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- Lua 5.4 Reference Manual 
-   
- by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, Waldemar Celes 
-   
- Copyright © 2020–2022 Lua.org, PUC-Rio. 
- Freely available under the terms of the 
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-   
-   
- < h1- > 1-  – < a name="1"- >Introduction< /a- >< /h1- > 
-   
- Lua is a powerful, efficient, lightweight, embeddable scripting language. 
- It supports procedural programming, 
- object-oriented programming, functional programming, 
- data-driven programming, and data description. 
-   
-   
- Lua combines simple procedural syntax with powerful data description 
- constructs based on associative arrays and extensible semantics. 
- Lua is dynamically typed, 
- runs by interpreting bytecode with a register-based 
- virtual machine, 
- and has automatic memory management with 
- a generational garbage collection, 
- making it ideal for configuration, scripting, 
- and rapid prototyping. 
-   
-   
- Lua is implemented as a library, written in < em- >clean C< /em- >, 
- the common subset of Standard C and C++. 
- The Lua distribution includes a host program called < code- >lua< /code- >, 
- which uses the Lua library to offer a complete, 
- standalone Lua interpreter, 
- for interactive or batch use. 
- Lua is intended to be used both as a powerful, lightweight, 
- embeddable scripting language for any program that needs one, 
- and as a powerful but lightweight and efficient stand-alone language. 
-   
-   
- As an extension language, Lua has no notion of a "main" program: 
- it works < em- >embedded< /em- > in a host client, 
- called the < em- >embedding program< /em- > or simply the < em- >host< /em- >. 
- (- Frequently, this host is the stand-alone < code- >lua< /code- > program. )
 
- The host program can invoke functions to execute a piece of Lua code, 
- can write and read Lua variables, 
- and can register C functions to be called by Lua code. 
- Through the use of C functions, Lua can be augmented to cope with 
- a wide range of different domains, 
- thus creating customized programming languages sharing a syntactical framework. 
-   
-   
- Lua is free software, 
- and is provided as usual with no guarantees, 
- as stated in its license. 
- The implementation described in this manual is available 
- at Lua's official web site, <code>www.lua.org</code>. 
-   
-   
- <p> 
- Like any other reference manual, 
- this document is dry in places. 
- For a discussion of the decisions behind the design of Lua, 
- see the technical papers available at Lua's web site. 
- For a detailed introduction to programming in Lua, 
- see Roberto's book, <em>Programming in Lua</em>. 
-   
-   
-   
- <h1>2 – <a name="2">Basic Concepts</a></h1> 
-   
-   
-   
- <p> 
- This section describes the basic concepts of the language. 
-   
-   
-   
-   
-   
- <h2>2.1 – <a name="2.1">Values and Types</a></h2> 
-   
- <p> 
- Lua is a dynamically typed language. 
- This means that 
- variables do not have types; only values do. 
- There are no type definitions in the language. 
- All values carry their own type. 
-   
-   
- <p> 
- All values in Lua are first-class values. 
- This means that all values can be stored in variables, 
- passed as arguments to other functions, and returned as results. 
-   
-   
- <p> 
- There are eight basic types in Lua: 
- <em>nil</em>, <em>boolean</em>, <em>number</em>, 
- <em>string</em>, <em>function</em>, <em>userdata</em>, 
- <em>thread</em>, and <em>table</em>. 
- The type <em>nil</em> has one single value, <b>nil</b>, 
- whose main property is to be different from any other value; 
- it often represents the absence of a useful value. 
- The type <em>boolean</em> has two values, <b>false</b> and <b>true</b>. 
- Both <b>nil</b> and <b>false</b> make a condition false; 
- they are collectively called <em>false values</em>. 
- Any other value makes a condition true. 
- Despite its name, 
- <b>false</b> is frequently used as an alternative to <b>nil</b>, 
- with the key difference that <b>false</b> behaves 
- like a regular value in a table, 
- while a <b>nil</b> in a table represents an absent key. 
-   
-   
- <p> 
- The type <em>number</em> represents both 
- integer numbers and real (floating-point) numbers, 
- using two subtypes: <em>integer</em> and <em>float</em>. 
- Standard Lua uses 64-bit integers and double-precision (64-bit) floats, 
- but you can also compile Lua so that it 
- uses 32-bit integers and/or single-precision (32-bit) floats. 
- The option with 32 bits for both integers and floats 
- is particularly attractive 
- for small machines and embedded systems. 
- (See macro <code>LUA_32BITS</code> in file <code>luaconf.h</code>.) 
-   
-   
- <p> 
- Unless stated otherwise, 
- any overflow when manipulating integer values <em>wrap around</em>, 
- according to the usual rules of two-complement arithmetic. 
- (In other words, 
- the actual result is the unique representable integer 
- that is equal modulo <em>2<sup>n</sup></em> to the mathematical result, 
- where <em>n</em> is the number of bits of the integer type.) 
-   
-   
- <p> 
- Lua has explicit rules about when each subtype is used, 
- but it also converts between them automatically as needed (see <a href="#3.4.3">§3.4.3</a>). 
- Therefore, 
- the programmer may choose to mostly ignore the difference 
- between integers and floats 
- or to assume complete control over the representation of each number. 
-   
-   
- <p> 
- The type <em>string</em> represents immutable sequences of bytes. 
-   
- Lua is 8-bit clean: 
- strings can contain any 8-bit value, 
- including embedded zeros ('- < code- >\ 0- < /code- > ').
 
- Lua is also encoding-agnostic; 
- it makes no assumptions about the contents of a string. 
- The length of any string in Lua must fit in a Lua integer. 
-   
-   
- <p> 
- Lua can call (and manipulate) functions written in Lua and 
- functions written in C (see <a href="#3.4.10">§3.4.10</a>). 
- Both are represented by the type <em>function</em>. 
-   
-   
- <p> 
- The type <em>userdata</em> is provided to allow arbitrary C data to 
- be stored in Lua variables. 
- A userdata value represents a block of raw memory. 
- There are two kinds of userdata: 
- <em>full userdata</em>, 
- which is an object with a block of memory managed by Lua, 
- and <em>light userdata</em>, 
- which is simply a C pointer value. 
- Userdata has no predefined operations in Lua, 
- except assignment and identity test. 
- By using <em>metatables</em>, 
- the programmer can define operations for full userdata values 
- (see <a href="#2.4">§2.4</a>). 
- Userdata values cannot be created or modified in Lua, 
- only through the C API. 
- This guarantees the integrity of data owned by 
- the host program and C libraries. 
-   
-   
- <p> 
- The type <em>thread</em> represents independent threads of execution 
- and it is used to implement coroutines (see <a href="#2.6">§2.6</a>). 
- Lua threads are not related to operating-system threads. 
- Lua supports coroutines on all systems, 
- even those that do not support threads natively. 
-   
-   
- <p> 
- The type <em>table</em> implements associative arrays, 
- that is, arrays that can have as indices not only numbers, 
- but any Lua value except <b>nil</b> and NaN. 
- (<em>Not a Number</em> is a special floating-point value 
- used by the IEEE 754 standard to represent 
- undefined numerical results, such as <code>0/0</code>.) 
- Tables can be <em>heterogeneous</em>; 
- that is, they can contain values of all types (except <b>nil</b>). 
- Any key associated to the value <b>nil</b> is not considered part of the table. 
- Conversely, any key that is not part of a table has 
- an associated value <b>nil</b>. 
-   
-   
- <p> 
- Tables are the sole data-structuring mechanism in Lua; 
- they can be used to represent ordinary arrays, lists, 
- symbol tables, sets, records, graphs, trees, etc. 
- To represent records, Lua uses the field name as an index. 
- The language supports this representation by 
- providing <code>a.name</code> as syntactic sugar for <code>a["name"]</code>. 
- There are several convenient ways to create tables in Lua 
- (see <a href="#3.4.9">§3.4.9</a>). 
-   
-   
- <p> 
- Like indices, 
- the values of table fields can be of any type. 
- In particular, 
- because functions are first-class values, 
- table fields can contain functions. 
- Thus tables can also carry <em>methods</em> (see <a href="#3.4.11">§3.4.11</a>). 
-   
-   
- <p> 
- The indexing of tables follows 
- the definition of raw equality in the language. 
- The expressions <code>a[i]</code> and <code>a[j]</code> 
- denote the same table element 
- if and only if <code>i</code> and <code>j</code> are raw equal 
- (that is, equal without metamethods). 
- In particular, floats with integral values 
- are equal to their respective integers 
- (e.g., <code>1.0 == 1</code>). 
- To avoid ambiguities, 
- any float used as a key that is equal to an integer 
- is converted to that integer. 
- For instance, if you write <code>a[2.0] = true</code>, 
- the actual key inserted into the table will be the integer <code>2</code>. 
-   
-   
- <p> 
- Tables, functions, threads, and (full) userdata values are <em>objects</em>: 
- variables do not actually <em>contain</em> these values, 
- only <em>references</em> to them. 
- Assignment, parameter passing, and function returns 
- always manipulate references to such values; 
- these operations do not imply any kind of copy. 
-   
-   
- <p> 
- The library function <a href="#pdf-type"><code>type</code></a> returns a string describing the type 
- of a given value (see <a href="#pdf-type"><code>type</code></a>). 
-   
-   
-   
-   
-   
- <h2>2.2 – <a name="2.2">Environments and the Global Environment</a></h2> 
-   
- <p> 
- As we will discuss further in <a href="#3.2">§3.2</a> and <a href="#3.3.3">§3.3.3</a>, 
- any reference to a free name 
- (that is, a name not bound to any declaration) <code>var</code> 
- is syntactically translated to <code>_ENV.var</code>. 
- Moreover, every chunk is compiled in the scope of 
- an external local variable named <code>_ENV</code> (see <a href="#3.3.2">§3.3.2</a>), 
- so <code>_ENV</code> itself is never a free name in a chunk. 
-   
-   
- <p> 
- Despite the existence of this external <code>_ENV</code> variable and 
- the translation of free names, 
- <code>_ENV</code> is a completely regular name. 
- In particular, 
- you can define new variables and parameters with that name. 
- Each reference to a free name uses the <code>_ENV</code> that is 
- visible at that point in the program, 
- following the usual visibility rules of Lua (see <a href="#3.5">§3.5</a>). 
-   
-   
- <p> 
- Any table used as the value of <code>_ENV</code> is called an <em>environment</em>. 
-   
-   
- <p> 
- Lua keeps a distinguished environment called the <em>global environment</em>. 
- This value is kept at a special index in the C registry (see <a href="#4.3">§4.3</a>). 
- In Lua, the global variable <a href="#pdf-_G"><code>_G</code></a> is initialized with this same value. 
- (<a href="#pdf-_G"><code>_G</code></a> is never used internally, 
- so changing its value will affect only your own code.) 
-   
-   
- <p> 
- When Lua loads a chunk, 
- the default value for its <code>_ENV</code> variable 
- is the global environment (see <a href="#pdf-load"><code>load</code></a>). 
- Therefore, by default, 
- free names in Lua code refer to entries in the global environment 
- and, therefore, they are also called <em>global variables</em>. 
- Moreover, all standard libraries are loaded in the global environment 
- and some functions there operate on that environment. 
- You can use <a href="#pdf-load"><code>load</code></a> (or <a href="#pdf-loadfile"><code>loadfile</code></a>) 
- to load a chunk with a different environment. 
- (In C, you have to load the chunk and then change the value 
- of its first upvalue; see <a href="#lua_setupvalue"><code>lua_setupvalue</code></a>.) 
-   
-   
-   
-   
-   
- <h2>2.3 – <a name="2.3">Error Handling</a></h2> 
-   
- <p> 
- Several operations in Lua can <em>raise</em> an error. 
- An error interrupts the normal flow of the program, 
- which can continue by <em>catching</em> the error. 
-   
-   
- <p> 
- Lua code can explicitly raise an error by calling the 
- <a href="#pdf-error"><code>error</code></a> function. 
- (This function never returns.) 
-   
-   
- <p> 
- To catch errors in Lua, 
- you can do a <em>protected call</em>, 
- using <a href="#pdf-pcall"><code>pcall</code></a> (or <a href="#pdf-xpcall"><code>xpcall</code></a>). 
- The function <a href="#pdf-pcall"><code>pcall</code></a> calls a given function in <em>protected mode</em>. 
- Any error while running the function stops its execution, 
- and control returns immediately to <code>pcall</code>, 
- which returns a status code. 
-   
-   
- <p> 
- Because Lua is an embedded extension language, 
- Lua code starts running by a call 
- from C code in the host program. 
- (When you use Lua standalone, 
- the <code>lua</code> application is the host program.) 
- Usually, this call is protected; 
- so, when an otherwise unprotected error occurs during 
- the compilation or execution of a Lua chunk, 
- control returns to the host, 
- which can take appropriate measures, 
- such as printing an error message. 
-   
-   
- <p> 
- Whenever there is an error, 
- an <em>error object</em> 
- is propagated with information about the error. 
- Lua itself only generates errors whose error object is a string, 
- but programs may generate errors with 
- any value as the error object. 
- It is up to the Lua program or its host to handle such error objects. 
- For historical reasons, 
- an error object is often called an <em>error message</em>, 
- even though it does not have to be a string. 
-   
-   
- <p> 
- When you use <a href="#pdf-xpcall"><code>xpcall</code></a> (or <a href="#lua_pcall"><code>lua_pcall</code></a>, in C) 
- you may give a <em>message handler</em> 
- to be called in case of errors. 
- This function is called with the original error object 
- and returns a new error object. 
- It is called before the error unwinds the stack, 
- so that it can gather more information about the error, 
- for instance by inspecting the stack and creating a stack traceback. 
- This message handler is still protected by the protected call; 
- so, an error inside the message handler 
- will call the message handler again. 
- If this loop goes on for too long, 
- Lua breaks it and returns an appropriate message. 
- The message handler is called only for regular runtime errors. 
- It is not called for memory-allocation errors 
- nor for errors while running finalizers or other message handlers. 
-   
-   
- <p> 
- Lua also offers a system of <em>warnings</em> (see <a href="#pdf-warn"><code>warn</code></a>). 
- Unlike errors, warnings do not interfere 
- in any way with program execution. 
- They typically only generate a message to the user, 
- although this behavior can be adapted from C (see <a href="#lua_setwarnf"><code>lua_setwarnf</code></a>). 
-   
-   
-   
-   
-   
- <h2>2.4 – <a name="2.4">Metatables and Metamethods</a></h2> 
-   
- <p> 
- Every value in Lua can have a <em>metatable</em>. 
- This <em>metatable</em> is an ordinary Lua table 
- that defines the behavior of the original value 
- under certain events. 
- You can change several aspects of the behavior 
- of a value by setting specific fields in its metatable. 
- For instance, when a non-numeric value is the operand of an addition, 
- Lua checks for a function in the field <code>__add</code> of the value's metatable. 
- If it finds one, 
- Lua calls this function to perform the addition. 
-   
-   
- The key for each event in a metatable is a string 
- with the event name prefixed by two underscores; 
- the corresponding  value-  is called a < em- >metavalue< /em- >. 
- For most events, the metavalue must be a function, 
- which is then called a < em- >metamethod< /em- >. 
- In the previous example, the key is the string "<code>__add</code>" 
- and the metamethod is the function that performs the addition. 
- Unless stated otherwise, 
- a metamethod may in fact be any callable value, 
- which is either a function or a  value-  with a < code- >__call< /code- > metamethod. 
-   
-   
- You can query the metatable of any value 
- using the < a href="#pdf-getmetatable"- >< code- >getmetatable< /code- >< /a- > function. 
- Lua queries metamethods in metatables using a raw access  (- see < a href="#pdf-rawget"- >< code- >rawget< /code- >< /a- > )- . 
-   
-   
- You can replace the metatable of tables 
- using the < a href="#pdf-setmetatable"- >< code- >setmetatable< /code- >< /a- > function. 
- You cannot change the metatable of other types from Lua code, 
- except by using the debug library  (- < a href="#6.10"- >§ 6.10- < /a- > )- . 
-   
-   
- Tables and full userdata have individual metatables, 
- although multiple tables and userdata can share their metatables. 
- Values of all other types share one single metatable per type; 
- that is, there is one single metatable for all numbers, 
- one for all strings, etc. 
- By default, a value has no metatable, 
- but the string library sets a metatable  for-  the string  type (- see < a href="#6.4"- >§ 6.4- < /a- > )- . 
-   
-   
- A detailed list of operations controlled by metatables is given next. 
- Each event is identified by its corresponding key. 
- By convention, all metatable keys used by Lua are composed by 
- two underscores followed by lowercase Latin letters. 
-   
-   
-   
-   
- the addition  (- < code- >+< /code- > )-  operation. 
- If any operand for an addition is not a number, 
- Lua will try to call a metamethod. 
- It starts by checking the first operand (even if it is a number); 
- if that operand does not define a metamethod  for-  < code- >__add< /code- >, 
- then Lua will check the second operand. 
- If Lua can find a metamethod, 
- it calls the metamethod with the two operands as arguments, 
- and the result of the call 
- (adjusted to one value) 
- is the result of the operation. 
- Otherwise, if no metamethod is found, 
- Lua raises an error. 
-   
- the subtraction  (- < code- >-< /code- > )-  operation. 
- Behavior similar to the addition operation. 
-   
- the multiplication  (- < code- >*< /code- > )-  operation. 
- Behavior similar to the addition operation. 
-   
- the division  (- < code- > /- < /code- > )-  operation. 
- Behavior similar to the addition operation. 
-   
- Behavior similar to the addition operation. 
-   
- the exponentiation  (- < code- >^< /code- > )-  operation. 
- Behavior similar to the addition operation. 
-   
- the negation  (- unary < code- >-< /code- > )-  operation. 
- Behavior similar to the addition operation. 
-   
- the floor division  (- < code- > //- < /code- > )-  operation. 
- Behavior similar to the addition operation. 
-   
- the bitwise AND  (- < code- >&< /code- > )-  operation. 
- Behavior similar to the addition operation, 
- except that Lua will try a metamethod 
- if any operand is neither an integer 
- nor a float coercible to an integer  (- see < a href="#3.4.3"- >§3.4.3< /a- > )- . 
-   
- the bitwise OR  (- < code- >|< /code- > )-  operation. 
- Behavior similar to the bitwise AND operation. 
-   
- the bitwise exclusive OR  (- binary < code- >~< /code- > )-  operation. 
- Behavior similar to the bitwise AND operation. 
-   
- the bitwise NOT  (- unary < code- >~< /code- > )-  operation. 
- Behavior similar to the bitwise AND operation. 
-   
- the bitwise left shift  (- < code- ><<< /code- > )-  operation. 
- Behavior similar to the bitwise AND operation. 
-   
- the bitwise right shift  (- < code- >>>< /code- > )-  operation. 
- Behavior similar to the bitwise AND operation. 
-   
- the concatenation  (- < code- >..< /code- > )-  operation. 
- Behavior similar to the addition operation, 
- except that Lua will try a metamethod 
- if any operand is neither a string nor a number 
- (which is always coercible to a string). 
-   
- If the object is not a string, 
- Lua will try its metamethod. 
- If there is a metamethod, 
- Lua calls it with the object as argument, 
- and the result of the call 
- (always adjusted to one value) 
- is the result of the operation. 
- If there is no metamethod but the object is a table, 
- then Lua uses the table length operation  (- see < a href="#3.4.7"- >§3.4.7< /a- > )- . 
- Otherwise, Lua raises an error. 
-   
- Behavior similar to the addition operation, 
- except that Lua will try a metamethod only when the values 
- being compared are either both tables or both full userdata 
- and they are not primitively equal. 
- The result of the call is always converted to a boolean. 
-   
- the less than  (- < code- ><< /code- > )-  operation. 
- Behavior similar to the addition operation, 
- except that Lua will try a metamethod only when the values 
- being compared are neither both numbers nor both strings. 
- Moreover, the result of the call is always converted to a boolean. 
-   
- the less equal  (- < code- >< =- < /code- > )-  operation. 
- Behavior similar to the less than operation. 
-   
- The indexing access operation < code- >table [- key ]- < /code- >. 
- This event happens when < code- >table< /code- > is not a table or 
- The metavalue is looked up in the metatable of < code- >table< /code- >. 
-   
-   
- The metavalue for this event can be either a function, a table, 
- or any  value-  with an < code- >__index< /code- > metavalue. 
- If it is a function, 
- and the result of the call 
- (adjusted to one value) 
- is the result of the operation. 
- Otherwise, 
- the final result is the result of indexing this metavalue with < code- >key< /code- >. 
- This indexing is regular, not raw, 
- and therefore can trigger another < code- >__index< /code- > metavalue. 
-   
- The indexing assignment < code- >table [- key ] =-  value< /code- >. 
- Like the index event, 
- this event happens when < code- >table< /code- > is not a table or 
- The metavalue is looked up in the metatable of < code- >table< /code- >. 
-   
-   
- Like with indexing, 
- the metavalue for this event can be either a function, a table, 
- or any  value-  with an < code- >__newindex< /code- > metavalue. 
- If it is a function, 
- Otherwise, 
- Lua repeats the indexing assignment over this metavalue 
- with the same key and value. 
- This assignment is regular, not raw, 
- and therefore can trigger another < code- >__newindex< /code- > metavalue. 
-   
-   
- Whenever a < code- >__newindex< /code- > metavalue is invoked, 
- Lua does not perform the primitive assignment. 
- If needed, 
- the metamethod itself can call < a href="#pdf-rawset"- >< code- >rawset< /code- >< /a- > 
- to do the assignment. 
-   
- The call operation < code- >func (- args )- < /code- >. 
- This event happens when Lua tries to call a non-function value 
- (- that is, < code- >func< /code- > is not a function )- . 
 
- The metamethod is looked up in < code- >func< /code- >. 
- If present, 
- the metamethod is called with < code- >func< /code- > as its first argument, 
- followed by the arguments of the original call  (- < code- >args< /code- > )- . 
- All results of the call 
- are the results of the operation. 
- This is the only metamethod that allows multiple results. 
-   
-   
- In addition to the previous list, 
- the interpreter also respects the following keys in metatables: 
- < code- >__gc< /code- >  (- see < a href="#2.5.3"- >§2.5.3< /a- > )- , 
- < code- >__close< /code- >  (- see < a href="#3.3.8"- >§3.3.8< /a- > )- , 
- < code- >__mode< /code- >  (- see < a href="#2.5.4"- >§2.5.4< /a- > )- , 
- when it contains a string, 
- may be used by < a href="#pdf-tostring"- >< code- >tostring< /code- >< /a- > and in error messages. )
-   
-   
- For the unary operators (negation, length, and bitwise NOT), 
- the metamethod is computed and called with a dummy second operand, 
- equal to the first one. 
- This extra operand is only to simplify Lua's internals 
- (by making these operators behave like a binary operation) 
- and may be removed in future versions. 
- For most uses this extra operand is irrelevant. 
-   
-   
- <p> 
- Because metatables are regular tables, 
- they can contain arbitrary fields, 
- not only the event names defined above. 
- Some functions in the standard library 
- (e.g., <a href="#pdf-tostring"><code>tostring</code></a>) 
- use other fields in metatables for their own purposes. 
-   
-   
- <p> 
- It is a good practice to add all needed metamethods to a table 
- before setting it as a metatable of some object. 
- In particular, the <code>__gc</code> metamethod works only when this order 
- is followed (see <a href="#2.5.3">§2.5.3</a>). 
- It is also a good practice to set the metatable of an object 
- right after its creation. 
-   
-   
-   
-   
-   
- <h2>2.5 – <a name="2.5">Garbage Collection</a></h2> 
-   
-   
-   
- <p> 
- Lua performs automatic memory management. 
- This means that 
- you do not have to worry about allocating memory for new objects 
- or freeing it when the objects are no longer needed. 
- Lua manages memory automatically by running 
- a <em>garbage collector</em> to collect all <em>dead</em> objects. 
- All memory used by Lua is subject to automatic management: 
- strings, tables, userdata, functions, threads, internal structures, etc. 
-   
-   
- <p> 
- An object is considered <em>dead</em> 
- as soon as the collector can be sure the object 
- will not be accessed again in the normal execution of the program. 
- ("Normal execution" here excludes finalizers, 
- which can resurrect dead objects (see <a href="#2.5.3">§2.5.3</a>), 
- and excludes also operations using the debug library.) 
- Note that the time when the collector can be sure that an object 
- is dead may not coincide with the programmer's expectations. 
- The only guarantees are that Lua will not collect an object 
- that may still be accessed in the normal execution of the program, 
- and it will eventually collect an object 
- that is inaccessible from Lua. 
- (Here, 
- < em- >inaccessible from Lua< /em- > means that neither a variable nor 
- another live object refer to the object.) 
- Because Lua has no knowledge about C code, 
- it never collects objects accessible through the registry  (- see < a href="#4.3"- >§ 4.3- < /a- > )- , 
- which includes the global environment  (- see < a href="#2.2"- >§ 2.2- < /a- > )- . 
-   
-   
- The garbage collector (GC) in Lua can work in two modes: 
- incremental and generational. 
-   
-   
- The default GC mode with the default parameters 
- are adequate for most uses. 
- However, programs that waste a large proportion of their time 
- allocating and freeing memory can benefit from other settings. 
- Keep in mind that the GC behavior is non-portable 
- both across platforms and across different Lua releases; 
- therefore, optimal settings are also non-portable. 
-   
-   
- You can change the GC mode and parameters by calling 
- < a href="#lua_gc"- >< code- >lua_gc< /code- >< /a- > in C 
- or < a href="#pdf-collectgarbage"- >< code- >collectgarbage< /code- >< /a- > in Lua. 
- You can also use these functions to control 
- the collector directly (e.g., to stop and restart it). 
-   
-   
-   
-   
-   
- < h3- >2.5.1 – < a name="2.5.1"- >Incremental Garbage Collection< /a- >< /h3- > 
-   
- In incremental mode, 
- each GC cycle performs a mark-and-sweep collection in small steps 
- interleaved with the program's execution. 
- In this mode, 
- the collector uses three numbers to control its garbage-collection cycles: 
- the <em>garbage-collector pause</em>, 
- the <em>garbage-collector step multiplier</em>, 
- and the <em>garbage-collector step size</em>. 
-   
-   
- <p> 
- The garbage-collector pause 
- controls how long the collector waits before starting a new cycle. 
- The collector starts a new cycle when the use of memory 
- hits <em>n%</em> of the use after the previous collection. 
- Larger values make the collector less aggressive. 
- Values equal to or less than 100 mean the collector will not wait to 
- start a new cycle. 
- A value of 200 means that the collector waits for the total memory in use 
- to double before starting a new cycle. 
- The default value is 200; the maximum value is 1000. 
-   
-   
- <p> 
- The garbage-collector step multiplier 
- controls the speed of the collector relative to 
- memory allocation, 
- that is, 
- how many elements it marks or sweeps for each 
- kilobyte of memory allocated. 
- Larger values make the collector more aggressive but also increase 
- the size of each incremental step. 
- You should not use values less than 100, 
- because they make the collector too slow and 
- can result in the collector never finishing a cycle. 
- The default value is 100;  the maximum value is 1000. 
-   
-   
- <p> 
- The garbage-collector step size controls the 
- size of each incremental step, 
- specifically how many bytes the interpreter allocates 
- before performing a step. 
- This parameter is logarithmic: 
- A value of <em>n</em> means the interpreter will allocate <em>2<sup>n</sup></em> 
- bytes between steps and perform equivalent work during the step. 
- A large value (e.g., 60) makes the collector a stop-the-world 
- (non-incremental) collector. 
- The default value is 13, 
- which means steps of approximately 8 Kbytes. 
-   
-   
-   
-   
-   
- <h3>2.5.2 – <a name="2.5.2">Generational Garbage Collection</a></h3> 
-   
- <p> 
- In generational mode, 
- the collector does frequent <em>minor</em> collections, 
- which traverses only objects recently created. 
- If after a minor collection the use of memory is still above a limit, 
- the collector does a stop-the-world <em>major</em> collection, 
- which traverses all objects. 
- The generational mode uses two parameters: 
- the <em>minor multiplier</em> and the <em>the major multiplier</em>. 
-   
-   
- <p> 
- The minor multiplier controls the frequency of minor collections. 
- For a minor multiplier <em>x</em>, 
- a new minor collection will be done when memory 
- grows <em>x%</em> larger than the memory in use after the previous major 
- collection. 
- For instance, for a multiplier of 20, 
- the collector will do a minor collection when the use of memory 
- gets 20% larger than the use after the previous major collection. 
- The default value is 20; the maximum value is 200. 
-   
-   
- <p> 
- The major multiplier controls the frequency of major collections. 
- For a major multiplier <em>x</em>, 
- a new major collection will be done when memory 
- grows <em>x%</em> larger than the memory in use after the previous major 
- collection. 
- For instance, for a multiplier of 100, 
- the collector will do a major collection when the use of memory 
- gets larger than twice the use after the previous collection. 
- The default value is 100; the maximum value is 1000. 
-   
-   
-   
-   
-   
- <h3>2.5.3 – <a name="2.5.3">Garbage-Collection Metamethods</a></h3> 
-   
- <p> 
- You can set garbage-collector metamethods for tables 
- and, using the C API, 
- for full userdata (see <a href="#2.4">§2.4</a>). 
- These metamethods, called <em>finalizers</em>, 
- are called when the garbage collector detects that the 
- corresponding table or userdata is dead. 
- Finalizers allow you to coordinate Lua's garbage collection 
- with external resource management such as closing files, 
- network or database connections, 
- or freeing your own memory. 
-   
-   
- For an object (table or userdata) to be finalized when collected, 
- you must < em- >mark< /em- > it  for-  finalization. 
-   
- You mark an object for finalization when you set its metatable 
- and the metatable has a < code- >__gc< /code- > metamethod. 
- Note that if you set a metatable without a < code- >__gc< /code- > field 
- and later create that field in the metatable, 
- the object will not be marked for finalization. 
-   
-   
- When a marked object becomes dead, 
- it is not collected immediately by the garbage collector. 
- Instead, Lua puts it in a list. 
- After the collection, 
- Lua goes through that list. 
- For each object in the list, 
- it checks the object's <code>__gc</code> metamethod: 
- If it is present, 
- Lua calls it with the object as its single argument. 
-   
-   
- <p> 
- At the end of each garbage-collection cycle, 
- the finalizers are called in 
- the reverse order that the objects were marked for finalization, 
- among those collected in that cycle; 
- that is, the first finalizer to be called is the one associated 
- with the object marked last in the program. 
- The execution of each finalizer may occur at any point during 
- the execution of the regular code. 
-   
-   
- <p> 
- Because the object being collected must still be used by the finalizer, 
- that object (and other objects accessible only through it) 
- must be <em>resurrected</em> by Lua. 
- Usually, this resurrection is transient, 
- and the object memory is freed in the next garbage-collection cycle. 
- However, if the finalizer stores the object in some global place 
- (e.g., a global variable), 
- then the resurrection is permanent. 
- Moreover, if the finalizer marks a finalizing object for finalization again, 
- its finalizer will be called again in the next cycle where the 
- object is dead. 
- In any case, 
- the object memory is freed only in a GC cycle where 
- the object is dead and not marked for finalization. 
-   
-   
- <p> 
- When you close a state (see <a href="#lua_close"><code>lua_close</code></a>), 
- Lua calls the finalizers of all objects marked for finalization, 
- following the reverse order that they were marked. 
- If any finalizer marks objects for collection during that phase, 
- these marks have no effect. 
-   
-   
- <p> 
- Finalizers cannot yield nor run the garbage collector. 
- Because they can run in unpredictable times, 
- it is good practice to restrict each finalizer 
- to the minimum necessary to properly release 
- its associated resource. 
-   
-   
- <p> 
- Any error while running a finalizer generates a warning; 
- the error is not propagated. 
-   
-   
-   
-   
-   
- <h3>2.5.4 – <a name="2.5.4">Weak Tables</a></h3> 
-   
- <p> 
- A <em>weak table</em> is a table whose elements are 
- <em>weak references</em>. 
- A weak reference is ignored by the garbage collector. 
- In other words, 
- if the only references to an object are weak references, 
- then the garbage collector will collect that object. 
-   
-   
- <p> 
- A weak table can have weak keys, weak values, or both. 
- A table with weak values allows the collection of its values, 
- but prevents the collection of its keys. 
- A table with both weak keys and weak values allows the collection of 
- both keys and values. 
- In any case, if either the key or the value is collected, 
- the whole pair is removed from the table. 
- The weakness of a table is controlled by the 
- <code>__mode</code> field of its metatable. 
- This metavalue, if present, must be one of the following strings: 
- "<code>k</code>", for a table with weak keys; 
- "<code>v</code>", for a table with weak values; 
- or "<code>kv</code>", for a table with both weak keys and values. 
-   
-   
- <p> 
- A table with weak keys and strong values 
- is also called an <em>ephemeron table</em>. 
- In an ephemeron table, 
- a value is considered reachable only if its key is reachable. 
- In particular, 
- if the only reference to a key comes through its value, 
- the pair is removed. 
-   
-   
- <p> 
- Any change in the weakness of a table may take effect only 
- at the next collect cycle. 
- In particular, if you change the weakness to a stronger mode, 
- Lua may still collect some items from that table 
- before the change takes effect. 
-   
-   
- <p> 
- Only objects that have an explicit construction 
- are removed from weak tables. 
- Values, such as numbers and light C functions, 
- are not subject to garbage collection, 
- and therefore are not removed from weak tables 
- (unless their associated values are collected). 
- Although strings are subject to garbage collection, 
- they do not have an explicit construction and 
- their equality is by value; 
- they behave more like values than like objects. 
- Therefore, they are not removed from weak tables. 
-   
-   
- <p> 
- Resurrected objects 
- (that is, objects being finalized 
- and objects accessible only through objects being finalized) 
- have a special behavior in weak tables. 
- They are removed from weak values before running their finalizers, 
- but are removed from weak keys only in the next collection 
- after running their finalizers, when such objects are actually freed. 
- This behavior allows the finalizer to access properties 
- associated with the object through weak tables. 
-   
-   
- <p> 
- If a weak table is among the resurrected objects in a collection cycle, 
- it may not be properly cleared until the next cycle. 
-   
-   
-   
-   
-   
-   
-   
- <h2>2.6 – <a name="2.6">Coroutines</a></h2> 
-   
- <p> 
- Lua supports coroutines, 
- also called <em>collaborative multithreading</em>. 
- A coroutine in Lua represents an independent thread of execution. 
- Unlike threads in multithread systems, however, 
- a coroutine only suspends its execution by explicitly calling 
- a yield function. 
-   
-   
- <p> 
- You create a coroutine by calling <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>. 
- Its sole argument is a function 
- that is the main function of the coroutine. 
- The <code>create</code> function only creates a new coroutine and 
- returns a handle to it (an object of type <em>thread</em>); 
- it does not start the coroutine. 
-   
-   
- <p> 
- You execute a coroutine by calling <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. 
- When you first call <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, 
- passing as its first argument 
- a thread returned by <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>, 
- the coroutine starts its execution by 
- calling its main function. 
- Extra arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> are passed 
- as arguments to that function. 
- After the coroutine starts running, 
- it runs until it terminates or <em>yields</em>. 
-   
-   
- <p> 
- A coroutine can terminate its execution in two ways: 
- normally, when its main function returns 
- (explicitly or implicitly, after the last instruction); 
- and abnormally, if there is an unprotected error. 
- In case of normal termination, 
- <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>true</b>, 
- plus any values returned by the coroutine main function. 
- In case of errors, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>false</b> 
- plus the error object. 
- In this case, the coroutine does not unwind its stack, 
- so that it is possible to inspect it after the error 
- with the debug API. 
-   
-   
- <p> 
- A coroutine yields by calling <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>. 
- When a coroutine yields, 
- the corresponding <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns immediately, 
- even if the yield happens inside nested function calls 
- (that is, not in the main function, 
- but in a function directly or indirectly called by the main function). 
- In the case of a yield, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> also returns <b>true</b>, 
- plus any values passed to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>. 
- The next time you resume the same coroutine, 
- it continues its execution from the point where it yielded, 
- with the call to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a> returning any extra 
- arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. 
-   
-   
- <p> 
- Like <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>, 
- the <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> function also creates a coroutine, 
- but instead of returning the coroutine itself, 
- it returns a function that, when called, resumes the coroutine. 
- Any arguments passed to this function 
- go as extra arguments to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. 
- <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> returns all the values returned by <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, 
- except the first one (the boolean error code). 
- Unlike <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, 
- the function created by <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> 
- propagates any error to the caller. 
- In this case, 
- the function also closes the coroutine (see <a href="#pdf-coroutine.close"><code>coroutine.close</code></a>). 
-   
-   
- <p> 
- As an example of how coroutines work, 
- consider the following code: 
-   
- <pre> 
-      function foo (a) 
-        print("foo", a) 
-        return coroutine.yield(2*a) 
-      end 
-       
-      co = coroutine.create(function (a,b) 
-            print("co-body", a, b) 
-            local r = foo(a+1) 
-            print("co-body", r) 
-            local r, s = coroutine.yield(a+b, a-b) 
-            print("co-body", r, s) 
-            return b, "end" 
-      end) 
-       
-      print("main", coroutine.resume(co, 1, 10)) 
-      print("main", coroutine.resume(co, "r")) 
-      print("main", coroutine.resume(co, "x", "y")) 
-      print("main", coroutine.resume(co, "x", "y")) 
- </pre><p> 
- When you run it, it produces the following output: 
-   
- <pre> 
-      co-body 1       10 
-      foo     2 
-      main    true    4 
-      co-body r 
-      main    true    11      -9 
-      co-body x       y 
-      main    true    10      end 
-      main    false   cannot resume dead coroutine 
- </pre> 
-   
- <p> 
- You can also create and manipulate coroutines through the C API: 
- see functions <a href="#lua_newthread"><code>lua_newthread</code></a>, <a href="#lua_resume"><code>lua_resume</code></a>, 
- and <a href="#lua_yield"><code>lua_yield</code></a>. 
-   
-   
-   
-   
-   
- <h1>3 – <a name="3">The Language</a></h1> 
-   
-   
-   
- <p> 
- This section describes the lexis, the syntax, and the semantics of Lua. 
- In other words, 
- this section describes 
- which tokens are valid, 
- how they can be combined, 
- and what their combinations mean. 
-   
-   
- <p> 
- Language constructs will be explained using the usual extended BNF notation, 
- in which 
- {<em>a</em>} means 0 or more <em>a</em>'s, and 
- [- < em- >a< /em- > ]-  means an optional < em- >a< /em- >. 
 
- Non-terminals are shown like non-terminal, 
- keywords are shown like < b- >kword< /b- >, 
- and other terminal symbols are shown like ‘< b- > =- < /b- >’. 
- The complete syntax of Lua can be found in < a href="#9"- >§ 9- < /a- > 
- at the end of this manual. 
-   
-   
-   
-   
-   
- < h2- > 3.1-  – < a name="3.1"- >Lexical Conventions< /a- >< /h2- > 
-   
- Lua is a free-form language. 
- It ignores spaces and comments between lexical elements (tokens), 
- except as delimiters between two tokens. 
- In source code, 
- Lua recognizes as spaces the standard ASCII whitespace 
- characters space, form feed, newline, 
- carriage return, horizontal tab, and vertical tab. 
-   
-   
- (- also called < em- >identifiers< /em- > )
 
- in Lua can be any string of Latin letters, 
- Arabic-Indic digits, and underscores, 
- not beginning with a digit and 
- not being a reserved word. 
- Identifiers are used to name variables, table fields, and labels. 
-   
-   
- The following < em- >keywords< /em- > are reserved 
- and cannot be used as names: 
-   
-   
-      and       break     do        else      elseif    end 
-      false     for       function  goto      if        in 
-      local     nil       not       or        repeat    return 
-      then      true      until     while 
-   
- Lua is a case-sensitive language: 
- are two different, valid names. 
- As a convention, 
- programs should avoid creating 
- names that start with an underscore followed by 
- one or more uppercase letters  (- such as < a href="#pdf-_VERSION"- >< code- >_VERSION< /code- >< /a- > )- . 
-   
-   
- The following strings denote other tokens: 
-   
-      +     -     *     /     %     ^     # 
-      &     ~     |     <<    >>    // 
-      ==    ~=    <=    >=    <     >     = 
-      (     )     {     }     [     ]     :: 
-      ;     :     ,     .     ..    ... 
-   
- A < em- >short literal string< /em- > 
- can be delimited by matching single or double quotes, 
- and can contain the following C-like escape sequences: 
- '<code>\a</code>' (bell), 
- '<code>\b</code>' (backspace), 
- '<code>\f</code>' (form feed), 
- '<code>\n</code>' (newline), 
- '<code>\r</code>' (carriage return), 
- '<code>\t</code>' (horizontal tab), 
- '<code>\v</code>' (vertical tab), 
- '<code>\\</code>' (backslash), 
- '<code>\"</code>' (quotation mark [double quote]), 
- and  '<code>\'- < /code- > ' (apostrophe [single quote]).
- A backslash followed by a line break 
- results in a newline in the string. 
- The escape sequence '- < code- >\z< /code- > ' skips the following span
 
- of whitespace characters, 
- including line breaks; 
- it is particularly useful to break and indent a long literal string 
- into multiple lines without adding the newlines and spaces 
- into the string contents. 
- A short literal string cannot contain unescaped line breaks 
- nor escapes not forming a valid escape sequence. 
-   
-   
- <p> 
- We can specify any byte in a short literal string, 
- including embedded zeros, 
- by its numeric value. 
- This can be done 
- with the escape sequence <code>\x<em>XX</em></code>, 
- where <em>XX</em> is a sequence of exactly two hexadecimal digits, 
- or with the escape sequence <code>\<em>ddd</em></code>, 
- where <em>ddd</em> is a sequence of up to three decimal digits. 
- (Note that if a decimal escape sequence is to be followed by a digit, 
- it must be expressed using exactly three digits.) 
-   
-   
- <p> 
- The UTF-8 encoding of a Unicode character 
- can be inserted in a literal string with 
- the escape sequence <code>\u{<em>XXX</em>}</code> 
- (with mandatory enclosing braces), 
- where <em>XXX</em> is a sequence of one or more hexadecimal digits 
- representing the character code point. 
- This code point can be any value less than <em>2<sup>31</sup></em>. 
- (Lua uses the original UTF-8 specification here, 
- which is not restricted to valid Unicode code points.) 
-   
-   
- <p> 
- Literal strings can also be defined using a long format 
- enclosed by <em>long brackets</em>. 
- We define an <em>opening long bracket of level <em>n</em></em> as an opening 
- square bracket followed by <em>n</em> equal signs followed by another 
- opening square bracket. 
- So, an opening long bracket of level 0 is written as <code>[[</code>,  
- an opening long bracket of level 1 is written as <code>[=[</code>,  
- and so on. 
- A <em>closing long bracket</em> is defined similarly; 
- for instance, 
- a closing long bracket of level 4 is written as  <code>]====]</code>. 
- A <em>long literal</em> starts with an opening long bracket of any level and 
- ends at the first closing long bracket of the same level. 
- It can contain any text except a closing bracket of the same level. 
- Literals in this bracketed form can run for several lines, 
- do not interpret any escape sequences, 
- and ignore long brackets of any other level. 
- Any kind of end-of-line sequence 
- (carriage return, newline, carriage return followed by newline, 
- or newline followed by carriage return) 
- is converted to a simple newline. 
- When the opening long bracket is immediately followed by a newline, 
- the newline is not included in the string. 
-   
-   
- <p> 
- As an example, in a system using ASCII 
- (in which '- < code- >a< /code- > ' is coded as 97,
 
- newline is coded as 10, and '- < code- > 1- < /code- > ' is coded as 49),
 
- the five literal strings below denote the same string: 
-   
- <pre> 
-      a = 'alo\n123"' 
-      a = "alo\n123\"" 
-      a = '\97lo\10\04923"' 
-      a = [[alo 
-      123"]] 
-      a = [==[ 
-      alo 
-      123"]==] 
-   
- Any byte in a literal string not 
- explicitly affected by the previous rules represents itself. 
- However, Lua opens files for parsing in text mode, 
- and the system's file functions may have problems with 
- some control characters. 
- So, it is safer to represent 
- binary data as a quoted literal with 
- explicit escape sequences for the non-text characters. 
-   
-   
- <p> 
- A <em>numeric constant</em> (or <em>numeral</em>) 
- can be written with an optional fractional part 
- and an optional decimal exponent, 
- Lua also accepts hexadecimal constants, 
- which start with <code>0x</code> or <code>0X</code>. 
- Hexadecimal constants also accept an optional fractional part 
- plus an optional binary exponent, 
-   
-   
- <p> 
- A numeric constant with a radix point or an exponent 
- denotes a float; 
- otherwise, 
- if its value fits in an integer or it is a hexadecimal constant, 
- it denotes an integer; 
- otherwise (that is, a decimal integer numeral that overflows), 
- it denotes a float. 
- Hexadecimal numerals with neither a radix point nor an exponent 
- always denote an integer value; 
- if the value overflows, it <em>wraps around</em> 
- to fit into a valid integer. 
-   
-   
- <p> 
- Examples of valid integer constants are 
-   
- <pre> 
-      3   345   0xff   0xBEBADA 
- </pre><p> 
- Examples of valid float constants are 
-   
- <pre> 
-      3.0     3.1416     314.16e-2     0.31416E1     34e1 
-      0x0.1E  0xA23p-4   0X1.921FB54442D18P+1 
- </pre> 
-   
- <p> 
- A <em>comment</em> starts with a double hyphen (<code>--</code>) 
- anywhere outside a string. 
- If the text immediately after <code>--</code> is not an opening long bracket, 
- the comment is a <em>short comment</em>, 
- which runs until the end of the line. 
- Otherwise, it is a <em>long comment</em>, 
- which runs until the corresponding closing long bracket. 
-   
-   
-   
-   
-   
- <h2>3.2 – <a name="3.2">Variables</a></h2> 
-   
- <p> 
- Variables are places that store values. 
- There are three kinds of variables in Lua: 
- global variables, local variables, and table fields. 
-   
-   
- <p> 
- A single name can denote a global variable or a local variable 
- (or a function's formal parameter, 
- which is a particular kind of local variable): 
-   
-         var ::= Name 
- Name-  denotes identifiers  (- see < a href="#3.1"- >§ 3.1- < /a- > )- . 
 
