?login_element?

Subversion Repositories NedoOS

Rev

Blame | Last modification | View Log | Download

  1. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
  2. <HTML>
  3. <HEAD>
  4. <TITLE>Lua 5.4 readme</TITLE>
  5. <LINK REL="stylesheet" TYPE="text/css" HREF="lua.css">
  6. <META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1">
  7. <STYLE TYPE="text/css">
  8. blockquote, .display {
  9.         border: solid #a0a0a0 2px ;
  10.         border-radius: 8px ;
  11.         padding: 1em ;
  12.         margin: 0px ;
  13. }
  14.  
  15. .display {
  16.         word-spacing: 0.25em ;
  17. }
  18.  
  19. dl.display dd {
  20.         padding-bottom: 0.2em ;
  21. }
  22.  
  23. tt, kbd, code {
  24.         font-size: 12pt ;
  25. }
  26. </STYLE>
  27. </HEAD>
  28.  
  29. <BODY>
  30.  
  31. <H1>
  32. <A HREF="http://www.lua.org/"><IMG SRC="logo.gif" ALT="Lua"></A>
  33. Welcome to Lua 5.4
  34. </H1>
  35.  
  36. <DIV CLASS="menubar">
  37. <A HREF="#about">about</A>
  38. &middot;
  39. <A HREF="#install">installation</A>
  40. &middot;
  41. <A HREF="#changes">changes</A>
  42. &middot;
  43. <A HREF="#license">license</A>
  44. &middot;
  45. <A HREF="contents.html">reference manual</A>
  46. </DIV>
  47.  
  48. <H2><A NAME="about">About Lua</A></H2>
  49. <P>
  50. Lua is a powerful, efficient, lightweight, embeddable scripting language
  51. developed by a
  52. <A HREF="http://www.lua.org/authors.html">team</A>
  53. at
  54. <A HREF="http://www.puc-rio.br/">PUC-Rio</A>,
  55. the Pontifical Catholic University of Rio de Janeiro in Brazil.
  56. Lua is
  57. <A HREF="#license">free software</A>
  58. used in
  59. <A HREF="http://www.lua.org/uses.html">many products and projects</A>
  60. around the world.
  61.  
  62. <P>
  63. Lua's
  64. <A HREF="http://www.lua.org/">official web site</A>
  65. provides complete information
  66. about Lua,
  67. including
  68. an
  69. <A HREF="http://www.lua.org/about.html">executive summary</A>
  70. and
  71. updated
  72. <A HREF="http://www.lua.org/docs.html">documentation</A>,
  73. especially the
  74. <A HREF="http://www.lua.org/manual/5.4/">reference manual</A>,
  75. which may differ slightly from the
  76. <A HREF="contents.html">local copy</A>
  77. distributed in this package.
  78.  
  79. <H2><A NAME="install">Installing Lua</A></H2>
  80. <P>
  81. Lua is distributed in
  82. <A HREF="http://www.lua.org/ftp/">source</A>
  83. form.
  84. You need to build it before using it.
  85. Building Lua should be straightforward
  86. because
  87. Lua is implemented in pure ANSI C and compiles unmodified in all known
  88. platforms that have an ANSI C compiler.
  89. Lua also compiles unmodified as C++.
  90. The instructions given below for building Lua are for Unix-like platforms,
  91. such as Linux and Mac OS X.
  92. See also
  93. <A HREF="#other">instructions for other systems</A>
  94. and
  95. <A HREF="#customization">customization options</A>.
  96.  
  97. <P>
  98. If you don't have the time or the inclination to compile Lua yourself,
  99. get a binary from
  100. <A HREF="http://lua-users.org/wiki/LuaBinaries">LuaBinaries</A>.
  101. Try also
  102. <A HREF="http://luadist.org/">LuaDist</A>,
  103. a multi-platform distribution of Lua that includes batteries.
  104.  
  105. <H3>Building Lua</H3>
  106. <P>
  107. In most common Unix-like platforms, simply do "<KBD>make</KBD>".
  108. Here are the details.
  109.  
  110. <OL>
  111. <LI>
  112. Open a terminal window and move to
  113. the top-level directory, which is named <TT>lua-5.4.4</TT>.
  114. The <TT>Makefile</TT> there controls both the build process and the installation process.
  115. <P>
  116. <LI>
  117.   Do "<KBD>make</KBD>". The <TT>Makefile</TT> will guess your platform and build Lua for it.
  118. <P>
  119. <LI>
  120.   If the guess failed, do "<KBD>make help</KBD>" and see if your platform is listed.
  121.   The platforms currently supported are:
  122. <P>
  123. <P CLASS="display">
  124.    guess aix bsd c89 freebsd generic linux linux-readline macosx mingw posix solaris
  125. </P>
  126. <P>
  127.   If your platform is listed, just do "<KBD>make xxx</KBD>", where xxx
  128.   is your platform name.
