- /* 
- ** $Id: luaconf.h,v 1.259.1.1 2017/04/19 17:29:57 roberto Exp $ 
- ** Configuration file for Lua 
- ** See Copyright Notice in lua.h 
- */ 
-   
-   
- #ifndef luaconf_h 
- #define luaconf_h 
-   
- #include <limits.h> 
- #include <stddef.h> 
-   
-   
- /* 
- ** =================================================================== 
- ** Search for "@@" to find all configurable definitions. 
- ** =================================================================== 
- */ 
-   
-   
- /* 
- ** {==================================================================== 
- ** System Configuration: macros to adapt (if needed) Lua to some 
- ** particular platform, for instance compiling it with 32-bit numbers or 
- ** restricting it to C89. 
- ** ===================================================================== 
- */ 
-   
- /* 
- @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You 
- ** can also define LUA_32BITS in the make file, but changing here you 
- ** ensure that all software connected to Lua will be compiled with the 
- ** same configuration. 
- */ 
- /* #define LUA_32BITS */ 
-   
-   
- /* 
- @@ LUA_USE_C89 controls the use of non-ISO-C89 features. 
- ** Define it if you want Lua to avoid the use of a few C99 features 
- ** or Windows-specific features on Windows. 
- */ 
- /* #define LUA_USE_C89 */ 
-   
-   
- /* 
- ** By default, Lua on Windows use (some) specific Windows features 
- */ 
- #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE) 
- #define LUA_USE_WINDOWS  /* enable goodies for regular Windows */ 
- #endif 
-   
-   
- #if defined(LUA_USE_WINDOWS) 
- #define LUA_DL_DLL      /* enable support for DLL */ 
- #define LUA_USE_C89     /* broadly, Windows is C89 */ 
- #endif 
-   
-   
- #if defined(LUA_USE_LINUX) 
- #define LUA_USE_POSIX 
- #define LUA_USE_DLOPEN          /* needs an extra library: -ldl */ 
- #define LUA_USE_READLINE        /* needs some extra libraries */ 
- #endif 
-   
-   
- #if defined(LUA_USE_MACOSX) 
- #define LUA_USE_POSIX 
- #define LUA_USE_DLOPEN          /* MacOS does not need -ldl */ 
- #define LUA_USE_READLINE        /* needs an extra library: -lreadline */ 
- #endif 
-   
-   
- /* 
- @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for 
- ** C89 ('long' and 'double'); Windows always has '__int64', so it does 
- ** not need to use this case. 
- */ 
- #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS) 
- #define LUA_C89_NUMBERS 
- #endif 
-   
-   
-   
- /* 
- @@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'. 
- */ 
- /* avoid undefined shifts */ 
- #if ((INT_MAX >> 15) >> 15) >= 1 
- #define LUAI_BITSINT    32 
- #else 
- /* 'int' always must have at least 16 bits */ 
- #define LUAI_BITSINT    16 
- #endif 
-   
-   
- /* 
- @@ LUA_INT_TYPE defines the type for Lua integers. 
- @@ LUA_FLOAT_TYPE defines the type for Lua floats. 
- ** Lua should work fine with any mix of these options (if supported 
- ** by your C compiler). The usual configurations are 64-bit integers 
- ** and 'double' (the default), 32-bit integers and 'float' (for 
- ** restricted platforms), and 'long'/'double' (for C compilers not 
- ** compliant with C99, which may not have support for 'long long'). 
- */ 
-   
- /* predefined options for LUA_INT_TYPE */ 
- #define LUA_INT_INT             1 
- #define LUA_INT_LONG            2 
- #define LUA_INT_LONGLONG        3 
-   
- /* predefined options for LUA_FLOAT_TYPE */ 
- #define LUA_FLOAT_FLOAT         1 
- #define LUA_FLOAT_DOUBLE        2 
- #define LUA_FLOAT_LONGDOUBLE    3 
-   
- #if defined(LUA_32BITS)         /* { */ 
- /* 
- ** 32-bit integers and 'float' 
- */ 
- #if LUAI_BITSINT >= 32  /* use 'int' if big enough */ 
- #define LUA_INT_TYPE    LUA_INT_INT 
- #else  /* otherwise use 'long' */ 
- #define LUA_INT_TYPE    LUA_INT_LONG 
- #endif 
- #define LUA_FLOAT_TYPE  LUA_FLOAT_FLOAT 
-   
- #elif defined(LUA_C89_NUMBERS)  /* }{ */ 
- /* 
- ** largest types available for C89 ('long' and 'double') 
- */ 
- #define LUA_INT_TYPE    LUA_INT_LONG 
- #define LUA_FLOAT_TYPE  LUA_FLOAT_DOUBLE 
-   
- #endif                          /* } */ 
-   
-   
- /* 
- ** default configuration for 64-bit Lua ('long long' and 'double') 
- */ 
- #if !defined(LUA_INT_TYPE) 
- #define LUA_INT_TYPE    LUA_INT_LONGLONG 
- #endif 
-   
- #if !defined(LUA_FLOAT_TYPE) 
- #define LUA_FLOAT_TYPE  LUA_FLOAT_DOUBLE 
- #endif 
-   
- /* }================================================================== */ 
-   
-   
-   
-   
- /* 
- ** {================================================================== 
- ** Configuration for Paths. 