-   
-   
- Any variable name is assumed to be global unless explicitly declared 
- as a local  (- see < a href="#3.3.7"- >§3.3.7< /a- > )- . 
- Local variables are < em- >lexically scoped< /em- >: 
- local variables can be freely accessed by functions 
- defined inside their  scope (- see < a href="#3.5"- >§ 3.5- < /a- > )- . 
-   
-   
- Before the first assignment to a variable, its  value-  is < b- >nil< /b- >. 
-   
-   
- Square brackets are used to index a table: 
-   
-         var :: =-  prefixexp ‘< b- > [- < /b- >’ exp ‘< b- > ]- < /b- >’ 
- The meaning of accesses to table fields can be changed via metatables 
- (- see < a href="#2.4"- >§ 2.4- < /a- > )- . 
 
-   
-   
- The syntax < code- >var.Name< /code- > is just syntactic sugar  for
-   
-         var :: =-  prefixexp ‘< b- >.< /b- >’  Name
-   
- An access to a global variable < code- >x< /code- > 
- Due to the way that chunks are compiled, 
- the variable < code- >_ENV< /code- > itself is never global  (- see < a href="#2.2"- >§ 2.2- < /a- > )- . 
-   
-   
-   
-   
-   
- < h2- > 3.3-  – < a name="3.3"- >Statements< /a- >< /h2- > 
-   
-   
-   
- Lua supports an almost conventional set of statements, 
- similar to those in other conventional languages. 
- This set includes 
- blocks, assignments, control structures, function calls, 
- and variable declarations. 
-   
-   
-   
-   
-   
- < h3- >3.3.1 – < a name="3.3.1"- >Blocks< /a- >< /h3- > 
-   
- A block is a list of statements, 
- which are executed sequentially: 
-   
-         block ::= {stat} 
- Lua has < em- >empty statements< /em- > 
- that allow you to separate statements with semicolons, 
- start a block with a semicolon 
- or write two semicolons in sequence: 
-   
-         stat :: =-  ‘< b- >;< /b- >’ 
-   
- Both function calls and assignments 
- can start with an open parenthesis. 
- This possibility leads to an ambiguity in Lua's grammar. 
- Consider the following fragment: 
-   
- <pre> 
-      a = b + c 
-      (print or io.write)('done') 
- </pre><p> 
- The grammar could see this fragment in two ways: 
-   
- <pre> 
-      a = b + c(print or io.write)('done') 
-       
-      a = b + c; (print or io.write)('done') 
- </pre><p> 
- The current parser always sees such constructions 
- in the first way, 
- interpreting the open parenthesis 
- as the start of the arguments to a call. 
- To avoid this ambiguity, 
- it is a good practice to always precede with a semicolon 
- statements that start with a parenthesis: 
-   
- <pre> 
-      ;(print or io.write)('done') 
- </pre> 
-   
- <p> 
- A block can be explicitly delimited to produce a single statement: 
-   
- <pre> 
-         stat ::= <b>do</b> block <b>end</b> 
- </pre><p> 
- Explicit blocks are useful 
- to control the scope of variable declarations. 
- Explicit blocks are also sometimes used to 
- add a <b>return</b> statement in the middle 
- of another block (see <a href="#3.3.4">§3.3.4</a>). 
-   
-   
-   
-   
-   
- <h3>3.3.2 – <a name="3.3.2">Chunks</a></h3> 
-   
- <p> 
- The unit of compilation of Lua is called a <em>chunk</em>. 
- Syntactically, 
- a chunk is simply a block: 
-   
- <pre> 
-         chunk ::= block 
- </pre> 
-   
- <p> 
- Lua handles a chunk as the body of an anonymous function 
- with a variable number of arguments 
- (see <a href="#3.4.11">§3.4.11</a>). 
- As such, chunks can define local variables, 
- receive arguments, and return values. 
- Moreover, such anonymous function is compiled as in the 
- scope of an external local variable called <code>_ENV</code> (see <a href="#2.2">§2.2</a>). 
- The resulting function always has <code>_ENV</code> as its only external variable, 
- even if it does not use that variable. 
-   
-   
- <p> 
- A chunk can be stored in a file or in a string inside the host program. 
- To execute a chunk, 
- Lua first <em>loads</em> it, 
- precompiling the chunk's code into instructions for a virtual machine, 
- and then Lua executes the compiled code 
- with an interpreter for the virtual machine. 
-   
-   
- Chunks can also be precompiled into binary form; 
- see the program < code- >luac< /code- > and the function < a href="#pdf-string.dump"- >< code- >string.dump< /code- >< /a- >  for-  details. 
- Programs in source and compiled forms are interchangeable; 
- Lua automatically detects the file  type-  and acts accordingly  (- see < a href="#pdf-load"- >< code- >load< /code- >< /a- > )- . 
-   
-   
-   
-   
-   
- < h3- >3.3.3 – < a name="3.3.3"- >Assignment< /a- >< /h3- > 
-   
- Lua allows multiple assignments. 
- Therefore, the syntax for assignment 
- defines a list of variables on the left side 
- and a list of expressions on the right side. 
- The elements in both lists are separated by commas: 
-   
-         stat :: =-  varlist ‘< b- > =- < /b- >’ explist 
-         varlist :: =-  var  {- ‘< b- >,< /b- >’ var }
-         explist :: =-  exp  {- ‘< b- >,< /b- >’ exp }
- Expressions are discussed in < a href="#3.4"- >§ 3.4- < /a- >. 
-   
-   
- Before the assignment, 
- the list of values is < em- >adjusted< /em- > to the length of 
- the list of variables. 
- If there are more values than needed, 
- the excess values are thrown away. 
- If there are fewer values than needed, 
- the list is extended with < b- >nil< /b- > 's.
- If the list of expressions ends with a function call, 
- then all values returned by that call enter the list of values, 
- before the adjustment 
- (except when the call is enclosed in parentheses; see <a href="#3.4">§3.4</a>). 
-   
-   
- <p> 
- If a variable is both assigned and read 
- inside a multiple assignment, 
- Lua ensures all reads get the value of the variable 
- before the assignment. 
- Thus the code 
-   
- <pre> 
-      i = 3 
-      i, a[i] = i+1, 20 
- </pre><p> 
- sets <code>a[3]</code> to 20, without affecting <code>a[4]</code> 
- because the <code>i</code> in <code>a[i]</code> is evaluated (to 3) 
- before it is assigned 4. 
- Similarly, the line 
-   
- <pre> 
-      x, y = y, x 
- </pre><p> 
- exchanges the values of <code>x</code> and <code>y</code>, 
- and 
-   
- <pre> 
-      x, y, z = y, z, x 
- </pre><p> 
- cyclically permutes the values of <code>x</code>, <code>y</code>, and <code>z</code>. 
-   
-   
- <p> 
- Note that this guarantee covers only accesses 
- syntactically inside the assignment statement. 
- If a function or a metamethod called during the assignment 
- changes the value of a variable, 
- Lua gives no guarantees about the order of that access. 
-   
-   
- <p> 
- An assignment to a global name <code>x = val</code> 
- is equivalent to the assignment 
- <code>_ENV.x = val</code> (see <a href="#2.2">§2.2</a>). 
-   
-   
- <p> 
- The meaning of assignments to table fields and 
- global variables (which are actually table fields, too) 
- can be changed via metatables (see <a href="#2.4">§2.4</a>). 
-   
-   
-   
-   
-   
- <h3>3.3.4 – <a name="3.3.4">Control Structures</a></h3><p> 
- The control structures 
- <b>if</b>, <b>while</b>, and <b>repeat</b> have the usual meaning and 
- familiar syntax: 
-   
-   
-   
-   
- <pre> 
-         stat ::= <b>while</b> exp <b>do</b> block <b>end</b> 
-         stat ::= <b>repeat</b> block <b>until</b> exp 
-         stat ::= <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b> 
- </pre><p> 
- Lua also has a <b>for</b> statement, in two flavors (see <a href="#3.3.5">§3.3.5</a>). 
-   
-   
- <p> 
- The condition expression of a 
- control structure can return any value. 
- Both <b>false</b> and <b>nil</b> test false. 
- All values different from <b>nil</b> and <b>false</b> test true. 
- In particular, the number 0 and the empty string also test true. 
-   
-   
- <p> 
- In the <b>repeat</b>–<b>until</b> loop, 
- the inner block does not end at the <b>until</b> keyword, 
- but only after the condition. 
- So, the condition can refer to local variables 
- declared inside the loop block. 
-   
-   
- <p> 
- The <b>goto</b> statement transfers the program control to a label. 
- For syntactical reasons, 
- labels in Lua are considered statements too: 
-   
-   
-   
- <pre> 
-         stat ::= <b>goto</b> Name 
-         stat ::= label 
-         label ::= ‘<b>::</b>’ Name ‘<b>::</b>’ 
- </pre> 
-   
- <p> 
- A label is visible in the entire block where it is defined, 
- except inside nested functions. 
- A goto may jump to any visible label as long as it does not 
- enter into the scope of a local variable. 
- A label should not be declared 
- where a label with the same name is visible, 
- even if this other label has been declared in an enclosing block. 
-   
-   
- <p> 
- Labels and empty statements are called <em>void statements</em>, 
- as they perform no actions. 
-   
-   
- <p> 
- The <b>break</b> statement terminates the execution of a 
- <b>while</b>, <b>repeat</b>, or <b>for</b> loop, 
- skipping to the next statement after the loop: 
-   
-   
- <pre> 
-         stat ::= <b>break</b> 
- </pre><p> 
- A <b>break</b> ends the innermost enclosing loop. 
-   
-   
- <p> 
- The <b>return</b> statement is used to return values 
- from a function or a chunk 
- (which is handled as an anonymous function). 
-   
- Functions can return more than one value, 
- so the syntax for the <b>return</b> statement is 
-   
- <pre> 
-         stat ::= <b>return</b> [explist] [‘<b>;</b>’] 
- </pre> 
-   
- <p> 
- The <b>return</b> statement can only be written 
- as the last statement of a block. 
- If it is necessary to <b>return</b> in the middle of a block, 
- then an explicit inner block can be used, 
- as in the idiom <code>do return end</code>, 
- because now <b>return</b> is the last statement in its (inner) block. 
-   
-   
-   
-   
-   
- <h3>3.3.5 – <a name="3.3.5">For Statement</a></h3> 
-   
- <p> 
-   
- The <b>for</b> statement has two forms: 
- one numerical and one generic. 
-   
-   
-   
- <h4>The numerical <b>for</b> loop</h4> 
-   
- <p> 
- The numerical <b>for</b> loop repeats a block of code while a 
- control variable goes through an arithmetic progression. 
- It has the following syntax: 
-   
- <pre> 
-         stat ::= <b>for</b> Name ‘<b>=</b>’ exp ‘<b>,</b>’ exp [‘<b>,</b>’ exp] <b>do</b> block <b>end</b> 
- </pre><p> 
- The given identifier (Name) defines the control variable, 
- which is a new variable local to the loop body (<em>block</em>). 
-   
-   
- <p> 
- The loop starts by evaluating once the three control expressions. 
- Their values are called respectively 
- the <em>initial value</em>, the <em>limit</em>, and the <em>step</em>. 
- If the step is absent, it defaults to 1. 
-   
-   
- <p> 
- If both the initial value and the step are integers, 
- the loop is done with integers; 
- note that the limit may not be an integer. 
- Otherwise, the three values are converted to 
- floats and the loop is done with floats. 
- Beware of floating-point accuracy in this case. 
-   
-   
- <p> 
- After that initialization, 
- the loop body is repeated with the value of the control variable 
- going through an arithmetic progression, 
- starting at the initial value, 
- with a common difference given by the step. 
- A negative step makes a decreasing sequence; 
- a step equal to zero raises an error. 
- The loop continues while the value is less than 
- or equal to the limit 
- (greater than or equal to for a negative step). 
- If the initial value is already greater than the limit 
- (or less than, if the step is negative), 
- the body is not executed. 
-   
-   
- <p> 
- For integer loops, 
- the control variable never wraps around; 
- instead, the loop ends in case of an overflow. 
-   
-   
- <p> 
- You should not change the value of the control variable 
- during the loop. 
- If you need its value after the loop, 
- assign it to another variable before exiting the loop. 
-   
-   
-   
-   
-   
- <h4>The generic <b>for</b> loop</h4> 
-   
- <p> 
- The generic <b>for</b> statement works over functions, 
- called <em>iterators</em>. 
- On each iteration, the iterator function is called to produce a new value, 
- stopping when this new value is <b>nil</b>. 
- The generic <b>for</b> loop has the following syntax: 
-   
- <pre> 
-         stat ::= <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b> 
-         namelist ::= Name {‘<b>,</b>’ Name} 
- </pre><p> 
- A <b>for</b> statement like 
-   
- <pre> 
-      for <em>var_1</em>, ···, <em>var_n</em> in <em>explist</em> do <em>body</em> end 
- </pre><p> 
- works as follows. 
-   
-   
- <p> 
- The names <em>var_i</em> declare loop variables local to the loop body. 
- The first of these variables is the <em>control variable</em>. 
-   
-   
- <p> 
- The loop starts by evaluating <em>explist</em> 
- to produce four values: 
- an <em>iterator function</em>, 
- a <em>state</em>, 
- an initial value for the control variable, 
- and a <em>closing value</em>. 
-   
-   
- <p> 
- Then, at each iteration, 
- Lua calls the iterator function with two arguments: 
- the state and the control variable. 
- The results from this call are then assigned to the loop variables, 
- following the rules of multiple assignments (see <a href="#3.3.3">§3.3.3</a>). 
- If the control variable becomes <b>nil</b>, 
- the loop terminates. 
- Otherwise, the body is executed and the loop goes 
- to the next iteration. 
-   
-   
- <p> 
- The closing value behaves like a 
- to-be-closed variable (see <a href="#3.3.8">§3.3.8</a>), 
- which can be used to release resources when the loop ends. 
- Otherwise, it does not interfere with the loop. 
-   
-   
- <p> 
- You should not change the value of the control variable 
- during the loop. 
-   
-   
-   
-   
-   
-   
-   
- <h3>3.3.6 – <a name="3.3.6">Function Calls as Statements</a></h3><p> 
- To allow possible side-effects, 
- function calls can be executed as statements: 
-   
- <pre> 
-         stat ::= functioncall 
- </pre><p> 
- In this case, all returned values are thrown away. 
- Function calls are explained in <a href="#3.4.10">§3.4.10</a>. 
-   
-   
-   
-   
-   
- <h3>3.3.7 – <a name="3.3.7">Local Declarations</a></h3><p> 
- Local variables can be declared anywhere inside a block. 
- The declaration can include an initialization: 
-   
- <pre> 
-         stat ::= <b>local</b> attnamelist [‘<b>=</b>’ explist] 
-         attnamelist ::=  Name attrib {‘<b>,</b>’ Name attrib} 
- </pre><p> 
- If present, an initial assignment has the same semantics 
- of a multiple assignment (see <a href="#3.3.3">§3.3.3</a>). 
- Otherwise, all variables are initialized with <b>nil</b>. 
-   
-   
- <p> 
- Each variable name may be postfixed by an attribute 
- (a name between angle brackets): 
-   
- <pre> 
-         attrib ::= [‘<b><</b>’ Name ‘<b>></b>’] 
- </pre><p> 
- There are two possible attributes: 
- <code>const</code>, which declares a constant variable, 
- that is, a variable that cannot be assigned to 
- after its initialization; 
- and <code>close</code>, which declares a to-be-closed variable (see <a href="#3.3.8">§3.3.8</a>). 
- A list of variables can contain at most one to-be-closed variable. 
-   
-   
- <p> 
- A chunk is also a block (see <a href="#3.3.2">§3.3.2</a>), 
- and so local variables can be declared in a chunk outside any explicit block. 
-   
-   
- <p> 
- The visibility rules for local variables are explained in <a href="#3.5">§3.5</a>. 
-   
-   
-   
-   
-   
- <h3>3.3.8 – <a name="3.3.8">To-be-closed Variables</a></h3> 
-   
- <p> 
- A to-be-closed variable behaves like a constant local variable, 
- except that its value is <em>closed</em> whenever the variable 
- goes out of scope, including normal block termination, 
- exiting its block by <b>break</b>/<b>goto</b>/<b>return</b>, 
- or exiting by an error. 
-   
-   
- <p> 
- Here, to <em>close</em> a value means 
- to call its <code>__close</code> metamethod. 
- When calling the metamethod, 
- the value itself is passed as the first argument 
- and the error object that caused the exit (if any) 
- is passed as a second argument; 
- if there was no error, the second argument is <b>nil</b>. 
-   
-   
- <p> 
- The value assigned to a to-be-closed variable 
- must have a <code>__close</code> metamethod 
- or be a false value. 
- (<b>nil</b> and <b>false</b> are ignored as to-be-closed values.) 
-   
-   
- <p> 
- If several to-be-closed variables go out of scope at the same event, 
- they are closed in the reverse order that they were declared. 
-   
-   
- <p> 
- If there is any error while running a closing method, 
- that error is handled like an error in the regular code 
- where the variable was defined. 
- After an error, 
- the other pending closing methods will still be called. 
-   
-   
- <p> 
- If a coroutine yields and is never resumed again, 
- some variables may never go out of scope, 
- and therefore they will never be closed. 
- (These variables are the ones created inside the coroutine 
- and in scope at the point where the coroutine yielded.) 
- Similarly, if a coroutine ends with an error, 
- it does not unwind its stack, 
- so it does not close any variable. 
- In both cases, 
- you can either use finalizers 
- or call <a href="#pdf-coroutine.close"><code>coroutine.close</code></a> to close the variables. 
- However, if the coroutine was created 
- through <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a>, 
- then its corresponding function will close the coroutine 
- in case of errors. 
-   
-   
-   
-   
-   
-   
-   
- <h2>3.4 – <a name="3.4">Expressions</a></h2> 
-   
-   
-   
- <p> 
- The basic expressions in Lua are the following: 
-   
- <pre> 
-         exp ::= prefixexp 
-         exp ::= <b>nil</b> | <b>false</b> | <b>true</b> 
-         exp ::= Numeral 
-         exp ::= LiteralString 
-         exp ::= functiondef 
-         exp ::= tableconstructor 
-         exp ::= ‘<b>...</b>’ 
-         exp ::= exp binop exp 
-         exp ::= unop exp 
-         prefixexp ::= var | functioncall | ‘<b>(</b>’ exp ‘<b>)</b>’ 
- </pre> 
-   
- <p> 
- Numerals and literal strings are explained in <a href="#3.1">§3.1</a>; 
- variables are explained in <a href="#3.2">§3.2</a>; 
- function definitions are explained in <a href="#3.4.11">§3.4.11</a>; 
- function calls are explained in <a href="#3.4.10">§3.4.10</a>; 
- table constructors are explained in <a href="#3.4.9">§3.4.9</a>. 
- Vararg expressions, 
- denoted by three dots ('- < code- >...< /code- > '), can only be used when
 
- directly inside a vararg function; 
- they are explained in <a href="#3.4.11">§3.4.11</a>. 
-   
-   
- <p> 
- Binary operators comprise arithmetic operators (see <a href="#3.4.1">§3.4.1</a>), 
- bitwise operators (see <a href="#3.4.2">§3.4.2</a>), 
- relational operators (see <a href="#3.4.4">§3.4.4</a>), logical operators (see <a href="#3.4.5">§3.4.5</a>), 
- and the concatenation operator (see <a href="#3.4.6">§3.4.6</a>). 
- Unary operators comprise the unary minus (see <a href="#3.4.1">§3.4.1</a>), 
- the unary bitwise NOT (see <a href="#3.4.2">§3.4.2</a>), 
- the unary logical <b>not</b> (see <a href="#3.4.5">§3.4.5</a>), 
- and the unary <em>length operator</em> (see <a href="#3.4.7">§3.4.7</a>). 
-   
-   
- <p> 
- Both function calls and vararg expressions can result in multiple values. 
- If a function call is used as a statement (see <a href="#3.3.6">§3.3.6</a>), 
- then its return list is adjusted to zero elements, 
- thus discarding all returned values. 
- If an expression is used as the last (or the only) element 
- of a list of expressions, 
- then no adjustment is made 
- (unless the expression is enclosed in parentheses). 
- In all other contexts, 
- Lua adjusts the result list to one element, 
- either discarding all values except the first one 
- or adding a single <b>nil</b> if there are no values. 
-   
-   
- <p> 
- Here are some examples: 
-   
- <pre> 
-      f()                -- adjusted to 0 results 
-      g(f(), x)          -- f() is adjusted to 1 result 
-      g(x, f())          -- g gets x plus all results from f() 
-      a,b,c = f(), x     -- f() is adjusted to 1 result (c gets nil) 
-      a,b = ...          -- a gets the first vararg argument, b gets 
-                         -- the second (both a and b can get nil if there 
-                         -- is no corresponding vararg argument) 
-       
-      a,b,c = x, f()     -- f() is adjusted to 2 results 
-      a,b,c = f()        -- f() is adjusted to 3 results 
-      return f()         -- returns all results from f() 
-      return ...         -- returns all received vararg arguments 
-      return x,y,f()     -- returns x, y, and all results from f() 
-      {f()}              -- creates a list with all results from f() 
-      {...}              -- creates a list with all vararg arguments 
-      {f(), nil}         -- f() is adjusted to 1 result 
- </pre> 
-   
- <p> 
- Any expression enclosed in parentheses always results in only one value. 
- Thus, 
- <code>(f(x,y,z))</code> is always a single value, 
- even if <code>f</code> returns several values. 
- (The value of <code>(f(x,y,z))</code> is the first value returned by <code>f</code> 
- or <b>nil</b> if <code>f</code> does not return any values.) 
-   
-   
-   
-   
-   
- <h3>3.4.1 – <a name="3.4.1">Arithmetic Operators</a></h3><p> 
- Lua supports the following arithmetic operators: 
-   
- <ul> 
- <li><b><code>+</code>: </b>addition</li> 
- <li><b><code>-</code>: </b>subtraction</li> 
- <li><b><code>*</code>: </b>multiplication</li> 
- <li><b><code>/</code>: </b>float division</li> 
- <li><b><code>//</code>: </b>floor division</li> 
- <li><b><code>%</code>: </b>modulo</li> 
- <li><b><code>^</code>: </b>exponentiation</li> 
- <li><b><code>-</code>: </b>unary minus</li> 
- </ul> 
-   
- <p> 
- With the exception of exponentiation and float division, 
- the arithmetic operators work as follows: 
- If both operands are integers, 
- the operation is performed over integers and the result is an integer. 
- Otherwise, if both operands are numbers, 
- then they are converted to floats, 
- the operation is performed following the machine's rules 
- for floating-point arithmetic 
- (usually the IEEE 754 standard), 
- and the result is a float. 
- (The string library coerces strings to numbers in 
- arithmetic operations; see < a href="#3.4.3"- >§3.4.3< /a- >  for-  details. )
-   
-   
- Exponentiation and float division  (- < code- > /- < /code- > )
- always convert their operands to floats 
- and the result is always a float. 
- Exponentiation uses the ISO C function < code- >pow< /code- >, 
- so that it works for non-integer exponents too. 
-   
-   
- Floor division  (- < code- > //- < /code- > )-  is a division 
- that rounds the quotient towards minus infinity, 
- resulting in the floor of the division of its operands. 
-   
-   
- Modulo is defined as the remainder of a division 
- that rounds the quotient towards minus infinity (floor division). 
-   
-   
- In case of overflows in integer arithmetic, 
- all operations < em- >wrap around< /em- >. 
-   
-   
-   
- < h3- >3.4.2 – < a name="3.4.2"- >Bitwise Operators< /a- >< /h3- >< p- > 
- Lua supports the following bitwise operators: 
-   
-   
- All bitwise operations convert its operands to integers 
- (- see < a href="#3.4.3"- >§3.4.3< /a- > )- , 
 
- operate on all bits of those integers, 
- and result in an integer. 
-   
-   
- Both right and left shifts fill the vacant bits with zeros. 
- Negative displacements shift to the other direction; 
- displacements with absolute values equal to or higher than 
- the number of bits in an integer 
- result in zero (as all bits are shifted out). 
-   
-   
-   
-   
-   
- < h3- >3.4.3 – < a name="3.4.3"- >Coercions and Conversions< /a- >< /h3- >< p- > 
- Lua provides some automatic conversions between some 
- types and representations at run time. 
- Bitwise operators always convert float operands to integers. 
- Exponentiation and float division 
- always convert integer operands to floats. 
- All other arithmetic operations applied to mixed numbers 
- (integers and floats) convert the integer operand to a float. 
- The C API also converts both integers to floats and 
- floats to integers, as needed. 
- Moreover, string concatenation accepts numbers as arguments, 
- besides strings. 
-   
-   
- In a conversion from integer to float, 
- if the integer value has an exact representation as a float, 
- that is the result. 
- Otherwise, 
- the conversion gets the nearest higher or 
- the nearest lower representable value. 
- This kind of conversion never fails. 
-   
-   
- The conversion from float to integer 
- checks whether the float has an exact representation as an integer 
- (that is, the float has an integral value and 
- it is in the range of integer representation). 
- If it does, that representation is the result. 
- Otherwise, the conversion fails. 
-   
-   
- Several places in Lua coerce strings to numbers when necessary. 
- In particular, 
- the string library sets metamethods that try to coerce 
- strings to numbers in all arithmetic operations. 
- If the conversion fails, 
- the library calls the metamethod of the other operand 
- (if present) or it raises an error. 
- Note that bitwise operators do not do this coercion. 
-   
-   
- Nonetheless, it is always a good practice not to rely on these 
- implicit coercions, as they are not always applied; 
- in particular, < code- > "1"==1- < /code- > is false and < code- > "1"- < 1- < /code- > raises an error 
- (- see < a href="#3.4.4"- >§3.4.4< /a- > )- . 
 
- These coercions exist mainly for compatibility and may be removed 
- in future versions of the language. 
-   
-   
- A string is converted to an integer or a float 
- following its syntax and the rules of the Lua lexer. 
- The string may have also leading and trailing whitespaces and a sign. 
- All conversions from strings to numbers 
- accept both a dot and the current locale mark 
- as the radix character. 
- (The Lua lexer, however, accepts only a dot.) 
- If the string is not a valid numeral, 
- the conversion fails. 
- If necessary, the result of this first step is then converted 
- to a specific number subtype following the previous rules 
- for conversions between floats and integers. 
-   
-   
- The conversion from numbers to strings uses a 
- non-specified human-readable format. 
- To convert numbers to strings in any specific way, 
- use the function < a href="#pdf-string.format"- >< code- >string.format< /code- >< /a- >. 
-   
-   
-   
-   
-   
- < h3- >3.4.4 – < a name="3.4.4"- >Relational Operators< /a- >< /h3- >< p- > 
- Lua supports the following relational operators: 
-   
- These operators always result in < b- >false< /b- > or < b- >true< /b- >. 
-   
-   
- Equality  (- < code- > ==- < /code- > )-  first compares the  type-  of its operands. 
- If the types are different, then the result is < b- >false< /b- >. 
- Otherwise, the values of the operands are compared. 
- Strings are equal if they have the same byte content. 
- Numbers are equal if they denote the same mathematical value. 
-   
-   
- Tables, userdata, and threads 
- are compared by reference: 
- two objects are considered equal only if they are the same object. 
- Every time you create a new object 
- (a table, a userdata, or a thread), 
- this new object is different from any previously existing object. 
- A function is always equal to itself. 
- Functions with any detectable difference 
- (different behavior, different definition) are always different. 
- Functions created at different times but with no detectable differences 
- may be classified as equal or not 
- (depending on internal caching details). 
-   
-   
- You can change the way that Lua compares tables and userdata 
- by using the < code- >__eq< /code- > metamethod  (- see < a href="#2.4"- >§ 2.4- < /a- > )- . 
-   
-   
- Equality comparisons do not convert strings to numbers 
- or vice versa. 
- Thus, < code- > "0"==0- < /code- > evaluates to < b- >false< /b- >, 
- entries in a table. 
-   
-   
- The operator < code- >~ =- < /code- > is exactly the negation of equality  (- < code- > ==- < /code- > )- . 
-   
-   
- The order operators work as follows. 
- If both arguments are numbers, 
- then they are compared according to their mathematical values, 
- regardless of their subtypes. 
- Otherwise, if both arguments are strings, 
- then their values are compared according to the current locale. 
- metamethod  (- see < a href="#2.4"- >§ 2.4- < /a- > )- . 
-   
-   
- Following the IEEE 754 standard, 
- the special value NaN is considered neither less than, 
- nor equal to, nor greater than any value, including itself. 
-   
-   
-   
-   
-   
- < h3- >3.4.5 – < a name="3.4.5"- >Logical Operators< /a- >< /h3- >< p- > 
- The logical operators in Lua are 
- < b- >and< /b- >, < b- >or< /b- >, and < b- >not< /b- >. 
- Like the control structures  (- see < a href="#3.3.4"- >§3.3.4< /a- > )- , 
- all logical operators consider both < b- >false< /b- > and < b- >nil< /b- > as false 
- and anything else as true. 
-   
-   
- The negation operator < b- >not< /b- > always returns < b- >false< /b- > or < b- >true< /b- >. 
- The conjunction operator < b- >and< /b- > returns its first argument 
- if this  value-  is < b- >false< /b- > or < b- >nil< /b- >; 
- otherwise, < b- >and< /b- > returns its second argument. 
- The disjunction operator < b- >or< /b- > returns its first argument 
- if this  value-  is different from < b- >nil< /b- > and < b- >false< /b- >; 
- otherwise, < b- >or< /b- > returns its second argument. 
- Both < b- >and< /b- > and < b- >or< /b- > use short-circuit evaluation; 
- that is, 
- the second operand is evaluated only if necessary. 
- Here are some examples: 
-   
-      10 or 20            --> 10 
-      10 or error()       --> 10 
-      nil or "a"          --> "a" 
-      nil and 10          --> nil 
-      false and error()   --> false 
-      false and nil       --> false 
-      false or nil        --> nil 
-      10 and 20           --> 20 
-   
-   
-   
-   
- < h3- >3.4.6 – < a name="3.4.6"- >Concatenation< /a- >< /h3- >< p- > 
- The string concatenation operator in Lua is 
- denoted by two dots ('<code>..</code>'). 
- If both operands are strings or numbers, 
- then the numbers are converted to strings 
- in a non-specified format  (- see < a href="#3.4.3"- >§3.4.3< /a- > )- . 
- Otherwise, the < code- >__concat< /code- > metamethod is called  (- see < a href="#2.4"- >§ 2.4- < /a- > )- . 
-   
-   
-   
-   
-   
- < h3- >3.4.7 – < a name="3.4.7"- >The Length Operator< /a- >< /h3- > 
-   
- The length operator is denoted by the unary prefix operator < code- >#< /code- >. 
-   
-   
- The length of a string is its number of bytes. 
- (That is the usual meaning of string length when each 
- character is one byte.) 
-   
-   
- The length operator applied on a table 
- returns a border in that table. 
- A < em- >border< /em- > in a table < code- >t< /code- > is any non-negative integer 
- that satisfies the following condition: 
-   
-      (border == 0 or t[border] ~= nil) and 
-      (t[border + 1] == nil or border == math.maxinteger) 
- In words, 
- a border is any positive integer index present in the table 
- that is followed by an absent index, 
- plus two limit cases: 
- zero, when index 1 is absent; 
- and the maximum value for an integer, when that index is present. 
- Note that keys that are not positive integers 
- do not interfere with borders. 
-   
-   
- A table with exactly one  border-  is called a < em- >sequence< /em- >. 
- For-  instance, the table < code- > {10- ,  20- ,  30- ,  40- ,  50}- < /code- > is a sequence, 
 
- as it has only one border (5). 
- The table < code- > {10- ,  20- ,  30- , nil,  50}- < /code- > has two borders  (3-  and  5)- , 
- and therefore it is not a sequence. 
- (- The < b- >nil< /b- > at index  4-  is called a < em- >hole< /em- >. )
 
- The table < code- > {- nil,  20- ,  30- , nil, nil,  60- , nil }- < /code- > 
- has three borders (0, 3, and 6), 
- so it is not a sequence, too. 
- The table < code- > {}- < /code- > is a sequence with  border 0- . 
-   
-   
- < code- >#t< /code- > returns its only  border- , 
- which corresponds to the intuitive notion of the length of the sequence. 
- < code- >#t< /code- > can return any of its borders. 
- (The exact one depends on details of 
- the internal representation of the table, 
- which in turn can depend on how the table was populated and 
- the memory addresses of its non-numeric keys.) 
-   
-   
- The computation of the length of a table 
- has a guaranteed worst time of < em- >O (- log n )- < /em- >, 
- where < em- >n< /em- > is the largest integer key in the table. 
-   
-   
- A program can modify the behavior of the length operator for 
- any  value-  but strings through the < code- >__len< /code- > metamethod  (- see < a href="#2.4"- >§ 2.4- < /a- > )- . 
-   
-   
-   
-   
-   
- < h3- >3.4.8 – < a name="3.4.8"- >Precedence< /a- >< /h3- >< p- > 
- Operator precedence in Lua follows the table below, 
- from lower to higher priority: 
-   
-      or 
-      and 
-      <     >     <=    >=    ~=    == 
-      | 
-      ~ 
-      & 
-      <<    >> 
-      .. 
-      +     - 
-      *     /     //    % 
-      unary operators (not   #     -     ~) 
-      ^ 
- As usual, 
- you can use parentheses to change the precedences of an expression. 
- The concatenation ('<code>..</code>') and exponentiation ('<code>^</code>') 
- operators are right associative. 
- All other binary operators are left associative. 
-   
-   
-   
-   
-   
- < h3- >3.4.9 – < a name="3.4.9"- >Table Constructors< /a- >< /h3- >< p- > 
- Table constructors are expressions that create tables. 
- Every time a constructor is evaluated, a new table is created. 
- A constructor can be used to create an empty table 
- or to create a table and initialize some of its fields. 
- The general syntax for constructors is 
-   
-         tableconstructor :: =-  ‘< b- > {- < /b- >’  [- fieldlist ]-  ‘< b- > }- < /b- >’ 
-         fieldlist ::= field {fieldsep field} [fieldsep] 
-         field :: =-  ‘< b- > [- < /b- >’ exp ‘< b- > ]- < /b- >’ ‘< b- > =- < /b- >’ exp |  Name-  ‘< b- > =- < /b- >’ exp | exp 
-         fieldsep :: =-  ‘< b- >,< /b- >’ | ‘< b- >;< /b- >’ 
-   
- Each field of the form < code- > [- exp1 ] =-  exp2< /code- > adds to the new table an entry 
- A field of the form < code- > name =-  exp< /code- > is equivalent to 
- Fields of the form < code- >exp< /code- > are equivalent to 
- starting with 1; 
- fields in the other formats do not affect this counting. 
- For example, 
-   
-      a = { [f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45 } 
- is equivalent to 
-   
-      do 
-        local t = {} 
-        t[f(1)] = g 
-        t[1] = "x"         -- 1st exp 
-        t[2] = "y"         -- 2nd exp 
-        t.x = 1            -- t["x"] = 1 
-        t[3] = f(x)        -- 3rd exp 
-        t[30] = 23 
-        t[4] = 45          -- 4th exp 
-        a = t 
-      end 
-   
- The order of the assignments in a constructor is undefined. 
- (This order would be relevant only when there are repeated keys.) 
-   
-   
- If the last field in the list has the form < code- >exp< /code- > 
- and the expression is a function call or a vararg expression, 
- then all values returned by this expression enter the list consecutively 
- (- see < a href="#3.4.10"- >§3.4.10< /a- > )- . 
 
-   
-   
- The field list can have an optional trailing separator, 
- as a convenience for machine-generated code. 
-   
-   
-   
-   
-   
- < h3- >3.4.10 – < a name="3.4.10"- >Function Calls< /a- >< /h3- >< p- > 
- A function call in Lua has the following syntax: 
-   
-         functioncall ::= prefixexp args 
- In a function call, 
- first prefixexp and args are evaluated. 
- If the  value-  of prefixexp has  type-  < em- >function< /em- >, 
- then this function is called 
- with the given arguments. 
- Otherwise, if present, 
- the prefixexp < code- >__call< /code- > metamethod is called: 
- its first argument is the value of prefixexp, 
- followed by the original call arguments 
- (- see < a href="#2.4"- >§ 2.4- < /a- > )- . 
 
-   
-   
- The form 
-   
-         functioncall :: =-  prefixexp ‘< b- >:< /b- >’  Name-  args 
- can be used to emulate methods. 
- is syntactic sugar  for-  < code- >v. name(- v,< em- >args< /em- > )- < /code- >, 
- except that < code- >v< /code- > is evaluated only once. 
-   
-   
- Arguments have the following syntax: 
-   
-         args :: =-  ‘< b- > (- < /b- >’  [- explist ]-  ‘< b- > )- < /b- >’ 
-         args ::= tableconstructor 
-         args ::= LiteralString 
- All argument expressions are evaluated before the call. 
- that is, the argument list is a single new table. 
- A call of the form < code- >f '<em>string</em>'- < /code- > 
- is syntactic sugar  for-  < code- >f ('<em>string</em>')- < /code- >; 
- that is, the argument list is a single literal string. 
-   
-   
- A call of the form < code- >return < em- >functioncall< /em- >< /code- > not in the 
- scope-  of a to-be-closed variable is called a < em- >tail call< /em- >. 
 
- Lua implements < em- >proper tail calls< /em- > 
- (- or < em- >proper tail recursion< /em- > )- : 
 
- in a tail call, 
- the called function reuses the stack entry of the calling function. 
- Therefore, there is no limit on the number of nested tail calls that 
- a program can execute. 
- However, a tail call erases any debug information about the 
- calling function. 
- Note that a tail call only happens with a particular syntax, 
- where the < b- >return< /b- > has one single function call as argument, 
- and it is outside the scope of any to-be-closed variable. 
- This syntax makes the calling function return exactly 
- the returns of the called function, 
- without any intervening action. 
- So, none of the following examples are tail calls: 
-   
-      return (f(x))        -- results adjusted to 1 
-      return 2 * f(x)      -- result multiplied by 2 
-      return x, f(x)       -- additional results 
-      f(x); return         -- results discarded 
-      return x or f(x)     -- results adjusted to 1 
-   
-   
-   
-   
- < h3- >3.4.11 – < a name="3.4.11"- >Function Definitions< /a- >< /h3- > 
-   
- The syntax for function definition is 
-   
-         functiondef :: =-  < b- >function< /b- > funcbody 
-         funcbody :: =-  ‘< b- > (- < /b- >’  [- parlist ]-  ‘< b- > )- < /b- >’ block < b- >end< /b- > 
-   
- The following syntactic sugar simplifies function definitions: 
-   
-         stat :: =-  < b- >function< /b- > funcname funcbody 
-         stat :: =-  < b- >local< /b- > < b- >function< /b- >  Name-  funcbody 
-         funcname :: = Name {- ‘< b- >.< /b- >’  Name} [- ‘< b- >:< /b- >’  Name]
- The statement 
-   
-      function f  ()-  < em- >body< /em- > end 
- translates to 
-   
-      f  =-  function  ()-  < em- >body< /em- > end 
- The statement 
-   
-      function t.a.b.c.f  ()-  < em- >body< /em- > end 
- translates to 
-   
-      t.a.b.c.f  =-  function  ()-  < em- >body< /em- > end 
- The statement 
-   
-      local function f  ()-  < em- >body< /em- > end 
- translates to 
-   
-      local f; f  =-  function  ()-  < em- >body< /em- > end 
- not to 
-   
-      local f  =-  function  ()-  < em- >body< /em- > end 
- (This only makes a difference when the body of the function 
-   
-   
- A function definition is an executable expression, 
- whose  value-  has  type-  < em- >function< /em- >. 
- When Lua precompiles a chunk, 
- all its function bodies are precompiled too, 
- but they are not created yet. 
- Then, whenever Lua executes the function definition, 
- the function is < em- >instantiated< /em- >  (- or < em- >closed< /em- > )- . 
- This function instance, or < em- >closure< /em- >, 
- is the final value of the expression. 
-   
-   
- Parameters act as local variables that are 
- initialized with the argument values: 
-   
-         parlist :: =-  namelist  [- ‘< b- >,< /b- >’ ‘< b- >...< /b- >’ ]-  | ‘< b- >...< /b- >’ 
- When a Lua function is called, 
- it adjusts its list of arguments to 
- the length of its list of parameters, 
- unless the function is a < em- >vararg function< /em- >, 
- which is indicated by three dots ('<code>...</code>') 
- at the end of its parameter list. 
- A vararg function does not adjust its argument list; 
- instead, it collects all extra arguments and supplies them 
- to the function through a < em- >vararg expression< /em- >, 
- which is also written as three dots. 
- The value of this expression is a list of all actual extra arguments, 
- similar to a function with multiple results. 
- If a vararg expression is used inside another expression 
- or in the middle of a list of expressions, 
- then its return list is adjusted to one element. 
- If the expression is used as the last element of a list of expressions, 
- then no adjustment is made 
- (unless that last expression is enclosed in parentheses). 
-   
-   
- As an example, consider the following definitions: 
-   
-      function f(a, b) end 
-      function g(a, b, ...) end 
-      function r() return 1,2,3 end 
- Then, we have the following mapping from arguments to parameters and 
- to the vararg expression: 
-   
-      CALL             PARAMETERS 
-       
-      f(3)             a=3, b=nil 
-      f(3, 4)          a=3, b=4 
-      f(3, 4, 5)       a=3, b=4 
-      f(r(), 10)       a=1, b=10 
-      f(r())           a=1, b=2 
-       
-      g(3)             a=3, b=nil, ... -->  (nothing) 
-      g(3, 4)          a=3, b=4,   ... -->  (nothing) 
-      g(3, 4, 5, 8)    a=3, b=4,   ... -->  5  8 
-      g(5, r())        a=5, b=1,   ... -->  2  3 
-   
- Results are returned using the < b- >return< /b- > statement  (- see < a href="#3.3.4"- >§3.3.4< /a- > )- . 
- If control reaches the end of a function 
- without encountering a < b- >return< /b- > statement, 
- then the function returns with no results. 
-   
-   
-   
- There is a system-dependent limit on the number of values 
- that a function may return. 
- This limit is guaranteed to be greater than 1000. 
-   
-   
- The < em- >colon< /em- > syntax 
- is used to emulate < em- >methods< /em- >, 
- adding an implicit extra parameter < code- >self< /code- > to the function. 
- Thus, the statement 
-   
-      function t.a.b.c:f  (- < em- >params< /em- > )-  < em- >body< /em- > end 
- is syntactic sugar for 
-   
-      t.a.b.c.f  =-  function  (- self, < em- >params< /em- > )-  < em- >body< /em- > end 
-   
-   
-   
-   
-   
-   
- < h2- > 3.5-  – < a name="3.5"- >Visibility Rules< /a- >< /h2- > 
-   
-   
- Lua is a lexically scoped language. 
- The scope of a local variable begins at the first statement after 
- its declaration and lasts until the last non-void statement 
- of the innermost block that includes the declaration. 
- Consider the following example: 
-   
-      x = 10                -- global variable 
-      do                    -- new block 
-        local x = x         -- new 'x', with value 10 
-        print(x)            --> 10 
-        x = x+1 
-        do                  -- another block 
-          local x = x+1     -- another 'x' 
-          print(x)          --> 12 
-        end 
-        print(x)            --> 11 
-      end 
-      print(x)              --> 10  (the global one) 
-   
- Notice that, in a declaration like < code- >local x  =-  x< /code- >, 
- the new < code- >x< /code- > being declared is not in  scope-  yet, 
- and so the second < code- >x< /code- > refers to the outside variable. 
-   
-   
- Because of the lexical scoping rules, 
- local variables can be freely accessed by functions 
- defined inside their scope. 
- A local variable used by an inner function is called an < em- >upvalue< /em- > 
- (- or < em- >external local variable< /em- >, or simply < em- >external variable< /em- > )
 
- inside the inner function. 
-   
-   
- Notice that each execution of a < b- >local< /b- > statement 
- defines new local variables. 
- Consider the following example: 
-   
-      a = {} 
-      local x = 20 
-      for i = 1, 10 do 
-        local y = 0 
-        a[i] = function () y = y + 1; return x + y end 
-      end 
- The loop creates ten closures 
- (that is, ten instances of the anonymous function). 
- Each of these closures uses a different < code- >y< /code- > variable, 
- while all of them share the same < code- >x< /code- >. 
-   
-   
-   
-   
-   
- < h1- > 4-  – < a name="4"- >The Application Program Interface< /a- >< /h1- > 
-   
-   
-   
-   
- This section describes the C API for Lua, that is, 
- the set of C functions available to the host program to communicate 
- with Lua. 
- All API functions and related types and constants 
- are declared in the header file < a name="pdf-lua.h"- >< code- >lua.h< /code- >< /a- >. 
-   
-   
- Even when we use the term "function", 
- any facility in the API may be provided as a macro instead. 
- Except where stated otherwise, 
- all such macros use each of their arguments exactly once 
- (except for the first argument, which is always a Lua state), 
- and so do not generate any hidden side-effects. 
-   
-   
- As in most C libraries, 
- the Lua API functions do not check their arguments 
- for validity or consistency. 
- However, you can change this behavior by compiling Lua 
- with the macro < a name="pdf-LUA_USE_APICHECK"- >< code- >LUA_USE_APICHECK< /code- >< /a- > defined. 
-   
-   
- The Lua library is fully reentrant: 
- it has no global variables. 
- It keeps all information it needs in a dynamic structure, 
- called the < em- >Lua state< /em- >. 
-   
-   
- Each Lua state has one or more threads, 
- which correspond to independent, cooperative lines of execution. 
- The  type-  < a href="#lua_State"- >< code- >lua_State< /code- >< /a- >  (- despite its  name)-  refers to a thread. 
- (Indirectly, through the thread, it also refers to the 
- Lua state associated to the thread.) 
-   
-   
- A pointer to a thread must be passed as the first argument to 
- every function in the library, except to < a href="#lua_newstate"- >< code- >lua_newstate< /code- >< /a- >, 
- which creates a Lua state from scratch and returns a pointer 
- to the < em- >main thread< /em- > in the new state. 
-   
-   
-   
-   
-   
- < h2- > 4.1-  – < a name="4.1"- >The Stack< /a- >< /h2- > 
-   
-   
-   
- Lua uses a < em- >virtual stack< /em- > to pass values to and from C. 
- Each element in this stack represents a Lua value 
- (- < b- >nil< /b- >, number, string, etc. )- . 
 