  129. <P>
  130.   If your platform is not listed, try the closest one or posix, generic,
  131.   c89, in this order.
  132. <P>
  133. <LI>
  134. The compilation takes only a few moments
  135. and produces three files in the <TT>src</TT> directory:
  136. lua (the interpreter),
  137. luac (the compiler),
  138. and liblua.a (the library).
  139. <P>
  140. <LI>
  141.   To check that Lua has been built correctly, do "<KBD>make test</KBD>"
  142.   after building Lua. This will run the interpreter and print its version.
  143. </OL>
  144. <P>
  145. If you're running Linux, try "<KBD>make linux-readline</KBD>" to build the interactive Lua interpreter with handy line-editing and history capabilities.
  146. If you get compilation errors,
  147. make sure you have installed the <TT>readline</TT> development package
  148. (which is probably named <TT>libreadline-dev</TT> or <TT>readline-devel</TT>).
  149. If you get link errors after that,
  150. then try "<KBD>make linux-readline MYLIBS=-ltermcap</KBD>".
  151.  
  152. <H3>Installing Lua</H3>
  153. <P>
  154.  Once you have built Lua, you may want to install it in an official
  155.  place in your system. In this case, do "<KBD>make install</KBD>". The official
  156.  place and the way to install files are defined in the <TT>Makefile</TT>. You'll
  157.   probably need the right permissions to install files, and so may need to do "<KBD>sudo make install</KBD>".
  158.  
  159. <P>
  160.   To build and install Lua in one step, do "<KBD>make all install</KBD>",
  161.   or "<KBD>make xxx install</KBD>",
  162.   where xxx is your platform name.
  163.  
  164. <P>
  165.   To install Lua locally after building it, do "<KBD>make local</KBD>".
  166.   This will create a directory <TT>install</TT> with subdirectories
  167.   <TT>bin</TT>, <TT>include</TT>, <TT>lib</TT>, <TT>man</TT>, <TT>share</TT>,
  168.   and install Lua as listed below.
  169.  
  170.   To install Lua locally, but in some other directory, do
  171.   "<KBD>make install INSTALL_TOP=xxx</KBD>", where xxx is your chosen directory.
  172.   The installation starts in the <TT>src</TT> and <TT>doc</TT> directories,
  173.   so take care if <TT>INSTALL_TOP</TT> is not an absolute path.
  174.  
  175. <DL CLASS="display">
  176. <DT>
  177.     bin:
  178. <DD>
  179.     lua luac
  180. <DT>
  181.     include:
  182. <DD>
  183.     lua.h luaconf.h lualib.h lauxlib.h lua.hpp
  184. <DT>
  185.     lib:
  186. <DD>
  187.     liblua.a
  188. <DT>
  189.     man/man1:
  190. <DD>
  191.     lua.1 luac.1
  192. </DL>
  193.  
  194. <P>
  195.   These are the only directories you need for development.
  196.   If you only want to run Lua programs,
  197.   you only need the files in <TT>bin</TT> and <TT>man</TT>.
  198.   The files in <TT>include</TT> and <TT>lib</TT> are needed for
  199.   embedding Lua in C or C++ programs.
  200.  
  201. <H3><A NAME="customization">Customization</A></H3>
  202. <P>
  203.   Three kinds of things can be customized by editing a file:
  204. <UL>
  205.     <LI> Where and how to install Lua &mdash; edit <TT>Makefile</TT>.
  206.     <LI> How to build Lua &mdash; edit <TT>src/Makefile</TT>.
  207.     <LI> Lua features &mdash; edit <TT>src/luaconf.h</TT>.
  208. </UL>
  209.  
  210. <P>
  211.   You don't actually need to edit the Makefiles because you may set the
  212.  relevant variables in the command line when invoking make.
  213.  Nevertheless, it's probably best to edit and save the Makefiles to
  214.   record the changes you've made.
  215.  
  216. <P>
  217.  On the other hand, if you need to customize some Lua features, you'll need
  218.   to edit <TT>src/luaconf.h</TT> before building and installing Lua.
  219.   The edited file will be the one installed, and
  220.   it will be used by any Lua clients that you build, to ensure consistency.
  221.   Further customization is available to experts by editing the Lua sources.
  222.  
  223. <H3><A NAME="other">Building Lua on other systems</A></H3>
  224. <P>
  225.   If you're not using the usual Unix tools, then the instructions for
  226.  building Lua depend on the compiler you use. You'll need to create
  227.   projects (or whatever your compiler uses) for building the library,
  228.   the interpreter, and the compiler, as follows:
  229.  
