var {‘<b>,</b>’ var} 
-         explist ::= exp {‘<b>,</b>’ exp} 
- </pre><p> 
- Expressions are discussed in <a href="#3.4">§3.4</a>. 
-   
-   
- <p> 
- Before the assignment, 
- the list of values is <em>adjusted</em> to the length of 
- the list of variables. 
- If there are more values than needed, 
- the excess values are thrown away. 
- If there are fewer values than needed, 
- the list is extended with as many  <b>nil</b>'s as needed. 
- If the list of expressions ends with a function call, 
- then all values returned by that call enter the list of values, 
- before the adjustment 
- (- except when the call is enclosed in parentheses; see < a href="#3.4"- >§ 3.4- < /a- > )- . 
 
-   
-   
- The assignment statement first evaluates all its expressions 
- and only then the assignments are performed. 
- Thus the code 
-   
-      i = 3 
-      i, a[i] = i+1, 20 
- before it is assigned 4. 
- Similarly, the line 
-   
-      x, y = y, x 
- and 
-   
-      x, y, z = y, z, x 
-   
-   
- An assignment to a global  name-  < code- >x  =-  val< /code- > 
- is equivalent to the assignment 
- < code- >_ENV.x  =-  val< /code- >  (- see < a href="#2.2"- >§ 2.2- < /a- > )- . 
-   
-   
- The meaning of assignments to table fields and 
- global variables (which are actually table fields, too) 
- can be changed via metatables  (- see < a href="#2.4"- >§ 2.4- < /a- > )- . 
-   
-   
-   
-   
-   
- < h3- >3.3.4 – < a name="3.3.4"- >Control Structures< /a- >< /h3- >< p- > 
- The control structures 
- < b- >if< /b- >, < b- >while< /b- >, and < b- >repeat< /b- > have the usual meaning and 
- familiar syntax: 
-   
-   
-   
-   
-         stat :: =-  < b- >while< /b- > exp < b- >do< /b- > block < b- >end< /b- > 
-         stat :: =-  < b- >repeat< /b- > block < b- >until< /b- > exp 
-         stat :: =-  < b- >if< /b- > exp < b- >then< /b- > block  {- < b- >elseif< /b- > exp < b- >then< /b- > block } [- < b- >else< /b- > block ]-  < b- >end< /b- > 
- Lua also has a < b- >for< /b- > statement, in two flavors  (- see < a href="#3.3.5"- >§3.3.5< /a- > )- . 
-   
-   
- The condition expression of a 
- control structure can return any value. 
- Both < b- >false< /b- > and < b- >nil< /b- > are considered false. 
- All values different from < b- >nil< /b- > and < b- >false< /b- > are considered true 
- (in particular, the number 0 and the empty string are also true). 
-   
-   
- In the < b- >repeat< /b- >–< b- >until< /b- > loop, 
- the inner block does not end at the < b- >until< /b- > keyword, 
- but only after the condition. 
- So, the condition can refer to local variables 
- declared inside the loop block. 
-   
-   
- The < b- >goto< /b- > statement transfers the program control to a  label- . 
- For syntactical reasons, 
- labels in Lua are considered statements too: 
-   
-   
-   
-         stat :: =-  < b- >goto< /b- >  Name
-         stat ::= label 
-         label-  :: =-  ‘< b- >::< /b- >’  Name-  ‘< b- >::< /b- >’ 
 
-   
- A label is visible in the entire block where it is defined, 
- except 
- inside nested blocks where a label with the same name is defined and 
- inside nested functions. 
- A goto may jump to any visible label as long as it does not 
- enter into the scope of a local variable. 
-   
-   
- Labels and empty statements are called < em- >void statements< /em- >, 
- as they perform no actions. 
-   
-   
- The < b- >break< /b- > statement terminates the execution of a 
- < b- >while< /b- >, < b- >repeat< /b- >, or < b- >for< /b- > loop, 
- skipping to the next statement after the loop: 
-   
-   
- A < b- >break< /b- > ends the innermost enclosing loop. 
-   
-   
- The < b- >return< /b- > statement is used to return values 
- from a function or a chunk 
- (which is an anonymous function). 
-   
- Functions can return more than one value, 
- so the syntax  for-  the < b- >return< /b- > statement is 
-   
-         stat :: =-  < b- >return< /b- >  [- explist ] [- ‘< b- >;< /b- >’ ]
-   
- The < b- >return< /b- > statement can only be written 
- as the last statement of a block. 
- If it is really necessary to < b- >return< /b- > in the middle of a block, 
- then an explicit inner block can be used, 
- as in the idiom < code- >do return end< /code- >, 
- because now < b- >return< /b- > is the last statement in its  (- inner )-  block. 
-   
-   
-   
-   
-   
- < h3- >3.3.5 – < a name="3.3.5"- > For-  Statement< /a- >< /h3- > 
-   
-   
- The < b- >for< /b- > statement has two forms: 
- one numerical and one generic. 
-   
-   
- The numerical < b- >for< /b- > loop repeats a block of  code-  while a 
- control variable runs through an arithmetic progression. 
- It has the following syntax: 
-   
-         stat :: =-  < b- >for< /b- >  Name-  ‘< b- > =- < /b- >’ exp ‘< b- >,< /b- >’ exp  [- ‘< b- >,< /b- >’ exp ]-  < b- >do< /b- > block < b- >end< /b- > 
- The < em- >block< /em- > is repeated  for-  < em- >name< /em- > starting at the  value-  of 
- the first < em- >exp< /em- >, until it passes the second < em- >exp< /em- > by steps of the 
- More precisely, a < b- >for< /b- > statement like 
-   
- is equivalent to the code: 
-   
-      do 
-        if not  (- < em- >var< /em- > and < em- >limit< /em- > and < em- >step< /em- > )-  then error ()-  end 
-        while true do 
-          if  (- < em- >step< /em- > > = 0-  and < em- >var< /em- > > < em- >limit< /em- > )-  or  (- < em- >step< /em- > <  0-  and < em- >var< /em- > < < em- >limit< /em- > )-  then 
-            break 
-          end 
-        end 
-      end 
-   
- Note the following: 
-   
-   
- All three control expressions are evaluated only once, 
- before the loop starts. 
- They must all result in numbers. 
-   
- The names shown here are for explanatory purposes only. 
-   
- If the third expression (the step) is absent, 
- then a step of 1 is used. 
-   
- You can use < b- >break< /b- > and < b- >goto< /b- > to exit a < b- >for< /b- > loop. 
-   
- The loop variable < code- >v< /code- > is local to the loop body. 
- If you need its value after the loop, 
- assign it to another variable before exiting the loop. 
-   
-   
- The generic < b- >for< /b- > statement works over functions, 
- called < em- >iterators< /em- >. 
- On each iteration, the iterator function is called to produce a new value, 
- stopping when this new  value-  is < b- >nil< /b- >. 
- The generic < b- >for< /b- > loop has the following syntax: 
-   
-         stat :: =-  < b- >for< /b- > namelist < b- >in< /b- > explist < b- >do< /b- > block < b- >end< /b- > 
-         namelist :: = Name {- ‘< b- >,< /b- >’  Name}
- A < b- >for< /b- > statement like 
-   
-      for-  < em- >var_1< /em- >, ···, < em- >var_n< /em- > in < em- >explist< /em- > do < em- >block< /em- > end 
 
- is equivalent to the code: 
-   
-      do 
-        while true do 
-          local < em- >var_1< /em- >, ···, < em- >var_n< /em- >  =-  < em- >f< /em- > (- < em- >s< /em- >, < em- >var< /em- > )
-          if < em- >var_1< /em- >  ==-  nil then break end 
-        end 
-      end 
- Note the following: 
-   
-   
- Its results are an < em- >iterator< /em- > function, 
- and an initial  value for-  the first < em- >iterator variable< /em- >. 
-   
- The names are here for explanatory purposes only. 
-   
- You can use < b- >break< /b- > to exit a < b- >for< /b- > loop. 
-   
- The loop variables < code- >< em- >var_i< /em- >< /code- > are local to the loop; 
- you cannot use their values after the < b- >for< /b- > ends. 
- If you need these values, 
- then assign them to other variables before breaking or exiting the loop. 
-   
-   
-   
-   
-   
- < h3- >3.3.6 – < a name="3.3.6"- >Function Calls as Statements< /a- >< /h3- >< p- > 
- To allow possible side-effects, 
- function calls can be executed as statements: 
-   
-         stat ::= functioncall 
- In this case, all returned values are thrown away. 
- Function calls are explained in < a href="#3.4.10"- >§3.4.10< /a- >. 
-   
-   
-   
-   
-   
- < h3- >3.3.7 – < a name="3.3.7"- >Local Declarations< /a- >< /h3- >< p- > 
- Local variables can be declared anywhere inside a block. 
- The declaration can include an initial assignment: 
-   
-         stat :: =-  < b- >local< /b- > namelist  [- ‘< b- > =- < /b- >’ explist ]
- If present, an initial assignment has the same semantics 
- of a  multiple-  assignment  (- see < a href="#3.3.3"- >§3.3.3< /a- > )- . 
- Otherwise, all variables are initialized with < b- >nil< /b- >. 
-   
-   
- A chunk is also a block  (- see < a href="#3.3.2"- >§3.3.2< /a- > )- , 
- and so local variables can be declared in a chunk outside any explicit block. 
-   
-   
- The visibility  rules for-  local variables are explained in < a href="#3.5"- >§ 3.5- < /a- >. 
-   
-   
-   
-   
-   
-   
-   
- < h2- > 3.4-  – < a name="3.4"- >Expressions< /a- >< /h2- > 
-   
- The basic expressions in Lua are the following: 
-   
-         exp ::= prefixexp 
-         exp :: =-  < b- >nil< /b- > | < b- >false< /b- > | < b- >true< /b- > 
-         exp ::= Numeral 
-         exp ::= LiteralString 
-         exp ::= functiondef 
-         exp ::= tableconstructor 
-         exp :: =-  ‘< b- >...< /b- >’ 
-         exp ::= exp binop exp 
-         exp ::= unop exp 
-         prefixexp :: =-  var | functioncall | ‘< b- > (- < /b- >’ exp ‘< b- > )- < /b- >’ 
-   
- Numerals and literal strings are explained in < a href="#3.1"- >§ 3.1- < /a- >; 
- variables are explained in < a href="#3.2"- >§ 3.2- < /a- >; 
- function definitions are explained in < a href="#3.4.11"- >§3.4.11< /a- >; 
- function calls are explained in < a href="#3.4.10"- >§3.4.10< /a- >; 
- table constructors are explained in < a href="#3.4.9"- >§3.4.9< /a- >. 
- Vararg expressions, 
- denoted by three dots ('<code>...</code>'), can only be used when 
- directly inside a vararg function; 
- they are explained in < a href="#3.4.11"- >§3.4.11< /a- >. 
-   
-   
- Binary operators comprise arithmetic operators  (- see < a href="#3.4.1"- >§3.4.1< /a- > )- , 
- bitwise operators  (- see < a href="#3.4.2"- >§3.4.2< /a- > )- , 
- relational operators  (- see < a href="#3.4.4"- >§3.4.4< /a- > )- , logical operators  (- see < a href="#3.4.5"- >§3.4.5< /a- > )- , 
- and the concatenation operator  (- see < a href="#3.4.6"- >§3.4.6< /a- > )- . 
- Unary operators comprise the unary minus  (- see < a href="#3.4.1"- >§3.4.1< /a- > )- , 
- the unary bitwise NOT  (- see < a href="#3.4.2"- >§3.4.2< /a- > )- , 
- the unary logical < b- >not< /b- >  (- see < a href="#3.4.5"- >§3.4.5< /a- > )- , 
- and the unary < em- >length operator< /em- >  (- see < a href="#3.4.7"- >§3.4.7< /a- > )- . 
-   
-   
- Both function calls and vararg expressions can result in multiple values. 
- If a function call is used as a statement  (- see < a href="#3.3.6"- >§3.3.6< /a- > )- , 
- then its return list is adjusted to zero elements, 
- thus discarding all returned values. 
- If an expression is used as the last (or the only) element 
- of a list of expressions, 
- then no adjustment is made 
- (unless the expression is enclosed in parentheses). 
- In all other contexts, 
- Lua adjusts the result list to one element, 
- either discarding all values except the first one 
- or adding a single < b- >nil< /b- > if there are no values. 
-   
-   
- Here are some examples: 
-   
-      f()                -- adjusted to 0 results 
-      g(f(), x)          -- f() is adjusted to 1 result 
-      g(x, f())          -- g gets x plus all results from f() 
-      a,b,c = f(), x     -- f() is adjusted to 1 result (c gets nil) 
-      a,b = ...          -- a gets the first vararg argument, b gets 
-                         -- the second (both a and b can get nil if there 
-                         -- is no corresponding vararg argument) 
-       
-      a,b,c = x, f()     -- f() is adjusted to 2 results 
-      a,b,c = f()        -- f() is adjusted to 3 results 
-      return f()         -- returns all results from f() 
-      return ...         -- returns all received vararg arguments 
-      return x,y,f()     -- returns x, y, and all results from f() 
-      {f()}              -- creates a list with all results from f() 
-      {...}              -- creates a list with all vararg arguments 
-      {f(), nil}         -- f() is adjusted to 1 result 
-   
- Any expression enclosed in parentheses always results in only one value. 
- Thus, 
- < code- > (- f (- x,y,z ))- < /code- > is always a single  value- , 
- even if < code- >f< /code- > returns several values. 
- (- The  value-  of < code- > (- f (- x,y,z ))- < /code- > is the first  value-  returned by < code- >f< /code- > 
 
- or < b- >nil< /b- > if < code- >f< /code- > does not return any values. )
-   
-   
-   
- < h3- >3.4.1 – < a name="3.4.1"- >Arithmetic Operators< /a- >< /h3- >< p- > 
- Lua supports the following arithmetic operators: 
-   
-   
- With the exception of exponentiation and float division, 
- the arithmetic operators work as follows: 
- If both operands are integers, 
- the operation is performed over integers and the result is an integer. 
- Otherwise, if both operands are numbers 
- or strings that can be converted to 
- numbers  (- see < a href="#3.4.3"- >§3.4.3< /a- > )- , 
- then they are converted to floats, 
- the operation is performed following the usual rules 
- for floating-point arithmetic 
- (usually the IEEE 754 standard), 
- and the result is a float. 
-   
-   
- Exponentiation and float division  (- < code- > /- < /code- > )
- always convert their operands to floats 
- and the result is always a float. 
- Exponentiation uses the ISO C function < code- >pow< /code- >, 
- so that it works for non-integer exponents too. 
-   
-   
- Floor division  (- < code- > //- < /code- > )-  is a division 
- that rounds the quotient towards minus infinity, 
- that is, the floor of the division of its operands. 
-   
-   
- Modulo is defined as the remainder of a division 
- that rounds the quotient towards minus infinity (floor division). 
-   
-   
- In case of overflows in integer arithmetic, 
- all operations < em- >wrap around< /em- >, 
- according to the usual rules of two-complement arithmetic. 
- (In other words, 
- they return the unique representable integer 
- that is equal modulo < em- > 2- < sup- > 64- < /sup- >< /em- > to the mathematical result. )
-   
-   
-   
- < h3- >3.4.2 – < a name="3.4.2"- >Bitwise Operators< /a- >< /h3- >< p- > 
- Lua supports the following bitwise operators: 
-   
-   
- All bitwise operations convert its operands to integers 
- (- see < a href="#3.4.3"- >§3.4.3< /a- > )- , 
 
- operate on all bits of those integers, 
- and result in an integer. 
-   
-   
- Both right and left shifts fill the vacant bits with zeros. 
- Negative displacements shift to the other direction; 
- displacements with absolute values equal to or higher than 
- the number of bits in an integer 
- result in zero (as all bits are shifted out). 
-   
-   
-   
-   
-   
- < h3- >3.4.3 – < a name="3.4.3"- >Coercions and Conversions< /a- >< /h3- >< p- > 
- Lua provides some automatic conversions between some 
- types and representations at run time. 
- Bitwise operators always convert float operands to integers. 
- Exponentiation and float division 
- always convert integer operands to floats. 
- All other arithmetic operations applied to mixed numbers 
- (integers and floats) convert the integer operand to a float; 
- this is called the < em- >usual rule< /em- >. 
- The C API also converts both integers to floats and 
- floats to integers, as needed. 
- Moreover, string concatenation accepts numbers as arguments, 
- besides strings. 
-   
-   
- Lua also converts strings to numbers, 
- whenever a number is expected. 
-   
-   
- In a conversion from integer to float, 
- if the integer value has an exact representation as a float, 
- that is the result. 
- Otherwise, 
- the conversion gets the nearest higher or 
- the nearest lower representable value. 
- This kind of conversion never fails. 
-   
-   
- The conversion from float to integer 
- checks whether the float has an exact representation as an integer 
- (that is, the float has an integral value and 
- it is in the range of integer representation). 
- If it does, that representation is the result. 
- Otherwise, the conversion fails. 
-   
-   
- The conversion from strings to numbers goes as follows: 
- First, the string is converted to an integer or a float, 
- following its syntax and the rules of the Lua lexer. 
- (The string may have also leading and trailing spaces and a sign.) 
- Then, the resulting number (float or integer) 
- is converted to the type (float or integer) required by the context 
- (e.g., the operation that forced the conversion). 
-   
-   
- All conversions from strings to numbers 
- accept both a dot and the current locale mark 
- as the radix character. 
- (The Lua lexer, however, accepts only a dot.) 
-   
-   
- The conversion from numbers to strings uses a 
- non-specified human-readable format. 
- For complete control over how numbers are converted to strings, 
- use the < code- >format< /code- > function from the string library 
- (- see < a href="#pdf-string.format"- >< code- >string.format< /code- >< /a- > )- . 
 
-   
-   
-   
-   
-   
- < h3- >3.4.4 – < a name="3.4.4"- >Relational Operators< /a- >< /h3- >< p- > 
- Lua supports the following relational operators: 
-   
- These operators always result in < b- >false< /b- > or < b- >true< /b- >. 
-   
-   
- Equality  (- < code- > ==- < /code- > )-  first compares the  type-  of its operands. 
- If the types are different, then the result is < b- >false< /b- >. 
- Otherwise, the values of the operands are compared. 
- Strings are compared in the obvious way. 
- Numbers are equal if they denote the same mathematical value. 
-   
-   
- Tables, userdata, and threads 
- are compared by reference: 
- two objects are considered equal only if they are the same object. 
- Every time you create a new object 
- (a table, userdata, or thread), 
- this new object is different from any previously existing object. 
- A closure is always equal to itself. 
- Closures with any detectable difference 
- (different behavior, different definition) are always different. 
- Closures created at different times but with no detectable differences 
- may be classified as equal or not 
- (depending on internal caching details). 
-   
-   
- You can change the way that Lua compares tables and userdata 
- by using the  "eq"-  metamethod  (- see < a href="#2.4"- >§ 2.4- < /a- > )- . 
-   
-   
- Equality comparisons do not convert strings to numbers 
- or vice versa. 
- Thus, < code- > "0"==0- < /code- > evaluates to < b- >false< /b- >, 
- entries in a table. 
-   
-   
- The operator < code- >~ =- < /code- > is exactly the negation of equality  (- < code- > ==- < /code- > )- . 
-   
-   
- The order operators work as follows. 
- If both arguments are numbers, 
- then they are compared according to their mathematical values 
- (regardless of their subtypes). 
- Otherwise, if both arguments are strings, 
- then their values are compared according to the current locale. 
- Otherwise, Lua tries to call the "lt" or the "le" 
- metamethod  (- see < a href="#2.4"- >§ 2.4- < /a- > )- . 
-   
-   
- Following the IEEE 754 standard, 
- NaN is considered neither smaller than, 
- nor equal to, nor greater than any value (including itself). 
-   
-   
-   
-   
-   
- < h3- >3.4.5 – < a name="3.4.5"- >Logical Operators< /a- >< /h3- >< p- > 
- The logical operators in Lua are 
- < b- >and< /b- >, < b- >or< /b- >, and < b- >not< /b- >. 
- Like the control structures  (- see < a href="#3.3.4"- >§3.3.4< /a- > )- , 
- all logical operators consider both < b- >false< /b- > and < b- >nil< /b- > as false 
- and anything else as true. 
-   
-   
- The negation operator < b- >not< /b- > always returns < b- >false< /b- > or < b- >true< /b- >. 
- The conjunction operator < b- >and< /b- > returns its first argument 
- if this  value-  is < b- >false< /b- > or < b- >nil< /b- >; 
- otherwise, < b- >and< /b- > returns its second argument. 
- The disjunction operator < b- >or< /b- > returns its first argument 
- if this  value-  is different from < b- >nil< /b- > and < b- >false< /b- >; 
- otherwise, < b- >or< /b- > returns its second argument. 
- Both < b- >and< /b- > and < b- >or< /b- > use short-circuit evaluation; 
- that is, 
- the second operand is evaluated only if necessary. 
- Here are some examples: 
-   
-      10 or 20            --> 10 
-      10 or error()       --> 10 
-      nil or "a"          --> "a" 
-      nil and 10          --> nil 
-      false and error()   --> false 
-      false and nil       --> false 
-      false or nil        --> nil 
-      10 and 20           --> 20 
- (In this manual, 
- < code- >-->< /code- > indicates the result of the preceding expression. )
-   
-   
-   
-   
-   
- < h3- >3.4.6 – < a name="3.4.6"- >Concatenation< /a- >< /h3- >< p- > 
- The string concatenation operator in Lua is 
- denoted by two dots ('<code>..</code>'). 
- If both operands are strings or numbers, then they are converted to 
- strings according to the  rules-  described in < a href="#3.4.3"- >§3.4.3< /a- >. 
- Otherwise, the < code- >__concat< /code- > metamethod is called  (- see < a href="#2.4"- >§ 2.4- < /a- > )- . 
-   
-   
-   
-   
-   
- < h3- >3.4.7 – < a name="3.4.7"- >The Length Operator< /a- >< /h3- > 
-   
- The length operator is denoted by the unary prefix operator < code- >#< /code- >. 
-   
-   
- The length of a string is its number of bytes 
- (that is, the usual meaning of string length when each 
- character is one byte). 
-   
-   
- The length operator applied on a table 
- returns a border in that table. 
- A < em- >border< /em- > in a table < code- >t< /code- > is any natural number 
- that satisfies the following condition: 
-   
-      (border == 0 or t[border] ~= nil) and t[border + 1] == nil 
- In words, 
- a border is any (natural) index in a table 
- where a non-nil value is followed by a nil value 
- (or zero, when index 1 is nil). 
-   
-   
- A table with exactly one  border-  is called a < em- >sequence< /em- >. 
- For-  instance, the table < code- > {10- ,  20- ,  30- ,  40- ,  50}- < /code- > is a sequence, 
 
- as it has only one border (5). 
- The table < code- > {10- ,  20- ,  30- , nil,  50}- < /code- > has two borders  (3-  and  5)- , 
- and therefore it is not a sequence. 
- The table < code- > {- nil,  20- ,  30- , nil, nil,  60- , nil }- < /code- > 
- has three borders (0, 3, and 6), 
- so it is not a sequence, too. 
- The table < code- > {}- < /code- > is a sequence with  border 0- . 
- Note that non-natural keys do not interfere 
- with whether a table is a sequence. 
-   
-   
- < code- >#t< /code- > returns its only  border- , 
- which corresponds to the intuitive notion of the length of the sequence. 
- < code- >#t< /code- > can return any of its borders. 
- (The exact one depends on details of 
- the internal representation of the table, 
- which in turn can depend on how the table was populated and 
- the memory addresses of its non-numeric keys.) 
-   
-   
- The computation of the length of a table 
- has a guaranteed worst time of < em- >O (- log n )- < /em- >, 
- where < em- >n< /em- > is the largest natural key in the table. 
-   
-   
- A program can modify the behavior of the length operator for 
- any  value-  but strings through the < code- >__len< /code- > metamethod  (- see < a href="#2.4"- >§ 2.4- < /a- > )- . 
-   
-   
-   
-   
-   
- < h3- >3.4.8 – < a name="3.4.8"- >Precedence< /a- >< /h3- >< p- > 
- Operator precedence in Lua follows the table below, 
- from lower to higher priority: 
-   
-      or 
-      and 
-      <     >     <=    >=    ~=    == 
-      | 
-      ~ 
-      & 
-      <<    >> 
-      .. 
-      +     - 
-      *     /     //    % 
-      unary operators (not   #     -     ~) 
-      ^ 
- As usual, 
- you can use parentheses to change the precedences of an expression. 
- The concatenation ('<code>..</code>') and exponentiation ('<code>^</code>') 
- operators are right associative. 
- All other binary operators are left associative. 
-   
-   
-   
-   
-   
- < h3- >3.4.9 – < a name="3.4.9"- >Table Constructors< /a- >< /h3- >< p- > 
- Table constructors are expressions that create tables. 
- Every time a constructor is evaluated, a new table is created. 
- A constructor can be used to create an empty table 
- or to create a table and initialize some of its fields. 
- The general syntax for constructors is 
-   
-         tableconstructor :: =-  ‘< b- > {- < /b- >’  [- fieldlist ]-  ‘< b- > }- < /b- >’ 
-         fieldlist ::= field {fieldsep field} [fieldsep] 
-         field :: =-  ‘< b- > [- < /b- >’ exp ‘< b- > ]- < /b- >’ ‘< b- > =- < /b- >’ exp |  Name-  ‘< b- > =- < /b- >’ exp | exp 
-         fieldsep :: =-  ‘< b- >,< /b- >’ | ‘< b- >;< /b- >’ 
-   
- Each field of the form < code- > [- exp1 ] =-  exp2< /code- > adds to the new table an entry 
- A field of the form < code- > name =-  exp< /code- > is equivalent to 
- Finally, fields of the form < code- >exp< /code- > are equivalent to 
- starting with 1. 
- Fields in the other formats do not affect this counting. 
- For example, 
-   
-      a = { [f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45 } 
- is equivalent to 
-   
-      do 
-        local t = {} 
-        t[f(1)] = g 
-        t[1] = "x"         -- 1st exp 
-        t[2] = "y"         -- 2nd exp 
-        t.x = 1            -- t["x"] = 1 
-        t[3] = f(x)        -- 3rd exp 
-        t[30] = 23 
-        t[4] = 45          -- 4th exp 
-        a = t 
-      end 
-   
- The order of the assignments in a constructor is undefined. 
- (This order would be relevant only when there are repeated keys.) 
-   
-   
- If the last field in the list has the form < code- >exp< /code- > 
- and the expression is a function call or a vararg expression, 
- then all values returned by this expression enter the list consecutively 
- (- see < a href="#3.4.10"- >§3.4.10< /a- > )- . 
 
-   
-   
- The field list can have an optional trailing separator, 
- as a convenience for machine-generated code. 
-   
-   
-   
-   
-   
- < h3- >3.4.10 – < a name="3.4.10"- >Function Calls< /a- >< /h3- >< p- > 
- A function call in Lua has the following syntax: 
-   
-         functioncall ::= prefixexp args 
- In a function call, 
- first prefixexp and args are evaluated. 
- If the  value-  of prefixexp has  type-  < em- >function< /em- >, 
- then this function is called 
- with the given arguments. 
- Otherwise, the prefixexp "call" metamethod is called, 
- having as first argument the value of prefixexp, 
- followed by the original call arguments 
- (- see < a href="#2.4"- >§ 2.4- < /a- > )- . 
 
-   
-   
- The form 
-   
-         functioncall :: =-  prefixexp ‘< b- >:< /b- >’  Name-  args 
- can be used to call "methods". 
- is syntactic sugar  for-  < code- >v. name(- v,< em- >args< /em- > )- < /code- >, 
- except that < code- >v< /code- > is evaluated only once. 
-   
-   
- Arguments have the following syntax: 
-   
-         args :: =-  ‘< b- > (- < /b- >’  [- explist ]-  ‘< b- > )- < /b- >’ 
-         args ::= tableconstructor 
-         args ::= LiteralString 
- All argument expressions are evaluated before the call. 
- that is, the argument list is a single new table. 
- A call of the form < code- >f '<em>string</em>'- < /code- > 
- is syntactic sugar  for-  < code- >f ('<em>string</em>')- < /code- >; 
- that is, the argument list is a single literal string. 
-   
-   
- A call of the form < code- >return < em- >functioncall< /em- >< /code- > is called 
- Lua implements < em- >proper tail calls< /em- > 
- (- or < em- >proper tail recursion< /em- > )- : 
 
- in a tail call, 
- the called function reuses the stack entry of the calling function. 
- Therefore, there is no limit on the number of nested tail calls that 
- a program can execute. 
- However, a tail call erases any debug information about the 
- calling function. 
- Note that a tail call only happens with a particular syntax, 
- where the < b- >return< /b- > has one single function call as argument; 
- this syntax makes the calling function return exactly 
- the returns of the called function. 
- So, none of the following examples are tail calls: 
-   
-      return (f(x))        -- results adjusted to 1 
-      return 2 * f(x) 
-      return x, f(x)       -- additional results 
-      f(x); return         -- results discarded 
-      return x or f(x)     -- results adjusted to 1 
-   
-   
-   
-   
- < h3- >3.4.11 – < a name="3.4.11"- >Function Definitions< /a- >< /h3- > 
-   
- The syntax for function definition is 
-   
-         functiondef :: =-  < b- >function< /b- > funcbody 
-         funcbody :: =-  ‘< b- > (- < /b- >’  [- parlist ]-  ‘< b- > )- < /b- >’ block < b- >end< /b- > 
-   
- The following syntactic sugar simplifies function definitions: 
-   
-         stat :: =-  < b- >function< /b- > funcname funcbody 
-         stat :: =-  < b- >local< /b- > < b- >function< /b- >  Name-  funcbody 
-         funcname :: = Name {- ‘< b- >.< /b- >’  Name} [- ‘< b- >:< /b- >’  Name]
- The statement 
-   
-      function f  ()-  < em- >body< /em- > end 
- translates to 
-   
-      f  =-  function  ()-  < em- >body< /em- > end 
- The statement 
-   
-      function t.a.b.c.f  ()-  < em- >body< /em- > end 
- translates to 
-   
-      t.a.b.c.f  =-  function  ()-  < em- >body< /em- > end 
- The statement 
-   
-      local function f  ()-  < em- >body< /em- > end 
- translates to 
-   
-      local f; f  =-  function  ()-  < em- >body< /em- > end 
- not to 
-   
-      local f  =-  function  ()-  < em- >body< /em- > end 
- (This only makes a difference when the body of the function 
-   
-   
- A function definition is an executable expression, 
- whose  value-  has  type-  < em- >function< /em- >. 
- When Lua precompiles a chunk, 
- all its function bodies are precompiled too. 
- Then, whenever Lua executes the function definition, 
- the function is < em- >instantiated< /em- >  (- or < em- >closed< /em- > )- . 
- This function instance  (- or < em- >closure< /em- > )
- is the final value of the expression. 
-   
-   
- Parameters act as local variables that are 
- initialized with the argument values: 
-   
-         parlist :: =-  namelist  [- ‘< b- >,< /b- >’ ‘< b- >...< /b- >’ ]-  | ‘< b- >...< /b- >’ 
- When a function is called, 
- the list of arguments is adjusted to 
- the length of the list of parameters, 
- unless the function is a < em- >vararg function< /em- >, 
- which is indicated by three dots ('<code>...</code>') 
- at the end of its parameter list. 
- A vararg function does not adjust its argument list; 
- instead, it collects all extra arguments and supplies them 
- to the function through a < em- >vararg expression< /em- >, 
- which is also written as three dots. 
- The value of this expression is a list of all actual extra arguments, 
- similar to a function with multiple results. 
- If a vararg expression is used inside another expression 
- or in the middle of a list of expressions, 
- then its return list is adjusted to one element. 
- If the expression is used as the last element of a list of expressions, 
- then no adjustment is made 
- (unless that last expression is enclosed in parentheses). 
-   
-   
- As an example, consider the following definitions: 
-   
-      function f(a, b) end 
-      function g(a, b, ...) end 
-      function r() return 1,2,3 end 
- Then, we have the following mapping from arguments to parameters and 
- to the vararg expression: 
-   
-      CALL            PARAMETERS 
-       
-      f(3)             a=3, b=nil 
-      f(3, 4)          a=3, b=4 
-      f(3, 4, 5)       a=3, b=4 
-      f(r(), 10)       a=1, b=10 
-      f(r())           a=1, b=2 
-       
-      g(3)             a=3, b=nil, ... -->  (nothing) 
-      g(3, 4)          a=3, b=4,   ... -->  (nothing) 
-      g(3, 4, 5, 8)    a=3, b=4,   ... -->  5  8 
-      g(5, r())        a=5, b=1,   ... -->  2  3 
-   
- Results are returned using the < b- >return< /b- > statement  (- see < a href="#3.3.4"- >§3.3.4< /a- > )- . 
- If control reaches the end of a function 
- without encountering a < b- >return< /b- > statement, 
- then the function returns with no results. 
-   
-   
-   
- There is a system-dependent limit on the number of values 
- that a function may return. 
- This limit is guaranteed to be larger than 1000. 
-   
-   
- The < em- >colon< /em- > syntax 
- is used  for-  defining < em- >methods< /em- >, 
- that is, functions that have an implicit extra parameter < code- >self< /code- >. 
- Thus, the statement 
-   
-      function t.a.b.c:f  (- < em- >params< /em- > )-  < em- >body< /em- > end 
- is syntactic sugar for 
-   
-      t.a.b.c.f  =-  function  (- self, < em- >params< /em- > )-  < em- >body< /em- > end 
-   
-   
-   
-   
-   
-   
- < h2- > 3.5-  – < a name="3.5"- >Visibility Rules< /a- >< /h2- > 
-   
-   
- Lua is a lexically scoped language. 
- The scope of a local variable begins at the first statement after 
- its declaration and lasts until the last non-void statement 
- of the innermost block that includes the declaration. 
- Consider the following example: 
-   
-      x = 10                -- global variable 
-      do                    -- new block 
-        local x = x         -- new 'x', with value 10 
-        print(x)            --> 10 
-        x = x+1 
-        do                  -- another block 
-          local x = x+1     -- another 'x' 
-          print(x)          --> 12 
-        end 
-        print(x)            --> 11 
-      end 
-      print(x)              --> 10  (the global one) 
-   
- Notice that, in a declaration like < code- >local x  =-  x< /code- >, 
- the new < code- >x< /code- > being declared is not in  scope-  yet, 
- and so the second < code- >x< /code- > refers to the outside variable. 
-   
-   
- Because of the lexical scoping rules, 
- local variables can be freely accessed by functions 
- defined inside their scope. 
- A local variable used by an inner function is called 
- an < em- >upvalue< /em- >, or < em- >external local variable< /em- >, 
- inside the inner function. 
-   
-   
- Notice that each execution of a < b- >local< /b- > statement 
- defines new local variables. 
- Consider the following example: 
-   
-      a = {} 
-      local x = 20 
-      for i=1,10 do 
-        local y = 0 
-        a[i] = function () y=y+1; return x+y end 
-      end 
- The loop creates ten closures 
- (that is, ten instances of the anonymous function). 
- Each of these closures uses a different < code- >y< /code- > variable, 
- while all of them share the same < code- >x< /code- >. 
-   
-   
-   
-   
-   
- < h1- > 4-  – < a name="4"- >The Application Program Interface< /a- >< /h1- > 
-   
-   
- This section describes the C API for Lua, that is, 
- the set of C functions available to the host program to communicate 
- with Lua. 
- All API functions and related types and constants 
- are declared in the header file < a name="pdf-lua.h"- >< code- >lua.h< /code- >< /a- >. 
-   
-   
- Even when we use the term "function", 
- any facility in the API may be provided as a macro instead. 
- Except where stated otherwise, 
- all such macros use each of their arguments exactly once 
- (except for the first argument, which is always a Lua state), 
- and so do not generate any hidden side-effects. 
-   
-   
- As in most C libraries, 
- the Lua API functions do not check their arguments for validity or consistency. 
- However, you can change this behavior by compiling Lua 
- with the macro < a name="pdf-LUA_USE_APICHECK"- >< code- >LUA_USE_APICHECK< /code- >< /a- > defined. 
-   
-   
- The Lua library is fully reentrant: 
- it has no global variables. 
- It keeps all information it needs in a dynamic structure, 
- called the < em- >Lua state< /em- >. 
-   
-   
- Each Lua state has one or more threads, 
- which correspond to independent, cooperative lines of execution. 
- The  type-  < a href="#lua_State"- >< code- >lua_State< /code- >< /a- >  (- despite its  name)-  refers to a thread. 
- (Indirectly, through the thread, it also refers to the 
- Lua state associated to the thread.) 
-   
-   
- A pointer to a thread must be passed as the first argument to 
- every function in the library, except to < a href="#lua_newstate"- >< code- >lua_newstate< /code- >< /a- >, 
- which creates a Lua state from scratch and returns a pointer 
- to the < em- >main thread< /em- > in the new state. 
-   
-   
-   
- < h2- > 4.1-  – < a name="4.1"- >The Stack< /a- >< /h2- > 
-   
- Lua uses a < em- >virtual stack< /em- > to pass values to and from C. 
- Each element in this stack represents a Lua value 
- (- < b- >nil< /b- >, number, string, etc. )- . 
 