- Functions in the API can access this stack through the 
- Lua state parameter that they receive. 
-   
-   
- Whenever Lua calls C, the called function gets a new stack, 
- which is independent of previous stacks and of stacks of 
- C functions that are still active. 
- This stack initially contains any arguments to the C function 
- and it is where the C function can store temporary 
- Lua values and must push its results 
- to be returned to the caller  (- see < a href="#lua_CFunction"- >< code- >lua_CFunction< /code- >< /a- > )- . 
-   
-   
- For convenience, 
- most query operations in the API do not follow a strict stack discipline. 
- Instead, they can refer to any element in the stack 
- by using an < em- >index< /em- >: 
- A positive index represents an absolute stack position, 
- starting at 1 as the bottom of the stack; 
- a negative index represents an offset relative to the top of the stack. 
- More specifically, if the stack has < em- >n< /em- > elements, 
- then index 1 represents the first element 
- (that is, the element that was pushed onto the stack first) 
- and 
- index < em- >n< /em- > represents the last element; 
- index -1 also represents the last element 
- (that is, the element at the top) 
- and index < em- >-n< /em- > represents the first element. 
-   
-   
-   
-   
-   
- < h3- >4.1.1 – < a name="4.1.1"- >Stack Size< /a- >< /h3- > 
-   
- When you interact with the Lua API, 
- you are responsible for ensuring consistency. 
- In particular, 
- < em- >you are responsible  for-  controlling stack overflow< /em- >. 
- When you call any API function, 
- you must ensure the stack has enough room to accommodate the results. 
-   
-   
- There is one exception to the above rule: 
- When you call a Lua function 
- without a fixed number of results  (- see < a href="#lua_call"- >< code- >lua_call< /code- >< /a- > )- , 
- Lua ensures that the stack has enough space for all results. 
- However, it does not ensure any extra space. 
- So, before pushing anything on the stack after such a call 
- you should use < a href="#lua_checkstack"- >< code- >lua_checkstack< /code- >< /a- >. 
-   
-   
- Whenever Lua calls C, 
- it ensures that the stack has space for 
- at least < a name="pdf-LUA_MINSTACK"- >< code- >LUA_MINSTACK< /code- >< /a- > extra elements; 
- that is, you can safely push up to < code- >LUA_MINSTACK< /code- > values into it. 
- < code- >LUA_MINSTACK< /code- > is defined as  20- , 
- so that usually you do not have to worry about stack space 
- unless your code has loops pushing elements onto the stack. 
- Whenever necessary, 
- you can use the function < a href="#lua_checkstack"- >< code- >lua_checkstack< /code- >< /a- > 
- to ensure that the stack has enough space for pushing new elements. 
-   
-   
-   
-   
-   
- < h3- >4.1.2 – < a name="4.1.2"- >Valid and Acceptable Indices< /a- >< /h3- > 
-   
- Any function in the API that receives stack indices 
- works only with < em- >valid indices< /em- > or < em- >acceptable indices< /em- >. 
-   
-   
- A < em- >valid index< /em- > is an index that refers to a 
- position that stores a modifiable Lua value. 
- It comprises stack indices between 1 and the stack top 
- (- < code- > 1-  ≤ abs (- index )-  ≤ top< /code- > )
 
-   
- plus < em- >pseudo-indices< /em- >, 
- which represent some positions that are accessible to C code 
- but that are not in the stack. 
- Pseudo-indices are used to access the registry  (- see < a href="#4.3"- >§ 4.3- < /a- > )
- and the upvalues of a C function  (- see < a href="#4.2"- >§ 4.2- < /a- > )- . 
-   
-   
- Functions that do not need a specific mutable position, 
- but only a value (e.g., query functions), 
- can be called with acceptable indices. 
- An < em- >acceptable index< /em- > can be any valid index, 
- but it also can be any positive index after the stack top 
- within the space allocated for the stack, 
- that is, indices up to the stack size. 
- (Note that 0 is never an acceptable index.) 
- Indices to upvalues  (- see < a href="#4.2"- >§ 4.2- < /a- > )-  greater than the real number 
- of upvalues in the current C function are also acceptable (but invalid). 
- Except when noted otherwise, 
- functions in the API work with acceptable indices. 
-   
-   
- Acceptable indices serve to avoid extra tests 
- against the stack top when querying the stack. 
- For instance, a C function can query its third argument 
- without the need to check whether there is a third argument, 
- that is, without the need to check whether 3 is a valid index. 
-   
-   
- For functions that can be called with acceptable indices, 
- any non-valid index is treated as if it 
- contains a  value-  of a virtual  type-  < a name="pdf-LUA_TNONE"- >< code- >LUA_TNONE< /code- >< /a- >, 
- which behaves like a nil value. 
-   
-   
-   
-   
-   
- < h3- >4.1.3 – < a name="4.1.3"- >Pointers to strings< /a- >< /h3- > 
-   
- Several functions in the API return pointers  (- < code- >const  char- *< /code- > )
- to Lua strings in the stack. 
- (- See < a href="#lua_pushfstring"- >< code- >lua_pushfstring< /code- >< /a- >, < a href="#lua_pushlstring"- >< code- >lua_pushlstring< /code- >< /a- >, 
 
- < a href="#lua_pushstring"- >< code- >lua_pushstring< /code- >< /a- >, and < a href="#lua_tolstring"- >< code- >lua_tolstring< /code- >< /a- >. 
- See also < a href="#luaL_checklstring"- >< code- >luaL_checklstring< /code- >< /a- >, < a href="#luaL_checkstring"- >< code- >luaL_checkstring< /code- >< /a- >, 
- and < a href="#luaL_tolstring"- >< code- >luaL_tolstring< /code- >< /a- > in the auxiliary library. )
-   
-   
- In general, 
- Lua's garbage collection can free or move internal memory 
- and then invalidate pointers to internal strings. 
- To allow a safe use of these pointers, 
- The API guarantees that any pointer to a string in a stack index 
- is valid while the string value at that index is not removed from the stack. 
- (It can be moved to another index, though.) 
- When the index is a pseudo-index (referring to an upvalue), 
- the pointer is valid while the corresponding call is active and 
- the corresponding upvalue is not modified. 
-   
-   
- <p> 
- Some functions in the debug interface 
- also return pointers to strings, 
- namely <a href="#lua_getlocal"><code>lua_getlocal</code></a>, <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>, 
- <a href="#lua_setlocal"><code>lua_setlocal</code></a>, and <a href="#lua_setupvalue"><code>lua_setupvalue</code></a>. 
- For these functions, the pointer is guaranteed to 
- be valid while the caller function is active and 
- the given closure (if one was given) is in the stack. 
-   
-   
- <p> 
- Except for these guarantees, 
- the garbage collector is free to invalidate 
- any pointer to internal strings. 
-   
-   
-   
-   
-   
-   
-   
- <h2>4.2 – <a name="4.2">C Closures</a></h2> 
-   
- <p> 
- When a C function is created, 
- it is possible to associate some values with it, 
- thus creating a <em>C closure</em> 
- (see <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a>); 
- these values are called <em>upvalues</em> and are 
- accessible to the function whenever it is called. 
-   
-   
- <p> 
- Whenever a C function is called, 
- its upvalues are located at specific pseudo-indices. 
- These pseudo-indices are produced by the macro 
- <a href="#lua_upvalueindex"><code>lua_upvalueindex</code></a>. 
- The first upvalue associated with a function is at index 
- <code>lua_upvalueindex(1)</code>, and so on. 
- Any access to <code>lua_upvalueindex(<em>n</em>)</code>, 
- where <em>n</em> is greater than the number of upvalues of the 
- current function 
- (but not greater than 256, 
- which is one plus the maximum number of upvalues in a closure), 
- produces an acceptable but invalid index. 
-   
-   
- <p> 
- A C closure can also change the values 
- of its corresponding upvalues. 
-   
-   
-   
-   
-   
- <h2>4.3 – <a name="4.3">Registry</a></h2> 
-   
- <p> 
- Lua provides a <em>registry</em>, 
- a predefined table that can be used by any C code to 
- store whatever Lua values it needs to store. 
- The registry table is always accessible at pseudo-index 
- <a name="pdf-LUA_REGISTRYINDEX"><code>LUA_REGISTRYINDEX</code></a>. 
- Any C library can store data into this table, 
- but it must take care to choose keys 
- that are different from those used 
- by other libraries, to avoid collisions. 
- Typically, you should use as key a string containing your library name, 
- or a light userdata with the address of a C object in your code, 
- or any Lua object created by your code. 
- As with variable names, 
- string keys starting with an underscore followed by 
- uppercase letters are reserved for Lua. 
-   
-   
- <p> 
- The integer keys in the registry are used 
- by the reference mechanism (see <a href="#luaL_ref"><code>luaL_ref</code></a>) 
- and by some predefined values. 
- Therefore, integer keys in the registry 
- must not be used for other purposes. 
-   
-   
- <p> 
- When you create a new Lua state, 
- its registry comes with some predefined values. 
- These predefined values are indexed with integer keys 
- defined as constants in <code>lua.h</code>. 
- The following constants are defined: 
-   
- <ul> 
- <li><b><a name="pdf-LUA_RIDX_MAINTHREAD"><code>LUA_RIDX_MAINTHREAD</code></a>: </b> At this index the registry has 
- the main thread of the state. 
- (The main thread is the one created together with the state.) 
- </li> 
-   
- <li><b><a name="pdf-LUA_RIDX_GLOBALS"><code>LUA_RIDX_GLOBALS</code></a>: </b> At this index the registry has 
- the global environment. 
- </li> 
- </ul> 
-   
-   
-   
-   
- <h2>4.4 – <a name="4.4">Error Handling in C</a></h2> 
-   
-   
-   
- <p> 
- Internally, Lua uses the C <code>longjmp</code> facility to handle errors. 
- (Lua will use exceptions if you compile it as C++; 
- search for <code>LUAI_THROW</code> in the source code for details.) 
- When Lua faces any error, 
- such as a memory allocation error or a type error, 
- it <em>raises</em> an error; 
- that is, it does a long jump. 
- A <em>protected environment</em> uses <code>setjmp</code> 
- to set a recovery point; 
- any error jumps to the most recent active recovery point. 
-   
-   
- <p> 
- Inside a C function you can raise an error explicitly 
- by calling <a href="#lua_error"><code>lua_error</code></a>. 
-   
-   
- <p> 
- Most functions in the API can raise an error, 
- for instance due to a memory allocation error. 
- The documentation for each function indicates whether 
- it can raise errors. 
-   
-   
- <p> 
- If an error happens outside any protected environment, 
- Lua calls a <em>panic function</em> (see <a href="#lua_atpanic"><code>lua_atpanic</code></a>) 
- and then calls <code>abort</code>, 
- thus exiting the host application. 
- Your panic function can avoid this exit by 
- never returning 
- (e.g., doing a long jump to your own recovery point outside Lua). 
-   
-   
- <p> 
- The panic function, 
- as its name implies, 
- is a mechanism of last resort. 
- Programs should avoid it. 
- As a general rule, 
- when a C function is called by Lua with a Lua state, 
- it can do whatever it wants on that Lua state, 
- as it should be already protected. 
- However, 
- when C code operates on other Lua states 
- (e.g., a Lua-state argument to the function, 
- a Lua state stored in the registry, or 
- the result of <a href="#lua_newthread"><code>lua_newthread</code></a>), 
- it should use them only in API calls that cannot raise errors. 
-   
-   
- <p> 
- The panic function runs as if it were a message handler (see <a href="#2.3">§2.3</a>); 
- in particular, the error object is on the top of the stack. 
- However, there is no guarantee about stack space. 
- To push anything on the stack, 
- the panic function must first check the available space (see <a href="#4.1.1">§4.1.1</a>). 
-   
-   
-   
-   
-   
- <h3>4.4.1 – <a name="4.4.1">Status Codes</a></h3> 
-   
- <p> 
- Several functions that report errors in the API use the following 
- status codes to indicate different kinds of errors or other conditions: 
-   
- <ul> 
-   
- <li><b><a name="pdf-LUA_OK"><code>LUA_OK</code></a> (0): </b> no errors.</li> 
-   
- <li><b><a name="pdf-LUA_ERRRUN"><code>LUA_ERRRUN</code></a>: </b> a runtime error.</li> 
-   
- <li><b><a name="pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>: </b> 
- memory allocation error. 
- For such errors, Lua does not call the message handler. 
- </li> 
-   
- <li><b><a name="pdf-LUA_ERRERR"><code>LUA_ERRERR</code></a>: </b> error while running the message handler.</li> 
-   
- <li><b><a name="pdf-LUA_ERRSYNTAX"><code>LUA_ERRSYNTAX</code></a>: </b> syntax error during precompilation.</li> 
-   
- <li><b><a name="pdf-LUA_YIELD"><code>LUA_YIELD</code></a>: </b> the thread (coroutine) yields.</li> 
-   
- <li><b><a name="pdf-LUA_ERRFILE"><code>LUA_ERRFILE</code></a>: </b> a file-related error; 
- e.g., it cannot open or read the file.</li> 
-   
- </ul><p> 
- These constants are defined in the header file <code>lua.h</code>. 
-   
-   
-   
-   
-   
-   
-   
- <h2>4.5 – <a name="4.5">Handling Yields in C</a></h2> 
-   
- <p> 
- Internally, Lua uses the C <code>longjmp</code> facility to yield a coroutine. 
- Therefore, if a C function <code>foo</code> calls an API function 
- and this API function yields 
- (directly or indirectly by calling another function that yields), 
- Lua cannot return to <code>foo</code> any more, 
- because the <code>longjmp</code> removes its frame from the C stack. 
-   
-   
- <p> 
- To avoid this kind of problem, 
- Lua raises an error whenever it tries to yield across an API call, 
- except for three functions: 
- <a href="#lua_yieldk"><code>lua_yieldk</code></a>, <a href="#lua_callk"><code>lua_callk</code></a>, and <a href="#lua_pcallk"><code>lua_pcallk</code></a>. 
- All those functions receive a <em>continuation function</em> 
- (as a parameter named <code>k</code>) to continue execution after a yield. 
-   
-   
- <p> 
- We need to set some terminology to explain continuations. 
- We have a C function called from Lua which we will call 
- the <em>original function</em>. 
- This original function then calls one of those three functions in the C API, 
- which we will call the <em>callee function</em>, 
- that then yields the current thread. 
- This can happen when the callee function is <a href="#lua_yieldk"><code>lua_yieldk</code></a>, 
- or when the callee function is either <a href="#lua_callk"><code>lua_callk</code></a> or <a href="#lua_pcallk"><code>lua_pcallk</code></a> 
- and the function called by them yields. 
-   
-   
- <p> 
- Suppose the running thread yields while executing the callee function. 
- After the thread resumes, 
- it eventually will finish running the callee function. 
- However, 
- the callee function cannot return to the original function, 
- because its frame in the C stack was destroyed by the yield. 
- Instead, Lua calls a <em>continuation function</em>, 
- which was given as an argument to the callee function. 
- As the name implies, 
- the continuation function should continue the task 
- of the original function. 
-   
-   
- <p> 
- As an illustration, consider the following function: 
-   
- <pre> 
-      int original_function (lua_State *L) { 
-        ...     /* code 1 */ 
-        status = lua_pcall(L, n, m, h);  /* calls Lua */ 
-        ...     /* code 2 */ 
-      } 
- </pre><p> 
- Now we want to allow 
- the Lua code being run by <a href="#lua_pcall"><code>lua_pcall</code></a> to yield. 
- First, we can rewrite our function like here: 
-   
- <pre> 
-      int k (lua_State *L, int status, lua_KContext ctx) { 
-        ...  /* code 2 */ 
-      } 
-       
-      int original_function (lua_State *L) { 
-        ...     /* code 1 */ 
-        return k(L, lua_pcall(L, n, m, h), ctx); 
-      } 
- </pre><p> 
- In the above code, 
- the new function <code>k</code> is a 
- <em>continuation function</em> (with type <a href="#lua_KFunction"><code>lua_KFunction</code></a>), 
- which should do all the work that the original function 
- was doing after calling <a href="#lua_pcall"><code>lua_pcall</code></a>. 
- Now, we must inform Lua that it must call <code>k</code> if the Lua code 
- being executed by <a href="#lua_pcall"><code>lua_pcall</code></a> gets interrupted in some way 
- (errors or yielding), 
- so we rewrite the code as here, 
- replacing <a href="#lua_pcall"><code>lua_pcall</code></a> by <a href="#lua_pcallk"><code>lua_pcallk</code></a>: 
-   
- <pre> 
-      int original_function (lua_State *L) { 
-        ...     /* code 1 */ 
-        return k(L, lua_pcallk(L, n, m, h, ctx2, k), ctx1); 
-      } 
- </pre><p> 
- Note the external, explicit call to the continuation: 
- Lua will call the continuation only if needed, that is, 
- in case of errors or resuming after a yield. 
- If the called function returns normally without ever yielding, 
- <a href="#lua_pcallk"><code>lua_pcallk</code></a> (and <a href="#lua_callk"><code>lua_callk</code></a>) will also return normally. 
- (Of course, instead of calling the continuation in that case, 
- you can do the equivalent work directly inside the original function.) 
-   
-   
- <p> 
- Besides the Lua state, 
- the continuation function has two other parameters: 
- the final status of the call and the context value (<code>ctx</code>) that 
- was passed originally to <a href="#lua_pcallk"><code>lua_pcallk</code></a>. 
- Lua does not use this context value; 
- it only passes this value from the original function to the 
- continuation function. 
- For <a href="#lua_pcallk"><code>lua_pcallk</code></a>, 
- the status is the same value that would be returned by <a href="#lua_pcallk"><code>lua_pcallk</code></a>, 
- except that it is <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> when being executed after a yield 
- (instead of <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>). 
- For <a href="#lua_yieldk"><code>lua_yieldk</code></a> and <a href="#lua_callk"><code>lua_callk</code></a>, 
- the status is always <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> when Lua calls the continuation. 
- (For these two functions, 
- Lua will not call the continuation in case of errors, 
- because they do not handle errors.) 
- Similarly, when using <a href="#lua_callk"><code>lua_callk</code></a>, 
- you should call the continuation function 
- with <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> as the status. 
- (For <a href="#lua_yieldk"><code>lua_yieldk</code></a>, there is not much point in calling 
- directly the continuation function, 
- because <a href="#lua_yieldk"><code>lua_yieldk</code></a> usually does not return.) 
-   
-   
- <p> 
- Lua treats the continuation function as if it were the original function. 
- The continuation function receives the same Lua stack 
- from the original function, 
- in the same state it would be if the callee function had returned. 
- (For instance, 
- after a <a href="#lua_callk"><code>lua_callk</code></a> the function and its arguments are 
- removed from the stack and replaced by the results from the call.) 
- It also has the same upvalues. 
- Whatever it returns is handled by Lua as if it were the return 
- of the original function. 
-   
-   
-   
-   
-   
- <h2>4.6 – <a name="4.6">Functions and Types</a></h2> 
-   
- <p> 
- Here we list all functions and types from the C API in 
- alphabetical order. 
- Each function has an indicator like this: 
- <span class="apii">[-o, +p, <em>x</em>]</span> 
-   
-   
- <p> 
- The first field, <code>o</code>, 
- is how many elements the function pops from the stack. 
- The second field, <code>p</code>, 
- is how many elements the function pushes onto the stack. 
- (Any function always pushes its results after popping its arguments.) 
- A field in the form <code>x|y</code> means the function can push (or pop) 
- <code>x</code> or <code>y</code> elements, 
- depending on the situation; 
- an interrogation mark '- < code- >?< /code- > ' means that
 
- we cannot know how many elements the function pops/pushes 
- by looking only at its arguments. 
- (For instance, they may depend on what is in the stack.) 
- The third field, <code>x</code>, 
- tells whether the function may raise errors: 
- '- < code- >-< /code- > ' means the function never raises any error;
 
- '- < code- >m< /code- > ' means the function may raise only out-of-memory errors;
 
- '- < code- >v< /code- > ' means the function may raise the errors explained in the text;
 
- '- < code- >e< /code- > ' means the function can run arbitrary Lua code,
 
- either directly or through metamethods, 
- and therefore may raise any errors. 
-   
-   
-   
- <hr><h3><a name="lua_absindex"><code>lua_absindex</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_absindex (lua_State *L, int idx);</pre> 
-   
- <p> 
- Converts the acceptable index <code>idx</code> 
- into an equivalent absolute index 
- (that is, one that does not depend on the stack size). 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_Alloc"><code>lua_Alloc</code></a></h3> 
- <pre>typedef void * (*lua_Alloc) (void *ud, 
-                              void *ptr, 
-                              size_t osize, 
-                              size_t nsize);</pre> 
-   
- <p> 
- The type of the memory-allocation function used by Lua states. 
- The allocator function must provide a 
- functionality similar to <code>realloc</code>, 
- but not exactly the same. 
- Its arguments are 
- <code>ud</code>, an opaque pointer passed to <a href="#lua_newstate"><code>lua_newstate</code></a>; 
- <code>ptr</code>, a pointer to the block being allocated/reallocated/freed; 
- <code>osize</code>, the original size of the block or some code about what 
- is being allocated; 
- and <code>nsize</code>, the new size of the block. 
-   
-   
- <p> 
- When <code>ptr</code> is not <code>NULL</code>, 
- <code>osize</code> is the size of the block pointed by <code>ptr</code>, 
- that is, the size given when it was allocated or reallocated. 
-   
-   
- <p> 
- When <code>ptr</code> is <code>NULL</code>, 
- <code>osize</code> encodes the kind of object that Lua is allocating. 
- <code>osize</code> is any of 
- <a href="#pdf-LUA_TSTRING"><code>LUA_TSTRING</code></a>, <a href="#pdf-LUA_TTABLE"><code>LUA_TTABLE</code></a>, <a href="#pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION</code></a>, 
- <a href="#pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA</code></a>, or <a href="#pdf-LUA_TTHREAD"><code>LUA_TTHREAD</code></a> when (and only when) 
- Lua is creating a new object of that type. 
- When <code>osize</code> is some other value, 
- Lua is allocating memory for something else. 
-   
-   
- <p> 
- Lua assumes the following behavior from the allocator function: 
-   
-   
- <p> 
- When <code>nsize</code> is zero, 
- the allocator must behave like <code>free</code> 
- and then return <code>NULL</code>. 
-   
-   
- <p> 
- When <code>nsize</code> is not zero, 
- the allocator must behave like <code>realloc</code>. 
- In particular, the allocator returns <code>NULL</code> 
- if and only if it cannot fulfill the request. 
-   
-   
- <p> 
- Here is a simple implementation for the allocator function. 
- It is used in the auxiliary library by <a href="#luaL_newstate"><code>luaL_newstate</code></a>. 
-   
- <pre> 
-      static void *l_alloc (void *ud, void *ptr, size_t osize, 
-                                                 size_t nsize) { 
-        (void)ud;  (void)osize;  /* not used */ 
-        if (nsize == 0) { 
-          free(ptr); 
-          return NULL; 
-        } 
-        else 
-          return realloc(ptr, nsize); 
-      } 
- </pre><p> 
- Note that Standard C ensures 
- that <code>free(NULL)</code> has no effect and that 
- <code>realloc(NULL,size)</code> is equivalent to <code>malloc(size)</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_arith"><code>lua_arith</code></a></h3><p> 
- <span class="apii">[-(2|1), +1, <em>e</em>]</span> 
- <pre>void lua_arith (lua_State *L, int op);</pre> 
-   
- <p> 
- Performs an arithmetic or bitwise operation over the two values 
- (or one, in the case of negations) 
- at the top of the stack, 
- with the value on the top being the second operand, 
- pops these values, and pushes the result of the operation. 
- The function follows the semantics of the corresponding Lua operator 
- (that is, it may call metamethods). 
-   
-   
- <p> 
- The value of <code>op</code> must be one of the following constants: 
-   
- <ul> 
-   
- <li><b><a name="pdf-LUA_OPADD"><code>LUA_OPADD</code></a>: </b> performs addition (<code>+</code>)</li> 
- <li><b><a name="pdf-LUA_OPSUB"><code>LUA_OPSUB</code></a>: </b> performs subtraction (<code>-</code>)</li> 
- <li><b><a name="pdf-LUA_OPMUL"><code>LUA_OPMUL</code></a>: </b> performs multiplication (<code>*</code>)</li> 
- <li><b><a name="pdf-LUA_OPDIV"><code>LUA_OPDIV</code></a>: </b> performs float division (<code>/</code>)</li> 
- <li><b><a name="pdf-LUA_OPIDIV"><code>LUA_OPIDIV</code></a>: </b> performs floor division (<code>//</code>)</li> 
- <li><b><a name="pdf-LUA_OPMOD"><code>LUA_OPMOD</code></a>: </b> performs modulo (<code>%</code>)</li> 
- <li><b><a name="pdf-LUA_OPPOW"><code>LUA_OPPOW</code></a>: </b> performs exponentiation (<code>^</code>)</li> 
- <li><b><a name="pdf-LUA_OPUNM"><code>LUA_OPUNM</code></a>: </b> performs mathematical negation (unary <code>-</code>)</li> 
- <li><b><a name="pdf-LUA_OPBNOT"><code>LUA_OPBNOT</code></a>: </b> performs bitwise NOT (<code>~</code>)</li> 
- <li><b><a name="pdf-LUA_OPBAND"><code>LUA_OPBAND</code></a>: </b> performs bitwise AND (<code>&</code>)</li> 
- <li><b><a name="pdf-LUA_OPBOR"><code>LUA_OPBOR</code></a>: </b> performs bitwise OR (<code>|</code>)</li> 
- <li><b><a name="pdf-LUA_OPBXOR"><code>LUA_OPBXOR</code></a>: </b> performs bitwise exclusive OR (<code>~</code>)</li> 
- <li><b><a name="pdf-LUA_OPSHL"><code>LUA_OPSHL</code></a>: </b> performs left shift (<code><<</code>)</li> 
- <li><b><a name="pdf-LUA_OPSHR"><code>LUA_OPSHR</code></a>: </b> performs right shift (<code>>></code>)</li> 
-   
- </ul> 
-   
-   
-   
-   
- <hr><h3><a name="lua_atpanic"><code>lua_atpanic</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf);</pre> 
-   
- <p> 
- Sets a new panic function and returns the old one (see <a href="#4.4">§4.4</a>). 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_call"><code>lua_call</code></a></h3><p> 
- <span class="apii">[-(nargs+1), +nresults, <em>e</em>]</span> 
- <pre>void lua_call (lua_State *L, int nargs, int nresults);</pre> 
-   
- <p> 
- Calls a function. 
- Like regular Lua calls, 
- <code>lua_call</code> respects the <code>__call</code> metamethod. 
- So, here the word "function" 
- means any callable value. 
-   
-   
- <p> 
- To do a call you must use the following protocol: 
- first, the function to be called is pushed onto the stack; 
- then, the arguments to the call are pushed 
- in direct order; 
- that is, the first argument is pushed first. 
- Finally you call <a href="#lua_call"><code>lua_call</code></a>; 
- <code>nargs</code> is the number of arguments that you pushed onto the stack. 
- When the function returns, 
- all arguments and the function value are popped 
- and the call results are pushed onto the stack. 
- The number of results is adjusted to <code>nresults</code>, 
- unless <code>nresults</code> is <a name="pdf-LUA_MULTRET"><code>LUA_MULTRET</code></a>. 
- In this case, all results from the function are pushed; 
- Lua takes care that the returned values fit into the stack space, 
- but it does not ensure any extra space in the stack. 
- The function results are pushed onto the stack in direct order 
- (the first result is pushed first), 
- so that after the call the last result is on the top of the stack. 
-   
-   
- <p> 
- Any error while calling and running the function is propagated upwards 
- (with a <code>longjmp</code>). 
-   
-   
- <p> 
- The following example shows how the host program can do the 
- equivalent to this Lua code: 
-   
- <pre> 
-      a = f("how", t.x, 14) 
- </pre><p> 
- Here it is in C: 
-   
- <pre> 
-      lua_getglobal(L, "f");                  /* function to be called */ 
-      lua_pushliteral(L, "how");                       /* 1st argument */ 
-      lua_getglobal(L, "t");                    /* table to be indexed */ 
-      lua_getfield(L, -1, "x");        /* push result of t.x (2nd arg) */ 
-      lua_remove(L, -2);                  /* remove 't' from the stack */ 
-      lua_pushinteger(L, 14);                          /* 3rd argument */ 
-      lua_call(L, 3, 1);     /* call 'f' with 3 arguments and 1 result */ 
-      lua_setglobal(L, "a");                         /* set global 'a' */ 
- </pre><p> 
- Note that the code above is <em>balanced</em>: 
- at its end, the stack is back to its original configuration. 
- This is considered good programming practice. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_callk"><code>lua_callk</code></a></h3><p> 
- <span class="apii">[-(nargs + 1), +nresults, <em>e</em>]</span> 
- <pre>void lua_callk (lua_State *L, 
-                 int nargs, 
-                 int nresults, 
-                 lua_KContext ctx, 
-                 lua_KFunction k);</pre> 
-   
- <p> 
- This function behaves exactly like <a href="#lua_call"><code>lua_call</code></a>, 
- but allows the called function to yield (see <a href="#4.5">§4.5</a>). 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_CFunction"><code>lua_CFunction</code></a></h3> 
- <pre>typedef int (*lua_CFunction) (lua_State *L);</pre> 
-   
- <p> 
- Type for C functions. 
-   
-   
- <p> 
- In order to communicate properly with Lua, 
- a C function must use the following protocol, 
- which defines the way parameters and results are passed: 
- a C function receives its arguments from Lua in its stack 
- in direct order (the first argument is pushed first). 
- So, when the function starts, 
- <code>lua_gettop(L)</code> returns the number of arguments received by the function. 
- The first argument (if any) is at index 1 
- and its last argument is at index <code>lua_gettop(L)</code>. 
- To return values to Lua, a C function just pushes them onto the stack, 
- in direct order (the first result is pushed first), 
- and returns in C the number of results. 
- Any other value in the stack below the results will be properly 
- discarded by Lua. 
- Like a Lua function, a C function called by Lua can also return 
- many results. 
-   
-   
- <p> 
- As an example, the following function receives a variable number 
- of numeric arguments and returns their average and their sum: 
-   
- <pre> 
-      static int foo (lua_State *L) { 
-        int n = lua_gettop(L);    /* number of arguments */ 
-        lua_Number sum = 0.0; 
-        int i; 
-        for (i = 1; i <= n; i++) { 
-          if (!lua_isnumber(L, i)) { 
-            lua_pushliteral(L, "incorrect argument"); 
-            lua_error(L); 
-          } 
-          sum += lua_tonumber(L, i); 
-        } 
-        lua_pushnumber(L, sum/n);        /* first result */ 
-        lua_pushnumber(L, sum);         /* second result */ 
-        return 2;                   /* number of results */ 
-      } 
- </pre> 
-   
-   
-   
-   
- <hr><h3><a name="lua_checkstack"><code>lua_checkstack</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_checkstack (lua_State *L, int n);</pre> 
-   
- <p> 
- Ensures that the stack has space for at least <code>n</code> extra elements, 
- that is, that you can safely push up to <code>n</code> values into it. 
- It returns false if it cannot fulfill the request, 
- either because it would cause the stack 
- to be greater than a fixed maximum size 
- (typically at least several thousand elements) or 
- because it cannot allocate memory for the extra space. 
- This function never shrinks the stack; 
- if the stack already has space for the extra elements, 
- it is left unchanged. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_close"><code>lua_close</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>void lua_close (lua_State *L);</pre> 
-   
- <p> 
- Close all active to-be-closed variables in the main thread, 
- release all objects in the given Lua state 
- (calling the corresponding garbage-collection metamethods, if any), 
- and frees all dynamic memory used by this state. 
-   
-   
- <p> 
- On several platforms, you may not need to call this function, 
- because all resources are naturally released when the host program ends. 
- On the other hand, long-running programs that create multiple states, 
- such as daemons or web servers, 
- will probably need to close states as soon as they are not needed. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_closeslot"><code>lua_closeslot</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>e</em>]</span> 
- <pre>void lua_closeslot (lua_State *L, int index);</pre> 
-   
- <p> 
- Close the to-be-closed slot at the given index and set its value to <b>nil</b>. 
- The index must be the last index previously marked to be closed 
- (see <a href="#lua_toclose"><code>lua_toclose</code></a>) that is still active (that is, not closed yet). 
-   
-   
- <p> 
- A <code>__close</code> metamethod cannot yield 
- when called through this function. 
-   
-   
- <p> 
- (Exceptionally, this function was introduced in release 5.4.3. 
- It is not present in previous 5.4 releases.) 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_compare"><code>lua_compare</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>e</em>]</span> 
- <pre>int lua_compare (lua_State *L, int index1, int index2, int op);</pre> 
-   
- <p> 
- Compares two Lua values. 
- Returns 1 if the value at index <code>index1</code> satisfies <code>op</code> 
- when compared with the value at index <code>index2</code>, 
- following the semantics of the corresponding Lua operator 
- (that is, it may call metamethods). 
- Otherwise returns 0. 
- Also returns 0 if any of the indices is not valid. 
-   
-   
- <p> 
- The value of <code>op</code> must be one of the following constants: 
-   
- <ul> 
-   
- <li><b><a name="pdf-LUA_OPEQ"><code>LUA_OPEQ</code></a>: </b> compares for equality (<code>==</code>)</li> 
- <li><b><a name="pdf-LUA_OPLT"><code>LUA_OPLT</code></a>: </b> compares for less than (<code><</code>)</li> 
- <li><b><a name="pdf-LUA_OPLE"><code>LUA_OPLE</code></a>: </b> compares for less or equal (<code><=</code>)</li> 
-   
- </ul> 
-   
-   
-   
-   
- <hr><h3><a name="lua_concat"><code>lua_concat</code></a></h3><p> 
- <span class="apii">[-n, +1, <em>e</em>]</span> 
- <pre>void lua_concat (lua_State *L, int n);</pre> 
-   
- <p> 
- Concatenates the <code>n</code> values at the top of the stack, 
- pops them, and leaves the result on the top. 
- If <code>n</code> is 1, the result is the single value on the stack 
- (that is, the function does nothing); 
- if <code>n</code> is 0, the result is the empty string. 
- Concatenation is performed following the usual semantics of Lua 
- (see <a href="#3.4.6">§3.4.6</a>). 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_copy"><code>lua_copy</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>void lua_copy (lua_State *L, int fromidx, int toidx);</pre> 
-   
- <p> 
- Copies the element at index <code>fromidx</code> 
- into the valid index <code>toidx</code>, 
- replacing the value at that position. 
- Values at other positions are not affected. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_createtable"><code>lua_createtable</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>m</em>]</span> 
- <pre>void lua_createtable (lua_State *L, int narr, int nrec);</pre> 
-   
- <p> 
- Creates a new empty table and pushes it onto the stack. 
- Parameter <code>narr</code> is a hint for how many elements the table 
- will have as a sequence; 
- parameter <code>nrec</code> is a hint for how many other elements 
- the table will have. 
- Lua may use these hints to preallocate memory for the new table. 
- This preallocation may help performance when you know in advance 
- how many elements the table will have. 
- Otherwise you can use the function <a href="#lua_newtable"><code>lua_newtable</code></a>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_dump"><code>lua_dump</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_dump (lua_State *L, 
-                         lua_Writer writer, 
-                         void *data, 
-                         int strip);</pre> 
-   
- <p> 
- Dumps a function as a binary chunk. 
- Receives a Lua function on the top of the stack 
- and produces a binary chunk that, 
- if loaded again, 
- results in a function equivalent to the one dumped. 
- As it produces parts of the chunk, 
- <a href="#lua_dump"><code>lua_dump</code></a> calls function <code>writer</code> (see <a href="#lua_Writer"><code>lua_Writer</code></a>) 
- with the given <code>data</code> 
- to write them. 
-   
-   
- <p> 
- If <code>strip</code> is true, 
- the binary representation may not include all debug information 
- about the function, 
- to save space. 
-   
-   
- <p> 
- The value returned is the error code returned by the last 
- call to the writer; 
- 0 means no errors. 
-   
-   
- <p> 
- This function does not pop the Lua function from the stack. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_error"><code>lua_error</code></a></h3><p> 
- <span class="apii">[-1, +0, <em>v</em>]</span> 
- <pre>int lua_error (lua_State *L);</pre> 
-   
- <p> 
- Raises a Lua error, 
- using the value on the top of the stack as the error object. 
- This function does a long jump, 
- and therefore never returns 
- (see <a href="#luaL_error"><code>luaL_error</code></a>). 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_gc"><code>lua_gc</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_gc (lua_State *L, int what, ...);</pre> 
-   
- <p> 
- Controls the garbage collector. 
-   
-   
- <p> 
- This function performs several tasks, 
- according to the value of the parameter <code>what</code>. 
- For options that need extra arguments, 
- they are listed after the option. 
-   
- <ul> 
-   
- <li><b><code>LUA_GCCOLLECT</code>: </b> 
- Performs a full garbage-collection cycle. 
- </li> 
-   
- <li><b><code>LUA_GCSTOP</code>: </b> 
- Stops the garbage collector. 
- </li> 
-   
- <li><b><code>LUA_GCRESTART</code>: </b> 
- Restarts the garbage collector. 
- </li> 
-   
- <li><b><code>LUA_GCCOUNT</code>: </b> 
- Returns the current amount of memory (in Kbytes) in use by Lua. 
- </li> 
-   
- <li><b><code>LUA_GCCOUNTB</code>: </b> 
- Returns the remainder of dividing the current amount of bytes of 
- memory in use by Lua by 1024. 
- </li> 
-   
- <li><b><code>LUA_GCSTEP</code> <code>(int stepsize)</code>: </b> 
- Performs an incremental step of garbage collection, 
- corresponding to the allocation of <code>stepsize</code> Kbytes. 
- </li> 
-   
- <li><b><code>LUA_GCISRUNNING</code>: </b> 
- Returns a boolean that tells whether the collector is running 
- (i.e., not stopped). 
- </li> 
-   
- <li><b><code>LUA_GCINC</code> (int pause, int stepmul, stepsize): </b> 
- Changes the collector to incremental mode 
- with the given parameters (see <a href="#2.5.1">§2.5.1</a>). 
- Returns the previous mode (<code>LUA_GCGEN</code> or <code>LUA_GCINC</code>). 
- </li> 
-   
- <li><b><code>LUA_GCGEN</code> (int minormul, int majormul): </b> 
- Changes the collector to generational mode 
- with the given parameters (see <a href="#2.5.2">§2.5.2</a>). 
- Returns the previous mode (<code>LUA_GCGEN</code> or <code>LUA_GCINC</code>). 
- </li> 
-   
- </ul><p> 
- For more details about these options, 
- see <a href="#pdf-collectgarbage"><code>collectgarbage</code></a>. 
-   
-   
- <p> 
- This function should not be called by a finalizer. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_getallocf"><code>lua_getallocf</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>lua_Alloc lua_getallocf (lua_State *L, void **ud);</pre> 
-   
- <p> 
- Returns the memory-allocation function of a given state. 
- If <code>ud</code> is not <code>NULL</code>, Lua stores in <code>*ud</code> the 
- opaque pointer given when the memory-allocator function was set. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_getfield"><code>lua_getfield</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>e</em>]</span> 
- <pre>int lua_getfield (lua_State *L, int index, const char *k);</pre> 
-   
- <p> 
- Pushes onto the stack the value <code>t[k]</code>, 
- where <code>t</code> is the value at the given index. 
- As in Lua, this function may trigger a metamethod 
- for the "index" event (see <a href="#2.4">§2.4</a>). 
-   
-   
- <p> 
- Returns the type of the pushed value. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_getextraspace"><code>lua_getextraspace</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>void *lua_getextraspace (lua_State *L);</pre> 
-   
- <p> 
- Returns a pointer to a raw memory area associated with the 
- given Lua state. 
- The application can use this area for any purpose; 
- Lua does not use it for anything. 
-   
-   
- <p> 
- Each new thread has this area initialized with a copy 
- of the area of the main thread. 
-   
-   
- <p> 
- By default, this area has the size of a pointer to void, 
- but you can recompile Lua with a different size for this area. 
- (See <code>LUA_EXTRASPACE</code> in <code>luaconf.h</code>.) 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_getglobal"><code>lua_getglobal</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>e</em>]</span> 
- <pre>int lua_getglobal (lua_State *L, const char *name);</pre> 
-   
- <p> 
- Pushes onto the stack the value of the global <code>name</code>. 
- Returns the type of that value. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_geti"><code>lua_geti</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>e</em>]</span> 
- <pre>int lua_geti (lua_State *L, int index, lua_Integer i);</pre> 
-   
- <p> 
- Pushes onto the stack the value <code>t[i]</code>, 
- where <code>t</code> is the value at the given index. 
- As in Lua, this function may trigger a metamethod 
- for the "index" event (see <a href="#2.4">§2.4</a>). 
-   
-   
- <p> 
- Returns the type of the pushed value. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_getmetatable"><code>lua_getmetatable</code></a></h3><p> 
- <span class="apii">[-0, +(0|1), –]</span> 
- <pre>int lua_getmetatable (lua_State *L, int index);</pre> 
-   
- <p> 
- If the value at the given index has a metatable, 
- the function pushes that metatable onto the stack and returns 1. 
- Otherwise, 
- the function returns 0 and pushes nothing on the stack. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_gettable"><code>lua_gettable</code></a></h3><p> 
- <span class="apii">[-1, +1, <em>e</em>]</span> 
- <pre>int lua_gettable (lua_State *L, int index);</pre> 
-   
- <p> 
- Pushes onto the stack the value <code>t[k]</code>, 
- where <code>t</code> is the value at the given index 
- and <code>k</code> is the value on the top of the stack. 
-   
-   
- <p> 
- This function pops the key from the stack, 
- pushing the resulting value in its place. 
- As in Lua, this function may trigger a metamethod 
- for the "index" event (see <a href="#2.4">§2.4</a>). 
-   
-   
- <p> 
- Returns the type of the pushed value. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_gettop"><code>lua_gettop</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_gettop (lua_State *L);</pre> 
-   
- <p> 
- Returns the index of the top element in the stack. 
- Because indices start at 1, 
- this result is equal to the number of elements in the stack; 
- in particular, 0 means an empty stack. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_getiuservalue"><code>lua_getiuservalue</code></a></h3><p> 
- <span class="apii">[-0, +1, –]</span> 
- <pre>int lua_getiuservalue (lua_State *L, int index, int n);</pre> 
-   
- <p> 
- Pushes onto the stack the <code>n</code>-th user value associated with the 
- full userdata at the given index and 
- returns the type of the pushed value. 
-   
-   
- <p> 
- If the userdata does not have that value, 
- pushes <b>nil</b> and returns <a href="#pdf-LUA_TNONE"><code>LUA_TNONE</code></a>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_insert"><code>lua_insert</code></a></h3><p> 
- <span class="apii">[-1, +1, –]</span> 
- <pre>void lua_insert (lua_State *L, int index);</pre> 
-   
- <p> 
- Moves the top element into the given valid index, 
- shifting up the elements above this index to open space. 
- This function cannot be called with a pseudo-index, 
- because a pseudo-index is not an actual stack position. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_Integer"><code>lua_Integer</code></a></h3> 
- <pre>typedef ... lua_Integer;</pre> 
-   
- <p> 
- The type of integers in Lua. 
-   
-   
- <p> 
- By default this type is <code>long long</code>, 
- (usually a 64-bit two-complement integer), 
- but that can be changed to <code>long</code> or <code>int</code> 
- (usually a 32-bit two-complement integer). 
- (See <code>LUA_INT_TYPE</code> in <code>luaconf.h</code>.) 
-   
-   
- <p> 
- Lua also defines the constants 
- <a name="pdf-LUA_MININTEGER"><code>LUA_MININTEGER</code></a> and <a name="pdf-LUA_MAXINTEGER"><code>LUA_MAXINTEGER</code></a>, 
- with the minimum and the maximum values that fit in this type. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_isboolean"><code>lua_isboolean</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_isboolean (lua_State *L, int index);</pre> 
-   
- <p> 
- Returns 1 if the value at the given index is a boolean, 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_iscfunction"><code>lua_iscfunction</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_iscfunction (lua_State *L, int index);</pre> 
-   
- <p> 
- Returns 1 if the value at the given index is a C function, 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_isfunction"><code>lua_isfunction</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_isfunction (lua_State *L, int index);</pre> 
-   
- <p> 
- Returns 1 if the value at the given index is a function 
- (either C or Lua), and 0 otherwise. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_isinteger"><code>lua_isinteger</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_isinteger (lua_State *L, int index);</pre> 
-   
- <p> 
- Returns 1 if the value at the given index is an integer 
- (that is, the value is a number and is represented as an integer), 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_islightuserdata"><code>lua_islightuserdata</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_islightuserdata (lua_State *L, int index);</pre> 
-   
- <p> 
- Returns 1 if the value at the given index is a light userdata, 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_isnil"><code>lua_isnil</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_isnil (lua_State *L, int index);</pre> 
-   
- <p> 
- Returns 1 if the value at the given index is <b>nil</b>, 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_isnone"><code>lua_isnone</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_isnone (lua_State *L, int index);</pre> 
-   
- <p> 
- Returns 1 if the given index is not valid, 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_isnoneornil"><code>lua_isnoneornil</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_isnoneornil (lua_State *L, int index);</pre> 
-   
- <p> 
- Returns 1 if the given index is not valid 
- or if the value at this index is <b>nil</b>, 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_isnumber"><code>lua_isnumber</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_isnumber (lua_State *L, int index);</pre> 
-   
- <p> 
- Returns 1 if the value at the given index is a number 
- or a string convertible to a number, 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_isstring"><code>lua_isstring</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_isstring (lua_State *L, int index);</pre> 
-   
- <p> 
- Returns 1 if the value at the given index is a string 
- or a number (which is always convertible to a string), 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_istable"><code>lua_istable</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_istable (lua_State *L, int index);</pre> 
-   
- <p> 
- Returns 1 if the value at the given index is a table, 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_isthread"><code>lua_isthread</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_isthread (lua_State *L, int index);</pre> 
-   
- <p> 
- Returns 1 if the value at the given index is a thread, 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_isuserdata"><code>lua_isuserdata</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_isuserdata (lua_State *L, int index);</pre> 
-   
- <p> 
- Returns 1 if the value at the given index is a userdata 
- (either full or light), and 0 otherwise. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_isyieldable"><code>lua_isyieldable</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_isyieldable (lua_State *L);</pre> 
-   
- <p> 
- Returns 1 if the given coroutine can yield, 
- and 0 otherwise. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_KContext"><code>lua_KContext</code></a></h3> 
- <pre>typedef ... lua_KContext;</pre> 
-   
- <p> 
- The type for continuation-function contexts. 
- It must be a numeric type. 
- This type is defined as <code>intptr_t</code> 
- when <code>intptr_t</code> is available, 
- so that it can store pointers too. 
- Otherwise, it is defined as <code>ptrdiff_t</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_KFunction"><code>lua_KFunction</code></a></h3> 
- <pre>typedef int (*lua_KFunction) (lua_State *L, int status, lua_KContext ctx);</pre> 
-   
- <p> 
- Type for continuation functions (see <a href="#4.5">§4.5</a>). 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_len"><code>lua_len</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>e</em>]</span> 
- <pre>void lua_len (lua_State *L, int index);</pre> 
-   
- <p> 
- Returns the length of the value at the given index. 
- It is equivalent to the '- < code- >#< /code- > ' operator in Lua (see <a href="#3.4.7">§3.4.7</a>) and
 