- ** =================================================================== 
- */ 
-   
- /* 
- ** LUA_PATH_SEP is the character that separates templates in a path. 
- ** LUA_PATH_MARK is the string that marks the substitution points in a 
- ** template. 
- ** LUA_EXEC_DIR in a Windows path is replaced by the executable's 
- ** directory. 
- */ 
- #define LUA_PATH_SEP            ";" 
- #define LUA_PATH_MARK           "?" 
- #define LUA_EXEC_DIR            "!" 
-   
-   
- /* 
- @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for 
- ** Lua libraries. 
- @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for 
- ** C libraries. 
- ** CHANGE them if your machine has a non-conventional directory 
- ** hierarchy or if you want to install your libraries in 
- ** non-conventional directories. 
- */ 
- #define LUA_VDIR        LUA_VERSION_MAJOR "." LUA_VERSION_MINOR 
- #if defined(_WIN32)     /* { */ 
- /* 
- ** In Windows, any exclamation mark ('!') in the path is replaced by the 
- ** path of the directory of the executable file of the current process. 
- */ 
- #define LUA_LDIR        "!\\lua\\" 
- #define LUA_CDIR        "!\\" 
- #define LUA_SHRDIR      "!\\..\\share\\lua\\" LUA_VDIR "\\" 
- #define LUA_PATH_DEFAULT  \ 
-                 LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \ 
-                 LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" \ 
-                 LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \ 
-                 ".\\?.lua;" ".\\?\\init.lua" 
- #define LUA_CPATH_DEFAULT \ 
-                 LUA_CDIR"?.dll;" \ 
-                 LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \ 
-                 LUA_CDIR"loadall.dll;" ".\\?.dll" 
-   
- #else                   /* }{ */ 
-   
- #define LUA_ROOT        "/usr/local/" 
- #define LUA_LDIR        LUA_ROOT "share/lua/" LUA_VDIR "/" 
- #define LUA_CDIR        LUA_ROOT "lib/lua/" LUA_VDIR "/" 
- #define LUA_PATH_DEFAULT  \ 
-                 LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \ 
-                 LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" \ 
-                 "./?.lua;" "./?/init.lua" 
- #define LUA_CPATH_DEFAULT \ 
-                 LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so" 
- #endif                  /* } */ 
-   
-   
- /* 
- @@ LUA_DIRSEP is the directory separator (for submodules). 
- ** CHANGE it if your machine does not use "/" as the directory separator 
- ** and is not Windows. (On Windows Lua automatically uses "\".) 
- */ 
- #if defined(_WIN32) 
- #define LUA_DIRSEP      "\\" 
- #else 
- #define LUA_DIRSEP      "/" 
- #endif 
-   
- /* }================================================================== */ 
-   
-   
- /* 
- ** {================================================================== 
- ** Marks for exported symbols in the C code 
- ** =================================================================== 
- */ 
-   
- /* 
- @@ LUA_API is a mark for all core API functions. 
- @@ LUALIB_API is a mark for all auxiliary library functions. 
- @@ LUAMOD_API is a mark for all standard library opening functions. 
- ** CHANGE them if you need to define those functions in some special way. 
- ** For instance, if you want to create one Windows DLL with the core and 
- ** the libraries, you may want to use the following definition (define 
- ** LUA_BUILD_AS_DLL to get it). 
