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  1. /*
  2. ** $Id: lvm.h,v 2.41.1.1 2017/04/19 17:20:42 roberto Exp $
  3. ** Lua virtual machine
  4. ** See Copyright Notice in lua.h
  5. */
  6.  
  7. #ifndef lvm_h
  8. #define lvm_h
  9.  
  10.  
  11. #include "ldo.h"
  12. #include "lobject.h"
  13. #include "ltm.h"
  14.  
  15.  
  16. #if !defined(LUA_NOCVTN2S)
  17. #define cvt2str(o)      ttisnumber(o)
  18. #else
  19. #define cvt2str(o)      0       /* no conversion from numbers to strings */
  20. #endif
  21.  
  22.  
  23. #if !defined(LUA_NOCVTS2N)
  24. #define cvt2num(o)      ttisstring(o)
  25. #else
  26. #define cvt2num(o)      0       /* no conversion from strings to numbers */
  27. #endif
  28.  
  29.  
  30. /*
  31. ** You can define LUA_FLOORN2I if you want to convert floats to integers
  32. ** by flooring them (instead of raising an error if they are not
  33. ** integral values)
  34. */
  35. #if !defined(LUA_FLOORN2I)
  36. #define LUA_FLOORN2I            0
  37. #endif
  38.  
  39.  
  40. #define tonumber(o,n) \
  41.         (ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n))
  42.  
  43. #define tointeger(o,i) \
  44.     (ttisinteger(o) ? (*(i) = ivalue(o), 1) : luaV_tointeger(o,i,LUA_FLOORN2I))
  45.  
  46. #define intop(op,v1,v2) l_castU2S(l_castS2U(v1) op l_castS2U(v2))
  47.  
  48. #define luaV_rawequalobj(t1,t2)         luaV_equalobj(NULL,t1,t2)
  49.  
  50.  
  51. /*
  52. ** fast track for 'gettable': if 't' is a table and 't[k]' is not nil,
  53. ** return 1 with 'slot' pointing to 't[k]' (final result).  Otherwise,
  54. ** return 0 (meaning it will have to check metamethod) with 'slot'
  55. ** pointing to a nil 't[k]' (if 't' is a table) or NULL (otherwise).
  56. ** 'f' is the raw get function to use.
  57. */
  58. #define luaV_fastget(L,t,k,slot,f) \
  59.   (!ttistable(t)  \
  60.    ? (slot = NULL, 0)  /* not a table; 'slot' is NULL and result is 0 */  \
  61.    : (slot = f(hvalue(t), k),  /* else, do raw access */  \
  62.       !ttisnil(slot)))  /* result not nil? */
  63.  
  64. /*
  65. ** standard implementation for 'gettable'
  66. */
  67. #define luaV_gettable(L,t,k,v) { const TValue *slot; \
  68.   if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
  69.   else luaV_finishget(L,t,k,v,slot); }
  70.  
  71.  
  72. /*
  73. ** Fast track for set table. If 't' is a table and 't[k]' is not nil,
  74. ** call GC barrier, do a raw 't[k]=v', and return true; otherwise,
  75. ** return false with 'slot' equal to NULL (if 't' is not a table) or
  76. ** 'nil'. (This is needed by 'luaV_finishget'.) Note that, if the macro
  77. ** returns true, there is no need to 'invalidateTMcache', because the
  78. ** call is not creating a new entry.
  79. */
  80. #define luaV_fastset(L,t,k,slot,f,v) \
  81.   (!ttistable(t) \
  82.    ? (slot = NULL, 0) \
  83.    : (slot = f(hvalue(t), k), \
  84.      ttisnil(slot) ? 0 \
  85.      : (luaC_barrierback(L, hvalue(t), v), \
  86.         setobj2t(L, cast(TValue *,slot), v), \
  87.         1)))
  88.  
  89.  
  90. #define luaV_settable(L,t,k,v) { const TValue *slot; \
  91.   if (!luaV_fastset(L,t,k,slot,luaH_get,v)) \
  92.     luaV_finishset(L,t,k,v,slot); }
  93.  
  94.  
  95.  
  96. LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2);
  97. LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
  98. LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r);
  99. LUAI_FUNC int luaV_tonumber_ (const TValue *obj, lua_Number *n);
  100. LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, int mode);
  101. LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key,
  102.                                StkId val, const TValue *slot);
  103. LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
  104.                                StkId val, const TValue *slot);
  105. LUAI_FUNC void luaV_finishOp (lua_State *L);
  106. LUAI_FUNC void luaV_execute (lua_State *L);
  107. LUAI_FUNC void luaV_concat (lua_State *L, int total);
  108. LUAI_FUNC lua_Integer luaV_div (lua_State *L, lua_Integer x, lua_Integer y);
  109. LUAI_FUNC lua_Integer luaV_mod (lua_State *L, lua_Integer x, lua_Integer y);
  110. LUAI_FUNC lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y);
  111. LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb);
  112.  
  113. #endif
  114.