- Functions in the API can access this stack through the 
- Lua state parameter that they receive. 
-   
-   
- Whenever Lua calls C, the called function gets a new stack, 
- which is independent of previous stacks and of stacks of 
- C functions that are still active. 
- This stack initially contains any arguments to the C function 
- and it is where the C function can store temporary 
- Lua values and must push its results 
- to be returned to the caller  (- see < a href="#lua_CFunction"- >< code- >lua_CFunction< /code- >< /a- > )- . 
-   
-   
- For convenience, 
- most query operations in the API do not follow a strict stack discipline. 
- Instead, they can refer to any element in the stack 
- by using an < em- >index< /em- >: 
- A positive index represents an absolute stack position 
- (starting at 1); 
- a negative index represents an offset relative to the top of the stack. 
- More specifically, if the stack has < em- >n< /em- > elements, 
- then index 1 represents the first element 
- (that is, the element that was pushed onto the stack first) 
- and 
- index < em- >n< /em- > represents the last element; 
- index -1 also represents the last element 
- (that is, the element at the top) 
- and index < em- >-n< /em- > represents the first element. 
-   
-   
-   
-   
-   
- < h2- > 4.2-  – < a name="4.2"- >Stack Size< /a- >< /h2- > 
-   
- When you interact with the Lua API, 
- you are responsible for ensuring consistency. 
- In particular, 
- < em- >you are responsible  for-  controlling stack overflow< /em- >. 
- You can use the function < a href="#lua_checkstack"- >< code- >lua_checkstack< /code- >< /a- > 
- to ensure that the stack has enough space for pushing new elements. 
-   
-   
- Whenever Lua calls C, 
- it ensures that the stack has space for 
- at least < a name="pdf-LUA_MINSTACK"- >< code- >LUA_MINSTACK< /code- >< /a- > extra slots. 
- < code- >LUA_MINSTACK< /code- > is defined as  20- , 
- so that usually you do not have to worry about stack space 
- unless your code has loops pushing elements onto the stack. 
-   
-   
- When you call a Lua function 
- without a fixed number of results  (- see < a href="#lua_call"- >< code- >lua_call< /code- >< /a- > )- , 
- Lua ensures that the stack has enough space for all results, 
- but it does not ensure any extra space. 
- So, before pushing anything in the stack after such a call 
- you should use < a href="#lua_checkstack"- >< code- >lua_checkstack< /code- >< /a- >. 
-   
-   
-   
-   
-   
- < h2- > 4.3-  – < a name="4.3"- >Valid and Acceptable Indices< /a- >< /h2- > 
-   
- Any function in the API that receives stack indices 
- works only with < em- >valid indices< /em- > or < em- >acceptable indices< /em- >. 
-   
-   
- A < em- >valid index< /em- > is an index that refers to a 
- position that stores a modifiable Lua value. 
- It comprises stack indices between 1 and the stack top 
- (- < code- > 1-  ≤ abs (- index )-  ≤ top< /code- > )
 
-   
- plus < em- >pseudo-indices< /em- >, 
- which represent some positions that are accessible to C code 
- but that are not in the stack. 
- Pseudo-indices are used to access the registry  (- see < a href="#4.5"- >§ 4.5- < /a- > )
- and the upvalues of a C function  (- see < a href="#4.4"- >§ 4.4- < /a- > )- . 
-   
-   
- Functions that do not need a specific mutable position, 
- but only a value (e.g., query functions), 
- can be called with acceptable indices. 
- An < em- >acceptable index< /em- > can be any valid index, 
- but it also can be any positive index after the stack top 
- within the space allocated for the stack, 
- that is, indices up to the stack size. 
- (Note that 0 is never an acceptable index.) 
- Except when noted otherwise, 
- functions in the API work with acceptable indices. 
-   
-   
- Acceptable indices serve to avoid extra tests 
- against the stack top when querying the stack. 
- For instance, a C function can query its third argument 
- without the need to first check whether there is a third argument, 
- that is, without the need to check whether 3 is a valid index. 
-   
-   
- For functions that can be called with acceptable indices, 
- any non-valid index is treated as if it 
- contains a  value-  of a virtual  type-  < a name="pdf-LUA_TNONE"- >< code- >LUA_TNONE< /code- >< /a- >, 
- which behaves like a nil value. 
-   
-   
-   
-   
-   
- < h2- > 4.4-  – < a name="4.4"- >C Closures< /a- >< /h2- > 
-   
- When a C function is created, 
- it is possible to associate some values with it, 
- thus creating a < em- >C closure< /em- > 
- (- see < a href="#lua_pushcclosure"- >< code- >lua_pushcclosure< /code- >< /a- > )- ; 
 
- these values are called < em- >upvalues< /em- > and are 
- accessible to the function whenever it is called. 
-   
-   
- Whenever a C function is called, 
- its upvalues are located at specific pseudo-indices. 
- These pseudo-indices are produced by the macro 
- < a href="#lua_upvalueindex"- >< code- >lua_upvalueindex< /code- >< /a- >. 
- The first upvalue associated with a function is at index 
- < code- >lua_upvalueindex (1)- < /code- >, and so on. 
- where < em- >n< /em- > is greater than the number of upvalues of the 
- current function 
- (but not greater than 256, 
- which is one plus the maximum number of upvalues in a closure), 
- produces an acceptable but invalid index. 
-   
-   
-   
-   
-   
- < h2- > 4.5-  – < a name="4.5"- >Registry< /a- >< /h2- > 
-   
- Lua provides a < em- >registry< /em- >, 
- a predefined table that can be used by any C code to 
- store whatever Lua values it needs to store. 
- The registry table is always located at pseudo-index 
- < a name="pdf-LUA_REGISTRYINDEX"- >< code- >LUA_REGISTRYINDEX< /code- >< /a- >. 
- Any C library can store data into this table, 
- but it must take care to choose keys 
- that are different from those used 
- by other libraries, to avoid collisions. 
- Typically, you should use as key a string containing your library name, 
- or a light userdata with the address of a C object in your code, 
- or any Lua object created by your code. 
- As with variable names, 
- string keys starting with an underscore followed by 
- uppercase letters are reserved for Lua. 
-   
-   
- The integer keys in the registry are used 
- by the reference mechanism  (- see < a href="#luaL_ref"- >< code- >luaL_ref< /code- >< /a- > )
- and by some predefined values. 
- Therefore, integer keys must not be used for other purposes. 
-   
-   
- When you create a new Lua state, 
- its registry comes with some predefined values. 
- These predefined values are indexed with integer keys 
- defined as constants in < code- >lua.h< /code- >. 
- The following constants are defined: 
-   
- < li- >< b- >< a name="pdf-LUA_RIDX_MAINTHREAD"- >< code- >LUA_RIDX_MAINTHREAD< /code- >< /a- >: < /b- > At this index the registry has 
- the main thread of the state. 
- (The main thread is the one created together with the state.) 
-   
- < li- >< b- >< a name="pdf-LUA_RIDX_GLOBALS"- >< code- >LUA_RIDX_GLOBALS< /code- >< /a- >: < /b- > At this index the registry has 
- the global environment. 
-   
-   
-   
-   
- < h2- > 4.6-  – < a name="4.6"- >Error Handling in C< /a- >< /h2- > 
-   
- Internally, Lua uses the C < code- >longjmp< /code- > facility to handle errors. 
- (Lua will use exceptions if you compile it as C++; 
- search  for-  < code- >LUAI_THROW< /code- > in the source  code for-  details. )
- When Lua faces any error 
- (such as a memory allocation error or a type error) 
- it < em- >raises< /em- > an error; 
- that is, it does a long jump. 
- to set a recovery point; 
- any error jumps to the most recent active recovery point. 
-   
-   
- Inside a C function you can raise an error by calling < a href="#lua_error"- >< code- >lua_error< /code- >< /a- >. 
-   
-   
- Most functions in the API can raise an error, 
- for instance due to a memory allocation error. 
- The documentation for each function indicates whether 
- it can raise errors. 
-   
-   
- If an error happens outside any protected environment, 
- Lua calls a < em- >panic function< /em- >  (- see < a href="#lua_atpanic"- >< code- >lua_atpanic< /code- >< /a- > )
- thus exiting the host application. 
- Your panic function can avoid this exit by 
- never returning 
- (e.g., doing a long jump to your own recovery point outside Lua). 
-   
-   
- The panic function, 
- as its name implies, 
- is a mechanism of last resort. 
- Programs should avoid it. 
- As a general rule, 
- when a C function is called by Lua with a Lua state, 
- it can do whatever it wants on that Lua state, 
- as it should be already protected. 
- However, 
- when C code operates on other Lua states 
- (e.g., a Lua argument to the function, 
- a Lua state stored in the registry, or 
- the result of < a href="#lua_newthread"- >< code- >lua_newthread< /code- >< /a- > )- , 
- it should use them only in API calls that cannot raise errors. 
-   
-   
- The panic function runs as if it were a message handler  (- see < a href="#2.3"- >§ 2.3- < /a- > )- ; 
- in particular, the error object is at the top of the stack. 
- However, there is no guarantee about stack space. 
- To push anything on the stack, 
- the panic function must first check the available space  (- see < a href="#4.2"- >§ 4.2- < /a- > )- . 
-   
-   
-   
-   
-   
- < h2- > 4.7-  – < a name="4.7"- >Handling Yields in C< /a- >< /h2- > 
-   
- Internally, Lua uses the C < code- >longjmp< /code- > facility to yield a coroutine. 
- Therefore, if a C function < code- >foo< /code- > calls an API function 
- and this API function yields 
- (directly or indirectly by calling another function that yields), 
- Lua cannot return to < code- >foo< /code- > any more, 
- because the < code- >longjmp< /code- > removes its  frame-  from the C stack. 
-   
-   
- To avoid this kind of problem, 
- Lua raises an error whenever it tries to yield across an API call, 
- except for three functions: 
- < a href="#lua_yieldk"- >< code- >lua_yieldk< /code- >< /a- >, < a href="#lua_callk"- >< code- >lua_callk< /code- >< /a- >, and < a href="#lua_pcallk"- >< code- >lua_pcallk< /code- >< /a- >. 
- All those functions receive a < em- >continuation function< /em- > 
- (- as a parameter named < code- >k< /code- > )-  to continue execution after a yield. 
 
-   
-   
- We need to set some terminology to explain continuations. 
- We have a C function called from Lua which we will call 
- the < em- >original function< /em- >. 
- This original function then calls one of those three functions in the C API, 
- which we will call the < em- >callee function< /em- >, 
- that then yields the current thread. 
- (- This can happen when the callee function is < a href="#lua_yieldk"- >< code- >lua_yieldk< /code- >< /a- >, 
 
- or when the callee function is either < a href="#lua_callk"- >< code- >lua_callk< /code- >< /a- > or < a href="#lua_pcallk"- >< code- >lua_pcallk< /code- >< /a- > 
- and the function called by them yields.) 
-   
-   
- Suppose the running thread yields while executing the callee function. 
- After the thread resumes, 
- it eventually will finish running the callee function. 
- However, 
- the callee function cannot return to the original function, 
- because its frame in the C stack was destroyed by the yield. 
- Instead, Lua calls a < em- >continuation function< /em- >, 
- which was given as an argument to the callee function. 
- As the name implies, 
- the continuation function should continue the task 
- of the original function. 
-   
-   
- As an illustration, consider the following function: 
-   
-      int original_function (lua_State *L) { 
-        ...     /* code 1 */ 
-        status = lua_pcall(L, n, m, h);  /* calls Lua */ 
-        ...     /* code 2 */ 
-      } 
- Now we want to allow 
- the Lua  code-  being run by < a href="#lua_pcall"- >< code- >lua_pcall< /code- >< /a- > to yield. 
- First, we can rewrite our function like here: 
-   
-      int k (lua_State *L, int status, lua_KContext ctx) { 
-        ...  /* code 2 */ 
-      } 
-       
-      int original_function (lua_State *L) { 
-        ...     /* code 1 */ 
-        return k(L, lua_pcall(L, n, m, h), ctx); 
-      } 
- In the above code, 
- < em- >continuation function< /em- >  (- with  type-  < a href="#lua_KFunction"- >< code- >lua_KFunction< /code- >< /a- > )- , 
- which should do all the work that the original function 
- was doing after calling < a href="#lua_pcall"- >< code- >lua_pcall< /code- >< /a- >. 
- Now, we must inform Lua that it must call < code- >k< /code- > if the Lua  code
- being executed by < a href="#lua_pcall"- >< code- >lua_pcall< /code- >< /a- > gets interrupted in some way 
- (errors or yielding), 
- so we rewrite the code as here, 
- replacing < a href="#lua_pcall"- >< code- >lua_pcall< /code- >< /a- > by < a href="#lua_pcallk"- >< code- >lua_pcallk< /code- >< /a- >: 
-   
-      int original_function (lua_State *L) { 
-        ...     /* code 1 */ 
-        return k(L, lua_pcallk(L, n, m, h, ctx2, k), ctx1); 
-      } 
- Note the external, explicit call to the continuation: 
- Lua will call the continuation only if needed, that is, 
- in case of errors or resuming after a yield. 
- If the called function returns normally without ever yielding, 
- < a href="#lua_pcallk"- >< code- >lua_pcallk< /code- >< /a- >  (- and < a href="#lua_callk"- >< code- >lua_callk< /code- >< /a- > )-  will also return normally. 
- (Of course, instead of calling the continuation in that case, 
- you can do the equivalent work directly inside the original function.) 
-   
-   
- Besides the Lua state, 
- the continuation function has two other parameters: 
- the final status of the call plus the context  value (- < code- >ctx< /code- > )-  that 
- was passed originally to < a href="#lua_pcallk"- >< code- >lua_pcallk< /code- >< /a- >. 
- (Lua does not use this context value; 
- it only passes this value from the original function to the 
- continuation function.) 
- For-  < a href="#lua_pcallk"- >< code- >lua_pcallk< /code- >< /a- >, 
 
- the status is the same  value-  that would be returned by < a href="#lua_pcallk"- >< code- >lua_pcallk< /code- >< /a- >, 
- except that it is < a href="#pdf-LUA_YIELD"- >< code- >LUA_YIELD< /code- >< /a- > when being executed after a yield 
- (- instead of < a href="#pdf-LUA_OK"- >< code- >LUA_OK< /code- >< /a- > )- . 
 
- For-  < a href="#lua_yieldk"- >< code- >lua_yieldk< /code- >< /a- > and < a href="#lua_callk"- >< code- >lua_callk< /code- >< /a- >, 
 
- the status is always < a href="#pdf-LUA_YIELD"- >< code- >LUA_YIELD< /code- >< /a- > when Lua calls the continuation. 
- (For these two functions, 
- Lua will not call the continuation in case of errors, 
- because they do not handle errors.) 
- Similarly, when using < a href="#lua_callk"- >< code- >lua_callk< /code- >< /a- >, 
- you should call the continuation function 
- with < a href="#pdf-LUA_OK"- >< code- >LUA_OK< /code- >< /a- > as the status. 
- (For-  < a href="#lua_yieldk"- >< code- >lua_yieldk< /code- >< /a- >, there is not much point in calling 
 
- directly the continuation function, 
- because < a href="#lua_yieldk"- >< code- >lua_yieldk< /code- >< /a- > usually does not return. )
-   
-   
- Lua treats the continuation function as if it were the original function. 
- The continuation function receives the same Lua stack 
- from the original function, 
- in the same state it would be if the callee function had returned. 
- (For instance, 
- after a < a href="#lua_callk"- >< code- >lua_callk< /code- >< /a- > the function and its arguments are 
- removed from the stack and replaced by the results from the call.) 
- It also has the same upvalues. 
- Whatever it returns is handled by Lua as if it were the return 
- of the original function. 
-   
-   
-   
-   
-   
- < h2- > 4.8-  – < a name="4.8"- >Functions and Types< /a- >< /h2- > 
-   
- Here we list all functions and types from the C API in 
- alphabetical order. 
- Each function has an indicator like this: 
-   
-   
- is how many elements the function pops from the stack. 
- is how many elements the function pushes onto the stack. 
- (Any function always pushes its results after popping its arguments.) 
- A field in the form < code- >x|y< /code- > means the function can push  (- or pop )
- depending on the situation; 
- an interrogation mark '<code>?</code>' means that 
- we cannot know how many elements the function pops/pushes 
- by looking only at its arguments 
- (e.g., they may depend on what is on the stack). 
- tells whether the function may raise errors: 
- '<code>-</code>' means the function never raises any error; 
- '<code>m</code>' means the function may raise out-of-memory errors 
- and errors running a < code- >__gc< /code- > metamethod; 
- '<code>e</code>' means the function may raise any errors 
- (it can run arbitrary Lua code, 
- either directly or through metamethods); 
- '<code>v</code>' means the function may raise an error on purpose. 
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_absindex  (- lua_State *L, int idx )- ;< /pre- > 
-   
- Converts the acceptable index < code- >idx< /code- > 
- into an equivalent absolute index 
- (that is, one that does not depend on the stack top). 
-   
-   
-   
-   
-   
- < pre- >typedef void *  (- *lua_Alloc ) (- void *ud, 
-                              void *ptr, 
-                              size_t osize, 
-   
- The type of the memory-allocation function used by Lua states. 
- The allocator function must provide a 
- functionality similar to < code- >realloc< /code- >, 
- but not exactly the same. 
- Its arguments are 
- < code- >ud< /code- >, an opaque pointer passed to < a href="#lua_newstate"- >< code- >lua_newstate< /code- >< /a- >; 
- < code- >ptr< /code- >, a pointer to the block being allocated /- reallocated /- freed; 
- < code- >osize< /code- >, the original  size-  of the block or some  code-  about what 
- is being allocated; 
- and < code- >nsize< /code- >, the new  size-  of the block. 
-   
-   
- that is, the size given when it was allocated or reallocated. 
-   
-   
- < code- >osize< /code- > encodes the kind of  object-  that Lua is allocating. 
- < a href="#pdf-LUA_TSTRING"- >< code- >LUA_TSTRING< /code- >< /a- >, < a href="#pdf-LUA_TTABLE"- >< code- >LUA_TTABLE< /code- >< /a- >, < a href="#pdf-LUA_TFUNCTION"- >< code- >LUA_TFUNCTION< /code- >< /a- >, 
- < a href="#pdf-LUA_TUSERDATA"- >< code- >LUA_TUSERDATA< /code- >< /a- >, or < a href="#pdf-LUA_TTHREAD"- >< code- >LUA_TTHREAD< /code- >< /a- > when  (- and only when )
- Lua is creating a new object of that type. 
- When < code- >osize< /code- > is some other  value- , 
- Lua is allocating memory for something else. 
-   
-   
- Lua assumes the following behavior from the allocator function: 
-   
-   
- the allocator must behave like < code- >free< /code- > 
-   
-   
- the allocator must behave like < code- >realloc< /code- >. 
- if and only if it cannot fulfill the request. 
- Lua assumes that the allocator never fails when 
-   
-   
- Here is a simple implementation for the allocator function. 
- It is used in the auxiliary library by < a href="#luaL_newstate"- >< code- >luaL_newstate< /code- >< /a- >. 
-   
-      static void *l_alloc (void *ud, void *ptr, size_t osize, 
-                                                 size_t nsize) { 
-        (void)ud;  (void)osize;  /* not used */ 
-        if (nsize == 0) { 
-          free(ptr); 
-          return NULL; 
-        } 
-        else 
-          return realloc(ptr, nsize); 
-      } 
- Note that Standard C ensures 
- that < code- >free (- NULL )- < /code- > has no effect and that 
- This  code-  assumes that < code- >realloc< /code- > does not fail when shrinking a block. 
- (Although Standard C does not ensure this behavior, 
- it seems to be a safe assumption.) 
-   
-   
-   
-   
-   
- < pre- >void lua_arith  (- lua_State *L, int op )- ;< /pre- > 
-   
- Performs an arithmetic or bitwise operation over the two values 
- (or one, in the case of negations) 
- at the top of the stack, 
- with the value at the top being the second operand, 
- pops these values, and pushes the result of the operation. 
- The function follows the semantics of the corresponding Lua operator 
- (that is, it may call metamethods). 
-   
-   
- The  value-  of < code- >op< /code- > must be one of the following constants: 
-   
-   
- < li- >< b- >< a name="pdf-LUA_OPUNM"- >< code- >LUA_OPUNM< /code- >< /a- >: < /b- > performs mathematical negation  (- unary < code- >-< /code- > )- < /li- > 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >lua_CFunction lua_atpanic  (- lua_State *L, lua_CFunction panicf )- ;< /pre- > 
-   
- Sets a new panic function and returns the old one  (- see < a href="#4.6"- >§ 4.6- < /a- > )- . 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - (- nargs+ 1)- , +nresults, < em- >e< /em- > ]- < /span- > 
- < pre- >void lua_call  (- lua_State *L, int nargs, int nresults )- ;< /pre- > 
-   
- Calls a function. 
-   
-   
- To call a function you must use the following protocol: 
- first, the function to be called is pushed onto the stack; 
- then, the arguments to the function are pushed 
- in direct order; 
- that is, the first argument is pushed first. 
- Finally you call < a href="#lua_call"- >< code- >lua_call< /code- >< /a- >; 
- < code- >nargs< /code- > is the number of arguments that you pushed onto the stack. 
- All arguments and the function value are popped from the stack 
- when the function is called. 
- The function results are pushed onto the stack when the function returns. 
- The number of results is adjusted to < code- >nresults< /code- >, 
- In this case, all results from the function are pushed; 
- Lua takes care that the returned values fit into the stack space, 
- but it does not ensure any extra space in the stack. 
- The function results are pushed onto the stack in direct order 
- (the first result is pushed first), 
- so that after the call the last result is on the top of the stack. 
-   
-   
- Any error inside the called function is propagated upwards 
-   
-   
- The following example shows how the host program can do the 
- equivalent to this Lua code: 
-   
-      a = f("how", t.x, 14) 
- Here it is in C: 
-   
-      lua_getglobal(L, "f");                  /* function to be called */ 
-      lua_pushliteral(L, "how");                       /* 1st argument */ 
-      lua_getglobal(L, "t");                    /* table to be indexed */ 
-      lua_getfield(L, -1, "x");        /* push result of t.x (2nd arg) */ 
-      lua_remove(L, -2);                  /* remove 't' from the stack */ 
-      lua_pushinteger(L, 14);                          /* 3rd argument */ 
-      lua_call(L, 3, 1);     /* call 'f' with 3 arguments and 1 result */ 
-      lua_setglobal(L, "a");                         /* set global 'a' */ 
- Note that the  code-  above is < em- >balanced< /em- >: 
- at its end, the stack is back to its original configuration. 
- This is considered good programming practice. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - (- nargs +  1)- , +nresults, < em- >e< /em- > ]- < /span- > 
- < pre- >void lua_callk  (- lua_State *L, 
-                 int nargs, 
-                 int nresults, 
-                 lua_KContext ctx, 
-   
- This function behaves exactly like < a href="#lua_call"- >< code- >lua_call< /code- >< /a- >, 
- but allows the called function to yield  (- see < a href="#4.7"- >§ 4.7- < /a- > )- . 
-   
-   
-   
-   
-   
- < pre- >typedef int  (- *lua_CFunction ) (- lua_State *L )- ;< /pre- > 
-   
- Type for C functions. 
-   
-   
- In order to communicate properly with Lua, 
- a C function must use the following protocol, 
- which defines the way parameters and results are passed: 
- a C function receives its arguments from Lua in its stack 
- in direct order (the first argument is pushed first). 
- So, when the function starts, 
- < code- >lua_gettop (- L )- < /code- > returns the number of arguments received by the function. 
- The first argument (if any) is at index 1 
- and its last argument is at index < code- >lua_gettop (- L )- < /code- >. 
- To return values to Lua, a C function just pushes them onto the stack, 
- in direct order (the first result is pushed first), 
- and returns the number of results. 
- Any other value in the stack below the results will be properly 
- discarded by Lua. 
- Like a Lua function, a C function called by Lua can also return 
- many results. 
-   
-   
- As an example, the following function receives a variable number 
- of numeric arguments and returns their average and their sum: 
-   
-      static int foo (lua_State *L) { 
-        int n = lua_gettop(L);    /* number of arguments */ 
-        lua_Number sum = 0.0; 
-        int i; 
-        for (i = 1; i <= n; i++) { 
-          if (!lua_isnumber(L, i)) { 
-            lua_pushliteral(L, "incorrect argument"); 
-            lua_error(L); 
-          } 
-          sum += lua_tonumber(L, i); 
-        } 
-        lua_pushnumber(L, sum/n);        /* first result */ 
-        lua_pushnumber(L, sum);         /* second result */ 
-        return 2;                   /* number of results */ 
-      } 
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_checkstack  (- lua_State *L, int n )- ;< /pre- > 
-   
- Ensures that the stack has space  for-  at least < code- >n< /code- > extra slots 
- (- that is, that you can safely push up to < code- >n< /code- > values into it )- . 
 
- It returns false if it cannot fulfill the request, 
- either because it would cause the stack 
- to be larger than a fixed maximum size 
- (typically at least several thousand elements) or 
- because it cannot allocate memory for the extra space. 
- This function never shrinks the stack; 
- if the stack already has space for the extra slots, 
- it is left unchanged. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >void lua_close  (- lua_State *L )- ;< /pre- > 
-   
- Destroys all objects in the given Lua state 
- (calling the corresponding garbage-collection metamethods, if any) 
- and frees all dynamic memory used by this state. 
- In several platforms, you may not need to call this function, 
- because all resources are naturally released when the host program ends. 
- On the other hand, long-running programs that create multiple states, 
- such as daemons or web servers, 
- will probably need to close states as soon as they are not needed. 
-   
-   
-   
-   
-   
- < pre- >int lua_compare  (- lua_State *L, int index1, int index2, int op )- ;< /pre- > 
-   
- Compares two Lua values. 
- when compared with the  value-  at index < code- >index2< /code- >, 
- following the semantics of the corresponding Lua operator 
- (that is, it may call metamethods). 
- Otherwise returns 0. 
- Also returns 0 if any of the indices is not valid. 
-   
-   
- The  value-  of < code- >op< /code- > must be one of the following constants: 
-   
-   
-   
-   
-   
-   
-   
- < pre- >void lua_concat  (- lua_State *L, int n )- ;< /pre- > 
-   
- Concatenates the < code- >n< /code- > values at the top of the stack, 
- pops them, and leaves the result at the top. 
- If < code- >n< /code- > is  1- , the result is the single  value-  on the stack 
- (that is, the function does nothing); 
- if < code- >n< /code- > is  0- , the result is the empty string. 
- Concatenation is performed following the usual semantics of Lua 
- (- see < a href="#3.4.6"- >§3.4.6< /a- > )- . 
 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >void lua_copy  (- lua_State *L, int fromidx, int toidx )- ;< /pre- > 
-   
- Copies the element at index < code- >fromidx< /code- > 
- into the valid index < code- >toidx< /code- >, 
- replacing the value at that position. 
- Values at other positions are not affected. 
-   
-   
-   
-   
-   
- < pre- >void lua_createtable  (- lua_State *L, int narr, int nrec )- ;< /pre- > 
-   
- Creates a new empty table and pushes it onto the stack. 
- Parameter < code- >narr< /code- > is a hint  for-  how many elements the table 
- will have as a sequence; 
- parameter < code- >nrec< /code- > is a hint  for-  how many other elements 
- the table will have. 
- Lua may use these hints to preallocate memory for the new table. 
- This preallocation is useful for performance when you know in advance 
- how many elements the table will have. 
- Otherwise you can use the function < a href="#lua_newtable"- >< code- >lua_newtable< /code- >< /a- >. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_dump  (- lua_State *L, 
-                         lua_Writer writer, 
-                         void *data, 
-   
- Dumps a function as a binary chunk. 
- Receives a Lua function on the top of the stack 
- and produces a binary chunk that, 
- if loaded again, 
- results in a function equivalent to the one dumped. 
- As it produces parts of the chunk, 
- to write them. 
-   
-   
- the binary representation may not include all debug information 
- about the function, 
- to save space. 
-   
-   
- The value returned is the error code returned by the last 
- call to the writer; 
- 0 means no errors. 
-   
-   
- This function does not pop the Lua function from the stack. 
-   
-   
-   
-   
-   
- < pre- >int lua_error  (- lua_State *L )- ;< /pre- > 
-   
- Generates a Lua error, 
- using the value at the top of the stack as the error object. 
- This function does a long jump, 
- and therefore never returns 
- (- see < a href="#luaL_error"- >< code- >luaL_error< /code- >< /a- > )- . 
 
-   
-   
-   
-   
-   
- < pre- >int lua_gc  (- lua_State *L, int what, int  data)- ;< /pre- > 
-   
- Controls the garbage collector. 
-   
-   
- This function performs several tasks, 
- according to the  value-  of the parameter < code- >what< /code- >: 
-   
-   
- stops the garbage collector. 
-   
- restarts the garbage collector. 
-   
- performs a full garbage-collection cycle. 
-   
- returns the current amount of memory (in Kbytes) in use by Lua. 
-   
- returns the remainder of dividing the current amount of bytes of 
- memory in use by Lua by 1024. 
-   
- performs an incremental step of garbage collection. 
-   
- for-  the < em- >pause< /em- > of the collector  (- see < a href="#2.5"- >§ 2.5- < /a- > )
 
- and returns the previous value of the pause. 
-   
- sets < code- >data< /code- > as the new  value for-  the < em- >step multiplier< /em- > of 
- the collector  (- see < a href="#2.5"- >§ 2.5- < /a- > )
- and returns the previous value of the step multiplier. 
-   
- returns a boolean that tells whether the collector is running 
- (i.e., not stopped). 
-   
-   
- For more details about these options, 
- see < a href="#pdf-collectgarbage"- >< code- >collectgarbage< /code- >< /a- >. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >lua_Alloc lua_getallocf  (- lua_State *L, void **ud )- ;< /pre- > 
-   
- Returns the memory-allocation function of a given state. 
- opaque pointer given when the memory-allocator function was set. 
-   
-   
-   
-   
-   
- < pre- >int lua_getfield  (- lua_State *L, int index, const  char-  *k )- ;< /pre- > 
-   
- Pushes onto the stack the  value-  < code- >t [- k ]- < /code- >, 
- where < code- >t< /code- > is the  value-  at the given index. 
- As in Lua, this function may trigger a metamethod 
- for-  the  "index"-  event  (- see < a href="#2.4"- >§ 2.4- < /a- > )- . 
 