- */ 
- #if defined(LUA_BUILD_AS_DLL)   /* { */ 
-   
- #if defined(LUA_CORE) || defined(LUA_LIB)       /* { */ 
- #define LUA_API __declspec(dllexport) 
- #else                                           /* }{ */ 
- #define LUA_API __declspec(dllimport) 
- #endif                                          /* } */ 
-   
- #else                           /* }{ */ 
-   
- #define LUA_API         extern 
-   
- #endif                          /* } */ 
-   
-   
- /* more often than not the libs go together with the core */ 
- #define LUALIB_API      LUA_API 
- #define LUAMOD_API      LUALIB_API 
-   
-   
- /* 
- @@ LUAI_FUNC is a mark for all extern functions that are not to be 
- ** exported to outside modules. 
- @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables 
- ** that are not to be exported to outside modules (LUAI_DDEF for 
- ** definitions and LUAI_DDEC for declarations). 
- ** CHANGE them if you need to mark them in some special way. Elf/gcc 
- ** (versions 3.2 and later) mark them as "hidden" to optimize access 
- ** when Lua is compiled as a shared library. Not all elf targets support 
- ** this attribute. Unfortunately, gcc does not offer a way to check 
- ** whether the target offers that support, and those without support 
- ** give a warning about it. To avoid these warnings, change to the 
- ** default definition. 
- */ 
- #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ 
-     defined(__ELF__)            /* { */ 
- #define LUAI_FUNC       __attribute__((visibility("hidden"))) extern 
- #else                           /* }{ */ 
- #define LUAI_FUNC       extern 
- #endif                          /* } */ 
-   
- #define LUAI_DDEC       LUAI_FUNC 
- #define LUAI_DDEF       /* empty */ 
-   
- /* }================================================================== */ 
-   
-   
- /* 
- ** {================================================================== 
- ** Compatibility with previous versions 
- ** =================================================================== 
- */ 
-   
- /* 
- @@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2. 
- @@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1. 
- ** You can define it to get all options, or change specific options 
- ** to fit your specific needs. 
- */ 
- #if defined(LUA_COMPAT_5_2)     /* { */ 
-   
- /* 
- @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated 
- ** functions in the mathematical library. 
- */ 
- #define LUA_COMPAT_MATHLIB 
-   
- /* 
- @@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'. 
- */ 
- #define LUA_COMPAT_BITLIB 
-   
- /* 
- @@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod. 
- */ 
- #define LUA_COMPAT_IPAIRS 
-   
- /* 
- @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for 
- ** manipulating other integer types (lua_pushunsigned, lua_tounsigned, 
- ** luaL_checkint, luaL_checklong, etc.) 
- */ 
- #define LUA_COMPAT_APIINTCASTS 
-   
- #endif                          /* } */ 
-   
-   
- #if defined(LUA_COMPAT_5_1)     /* { */ 
-   
- /* Incompatibilities from 5.2 -> 5.3 */ 
- #define LUA_COMPAT_MATHLIB 
- #define LUA_COMPAT_APIINTCASTS 
-   
- /* 
- @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'. 
- ** You can replace it with 'table.unpack'. 
- */ 
- #define LUA_COMPAT_UNPACK 
-   
- /* 
- @@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'. 
- ** You can replace it with 'package.searchers'. 
- */ 
- #define LUA_COMPAT_LOADERS 
-   
- /* 
- @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall. 
- ** You can call your C function directly (with light C functions). 
- */ 
- #define lua_cpcall(L,f,u)  \ 
-         (lua_pushcfunction(L, (f)), \ 
-          lua_pushlightuserdata(L,(u)), \ 
-          lua_pcall(L,1,0,0)) 
-   
-   
- /* 
- @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library. 
- ** You can rewrite 'log10(x)' as 'log(x, 10)'. 
- */ 
- #define LUA_COMPAT_LOG10 
-   
- /* 
- @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base 
- ** library. You can rewrite 'loadstring(s)' as 'load(s)'. 
- */ 
- #define LUA_COMPAT_LOADSTRING 
-   
- /* 
- @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library. 
- */ 
- #define LUA_COMPAT_MAXN 
-   
- /* 
- @@ The following macros supply trivial compatibility for some 
- ** changes in the API. The macros themselves document how to 
- ** change your code to avoid using them. 