- may trigger a metamethod for the "length" event (see <a href="#2.4">§2.4</a>). 
- The result is pushed on the stack. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_load"><code>lua_load</code></a></h3><p> 
- <span class="apii">[-0, +1, –]</span> 
- <pre>int lua_load (lua_State *L, 
-               lua_Reader reader, 
-               void *data, 
-               const char *chunkname, 
-               const char *mode);</pre> 
-   
- <p> 
- Loads a Lua chunk without running it. 
- If there are no errors, 
- <code>lua_load</code> pushes the compiled chunk as a Lua 
- function on top of the stack. 
- Otherwise, it pushes an error message. 
-   
-   
- <p> 
- The <code>lua_load</code> function uses a user-supplied <code>reader</code> function 
- to read the chunk (see <a href="#lua_Reader"><code>lua_Reader</code></a>). 
- The <code>data</code> argument is an opaque value passed to the reader function. 
-   
-   
- <p> 
- The <code>chunkname</code> argument gives a name to the chunk, 
- which is used for error messages and in debug information (see <a href="#4.7">§4.7</a>). 
-   
-   
- <p> 
- <code>lua_load</code> automatically detects whether the chunk is text or binary 
- and loads it accordingly (see program <code>luac</code>). 
- The string <code>mode</code> works as in function <a href="#pdf-load"><code>load</code></a>, 
- with the addition that 
- a <code>NULL</code> value is equivalent to the string "<code>bt</code>". 
-   
-   
- <p> 
- <code>lua_load</code> uses the stack internally, 
- so the reader function must always leave the stack 
- unmodified when returning. 
-   
-   
- <p> 
- <code>lua_load</code> can return 
- <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>, <a href="#pdf-LUA_ERRSYNTAX"><code>LUA_ERRSYNTAX</code></a>, or <a href="#pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>. 
- The function may also return other values corresponding to 
- errors raised by the read function (see <a href="#4.4.1">§4.4.1</a>). 
-   
-   
- <p> 
- If the resulting function has upvalues, 
- its first upvalue is set to the value of the global environment 
- stored at index <code>LUA_RIDX_GLOBALS</code> in the registry (see <a href="#4.3">§4.3</a>). 
- When loading main chunks, 
- this upvalue will be the <code>_ENV</code> variable (see <a href="#2.2">§2.2</a>). 
- Other upvalues are initialized with <b>nil</b>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_newstate"><code>lua_newstate</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>lua_State *lua_newstate (lua_Alloc f, void *ud);</pre> 
-   
- <p> 
- Creates a new independent state and returns its main thread. 
- Returns <code>NULL</code> if it cannot create the state 
- (due to lack of memory). 
- The argument <code>f</code> is the allocator function; 
- Lua will do all memory allocation for this state 
- through this function (see <a href="#lua_Alloc"><code>lua_Alloc</code></a>). 
- The second argument, <code>ud</code>, is an opaque pointer that Lua 
- passes to the allocator in every call. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_newtable"><code>lua_newtable</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>m</em>]</span> 
- <pre>void lua_newtable (lua_State *L);</pre> 
-   
- <p> 
- Creates a new empty table and pushes it onto the stack. 
- It is equivalent to <code>lua_createtable(L, 0, 0)</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_newthread"><code>lua_newthread</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>m</em>]</span> 
- <pre>lua_State *lua_newthread (lua_State *L);</pre> 
-   
- <p> 
- Creates a new thread, pushes it on the stack, 
- and returns a pointer to a <a href="#lua_State"><code>lua_State</code></a> that represents this new thread. 
- The new thread returned by this function shares with the original thread 
- its global environment, 
- but has an independent execution stack. 
-   
-   
- <p> 
- Threads are subject to garbage collection, 
- like any Lua object. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_newuserdatauv"><code>lua_newuserdatauv</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>m</em>]</span> 
- <pre>void *lua_newuserdatauv (lua_State *L, size_t size, int nuvalue);</pre> 
-   
- <p> 
- This function creates and pushes on the stack a new full userdata, 
- with <code>nuvalue</code> associated Lua values, called <code>user values</code>, 
- plus an associated block of raw memory with <code>size</code> bytes. 
- (The user values can be set and read with the functions 
- <a href="#lua_setiuservalue"><code>lua_setiuservalue</code></a> and <a href="#lua_getiuservalue"><code>lua_getiuservalue</code></a>.) 
-   
-   
- <p> 
- The function returns the address of the block of memory. 
- Lua ensures that this address is valid as long as 
- the corresponding userdata is alive (see <a href="#2.5">§2.5</a>). 
- Moreover, if the userdata is marked for finalization (see <a href="#2.5.3">§2.5.3</a>), 
- its address is valid at least until the call to its finalizer. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_next"><code>lua_next</code></a></h3><p> 
- <span class="apii">[-1, +(2|0), <em>v</em>]</span> 
- <pre>int lua_next (lua_State *L, int index);</pre> 
-   
- <p> 
- Pops a key from the stack, 
- and pushes a key–value pair from the table at the given index, 
- the "next" pair after the given key. 
- If there are no more elements in the table, 
- then <a href="#lua_next"><code>lua_next</code></a> returns 0 and pushes nothing. 
-   
-   
- <p> 
- A typical table traversal looks like this: 
-   
- <pre> 
-      /* table is in the stack at index 't' */ 
-      lua_pushnil(L);  /* first key */ 
-      while (lua_next(L, t) != 0) { 
-        /* uses 'key' (at index -2) and 'value' (at index -1) */ 
-        printf("%s - %s\n", 
-               lua_typename(L, lua_type(L, -2)), 
-               lua_typename(L, lua_type(L, -1))); 
-        /* removes 'value'; keeps 'key' for next iteration */ 
-        lua_pop(L, 1); 
-      } 
- </pre> 
-   
- <p> 
- While traversing a table, 
- avoid calling <a href="#lua_tolstring"><code>lua_tolstring</code></a> directly on a key, 
- unless you know that the key is actually a string. 
- Recall that <a href="#lua_tolstring"><code>lua_tolstring</code></a> may change 
- the value at the given index; 
- this confuses the next call to <a href="#lua_next"><code>lua_next</code></a>. 
-   
-   
- <p> 
- This function may raise an error if the given key 
- is neither <b>nil</b> nor present in the table. 
- See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying 
- the table during its traversal. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_Number"><code>lua_Number</code></a></h3> 
- <pre>typedef ... lua_Number;</pre> 
-   
- <p> 
- The type of floats in Lua. 
-   
-   
- <p> 
- By default this type is double, 
- but that can be changed to a single float or a long double. 
- (See <code>LUA_FLOAT_TYPE</code> in <code>luaconf.h</code>.) 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_numbertointeger"><code>lua_numbertointeger</code></a></h3> 
- <pre>int lua_numbertointeger (lua_Number n, lua_Integer *p);</pre> 
-   
- <p> 
- Tries to convert a Lua float to a Lua integer; 
- the float <code>n</code> must have an integral value. 
- If that value is within the range of Lua integers, 
- it is converted to an integer and assigned to <code>*p</code>. 
- The macro results in a boolean indicating whether the 
- conversion was successful. 
- (Note that this range test can be tricky to do 
- correctly without this macro, due to rounding.) 
-   
-   
- <p> 
- This macro may evaluate its arguments more than once. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_pcall"><code>lua_pcall</code></a></h3><p> 
- <span class="apii">[-(nargs + 1), +(nresults|1), –]</span> 
- <pre>int lua_pcall (lua_State *L, int nargs, int nresults, int msgh);</pre> 
-   
- <p> 
- Calls a function (or a callable object) in protected mode. 
-   
-   
- <p> 
- Both <code>nargs</code> and <code>nresults</code> have the same meaning as 
- in <a href="#lua_call"><code>lua_call</code></a>. 
- If there are no errors during the call, 
- <a href="#lua_pcall"><code>lua_pcall</code></a> behaves exactly like <a href="#lua_call"><code>lua_call</code></a>. 
- However, if there is any error, 
- <a href="#lua_pcall"><code>lua_pcall</code></a> catches it, 
- pushes a single value on the stack (the error object), 
- and returns an error code. 
- Like <a href="#lua_call"><code>lua_call</code></a>, 
- <a href="#lua_pcall"><code>lua_pcall</code></a> always removes the function 
- and its arguments from the stack. 
-   
-   
- <p> 
- If <code>msgh</code> is 0, 
- then the error object returned on the stack 
- is exactly the original error object. 
- Otherwise, <code>msgh</code> is the stack index of a 
- <em>message handler</em>. 
- (This index cannot be a pseudo-index.) 
- In case of runtime errors, 
- this handler will be called with the error object 
- and its return value will be the object 
- returned on the stack by <a href="#lua_pcall"><code>lua_pcall</code></a>. 
-   
-   
- <p> 
- Typically, the message handler is used to add more debug 
- information to the error object, such as a stack traceback. 
- Such information cannot be gathered after the return of <a href="#lua_pcall"><code>lua_pcall</code></a>, 
- since by then the stack has unwound. 
-   
-   
- <p> 
- The <a href="#lua_pcall"><code>lua_pcall</code></a> function returns one of the following status codes: 
- <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>, <a href="#pdf-LUA_ERRRUN"><code>LUA_ERRRUN</code></a>, <a href="#pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>, or <a href="#pdf-LUA_ERRERR"><code>LUA_ERRERR</code></a>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_pcallk"><code>lua_pcallk</code></a></h3><p> 
- <span class="apii">[-(nargs + 1), +(nresults|1), –]</span> 
- <pre>int lua_pcallk (lua_State *L, 
-                 int nargs, 
-                 int nresults, 
-                 int msgh, 
-                 lua_KContext ctx, 
-                 lua_KFunction k);</pre> 
-   
- <p> 
- This function behaves exactly like <a href="#lua_pcall"><code>lua_pcall</code></a>, 
- except that it allows the called function to yield (see <a href="#4.5">§4.5</a>). 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_pop"><code>lua_pop</code></a></h3><p> 
- <span class="apii">[-n, +0, <em>e</em>]</span> 
- <pre>void lua_pop (lua_State *L, int n);</pre> 
-   
- <p> 
- Pops <code>n</code> elements from the stack. 
- It is implemented as a macro over <a href="#lua_settop"><code>lua_settop</code></a>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_pushboolean"><code>lua_pushboolean</code></a></h3><p> 
- <span class="apii">[-0, +1, –]</span> 
- <pre>void lua_pushboolean (lua_State *L, int b);</pre> 
-   
- <p> 
- Pushes a boolean value with value <code>b</code> onto the stack. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_pushcclosure"><code>lua_pushcclosure</code></a></h3><p> 
- <span class="apii">[-n, +1, <em>m</em>]</span> 
- <pre>void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);</pre> 
-   
- <p> 
- Pushes a new C closure onto the stack. 
- This function receives a pointer to a C function 
- and pushes onto the stack a Lua value of type <code>function</code> that, 
- when called, invokes the corresponding C function. 
- The parameter <code>n</code> tells how many upvalues this function will have 
- (see <a href="#4.2">§4.2</a>). 
-   
-   
- <p> 
- Any function to be callable by Lua must 
- follow the correct protocol to receive its parameters 
- and return its results (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>). 
-   
-   
- <p> 
- When a C function is created, 
- it is possible to associate some values with it, 
- the so called upvalues; 
- these upvalues are then accessible to the function whenever it is called. 
- This association is called a C closure (see <a href="#4.2">§4.2</a>). 
- To create a C closure, 
- first the initial values for its upvalues must be pushed onto the stack. 
- (When there are multiple upvalues, the first value is pushed first.) 
- Then <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> 
- is called to create and push the C function onto the stack, 
- with the argument <code>n</code> telling how many values will be 
- associated with the function. 
- <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> also pops these values from the stack. 
-   
-   
- <p> 
- The maximum value for <code>n</code> is 255. 
-   
-   
- <p> 
- When <code>n</code> is zero, 
- this function creates a <em>light C function</em>, 
- which is just a pointer to the C function. 
- In that case, it never raises a memory error. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_pushcfunction"><code>lua_pushcfunction</code></a></h3><p> 
- <span class="apii">[-0, +1, –]</span> 
- <pre>void lua_pushcfunction (lua_State *L, lua_CFunction f);</pre> 
-   
- <p> 
- Pushes a C function onto the stack. 
- This function is equivalent to <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> with no upvalues. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_pushfstring"><code>lua_pushfstring</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>v</em>]</span> 
- <pre>const char *lua_pushfstring (lua_State *L, const char *fmt, ...);</pre> 
-   
- <p> 
- Pushes onto the stack a formatted string 
- and returns a pointer to this string (see <a href="#4.1.3">§4.1.3</a>). 
- It is similar to the ISO C function <code>sprintf</code>, 
- but has two important differences. 
- First, 
- you do not have to allocate space for the result; 
- the result is a Lua string and Lua takes care of memory allocation 
- (and deallocation, through garbage collection). 
- Second, 
- the conversion specifiers are quite restricted. 
- There are no flags, widths, or precisions. 
- The conversion specifiers can only be 
- '- < code- >%s< /code- > ' (inserts a zero-terminated string, with no size restrictions),
 
- '- < code- >%f< /code- > ' (inserts a <a href="#lua_Number"><code>lua_Number</code></a>),
 
- '- < code- >%I< /code- > ' (inserts a <a href="#lua_Integer"><code>lua_Integer</code></a>),
 
- '- < code- >%d< /code- > ' (inserts an <code>int</code>),
 
- '- < code- >%c< /code- > ' (inserts an <code>int</code> as a one-byte character), and
 
- '- < code- >%U< /code- > ' (inserts a <code>long int</code> as a UTF-8 byte sequence).
 
-   
-   
- <p> 
- This function may raise errors due to memory overflow 
- or an invalid conversion specifier. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_pushglobaltable"><code>lua_pushglobaltable</code></a></h3><p> 
- <span class="apii">[-0, +1, –]</span> 
- <pre>void lua_pushglobaltable (lua_State *L);</pre> 
-   
- <p> 
- Pushes the global environment onto the stack. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_pushinteger"><code>lua_pushinteger</code></a></h3><p> 
- <span class="apii">[-0, +1, –]</span> 
- <pre>void lua_pushinteger (lua_State *L, lua_Integer n);</pre> 
-   
- <p> 
- Pushes an integer with value <code>n</code> onto the stack. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_pushlightuserdata"><code>lua_pushlightuserdata</code></a></h3><p> 
- <span class="apii">[-0, +1, –]</span> 
- <pre>void lua_pushlightuserdata (lua_State *L, void *p);</pre> 
-   
- <p> 
- Pushes a light userdata onto the stack. 
-   
-   
- <p> 
- Userdata represent C values in Lua. 
- A <em>light userdata</em> represents a pointer, a <code>void*</code>. 
- It is a value (like a number): 
- you do not create it, it has no individual metatable, 
- and it is not collected (as it was never created). 
- A light userdata is equal to "any" 
- light userdata with the same C address. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_pushliteral"><code>lua_pushliteral</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>m</em>]</span> 
- <pre>const char *lua_pushliteral (lua_State *L, const char *s);</pre> 
-   
- <p> 
- This macro is equivalent to <a href="#lua_pushstring"><code>lua_pushstring</code></a>, 
- but should be used only when <code>s</code> is a literal string. 
- (Lua may optimize this case.) 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_pushlstring"><code>lua_pushlstring</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>m</em>]</span> 
- <pre>const char *lua_pushlstring (lua_State *L, const char *s, size_t len);</pre> 
-   
- <p> 
- Pushes the string pointed to by <code>s</code> with size <code>len</code> 
- onto the stack. 
- Lua will make or reuse an internal copy of the given string, 
- so the memory at <code>s</code> can be freed or reused immediately after 
- the function returns. 
- The string can contain any binary data, 
- including embedded zeros. 
-   
-   
- <p> 
- Returns a pointer to the internal copy of the string (see <a href="#4.1.3">§4.1.3</a>). 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_pushnil"><code>lua_pushnil</code></a></h3><p> 
- <span class="apii">[-0, +1, –]</span> 
- <pre>void lua_pushnil (lua_State *L);</pre> 
-   
- <p> 
- Pushes a nil value onto the stack. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_pushnumber"><code>lua_pushnumber</code></a></h3><p> 
- <span class="apii">[-0, +1, –]</span> 
- <pre>void lua_pushnumber (lua_State *L, lua_Number n);</pre> 
-   
- <p> 
- Pushes a float with value <code>n</code> onto the stack. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_pushstring"><code>lua_pushstring</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>m</em>]</span> 
- <pre>const char *lua_pushstring (lua_State *L, const char *s);</pre> 
-   
- <p> 
- Pushes the zero-terminated string pointed to by <code>s</code> 
- onto the stack. 
- Lua will make or reuse an internal copy of the given string, 
- so the memory at <code>s</code> can be freed or reused immediately after 
- the function returns. 
-   
-   
- <p> 
- Returns a pointer to the internal copy of the string (see <a href="#4.1.3">§4.1.3</a>). 
-   
-   
- <p> 
- If <code>s</code> is <code>NULL</code>, pushes <b>nil</b> and returns <code>NULL</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_pushthread"><code>lua_pushthread</code></a></h3><p> 
- <span class="apii">[-0, +1, –]</span> 
- <pre>int lua_pushthread (lua_State *L);</pre> 
-   
- <p> 
- Pushes the thread represented by <code>L</code> onto the stack. 
- Returns 1 if this thread is the main thread of its state. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_pushvalue"><code>lua_pushvalue</code></a></h3><p> 
- <span class="apii">[-0, +1, –]</span> 
- <pre>void lua_pushvalue (lua_State *L, int index);</pre> 
-   
- <p> 
- Pushes a copy of the element at the given index 
- onto the stack. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_pushvfstring"><code>lua_pushvfstring</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>v</em>]</span> 
- <pre>const char *lua_pushvfstring (lua_State *L, 
-                               const char *fmt, 
-                               va_list argp);</pre> 
-   
- <p> 
- Equivalent to <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>, except that it receives a <code>va_list</code> 
- instead of a variable number of arguments. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_rawequal"><code>lua_rawequal</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_rawequal (lua_State *L, int index1, int index2);</pre> 
-   
- <p> 
- Returns 1 if the two values in indices <code>index1</code> and 
- <code>index2</code> are primitively equal 
- (that is, equal without calling the <code>__eq</code> metamethod). 
- Otherwise returns 0. 
- Also returns 0 if any of the indices are not valid. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_rawget"><code>lua_rawget</code></a></h3><p> 
- <span class="apii">[-1, +1, –]</span> 
- <pre>int lua_rawget (lua_State *L, int index);</pre> 
-   
- <p> 
- Similar to <a href="#lua_gettable"><code>lua_gettable</code></a>, but does a raw access 
- (i.e., without metamethods). 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_rawgeti"><code>lua_rawgeti</code></a></h3><p> 
- <span class="apii">[-0, +1, –]</span> 
- <pre>int lua_rawgeti (lua_State *L, int index, lua_Integer n);</pre> 
-   
- <p> 
- Pushes onto the stack the value <code>t[n]</code>, 
- where <code>t</code> is the table at the given index. 
- The access is raw, 
- that is, it does not use the <code>__index</code> metavalue. 
-   
-   
- <p> 
- Returns the type of the pushed value. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_rawgetp"><code>lua_rawgetp</code></a></h3><p> 
- <span class="apii">[-0, +1, –]</span> 
- <pre>int lua_rawgetp (lua_State *L, int index, const void *p);</pre> 
-   
- <p> 
- Pushes onto the stack the value <code>t[k]</code>, 
- where <code>t</code> is the table at the given index and 
- <code>k</code> is the pointer <code>p</code> represented as a light userdata. 
- The access is raw; 
- that is, it does not use the <code>__index</code> metavalue. 
-   
-   
- <p> 
- Returns the type of the pushed value. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_rawlen"><code>lua_rawlen</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>lua_Unsigned lua_rawlen (lua_State *L, int index);</pre> 
-   
- <p> 
- Returns the raw "length" of the value at the given index: 
- for strings, this is the string length; 
- for tables, this is the result of the length operator ('- < code- >#< /code- > ')
 
- with no metamethods; 
- for userdata, this is the size of the block of memory allocated 
- for the userdata. 
- For other values, this call returns 0. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_rawset"><code>lua_rawset</code></a></h3><p> 
- <span class="apii">[-2, +0, <em>m</em>]</span> 
- <pre>void lua_rawset (lua_State *L, int index);</pre> 
-   
- <p> 
- Similar to <a href="#lua_settable"><code>lua_settable</code></a>, but does a raw assignment 
- (i.e., without metamethods). 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_rawseti"><code>lua_rawseti</code></a></h3><p> 
- <span class="apii">[-1, +0, <em>m</em>]</span> 
- <pre>void lua_rawseti (lua_State *L, int index, lua_Integer i);</pre> 
-   
- <p> 
- Does the equivalent of <code>t[i] = v</code>, 
- where <code>t</code> is the table at the given index 
- and <code>v</code> is the value on the top of the stack. 
-   
-   
- <p> 
- This function pops the value from the stack. 
- The assignment is raw, 
- that is, it does not use the <code>__newindex</code> metavalue. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_rawsetp"><code>lua_rawsetp</code></a></h3><p> 
- <span class="apii">[-1, +0, <em>m</em>]</span> 
- <pre>void lua_rawsetp (lua_State *L, int index, const void *p);</pre> 
-   
- <p> 
- Does the equivalent of <code>t[p] = v</code>, 
- where <code>t</code> is the table at the given index, 
- <code>p</code> is encoded as a light userdata, 
- and <code>v</code> is the value on the top of the stack. 
-   
-   
- <p> 
- This function pops the value from the stack. 
- The assignment is raw, 
- that is, it does not use the <code>__newindex</code> metavalue. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_Reader"><code>lua_Reader</code></a></h3> 
- <pre>typedef const char * (*lua_Reader) (lua_State *L, 
-                                     void *data, 
-                                     size_t *size);</pre> 
-   
- <p> 
- The reader function used by <a href="#lua_load"><code>lua_load</code></a>. 
- Every time <a href="#lua_load"><code>lua_load</code></a> needs another piece of the chunk, 
- it calls the reader, 
- passing along its <code>data</code> parameter. 
- The reader must return a pointer to a block of memory 
- with a new piece of the chunk 
- and set <code>size</code> to the block size. 
- The block must exist until the reader function is called again. 
- To signal the end of the chunk, 
- the reader must return <code>NULL</code> or set <code>size</code> to zero. 
- The reader function may return pieces of any size greater than zero. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_register"><code>lua_register</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>e</em>]</span> 
- <pre>void lua_register (lua_State *L, const char *name, lua_CFunction f);</pre> 
-   
- <p> 
- Sets the C function <code>f</code> as the new value of global <code>name</code>. 
- It is defined as a macro: 
-   
- <pre> 
-      #define lua_register(L,n,f) \ 
-             (lua_pushcfunction(L, f), lua_setglobal(L, n)) 
- </pre> 
-   
-   
-   
-   
- <hr><h3><a name="lua_remove"><code>lua_remove</code></a></h3><p> 
- <span class="apii">[-1, +0, –]</span> 
- <pre>void lua_remove (lua_State *L, int index);</pre> 
-   
- <p> 
- Removes the element at the given valid index, 
- shifting down the elements above this index to fill the gap. 
- This function cannot be called with a pseudo-index, 
- because a pseudo-index is not an actual stack position. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_replace"><code>lua_replace</code></a></h3><p> 
- <span class="apii">[-1, +0, –]</span> 
- <pre>void lua_replace (lua_State *L, int index);</pre> 
-   
- <p> 
- Moves the top element into the given valid index 
- without shifting any element 
- (therefore replacing the value at that given index), 
- and then pops the top element. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_resetthread"><code>lua_resetthread</code></a></h3><p> 
- <span class="apii">[-0, +?, –]</span> 
- <pre>int lua_resetthread (lua_State *L);</pre> 
-   
- <p> 
- Resets a thread, cleaning its call stack and closing all pending 
- to-be-closed variables. 
- Returns a status code: 
- <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> for no errors in the thread 
- (either the original error that stopped the thread or 
- errors in closing methods), 
- or an error status otherwise. 
- In case of error, 
- leaves the error object on the top of the stack. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_resume"><code>lua_resume</code></a></h3><p> 
- <span class="apii">[-?, +?, –]</span> 
- <pre>int lua_resume (lua_State *L, lua_State *from, int nargs, 
-                           int *nresults);</pre> 
-   
- <p> 
- Starts and resumes a coroutine in the given thread <code>L</code>. 
-   
-   
- <p> 
- To start a coroutine, 
- you push the main function plus any arguments 
- onto the empty stack of the thread. 
- then you call <a href="#lua_resume"><code>lua_resume</code></a>, 
- with <code>nargs</code> being the number of arguments. 
- This call returns when the coroutine suspends or finishes its execution. 
- When it returns, 
- <code>*nresults</code> is updated and 
- the top of the stack contains 
- the <code>*nresults</code> values passed to <a href="#lua_yield"><code>lua_yield</code></a> 
- or returned by the body function. 
- <a href="#lua_resume"><code>lua_resume</code></a> returns 
- <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the coroutine yields, 
- <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> if the coroutine finishes its execution 
- without errors, 
- or an error code in case of errors (see <a href="#4.4.1">§4.4.1</a>). 
- In case of errors, 
- the error object is on the top of the stack. 
-   
-   
- <p> 
- To resume a coroutine, 
- you remove the <code>*nresults</code> yielded values from its stack, 
- push the values to be passed as results from <code>yield</code>, 
- and then call <a href="#lua_resume"><code>lua_resume</code></a>. 
-   
-   
- <p> 
- The parameter <code>from</code> represents the coroutine that is resuming <code>L</code>. 
- If there is no such coroutine, 
- this parameter can be <code>NULL</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_rotate"><code>lua_rotate</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>void lua_rotate (lua_State *L, int idx, int n);</pre> 
-   
- <p> 
- Rotates the stack elements between the valid index <code>idx</code> 
- and the top of the stack. 
- The elements are rotated <code>n</code> positions in the direction of the top, 
- for a positive <code>n</code>, 
- or <code>-n</code> positions in the direction of the bottom, 
- for a negative <code>n</code>. 
- The absolute value of <code>n</code> must not be greater than the size 
- of the slice being rotated. 
- This function cannot be called with a pseudo-index, 
- because a pseudo-index is not an actual stack position. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_setallocf"><code>lua_setallocf</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);</pre> 
-   
- <p> 
- Changes the allocator function of a given state to <code>f</code> 
- with user data <code>ud</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_setfield"><code>lua_setfield</code></a></h3><p> 
- <span class="apii">[-1, +0, <em>e</em>]</span> 
- <pre>void lua_setfield (lua_State *L, int index, const char *k);</pre> 
-   
- <p> 
- Does the equivalent to <code>t[k] = v</code>, 
- where <code>t</code> is the value at the given index 
- and <code>v</code> is the value on the top of the stack. 
-   
-   
- <p> 
- This function pops the value from the stack. 
- As in Lua, this function may trigger a metamethod 
- for the "newindex" event (see <a href="#2.4">§2.4</a>). 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_setglobal"><code>lua_setglobal</code></a></h3><p> 
- <span class="apii">[-1, +0, <em>e</em>]</span> 
- <pre>void lua_setglobal (lua_State *L, const char *name);</pre> 
-   
- <p> 
- Pops a value from the stack and 
- sets it as the new value of global <code>name</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_seti"><code>lua_seti</code></a></h3><p> 
- <span class="apii">[-1, +0, <em>e</em>]</span> 
- <pre>void lua_seti (lua_State *L, int index, lua_Integer n);</pre> 
-   
- <p> 
- Does the equivalent to <code>t[n] = v</code>, 
- where <code>t</code> is the value at the given index 
- and <code>v</code> is the value on the top of the stack. 
-   
-   
- <p> 
- This function pops the value from the stack. 
- As in Lua, this function may trigger a metamethod 
- for the "newindex" event (see <a href="#2.4">§2.4</a>). 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_setiuservalue"><code>lua_setiuservalue</code></a></h3><p> 
- <span class="apii">[-1, +0, –]</span> 
- <pre>int lua_setiuservalue (lua_State *L, int index, int n);</pre> 
-   
- <p> 
- Pops a value from the stack and sets it as 
- the new <code>n</code>-th user value associated to the 
- full userdata at the given index. 
- Returns 0 if the userdata does not have that value. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_setmetatable"><code>lua_setmetatable</code></a></h3><p> 
- <span class="apii">[-1, +0, –]</span> 
- <pre>int lua_setmetatable (lua_State *L, int index);</pre> 
-   
- <p> 
- Pops a table or <b>nil</b> from the stack and 
- sets that value as the new metatable for the value at the given index. 
- (<b>nil</b> means no metatable.) 
-   
-   
- <p> 
- (For historical reasons, this function returns an <code>int</code>, 
- which now is always 1.) 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_settable"><code>lua_settable</code></a></h3><p> 
- <span class="apii">[-2, +0, <em>e</em>]</span> 
- <pre>void lua_settable (lua_State *L, int index);</pre> 
-   
- <p> 
- Does the equivalent to <code>t[k] = v</code>, 
- where <code>t</code> is the value at the given index, 
- <code>v</code> is the value on the top of the stack, 
- and <code>k</code> is the value just below the top. 
-   
-   
- <p> 
- This function pops both the key and the value from the stack. 
- As in Lua, this function may trigger a metamethod 
- for the "newindex" event (see <a href="#2.4">§2.4</a>). 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_settop"><code>lua_settop</code></a></h3><p> 
- <span class="apii">[-?, +?, <em>e</em>]</span> 
- <pre>void lua_settop (lua_State *L, int index);</pre> 
-   
- <p> 
- Accepts any index, or 0, 
- and sets the stack top to this index. 
- If the new top is greater than the old one, 
- then the new elements are filled with <b>nil</b>. 
- If <code>index</code> is 0, then all stack elements are removed. 
-   
-   
- <p> 
- This function can run arbitrary code when removing an index 
- marked as to-be-closed from the stack. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_setwarnf"><code>lua_setwarnf</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>void lua_setwarnf (lua_State *L, lua_WarnFunction f, void *ud);</pre> 
-   
- <p> 
- Sets the warning function to be used by Lua to emit warnings 
- (see <a href="#lua_WarnFunction"><code>lua_WarnFunction</code></a>). 
- The <code>ud</code> parameter sets the value <code>ud</code> passed to 
- the warning function. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_State"><code>lua_State</code></a></h3> 
- <pre>typedef struct lua_State lua_State;</pre> 
-   
- <p> 
- An opaque structure that points to a thread and indirectly 
- (through the thread) to the whole state of a Lua interpreter. 
- The Lua library is fully reentrant: 
- it has no global variables. 
- All information about a state is accessible through this structure. 
-   
-   
- <p> 
- A pointer to this structure must be passed as the first argument to 
- every function in the library, except to <a href="#lua_newstate"><code>lua_newstate</code></a>, 
- which creates a Lua state from scratch. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_status"><code>lua_status</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_status (lua_State *L);</pre> 
-   
- <p> 
- Returns the status of the thread <code>L</code>. 
-   
-   
- <p> 
- The status can be <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> for a normal thread, 
- an error code if the thread finished the execution 
- of a <a href="#lua_resume"><code>lua_resume</code></a> with an error, 
- or <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the thread is suspended. 
-   
-   
- <p> 
- You can call functions only in threads with status <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>. 
- You can resume threads with status <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> 
- (to start a new coroutine) or <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> 
- (to resume a coroutine). 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_stringtonumber"><code>lua_stringtonumber</code></a></h3><p> 
- <span class="apii">[-0, +1, –]</span> 
- <pre>size_t lua_stringtonumber (lua_State *L, const char *s);</pre> 
-   
- <p> 
- Converts the zero-terminated string <code>s</code> to a number, 
- pushes that number into the stack, 
- and returns the total size of the string, 
- that is, its length plus one. 
- The conversion can result in an integer or a float, 
- according to the lexical conventions of Lua (see <a href="#3.1">§3.1</a>). 
- The string may have leading and trailing whitespaces and a sign. 
- If the string is not a valid numeral, 
- returns 0 and pushes nothing. 
- (Note that the result can be used as a boolean, 
- true if the conversion succeeds.) 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_toboolean"><code>lua_toboolean</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_toboolean (lua_State *L, int index);</pre> 
-   
- <p> 
- Converts the Lua value at the given index to a C boolean 
- value (0 or 1). 
- Like all tests in Lua, 
- <a href="#lua_toboolean"><code>lua_toboolean</code></a> returns true for any Lua value 
- different from <b>false</b> and <b>nil</b>; 
- otherwise it returns false. 
- (If you want to accept only actual boolean values, 
- use <a href="#lua_isboolean"><code>lua_isboolean</code></a> to test the value's type.) 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >lua_CFunction lua_tocfunction  (- lua_State *L, int index )- ;< /pre- > 
-   
- Converts a value at the given index to a C function. 
- That value must be a C function; 
-   
-   
-   
-   
-   
- < pre- >void lua_toclose  (- lua_State *L, int index )- ;< /pre- > 
-   
- Marks the given index in the stack as a 
- to-be-closed slot  (- see < a href="#3.3.8"- >§3.3.8< /a- > )- . 
- Like a to-be-closed variable in Lua, 
- the value at that slot in the stack will be closed 
- when it goes out of scope. 
- Here, in the context of a C function, 
- to go out of scope means that the running function returns to Lua, 
- or there is an error, 
- or the slot is removed from the stack through 
- or there is a call to < a href="#lua_closeslot"- >< code- >lua_closeslot< /code- >< /a- >. 
- A slot marked as to-be-closed should not be removed from the stack 
- by any other function in the API except < a href="#lua_settop"- >< code- >lua_settop< /code- >< /a- > or < a href="#lua_pop"- >< code- >lua_pop< /code- >< /a- >, 
- unless previously deactivated by < a href="#lua_closeslot"- >< code- >lua_closeslot< /code- >< /a- >. 
-   
-   
- This function should not be called for an index 
- that is equal to or below an active to-be-closed slot. 
-   
-   
- Note that, both in case of errors and of a regular return, 
- by the time the < code- >__close< /code- > metamethod runs, 
- the C stack was already unwound, 
- so that any automatic C variable declared in the calling function 
- (e.g., a buffer) will be out of scope. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >lua_Integer lua_tointeger  (- lua_State *L, int index )- ;< /pre- > 
-   
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >lua_Integer lua_tointegerx  (- lua_State *L, int index, int *isnum )- ;< /pre- > 
-   
- Converts the Lua value at the given index 
- to the signed integral  type-  < a href="#lua_Integer"- >< code- >lua_Integer< /code- >< /a- >. 
- The Lua value must be an integer, 
- or a number or string convertible to an integer  (- see < a href="#3.4.3"- >§3.4.3< /a- > )- ; 
- otherwise, < code- >lua_tointegerx< /code- > returns  0- . 
-   
-   
- its referent is assigned a boolean value that 
- indicates whether the operation succeeded. 
-   
-   
-   
-   
-   
- < pre- >const  char-  *lua_tolstring  (- lua_State *L, int index, size_t *len )- ;< /pre- > 
-   
- Converts the Lua value at the given index to a C string. 
- it sets < code- >*len< /code- > with the string length. 
- The Lua value must be a string or a number; 
- otherwise, the function returns < code- >NULL< /code- >. 
- If the value is a number, 
- < em- >changes the actual  value-  in the stack to a string< /em- >. 
- (- This change confuses < a href="#lua_next"- >< code- >lua_next< /code- >< /a- > 
 
- when < code- >lua_tolstring< /code- > is applied to keys during a table traversal. )
-   
-   
- < code- >lua_tolstring< /code- > returns a pointer 
- to a string inside the Lua state  (- see < a href="#4.1.3"- >§4.1.3< /a- > )- . 
- This string always has a zero ('<code>\0</code>') 
- after its last character (as in C), 
- but can contain other zeros in its body. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >lua_Number lua_tonumber  (- lua_State *L, int index )- ;< /pre- > 
-   
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >lua_Number lua_tonumberx  (- lua_State *L, int index, int *isnum )- ;< /pre- > 
-   
- Converts the Lua value at the given index 
- to the C  type-  < a href="#lua_Number"- >< code- >lua_Number< /code- >< /a- >  (- see < a href="#lua_Number"- >< code- >lua_Number< /code- >< /a- > )- . 
- The Lua value must be a number or a string convertible to a number 
- (- see < a href="#3.4.3"- >§3.4.3< /a- > )- ; 
 
- otherwise, < a href="#lua_tonumberx"- >< code- >lua_tonumberx< /code- >< /a- > returns  0- . 
-   
-   
- its referent is assigned a boolean value that 
- indicates whether the operation succeeded. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >const void *lua_topointer  (- lua_State *L, int index )- ;< /pre- > 
-   
- Converts the value at the given index to a generic 
- The value can be a userdata, a table, a thread, a string, or a function; 
- Different objects will give different pointers. 
- There is no way to convert the pointer back to its original value. 
-   
-   
- Typically this function is used only for hashing and debug information. 
-   
-   
-   
-   
-   
- < pre- >const  char-  *lua_tostring  (- lua_State *L, int index )- ;< /pre- > 
-   
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >lua_State *lua_tothread  (- lua_State *L, int index )- ;< /pre- > 
-   
- Converts the value at the given index to a Lua thread 
- (- represented as < code- >lua_State*< /code- > )- . 
 