-   
-   
- Returns the type of the pushed value. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >void *lua_getextraspace  (- lua_State *L )- ;< /pre- > 
-   
- Returns a pointer to a raw memory area associated with the 
- given Lua state. 
- The application can use this area for any purpose; 
- Lua does not use it for anything. 
-   
-   
- Each new thread has this area initialized with a copy 
- of the area of the main thread. 
-   
-   
- By default, this area has the size of a pointer to void, 
- but you can recompile Lua with a different size for this area. 
-   
-   
-   
-   
-   
- < pre- >int lua_getglobal  (- lua_State *L, const  char-  * name)- ;< /pre- > 
-   
- Pushes onto the stack the  value-  of the global < code- >name< /code- >. 
- Returns the type of that value. 
-   
-   
-   
-   
-   
- < pre- >int lua_geti  (- lua_State *L, int index, lua_Integer i )- ;< /pre- > 
-   
- Pushes onto the stack the  value-  < code- >t [- i ]- < /code- >, 
- where < code- >t< /code- > is the  value-  at the given index. 
- As in Lua, this function may trigger a metamethod 
- for-  the  "index"-  event  (- see < a href="#2.4"- >§ 2.4- < /a- > )- . 
 
-   
-   
- Returns the type of the pushed value. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + (0- | 1)- , – ]- < /span- > 
- < pre- >int lua_getmetatable  (- lua_State *L, int index )- ;< /pre- > 
-   
- If the value at the given index has a metatable, 
- the function pushes that metatable onto the stack and returns 1. 
- Otherwise, 
- the function returns 0 and pushes nothing on the stack. 
-   
-   
-   
-   
-   
- < pre- >int lua_gettable  (- lua_State *L, int index )- ;< /pre- > 
-   
- Pushes onto the stack the  value-  < code- >t [- k ]- < /code- >, 
- where < code- >t< /code- > is the  value-  at the given index 
- and < code- >k< /code- > is the  value-  at the top of the stack. 
-   
-   
- This function pops the key from the stack, 
- pushing the resulting value in its place. 
- As in Lua, this function may trigger a metamethod 
- for-  the  "index"-  event  (- see < a href="#2.4"- >§ 2.4- < /a- > )- . 
 
-   
-   
- Returns the type of the pushed value. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_gettop  (- lua_State *L )- ;< /pre- > 
-   
- Returns the index of the top element in the stack. 
- Because indices start at 1, 
- this result is equal to the number of elements in the stack; 
- in particular, 0 means an empty stack. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 1- , – ]- < /span- > 
- < pre- >int lua_getuservalue  (- lua_State *L, int index )- ;< /pre- > 
-   
- Pushes onto the stack the Lua value associated with the full userdata 
- at the given index. 
-   
-   
- Returns the type of the pushed value. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 1- , + 1- , – ]- < /span- > 
- < pre- >void lua_insert  (- lua_State *L, int index )- ;< /pre- > 
-   
- Moves the top element into the given valid index, 
- shifting up the elements above this index to open space. 
- This function cannot be called with a pseudo-index, 
- because a pseudo-index is not an actual stack position. 
-   
-   
-   
-   
-   
- < pre- >typedef ... lua_Integer;< /pre- > 
-   
- The type of integers in Lua. 
-   
-   
- By default this  type-  is < code- >long long< /code- >, 
- (usually a 64-bit two-complement integer), 
- (usually a 32-bit two-complement integer). 
-   
-   
- Lua also defines the constants 
- < a name="pdf-LUA_MININTEGER"- >< code- >LUA_MININTEGER< /code- >< /a- > and < a name="pdf-LUA_MAXINTEGER"- >< code- >LUA_MAXINTEGER< /code- >< /a- >, 
- with the minimum and the maximum values that fit in this type. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_isboolean  (- lua_State *L, int index )- ;< /pre- > 
-   
- Returns 1 if the value at the given index is a boolean, 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_iscfunction  (- lua_State *L, int index )- ;< /pre- > 
-   
- Returns 1 if the value at the given index is a C function, 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_isfunction  (- lua_State *L, int index )- ;< /pre- > 
-   
- Returns 1 if the value at the given index is a function 
- (either C or Lua), and 0 otherwise. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_isinteger  (- lua_State *L, int index )- ;< /pre- > 
-   
- Returns 1 if the value at the given index is an integer 
- (that is, the value is a number and is represented as an integer), 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_islightuserdata  (- lua_State *L, int index )- ;< /pre- > 
-   
- Returns 1 if the value at the given index is a light userdata, 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_isnil  (- lua_State *L, int index )- ;< /pre- > 
-   
- Returns  1-  if the  value-  at the given index is < b- >nil< /b- >, 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_isnone  (- lua_State *L, int index )- ;< /pre- > 
-   
- Returns 1 if the given index is not valid, 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_isnoneornil  (- lua_State *L, int index )- ;< /pre- > 
-   
- Returns 1 if the given index is not valid 
- or if the  value-  at this index is < b- >nil< /b- >, 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_isnumber  (- lua_State *L, int index )- ;< /pre- > 
-   
- Returns 1 if the value at the given index is a number 
- or a string convertible to a number, 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_isstring  (- lua_State *L, int index )- ;< /pre- > 
-   
- Returns 1 if the value at the given index is a string 
- or a number (which is always convertible to a string), 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_istable  (- lua_State *L, int index )- ;< /pre- > 
-   
- Returns 1 if the value at the given index is a table, 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_isthread  (- lua_State *L, int index )- ;< /pre- > 
-   
- Returns 1 if the value at the given index is a thread, 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_isuserdata  (- lua_State *L, int index )- ;< /pre- > 
-   
- Returns 1 if the value at the given index is a userdata 
- (either full or light), and 0 otherwise. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_isyieldable  (- lua_State *L )- ;< /pre- > 
-   
- Returns 1 if the given coroutine can yield, 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- < pre- >typedef ... lua_KContext;< /pre- > 
-   
- The type for continuation-function contexts. 
- It must be a numeric type. 
- This  type-  is defined as < code- >intptr_t< /code- > 
- when < code- >intptr_t< /code- > is available, 
- so that it can store pointers too. 
- Otherwise, it is defined as < code- >ptrdiff_t< /code- >. 
-   
-   
-   
-   
-   
- < pre- >typedef int  (- *lua_KFunction ) (- lua_State *L, int status, lua_KContext ctx )- ;< /pre- > 
-   
- Type for-  continuation functions  (- see < a href="#4.7"- >§ 4.7- < /a- > )- . 
 
-   
-   
-   
-   
-   
- < pre- >void lua_len  (- lua_State *L, int index )- ;< /pre- > 
-   
- Returns the length of the value at the given index. 
- It is equivalent to the  '<code>#</code>'-  operator in Lua  (- see < a href="#3.4.7"- >§3.4.7< /a- > )-  and 
- may trigger a metamethod  for-  the  "length"-  event  (- see < a href="#2.4"- >§ 2.4- < /a- > )- . 
- The result is pushed on the stack. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 1- , – ]- < /span- > 
- < pre- >int lua_load  (- lua_State *L, 
-               lua_Reader reader, 
-               void *data, 
-               const char *chunkname, 
-   
- Loads a Lua chunk without running it. 
- If there are no errors, 
- < code- >lua_load< /code- > pushes the compiled chunk as a Lua 
- function on top of the stack. 
- Otherwise, it pushes an error message. 
-   
-   
- The return values of < code- >lua_load< /code- > are: 
-   
-   
-   
- < li- >< b- >< a name="pdf-LUA_ERRSYNTAX"- >< code- >LUA_ERRSYNTAX< /code- >< /a- >: < /b- > 
- syntax error during precompilation;< /li- > 
-   
- memory allocation  (- out-of-memory )-  error;< /li- > 
-   
- error while running a < code- >__gc< /code- > metamethod. 
- (This error has no relation with the chunk being loaded. 
- It is generated by the garbage collector.) 
-   
-   
- The < code- >lua_load< /code- > function uses a user-supplied < code- >reader< /code- > function 
- to read the chunk  (- see < a href="#lua_Reader"- >< code- >lua_Reader< /code- >< /a- > )- . 
- The < code- >data< /code- > argument is an opaque  value-  passed to the reader function. 
-   
-   
- The < code- >chunkname< /code- > argument gives a  name-  to the chunk, 
- which is used  for-  error messages and in debug information  (- see < a href="#4.9"- >§ 4.9- < /a- > )- . 
-   
-   
- < code- >lua_load< /code- > automatically detects whether the chunk is  text-  or binary 
- and loads it accordingly  (- see program < code- >luac< /code- > )- . 
- The string < code- >mode< /code- > works as in function < a href="#pdf-load"- >< code- >load< /code- >< /a- >, 
- with the addition that 
- a < code- >NULL< /code- >  value-  is equivalent to the string  "<code>bt</code>"- . 
-   
-   
- < code- >lua_load< /code- > uses the stack internally, 
- so the reader function must always leave the stack 
- unmodified when returning. 
-   
-   
- If the resulting function has upvalues, 
- its first upvalue is set to the value of the global environment 
- stored at index < code- >LUA_RIDX_GLOBALS< /code- > in the registry  (- see < a href="#4.5"- >§ 4.5- < /a- > )- . 
- When loading main chunks, 
- this upvalue will be the < code- >_ENV< /code- > variable  (- see < a href="#2.2"- >§ 2.2- < /a- > )- . 
- Other upvalues are initialized with < b- >nil< /b- >. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >lua_State *lua_newstate  (- lua_Alloc f, void *ud )- ;< /pre- > 
-   
- Creates a new thread running in a new, independent state. 
- Returns < code- >NULL< /code- > if it cannot create the thread or the state 
- (due to lack of memory). 
- The argument < code- >f< /code- > is the allocator function; 
- Lua does all memory allocation for this state 
- through this function  (- see < a href="#lua_Alloc"- >< code- >lua_Alloc< /code- >< /a- > )- . 
- The second argument, < code- >ud< /code- >, is an opaque pointer that Lua 
- passes to the allocator in every call. 
-   
-   
-   
-   
-   
- < pre- >void lua_newtable  (- lua_State *L )- ;< /pre- > 
-   
- Creates a new empty table and pushes it onto the stack. 
- It is equivalent to < code- >lua_createtable (- L,  0- ,  0)- < /code- >. 
-   
-   
-   
-   
-   
- < pre- >lua_State *lua_newthread  (- lua_State *L )- ;< /pre- > 
-   
- Creates a new thread, pushes it on the stack, 
- and returns a pointer to a < a href="#lua_State"- >< code- >lua_State< /code- >< /a- > that represents this new thread. 
- The new thread returned by this function shares with the original thread 
- its global environment, 
- but has an independent execution stack. 
-   
-   
- There is no explicit function to close or to destroy a thread. 
- Threads are subject to garbage collection, 
- like any Lua object. 
-   
-   
-   
-   
-   
- < pre- >void *lua_newuserdata  (- lua_State *L, size_t  size)- ;< /pre- > 
-   
- This function allocates a new block of memory with the given size, 
- pushes onto the stack a new full userdata with the block address, 
- and returns this address. 
- The host program can freely use this memory. 
-   
-   
-   
-   
-   
- < pre- >int lua_next  (- lua_State *L, int index )- ;< /pre- > 
-   
- Pops a key from the stack, 
- and pushes a key–value pair from the table at the given index 
- (the "next" pair after the given key). 
- If there are no more elements in the table, 
- then < a href="#lua_next"- >< code- >lua_next< /code- >< /a- > returns  0 (- and pushes nothing )- . 
-   
-   
- A typical traversal looks like this: 
-   
-      /* table is in the stack at index 't' */ 
-      lua_pushnil(L);  /* first key */ 
-      while (lua_next(L, t) != 0) { 
-        /* uses 'key' (at index -2) and 'value' (at index -1) */ 
-        printf("%s - %s\n", 
-               lua_typename(L, lua_type(L, -2)), 
-               lua_typename(L, lua_type(L, -1))); 
-        /* removes 'value'; keeps 'key' for next iteration */ 
-        lua_pop(L, 1); 
-      } 
-   
- While traversing a table, 
- do not call < a href="#lua_tolstring"- >< code- >lua_tolstring< /code- >< /a- > directly on a key, 
- unless you know that the key is actually a string. 
- Recall that < a href="#lua_tolstring"- >< code- >lua_tolstring< /code- >< /a- > may change 
- the value at the given index; 
- this confuses the next call to < a href="#lua_next"- >< code- >lua_next< /code- >< /a- >. 
-   
-   
- See function < a href="#pdf-next"- >< code- >next< /code- >< /a- >  for-  the caveats of modifying 
- the table during its traversal. 
-   
-   
-   
-   
-   
- < pre- >typedef ... lua_Number;< /pre- > 
-   
- The type of floats in Lua. 
-   
-   
- By default this type is double, 
- but that can be changed to a single float or a long double. 
-   
-   
-   
-   
-   
- < pre- >int lua_numbertointeger  (- lua_Number n, lua_Integer *p )- ;< /pre- > 
-   
- Converts a Lua float to a Lua integer. 
- This macro assumes that < code- >n< /code- > has an integral  value- . 
- If that value is within the range of Lua integers, 
- it is converted to an integer and assigned to < code- >*p< /code- >. 
- The macro results in a boolean indicating whether the 
- conversion was successful. 
- (Note that this range test can be tricky to do 
- correctly without this macro, 
- due to roundings.) 
-   
-   
- This macro may evaluate its arguments more than once. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - (- nargs +  1)- , + (- nresults| 1)- , – ]- < /span- > 
- < pre- >int lua_pcall  (- lua_State *L, int nargs, int nresults, int msgh )- ;< /pre- > 
-   
- Calls a function in protected mode. 
-   
-   
- If there are no errors during the call, 
- < a href="#lua_pcall"- >< code- >lua_pcall< /code- >< /a- > behaves exactly like < a href="#lua_call"- >< code- >lua_call< /code- >< /a- >. 
- However, if there is any error, 
- < a href="#lua_pcall"- >< code- >lua_pcall< /code- >< /a- > catches it, 
- pushes a single value on the stack (the error object), 
- and returns an error code. 
- Like < a href="#lua_call"- >< code- >lua_call< /code- >< /a- >, 
- < a href="#lua_pcall"- >< code- >lua_pcall< /code- >< /a- > always removes the function 
- and its arguments from the stack. 
-   
-   
- then the error object returned on the stack 
- is exactly the original error object. 
- Otherwise, < code- >msgh< /code- > is the stack index of a 
- < em- >message handler< /em- >. 
- (This index cannot be a pseudo-index.) 
- In case of runtime errors, 
- this function will be called with the error object 
- and its return value will be the object 
- returned on the stack by < a href="#lua_pcall"- >< code- >lua_pcall< /code- >< /a- >. 
-   
-   
- Typically, the message handler is used to add more debug 
- information to the error object, such as a stack traceback. 
- Such information cannot be gathered after the return of < a href="#lua_pcall"- >< code- >lua_pcall< /code- >< /a- >, 
- since by then the stack has unwound. 
-   
-   
- The < a href="#lua_pcall"- >< code- >lua_pcall< /code- >< /a- > function returns one of the following constants 
-   
-   
-   
- a runtime error. 
-   
- memory allocation error. 
- For such errors, Lua does not call the message handler. 
-   
- error while running the message handler. 
-   
- error while running a < code- >__gc< /code- > metamethod. 
- For such errors, Lua does not call the message handler 
- (as this kind of error typically has no relation 
- with the function being called). 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - (- nargs +  1)- , + (- nresults| 1)- , – ]- < /span- > 
- < pre- >int lua_pcallk  (- lua_State *L, 
-                 int nargs, 
-                 int nresults, 
-                 int msgh, 
-                 lua_KContext ctx, 
-   
- This function behaves exactly like < a href="#lua_pcall"- >< code- >lua_pcall< /code- >< /a- >, 
- but allows the called function to yield  (- see < a href="#4.7"- >§ 4.7- < /a- > )- . 
-   
-   
-   
-   
-   
- < span class="apii"- > [- -n, + 0- , – ]- < /span- > 
- < pre- >void lua_pop  (- lua_State *L, int n )- ;< /pre- > 
-   
- Pops < code- >n< /code- > elements from the stack. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 1- , – ]- < /span- > 
- < pre- >void lua_pushboolean  (- lua_State *L, int b )- ;< /pre- > 
-   
- Pushes a boolean  value-  with  value-  < code- >b< /code- > onto the stack. 
-   
-   
-   
-   
-   
- < pre- >void lua_pushcclosure  (- lua_State *L, lua_CFunction fn, int n )- ;< /pre- > 
-   
- Pushes a new C closure onto the stack. 
-   
-   
- When a C function is created, 
- it is possible to associate some values with it, 
- thus creating a C closure  (- see < a href="#4.4"- >§ 4.4- < /a- > )- ; 
- these values are then accessible to the function whenever it is called. 
- To associate values with a C function, 
- first these values must be pushed onto the stack 
- (when there are multiple values, the first value is pushed first). 
- Then < a href="#lua_pushcclosure"- >< code- >lua_pushcclosure< /code- >< /a- > 
- is called to create and push the C function onto the stack, 
- with the argument < code- >n< /code- > telling how many values will be 
- associated with the function. 
- < a href="#lua_pushcclosure"- >< code- >lua_pushcclosure< /code- >< /a- > also pops these values from the stack. 
-   
-   
- The maximum  value for-  < code- >n< /code- > is  255- . 
-   
-   
- this function creates a < em- >light C function< /em- >, 
- which is just a pointer to the C function. 
- In that case, it never raises a memory error. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 1- , – ]- < /span- > 
- < pre- >void lua_pushcfunction  (- lua_State *L, lua_CFunction f )- ;< /pre- > 
-   
- Pushes a C function onto the stack. 
- This function receives a pointer to a C function 
- and pushes onto the stack a Lua  value-  of  type-  < code- >function< /code- > that, 
- when called, invokes the corresponding C function. 
-   
-   
- Any function to be callable by Lua must 
- follow the correct protocol to receive its parameters 
- and return its results  (- see < a href="#lua_CFunction"- >< code- >lua_CFunction< /code- >< /a- > )- . 
-   
-   
-   
-   
-   
- < pre- >const  char-  *lua_pushfstring  (- lua_State *L, const  char-  *fmt, ... )- ;< /pre- > 
-   
- Pushes onto the stack a formatted string 
- and returns a pointer to this string. 
- It is similar to the ISO C function < code- >sprintf< /code- >, 
- but has some important differences: 
-   
-   
- You do not have to allocate space for the result: 
- the result is a Lua string and Lua takes care of memory allocation 
- (and deallocation, through garbage collection). 
-   
- The conversion specifiers are quite restricted. 
- There are no flags, widths, or precisions. 
- The conversion specifiers can only be 
- '<code>%%</code>' (inserts the character '<code>%</code>'), 
- '<code>%s</code>' (inserts a zero-terminated string, with no size restrictions), 
- '<code>%f</code>' (- inserts a < a href="#lua_Number"- >< code- >lua_Number< /code- >< /a- > )- , 
 
- '<code>%I</code>' (- inserts a < a href="#lua_Integer"- >< code- >lua_Integer< /code- >< /a- > )- , 
 
- '<code>%p</code>' (inserts a pointer as a hexadecimal numeral), 
- '<code>%d</code>' (- inserts an < code- >int< /code- > )- , 
 
- '<code>%c</code>' (- inserts an < code- >int< /code- > as a one-byte character )- , and 
 
- '<code>%U</code>' (- inserts a < code- >long int< /code- > as a UTF- 8-  byte sequence )- . 
 
-   
-   
- Unlike other push functions, 
- this function checks for the stack space it needs, 
- including the slot for its result. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 1- , – ]- < /span- > 
- < pre- >void lua_pushglobaltable  (- lua_State *L )- ;< /pre- > 
-   
- Pushes the global environment onto the stack. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 1- , – ]- < /span- > 
- < pre- >void lua_pushinteger  (- lua_State *L, lua_Integer n )- ;< /pre- > 
-   
- Pushes an integer with  value-  < code- >n< /code- > onto the stack. 
-   
-   
-   
-   
-   
- < hr- >< h3- >< a name="lua_pushlightuserdata"- >< code- >lua_pushlightuserdata< /code- >< /a- >< /h3- >< p- > 
- < span class="apii"- > [- - 0- , + 1- , – ]- < /span- > 
- < pre- >void lua_pushlightuserdata  (- lua_State *L, void *p )- ;< /pre- > 
-   
- Pushes a light userdata onto the stack. 
-   
-   
- Userdata represent C values in Lua. 
- A < em- >light userdata< /em- > represents a pointer, a < code- >void*< /code- >. 
- It is a value (like a number): 
- you do not create it, it has no individual metatable, 
- and it is not collected (as it was never created). 
- A light userdata is equal to "any" 
- light userdata with the same C address. 
-   
-   
-   
-   
-   
- < pre- >const  char-  *lua_pushliteral  (- lua_State *L, const  char-  *s )- ;< /pre- > 
-   
- This macro is equivalent to < a href="#lua_pushstring"- >< code- >lua_pushstring< /code- >< /a- >, 
- but should be used only when < code- >s< /code- > is a literal string. 
-   
-   
-   
-   
-   
- < pre- >const  char-  *lua_pushlstring  (- lua_State *L, const  char-  *s, size_t len )- ;< /pre- > 
-   
- onto the stack. 
- Lua makes (or reuses) an internal copy of the given string, 
- so the memory at < code- >s< /code- > can be freed or reused immediately after 
- the function returns. 
- The string can contain any binary data, 
- including embedded zeros. 
-   
-   
- Returns a pointer to the internal copy of the string. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 1- , – ]- < /span- > 
- < pre- >void lua_pushnil  (- lua_State *L )- ;< /pre- > 
-   
- Pushes a nil value onto the stack. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 1- , – ]- < /span- > 
- < pre- >void lua_pushnumber  (- lua_State *L, lua_Number n )- ;< /pre- > 
-   
- Pushes a float with  value-  < code- >n< /code- > onto the stack. 
-   
-   
-   
-   
-   
- < pre- >const  char-  *lua_pushstring  (- lua_State *L, const  char-  *s )- ;< /pre- > 
-   
- Pushes the zero-terminated string pointed to by < code- >s< /code- > 
- onto the stack. 
- Lua makes (or reuses) an internal copy of the given string, 
- so the memory at < code- >s< /code- > can be freed or reused immediately after 
- the function returns. 
-   
-   
- Returns a pointer to the internal copy of the string. 
-   
-   
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 1- , – ]- < /span- > 
- < pre- >int lua_pushthread  (- lua_State *L )- ;< /pre- > 
-   
- Pushes the thread represented by < code- >L< /code- > onto the stack. 
- Returns 1 if this thread is the main thread of its state. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 1- , – ]- < /span- > 
- < pre- >void lua_pushvalue  (- lua_State *L, int index )- ;< /pre- > 
-   
- Pushes a copy of the element at the given index 
- onto the stack. 
-   
-   
-   
-   
-   
- < pre- >const  char-  *lua_pushvfstring  (- lua_State *L, 
-                               const char *fmt, 
-   
- Equivalent to < a href="#lua_pushfstring"- >< code- >lua_pushfstring< /code- >< /a- >, except that it receives a < code- >va_list< /code- > 
- instead of a variable number of arguments. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_rawequal  (- lua_State *L, int index1, int index2 )- ;< /pre- > 
-   
- Returns  1-  if the two values in indices < code- >index1< /code- > and 
- < code- >index2< /code- > are primitively equal 
- (- that is, without calling the < code- >__eq< /code- > metamethod )- . 
 
- Otherwise returns 0. 
- Also returns 0 if any of the indices are not valid. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 1- , + 1- , – ]- < /span- > 
- < pre- >int lua_rawget  (- lua_State *L, int index )- ;< /pre- > 
-   
- Similar to < a href="#lua_gettable"- >< code- >lua_gettable< /code- >< /a- >, but does a raw access 
- (i.e., without metamethods). 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 1- , – ]- < /span- > 
- < pre- >int lua_rawgeti  (- lua_State *L, int index, lua_Integer n )- ;< /pre- > 
-   
- Pushes onto the stack the  value-  < code- >t [- n ]- < /code- >, 
- where < code- >t< /code- > is the table at the given index. 
- The access is raw, 
- that is, it does not invoke the < code- >__index< /code- > metamethod. 
-   
-   
- Returns the type of the pushed value. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 1- , – ]- < /span- > 
- < pre- >int lua_rawgetp  (- lua_State *L, int index, const void *p )- ;< /pre- > 
-   
- Pushes onto the stack the  value-  < code- >t [- k ]- < /code- >, 
- where < code- >t< /code- > is the table at the given index and 
- The access is raw; 
- that is, it does not invoke the < code- >__index< /code- > metamethod. 
-   
-   
- Returns the type of the pushed value. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >size_t lua_rawlen  (- lua_State *L, int index )- ;< /pre- > 
-   
- Returns the raw "length" of the value at the given index: 
- for strings, this is the string length; 
- for tables, this is the result of the length operator ('<code>#</code>') 
- with no metamethods; 
- for userdata, this is the size of the block of memory allocated 
- for the userdata; 
- for other values, it is 0. 
-   
-   
-   
-   
-   
- < pre- >void lua_rawset  (- lua_State *L, int index )- ;< /pre- > 
-   
- Similar to < a href="#lua_settable"- >< code- >lua_settable< /code- >< /a- >, but does a raw assignment 
- (i.e., without metamethods). 
-   
-   
-   
-   
-   
- < pre- >void lua_rawseti  (- lua_State *L, int index, lua_Integer i )- ;< /pre- > 
-   
- Does the equivalent of < code- >t [- i ] =-  v< /code- >, 
- where < code- >t< /code- > is the table at the given index 
- and < code- >v< /code- > is the  value-  at the top of the stack. 
-   
-   
- This function pops the value from the stack. 
- The assignment is raw, 
- that is, it does not invoke the < code- >__newindex< /code- > metamethod. 
-   
-   
-   
-   
-   
- < pre- >void lua_rawsetp  (- lua_State *L, int index, const void *p )- ;< /pre- > 
-   
- Does the equivalent of < code- >t [- p ] =-  v< /code- >, 
- where < code- >t< /code- > is the table at the given index, 
- < code- >p< /code- > is encoded as a light userdata, 
- and < code- >v< /code- > is the  value-  at the top of the stack. 
-   
-   
- This function pops the value from the stack. 
- The assignment is raw, 
- that is, it does not invoke < code- >__newindex< /code- > metamethod. 
-   
-   
-   
-   
-   
- < pre- >typedef const  char-  *  (- *lua_Reader ) (- lua_State *L, 
-                                     void *data, 
-   
- The reader function used by < a href="#lua_load"- >< code- >lua_load< /code- >< /a- >. 
- Every time it needs another piece of the chunk, 
- < a href="#lua_load"- >< code- >lua_load< /code- >< /a- > calls the reader, 
- passing along its < code- >data< /code- > parameter. 
- The reader must return a pointer to a block of memory 
- with a new piece of the chunk 
- and set < code- >size< /code- > to the block  size- . 
- The block must exist until the reader function is called again. 
- To signal the end of the chunk, 
- The reader function may return pieces of any size greater than zero. 
-   
-   
-   
-   
-   
- < pre- >void lua_register  (- lua_State *L, const  char-  * name- , lua_CFunction f )- ;< /pre- > 
-   
- Sets the C function < code- >f< /code- > as the new  value-  of global < code- >name< /code- >. 
- It is defined as a macro: 
-   
-      #define lua_register(L,n,f) \ 
-             (lua_pushcfunction(L, f), lua_setglobal(L, n)) 
-   
-   
-   
-   
- < span class="apii"- > [- - 1- , + 0- , – ]- < /span- > 
- < pre- >void lua_remove  (- lua_State *L, int index )- ;< /pre- > 
-   
- Removes the element at the given valid index, 
- shifting down the elements above this index to fill the gap. 
- This function cannot be called with a pseudo-index, 
- because a pseudo-index is not an actual stack position. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 1- , + 0- , – ]- < /span- > 
- < pre- >void lua_replace  (- lua_State *L, int index )- ;< /pre- > 
-   
- Moves the top element into the given valid index 
- without shifting any element 
- (therefore replacing the value at that given index), 
- and then pops the top element. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- -?, +?, – ]- < /span- > 
- < pre- >int lua_resume  (- lua_State *L, lua_State *from, int nargs )- ;< /pre- > 
-   
- Starts and resumes a coroutine in the given thread < code- >L< /code- >. 
-   
-   
- To start a coroutine, 
- you push onto the thread stack the main function plus any arguments; 
- then you call < a href="#lua_resume"- >< code- >lua_resume< /code- >< /a- >, 
- with < code- >nargs< /code- > being the number of arguments. 
- This call returns when the coroutine suspends or finishes its execution. 
- When it returns, the stack contains all values passed to < a href="#lua_yield"- >< code- >lua_yield< /code- >< /a- >, 
- or all values returned by the body function. 
- < a href="#lua_resume"- >< code- >lua_resume< /code- >< /a- > returns 
- < a href="#pdf-LUA_YIELD"- >< code- >LUA_YIELD< /code- >< /a- > if the coroutine yields, 
- < a href="#pdf-LUA_OK"- >< code- >LUA_OK< /code- >< /a- > if the coroutine finishes its execution 
- without errors, 
- or an error  code-  in case of errors  (- see < a href="#lua_pcall"- >< code- >lua_pcall< /code- >< /a- > )- . 
-   
-   
- In case of errors, 
- the stack is not unwound, 
- so you can use the debug API over it. 
- The error object is on the top of the stack. 
-   
-   
- To resume a coroutine, 
- you remove any results from the last < a href="#lua_yield"- >< code- >lua_yield< /code- >< /a- >, 
- put on its stack only the values to 
- be passed as results from < code- >yield< /code- >, 
- and then call < a href="#lua_resume"- >< code- >lua_resume< /code- >< /a- >. 
-   
-   
- The parameter < code- >from< /code- > represents the coroutine that is resuming < code- >L< /code- >. 
- If there is no such coroutine, 
- this parameter can be < code- >NULL< /code- >. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >void lua_rotate  (- lua_State *L, int idx, int n )- ;< /pre- > 
-   
- Rotates the stack elements between the valid index < code- >idx< /code- > 
- and the top of the stack. 
- The elements are rotated < code- >n< /code- > positions in the direction of the top, 
- or < code- >-n< /code- > positions in the direction of the bottom, 
- The absolute  value-  of < code- >n< /code- > must not be greater than the  size
- of the slice being rotated. 
- This function cannot be called with a pseudo-index, 
- because a pseudo-index is not an actual stack position. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >void lua_setallocf  (- lua_State *L, lua_Alloc f, void *ud )- ;< /pre- > 
-   
- Changes the allocator function of a given state to < code- >f< /code- > 
-   
-   
-   
-   
-   
- < pre- >void lua_setfield  (- lua_State *L, int index, const  char-  *k )- ;< /pre- > 
-   
- Does the equivalent to < code- >t [- k ] =-  v< /code- >, 
- where < code- >t< /code- > is the  value-  at the given index 
- and < code- >v< /code- > is the  value-  at the top of the stack. 
-   
-   
- This function pops the value from the stack. 
- As in Lua, this function may trigger a metamethod 
- for-  the  "newindex"-  event  (- see < a href="#2.4"- >§ 2.4- < /a- > )- . 
 
-   
-   
-   
-   
-   
- < pre- >void lua_setglobal  (- lua_State *L, const  char-  * name)- ;< /pre- > 
-   
- Pops a value from the stack and 
- sets it as the new  value-  of global < code- >name< /code- >. 
-   
-   
-   
-   
-   
- < pre- >void lua_seti  (- lua_State *L, int index, lua_Integer n )- ;< /pre- > 
-   
- Does the equivalent to < code- >t [- n ] =-  v< /code- >, 
- where < code- >t< /code- > is the  value-  at the given index 
- and < code- >v< /code- > is the  value-  at the top of the stack. 
-   
-   
- This function pops the value from the stack. 
- As in Lua, this function may trigger a metamethod 
- for-  the  "newindex"-  event  (- see < a href="#2.4"- >§ 2.4- < /a- > )- . 
 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 1- , + 0- , – ]- < /span- > 
- < pre- >void lua_setmetatable  (- lua_State *L, int index )- ;< /pre- > 
-   
- Pops a table from the stack and 
- sets it as the new metatable for the value at the given index. 
-   
-   
-   
-   
-   
- < pre- >void lua_settable  (- lua_State *L, int index )- ;< /pre- > 
-   
- Does the equivalent to < code- >t [- k ] =-  v< /code- >, 
- where < code- >t< /code- > is the  value-  at the given index, 
- < code- >v< /code- > is the  value-  at the top of the stack, 
- and < code- >k< /code- > is the  value-  just below the top. 
-   
-   
- This function pops both the key and the value from the stack. 
- As in Lua, this function may trigger a metamethod 
- for-  the  "newindex"-  event  (- see < a href="#2.4"- >§ 2.4- < /a- > )- . 
 