- */ 
- #define lua_strlen(L,i)         lua_rawlen(L, (i)) 
-   
- #define lua_objlen(L,i)         lua_rawlen(L, (i)) 
-   
- #define lua_equal(L,idx1,idx2)          lua_compare(L,(idx1),(idx2),LUA_OPEQ) 
- #define lua_lessthan(L,idx1,idx2)       lua_compare(L,(idx1),(idx2),LUA_OPLT) 
-   
- /* 
- @@ LUA_COMPAT_MODULE controls compatibility with previous 
- ** module functions 'module' (Lua) and 'luaL_register' (C). 
- */ 
- #define LUA_COMPAT_MODULE 
-   
- #endif                          /* } */ 
-   
-   
- /* 
- @@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a 
- @@ a float mark ('.0'). 
- ** This macro is not on by default even in compatibility mode, 
- ** because this is not really an incompatibility. 
- */ 
- /* #define LUA_COMPAT_FLOATSTRING */ 
-   
- /* }================================================================== */ 
-   
-   
-   
- /* 
- ** {================================================================== 
- ** Configuration for Numbers. 
- ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_* 
- ** satisfy your needs. 
- ** =================================================================== 
- */ 
-   
- /* 
- @@ LUA_NUMBER is the floating-point type used by Lua. 
- @@ LUAI_UACNUMBER is the result of a 'default argument promotion' 
- @@ over a floating number. 
- @@ l_mathlim(x) corrects limit name 'x' to the proper float type 
- ** by prefixing it with one of FLT/DBL/LDBL. 
- @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats. 
- @@ LUA_NUMBER_FMT is the format for writing floats. 
- @@ lua_number2str converts a float to a string. 
- @@ l_mathop allows the addition of an 'l' or 'f' to all math operations. 
- @@ l_floor takes the floor of a float. 
- @@ lua_str2number converts a decimal numeric string to a number. 
- */ 
-   
-   
- /* The following definitions are good for most cases here */ 
-   
- #define l_floor(x)              (l_mathop(floor)(x)) 
-   
- #define lua_number2str(s,sz,n)  \ 
-         l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n)) 
-   
- /* 
- @@ lua_numbertointeger converts a float number to an integer, or 
- ** returns 0 if float is not within the range of a lua_Integer. 
- ** (The range comparisons are tricky because of rounding. The tests 
- ** here assume a two-complement representation, where MININTEGER always 
- ** has an exact representation as a float; MAXINTEGER may not have one, 
- ** and therefore its conversion to float may have an ill-defined value.) 
- */ 
- #define lua_numbertointeger(n,p) \ 
-   ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \ 
-    (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \ 
-       (*(p) = (LUA_INTEGER)(n), 1)) 
-   
-   
- /* now the variable definitions */ 
-   
- #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT           /* { single float */ 
-   
- #define LUA_NUMBER      float 
-   
- #define l_mathlim(n)            (FLT_##n) 
-   
- #define LUAI_UACNUMBER  double 
-   
- #define LUA_NUMBER_FRMLEN       "" 
- #define LUA_NUMBER_FMT          "%.7g" 
-   
- #define l_mathop(op)            op##f 
-   
- #define lua_str2number(s,p)     strtof((s), (p)) 
-   
-   
- #elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE    /* }{ long double */ 
-   
- #define LUA_NUMBER      long double 
-   
- #define l_mathlim(n)            (LDBL_##n) 
-   
- #define LUAI_UACNUMBER  long double 
-   
- #define LUA_NUMBER_FRMLEN       "L" 
- #define LUA_NUMBER_FMT          "%.19Lg" 
-   
- #define l_mathop(op)            op##l 
-   
- #define lua_str2number(s,p)     strtold((s), (p)) 
-   
- #elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE        /* }{ double */ 
-   
- #define LUA_NUMBER      double 
-   
- #define l_mathlim(n)            (DBL_##n) 
-   
- #define LUAI_UACNUMBER  double 
-   
- #define LUA_NUMBER_FRMLEN       "" 
- #define LUA_NUMBER_FMT          "%.14g" 
-   
- #define l_mathop(op)            op 
-   
- #define lua_str2number(s,p)     strtod((s), (p)) 
-   
- #else                                           /* }{ */ 
-   
- #error "numeric float type not defined" 
-   
- #endif                                  /* } */ 
-   
-   
-   
- /* 
- @@ LUA_INTEGER is the integer type used by Lua. 
- ** 
- @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER. 
- ** 
- @@ LUAI_UACINT is the result of a 'default argument promotion' 
- @@ over a lUA_INTEGER. 
- @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers. 