- This value must be a thread; 
- otherwise, the function returns < code- >NULL< /code- >. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >void *lua_touserdata  (- lua_State *L, int index )- ;< /pre- > 
-   
- If the value at the given index is a full userdata, 
- returns its memory-block address. 
- If the value is a light userdata, 
- returns its value (a pointer). 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_type  (- lua_State *L, int index )- ;< /pre- > 
-   
- Returns the type of the value in the given valid index, 
- or < code- >LUA_TNONE< /code- >  for-  a non-valid but acceptable index. 
- The types returned by < a href="#lua_type"- >< code- >lua_type< /code- >< /a- > are coded by the following constants 
- < a name="pdf-LUA_TNUMBER"- >< code- >LUA_TNUMBER< /code- >< /a- >, 
- < a name="pdf-LUA_TBOOLEAN"- >< code- >LUA_TBOOLEAN< /code- >< /a- >, 
- < a name="pdf-LUA_TSTRING"- >< code- >LUA_TSTRING< /code- >< /a- >, 
- < a name="pdf-LUA_TTABLE"- >< code- >LUA_TTABLE< /code- >< /a- >, 
- < a name="pdf-LUA_TFUNCTION"- >< code- >LUA_TFUNCTION< /code- >< /a- >, 
- < a name="pdf-LUA_TUSERDATA"- >< code- >LUA_TUSERDATA< /code- >< /a- >, 
- < a name="pdf-LUA_TTHREAD"- >< code- >LUA_TTHREAD< /code- >< /a- >, 
- and 
- < a name="pdf-LUA_TLIGHTUSERDATA"- >< code- >LUA_TLIGHTUSERDATA< /code- >< /a- >. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >const  char-  *lua_typename  (- lua_State *L, int tp )- ;< /pre- > 
-   
- Returns the  name-  of the  type-  encoded by the  value-  < code- >tp< /code- >, 
- which must be one the values returned by < a href="#lua_type"- >< code- >lua_type< /code- >< /a- >. 
-   
-   
-   
-   
-   
- < pre- >typedef ... lua_Unsigned;< /pre- > 
-   
- The unsigned  version-  of < a href="#lua_Integer"- >< code- >lua_Integer< /code- >< /a- >. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_upvalueindex  (- int i )- ;< /pre- > 
-   
- Returns the pseudo-index that represents the < code- >i< /code- >-th upvalue of 
- the running function  (- see < a href="#4.2"- >§ 4.2- < /a- > )- . 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >lua_Number lua_version  (- lua_State *L )- ;< /pre- > 
-   
- Returns the version number of this core. 
-   
-   
-   
-   
-   
- < pre- >typedef void  (- *lua_WarnFunction ) (- void *ud, const  char-  *msg, int tocont )- ;< /pre- > 
-   
- The type of warning functions, called by Lua to emit warnings. 
- The first parameter is an opaque pointer 
- set by < a href="#lua_setwarnf"- >< code- >lua_setwarnf< /code- >< /a- >. 
- The second parameter is the warning message. 
- The third parameter is a boolean that 
- indicates whether the message is 
- to be continued by the message in the next call. 
-   
-   
- See < a href="#pdf-warn"- >< code- >warn< /code- >< /a- >  for-  more details about warnings. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >void lua_warning  (- lua_State *L, const  char-  *msg, int tocont )- ;< /pre- > 
-   
- Emits a warning with the given message. 
- A message in a call with < code- >tocont< /code- > true should be 
- continued in another call to this function. 
-   
-   
- See < a href="#pdf-warn"- >< code- >warn< /code- >< /a- >  for-  more details about warnings. 
-   
-   
-   
-   
-   
- < pre- >typedef int  (- *lua_Writer ) (- lua_State *L, 
-                            const void* p, 
-                            size_t sz, 
-   
- The  type-  of the writer function used by < a href="#lua_dump"- >< code- >lua_dump< /code- >< /a- >. 
- Every time < a href="#lua_dump"- >< code- >lua_dump< /code- >< /a- > produces another piece of chunk, 
- it calls the writer, 
- passing along the buffer to be written  (- < code- >p< /code- > )- , 
- and the < code- >ud< /code- > parameter supplied to < a href="#lua_dump"- >< code- >lua_dump< /code- >< /a- >. 
-   
-   
- The writer returns an error code: 
- 0 means no errors; 
- any other  value-  means an error and stops < a href="#lua_dump"- >< code- >lua_dump< /code- >< /a- > from 
- calling the writer again. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- -?, +?, – ]- < /span- > 
- < pre- >void lua_xmove  (- lua_State *from, lua_State *to, int n )- ;< /pre- > 
-   
- Exchange values between different threads of the same state. 
-   
-   
- and pushes them onto the stack < code- >to< /code- >. 
-   
-   
-   
-   
-   
- < pre- >int lua_yield  (- lua_State *L, int nresults )- ;< /pre- > 
-   
- This function is equivalent to < a href="#lua_yieldk"- >< code- >lua_yieldk< /code- >< /a- >, 
- but it has no continuation  (- see < a href="#4.5"- >§ 4.5- < /a- > )- . 
- Therefore, when the thread resumes, 
- it continues the function that called 
- the function calling < code- >lua_yield< /code- >. 
- To avoid surprises, 
- this function should be called only in a tail call. 
-   
-   
-   
-   
-   
- < pre- >int lua_yieldk  (- lua_State *L, 
-                 int nresults, 
-                 lua_KContext ctx, 
-   
- Yields a coroutine (thread). 
-   
-   
- When a C function calls < a href="#lua_yieldk"- >< code- >lua_yieldk< /code- >< /a- >, 
- the running coroutine suspends its execution, 
- and the call to < a href="#lua_resume"- >< code- >lua_resume< /code- >< /a- > that started this coroutine returns. 
- The parameter < code- >nresults< /code- > is the number of values from the stack 
- that will be passed as results to < a href="#lua_resume"- >< code- >lua_resume< /code- >< /a- >. 
-   
-   
- When the coroutine is resumed again, 
- Lua calls the given continuation function < code- >k< /code- > to continue 
- the execution of the C function that yielded  (- see < a href="#4.5"- >§ 4.5- < /a- > )- . 
- This continuation function receives the same stack 
- from the previous function, 
- with the < code- >n< /code- > results removed and 
- replaced by the arguments passed to < a href="#lua_resume"- >< code- >lua_resume< /code- >< /a- >. 
- Moreover, 
- the continuation function receives the  value-  < code- >ctx< /code- > 
- that was passed to < a href="#lua_yieldk"- >< code- >lua_yieldk< /code- >< /a- >. 
-   
-   
- Usually, this function does not return; 
- when the coroutine eventually resumes, 
- it continues executing the continuation function. 
- However, there is one special case, 
- which is when this function is called 
- from inside a line or a count hook  (- see < a href="#4.7"- >§ 4.7- < /a- > )- . 
- In that case, < code- >lua_yieldk< /code- > should be called with no continuation 
- (- probably in the form of < a href="#lua_yield"- >< code- >lua_yield< /code- >< /a- > )-  and no results, 
 
- and the hook should return immediately after the call. 
- Lua will yield and, 
- when the coroutine resumes again, 
- it will continue the normal execution 
- of the (Lua) function that triggered the hook. 
-   
-   
- This function can raise an error if it is called from a thread 
- with a pending C call with no continuation function 
- (- what is called a < em- >C-call boundary< /em- > )- , 
 
- or it is called from a thread that is not running inside a resume 
- (typically the main thread). 
-   
-   
-   
-   
-   
-   
-   
- < h2- > 4.7-  – < a name="4.7"- >The Debug Interface< /a- >< /h2- > 
-   
- Lua has no built-in debugging facilities. 
- Instead, it offers a special interface 
- by means of functions and < em- >hooks< /em- >. 
- This interface allows the construction of different 
- kinds of debuggers, profilers, and other tools 
- that need "inside information" from the interpreter. 
-   
-   
-   
- < pre- >typedef struct lua_Debug  {
-   int event; 
-   const char *name;           /* (n) */ 
-   const char *namewhat;       /* (n) */ 
-   const char *what;           /* (S) */ 
-   const char *source;         /* (S) */ 
-   size_t srclen;              /* (S) */ 
-   int currentline;            /* (l) */ 
-   int linedefined;            /* (S) */ 
-   int lastlinedefined;        /* (S) */ 
-   unsigned char nups;         /* (u) number of upvalues */ 
-   unsigned char nparams;      /* (u) number of parameters */ 
-   char isvararg;              /* (u) */ 
-   char istailcall;            /* (t) */ 
-   unsigned short ftransfer;   /* (r) index of first value transferred */ 
-   unsigned short ntransfer;   /* (r) number of transferred values */ 
-   char short_src[LUA_IDSIZE]; /* (S) */ 
-   /* private part */ 
-   
- A structure used to carry different pieces of 
- information about a function or an activation record. 
- < a href="#lua_getstack"- >< code- >lua_getstack< /code- >< /a- > fills only the private part 
- of this structure, for later use. 
- To fill the other fields of < a href="#lua_Debug"- >< code- >lua_Debug< /code- >< /a- > with useful information, 
- you must call < a href="#lua_getinfo"- >< code- >lua_getinfo< /code- >< /a- > with an appropriate parameter. 
- (Specifically, to get a field, 
- you must add the letter between parentheses in the field's comment 
- to the parameter <code>what</code> of <a href="#lua_getinfo"><code>lua_getinfo</code></a>.) 
-   
-   
- <p> 
- The fields of <a href="#lua_Debug"><code>lua_Debug</code></a> have the following meaning: 
-   
- <ul> 
-   
- <li><b><code>source</code>: </b> 
- the source of the chunk that created the function. 
- If <code>source</code> starts with a '- < code- >@< /code- > ',
 
- it means that the function was defined in a file where 
- the file name follows the '- < code- >@< /code- > '.
 
- If <code>source</code> starts with a '- < code- > =- < /code- > ',
 
- the remainder of its contents describes the source in a user-dependent manner. 
- Otherwise, 
- the function was defined in a string where 
- <code>source</code> is that string. 
- </li> 
-   
- <li><b><code>srclen</code>: </b> 
- The length of the string <code>source</code>. 
- </li> 
-   
- <li><b><code>short_src</code>: </b> 
- a "printable" version of <code>source</code>, to be used in error messages. 
- </li> 
-   
- <li><b><code>linedefined</code>: </b> 
- the line number where the definition of the function starts. 
- </li> 
-   
- <li><b><code>lastlinedefined</code>: </b> 
- the line number where the definition of the function ends. 
- </li> 
-   
- <li><b><code>what</code>: </b> 
- the string <code>"Lua"</code> if the function is a Lua function, 
- <code>"C"</code> if it is a C function, 
- <code>"main"</code> if it is the main part of a chunk. 
- </li> 
-   
- <li><b><code>currentline</code>: </b> 
- the current line where the given function is executing. 
- When no line information is available, 
- <code>currentline</code> is set to -1. 
- </li> 
-   
- <li><b><code>name</code>: </b> 
- a reasonable name for the given function. 
- Because functions in Lua are first-class values, 
- they do not have a fixed name: 
- some functions can be the value of multiple global variables, 
- while others can be stored only in a table field. 
- The <code>lua_getinfo</code> function checks how the function was 
- called to find a suitable name. 
- If it cannot find a name, 
- then <code>name</code> is set to <code>NULL</code>. 
- </li> 
-   
- <li><b><code>namewhat</code>: </b> 
- explains the <code>name</code> field. 
- The value of <code>namewhat</code> can be 
- <code>"global"</code>, <code>"local"</code>, <code>"method"</code>, 
- <code>"field"</code>, <code>"upvalue"</code>, or <code>""</code> (the empty string), 
- according to how the function was called. 
- (Lua uses the empty string when no other option seems to apply.) 
- </li> 
-   
- <li><b><code>istailcall</code>: </b> 
- true if this function invocation was called by a tail call. 
- In this case, the caller of this level is not in the stack. 
- </li> 
-   
- <li><b><code>nups</code>: </b> 
- the number of upvalues of the function. 
- </li> 
-   
- <li><b><code>nparams</code>: </b> 
- the number of parameters of the function 
- (always 0 for C functions). 
- </li> 
-   
- <li><b><code>isvararg</code>: </b> 
- true if the function is a vararg function 
- (always true for C functions). 
- </li> 
-   
- <li><b><code>ftransfer</code>: </b> 
- the index in the stack of the first value being "transferred", 
- that is, parameters in a call or return values in a return. 
- (The other values are in consecutive indices.) 
- Using this index, you can access and modify these values 
- through <a href="#lua_getlocal"><code>lua_getlocal</code></a> and <a href="#lua_setlocal"><code>lua_setlocal</code></a>. 
- This field is only meaningful during a 
- call hook, denoting the first parameter, 
- or a return hook, denoting the first value being returned. 
- (For call hooks, this value is always 1.) 
- </li> 
-   
- <li><b><code>ntransfer</code>: </b> 
- The number of values being transferred (see previous item). 
- (For calls of Lua functions, 
- this value is always equal to <code>nparams</code>.) 
- </li> 
-   
- </ul> 
-   
-   
-   
-   
- <hr><h3><a name="lua_gethook"><code>lua_gethook</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>lua_Hook lua_gethook (lua_State *L);</pre> 
-   
- <p> 
- Returns the current hook function. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_gethookcount"><code>lua_gethookcount</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_gethookcount (lua_State *L);</pre> 
-   
- <p> 
- Returns the current hook count. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_gethookmask"><code>lua_gethookmask</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>int lua_gethookmask (lua_State *L);</pre> 
-   
- <p> 
- Returns the current hook mask. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_getinfo"><code>lua_getinfo</code></a></h3><p> 
- <span class="apii">[-(0|1), +(0|1|2), <em>m</em>]</span> 
- <pre>int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);</pre> 
-   
- <p> 
- Gets information about a specific function or function invocation. 
-   
-   
- <p> 
- To get information about a function invocation, 
- the parameter <code>ar</code> must be a valid activation record that was 
- filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or 
- given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>). 
-   
-   
- <p> 
- To get information about a function, you push it onto the stack 
- and start the <code>what</code> string with the character '- < code- >>< /code- > '.
 
- (In that case, 
- <code>lua_getinfo</code> pops the function from the top of the stack.) 
- For instance, to know in which line a function <code>f</code> was defined, 
- you can write the following code: 
-   
- <pre> 
-      lua_Debug ar; 
-      lua_getglobal(L, "f");  /* get global 'f' */ 
-      lua_getinfo(L, ">S", &ar); 
-      printf("%d\n", ar.linedefined); 
- </pre> 
-   
- <p> 
- Each character in the string <code>what</code> 
- selects some fields of the structure <code>ar</code> to be filled or 
- a value to be pushed on the stack. 
- (These characters are also documented in the declaration of 
- the structure <a href="#lua_Debug"><code>lua_Debug</code></a>, 
- between parentheses in the comments following each field.) 
-   
- <ul> 
-   
- pushes onto the stack the function that is 
- running at the given level; 
- </li> 
-   
- <li><b>'- < code- >l< /code- > ': </b> fills in the field <code>currentline</code>;
 
- </li> 
-   
- <li><b>'- < code- >n< /code- > ': </b> fills in the fields <code>name</code> and <code>namewhat</code>;
 
- </li> 
-   
- <li><b>'- < code- >r< /code- > ': </b> fills in the fields <code>ftransfer</code> and <code>ntransfer</code>;
 
- </li> 
-   
- fills in the fields <code>source</code>, <code>short_src</code>, 
- <code>linedefined</code>, <code>lastlinedefined</code>, and <code>what</code>; 
- </li> 
-   
- <li><b>'- < code- >t< /code- > ': </b> fills in the field <code>istailcall</code>;
 
- </li> 
-   
- <li><b>'- < code- >u< /code- > ': </b> fills in the fields
 
- <code>nups</code>, <code>nparams</code>, and <code>isvararg</code>; 
- </li> 
-   
- pushes onto the stack a table whose indices are 
- the lines on the function with some associated code, 
- that is, the lines where you can put a break point. 
- (Lines with no code include empty lines and comments.) 
- If this option is given together with option '- < code- >f< /code- > ',
 
- its table is pushed after the function. 
- This is the only option that can raise a memory error. 
- </li> 
-   
- </ul> 
-   
- <p> 
- This function returns 0 to signal an invalid option in <code>what</code>; 
- even then the valid options are handled correctly. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_getlocal"><code>lua_getlocal</code></a></h3><p> 
- <span class="apii">[-0, +(0|1), –]</span> 
- <pre>const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);</pre> 
-   
- <p> 
- Gets information about a local variable or a temporary value 
- of a given activation record or a given function. 
-   
-   
- <p> 
- In the first case, 
- the parameter <code>ar</code> must be a valid activation record that was 
- filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or 
- given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>). 
- The index <code>n</code> selects which local variable to inspect; 
- see <a href="#pdf-debug.getlocal"><code>debug.getlocal</code></a> for details about variable indices 
- and names. 
-   
-   
- <p> 
- <a href="#lua_getlocal"><code>lua_getlocal</code></a> pushes the variable's value onto the stack 
- and returns its name. 
-   
-   
- to be inspected must be on the top of the stack. 
- In this case, only parameters of Lua functions are visible 
- (as there is no information about what variables are active) 
- and no values are pushed onto the stack. 
-   
-   
- Returns < code- >NULL< /code- >  (- and pushes nothing )
- when the index is greater than 
- the number of active local variables. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >int lua_getstack  (- lua_State *L, int level, lua_Debug *ar )- ;< /pre- > 
-   
- Gets information about the interpreter runtime stack. 
-   
-   
- This function fills parts of a < a href="#lua_Debug"- >< code- >lua_Debug< /code- >< /a- > structure with 
- an identification of the < em- >activation record< /em- > 
- of the function executing at a given level. 
- Level 0 is the current running function, 
- whereas level < em- >n+ 1- < /em- > is the function that has called level < em- >n< /em- > 
- (except for tail calls, which do not count in the stack). 
- When called with a level greater than the stack depth, 
- < a href="#lua_getstack"- >< code- >lua_getstack< /code- >< /a- > returns  0- ; 
- otherwise it returns 1. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + (0- | 1)- , – ]- < /span- > 
- < pre- >const  char-  *lua_getupvalue  (- lua_State *L, int funcindex, int n )- ;< /pre- > 
-   
- Gets information about the < code- >n< /code- >-th upvalue 
- of the closure at index < code- >funcindex< /code- >. 
- It pushes the upvalue's value onto the stack 
- and returns its name. 
- Returns <code>NULL</code> (and pushes nothing) 
- when the index <code>n</code> is greater than the number of upvalues. 
-   
-   
- <p> 
- See <a href="#pdf-debug.getupvalue"><code>debug.getupvalue</code></a> for more information about upvalues. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_Hook"><code>lua_Hook</code></a></h3> 
- <pre>typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);</pre> 
-   
- <p> 
- Type for debugging hook functions. 
-   
-   
- <p> 
- Whenever a hook is called, its <code>ar</code> argument has its field 
- <code>event</code> set to the specific event that triggered the hook. 
- Lua identifies these events with the following constants: 
- <a name="pdf-LUA_HOOKCALL"><code>LUA_HOOKCALL</code></a>, <a name="pdf-LUA_HOOKRET"><code>LUA_HOOKRET</code></a>, 
- <a name="pdf-LUA_HOOKTAILCALL"><code>LUA_HOOKTAILCALL</code></a>, <a name="pdf-LUA_HOOKLINE"><code>LUA_HOOKLINE</code></a>, 
- and <a name="pdf-LUA_HOOKCOUNT"><code>LUA_HOOKCOUNT</code></a>. 
- Moreover, for line events, the field <code>currentline</code> is also set. 
- To get the value of any other field in <code>ar</code>, 
- the hook must call <a href="#lua_getinfo"><code>lua_getinfo</code></a>. 
-   
-   
- <p> 
- For call events, <code>event</code> can be <code>LUA_HOOKCALL</code>, 
- the normal value, or <code>LUA_HOOKTAILCALL</code>, for a tail call; 
- in this case, there will be no corresponding return event. 
-   
-   
- <p> 
- While Lua is running a hook, it disables other calls to hooks. 
- Therefore, if a hook calls back Lua to execute a function or a chunk, 
- this execution occurs without any calls to hooks. 
-   
-   
- <p> 
- Hook functions cannot have continuations, 
- that is, they cannot call <a href="#lua_yieldk"><code>lua_yieldk</code></a>, 
- <a href="#lua_pcallk"><code>lua_pcallk</code></a>, or <a href="#lua_callk"><code>lua_callk</code></a> with a non-null <code>k</code>. 
-   
-   
- <p> 
- Hook functions can yield under the following conditions: 
- Only count and line events can yield; 
- to yield, a hook function must finish its execution 
- calling <a href="#lua_yield"><code>lua_yield</code></a> with <code>nresults</code> equal to zero 
- (that is, with no values). 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_sethook"><code>lua_sethook</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>void lua_sethook (lua_State *L, lua_Hook f, int mask, int count);</pre> 
-   
- <p> 
- Sets the debugging hook function. 
-   
-   
- <p> 
- Argument <code>f</code> is the hook function. 
- <code>mask</code> specifies on which events the hook will be called: 
- it is formed by a bitwise OR of the constants 
- <a name="pdf-LUA_MASKCALL"><code>LUA_MASKCALL</code></a>, 
- <a name="pdf-LUA_MASKRET"><code>LUA_MASKRET</code></a>, 
- <a name="pdf-LUA_MASKLINE"><code>LUA_MASKLINE</code></a>, 
- and <a name="pdf-LUA_MASKCOUNT"><code>LUA_MASKCOUNT</code></a>. 
- The <code>count</code> argument is only meaningful when the mask 
- includes <code>LUA_MASKCOUNT</code>. 
- For each event, the hook is called as explained below: 
-   
- <ul> 
-   
- <li><b>The call hook: </b> is called when the interpreter calls a function. 
- The hook is called just after Lua enters the new function. 
- </li> 
-   
- <li><b>The return hook: </b> is called when the interpreter returns from a function. 
- The hook is called just before Lua leaves the function. 
- </li> 
-   
- <li><b>The line hook: </b> is called when the interpreter is about to 
- start the execution of a new line of code, 
- or when it jumps back in the code (even to the same line). 
- This event only happens while Lua is executing a Lua function. 
- </li> 
-   
- <li><b>The count hook: </b> is called after the interpreter executes every 
- <code>count</code> instructions. 
- This event only happens while Lua is executing a Lua function. 
- </li> 
-   
- </ul> 
-   
- <p> 
- Hooks are disabled by setting <code>mask</code> to zero. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_setlocal"><code>lua_setlocal</code></a></h3><p> 
- <span class="apii">[-(0|1), +0, –]</span> 
- <pre>const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);</pre> 
-   
- <p> 
- Sets the value of a local variable of a given activation record. 
- It assigns the value on the top of the stack 
- to the variable and returns its name. 
- It also pops the value from the stack. 
-   
-   
- <p> 
- Returns <code>NULL</code> (and pops nothing) 
- when the index is greater than 
- the number of active local variables. 
-   
-   
- <p> 
- Parameters <code>ar</code> and <code>n</code> are as in the function <a href="#lua_getlocal"><code>lua_getlocal</code></a>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="lua_setupvalue"><code>lua_setupvalue</code></a></h3><p> 
- <span class="apii">[-(0|1), +0, –]</span> 
- <pre>const char *lua_setupvalue (lua_State *L, int funcindex, int n);</pre> 
-   
- <p> 
- Sets the value of a closure's upvalue. 
- It assigns the value on the top of the stack 
- to the upvalue and returns its name. 
- It also pops the value from the stack. 
-   
-   
- Returns < code- >NULL< /code- >  (- and pops nothing )
- when the index < code- >n< /code- > is greater than the number of upvalues. 
-   
-   
- the function < a href="#lua_getupvalue"- >< code- >lua_getupvalue< /code- >< /a- >. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >void *lua_upvalueid  (- lua_State *L, int funcindex, int n )- ;< /pre- > 
-   
- Returns a unique identifier  for-  the upvalue numbered < code- >n< /code- > 
- from the closure at index < code- >funcindex< /code- >. 
-   
-   
- These unique identifiers allow a program to check whether different 
- closures share upvalues. 
- Lua closures that share an upvalue 
- (that is, that access a same external local variable) 
- will return identical ids for those upvalue indices. 
-   
-   
- the function < a href="#lua_getupvalue"- >< code- >lua_getupvalue< /code- >< /a- >, 
- but < code- >n< /code- > cannot be greater than the number of upvalues. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >void lua_upvaluejoin  (- lua_State *L, int funcindex1, int n1, 
-                                     int funcindex2, int n2 )- ;< /pre- > 
-   
- Make the < code- >n1< /code- >-th upvalue of the Lua closure at index < code- >funcindex1< /code- > 
- refer to the < code- >n2< /code- >-th upvalue of the Lua closure at index < code- >funcindex2< /code- >. 
-   
-   
-   
-   
-   
-   
-   
- < h1- > 5-  – < a name="5"- >The Auxiliary Library< /a- >< /h1- > 
-   
-   
-   
-   
- The < em- >auxiliary library< /em- > provides several convenient functions 
- to interface C with Lua. 
- While the basic API provides the primitive functions for all 
- interactions between C and Lua, 
- the auxiliary library provides higher-level functions for some 
- common tasks. 
-   
-   
- All functions and types from the auxiliary library 
- are defined in header file < code- >lauxlib.h< /code- > and 
-   
-   
- All functions in the auxiliary library are built on 
- top of the basic API, 
- and so they provide nothing that cannot be done with that API. 
- Nevertheless, the use of the auxiliary library ensures 
- more consistency to your code. 
-   
-   
- Several functions in the auxiliary library use internally some 
- extra stack slots. 
- When a function in the auxiliary library uses less than five slots, 
- it does not check the stack size; 
- it simply assumes that there are enough slots. 
-   
-   
- Several functions in the auxiliary library are used to 
- check C function arguments. 
- Because the error message is formatted for arguments 
- (e.g., "<code>bad argument #1</code>"), 
- you should not use these functions for other stack values. 
-   
-   
- Functions called < code- >luaL_check*< /code- > 
- always raise an error if the check is not satisfied. 
-   
-   
-   
-   
-   
- < h2- > 5.1-  – < a name="5.1"- >Functions and Types< /a- >< /h2- > 
-   
- Here we list all functions and types from the auxiliary library 
- in alphabetical order. 
-   
-   
-   
- < pre- >void luaL_addchar  (- luaL_Buffer *B,  char-  c )- ;< /pre- > 
-   
- (- see < a href="#luaL_Buffer"- >< code- >luaL_Buffer< /code- >< /a- > )- . 
 
-   
-   
-   
-   
-   
- < pre- >const void luaL_addgsub  (- luaL_Buffer *B, const  char-  *s, 
-                          const  char-  *p, const  char-  *r )- ;< /pre- > 
-   
- replacing any occurrence of the string < code- >p< /code- > 
-   
-   
-   
-   
-   
- < pre- >void luaL_addlstring  (- luaL_Buffer *B, const  char-  *s, size_t l )- ;< /pre- > 
-   
- (- see < a href="#luaL_Buffer"- >< code- >luaL_Buffer< /code- >< /a- > )- . 
 
- The string can contain embedded zeros. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- -?, +?, – ]- < /span- > 
- < pre- >void luaL_addsize  (- luaL_Buffer *B, size_t n )- ;< /pre- > 
-   
- a string of length < code- >n< /code- > previously copied to the 
- buffer area  (- see < a href="#luaL_prepbuffer"- >< code- >luaL_prepbuffer< /code- >< /a- > )- . 
-   
-   
-   
-   
-   
- < pre- >void luaL_addstring  (- luaL_Buffer *B, const  char-  *s )- ;< /pre- > 
-   
- Adds the zero-terminated string pointed to by < code- >s< /code- > 
- (- see < a href="#luaL_Buffer"- >< code- >luaL_Buffer< /code- >< /a- > )- . 
 
-   
-   
-   
-   
-   
- < pre- >void luaL_addvalue  (- luaL_Buffer *B )- ;< /pre- > 
-   
- Adds the value on the top of the stack 
- (- see < a href="#luaL_Buffer"- >< code- >luaL_Buffer< /code- >< /a- > )- . 
 
- Pops the value. 
-   
-   
- This is the only function on string buffers that can (and must) 
- be called with an extra element on the stack, 
- which is the value to be added to the buffer. 
-   
-   
-   
-   
-   
- < pre- >void luaL_argcheck  (- lua_State *L, 
-                     int cond, 
-                     int arg, 
-                     const  char-  *extramsg )- ;< /pre- > 
-   
- Checks whether < code- >cond< /code- > is true. 
- If it is not, raises an error with a standard message  (- see < a href="#luaL_argerror"- >< code- >luaL_argerror< /code- >< /a- > )- . 
-   
-   
-   
-   
-   
- < pre- >int luaL_argerror  (- lua_State *L, int arg, const  char-  *extramsg )- ;< /pre- > 
-   
- Raises an error reporting a problem with argument < code- >arg< /code- > 
- of the C function that called it, 
- using a standard message 
- that includes < code- >extramsg< /code- > as a comment: 
-   
-      bad argument #< em- >arg< /em- > to  '<em>funcname</em>' (- < em- >extramsg< /em- > )
- This function never returns. 
-   
-   
-   
-   
-   
- < pre- >void luaL_argexpected  (- lua_State *L, 
-                        int cond, 
-                        int arg, 
-                        const  char-  *tname )- ;< /pre- > 
-   
- Checks whether < code- >cond< /code- > is true. 
- If it is not, raises an error about the  type-  of the argument < code- >arg< /code- > 
- with a standard message  (- see < a href="#luaL_typeerror"- >< code- >luaL_typeerror< /code- >< /a- > )- . 
-   
-   
-   
-   
-   
- < pre- >typedef struct luaL_Buffer luaL_Buffer;< /pre- > 
-   
- Type for-  a < em- >string buffer< /em- >. 
 
-   
-   
- A string buffer allows C code to build Lua strings piecemeal. 
- Its pattern of use is as follows: 
-   
-   
-   
- < li- >Then initialize it with a call < code- >luaL_buffinit (- L, &b )- < /code- >.< /li- > 
-   
- Then add string pieces to the buffer calling any of 
-   
- Finish by calling < code- >luaL_pushresult (- &b )- < /code- >. 
- This call leaves the final string on the top of the stack. 
-   
-   
- If you know beforehand the maximum size of the resulting string, 
- you can use the buffer like this: 
-   
-   
-   
- < li- >Then initialize it and preallocate a space of 
-   
- < li- >Then produce the string into that space.< /li- > 
-   
- Finish by calling < code- >luaL_pushresultsize (- &b, sz )- < /code- >, 
- where < code- >sz< /code- > is the total  size-  of the resulting string 
- copied into that space (which may be less than or 
- equal to the preallocated size). 
-   
-   
- During its normal operation, 
- a string buffer uses a variable number of stack slots. 
- So, while using a buffer, you cannot assume that you know where 
- the top of the stack is. 
- You can use the stack between successive calls to buffer operations 
- as long as that use is balanced; 
- that is, 
- when you call a buffer operation, 
- the stack is at the same level 
- it was immediately after the previous buffer operation. 
- (- The only exception to this rule is < a href="#luaL_addvalue"- >< code- >luaL_addvalue< /code- >< /a- >. )
 
- After calling < a href="#luaL_pushresult"- >< code- >luaL_pushresult< /code- >< /a- >, 
- the stack is back to its level when the buffer was initialized, 
- plus the final string on its top. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- > char-  *luaL_buffaddr  (- luaL_Buffer *B )- ;< /pre- > 
-   
- Returns the address of the current  content-  of buffer < code- >B< /code- > 
- (- see < a href="#luaL_Buffer"- >< code- >luaL_Buffer< /code- >< /a- > )- . 
 
- Note that any addition to the buffer may invalidate this address. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , +?, – ]- < /span- > 
- < pre- >void luaL_buffinit  (- lua_State *L, luaL_Buffer *B )- ;< /pre- > 
-   
- (- see < a href="#luaL_Buffer"- >< code- >luaL_Buffer< /code- >< /a- > )- . 
 
- This function does not allocate any space; 
- the buffer must be declared as a variable. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >size_t luaL_bufflen  (- luaL_Buffer *B )- ;< /pre- > 
-   
- Returns the length of the current  content-  of buffer < code- >B< /code- > 
- (- see < a href="#luaL_Buffer"- >< code- >luaL_Buffer< /code- >< /a- > )- . 
 
-   
-   
-   
-   
-   
- < pre- > char-  *luaL_buffinitsize  (- lua_State *L, luaL_Buffer *B, size_t sz )- ;< /pre- > 
-   
- Equivalent to the sequence 
- < a href="#luaL_buffinit"- >< code- >luaL_buffinit< /code- >< /a- >, < a href="#luaL_prepbuffsize"- >< code- >luaL_prepbuffsize< /code- >< /a- >. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- -?, +?, – ]- < /span- > 
- < pre- >void luaL_buffsub  (- luaL_Buffer *B, int n )- ;< /pre- > 
-   
- (- see < a href="#luaL_Buffer"- >< code- >luaL_Buffer< /code- >< /a- > )- . 
 
- The buffer must have at least that many bytes. 
-   
-   
-   
-   
-   
- < pre- >int luaL_callmeta  (- lua_State *L, int obj, const  char-  *e )- ;< /pre- > 
-   
- Calls a metamethod. 
-   
-   
- If the  object-  at index < code- >obj< /code- > has a metatable and this 
- this function calls this field passing the object as its only argument. 
- In this case this function returns true and pushes onto the 
- stack the value returned by the call. 
- If there is no metatable or no metamethod, 
- this function returns false without pushing any value on the stack. 
-   
-   
-   
-   
-   
- < pre- >void luaL_checkany  (- lua_State *L, int arg )- ;< /pre- > 
-   
- Checks whether the function has an argument 
- of any  type (- including < b- >nil< /b- > )-  at position < code- >arg< /code- >. 
-   
-   
-   
-   
-   
- < pre- >lua_Integer luaL_checkinteger  (- lua_State *L, int arg )- ;< /pre- > 
-   
- Checks whether the function argument < code- >arg< /code- > is an integer 
- (or can be converted to an integer) 
- and returns this integer. 
-   
-   
-   
-   
-   
- < pre- >const  char-  *luaL_checklstring  (- lua_State *L, int arg, size_t *l )- ;< /pre- > 
-   
- Checks whether the function argument < code- >arg< /code- > is a string 
- and returns this string; 
- with the string's length. 
-   
-   
- <p> 
- This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result, 
- so all conversions and caveats of that function apply here. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_checknumber"><code>luaL_checknumber</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>v</em>]</span> 
- <pre>lua_Number luaL_checknumber (lua_State *L, int arg);</pre> 
-   
- <p> 
- Checks whether the function argument <code>arg</code> is a number 
- and returns this number converted to a <code>lua_Number</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_checkoption"><code>luaL_checkoption</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>v</em>]</span> 
- <pre>int luaL_checkoption (lua_State *L, 
-                       int arg, 
-                       const char *def, 
-                       const char *const lst[]);</pre> 
-   
- <p> 
- Checks whether the function argument <code>arg</code> is a string and 
- searches for this string in the array <code>lst</code> 
- (which must be NULL-terminated). 
- Returns the index in the array where the string was found. 
- Raises an error if the argument is not a string or 
- if the string cannot be found. 
-   
-   
- <p> 
- If <code>def</code> is not <code>NULL</code>, 
- the function uses <code>def</code> as a default value when 
- there is no argument <code>arg</code> or when this argument is <b>nil</b>. 
-   
-   
- <p> 
- This is a useful function for mapping strings to C enums. 
- (The usual convention in Lua libraries is 
- to use strings instead of numbers to select options.) 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_checkstack"><code>luaL_checkstack</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>v</em>]</span> 
- <pre>void luaL_checkstack (lua_State *L, int sz, const char *msg);</pre> 
-   
- <p> 
- Grows the stack size to <code>top + sz</code> elements, 
- raising an error if the stack cannot grow to that size. 
- <code>msg</code> is an additional text to go into the error message 
- (or <code>NULL</code> for no additional text). 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_checkstring"><code>luaL_checkstring</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>v</em>]</span> 
- <pre>const char *luaL_checkstring (lua_State *L, int arg);</pre> 
-   
- <p> 
- Checks whether the function argument <code>arg</code> is a string 
- and returns this string. 
-   
-   
- <p> 
- This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result, 
- so all conversions and caveats of that function apply here. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_checktype"><code>luaL_checktype</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>v</em>]</span> 
- <pre>void luaL_checktype (lua_State *L, int arg, int t);</pre> 
-   
- <p> 
- Checks whether the function argument <code>arg</code> has type <code>t</code>. 
- See <a href="#lua_type"><code>lua_type</code></a> for the encoding of types for <code>t</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_checkudata"><code>luaL_checkudata</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>v</em>]</span> 
- <pre>void *luaL_checkudata (lua_State *L, int arg, const char *tname);</pre> 
-   
- <p> 
- Checks whether the function argument <code>arg</code> is a userdata 
- of the type <code>tname</code> (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>) and 
- returns the userdata'- s memory-block address  (- see < a href="#lua_touserdata"- >< code- >lua_touserdata< /code- >< /a- > )- . 
 
-   
-   
-   
-   
-   
- < pre- >void luaL_checkversion  (- lua_State *L )- ;< /pre- > 
-   
- Checks whether the code making the call and the Lua library being called 
- are using the same version of Lua and the same numeric types. 
-   
-   
-   
-   
-   
- < pre- >int luaL_dofile  (- lua_State *L, const  char-  *filename )- ;< /pre- > 
-   
- Loads and runs the given file. 
- It is defined as the following macro: 
-   
-      (luaL_loadfile(L, filename) || lua_pcall(L, 0, LUA_MULTRET, 0)) 
- It returns < a href="#pdf-LUA_OK"- >< code- >LUA_OK< /code- >< /a- > if there are no errors, 
- or an error  code-  in case of errors  (- see < a href="#4.4.1"- >§4.4.1< /a- > )- . 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , +?, – ]- < /span- > 
- < pre- >int luaL_dostring  (- lua_State *L, const  char-  *str )- ;< /pre- > 
-   
- Loads and runs the given string. 
- It is defined as the following macro: 
-   
-      (luaL_loadstring(L, str) || lua_pcall(L, 0, LUA_MULTRET, 0)) 
- It returns < a href="#pdf-LUA_OK"- >< code- >LUA_OK< /code- >< /a- > if there are no errors, 
- or an error  code-  in case of errors  (- see < a href="#4.4.1"- >§4.4.1< /a- > )- . 
-   
-   
-   
-   
-   
- < pre- >int luaL_error  (- lua_State *L, const  char-  *fmt, ... )- ;< /pre- > 
-   
- Raises an error. 
- The error message format is given by < code- >fmt< /code- > 
- plus any extra arguments, 
- following the same  rules-  of < a href="#lua_pushfstring"- >< code- >lua_pushfstring< /code- >< /a- >. 
- It also adds at the beginning of the message the file name and 
- the line number where the error occurred, 
- if this information is available. 
-   
-   
- This function never returns, 
- but it is an idiom to use it in C functions 
-   
-   
-   
-   
-   
- < pre- >int luaL_execresult  (- lua_State *L, int stat )- ;< /pre- > 
-   
- This function produces the return values for 
- process-related functions in the standard library 
- (- < a href="#pdf-os.execute"- >< code- >os.execute< /code- >< /a- > and < a href="#pdf-io.close"- >< code- >io.close< /code- >< /a- > )- . 
 
-   
-   
-   
-   
-   
- < pre- >int luaL_fileresult  (- lua_State *L, int stat, const  char-  *fname )- ;< /pre- > 
-   
- This function produces the return values for 
- file-related functions in the standard library 
- (- < a href="#pdf-io.open"- >< code- >io.open< /code- >< /a- >, < a href="#pdf-os.rename"- >< code- >os.rename< /code- >< /a- >, < a href="#pdf-file:seek"- >< code- >file:seek< /code- >< /a- >, etc. )- . 
 
-   
-   
-   
-   
-   
- < pre- >int luaL_getmetafield  (- lua_State *L, int obj, const  char-  *e )- ;< /pre- > 
-   
- Pushes onto the stack the field < code- >e< /code- > from the metatable 
- of the  object-  at index < code- >obj< /code- > and returns the  type-  of the pushed  value- . 
- If the object does not have a metatable, 
- or if the metatable does not have this field, 
- pushes nothing and returns < code- >LUA_TNIL< /code- >. 
-   
-   
-   
-   
-   
- < pre- >int luaL_getmetatable  (- lua_State *L, const  char-  *tname )- ;< /pre- > 
-   
- Pushes onto the stack the metatable associated with the  name-  < code- >tname< /code- > 
- in the registry  (- see < a href="#luaL_newmetatable"- >< code- >luaL_newmetatable< /code- >< /a- > )- , 
- or < b- >nil< /b- > if there is no metatable associated with that  name- . 
- Returns the type of the pushed value. 
-   
-   
-   
-   
-   
- < pre- >int luaL_getsubtable  (- lua_State *L, int idx, const  char-  *fname )- ;< /pre- > 
-   
- Ensures that the  value-  < code- >t [- fname ]- < /code- >, 
- is a table, 
- and pushes that table onto the stack. 
- Returns true if it finds a previous table there 
- and false if it creates a new table. 
-   
-   
-   
-   
-   
- < pre- >const  char-  *luaL_gsub  (- lua_State *L, 
-                        const char *s, 
-                        const char *p, 
-   
- Creates a copy of string < code- >s< /code- >, 
- replacing any occurrence of the string < code- >p< /code- > 
- Pushes the resulting string on the stack and returns it. 
-   
-   
-   
-   
-   
- < pre- >lua_Integer luaL_len  (- lua_State *L, int index )- ;< /pre- > 
-   
- Returns the "length" of the value at the given index 
- as a number; 
- it is equivalent to the  '<code>#</code>'-  operator in Lua  (- see < a href="#3.4.7"- >§3.4.7< /a- > )- . 
- Raises an error if the result of the operation is not an integer. 
- (This case can only happen through metamethods.) 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 1- , – ]- < /span- > 
- < pre- >int luaL_loadbuffer  (- lua_State *L, 
-                      const char *buff, 
-                      size_t sz, 
-   
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 1- , – ]- < /span- > 
- < pre- >int luaL_loadbufferx  (- lua_State *L, 
-                       const char *buff, 
-                       size_t sz, 
-                       const char *name, 
-   
- Loads a buffer as a Lua chunk. 
- This function uses < a href="#lua_load"- >< code- >lua_load< /code- >< /a- > to load the chunk in the 
-   
-   
- This function returns the same results as < a href="#lua_load"- >< code- >lua_load< /code- >< /a- >. 
- used for debug information and error messages. 
- The string < code- >mode< /code- > works as in the function < a href="#lua_load"- >< code- >lua_load< /code- >< /a- >. 
-   
-   
-   
-   
-   
- < pre- >int luaL_loadfile  (- lua_State *L, const  char-  *filename )- ;< /pre- > 
-   
-   
-   
-   
-   
-   
- < pre- >int luaL_loadfilex  (- lua_State *L, const  char-  *filename, 
-   
- Loads a file as a Lua chunk. 
- This function uses < a href="#lua_load"- >< code- >lua_load< /code- >< /a- > to load the chunk in the file 
- then it loads from the standard input. 
- The first line in the file is ignored if it starts with a < code- >#< /code- >. 
-   
-   
- The string < code- >mode< /code- > works as in the function < a href="#lua_load"- >< code- >lua_load< /code- >< /a- >. 
-   
-   
- This function returns the same results as < a href="#lua_load"- >< code- >lua_load< /code- >< /a- > 
- or < a href="#pdf-LUA_ERRFILE"- >< code- >LUA_ERRFILE< /code- >< /a- >  for-  file-related errors. 
-   
-   
- As < a href="#lua_load"- >< code- >lua_load< /code- >< /a- >, this function only loads the chunk; 
- it does not run it. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 1- , – ]- < /span- > 
- < pre- >int luaL_loadstring  (- lua_State *L, const  char-  *s )- ;< /pre- > 
-   
- Loads a string as a Lua chunk. 
- This function uses < a href="#lua_load"- >< code- >lua_load< /code- >< /a- > to load the chunk in 
- the zero-terminated string < code- >s< /code- >. 
-   
-   
- This function returns the same results as < a href="#lua_load"- >< code- >lua_load< /code- >< /a- >. 
-   
-   
- Also as < a href="#lua_load"- >< code- >lua_load< /code- >< /a- >, this function only loads the chunk; 
- it does not run it. 
-   
-   
-   
-   
-   
- < pre- >void luaL_newlib  (- lua_State *L, const luaL_Reg l [])- ;< /pre- > 
-   
- Creates a new table and registers there 
- the functions in the list < code- >l< /code- >. 
-   
-   
- It is implemented as the following macro: 
-   
-      (luaL_newlibtable(L,l), luaL_setfuncs(L,l,0)) 
- The array < code- >l< /code- > must be the actual array, 
- not a pointer to it. 
-   
-   
-   
-   
-   
- < pre- >void luaL_newlibtable  (- lua_State *L, const luaL_Reg l [])- ;< /pre- > 
-   
- Creates a new table with a size optimized 
- to store all entries in the array < code- >l< /code- > 
- (but does not actually store them). 
- It is intended to be used in conjunction with < a href="#luaL_setfuncs"- >< code- >luaL_setfuncs< /code- >< /a- > 
- (- see < a href="#luaL_newlib"- >< code- >luaL_newlib< /code- >< /a- > )- . 
 