-   
-   
-   
-   
-   
- < span class="apii"- > [- -?, +?, – ]- < /span- > 
- < pre- >void lua_settop  (- lua_State *L, int index )- ;< /pre- > 
-   
- Accepts any index, or 0, 
- and sets the stack top to this index. 
- If the new top is larger than the old one, 
- then the new elements are filled with < b- >nil< /b- >. 
- If < code- >index< /code- > is  0- , then all stack elements are removed. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 1- , + 0- , – ]- < /span- > 
- < pre- >void lua_setuservalue  (- lua_State *L, int index )- ;< /pre- > 
-   
- Pops a value from the stack and sets it as 
- the new value associated to the full userdata at the given index. 
-   
-   
-   
-   
-   
- < pre- >typedef struct lua_State lua_State;< /pre- > 
-   
- An opaque structure that points to a thread and indirectly 
- (through the thread) to the whole state of a Lua interpreter. 
- The Lua library is fully reentrant: 
- it has no global variables. 
- All information about a state is accessible through this structure. 
-   
-   
- A pointer to this structure must be passed as the first argument to 
- every function in the library, except to < a href="#lua_newstate"- >< code- >lua_newstate< /code- >< /a- >, 
- which creates a Lua state from scratch. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_status  (- lua_State *L )- ;< /pre- > 
-   
- Returns the status of the thread < code- >L< /code- >. 
-   
-   
- The status can be  0 (- < a href="#pdf-LUA_OK"- >< code- >LUA_OK< /code- >< /a- > ) for-  a normal thread, 
- an error code if the thread finished the execution 
- of a < a href="#lua_resume"- >< code- >lua_resume< /code- >< /a- > with an error, 
- or < a name="pdf-LUA_YIELD"- >< code- >LUA_YIELD< /code- >< /a- > if the thread is suspended. 
-   
-   
- You can only call functions in threads with status < a href="#pdf-LUA_OK"- >< code- >LUA_OK< /code- >< /a- >. 
- You can resume threads with status < a href="#pdf-LUA_OK"- >< code- >LUA_OK< /code- >< /a- > 
- (- to  start-  a new coroutine )-  or < a href="#pdf-LUA_YIELD"- >< code- >LUA_YIELD< /code- >< /a- > 
 
- (to resume a coroutine). 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 1- , – ]- < /span- > 
- < pre- >size_t lua_stringtonumber  (- lua_State *L, const  char-  *s )- ;< /pre- > 
-   
- Converts the zero-terminated string < code- >s< /code- > to a number, 
- pushes that number into the stack, 
- and returns the total size of the string, 
- that is, its length plus one. 
- The conversion can result in an integer or a float, 
- according to the lexical conventions of Lua  (- see < a href="#3.1"- >§ 3.1- < /a- > )- . 
- The string may have leading and trailing spaces and a sign. 
- If the string is not a valid numeral, 
- returns 0 and pushes nothing. 
- (Note that the result can be used as a boolean, 
- true if the conversion succeeds.) 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_toboolean  (- lua_State *L, int index )- ;< /pre- > 
-   
- Converts the Lua value at the given index to a C boolean 
- value (0 or 1). 
- Like all tests in Lua, 
- < a href="#lua_toboolean"- >< code- >lua_toboolean< /code- >< /a- > returns true  for-  any Lua  value
- different from < b- >false< /b- > and < b- >nil< /b- >; 
- otherwise it returns false. 
- (If you want to accept only actual boolean values, 
- use < a href="#lua_isboolean"- >< code- >lua_isboolean< /code- >< /a- > to test the  value's type.)
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_tocfunction"><code>lua_tocfunction</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>lua_CFunction lua_tocfunction (lua_State *L, int index);</pre> 
-   
- <p> 
- Converts a value at the given index to a C function. 
- That value must be a C function; 
- otherwise, returns <code>NULL</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_tointeger"><code>lua_tointeger</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>lua_Integer lua_tointeger (lua_State *L, int index);</pre> 
-   
- <p> 
- Equivalent to <a href="#lua_tointegerx"><code>lua_tointegerx</code></a> with <code>isnum</code> equal to <code>NULL</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_tointegerx"><code>lua_tointegerx</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>lua_Integer lua_tointegerx (lua_State *L, int index, int *isnum);</pre> 
-   
- <p> 
- Converts the Lua value at the given index 
- to the signed integral type <a href="#lua_Integer"><code>lua_Integer</code></a>. 
- The Lua value must be an integer, 
- or a number or string convertible to an integer (see <a href="#3.4.3">§3.4.3</a>); 
- otherwise, <code>lua_tointegerx</code> returns 0. 
-   
-   
- <p> 
- If <code>isnum</code> is not <code>NULL</code>, 
- its referent is assigned a boolean value that 
- indicates whether the operation succeeded. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_tolstring"><code>lua_tolstring</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>m</em>]</span> 
- <pre>const char *lua_tolstring (lua_State *L, int index, size_t *len);</pre> 
-   
- <p> 
- Converts the Lua value at the given index to a C string. 
- If <code>len</code> is not <code>NULL</code>, 
- it sets <code>*len</code> with the string length. 
- The Lua value must be a string or a number; 
- otherwise, the function returns <code>NULL</code>. 
- If the value is a number, 
- then <code>lua_tolstring</code> also 
- <em>changes the actual value in the stack to a string</em>. 
- (This change confuses <a href="#lua_next"><code>lua_next</code></a> 
- when <code>lua_tolstring</code> is applied to keys during a table traversal.) 
-   
-   
- <p> 
- <code>lua_tolstring</code> returns a pointer 
- to a string inside the Lua state. 
- This string always has a zero ('- < code- >\ 0- < /code- > ')
 
- after its last character (as in C), 
- but can contain other zeros in its body. 
-   
-   
- <p> 
- Because Lua has garbage collection, 
- there is no guarantee that the pointer returned by <code>lua_tolstring</code> 
- will be valid after the corresponding Lua value is removed from the stack. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_tonumber"><code>lua_tonumber</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>lua_Number lua_tonumber (lua_State *L, int index);</pre> 
-   
- <p> 
- Equivalent to <a href="#lua_tonumberx"><code>lua_tonumberx</code></a> with <code>isnum</code> equal to <code>NULL</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_tonumberx"><code>lua_tonumberx</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>lua_Number lua_tonumberx (lua_State *L, int index, int *isnum);</pre> 
-   
- <p> 
- Converts the Lua value at the given index 
- to the C type <a href="#lua_Number"><code>lua_Number</code></a> (see <a href="#lua_Number"><code>lua_Number</code></a>). 
- The Lua value must be a number or a string convertible to a number 
- (see <a href="#3.4.3">§3.4.3</a>); 
- otherwise, <a href="#lua_tonumberx"><code>lua_tonumberx</code></a> returns 0. 
-   
-   
- <p> 
- If <code>isnum</code> is not <code>NULL</code>, 
- its referent is assigned a boolean value that 
- indicates whether the operation succeeded. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_topointer"><code>lua_topointer</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>const void *lua_topointer (lua_State *L, int index);</pre> 
-   
- <p> 
- Converts the value at the given index to a generic 
- C pointer (<code>void*</code>). 
- The value can be a userdata, a table, a thread, or a function; 
- otherwise, <code>lua_topointer</code> returns <code>NULL</code>. 
- Different objects will give different pointers. 
- There is no way to convert the pointer back to its original value. 
-   
-   
- <p> 
- Typically this function is used only for hashing and debug information. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_tostring"><code>lua_tostring</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>m</em>]</span> 
- <pre>const char *lua_tostring (lua_State *L, int index);</pre> 
-   
- <p> 
- Equivalent to <a href="#lua_tolstring"><code>lua_tolstring</code></a> with <code>len</code> equal to <code>NULL</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_tothread"><code>lua_tothread</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>lua_State *lua_tothread (lua_State *L, int index);</pre> 
-   
- <p> 
- Converts the value at the given index to a Lua thread 
- (represented as <code>lua_State*</code>). 
- This value must be a thread; 
- otherwise, the function returns <code>NULL</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_touserdata"><code>lua_touserdata</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>void *lua_touserdata (lua_State *L, int index);</pre> 
-   
- <p> 
- If the value at the given index is a full userdata, 
- returns its block address. 
- If the value is a light userdata, 
- returns its pointer. 
- Otherwise, returns <code>NULL</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_type"><code>lua_type</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_type (lua_State *L, int index);</pre> 
-   
- <p> 
- Returns the type of the value in the given valid index, 
- or <code>LUA_TNONE</code> for a non-valid (but acceptable) index. 
- The types returned by <a href="#lua_type"><code>lua_type</code></a> are coded by the following constants 
- defined in <code>lua.h</code>: 
- <a name="pdf-LUA_TNIL"><code>LUA_TNIL</code></a> (0), 
- <a name="pdf-LUA_TNUMBER"><code>LUA_TNUMBER</code></a>, 
- <a name="pdf-LUA_TBOOLEAN"><code>LUA_TBOOLEAN</code></a>, 
- <a name="pdf-LUA_TSTRING"><code>LUA_TSTRING</code></a>, 
- <a name="pdf-LUA_TTABLE"><code>LUA_TTABLE</code></a>, 
- <a name="pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION</code></a>, 
- <a name="pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA</code></a>, 
- <a name="pdf-LUA_TTHREAD"><code>LUA_TTHREAD</code></a>, 
- and 
- <a name="pdf-LUA_TLIGHTUSERDATA"><code>LUA_TLIGHTUSERDATA</code></a>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_typename"><code>lua_typename</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>const char *lua_typename (lua_State *L, int tp);</pre> 
-   
- <p> 
- Returns the name of the type encoded by the value <code>tp</code>, 
- which must be one the values returned by <a href="#lua_type"><code>lua_type</code></a>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_Unsigned"><code>lua_Unsigned</code></a></h3> 
- <pre>typedef ... lua_Unsigned;</pre> 
-   
- <p> 
- The unsigned version of <a href="#lua_Integer"><code>lua_Integer</code></a>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_upvalueindex"><code>lua_upvalueindex</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_upvalueindex (int i);</pre> 
-   
- <p> 
- Returns the pseudo-index that represents the <code>i</code>-th upvalue of 
- the running function (see <a href="#4.4">§4.4</a>). 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_version"><code>lua_version</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>const lua_Number *lua_version (lua_State *L);</pre> 
-   
- <p> 
- Returns the address of the version number 
- (a C static variable) 
- stored in the Lua core. 
- When called with a valid <a href="#lua_State"><code>lua_State</code></a>, 
- returns the address of the version used to create that state. 
- When called with <code>NULL</code>, 
- returns the address of the version running the call. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_Writer"><code>lua_Writer</code></a></h3> 
- <pre>typedef int (*lua_Writer) (lua_State *L, 
-                            const void* p, 
-                            size_t sz, 
-                            void* ud);</pre> 
-   
- <p> 
- The type of the writer function used by <a href="#lua_dump"><code>lua_dump</code></a>. 
- Every time it produces another piece of chunk, 
- <a href="#lua_dump"><code>lua_dump</code></a> calls the writer, 
- passing along the buffer to be written (<code>p</code>), 
- its size (<code>sz</code>), 
- and the <code>data</code> parameter supplied to <a href="#lua_dump"><code>lua_dump</code></a>. 
-   
-   
- <p> 
- The writer returns an error code: 
- 0 means no errors; 
- any other value means an error and stops <a href="#lua_dump"><code>lua_dump</code></a> from 
- calling the writer again. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_xmove"><code>lua_xmove</code></a></h3><p> 
- <span class="apii">[-?, +?, –]</span> 
- <pre>void lua_xmove (lua_State *from, lua_State *to, int n);</pre> 
-   
- <p> 
- Exchange values between different threads of the same state. 
-   
-   
- <p> 
- This function pops <code>n</code> values from the stack <code>from</code>, 
- and pushes them onto the stack <code>to</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_yield"><code>lua_yield</code></a></h3><p> 
- <span class="apii">[-?, +?, <em>e</em>]</span> 
- <pre>int lua_yield (lua_State *L, int nresults);</pre> 
-   
- <p> 
- This function is equivalent to <a href="#lua_yieldk"><code>lua_yieldk</code></a>, 
- but it has no continuation (see <a href="#4.7">§4.7</a>). 
- Therefore, when the thread resumes, 
- it continues the function that called 
- the function calling <code>lua_yield</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_yieldk"><code>lua_yieldk</code></a></h3><p> 
- <span class="apii">[-?, +?, <em>e</em>]</span> 
- <pre>int lua_yieldk (lua_State *L, 
-                 int nresults, 
-                 lua_KContext ctx, 
-                 lua_KFunction k);</pre> 
-   
- <p> 
- Yields a coroutine (thread). 
-   
-   
- <p> 
- When a C function calls <a href="#lua_yieldk"><code>lua_yieldk</code></a>, 
- the running coroutine suspends its execution, 
- and the call to <a href="#lua_resume"><code>lua_resume</code></a> that started this coroutine returns. 
- The parameter <code>nresults</code> is the number of values from the stack 
- that will be passed as results to <a href="#lua_resume"><code>lua_resume</code></a>. 
-   
-   
- <p> 
- When the coroutine is resumed again, 
- Lua calls the given continuation function <code>k</code> to continue 
- the execution of the C function that yielded (see <a href="#4.7">§4.7</a>). 
- This continuation function receives the same stack 
- from the previous function, 
- with the <code>n</code> results removed and 
- replaced by the arguments passed to <a href="#lua_resume"><code>lua_resume</code></a>. 
- Moreover, 
- the continuation function receives the value <code>ctx</code> 
- that was passed to <a href="#lua_yieldk"><code>lua_yieldk</code></a>. 
-   
-   
- <p> 
- Usually, this function does not return; 
- when the coroutine eventually resumes, 
- it continues executing the continuation function. 
- However, there is one special case, 
- which is when this function is called 
- from inside a line or a count hook (see <a href="#4.9">§4.9</a>). 
- In that case, <code>lua_yieldk</code> should be called with no continuation 
- (probably in the form of <a href="#lua_yield"><code>lua_yield</code></a>) and no results, 
- and the hook should return immediately after the call. 
- Lua will yield and, 
- when the coroutine resumes again, 
- it will continue the normal execution 
- of the (Lua) function that triggered the hook. 
-   
-   
- <p> 
- This function can raise an error if it is called from a thread 
- with a pending C call with no continuation function, 
- or it is called from a thread that is not running inside a resume 
- (e.g., the main thread). 
-   
-   
-   
-   
-   
-   
-   
- <h2>4.9 – <a name="4.9">The Debug Interface</a></h2> 
-   
- <p> 
- Lua has no built-in debugging facilities. 
- Instead, it offers a special interface 
- by means of functions and <em>hooks</em>. 
- This interface allows the construction of different 
- kinds of debuggers, profilers, and other tools 
- that need "inside information" from the interpreter. 
-   
-   
-   
- <hr><h3><a name="lua_Debug"><code>lua_Debug</code></a></h3> 
- <pre>typedef struct lua_Debug { 
-   int event; 
-   const char *name;           /* (n) */ 
-   const char *namewhat;       /* (n) */ 
-   const char *what;           /* (S) */ 
-   const char *source;         /* (S) */ 
-   int currentline;            /* (l) */ 
-   int linedefined;            /* (S) */ 
-   int lastlinedefined;        /* (S) */ 
-   unsigned char nups;         /* (u) number of upvalues */ 
-   unsigned char nparams;      /* (u) number of parameters */ 
-   char isvararg;              /* (u) */ 
-   char istailcall;            /* (t) */ 
-   char short_src[LUA_IDSIZE]; /* (S) */ 
-   /* private part */ 
-   <em>other fields</em> 
- } lua_Debug;</pre> 
-   
- <p> 
- A structure used to carry different pieces of 
- information about a function or an activation record. 
- <a href="#lua_getstack"><code>lua_getstack</code></a> fills only the private part 
- of this structure, for later use. 
- To fill the other fields of <a href="#lua_Debug"><code>lua_Debug</code></a> with useful information, 
- call <a href="#lua_getinfo"><code>lua_getinfo</code></a>. 
-   
-   
- <p> 
- The fields of <a href="#lua_Debug"><code>lua_Debug</code></a> have the following meaning: 
-   
- <ul> 
-   
- <li><b><code>source</code>: </b> 
- the name of the chunk that created the function. 
- If <code>source</code> starts with a '- < code- >@< /code- > ',
 
- it means that the function was defined in a file where 
- the file name follows the '- < code- >@< /code- > '.
 
- If <code>source</code> starts with a '- < code- > =- < /code- > ',
 
- the remainder of its contents describe the source in a user-dependent manner. 
- Otherwise, 
- the function was defined in a string where 
- <code>source</code> is that string. 
- </li> 
-   
- <li><b><code>short_src</code>: </b> 
- a "printable" version of <code>source</code>, to be used in error messages. 
- </li> 
-   
- <li><b><code>linedefined</code>: </b> 
- the line number where the definition of the function starts. 
- </li> 
-   
- <li><b><code>lastlinedefined</code>: </b> 
- the line number where the definition of the function ends. 
- </li> 
-   
- <li><b><code>what</code>: </b> 
- the string <code>"Lua"</code> if the function is a Lua function, 
- <code>"C"</code> if it is a C function, 
- <code>"main"</code> if it is the main part of a chunk. 
- </li> 
-   
- <li><b><code>currentline</code>: </b> 
- the current line where the given function is executing. 
- When no line information is available, 
- <code>currentline</code> is set to -1. 
- </li> 
-   
- <li><b><code>name</code>: </b> 
- a reasonable name for the given function. 
- Because functions in Lua are first-class values, 
- they do not have a fixed name: 
- some functions can be the value of multiple global variables, 
- while others can be stored only in a table field. 
- The <code>lua_getinfo</code> function checks how the function was 
- called to find a suitable name. 
- If it cannot find a name, 
- then <code>name</code> is set to <code>NULL</code>. 
- </li> 
-   
- <li><b><code>namewhat</code>: </b> 
- explains the <code>name</code> field. 
- The value of <code>namewhat</code> can be 
- <code>"global"</code>, <code>"local"</code>, <code>"method"</code>, 
- <code>"field"</code>, <code>"upvalue"</code>, or <code>""</code> (the empty string), 
- according to how the function was called. 
- (Lua uses the empty string when no other option seems to apply.) 
- </li> 
-   
- <li><b><code>istailcall</code>: </b> 
- true if this function invocation was called by a tail call. 
- In this case, the caller of this level is not in the stack. 
- </li> 
-   
- <li><b><code>nups</code>: </b> 
- the number of upvalues of the function. 
- </li> 
-   
- <li><b><code>nparams</code>: </b> 
- the number of fixed parameters of the function 
- (always 0 for C functions). 
- </li> 
-   
- <li><b><code>isvararg</code>: </b> 
- true if the function is a vararg function 
- (always true for C functions). 
- </li> 
-   
- </ul> 
-   
-   
-   
-   
- <hr><h3><a name="lua_gethook"><code>lua_gethook</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>lua_Hook lua_gethook (lua_State *L);</pre> 
-   
- <p> 
- Returns the current hook function. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_gethookcount"><code>lua_gethookcount</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_gethookcount (lua_State *L);</pre> 
-   
- <p> 
- Returns the current hook count. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_gethookmask"><code>lua_gethookmask</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_gethookmask (lua_State *L);</pre> 
-   
- <p> 
- Returns the current hook mask. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_getinfo"><code>lua_getinfo</code></a></h3><p> 
- <span class="apii">[-(0|1), +(0|1|2), <em>e</em>]</span> 
- <pre>int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);</pre> 
-   
- <p> 
- Gets information about a specific function or function invocation. 
-   
-   
- <p> 
- To get information about a function invocation, 
- the parameter <code>ar</code> must be a valid activation record that was 
- filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or 
- given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>). 
-   
-   
- <p> 
- To get information about a function, you push it onto the stack 
- and start the <code>what</code> string with the character '- < code- >>< /code- > '.
 
- (In that case, 
- <code>lua_getinfo</code> pops the function from the top of the stack.) 
- For instance, to know in which line a function <code>f</code> was defined, 
- you can write the following code: 
-   
- <pre> 
-      lua_Debug ar; 
-      lua_getglobal(L, "f");  /* get global 'f' */ 
-      lua_getinfo(L, ">S", &ar); 
-      printf("%d\n", ar.linedefined); 
- </pre> 
-   
- <p> 
- Each character in the string <code>what</code> 
- selects some fields of the structure <code>ar</code> to be filled or 
- a value to be pushed on the stack: 
-   
- <ul> 
-   
- <li><b>'- < code- >n< /code- > ': </b> fills in the field <code>name</code> and <code>namewhat</code>;
 
- </li> 
-   
- fills in the fields <code>source</code>, <code>short_src</code>, 
- <code>linedefined</code>, <code>lastlinedefined</code>, and <code>what</code>; 
- </li> 
-   
- <li><b>'- < code- >l< /code- > ': </b> fills in the field <code>currentline</code>;
 
- </li> 
-   
- <li><b>'- < code- >t< /code- > ': </b> fills in the field <code>istailcall</code>;
 
- </li> 
-   
- <li><b>'- < code- >u< /code- > ': </b> fills in the fields
 
- <code>nups</code>, <code>nparams</code>, and <code>isvararg</code>; 
- </li> 
-   
- pushes onto the stack the function that is 
- running at the given level; 
- </li> 
-   
- pushes onto the stack a table whose indices are the 
- numbers of the lines that are valid on the function. 
- (A <em>valid line</em> is a line with some associated code, 
- that is, a line where you can put a break point. 
- Non-valid lines include empty lines and comments.) 
-   
-   
- <p> 
- If this option is given together with option '- < code- >f< /code- > ',
 
- its table is pushed after the function. 
- </li> 
-   
- </ul> 
-   
- <p> 
- This function returns 0 on error 
- (for instance, an invalid option in <code>what</code>). 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_getlocal"><code>lua_getlocal</code></a></h3><p> 
- <span class="apii">[-0, +(0|1), –]</span> 
- <pre>const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);</pre> 
-   
- <p> 
- Gets information about a local variable of 
- a given activation record or a given function. 
-   
-   
- <p> 
- In the first case, 
- the parameter <code>ar</code> must be a valid activation record that was 
- filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or 
- given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>). 
- The index <code>n</code> selects which local variable to inspect; 
- see <a href="#pdf-debug.getlocal"><code>debug.getlocal</code></a> for details about variable indices 
- and names. 
-   
-   
- <p> 
- <a href="#lua_getlocal"><code>lua_getlocal</code></a> pushes the variable's value onto the stack 
- and returns its name. 
-   
-   
- to be inspected must be at the top of the stack. 
- In this case, only parameters of Lua functions are visible 
- (as there is no information about what variables are active) 
- and no values are pushed onto the stack. 
-   
-   
- Returns < code- >NULL< /code- >  (- and pushes nothing )
- when the index is greater than 
- the number of active local variables. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_getstack  (- lua_State *L, int level, lua_Debug *ar )- ;< /pre- > 
-   
- Gets information about the interpreter runtime stack. 
-   
-   
- This function fills parts of a < a href="#lua_Debug"- >< code- >lua_Debug< /code- >< /a- > structure with 
- an identification of the < em- >activation record< /em- > 
- of the function executing at a given level. 
- Level 0 is the current running function, 
- whereas level < em- >n+ 1- < /em- > is the function that has called level < em- >n< /em- > 
- (except for tail calls, which do not count on the stack). 
- When there are no errors, < a href="#lua_getstack"- >< code- >lua_getstack< /code- >< /a- > returns  1- ; 
- when called with a level greater than the stack depth, 
- it returns 0. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + (0- | 1)- , – ]- < /span- > 
- < pre- >const  char-  *lua_getupvalue  (- lua_State *L, int funcindex, int n )- ;< /pre- > 
-   
- Gets information about the < code- >n< /code- >-th upvalue 
- of the closure at index < code- >funcindex< /code- >. 
- It pushes the upvalue's value onto the stack 
- and returns its name. 
- Returns <code>NULL</code> (and pushes nothing) 
- when the index <code>n</code> is greater than the number of upvalues. 
-   
-   
- <p> 
- For C functions, this function uses the empty string <code>""</code> 
- as a name for all upvalues. 
- (For Lua functions, 
- upvalues are the external local variables that the function uses, 
- and that are consequently included in its closure.) 
-   
-   
- <p> 
- Upvalues have no particular order, 
- as they are active through the whole function. 
- They are numbered in an arbitrary order. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_Hook"><code>lua_Hook</code></a></h3> 
- <pre>typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);</pre> 
-   
- <p> 
- Type for debugging hook functions. 
-   
-   
- <p> 
- Whenever a hook is called, its <code>ar</code> argument has its field 
- <code>event</code> set to the specific event that triggered the hook. 
- Lua identifies these events with the following constants: 
- <a name="pdf-LUA_HOOKCALL"><code>LUA_HOOKCALL</code></a>, <a name="pdf-LUA_HOOKRET"><code>LUA_HOOKRET</code></a>, 
- <a name="pdf-LUA_HOOKTAILCALL"><code>LUA_HOOKTAILCALL</code></a>, <a name="pdf-LUA_HOOKLINE"><code>LUA_HOOKLINE</code></a>, 
- and <a name="pdf-LUA_HOOKCOUNT"><code>LUA_HOOKCOUNT</code></a>. 
- Moreover, for line events, the field <code>currentline</code> is also set. 
- To get the value of any other field in <code>ar</code>, 
- the hook must call <a href="#lua_getinfo"><code>lua_getinfo</code></a>. 
-   
-   
- <p> 
- For call events, <code>event</code> can be <code>LUA_HOOKCALL</code>, 
- the normal value, or <code>LUA_HOOKTAILCALL</code>, for a tail call; 
- in this case, there will be no corresponding return event. 
-   
-   
- <p> 
- While Lua is running a hook, it disables other calls to hooks. 
- Therefore, if a hook calls back Lua to execute a function or a chunk, 
- this execution occurs without any calls to hooks. 
-   
-   
- <p> 
- Hook functions cannot have continuations, 
- that is, they cannot call <a href="#lua_yieldk"><code>lua_yieldk</code></a>, 
- <a href="#lua_pcallk"><code>lua_pcallk</code></a>, or <a href="#lua_callk"><code>lua_callk</code></a> with a non-null <code>k</code>. 
-   
-   
- <p> 
- Hook functions can yield under the following conditions: 
- Only count and line events can yield; 
- to yield, a hook function must finish its execution 
- calling <a href="#lua_yield"><code>lua_yield</code></a> with <code>nresults</code> equal to zero 
- (that is, with no values). 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_sethook"><code>lua_sethook</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>void lua_sethook (lua_State *L, lua_Hook f, int mask, int count);</pre> 
-   
- <p> 
- Sets the debugging hook function. 
-   
-   
- <p> 
- Argument <code>f</code> is the hook function. 
- <code>mask</code> specifies on which events the hook will be called: 
- it is formed by a bitwise OR of the constants 
- <a name="pdf-LUA_MASKCALL"><code>LUA_MASKCALL</code></a>, 
- <a name="pdf-LUA_MASKRET"><code>LUA_MASKRET</code></a>, 
- <a name="pdf-LUA_MASKLINE"><code>LUA_MASKLINE</code></a>, 
- and <a name="pdf-LUA_MASKCOUNT"><code>LUA_MASKCOUNT</code></a>. 
- The <code>count</code> argument is only meaningful when the mask 
- includes <code>LUA_MASKCOUNT</code>. 
- For each event, the hook is called as explained below: 
-   
- <ul> 
-   
- <li><b>The call hook: </b> is called when the interpreter calls a function. 
- The hook is called just after Lua enters the new function, 
- before the function gets its arguments. 
- </li> 
-   
- <li><b>The return hook: </b> is called when the interpreter returns from a function. 
- The hook is called just before Lua leaves the function. 
- There is no standard way to access the values 
- to be returned by the function. 
- </li> 
-   
- <li><b>The line hook: </b> is called when the interpreter is about to 
- start the execution of a new line of code, 
- or when it jumps back in the code (even to the same line). 
- (This event only happens while Lua is executing a Lua function.) 
- </li> 
-   
- <li><b>The count hook: </b> is called after the interpreter executes every 
- <code>count</code> instructions. 
- (This event only happens while Lua is executing a Lua function.) 
- </li> 
-   
- </ul> 
-   
- <p> 
- A hook is disabled by setting <code>mask</code> to zero. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_setlocal"><code>lua_setlocal</code></a></h3><p> 
- <span class="apii">[-(0|1), +0, –]</span> 
- <pre>const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);</pre> 
-   
- <p> 
- Sets the value of a local variable of a given activation record. 
- It assigns the value at the top of the stack 
- to the variable and returns its name. 
- It also pops the value from the stack. 
-   
-   
- <p> 
- Returns <code>NULL</code> (and pops nothing) 
- when the index is greater than 
- the number of active local variables. 
-   
-   
- <p> 
- Parameters <code>ar</code> and <code>n</code> are as in function <a href="#lua_getlocal"><code>lua_getlocal</code></a>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_setupvalue"><code>lua_setupvalue</code></a></h3><p> 
- <span class="apii">[-(0|1), +0, –]</span> 
- <pre>const char *lua_setupvalue (lua_State *L, int funcindex, int n);</pre> 
-   
- <p> 
- Sets the value of a closure's upvalue. 
- It assigns the value at the top of the stack 
- to the upvalue and returns its name. 
- It also pops the value from the stack. 
-   
-   
- Returns < code- >NULL< /code- >  (- and pops nothing )
- when the index < code- >n< /code- > is greater than the number of upvalues. 
-   
-   
- Parameters < code- >funcindex< /code- > and < code- >n< /code- > are as in function < a href="#lua_getupvalue"- >< code- >lua_getupvalue< /code- >< /a- >. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >void *lua_upvalueid  (- lua_State *L, int funcindex, int n )- ;< /pre- > 
-   
- Returns a unique identifier  for-  the upvalue numbered < code- >n< /code- > 
- from the closure at index < code- >funcindex< /code- >. 
-   
-   
- These unique identifiers allow a program to check whether different 
- closures share upvalues. 
- Lua closures that share an upvalue 
- (that is, that access a same external local variable) 
- will return identical ids for those upvalue indices. 
-   
-   
- Parameters < code- >funcindex< /code- > and < code- >n< /code- > are as in function < a href="#lua_getupvalue"- >< code- >lua_getupvalue< /code- >< /a- >, 
- but < code- >n< /code- > cannot be greater than the number of upvalues. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >void lua_upvaluejoin  (- lua_State *L, int funcindex1, int n1, 
-                                     int funcindex2, int n2 )- ;< /pre- > 
-   
- Make the < code- >n1< /code- >-th upvalue of the Lua closure at index < code- >funcindex1< /code- > 
- refer to the < code- >n2< /code- >-th upvalue of the Lua closure at index < code- >funcindex2< /code- >. 
-   
-   
-   
-   
-   
-   
-   
- < h1- > 5-  – < a name="5"- >The Auxiliary Library< /a- >< /h1- > 
-   
-   
- The < em- >auxiliary library< /em- > provides several convenient functions 
- to interface C with Lua. 
- While the basic API provides the primitive functions for all 
- interactions between C and Lua, 
- the auxiliary library provides higher-level functions for some 
- common tasks. 
-   
-   
- All functions and types from the auxiliary library 
- are defined in header file < code- >lauxlib.h< /code- > and 
-   
-   
- All functions in the auxiliary library are built on 
- top of the basic API, 
- and so they provide nothing that cannot be done with that API. 
- Nevertheless, the use of the auxiliary library ensures 
- more consistency to your code. 
-   
-   
- Several functions in the auxiliary library use internally some 
- extra stack slots. 
- When a function in the auxiliary library uses less than five slots, 
- it does not check the stack size; 
- it simply assumes that there are enough slots. 
-   
-   
- Several functions in the auxiliary library are used to 
- check C function arguments. 
- Because the error message is formatted for arguments 
- (e.g., "<code>bad argument #1</code>"), 
- you should not use these functions for other stack values. 
-   
-   
- Functions called < code- >luaL_check*< /code- > 
- always raise an error if the check is not satisfied. 
-   
-   
-   
- < h2- > 5.1-  – < a name="5.1"- >Functions and Types< /a- >< /h2- > 
-   
- Here we list all functions and types from the auxiliary library 
- in alphabetical order. 
-   
-   
-   
- < pre- >void luaL_addchar  (- luaL_Buffer *B,  char-  c )- ;< /pre- > 
-   
- (- see < a href="#luaL_Buffer"- >< code- >luaL_Buffer< /code- >< /a- > )- . 
 
-   
-   
-   
-   
-   
- < pre- >void luaL_addlstring  (- luaL_Buffer *B, const  char-  *s, size_t l )- ;< /pre- > 
-   
- (- see < a href="#luaL_Buffer"- >< code- >luaL_Buffer< /code- >< /a- > )- . 
 
- The string can contain embedded zeros. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- -?, +?, – ]- < /span- > 
- < pre- >void luaL_addsize  (- luaL_Buffer *B, size_t n )- ;< /pre- > 
-   
- Adds to the buffer < code- >B< /code- >  (- see < a href="#luaL_Buffer"- >< code- >luaL_Buffer< /code- >< /a- > )
- a string of length < code- >n< /code- > previously copied to the 
- buffer area  (- see < a href="#luaL_prepbuffer"- >< code- >luaL_prepbuffer< /code- >< /a- > )- . 
-   
-   
-   
-   
-   
- < pre- >void luaL_addstring  (- luaL_Buffer *B, const  char-  *s )- ;< /pre- > 
-   
- Adds the zero-terminated string pointed to by < code- >s< /code- > 
- (- see < a href="#luaL_Buffer"- >< code- >luaL_Buffer< /code- >< /a- > )- . 
 
-   
-   
-   
-   
-   
- < pre- >void luaL_addvalue  (- luaL_Buffer *B )- ;< /pre- > 
-   
- Adds the value at the top of the stack 
- (- see < a href="#luaL_Buffer"- >< code- >luaL_Buffer< /code- >< /a- > )- . 
 