- @@ LUA_INTEGER_FMT is the format for writing integers. 
- @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER. 
- @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER. 
- @@ lua_integer2str converts an integer to a string. 
- */ 
-   
-   
- /* The following definitions are good for most cases here */ 
-   
- #define LUA_INTEGER_FMT         "%" LUA_INTEGER_FRMLEN "d" 
-   
- #define LUAI_UACINT             LUA_INTEGER 
-   
- #define lua_integer2str(s,sz,n)  \ 
-         l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n)) 
-   
- /* 
- ** use LUAI_UACINT here to avoid problems with promotions (which 
- ** can turn a comparison between unsigneds into a signed comparison) 
- */ 
- #define LUA_UNSIGNED            unsigned LUAI_UACINT 
-   
-   
- /* now the variable definitions */ 
-   
- #if LUA_INT_TYPE == LUA_INT_INT         /* { int */ 
-   
- #define LUA_INTEGER             int 
- #define LUA_INTEGER_FRMLEN      "" 
-   
- #define LUA_MAXINTEGER          INT_MAX 
- #define LUA_MININTEGER          INT_MIN 
-   
- #elif LUA_INT_TYPE == LUA_INT_LONG      /* }{ long */ 
-   
- #define LUA_INTEGER             long 
- #define LUA_INTEGER_FRMLEN      "l" 
-   
- #define LUA_MAXINTEGER          LONG_MAX 
- #define LUA_MININTEGER          LONG_MIN 
-   
- #elif LUA_INT_TYPE == LUA_INT_LONGLONG  /* }{ long long */ 
-   
- /* use presence of macro LLONG_MAX as proxy for C99 compliance */ 
- #if defined(LLONG_MAX)          /* { */ 
- /* use ISO C99 stuff */ 
-   
- #define LUA_INTEGER             long long 
- #define LUA_INTEGER_FRMLEN      "ll" 
-   
- #define LUA_MAXINTEGER          LLONG_MAX 
- #define LUA_MININTEGER          LLONG_MIN 
-   
- #elif defined(LUA_USE_WINDOWS) /* }{ */ 
- /* in Windows, can use specific Windows types */ 
-   
- #define LUA_INTEGER             __int64 
- #define LUA_INTEGER_FRMLEN      "I64" 
-   
- #define LUA_MAXINTEGER          _I64_MAX 
- #define LUA_MININTEGER          _I64_MIN 
-   
- #else                           /* }{ */ 
-   
- #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \ 
-   or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)" 
-   
- #endif                          /* } */ 
-   
- #else                           /* }{ */ 
-   
- #error "numeric integer type not defined" 
-   
- #endif                          /* } */ 
-   
- /* }================================================================== */ 
-   
-   
- /* 
- ** {================================================================== 
- ** Dependencies with C99 and other C details 
- ** =================================================================== 
- */ 
-   
- /* 
- @@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89. 
- ** (All uses in Lua have only one format item.) 
- */ 
- #if !defined(LUA_USE_C89) 
- #define l_sprintf(s,sz,f,i)     snprintf(s,sz,f,i) 
- #else 
- #define l_sprintf(s,sz,f,i)     ((void)(sz), sprintf(s,f,i)) 
- #endif 
-   
-   
- /* 
- @@ lua_strx2number converts an hexadecimal numeric string to a number. 
- ** In C99, 'strtod' does that conversion. Otherwise, you can 
- ** leave 'lua_strx2number' undefined and Lua will provide its own 
- ** implementation. 
- */ 
- #if !defined(LUA_USE_C89) 
- #define lua_strx2number(s,p)            lua_str2number(s,p) 
- #endif 
-   
-   
- /* 
- @@ lua_pointer2str converts a pointer to a readable string in a 
- ** non-specified way. 
- */ 
- #define lua_pointer2str(buff,sz,p)      l_sprintf(buff,sz,"%p",p) 
-   
-   
- /* 
- @@ lua_number2strx converts a float to an hexadecimal numeric string. 
- ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that. 
- ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will 
- ** provide its own implementation. 
- */ 
- #if !defined(LUA_USE_C89) 
- #define lua_number2strx(L,b,sz,f,n)  \ 
-         ((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n))) 
- #endif 
-   
-   
- /* 
- ** 'strtof' and 'opf' variants for math functions are not valid in 
- ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the 
- ** availability of these variants. ('math.h' is already included in 
- ** all files that use these macros.) 