-   
-   
- It is implemented as a macro. 
- The array < code- >l< /code- > must be the actual array, 
- not a pointer to it. 
-   
-   
-   
-   
-   
- < pre- >int luaL_newmetatable  (- lua_State *L, const  char-  *tname )- ;< /pre- > 
-   
- If the registry already has the key < code- >tname< /code- >, 
- returns 0. 
- Otherwise, 
- creates a new table to be used as a metatable for userdata, 
- adds to this new table the pair < code- >__name  =-  tname< /code- >, 
- adds to the registry the pair < code- > [- tname ] =-  new table< /code- >, 
- and returns 1. 
-   
-   
- In both cases, 
- the function pushes onto the stack the final value associated 
- with < code- >tname< /code- > in the registry. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >lua_State *luaL_newstate  (- void )- ;< /pre- > 
-   
- Creates a new Lua state. 
- It calls < a href="#lua_newstate"- >< code- >lua_newstate< /code- >< /a- > with an 
- allocator based on the standard C allocation functions 
- and then sets a warning function and a panic function  (- see < a href="#4.4"- >§ 4.4- < /a- > )
- that print messages to the standard error output. 
-   
-   
- Returns the new state, 
- or < code- >NULL< /code- > if there is a memory allocation error. 
-   
-   
-   
-   
-   
- < pre- >void luaL_openlibs  (- lua_State *L )- ;< /pre- > 
-   
- Opens all standard Lua libraries into the given state. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >T luaL_opt  (- L, func, arg, dflt )- ;< /pre- > 
-   
- This macro is defined as follows: 
-   
-      (lua_isnoneornil(L,(arg)) ? (dflt) : func(L,(arg))) 
- In words, if the argument < code- >arg< /code- > is nil or absent, 
- the macro results in the default < code- >dflt< /code- >. 
- Otherwise, it results in the result of calling < code- >func< /code- > 
- arguments. 
- Note that it evaluates the expression < code- >dflt< /code- > only if needed. 
-   
-   
-   
-   
-   
- < pre- >lua_Integer luaL_optinteger  (- lua_State *L, 
-                              int arg, 
-   
- If the function argument < code- >arg< /code- > is an integer 
- (or it is convertible to an integer), 
- returns this integer. 
- If this argument is absent or is < b- >nil< /b- >, 
- Otherwise, raises an error. 
-   
-   
-   
-   
-   
- < pre- >const  char-  *luaL_optlstring  (- lua_State *L, 
-                              int arg, 
-                              const char *d, 
-   
- If the function argument < code- >arg< /code- > is a string, 
- returns this string. 
- If this argument is absent or is < b- >nil< /b- >, 
- Otherwise, raises an error. 
-   
-   
- fills its referent with the result's length. 
- If the result is <code>NULL</code> 
- (only possible when returning <code>d</code> and <code>d == NULL</code>), 
- its length is considered zero. 
-   
-   
- <p> 
- This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result, 
- so all conversions and caveats of that function apply here. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_optnumber"><code>luaL_optnumber</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>v</em>]</span> 
- <pre>lua_Number luaL_optnumber (lua_State *L, int arg, lua_Number d);</pre> 
-   
- <p> 
- If the function argument <code>arg</code> is a number, 
- returns this number as a <code>lua_Number</code>. 
- If this argument is absent or is <b>nil</b>, 
- returns <code>d</code>. 
- Otherwise, raises an error. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_optstring"><code>luaL_optstring</code></a></h3><p> 
- <span class="apii">[-0, +0, <em>v</em>]</span> 
- <pre>const char *luaL_optstring (lua_State *L, 
-                             int arg, 
-                             const char *d);</pre> 
-   
- <p> 
- If the function argument <code>arg</code> is a string, 
- returns this string. 
- If this argument is absent or is <b>nil</b>, 
- returns <code>d</code>. 
- Otherwise, raises an error. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_prepbuffer"><code>luaL_prepbuffer</code></a></h3><p> 
- <span class="apii">[-?, +?, <em>m</em>]</span> 
- <pre>char *luaL_prepbuffer (luaL_Buffer *B);</pre> 
-   
- <p> 
- Equivalent to <a href="#luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a> 
- with the predefined size <a name="pdf-LUAL_BUFFERSIZE"><code>LUAL_BUFFERSIZE</code></a>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a></h3><p> 
- <span class="apii">[-?, +?, <em>m</em>]</span> 
- <pre>char *luaL_prepbuffsize (luaL_Buffer *B, size_t sz);</pre> 
-   
- <p> 
- Returns an address to a space of size <code>sz</code> 
- where you can copy a string to be added to buffer <code>B</code> 
- (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). 
- After copying the string into this space you must call 
- <a href="#luaL_addsize"><code>luaL_addsize</code></a> with the size of the string to actually add 
- it to the buffer. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_pushfail"><code>luaL_pushfail</code></a></h3><p> 
- <span class="apii">[-0, +1, –]</span> 
- <pre>void luaL_pushfail (lua_State *L);</pre> 
-   
- <p> 
- Pushes the <b>fail</b> value onto the stack (see <a href="#6">§6</a>). 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_pushresult"><code>luaL_pushresult</code></a></h3><p> 
- <span class="apii">[-?, +1, <em>m</em>]</span> 
- <pre>void luaL_pushresult (luaL_Buffer *B);</pre> 
-   
- <p> 
- Finishes the use of buffer <code>B</code> leaving the final string on 
- the top of the stack. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_pushresultsize"><code>luaL_pushresultsize</code></a></h3><p> 
- <span class="apii">[-?, +1, <em>m</em>]</span> 
- <pre>void luaL_pushresultsize (luaL_Buffer *B, size_t sz);</pre> 
-   
- <p> 
- Equivalent to the sequence <a href="#luaL_addsize"><code>luaL_addsize</code></a>, <a href="#luaL_pushresult"><code>luaL_pushresult</code></a>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_ref"><code>luaL_ref</code></a></h3><p> 
- <span class="apii">[-1, +0, <em>m</em>]</span> 
- <pre>int luaL_ref (lua_State *L, int t);</pre> 
-   
- <p> 
- Creates and returns a <em>reference</em>, 
- in the table at index <code>t</code>, 
- for the object on the top of the stack (and pops the object). 
-   
-   
- <p> 
- A reference is a unique integer key. 
- As long as you do not manually add integer keys into the table <code>t</code>, 
- <a href="#luaL_ref"><code>luaL_ref</code></a> ensures the uniqueness of the key it returns. 
- You can retrieve an object referred by the reference <code>r</code> 
- by calling <code>lua_rawgeti(L, t, r)</code>. 
- The function <a href="#luaL_unref"><code>luaL_unref</code></a> frees a reference. 
-   
-   
- <p> 
- If the object on the top of the stack is <b>nil</b>, 
- <a href="#luaL_ref"><code>luaL_ref</code></a> returns the constant <a name="pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>. 
- The constant <a name="pdf-LUA_NOREF"><code>LUA_NOREF</code></a> is guaranteed to be different 
- from any reference returned by <a href="#luaL_ref"><code>luaL_ref</code></a>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_Reg"><code>luaL_Reg</code></a></h3> 
- <pre>typedef struct luaL_Reg { 
-   const char *name; 
-   lua_CFunction func; 
- } luaL_Reg;</pre> 
-   
- <p> 
- Type for arrays of functions to be registered by 
- <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a>. 
- <code>name</code> is the function name and <code>func</code> is a pointer to 
- the function. 
- Any array of <a href="#luaL_Reg"><code>luaL_Reg</code></a> must end with a sentinel entry 
- in which both <code>name</code> and <code>func</code> are <code>NULL</code>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_requiref"><code>luaL_requiref</code></a></h3><p> 
- <span class="apii">[-0, +1, <em>e</em>]</span> 
- <pre>void luaL_requiref (lua_State *L, const char *modname, 
-                     lua_CFunction openf, int glb);</pre> 
-   
- <p> 
- If <code>package.loaded[modname]</code> is not true, 
- calls the function <code>openf</code> with the string <code>modname</code> as an argument 
- and sets the call result to <code>package.loaded[modname]</code>, 
- as if that function has been called through <a href="#pdf-require"><code>require</code></a>. 
-   
-   
- <p> 
- If <code>glb</code> is true, 
- also stores the module into the global <code>modname</code>. 
-   
-   
- <p> 
- Leaves a copy of the module on the stack. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_setfuncs"><code>luaL_setfuncs</code></a></h3><p> 
- <span class="apii">[-nup, +0, <em>m</em>]</span> 
- <pre>void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup);</pre> 
-   
- <p> 
- Registers all functions in the array <code>l</code> 
- (see <a href="#luaL_Reg"><code>luaL_Reg</code></a>) into the table on the top of the stack 
- (below optional upvalues, see next). 
-   
-   
- <p> 
- When <code>nup</code> is not zero, 
- all functions are created with <code>nup</code> upvalues, 
- initialized with copies of the <code>nup</code> values 
- previously pushed on the stack 
- on top of the library table. 
- These values are popped from the stack after the registration. 
-   
-   
- <p> 
- A function with a <code>NULL</code> value represents a placeholder, 
- which is filled with <b>false</b>. 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_setmetatable"><code>luaL_setmetatable</code></a></h3><p> 
- <span class="apii">[-0, +0, –]</span> 
- <pre>void luaL_setmetatable (lua_State *L, const char *tname);</pre> 
-   
- <p> 
- Sets the metatable of the object on the top of the stack 
- as the metatable associated with name <code>tname</code> 
- in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>). 
-   
-   
-   
-   
-   
- <hr><h3><a name="luaL_Stream"><code>luaL_Stream</code></a></h3> 
- <pre>typedef struct luaL_Stream { 
-   FILE *f; 
-   lua_CFunction closef; 
- } luaL_Stream;</pre> 
-   
- <p> 
- The standard representation for file handles 
- used by the standard I/O library. 
-   
-   
- <p> 
- A file handle is implemented as a full userdata, 
- with a metatable called <code>LUA_FILEHANDLE</code> 
- (where <code>LUA_FILEHANDLE</code> is a macro with the actual metatable's name). 
- The metatable is created by the I/O library 
- (- see < a href="#luaL_newmetatable"- >< code- >luaL_newmetatable< /code- >< /a- > )- . 
 
-   
-   
- This userdata must  start-  with the structure < code- >luaL_Stream< /code- >; 
- it can contain other data after this initial structure. 
- The field < code- >f< /code- > points to the corresponding C stream 
- (- or it can be < code- >NULL< /code- > to indicate an incompletely created handle )- . 
 
- The field < code- >closef< /code- > points to a Lua function 
- that will be called to close the stream 
- when the handle is closed or collected; 
- this function receives the file handle as its sole argument and 
- must return either a true value, in case of success, 
- or a false value plus an error message, in case of error. 
- Once Lua calls this field, 
- it changes the field  value-  to < code- >NULL< /code- > 
- to signal that the handle is closed. 
-   
-   
-   
-   
-   
- < pre- >void *luaL_testudata  (- lua_State *L, int arg, const  char-  *tname )- ;< /pre- > 
-   
- This function works like < a href="#luaL_checkudata"- >< code- >luaL_checkudata< /code- >< /a- >, 
- except that, when the test fails, 
- it returns < code- >NULL< /code- > instead of raising an error. 
-   
-   
-   
-   
-   
- < pre- >const  char-  *luaL_tolstring  (- lua_State *L, int idx, size_t *len )- ;< /pre- > 
-   
- Converts any Lua value at the given index to a C string 
- in a reasonable format. 
- The resulting string is pushed onto the stack and also 
- returned by the function  (- see < a href="#4.1.3"- >§4.1.3< /a- > )- . 
- the function also sets < code- >*len< /code- > with the string length. 
-   
-   
- If the  value-  has a metatable with a < code- >__tostring< /code- > field, 
- then < code- >luaL_tolstring< /code- > calls the corresponding metamethod 
- with the value as argument, 
- and uses the result of the call as its result. 
-   
-   
-   
-   
-   
- < pre- >void luaL_traceback  (- lua_State *L, lua_State *L1, const  char-  *msg, 
-   
- Creates and pushes a traceback of the stack < code- >L1< /code- >. 
- at the beginning of the traceback. 
- The < code- >level< /code- > parameter tells at which level 
- to start the traceback. 
-   
-   
-   
-   
-   
- < pre- >const  char-  *luaL_typeerror  (- lua_State *L, 
-                                       int arg, 
-                                       const  char-  *tname )- ;< /pre- > 
-   
- Raises a  type-  error  for-  the argument < code- >arg< /code- > 
- of the C function that called it, 
- using a standard message; 
- < code- >tname< /code- > is a  "name" for-  the expected  type- . 
- This function never returns. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >const  char-  *luaL_typename  (- lua_State *L, int index )- ;< /pre- > 
-   
- Returns the name of the type of the value at the given index. 
-   
-   
-   
-   
-   
- < span class="apii"- > [- - 0- , + 0- , – ]- < /span- > 
- < pre- >void luaL_unref  (- lua_State *L, int t, int ref )- ;< /pre- > 
-   
- (- see < a href="#luaL_ref"- >< code- >luaL_ref< /code- >< /a- > )- . 
 
- The entry is removed from the table, 
- so that the referred object can be collected. 
- The reference < code- >ref< /code- > is also freed to be used again. 
-   
-   
- < a href="#luaL_unref"- >< code- >luaL_unref< /code- >< /a- > does nothing. 
-   
-   
-   
-   
-   
- < pre- >void luaL_where  (- lua_State *L, int lvl )- ;< /pre- > 
-   
- Pushes onto the stack a string identifying the current position 
- of the control at level < code- >lvl< /code- > in the call stack. 
- Typically this string has the following format: 
-   
-      < em- >chunkname< /em- >:< em- >currentline< /em- >: 
- Level 0 is the running function, 
- level 1 is the function that called the running function, 
- etc. 
-   
-   
- This function is used to build a prefix for error messages. 
-   
-   
-   
-   
-   
-   
-   
- < h1- > 6-  – < a name="6"- >The Standard Libraries< /a- >< /h1- > 
-   
-   
-   
- The standard Lua libraries provide useful functions 
- that are implemented in C through the C API. 
- Some of these functions provide essential services to the language 
- (- e.g., < a href="#pdf-type"- >< code- >type< /code- >< /a- > and < a href="#pdf-getmetatable"- >< code- >getmetatable< /code- >< /a- > )- ; 
 
- others provide access to outside services (e.g., I/O); 
- and others could be implemented in Lua itself, 
- but that for different reasons 
- deserve an implementation in C  (- e.g., < a href="#pdf-table.sort"- >< code- >table.sort< /code- >< /a- > )- . 
-   
-   
- All libraries are implemented through the official C API 
- and are provided as separate C modules. 
- Unless otherwise noted, 
- these library functions do not adjust its number of arguments 
- to its expected parameters. 
- For-  instance, a function documented as < code- >foo (- arg )- < /code- > 
 
- should not be called without an argument. 
-   
-   
- The notation < b- >fail< /b- > means a false  value-  representing 
- some kind of failure. 
- (- Currently, < b- >fail< /b- > is equal to < b- >nil< /b- >, 
 
- but that may change in future versions. 
- The recommendation is to always test the success of these functions 
-   
-   
- Currently, Lua has the following standard libraries: 
-   
-   
- < li- >basic library  (- < a href="#6.1"- >§ 6.1- < /a- > )- ;< /li- > 
-   
- < li- >coroutine library  (- < a href="#6.2"- >§ 6.2- < /a- > )- ;< /li- > 
-   
- < li- >package library  (- < a href="#6.3"- >§ 6.3- < /a- > )- ;< /li- > 
-   
- < li- >string manipulation  (- < a href="#6.4"- >§ 6.4- < /a- > )- ;< /li- > 
-   
- < li- >basic UTF- 8-  support  (- < a href="#6.5"- >§ 6.5- < /a- > )- ;< /li- > 
-   
- < li- >table manipulation  (- < a href="#6.6"- >§ 6.6- < /a- > )- ;< /li- > 
-   
- < li- >mathematical functions  (- < a href="#6.7"- >§ 6.7- < /a- > ) (- sin, log, etc. )- ;< /li- > 
-   
- < li- >input and output  (- < a href="#6.8"- >§ 6.8- < /a- > )- ;< /li- > 
-   
- < li- >operating system facilities  (- < a href="#6.9"- >§ 6.9- < /a- > )- ;< /li- > 
-   
- < li- >debug facilities  (- < a href="#6.10"- >§ 6.10- < /a- > )- .< /li- > 
-   
- Except for the basic and the package libraries, 
- each library provides all its functions as fields of a global table 
- or as methods of its objects. 
-   
-   
- To have access to these libraries, 
- the C host program should call the < a href="#luaL_openlibs"- >< code- >luaL_openlibs< /code- >< /a- > function, 
- which opens all standard libraries. 
- Alternatively, 
- the host program can open them individually by using 
- < a href="#luaL_requiref"- >< code- >luaL_requiref< /code- >< /a- > to call 
- < a name="pdf-luaopen_base"- >< code- >luaopen_base< /code- >< /a- >  (for-  the basic library )- , 
- < a name="pdf-luaopen_package"- >< code- >luaopen_package< /code- >< /a- >  (for-  the package library )- , 
- < a name="pdf-luaopen_coroutine"- >< code- >luaopen_coroutine< /code- >< /a- >  (for-  the coroutine library )- , 
- < a name="pdf-luaopen_string"- >< code- >luaopen_string< /code- >< /a- >  (for-  the string library )- , 
- < a name="pdf-luaopen_utf8"- >< code- >luaopen_utf8< /code- >< /a- >  (for-  the UTF- 8-  library )- , 
- < a name="pdf-luaopen_table"- >< code- >luaopen_table< /code- >< /a- >  (for-  the table library )- , 
- < a name="pdf-luaopen_math"- >< code- >luaopen_math< /code- >< /a- >  (for-  the mathematical library )- , 
- < a name="pdf-luaopen_io"- >< code- >luaopen_io< /code- >< /a- >  (for-  the I /- O library )- , 
- < a name="pdf-luaopen_os"- >< code- >luaopen_os< /code- >< /a- >  (for-  the operating system library )- , 
- and < a name="pdf-luaopen_debug"- >< code- >luaopen_debug< /code- >< /a- >  (for-  the debug library )- . 
- These functions are declared in < a name="pdf-lualib.h"- >< code- >lualib.h< /code- >< /a- >. 
-   
-   
-   
-   
-   
- < h2- > 6.1-  – < a name="6.1"- >Basic Functions< /a- >< /h2- > 
-   
- The basic library provides core functions to Lua. 
- If you do not include this library in your application, 
- you should check carefully whether you need to provide 
- implementations for some of its facilities. 
-   
-   
-   
-   
- Raises an error if 
- the  value-  of its argument < code- >v< /code- > is false  (- i.e., < b- >nil< /b- > or < b- >false< /b- > )- ; 
- otherwise, returns all its arguments. 
- In case of error, 
- < code- >message< /code- > is the error  object- ; 
- when absent, it defaults to "<code>assertion failed!</code>" 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-collectgarbage"- >< code- >collectgarbage  ([- opt  [- , arg ]])- < /code- >< /a- >< /h3- > 
-   
-   
- This function is a generic interface to the garbage collector. 
- It performs different functions according to its first argument, < code- >opt< /code- >: 
-   
-   
- < li- >< b- > "<code>collect</code>"- : < /b- > 
- Performs a full garbage-collection cycle. 
- This is the default option. 
-   
- < li- >< b- > "<code>stop</code>"- : < /b- > 
- Stops automatic execution of the garbage collector. 
- The collector will run only when explicitly invoked, 
- until a call to restart it. 
-   
- < li- >< b- > "<code>restart</code>"- : < /b- > 
- Restarts automatic execution of the garbage collector. 
-   
- < li- >< b- > "<code>count</code>"- : < /b- > 
- Returns the total memory in use by Lua in Kbytes. 
- The value has a fractional part, 
- so that it multiplied by 1024 
- gives the exact number of bytes in use by Lua. 
-   
- < li- >< b- > "<code>step</code>"- : < /b- > 
- Performs a garbage-collection step. 
- The step  "size"-  is controlled by < code- >arg< /code- >. 
- With a zero value, 
- the collector will perform one basic (indivisible) step. 
- For non-zero values, 
- the collector will perform as if that amount of memory 
- (in Kbytes) had been allocated by Lua. 
- Returns < b- >true< /b- > if the step finished a collection cycle. 
-   
- < li- >< b- > "<code>isrunning</code>"- : < /b- > 
- Returns a boolean that tells whether the collector is running 
- (i.e., not stopped). 
-   
- < li- >< b- > "<code>incremental</code>"- : < /b- > 
- Change the collector mode to incremental. 
- This option can be followed by three numbers: 
- the garbage-collector pause, 
- the step multiplier, 
- and the step  size (- see < a href="#2.5.1"- >§2.5.1< /a- > )- . 
- A zero means to not change that value. 
-   
- < li- >< b- > "<code>generational</code>"- : < /b- > 
- Change the collector mode to generational. 
- This option can be followed by two numbers: 
- the garbage-collector minor multiplier 
- and the major multiplier  (- see < a href="#2.5.2"- >§2.5.2< /a- > )- . 
- A zero means to not change that value. 
-   
- See < a href="#2.5"- >§ 2.5- < /a- >  for-  more details about garbage collection 
- and some of these options. 
-   
-   
- This function should not be called by a finalizer. 
-   
-   
-   
-   
- Opens the named file and executes its content as a Lua chunk. 
- When called without arguments, 
- < code- >dofile< /code- > executes the  content-  of the standard input  (- < code- >stdin< /code- > )- . 
- Returns all values returned by the chunk. 
- In case of errors, < code- >dofile< /code- > propagates the error 
- to its caller. 
- (- That is, < code- >dofile< /code- > does not run in protected mode. )
 
-   
-   
-   
-   
- Raises an error  (- see < a href="#2.3"- >§ 2.3- < /a- > )-  with < code- >message< /code- > as the error  object- . 
- This function never returns. 
-   
-   
- Usually, < code- >error< /code- > adds some information about the error position 
- at the beginning of the message, if the message is a string. 
- The < code- >level< /code- > argument specifies how to get the error position. 
- With level 1 (the default), the error position is where the 
- Level 2 points the error to where the function 
- that called < code- >error< /code- > was called; and so on. 
- Passing a level 0 avoids the addition of error position information 
- to the message. 
-   
-   
-   
-   
- A global variable (not a function) that 
- holds the global environment  (- see < a href="#2.2"- >§ 2.2- < /a- > )- . 
- Lua itself does not use this variable; 
- changing its value does not affect any environment, 
- nor vice versa. 
-   
-   
-   
-   
-   
-   
- If < code- >object< /code- > does not have a metatable, returns < b- >nil< /b- >. 
- Otherwise, 
- if the object's metatable has a <code>__metatable</code> field, 
- returns the associated value. 
- Otherwise, returns the metatable of the given object. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-ipairs"><code>ipairs (t)</code></a></h3> 
-   
-   
- <p> 
- Returns three values (an iterator function, the table <code>t</code>, and 0) 
- so that the construction 
-   
- <pre> 
-      for i,v in ipairs(t) do <em>body</em> end 
- </pre><p> 
- will iterate over the key–value pairs 
- (<code>1,t[1]</code>), (<code>2,t[2]</code>), ..., 
- up to the first absent index. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-load"><code>load (chunk [, chunkname [, mode [, env]]])</code></a></h3> 
-   
-   
- <p> 
- Loads a chunk. 
-   
-   
- <p> 
- If <code>chunk</code> is a string, the chunk is this string. 
- If <code>chunk</code> is a function, 
- <code>load</code> calls it repeatedly to get the chunk pieces. 
- Each call to <code>chunk</code> must return a string that concatenates 
- with previous results. 
- A return of an empty string, <b>nil</b>, or no value signals the end of the chunk. 
-   
-   
- <p> 
- If there are no syntactic errors, 
- <code>load</code> returns the compiled chunk as a function; 
- otherwise, it returns <b>fail</b> plus the error message. 
-   
-   
- <p> 
- When you load a main chunk, 
- the resulting function will always have exactly one upvalue, 
- the <code>_ENV</code> variable (see <a href="#2.2">§2.2</a>). 
- However, 
- when you load a binary chunk created from a function (see <a href="#pdf-string.dump"><code>string.dump</code></a>), 
- the resulting function can have an arbitrary number of upvalues, 
- and there is no guarantee that its first upvalue will be 
- the <code>_ENV</code> variable. 
- (A non-main function may not even have an <code>_ENV</code> upvalue.) 
-   
-   
- <p> 
- Regardless, if the resulting function has any upvalues, 
- its first upvalue is set to the value of <code>env</code>, 
- if that parameter is given, 
- or to the value of the global environment. 
- Other upvalues are initialized with <b>nil</b>. 
- All upvalues are fresh, that is, 
- they are not shared with any other function. 
-   
-   
- <p> 
- <code>chunkname</code> is used as the name of the chunk for error messages 
- and debug information (see <a href="#4.7">§4.7</a>). 
- When absent, 
- it defaults to <code>chunk</code>, if <code>chunk</code> is a string, 
- or to "<code>=(load)</code>" otherwise. 
-   
-   
- <p> 
- The string <code>mode</code> controls whether the chunk can be text or binary 
- (that is, a precompiled chunk). 
- It may be the string "<code>b</code>" (only binary chunks), 
- "<code>t</code>" (only text chunks), 
- or "<code>bt</code>" (both binary and text). 
- The default is "<code>bt</code>". 
-   
-   
- <p> 
- It is safe to load malformed binary chunks; 
- <code>load</code> signals an appropriate error. 
- However, 
- Lua does not check the consistency of the code inside binary chunks; 
- running maliciously crafted bytecode can crash the interpreter. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-loadfile"><code>loadfile ([filename [, mode [, env]]])</code></a></h3> 
-   
-   
- <p> 
- Similar to <a href="#pdf-load"><code>load</code></a>, 
- but gets the chunk from file <code>filename</code> 
- or from the standard input, 
- if no file name is given. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-next"><code>next (table [, index])</code></a></h3> 
-   
-   
- <p> 
- Allows a program to traverse all fields of a table. 
- Its first argument is a table and its second argument 
- is an index in this table. 
- A call to <code>next</code> returns the next index of the table 
- and its associated value. 
- When called with <b>nil</b> as its second argument, 
- <code>next</code> returns an initial index 
- and its associated value. 
- When called with the last index, 
- or with <b>nil</b> in an empty table, 
- <code>next</code> returns <b>nil</b>. 
- If the second argument is absent, then it is interpreted as <b>nil</b>. 
- In particular, 
- you can use <code>next(t)</code> to check whether a table is empty. 
-   
-   
- <p> 
- The order in which the indices are enumerated is not specified, 
- <em>even for numeric indices</em>. 
- (To traverse a table in numerical order, 
- use a numerical <b>for</b>.) 
-   
-   
- <p> 
- You should not assign any value to a non-existent field in a table 
- during its traversal. 
- You may however modify existing fields. 
- In particular, you may set existing fields to nil. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-pairs"><code>pairs (t)</code></a></h3> 
-   
-   
- <p> 
- If <code>t</code> has a metamethod <code>__pairs</code>, 
- calls it with <code>t</code> as argument and returns the first three 
- results from the call. 
-   
-   
- <p> 
- Otherwise, 
- returns three values: the <a href="#pdf-next"><code>next</code></a> function, the table <code>t</code>, and <b>nil</b>, 
- so that the construction 
-   
- <pre> 
-      for k,v in pairs(t) do <em>body</em> end 
- </pre><p> 
- will iterate over all key–value pairs of table <code>t</code>. 
-   
-   
- <p> 
- See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying 
- the table during its traversal. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-pcall"><code>pcall (f [, arg1, ···])</code></a></h3> 
-   
-   
- <p> 
- Calls the function <code>f</code> with 
- the given arguments in <em>protected mode</em>. 
- This means that any error inside <code>f</code> is not propagated; 
- instead, <code>pcall</code> catches the error 
- and returns a status code. 
- Its first result is the status code (a boolean), 
- which is <b>true</b> if the call succeeds without errors. 
- In such case, <code>pcall</code> also returns all results from the call, 
- after this first result. 
- In case of any error, <code>pcall</code> returns <b>false</b> plus the error object. 
- Note that errors caught by <code>pcall</code> do not call a message handler. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-print"><code>print (···)</code></a></h3> 
- Receives any number of arguments 
- and prints their values to <code>stdout</code>, 
- converting each argument to a string 
- following the same rules of <a href="#pdf-tostring"><code>tostring</code></a>. 
-   
-   
- <p> 
- The function <code>print</code> is not intended for formatted output, 
- but only as a quick way to show a value, 
- for instance for debugging. 
- For complete control over the output, 
- use <a href="#pdf-string.format"><code>string.format</code></a> and <a href="#pdf-io.write"><code>io.write</code></a>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-rawequal"><code>rawequal (v1, v2)</code></a></h3> 
- Checks whether <code>v1</code> is equal to <code>v2</code>, 
- without invoking the <code>__eq</code> metamethod. 
- Returns a boolean. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-rawget"><code>rawget (table, index)</code></a></h3> 
- Gets the real value of <code>table[index]</code>, 
- without using the <code>__index</code> metavalue. 
- <code>table</code> must be a table; 
- <code>index</code> may be any value. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-rawlen"><code>rawlen (v)</code></a></h3> 
- Returns the length of the object <code>v</code>, 
- which must be a table or a string, 
- without invoking the <code>__len</code> metamethod. 
- Returns an integer. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-rawset"><code>rawset (table, index, value)</code></a></h3> 
- Sets the real value of <code>table[index]</code> to <code>value</code>, 
- without using the <code>__newindex</code> metavalue. 
- <code>table</code> must be a table, 
- <code>index</code> any value different from <b>nil</b> and NaN, 
- and <code>value</code> any Lua value. 
-   
-   
- <p> 
- This function returns <code>table</code>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-select"><code>select (index, ···)</code></a></h3> 
-   
-   
- <p> 
- If <code>index</code> is a number, 
- returns all arguments after argument number <code>index</code>; 
- a negative number indexes from the end (-1 is the last argument). 
- Otherwise, <code>index</code> must be the string <code>"#"</code>, 
- and <code>select</code> returns the total number of extra arguments it received. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-setmetatable"><code>setmetatable (table, metatable)</code></a></h3> 
-   
-   
- <p> 
- Sets the metatable for the given table. 
- If <code>metatable</code> is <b>nil</b>, 
- removes the metatable of the given table. 
- If the original metatable has a <code>__metatable</code> field, 
- raises an error. 
-   
-   
- <p> 
- This function returns <code>table</code>. 
-   
-   
- <p> 
- To change the metatable of other types from Lua code, 
- you must use the debug library (<a href="#6.10">§6.10</a>). 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-tonumber"><code>tonumber (e [, base])</code></a></h3> 
-   
-   
- <p> 
- When called with no <code>base</code>, 
- <code>tonumber</code> tries to convert its argument to a number. 
- If the argument is already a number or 
- a string convertible to a number, 
- then <code>tonumber</code> returns this number; 
- otherwise, it returns <b>fail</b>. 
-   
-   
- <p> 
- The conversion of strings can result in integers or floats, 
- according to the lexical conventions of Lua (see <a href="#3.1">§3.1</a>). 
- The string may have leading and trailing spaces and a sign. 
-   
-   
- <p> 
- When called with <code>base</code>, 
- then <code>e</code> must be a string to be interpreted as 
- an integer numeral in that base. 
- The base may be any integer between 2 and 36, inclusive. 
- In bases above 10, the letter '- < code- >A< /code- > ' (in either upper or lower case)
 
- represents 10, '- < code- >B< /code- > ' represents 11, and so forth,
 
- If the string <code>e</code> is not a valid numeral in the given base, 
- the function returns <b>fail</b>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-tostring"><code>tostring (v)</code></a></h3> 
-   
-   
- <p> 
- Receives a value of any type and 
- converts it to a string in a human-readable format. 
-   
-   
- <p> 
- If the metatable of <code>v</code> has a <code>__tostring</code> field, 
- then <code>tostring</code> calls the corresponding value 
- with <code>v</code> as argument, 
- and uses the result of the call as its result. 
- Otherwise, if the metatable of <code>v</code> has a <code>__name</code> field 
- with a string value, 
- <code>tostring</code> may use that string in its final result. 
-   
-   
- <p> 
- For complete control of how numbers are converted, 
- use <a href="#pdf-string.format"><code>string.format</code></a>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-type"><code>type (v)</code></a></h3> 
-   
-   
- <p> 
- Returns the type of its only argument, coded as a string. 
- The possible results of this function are 
- "<code>nil</code>" (a string, not the value <b>nil</b>), 
- "<code>number</code>", 
- "<code>string</code>", 
- "<code>boolean</code>", 
- "<code>table</code>", 
- "<code>function</code>", 
- "<code>thread</code>", 
- and "<code>userdata</code>". 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-_VERSION"><code>_VERSION</code></a></h3> 
-   
-   
- <p> 
- A global variable (not a function) that 
- holds a string containing the running Lua version. 
- The current value of this variable is "<code>Lua 5.4</code>". 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-warn"><code>warn (msg1, ···)</code></a></h3> 
-   
-   
- <p> 
- Emits a warning with a message composed by the concatenation 
- of all its arguments (which should be strings). 
-   
-   
- <p> 
- By convention, 
- a one-piece message starting with '- < code- >@< /code- > '
 
- is intended to be a <em>control message</em>, 
- which is a message to the warning system itself. 
- In particular, the standard warning function in Lua 
- recognizes the control messages "<code>@off</code>", 
- to stop the emission of warnings, 
- and "<code>@on</code>", to (re)start the emission; 
- it ignores unknown control messages. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-xpcall"><code>xpcall (f, msgh [, arg1, ···])</code></a></h3> 
-   
-   
- <p> 
- This function is similar to <a href="#pdf-pcall"><code>pcall</code></a>, 
- except that it sets a new message handler <code>msgh</code>. 
-   
-   
-   
-   
-   
-   
-   
- <h2>6.2 – <a name="6.2">Coroutine Manipulation</a></h2> 
-   
- <p> 
- This library comprises the operations to manipulate coroutines, 
- which come inside the table <a name="pdf-coroutine"><code>coroutine</code></a>. 
- See <a href="#2.6">§2.6</a> for a general description of coroutines. 
-   
-   
- <p> 
- <hr><h3><a name="pdf-coroutine.close"><code>coroutine.close (co)</code></a></h3> 
-   
-   
- <p> 
- Closes coroutine <code>co</code>, 
- that is, 
- closes all its pending to-be-closed variables 
- and puts the coroutine in a dead state. 
- The given coroutine must be dead or suspended. 
- In case of error 
- (either the original error that stopped the coroutine or 
- errors in closing methods), 
- returns <b>false</b> plus the error object; 
- otherwise returns <b>true</b>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-coroutine.create"><code>coroutine.create (f)</code></a></h3> 
-   
-   
- <p> 
- Creates a new coroutine, with body <code>f</code>. 
- <code>f</code> must be a function. 
- Returns this new coroutine, 
- an object with type <code>"thread"</code>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-coroutine.isyieldable"><code>coroutine.isyieldable ([co])</code></a></h3> 
-   
-   
- <p> 
- Returns <b>true</b> when the coroutine <code>co</code> can yield. 
- The default for <code>co</code> is the running coroutine. 
-   
-   
- <p> 
- A coroutine is yieldable if it is not the main thread and 
- it is not inside a non-yieldable C function. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-coroutine.resume"><code>coroutine.resume (co [, val1, ···])</code></a></h3> 
-   
-   
- <p> 
- Starts or continues the execution of coroutine <code>co</code>. 
- The first time you resume a coroutine, 
- it starts running its body. 
- The values <code>val1</code>, ... are passed 
- as the arguments to the body function. 
- If the coroutine has yielded, 
- <code>resume</code> restarts it; 
- the values <code>val1</code>, ... are passed 
- as the results from the yield. 
-   
-   
- <p> 
- If the coroutine runs without any errors, 
- <code>resume</code> returns <b>true</b> plus any values passed to <code>yield</code> 
- (when the coroutine yields) or any values returned by the body function 
- (when the coroutine terminates). 
- If there is any error, 
- <code>resume</code> returns <b>false</b> plus the error message. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-coroutine.running"><code>coroutine.running ()</code></a></h3> 
-   
-   
- <p> 
- Returns the running coroutine plus a boolean, 
- <b>true</b> when the running coroutine is the main one. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-coroutine.status"><code>coroutine.status (co)</code></a></h3> 
-   
-   
- <p> 
- Returns the status of the coroutine <code>co</code>, as a string: 
- <code>"running"</code>, 
- if the coroutine is running 
- (that is, it is the one that called <code>status</code>); 
- <code>"suspended"</code>, if the coroutine is suspended in a call to <code>yield</code>, 
- or if it has not started running yet; 
- <code>"normal"</code> if the coroutine is active but not running 
- (that is, it has resumed another coroutine); 
- and <code>"dead"</code> if the coroutine has finished its body function, 
- or if it has stopped with an error. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-coroutine.wrap"><code>coroutine.wrap (f)</code></a></h3> 
-   
-   
- <p> 
- Creates a new coroutine, with body <code>f</code>; 
- <code>f</code> must be a function. 
- Returns a function that resumes the coroutine each time it is called. 
- Any arguments passed to this function behave as the 
- extra arguments to <code>resume</code>. 
- The function returns the same values returned by <code>resume</code>, 
- except the first boolean. 
- In case of error, 
- the function closes the coroutine and propagates the error. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-coroutine.yield"><code>coroutine.yield (···)</code></a></h3> 
-   
-   
- <p> 
- Suspends the execution of the calling coroutine. 
- Any arguments to <code>yield</code> are passed as extra results to <code>resume</code>. 
-   
-   
-   
-   
-   
-   
-   
- <h2>6.3 – <a name="6.3">Modules</a></h2> 
-   
- <p> 
- The package library provides basic 
- facilities for loading modules in Lua. 
- It exports one function directly in the global environment: 
- <a href="#pdf-require"><code>require</code></a>. 
- Everything else is exported in the table <a name="pdf-package"><code>package</code></a>. 
-   
-   
- <p> 
- <hr><h3><a name="pdf-require"><code>require (modname)</code></a></h3> 
-   
-   
- <p> 
- Loads the given module. 
- The function starts by looking into the <a href="#pdf-package.loaded"><code>package.loaded</code></a> table 
- to determine whether <code>modname</code> is already loaded. 
- If it is, then <code>require</code> returns the value stored 
- at <code>package.loaded[modname]</code>. 
- (The absence of a second result in this case 
- signals that this call did not have to load the module.) 
- Otherwise, it tries to find a <em>loader</em> for the module. 
-   
-   
- <p> 
- To find a loader, 
- <code>require</code> is guided by the table <a href="#pdf-package.searchers"><code>package.searchers</code></a>. 
- Each item in this table is a search function, 
- that searches for the module in a particular way. 
- By changing this table, 
- we can change how <code>require</code> looks for a module. 
- The following explanation is based on the default configuration 
- for <a href="#pdf-package.searchers"><code>package.searchers</code></a>. 
-   
-   
- <p> 
- First <code>require</code> queries <code>package.preload[modname]</code>. 
- If it has a value, 
- this value (which must be a function) is the loader. 
- Otherwise <code>require</code> searches for a Lua loader using the 
- path stored in <a href="#pdf-package.path"><code>package.path</code></a>. 
- If that also fails, it searches for a C loader using the 
- path stored in <a href="#pdf-package.cpath"><code>package.cpath</code></a>. 
- If that also fails, 
- it tries an <em>all-in-one</em> loader (see <a href="#pdf-package.searchers"><code>package.searchers</code></a>). 
-   
-   
- <p> 
- Once a loader is found, 
- <code>require</code> calls the loader with two arguments: 
- <code>modname</code> and an extra value, 
- a <em>loader data</em>, 
- also returned by the searcher. 
- The loader data can be any value useful to the module; 
- for the default searchers, 
- it indicates where the loader was found. 
- (For instance, if the loader came from a file, 
- this extra value is the file path.) 
- If the loader returns any non-nil value, 
- <code>require</code> assigns the returned value to <code>package.loaded[modname]</code>. 
- If the loader does not return a non-nil value and 
- has not assigned any value to <code>package.loaded[modname]</code>, 
- then <code>require</code> assigns <b>true</b> to this entry. 
- In any case, <code>require</code> returns the 
- final value of <code>package.loaded[modname]</code>. 
- Besides that value, <code>require</code> also returns as a second result 
- the loader data returned by the searcher, 
- which indicates how <code>require</code> found the module. 
-   
-   
- <p> 
- If there is any error loading or running the module, 
- or if it cannot find any loader for the module, 
- then <code>require</code> raises an error. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-package.config"><code>package.config</code></a></h3> 
-   
-   
- <p> 
- A string describing some compile-time configurations for packages. 
- This string is a sequence of lines: 
-   
- <ul> 
-   
- <li>The first line is the directory separator string. 
- Default is '- < code- >\< /code- > ' for Windows and '- < code- > /- < /code- > ' for all other systems.</li>
 
-   
- <li>The second line is the character that separates templates in a path. 
-   
- <li>The third line is the string that marks the 
- substitution points in a template. 
-   
- <li>The fourth line is a string that, in a path in Windows, 
- is replaced by the executable's directory. 
- Default is  '<code>!</code>'- .< /li- > 
-   
- < li- >The fifth line is a mark to ignore all  text-  after it 
- when building the < code- >luaopen_< /code- > function  name- . 
- Default is  '<code>-</code>'- .< /li- > 
-   
-   
-   
-   
-   
-   
- A string with the path used by < a href="#pdf-require"- >< code- >require< /code- >< /a- > 
- to search for a C loader. 
-   
-   
- Lua initializes the C path < a href="#pdf-package.cpath"- >< code- >package.cpath< /code- >< /a- > in the same way 
- it initializes the Lua path < a href="#pdf-package.path"- >< code- >package.path< /code- >< /a- >, 
- using the environment variable < a name="pdf-LUA_CPATH_5_4"- >< code- >LUA_CPATH_5_4< /code- >< /a- >, 
- or the environment variable < a name="pdf-LUA_CPATH"- >< code- >LUA_CPATH< /code- >< /a- >, 
- or a default path defined in < code- >luaconf.h< /code- >. 
-   
-   
-   
-   
-   
-   
- A table used by < a href="#pdf-require"- >< code- >require< /code- >< /a- > to control which 
- modules are already loaded. 
- When you require a module < code- >modname< /code- > and 
- < code- >package.loaded [- modname ]- < /code- > is not false, 
- < a href="#pdf-require"- >< code- >require< /code- >< /a- > simply returns the  value-  stored there. 
-   
-   
- This variable is only a reference to the real table; 
- assignments to this variable do not change the 
- table used by < a href="#pdf-require"- >< code- >require< /code- >< /a- >. 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-package.loadlib"- >< code- >package.loadlib  (- libname, funcname )- < /code- >< /a- >< /h3- > 
-   
-   
- Dynamically links the host program with the C library < code- >libname< /code- >. 
-   
-   
- If < code- >funcname< /code- > is  "<code>*</code>"- , 
- then it only links with the library, 
- making the symbols exported by the library 
- available to other dynamically linked libraries. 
- Otherwise, 
- it looks  for-  a function < code- >funcname< /code- > inside the library 
- and returns this function as a C function. 
- So, < code- >funcname< /code- > must follow the < a href="#lua_CFunction"- >< code- >lua_CFunction< /code- >< /a- > prototype 
- (- see < a href="#lua_CFunction"- >< code- >lua_CFunction< /code- >< /a- > )- . 
 
-   
-   
- This is a low-level function. 
- It completely bypasses the package and module system. 
- Unlike < a href="#pdf-require"- >< code- >require< /code- >< /a- >, 
- it does not perform any path searching and 
- does not automatically adds extensions. 
- < code- >libname< /code- > must be the complete file  name-  of the C library, 
- including if necessary a path and an extension. 
- < code- >funcname< /code- > must be the exact  name-  exported by the C library 
- (which may depend on the C compiler and linker used). 
-   
-   
- This function is not supported by Standard C. 
- As such, it is only available on some platforms 
- (Windows, Linux, Mac OS X, Solaris, BSD, 
- plus other Unix systems that support the < code- >dlfcn< /code- > standard )- . 
-   
-   
- This function is inherently insecure, 
- as it allows Lua to call any function in any readable dynamic 
- library in the system. 
- (Lua calls any function assuming the function 
- has a proper prototype and respects a proper protocol 
- (- see < a href="#lua_CFunction"- >< code- >lua_CFunction< /code- >< /a- > )- . 
 
- Therefore, 
- calling an arbitrary function in an arbitrary dynamic library 
- more often than not results in an access violation.) 
-   
-   
-   
-   
-   
-   
- A string with the path used by < a href="#pdf-require"- >< code- >require< /code- >< /a- > 
- to search for a Lua loader. 
-   
-   
- At start-up, Lua initializes this variable with 
- the  value-  of the environment variable < a name="pdf-LUA_PATH_5_4"- >< code- >LUA_PATH_5_4< /code- >< /a- > or 
- the environment variable < a name="pdf-LUA_PATH"- >< code- >LUA_PATH< /code- >< /a- > or 
- with a default path defined in < code- >luaconf.h< /code- >, 
- if those environment variables are not defined. 
- A "<code>;;</code>" in the value of the environment variable 
- is replaced by the default path. 
-   
-   
-   
-   
-   
-   
- A table to store loaders for specific modules 
- (- see < a href="#pdf-require"- >< code- >require< /code- >< /a- > )- . 
 
-   
-   
- This variable is only a reference to the real table; 
- assignments to this variable do not change the 
- table used by < a href="#pdf-require"- >< code- >require< /code- >< /a- >. 
-   
-   
-   
-   
-   
-   
- A table used by < a href="#pdf-require"- >< code- >require< /code- >< /a- > to control how to find modules. 
-   
-   
- Each entry in this table is a < em- >searcher function< /em- >. 
- When looking for a module, 
- < a href="#pdf-require"- >< code- >require< /code- >< /a- > calls each of these searchers in ascending order, 
- with the module  name (- the argument given to < a href="#pdf-require"- >< code- >require< /code- >< /a- > )-  as its 
- sole argument. 
- If the searcher finds the module, 
- it returns another function, the module < em- >loader< /em- >, 
- plus an extra  value- , a < em- >loader data< /em- >, 
- that will be passed to that loader and 
- returned as a second result by < a href="#pdf-require"- >< code- >require< /code- >< /a- >. 
- If it cannot find the module, 
- it returns a string explaining why 
- (- or < b- >nil< /b- > if it has nothing to say )- . 
 