- Pops the value. 
-   
-   
- This is the only function on string buffers that can (and must) 
- be called with an extra element on the stack, 
- which is the value to be added to the buffer. 
-   
-   
-   
-   
-   
- < pre- >void luaL_argcheck  (- lua_State *L, 
-                     int cond, 
-                     int arg, 
-                     const  char-  *extramsg )- ;< /pre- > 
-   
- Checks whether < code- >cond< /code- > is true. 
- If it is not, raises an error with a standard message  (- see < a href="#luaL_argerror"- >< code- >luaL_argerror< /code- >< /a- > )- . 
-   
-   
-   
-   
-   
- < pre- >int luaL_argerror  (- lua_State *L, int arg, const  char-  *extramsg )- ;< /pre- > 
-   
- Raises an error reporting a problem with argument < code- >arg< /code- > 
- of the C function that called it, 
- using a standard message 
- that includes < code- >extramsg< /code- > as a comment: 
-   
-      bad argument #< em- >arg< /em- > to  '<em>funcname</em>' (- < em- >extramsg< /em- > )
- This function never returns. 
-   
-   
-   
-   
-   
- < pre- >typedef struct luaL_Buffer luaL_Buffer;< /pre- > 
-   
- Type for-  a < em- >string buffer< /em- >. 
 
-   
-   
- A string buffer allows C code to build Lua strings piecemeal. 
- Its pattern of use is as follows: 
-   
-   
-   
- < li- >Then initialize it with a call < code- >luaL_buffinit (- L, &b )- < /code- >.< /li- > 
-   
- Then add string pieces to the buffer calling any of 
-   
- Finish by calling < code- >luaL_pushresult (- &b )- < /code- >. 
- This call leaves the final string on the top of the stack. 
-   
-   
- If you know beforehand the total size of the resulting string, 
- you can use the buffer like this: 
-   
-   
-   
- < li- >Then initialize it and preallocate a space of 
-   
- < li- >Then copy the string into that space.< /li- > 
-   
- Finish by calling < code- >luaL_pushresultsize (- &b, sz )- < /code- >, 
- where < code- >sz< /code- > is the total  size-  of the resulting string 
- copied into that space. 
-   
-   
- During its normal operation, 
- a string buffer uses a variable number of stack slots. 
- So, while using a buffer, you cannot assume that you know where 
- the top of the stack is. 
- You can use the stack between successive calls to buffer operations 
- as long as that use is balanced; 
- that is, 
- when you call a buffer operation, 
- the stack is at the same level 
- it was immediately after the previous buffer operation. 
- (- The only exception to this rule is < a href="#luaL_addvalue"- >< code- >luaL_addvalue< /code- >< /a- >. )
 
- After calling < a href="#luaL_pushresult"- >< code- >luaL_pushresult< /code- >< /a- > the stack is back to its 
- level when the buffer was initialized, 
- plus the final string on its top. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >void luaL_buffinit  (- lua_State *L, luaL_Buffer *B )- ;< /pre- > 
-   
- This function does not allocate any space; 
- the buffer must be declared as a variable 
- (- see < a href="#luaL_Buffer"- >< code- >luaL_Buffer< /code- >< /a- > )- . 
 
-   
-   
-   
-   
-   
- < pre- > char-  *luaL_buffinitsize  (- lua_State *L, luaL_Buffer *B, size_t sz )- ;< /pre- > 
-   
- Equivalent to the sequence 
- < a href="#luaL_buffinit"- >< code- >luaL_buffinit< /code- >< /a- >, < a href="#luaL_prepbuffsize"- >< code- >luaL_prepbuffsize< /code- >< /a- >. 
-   
-   
-   
-   
-   
- < pre- >int luaL_callmeta  (- lua_State *L, int obj, const  char-  *e )- ;< /pre- > 
-   
- Calls a metamethod. 
-   
-   
- If the  object-  at index < code- >obj< /code- > has a metatable and this 
- this function calls this field passing the object as its only argument. 
- In this case this function returns true and pushes onto the 
- stack the value returned by the call. 
- If there is no metatable or no metamethod, 
- this function returns false (without pushing any value on the stack). 
-   
-   
-   
-   
-   
- < pre- >void luaL_checkany  (- lua_State *L, int arg )- ;< /pre- > 
-   
- Checks whether the function has an argument 
- of any  type (- including < b- >nil< /b- > )-  at position < code- >arg< /code- >. 
-   
-   
-   
-   
-   
- < pre- >lua_Integer luaL_checkinteger  (- lua_State *L, int arg )- ;< /pre- > 
-   
- Checks whether the function argument < code- >arg< /code- > is an integer 
- (or can be converted to an integer) 
- and returns this integer cast to a < a href="#lua_Integer"- >< code- >lua_Integer< /code- >< /a- >. 
-   
-   
-   
-   
-   
- < pre- >const  char-  *luaL_checklstring  (- lua_State *L, int arg, size_t *l )- ;< /pre- > 
-   
- Checks whether the function argument < code- >arg< /code- > is a string 
- and returns this string; 
- with the string's length. 
-   
-   
- <p> 
- This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result, 
- so all conversions and caveats of that function apply here. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_checknumber"><code>luaL_checknumber</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>v</em>]</span> 
- <pre>lua_Number luaL_checknumber (lua_State *L, int arg);</pre> 
-   
- <p> 
- Checks whether the function argument <code>arg</code> is a number 
- and returns this number. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_checkoption"><code>luaL_checkoption</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>v</em>]</span> 
- <pre>int luaL_checkoption (lua_State *L, 
-                       int arg, 
-                       const char *def, 
-                       const char *const lst[]);</pre> 
-   
- <p> 
- Checks whether the function argument <code>arg</code> is a string and 
- searches for this string in the array <code>lst</code> 
- (which must be NULL-terminated). 
- Returns the index in the array where the string was found. 
- Raises an error if the argument is not a string or 
- if the string cannot be found. 
-   
-   
- <p> 
- If <code>def</code> is not <code>NULL</code>, 
- the function uses <code>def</code> as a default value when 
- there is no argument <code>arg</code> or when this argument is <b>nil</b>. 
-   
-   
- <p> 
- This is a useful function for mapping strings to C enums. 
- (The usual convention in Lua libraries is 
- to use strings instead of numbers to select options.) 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_checkstack"><code>luaL_checkstack</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>v</em>]</span> 
- <pre>void luaL_checkstack (lua_State *L, int sz, const char *msg);</pre> 
-   
- <p> 
- Grows the stack size to <code>top + sz</code> elements, 
- raising an error if the stack cannot grow to that size. 
- <code>msg</code> is an additional text to go into the error message 
- (or <code>NULL</code> for no additional text). 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_checkstring"><code>luaL_checkstring</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>v</em>]</span> 
- <pre>const char *luaL_checkstring (lua_State *L, int arg);</pre> 
-   
- <p> 
- Checks whether the function argument <code>arg</code> is a string 
- and returns this string. 
-   
-   
- <p> 
- This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result, 
- so all conversions and caveats of that function apply here. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_checktype"><code>luaL_checktype</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>v</em>]</span> 
- <pre>void luaL_checktype (lua_State *L, int arg, int t);</pre> 
-   
- <p> 
- Checks whether the function argument <code>arg</code> has type <code>t</code>. 
- See <a href="#lua_type"><code>lua_type</code></a> for the encoding of types for <code>t</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_checkudata"><code>luaL_checkudata</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>v</em>]</span> 
- <pre>void *luaL_checkudata (lua_State *L, int arg, const char *tname);</pre> 
-   
- <p> 
- Checks whether the function argument <code>arg</code> is a userdata 
- of the type <code>tname</code> (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>) and 
- returns the userdata address (see <a href="#lua_touserdata"><code>lua_touserdata</code></a>). 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_checkversion"><code>luaL_checkversion</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>v</em>]</span> 
- <pre>void luaL_checkversion (lua_State *L);</pre> 
-   
- <p> 
- Checks whether the core running the call, 
- the core that created the Lua state, 
- and the code making the call are all using the same version of Lua. 
- Also checks whether the core running the call 
- and the core that created the Lua state 
- are using the same address space. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_dofile"><code>luaL_dofile</code></a></h3><p> 
- <span class="apii">[-0, +?, <em>e</em>]</span> 
- <pre>int luaL_dofile (lua_State *L, const char *filename);</pre> 
-   
- <p> 
- Loads and runs the given file. 
- It is defined as the following macro: 
-   
- <pre> 
-      (luaL_loadfile(L, filename) || lua_pcall(L, 0, LUA_MULTRET, 0)) 
- </pre><p> 
- It returns false if there are no errors 
- or true in case of errors. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_dostring"><code>luaL_dostring</code></a></h3><p> 
- <span class="apii">[-0, +?, –]</span> 
- <pre>int luaL_dostring (lua_State *L, const char *str);</pre> 
-   
- <p> 
- Loads and runs the given string. 
- It is defined as the following macro: 
-   
- <pre> 
-      (luaL_loadstring(L, str) || lua_pcall(L, 0, LUA_MULTRET, 0)) 
- </pre><p> 
- It returns false if there are no errors 
- or true in case of errors. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_error"><code>luaL_error</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>v</em>]</span> 
- <pre>int luaL_error (lua_State *L, const char *fmt, ...);</pre> 
-   
- <p> 
- Raises an error. 
- The error message format is given by <code>fmt</code> 
- plus any extra arguments, 
- following the same rules of <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>. 
- It also adds at the beginning of the message the file name and 
- the line number where the error occurred, 
- if this information is available. 
-   
-   
- <p> 
- This function never returns, 
- but it is an idiom to use it in C functions 
- as <code>return luaL_error(<em>args</em>)</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_execresult"><code>luaL_execresult</code></a></h3><p> 
- <span class="apii">[-0, +3, <em>m</em>]</span> 
- <pre>int luaL_execresult (lua_State *L, int stat);</pre> 
-   
- <p> 
- This function produces the return values for 
- process-related functions in the standard library 
- (<a href="#pdf-os.execute"><code>os.execute</code></a> and <a href="#pdf-io.close"><code>io.close</code></a>). 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_fileresult"><code>luaL_fileresult</code></a></h3><p> 
- <span class="apii">[-0, +(1|3), <em>m</em>]</span> 
- <pre>int luaL_fileresult (lua_State *L, int stat, const char *fname);</pre> 
-   
- <p> 
- This function produces the return values for 
- file-related functions in the standard library 
- (<a href="#pdf-io.open"><code>io.open</code></a>, <a href="#pdf-os.rename"><code>os.rename</code></a>, <a href="#pdf-file:seek"><code>file:seek</code></a>, etc.). 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_getmetafield"><code>luaL_getmetafield</code></a></h3><p> 
- <span class="apii">[-0, +(0|1), <em>m</em>]</span> 
- <pre>int luaL_getmetafield (lua_State *L, int obj, const char *e);</pre> 
-   
- <p> 
- Pushes onto the stack the field <code>e</code> from the metatable 
- of the object at index <code>obj</code> and returns the type of the pushed value. 
- If the object does not have a metatable, 
- or if the metatable does not have this field, 
- pushes nothing and returns <code>LUA_TNIL</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_getmetatable"><code>luaL_getmetatable</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>m</em>]</span> 
- <pre>int luaL_getmetatable (lua_State *L, const char *tname);</pre> 
-   
- <p> 
- Pushes onto the stack the metatable associated with name <code>tname</code> 
- in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>) 
- (<b>nil</b> if there is no metatable associated with that name). 
- Returns the type of the pushed value. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_getsubtable"><code>luaL_getsubtable</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>e</em>]</span> 
- <pre>int luaL_getsubtable (lua_State *L, int idx, const char *fname);</pre> 
-   
- <p> 
- Ensures that the value <code>t[fname]</code>, 
- where <code>t</code> is the value at index <code>idx</code>, 
- is a table, 
- and pushes that table onto the stack. 
- Returns true if it finds a previous table there 
- and false if it creates a new table. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_gsub"><code>luaL_gsub</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>m</em>]</span> 
- <pre>const char *luaL_gsub (lua_State *L, 
-                        const char *s, 
-                        const char *p, 
-                        const char *r);</pre> 
-   
- <p> 
- Creates a copy of string <code>s</code> by replacing 
- any occurrence of the string <code>p</code> 
- with the string <code>r</code>. 
- Pushes the resulting string on the stack and returns it. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_len"><code>luaL_len</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>e</em>]</span> 
- <pre>lua_Integer luaL_len (lua_State *L, int index);</pre> 
-   
- <p> 
- Returns the "length" of the value at the given index 
- as a number; 
- it is equivalent to the '- < code- >#< /code- > ' operator in Lua (see <a href="#3.4.7">§3.4.7</a>).
 
- Raises an error if the result of the operation is not an integer. 
- (This case only can happen through metamethods.) 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_loadbuffer"><code>luaL_loadbuffer</code></a></h3><p> 
- <span class="apii">[-0, +1, –]</span> 
- <pre>int luaL_loadbuffer (lua_State *L, 
-                      const char *buff, 
-                      size_t sz, 
-                      const char *name);</pre> 
-   
- <p> 
- Equivalent to <a href="#luaL_loadbufferx"><code>luaL_loadbufferx</code></a> with <code>mode</code> equal to <code>NULL</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_loadbufferx"><code>luaL_loadbufferx</code></a></h3><p> 
- <span class="apii">[-0, +1, –]</span> 
- <pre>int luaL_loadbufferx (lua_State *L, 
-                       const char *buff, 
-                       size_t sz, 
-                       const char *name, 
-                       const char *mode);</pre> 
-   
- <p> 
- Loads a buffer as a Lua chunk. 
- This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the 
- buffer pointed to by <code>buff</code> with size <code>sz</code>. 
-   
-   
- <p> 
- This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>. 
- <code>name</code> is the chunk name, 
- used for debug information and error messages. 
- The string <code>mode</code> works as in function <a href="#lua_load"><code>lua_load</code></a>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_loadfile"><code>luaL_loadfile</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>m</em>]</span> 
- <pre>int luaL_loadfile (lua_State *L, const char *filename);</pre> 
-   
- <p> 
- Equivalent to <a href="#luaL_loadfilex"><code>luaL_loadfilex</code></a> with <code>mode</code> equal to <code>NULL</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_loadfilex"><code>luaL_loadfilex</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>m</em>]</span> 
- <pre>int luaL_loadfilex (lua_State *L, const char *filename, 
-                                             const char *mode);</pre> 
-   
- <p> 
- Loads a file as a Lua chunk. 
- This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the file 
- named <code>filename</code>. 
- If <code>filename</code> is <code>NULL</code>, 
- then it loads from the standard input. 
- The first line in the file is ignored if it starts with a <code>#</code>. 
-   
-   
- <p> 
- The string <code>mode</code> works as in function <a href="#lua_load"><code>lua_load</code></a>. 
-   
-   
- <p> 
- This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>, 
- but it has an extra error code <a name="pdf-LUA_ERRFILE"><code>LUA_ERRFILE</code></a> 
- for file-related errors 
- (e.g., it cannot open or read the file). 
-   
-   
- <p> 
- As <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk; 
- it does not run it. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_loadstring"><code>luaL_loadstring</code></a></h3><p> 
- <span class="apii">[-0, +1, –]</span> 
- <pre>int luaL_loadstring (lua_State *L, const char *s);</pre> 
-   
- <p> 
- Loads a string as a Lua chunk. 
- This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in 
- the zero-terminated string <code>s</code>. 
-   
-   
- <p> 
- This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>. 
-   
-   
- <p> 
- Also as <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk; 
- it does not run it. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_newlib"><code>luaL_newlib</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>m</em>]</span> 
- <pre>void luaL_newlib (lua_State *L, const luaL_Reg l[]);</pre> 
-   
- <p> 
- Creates a new table and registers there 
- the functions in list <code>l</code>. 
-   
-   
- <p> 
- It is implemented as the following macro: 
-   
- <pre> 
-      (luaL_newlibtable(L,l), luaL_setfuncs(L,l,0)) 
- </pre><p> 
- The array <code>l</code> must be the actual array, 
- not a pointer to it. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_newlibtable"><code>luaL_newlibtable</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>m</em>]</span> 
- <pre>void luaL_newlibtable (lua_State *L, const luaL_Reg l[]);</pre> 
-   
- <p> 
- Creates a new table with a size optimized 
- to store all entries in the array <code>l</code> 
- (but does not actually store them). 
- It is intended to be used in conjunction with <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a> 
- (see <a href="#luaL_newlib"><code>luaL_newlib</code></a>). 
-   
-   
- <p> 
- It is implemented as a macro. 
- The array <code>l</code> must be the actual array, 
- not a pointer to it. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_newmetatable"><code>luaL_newmetatable</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>m</em>]</span> 
- <pre>int luaL_newmetatable (lua_State *L, const char *tname);</pre> 
-   
- <p> 
- If the registry already has the key <code>tname</code>, 
- returns 0. 
- Otherwise, 
- creates a new table to be used as a metatable for userdata, 
- adds to this new table the pair <code>__name = tname</code>, 
- adds to the registry the pair <code>[tname] = new table</code>, 
- and returns 1. 
- (The entry <code>__name</code> is used by some error-reporting functions.) 
-   
-   
- <p> 
- In both cases pushes onto the stack the final value associated 
- with <code>tname</code> in the registry. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_newstate"><code>luaL_newstate</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>lua_State *luaL_newstate (void);</pre> 
-   
- <p> 
- Creates a new Lua state. 
- It calls <a href="#lua_newstate"><code>lua_newstate</code></a> with an 
- allocator based on the standard C <code>realloc</code> function 
- and then sets a panic function (see <a href="#4.6">§4.6</a>) that prints 
- an error message to the standard error output in case of fatal 
- errors. 
-   
-   
- <p> 
- Returns the new state, 
- or <code>NULL</code> if there is a memory allocation error. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_openlibs"><code>luaL_openlibs</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>e</em>]</span> 
- <pre>void luaL_openlibs (lua_State *L);</pre> 
-   
- <p> 
- Opens all standard Lua libraries into the given state. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_opt"><code>luaL_opt</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>e</em>]</span> 
- <pre>T luaL_opt (L, func, arg, dflt);</pre> 
-   
- <p> 
- This macro is defined as follows: 
-   
- <pre> 
-      (lua_isnoneornil(L,(arg)) ? (dflt) : func(L,(arg))) 
- </pre><p> 
- In words, if the argument <code>arg</code> is nil or absent, 
- the macro results in the default <code>dflt</code>. 
- Otherwise, it results in the result of calling <code>func</code> 
- with the state <code>L</code> and the argument index <code>arg</code> as 
- arguments. 
- Note that it evaluates the expression <code>dflt</code> only if needed. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_optinteger"><code>luaL_optinteger</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>v</em>]</span> 
- <pre>lua_Integer luaL_optinteger (lua_State *L, 
-                              int arg, 
-                              lua_Integer d);</pre> 
-   
- <p> 
- If the function argument <code>arg</code> is an integer 
- (or convertible to an integer), 
- returns this integer. 
- If this argument is absent or is <b>nil</b>, 
- returns <code>d</code>. 
- Otherwise, raises an error. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_optlstring"><code>luaL_optlstring</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>v</em>]</span> 
- <pre>const char *luaL_optlstring (lua_State *L, 
-                              int arg, 
-                              const char *d, 
-                              size_t *l);</pre> 
-   
- <p> 
- If the function argument <code>arg</code> is a string, 
- returns this string. 
- If this argument is absent or is <b>nil</b>, 
- returns <code>d</code>. 
- Otherwise, raises an error. 
-   
-   
- <p> 
- If <code>l</code> is not <code>NULL</code>, 
- fills the position <code>*l</code> with the result's length. 
- its length is considered zero. 
-   
-   
- This function uses < a href="#lua_tolstring"- >< code- >lua_tolstring< /code- >< /a- > to get its result, 
- so all conversions and caveats of that function apply here. 
-   
-   
-   
-   
-   
- < pre- >lua_Number luaL_optnumber  (- lua_State *L, int arg, lua_Number d )- ;< /pre- > 
-   
- If the function argument < code- >arg< /code- > is a number, 
- returns this number. 
- If this argument is absent or is < b- >nil< /b- >, 
- Otherwise, raises an error. 
-   
-   
-   
-   
-   
- < pre- >const  char-  *luaL_optstring  (- lua_State *L, 
-                             int arg, 
-   
- If the function argument < code- >arg< /code- > is a string, 
- returns this string. 
- If this argument is absent or is < b- >nil< /b- >, 
- Otherwise, raises an error. 
-   
-   
-   
-   
-   
- < pre- > char-  *luaL_prepbuffer  (- luaL_Buffer *B )- ;< /pre- > 
-   
- Equivalent to < a href="#luaL_prepbuffsize"- >< code- >luaL_prepbuffsize< /code- >< /a- > 
- with the predefined  size-  < a name="pdf-LUAL_BUFFERSIZE"- >< code- >LUAL_BUFFERSIZE< /code- >< /a- >. 
-   
-   
-   
-   
-   
- < pre- > char-  *luaL_prepbuffsize  (- luaL_Buffer *B, size_t sz )- ;< /pre- > 
-   
- Returns an address to a space of  size-  < code- >sz< /code- > 
- where you can copy a string to be added to buffer < code- >B< /code- > 
- (- see < a href="#luaL_Buffer"- >< code- >luaL_Buffer< /code- >< /a- > )- . 
 
- After copying the string into this space you must call 
- < a href="#luaL_addsize"- >< code- >luaL_addsize< /code- >< /a- > with the  size-  of the string to actually add 
- it to the buffer. 
-   
-   
-   
-   
-   
- < pre- >void luaL_pushresult  (- luaL_Buffer *B )- ;< /pre- > 
-   
- Finishes the use of buffer < code- >B< /code- > leaving the final string on 
- the top of the stack. 
-   
-   
-   
-   
-   
- < pre- >void luaL_pushresultsize  (- luaL_Buffer *B, size_t sz )- ;< /pre- > 
-   
- Equivalent to the sequence < a href="#luaL_addsize"- >< code- >luaL_addsize< /code- >< /a- >, < a href="#luaL_pushresult"- >< code- >luaL_pushresult< /code- >< /a- >. 
-   
-   
-   
-   
-   
- < pre- >int luaL_ref  (- lua_State *L, int t )- ;< /pre- > 
-   
- Creates and returns a < em- >reference< /em- >, 
- for the object at the top of the stack (and pops the object). 
-   
-   
- A reference is a unique integer key. 
- As long as you do not manually add integer keys into table < code- >t< /code- >, 
- < a href="#luaL_ref"- >< code- >luaL_ref< /code- >< /a- > ensures the uniqueness of the key it returns. 
- You can retrieve an  object-  referred by reference < code- >r< /code- > 
- by calling < code- >lua_rawgeti (- L, t, r )- < /code- >. 
- Function < a href="#luaL_unref"- >< code- >luaL_unref< /code- >< /a- > frees a reference and its associated  object- . 
-   
-   
- If the  object-  at the top of the stack is < b- >nil< /b- >, 
- < a href="#luaL_ref"- >< code- >luaL_ref< /code- >< /a- > returns the constant < a name="pdf-LUA_REFNIL"- >< code- >LUA_REFNIL< /code- >< /a- >. 
- The constant < a name="pdf-LUA_NOREF"- >< code- >LUA_NOREF< /code- >< /a- > is guaranteed to be different 
- from any reference returned by < a href="#luaL_ref"- >< code- >luaL_ref< /code- >< /a- >. 
-   
-   
-   
-   
-   
- < pre- >typedef struct luaL_Reg  {
-   const char *name; 
-   lua_CFunction func; 
-   
- Type for arrays of functions to be registered by 
- < a href="#luaL_setfuncs"- >< code- >luaL_setfuncs< /code- >< /a- >. 
- the function. 
- Any array of < a href="#luaL_Reg"- >< code- >luaL_Reg< /code- >< /a- > must end with a sentinel entry 
-   
-   
-   
-   
-   
- < pre- >void luaL_requiref  (- lua_State *L, const  char-  *modname, 
-                     lua_CFunction openf, int glb )- ;< /pre- > 
-   
- If < code- >modname< /code- > is not already present in < a href="#pdf-package.loaded"- >< code- >package.loaded< /code- >< /a- >, 
- calls function < code- >openf< /code- > with string < code- >modname< /code- > as an argument 
- and sets the call result in < code- >package.loaded [- modname ]- < /code- >, 
- as if that function has been called through < a href="#pdf-require"- >< code- >require< /code- >< /a- >. 
-   
-   
- also stores the module into global < code- >modname< /code- >. 
-   
-   
- Leaves a copy of the module on the stack. 
-   
-   
-   
-   
-   
- < pre- >void luaL_setfuncs  (- lua_State *L, const luaL_Reg *l, int nup )- ;< /pre- > 
-   
- Registers all functions in the array < code- >l< /code- > 
- (- see < a href="#luaL_Reg"- >< code- >luaL_Reg< /code- >< /a- > )-  into the table on the top of the stack 
 
- (below optional upvalues, see next). 
-   
-   
- all functions are created sharing < code- >nup< /code- > upvalues, 
- which must be previously pushed on the stack 
- on top of the library table. 
- These values are popped from the stack after the registration. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >void luaL_setmetatable  (- lua_State *L, const  char-  *tname )- ;< /pre- > 
-   
- Sets the metatable of the object at the top of the stack 
- as the metatable associated with  name-  < code- >tname< /code- > 
- in the registry  (- see < a href="#luaL_newmetatable"- >< code- >luaL_newmetatable< /code- >< /a- > )- . 
-   
-   
-   
-   
-   
- < pre- >typedef struct luaL_Stream  {
-   FILE *f; 
-   lua_CFunction closef; 
-   
- The standard representation for file handles, 
- which is used by the standard I/O library. 
-   
-   
- A file handle is implemented as a full userdata, 
- with a metatable called < code- >LUA_FILEHANDLE< /code- > 
- (- where < code- >LUA_FILEHANDLE< /code- > is a macro with the actual metatable 's name).
 
- The metatable is created by the I/O library 
- (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>). 
-   
-   
- <p> 
- This userdata must start with the structure <code>luaL_Stream</code>; 
- it can contain other data after this initial structure. 
- Field <code>f</code> points to the corresponding C stream 
- (or it can be <code>NULL</code> to indicate an incompletely created handle). 
- Field <code>closef</code> points to a Lua function 
- that will be called to close the stream 
- when the handle is closed or collected; 
- this function receives the file handle as its sole argument and 
- must return either <b>true</b> (in case of success) 
- or <b>nil</b> plus an error message (in case of error). 
- Once Lua calls this field, 
- it changes the field value to <code>NULL</code> 
- to signal that the handle is closed. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_testudata"><code>luaL_testudata</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>m</em>]</span> 
- <pre>void *luaL_testudata (lua_State *L, int arg, const char *tname);</pre> 
-   
- <p> 
- This function works like <a href="#luaL_checkudata"><code>luaL_checkudata</code></a>, 
- except that, when the test fails, 
- it returns <code>NULL</code> instead of raising an error. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_tolstring"><code>luaL_tolstring</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>e</em>]</span> 
- <pre>const char *luaL_tolstring (lua_State *L, int idx, size_t *len);</pre> 
-   
- <p> 
- Converts any Lua value at the given index to a C string 
- in a reasonable format. 
- The resulting string is pushed onto the stack and also 
- returned by the function. 
- If <code>len</code> is not <code>NULL</code>, 
- the function also sets <code>*len</code> with the string length. 
-   
-   
- <p> 
- If the value has a metatable with a <code>__tostring</code> field, 
- then <code>luaL_tolstring</code> calls the corresponding metamethod 
- with the value as argument, 
- and uses the result of the call as its result. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_traceback"><code>luaL_traceback</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>m</em>]</span> 
- <pre>void luaL_traceback (lua_State *L, lua_State *L1, const char *msg, 
-                      int level);</pre> 
-   
- <p> 
- Creates and pushes a traceback of the stack <code>L1</code>. 
- If <code>msg</code> is not <code>NULL</code> it is appended 
- at the beginning of the traceback. 
- The <code>level</code> parameter tells at which level 
- to start the traceback. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_typename"><code>luaL_typename</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>const char *luaL_typename (lua_State *L, int index);</pre> 
-   
- <p> 
- Returns the name of the type of the value at the given index. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_unref"><code>luaL_unref</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>void luaL_unref (lua_State *L, int t, int ref);</pre> 
-   
- <p> 
- Releases reference <code>ref</code> from the table at index <code>t</code> 
- (see <a href="#luaL_ref"><code>luaL_ref</code></a>). 
- The entry is removed from the table, 
- so that the referred object can be collected. 
- The reference <code>ref</code> is also freed to be used again. 
-   
-   
- <p> 
- If <code>ref</code> is <a href="#pdf-LUA_NOREF"><code>LUA_NOREF</code></a> or <a href="#pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>, 
- <a href="#luaL_unref"><code>luaL_unref</code></a> does nothing. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_where"><code>luaL_where</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>m</em>]</span> 
- <pre>void luaL_where (lua_State *L, int lvl);</pre> 
-   
- <p> 
- Pushes onto the stack a string identifying the current position 
- of the control at level <code>lvl</code> in the call stack. 
- Typically this string has the following format: 
-   
- <pre> 
-      <em>chunkname</em>:<em>currentline</em>: 
- </pre><p> 
- Level 0 is the running function, 
- level 1 is the function that called the running function, 
- etc. 
-   
-   
- <p> 
- This function is used to build a prefix for error messages. 
-   
-   
-   
-   
-   
-   
-   
- <h1>6 – <a name="6">Standard Libraries</a></h1> 
-   
- <p> 
- The standard Lua libraries provide useful functions 
- that are implemented directly through the C API. 
- Some of these functions provide essential services to the language 
- (e.g., <a href="#pdf-type"><code>type</code></a> and <a href="#pdf-getmetatable"><code>getmetatable</code></a>); 
- others provide access to "outside" services (e.g., I/O); 
- and others could be implemented in Lua itself, 
- but are quite useful or have critical performance requirements that 
- deserve an implementation in C (e.g., <a href="#pdf-table.sort"><code>table.sort</code></a>). 
-   
-   
- <p> 
- All libraries are implemented through the official C API 
- and are provided as separate C modules. 
- Currently, Lua has the following standard libraries: 
-   
- <ul> 
-   
- <li>basic library (<a href="#6.1">§6.1</a>);</li> 
-   
- <li>coroutine library (<a href="#6.2">§6.2</a>);</li> 
-   
- <li>package library (<a href="#6.3">§6.3</a>);</li> 
-   
- <li>string manipulation (<a href="#6.4">§6.4</a>);</li> 
-   
- <li>basic UTF-8 support (<a href="#6.5">§6.5</a>);</li> 
-   
- <li>table manipulation (<a href="#6.6">§6.6</a>);</li> 
-   
- <li>mathematical functions (<a href="#6.7">§6.7</a>) (sin, log, etc.);</li> 
-   
- <li>input and output (<a href="#6.8">§6.8</a>);</li> 
-   
- <li>operating system facilities (<a href="#6.9">§6.9</a>);</li> 
-   
- <li>debug facilities (<a href="#6.10">§6.10</a>).</li> 
-   
- </ul><p> 
- Except for the basic and the package libraries, 
- each library provides all its functions as fields of a global table 
- or as methods of its objects. 
-   
-   
- <p> 
- To have access to these libraries, 
- the C host program should call the <a href="#luaL_openlibs"><code>luaL_openlibs</code></a> function, 
- which opens all standard libraries. 
- Alternatively, 
- the host program can open them individually by using 
- <a href="#luaL_requiref"><code>luaL_requiref</code></a> to call 
- <a name="pdf-luaopen_base"><code>luaopen_base</code></a> (for the basic library), 
- <a name="pdf-luaopen_package"><code>luaopen_package</code></a> (for the package library), 
- <a name="pdf-luaopen_coroutine"><code>luaopen_coroutine</code></a> (for the coroutine library), 
- <a name="pdf-luaopen_string"><code>luaopen_string</code></a> (for the string library), 
- <a name="pdf-luaopen_utf8"><code>luaopen_utf8</code></a> (for the UTF8 library), 
- <a name="pdf-luaopen_table"><code>luaopen_table</code></a> (for the table library), 
- <a name="pdf-luaopen_math"><code>luaopen_math</code></a> (for the mathematical library), 
- <a name="pdf-luaopen_io"><code>luaopen_io</code></a> (for the I/O library), 
- <a name="pdf-luaopen_os"><code>luaopen_os</code></a> (for the operating system library), 
- and <a name="pdf-luaopen_debug"><code>luaopen_debug</code></a> (for the debug library). 
- These functions are declared in <a name="pdf-lualib.h"><code>lualib.h</code></a>. 
-   
-   
-   
- <h2>6.1 – <a name="6.1">Basic Functions</a></h2> 
-   
- <p> 
- The basic library provides core functions to Lua. 
- If you do not include this library in your application, 
- you should check carefully whether you need to provide 
- implementations for some of its facilities. 
-   
-   
- <p> 
- <hr><h3><a name="pdf-assert"><code>assert (v [, message])</code></a></h3> 
-   
-   
- <p> 
- Calls <a href="#pdf-error"><code>error</code></a> if 
- the value of its argument <code>v</code> is false (i.e., <b>nil</b> or <b>false</b>); 
- otherwise, returns all its arguments. 
- In case of error, 
- <code>message</code> is the error object; 
- when absent, it defaults to "<code>assertion failed!</code>" 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-collectgarbage"><code>collectgarbage ([opt [, arg]])</code></a></h3> 
-   
-   
- <p> 
- This function is a generic interface to the garbage collector. 
- It performs different functions according to its first argument, <code>opt</code>: 
-   
- <ul> 
-   
- <li><b>"<code>collect</code>": </b> 
- performs a full garbage-collection cycle. 
- This is the default option. 
- </li> 
-   
- <li><b>"<code>stop</code>": </b> 
- stops automatic execution of the garbage collector. 
- The collector will run only when explicitly invoked, 
- until a call to restart it. 
- </li> 
-   
- <li><b>"<code>restart</code>": </b> 
- restarts automatic execution of the garbage collector. 
- </li> 
-   
- <li><b>"<code>count</code>": </b> 
- returns the total memory in use by Lua in Kbytes. 
- The value has a fractional part, 
- so that it multiplied by 1024 
- gives the exact number of bytes in use by Lua 
- (except for overflows). 
- </li> 
-   
- <li><b>"<code>step</code>": </b> 
- performs a garbage-collection step. 
- The step "size" is controlled by <code>arg</code>. 
- With a zero value, 
- the collector will perform one basic (indivisible) step. 
- For non-zero values, 
- the collector will perform as if that amount of memory 
- (in KBytes) had been allocated by Lua. 
- Returns <b>true</b> if the step finished a collection cycle. 
- </li> 
-   
- <li><b>"<code>setpause</code>": </b> 
- sets <code>arg</code> as the new value for the <em>pause</em> of 
- the collector (see <a href="#2.5">§2.5</a>). 
- Returns the previous value for <em>pause</em>. 
- </li> 
-   
- <li><b>"<code>setstepmul</code>": </b> 
- sets <code>arg</code> as the new value for the <em>step multiplier</em> of 
- the collector (see <a href="#2.5">§2.5</a>). 
- Returns the previous value for <em>step</em>. 
- </li> 
-   
- <li><b>"<code>isrunning</code>": </b> 
- returns a boolean that tells whether the collector is running 
- (i.e., not stopped). 
- </li> 
-   
- </ul> 
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-dofile"><code>dofile ([filename])</code></a></h3> 
- Opens the named file and executes its contents as a Lua chunk. 
- When called without arguments, 
- <code>dofile</code> executes the contents of the standard input (<code>stdin</code>). 
- Returns all values returned by the chunk. 
- In case of errors, <code>dofile</code> propagates the error 
- to its caller (that is, <code>dofile</code> does not run in protected mode). 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-error"><code>error (message [, level])</code></a></h3> 
- Terminates the last protected function called 
- and returns <code>message</code> as the error object. 
- Function <code>error</code> never returns. 
-   
-   
- <p> 
- Usually, <code>error</code> adds some information about the error position 
- at the beginning of the message, if the message is a string. 
- The <code>level</code> argument specifies how to get the error position. 
- With level 1 (the default), the error position is where the 
- <code>error</code> function was called. 
- Level 2 points the error to where the function 
- that called <code>error</code> was called; and so on. 
- Passing a level 0 avoids the addition of error position information 
- to the message. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-_G"><code>_G</code></a></h3> 
- A global variable (not a function) that 
- holds the global environment (see <a href="#2.2">§2.2</a>). 
- Lua itself does not use this variable; 
- changing its value does not affect any environment, 
- nor vice versa. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-getmetatable"><code>getmetatable (object)</code></a></h3> 
-   
-   
- <p> 
- If <code>object</code> does not have a metatable, returns <b>nil</b>. 
- Otherwise, 
- if the object'- s metatable has a < code- >__metatable< /code- > field, 
 