- */ 
- #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF)) 
- #undef l_mathop  /* variants not available */ 
- #undef lua_str2number 
- #define l_mathop(op)            (lua_Number)op  /* no variant */ 
- #define lua_str2number(s,p)     ((lua_Number)strtod((s), (p))) 
- #endif 
-   
-   
- /* 
- @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation 
- ** functions.  It must be a numerical type; Lua will use 'intptr_t' if 
- ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to 
- ** 'intptr_t' in C89) 
- */ 
- #define LUA_KCONTEXT    ptrdiff_t 
-   
- #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \ 
-     __STDC_VERSION__ >= 199901L 
- #include <stdint.h> 
- #if defined(INTPTR_MAX)  /* even in C99 this type is optional */ 
- #undef LUA_KCONTEXT 
- #define LUA_KCONTEXT    intptr_t 
- #endif 
- #endif 
-   
-   
- /* 
- @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point). 
- ** Change that if you do not want to use C locales. (Code using this 
- ** macro must include header 'locale.h'.) 
- */ 
- #if !defined(lua_getlocaledecpoint) 
- #define lua_getlocaledecpoint()         (localeconv()->decimal_point[0]) 
- #endif 
-   
- /* }================================================================== */ 
-   
-   
- /* 
- ** {================================================================== 
- ** Language Variations 
- ** ===================================================================== 
- */ 
-   
- /* 
- @@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some 
- ** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from 
- ** numbers to strings. Define LUA_NOCVTS2N to turn off automatic 
- ** coercion from strings to numbers. 
- */ 
- /* #define LUA_NOCVTN2S */ 
- /* #define LUA_NOCVTS2N */ 
-   
-   
- /* 
- @@ LUA_USE_APICHECK turns on several consistency checks on the C API. 
- ** Define it as a help when debugging C code. 
- */ 
- #if defined(LUA_USE_APICHECK) 
- #include <assert.h> 
- #define luai_apicheck(l,e)      assert(e) 
- #endif 
-   
- /* }================================================================== */ 
-   
-   
- /* 
- ** {================================================================== 
- ** Macros that affect the API and must be stable (that is, must be the 
- ** same when you compile Lua and when you compile code that links to 
- ** Lua). You probably do not want/need to change them. 
- ** ===================================================================== 
- */ 
-   
- /* 
- @@ LUAI_MAXSTACK limits the size of the Lua stack. 
- ** CHANGE it if you need a different limit. This limit is arbitrary; 
- ** its only purpose is to stop Lua from consuming unlimited stack 
- ** space (and to reserve some numbers for pseudo-indices). 
- */ 
- #if LUAI_BITSINT >= 32 
- #define LUAI_MAXSTACK           1000000 
- #else 
- #define LUAI_MAXSTACK           15000 
- #endif 
-   
-   
- /* 
- @@ LUA_EXTRASPACE defines the size of a raw memory area associated with 
- ** a Lua state with very fast access. 
- ** CHANGE it if you need a different size. 
- */ 
- #define LUA_EXTRASPACE          (sizeof(void *)) 
-   
-   
- /* 
- @@ LUA_IDSIZE gives the maximum size for the description of the source 
- @@ of a function in debug information. 
- ** CHANGE it if you want a different size. 
- */ 
- #define LUA_IDSIZE      60 
-   
-   
- /* 
- @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. 
- ** CHANGE it if it uses too much C-stack space. (For long double, 
- ** 'string.format("%.99f", -1e4932)' needs 5034 bytes, so a 
- ** smaller buffer would force a memory allocation for each call to 
- ** 'string.format'.) 
- */ 
- #if LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE 
- #define LUAL_BUFFERSIZE         8192 
- #else 
- #define LUAL_BUFFERSIZE   ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer))) 
- #endif 
-   
- /* }================================================================== */ 
-   
-   
- /* 
- @@ LUA_QL describes how error messages quote program elements. 
- ** Lua does not use these macros anymore; they are here for 
- ** compatibility only. 
- */ 
- #define LUA_QL(x)       "'" x "'" 
- #define LUA_QS          LUA_QL("%s") 
-   
-   
-   
-   
- /* =================================================================== */ 
-   
- /* 
- ** Local configuration. You can use this space to add your redefinitions 
- ** without modifying the main part of the file. 
- */ 
-   
-   
-   
-   
-   
- #endif 
-   
-