-   
-   
- Lua initializes this table with four searcher functions. 
-   
-   
- The first searcher simply looks for a loader in the 
- < a href="#pdf-package.preload"- >< code- >package.preload< /code- >< /a- > table. 
-   
-   
- The second searcher looks for a loader as a Lua library, 
- using the path stored at < a href="#pdf-package.path"- >< code- >package.path< /code- >< /a- >. 
- The search is done as described in function < a href="#pdf-package.searchpath"- >< code- >package.searchpath< /code- >< /a- >. 
-   
-   
- The third searcher looks for a loader as a C library, 
- using the path given by the variable < a href="#pdf-package.cpath"- >< code- >package.cpath< /code- >< /a- >. 
- Again, 
- the search is done as described in function < a href="#pdf-package.searchpath"- >< code- >package.searchpath< /code- >< /a- >. 
- For instance, 
- if the C path is the string 
-   
-      "./?.so;./?.dll;/usr/local/?/init.so" 
- the searcher  for-  module < code- >foo< /code- > 
- and < code- > /- usr /- local /- foo /- init.so< /code- >, in that order. 
- Once it finds a C library, 
- this searcher first uses a dynamic link facility to link the 
- application with the library. 
- Then it tries to find a C function inside the library to 
- be used as the loader. 
- The name of this C function is the string "<code>luaopen_</code>" 
- concatenated with a copy of the module name where each dot 
- is replaced by an underscore. 
- Moreover, if the module name has a hyphen, 
- its suffix after (and including) the first hyphen is removed. 
- For-  instance, if the module  name-  is < code- >a.b.c-v2.1< /code- >, 
 
- the function  name-  will be < code- >luaopen_a_b_c< /code- >. 
-   
-   
- The fourth searcher tries an < em- >all-in-one loader< /em- >. 
- It searches the C path for a library for 
- the root name of the given module. 
- For-  instance, when requiring < code- >a.b.c< /code- >, 
 
- it will search  for-  a C library  for-  < code- >a< /code- >. 
- If found, it looks into it for an open function for 
- the submodule; 
- in our example, that would be < code- >luaopen_a_b_c< /code- >. 
- With this facility, a package can pack several C submodules 
- into one single library, 
- with each submodule keeping its original open function. 
-   
-   
- All searchers except the first one (preload) return as the extra value 
- the file path where the module was found, 
- as returned by < a href="#pdf-package.searchpath"- >< code- >package.searchpath< /code- >< /a- >. 
- The first searcher always returns the string "<code>:preload:</code>". 
-   
-   
- Searchers should raise no errors and have no side effects in Lua. 
- (They may have side effects in C, 
- for instance by linking the application with a library.) 
-   
-   
-   
-   
- < hr- >< h3- >< a name="pdf-package.searchpath"- >< code- >package.searchpath  (name- , path  [- , sep  [- , rep ]])- < /code- >< /a- >< /h3- > 
-   
-   
-   
-   
- A path is a string containing a sequence of 
- < em- >templates< /em- > separated by semicolons. 
- For each template, 
- the function replaces each interrogation mark (if any) 
- in the template with a copy of < code- >name< /code- > 
- wherein all occurrences of < code- >sep< /code- > 
- (a dot, by default) 
- (the system's directory separator, by default), 
- and then tries to open the resulting file name. 
-   
-   
- <p> 
- For instance, if the path is the string 
-   
- <pre> 
-      "./?.lua;./?.lc;/usr/local/?/init.lua" 
- </pre><p> 
- the search for the name <code>foo.a</code> 
- will try to open the files 
- <code>./foo/a.lua</code>, <code>./foo/a.lc</code>, and 
- <code>/usr/local/foo/a/init.lua</code>, in that order. 
-   
-   
- <p> 
- Returns the resulting name of the first file that it can 
- open in read mode (after closing the file), 
- or <b>fail</b> plus an error message if none succeeds. 
- (This error message lists all file names it tried to open.) 
-   
-   
-   
-   
-   
-   
-   
- <h2>6.4 – <a name="6.4">String Manipulation</a></h2> 
-   
-   
-   
- <p> 
- This library provides generic functions for string manipulation, 
- such as finding and extracting substrings, and pattern matching. 
- When indexing a string in Lua, the first character is at position 1 
- (not at 0, as in C). 
- Indices are allowed to be negative and are interpreted as indexing backwards, 
- from the end of the string. 
- Thus, the last character is at position -1, and so on. 
-   
-   
- <p> 
- The string library provides all its functions inside the table 
- <a name="pdf-string"><code>string</code></a>. 
- It also sets a metatable for strings 
- where the <code>__index</code> field points to the <code>string</code> table. 
- Therefore, you can use the string functions in object-oriented style. 
- For instance, <code>string.byte(s,i)</code> 
- can be written as <code>s:byte(i)</code>. 
-   
-   
- <p> 
- The string library assumes one-byte character encodings. 
-   
-   
- <p> 
- <hr><h3><a name="pdf-string.byte"><code>string.byte (s [, i [, j]])</code></a></h3> 
- Returns the internal numeric codes of the characters <code>s[i]</code>, 
- <code>s[i+1]</code>, ..., <code>s[j]</code>. 
- The default value for <code>i</code> is 1; 
- the default value for <code>j</code> is <code>i</code>. 
- These indices are corrected 
- following the same rules of function <a href="#pdf-string.sub"><code>string.sub</code></a>. 
-   
-   
- <p> 
- Numeric codes are not necessarily portable across platforms. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-string.char"><code>string.char (···)</code></a></h3> 
- Receives zero or more integers. 
- Returns a string with length equal to the number of arguments, 
- in which each character has the internal numeric code equal 
- to its corresponding argument. 
-   
-   
- <p> 
- Numeric codes are not necessarily portable across platforms. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-string.dump"><code>string.dump (function [, strip])</code></a></h3> 
-   
-   
- <p> 
- Returns a string containing a binary representation 
- (a <em>binary chunk</em>) 
- of the given function, 
- so that a later <a href="#pdf-load"><code>load</code></a> on this string returns 
- a copy of the function (but with new upvalues). 
- If <code>strip</code> is a true value, 
- the binary representation may not include all debug information 
- about the function, 
- to save space. 
-   
-   
- <p> 
- Functions with upvalues have only their number of upvalues saved. 
- When (re)loaded, 
- those upvalues receive fresh instances. 
- (See the <a href="#pdf-load"><code>load</code></a> function for details about 
- how these upvalues are initialized. 
- You can use the debug library to serialize 
- and reload the upvalues of a function 
- in a way adequate to your needs.) 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-string.find"><code>string.find (s, pattern [, init [, plain]])</code></a></h3> 
-   
-   
- <p> 
- Looks for the first match of 
- <code>pattern</code> (see <a href="#6.4.1">§6.4.1</a>) in the string <code>s</code>. 
- If it finds a match, then <code>find</code> returns the indices of <code>s</code> 
- where this occurrence starts and ends; 
- otherwise, it returns <b>fail</b>. 
- A third, optional numeric argument <code>init</code> specifies 
- where to start the search; 
- its default value is 1 and can be negative. 
- A <b>true</b> as a fourth, optional argument <code>plain</code> 
- turns off the pattern matching facilities, 
- so the function does a plain "find substring" operation, 
- with no characters in <code>pattern</code> being considered magic. 
-   
-   
- <p> 
- If the pattern has captures, 
- then in a successful match 
- the captured values are also returned, 
- after the two indices. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-string.format"><code>string.format (formatstring, ···)</code></a></h3> 
-   
-   
- <p> 
- Returns a formatted version of its variable number of arguments 
- following the description given in its first argument, 
- which must be a string. 
- The format string follows the same rules as the ISO C function <code>sprintf</code>. 
- The only differences are that the conversion specifiers and modifiers 
- <code>F</code>, <code>n</code>, <code>*</code>, <code>h</code>, <code>L</code>, and <code>l</code> are not supported 
- and that there is an extra specifier, <code>q</code>. 
- Both width and precision, when present, 
- are limited to two digits. 
-   
-   
- <p> 
- The specifier <code>q</code> formats booleans, nil, numbers, and strings 
- in a way that the result is a valid constant in Lua source code. 
- Booleans and nil are written in the obvious way 
- (<code>true</code>, <code>false</code>, <code>nil</code>). 
- Floats are written in hexadecimal, 
- to preserve full precision. 
- A string is written between double quotes, 
- using escape sequences when necessary to ensure that 
- it can safely be read back by the Lua interpreter. 
- For instance, the call 
-   
- <pre> 
-      string.format('%q', 'a string with "quotes" and \n new line') 
- </pre><p> 
- may produce the string: 
-   
- <pre> 
-      "a string with \"quotes\" and \ 
-       new line" 
- </pre><p> 
- This specifier does not support modifiers (flags, width, precision). 
-   
-   
- <p> 
- The conversion specifiers 
- <code>A</code>, <code>a</code>, <code>E</code>, <code>e</code>, <code>f</code>, 
- <code>G</code>, and <code>g</code> all expect a number as argument. 
- The specifiers <code>c</code>, <code>d</code>, 
- <code>i</code>, <code>o</code>, <code>u</code>, <code>X</code>, and <code>x</code> 
- expect an integer. 
- When Lua is compiled with a C89 compiler, 
- the specifiers <code>A</code> and <code>a</code> (hexadecimal floats) 
- do not support modifiers. 
-   
-   
- <p> 
- The specifier <code>s</code> expects a string; 
- if its argument is not a string, 
- it is converted to one following the same rules of <a href="#pdf-tostring"><code>tostring</code></a>. 
- If the specifier has any modifier, 
- the corresponding string argument should not contain embedded zeros. 
-   
-   
- <p> 
- The specifier <code>p</code> formats the pointer 
- returned by <a href="#lua_topointer"><code>lua_topointer</code></a>. 
- That gives a unique string identifier for tables, userdata, 
- threads, strings, and functions. 
- For other values (numbers, nil, booleans), 
- this specifier results in a string representing 
- the pointer <code>NULL</code>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-string.gmatch"><code>string.gmatch (s, pattern [, init])</code></a></h3> 
- Returns an iterator function that, 
- each time it is called, 
- returns the next captures from <code>pattern</code> (see <a href="#6.4.1">§6.4.1</a>) 
- over the string <code>s</code>. 
- If <code>pattern</code> specifies no captures, 
- then the whole match is produced in each call. 
- A third, optional numeric argument <code>init</code> specifies 
- where to start the search; 
- its default value is 1 and can be negative. 
-   
-   
- <p> 
- As an example, the following loop 
- will iterate over all the words from string <code>s</code>, 
- printing one per line: 
-   
- <pre> 
-      s = "hello world from Lua" 
-      for w in string.gmatch(s, "%a+") do 
-        print(w) 
-      end 
- </pre><p> 
- The next example collects all pairs <code>key=value</code> from the 
- given string into a table: 
-   
- <pre> 
-      t = {} 
-      s = "from=world, to=Lua" 
-      for k, v in string.gmatch(s, "(%w+)=(%w+)") do 
-        t[k] = v 
-      end 
- </pre> 
-   
- <p> 
- For this function, a caret '- < code- >^< /code- > ' at the start of a pattern does not
 
- work as an anchor, as this would prevent the iteration. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-string.gsub"><code>string.gsub (s, pattern, repl [, n])</code></a></h3> 
- Returns a copy of <code>s</code> 
- in which all (or the first <code>n</code>, if given) 
- occurrences of the <code>pattern</code> (see <a href="#6.4.1">§6.4.1</a>) have been 
- replaced by a replacement string specified by <code>repl</code>, 
- which can be a string, a table, or a function. 
- <code>gsub</code> also returns, as its second value, 
- the total number of matches that occurred. 
- The name <code>gsub</code> comes from <em>Global SUBstitution</em>. 
-   
-   
- <p> 
- If <code>repl</code> is a string, then its value is used for replacement. 
- The character <code>%</code> works as an escape character: 
- any sequence in <code>repl</code> of the form <code>%<em>d</em></code>, 
- with <em>d</em> between 1 and 9, 
- stands for the value of the <em>d</em>-th captured substring; 
- the sequence <code>%0</code> stands for the whole match; 
- the sequence <code>%%</code> stands for a single <code>%</code>. 
-   
-   
- <p> 
- If <code>repl</code> is a table, then the table is queried for every match, 
- using the first capture as the key. 
-   
-   
- <p> 
- If <code>repl</code> is a function, then this function is called every time a 
- match occurs, with all captured substrings passed as arguments, 
- in order. 
-   
-   
- <p> 
- In any case, 
- if the pattern specifies no captures, 
- then it behaves as if the whole pattern was inside a capture. 
-   
-   
- <p> 
- If the value returned by the table query or by the function call 
- is a string or a number, 
- then it is used as the replacement string; 
- otherwise, if it is <b>false</b> or <b>nil</b>, 
- then there is no replacement 
- (that is, the original match is kept in the string). 
-   
-   
- <p> 
- Here are some examples: 
-   
- <pre> 
-      x = string.gsub("hello world", "(%w+)", "%1 %1") 
-      --> x="hello hello world world" 
-       
-      x = string.gsub("hello world", "%w+", "%0 %0", 1) 
-      --> x="hello hello world" 
-       
-      x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1") 
-      --> x="world hello Lua from" 
-       
-      x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv) 
-      --> x="home = /home/roberto, user = roberto" 
-       
-      x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s) 
-            return load(s)() 
-          end) 
-      --> x="4+5 = 9" 
-       
-      local t = {name="lua", version="5.4"} 
-      x = string.gsub("$name-$version.tar.gz", "%$(%w+)", t) 
-      --> x="lua-5.4.tar.gz" 
- </pre> 
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-string.len"><code>string.len (s)</code></a></h3> 
-   
-   
- <p> 
- Receives a string and returns its length. 
- The empty string <code>""</code> has length 0. 
- Embedded zeros are counted, 
- so <code>"a\000bc\000"</code> has length 5. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-string.lower"><code>string.lower (s)</code></a></h3> 
-   
-   
- <p> 
- Receives a string and returns a copy of this string with all 
- uppercase letters changed to lowercase. 
- All other characters are left unchanged. 
- The definition of what an uppercase letter is depends on the current locale. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-string.match"><code>string.match (s, pattern [, init])</code></a></h3> 
-   
-   
- <p> 
- Looks for the first <em>match</em> of 
- the <code>pattern</code> (see <a href="#6.4.1">§6.4.1</a>) in the string <code>s</code>. 
- If it finds one, then <code>match</code> returns 
- the captures from the pattern; 
- otherwise it returns <b>fail</b>. 
- If <code>pattern</code> specifies no captures, 
- then the whole match is returned. 
- A third, optional numeric argument <code>init</code> specifies 
- where to start the search; 
- its default value is 1 and can be negative. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-string.pack"><code>string.pack (fmt, v1, v2, ···)</code></a></h3> 
-   
-   
- <p> 
- Returns a binary string containing the values <code>v1</code>, <code>v2</code>, etc. 
- serialized in binary form (packed) 
- according to the format string <code>fmt</code> (see <a href="#6.4.2">§6.4.2</a>). 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-string.packsize"><code>string.packsize (fmt)</code></a></h3> 
-   
-   
- <p> 
- Returns the size of a string resulting from <a href="#pdf-string.pack"><code>string.pack</code></a> 
- with the given format. 
- The format string cannot have the variable-length options 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-string.rep"><code>string.rep (s, n [, sep])</code></a></h3> 
-   
-   
- <p> 
- Returns a string that is the concatenation of <code>n</code> copies of 
- the string <code>s</code> separated by the string <code>sep</code>. 
- The default value for <code>sep</code> is the empty string 
- (that is, no separator). 
- Returns the empty string if <code>n</code> is not positive. 
-   
-   
- <p> 
- (Note that it is very easy to exhaust the memory of your machine 
- with a single call to this function.) 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-string.reverse"><code>string.reverse (s)</code></a></h3> 
-   
-   
- <p> 
- Returns a string that is the string <code>s</code> reversed. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-string.sub"><code>string.sub (s, i [, j])</code></a></h3> 
-   
-   
- <p> 
- Returns the substring of <code>s</code> that 
- starts at <code>i</code>  and continues until <code>j</code>; 
- <code>i</code> and <code>j</code> can be negative. 
- If <code>j</code> is absent, then it is assumed to be equal to -1 
- (which is the same as the string length). 
- In particular, 
- the call <code>string.sub(s,1,j)</code> returns a prefix of <code>s</code> 
- with length <code>j</code>, 
- and <code>string.sub(s, -i)</code> (for a positive <code>i</code>) 
- returns a suffix of <code>s</code> 
- with length <code>i</code>. 
-   
-   
- <p> 
- If, after the translation of negative indices, 
- <code>i</code> is less than 1, 
- it is corrected to 1. 
- If <code>j</code> is greater than the string length, 
- it is corrected to that length. 
- If, after these corrections, 
- <code>i</code> is greater than <code>j</code>, 
- the function returns the empty string. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-string.unpack"><code>string.unpack (fmt, s [, pos])</code></a></h3> 
-   
-   
- <p> 
- Returns the values packed in string <code>s</code> (see <a href="#pdf-string.pack"><code>string.pack</code></a>) 
- according to the format string <code>fmt</code> (see <a href="#6.4.2">§6.4.2</a>). 
- An optional <code>pos</code> marks where 
- to start reading in <code>s</code> (default is 1). 
- After the read values, 
- this function also returns the index of the first unread byte in <code>s</code>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-string.upper"><code>string.upper (s)</code></a></h3> 
-   
-   
- <p> 
- Receives a string and returns a copy of this string with all 
- lowercase letters changed to uppercase. 
- All other characters are left unchanged. 
- The definition of what a lowercase letter is depends on the current locale. 
-   
-   
-   
-   
-   
-   
-   
- <h3>6.4.1 – <a name="6.4.1">Patterns</a></h3> 
-   
-   
-   
- <p> 
- Patterns in Lua are described by regular strings, 
- which are interpreted as patterns by the pattern-matching functions 
- <a href="#pdf-string.find"><code>string.find</code></a>, 
- <a href="#pdf-string.gmatch"><code>string.gmatch</code></a>, 
- <a href="#pdf-string.gsub"><code>string.gsub</code></a>, 
- and <a href="#pdf-string.match"><code>string.match</code></a>. 
- This section describes the syntax and the meaning 
- (that is, what they match) of these strings. 
-   
-   
-   
-   
-   
- <h4>Character Class:</h4><p> 
- A <em>character class</em> is used to represent a set of characters. 
- The following combinations are allowed in describing a character class: 
-   
- <ul> 
-   
- <li><b><em>x</em>: </b> 
- (where <em>x</em> is not one of the <em>magic characters</em> 
- <code>^$()%.[]*+-?</code>) 
- represents the character <em>x</em> itself. 
- </li> 
-   
- <li><b><code>.</code>: </b> (a dot) represents all characters.</li> 
-   
- <li><b><code>%a</code>: </b> represents all letters.</li> 
-   
- <li><b><code>%c</code>: </b> represents all control characters.</li> 
-   
- <li><b><code>%d</code>: </b> represents all digits.</li> 
-   
- <li><b><code>%g</code>: </b> represents all printable characters except space.</li> 
-   
- <li><b><code>%l</code>: </b> represents all lowercase letters.</li> 
-   
- <li><b><code>%p</code>: </b> represents all punctuation characters.</li> 
-   
- <li><b><code>%s</code>: </b> represents all space characters.</li> 
-   
- <li><b><code>%u</code>: </b> represents all uppercase letters.</li> 
-   
- <li><b><code>%w</code>: </b> represents all alphanumeric characters.</li> 
-   
- <li><b><code>%x</code>: </b> represents all hexadecimal digits.</li> 
-   
- <li><b><code>%<em>x</em></code>: </b> (where <em>x</em> is any non-alphanumeric character) 
- represents the character <em>x</em>. 
- This is the standard way to escape the magic characters. 
- Any non-alphanumeric character 
- (including all punctuation characters, even the non-magical) 
- can be preceded by a '- < code- >%< /code- > ' to represent itself in a pattern.
 
- </li> 
-   
- <li><b><code>[<em>set</em>]</code>: </b> 
- represents the class which is the union of all 
- characters in <em>set</em>. 
- A range of characters can be specified by 
- separating the end characters of the range, 
- in ascending order, with a '- < code- >-< /code- > '.
 
- All classes <code>%</code><em>x</em> described above can also be used as 
- components in <em>set</em>. 
- All other characters in <em>set</em> represent themselves. 
- For example, <code>[%w_]</code> (or <code>[_%w]</code>) 
- represents all alphanumeric characters plus the underscore, 
- <code>[0-7]</code> represents the octal digits, 
- and <code>[0-7%l%-]</code> represents the octal digits plus 
- the lowercase letters plus the '- < code- >-< /code- > ' character.
 
-   
-   
- <p> 
- You can put a closing square bracket in a set 
- by positioning it as the first character in the set. 
- You can put a hyphen in a set 
- by positioning it as the first or the last character in the set. 
- (You can also use an escape for both cases.) 
-   
-   
- <p> 
- The interaction between ranges and classes is not defined. 
- Therefore, patterns like <code>[%a-z]</code> or <code>[a-%%]</code> 
- have no meaning. 
- </li> 
-   
- <li><b><code>[^<em>set</em>]</code>: </b> 
- represents the complement of <em>set</em>, 
- where <em>set</em> is interpreted as above. 
- </li> 
-   
- </ul><p> 
- For all classes represented by single letters (<code>%a</code>, <code>%c</code>, etc.), 
- the corresponding uppercase letter represents the complement of the class. 
- For instance, <code>%S</code> represents all non-space characters. 
-   
-   
- <p> 
- The definitions of letter, space, and other character groups 
- depend on the current locale. 
- In particular, the class <code>[a-z]</code> may not be equivalent to <code>%l</code>. 
-   
-   
-   
-   
-   
- <h4>Pattern Item:</h4><p> 
- A <em>pattern item</em> can be 
-   
- <ul> 
-   
- <li> 
- a single character class, 
- which matches any single character in the class; 
- </li> 
-   
- <li> 
- a single character class followed by '- < code- >*< /code- > ',
 
- which matches sequences of zero or more characters in the class. 
- These repetition items will always match the longest possible sequence; 
- </li> 
-   
- <li> 
- a single character class followed by '- < code- >+< /code- > ',
 
- which matches sequences of one or more characters in the class. 
- These repetition items will always match the longest possible sequence; 
- </li> 
-   
- <li> 
- a single character class followed by '- < code- >-< /code- > ',
 
- which also matches sequences of zero or more characters in the class. 
- these repetition items will always match the shortest possible sequence; 
- </li> 
-   
- <li> 
- a single character class followed by '- < code- >?< /code- > ',
 
- which matches zero or one occurrence of a character in the class. 
- It always matches one occurrence if possible; 
- </li> 
-   
- <li> 
- <code>%<em>n</em></code>, for <em>n</em> between 1 and 9; 
- such item matches a substring equal to the <em>n</em>-th captured string 
- (see below); 
- </li> 
-   
- <li> 
- <code>%b<em>xy</em></code>, where <em>x</em> and <em>y</em> are two distinct characters; 
- such item matches strings that start with <em>x</em>, end with <em>y</em>, 
- and where the <em>x</em> and <em>y</em> are <em>balanced</em>. 
- This means that, if one reads the string from left to right, 
- counting <em>+1</em> for an <em>x</em> and <em>-1</em> for a <em>y</em>, 
- the ending <em>y</em> is the first <em>y</em> where the count reaches 0. 
- For instance, the item <code>%b()</code> matches expressions with 
- balanced parentheses. 
- </li> 
-   
- <li> 
- <code>%f[<em>set</em>]</code>, a <em>frontier pattern</em>; 
- such item matches an empty string at any position such that 
- the next character belongs to <em>set</em> 
- and the previous character does not belong to <em>set</em>. 
- The set <em>set</em> is interpreted as previously described. 
- The beginning and the end of the subject are handled as if 
- they were the character '- < code- >\ 0- < /code- > '.
 
- </li> 
-   
- </ul> 
-   
-   
-   
-   
- <h4>Pattern:</h4><p> 
- A <em>pattern</em> is a sequence of pattern items. 
- A caret '- < code- >^< /code- > ' at the beginning of a pattern anchors the match at the
 
- beginning of the subject string. 
- A '- < code- >$< /code- > ' at the end of a pattern anchors the match at the
 
- end of the subject string. 
- At other positions, 
- '- < code- >^< /code- > ' and '- < code- >$< /code- > ' have no special meaning and represent themselves.
 
-   
-   
-   
-   
-   
- <h4>Captures:</h4><p> 
- A pattern can contain sub-patterns enclosed in parentheses; 
- they describe <em>captures</em>. 
- When a match succeeds, the substrings of the subject string 
- that match captures are stored (<em>captured</em>) for future use. 
- Captures are numbered according to their left parentheses. 
- For instance, in the pattern <code>"(a*(.)%w(%s*))"</code>, 
- the part of the string matching <code>"a*(.)%w(%s*)"</code> is 
- stored as the first capture, and therefore has number 1; 
- the character matching "<code>.</code>" is captured with number 2, 
- and the part matching "<code>%s*</code>" has number 3. 
-   
-   
- <p> 
- As a special case, the capture <code>()</code> captures 
- the current string position (a number). 
- For instance, if we apply the pattern <code>"()aa()"</code> on the 
- string <code>"flaaap"</code>, there will be two captures: 3 and 5. 
-   
-   
-   
-   
-   
- <h4>Multiple matches:</h4><p> 
- The function <a href="#pdf-string.gsub"><code>string.gsub</code></a> and the iterator <a href="#pdf-string.gmatch"><code>string.gmatch</code></a> 
- match multiple occurrences of the given pattern in the subject. 
- For these functions, 
- a new match is considered valid only 
- if it ends at least one byte after the end of the previous match. 
- In other words, the pattern machine never accepts the 
- empty string as a match immediately after another match. 
- As an example, 
- consider the results of the following code: 
-   
- <pre> 
-      > string.gsub("abc", "()a*()", print); 
-      --> 1   2 
-      --> 3   3 
-      --> 4   4 
- </pre><p> 
- The second and third results come from Lua matching an empty 
- Lua does not match an empty string after '- < code- >a< /code- > ',
 
- because it would end at the same position of the previous match. 
-   
-   
-   
-   
-   
-   
-   
- <h3>6.4.2 – <a name="6.4.2">Format Strings for Pack and Unpack</a></h3> 
-   
- <p> 
- The first argument to <a href="#pdf-string.pack"><code>string.pack</code></a>, 
- <a href="#pdf-string.packsize"><code>string.packsize</code></a>, and <a href="#pdf-string.unpack"><code>string.unpack</code></a> 
- is a format string, 
- which describes the layout of the structure being created or read. 
-   
-   
- <p> 
- A format string is a sequence of conversion options. 
- The conversion options are as follows: 
-   
- <ul> 
- <li><b><code><</code>: </b>sets little endian</li> 
- <li><b><code>></code>: </b>sets big endian</li> 
- <li><b><code>=</code>: </b>sets native endian</li> 
- <li><b><code>![<em>n</em>]</code>: </b>sets maximum alignment to <code>n</code> 
- (default is native alignment)</li> 
- <li><b><code>b</code>: </b>a signed byte (<code>char</code>)</li> 
- <li><b><code>B</code>: </b>an unsigned byte (<code>char</code>)</li> 
- <li><b><code>h</code>: </b>a signed <code>short</code> (native size)</li> 
- <li><b><code>H</code>: </b>an unsigned <code>short</code> (native size)</li> 
- <li><b><code>l</code>: </b>a signed <code>long</code> (native size)</li> 
- <li><b><code>L</code>: </b>an unsigned <code>long</code> (native size)</li> 
- <li><b><code>j</code>: </b>a <code>lua_Integer</code></li> 
- <li><b><code>J</code>: </b>a <code>lua_Unsigned</code></li> 
- <li><b><code>T</code>: </b>a <code>size_t</code> (native size)</li> 
- <li><b><code>i[<em>n</em>]</code>: </b>a signed <code>int</code> with <code>n</code> bytes 
- (default is native size)</li> 
- <li><b><code>I[<em>n</em>]</code>: </b>an unsigned <code>int</code> with <code>n</code> bytes 
- (default is native size)</li> 
- <li><b><code>f</code>: </b>a <code>float</code> (native size)</li> 
- <li><b><code>d</code>: </b>a <code>double</code> (native size)</li> 
- <li><b><code>n</code>: </b>a <code>lua_Number</code></li> 
- <li><b><code>c<em>n</em></code>: </b>a fixed-sized string with <code>n</code> bytes</li> 
- <li><b><code>z</code>: </b>a zero-terminated string</li> 
- <li><b><code>s[<em>n</em>]</code>: </b>a string preceded by its length 
- coded as an unsigned integer with <code>n</code> bytes 
- (default is a <code>size_t</code>)</li> 
- <li><b><code>x</code>: </b>one byte of padding</li> 
- <li><b><code>X<em>op</em></code>: </b>an empty item that aligns 
- according to option <code>op</code> 
- (which is otherwise ignored)</li> 
- <li><b>'- < code- > < /code- > ': </b>(space) ignored</li>
 
- </ul><p> 
- (A "<code>[<em>n</em>]</code>" means an optional integral numeral.) 
- Except for padding, spaces, and configurations 
- (options "<code>xX <=>!</code>"), 
- each option corresponds to an argument in <a href="#pdf-string.pack"><code>string.pack</code></a> 
- or a result in <a href="#pdf-string.unpack"><code>string.unpack</code></a>. 
-   
-   
- <p> 
- For options "<code>!<em>n</em></code>", "<code>s<em>n</em></code>", "<code>i<em>n</em></code>", and "<code>I<em>n</em></code>", 
- <code>n</code> can be any integer between 1 and 16. 
- All integral options check overflows; 
- <a href="#pdf-string.pack"><code>string.pack</code></a> checks whether the given value fits in the given size; 
- <a href="#pdf-string.unpack"><code>string.unpack</code></a> checks whether the read value fits in a Lua integer. 
- For the unsigned options, 
- Lua integers are treated as unsigned values too. 
-   
-   
- <p> 
- Any format string starts as if prefixed by "<code>!1=</code>", 
- that is, 
- with maximum alignment of 1 (no alignment) 
- and native endianness. 
-   
-   
- <p> 
- Native endianness assumes that the whole system is 
- either big or little endian. 
- The packing functions will not emulate correctly the behavior 
- of mixed-endian formats. 
-   
-   
- <p> 
- Alignment works as follows: 
- For each option, 
- the format gets extra padding until the data starts 
- at an offset that is a multiple of the minimum between the 
- option size and the maximum alignment; 
- this minimum must be a power of 2. 
- Options "<code>c</code>" and "<code>z</code>" are not aligned; 
- option "<code>s</code>" follows the alignment of its starting integer. 
-   
-   
- <p> 
- All padding is filled with zeros by <a href="#pdf-string.pack"><code>string.pack</code></a> 
- and ignored by <a href="#pdf-string.unpack"><code>string.unpack</code></a>. 
-   
-   
-   
-   
-   
-   
-   
- <h2>6.5 – <a name="6.5">UTF-8 Support</a></h2> 
-   
- <p> 
- This library provides basic support for UTF-8 encoding. 
- It provides all its functions inside the table <a name="pdf-utf8"><code>utf8</code></a>. 
- This library does not provide any support for Unicode other 
- than the handling of the encoding. 
- Any operation that needs the meaning of a character, 
- such as character classification, is outside its scope. 
-   
-   
- <p> 
- Unless stated otherwise, 
- all functions that expect a byte position as a parameter 
- assume that the given position is either the start of a byte sequence 
- or one plus the length of the subject string. 
- As in the string library, 
- negative indices count from the end of the string. 
-   
-   
- <p> 
- Functions that create byte sequences 
- accept all values up to <code>0x7FFFFFFF</code>, 
- as defined in the original UTF-8 specification; 
- that implies byte sequences of up to six bytes. 
-   
-   
- <p> 
- Functions that interpret byte sequences only accept 
- valid sequences (well formed and not overlong). 
- By default, they only accept byte sequences 
- that result in valid Unicode code points, 
- rejecting values greater than <code>10FFFF</code> and surrogates. 
- A boolean argument <code>lax</code>, when available, 
- lifts these checks, 
- so that all values up to <code>0x7FFFFFFF</code> are accepted. 
- (Not well formed and overlong sequences are still rejected.) 
-   
-   
- <p> 
- <hr><h3><a name="pdf-utf8.char"><code>utf8.char (···)</code></a></h3> 
-   
-   
- <p> 
- Receives zero or more integers, 
- converts each one to its corresponding UTF-8 byte sequence 
- and returns a string with the concatenation of all these sequences. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-utf8.charpattern"><code>utf8.charpattern</code></a></h3> 
-   
-   
- <p> 
- The pattern (a string, not a function) "<code>[\0-\x7F\xC2-\xFD][\x80-\xBF]*</code>" 
- (see <a href="#6.4.1">§6.4.1</a>), 
- which matches exactly one UTF-8 byte sequence, 
- assuming that the subject is a valid UTF-8 string. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-utf8.codes"><code>utf8.codes (s [, lax])</code></a></h3> 
-   
-   
- <p> 
- Returns values so that the construction 
-   
- <pre> 
-      for p, c in utf8.codes(s) do <em>body</em> end 
- </pre><p> 
- will iterate over all UTF-8 characters in string <code>s</code>, 
- with <code>p</code> being the position (in bytes) and <code>c</code> the code point 
- of each character. 
- It raises an error if it meets any invalid byte sequence. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-utf8.codepoint"><code>utf8.codepoint (s [, i [, j [, lax]]])</code></a></h3> 
-   
-   
- <p> 
- Returns the code points (as integers) from all characters in <code>s</code> 
- that start between byte position <code>i</code> and <code>j</code> (both included). 
- The default for <code>i</code> is 1 and for <code>j</code> is <code>i</code>. 
- It raises an error if it meets any invalid byte sequence. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-utf8.len"><code>utf8.len (s [, i [, j [, lax]]])</code></a></h3> 
-   
-   
- <p> 
- Returns the number of UTF-8 characters in string <code>s</code> 
- that start between positions <code>i</code> and <code>j</code> (both inclusive). 
- The default for <code>i</code> is 1 and for <code>j</code> is -1. 
- If it finds any invalid byte sequence, 
- returns <b>fail</b> plus the position of the first invalid byte. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-utf8.offset"><code>utf8.offset (s, n [, i])</code></a></h3> 
-   
-   
- <p> 
- Returns the position (in bytes) where the encoding of the 
- <code>n</code>-th character of <code>s</code> 
- (counting from position <code>i</code>) starts. 
- A negative <code>n</code> gets characters before position <code>i</code>. 
- The default for <code>i</code> is 1 when <code>n</code> is non-negative 
- and <code>#s + 1</code> otherwise, 
- so that <code>utf8.offset(s, -n)</code> gets the offset of the 
- <code>n</code>-th character from the end of the string. 
- If the specified character is neither in the subject 
- nor right after its end, 
- the function returns <b>fail</b>. 
-   
-   
- <p> 
- As a special case, 
- when <code>n</code> is 0 the function returns the start of the encoding 
- of the character that contains the <code>i</code>-th byte of <code>s</code>. 
-   
-   
- <p> 
- This function assumes that <code>s</code> is a valid UTF-8 string. 
-   
-   
-   
-   
-   
-   
-   
- <h2>6.6 – <a name="6.6">Table Manipulation</a></h2> 
-   
- <p> 
- This library provides generic functions for table manipulation. 
- It provides all its functions inside the table <a name="pdf-table"><code>table</code></a>. 
-   
-   
- <p> 
- Remember that, whenever an operation needs the length of a table, 
- all caveats about the length operator apply (see <a href="#3.4.7">§3.4.7</a>). 
- All functions ignore non-numeric keys 
- in the tables given as arguments. 
-   
-   
- <p> 
- <hr><h3><a name="pdf-table.concat"><code>table.concat (list [, sep [, i [, j]]])</code></a></h3> 
-   
-   
- <p> 
- Given a list where all elements are strings or numbers, 
- returns the string <code>list[i]..sep..list[i+1] ··· sep..list[j]</code>. 
- The default value for <code>sep</code> is the empty string, 
- the default for <code>i</code> is 1, 
- and the default for <code>j</code> is <code>#list</code>. 
- If <code>i</code> is greater than <code>j</code>, returns the empty string. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-table.insert"><code>table.insert (list, [pos,] value)</code></a></h3> 
-   
-   
- <p> 
- Inserts element <code>value</code> at position <code>pos</code> in <code>list</code>, 
- shifting up the elements 
- <code>list[pos], list[pos+1], ···, list[#list]</code>. 
- The default value for <code>pos</code> is <code>#list+1</code>, 
- so that a call <code>table.insert(t,x)</code> inserts <code>x</code> at the end 
- of the list <code>t</code>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-table.move"><code>table.move (a1, f, e, t [,a2])</code></a></h3> 
-   
-   
- <p> 
- Moves elements from the table <code>a1</code> to the table <code>a2</code>, 
- performing the equivalent to the following 
- multiple assignment: 
- <code>a2[t],··· = a1[f],···,a1[e]</code>. 
- The default for <code>a2</code> is <code>a1</code>. 
- The destination range can overlap with the source range. 
- The number of elements to be moved must fit in a Lua integer. 
-   
-   
- <p> 
- Returns the destination table <code>a2</code>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-table.pack"><code>table.pack (···)</code></a></h3> 
-   
-   
- <p> 
- Returns a new table with all arguments stored into keys 1, 2, etc. 
- and with a field "<code>n</code>" with the total number of arguments. 
- Note that the resulting table may not be a sequence, 
- if some arguments are <b>nil</b>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-table.remove"><code>table.remove (list [, pos])</code></a></h3> 
-   
-   
- <p> 
- Removes from <code>list</code> the element at position <code>pos</code>, 
- returning the value of the removed element. 
- When <code>pos</code> is an integer between 1 and <code>#list</code>, 
- it shifts down the elements 
- <code>list[pos+1], list[pos+2], ···, list[#list]</code> 
- and erases element <code>list[#list]</code>; 
- The index <code>pos</code> can also be 0 when <code>#list</code> is 0, 
- or <code>#list + 1</code>. 
-   
-   
- <p> 
- The default value for <code>pos</code> is <code>#list</code>, 
- so that a call <code>table.remove(l)</code> removes the last element 
- of the list <code>l</code>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-table.sort"><code>table.sort (list [, comp])</code></a></h3> 
-   
-   
- <p> 
- Sorts the list elements in a given order, <em>in-place</em>, 
- from <code>list[1]</code> to <code>list[#list]</code>. 
- If <code>comp</code> is given, 
- then it must be a function that receives two list elements 
- and returns true when the first element must come 
- before the second in the final order, 
- so that, after the sort, 
- <code>i <= j</code> implies <code>not comp(list[j],list[i])</code>. 
- If <code>comp</code> is not given, 
- then the standard Lua operator <code><</code> is used instead. 
-   
-   
- <p> 
- The <code>comp</code> function must define a consistent order; 
- more formally, the function must define a strict weak order. 
- (A weak order is similar to a total order, 
- but it can equate different elements for comparison purposes.) 
-   
-   
- <p> 
- The sort algorithm is not stable: 
- Different elements considered equal by the given order 
- may have their relative positions changed by the sort. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-table.unpack"><code>table.unpack (list [, i [, j]])</code></a></h3> 
-   
-   
- <p> 
- Returns the elements from the given list. 
- This function is equivalent to 
-   
- <pre> 
-      return list[i], list[i+1], ···, list[j] 
- </pre><p> 
- By default, <code>i</code> is 1 and <code>j</code> is <code>#list</code>. 
-   
-   
-   
-   
-   
-   
-   
- <h2>6.7 – <a name="6.7">Mathematical Functions</a></h2> 
-   
- <p> 
- This library provides basic mathematical functions. 
- It provides all its functions and constants inside the table <a name="pdf-math"><code>math</code></a>. 
- Functions with the annotation "<code>integer/float</code>" give 
- integer results for integer arguments 
- and float results for non-integer arguments. 
- The rounding functions 
- <a href="#pdf-math.ceil"><code>math.ceil</code></a>, <a href="#pdf-math.floor"><code>math.floor</code></a>, and <a href="#pdf-math.modf"><code>math.modf</code></a> 
- return an integer when the result fits in the range of an integer, 
- or a float otherwise. 
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.abs"><code>math.abs (x)</code></a></h3> 
-   
-   
- <p> 
- Returns the maximum value between <code>x</code> and <code>-x</code>. (integer/float) 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.acos"><code>math.acos (x)</code></a></h3> 
-   
-   
- <p> 
- Returns the arc cosine of <code>x</code> (in radians). 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.asin"><code>math.asin (x)</code></a></h3> 
-   
-   
- <p> 
- Returns the arc sine of <code>x</code> (in radians). 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.atan"><code>math.atan (y [, x])</code></a></h3> 
-   
-   
- <p> 
-   
- Returns the arc tangent of <code>y/x</code> (in radians), 
- but uses the signs of both arguments to find the 
- quadrant of the result. 
- It also handles correctly the case of <code>x</code> being zero. 
-   
-   
- <p> 
- The default value for <code>x</code> is 1, 
- so that the call <code>math.atan(y)</code> 
- returns the arc tangent of <code>y</code>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.ceil"><code>math.ceil (x)</code></a></h3> 
-   
-   
- <p> 
- Returns the smallest integral value greater than or equal to <code>x</code>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.cos"><code>math.cos (x)</code></a></h3> 
-   
-   
- <p> 
- Returns the cosine of <code>x</code> (assumed to be in radians). 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.deg"><code>math.deg (x)</code></a></h3> 
-   
-   
- <p> 
- Converts the angle <code>x</code> from radians to degrees. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.exp"><code>math.exp (x)</code></a></h3> 
-   
-   
- <p> 
- Returns the value <em>e<sup>x</sup></em> 
- (where <code>e</code> is the base of natural logarithms). 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.floor"><code>math.floor (x)</code></a></h3> 
-   
-   
- <p> 
- Returns the largest integral value less than or equal to <code>x</code>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.fmod"><code>math.fmod (x, y)</code></a></h3> 
-   
-   
- <p> 
- Returns the remainder of the division of <code>x</code> by <code>y</code> 
- that rounds the quotient towards zero. (integer/float) 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.huge"><code>math.huge</code></a></h3> 
-   
-   
- <p> 
- The float value <code>HUGE_VAL</code>, 
- a value greater than any other numeric value. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.log"><code>math.log (x [, base])</code></a></h3> 
-   
-   
- <p> 
- Returns the logarithm of <code>x</code> in the given base. 
- The default for <code>base</code> is <em>e</em> 
- (so that the function returns the natural logarithm of <code>x</code>). 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.max"><code>math.max (x, ···)</code></a></h3> 
-   
-   
- <p> 
- Returns the argument with the maximum value, 
- according to the Lua operator <code><</code>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.maxinteger"><code>math.maxinteger</code></a></h3> 
- An integer with the maximum value for an integer. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.min"><code>math.min (x, ···)</code></a></h3> 
-   
-   
- <p> 
- Returns the argument with the minimum value, 
- according to the Lua operator <code><</code>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.mininteger"><code>math.mininteger</code></a></h3> 
- An integer with the minimum value for an integer. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.modf"><code>math.modf (x)</code></a></h3> 
-   
-   
- <p> 
- Returns the integral part of <code>x</code> and the fractional part of <code>x</code>. 
- Its second result is always a float. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.pi"><code>math.pi</code></a></h3> 
-   
-   
- <p> 
- The value of <em>π</em>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.rad"><code>math.rad (x)</code></a></h3> 
-   
-   
- <p> 
- Converts the angle <code>x</code> from degrees to radians. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.random"><code>math.random ([m [, n]])</code></a></h3> 
-   
-   
- <p> 
- When called without arguments, 
- returns a pseudo-random float with uniform distribution 
- in the range  <em>[0,1)</em>.   
- When called with two integers <code>m</code> and <code>n</code>, 
- <code>math.random</code> returns a pseudo-random integer 
- with uniform distribution in the range <em>[m, n]</em>. 
- The call <code>math.random(n)</code>, for a positive <code>n</code>, 
- is equivalent to <code>math.random(1,n)</code>. 
- The call <code>math.random(0)</code> produces an integer with 
- all bits (pseudo)random. 
-   
-   
- <p> 
- This function uses the <code>xoshiro256**</code> algorithm to produce 
- pseudo-random 64-bit integers, 
- which are the results of calls with argument 0. 
- Other results (ranges and floats) 
- are unbiased extracted from these integers. 
-   
-   
- <p> 
- Lua initializes its pseudo-random generator with the equivalent of 
- a call to <a href="#pdf-math.randomseed"><code>math.randomseed</code></a> with no arguments, 
- so that <code>math.random</code> should generate 
- different sequences of results each time the program runs. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.randomseed"><code>math.randomseed ([x [, y]])</code></a></h3> 
-   
-   
- <p> 
- When called with at least one argument, 
- the integer parameters <code>x</code> and <code>y</code> are 
- joined into a 128-bit <em>seed</em> that 
- is used to reinitialize the pseudo-random generator; 
- equal seeds produce equal sequences of numbers. 
- The default for <code>y</code> is zero. 
-   
-   
- <p> 
- When called with no arguments, 
- Lua generates a seed with 
- a weak attempt for randomness. 
-   
-   
- <p> 
- This function returns the two seed components 
- that were effectively used, 
- so that setting them again repeats the sequence. 
-   
-   
- <p> 
- To ensure a required level of randomness to the initial state 
- (or contrarily, to have a deterministic sequence, 
- for instance when debugging a program), 
- you should call <a href="#pdf-math.randomseed"><code>math.randomseed</code></a> with explicit arguments. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.sin"><code>math.sin (x)</code></a></h3> 
-   
-   
- <p> 
- Returns the sine of <code>x</code> (assumed to be in radians). 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.sqrt"><code>math.sqrt (x)</code></a></h3> 
-   
-   
- <p> 
- Returns the square root of <code>x</code>. 
- (You can also use the expression <code>x^0.5</code> to compute this value.) 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.tan"><code>math.tan (x)</code></a></h3> 
-   
-   
- <p> 
- Returns the tangent of <code>x</code> (assumed to be in radians). 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.tointeger"><code>math.tointeger (x)</code></a></h3> 
-   
-   
- <p> 
- If the value <code>x</code> is convertible to an integer, 
- returns that integer. 
- Otherwise, returns <b>fail</b>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.type"><code>math.type (x)</code></a></h3> 
-   
-   
- <p> 
- Returns "<code>integer</code>" if <code>x</code> is an integer, 
- "<code>float</code>" if it is a float, 
- or <b>fail</b> if <code>x</code> is not a number. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-math.ult"><code>math.ult (m, n)</code></a></h3> 
-   
-   
- <p> 
- Returns a boolean, 
- <b>true</b> if and only if integer <code>m</code> is below integer <code>n</code> when 
- they are compared as unsigned integers. 
-   
-   
-   
-   
-   
-   
-   
- <h2>6.8 – <a name="6.8">Input and Output Facilities</a></h2> 
-   
- <p> 
- The I/O library provides two different styles for file manipulation. 
- The first one uses implicit file handles; 
- that is, there are operations to set a default input file and a 
- default output file, 
- and all input/output operations are done over these default files. 
- The second style uses explicit file handles. 
-   
-   
- <p> 
- When using implicit file handles, 
- all operations are supplied by table <a name="pdf-io"><code>io</code></a>. 
- When using explicit file handles, 
- the operation <a href="#pdf-io.open"><code>io.open</code></a> returns a file handle 
- and then all operations are supplied as methods of the file handle. 
-   
-   
- <p> 
- The metatable for file handles provides metamethods 
- for <code>__gc</code> and <code>__close</code> that try 
- to close the file when called. 
-   
-   
- <p> 
- The table <code>io</code> also provides 
- three predefined file handles with their usual meanings from C: 
- <a name="pdf-io.stdin"><code>io.stdin</code></a>, <a name="pdf-io.stdout"><code>io.stdout</code></a>, and <a name="pdf-io.stderr"><code>io.stderr</code></a>. 
- The I/O library never closes these files. 
-   
-   
- <p> 
- Unless otherwise stated, 
- all I/O functions return <b>fail</b> on failure, 
- plus an error message as a second result and 
- a system-dependent error code as a third result, 
- and some non-false value on success. 
- On non-POSIX systems, 
- the computation of the error message and error code 
- in case of errors 
- may be not thread safe, 
- because they rely on the global C variable <code>errno</code>. 
-   
-   
- <p> 
- <hr><h3><a name="pdf-io.close"><code>io.close ([file])</code></a></h3> 
-   
-   
- <p> 
- Equivalent to <code>file:close()</code>. 
- Without a <code>file</code>, closes the default output file. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-io.flush"><code>io.flush ()</code></a></h3> 
-   
-   
- <p> 
- Equivalent to <code>io.output():flush()</code>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-io.input"><code>io.input ([file])</code></a></h3> 
-   
-   
- <p> 
- When called with a file name, it opens the named file (in text mode), 
- and sets its handle as the default input file. 
- When called with a file handle, 
- it simply sets this file handle as the default input file. 
- When called without arguments, 
- it returns the current default input file. 
-   
-   
- <p> 
- In case of errors this function raises the error, 
- instead of returning an error code. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-io.lines"><code>io.lines ([filename, ···])</code></a></h3> 
-   
-   
- <p> 
- Opens the given file name in read mode 
- and returns an iterator function that 
- works like <code>file:lines(···)</code> over the opened file. 
- When the iterator function fails to read any value, 
- it automatically closes the file. 
- Besides the iterator function, 
- <code>io.lines</code> returns three other values: 
- two <b>nil</b> values as placeholders, 
- plus the created file handle. 
- Therefore, when used in a generic <b>for</b> loop, 
- the file is closed also if the loop is interrupted by an 
- error or a <b>break</b>. 
-   
-   
- <p> 
- The call <code>io.lines()</code> (with no file name) is equivalent 
- to <code>io.input():lines("l")</code>; 
- that is, it iterates over the lines of the default input file. 
- In this case, the iterator does not close the file when the loop ends. 
-   
-   
- <p> 
- In case of errors opening the file, 
- this function raises the error, 
- instead of returning an error code. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-io.open"><code>io.open (filename [, mode])</code></a></h3> 
-   
-   
- <p> 
- This function opens a file, 
- in the mode specified in the string <code>mode</code>. 
- In case of success, 
- it returns a new file handle. 
-   
-   
- <p> 
- The <code>mode</code> string can be any of the following: 
-   
- <ul> 
- <li><b>"<code>r</code>": </b> read mode (the default);</li> 
- <li><b>"<code>w</code>": </b> write mode;</li> 
- <li><b>"<code>a</code>": </b> append mode;</li> 
- <li><b>"<code>r+</code>": </b> update mode, all previous data is preserved;</li> 
- <li><b>"<code>w+</code>": </b> update mode, all previous data is erased;</li> 
- <li><b>"<code>a+</code>": </b> append update mode, previous data is preserved, 
-   writing is only allowed at the end of file.</li> 
- </ul><p> 
- The <code>mode</code> string can also have a '- < code- >b< /code- > ' at the end,
 