- returns the associated value. 
- Otherwise, returns the metatable of the given object. 
-   
-   
-   
-   
-   
-   
- Returns three values  (- an iterator function, the table < code- >t< /code- >, and  0)
- so that the construction 
-   
-      for-  i,v in ipairs (- t )-  do < em- >body< /em- > end 
 
- will iterate over the key–value pairs 
- up to the first nil value. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-load"- >< code- >load  (- chunk  [- , chunkname  [- , mode  [- , env ]]])- < /code- >< /a- >< /h3- > 
-   
-   
- Loads a chunk. 
-   
-   
- If < code- >chunk< /code- > is a string, the chunk is this string. 
- < code- >load< /code- > calls it repeatedly to get the chunk pieces. 
- Each call to < code- >chunk< /code- > must return a string that concatenates 
- with previous results. 
- A return of an empty string, < b- >nil< /b- >, or no  value-  signals the end of the chunk. 
-   
-   
- If there are no syntactic errors, 
- returns the compiled chunk as a function; 
- otherwise, returns < b- >nil< /b- > plus the error message. 
-   
-   
- If the resulting function has upvalues, 
- the first upvalue is set to the  value-  of < code- >env< /code- >, 
- if that parameter is given, 
- or to the value of the global environment. 
- Other upvalues are initialized with < b- >nil< /b- >. 
- (When you load a main chunk, 
- the resulting function will always have exactly one upvalue, 
- the < code- >_ENV< /code- > variable  (- see < a href="#2.2"- >§ 2.2- < /a- > )- . 
- However, 
- when you load a binary chunk created from a function  (- see < a href="#pdf-string.dump"- >< code- >string.dump< /code- >< /a- > )- , 
- the resulting function can have an arbitrary number of upvalues.) 
- All upvalues are fresh, that is, 
- they are not shared with any other function. 
-   
-   
- < code- >chunkname< /code- > is used as the  name-  of the chunk  for-  error messages 
- and debug information  (- see < a href="#4.9"- >§ 4.9- < /a- > )- . 
- When absent, 
- or to "<code>=(load)</code>" otherwise. 
-   
-   
- The string < code- >mode< /code- > controls whether the chunk can be  text-  or binary 
- (that is, a precompiled chunk). 
- It may be the string "<code>b</code>" (only binary chunks), 
- "<code>t</code>" (only text chunks), 
- or "<code>bt</code>" (both binary and text). 
- The default is "<code>bt</code>". 
-   
-   
- Lua does not check the consistency of binary chunks. 
- Maliciously crafted binary chunks can crash 
- the interpreter. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-loadfile"- >< code- >loadfile  ([- filename  [- , mode  [- , env ]]])- < /code- >< /a- >< /h3- > 
-   
-   
- Similar to < a href="#pdf-load"- >< code- >load< /code- >< /a- >, 
- but gets the chunk from file < code- >filename< /code- > 
- or from the standard input, 
- if no file name is given. 
-   
-   
-   
-   
-   
-   
- Allows a program to traverse all fields of a table. 
- Its first argument is a table and its second argument 
- is an index in this table. 
- < code- >next< /code- > returns the next index of the table 
- and its associated value. 
- When called with < b- >nil< /b- > as its second argument, 
- < code- >next< /code- > returns an initial index 
- and its associated value. 
- When called with the last index, 
- or with < b- >nil< /b- > in an empty table, 
- If the second argument is absent, then it is interpreted as < b- >nil< /b- >. 
- In particular, 
- you can use < code- >next (- t )- < /code- > to check whether a table is empty. 
-   
-   
- The order in which the indices are enumerated is not specified, 
- < em- >even  for-  numeric indices< /em- >. 
- (To traverse a table in numerical order, 
- use a numerical < b- >for< /b- >. )
-   
-   
- The behavior of < code- >next< /code- > is undefined if, 
- during the traversal, 
- you assign any value to a non-existent field in the table. 
- You may however modify existing fields. 
- In particular, you may clear existing fields. 
-   
-   
-   
-   
-   
-   
- calls it with < code- >t< /code- > as argument and returns the first three 
- results from the call. 
-   
-   
- Otherwise, 
- returns three values: the < a href="#pdf-next"- >< code- >next< /code- >< /a- > function, the table < code- >t< /code- >, and < b- >nil< /b- >, 
- so that the construction 
-   
-      for-  k,v in pairs (- t )-  do < em- >body< /em- > end 
 
- will iterate over all key– value-  pairs of table < code- >t< /code- >. 
-   
-   
- See function < a href="#pdf-next"- >< code- >next< /code- >< /a- >  for-  the caveats of modifying 
- the table during its traversal. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-pcall"- >< code- >pcall  (- f  [- , arg1, ··· ])- < /code- >< /a- >< /h3- > 
-   
-   
- the given arguments in < em- >protected mode< /em- >. 
- This means that any error inside < code- >f< /code- > is not propagated; 
- instead, < code- >pcall< /code- > catches the error 
- and returns a status code. 
- Its first result is the status code (a boolean), 
- which is true if the call succeeds without errors. 
- In such case, < code- >pcall< /code- > also returns all results from the call, 
- after this first result. 
- In case of any error, < code- >pcall< /code- > returns < b- >false< /b- > plus the error message. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-print"- >< code- >print  (- ··· )- < /code- >< /a- >< /h3- > 
- Receives any number of arguments 
- and prints their values to < code- >stdout< /code- >, 
- using the < a href="#pdf-tostring"- >< code- >tostring< /code- >< /a- > function to convert each argument to a string. 
- < code- >print< /code- > is not intended  for-  formatted output, 
- but only as a quick way to show a value, 
- for instance for debugging. 
- For complete control over the output, 
- use < a href="#pdf-string.format"- >< code- >string.format< /code- >< /a- > and < a href="#pdf-io.write"- >< code- >io.write< /code- >< /a- >. 
-   
-   
-   
-   
- without invoking the < code- >__eq< /code- > metamethod. 
- Returns a boolean. 
-   
-   
-   
-   
- Gets the real  value-  of < code- >table [- index ]- < /code- >, 
- without invoking the < code- >__index< /code- > metamethod. 
-   
-   
-   
-   
- Returns the length of the  object-  < code- >v< /code- >, 
- which must be a table or a string, 
- without invoking the < code- >__len< /code- > metamethod. 
- Returns an integer. 
-   
-   
-   
-   
- without invoking the < code- >__newindex< /code- > metamethod. 
- < code- >index< /code- > any  value-  different from < b- >nil< /b- > and NaN, 
-   
-   
- This function returns < code- >table< /code- >. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-select"- >< code- >select  (- index, ··· )- < /code- >< /a- >< /h3- > 
-   
-   
- returns all arguments after argument number < code- >index< /code- >; 
- a negative number indexes from the end (-1 is the last argument). 
- and < code- >select< /code- > returns the total number of extra arguments it received. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-setmetatable"- >< code- >setmetatable  (- table, metatable )- < /code- >< /a- >< /h3- > 
-   
-   
- Sets the metatable for the given table. 
- (To change the metatable of other types from Lua code, 
- you must use the debug library  (- < a href="#6.10"- >§ 6.10- < /a- > )- . )
- removes the metatable of the given table. 
- If the original metatable has a < code- >__metatable< /code- > field, 
- raises an error. 
-   
-   
- This function returns < code- >table< /code- >. 
-   
-   
-   
-   
-   
-   
- < code- >tonumber< /code- > tries to convert its argument to a number. 
- If the argument is already a number or 
- a string convertible to a number, 
- then < code- >tonumber< /code- > returns this number; 
- otherwise, it returns < b- >nil< /b- >. 
-   
-   
- The conversion of strings can result in integers or floats, 
- according to the lexical conventions of Lua  (- see < a href="#3.1"- >§ 3.1- < /a- > )- . 
- (The string may have leading and trailing spaces and a sign.) 
-   
-   
- then < code- >e< /code- > must be a string to be interpreted as 
- an integer numeral in that base. 
- The base may be any integer between 2 and 36, inclusive. 
- In bases above 10, the letter '<code>A</code>' (in either upper or lower case) 
- represents 10, '<code>B</code>' represents 11, and so forth, 
- with '<code>Z</code>' representing 35. 
- If the string < code- >e< /code- > is not a valid numeral in the given base, 
- the function returns < b- >nil< /b- >. 
-   
-   
-   
-   
- Receives a value of any type and 
- converts it to a string in a human-readable format. 
- (For complete control of how numbers are converted, 
- use < a href="#pdf-string.format"- >< code- >string.format< /code- >< /a- >. )
-   
-   
- then < code- >tostring< /code- > calls the corresponding  value
- and uses the result of the call as its result. 
-   
-   
-   
-   
- Returns the type of its only argument, coded as a string. 
- The possible results of this function are 
- "<code>nil</code>" (- a string, not the  value-  < b- >nil< /b- > )- , 
 
- "<code>number</code>", 
- "<code>string</code>", 
- "<code>boolean</code>", 
- "<code>table</code>", 
- "<code>function</code>", 
- "<code>thread</code>", 
- and "<code>userdata</code>". 
-   
-   
-   
-   
-   
-   
- A global variable (not a function) that 
- holds a string containing the running Lua version. 
- The current value of this variable is "<code>Lua 5.3</code>". 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-xpcall"- >< code- >xpcall  (- f, msgh  [- , arg1, ··· ])- < /code- >< /a- >< /h3- > 
-   
-   
- This function is similar to < a href="#pdf-pcall"- >< code- >pcall< /code- >< /a- >, 
- except that it sets a new message handler < code- >msgh< /code- >. 
-   
-   
-   
-   
-   
-   
-   
- < h2- > 6.2-  – < a name="6.2"- >Coroutine Manipulation< /a- >< /h2- > 
-   
- This library comprises the operations to manipulate coroutines, 
- which come inside the table < a name="pdf-coroutine"- >< code- >coroutine< /code- >< /a- >. 
- See < a href="#2.6"- >§ 2.6- < /a- >  for-  a general description of coroutines. 
-   
-   
- < hr- >< h3- >< a name="pdf-coroutine.create"- >< code- >coroutine.create  (- f )- < /code- >< /a- >< /h3- > 
-   
-   
- Creates a new coroutine, with body < code- >f< /code- >. 
- Returns this new coroutine, 
- an  object-  with  type-  < code- > "thread"- < /code- >. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-coroutine.isyieldable"- >< code- >coroutine.isyieldable  ()- < /code- >< /a- >< /h3- > 
-   
-   
- Returns true when the running coroutine can yield. 
-   
-   
- A running coroutine is yieldable if it is not the main thread and 
- it is not inside a non-yieldable C function. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-coroutine.resume"- >< code- >coroutine.resume  (- co  [- , val1, ··· ])- < /code- >< /a- >< /h3- > 
-   
-   
- Starts or continues the execution of coroutine < code- >co< /code- >. 
- The first time you resume a coroutine, 
- it starts running its body. 
- The values < code- >val1< /code- >, ... are passed 
- as the arguments to the body function. 
- If the coroutine has yielded, 
- the values < code- >val1< /code- >, ... are passed 
- as the results from the yield. 
-   
-   
- If the coroutine runs without any errors, 
- (when the coroutine yields) or any values returned by the body function 
- (when the coroutine terminates). 
- If there is any error, 
- < code- >resume< /code- > returns < b- >false< /b- > plus the error message. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-coroutine.running"- >< code- >coroutine.running  ()- < /code- >< /a- >< /h3- > 
-   
-   
- Returns the running coroutine plus a boolean, 
- true when the running coroutine is the main one. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-coroutine.status"- >< code- >coroutine.status  (- co )- < /code- >< /a- >< /h3- > 
-   
-   
- Returns the status of coroutine < code- >co< /code- >, as a string: 
- if the coroutine is running  (- that is, it called < code- >status< /code- > )- ; 
- < code- > "suspended"- < /code- >, if the coroutine is suspended in a call to < code- >yield< /code- >, 
- or if it has not started running yet; 
- < code- > "normal"- < /code- > if the coroutine is active but not running 
- (that is, it has resumed another coroutine); 
- and < code- > "dead"- < /code- > if the coroutine has finished its body function, 
- or if it has stopped with an error. 
-   
-   
-   
-   
-   
-   
- Creates a new coroutine, with body < code- >f< /code- >. 
- Returns a function that resumes the coroutine each time it is called. 
- Any arguments passed to the function behave as the 
- Returns the same values returned by < code- >resume< /code- >, 
- except the first boolean. 
- In case of error, propagates the error. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-coroutine.yield"- >< code- >coroutine.yield  (- ··· )- < /code- >< /a- >< /h3- > 
-   
-   
- Suspends the execution of the calling coroutine. 
- Any arguments to < code- >yield< /code- > are passed as extra results to < code- >resume< /code- >. 
-   
-   
-   
-   
-   
-   
-   
- < h2- > 6.3-  – < a name="6.3"- >Modules< /a- >< /h2- > 
-   
- The package library provides basic 
- facilities for loading modules in Lua. 
- It exports one function directly in the global environment: 
- Everything else is exported in a table < a name="pdf-package"- >< code- >package< /code- >< /a- >. 
-   
-   
-   
-   
- Loads the given module. 
- The function starts by looking into the < a href="#pdf-package.loaded"- >< code- >package.loaded< /code- >< /a- > table 
- to determine whether < code- >modname< /code- > is already loaded. 
- If it is, then < code- >require< /code- > returns the  value-  stored 
- at < code- >package.loaded [- modname ]- < /code- >. 
- Otherwise, it tries to find a < em- >loader< /em- >  for-  the module. 
-   
-   
- To find a loader, 
- < code- >require< /code- > is guided by the < a href="#pdf-package.searchers"- >< code- >package.searchers< /code- >< /a- > sequence. 
- By changing this sequence, 
- we can change how < code- >require< /code- > looks  for-  a module. 
- The following explanation is based on the default configuration 
- for-  < a href="#pdf-package.searchers"- >< code- >package.searchers< /code- >< /a- >. 
 
-   
-   
- If it has a value, 
- this value (which must be a function) is the loader. 
- Otherwise < code- >require< /code- > searches  for-  a Lua loader using the 
- path stored in < a href="#pdf-package.path"- >< code- >package.path< /code- >< /a- >. 
- If that also fails, it searches for a C loader using the 
- path stored in < a href="#pdf-package.cpath"- >< code- >package.cpath< /code- >< /a- >. 
- If that also fails, 
- it tries an < em- >all-in-one< /em- > loader  (- see < a href="#pdf-package.searchers"- >< code- >package.searchers< /code- >< /a- > )- . 
-   
-   
- Once a loader is found, 
- < code- >require< /code- > calls the loader with two arguments: 
- < code- >modname< /code- > and an extra  value-  dependent on how it got the loader. 
- (If the loader came from a file, 
- this extra value is the file name.) 
- If the loader returns any non-nil value, 
- < code- >require< /code- > assigns the returned  value-  to < code- >package.loaded [- modname ]- < /code- >. 
- If the loader does not return a non-nil value and 
- has not assigned any  value-  to < code- >package.loaded [- modname ]- < /code- >, 
- then < code- >require< /code- > assigns < b- >true< /b- > to this entry. 
- In any case, < code- >require< /code- > returns the 
- final  value-  of < code- >package.loaded [- modname ]- < /code- >. 
-   
-   
- If there is any error loading or running the module, 
- or if it cannot find any loader for the module, 
- then < code- >require< /code- > raises an error. 
-   
-   
-   
-   
-   
-   
- A string describing some compile-time configurations for packages. 
- This string is a sequence of lines: 
-   
-   
- < li- >The first line is the directory separator string. 
- Default is  '<code>\</code>' for-  Windows and  '<code>/</code>' for-  all other systems.< /li- > 
-   
- < li- >The second line is the character that separates templates in a path. 
- Default is  '<code>;</code>'- .< /li- > 
-   
- < li- >The third line is the string that marks the 
- substitution points in a template. 
- Default is  '<code>?</code>'- .< /li- > 
-   
- < li- >The fourth line is a string that, in a path in Windows, 
- is replaced by the executable's directory. 
-   
- <li>The fifth line is a mark to ignore all text after it 
- when building the <code>luaopen_</code> function name. 
-   
- </ul> 
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-package.cpath"><code>package.cpath</code></a></h3> 
-   
-   
- <p> 
- The path used by <a href="#pdf-require"><code>require</code></a> to search for a C loader. 
-   
-   
- <p> 
- Lua initializes the C path <a href="#pdf-package.cpath"><code>package.cpath</code></a> in the same way 
- it initializes the Lua path <a href="#pdf-package.path"><code>package.path</code></a>, 
- using the environment variable <a name="pdf-LUA_CPATH_5_3"><code>LUA_CPATH_5_3</code></a>, 
- or the environment variable <a name="pdf-LUA_CPATH"><code>LUA_CPATH</code></a>, 
- or a default path defined in <code>luaconf.h</code>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-package.loaded"><code>package.loaded</code></a></h3> 
-   
-   
- <p> 
- A table used by <a href="#pdf-require"><code>require</code></a> to control which 
- modules are already loaded. 
- When you require a module <code>modname</code> and 
- <code>package.loaded[modname]</code> is not false, 
- <a href="#pdf-require"><code>require</code></a> simply returns the value stored there. 
-   
-   
- <p> 
- This variable is only a reference to the real table; 
- assignments to this variable do not change the 
- table used by <a href="#pdf-require"><code>require</code></a>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-package.loadlib"><code>package.loadlib (libname, funcname)</code></a></h3> 
-   
-   
- <p> 
- Dynamically links the host program with the C library <code>libname</code>. 
-   
-   
- <p> 
- If <code>funcname</code> is "<code>*</code>", 
- then it only links with the library, 
- making the symbols exported by the library 
- available to other dynamically linked libraries. 
- Otherwise, 
- it looks for a function <code>funcname</code> inside the library 
- and returns this function as a C function. 
- So, <code>funcname</code> must follow the <a href="#lua_CFunction"><code>lua_CFunction</code></a> prototype 
- (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>). 
-   
-   
- <p> 
- This is a low-level function. 
- It completely bypasses the package and module system. 
- Unlike <a href="#pdf-require"><code>require</code></a>, 
- it does not perform any path searching and 
- does not automatically adds extensions. 
- <code>libname</code> must be the complete file name of the C library, 
- including if necessary a path and an extension. 
- <code>funcname</code> must be the exact name exported by the C library 
- (which may depend on the C compiler and linker used). 
-   
-   
- <p> 
- This function is not supported by Standard C. 
- As such, it is only available on some platforms 
- (Windows, Linux, Mac OS X, Solaris, BSD, 
- plus other Unix systems that support the <code>dlfcn</code> standard). 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-package.path"><code>package.path</code></a></h3> 
-   
-   
- <p> 
- The path used by <a href="#pdf-require"><code>require</code></a> to search for a Lua loader. 
-   
-   
- <p> 
- At start-up, Lua initializes this variable with 
- the value of the environment variable <a name="pdf-LUA_PATH_5_3"><code>LUA_PATH_5_3</code></a> or 
- the environment variable <a name="pdf-LUA_PATH"><code>LUA_PATH</code></a> or 
- with a default path defined in <code>luaconf.h</code>, 
- if those environment variables are not defined. 
- Any "<code>;;</code>" in the value of the environment variable 
- is replaced by the default path. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-package.preload"><code>package.preload</code></a></h3> 
-   
-   
- <p> 
- A table to store loaders for specific modules 
- (see <a href="#pdf-require"><code>require</code></a>). 
-   
-   
- <p> 
- This variable is only a reference to the real table; 
- assignments to this variable do not change the 
- table used by <a href="#pdf-require"><code>require</code></a>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-package.searchers"><code>package.searchers</code></a></h3> 
-   
-   
- <p> 
- A table used by <a href="#pdf-require"><code>require</code></a> to control how to load modules. 
-   
-   
- <p> 
- Each entry in this table is a <em>searcher function</em>. 
- When looking for a module, 
- <a href="#pdf-require"><code>require</code></a> calls each of these searchers in ascending order, 
- with the module name (the argument given to <a href="#pdf-require"><code>require</code></a>) as its 
- sole parameter. 
- The function can return another function (the module <em>loader</em>) 
- plus an extra value that will be passed to that loader, 
- or a string explaining why it did not find that module 
- (or <b>nil</b> if it has nothing to say). 
-   
-   
- <p> 
- Lua initializes this table with four searcher functions. 
-   
-   
- <p> 
- The first searcher simply looks for a loader in the 
- <a href="#pdf-package.preload"><code>package.preload</code></a> table. 
-   
-   
- <p> 
- The second searcher looks for a loader as a Lua library, 
- using the path stored at <a href="#pdf-package.path"><code>package.path</code></a>. 
- The search is done as described in function <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>. 
-   
-   
- <p> 
- The third searcher looks for a loader as a C library, 
- using the path given by the variable <a href="#pdf-package.cpath"><code>package.cpath</code></a>. 
- Again, 
- the search is done as described in function <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>. 
- For instance, 
- if the C path is the string 
-   
- <pre> 
-      "./?.so;./?.dll;/usr/local/?/init.so" 
- </pre><p> 
- the searcher for module <code>foo</code> 
- will try to open the files <code>./foo.so</code>, <code>./foo.dll</code>, 
- and <code>/usr/local/foo/init.so</code>, in that order. 
- Once it finds a C library, 
- this searcher first uses a dynamic link facility to link the 
- application with the library. 
- Then it tries to find a C function inside the library to 
- be used as the loader. 
- The name of this C function is the string "<code>luaopen_</code>" 
- concatenated with a copy of the module name where each dot 
- is replaced by an underscore. 
- Moreover, if the module name has a hyphen, 
- its suffix after (and including) the first hyphen is removed. 
- For instance, if the module name is <code>a.b.c-v2.1</code>, 
- the function name will be <code>luaopen_a_b_c</code>. 
-   
-   
- <p> 
- The fourth searcher tries an <em>all-in-one loader</em>. 
- It searches the C path for a library for 
- the root name of the given module. 
- For instance, when requiring <code>a.b.c</code>, 
- it will search for a C library for <code>a</code>. 
- If found, it looks into it for an open function for 
- the submodule; 
- in our example, that would be <code>luaopen_a_b_c</code>. 
- With this facility, a package can pack several C submodules 
- into one single library, 
- with each submodule keeping its original open function. 
-   
-   
- <p> 
- All searchers except the first one (preload) return as the extra value 
- the file name where the module was found, 
- as returned by <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>. 
- The first searcher returns no extra value. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-package.searchpath"><code>package.searchpath (name, path [, sep [, rep]])</code></a></h3> 
-   
-   
- <p> 
- Searches for the given <code>name</code> in the given <code>path</code>. 
-   
-   
- <p> 
- A path is a string containing a sequence of 
- <em>templates</em> separated by semicolons. 
- For each template, 
- the function replaces each interrogation mark (if any) 
- in the template with a copy of <code>name</code> 
- wherein all occurrences of <code>sep</code> 
- (a dot, by default) 
- were replaced by <code>rep</code> 
- (the system's directory separator, by default), 
- and then tries to open the resulting file name. 
-   
-   
- For instance, if the path is the string 
-   
-      "./?.lua;./?.lc;/usr/local/?/init.lua" 
- the search  for-  the  name-  < code- >foo.a< /code- > 
- will try to open the files 
- < code- > /- usr /- local /- foo /- a /- init.lua< /code- >, in that order. 
-   
-   
- Returns the resulting name of the first file that it can 
- open in read mode (after closing the file), 
- or < b- >nil< /b- > plus an error message if none succeeds. 
- (This error message lists all file names it tried to open.) 
-   
-   
-   
-   
-   
-   
-   
- < h2- > 6.4-  – < a name="6.4"- >String Manipulation< /a- >< /h2- > 
-   
- This library provides generic functions for string manipulation, 
- such as finding and extracting substrings, and pattern matching. 
- When indexing a string in Lua, the first character is at position 1 
- (not at 0, as in C). 
- Indices are allowed to be negative and are interpreted as indexing backwards, 
- from the end of the string. 
- Thus, the last character is at position -1, and so on. 
-   
-   
- The string library provides all its functions inside the table 
- It also sets a metatable for strings 
- Therefore, you can use the string functions in object-oriented style. 
- For-  instance, < code- >string.byte (- s,i )- < /code- > 
 
- can be written as < code- >s:byte (- i )- < /code- >. 
-   
-   
- The string library assumes one-byte character encodings. 
-   
-   
- < hr- >< h3- >< a name="pdf-string.byte"- >< code- >string.byte  (- s  [- , i  [- , j ]])- < /code- >< /a- >< /h3- > 
- Returns the internal numeric codes of the characters < code- >s [- i ]- < /code- >, 
- The default  value for-  < code- >i< /code- > is  1- ; 
- These indices are corrected 
- following the same  rules-  of function < a href="#pdf-string.sub"- >< code- >string.sub< /code- >< /a- >. 
-   
-   
- Numeric codes are not necessarily portable across platforms. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-string.char"- >< code- >string. char (- ··· )- < /code- >< /a- >< /h3- > 
- Receives zero or more integers. 
- Returns a string with length equal to the number of arguments, 
- in which each character has the internal numeric code equal 
- to its corresponding argument. 
-   
-   
- Numeric codes are not necessarily portable across platforms. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-string.dump"- >< code- >string.dump  (- function  [- , strip ])- < /code- >< /a- >< /h3- > 
-   
-   
- Returns a string containing a binary representation 
- (- a < em- >binary chunk< /em- > )
 
- of the given function, 
- so that a later < a href="#pdf-load"- >< code- >load< /code- >< /a- > on this string returns 
- a copy of the function (but with new upvalues). 
- the binary representation may not include all debug information 
- about the function, 
- to save space. 
-   
-   
- Functions with upvalues have only their number of upvalues saved. 
- When (re)loaded, 
- those upvalues receive fresh instances containing < b- >nil< /b- >. 
- (You can use the debug library to serialize 
- and reload the upvalues of a function 
- in a way adequate to your needs.) 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-string.find"- >< code- >string.find  (- s, pattern  [- , init  [- , plain ]])- < /code- >< /a- >< /h3- > 
-   
-   
- Looks for the first match of 
- If it finds a match, then < code- >find< /code- > returns the indices of < code- >s< /code- > 
- where this occurrence starts and ends; 
- otherwise, it returns < b- >nil< /b- >. 
- A third, optional numeric argument < code- >init< /code- > specifies 
- where to start the search; 
- its default value is 1 and can be negative. 
- A  value-  of < b- >true< /b- > as a fourth, optional argument < code- >plain< /code- > 
- turns off the pattern matching facilities, 
- so the function does a plain "find substring" operation, 
- with no characters in < code- >pattern< /code- > being considered magic. 
- Note that if < code- >plain< /code- > is given, then < code- >init< /code- > must be given as well. 
-   
-   
- If the pattern has captures, 
- then in a successful match 
- the captured values are also returned, 
- after the two indices. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-string.format"- >< code- >string.format  (- formatstring, ··· )- < /code- >< /a- >< /h3- > 
-   
-   
- Returns a formatted version of its variable number of arguments 
- following the description given in its first argument (which must be a string). 
- The format string follows the same  rules-  as the ISO C function < code- >sprintf< /code- >. 
- The only differences are that the options/modifiers 
- and that there is an extra option, < code- >q< /code- >. 
-   
-   
- The < code- >q< /code- > option formats a string between double quotes, 
- using escape sequences when necessary to ensure that 
- it can safely be read back by the Lua interpreter. 
- For instance, the call 
-   
-      string.format('%q', 'a string with "quotes" and \n new line') 
- may produce the string: 
-   
-      "a string with \"quotes\" and \ 
-       new line" 
-   
- Options 
- expect an integer. 
- When Lua is compiled with a C89 compiler, 
- do not support any modifier (flags, width, length). 
-   
-   
- if its argument is not a string, 
- it is converted to one following the same  rules-  of < a href="#pdf-tostring"- >< code- >tostring< /code- >< /a- >. 
- If the option has any modifier (flags, width, length), 
- the string argument should not contain embedded zeros. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-string.gmatch"- >< code- >string.gmatch  (- s, pattern )- < /code- >< /a- >< /h3- > 
- Returns an iterator function that, 
- each time it is called, 
- returns the next captures from < code- >pattern< /code- >  (- see < a href="#6.4.1"- >§6.4.1< /a- > )
- If < code- >pattern< /code- > specifies no captures, 
- then the whole match is produced in each call. 
-   
-   
- As an example, the following loop 
- will iterate over all the words from string < code- >s< /code- >, 
- printing one per line: 
-   
-      s = "hello world from Lua" 
-      for w in string.gmatch(s, "%a+") do 
-        print(w) 
-      end 
- The next example collects all pairs < code- >key =- value< /code- > from the 
- given string into a table: 
-   
-      t = {} 
-      s = "from=world, to=Lua" 
-      for k, v in string.gmatch(s, "(%w+)=(%w+)") do 
-        t[k] = v 
-      end 
-   
- For this function, a caret '<code>^</code>' at the start of a pattern does not 
- work as an anchor, as this would prevent the iteration. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-string.gsub"- >< code- >string.gsub  (- s, pattern, repl  [- , n ])- < /code- >< /a- >< /h3- > 
- in which all  (- or the first < code- >n< /code- >, if given )
- occurrences of the < code- >pattern< /code- >  (- see < a href="#6.4.1"- >§6.4.1< /a- > )-  have been 
- replaced by a replacement string specified by < code- >repl< /code- >, 
- which can be a string, a table, or a function. 
- < code- >gsub< /code- > also returns, as its second  value- , 
- the total number of matches that occurred. 
- The  name-  < code- >gsub< /code- > comes from < em- >Global SUBstitution< /em- >. 
-   
-   
- If < code- >repl< /code- > is a string, then its  value-  is used  for-  replacement. 
- The character < code- >%< /code- > works as an escape character: 
- with < em- >d< /em- > between  1-  and  9- , 
- stands  for-  the  value-  of the < em- >d< /em- >-th captured substring. 
- The sequence < code- >%0< /code- > stands  for-  the whole match. 
-   
-   
- If < code- >repl< /code- > is a table, then the table is queried  for-  every match, 
- using the first capture as the key. 
-   
-   
- If < code- >repl< /code- > is a function, then this function is called every time a 
- match occurs, with all captured substrings passed as arguments, 
- in order. 
-   
-   
- In any case, 
- if the pattern specifies no captures, 
- then it behaves as if the whole pattern was inside a capture. 
-   
-   
- If the value returned by the table query or by the function call 
- is a string or a number, 
- then it is used as the replacement string; 
- otherwise, if it is < b- >false< /b- > or < b- >nil< /b- >, 
- then there is no replacement 
- (that is, the original match is kept in the string). 
-   
-   
- Here are some examples: 
-   
-      x = string.gsub("hello world", "(%w+)", "%1 %1") 
-      --> x="hello hello world world" 
-       
-      x = string.gsub("hello world", "%w+", "%0 %0", 1) 
-      --> x="hello hello world" 
-       
-      x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1") 
-      --> x="world hello Lua from" 
-       
-      x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv) 
-      --> x="home = /home/roberto, user = roberto" 
-       
-      x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s) 
-            return load(s)() 
-          end) 
-      --> x="4+5 = 9" 
-       
-      local t = {name="lua", version="5.3"} 
-      x = string.gsub("$name-$version.tar.gz", "%$(%w+)", t) 
-      --> x="lua-5.3.tar.gz" 
-   
-   
-   
- Receives a string and returns its length. 
- The empty string < code- > ""- < /code- > has length  0- . 
- Embedded zeros are counted, 
- so < code- > "a\000bc\000"- < /code- > has length  5- . 
-   
-   
-   
-   
- Receives a string and returns a copy of this string with all 
- uppercase letters changed to lowercase. 
- All other characters are left unchanged. 
- The definition of what an uppercase letter is depends on the current locale. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-string.match"- >< code- >string.match  (- s, pattern  [- , init ])- < /code- >< /a- >< /h3- > 
- Looks  for-  the first < em- >match< /em- > of 
- If it finds one, then < code- >match< /code- > returns 
- the captures from the pattern; 
- otherwise it returns < b- >nil< /b- >. 
- If < code- >pattern< /code- > specifies no captures, 
- then the whole match is returned. 
- A third, optional numeric argument < code- >init< /code- > specifies 
- where to start the search; 
- its default value is 1 and can be negative. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-string.pack"- >< code- >string.pack  (- fmt, v1, v2, ··· )- < /code- >< /a- >< /h3- > 
-   
-   
- Returns a binary string containing the values < code- >v1< /code- >, < code- >v2< /code- >, etc. 
- packed (that is, serialized in binary form) 
- according to the format string < code- >fmt< /code- >  (- see < a href="#6.4.2"- >§6.4.2< /a- > )- . 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-string.packsize"- >< code- >string.packsize  (- fmt )- < /code- >< /a- >< /h3- > 
-   
-   
- Returns the  size-  of a string resulting from < a href="#pdf-string.pack"- >< code- >string.pack< /code- >< /a- > 
- with the given format. 
- The format string cannot have the variable-length options 
- '<code>s</code>'-  or  '<code>z</code>' (- see < a href="#6.4.2"- >§6.4.2< /a- > )- . 
 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-string.rep"- >< code- >string.rep  (- s, n  [- , sep ])- < /code- >< /a- >< /h3- > 
- Returns a string that is the concatenation of < code- >n< /code- > copies of 
- The default  value for-  < code- >sep< /code- > is the empty string 
- (that is, no separator). 
- Returns the empty string if < code- >n< /code- > is not positive. 
-   
-   
- (Note that it is very easy to exhaust the memory of your machine 
- with a single call to this function.) 
-   
-   
-   
-   
- Returns a string that is the string < code- >s< /code- > reversed. 
-   
-   
-   
-   
- Returns the substring of < code- >s< /code- > that 
- If < code- >j< /code- > is absent, then it is assumed to be equal to - 1
- (which is the same as the string length). 
- In particular, 
-   
-   
- If, after the translation of negative indices, 
- it is corrected to 1. 
- If < code- >j< /code- > is greater than the string length, 
- it is corrected to that length. 
- If, after these corrections, 
- the function returns the empty string. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-string.unpack"- >< code- >string.unpack  (- fmt, s  [- , pos ])- < /code- >< /a- >< /h3- > 
-   
-   
- Returns the values packed in string < code- >s< /code- >  (- see < a href="#pdf-string.pack"- >< code- >string.pack< /code- >< /a- > )
- according to the format string < code- >fmt< /code- >  (- see < a href="#6.4.2"- >§6.4.2< /a- > )- . 
- An optional < code- >pos< /code- > marks where 
- to  start-  reading in < code- >s< /code- >  (- default is  1)- . 
- After the read values, 
- this function also returns the index of the first unread byte in < code- >s< /code- >. 
-   
-   
-   
-   
- Receives a string and returns a copy of this string with all 
- lowercase letters changed to uppercase. 
- All other characters are left unchanged. 
- The definition of what a lowercase letter is depends on the current locale. 
-   
-   
-   
-   
-   
- < h3- >6.4.1 – < a name="6.4.1"- >Patterns< /a- >< /h3- > 
-   
- Patterns in Lua are described by regular strings, 
- which are interpreted as patterns by the pattern-matching functions 
- < a href="#pdf-string.find"- >< code- >string.find< /code- >< /a- >, 
- < a href="#pdf-string.gmatch"- >< code- >string.gmatch< /code- >< /a- >, 
- < a href="#pdf-string.gsub"- >< code- >string.gsub< /code- >< /a- >, 
- and < a href="#pdf-string.match"- >< code- >string.match< /code- >< /a- >. 
- This section describes the syntax and the meaning 
- (that is, what they match) of these strings. 
-   
-   
-   
- < h4- >Character  Class- :< /h4- >< p- > 
- A < em- >character class< /em- > is used to represent a set of characters. 
- The following combinations are allowed in describing a character class: 
-   
-   
- (- where < em- >x< /em- > is not one of the < em- >magic characters< /em- > 
 