  230. <DL CLASS="display">
  231. <DT>
  232. library:
  233. <DD>
  234. lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c ltm.c lundump.c lvm.c lzio.c
  235. lauxlib.c lbaselib.c lcorolib.c ldblib.c liolib.c lmathlib.c loadlib.c loslib.c lstrlib.c ltablib.c lutf8lib.c linit.c
  236. <DT>
  237. interpreter:
  238. <DD>
  239.   library, lua.c
  240. <DT>
  241. compiler:
  242. <DD>
  243.   library, luac.c
  244. </DL>
  245.  
  246. <P>
  247.   To use Lua as a library in your own programs, you'll need to know how to
  248.  create and use libraries with your compiler. Moreover, to dynamically load
  249.  C libraries for Lua, you'll need to know how to create dynamic libraries
  250.   and you'll need to make sure that the Lua API functions are accessible to
  251.  those dynamic libraries &mdash; but <EM>don't</EM> link the Lua library
  252.   into each dynamic library. For Unix, we recommend that the Lua library
  253.   be linked statically into the host program and its symbols exported for
  254.   dynamic linking; <TT>src/Makefile</TT> does this for the Lua interpreter.
  255.   For Windows, we recommend that the Lua library be a DLL.
  256.   In all cases, the compiler luac should be linked statically.
  257.  
  258. <P>
  259.   As mentioned above, you may edit <TT>src/luaconf.h</TT> to customize
  260.   some features before building Lua.
  261.  
  262. <H2><A NAME="changes">Changes since Lua 5.3</A></H2>
  263. <P>
  264. Here are the main changes introduced in Lua 5.4.
  265. The
  266. <A HREF="contents.html">reference manual</A>
  267. lists the
  268. <A HREF="manual.html#8">incompatibilities</A> that had to be introduced.
  269.  
  270. <H3>Main changes</H3>
  271. <UL>
  272. <LI> new generational mode for garbage collection
  273. <LI> to-be-closed variables
  274. <LI> const variables
  275. <LI> userdata can have multiple user values
  276. <LI> new implementation for math.random
  277. <LI> warning system
  278. <LI> debug information about function arguments and returns
  279. <LI> new semantics for the integer 'for' loop
  280. <LI> optional 'init' argument to 'string.gmatch'
  281. <LI> new functions 'lua_resetthread' and 'coroutine.close'
  282. <LI> string-to-number coercions moved to the string library
  283. <LI> allocation function allowed to fail when shrinking a memory block
  284. <LI> new format '%p' in 'string.format'
  285. <LI> utf8 library accepts codepoints up to 2^31
  286. </UL>
  287.  
  288. <H2><A NAME="license">License</A></H2>
  289. <P>
  290. <A HREF="http://www.opensource.org/docs/definition.php">
  291. <IMG SRC="osi-certified-72x60.png" ALIGN="right" ALT="[osi certified]" STYLE="padding-left: 30px ;">
  292. </A>
  293. Lua is free software distributed under the terms of the
  294. <A HREF="http://www.opensource.org/licenses/mit-license.html">MIT license</A>
  295. reproduced below;
  296. it may be used for any purpose, including commercial purposes,
  297. at absolutely no cost without having to ask us.
  298.  
  299. The only requirement is that if you do use Lua,
  300. then you should give us credit by including the appropriate copyright notice somewhere in your product or its documentation.
  301.  
  302. For details, see
  303. <A HREF="http://www.lua.org/license.html">this</A>.
  304.  
  305. <BLOCKQUOTE STYLE="padding-bottom: 0em">
  306. Copyright &copy; 1994&ndash;2022 Lua.org, PUC-Rio.
  307.  
  308. <P>
  309. Permission is hereby granted, free of charge, to any person obtaining a copy
  310. of this software and associated documentation files (the "Software"), to deal
  311. in the Software without restriction, including without limitation the rights
  312. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  313. copies of the Software, and to permit persons to whom the Software is
  314. furnished to do so, subject to the following conditions:
  315.  
  316. <P>
  317. The above copyright notice and this permission notice shall be included in
  318. all copies or substantial portions of the Software.
  319.  
  320. <P>
  321. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  322. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  323. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
  324. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  325. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  326. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  327. THE SOFTWARE.
  328. </BLOCKQUOTE>
  329. <P>
  330.  
  331. <P CLASS="footer">
  332. Last update:
  333. Mon Jan  3 09:54:18 UTC 2022
  334. </P>
  335. <!--
  336. Last change: revised for Lua 5.4.4
  337. -->
  338.  
  339. </BODY>
  340. </HTML>
  341.