- which is needed in some systems to open the file in binary mode. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-io.output"><code>io.output ([file])</code></a></h3> 
-   
-   
- <p> 
- Similar to <a href="#pdf-io.input"><code>io.input</code></a>, but operates over the default output file. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-io.popen"><code>io.popen (prog [, mode])</code></a></h3> 
-   
-   
- <p> 
- This function is system dependent and is not available 
- on all platforms. 
-   
-   
- <p> 
- Starts the program <code>prog</code> in a separated process and returns 
- a file handle that you can use to read data from this program 
- (if <code>mode</code> is <code>"r"</code>, the default) 
- or to write data to this program 
- (if <code>mode</code> is <code>"w"</code>). 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-io.read"><code>io.read (···)</code></a></h3> 
-   
-   
- <p> 
- Equivalent to <code>io.input():read(···)</code>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-io.tmpfile"><code>io.tmpfile ()</code></a></h3> 
-   
-   
- <p> 
- In case of success, 
- returns a handle for a temporary file. 
- This file is opened in update mode 
- and it is automatically removed when the program ends. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-io.type"><code>io.type (obj)</code></a></h3> 
-   
-   
- <p> 
- Checks whether <code>obj</code> is a valid file handle. 
- Returns the string <code>"file"</code> if <code>obj</code> is an open file handle, 
- <code>"closed file"</code> if <code>obj</code> is a closed file handle, 
- or <b>fail</b> if <code>obj</code> is not a file handle. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-io.write"><code>io.write (···)</code></a></h3> 
-   
-   
- <p> 
- Equivalent to <code>io.output():write(···)</code>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-file:close"><code>file:close ()</code></a></h3> 
-   
-   
- <p> 
- Closes <code>file</code>. 
- Note that files are automatically closed when 
- their handles are garbage collected, 
- but that takes an unpredictable amount of time to happen. 
-   
-   
- <p> 
- When closing a file handle created with <a href="#pdf-io.popen"><code>io.popen</code></a>, 
- <a href="#pdf-file:close"><code>file:close</code></a> returns the same values 
- returned by <a href="#pdf-os.execute"><code>os.execute</code></a>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-file:flush"><code>file:flush ()</code></a></h3> 
-   
-   
- <p> 
- Saves any written data to <code>file</code>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-file:lines"><code>file:lines (···)</code></a></h3> 
-   
-   
- <p> 
- Returns an iterator function that, 
- each time it is called, 
- reads the file according to the given formats. 
- When no format is given, 
- uses "<code>l</code>" as a default. 
- As an example, the construction 
-   
- <pre> 
-      for c in file:lines(1) do <em>body</em> end 
- </pre><p> 
- will iterate over all characters of the file, 
- starting at the current position. 
- Unlike <a href="#pdf-io.lines"><code>io.lines</code></a>, this function does not close the file 
- when the loop ends. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-file:read"><code>file:read (···)</code></a></h3> 
-   
-   
- <p> 
- Reads the file <code>file</code>, 
- according to the given formats, which specify what to read. 
- For each format, 
- the function returns a string or a number with the characters read, 
- or <b>fail</b> if it cannot read data with the specified format. 
- (In this latter case, 
- the function does not read subsequent formats.) 
- When called without arguments, 
- it uses a default format that reads the next line 
- (see below). 
-   
-   
- <p> 
- The available formats are 
-   
- <ul> 
-   
- <li><b>"<code>n</code>": </b> 
- reads a numeral and returns it as a float or an integer, 
- following the lexical conventions of Lua. 
- (The numeral may have leading whitespaces and a sign.) 
- This format always reads the longest input sequence that 
- is a valid prefix for a numeral; 
- if that prefix does not form a valid numeral 
- (e.g., an empty string, "<code>0x</code>", or "<code>3.4e-</code>") 
- or it is too long (more than 200 characters), 
- it is discarded and the format returns <b>fail</b>. 
- </li> 
-   
- <li><b>"<code>a</code>": </b> 
- reads the whole file, starting at the current position. 
- On end of file, it returns the empty string; 
- this format never fails. 
- </li> 
-   
- <li><b>"<code>l</code>": </b> 
- reads the next line skipping the end of line, 
- returning <b>fail</b> on end of file. 
- This is the default format. 
- </li> 
-   
- <li><b>"<code>L</code>": </b> 
- reads the next line keeping the end-of-line character (if present), 
- returning <b>fail</b> on end of file. 
- </li> 
-   
- <li><b><em>number</em>: </b> 
- reads a string with up to this number of bytes, 
- returning <b>fail</b> on end of file. 
- If <code>number</code> is zero, 
- it reads nothing and returns an empty string, 
- or <b>fail</b> on end of file. 
- </li> 
-   
- </ul><p> 
- The formats "<code>l</code>" and "<code>L</code>" should be used only for text files. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-file:seek"><code>file:seek ([whence [, offset]])</code></a></h3> 
-   
-   
- <p> 
- Sets and gets the file position, 
- measured from the beginning of the file, 
- to the position given by <code>offset</code> plus a base 
- specified by the string <code>whence</code>, as follows: 
-   
- <ul> 
- <li><b>"<code>set</code>": </b> base is position 0 (beginning of the file);</li> 
- <li><b>"<code>cur</code>": </b> base is current position;</li> 
- <li><b>"<code>end</code>": </b> base is end of file;</li> 
- </ul><p> 
- In case of success, <code>seek</code> returns the final file position, 
- measured in bytes from the beginning of the file. 
- If <code>seek</code> fails, it returns <b>fail</b>, 
- plus a string describing the error. 
-   
-   
- <p> 
- The default value for <code>whence</code> is <code>"cur"</code>, 
- and for <code>offset</code> is 0. 
- Therefore, the call <code>file:seek()</code> returns the current 
- file position, without changing it; 
- the call <code>file:seek("set")</code> sets the position to the 
- beginning of the file (and returns 0); 
- and the call <code>file:seek("end")</code> sets the position to the 
- end of the file, and returns its size. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-file:setvbuf"><code>file:setvbuf (mode [, size])</code></a></h3> 
-   
-   
- <p> 
- Sets the buffering mode for a file. 
- There are three available modes: 
-   
- <ul> 
- <li><b>"<code>no</code>": </b> no buffering.</li> 
- <li><b>"<code>full</code>": </b> full buffering.</li> 
- <li><b>"<code>line</code>": </b> line buffering.</li> 
- </ul> 
-   
- <p> 
- For the last two cases, 
- <code>size</code> is a hint for the size of the buffer, in bytes. 
- The default is an appropriate size. 
-   
-   
- <p> 
- The specific behavior of each mode is non portable; 
- check the underlying ISO C function <code>setvbuf</code> in your platform for 
- more details. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-file:write"><code>file:write (···)</code></a></h3> 
-   
-   
- <p> 
- Writes the value of each of its arguments to <code>file</code>. 
- The arguments must be strings or numbers. 
-   
-   
- <p> 
- In case of success, this function returns <code>file</code>. 
-   
-   
-   
-   
-   
-   
-   
- <h2>6.9 – <a name="6.9">Operating System Facilities</a></h2> 
-   
- <p> 
- This library is implemented through table <a name="pdf-os"><code>os</code></a>. 
-   
-   
- <p> 
- <hr><h3><a name="pdf-os.clock"><code>os.clock ()</code></a></h3> 
-   
-   
- <p> 
- Returns an approximation of the amount in seconds of CPU time 
- used by the program, 
- as returned by the underlying ISO C function <code>clock</code>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-os.date"><code>os.date ([format [, time]])</code></a></h3> 
-   
-   
- <p> 
- Returns a string or a table containing date and time, 
- formatted according to the given string <code>format</code>. 
-   
-   
- <p> 
- If the <code>time</code> argument is present, 
- this is the time to be formatted 
- (see the <a href="#pdf-os.time"><code>os.time</code></a> function for a description of this value). 
- Otherwise, <code>date</code> formats the current time. 
-   
-   
- <p> 
- If <code>format</code> starts with '- < code- >!< /code- > ',
 
- then the date is formatted in Coordinated Universal Time. 
- After this optional character, 
- if <code>format</code> is the string "<code>*t</code>", 
- then <code>date</code> returns a table with the following fields: 
- <code>year</code>, <code>month</code> (1–12), <code>day</code> (1–31), 
- <code>hour</code> (0–23), <code>min</code> (0–59), 
- <code>sec</code> (0–61, due to leap seconds), 
- <code>wday</code> (weekday, 1–7, Sunday is 1), 
- <code>yday</code> (day of the year, 1–366), 
- and <code>isdst</code> (daylight saving flag, a boolean). 
- This last field may be absent 
- if the information is not available. 
-   
-   
- <p> 
- If <code>format</code> is not "<code>*t</code>", 
- then <code>date</code> returns the date as a string, 
- formatted according to the same rules as the ISO C function <code>strftime</code>. 
-   
-   
- <p> 
- If <code>format</code> is absent, it defaults to "<code>%c</code>", 
- which gives a human-readable date and time representation 
- using the current locale. 
-   
-   
- <p> 
- On non-POSIX systems, 
- this function may be not thread safe 
- because of its reliance on C function <code>gmtime</code> and C function <code>localtime</code>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-os.difftime"><code>os.difftime (t2, t1)</code></a></h3> 
-   
-   
- <p> 
- Returns the difference, in seconds, 
- from time <code>t1</code> to time <code>t2</code> 
- (where the times are values returned by <a href="#pdf-os.time"><code>os.time</code></a>). 
- In POSIX, Windows, and some other systems, 
- this value is exactly <code>t2</code><em>-</em><code>t1</code>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-os.execute"><code>os.execute ([command])</code></a></h3> 
-   
-   
- <p> 
- This function is equivalent to the ISO C function <code>system</code>. 
- It passes <code>command</code> to be executed by an operating system shell. 
- Its first result is <b>true</b> 
- if the command terminated successfully, 
- or <b>fail</b> otherwise. 
- After this first result 
- the function returns a string plus a number, 
- as follows: 
-   
- <ul> 
-   
- <li><b>"<code>exit</code>": </b> 
- the command terminated normally; 
- the following number is the exit status of the command. 
- </li> 
-   
- <li><b>"<code>signal</code>": </b> 
- the command was terminated by a signal; 
- the following number is the signal that terminated the command. 
- </li> 
-   
- </ul> 
-   
- <p> 
- When called without a <code>command</code>, 
- <code>os.execute</code> returns a boolean that is true if a shell is available. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-os.exit"><code>os.exit ([code [, close]])</code></a></h3> 
-   
-   
- <p> 
- Calls the ISO C function <code>exit</code> to terminate the host program. 
- If <code>code</code> is <b>true</b>, 
- the returned status is <code>EXIT_SUCCESS</code>; 
- if <code>code</code> is <b>false</b>, 
- the returned status is <code>EXIT_FAILURE</code>; 
- if <code>code</code> is a number, 
- the returned status is this number. 
- The default value for <code>code</code> is <b>true</b>. 
-   
-   
- <p> 
- If the optional second argument <code>close</code> is true, 
- closes the Lua state before exiting. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-os.getenv"><code>os.getenv (varname)</code></a></h3> 
-   
-   
- <p> 
- Returns the value of the process environment variable <code>varname</code> 
- or <b>fail</b> if the variable is not defined. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-os.remove"><code>os.remove (filename)</code></a></h3> 
-   
-   
- <p> 
- Deletes the file (or empty directory, on POSIX systems) 
- with the given name. 
- If this function fails, it returns <b>fail</b> 
- plus a string describing the error and the error code. 
- Otherwise, it returns true. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-os.rename"><code>os.rename (oldname, newname)</code></a></h3> 
-   
-   
- <p> 
- Renames the file or directory named <code>oldname</code> to <code>newname</code>. 
- If this function fails, it returns <b>fail</b>, 
- plus a string describing the error and the error code. 
- Otherwise, it returns true. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-os.setlocale"><code>os.setlocale (locale [, category])</code></a></h3> 
-   
-   
- <p> 
- Sets the current locale of the program. 
- <code>locale</code> is a system-dependent string specifying a locale; 
- <code>category</code> is an optional string describing which category to change: 
- <code>"all"</code>, <code>"collate"</code>, <code>"ctype"</code>, 
- <code>"monetary"</code>, <code>"numeric"</code>, or <code>"time"</code>; 
- the default category is <code>"all"</code>. 
- The function returns the name of the new locale, 
- or <b>fail</b> if the request cannot be honored. 
-   
-   
- <p> 
- If <code>locale</code> is the empty string, 
- the current locale is set to an implementation-defined native locale. 
- If <code>locale</code> is the string "<code>C</code>", 
- the current locale is set to the standard C locale. 
-   
-   
- <p> 
- When called with <b>nil</b> as the first argument, 
- this function only returns the name of the current locale 
- for the given category. 
-   
-   
- <p> 
- This function may be not thread safe 
- because of its reliance on C function <code>setlocale</code>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-os.time"><code>os.time ([table])</code></a></h3> 
-   
-   
- <p> 
- Returns the current time when called without arguments, 
- or a time representing the local date and time specified by the given table. 
- This table must have fields <code>year</code>, <code>month</code>, and <code>day</code>, 
- and may have fields 
- <code>hour</code> (default is 12), 
- <code>min</code> (default is 0), 
- <code>sec</code> (default is 0), 
- and <code>isdst</code> (default is <b>nil</b>). 
- Other fields are ignored. 
- For a description of these fields, see the <a href="#pdf-os.date"><code>os.date</code></a> function. 
-   
-   
- <p> 
- When the function is called, 
- the values in these fields do not need to be inside their valid ranges. 
- For instance, if <code>sec</code> is -10, 
- it means 10 seconds before the time specified by the other fields; 
- if <code>hour</code> is 1000, 
- it means 1000 hours after the time specified by the other fields. 
-   
-   
- <p> 
- The returned value is a number, whose meaning depends on your system. 
- In POSIX, Windows, and some other systems, 
- this number counts the number 
- of seconds since some given start time (the "epoch"). 
- In other systems, the meaning is not specified, 
- and the number returned by <code>time</code> can be used only as an argument to 
- <a href="#pdf-os.date"><code>os.date</code></a> and <a href="#pdf-os.difftime"><code>os.difftime</code></a>. 
-   
-   
- <p> 
- When called with a table, 
- <code>os.time</code> also normalizes all the fields 
- documented in the <a href="#pdf-os.date"><code>os.date</code></a> function, 
- so that they represent the same time as before the call 
- but with values inside their valid ranges. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-os.tmpname"><code>os.tmpname ()</code></a></h3> 
-   
-   
- <p> 
- Returns a string with a file name that can 
- be used for a temporary file. 
- The file must be explicitly opened before its use 
- and explicitly removed when no longer needed. 
-   
-   
- <p> 
- In POSIX systems, 
- this function also creates a file with that name, 
- to avoid security risks. 
- (Someone else might create the file with wrong permissions 
- in the time between getting the name and creating the file.) 
- You still have to open the file to use it 
- and to remove it (even if you do not use it). 
-   
-   
- <p> 
- When possible, 
- you may prefer to use <a href="#pdf-io.tmpfile"><code>io.tmpfile</code></a>, 
- which automatically removes the file when the program ends. 
-   
-   
-   
-   
-   
-   
-   
- <h2>6.10 – <a name="6.10">The Debug Library</a></h2> 
-   
- <p> 
- This library provides 
- the functionality of the debug interface (<a href="#4.7">§4.7</a>) to Lua programs. 
- You should exert care when using this library. 
- Several of its functions 
- violate basic assumptions about Lua code 
- (e.g., that variables local to a function 
- cannot be accessed from outside; 
- that userdata metatables cannot be changed by Lua code; 
- that Lua programs do not crash) 
- and therefore can compromise otherwise secure code. 
- Moreover, some functions in this library may be slow. 
-   
-   
- <p> 
- All functions in this library are provided 
- inside the <a name="pdf-debug"><code>debug</code></a> table. 
- All functions that operate over a thread 
- have an optional first argument which is the 
- thread to operate over. 
- The default is always the current thread. 
-   
-   
- <p> 
- <hr><h3><a name="pdf-debug.debug"><code>debug.debug ()</code></a></h3> 
-   
-   
- <p> 
- Enters an interactive mode with the user, 
- running each string that the user enters. 
- Using simple commands and other debug facilities, 
- the user can inspect global and local variables, 
- change their values, evaluate expressions, and so on. 
- A line containing only the word <code>cont</code> finishes this function, 
- so that the caller continues its execution. 
-   
-   
- <p> 
- Note that commands for <code>debug.debug</code> are not lexically nested 
- within any function and so have no direct access to local variables. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-debug.gethook"><code>debug.gethook ([thread])</code></a></h3> 
-   
-   
- <p> 
- Returns the current hook settings of the thread, as three values: 
- the current hook function, the current hook mask, 
- and the current hook count, 
- as set by the <a href="#pdf-debug.sethook"><code>debug.sethook</code></a> function. 
-   
-   
- <p> 
- Returns <b>fail</b> if there is no active hook. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-debug.getinfo"><code>debug.getinfo ([thread,] f [, what])</code></a></h3> 
-   
-   
- <p> 
- Returns a table with information about a function. 
- You can give the function directly 
- or you can give a number as the value of <code>f</code>, 
- which means the function running at level <code>f</code> of the call stack 
- of the given thread: 
- level 0 is the current function (<code>getinfo</code> itself); 
- level 1 is the function that called <code>getinfo</code> 
- (except for tail calls, which do not count in the stack); 
- and so on. 
- If <code>f</code> is a number greater than the number of active functions, 
- then <code>getinfo</code> returns <b>fail</b>. 
-   
-   
- <p> 
- The returned table can contain all the fields returned by <a href="#lua_getinfo"><code>lua_getinfo</code></a>, 
- with the string <code>what</code> describing which fields to fill in. 
- The default for <code>what</code> is to get all information available, 
- except the table of valid lines. 
- If present, 
- adds a field named <code>func</code> with the function itself. 
- If present, 
- adds a field named <code>activelines</code> with the table of 
- valid lines. 
-   
-   
- <p> 
- For instance, the expression <code>debug.getinfo(1,"n").name</code> returns 
- a name for the current function, 
- if a reasonable name can be found, 
- and the expression <code>debug.getinfo(print)</code> 
- returns a table with all available information 
- about the <a href="#pdf-print"><code>print</code></a> function. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-debug.getlocal"><code>debug.getlocal ([thread,] f, local)</code></a></h3> 
-   
-   
- <p> 
- This function returns the name and the value of the local variable 
- with index <code>local</code> of the function at level <code>f</code> of the stack. 
- This function accesses not only explicit local variables, 
- but also parameters and temporary values. 
-   
-   
- <p> 
- The first parameter or local variable has index 1, and so on, 
- following the order that they are declared in the code, 
- counting only the variables that are active 
- in the current scope of the function. 
- Compile-time constants may not appear in this listing, 
- if they were optimized away by the compiler. 
- Negative indices refer to vararg arguments; 
- -1 is the first vararg argument. 
- The function returns <b>fail</b> 
- if there is no variable with the given index, 
- and raises an error when called with a level out of range. 
- (You can call <a href="#pdf-debug.getinfo"><code>debug.getinfo</code></a> to check whether the level is valid.) 
-   
-   
- <p> 
- Variable names starting with '- < code- > (- < /code- > ' (open parenthesis)
 
- represent variables with no known names 
- (internal variables such as loop control variables, 
- and variables from chunks saved without debug information). 
-   
-   
- <p> 
- The parameter <code>f</code> may also be a function. 
- In that case, <code>getlocal</code> returns only the name of function parameters. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-debug.getmetatable"><code>debug.getmetatable (value)</code></a></h3> 
-   
-   
- <p> 
- Returns the metatable of the given <code>value</code> 
- or <b>nil</b> if it does not have a metatable. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-debug.getregistry"><code>debug.getregistry ()</code></a></h3> 
-   
-   
- <p> 
- Returns the registry table (see <a href="#4.3">§4.3</a>). 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-debug.getupvalue"><code>debug.getupvalue (f, up)</code></a></h3> 
-   
-   
- <p> 
- This function returns the name and the value of the upvalue 
- with index <code>up</code> of the function <code>f</code>. 
- The function returns <b>fail</b> 
- if there is no upvalue with the given index. 
-   
-   
- <p> 
- (For Lua functions, 
- upvalues are the external local variables that the function uses, 
- and that are consequently included in its closure.) 
-   
-   
- <p> 
- For C functions, this function uses the empty string <code>""</code> 
- as a name for all upvalues. 
-   
-   
- <p> 
- Variable name '- < code- >?< /code- > ' (interrogation mark)
 
- represents variables with no known names 
- (variables from chunks saved without debug information). 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-debug.getuservalue"><code>debug.getuservalue (u, n)</code></a></h3> 
-   
-   
- <p> 
- Returns the <code>n</code>-th user value associated 
- to the userdata <code>u</code> plus a boolean, 
- <b>false</b> if the userdata does not have that value. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-debug.sethook"><code>debug.sethook ([thread,] hook, mask [, count])</code></a></h3> 
-   
-   
- <p> 
- Sets the given function as the debug hook. 
- The string <code>mask</code> and the number <code>count</code> describe 
- when the hook will be called. 
- The string mask may have any combination of the following characters, 
- with the given meaning: 
-   
- <ul> 
- <li><b>'- < code- >c< /code- > ': </b> the hook is called every time Lua calls a function;</li>
 
- <li><b>'- < code- >r< /code- > ': </b> the hook is called every time Lua returns from a function;</li>
 
- <li><b>'- < code- >l< /code- > ': </b> the hook is called every time Lua enters a new line of code.</li>
 
- </ul><p> 
- Moreover, 
- with a <code>count</code> different from zero, 
- the hook is called also after every <code>count</code> instructions. 
-   
-   
- <p> 
- When called without arguments, 
- <a href="#pdf-debug.sethook"><code>debug.sethook</code></a> turns off the hook. 
-   
-   
- <p> 
- When the hook is called, its first parameter is a string 
- describing the event that has triggered its call: 
- <code>"call"</code>, <code>"tail call"</code>, <code>"return"</code>, 
- <code>"line"</code>, and <code>"count"</code>. 
- For line events, 
- the hook also gets the new line number as its second parameter. 
- Inside a hook, 
- you can call <code>getinfo</code> with level 2 to get more information about 
- the running function. 
- (Level 0 is the <code>getinfo</code> function, 
- and level 1 is the hook function.) 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-debug.setlocal"><code>debug.setlocal ([thread,] level, local, value)</code></a></h3> 
-   
-   
- <p> 
- This function assigns the value <code>value</code> to the local variable 
- with index <code>local</code> of the function at level <code>level</code> of the stack. 
- The function returns <b>fail</b> if there is no local 
- variable with the given index, 
- and raises an error when called with a <code>level</code> out of range. 
- (You can call <code>getinfo</code> to check whether the level is valid.) 
- Otherwise, it returns the name of the local variable. 
-   
-   
- <p> 
- See <a href="#pdf-debug.getlocal"><code>debug.getlocal</code></a> for more information about 
- variable indices and names. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-debug.setmetatable"><code>debug.setmetatable (value, table)</code></a></h3> 
-   
-   
- <p> 
- Sets the metatable for the given <code>value</code> to the given <code>table</code> 
- (which can be <b>nil</b>). 
- Returns <code>value</code>. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-debug.setupvalue"><code>debug.setupvalue (f, up, value)</code></a></h3> 
-   
-   
- <p> 
- This function assigns the value <code>value</code> to the upvalue 
- with index <code>up</code> of the function <code>f</code>. 
- The function returns <b>fail</b> if there is no upvalue 
- with the given index. 
- Otherwise, it returns the name of the upvalue. 
-   
-   
- <p> 
- See <a href="#pdf-debug.getupvalue"><code>debug.getupvalue</code></a> for more information about upvalues. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-debug.setuservalue"><code>debug.setuservalue (udata, value, n)</code></a></h3> 
-   
-   
- <p> 
- Sets the given <code>value</code> as 
- the <code>n</code>-th user value associated to the given <code>udata</code>. 
- <code>udata</code> must be a full userdata. 
-   
-   
- <p> 
- Returns <code>udata</code>, 
- or <b>fail</b> if the userdata does not have that value. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-debug.traceback"><code>debug.traceback ([thread,] [message [, level]])</code></a></h3> 
-   
-   
- <p> 
- If <code>message</code> is present but is neither a string nor <b>nil</b>, 
- this function returns <code>message</code> without further processing. 
- Otherwise, 
- it returns a string with a traceback of the call stack. 
- The optional <code>message</code> string is appended 
- at the beginning of the traceback. 
- An optional <code>level</code> number tells at which level 
- to start the traceback 
- (default is 1, the function calling <code>traceback</code>). 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-debug.upvalueid"><code>debug.upvalueid (f, n)</code></a></h3> 
-   
-   
- <p> 
- Returns a unique identifier (as a light userdata) 
- for the upvalue numbered <code>n</code> 
- from the given function. 
-   
-   
- <p> 
- These unique identifiers allow a program to check whether different 
- closures share upvalues. 
- Lua closures that share an upvalue 
- (that is, that access a same external local variable) 
- will return identical ids for those upvalue indices. 
-   
-   
-   
-   
- <p> 
- <hr><h3><a name="pdf-debug.upvaluejoin"><code>debug.upvaluejoin (f1, n1, f2, n2)</code></a></h3> 
-   
-   
- <p> 
- Make the <code>n1</code>-th upvalue of the Lua closure <code>f1</code> 
- refer to the <code>n2</code>-th upvalue of the Lua closure <code>f2</code>. 
-   
-   
-   
-   
-   
-   
-   
- <h1>7 – <a name="7">Lua Standalone</a></h1> 
-   
- <p> 
- Although Lua has been designed as an extension language, 
- to be embedded in a host C program, 
- it is also frequently used as a standalone language. 
- An interpreter for Lua as a standalone language, 
- called simply <code>lua</code>, 
- is provided with the standard distribution. 
- The standalone interpreter includes 
- all standard libraries. 
- Its usage is: 
-   
- <pre> 
-      lua [options] [script [args]] 
- </pre><p> 
- The options are: 
-   
- <ul> 
- <li><b><code>-e <em>stat</em></code>: </b> execute string <em>stat</em>;</li> 
- <li><b><code>-i</code>: </b> enter interactive mode after running <em>script</em>;</li> 
- <li><b><code>-l <em>mod</em></code>: </b> "require" <em>mod</em> and assign the 
-   result to global <em>mod</em>;</li> 
- <li><b><code>-v</code>: </b> print version information;</li> 
- <li><b><code>-E</code>: </b> ignore environment variables;</li> 
- <li><b><code>-W</code>: </b> turn warnings on;</li> 
- <li><b><code>--</code>: </b> stop handling options;</li> 
- <li><b><code>-</code>: </b> execute <code>stdin</code> as a file and stop handling options.</li> 
- </ul><p> 
- After handling its options, <code>lua</code> runs the given <em>script</em>. 
- When called without arguments, 
- <code>lua</code> behaves as <code>lua -v -i</code> 
- when the standard input (<code>stdin</code>) is a terminal, 
- and as <code>lua -</code> otherwise. 
-   
-   
- <p> 
- When called without the option <code>-E</code>, 
- the interpreter checks for an environment variable <a name="pdf-LUA_INIT_5_4"><code>LUA_INIT_5_4</code></a> 
- (or <a name="pdf-LUA_INIT"><code>LUA_INIT</code></a> if the versioned name is not defined) 
- before running any argument. 
- If the variable content has the format <code>@<em>filename</em></code>, 
- then <code>lua</code> executes the file. 
- Otherwise, <code>lua</code> executes the string itself. 
-   
-   
- <p> 
- When called with the option <code>-E</code>, 
- Lua does not consult any environment variables. 
- In particular, 
- the values of <a href="#pdf-package.path"><code>package.path</code></a> and <a href="#pdf-package.cpath"><code>package.cpath</code></a> 
- are set with the default paths defined in <code>luaconf.h</code>. 
-   
-   
- <p> 
- The options <code>-e</code>, <code>-l</code>, and <code>-W</code> are handled in 
- the order they appear. 
- For instance, an invocation like 
-   
- <pre> 
-      $ lua -e 'a=1' -llib1 script.lua 
- </pre><p> 
- will first set <code>a</code> to 1, then require the library <code>lib1</code>, 
- and finally run the file <code>script.lua</code> with no arguments. 
- (Here <code>$</code> is the shell prompt. Your prompt may be different.) 
-   
-   
- <p> 
- Before running any code, 
- <code>lua</code> collects all command-line arguments 
- in a global table called <code>arg</code>. 
- The script name goes to index 0, 
- the first argument after the script name goes to index 1, 
- and so on. 
- Any arguments before the script name 
- (that is, the interpreter name plus its options) 
- go to negative indices. 
- For instance, in the call 
-   
- <pre> 
-      $ lua -la b.lua t1 t2 
- </pre><p> 
- the table is like this: 
-   
- <pre> 
-      arg = { [-2] = "lua", [-1] = "-la", 
-              [0] = "b.lua", 
-              [1] = "t1", [2] = "t2" } 
- </pre><p> 
- If there is no script in the call, 
- the interpreter name goes to index 0, 
- followed by the other arguments. 
- For instance, the call 
-   
- <pre> 
-      $ lua -e "print(arg[1])" 
- </pre><p> 
- will print "<code>-e</code>". 
- If there is a script, 
- the script is called with arguments 
- <code>arg[1]</code>, ···, <code>arg[#arg]</code>. 
- Like all chunks in Lua, 
- the script is compiled as a vararg function. 
-   
-   
- <p> 
- In interactive mode, 
- Lua repeatedly prompts and waits for a line. 
- After reading a line, 
- Lua first try to interpret the line as an expression. 
- If it succeeds, it prints its value. 
- Otherwise, it interprets the line as a statement. 
- If you write an incomplete statement, 
- the interpreter waits for its completion 
- by issuing a different prompt. 
-   
-   
- <p> 
- If the global variable <a name="pdf-_PROMPT"><code>_PROMPT</code></a> contains a string, 
- then its value is used as the prompt. 
- Similarly, if the global variable <a name="pdf-_PROMPT2"><code>_PROMPT2</code></a> contains a string, 
- its value is used as the secondary prompt 
- (issued during incomplete statements). 
-   
-   
- <p> 
- In case of unprotected errors in the script, 
- the interpreter reports the error to the standard error stream. 
- If the error object is not a string but 
- has a metamethod <code>__tostring</code>, 
- the interpreter calls this metamethod to produce the final message. 
- Otherwise, the interpreter converts the error object to a string 
- and adds a stack traceback to it. 
- When warnings are on, 
- they are simply printed in the standard error output. 
-   
-   
- <p> 
- When finishing normally, 
- the interpreter closes its main Lua state 
- (see <a href="#lua_close"><code>lua_close</code></a>). 
- The script can avoid this step by 
- calling <a href="#pdf-os.exit"><code>os.exit</code></a> to terminate. 
-   
-   
- <p> 
- To allow the use of Lua as a 
- script interpreter in Unix systems, 
- Lua skips the first line of a file chunk if it starts with <code>#</code>. 
- Therefore, Lua scripts can be made into executable programs 
- by using <code>chmod +x</code> and the <code>#!</code> form, 
- as in 
-   
- <pre> 
-      #!/usr/local/bin/lua 
- </pre><p> 
- Of course, 
- the location of the Lua interpreter may be different in your machine. 
- If <code>lua</code> is in your <code>PATH</code>, 
- then 
-   
- <pre> 
-      #!/usr/bin/env lua 
- </pre><p> 
- is a more portable solution. 
-   
-   
-   
- <h1>8 – <a name="8">Incompatibilities with the Previous Version</a></h1> 
-   
-   
-   
- <p> 
- Here we list the incompatibilities that you may find when moving a program 
- from Lua 5.3 to Lua 5.4. 
-   
-   
- <p> 
- You can avoid some incompatibilities by compiling Lua with 
- appropriate options (see file <code>luaconf.h</code>). 
- However, 
- all these compatibility options will be removed in the future. 
- More often than not, 
- compatibility issues arise when these compatibility options 
- are removed. 
- So, whenever you have the chance, 
- you should try to test your code with a version of Lua compiled 
- with all compatibility options turned off. 
- That will ease transitions to newer versions of Lua. 
-   
-   
- <p> 
- Lua versions can always change the C API in ways that 
- do not imply source-code changes in a program, 
- such as the numeric values for constants 
- or the implementation of functions as macros. 
- Therefore, 
- you should never assume that binaries are compatible between 
- different Lua versions. 
- Always recompile clients of the Lua API when 
- using a new version. 
-   
-   
- <p> 
- Similarly, Lua versions can always change the internal representation 
- of precompiled chunks; 
- precompiled chunks are not compatible between different Lua versions. 
-   
-   
- <p> 
- The standard paths in the official distribution may 
- change between versions. 
-   
-   
-   
-   
-   
- <h2>8.1 – <a name="8.1">Incompatibilities in the Language</a></h2> 
- <ul> 
-   
- <li> 
- The coercion of strings to numbers in 
- arithmetic and bitwise operations 
- has been removed from the core language. 
- The string library does a similar job 
- for arithmetic (but not for bitwise) operations 
- using the string metamethods. 
- However, unlike in previous versions, 
- the new implementation preserves the implicit type of the numeral 
- in the string. 
- For instance, the result of <code>"1" + "2"</code> now is an integer, 
- not a float. 
- </li> 
-   
- <li> 
- Literal decimal integer constants that overflow are read as floats, 
- instead of wrapping around. 
- You can use hexadecimal notation for such constants if you 
- want the old behavior 
- (reading them as integers with wrap around). 
- </li> 
-   
- <li> 
- The use of the <code>__lt</code> metamethod to emulate <code>__le</code> 
- has been removed. 
- When needed, this metamethod must be explicitly defined. 
- </li> 
-   
- <li> 
- The semantics of the numerical <b>for</b> loop 
- over integers changed in some details. 
- In particular, the control variable never wraps around. 
- </li> 
-   
- <li> 
- A label for a <b>goto</b> cannot be declared where a label with the same 
- name is visible, even if this other label is declared in an enclosing 
- block. 
- </li> 
-   
- <li> 
- When finalizing an object, 
- Lua does not ignore <code>__gc</code> metamethods that are not functions. 
- Any value will be called, if present. 
- (Non-callable values will generate a warning, 
- like any other error when calling a finalizer.) 
- </li> 
-   
- </ul> 
-   
-   
-   
-   
- <h2>8.2 – <a name="8.2">Incompatibilities in the Libraries</a></h2> 
- <ul> 
-   
- <li> 
- The function <a href="#pdf-print"><code>print</code></a> does not call <a href="#pdf-tostring"><code>tostring</code></a> 
- to format its arguments; 
- instead, it has this functionality hardwired. 
- You should use <code>__tostring</code> to modify how values are printed. 
- </li> 
-   
- <li> 
- The pseudo-random number generator used by the function <a href="#pdf-math.random"><code>math.random</code></a> 
- now starts with a somewhat random seed. 
- Moreover, it uses a different algorithm. 
- </li> 
-   
- <li> 
- By default, the decoding functions in the <a href="#pdf-utf8"><code>utf8</code></a> library 
- do not accept surrogates as valid code points. 
- An extra parameter in these functions makes them more permissive. 
- </li> 
-   
- <li> 
- The options "<code>setpause</code>" and "<code>setstepmul</code>" 
- of the function <a href="#pdf-collectgarbage"><code>collectgarbage</code></a> are deprecated. 
- You should use the new option "<code>incremental</code>" to set them. 
- </li> 
-   
- <li> 
- The function <a href="#pdf-io.lines"><code>io.lines</code></a> now returns four values, 
- instead of just one. 
- That can be a problem when it is used as the sole 
- argument to another function that has optional parameters, 
- such as in <code>load(io.lines(filename, "L"))</code>. 
- To fix that issue, 
- you can wrap the call into parentheses, 
- to adjust its number of results to one. 
- </li> 
-   
- </ul> 
-   
-   
-   
-   
- <h2>8.3 – <a name="8.3">Incompatibilities in the API</a></h2> 
-   
-   
- <ul> 
-   
- <li> 
- Full userdata now has an arbitrary number of associated user values. 
- Therefore, the functions <code>lua_newuserdata</code>, 
- <code>lua_setuservalue</code>, and <code>lua_getuservalue</code> were 
- replaced by <a href="#lua_newuserdatauv"><code>lua_newuserdatauv</code></a>, 
- <a href="#lua_setiuservalue"><code>lua_setiuservalue</code></a>, and <a href="#lua_getiuservalue"><code>lua_getiuservalue</code></a>, 
- which have an extra argument. 
-   
-   
- <p> 
- For compatibility, the old names still work as macros assuming 
- one single user value. 
- Note, however, that userdata with zero user values 
- are more efficient memory-wise. 
- </li> 
-   
- <li> 
- The function <a href="#lua_resume"><code>lua_resume</code></a> has an extra parameter. 
- This out parameter returns the number of values on 
- the top of the stack that were yielded or returned by the coroutine. 
- (In previous versions, 
- those values were the entire stack.) 
- </li> 
-   
- <li> 
- The function <a href="#lua_version"><code>lua_version</code></a> returns the version number, 
- instead of an address of the version number. 
- The Lua core should work correctly with libraries using their 
- own static copies of the same core, 
- so there is no need to check whether they are using the same 
- address space. 
- </li> 
-   
- <li> 
- The constant <code>LUA_ERRGCMM</code> was removed. 
- Errors in finalizers are never propagated; 
- instead, they generate a warning. 
- </li> 
-   
- <li> 
- The options <code>LUA_GCSETPAUSE</code> and <code>LUA_GCSETSTEPMUL</code> 
- of the function <a href="#lua_gc"><code>lua_gc</code></a> are deprecated. 
- You should use the new option <code>LUA_GCINC</code> to set them. 
- </li> 
-   
- </ul> 
-   
-   
-   
-   
- <h1>9 – <a name="9">The Complete Syntax of Lua</a></h1> 
-   
- <p> 
- Here is the complete syntax of Lua in extended BNF. 
- As usual in extended BNF, 
- {A} means 0 or more As, 
- and [A] means an optional A. 
- (For operator precedences, see <a href="#3.4.8">§3.4.8</a>; 
- for a description of the terminals 
- Name, Numeral, 
- and LiteralString, see <a href="#3.1">§3.1</a>.) 
-   
-   
-   
-   
- <pre> 
-   
-         chunk ::= block 
-   
-         block ::= {stat} [retstat] 
-   
-         stat ::=  ‘<b>;</b>’ |  
-                  varlist ‘<b>=</b>’ explist |  
-                  functioncall |  
-                  label |  
-                  <b>break</b> |  
-                  <b>goto</b> Name |  
-                  <b>do</b> block <b>end</b> |  
-                  <b>while</b> exp <b>do</b> block <b>end</b> |  
-                  <b>repeat</b> block <b>until</b> exp |  
-                  <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b> |  
-                  <b>for</b> Name ‘<b>=</b>’ exp ‘<b>,</b>’ exp [‘<b>,</b>’ exp] <b>do</b> block <b>end</b> |  
-                  <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b> |  
-                  <b>function</b> funcname funcbody |  
-                  <b>local</b> <b>function</b> Name funcbody |  
-                  <b>local</b> attnamelist [‘<b>=</b>’ explist]  
-   
-         attnamelist ::=  Name attrib {‘<b>,</b>’ Name attrib} 
-   
-         attrib ::= [‘<b><</b>’ Name ‘<b>></b>’] 
-   
-         retstat ::= <b>return</b> [explist] [‘<b>;</b>’] 
-   
-         label ::= ‘<b>::</b>’ Name ‘<b>::</b>’ 
-   
-         funcname ::= Name {‘<b>.</b>’ Name} [‘<b>:</b>’ Name] 
-   
-         varlist ::= var {‘<b>,</b>’ var} 
-   
-         var ::=  Name | prefixexp ‘<b>[</b>’ exp ‘<b>]</b>’ | prefixexp ‘<b>.</b>’ Name  
-   
-         namelist ::= Name {‘<b>,</b>’ Name} 
-   
-         explist ::= exp {‘<b>,</b>’ exp} 
-   
-         exp ::=  <b>nil</b> | <b>false</b> | <b>true</b> | Numeral | LiteralString | ‘<b>...</b>’ | functiondef |  
-                  prefixexp | tableconstructor | exp binop exp | unop exp  
-   
-         prefixexp ::= var | functioncall | ‘<b>(</b>’ exp ‘<b>)</b>’ 
-   
-         functioncall ::=  prefixexp args | prefixexp ‘<b>:</b>’ Name args  
-   
-         args ::=  ‘<b>(</b>’ [explist] ‘<b>)</b>’ | tableconstructor | LiteralString  
-   
-         functiondef ::= <b>function</b> funcbody 
-   
-         funcbody ::= ‘<b>(</b>’ [parlist] ‘<b>)</b>’ block <b>end</b> 
-   
-         parlist ::= namelist [‘<b>,</b>’ ‘<b>...</b>’] | ‘<b>...</b>’ 
-   
-         tableconstructor ::= ‘<b>{</b>’ [fieldlist] ‘<b>}</b>’ 
-   
-         fieldlist ::= field {fieldsep field} [fieldsep] 
-   
-         field ::= ‘<b>[</b>’ exp ‘<b>]</b>’ ‘<b>=</b>’ exp | Name ‘<b>=</b>’ exp | exp 
-   
-         fieldsep ::= ‘<b>,</b>’ | ‘<b>;</b>’ 
-   
-         binop ::=  ‘<b>+</b>’ | ‘<b>-</b>’ | ‘<b>*</b>’ | ‘<b>/</b>’ | ‘<b>//</b>’ | ‘<b>^</b>’ | ‘<b>%</b>’ |  
-                  ‘<b>&</b>’ | ‘<b>~</b>’ | ‘<b>|</b>’ | ‘<b>>></b>’ | ‘<b><<</b>’ | ‘<b>..</b>’ |  
-                  ‘<b><</b>’ | ‘<b><=</b>’ | ‘<b>></b>’ | ‘<b>>=</b>’ | ‘<b>==</b>’ | ‘<b>~=</b>’ |  
-                  <b>and</b> | <b>or</b> 
-   
-         unop ::= ‘<b>-</b>’ | <b>not</b> | ‘<b>#</b>’ | ‘<b>~</b>’ 
-   
- </pre> 
-   
- <p> 
-   
-   
-   
-   
-   
-   
-   
- <P CLASS="footer"> 
- Last update: 
- Thu Jan 13 11:33:16 UTC 2022 
- </P> 
- <!-- 
- Last change: revised for Lua 5.4.4 
- --> 
-   
- </body></html> 
-   
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