- represents the character < em- >x< /em- > itself. 
-   
-   
-   
-   
-   
- < li- >< b- >< code- >%g< /code- >: < /b- > represents all printable characters except space.< /li- > 
-   
-   
- < li- >< b- >< code- >%p< /code- >: < /b- > represents all punctuation characters.< /li- > 
-   
-   
-   
- < li- >< b- >< code- >%w< /code- >: < /b- > represents all alphanumeric characters.< /li- > 
-   
-   
- represents the character < em- >x< /em- >. 
- This is the standard way to escape the magic characters. 
- Any non-alphanumeric character 
- (including all punctuation characters, even the non-magical) 
- can be preceded by a '<code>%</code>' 
- when used to represent itself in a pattern. 
-   
- represents the class which is the union of all 
- characters in < em- >set< /em- >. 
- A range of characters can be specified by 
- separating the end characters of the range, 
- in ascending order, with a '<code>-</code>'. 
- All classes < code- >%< /code- >< em- >x< /em- > described above can also be used as 
- components in < em- >set< /em- >. 
- All other characters in < em- >set< /em- > represent themselves. 
- represents all alphanumeric characters plus the underscore, 
- < code- > [0- - 7]- < /code- > represents the octal digits, 
- and < code- > [0- - 7- %l%- ]- < /code- > represents the octal digits plus 
- the lowercase letters plus the '<code>-</code>' character. 
-   
-   
- You can put a closing square bracket in a set 
- by positioning it as the first character in the set. 
- You can put a hyphen in a set 
- by positioning it as the first or the last character in the set. 
- (You can also use an escape for both cases.) 
-   
-   
- The interaction between ranges and classes is not defined. 
- have no meaning. 
-   
- represents the complement of < em- >set< /em- >, 
- where < em- >set< /em- > is interpreted as above. 
-   
- For-  all classes represented by single letters  (- < code- >%a< /code- >, < code- >%c< /code- >, etc. )- , 
 
- the corresponding uppercase letter represents the complement of the class. 
- For-  instance, < code- >%S< /code- > represents all non-space characters. 
 
-   
-   
- The definitions of letter, space, and other character groups 
- depend on the current locale. 
- In particular, the  class-  < code- > [- a-z ]- < /code- > may not be equivalent to < code- >%l< /code- >. 
-   
-   
-   
-   
-   
- < h4- >Pattern Item:< /h4- >< p- > 
- A < em- >pattern item< /em- > can be 
-   
-   
- a single character class, 
- which matches any single character in the class; 
-   
- a single character class followed by '<code>*</code>', 
- which matches zero or more repetitions of characters in the class. 
- These repetition items will always match the longest possible sequence; 
-   
- a single character class followed by '<code>+</code>', 
- which matches one or more repetitions of characters in the class. 
- These repetition items will always match the longest possible sequence; 
-   
- a single character class followed by '<code>-</code>', 
- which also matches zero or more repetitions of characters in the class. 
- Unlike '<code>*</code>', 
- these repetition items will always match the shortest possible sequence; 
-   
- a single character class followed by '<code>?</code>', 
- which matches zero or one occurrence of a character in the class. 
- It always matches one occurrence if possible; 
-   
- such item matches a substring equal to the < em- >n< /em- >-th captured string 
- (see below); 
-   
- such item matches strings that  start-  with < em- >x< /em- >, end with < em- >y< /em- >, 
- and where the < em- >x< /em- > and < em- >y< /em- > are < em- >balanced< /em- >. 
- This means that, if one reads the string from left to right, 
- the ending < em- >y< /em- > is the first < em- >y< /em- > where the count reaches  0- . 
- For-  instance, the item < code- >%b ()- < /code- > matches expressions with 
 
- balanced parentheses. 
-   
- such item matches an empty string at any position such that 
- the next character belongs to < em- >set< /em- > 
- and the previous character does not belong to < em- >set< /em- >. 
- The set < em- >set< /em- > is interpreted as previously described. 
- The beginning and the end of the subject are handled as if 
- they were the character '<code>\0</code>'. 
-   
-   
-   
-   
-   
- A < em- >pattern< /em- > is a sequence of pattern items. 
- A caret '<code>^</code>' at the beginning of a pattern anchors the match at the 
- beginning of the subject string. 
- A '<code>$</code>' at the end of a pattern anchors the match at the 
- end of the subject string. 
- At other positions, 
- '<code>^</code>' and '<code>$</code>' have no special meaning and represent themselves. 
-   
-   
-   
-   
-   
- A pattern can contain sub-patterns enclosed in parentheses; 
- they describe < em- >captures< /em- >. 
- When a match succeeds, the substrings of the subject string 
- that match captures are stored  (- < em- >captured< /em- > ) for-  future use. 
- Captures are numbered according to their left parentheses. 
- For-  instance, in the pattern < code- > "(a*(.)%w(%s*))"- < /code- >, 
 
- the part of the string matching < code- > "a*(.)%w(%s*)"- < /code- > is 
- stored as the first capture (and therefore has number 1); 
- the character matching "<code>.</code>" is captured with number 2, 
- and the part matching "<code>%s*</code>" has number 3. 
-   
-   
- As a special case, the empty capture < code- > ()- < /code- > captures 
- the current string position (a number). 
- For-  instance, if we apply the pattern < code- > "()aa()"- < /code- > on the 
 
- string < code- > "flaaap"- < /code- >, there will be two captures:  3-  and  5- . 
-   
-   
-   
-   
-   
-   
-   
- < h3- >6.4.2 – < a name="6.4.2"- >Format Strings  for-  Pack and Unpack< /a- >< /h3- > 
-   
- The first argument to < a href="#pdf-string.pack"- >< code- >string.pack< /code- >< /a- >, 
- < a href="#pdf-string.packsize"- >< code- >string.packsize< /code- >< /a- >, and < a href="#pdf-string.unpack"- >< code- >string.unpack< /code- >< /a- > 
- is a format string, 
- which describes the layout of the structure being created or read. 
-   
-   
- A format string is a sequence of conversion options. 
- The conversion options are as follows: 
-   
- (- default is native alignment )- < /li- > 
 
- (- default is native  size)- < /li- > 
 
- (- default is native  size)- < /li- > 
 
- coded as an unsigned integer with < code- >n< /code- > bytes 
- (- which is otherwise ignored )- < /li- > 
 
- < li- >< b- > '<code> </code>'- : < /b- > (- empty space )-  ignored< /li- > 
- (A "<code>[<em>n</em>]</code>" means an optional integral numeral.) 
- Except for padding, spaces, and configurations 
- (options "<code>xX <=>!</code>"), 
- each option corresponds to an argument  (- in < a href="#pdf-string.pack"- >< code- >string.pack< /code- >< /a- > )
- or a result  (- in < a href="#pdf-string.unpack"- >< code- >string.unpack< /code- >< /a- > )- . 
-   
-   
- For options "<code>!<em>n</em></code>", "<code>s<em>n</em></code>", "<code>i<em>n</em></code>", and "<code>I<em>n</em></code>", 
- < code- >n< /code- > can be any integer between  1-  and  16- . 
- All integral options check overflows; 
- < a href="#pdf-string.pack"- >< code- >string.pack< /code- >< /a- > checks whether the given  value-  fits in the given  size- ; 
- < a href="#pdf-string.unpack"- >< code- >string.unpack< /code- >< /a- > checks whether the read  value-  fits in a Lua integer. 
-   
-   
- Any format string starts as if prefixed by "<code>!1=</code>", 
- that is, 
- with maximum alignment of 1 (no alignment) 
- and native endianness. 
-   
-   
- Alignment works as follows: 
- For each option, 
- the format gets extra padding until the data starts 
- at an offset that is a multiple of the minimum between the 
- option size and the maximum alignment; 
- this minimum must be a power of 2. 
- Options "<code>c</code>" and "<code>z</code>" are not aligned; 
- option "<code>s</code>" follows the alignment of its starting integer. 
-   
-   
- All padding is filled with zeros by < a href="#pdf-string.pack"- >< code- >string.pack< /code- >< /a- > 
- (- and ignored by < a href="#pdf-string.unpack"- >< code- >string.unpack< /code- >< /a- > )- . 
 
-   
-   
-   
-   
-   
-   
-   
- < h2- > 6.5-  – < a name="6.5"- >UTF- 8-  Support< /a- >< /h2- > 
-   
- This library provides basic support for UTF-8 encoding. 
- It provides all its functions inside the table < a name="pdf-utf8"- >< code- >utf8< /code- >< /a- >. 
- This library does not provide any support for Unicode other 
- than the handling of the encoding. 
- Any operation that needs the meaning of a character, 
- such as character classification, is outside its scope. 
-   
-   
- Unless stated otherwise, 
- all functions that expect a byte position as a parameter 
- assume that the given position is either the start of a byte sequence 
- or one plus the length of the subject string. 
- As in the string library, 
- negative indices count from the end of the string. 
-   
-   
- < hr- >< h3- >< a name="pdf-utf8.char"- >< code- >utf8. char (- ··· )- < /code- >< /a- >< /h3- > 
- Receives zero or more integers, 
- converts each one to its corresponding UTF-8 byte sequence 
- and returns a string with the concatenation of all these sequences. 
-   
-   
-   
-   
- The pattern (a string, not a function) "<code>[\0-\x7F\xC2-\xF4][\x80-\xBF]*</code>" 
- (- see < a href="#6.4.1"- >§6.4.1< /a- > )- , 
 
- which matches exactly one UTF-8 byte sequence, 
- assuming that the subject is a valid UTF-8 string. 
-   
-   
-   
-   
-   
-   
- Returns values so that the construction 
-   
-      for-  p, c in utf8.codes (- s )-  do < em- >body< /em- > end 
 
- will iterate over all characters in string < code- >s< /code- >, 
- with < code- >p< /code- > being the position  (- in bytes )-  and < code- >c< /code- > the  code-  point 
- of each character. 
- It raises an error if it meets any invalid byte sequence. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-utf8.codepoint"- >< code- >utf8.codepoint  (- s  [- , i  [- , j ]])- < /code- >< /a- >< /h3- > 
- Returns the codepoints  (- as integers )-  from all characters in < code- >s< /code- > 
- that  start-  between byte position < code- >i< /code- > and < code- >j< /code- >  (- both included )- . 
- It raises an error if it meets any invalid byte sequence. 
-   
-   
-   
-   
- Returns the number of UTF- 8-  characters in string < code- >s< /code- > 
- that  start-  between positions < code- >i< /code- > and < code- >j< /code- >  (- both inclusive )- . 
- If it finds any invalid byte sequence, 
- returns a false value plus the position of the first invalid byte. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-utf8.offset"- >< code- >utf8.offset  (- s, n  [- , i ])- < /code- >< /a- >< /h3- > 
- Returns the position (in bytes) where the encoding of the 
- (- counting from position < code- >i< /code- > )-  starts. 
 
- so that < code- >utf8.offset (- s, -n )- < /code- > gets the offset of the 
- < code- >n< /code- >-th character from the end of the string. 
- If the specified character is neither in the subject 
- nor right after its end, 
- the function returns < b- >nil< /b- >. 
-   
-   
- As a special case, 
- when < code- >n< /code- > is  0-  the function returns the  start-  of the encoding 
-   
-   
- This function assumes that < code- >s< /code- > is a valid UTF- 8-  string. 
-   
-   
-   
-   
-   
-   
-   
- < h2- > 6.6-  – < a name="6.6"- >Table Manipulation< /a- >< /h2- > 
-   
- This library provides generic functions for table manipulation. 
- It provides all its functions inside the table < a name="pdf-table"- >< code- >table< /code- >< /a- >. 
-   
-   
- Remember that, whenever an operation needs the length of a table, 
- all caveats about the length operator apply  (- see < a href="#3.4.7"- >§3.4.7< /a- > )- . 
- All functions ignore non-numeric keys 
- in the tables given as arguments. 
-   
-   
- < hr- >< h3- >< a name="pdf-table.concat"- >< code- >table.concat  (- list  [- , sep  [- , i  [- , j ]]])- < /code- >< /a- >< /h3- > 
-   
-   
- Given a list where all elements are strings or numbers, 
- returns the string < code- >list [- i ]- ..sep..list [- i+ 1]-  ··· sep..list [- j ]- < /code- >. 
- The default  value for-  < code- >sep< /code- > is the empty string, 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-table.insert"- >< code- >table.insert  (- list,  [- pos, ] value)- < /code- >< /a- >< /h3- > 
-   
-   
- shifting up the elements 
- < code- >list [- pos ]- , list [- pos+ 1]- , ···, list [- #list ]- < /code- >. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-table.move"- >< code- >table.move  (- a1, f, e, t  [- ,a2 ])- < /code- >< /a- >< /h3- > 
-   
-   
- performing the equivalent to the following 
- multiple assignment: 
- < code- >a2 [- t ]- ,···  =-  a1 [- f ]- ,···,a1 [- e ]- < /code- >. 
- The destination range can overlap with the source range. 
- The number of elements to be moved must fit in a Lua integer. 
-   
-   
- Returns the destination table < code- >a2< /code- >. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-table.pack"- >< code- >table.pack  (- ··· )- < /code- >< /a- >< /h3- > 
-   
-   
- Returns a new table with all arguments stored into keys 1, 2, etc. 
- and with a field "<code>n</code>" with the total number of arguments. 
- Note that the resulting table may not be a sequence. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-table.remove"- >< code- >table.remove  (- list  [- , pos ])- < /code- >< /a- >< /h3- > 
-   
-   
- returning the value of the removed element. 
- it shifts down the elements 
- < code- >list [- pos+ 1]- , list [- pos+ 2]- , ···, list [- #list ]- < /code- > 
- and erases element < code- >list [- #list ]- < /code- >; 
- in those cases, the function erases the element < code- >list [- pos ]- < /code- >. 
-   
-   
- so that a call < code- >table.remove (- l )- < /code- > removes the last element 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-table.sort"- >< code- >table.sort  (- list  [- , comp ])- < /code- >< /a- >< /h3- > 
-   
-   
- Sorts list elements in a given order, < em- >in-place< /em- >, 
- then it must be a function that receives two list elements 
- and returns true when the first element must come 
- before the second in the final order 
- (so that, after the sort, 
- then the standard Lua operator < code- ><< /code- > is used instead. 
-   
-   
- Note that the < code- >comp< /code- > function must define 
- a strict partial order over the elements in the list; 
- that is, it must be asymmetric and transitive. 
- Otherwise, no valid sort may be possible. 
-   
-   
- The sort algorithm is not stable: 
- elements considered equal by the given order 
- may have their relative positions changed by the sort. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-table.unpack"- >< code- >table.unpack  (- list  [- , i  [- , j ]])- < /code- >< /a- >< /h3- > 
-   
-   
- Returns the elements from the given list. 
- This function is equivalent to 
-   
-      return list[i], list[i+1], ···, list[j] 
-   
-   
-   
-   
-   
-   
-   
- < h2- > 6.7-  – < a name="6.7"- >Mathematical Functions< /a- >< /h2- > 
-   
- This library provides basic mathematical functions. 
- It provides all its functions and constants inside the table < a name="pdf-math"- >< code- >math< /code- >< /a- >. 
- Functions with the annotation "<code>integer/float</code>" give 
- integer results for integer arguments 
- and float results for float (or mixed) arguments. 
- Rounding functions 
- (- < a href="#pdf-math.ceil"- >< code- >math.ceil< /code- >< /a- >, < a href="#pdf-math.floor"- >< code- >math.floor< /code- >< /a- >, and < a href="#pdf-math.modf"- >< code- >math.modf< /code- >< /a- > )
 
- return an integer when the result fits in the range of an integer, 
- or a float otherwise. 
-   
-   
-   
-   
- Returns the absolute  value-  of < code- >x< /code- >.  (- integer /- float )
-   
-   
-   
-   
-   
-   
- Returns the arc cosine of < code- >x< /code- >  (- in radians )- . 
-   
-   
-   
-   
-   
-   
- Returns the arc sine of < code- >x< /code- >  (- in radians )- . 
-   
-   
-   
-   
-   
-   
-   
- Returns the arc tangent of < code- >y /- x< /code- >  (- in radians )- , 
- but uses the signs of both arguments to find the 
- quadrant of the result. 
- (- It also handles correctly the case of < code- >x< /code- > being zero. )
 
-   
-   
- The default  value for-  < code- >x< /code- > is  1- , 
- so that the call < code- >math.atan (- y )- < /code- > 
- returns the arc tangent of < code- >y< /code- >. 
-   
-   
-   
-   
-   
-   
- Returns the smallest integral  value-  larger than or equal to < code- >x< /code- >. 
-   
-   
-   
-   
-   
-   
- Returns the cosine of < code- >x< /code- >  (- assumed to be in radians )- . 
-   
-   
-   
-   
-   
-   
- Converts the angle < code- >x< /code- > from radians to degrees. 
-   
-   
-   
-   
-   
-   
- (- where < code- >e< /code- > is the base of natural logarithms )- . 
 
-   
-   
-   
-   
-   
-   
- Returns the largest integral  value-  smaller than or equal to < code- >x< /code- >. 
-   
-   
-   
-   
-   
-   
- that rounds the quotient towards zero. (integer/float) 
-   
-   
-   
-   
-   
-   
- a value larger than any other numeric value. 
-   
-   
-   
-   
-   
-   
- Returns the logarithm of < code- >x< /code- > in the given base. 
- (- so that the function returns the natural logarithm of < code- >x< /code- > )- . 
 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-math.max"- >< code- >math.max  (- x, ··· )- < /code- >< /a- >< /h3- > 
-   
-   
- Returns the argument with the maximum value, 
- according to the Lua operator < code- ><< /code- >.  (- integer /- float )
-   
-   
-   
-   
- An integer with the maximum value for an integer. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-math.min"- >< code- >math.min  (- x, ··· )- < /code- >< /a- >< /h3- > 
-   
-   
- Returns the argument with the minimum value, 
- according to the Lua operator < code- ><< /code- >.  (- integer /- float )
-   
-   
-   
-   
- An integer with the minimum value for an integer. 
-   
-   
-   
-   
-   
-   
- Returns the integral part of < code- >x< /code- > and the fractional part of < code- >x< /code- >. 
- Its second result is always a float. 
-   
-   
-   
-   
-   
-   
- The  value-  of < em- >π< /em- >. 
-   
-   
-   
-   
-   
-   
- Converts the angle < code- >x< /code- > from degrees to radians. 
-   
-   
-   
-   
-   
-   
- When called without arguments, 
- returns a pseudo-random float with uniform distribution 
- in the range  < em- > [0- , 1)- < /em- >.   
- < code- >math.random< /code- > returns a pseudo-random integer 
- with uniform distribution in the range < em- > [- m, n ]- < /em- >. 
- (- The  value-  < em- >n-m< /em- > cannot be negative and must fit in a Lua integer. )
 
- The call < code- >math.random (- n )- < /code- > is equivalent to < code- >math.random (1- ,n )- < /code- >. 
-   
-   
- This function is an interface to the underling 
- pseudo-random generator function provided by C. 
-   
-   
-   
-   
-   
-   
- for the pseudo-random generator: 
- equal seeds produce equal sequences of numbers. 
-   
-   
-   
-   
-   
-   
- Returns the sine of < code- >x< /code- >  (- assumed to be in radians )- . 
-   
-   
-   
-   
-   
-   
- Returns the square root of < code- >x< /code- >. 
- (- You can also use the expression < code- >x^ 0.5- < /code- > to compute this  value- . )
 
-   
-   
-   
-   
-   
-   
- Returns the tangent of < code- >x< /code- >  (- assumed to be in radians )- . 
-   
-   
-   
-   
-   
-   
- If the  value-  < code- >x< /code- > is convertible to an integer, 
- returns that integer. 
- Otherwise, returns < b- >nil< /b- >. 
-   
-   
-   
-   
-   
-   
- Returns  "<code>integer</code>"-  if < code- >x< /code- > is an integer, 
- "<code>float</code>" if it is a float, 
-   
-   
-   
-   
-   
-   
- Returns a boolean, 
- they are compared as unsigned integers. 
-   
-   
-   
-   
-   
-   
-   
- < h2- > 6.8-  – < a name="6.8"- >Input and Output Facilities< /a- >< /h2- > 
-   
- The I/O library provides two different styles for file manipulation. 
- The first one uses implicit file handles; 
- that is, there are operations to set a default input file and a 
- default output file, 
- and all input/output operations are over these default files. 
- The second style uses explicit file handles. 
-   
-   
- When using implicit file handles, 
- all operations are supplied by table < a name="pdf-io"- >< code- >io< /code- >< /a- >. 
- When using explicit file handles, 
- the operation < a href="#pdf-io.open"- >< code- >io.open< /code- >< /a- > returns a file handle 
- and then all operations are supplied as methods of the file handle. 
-   
-   
- three predefined file handles with their usual meanings from C: 
- < a name="pdf-io.stdin"- >< code- >io.stdin< /code- >< /a- >, < a name="pdf-io.stdout"- >< code- >io.stdout< /code- >< /a- >, and < a name="pdf-io.stderr"- >< code- >io.stderr< /code- >< /a- >. 
- The I/O library never closes these files. 
-   
-   
- Unless otherwise stated, 
- all I /- O functions return < b- >nil< /b- > on failure 
- (plus an error message as a second result and 
- a system-dependent error code as a third result) 
- and some  value-  different from < b- >nil< /b- > on success. 
- In non-POSIX systems, 
- the computation of the error message and error code 
- in case of errors 
- may be not thread safe, 
- because they rely on the global C variable < code- >errno< /code- >. 
-   
-   
-   
-   
- Equivalent to < code- >file:close ()- < /code- >. 
- Without a < code- >file< /code- >, closes the default output file. 
-   
-   
-   
-   
-   
-   
- Equivalent to < code- >io.output ()- :flush ()- < /code- >. 
-   
-   
-   
-   
-   
-   
- When called with a file name, it opens the named file (in text mode), 
- and sets its handle as the default input file. 
- When called with a file handle, 
- it simply sets this file handle as the default input file. 
- When called without arguments, 
- it returns the current default input file. 
-   
-   
- In case of errors this function raises the error, 
- instead of returning an error code. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-io.lines"- >< code- >io.lines  ([- filename, ··· ])- < /code- >< /a- >< /h3- > 
-   
-   
- Opens the given file name in read mode 
- and returns an iterator function that 
- works like < code- >file:lines (- ··· )- < /code- > over the opened file. 
- When the iterator function detects the end of file, 
- it returns no values (to finish the loop) and automatically closes the file. 
-   
-   
- The call < code- >io.lines ()- < /code- >  (- with no file  name)-  is equivalent 
- that is, it iterates over the lines of the default input file. 
- In this case, the iterator does not close the file when the loop ends. 
-   
-   
- In case of errors this function raises the error, 
- instead of returning an error code. 
-   
-   
-   
-   
-   
-   
- This function opens a file, 
- in the mode specified in the string < code- >mode< /code- >. 
- In case of success, 
- it returns a new file handle. 
-   
-   
- The < code- >mode< /code- > string can be any of the following: 
-   
- < li- >< b- > "<code>r</code>"- : < /b- > read mode  (- the default )- ;< /li- > 
- < li- >< b- > "<code>w</code>"- : < /b- > write mode;< /li- > 
- < li- >< b- > "<code>a</code>"- : < /b- > append mode;< /li- > 
- < li- >< b- > "<code>r+</code>"- : < /b- > update mode, all previous  data-  is preserved;< /li- > 
- < li- >< b- > "<code>w+</code>"- : < /b- > update mode, all previous  data-  is erased;< /li- > 
- < li- >< b- > "<code>a+</code>"- : < /b- > append update mode, previous  data-  is preserved, 
-   writing is only allowed at the end of file.< /li- > 
- The < code- >mode< /code- > string can also have a  '<code>b</code>'-  at the end, 
- which is needed in some systems to open the file in binary mode. 
-   
-   
-   
-   
-   
-   
- Similar to < a href="#pdf-io.input"- >< code- >io.input< /code- >< /a- >, but operates over the default output file. 
-   
-   
-   
-   
-   
-   
- This function is system dependent and is not available 
- on all platforms. 
-   
-   
- Starts program < code- >prog< /code- > in a separated process and returns 
- a file handle that you can use to read data from this program 
- or to write data to this program 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-io.read"- >< code- >io.read  (- ··· )- < /code- >< /a- >< /h3- > 
-   
-   
- Equivalent to < code- >io.input ()- :read (- ··· )- < /code- >. 
-   
-   
-   
-   
-   
-   
- In case of success, 
- returns a handle for a temporary file. 
- This file is opened in update mode 
- and it is automatically removed when the program ends. 
-   
-   
-   
-   
-   
-   
- Checks whether < code- >obj< /code- > is a valid file handle. 
- Returns the string < code- > "file"- < /code- > if < code- >obj< /code- > is an open file handle, 
- or < b- >nil< /b- > if < code- >obj< /code- > is not a file handle. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-io.write"- >< code- >io.write  (- ··· )- < /code- >< /a- >< /h3- > 
-   
-   
- Equivalent to < code- >io.output ()- :write (- ··· )- < /code- >. 
-   
-   
-   
-   
-   
-   
- Note that files are automatically closed when 
- their handles are garbage collected, 
- but that takes an unpredictable amount of time to happen. 
-   
-   
- When closing a file handle created with < a href="#pdf-io.popen"- >< code- >io.popen< /code- >< /a- >, 
- < a href="#pdf-file:close"- >< code- >file:close< /code- >< /a- > returns the same values 
- returned by < a href="#pdf-os.execute"- >< code- >os.execute< /code- >< /a- >. 
-   
-   
-   
-   
-   
-   
- Saves any written  data-  to < code- >file< /code- >. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-file:lines"- >< code- >file:lines  (- ··· )- < /code- >< /a- >< /h3- > 
-   
-   
- Returns an iterator function that, 
- each time it is called, 
- reads the file according to the given formats. 
- When no format is given, 
- uses "<code>l</code>" as a default. 
- As an example, the construction 
-   
-      for-  c in file:lines (1)-  do < em- >body< /em- > end 
 
- will iterate over all characters of the file, 
- starting at the current position. 
- Unlike < a href="#pdf-io.lines"- >< code- >io.lines< /code- >< /a- >, this function does not close the file 
- when the loop ends. 
-   
-   
- In case of errors this function raises the error, 
- instead of returning an error code. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-file:read"- >< code- >file:read  (- ··· )- < /code- >< /a- >< /h3- > 
-   
-   
- according to the given formats, which specify what to read. 
- For each format, 
- the function returns a string or a number with the characters read, 
- or < b- >nil< /b- > if it cannot read  data-  with the specified format. 
- (In this latter case, 
- the function does not read subsequent formats.) 
- When called without formats, 
- it uses a default format that reads the next line 
- (see below). 
-   
-   
- The available formats are 
-   
-   
- < li- >< b- > "<code>n</code>"- : < /b- > 
- reads a numeral and returns it as a float or an integer, 
- following the lexical conventions of Lua. 
- (The numeral may have leading spaces and a sign.) 
- This format always reads the longest input sequence that 
- is a valid prefix for a numeral; 
- if that prefix does not form a valid numeral 
- (e.g., an empty string, "<code>0x</code>", or "<code>3.4e-</code>"), 
- it is discarded and the function returns < b- >nil< /b- >. 
-   
- < li- >< b- > "<code>a</code>"- : < /b- > 
- reads the whole file, starting at the current position. 
- On end of file, it returns the empty string. 
-   
- < li- >< b- > "<code>l</code>"- : < /b- > 
- reads the next line skipping the end of line, 
- returning < b- >nil< /b- > on end of file. 
- This is the default format. 
-   
- < li- >< b- > "<code>L</code>"- : < /b- > 
- reads the next line keeping the end-of-line character (if present), 
- returning < b- >nil< /b- > on end of file. 
-   
- reads a string with up to this number of bytes, 
- returning < b- >nil< /b- > on end of file. 
- it reads nothing and returns an empty string, 
- or < b- >nil< /b- > on end of file. 
-   
- The formats "<code>l</code>" and "<code>L</code>" should be used only for text files. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-file:seek"- >< code- >file:seek  ([- whence  [- , offset ]])- < /code- >< /a- >< /h3- > 
-   
-   
- Sets and gets the file position, 
- measured from the beginning of the file, 
- to the position given by < code- >offset< /code- > plus a base 
- specified by the string < code- >whence< /code- >, as follows: 
-   
- < li- >< b- > "<code>set</code>"- : < /b- > base is position  0 (- beginning of the file )- ;< /li- > 
- < li- >< b- > "<code>cur</code>"- : < /b- > base is current position;< /li- > 
- < li- >< b- > "<code>end</code>"- : < /b- > base is end of file;< /li- > 
- In case of success, < code- >seek< /code- > returns the final file position, 
- measured in bytes from the beginning of the file. 
- If < code- >seek< /code- > fails, it returns < b- >nil< /b- >, 
- plus a string describing the error. 
-   
-   
- Therefore, the call < code- >file:seek ()- < /code- > returns the current 
- file position, without changing it; 
- the call < code- >file:seek ("set")- < /code- > sets the position to the 
- beginning of the file (and returns 0); 
- and the call < code- >file:seek ("end")- < /code- > sets the position to the 
- end of the file, and returns its size. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-file:setvbuf"- >< code- >file:setvbuf  (- mode  [- ,  size])- < /code- >< /a- >< /h3- > 
-   
-   
- Sets the buffering mode for an output file. 
- There are three available modes: 
-   
-   
- < li- >< b- > "<code>no</code>"- : < /b- > 
- no buffering; the result of any output operation appears immediately. 
-   
- < li- >< b- > "<code>full</code>"- : < /b- > 
- full buffering; output operation is performed only 
- when the buffer is full or when 
- you explicitly < code- >flush< /code- > the file  (- see < a href="#pdf-io.flush"- >< code- >io.flush< /code- >< /a- > )- . 
-   
- < li- >< b- > "<code>line</code>"- : < /b- > 
- line buffering; output is buffered until a newline is output 
- or there is any input from some special files 
- (such as a terminal device). 
-   
- For-  the last two cases, < code- >size< /code- > 
 
- specifies the size of the buffer, in bytes. 
- The default is an appropriate size. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-file:write"- >< code- >file:write  (- ··· )- < /code- >< /a- >< /h3- > 
-   
-   
- Writes the  value-  of each of its arguments to < code- >file< /code- >. 
- The arguments must be strings or numbers. 
-   
-   
- In case of success, this function returns < code- >file< /code- >. 
- Otherwise it returns < b- >nil< /b- > plus a string describing the error. 
-   
-   
-   
-   
-   
-   
-   
- < h2- > 6.9-  – < a name="6.9"- >Operating System Facilities< /a- >< /h2- > 
-   
- This library is implemented through table < a name="pdf-os"- >< code- >os< /code- >< /a- >. 
-   
-   
-   
-   
- Returns an approximation of the amount in seconds of CPU time 
- used by the program. 
-   
-   
-   
-   
-   
-   
- Returns a string or a table containing date and time, 
- formatted according to the given string < code- >format< /code- >. 
-   
-   
- If the < code- >time< /code- > argument is present, 
- this is the time to be formatted 
- (- see the < a href="#pdf-os.time"- >< code- >os.time< /code- >< /a- > function  for-  a description of this  value)- . 
 
- Otherwise, < code- >date< /code- > formats the current time. 
-   
-   
- If < code- >format< /code- > starts with  '<code>!</code>'- , 
- then the date is formatted in Coordinated Universal Time. 
- After this optional character, 
- if < code- >format< /code- > is the string  "<code>*t</code>"- , 
- then < code- >date< /code- > returns a table with the following fields: 
- < code- >wday< /code- >  (- weekday,  1- – 7- , Sunday is  1)- , 
- < code- >yday< /code- >  (- day of the year,  1- – 366)- , 
- and < code- >isdst< /code- >  (- daylight saving flag, a boolean )- . 
- This last field may be absent 
- if the information is not available. 
-   
-   
- If < code- >format< /code- > is not  "<code>*t</code>"- , 
- then < code- >date< /code- > returns the date as a string, 
- formatted according to the same  rules-  as the ISO C function < code- >strftime< /code- >. 
-   
-   
- When called without arguments, 
- < code- >date< /code- > returns a reasonable date and time representation that depends on 
- the host system and on the current locale. 
- (- More specifically, < code- >os.date ()- < /code- > is equivalent to < code- >os.date ("%c")- < /code- >. )
 
-   
-   
- In non-POSIX systems, 
- this function may be not thread safe 
- because of its reliance on C function < code- >gmtime< /code- > and C function < code- >localtime< /code- >. 
-   
-   
-   
-   
-   
-   
- Returns the difference, in seconds, 
- (- where the times are values returned by < a href="#pdf-os.time"- >< code- >os.time< /code- >< /a- > )- . 
 
- In POSIX, Windows, and some other systems, 
-   
-   
-   
-   
-   
-   
- This function is equivalent to the ISO C function < code- >system< /code- >. 
- It passes < code- >command< /code- > to be executed by an operating system shell. 
- Its first result is < b- >true< /b- > 
- if the command terminated successfully, 
- After this first result 
- the function returns a string plus a number, 
- as follows: 
-   
-   
- < li- >< b- > "<code>exit</code>"- : < /b- > 
- the command terminated normally; 
- the following number is the exit status of the command. 
-   
- < li- >< b- > "<code>signal</code>"- : < /b- > 
- the command was terminated by a signal; 
- the following number is the signal that terminated the command. 
-   
-   
- When called without a < code- >command< /code- >, 
- < code- >os.execute< /code- > returns a boolean that is true if a shell is available. 
-   
-   
-   
-   
-   
-   
- Calls the ISO C function < code- >exit< /code- > to terminate the host program. 
- the returned status is < code- >EXIT_SUCCESS< /code- >; 
- the returned status is < code- >EXIT_FAILURE< /code- >; 
- the returned status is this number. 
- The default  value for-  < code- >code< /code- > is < b- >true< /b- >. 
-   
-   
- If the optional second argument < code- >close< /code- > is true, 
- closes the Lua state before exiting. 
-   
-   
-   
-   
-   
-   
- Returns the  value-  of the process environment variable < code- >varname< /code- >, 
- or < b- >nil< /b- > if the variable is not defined. 
-   
-   
-   
-   
-   
-   
- Deletes the file (or empty directory, on POSIX systems) 
- with the given name. 
- If this function fails, it returns < b- >nil< /b- >, 
- plus a string describing the error and the error code. 
- Otherwise, it returns true. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-os.rename"- >< code- >os.rename  (- oldname, newname )- < /code- >< /a- >< /h3- > 
-   
-   
- Renames the file or directory named < code- >oldname< /code- > to < code- >newname< /code- >. 
- If this function fails, it returns < b- >nil< /b- >, 
- plus a string describing the error and the error code. 
- Otherwise, it returns true. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-os.setlocale"- >< code- >os.setlocale  (- locale  [- , category ])- < /code- >< /a- >< /h3- > 
-   
-   
- Sets the current locale of the program. 
- < code- >locale< /code- > is a system-dependent string specifying a locale; 
- < code- >category< /code- > is an optional string describing which category to change: 
- the default category is < code- > "all"- < /code- >. 
- The function returns the name of the new locale, 
- or < b- >nil< /b- > if the request cannot be honored. 
-   
-   
- If < code- >locale< /code- > is the empty string, 
- the current locale is set to an implementation-defined native locale. 
- If < code- >locale< /code- > is the string  "<code>C</code>"- , 
- the current locale is set to the standard C locale. 
-   
-   
- When called with < b- >nil< /b- > as the first argument, 
- this function only returns the name of the current locale 
- for the given category. 
-   
-   
- This function may be not thread safe 
- because of its reliance on C function < code- >setlocale< /code- >. 
-   
-   
-   
-   
-   
-   
- Returns the current time when called without arguments, 
- or a time representing the local date and time specified by the given table. 
- and may have fields 
- Other fields are ignored. 
- For-  a description of these fields, see the < a href="#pdf-os.date"- >< code- >os.date< /code- >< /a- > function. 
 
-   
-   
- The values in these fields do not need to be inside their valid ranges. 
- For-  instance, if < code- >sec< /code- > is - 10- , 
 
- it means -10 seconds from the time specified by the other fields; 
- it means +1000 hours from the time specified by the other fields. 
-   
-   
- The returned value is a number, whose meaning depends on your system. 
- In POSIX, Windows, and some other systems, 
- this number counts the number 
- of seconds since some given start time (the "epoch"). 
- In other systems, the meaning is not specified, 
- and the number returned by < code- >time< /code- > can be used only as an argument to 
- < a href="#pdf-os.date"- >< code- >os.date< /code- >< /a- > and < a href="#pdf-os.difftime"- >< code- >os.difftime< /code- >< /a- >. 
-   
-   
-   
-   
-   
-   
- Returns a string with a file name that can 
- be used for a temporary file. 
- The file must be explicitly opened before its use 
- and explicitly removed when no longer needed. 
-   
-   
- In POSIX systems, 
- this function also creates a file with that name, 
- to avoid security risks. 
- (Someone else might create the file with wrong permissions 
- in the time between getting the name and creating the file.) 
- You still have to open the file to use it 
- and to remove it (even if you do not use it). 
-   
-   
- When possible, 
- you may prefer to use < a href="#pdf-io.tmpfile"- >< code- >io.tmpfile< /code- >< /a- >, 
- which automatically removes the file when the program ends. 
-   
-   
-   
-   
-   
-   
-   
- < h2- > 6.10-  – < a name="6.10"- >The Debug Library< /a- >< /h2- > 
-   
- This library provides 
- the functionality of the debug interface  (- < a href="#4.9"- >§ 4.9- < /a- > )-  to Lua programs. 
- You should exert care when using this library. 
- Several of its functions 
- violate basic assumptions about Lua code 
- (e.g., that variables local to a function 
- cannot be accessed from outside; 
- that userdata metatables cannot be changed by Lua code; 
- that Lua programs do not crash) 
- and therefore can compromise otherwise secure code. 
- Moreover, some functions in this library may be slow. 
-   
-   
- All functions in this library are provided 
- inside the < a name="pdf-debug"- >< code- >debug< /code- >< /a- > table. 
- All functions that operate over a thread 
- have an optional first argument which is the 
- thread to operate over. 
- The default is always the current thread. 
-   
-   
-   
-   
- Enters an interactive mode with the user, 
- running each string that the user enters. 
- Using simple commands and other debug facilities, 
- the user can inspect global and local variables, 
- change their values, evaluate expressions, and so on. 
- A line containing only the word < code- >cont< /code- > finishes this function, 
- so that the caller continues its execution. 
-   
-   
- Note that commands  for-  < code- >debug.debug< /code- > are not lexically nested 
- within any function and so have no direct access to local variables. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-debug.gethook"- >< code- >debug.gethook  ([- thread ])- < /code- >< /a- >< /h3- > 
-   
-   
- Returns the current hook settings of the thread, as three values: 
- the current hook function, the current hook mask, 
- and the current hook count 
- (- as set by the < a href="#pdf-debug.sethook"- >< code- >debug.sethook< /code- >< /a- > function )- . 
 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-debug.getinfo"- >< code- >debug.getinfo  ([- thread, ]-  f  [- , what ])- < /code- >< /a- >< /h3- > 
-   
-   
- Returns a table with information about a function. 
- You can give the function directly 
- or you can give a number as the  value-  of < code- >f< /code- >, 
- which means the function running at level < code- >f< /code- > of the call stack 
- of the given thread: 
- level  0-  is the current function  (- < code- >getinfo< /code- > itself )- ; 
- level  1-  is the function that called < code- >getinfo< /code- > 
- (except for tail calls, which do not count on the stack); 
- and so on. 
- If < code- >f< /code- > is a number larger than the number of active functions, 
-   
-   
- The returned table can contain all the fields returned by < a href="#lua_getinfo"- >< code- >lua_getinfo< /code- >< /a- >, 
- with the string < code- >what< /code- > describing which fields to fill in. 
- The default  for-  < code- >what< /code- > is to get all information available, 
- except the table of valid lines. 
- If present, 
- the option '<code>f</code>' 
- adds a field named < code- >func< /code- > with the function itself. 
- If present, 
- the option '<code>L</code>' 
- adds a field named < code- >activelines< /code- > with the table of 
- valid lines. 
-   
-   
- For-  instance, the expression < code- >debug.getinfo (1- , "n")- .name< /code- > returns 
 
- a name for the current function, 
- if a reasonable name can be found, 
- and the expression < code- >debug.getinfo (- print )- < /code- > 
- returns a table with all available information 
- about the < a href="#pdf-print"- >< code- >print< /code- >< /a- > function. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-debug.getlocal"- >< code- >debug.getlocal  ([- thread, ]-  f, local )- < /code- >< /a- >< /h3- > 
-   
-   
- This function returns the name and the value of the local variable 
- with index < code- >local< /code- > of the function at level < code- >f< /code- > of the stack. 
- This function accesses not only explicit local variables, 
- but also parameters, temporaries, etc. 
-   
-   
- The first parameter or local variable has index 1, and so on, 
- following the order that they are declared in the code, 
- counting only the variables that are active 
- in the current scope of the function. 
- Negative indices refer to vararg arguments; 
- -1 is the first vararg argument. 
- The function returns < b- >nil< /b- > if there is no variable with the given index, 
- and raises an error when called with a level out of range. 
- (- You can call < a href="#pdf-debug.getinfo"- >< code- >debug.getinfo< /code- >< /a- > to check whether the level is valid. )
 
-   
-   
- Variable names starting with '<code>(</code>' (open parenthesis)  
- represent variables with no known names 
- (internal variables such as loop control variables, 
- and variables from chunks saved without debug information). 
-   
-   
- The parameter < code- >f< /code- > may also be a function. 
- In that case, < code- >getlocal< /code- > returns only the  name-  of function parameters. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-debug.getmetatable"- >< code- >debug.getmetatable  (value)- < /code- >< /a- >< /h3- > 
-   
-   
- Returns the metatable of the given < code- >value< /code- > 
- or < b- >nil< /b- > if it does not have a metatable. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-debug.getregistry"- >< code- >debug.getregistry  ()- < /code- >< /a- >< /h3- > 
-   
-   
- Returns the registry table  (- see < a href="#4.5"- >§ 4.5- < /a- > )- . 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-debug.getupvalue"- >< code- >debug.getupvalue  (- f, up )- < /code- >< /a- >< /h3- > 
-   
-   
- This function returns the name and the value of the upvalue 
- The function returns < b- >nil< /b- > if there is no upvalue with the given index. 
-   
-   
- Variable names starting with '<code>(</code>' (open parenthesis)  
- represent variables with no known names 
- (variables from chunks saved without debug information). 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-debug.getuservalue"- >< code- >debug.getuservalue  (- u )- < /code- >< /a- >< /h3- > 
-   
-   
- Returns the Lua  value-  associated to < code- >u< /code- >. 
- If < code- >u< /code- > is not a full userdata, 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-debug.sethook"- >< code- >debug.sethook  ([- thread, ]-  hook, mask  [- , count ])- < /code- >< /a- >< /h3- > 
-   
-   
- Sets the given function as a hook. 
- when the hook will be called. 
- The string mask may have any combination of the following characters, 
- with the given meaning: 
-   
- < li- >< b- > '<code>c</code>'- : < /b- > the hook is called every time Lua calls a function;< /li- > 
- < li- >< b- > '<code>r</code>'- : < /b- > the hook is called every time Lua returns from a function;< /li- > 
- < li- >< b- > '<code>l</code>'- : < /b- > the hook is called every time Lua enters a new line of  code- .< /li- > 
- Moreover, 
- with a < code- >count< /code- > different from zero, 
- the hook is called also after every < code- >count< /code- > instructions. 
-   
-   
- When called without arguments, 
- < a href="#pdf-debug.sethook"- >< code- >debug.sethook< /code- >< /a- > turns off the hook. 
-   
-   
- When the hook is called, its first argument is a string 
- describing the event that has triggered its call: 
- For line events, 
- the hook also gets the new line number as its second parameter. 
- Inside a hook, 
- you can call < code- >getinfo< /code- > with level  2-  to get more information about 
- the running function 
- (- level  0-  is the < code- >getinfo< /code- > function, 
 
- and level 1 is the hook function). 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-debug.setlocal"- >< code- >debug.setlocal  ([- thread, ]-  level, local,  value)- < /code- >< /a- >< /h3- > 
-   
-   
- This function assigns the  value-  < code- >value< /code- > to the local variable 
- with index < code- >local< /code- > of the function at level < code- >level< /code- > of the stack. 
- The function returns < b- >nil< /b- > if there is no local 
- variable with the given index, 
- and raises an error when called with a < code- >level< /code- > out of range. 
- (- You can call < code- >getinfo< /code- > to check whether the level is valid. )
 
- Otherwise, it returns the name of the local variable. 
-   
-   
- See < a href="#pdf-debug.getlocal"- >< code- >debug.getlocal< /code- >< /a- >  for-  more information about 
- variable indices and names. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-debug.setmetatable"- >< code- >debug.setmetatable  (value- , table )- < /code- >< /a- >< /h3- > 
-   
-   
- Sets the metatable  for-  the given < code- >value< /code- > to the given < code- >table< /code- > 
- (- which can be < b- >nil< /b- > )- . 
 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-debug.setupvalue"- >< code- >debug.setupvalue  (- f, up,  value)- < /code- >< /a- >< /h3- > 
-   
-   
- This function assigns the  value-  < code- >value< /code- > to the upvalue 
- The function returns < b- >nil< /b- > if there is no upvalue 
- with the given index. 
- Otherwise, it returns the name of the upvalue. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-debug.setuservalue"- >< code- >debug.setuservalue  (- udata,  value)- < /code- >< /a- >< /h3- > 
-   
-   
- the Lua  value-  associated to the given < code- >udata< /code- >. 
- < code- >udata< /code- > must be a full userdata. 
-   
-   
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-debug.traceback"- >< code- >debug.traceback  ([- thread, ] [- message  [- , level ]])- < /code- >< /a- >< /h3- > 
-   
-   
- If < code- >message< /code- > is present but is neither a string nor < b- >nil< /b- >, 
- this function returns < code- >message< /code- > without further processing. 
- Otherwise, 
- it returns a string with a traceback of the call stack. 
- The optional < code- >message< /code- > string is appended 
- at the beginning of the traceback. 
- An optional < code- >level< /code- > number tells at which level 
- to start the traceback 
- (- default is  1- , the function calling < code- >traceback< /code- > )- . 
 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-debug.upvalueid"- >< code- >debug.upvalueid  (- f, n )- < /code- >< /a- >< /h3- > 
-   
-   
- Returns a unique identifier (as a light userdata) 
- from the given function. 
-   
-   
- These unique identifiers allow a program to check whether different 
- closures share upvalues. 
- Lua closures that share an upvalue 
- (that is, that access a same external local variable) 
- will return identical ids for those upvalue indices. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-debug.upvaluejoin"- >< code- >debug.upvaluejoin  (- f1, n1, f2, n2 )- < /code- >< /a- >< /h3- > 
-   
-   
-   
-   
-   
-   
-   
-   
-   
- < h1- > 7-  – < a name="7"- >Lua Standalone< /a- >< /h1- > 
-   
- Although Lua has been designed as an extension language, 
- to be embedded in a host C program, 
- it is also frequently used as a standalone language. 
- An interpreter for Lua as a standalone language, 
- is provided with the standard distribution. 
- The standalone interpreter includes 
- all standard libraries, including the debug library. 
- Its usage is: 
-   
-      lua [options] [script [args]] 
- The options are: 
-   
-   result to global @< em- >mod< /em- >;< /li- > 
- After handling its options, < code- >lua< /code- > runs the given < em- >script< /em- >. 
- When called without arguments, 
- when the standard input  (- < code- >stdin< /code- > )-  is a terminal, 
-   
-   
- When called without option < code- >-E< /code- >, 
- the interpreter checks  for-  an environment variable < a name="pdf-LUA_INIT_5_3"- >< code- >LUA_INIT_5_3< /code- >< /a- > 
- (- or < a name="pdf-LUA_INIT"- >< code- >LUA_INIT< /code- >< /a- > if the versioned  name-  is not defined )
 
- before running any argument. 
- If the variable  content-  has the format < code- >@< em- >filename< /em- >< /code- >, 
- then < code- >lua< /code- > executes the file. 
- Otherwise, < code- >lua< /code- > executes the string itself. 
-   
-   
- When called with option < code- >-E< /code- >, 
- Lua also ignores 
- setting the values of 
- < a href="#pdf-package.path"- >< code- >package.path< /code- >< /a- > and < a href="#pdf-package.cpath"- >< code- >package.cpath< /code- >< /a- > 
- with the default paths defined in < code- >luaconf.h< /code- >. 
-   
-   
- For instance, an invocation like 
-   
-      $ lua -e'a=1' -e 'print(a)' script.lua 
- and finally run the file < code- >script.lua< /code- > with no arguments. 
- (- Here < code- >$< /code- > is the shell  prompt- . Your  prompt-  may be different. )
 
-   
-   
- Before running any code, 
- < code- >lua< /code- > collects all command-line arguments 
- in a global table called < code- >arg< /code- >. 
- The script name goes to index 0, 
- the first argument after the script name goes to index 1, 
- and so on. 
- Any arguments before the script name 
- (that is, the interpreter name plus its options) 
- go to negative indices. 
- For instance, in the call 
-   
-      $ lua -la b.lua t1 t2 
- the table is like this: 
-   
-      arg = { [-2] = "lua", [-1] = "-la", 
-              [0] = "b.lua", 
-              [1] = "t1", [2] = "t2" } 
- If there is no script in the call, 
- the interpreter name goes to index 0, 
- followed by the other arguments. 
- For instance, the call 
-   
-      $ lua -e "print(arg[1])" 
- will print "<code>-e</code>". 
- If there is a script, 
- the script is called with arguments 
- (Like all chunks in Lua, 
- the script is compiled as a vararg function.) 
-   
-   
- In interactive mode, 
- Lua repeatedly prompts and waits for a line. 
- After reading a line, 
- Lua first try to interpret the line as an expression. 
- If it succeeds, it prints its value. 
- Otherwise, it interprets the line as a statement. 
- If you write an incomplete statement, 
- the interpreter waits for its completion 
- by issuing a different prompt. 
-   
-   
- If the global variable < a name="pdf-_PROMPT"- >< code- >_PROMPT< /code- >< /a- > contains a string, 
- then its value is used as the prompt. 
- Similarly, if the global variable < a name="pdf-_PROMPT2"- >< code- >_PROMPT2< /code- >< /a- > contains a string, 
- its value is used as the secondary prompt 
- (issued during incomplete statements). 
-   
-   
- In case of unprotected errors in the script, 
- the interpreter reports the error to the standard error stream. 
- If the error object is not a string but 
- has a metamethod < code- >__tostring< /code- >, 
- the interpreter calls this metamethod to produce the final message. 
- Otherwise, the interpreter converts the error object to a string 
- and adds a stack traceback to it. 
-   
-   
- When finishing normally, 
- the interpreter closes its main Lua state 
- (- see < a href="#lua_close"- >< code- >lua_close< /code- >< /a- > )- . 
 
- The script can avoid this step by 
- calling < a href="#pdf-os.exit"- >< code- >os.exit< /code- >< /a- > to terminate. 
-   
-   
- To allow the use of Lua as a 
- script interpreter in Unix systems, 
- the standalone interpreter skips 
- the first line of a chunk if it starts with < code- >#< /code- >. 
- Therefore, Lua scripts can be made into executable programs 
- as in 
-   
-      #!/usr/local/bin/lua 
- (Of course, 
- the location of the Lua interpreter may be different in your machine. 
- then 
-   
-      #!/usr/bin/env lua 
- is a more portable solution.) 
-   
-   
-   
- < h1- > 8-  – < a name="8"- >Incompatibilities with the Previous Version< /a- >< /h1- > 
-   
- Here we list the incompatibilities that you may find when moving a program 
- from Lua 5.2 to Lua 5.3. 
- You can avoid some incompatibilities by compiling Lua with 
- appropriate options  (- see file < code- >luaconf.h< /code- > )- . 
- However, 
- all these compatibility options will be removed in the future. 
-   
-   
- Lua versions can always change the C API in ways that 
- do not imply source-code changes in a program, 
- such as the numeric values for constants 
- or the implementation of functions as macros. 
- Therefore, 
- you should not assume that binaries are compatible between 
- different Lua versions. 
- Always recompile clients of the Lua API when 
- using a new version. 
-   
-   
- Similarly, Lua versions can always change the internal representation 
- of precompiled chunks; 
- precompiled chunks are not compatible between different Lua versions. 
-   
-   
- The standard paths in the official distribution may 
- change between versions. 
-   
-   
-   
- < h2- > 8.1-  – < a name="8.1"- >Changes in the Language< /a- >< /h2- > 
-   
- The main difference between Lua 5.2 and Lua 5.3 is the 
- introduction of an integer subtype for numbers. 
- Although this change should not affect "normal" computations, 
- some computations 
- (mainly those that involve some kind of overflow) 
- can give different results. 
-   
-   
- You can fix these differences by forcing a number to be a float 
- (in Lua 5.2 all numbers were float), 
- in particular writing constants with an ending < code- >.0< /code- > 
- or using < code- >x  =-  x +  0.0- < /code- > to convert a variable. 
- (This recommendation is only for a quick fix 
- for an occasional incompatibility; 
- it is not a general guideline for good programming. 
- For good programming, 
- use floats where you need floats 
- and integers where you need integers.) 
-   
- The conversion of a float to a string now adds a < code- >.0< /code- > suffix 
- to the result if it looks like an integer. 
- (For-  instance, the float  2.0-  will be printed as < code- > 2.0- < /code- >, 
 
- You should always use an explicit format 
- when you need a specific format for numbers. 
-   
-   
- (Formally this is not an incompatibility, 
- because Lua does not specify how numbers are formatted as strings, 
- but some programs assumed a specific format.) 
-   
- The generational mode for the garbage collector was removed. 
- (It was an experimental feature in Lua 5.2.) 
-   
-   
-   
-   
-   
- < h2- > 8.2-  – < a name="8.2"- >Changes in the Libraries< /a- >< /h2- > 
-   
- The < code- >bit32< /code- > library has been deprecated. 
- It is easy to require a compatible external library or, 
- better yet, to replace its functions with appropriate bitwise operations. 
- (- Keep in mind that < code- >bit32< /code- > operates on  32- -bit integers, 
 
- while the bitwise operators in Lua 5.3 operate on Lua integers, 
- which by default have 64 bits.) 
-   
- The Table library now respects metamethods 
- for setting and getting elements. 
-   
- The < a href="#pdf-ipairs"- >< code- >ipairs< /code- >< /a- > iterator now respects metamethods and 
- its < code- >__ipairs< /code- > metamethod has been deprecated. 
-   
- Option names in < a href="#pdf-io.read"- >< code- >io.read< /code- >< /a- > do not have a starting  '<code>*</code>'-  anymore. 
- For compatibility, Lua will continue to accept (and ignore) this character. 
-   
- The following functions were deprecated in the mathematical library: 
- which now accepts one or two arguments; 
- For the other operations, 
- you can either use an external library or 
- implement them in Lua. 
-   
- The searcher  for-  C loaders used by < a href="#pdf-require"- >< code- >require< /code- >< /a- > 
- changed the way it handles versioned names. 
- Now, the version should come after the module name 
- (as is usual in most other tools). 
- For compatibility, that searcher still tries the old format 
- if it cannot find an open function according to the new style. 
- (Lua 5.2 already worked that way, 
- but it did not document the change.) 
-   
- The call < code- >collectgarbage ("count")- < /code- > now returns only one result. 
- (You can compute that second result from the fractional part 
- of the first result.) 
-   
-   
-   
-   
-   
- < h2- > 8.3-  – < a name="8.3"- >Changes in the API< /a- >< /h2- > 
-   
-   
-   
- Continuation functions now receive as arguments what they needed 
- so < code- >lua_getctx< /code- > has been removed. 
- Adapt your code accordingly. 
-   
- Function < a href="#lua_dump"- >< code- >lua_dump< /code- >< /a- > has an extra parameter, < code- >strip< /code- >. 
- Use 0 as the value of this parameter to get the old behavior. 
-   
- Functions to inject/project unsigned integers 
- were deprecated. 
- Use their signed equivalents with a type cast. 
-   
- Macros to project non-default integer types 
- were deprecated. 
- Use their equivalent over < a href="#lua_Integer"- >< code- >lua_Integer< /code- >< /a- > with a  type-  cast 
- (- or, when possible, use < a href="#lua_Integer"- >< code- >lua_Integer< /code- >< /a- > in your  code)- . 
 
-   
-   
-   
-   
-   
- < h1- > 9-  – < a name="9"- >The Complete Syntax of Lua< /a- >< /h1- > 
-   
- Here is the complete syntax of Lua in extended BNF. 
- As usual in extended BNF, 
- {A} means 0 or more As, 
- and [A] means an optional A. 
- (For-  operator precedences, see < a href="#3.4.8"- >§3.4.8< /a- >; 
 
- for a description of the terminals 
- Name, Numeral, 
- and LiteralString, see < a href="#3.1"- >§ 3.1- < /a- >. )
-   
-   
-   
-   
-   
-         chunk ::= block 
-   
-         block ::= {stat} [retstat] 
-   
-         stat :: =-   ‘< b- >;< /b- >’ |  
-                  varlist ‘< b- > =- < /b- >’ explist |  
-                  functioncall |  
-                  label |  
-                  < b- >do< /b- > block < b- >end< /b- > |  
-                  < b- >while< /b- > exp < b- >do< /b- > block < b- >end< /b- > |  
-                  < b- >repeat< /b- > block < b- >until< /b- > exp |  
-                  < b- >if< /b- > exp < b- >then< /b- > block  {- < b- >elseif< /b- > exp < b- >then< /b- > block } [- < b- >else< /b- > block ]-  < b- >end< /b- > |  
-                  < b- >for< /b- >  Name-  ‘< b- > =- < /b- >’ exp ‘< b- >,< /b- >’ exp  [- ‘< b- >,< /b- >’ exp ]-  < b- >do< /b- > block < b- >end< /b- > |  
-                  < b- >for< /b- > namelist < b- >in< /b- > explist < b- >do< /b- > block < b- >end< /b- > |  
-                  < b- >function< /b- > funcname funcbody |  
-                  < b- >local< /b- > < b- >function< /b- >  Name-  funcbody |  
-                  < b- >local< /b- > namelist  [- ‘< b- > =- < /b- >’ explist ]
-   
-         retstat :: =-  < b- >return< /b- >  [- explist ] [- ‘< b- >;< /b- >’ ]
-   
-         label-  :: =-  ‘< b- >::< /b- >’  Name-  ‘< b- >::< /b- >’ 
 
-   
-         funcname :: = Name {- ‘< b- >.< /b- >’  Name} [- ‘< b- >:< /b- >’  Name]
-   
-         varlist :: =-  var  {- ‘< b- >,< /b- >’ var }
-   
-         var :: =  Name-  | prefixexp ‘< b- > [- < /b- >’ exp ‘< b- > ]- < /b- >’ | prefixexp ‘< b- >.< /b- >’  Name
-   
-         namelist :: = Name {- ‘< b- >,< /b- >’  Name}
-   
-         explist :: =-  exp  {- ‘< b- >,< /b- >’ exp }
-   
-         exp :: =-   < b- >nil< /b- > | < b- >false< /b- > | < b- >true< /b- > | Numeral | LiteralString | ‘< b- >...< /b- >’ | functiondef |  
-                  prefixexp | tableconstructor | exp binop exp | unop exp  
-   
-         prefixexp :: =-  var | functioncall | ‘< b- > (- < /b- >’ exp ‘< b- > )- < /b- >’ 
-   
-         functioncall :: =-   prefixexp args | prefixexp ‘< b- >:< /b- >’  Name-  args  
-   
-         args :: =-   ‘< b- > (- < /b- >’  [- explist ]-  ‘< b- > )- < /b- >’ | tableconstructor | LiteralString  
-   
-         functiondef :: =-  < b- >function< /b- > funcbody 
-   
-         funcbody :: =-  ‘< b- > (- < /b- >’  [- parlist ]-  ‘< b- > )- < /b- >’ block < b- >end< /b- > 
-   
-         parlist :: =-  namelist  [- ‘< b- >,< /b- >’ ‘< b- >...< /b- >’ ]-  | ‘< b- >...< /b- >’ 
-   
-         tableconstructor :: =-  ‘< b- > {- < /b- >’  [- fieldlist ]-  ‘< b- > }- < /b- >’ 
-   
-         fieldlist ::= field {fieldsep field} [fieldsep] 
-   
-         field :: =-  ‘< b- > [- < /b- >’ exp ‘< b- > ]- < /b- >’ ‘< b- > =- < /b- >’ exp |  Name-  ‘< b- > =- < /b- >’ exp | exp 
-   
-         fieldsep :: =-  ‘< b- >,< /b- >’ | ‘< b- >;< /b- >’ 
-   
-         binop :: =-   ‘< b- >+< /b- >’ | ‘< b- >-< /b- >’ | ‘< b- >*< /b- >’ | ‘< b- > /- < /b- >’ | ‘< b- > //- < /b- >’ | ‘< b- >^< /b- >’ | ‘< b- >%< /b- >’ |  
-                  ‘< b- >&< /b- >’ | ‘< b- >~< /b- >’ | ‘< b- >|< /b- >’ | ‘< b- >>>< /b- >’ | ‘< b- ><<< /b- >’ | ‘< b- >..< /b- >’ |  
-                  ‘< b- ><< /b- >’ | ‘< b- >< =- < /b- >’ | ‘< b- >>< /b- >’ | ‘< b- >> =- < /b- >’ | ‘< b- > ==- < /b- >’ | ‘< b- >~ =- < /b- >’ |  
-   
-         unop :: =-  ‘< b- >-< /b- >’ | < b- >not< /b- > | ‘< b- >#< /b- >’ | ‘< b- >~< /b- >’ 
-   
-   
-   
-   
-   
-   
-   
-   
-   
-   
- Last update: 
- Tue Jul 14 10:32:39 UTC 2020 
- <!-- 
- Last change: revised for Lua 5.3.6 
- --> 
-   
-   
-